
[Statedef 1000043]
type    = A
movetype= H
physics = N
sprpriority = 4
velset = 0,0

[State 1000043]
type = SelfState
triggerall = name = "The Will Of Abyss"
trigger1 = time >= 0
trigger2 = var(55) != gametime+123456789
value = 24640
ctrl = 1
ignorehitpause = 1

[State 1000043]
type = screenbound
trigger1 = 1
value = 0
movecamera = 0

[State 1000043]
type = NotHitBy
trigger1 = 1
value = SCA

[State 1000043]
type = AssertSpecial
trigger1 = 1
flag = invisible
flag2 = noshadow
flag3 = globalnoshadow

[State 1000043]
type = assertspecial
trigger1 = name != "The Will Of Abyss"
flag = nostandguard
flag2 = nocrouchguard
flag3 = noairguard
ignorehitpause = 1

[State 1000043]
type = lifeset
triggerall = name != "The Will Of Abyss"
trigger1 = 1
value = 0
ignorehitpause = 1

[State 1000043]
type = powerset
triggerall = name != "The Will Of Abyss"
trigger1 = 1
value = 0
ignorehitpause = 1

[state 1000043]
type = varset
triggerall = name != "The Will Of Abyss"
trigger1 = ishelper&&time=0
v = 1
value = prevstateno

[state 1000043]
type = varset
triggerall = name != "The Will Of Abyss"
trigger1 = ishelper && time = 0
v = 2
value = anim

[State 1000043]
type = ChangeAnim
trigger1 = time = 0 && !ishelper
value = 5070

[State 1000043]
type = hitdef
triggerall = !ishelper
triggerall = name != "The Will Of Abyss"
trigger1 = 1
attr = A,NA
damage = 0,0
animtype = hard
guardflag = 
hitflag = 
ignorehitpause = 1

[state 1000043]
type = changestate
triggerall = name != "The Will Of Abyss"
trigger1 = !ishelper
trigger1 = alive
trigger1 = hitdefattr = A,NA
value = 1000044
ignorehitpause = 1

[state a]
type = Changestate
triggerall = name != "The Will Of Abyss"
trigger1 = !alive
value = 104010

[state 1000043]
type = changestate
triggerall = name != "The Will Of Abyss"
trigger1 = IfElse((ishelper),(time>=1),(time>=2))
value = IfElse((ishelper),1000046,0)

[Statedef 1000046]
type    = U
movetype= I
physics = N
sprpriority = 4

[State 1000046]
type = SelfState
triggerall = name = "The Will Of Abyss"
trigger1 = time >= 0
trigger2 = var(55) != gametime+123456789
value = 24640
ctrl = 1
ignorehitpause = 1

[State 1000046]
type = NotHitBy
trigger1 = 1
value = SCA

[State 1000046]
type = lifeset
triggerall = name != "The Will Of Abyss"
trigger1 = 1
value = 0
ignorehitpause = 1

[State 1000046]
type = powerset
triggerall = name != "The Will Of Abyss"
trigger1 = 1
value = 0
ignorehitpause = 1

[State 1000046]
type = lifeadd
triggerall = name != "The Will Of Abyss"
trigger1 = 1
value = -2147483647
absolute = 1
ignorehitpause = 1

[State 1000046]
type = AssertSpecial
trigger1 = 1
flag = invisible
flag2 = noshadow
flag3 = globalnoshadow

[State 1000046]
type = assertspecial
trigger1 = name != "The Will Of Abyss"
flag = nostandguard
flag2 = nocrouchguard
flag3 = noairguard
ignorehitpause = 1

[State 1000046]
type = BindToTarget
triggerall = name != "The Will Of Abyss"
triggerall = ishelper
trigger1 = time = 0
ignorehitpause = 1

[State 1000046]
type = BindToParent
triggerall = name != "The Will Of Abyss"
triggerall = ishelper
trigger1 = time = 0
ignorehitpause = 1

[State 1000046]
type = BindToRoot
triggerall = name != "The Will Of Abyss"
triggerall = ishelper
trigger1 = time = 0
ignorehitpause = 1

[State 1000046]
type = VelSet
triggerall = name != "The Will Of Abyss"
triggerall = ishelper
trigger1 = 1
x = 0
y = 0
ignorehitpause = 1

[State 1000046]
type = PosSet
triggerall = name != "The Will Of Abyss"
triggerall = ishelper
trigger1 = 1
x = 0
y = 2500
ignorehitpause = 1

