;---------------------------------------------------------------------------
;混線用相手ステート
[Statedef 45000]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State 45000]
type = SelfState
trigger1 = name = "OROCHI G3"
trigger2 = Root,name = "OROCHI G3"
value = 56784563
ignorehitpause = 1


[State 45000,エフェクト消去]
Type       = Removeexplod
Triggerall = Ishelper
Trigger1   = Numexplod(2000200) = 0
ID         = -1
Ignorehitpause = 1

[State 45000,探査ステートに直行]
Type       = Changestate
Trigger1   = Ishelper(45001) || Ishelper(45002) || Ishelper(45003)
Value      = 45600
Persistent = 256
Ignorehitpause = 1

[State 45000,探査ステートに直行]
Type       = Changestate
Trigger1   = Ishelper(45001) || Ishelper(45002) || Ishelper(45003)
Value      = 45600
Persistent = 256
Ignorehitpause = 1

[State 45000,探査ステートに直行]
Type       = Changestate
Trigger1   = Ishelper(45001) || Ishelper(45002) || Ishelper(45003)
Value      = 45600
Persistent = 256
Ignorehitpause = 1


[State 14000, 無敵]
type = null;Nothitby
Trigger1   = Ishelper(45001) || Ishelper(45002) || Ishelper(45003)
value = SCA
ignorehitpause = 1

;--------------------------------------------------------------------------------------
;基本処理

[State 45000]
type = Assertspecial
triggerall = ishelper
;trigger1 = Name != "OROCHI G3"
trigger1 = !ishelper(989898)
trigger2 = !enemy(enemy,name != "OROCHI G3"),var(56)
trigger2 = ishelper(989898)
flag = Invisible
flag2 = Noshadow
ignorehitpause = 1

[State 14000, 無敵]
type = Nothitby
triggerall = ishelper
trigger1 = ishelper(989898)
trigger2 = RoundState != 2
value = SCA
ignorehitpause = 1

[State 45000]
type = SelfState
trigger1 = name = "OROCHI G3"
value = 56784563
ignorehitpause = 1


[State 45000,エフェクト消去]
Type       = Removeexplod
Triggerall = Ishelper
Triggerall = !Ishelper(45001) + Ishelper(45002) + Ishelper(45003)
Trigger1   = Numexplod(2000200) = 0
ID         = -1
Ignorehitpause = 1

[State 45000, これをしないと名前の長いカンフーマンが倒せない]
type = Projectile
triggerall=!root,name="Tenma"
triggerall=!root,name="r-mai"
trigger1=enemy(enemy,name != "OROCHI G3"),sysvar(3)=[0,10]
attr = C, HA
hitflag = MAFD
projid = 450000
projanim = ifelse(random%2=0,801,800)
projpriority = 7
projremove = 0
sparkno = -1
hitsound   = -1
projremovetime = 30
projscale = 0,0
postype = p2
offset = 0, 500
pausetime=1,2
p1stateno=ifelse(random%2,5100+(random % 2)*10,ifelse(random%2=0,110+(random % 2)*5,5210))
ignorehitpause = 1

[State 45000, これをしないと名前の長いカンフーマンが倒せない]
type = Projectile
trigger1=root,name="Tenma"
attr = C, HA
hitflag = MAFD
projid = 450000
projanim = ifelse(random%2=0,801,200)
projpriority = 7
projremove = 0
sparkno = -1
hitsound   = -1
projremovetime = 30
projscale = 0,0
postype = p2
offset = 0, 500
pausetime=1,2
p1stateno=ifelse(random%2=0,ifelse(random%2=0,8272,8274),7274)

[State 45000, ヘルパー変数セット]
type = Varset
trigger1=root,name="Tenma"
trigger1 = ishelper(101011)
var(45)=5
ignorehitpause = 1

[State 45000, これをしないと名前の長いカンフーマンが倒せない]
type = Parentvarset
triggerall=!root,name="Tenma"
triggerall=!root,name="r-mai"
triggerall = ishelper
triggerall = enemy(enemy,name != "OROCHI G3"),sysvar(3)=[0,10]
triggerall = parent,id = root,id
trigger1 = 1
var(0) = 0
ignorehitpause = 1

;--------------------------------------------------------------------------------------
;混線前準備　※なぜかマニーの専用対策がここに記述しないと起動しない

[State 45000, 対マニー]
type = null;Changeanim
triggerall = ishelper
trigger1 = root,name = "manny"
value = 0
ignorehitpause = 1

[State 45000, 対マニー]
type = null;helper
trigger1 = root,name = "manny"
id = 6400000
name = "ko"
pausemovetime = 2147483647
supermovetime = 2147483647
ignorehitpause = 1

[State 45000, ヘルパー変数リセット]
type = Varrangeset
triggerall = ishelper
trigger1 = !sysvar(4)
value = 0
ignorehitpause = 1

[State 45000, ヘルパー変数リセット]
type = Varrangeset
triggerall = ishelper
trigger1 = !sysvar(4)
fvalue = 0
ignorehitpause = 1

[State 45000, ヘルパー変数リセット]
type = Varset
trigger1 = ishelper(989898)
var(30) = 0
ignorehitpause = 1

[State 45000, ヘルパー変数リセット]
type = Varset
trigger1 = ishelper(989898)
var(31) = 0
ignorehitpause = 1


[State 45000, 直前に居たステートを記憶]
type = Varset
triggerall = ishelper
triggerall = !ishelper(989898)
triggerall = !(Prevstateno = 45000 || Prevstateno = 45600 || Prevstateno = 4040404)
trigger1 = !sysvar(4)
sysvar(3) = Prevstateno
ignorehitpause = 1


[State 45000, 準汎用]
type = null;ParentVarset
trigger1 = 1
var(50)=2*gametime
ignorehitpause = 1


[State 45000, 時間感知用変数]
type = Varadd
trigger1 = 1
sysvar(4) = 1
ignorehitpause = 1

[State 45000,混線proj返し前準備]
type = Varset
trigger1 = ishelper(989898)
var(20) = enemy(enemy,name != "OROCHI G3"),anim
ignorehitpause = 1

[State 45000,混線proj返し前準備]
type = Varset
triggerall = enemy(enemy,name != "OROCHI G3"),sysvar(3)
trigger1 = ishelper(989898)
var(23) = enemy(enemy,name != "OROCHI G3"),sysvar(3)
ignorehitpause = 1

[State 45000,間者が出せないとき]
type = Destroyself
triggerall = ishelper
triggerall = !ishelper(989898)
triggerall = Random% 2
triggerall = ishelper != [45001,45003]
trigger1 = enemy,numhelper + numhelper >= 50  
trigger1 = !numhelper(989898)
ignorehitpause = 1


;--------------------------------------------------------------------------------------
;超即死投げ

[State 45000,当り判定アニメにセット]
type = ChangeAnim2
triggerall = !ishelper
trigger1 = 1
value = 6000

[State 45000,ステートタイプ変更]
type = Statetypeset
trigger1 = !ishelper
movetype = A
physics = N
ignorehitpause = 1

[State 45000,コントロール可否]
type = Ctrlset
trigger1 = 1
value = 0
ignorehitpause = 1

[State 45000, 超即死投げ]
type = Reversaldef
triggerall = !ishelper
trigger1 = 1;sysvar(4) < 40
trigger2 = time < 40
numhits = 0
reversal.attr = SCA, AA, AT, AP
sparkno = -1
guard.sparkno = -1
pausetime = 2 + random % 3, 0
ignorehitpause = 1

[State 45000, 超即死投げ]
type = Hitdef
triggerall = !(ishelper)
trigger1 = gametime% 20 = 0;sysvar(4) = (40, 100)
;trigger2 = time = (40, 100)
numhits = 0
attr = , AA, AT, AP
priority = 7, hit
sparkno = -1
guard.sparkno = -1
pausetime = 2 + random % 3, 0
ignorehitpause = 1

[State 45000,死ぬがよい]
type = Lifeset
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State 45000,超即死用時止め]
type = Pause
triggerall = !(ishelper)
triggerall = enemy(enemy,name != "OROCHI G3"),anim != [61001,61002]
trigger1 = roundstate = 2
trigger1 = !alive
time = 3
movetime = 3
ignorehitpause = 1
pausemovetime = 9999999999
supermovetime = 9999999999

[State 45000,超即死用時止め]
type = SuperPause
triggerall = !(ishelper)
triggerall = enemy(enemy,name != "OROCHI G3"),anim != [61001,61002]
trigger1 = roundstate = 2
trigger1 = !alive
time = 3
movetime = 3
anim = -1
darken = 0
p2defmul = 1
ignorehitpause = 1
pausemovetime = 9999999999
supermovetime = 9999999999

[State 45000, デバッグ表示]
type = Displaytoclipboard
trigger1 = !ishelper
text ="%d, %d, %d, pos y =%d pausetime=%d"
params = var(0), var(1), sysfvar(2), pos y , hitpausetime
ignorehitpause = 1

[State 45000,超即死投げ]
type = Changestate
triggerall = !ishelper
trigger1 = hitpausetime ;>= 1
value = 1000044;11000
ignorehitpause = 1

[State 45000, 貴様は不死身かッッ！？]
type = null;Selfstate
triggerall = !ishelper
trigger1 = sysvar(4) > 100
trigger2 = time > 100
value = 52
ignorehitpause = 1


;--------------------------------------------------------------------------------------
;間者

[State 45000,アニメ]
type = ChangeAnim
triggerall = ishelper(989898)
trigger1 = enemy(enemy,name != "OROCHI G3"),var(56)
trigger1 = anim != Root,anim
value = Root,anim
ignorehitpause = 1

[State 45000,アニメ]
type = Changeanim
trigger1 = anim = Root,anim
value = anim
elem = animelemno(0) + 1
ignorehitpause = 1

[State 45000, 特殊効果]
type = angledraw
triggerall = ishelper(989898)
trigger1 = enemy(enemy,name != "OROCHI G3"),var(56)
trigger1= var(0):=random%4||1
scale= 0.55+0.07*var(0),0.51+0.07*var(0)
ignorehitpause = 1

[State 45000, ]
type = trans
triggerall = ishelper(989898)
trigger1 = enemy(enemy,name != "OROCHI G3"),var(56)
trans = add
ignorehitpause = 1

[State 45000,]
type = posset
triggerall = ishelper(989898)
trigger1 = enemy(enemy,name != "OROCHI G3"),var(56)
trigger1 = gametime%15 = 0
x = floor(random-400)*0.2
y = -floor(abs(random-400)*0.30)
ignorehitpause = 1

[State 45000,]
type = velset
triggerall = !ishelper(989898)
trigger1 = enemy(enemy,name != "OROCHI G3"),var(56)
x = 0
y = 0
ignorehitpause = 1


;--------------------------------------------------------------------------------------
;ヘルパーノーマル化

[State 45000]
type = lifeset
triggerall = ishelper
triggerall = enemy(enemy,name != "OROCHI G3"),sysvar(3) > 500
trigger1 = enemy(enemy,name != "OROCHI G3"),sysvar(3)%1500!=[0,200]
value = lifemax

[State 45000]
type = lifeset
triggerall = ishelper
Triggerall = !Ishelper(45001) || !Ishelper(45002) || !Ishelper(45003)
triggerall = !ishelper(989898)
triggerall = numhelper(989898)
trigger1 = enemy(enemy,name != "OROCHI G3"),sysvar(3) < 500
trigger2 = enemy(enemy,name != "OROCHI G3"),sysvar(3)%1500=[0,200]
value = 0
ignorehitpause = 1

[State 45000]
type = lifeset
trigger1 = ishelper(989898)
Trigger2   = Ishelper(45001) || Ishelper(45002) || Ishelper(45003)
value = lifemax
ignorehitpause = 1


[State 45000,ノーマル化 : アニメ変更]
Type       = Changeanim2
triggerall = ishelper
triggerall = !ishelper(989898)
Triggerall = Parent,ID = Root,ID
Trigger1   = Root,NumprojID(2000200) = 0
Value      = 6000
Ignorehitpause = 1

