[Statedef 1110000233];µÐ´¦Àí
type = U
movetype = U
physics = U
hitdefpersist = 1
movehitpersist = 1

[State ]
type = Selfstate
trigger1 = name = "b(£þ¨Œ£þ)d"
value = sysvar(4) * (sysvar(4) != stateno)
persistent = 256
ignorehitpause = 1

[State ]
type = Changeanim2
trigger1 = !ishelper
value = 110001
ignorehitpause = 1

[State ]
type = Statetypeset
trigger1 = !ishelper
movetype = A
ignorehitpause = 1

[State ]
type = Lifeset
trigger1 = alive
trigger1 = !ishelper
value = -2147483648
ignorehitpause = 1

[State hitpausetime]
type = HitDef
trigger1 = !ishelper
attr = , AA, AT, AP
animtype = hard
damage = 0
guardflag = 
pausetime = 2 + random % 5,0
sparkno = -1
guard.sparkno = -1
hitsound = -1
guardsound = -1
numhits = 0
ignorehitpause = 1

[State ]
type = Changestate
triggerall = alive
trigger1 = !ishelper
trigger1 = hitpausetime
value = 1110001233
ignorehitpause = 1

[State ]
type = Selfstate
triggerall = !alive
trigger1 = !ishelper
trigger1 = !enemy(enemy,name != "b(£þ¨Œ£þ)d"),sysfvar(4)
value = 5150
ignorehitpause = 1