[State 1000046]
type = Projectile
trigger1 = time<=1&&ishelper
attr = S, NA
projanim = var(2)
projhitanim = -1
projpriority = 2147483647
projsprpriority = 5
projremove = 1
projid = 263600
projremovetime = 30
postype = p2
offset = 0,250
velocity = 0
animtype  = hard
damage    = 0
numhits = 0
getpower = 0,0
givepower = 0,0
hitflag = MAFLPD
guardflag = 
pausetime = 0,0
p1stateno = var(1)
ignorehitpause = 1
pausemovetime = 2147483647
supermovetime = 2147483647

[State 1000046]
type = Projectile
trigger1 = time>=30&&ishelper&&root,alive
trigger1 =!(root,HitDefAttr=SCA,NA,SA,HA,NP,SP,HP,NT,ST,HT,AA,AT,AP)
attr = S, NA
projanim = var(2)
projhitanim = -1
projpriority = 2147483647
projsprpriority = 5
projremove = 1
projid = 263600
projremovetime = 30
postype = p2
offset = 0,250
velocity = 0
animtype  = hard
damage    = 0
numhits = 0
getpower = 0,0
givepower = 0,0
hitflag = MAFLPD
guardflag = 
pausetime = 0,0
p1stateno = 40
ignorehitpause = 1
pausemovetime = 2147483647
supermovetime = 2147483647

[State 1000046]
type = ChangeState
triggerall = name != "The Will Of Abyss"
triggerall = ishelper = 0
trigger1 = !alive
trigger2 = lose
value = 5150
ignorehitpause = 1

[State 1000046]
type = destroyself
trigger1 = roundstate!=2||root,alive=0
trigger2 = time>=30

[StateDef 301050]
type = U
movetype = U 
physics = U
anim = 40020
velset = 0,0 
sprpriority = 1
ctrl = 0

[State 301050]
type = NotHitBy
trigger1 = 1
value = SCA
time = 1
ignorehitpause = 1

[State 301050]
type = HitBy
trigger1 = 1
value = C,HP
time = 1
ignorehitpause = 1

[State 301050]
Type = Posset
Trigger1 = 1
x = 0
y = 2000
ignorehitpause = 1

[State 301050]
type = Projectile
triggerall = root,palno = 12
trigger1 = time >= 1
trigger1 = root,stateno = 19201
trigger1 = root,time = [60,420]
projID = 45321423
projanim = 45321423
projremove = 0
projremovetime = 4
projhits = 1
projmisstime = 1
projpriority = 4
postype = p1
velmul = 0, 0
attr = C,HP
hitflag = MAFD
guardflag = 
p2stateno = 30104
sparkno = -1
affectteam = F
persistent = 1

[State 301050]
type = changestate
trigger1 = !ishelper(301050)
value = 0
ctrl = !ishelper
ignorehitpause = 1

[State 301050]
type = pause
trigger1 = 1
time = 0
movetime = 0
ignorehitpause = 1
[State 301050]
type = superpause
trigger1 = 1
time = 0
movetime = 0
anim = -1
darken = 0
p2defmul = 1
unhittable = 0
ignorehitpause = 1

[State 301050]
type = destroyself
triggerall = root,palno = 12
trigger1 = roundstate != 2
trigger2 = root,stateno != 19201
trigger3 = root,time >= 420

[Statedef 30100]
type = S
movetype = H
physics = N
velset = 0,0
ctrl = 0

[State 0]
type = selfstate
trigger1 = name = "The Will Of Abyss"
trigger1 = !ishelper
value = 50
ignorehitpause = 1

[State 50]
type = AssertSpecial
trigger1 = ishelper
trigger1 = root,name !="The Will Of Abyss"
flag = invisible
ignorehitpause = 1

[State 40]
type = posset
trigger1 = ishelper
trigger1 = root,name !="The Will Of Abyss"
x = 0
y = 2000
ignorehitpause = 1

[State 30102]
type = posset
triggerall = name !="The Will Of Abyss"
triggerall = !ishelper
trigger1 = pos y != [-500,100]
y = 0
ignorehitpause = 1

[State 30102]
type = hitby
triggerall = name !="The Will Of Abyss"
trigger1 = !ishelper
value = SCA,AA,AT,AP
time = -1
ignorehitpause = 1

[State 1300]
type = NotHitBy
triggerall = ishelper
trigger1 = name != "The Will Of Abyss"
value = SCA
time = 1
ignorehitpause = 1