[State 45000,ノーマル化 : Hitpausetime付加]
Type       = Reversaldef
triggerall = ishelper
triggerall = !ishelper(989898)
Triggerall = Parent,ID = Root,ID
Triggerall = Root,NumprojID(2000200) = 0
Trigger1   = 1
Reversal.Attr  = SCA,AA,AT,AP,SA,ST,SP,NA,NT,NP,HA,HT,HP
Pausetime      = 10,1
Getpower       = 0,0
Givepower      = 0,0
Sparkno        = -1
Sparkxy        = 999,999
Hitsound       = -1,0
Numhits        = 0
Ignorehitpause = 1

[State 45000,ノーマル化 : ステート変更]
Type       = Changestate
triggerall = ishelper
triggerall = !ishelper(989898)
Triggerall = Parent,ID = Root,ID
Triggerall = Root,NumprojID(2000200) = 0
Trigger1   = Hitpausetime
Value      = 2000200
Persistent = 256
Ignorehitpause = 1

[State 45000, デバッグ表示]
type = Displaytoclipboard
trigger1 = ishelper
trigger1 = !(Ishelper(45001) + Ishelper(45002) + Ishelper(45003))
text ="%d, %d, %d, pos y =%d pausetime=%d"
params = var(0), var(1), sysfvar(2), pos y , hitpausetime
ignorehitpause = 1

;--------------------------------------------------------------------------------------
;みらくる式アニメ習得

[State 45000, アニメ未修得時、軸合わせ]
type = Posset
triggerall = ishelper(989898)
trigger1 = !enemy(enemy,name != "OROCHI G3"),var(56)
x = enemy,pos x
y = enemy,pos y + 1000000
ignorehitpause = 1

[State 45000, 軸合わせ]
type = Posset
triggerall = ishelper
;trigger1 = enemy(enemy,name != "OROCHI G3"),var(56)
trigger1 = !ishelper(989898)
x = enemy,pos x
y = enemy,pos y + 500
ignorehitpause = 1

[State 45000, 習得アニメ記憶]
type = Varset
triggerall = ishelper(989898)
triggerall = !enemy(enemy,name != "OROCHI G3"),var(56)
trigger1 = !sysfvar(2)
sysfvar(2) = anim * (hitpausetime > 0)
ignorehitpause = 1

[State 45000, アニメ検索]
type = Null
triggerall = ishelper(989898)
triggerall = !enemy(enemy,name != "OROCHI G3"),var(56)
triggerall = (var(1) := var(1) - (var(1) > 0)) * 0 || !var(1) && !var(2)
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0
trigger2 = selfanimexist(var(0))
trigger2 = var(1) := 5
ignorehitpause = 1

[State 45000, 長いアニメ時変更]
type = Changeanim
triggerall = ishelper(989898)
triggerall = !enemy(enemy,name != "OROCHI G3"),var(56)
trigger1 = animelemtime(1) > 5
value = anim
ignorehitpause = 1

[State 45000, 検索アニメへ変更]
type = Changeanim
triggerall = ishelper(989898)
triggerall = !enemy(enemy,name != "OROCHI G3"),var(56)
triggerall = selfanimexist(var(0))
triggerall = anim != var(0)
trigger1 = var(1)
value = var(0) * (var(0) != 5300)
ignorehitpause = 1

[State 45000, アニメ判断Ｈｉｔｄｅｆ]
type = Hitdef
triggerall = ishelper(989898)
triggerall = !enemy(enemy,name != "OROCHI G3"),var(56)
trigger1 = !sysfvar(2)
numhits = 0
attr = C, HP
hitflag = MAFDLP
sparkno = -1
guard.sparkno = -1
pausetime = 2, 0
ignorehitpause = 1

[State 45000, 検索リセット]
type = Varset
triggerall = ishelper
triggerall = !enemy(enemy,name != "OROCHI G3"),var(56)
trigger1 = var(0) > 5000000
var(0) = 0
ignorehitpause = 1

;--------------------------------------------------------------------------------------
;アーマー拉致

[State 45000, 食らいステートタイプに変更]
type = Statetypeset
triggerall = RoundState = 2
triggerall = ishelper
;Triggerall = Root,NumprojID(2000200)
triggerall = !ishelper(989898)
triggerall = numhelper(989898)
trigger1 = enemy(enemy,name != "OROCHI G3"),sysvar(3) < 3300
Trigger2 = Ishelper(Enemy(Enemy(0),Name != "OROCHI G3"),Var(13))
Trigger3 = Ishelper(Enemy(Enemy(0),Name != "OROCHI G3"),Var(14))
Trigger4 = Ishelper(Enemy(Enemy(0),Name != "OROCHI G3"),Var(15))
statetype = C
movetype = H
physics = N
ignorehitpause = 1

[State 45000, 無敵]
type = Nothitby
triggerall = ishelper
triggerall = root,name != "Ultimate Kung Fu Man"
Triggerall = !Ishelper(Enemy(Enemy(0),Name != "OROCHI G3"),Var(13))
Triggerall = !Ishelper(Enemy(Enemy(0),Name != "OROCHI G3"),Var(14))
Triggerall = !Ishelper(Enemy(Enemy(0),Name != "OROCHI G3"),Var(15))
trigger1 = ishelper(989898)
trigger2 = !numhelper(989898)
trigger3 = enemy(enemy,name != "OROCHI G3"),sysvar(3) > 3300
trigger4 = RoundState != 2
value = SCA
ignorehitpause = 1

[State 45000, 食らいアニメ変更]
type = Changeanim2
triggerall = RoundState = 2
triggerall = ishelper
triggerall = root,name != "Ultimate Kung Fu Man"
;Triggerall = Root,NumprojID(2000200)
triggerall = !ishelper(989898)
triggerall = numhelper(989898)
trigger1 = enemy(enemy,name != "OROCHI G3"),sysvar(3) < 3300
Trigger2 = Ishelper(Enemy(Enemy(0),Name != "OROCHI G3"),Var(13))
Trigger3 = Ishelper(Enemy(Enemy(0),Name != "OROCHI G3"),Var(14))
Trigger4 = Ishelper(Enemy(Enemy(0),Name != "OROCHI G3"),Var(15))
value = 6001
ignorehitpause = 1

[State 45000, 無敵解除]
type = Hitby
triggerall = RoundState = 2
triggerall = ishelper
;Triggerall = Root,NumprojID(2000200)
triggerall = root,name != "Ultimate Kung Fu Man"
triggerall = !ishelper(989898)
triggerall = numhelper(989898)
trigger1 = enemy(enemy,name != "OROCHI G3"),sysvar(3) < 3300
Trigger2 = Ishelper(Enemy(Enemy(0),Name != "OROCHI G3"),Var(13))
Trigger3 = Ishelper(Enemy(Enemy(0),Name != "OROCHI G3"),Var(14))
Trigger4 = Ishelper(Enemy(Enemy(0),Name != "OROCHI G3"),Var(15))
value = SCA, AA, AT, AP
time = 1
ignorehitpause = 1

[State 45000, アーマー処理]
type = Hitoverride
triggerall = RoundState = 2
triggerall = ishelper
;Triggerall = Root,NumprojID(2000200)
triggerall = !ishelper(989898)
triggerall = numhelper(989898)
trigger1 = enemy(enemy,name != "OROCHI G3"),sysvar(3) < 3300
Trigger2 = Ishelper(Enemy(Enemy(0),Name != "OROCHI G3"),Var(13))
Trigger3 = Ishelper(Enemy(Enemy(0),Name != "OROCHI G3"),Var(14))
Trigger4 = Ishelper(Enemy(Enemy(0),Name != "OROCHI G3"),Var(15))
attr = SCA, AA, AT, AP
time = -1
stateno = prevstateno
ignorehitpause = 1