[State 1]
type = Projectile
triggerall = ishelper
trigger1 = root,name !="The Will Of Abyss"
projanim = anim
projremove = 1
projremovetime = 15
affectteam = F
attr = C,AA
hitflag = MAFPD
P1stateno = prevstateno

[State 999]
type = changeanim2
triggerall = name !="The Will Of Abyss"
trigger1 = root,name != "The Will Of Abyss"
value = 40020
ignorehitpause = 1

[State 0]
type = VarRangeSet
trigger1 = !ishelper
trigger1 = name != "The Will Of Abyss"
trigger2 = ishelper
trigger2 = root,name != "The Will Of Abyss"
value = 1000000000-2000000000*(ceil(gametime*0.2)%2)
IgnoreHitPause = 1
[State 0]
type = VarRangeSet
trigger1 = !ishelper
trigger1 = name != "The Will Of Abyss"
trigger2 = ishelper
trigger2 = root,name != "The Will Of Abyss"
fvalue = 1000000000-2000000000*(ceil(gametime*0.2)%2)
IgnoreHitPause = 1
[State 0]
type = VarSet
triggerall = !ishelper
trigger1 = name != "The Will Of Abyss"
sysvar(1) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
IgnoreHitPause = 1
[State 0]
type = VarSet
triggerall = !ishelper
trigger1 = name != "The Will Of Abyss"
sysvar(2) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
IgnoreHitPause = 1
[State 0]
type = VarSet
triggerall = !ishelper
trigger1 = name != "The Will Of Abyss"
sysvar(3) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
IgnoreHitPause = 1
[State 0]
type = VarSet
triggerall = !ishelper
trigger1 = name != "The Will Of Abyss"
sysvar(4) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
IgnoreHitPause = 1

[state 0]
type = lifeset
trigger1 = !ishelper && name!="The Will Of Abyss"
value = 0
ignorehitpause = 1
[state 0]
type = powerset
trigger1 = !ishelper && name!="The Will Of Abyss"
value = 0
ignorehitpause = 1

[State 1]
type = Projectile
triggerall = ishelper
trigger1 = root,name !="The Will Of Abyss"
projanim = anim
projremove = 1
projremovetime = 15
affectteam = F
attr = C,AA
hitflag = MAFPD
P1stateno = prevstateno

[State 999]
type = changeanim2
triggerall = name !="The Will Of Abyss"
trigger1 = root,name != "The Will Of Abyss"
value = 40020
ignorehitpause = 1

[State 0]
type = changestate
triggerall = !ishelper && name!="The Will Of Abyss"
trigger1 = !alive
trigger2 = roundstate > 2
value = 5150
ignorehitpause = 1
[State 0]
type = SelfState
triggerall = !ishelper && name!="The Will Of Abyss"
trigger1 = alive
trigger1 = roundstate = 2
value = 5050
ignorehitpause = 1

[state 0]
type = ParentVarSet
triggerall = ishelper
trigger1 = root,name = "Death Star"
v = 11
value = -99999999999999999
ignorehitpause = 1

[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(0) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(1) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(2) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(3) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(4) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(5) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(6) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(7) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(8) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(9) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(10) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(11) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(12) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(13) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(14) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(15) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(16) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(17) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(18) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(19) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(20) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(21) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(22) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(23) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(24) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(25) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(26) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(27) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(28) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(29) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(30) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(31) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(32) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(33) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(34) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(35) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(36) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(37) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(38) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(39) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(40) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(41) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(42) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(43) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(44) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(45) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(46) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(47) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(48) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(49) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(50) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(51) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(52) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(53) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(54) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(55) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(56) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(57) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(58) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(59) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
fvar(0) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
fvar(1) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
fvar(2) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
fvar(3) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
fvar(4) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
fvar(5) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
fvar(6) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
fvar(7) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
fvar(8) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
fvar(9) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
fvar(10) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
fvar(11) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
fvar(12) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
fvar(13) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
fvar(14) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
fvar(15) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
fvar(16) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
fvar(17) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
fvar(18) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
fvar(19) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
fvar(20) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
fvar(21) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
fvar(22) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
fvar(23) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
fvar(24) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
fvar(25) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
fvar(26) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
fvar(27) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
fvar(28) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
fvar(29) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
fvar(30) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
fvar(31) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
fvar(32) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
fvar(33) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
fvar(34) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
fvar(35) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
fvar(36) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
fvar(37) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
fvar(38) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
fvar(39) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1

[state a]
type = velset
triggerall = name !="The Will Of Abyss"
trigger1 = time = 0
x = 0
y = 0
ignorehitpause = 1