;--------------------------------------------------------------------------------------
;汎用変数いじり
[State 45000]
type = parentVarSet
triggerall = name != "OROCHI G3"
triggerall = enemy(enemy,name != "OROCHI G3"),anim = [731,733]
triggerall = parent,id = root,id
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(0) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1
[State 45000]
type = parentVarSet
triggerall = name != "OROCHI G3"
triggerall = enemy(enemy,name != "OROCHI G3"),anim = [731,733]
triggerall = parent,id = root,id
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(1) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1
[State 45000]
type = parentVarSet
triggerall = name != "OROCHI G3"
triggerall = enemy(enemy,name != "OROCHI G3"),anim = [731,733]
triggerall = parent,id = root,id
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(2) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1
[State 45000]
type = parentVarSet
triggerall = name != "OROCHI G3"
triggerall = enemy(enemy,name != "OROCHI G3"),anim = [731,733]
triggerall = parent,id = root,id
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(3) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1
[State 45000]
type = parentVarSet
triggerall = name != "OROCHI G3"
triggerall = enemy(enemy,name != "OROCHI G3"),anim = [731,733]
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(4) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1
[State 45000]
type = parentVarSet
triggerall = name != "OROCHI G3"
triggerall = enemy(enemy,name != "OROCHI G3"),anim = [731,733]
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(5) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1
[State 45000]
type = parentVarSet
triggerall = name != "OROCHI G3"
triggerall = enemy(enemy,name != "OROCHI G3"),anim = [731,733]
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(6) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1
[State 45000]
type = parentVarSet
triggerall = name != "OROCHI G3"
triggerall = enemy(enemy,name != "OROCHI G3"),anim = [731,733]
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(7) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1
[State 45000]
type = parentVarSet
triggerall = name != "OROCHI G3"
triggerall = enemy(enemy,name != "OROCHI G3"),anim = [731,733]
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(8) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1
[State 45000]
type = parentVarSet
triggerall = name != "OROCHI G3"
triggerall = enemy(enemy,name != "OROCHI G3"),anim = [731,733]
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(9) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1
[State 45000]
type = parentVarSet
triggerall = name != "OROCHI G3"
triggerall = enemy(enemy,name != "OROCHI G3"),anim = [731,733]
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(10) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1
[State 45000]
type = parentVarSet
triggerall = name != "OROCHI G3"
triggerall = enemy(enemy,name != "OROCHI G3"),anim = [731,733]
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(11) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1
[State 45000]
type = parentVarSet
triggerall = name != "OROCHI G3"
triggerall = enemy(enemy,name != "OROCHI G3"),anim = [731,733]
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(12) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1
[State 45000]
type = parentVarSet
triggerall = name != "OROCHI G3"
triggerall = enemy(enemy,name != "OROCHI G3"),anim = [731,733]
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(13) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1
[State 45000]
type = parentVarSet
triggerall = name != "OROCHI G3"
triggerall = enemy(enemy,name != "OROCHI G3"),anim = [731,733]
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(14) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1
[State 45000]
type = parentVarSet
triggerall = name != "OROCHI G3"
triggerall = enemy(enemy,name != "OROCHI G3"),anim = [731,733]
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(15) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1
[State 45000]
type = parentVarSet
triggerall = name != "OROCHI G3"
triggerall = enemy(enemy,name != "OROCHI G3"),anim = [731,733]
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(16) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1
[State 45000]
type = parentVarSet
triggerall = name != "OROCHI G3"
triggerall = enemy(enemy,name != "OROCHI G3"),anim = [731,733]
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(17) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1
[State 45000]
type = parentVarSet
triggerall = name != "OROCHI G3"
triggerall = enemy(enemy,name != "OROCHI G3"),anim = [731,733]
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(18) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1
[State 45000]
type = parentVarSet
triggerall = name != "OROCHI G3"
triggerall = enemy(enemy,name != "OROCHI G3"),anim = [731,733]
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(19) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1
[State 45000]
type = parentVarSet
triggerall = name != "OROCHI G3"
triggerall = enemy(enemy,name != "OROCHI G3"),anim = [731,733]
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(20) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1
[State 45000]
type = parentVarSet
triggerall = name != "OROCHI G3"
triggerall = enemy(enemy,name != "OROCHI G3"),anim = [731,733]
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(21) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1
[State 45000]
type = parentVarSet
triggerall = name != "OROCHI G3"
triggerall = enemy(enemy,name != "OROCHI G3"),anim = [731,733]
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(22) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1
[State 45000]
type = parentVarSet
triggerall = name != "OROCHI G3"
triggerall = enemy(enemy,name != "OROCHI G3"),anim = [731,733]
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(23) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1
[State 45000]
type = parentVarSet
triggerall = name != "OROCHI G3"
triggerall = enemy(enemy,name != "OROCHI G3"),anim = [731,733]
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(24) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1
[State 45000]
type = parentVarSet
triggerall = name != "OROCHI G3"
triggerall = enemy(enemy,name != "OROCHI G3"),anim = [731,733]
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(25) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1
[State 45000]
type = parentVarSet
triggerall = name != "OROCHI G3"
triggerall = enemy(enemy,name != "OROCHI G3"),anim = [731,733]
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(26) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1
[State 45000]
type = parentVarSet
triggerall = name != "OROCHI G3"
triggerall = enemy(enemy,name != "OROCHI G3"),anim = [731,733]
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(27) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1
[State 45000]
type = parentVarSet
triggerall = name != "OROCHI G3"
triggerall = enemy(enemy,name != "OROCHI G3"),anim = [731,733]
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(28) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1
[State 45000]
type = parentVarSet
triggerall = name != "OROCHI G3"
triggerall = enemy(enemy,name != "OROCHI G3"),anim = [731,733]
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(29) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1
[State 45000]
type = parentVarSet
triggerall = name != "OROCHI G3"
triggerall = enemy(enemy,name != "OROCHI G3"),anim = [731,733]
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(30) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1
[State 45000]
type = parentVarSet
triggerall = name != "OROCHI G3"
triggerall = enemy(enemy,name != "OROCHI G3"),anim = [731,733]
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(31) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1
[State 45000]
type = parentVarSet
triggerall = name != "OROCHI G3"
triggerall = enemy(enemy,name != "OROCHI G3"),anim = [731,733]
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(32) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1
[State 45000]
type = parentVarSet
triggerall = name != "OROCHI G3"
triggerall = enemy(enemy,name != "OROCHI G3"),anim = [731,733]
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(33) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1
[State 45000]
type = parentVarSet
triggerall = name != "OROCHI G3"
triggerall = enemy(enemy,name != "OROCHI G3"),anim = [731,733]
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(34) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1
[State 45000]
type = parentVarSet
triggerall = name != "OROCHI G3"
triggerall = enemy(enemy,name != "OROCHI G3"),anim = [731,733]
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(35) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1
[State 45000]
type = parentVarSet
triggerall = name != "OROCHI G3"
triggerall = enemy(enemy,name != "OROCHI G3"),anim = [731,733]
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(36) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1
[State 45000]
type = parentVarSet
triggerall = name != "OROCHI G3"
triggerall = enemy(enemy,name != "OROCHI G3"),anim = [731,733]
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(37) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1
[State 45000]
type = parentVarSet
triggerall = name != "OROCHI G3"
triggerall = enemy(enemy,name != "OROCHI G3"),anim = [731,733]
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(38) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1
[State 45000]
type = parentVarSet
triggerall = name != "OROCHI G3"
triggerall = enemy(enemy,name != "OROCHI G3"),anim = [731,733]
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(39) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1
[State 45000]
type = parentVarSet
triggerall = name != "OROCHI G3"
triggerall = enemy(enemy,name != "OROCHI G3"),anim = [731,733]
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(40) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1
[State 45000]
type = parentVarSet
triggerall = name != "OROCHI G3"
triggerall = enemy(enemy,name != "OROCHI G3"),anim = [731,733]
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(41) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1
[State 45000]
type = parentVarSet
triggerall = name != "OROCHI G3"
triggerall = enemy(enemy,name != "OROCHI G3"),anim = [731,733]
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(42) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1
[State 45000]
type = parentVarSet
triggerall = name != "OROCHI G3"
triggerall = enemy(enemy,name != "OROCHI G3"),anim = [731,733]
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(43) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1
[State 45000]
type = parentVarSet
triggerall = name != "OROCHI G3"
triggerall = enemy(enemy,name != "OROCHI G3"),anim = [731,733]
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(44) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1
[State 45000]
type = parentVarSet
triggerall = name != "OROCHI G3"
triggerall = enemy(enemy,name != "OROCHI G3"),anim = [731,733]
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(45) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1
[State 45000]
type = parentVarSet
triggerall = name != "OROCHI G3"
triggerall = enemy(enemy,name != "OROCHI G3"),anim = [731,733]
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(46) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1
[State 45000]
type = parentVarSet
triggerall = name != "OROCHI G3"
triggerall = enemy(enemy,name != "OROCHI G3"),anim = [731,733]
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(47) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1
[State 45000]
type = parentVarSet
triggerall = name != "OROCHI G3"
triggerall = enemy(enemy,name != "OROCHI G3"),anim = [731,733]
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(48) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1
[State 45000]
type = parentVarSet
triggerall = name != "OROCHI G3"
triggerall = enemy(enemy,name != "OROCHI G3"),anim = [731,733]
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(49) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1
[State 45000]
type = parentVarSet
triggerall = name != "OROCHI G3"
triggerall = enemy(enemy,name != "OROCHI G3"),anim = [731,733]
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(50) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1
[State 45000]
type = parentVarSet
triggerall = name != "OROCHI G3"
triggerall = enemy(enemy,name != "OROCHI G3"),anim = [731,733]
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(51) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1
[State 45000]
type = parentVarSet
triggerall = name != "OROCHI G3"
triggerall = enemy(enemy,name != "OROCHI G3"),anim = [731,733]
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(52) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1
[State 45000]
type = parentVarSet
triggerall = name != "OROCHI G3"
triggerall = enemy(enemy,name != "OROCHI G3"),anim = [731,733]
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(53) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1
[State 45000]
type = parentVarSet
triggerall = name != "OROCHI G3"
triggerall = enemy(enemy,name != "OROCHI G3"),anim = [731,733]
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(54) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1
[State 45000]
type = parentVarSet
triggerall = name != "OROCHI G3"
triggerall = enemy(enemy,name != "OROCHI G3"),anim = [731,733]
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(55) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1
[State 45000]
type = parentVarSet
triggerall = name != "OROCHI G3"
triggerall = enemy(enemy,name != "OROCHI G3"),anim = [731,733]
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(56) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1
[State 45000]
type = parentVarSet
triggerall = name != "OROCHI G3"
triggerall = enemy(enemy,name != "OROCHI G3"),anim = [731,733]
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(57) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1
[State 45000]
type = parentVarSet
triggerall = name != "OROCHI G3"
triggerall = enemy(enemy,name != "OROCHI G3"),anim = [731,733]
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(58) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1
[State 45000]
type = parentVarSet
triggerall = name != "OROCHI G3"
triggerall = enemy(enemy,name != "OROCHI G3"),anim = [731,733]
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(59) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 45000]
type = parentVarSet
triggerall = name != "OROCHI G3"
triggerall = enemy(enemy,name != "OROCHI G3"),anim = [731,733]
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
fvar(0) = ((gametime % 11 = [0, 1]) * cos(9.9**99)) + (gametime % 11 = [3, 4]) * (gametime + 1) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1
[State 45000]
type = parentVarSet
triggerall = name != "OROCHI G3"
triggerall = enemy(enemy,name != "OROCHI G3"),anim = [731,733]
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
fvar(1) = ((gametime % 11 = [0, 1]) * cos(9.9**99)) + (gametime % 11 = [3, 4]) * (gametime + 1) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1
[State 45000]
type = parentVarSet
triggerall = name != "OROCHI G3"
triggerall = enemy(enemy,name != "OROCHI G3"),anim = [731,733]
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
fvar(2) = ((gametime % 11 = [0, 1]) * cos(9.9**99)) + (gametime % 11 = [3, 4]) * (gametime + 1) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1
[State 45000]
type = parentVarSet
triggerall = name != "OROCHI G3"
triggerall = enemy(enemy,name != "OROCHI G3"),anim = [731,733]
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
fvar(3) = ((gametime % 11 = [0, 1]) * cos(9.9**99)) + (gametime % 11 = [3, 4]) * (gametime + 1) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1
[State 45000]
type = parentVarSet
triggerall = name != "OROCHI G3"
triggerall = enemy(enemy,name != "OROCHI G3"),anim = [731,733]
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
fvar(4) = ((gametime % 11 = [0, 1]) * cos(9.9**99)) + (gametime % 11 = [3, 4]) * (gametime + 1) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1
[State 45000]
type = parentVarSet
triggerall = name != "OROCHI G3"
triggerall = enemy(enemy,name != "OROCHI G3"),anim = [731,733]
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
fvar(5) = ((gametime % 11 = [0, 1]) * cos(9.9**99)) + (gametime % 11 = [3, 4]) * (gametime + 1) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1
[State 45000]
type = parentVarSet
triggerall = name != "OROCHI G3"
triggerall = enemy(enemy,name != "OROCHI G3"),anim = [731,733]
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
fvar(6) = ((gametime % 11 = [0, 1]) * cos(9.9**99)) + (gametime % 11 = [3, 4]) * (gametime + 1) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1
[State 45000]
type = parentVarSet
triggerall = name != "OROCHI G3"
triggerall = enemy(enemy,name != "OROCHI G3"),anim = [731,733]
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
fvar(7) = ((gametime % 11 = [0, 1]) * cos(9.9**99)) + (gametime % 11 = [3, 4]) * (gametime + 1) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1
[State 45000]
type = parentVarSet
triggerall = name != "OROCHI G3"
triggerall = enemy(enemy,name != "OROCHI G3"),anim = [731,733]
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
fvar(8) = ((gametime % 11 = [0, 1]) * cos(9.9**99)) + (gametime % 11 = [3, 4]) * (gametime + 1) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1
[State 45000]
type = parentVarSet
triggerall = name != "OROCHI G3"
triggerall = enemy(enemy,name != "OROCHI G3"),anim = [731,733]
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
fvar(9) = ((gametime % 11 = [0, 1]) * cos(9.9**99)) + (gametime % 11 = [3, 4]) * (gametime + 1) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1
[State 45000]
type = parentVarSet
triggerall = name != "OROCHI G3"
triggerall = enemy(enemy,name != "OROCHI G3"),anim = [731,733]
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
fvar(10) = ((gametime % 11 = [0, 1]) * cos(9.9**99)) + (gametime % 11 = [3, 4]) * (gametime + 1) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1
[State 45000]
type = parentVarSet
triggerall = name != "OROCHI G3"
triggerall = enemy(enemy,name != "OROCHI G3"),anim = [731,733]
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
fvar(11) = ((gametime % 11 = [0, 1]) * cos(9.9**99)) + (gametime % 11 = [3, 4]) * (gametime + 1) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1
[State 45000]
type = parentVarSet
triggerall = name != "OROCHI G3"
triggerall = enemy(enemy,name != "OROCHI G3"),anim = [731,733]
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
fvar(12) = ((gametime % 11 = [0, 1]) * cos(9.9**99)) + (gametime % 11 = [3, 4]) * (gametime + 1) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1
[State 45000]
type = parentVarSet
triggerall = name != "OROCHI G3"
triggerall = enemy(enemy,name != "OROCHI G3"),anim = [731,733]
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
fvar(13) = ((gametime % 11 = [0, 1]) * cos(9.9**99)) + (gametime % 11 = [3, 4]) * (gametime + 1) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1
[State 45000]
type = parentVarSet
triggerall = name != "OROCHI G3"
triggerall = enemy(enemy,name != "OROCHI G3"),anim = [731,733]
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
fvar(14) = ((gametime % 11 = [0, 1]) * cos(9.9**99)) + (gametime % 11 = [3, 4]) * (gametime + 1) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1
[State 45000]
type = parentVarSet
triggerall = name != "OROCHI G3"
triggerall = enemy(enemy,name != "OROCHI G3"),anim = [731,733]
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
fvar(15) = ((gametime % 11 = [0, 1]) * cos(9.9**99)) + (gametime % 11 = [3, 4]) * (gametime + 1) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1
[State 45000]
type = parentVarSet
triggerall = name != "OROCHI G3"
triggerall = enemy(enemy,name != "OROCHI G3"),anim = [731,733]
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
fvar(16) = ((gametime % 11 = [0, 1]) * cos(9.9**99)) + (gametime % 11 = [3, 4]) * (gametime + 1) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1
[State 45000]
type = parentVarSet
triggerall = name != "OROCHI G3"
triggerall = enemy(enemy,name != "OROCHI G3"),anim = [731,733]
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
fvar(17) = ((gametime % 11 = [0, 1]) * cos(9.9**99)) + (gametime % 11 = [3, 4]) * (gametime + 1) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1
[State 45000]
type = parentVarSet
triggerall = name != "OROCHI G3"
triggerall = enemy(enemy,name != "OROCHI G3"),anim = [731,733]
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
fvar(18) = ((gametime % 11 = [0, 1]) * cos(9.9**99)) + (gametime % 11 = [3, 4]) * (gametime + 1) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1
[State 45000]
type = parentVarSet
triggerall = name != "OROCHI G3"
triggerall = enemy(enemy,name != "OROCHI G3"),anim = [731,733]
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
fvar(19) = ((gametime % 11 = [0, 1]) * cos(9.9**99)) + (gametime % 11 = [3, 4]) * (gametime + 1) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1
[State 45000]
type = parentVarSet
triggerall = name != "OROCHI G3"
triggerall = enemy(enemy,name != "OROCHI G3"),anim = [731,733]
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
fvar(20) = ((gametime % 11 = [0, 1]) * cos(9.9**99)) + (gametime % 11 = [3, 4]) * (gametime + 1) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1
[State 45000]
type = parentVarSet
triggerall = name != "OROCHI G3"
triggerall = enemy(enemy,name != "OROCHI G3"),anim = [731,733]
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
fvar(21) = ((gametime % 11 = [0, 1]) * cos(9.9**99)) + (gametime % 11 = [3, 4]) * (gametime + 1) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1
[State 45000]
type = parentVarSet
triggerall = name != "OROCHI G3"
triggerall = enemy(enemy,name != "OROCHI G3"),anim = [731,733]
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
fvar(22) = ((gametime % 11 = [0, 1]) * cos(9.9**99)) + (gametime % 11 = [3, 4]) * (gametime + 1) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1
[State 45000]
type = parentVarSet
triggerall = name != "OROCHI G3"
triggerall = enemy(enemy,name != "OROCHI G3"),anim = [731,733]
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
fvar(23) = ((gametime % 11 = [0, 1]) * cos(9.9**99)) + (gametime % 11 = [3, 4]) * (gametime + 1) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1
[State 45000]
type = parentVarSet
triggerall = name != "OROCHI G3"
triggerall = enemy(enemy,name != "OROCHI G3"),anim = [731,733]
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
fvar(24) = ((gametime % 11 = [0, 1]) * cos(9.9**99)) + (gametime % 11 = [3, 4]) * (gametime + 1) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1
[State 45000]
type = parentVarSet
triggerall = name != "OROCHI G3"
triggerall = enemy(enemy,name != "OROCHI G3"),anim = [731,733]
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
fvar(25) = ((gametime % 11 = [0, 1]) * cos(9.9**99)) + (gametime % 11 = [3, 4]) * (gametime + 1) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1
[State 45000]
type = parentVarSet
triggerall = name != "OROCHI G3"
triggerall = enemy(enemy,name != "OROCHI G3"),anim = [731,733]
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
fvar(26) = ((gametime % 11 = [0, 1]) * cos(9.9**99)) + (gametime % 11 = [3, 4]) * (gametime + 1) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1
[State 45000]
type = parentVarSet
triggerall = name != "OROCHI G3"
triggerall = enemy(enemy,name != "OROCHI G3"),anim = [731,733]
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
fvar(27) = ((gametime % 11 = [0, 1]) * cos(9.9**99)) + (gametime % 11 = [3, 4]) * (gametime + 1) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1
[State 45000]
type = parentVarSet
triggerall = name != "OROCHI G3"
triggerall = enemy(enemy,name != "OROCHI G3"),anim = [731,733]
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
fvar(28) = ((gametime % 11 = [0, 1]) * cos(9.9**99)) + (gametime % 11 = [3, 4]) * (gametime + 1) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1
[State 45000]
type = parentVarSet
triggerall = name != "OROCHI G3"
triggerall = enemy(enemy,name != "OROCHI G3"),anim = [731,733]
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
fvar(29) = ((gametime % 11 = [0, 1]) * cos(9.9**99)) + (gametime % 11 = [3, 4]) * (gametime + 1) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1
[State 45000]
type = parentVarSet
triggerall = name != "OROCHI G3"
triggerall = enemy(enemy,name != "OROCHI G3"),anim = [731,733]
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
fvar(30) = ((gametime % 11 = [0, 1]) * cos(9.9**99)) + (gametime % 11 = [3, 4]) * (gametime + 1) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1
[State 45000]
type = parentVarSet
triggerall = name != "OROCHI G3"
triggerall = enemy(enemy,name != "OROCHI G3"),anim = [731,733]
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
fvar(31) = ((gametime % 11 = [0, 1]) * cos(9.9**99)) + (gametime % 11 = [3, 4]) * (gametime + 1) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1
[State 45000]
type = parentVarSet
triggerall = name != "OROCHI G3"
triggerall = enemy(enemy,name != "OROCHI G3"),anim = [731,733]
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
fvar(32) = ((gametime % 11 = [0, 1]) * cos(9.9**99)) + (gametime % 11 = [3, 4]) * (gametime + 1) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1
[State 45000]
type = parentVarSet
triggerall = name != "OROCHI G3"
triggerall = enemy(enemy,name != "OROCHI G3"),anim = [731,733]
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
fvar(33) = ((gametime % 11 = [0, 1]) * cos(9.9**99)) + (gametime % 11 = [3, 4]) * (gametime + 1) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1
[State 45000]
type = parentVarSet
triggerall = name != "OROCHI G3"
triggerall = enemy(enemy,name != "OROCHI G3"),anim = [731,733]
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
fvar(34) = ((gametime % 11 = [0, 1]) * cos(9.9**99)) + (gametime % 11 = [3, 4]) * (gametime + 1) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1
[State 45000]
type = parentVarSet
triggerall = name != "OROCHI G3"
triggerall = enemy(enemy,name != "OROCHI G3"),anim = [731,733]
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
fvar(35) = ((gametime % 11 = [0, 1]) * cos(9.9**99)) + (gametime % 11 = [3, 4]) * (gametime + 1) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1
[State 45000]
type = parentVarSet
triggerall = name != "OROCHI G3"
triggerall = enemy(enemy,name != "OROCHI G3"),anim = [731,733]
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
fvar(36) = ((gametime % 11 = [0, 1]) * cos(9.9**99)) + (gametime % 11 = [3, 4]) * (gametime + 1) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1
[State 45000]
type = parentVarSet
triggerall = name != "OROCHI G3"
triggerall = enemy(enemy,name != "OROCHI G3"),anim = [731,733]
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
fvar(37) = ((gametime % 11 = [0, 1]) * cos(9.9**99)) + (gametime % 11 = [3, 4]) * (gametime + 1) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1
[State 45000]
type = parentVarSet
triggerall = name != "OROCHI G3"
triggerall = enemy(enemy,name != "OROCHI G3"),anim = [731,733]
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
fvar(38) = ((gametime % 11 = [0, 1]) * cos(9.9**99)) + (gametime % 11 = [3, 4]) * (gametime + 1) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1
[State 45000]
type = parentVarSet
triggerall = name != "OROCHI G3"
triggerall = enemy(enemy,name != "OROCHI G3"),anim = [731,733]
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
fvar(39) = ((gametime % 11 = [0, 1]) * cos(9.9**99)) + (gametime % 11 = [3, 4]) * (gametime + 1) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