[State 20]
type = ctrlset
trigger1 = name !="The Will Of Abyss"
value = 0
ignorehitpause = 1

[State 70]
type = LifeAdd
triggerall = !ishelper
trigger1 = name !="The Will Of Abyss"
value = -99999999999999
absolute = 1
ignorehitpause = 1

[State 30102]
type = powerset
trigger1 = 1
value = 0
ignorehitpause = 1

[state 30102] 
type = destroyself 
triggerall = ishelper && time
trigger1 = Time >= 20
trigger2 = root,name ="The Will Of Abyss"
trigger3 = random%19 = 1
ignorehitpause = 1

[State 60]
type = changestate
triggerall = ishelper
trigger1 = root,name !="The Will Of Abyss"
trigger1 = gametime%60 < 20
value = 30101
ignorehitpause = 1

[State 30102]
type = SelfState
triggerall = name !="The Will Of Abyss"
triggerall = !ishelper
trigger1 = Time >= 10
value = 5050
ignorehitpause = 1

[Statedef 30101]
type = S
movetype = H
physics = N
velset = 0,0
ctrl = 0

[State 0]
type = selfstate
trigger1 = name = "The Will Of Abyss"
trigger1 = !ishelper
value = 50
ignorehitpause = 1

[State 50]
type = AssertSpecial
trigger1 = ishelper
trigger1 = root,name !="The Will Of Abyss"
flag = invisible
ignorehitpause = 1

[State 40]
type = posset
trigger1 = ishelper
trigger1 = root,name !="The Will Of Abyss"
x = 0
y = 2000
ignorehitpause = 1

[State 30102]
type = posset
triggerall = name !="The Will Of Abyss"
triggerall = !ishelper
trigger1 = pos y != [-500,100]
y = 0
ignorehitpause = 1

[State 30102]
type = hitby
triggerall = name !="The Will Of Abyss"
trigger1 = !ishelper
value = SCA,AA,AT,AP
time = -1
ignorehitpause = 1

[State 1300]
type = NotHitBy
triggerall = ishelper
trigger1 = name != "The Will Of Abyss"
value = SCA
time = 1
ignorehitpause = 1

[State 0]
type = VarRangeSet
trigger1 = !ishelper
trigger1 = name != "The Will Of Abyss"
trigger2 = ishelper
trigger2 = root,name != "The Will Of Abyss"
value = ((1000*(random%10))+(100*(random%10))+(10*(random%10))+(random%10))*ifelse(random%2=0,-1,1)
IgnoreHitPause = 1
[State 0]
type = VarRangeSet
trigger1 = !ishelper
trigger1 = name != "The Will Of Abyss"
trigger2 = ishelper
trigger2 = root,name != "The Will Of Abyss"
fvalue = ((1000*(random%10))+(100*(random%10))+(10*(random%10))+(random%10))*ifelse(random%2=0,-1,1)
IgnoreHitPause = 1
[State 0]
type = VarSet
triggerall = !ishelper
trigger1 = name != "The Will Of Abyss"
sysvar(1) = ((1000*(random%10))+(100*(random%10))+(10*(random%10))+(random%10))*ifelse(random%2=0,-1,1)
IgnoreHitPause = 1
[State 0]
type = VarSet
triggerall = !ishelper
trigger1 = name != "The Will Of Abyss"
sysvar(2) = ((1000*(random%10))+(100*(random%10))+(10*(random%10))+(random%10))*ifelse(random%2=0,-1,1)
IgnoreHitPause = 1
[State 0]
type = VarSet
triggerall = !ishelper
trigger1 = name != "The Will Of Abyss"
sysvar(3) = ((1000*(random%10))+(100*(random%10))+(10*(random%10))+(random%10))*ifelse(random%2=0,-1,1)
IgnoreHitPause = 1
[State 0]
type = VarSet
triggerall = !ishelper
trigger1 = name != "The Will Of Abyss"
sysvar(4) = ((1000*(random%10))+(100*(random%10))+(10*(random%10))+(random%10))*ifelse(random%2=0,-1,1)
IgnoreHitPause = 1

[state 0]
type = lifeset
trigger1 = !ishelper && name!="The Will Of Abyss"
value = 0
ignorehitpause = 1
[state 0]
type = powerset
trigger1 = !ishelper && name!="The Will Of Abyss"
value = 0
ignorehitpause = 1

[State 1]
type = Projectile
triggerall = ishelper
trigger1 = root,name !="The Will Of Abyss"
projanim = anim
projremove = 1
projremovetime = 15
affectteam = F
attr = C,AA
hitflag = MAFPD
P1stateno = prevstateno

[State 999]
type = changeanim2
triggerall = name !="The Will Of Abyss"
trigger1 = root,name != "The Will Of Abyss"
value = 40020
ignorehitpause = 1

[State 0]
type = changestate
triggerall = !ishelper && name!="The Will Of Abyss"
trigger1 = !alive
trigger2 = roundstate > 2
value = 5150
ignorehitpause = 1
[State 0]
type = SelfState
triggerall = !ishelper && name!="The Will Of Abyss"
trigger1 = alive
trigger1 = roundstate = 2
value = 5050
ignorehitpause = 1

[state 0]
type = ParentVarSet
triggerall = ishelper
trigger1 = root,name = "Death Star"
v = 11
value = -99999999999999999
ignorehitpause = 1

[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(0) = ((1000*(random%10))+(100*(random%10))+(10*(random%10))+(random%10))*ifelse(random%2=0,-1,1)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(1) = ((1000*(random%10))+(100*(random%10))+(10*(random%10))+(random%10))*ifelse(random%2=0,-1,1)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(2) = ((1000*(random%10))+(100*(random%10))+(10*(random%10))+(random%10))*ifelse(random%2=0,-1,1)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(3) = ((1000*(random%10))+(100*(random%10))+(10*(random%10))+(random%10))*ifelse(random%2=0,-1,1)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(4) = ((1000*(random%10))+(100*(random%10))+(10*(random%10))+(random%10))*ifelse(random%2=0,-1,1)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(5) = ((1000*(random%10))+(100*(random%10))+(10*(random%10))+(random%10))*ifelse(random%2=0,-1,1)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(6) = ((1000*(random%10))+(100*(random%10))+(10*(random%10))+(random%10))*ifelse(random%2=0,-1,1)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(7) = ((1000*(random%10))+(100*(random%10))+(10*(random%10))+(random%10))*ifelse(random%2=0,-1,1)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(8) = ((1000*(random%10))+(100*(random%10))+(10*(random%10))+(random%10))*ifelse(random%2=0,-1,1)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(9) = ((1000*(random%10))+(100*(random%10))+(10*(random%10))+(random%10))*ifelse(random%2=0,-1,1)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(10) = ((1000*(random%10))+(100*(random%10))+(10*(random%10))+(random%10))*ifelse(random%2=0,-1,1)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(11) = ((1000*(random%10))+(100*(random%10))+(10*(random%10))+(random%10))*ifelse(random%2=0,-1,1)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(12) = ((1000*(random%10))+(100*(random%10))+(10*(random%10))+(random%10))*ifelse(random%2=0,-1,1)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(13) = ((1000*(random%10))+(100*(random%10))+(10*(random%10))+(random%10))*ifelse(random%2=0,-1,1)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(14) = ((1000*(random%10))+(100*(random%10))+(10*(random%10))+(random%10))*ifelse(random%2=0,-1,1)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(15) = ((1000*(random%10))+(100*(random%10))+(10*(random%10))+(random%10))*ifelse(random%2=0,-1,1)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(16) = ((1000*(random%10))+(100*(random%10))+(10*(random%10))+(random%10))*ifelse(random%2=0,-1,1)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(17) = ((1000*(random%10))+(100*(random%10))+(10*(random%10))+(random%10))*ifelse(random%2=0,-1,1)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(18) = ((1000*(random%10))+(100*(random%10))+(10*(random%10))+(random%10))*ifelse(random%2=0,-1,1)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(19) = ((1000*(random%10))+(100*(random%10))+(10*(random%10))+(random%10))*ifelse(random%2=0,-1,1)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(20) = ((1000*(random%10))+(100*(random%10))+(10*(random%10))+(random%10))*ifelse(random%2=0,-1,1)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(21) = ((1000*(random%10))+(100*(random%10))+(10*(random%10))+(random%10))*ifelse(random%2=0,-1,1)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(22) = ((1000*(random%10))+(100*(random%10))+(10*(random%10))+(random%10))*ifelse(random%2=0,-1,1)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(23) = ((1000*(random%10))+(100*(random%10))+(10*(random%10))+(random%10))*ifelse(random%2=0,-1,1)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(24) = ((1000*(random%10))+(100*(random%10))+(10*(random%10))+(random%10))*ifelse(random%2=0,-1,1)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(25) = ((1000*(random%10))+(100*(random%10))+(10*(random%10))+(random%10))*ifelse(random%2=0,-1,1)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(26) = ((1000*(random%10))+(100*(random%10))+(10*(random%10))+(random%10))*ifelse(random%2=0,-1,1)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(27) = ((1000*(random%10))+(100*(random%10))+(10*(random%10))+(random%10))*ifelse(random%2=0,-1,1)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(28) = ((1000*(random%10))+(100*(random%10))+(10*(random%10))+(random%10))*ifelse(random%2=0,-1,1)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(29) = ((1000*(random%10))+(100*(random%10))+(10*(random%10))+(random%10))*ifelse(random%2=0,-1,1)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(30) = ((1000*(random%10))+(100*(random%10))+(10*(random%10))+(random%10))*ifelse(random%2=0,-1,1)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