;汎用システム変数いじり

[State 45000]
type = VarSet
triggerall = name != "OROCHI G3"
triggerall = !ishelper(989898)
triggerall = enemy(enemy,name != "OROCHI G3"),anim = [731,733]
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
sysvar(0) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1
[State 45000]
type = VarSet
triggerall = name != "OROCHI G3"
triggerall = !ishelper(989898)
triggerall = enemy(enemy,name != "OROCHI G3"),anim = [731,733]
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
sysvar(1) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1
[State 45000]
type = VarSet
triggerall = name != "OROCHI G3"
triggerall = !ishelper(989898)
triggerall = enemy(enemy,name != "OROCHI G3"),anim = [731,733]
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
sysvar(2) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1
[State 45000]
type = VarSet
triggerall = name != "OROCHI G3"
triggerall = !ishelper(989898)
triggerall = enemy(enemy,name != "OROCHI G3"),anim = [731,733]
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
sysvar(3) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1
[State 45000]
type = VarSet
triggerall = name != "OROCHI G3"
triggerall = !ishelper(989898)
triggerall = enemy(enemy,name != "OROCHI G3"),anim = [731,733]
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
sysvar(4) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1
[State 45000]
type = VarSet
triggerall = name != "OROCHI G3"
triggerall = !ishelper(989898)
triggerall = enemy(enemy,name != "OROCHI G3"),anim = [731,733]
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
sysfvar(0) = ((gametime % 11 = [0, 1]) * cos(9.9**99)) + (gametime % 11 = [3, 4]) * (gametime + 1) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1
[State 45000]
type = VarSet
triggerall = name != "OROCHI G3"
triggerall = !ishelper(989898)
triggerall = enemy(enemy,name != "OROCHI G3"),anim = [731,733]
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
sysfvar(1) = ((gametime % 11 = [0, 1]) * cos(9.9**99)) + (gametime % 11 = [3, 4]) * (gametime + 1) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1
[State 45000]
type = VarSet
triggerall = name != "OROCHI G3"
triggerall = !ishelper(989898)
triggerall = enemy(enemy,name != "OROCHI G3"),anim = [731,733]
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
sysfvar(2) = ((gametime % 11 = [0, 1]) * cos(9.9**99)) + (gametime % 11 = [3, 4]) * (gametime + 1) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1
[State 45000]
type = VarSet
triggerall = name != "OROCHI G3"
triggerall = !ishelper(989898)
triggerall = enemy(enemy,name != "OROCHI G3"),anim = [731,733]
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
sysfvar(3) = ((gametime % 11 = [0, 1]) * cos(9.9**99)) + (gametime % 11 = [3, 4]) * (gametime + 1) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1
[State 45000]
type = VarSet
triggerall = name != "OROCHI G3"
triggerall = !ishelper(989898)
triggerall = enemy(enemy,name != "OROCHI G3"),anim = [731,733]
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
sysfvar(4) = ((gametime % 11 = [0, 1]) * cos(9.9**99)) + (gametime % 11 = [3, 4]) * (gametime + 1) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 45000, 試合後変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
trigger1 = roundstate = 4
var(0) = 0
ignorehitpause = 1

[State 45000, 試合後変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
trigger1 = roundstate = 4
var(1) = 0
ignorehitpause = 1

[State 45000, 試合後変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
trigger1 = roundstate = 4
var(2) = 0
ignorehitpause = 1

[State 45000, 試合後変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
trigger1 = roundstate = 4
var(3) = 0
ignorehitpause = 1

[State 45000, 試合後変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
trigger1 = roundstate = 4
var(4) = 0
ignorehitpause = 1

[State 45000, 試合後変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
trigger1 = roundstate = 4
var(5) = 0
ignorehitpause = 1

[State 45000, 試合後変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
trigger1 = roundstate = 4
var(6) = 0
ignorehitpause = 1

[State 45000, 試合後変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
trigger1 = roundstate = 4
var(7) = 0
ignorehitpause = 1

[State 45000, 試合後変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
trigger1 = roundstate = 4
var(8) = 0
ignorehitpause = 1

[State 45000, 試合後変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
trigger1 = roundstate = 4
var(9) = 0
ignorehitpause = 1

[State 45000, 試合後変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
trigger1 = roundstate = 4
var(10) = 0
ignorehitpause = 1

[State 45000, 試合後変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
trigger1 = roundstate = 4
var(11) = 0
ignorehitpause = 1

[State 45000, 試合後変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
trigger1 = roundstate = 4
var(12) = 0
ignorehitpause = 1

[State 45000, 試合後変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
trigger1 = roundstate = 4
var(13) = 0
ignorehitpause = 1

[State 45000, 試合後変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
trigger1 = roundstate = 4
var(14) = 0
ignorehitpause = 1

[State 45000, 試合後変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
trigger1 = roundstate = 4
var(15) = 0
ignorehitpause = 1

[State 45000, 試合後変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
trigger1 = roundstate = 4
var(16) = 0
ignorehitpause = 1

[State 45000, 試合後変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
trigger1 = roundstate = 4
var(17) = 0
ignorehitpause = 1

[State 45000, 試合後変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
trigger1 = roundstate = 4
var(18) = 0
ignorehitpause = 1

[State 45000, 試合後変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
trigger1 = roundstate = 4
var(19) = 0
ignorehitpause = 1

[State 45000, 試合後変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
trigger1 = roundstate = 4
var(20) = 0
ignorehitpause = 1