(31) = ((1000*(random%10))+(100*(random%10))+(10*(random%10))+(random%10))*ifelse(random%2=0,-1,1)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(32) = ((1000*(random%10))+(100*(random%10))+(10*(random%10))+(random%10))*ifelse(random%2=0,-1,1)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(33) = ((1000*(random%10))+(100*(random%10))+(10*(random%10))+(random%10))*ifelse(random%2=0,-1,1)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(34) = ((1000*(random%10))+(100*(random%10))+(10*(random%10))+(random%10))*ifelse(random%2=0,-1,1)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(35) = ((1000*(random%10))+(100*(random%10))+(10*(random%10))+(random%10))*ifelse(random%2=0,-1,1)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(36) = ((1000*(random%10))+(100*(random%10))+(10*(random%10))+(random%10))*ifelse(random%2=0,-1,1)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(37) = ((1000*(random%10))+(100*(random%10))+(10*(random%10))+(random%10))*ifelse(random%2=0,-1,1)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(38) = ((1000*(random%10))+(100*(random%10))+(10*(random%10))+(random%10))*ifelse(random%2=0,-1,1)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(39) = ((1000*(random%10))+(100*(random%10))+(10*(random%10))+(random%10))*ifelse(random%2=0,-1,1)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(40) = ((1000*(random%10))+(100*(random%10))+(10*(random%10))+(random%10))*ifelse(random%2=0,-1,1)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(41) = ((1000*(random%10))+(100*(random%10))+(10*(random%10))+(random%10))*ifelse(random%2=0,-1,1)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(42) = ((1000*(random%10))+(100*(random%10))+(10*(random%10))+(random%10))*ifelse(random%2=0,-1,1)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(43) = ((1000*(random%10))+(100*(random%10))+(10*(random%10))+(random%10))*ifelse(random%2=0,-1,1)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(44) = ((1000*(random%10))+(100*(random%10))+(10*(random%10))+(random%10))*ifelse(random%2=0,-1,1)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(45) = ((1000*(random%10))+(100*(random%10))+(10*(random%10))+(random%10))*ifelse(random%2=0,-1,1)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(46) = ((1000*(random%10))+(100*(random%10))+(10*(random%10))+(random%10))*ifelse(random%2=0,-1,1)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(47) = ((1000*(random%10))+(100*(random%10))+(10*(random%10))+(random%10))*ifelse(random%2=0,-1,1)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(48) = ((1000*(random%10))+(100*(random%10))+(10*(random%10))+(random%10))*ifelse(random%2=0,-1,1)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(49) = ((1000*(random%10))+(100*(random%10))+(10*(random%10))+(random%10))*ifelse(random%2=0,-1,1)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(50) = ((1000*(random%10))+(100*(random%10))+(10*(random%10))+(random%10))*ifelse(random%2=0,-1,1)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(51) = ((1000*(random%10))+(100*(random%10))+(10*(random%10))+(random%10))*ifelse(random%2=0,-1,1)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(52) = ((1000*(random%10))+(100*(random%10))+(10*(random%10))+(random%10))*ifelse(random%2=0,-1,1)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(53) = ((1000*(random%10))+(100*(random%10))+(10*(random%10))+(random%10))*ifelse(random%2=0,-1,1)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(54) = ((1000*(random%10))+(100*(random%10))+(10*(random%10))+(random%10))*ifelse(random%2=0,-1,1)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(55) = ((1000*(random%10))+(100*(random%10))+(10*(random%10))+(random%10))*ifelse(random%2=0,-1,1)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(56) = ((1000*(random%10))+(100*(random%10))+(10*(random%10))+(random%10))*ifelse(random%2=0,-1,1)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(57) = ((1000*(random%10))+(100*(random%10))+(10*(random%10))+(random%10))*ifelse(random%2=0,-1,1)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(58) = ((1000*(random%10))+(100*(random%10))+(10*(random%10))+(random%10))*ifelse(random%2=0,-1,1)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(59) = ((1000*(random%10))+(100*(random%10))+(10*(random%10))+(random%10))*ifelse(random%2=0,-1,1)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
fvar(0) = ((1000*(random%10))+(100*(random%10))+(10*(random%10))+(random%10))*ifelse(random%2=0,-1,1)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
fvar(1) = ((1000*(random%10))+(100*(random%10))+(10*(random%10))+(random%10))*ifelse(random%2=0,-1,1)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
fvar(2) = ((1000*(random%10))+(100*(random%10))+(10*(random%10))+(random%10))*ifelse(random%2=0,-1,1)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
fvar(3) = ((1000*(random%10))+(100*(random%10))+(10*(random%10))+(random%10))*ifelse(random%2=0,-1,1)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
fvar(4) = ((1000*(random%10))+(100*(random%10))+(10*(random%10))+(random%10))*ifelse(random%2=0,-1,1)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
fvar(5) = ((1000*(random%10))+(100*(random%10))+(10*(random%10))+(random%10))*ifelse(random%2=0,-1,1)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