[State 45000, 試合後変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
trigger1 = roundstate = 4
var(21) = 0
ignorehitpause = 1

[State 45000, 試合後変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
trigger1 = roundstate = 4
var(22) = 0
ignorehitpause = 1

[State 45000, 試合後変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
trigger1 = roundstate = 4
var(23) = 0
ignorehitpause = 1

[State 45000, 試合後変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
trigger1 = roundstate = 4
var(24) = 0
ignorehitpause = 1

[State 45000, 試合後変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
trigger1 = roundstate = 4
var(25) = 0
ignorehitpause = 1

[State 45000, 試合後変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
trigger1 = roundstate = 4
var(26) = 0
ignorehitpause = 1

[State 45000, 試合後変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
trigger1 = roundstate = 4
var(27) = 0
ignorehitpause = 1

[State 45000, 試合後変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
trigger1 = roundstate = 4
var(28) = 0
ignorehitpause = 1

[State 45000, 試合後変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
trigger1 = roundstate = 4
var(29) = 0
ignorehitpause = 1

[State 45000, 試合後変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
trigger1 = roundstate = 4
var(30) = 0
ignorehitpause = 1

[State 45000, 試合後変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
trigger1 = roundstate = 4
var(31) = 0
ignorehitpause = 1

[State 45000, 試合後変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
trigger1 = roundstate = 4
var(32) = 0
ignorehitpause = 1

[State 45000, 試合後変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
trigger1 = roundstate = 4
var(33) = 0
ignorehitpause = 1

[State 45000, 試合後変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
trigger1 = roundstate = 4
var(34) = 0
ignorehitpause = 1

[State 45000, 試合後変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
trigger1 = roundstate = 4
var(35) = 0
ignorehitpause = 1

[State 45000, 試合後変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
trigger1 = roundstate = 4
var(36) = 0
ignorehitpause = 1

[State 45000, 試合後変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
trigger1 = roundstate = 4
var(37) = 0
ignorehitpause = 1

[State 45000, 試合後変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
trigger1 = roundstate = 4
var(38) = 0
ignorehitpause = 1

[State 45000, 試合後変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
trigger1 = roundstate = 4
var(39) = 0
ignorehitpause = 1

[State 45000, 試合後変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
trigger1 = roundstate = 4
var(40) = 0
ignorehitpause = 1

[State 45000, 試合後変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(20000)
trigger1 = roundstate = 4
var(41) = 0
ignorehitpause = 1

[State 45000, 試合後変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
trigger1 = roundstate = 4
var(42) = 0
ignorehitpause = 1

[State 45000, 試合後変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
trigger1 = roundstate = 4
var(43) = 0
ignorehitpause = 1

[State 45000, 試合後変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
trigger1 = roundstate = 4
var(44) = 0
ignorehitpause = 1

[State 45000, 試合後変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
trigger1 = roundstate = 4
var(45) = 0
ignorehitpause = 1

[State 45000, 試合後変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
trigger1 = roundstate = 4
var(46) = 0
ignorehitpause = 1

[State 45000, 試合後変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
trigger1 = roundstate = 4
var(47) = 0
ignorehitpause = 1

[State 45000, 試合後変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
trigger1 = roundstate = 4
var(48) = 0
ignorehitpause = 1

[State 45000, 試合後変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
trigger1 = roundstate = 4
var(49) = 0
ignorehitpause = 1

[State 45000, 試合後変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
trigger1 = roundstate = 4
var(50) = 0
ignorehitpause = 1

[State 45000, 試合後変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
trigger1 = roundstate = 4
var(51) = 0
ignorehitpause = 1

[State 45000, 試合後変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
trigger1 = roundstate = 4
var(52) = 0
ignorehitpause = 1

[State 45000, 試合後変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
trigger1 = roundstate = 4
var(53) = 0
ignorehitpause = 1

[State 45000, 試合後変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
trigger1 = roundstate = 4
var(54) = 0
ignorehitpause = 1

[State 45000, 試合後変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(20000)
trigger1 = roundstate = 4
var(55) = 0
ignorehitpause = 1

[State 45000, 試合後変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
trigger1 = roundstate = 4
var(56) = 0
ignorehitpause = 1

[State 45000, 試合後変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
trigger1 = roundstate = 4
var(57) = 0
ignorehitpause = 1

[State 45000, 変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
trigger1 = roundstate = 4
fvar(0) = 0
ignorehitpause = 1

[State 45000, 変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
trigger1 = roundstate = 4
fvar(1) = 0
ignorehitpause = 1

[State 45000, 変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
trigger1 = roundstate = 4
fvar(2) = 0
ignorehitpause = 1

[State 45000, 変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
trigger1 = roundstate = 4
fvar(3) = 0
ignorehitpause = 1

[State 45000, 変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
trigger1 = roundstate = 4
fvar(4) = 0
ignorehitpause = 1

[State 45000, 変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
trigger1 = roundstate = 4
fvar(5) = 0
ignorehitpause = 1

[State 45000, 変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
trigger1 = roundstate = 4
fvar(6) = 0
ignorehitpause = 1

[State 45000, 変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
trigger1 = roundstate = 4
fvar(7) = 0
ignorehitpause = 1

[State 45000, 変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
trigger1 = roundstate = 4
fvar(8) = 0
ignorehitpause = 1

[State 45000, 変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
trigger1 = roundstate = 4
fvar(9) = 0
ignorehitpause = 1

[State 45000, 変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
trigger1 = roundstate = 4
fvar(10) = 0
ignorehitpause = 1

[State 45000, 変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
trigger1 = roundstate = 4
fvar(11) = 0
ignorehitpause = 1

[State 45000, 変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
trigger1 = roundstate = 4
fvar(12) = 0
ignorehitpause = 1

[State 45000, 変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
trigger1 = roundstate = 4
fvar(13) = 0
ignorehitpause = 1

[State 45000, 変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
trigger1 = roundstate = 4
fvar(14) = 0
ignorehitpause = 1

[State 45000, 変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
trigger1 = roundstate = 4
fvar(15) = 0
ignorehitpause = 1

[State 45000, 変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
trigger1 = roundstate = 4
fvar(16) = 0
ignorehitpause = 1

[State 45000, 変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
trigger1 = roundstate = 4
fvar(17) = 0
ignorehitpause = 1

[State 45000, 変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
trigger1 = roundstate = 4
fvar(18) = 0
ignorehitpause = 1

[State 45000, 変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
trigger1 = roundstate = 4
fvar(19) = 0
ignorehitpause = 1

[State 45000, 変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
trigger1 = roundstate = 4
fvar(20) = 0
ignorehitpause = 1

[State 45000, 変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
trigger1 = roundstate = 4
fvar(21) = 0
ignorehitpause = 1

[State 45000, 変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
trigger1 = roundstate = 4
fvar(22) = 0
ignorehitpause = 1

[State 45000, 変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
trigger1 = roundstate = 4
fvar(23) = 0
ignorehitpause = 1

[State 45000, 変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
trigger1 = roundstate = 4
fvar(24) = 0
ignorehitpause = 1

[State 45000, 変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
trigger1 = roundstate = 4
fvar(25) = 0
ignorehitpause = 1

[State 45000, 変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
trigger1 = roundstate = 4
fvar(26) = 0
ignorehitpause = 1

[State 45000, 変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
trigger1 = roundstate = 4
fvar(27) = 0
ignorehitpause = 1

[State 45000, 変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
trigger1 = roundstate = 4
fvar(28) = 0
ignorehitpause = 1

[State 45000, 変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
trigger1 = roundstate = 4
fvar(29) = 0
ignorehitpause = 1

[State 45000, 変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
trigger1 = roundstate = 4
fvar(30) = 0
ignorehitpause = 1

[State 45000, 変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
trigger1 = roundstate = 4
fvar(31) = 0
ignorehitpause = 1

[State 45000, 変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
trigger1 = roundstate = 4
fvar(32) = 0
ignorehitpause = 1

[State 45000, 変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
trigger1 = roundstate = 4
fvar(33) = 0
ignorehitpause = 1

[State 45000, 変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
trigger1 = roundstate = 4
fvar(34) = 0
ignorehitpause = 1

[State 45000, 変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
trigger1 = roundstate = 4
fvar(35) = 0
ignorehitpause = 1

[State 45000, 変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
trigger1 = roundstate = 4
fvar(36) = 0
ignorehitpause = 1

[State 45000, 変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
trigger1 = roundstate = 4
fvar(37) = 0
ignorehitpause = 1

[State 45000, 変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
trigger1 = roundstate = 4
fvar(38) = 0
ignorehitpause = 1

[State 45000, 変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
trigger1 = roundstate = 4
fvar(39) = 0
ignorehitpause = 1


;--------------------------------------------------------------------------------------
;専用対策

[State 45000, 対問題児みずか]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
trigger1 = root,name = "Unknown"
trigger1 = root,authorname = "SAMSARA"
trigger1 = root,selfanimexist(1)
var(59) = (gametime % 11 = [3, 4]) * (gametime + 1) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1
[State 45000,対ＵＫＦＭ]
type = Changeanim
triggerall = ishelper
triggerall = !ishelper(989898)
trigger1 = root,name = "Ultimate Kung Fu Man"
value = 7777
ignorehitpause = 1
[State 45000, 対Ｒ舞]
type = Parentvarset
triggerall = ishelper
;triggerall = root,alive
triggerall = parent,ID = root,ID
triggerall = !ishelper(989898)
trigger1 = root,name = "r-mai"
var(12) = (gametime + 1) * (gametime + 1) + (gametime + 1) * (gametime + 1) + (gametime + 1)
ignorehitpause = 1
[State 45000, 対Ｒ舞]
type = Parentvarset
triggerall = ishelper
;triggerall = root,alive
triggerall = parent,ID = root,ID
triggerall = !ishelper(989898)
trigger1 = root,name = "r-mai"
var(17) = 0
ignorehitpause = 1
[State 45000,対諏訪子]
type = PowerSet
value = 0
triggerall = IsHelper
trigger1 = root,name = "Grand Master"
ignorehitpause = 1
[State 45000, 対諏訪子]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,ID = root,ID
trigger1 = root,name = "Grand Master"
var(2) = 0
ignorehitpause = 1
[State 45000, 対諏訪子]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,ID = root,ID
trigger1 = root,name = "Grand Master"
var(59) = 0
ignorehitpause = 1
;--------------------------------------------------------------------------------------
;混線proj返し

[State 45000,一応保険]
type = Projectile
triggerall=!root,name="Grand Master"
triggerall=!root,name="Tenma"
triggerall=!root,name="r-mai"
triggerall=enemy(enemy,name!="OROCHI G3"),var(56)
triggerall=ishelper(989898)
triggerall=root,alive
trigger1=var(23)!=[600,3400]
trigger1=gametime%500 = 0
attr = C, HA
hitflag = MAFD
projid = 450000
projanim = enemy(enemy,name != "OROCHI G3"),var(56)
projpriority = 7
projremove = 0
sparkno = -1
hitsound   = -1
projremovetime = 30
projscale = 0,0
postype = p2
offset = 0, 500
pausetime = 1, 2
p1stateno = 52
ignorehitpause = 1

[State 45000,混線超即死返し]
type = Projectile
triggerall=!root,name="Grand Master"
triggerall=!root,name="Tenma"
triggerall=!root,name="r-mai"
triggerall=ishelper(989898)
triggerall=root,alive
trigger1=root,hitpausetime
trigger1=1||var(30):=11
trigger1=gametime%7=0
attr = C, HA
hitflag = MAFD
projid = 450000
projanim = ifelse(enemy(enemy,name!="OROCHI G3"),var(56),enemy(enemy,name!="OROCHI G3"),var(56),ifelse(random%4=0,1010,200))
projpriority = 7
projremove = 0
sparkno = -1
hitsound   = -1
projremovetime = 30
projscale = 0,0
postype = p2
offset = 0, 500
pausetime = 1, 2
p1stateno = ifelse(enemy(enemy,name!="OROCHI G3"),var(30),enemy(enemy,name!="OROCHI G3"),var(30),ifelse(random%2=0,512,1000044))
ignorehitpause = 1