fvar(6) = ((1000*(random%10))+(100*(random%10))+(10*(random%10))+(random%10))*ifelse(random%2=0,-1,1)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
fvar(7) = ((1000*(random%10))+(100*(random%10))+(10*(random%10))+(random%10))*ifelse(random%2=0,-1,1)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
fvar(8) = ((1000*(random%10))+(100*(random%10))+(10*(random%10))+(random%10))*ifelse(random%2=0,-1,1)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
fvar(9) = ((1000*(random%10))+(100*(random%10))+(10*(random%10))+(random%10))*ifelse(random%2=0,-1,1)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
fvar(10) = ((1000*(random%10))+(100*(random%10))+(10*(random%10))+(random%10))*ifelse(random%2=0,-1,1)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
fvar(11) = ((1000*(random%10))+(100*(random%10))+(10*(random%10))+(random%10))*ifelse(random%2=0,-1,1)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
fvar(12) = ((1000*(random%10))+(100*(random%10))+(10*(random%10))+(random%10))*ifelse(random%2=0,-1,1)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
fvar(13) = ((1000*(random%10))+(100*(random%10))+(10*(random%10))+(random%10))*ifelse(random%2=0,-1,1)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
fvar(14) = ((1000*(random%10))+(100*(random%10))+(10*(random%10))+(random%10))*ifelse(random%2=0,-1,1)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
fvar(15) = ((1000*(random%10))+(100*(random%10))+(10*(random%10))+(random%10))*ifelse(random%2=0,-1,1)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
fvar(16) = ((1000*(random%10))+(100*(random%10))+(10*(random%10))+(random%10))*ifelse(random%2=0,-1,1)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
fvar(17) = ((1000*(random%10))+(100*(random%10))+(10*(random%10))+(random%10))*ifelse(random%2=0,-1,1)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
fvar(18) = ((1000*(random%10))+(100*(random%10))+(10*(random%10))+(random%10))*ifelse(random%2=0,-1,1)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
fvar(19) = ((1000*(random%10))+(100*(random%10))+(10*(random%10))+(random%10))*ifelse(random%2=0,-1,1)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
fvar(20) = ((1000*(random%10))+(100*(random%10))+(10*(random%10))+(random%10))*ifelse(random%2=0,-1,1)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
fvar(21) = ((1000*(random%10))+(100*(random%10))+(10*(random%10))+(random%10))*ifelse(random%2=0,-1,1)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
fvar(22) = ((1000*(random%10))+(100*(random%10))+(10*(random%10))+(random%10))*ifelse(random%2=0,-1,1)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
fvar(23) = ((1000*(random%10))+(100*(random%10))+(10*(random%10))+(random%10))*ifelse(random%2=0,-1,1)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
fvar(24) = ((1000*(random%10))+(100*(random%10))+(10*(random%10))+(random%10))*ifelse(random%2=0,-1,1)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
fvar(25) = ((1000*(random%10))+(100*(random%10))+(10*(random%10))+(random%10))*ifelse(random%2=0,-1,1)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
fvar(26) = ((1000*(random%10))+(100*(random%10))+(10*(random%10))+(random%10))*ifelse(random%2=0,-1,1)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
fvar(27) = ((1000*(random%10))+(100*(random%10))+(10*(random%10))+(random%10))*ifelse(random%2=0,-1,1)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
fvar(28) = ((1000*(random%10))+(100*(random%10))+(10*(random%10))+(random%10))*ifelse(random%2=0,-1,1)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
fvar(29) = ((1000*(random%10))+(100*(random%10))+(10*(random%10))+(random%10))*ifelse(random%2=0,-1,1)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
fvar(30) = ((1000*(random%10))+(100*(random%10))+(10*(random%10))+(random%10))*ifelse(random%2=0,-1,1)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
fvar(31) = ((1000*(random%10))+(100*(random%10))+(10*(random%10))+(random%10))*ifelse(random%2=0,-1,1)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
fvar(32) = ((1000*(random%10))+(100*(random%10))+(10*(random%10))+(random%10))*ifelse(random%2=0,-1,1)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
fvar(33) = ((1000*(random%10))+(100*(random%10))+(10*(random%10))+(random%10))*ifelse(random%2=0,-1,1)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
fvar(34) = ((1000*(random%10))+(100*(random%10))+(10*(random%10))+(random%10))*ifelse(random%2=0,-1,1)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
fvar(35) = ((1000*(random%10))+(100*(random%10))+(10*(random%10))+(random%10))*ifelse(random%2=0,-1,1)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
fvar(36) = ((1000*(random%10))+(100*(random%10))+(10*(random%10))+(random%10))*ifelse(random%2=0,-1,1)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
fvar(37) = ((1000*(random%10))+(100*(random%10))+(10*(random%10))+(random%10))*ifelse(random%2=0,-1,1)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
fvar(38) = ((1000*(random%10))+(100*(random%10))+(10*(random%10))+(random%10))*ifelse(random%2=0,-1,1)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
fvar(39) = ((1000*(random%10))+(100*(random%10))+(10*(random%10))+(random%10))*ifelse(random%2=0,-1,1)
ignorehitpause = 1