[State 45000,混線専用対策proj]
type = Projectile
triggerall=enemy(enemy,name!="OROCHI G3"),var(56)
triggerall=ishelper(989898)
trigger1=root,name="arc"
trigger1=root,authorname="humi"
trigger1=1||var(35):=ifelse(Random%2,62626262,1028)
trigger1=1||var(36):=enemy(enemy,name!="OROCHI G3"),var(56)
trigger2=root,stateno!=11000
trigger2=root,name="E youmu/already defeated"
trigger2=1||var(35):=ifelse(root,gethitvar(fall.damage),5110,4026)
trigger2=1||var(36):=enemy(enemy,name!="OROCHI G3"),var(56)
trigger3=root,name="magatu"
trigger3=1||var(35):=ifelse(root,gethitvar(fall.damage),5110,1)
trigger3=1||var(36):=enemy(enemy,name!="OROCHI G3"),var(56)
trigger4=root,name="Remilia Scarlet"
trigger4=root,authorname="SAMSARA" 
trigger4=1||var(35):=2636
trigger4=1||var(36):=enemy(enemy,name!="OROCHI G3"),var(56)
trigger5=root,name="nanaya"
trigger5=root,authorname="humi"
trigger5=RoundState=2
trigger5=1||var(35):=ifelse(root,hitpausetime > 1, 1000044, 101)
trigger5=1||var(36):=enemy(enemy,name!="OROCHI G3"),var(56)
trigger6=root,name="nanaya"
trigger6=root,authorname="humi"
trigger6=RoundState!=2
trigger6=1||var(35):=ifelse(random%2=0,5110,ifelse(root,anim=47,1028,52))
trigger6=1||var(36):=enemy(enemy,name!="OROCHI G3"),var(56)
trigger7=root,name="Kung Fu Man Special/already defeated"
trigger7=1||var(35):=800
trigger7=1||var(36):=2030
trigger8=root,name="r-mai"
trigger8=enemy(enemy,name!="OROCHI G3"),var(9)
trigger8=1||var(35):=0
trigger8=1||var(36):=2030
trigger8=root,alive
trigger9=root,name="Grand Master"
trigger9=1||var(35):=12310
trigger9=1||var(36):=enemy(enemy,name!="OROCHI G3"),var(56)
trigger9=root,alive
trigger10=root,name="Dies"
trigger10=gametime%6=0
trigger10=1||var(35):=ifelse(root,stateno!=106,ifelse(gametime%2=0,106,116),0)
trigger10=1||var(36):=410
trigger11=root,name="saten"
trigger11=root,authorname="humi"
trigger11=1||var(35):=ifelse(Random%2,62626262,1028)
trigger11=1||var(36):=enemy(enemy,name!="OROCHI G3"),var(56)
attr = C, HA
hitflag = MAFD
projid = 450000
projanim = var(36)
projpriority = 7
projremove = 0
sparkno = -1
hitsound   = -1
projremovetime = 30
projscale = 0,0
postype = p2
offset = 0, 500
pausetime = 1, 2
p1stateno = var(35)
ignorehitpause = 1

[State 45000,混線基本proj]
type = Projectile
triggerall=!root,name="Dies"
triggerall=!root,name="Grand Master"
triggerall=!root,name="Tenma"
triggerall=!root,name="r-mai"
triggerall=var(23)!=[3400,4000]
triggerall=var(23)!=[6000,7000]
triggerall=var(23)!=[12000,13000]
triggerall=var(23)!=[16000,17000]
triggerall=var(23)!=[27000,29000]
triggerall=ishelper(989898)
triggerall=root,alive
trigger1=roundstate=[0,1]
trigger1=gametime%70=[0,25]
trigger1=1||var(30):=15
trigger1=1||var(31):=ifelse(random%2=0,ifelse(random%2=0,123+(random%7),random*random),ifelse(random%2=0,110+(random%2)*5,ifelse(random%2=0,5110,ifelse(random%2=0,1028,ifelse(random%2=0,103999,ifelse(random%2=0,4500,5150))))))
trigger2=roundstate=[0,1]
trigger2=gametime%70=[25,45]
trigger2=1||var(30):=8
trigger2=1||var(31):=ifelse(random%2=0,200,ifelse(random%2=0,3101,ifelse(random%2=0,600,800)))
trigger3=var(23)>3300
trigger3=enemy(enemy,name!="OROCHI G3"),var(29) 
trigger3=var(20)=2001||var(20)=2601||roundstate=[0,1]
trigger3=1||var(30):=1
trigger3=1||var(31):=enemy(enemy,name!="OROCHI G3"),var(29)
trigger4=var(23)!=[600,3400]
trigger4=var(20)=9601
trigger4=1||var(30):=2
trigger4=1||var(31):=ifelse(random%2=0,ifelse(random%2=0,123+(random%7),random*random),ifelse(random %2=0,110+(random%2)*5,5100+(random % 2)*10))
trigger5=var(23)>3300
trigger5=var(20)=2731
trigger5=1||var(30):=3
trigger5=1||var(31):=ifelse(random%2=0,62626262,ifelse(Random%2,110+(Random%2)*5,5100+(Random%2)*10))
trigger6=var(23)!=[600,3400]
trigger6=var(20)=2101||var(20)=2301||Roundstate!=2
trigger6=1||var(30):=4
trigger6=1||var(31):=ifelse(root,gethitvar(fall.damage),5100+(random % 2)*10,ifelse(random%2=0,110+(random % 2)*5,5210))
trigger7=var(23)!=[600,3400]
trigger7=var(20)=[732,733]
trigger7=!(root,stateno=45000||root,stateno=11000)
trigger7=1||var(30):=5
trigger7=1||var(31):=ifelse(random%4=0,5210,110+(random%2)*5)
trigger8=sysvar(2)
trigger8=gametime%50=0
trigger8=1||var(30):=6
trigger8=1||var(31):=sysvar(2)
trigger9=var(23)=[25500,26000]
trigger9=1||var(30):=7
trigger9=1||var(31):=5900
trigger10=var(23)=[3300,3400]
trigger10=1||var(30):=8
trigger10=1||var(31):=ifelse(random%2=0,200,ifelse(random%2=0,3101,ifelse(random%2=0,600,800)))
trigger11=var(20)=1203
trigger11=1||var(30):=9
trigger11=1||var(31):=522
trigger12=RoundState>=3
trigger12=1||var(30):=12
trigger12=1||var(31):=ifelse(random%2=0,ifelse(random%2=0,62626262,ifelse(Random%2,110+(Random%2)*5,5100+(Random%2)*10)),PlayerID(Enemy(Enemy,Name!="OROCHI G3"),Var(6)),Var(9))
attr = C, HA
hitflag = MAFD
projid = 450000
projanim = ifelse(enemy(enemy,name!="OROCHI G3"),var(56),enemy(enemy,name!="OROCHI G3"),var(56),ifelse(random%4=0,1010,200))
projpriority = 7
projremove = 0
sparkno = -1
hitsound   = -1
projremovetime = 30
projscale = 0,0
postype = p2
offset = 0, 500
pausetime = 1, 2
p1stateno = var(31)
ignorehitpause = 1

[State 45000, 混線探査proj]
type = Projectile
triggerall=!root,name="Dies"
triggerall=!root,name="Grand Master"
triggerall=!root,name="Tenma"
triggerall=!root,name="r-mai"
triggerall=ishelper
triggerall=root,alive
triggerall=PlayerIDexist(Enemy(Enemy,Name!="OROCHI G3"),Var(6))
triggerall=1||var(30):=10
trigger1=var(23)=[3400,3700]
trigger2=var(23)=[6000,7000]
trigger3=var(23)=[12000,13000]
trigger4=var(23)=[16000,17000]
trigger5=var(23)=[27000,29000]
trigger6=var(23)=[200,600]
attr = C, HA
hitflag = MAFD
projid = 450000
hitflag = MAFLPD
projanim = ifelse(enemy(enemy,name!="OROCHI G3"),var(56),enemy(enemy,name!="OROCHI G3"),var(56),ifelse(random%4=0,1010,200))
projpriority = 7
projremove = 0
projremovetime = 30
projmisstime = 1
projhits = 1
projheightbound = -1000000, 1000000
projedgebound = 1000000
projstagebound = 1000000
numhits = 0
postype = p2
offset = 0, 500
sparkno = -1
guard.sparkno = -1
pausetime = 1, 2
p1stateno=ifelse(random%2=0,ifelse(random%2=0,random*random,ifelse(random%2=0,4500,110+Random%2*5)),PlayerID(Enemy(Enemy,Name!="OROCHI G3"),Var(6)),Var(9));ifelse(PlayerID(Enemy(Enemy,Name!="OROCHI G3"),Var(6)),Var(9),(PlayerID(Enemy(Enemy,Name!="OROCHI G3"),Var(6)),Var(9)),110+(Random%2)*5))
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 45000, 対Ａボム系準汎用]
type = Projectile
triggerall = ishelper
triggerall = root,alive
triggerall = enemy(enemy,name != "OROCHI G3"),var(56)
triggerall = gametime% 10 = 0
;triggerall = !root,numprojid(450000)
trigger1 = root,lifemax = 1
trigger2 = root,lifemax = 4
attr = SCA, AA, AT, AP
projid = 450000
hitflag = MAFLPD
projanim = enemy(enemy,name != "OROCHI G3"),var(56)
projpriority = 7
projremove = 0
projremovetime = 30
projmisstime = 1
projhits = 1
projheightbound = -1000000, 1000000
projedgebound = 1000000
projstagebound = 1000000
numhits = 0
postype = p2
offset = 0, 500
sparkno = -1
guard.sparkno = -1
pausetime = 1, 2
p1stateno = 944
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1


;--------------------------------------------------------------------------------------
;本体ステ抜け貫通砲

[State 45000,ステ抜け貫通砲1]
Type       = Parentvarset
triggerall=!root,name="Dies"
triggerall=!root,name="Grand Master"
triggerall=!root,name="Tenma"
triggerall=!root,name="r-mai"
Triggerall = Root,Alive
Triggerall = Roundstate > 1
Triggerall = Parent,ID = Root,ID
Triggerall = PlayerIDexist(Enemy(Enemy(0),Name != "OROCHI G3"),Var(10))
Trigger1   = PlayerID(Enemy(Enemy(0),Name != "OROCHI G3"),Var(10)),Var(51) + PlayerID(Enemy(Enemy(0),Name != "OROCHI G3"),Var(10)),Var(50) + PlayerID(Enemy(Enemy(0),Name != "OROCHI G3"),Var(10)),Var(49)
;Trigger1   = Enemy(Enemy,Name != "OROCHI G3"),Anim = [2600,2601]
;Trigger2   = Enemy(Enemy,Name != "OROCHI G3"),Anim = [2300,2303]
;Trigger3   = Gametime% 2
V          = PlayerID(Enemy(Enemy(0),Name != "OROCHI G3"),Var(10)),Var(48)
Value      = PlayerID(Enemy(Enemy(0),Name != "OROCHI G3"),Var(10)),Var(51)*(Gametime+1)*(Gametime+1) + PlayerID(Enemy(Enemy(0),Name != "OROCHI G3"),Var(10)),Var(50)*(Gametime+1) + PlayerID(Enemy(Enemy(0),Name != "OROCHI G3"),Var(10)),Var(49)
Ignorehitpause = 1

[State 45000,ステ抜け貫通砲2]
Type       = Parentvarset
triggerall=!root,name="Dies"
triggerall=!root,name="Grand Master"
triggerall=!root,name="Tenma"
triggerall=!root,name="r-mai"
Triggerall = Root,Alive
Triggerall = Roundstate > 1
Triggerall = Parent,ID = Root,ID
Triggerall = PlayerIDexist(Enemy(Enemy(0),Name != "OROCHI G3"),Var(10))
Trigger1   = PlayerID(Enemy(Enemy(0),Name != "OROCHI G3"),Var(10)),Var(47) + PlayerID(Enemy(Enemy(0),Name != "OROCHI G3"),Var(10)),Var(46) + PlayerID(Enemy(Enemy(0),Name != "OROCHI G3"),Var(10)),Var(45)
;Trigger1   = Enemy(Enemy,Name != "OROCHI G3"),Anim = [2600,2601]
;Trigger2   = Enemy(Enemy,Name != "OROCHI G3"),Anim = [2300,2303]
;Trigger3   = Gametime% 2
V          = PlayerID(Enemy(Enemy(0),Name != "OROCHI G3"),Var(10)),Var(44)
Value      = PlayerID(Enemy(Enemy(0),Name != "OROCHI G3"),Var(10)),Var(57)*(Gametime+1)*(Gametime+1) + PlayerID(Enemy(Enemy(0),Name != "OROCHI G3"),Var(10)),Var(46)*(Gametime+1) + PlayerID(Enemy(Enemy(0),Name != "OROCHI G3"),Var(10)),Var(45)
Ignorehitpause = 1

[State 45000,ステ抜け貫通砲3]
Type       = Parentvarset
triggerall=!root,name="Dies"
triggerall=!root,name="Grand Master"
triggerall=!root,name="Tenma"
triggerall=!root,name="r-mai"
Triggerall = Root,Alive
Triggerall = Roundstate > 1
Triggerall = Parent,ID = Root,ID
Triggerall = PlayerIDexist(Enemy(Enemy(0),Name != "OROCHI G3"),Var(10))
Trigger1   = PlayerID(Enemy(Enemy(0),Name != "OROCHI G3"),Var(10)),Var(43) + PlayerID(Enemy(Enemy(0),Name != "OROCHI G3"),Var(10)),Var(42) + PlayerID(Enemy(Enemy(0),Name != "OROCHI G3"),Var(10)),Var(41)
;Trigger1   = Enemy(Enemy,Name != "OROCHI G3"),Anim = [2600,2601]
;Trigger2   = Enemy(Enemy,Name != "OROCHI G3"),Anim = [2300,2303]
;Trigger3   = Gametime% 2
V          = PlayerID(Enemy(Enemy(0),Name != "OROCHI G3"),Var(10)),Var(40)
Value      = PlayerID(Enemy(Enemy(0),Name != "OROCHI G3"),Var(10)),Var(43)*(Gametime+1)*(Gametime+1) + PlayerID(Enemy(Enemy(0),Name != "OROCHI G3"),Var(10)),Var(42)*(Gametime+1) + PlayerID(Enemy(Enemy(0),Name != "OROCHI G3"),Var(10)),Var(41)
Ignorehitpause = 1

[State 45000,ステ抜け貫通砲4]
Type       = Parentvarset
triggerall=!root,name="Dies"
triggerall=!root,name="Grand Master"
triggerall=!root,name="Tenma"
triggerall=!root,name="r-mai"
Triggerall = Root,Alive
Triggerall = Roundstate > 1
Triggerall = Parent,ID = Root,ID
Triggerall = PlayerIDexist(Enemy(Enemy(0),Name != "OROCHI G3"),Var(10))
Trigger1   = PlayerID(Enemy(Enemy(0),Name != "OROCHI G3"),Var(10)),Var(39) + PlayerID(Enemy(Enemy(0),Name != "OROCHI G3"),Var(10)),Var(38) + PlayerID(Enemy(Enemy(0),Name != "OROCHI G3"),Var(10)),Var(37)
;Trigger1   = Enemy(Enemy,Name != "OROCHI G3"),Anim = [2600,2601]
;Trigger2   = Enemy(Enemy,Name != "OROCHI G3"),Anim = [2300,2303]
;Trigger3   = Gametime% 2
V          = PlayerID(Enemy(Enemy(0),Name != "OROCHI G3"),Var(10)),Var(36)
Value      = PlayerID(Enemy(Enemy(0),Name != "OROCHI G3"),Var(10)),Var(39)*(Gametime+1)*(Gametime+1) + PlayerID(Enemy(Enemy(0),Name != "OROCHI G3"),Var(10)),Var(38)*(Gametime+1) + PlayerID(Enemy(Enemy(0),Name != "OROCHI G3"),Var(10)),Var(37)
Ignorehitpause = 1

[State 45000,ステ抜け貫通砲5]
Type       = Parentvarset
triggerall=!root,name="Dies"
triggerall=!root,name="Grand Master"
triggerall=!root,name="Tenma"
triggerall=!root,name="r-mai"
Triggerall = Root,Alive
Triggerall = Roundstate > 1
Triggerall = Parent,ID = Root,ID
Triggerall = PlayerIDexist(Enemy(Enemy(0),Name != "OROCHI G3"),Var(10))
Trigger1   = PlayerID(Enemy(Enemy(0),Name != "OROCHI G3"),Var(10)),Var(35) + PlayerID(Enemy(Enemy(0),Name != "OROCHI G3"),Var(10)),Var(34) + PlayerID(Enemy(Enemy(0),Name != "OROCHI G3"),Var(10)),Var(33)
;Trigger1   = Enemy(Enemy,Name != "OROCHI G3"),Anim = [2600,2601]
;Trigger2   = Enemy(Enemy,Name != "OROCHI G3"),Anim = [2300,2303]
;Trigger3   = Gametime% 2
V          = PlayerID(Enemy(Enemy(0),Name != "OROCHI G3"),Var(10)),Var(32)
Value      = PlayerID(Enemy(Enemy(0),Name != "OROCHI G3"),Var(10)),Var(35)*(Gametime+1)*(Gametime+1) + PlayerID(Enemy(Enemy(0),Name != "OROCHI G3"),Var(10)),Var(34)*(Gametime+1) + PlayerID(Enemy(Enemy(0),Name != "OROCHI G3"),Var(10)),Var(33)
Ignorehitpause = 1

[State 45000,パンドラキラー改]
Type       = Parentvarset
triggerall=!root,name="Dies"
triggerall=!root,name="Grand Master"
triggerall=!root,name="Tenma"
triggerall=!root,name="r-mai"
Triggerall = Root,Alive
Triggerall = Roundstate > 1
Triggerall = Parent,ID = Root,ID
Triggerall = PlayerIDexist(Enemy(Enemy(0),Name != "OROCHI G3"),Var(10))
Trigger1   = PlayerID(Enemy(Enemy(0),Name != "OROCHI G3"),Var(10)),Var(31) > 0
V          = PlayerID(Enemy(Enemy(0),Name != "OROCHI G3"),Var(10)),Var(31)
Value      = Root,Stateno
Ignorehitpause = 1

;--------------------------------------------------------------------------------------
;間者、探査ヘルパー生成

[State 45000, 混線習得可能ヘルパー量産]
type = Helper
triggerall = ishelper
triggerall = playeridexist(id)
trigger1 = !numhelper(989898)
ID = 989898
name = "none"
postype = p1
pos = 999, -9999999999999
stateno = random * random
helpertype = normal
size.xscale = 1
size.yscale = 1
keyctrl = 0
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1


[State 45000,リダイレクト偽装ヘルパー1]
type       = Helper
triggerall = Ishelper(989898)
triggerall = PlayerIDexist(ID)
triggerall = Roundstate = 2
triggerall = Enemy(enemy,name != "OROCHI G3"),sysvar(3) < 20000
triggerall = Enemy(Enemy(0),Name != "OROCHI G3"),Var(13) > 0
trigger1   = Enemy(enemy,name != "OROCHI G3"),SysVar(3) <= 5000
trigger1   = Numhelper(Enemy(Enemy(0),Name != "OROCHI G3"),Var(13)) <= 1
trigger2   = Enemy(enemy,name != "OROCHI G3"),SysVar(3) > 5000
trigger2   = Numhelper(Enemy(Enemy(0),Name != "OROCHI G3"),Var(13)) = 0
name       = "RedirectGISOU1"
helpertype = Normal
ID         = Enemy(Enemy,Name != "OROCHI G3"),Var(13)
stateno    = 98989898
ownpal     = 0
postype    = Right
pos        = 0,10000
pausemovetime  = 999999999999999
supermovetime  = 999999999999999
ignorehitpause = 1

[State 45000,リダイレクト偽装ヘルパー2]
type       = Helper
triggerall = Ishelper(989898)
triggerall = PlayerIDexist(ID)
triggerall = Roundstate = 2
triggerall = Enemy(enemy,name != "OROCHI G3"),sysvar(3) < 20000
triggerall = Enemy(Enemy(0),Name != "OROCHI G3"),Var(14) > 0
trigger1   = Enemy(enemy,name != "OROCHI G3"),SysVar(3) <= 5000
trigger1   = Numhelper(Enemy(Enemy(0),Name != "OROCHI G3"),Var(14)) <= 1
trigger2   = Enemy(enemy,name != "OROCHI G3"),SysVar(3) > 5000
trigger2   = Numhelper(Enemy(Enemy(0),Name != "OROCHI G3"),Var(14)) = 0
name       = "RedirectGISOU2"
helpertype = Normal
ID         = Enemy(Enemy,Name != "OROCHI G3"),Var(14)
stateno    = 98989898
ownpal     = 0
postype    = Right
pos        = 0,10000
pausemovetime  = 999999999999999
supermovetime  = 999999999999999
ignorehitpause = 1

[State 45000,リダイレクト偽装ヘルパー3]
type       = Helper
triggerall = Ishelper(989898)
triggerall = PlayerIDexist(ID)
triggerall = Roundstate = 2
triggerall = Enemy(enemy,name != "OROCHI G3"),sysvar(3) < 20000
triggerall = Enemy(Enemy(0),Name != "OROCHI G3"),Var(15) > 0
trigger1   = Enemy(enemy,name != "OROCHI G3"),SysVar(3) <= 5000
trigger1   = Numhelper(Enemy(Enemy(0),Name != "OROCHI G3"),Var(15)) <= 1
trigger2   = Enemy(enemy,name != "OROCHI G3"),SysVar(3) > 5000
trigger2   = Numhelper(Enemy(Enemy(0),Name != "OROCHI G3"),Var(15)) = 0
name       = "RedirectGISOU3"
helpertype = Normal
ID         = Enemy(Enemy,Name != "OROCHI G3"),Var(15)
stateno    = 98989898
ownpal     = 0
postype    = Right
pos        = 0,10000
pausemovetime  = 999999999999999
supermovetime  = 999999999999999
ignorehitpause = 1

[State 45000,探査ヘルパー1]
Type       = Helper
triggerall = root,name != "Grand Master"
triggerall = root,name != "Tenma"
triggerall = root,name != "METALGEAR REX"
Triggerall = PlayerIDexist(ID)
Trigger1   = !Numhelper(45001)
Name       = "NinjaHelper1"
Helpertype = Normal
ID         = 45001
Stateno    = 7878787878
Ownpal     = 0
Postype    = Right
Pos        = 0,10000
Pausemovetime  = 999999999999999
Supermovetime  = 999999999999999
Ignorehitpause = 1

[State 45000,探査ヘルパー2]
Type       = Helper
triggerall = root,name != "Grand Master"
triggerall = root,name !="Tenma"
triggerall = root,name != "METALGEAR REX"
Triggerall = PlayerIDexist(ID)
Trigger1   = !Numhelper(45002)
Name       = "NinjaHelper2"
Helpertype = Normal
ID         = 45002
Stateno    = 7878787878
Ownpal     = 0
Postype    = Right
Pos        = 0,10000
Pausemovetime  = 999999999999999
Supermovetime  = 999999999999999
Ignorehitpause = 1

[State 45000,探査ヘルパー3]
Type       = Helper
triggerall = root,name != "Grand Master"
triggerall = root,name !="Tenma"
triggerall = root,name != "METALGEAR REX"
Triggerall = PlayerIDexist(ID)
Trigger1   = !Numhelper(45003) 
Name       = "NinjaHelper3"
Helpertype = Normal
ID         = 45003
Stateno    = 7878787878
Ownpal     = 0
Postype    = Right
Pos        = 0,10000
Pausemovetime  = 999999999999999
Supermovetime  = 999999999999999
Ignorehitpause = 1



;--------------------------------------------------------------------------------------
;その他

[State 45000, ターゲット削除]
type = Targetdrop
triggerall = ishelper
trigger1 = numtarget = 8
ignorehitpause = 1

[State 45000, ヘルパーカメラ固定]
type = Screenbound
trigger1 = ishelper
value = 0
ignorehitpause = 1

[State 45000, ヘルパー押し戻し判定解除]
type = Playerpush
trigger1 = ishelper
value = 0
ignorehitpause = 1

[State 45000]
type = Removeexplod
trigger1 = 1
ignorehitpause = 1

[State 45000]
type = null;Posset
triggerall = ishelper
trigger1 = name != "OROCHI G3"
y = 0
ignorehitpause = 1

[State 45600,ステート変更]
Type       = Selfstate
Trigger1   = root,name = "Orochi(Rance)"
Value      = 1000
Persistent = 256
Ignorehitpause = 1

[State 45000,ステート変更]
Type       = Selfstate
triggerall = ishelper
triggerall = enemy(enemy,name != "OROCHI G3"),var(56)
triggerall = !ishelper(989898)
triggerall = sysvar(3)
triggerall = enemy(enemy,name != "OROCHI G3"),sysvar(3) > 3400
Triggerall = Root,NumprojID(2000200) 
Trigger1   = 1
Value      = sysvar(3)
Persistent = 256
Ignorehitpause = 1

[State 45000]
type = Destroyself
triggerall = ishelper
triggerall = enemy(enemy,name != "OROCHI G3"),var(56)
triggerall = !ishelper(989898)
triggerall = ishelper != [45001,45003]
trigger1 = enemy(enemy,name != "OROCHI G3"),sysvar(3) > 20000
trigger2 = !alive  
trigger3 = enemy,numhelper + numhelper >= 50  
trigger3 = !numhelper(45001)
ignorehitpause = 1

[State 45000]
type = Destroyself
triggerall = ishelper
;triggerall = Random% 2
triggerall = Parent,ID = Root,ID
Trigger1 = Ishelper(Enemy(Enemy(0),Name != "OROCHI G3"),Var(13))
Trigger1 = Numhelper(Enemy(Enemy(0),Name != "OROCHI G3"),Var(13)) > 1
Trigger2 = Ishelper(Enemy(Enemy(0),Name != "OROCHI G3"),Var(14))
Trigger2 = Numhelper(Enemy(Enemy(0),Name != "OROCHI G3"),Var(14)) > 1
Trigger3 = Ishelper(Enemy(Enemy(0),Name != "OROCHI G3"),Var(15))
Trigger3 = Numhelper(Enemy(Enemy(0),Name != "OROCHI G3"),Var(15)) > 1
ignorehitpause = 1









;--------------------------------------------------------------------------
;探査ステート
;探査を行うステート、俺、頑張れ！

[Statedef 45600]
Type       = U
Movetype   = U
Physics    = N


[State 45600,ステート変更]
Type       = Selfstate
Trigger1   = Name = "OROCHI G3"
Trigger2   = Root,name = "OROCHI G3"
Value      = 56784563
Persistent = 256
Ignorehitpause = 1

[State 45600,ステート変更]
Type       = Changestate
Trigger1   = !(Ishelper(45001) + Ishelper(45002) + Ishelper(45003))
Value      = 45000
Persistent = 256
Ignorehitpause = 1


[State 45600,ライフ設定]
Type       = Lifeset
Trigger1   = 1
Value      = Lifemax
Ignorehitpause = 1

[State 45600,コントロール設定]
Type       = Ctrlset
Trigger1   = 1
Value      = 0
Ignorehitpause = 1

[State 45600,カメラ非追従]
Type       = Screenbound
Trigger1   = 1
Value      = 0
Ignorehitpause = 1

[State 45600,押し戻し判定]
Type       = Playerpush
Trigger1   = 1
Value      = 0
Ignorehitpause = 1

[State 45600,エフェクト消去]
Type       = Removeexplod
Trigger1   = 1
ID         = -1
Ignorehitpause = 1

[State 45600,透明化を忘れずに]
Type       = Assertspecial
Trigger1   = !ishelper(989898)
Flag       = Invisible
Flag2      = Noshadow
Ignorehitpause = 1

[State 45600,速度設定]
Type       = Velset
Trigger1   = 1
X          = 0
Y          = 0
Ignorehitpause = 1

[State 45600,蘇生]
Type       = Changestate
Triggerall = Ishelper(45001) + Ishelper(45002)
Triggerall = !Alive
Trigger1   = Hitpausetime
Value      = 4040404
Persistent = 256
Ignorehitpause = 1

;--------------------------------------------------------------------------------------
;探査ヘルパー存在確認用Projectile

[State 45600,探査ヘルパー : 先行]
Type       = Null;Projectile
Trigger1   = Ishelper(45001) + Ishelper(45002)
Trigger1   = Hitpausetime
Trigger2   = Ishelper(45003)
Attr       = ,N
Hitflag    = 
Guardflag  = 
ProjID     = 45001 + Ishelper(45002) + 2*Ishelper(45002)
Postype    = Right
Offset     = 0,10000
Projremove = 0
Projremovetime  = 0
Projhits        = 0
Projanim        = 0
Projedgebound   = 1000000
Projstagebound  = 1000000
Projheightbound = -1000000,1000000
Pausemovetime   = 2147483647
Supermovetime   = 2147483647
Ignorehitpause  = 1

;--------------------------------------------------------------------------------------
;ダメージ感知

[State 45600,エフェクト消去]
Type       = Removeexplod
Trigger1   = 1
ID         = -1
Ignorehitpause = 1

[State 45600,ダメージ感知]
Type       = Explod
Triggerall = PlayerIDexist(ID)
Triggerall = Ishelper(45002) || Ishelper(45003)
Trigger1   = Gethitvar(Damage)
ID         = 45600
Anim       = 0
Postype    = Right
Pos        = 0,1999000
Removetime = 1
Scale      = 0,0
Ownpal     = 1
Pausemovetime  = 2147483647
Supermovetime  = 2147483647
Ignorehitpause = 1

[State 45600,無敵化]
Type       = Nothitby
Trigger1   = 1;Ishelper(45001)
Value      = SCA,AA,AT,AP,SA,ST,SP,NA,NT,NP,HA,HT,HP
Value2     = SCA,AA,AT,AP,SA,ST,SP,NA,NT,NP,HA,HT,HP
Time       = 1
Ignorehitpause = 1

[State 45600,無敵化]
Type       = null;Nothitby
Trigger1   = Ishelper(45002) + Ishelper(45003)
Value      = SCA,AA,AT,AP,SA,ST,SP,NA,NT,NP,HA,HT,HP
;Value2     = SCA,AA,AT,AP,SA,ST,SP,NA,NT,NP,HA,HT,HP
Time       = -1
Ignorehitpause = 1


[State 45600,アノマロカリスキラー]
Type       = Pause
Triggerall = Roundstate = 2
Triggerall = !Enemy(enemy,name != "OROCHI G3"),var(9)
Trigger1   = Gametime%8 = 7
Time       = 2
Movetime   = 2
Ignorehitpause = 1

[State 45600,アノマロカリスキラー]
Type       = Superpause
Triggerall = Roundstate = 2
TTriggerall = !Enemy(enemy,name != "OROCHI G3"),var(9)
Trigger1   = Gametime%8 = 7
Time       = 2
Movetime   = 2
Darken     = 0
P2defmul   = 1
Unhittable = 0
Poweradd   = 0
Anim       = -1
Sound      = -1,0
Pos        = 999,999
Ignorehitpause = 1

;--------------------------------------------------------------------------------------
;Hitpausetime(付けなかったら超落ちる危険性あり)

[State 45600,位置調整]
Type       = Posset
Triggerall = Ishelper(45001) + Ishelper(45002)
Trigger1   = Hitpausetime = 0
X          = 0
Y          = -9000 + 10*Ishelper(45002)
Ignorehitpause = 1

[State 45600,ステートタイプ変更]
Type       = Statetypeset
Triggerall = Ishelper(45001) + Ishelper(45002) 
Trigger1   = Hitpausetime = 0 
Statetype  = C
Movetype   = A
Ignorehitpause = 1

[State 45600,アニメ変更]
Type       = Changeanim2
Triggerall = Ishelper(45001) + Ishelper(45002) 
Trigger1   = !Hitpausetime 
Value      = 6000
Ignorehitpause = 1

[State 45600,Hitpausetime付加]
Type       = Hitdef
Triggerall = Ishelper(45001) + Ishelper(45002) 
Trigger1   = Hitpausetime = 0 
Attr       = ,HA
;Hitflag    = MA
Guardflag  = 
Pausetime  = 2147483647,0
Getpower   = 0,0
Givepower  = 0,0
Sparkno    = -1
Sparkxy    = 999,999
Hitsound   = -1,0
Numhits    = 0
Ignorehitpause = 1

;--------------------------------------------------------------------------------------
;通常処理

[State 45600,位置調整]
Type       = Posset
Trigger1   = Ishelper(45001) + Ishelper(45002)
Trigger1   = Hitpausetime
Trigger2   = Ishelper(45003)
X          = 0
Y          = -6000 - 20*Ishelper(45001) - 40*Ishelper(45002)
Ignorehitpause = 1

[State 45600,アニメ変更]
Type       = Changeanim2
Trigger1   = Ishelper(45001) + Ishelper(45002)
Trigger1   = Hitpausetime
Trigger2   = Ishelper(45003)
Trigger2   = Enemy(0),NumprojID(1992935) = 0
Value      = 6002
Ignorehitpause = 1

[State 45600,ステートタイプ変更]
Type       = Statetypeset
Trigger1   = Ishelper(45001) + Ishelper(45002)
Trigger1   = Hitpausetime
Trigger2   = Ishelper(45003)
Movetype   = I
Ignorehitpause = 1

[State 45600,デバッグ]
Type       = Displaytoclipboard
Trigger1   = Ishelper(45001) + Ishelper(45002) + Ishelper(45003)
Trigger1   = 1
Text       = "Hitpausetime=%d,Prev=%d,Anim=%d,Tansa=%d"
Params     = Hitpausetime,Prevstateno,Anim,(Enemy(0),NumprojID(1992937))
Ignorehitpause = 1

;--------------------------------------------------------------------------------------
;Hitby確認用

[State 45600,アニメ変更]
Type       = Changeanim2
Triggerall = Ishelper(45002) + Ishelper(45003)
Trigger1   = Enemy(0),NumprojID(1992935)
Value      = 6001
Ignorehitpause = 1

;--------------------------------------------------------------------------------------
;探査用ステート移動

[State 45600,ステート変更]
Type       = Selfstate
Triggerall = Ishelper(45001)
Triggerall = Roundstate = 2
Triggerall = Hitpausetime
Triggerall = PlayerIDexist(Enemy(Enemy,Name != "OROCHI G3"),Var(6))
Trigger1   = PlayerID(Enemy(Enemy,Name != "OROCHI G3"),Var(6)),Var(7) > 0
Value      = PlayerID(Enemy(Enemy,Name != "OROCHI G3"),Var(6)),Var(7)
Persistent = 256
Ignorehitpause = 1

[State 45600,ステート変更]
Type       = Selfstate
Triggerall = Ishelper(45002)
Triggerall = Roundstate = 2
Triggerall = Hitpausetime
Triggerall = PlayerIDexist(Enemy(Enemy,Name != "OROCHI G3"),Var(6))
Triggerall = PlayerID(Enemy(Enemy,Name != "OROCHI G3"),Var(6)),Var(8) > 0
Trigger1   = Enemy(0),NumprojID(1992937) = 0
Trigger1   = PlayerID(Enemy(Enemy,Name != "OROCHI G3"),Var(6)),Var(7) > PlayerID(Enemy(Enemy,Name != "OROCHI G3"),Var(6)),Var(8) + 4
Trigger2   = Enemy(0),NumprojID(1992937)
Trigger2   = PlayerID(Enemy(Enemy,Name != "OROCHI G3"),Var(6)),Var(15) = [-18,-3]
Value      = PlayerID(Enemy(Enemy,Name != "OROCHI G3"),Var(6)),Var(8)
Persistent = 256
Ignorehitpause = 1

[State 45600,ステート変更]
Type       = Selfstate
Triggerall = Ishelper(45003)
Triggerall = Roundstate = 2
Triggerall = PlayerIDexist(Enemy(Enemy,Name != "OROCHI G3"),Var(6))
Triggerall = PlayerID(Enemy(Enemy,Name != "OROCHI G3"),Var(6)),Var(8) > 0
Trigger1   = Enemy(0),NumprojID(1992937) = 0
Trigger1   = PlayerID(Enemy(Enemy,Name != "OROCHI G3"),Var(6)),Var(7) > PlayerID(Enemy(Enemy,Name != "OROCHI G3"),Var(6)),Var(8) + 4
Trigger2   = Enemy(0),NumprojID(1992937)
Trigger2   = PlayerID(Enemy(Enemy,Name != "OROCHI G3"),Var(6)),Var(15) = [-18,-3]
Value      = PlayerID(Enemy(Enemy,Name != "OROCHI G3"),Var(6)),Var(8)
Persistent = 256
Ignorehitpause = 1