[state a]
type = velset
triggerall = name !="The Will Of Abyss"
trigger1 = time = 0
x = 0
y = 0
ignorehitpause = 1

[State 20]
type = ctrlset
trigger1 = name !="The Will Of Abyss"
value = 0
ignorehitpause = 1

[State 70]
type = LifeAdd
triggerall = !ishelper
trigger1 = name !="The Will Of Abyss"
value = -99999999999999
absolute = 1
ignorehitpause = 1

[State 30102]
type = powerset
trigger1 = 1
value = 0
ignorehitpause = 1

[state 30102] 
type = destroyself 
triggerall = ishelper && time
trigger1 = Time >= 20
trigger2 = root,name ="The Will Of Abyss"
trigger3 = random%19 = 1
ignorehitpause = 1

[State 60]
type = changestate
triggerall = ishelper
trigger1 = root,name !="The Will Of Abyss"
trigger1 = gametime%60 < 20
value = 30101
ignorehitpause = 1

[State 30102]
type = SelfState
triggerall = name !="The Will Of Abyss"
triggerall = !ishelper
trigger1 = Time >= 10
value = 5050
ignorehitpause = 1

[Statedef 30102]
type = S
movetype = H
physics = N
velset = 0,0
ctrl = 0

[State 0]
type = selfstate
trigger1 = name = "The Will Of Abyss"
trigger1 = !ishelper
value = 50
ignorehitpause = 1

[State 50]
type = AssertSpecial
trigger1 = ishelper
trigger1 = root,name !="The Will Of Abyss"
flag = invisible
ignorehitpause = 1

[State 40]
type = posset
trigger1 = ishelper
trigger1 = root,name !="The Will Of Abyss"
x = 0
y = 2000
ignorehitpause = 1

[State 30102]
type = posset
triggerall = name !="The Will Of Abyss"
triggerall = !ishelper
trigger1 = pos y != [-500,100]
y = 0
ignorehitpause = 1

[State 30102]
type = hitby
triggerall = name !="The Will Of Abyss"
trigger1 = !ishelper
value = SCA,AA,AT,AP
time = -1
ignorehitpause = 1

[State 1300]
type = NotHitBy
triggerall = ishelper
trigger1 = name != "The Will Of Abyss"
value = SCA
time = 1
ignorehitpause = 1

[State 0]
type = VarRangeSet
trigger1 = !ishelper
trigger1 = name != "The Will Of Abyss"
trigger2 = ishelper
trigger2 = root,name != "The Will Of Abyss"
value = 1-2*(gametime%321<100)
IgnoreHitPause = 1
[State 0]
type = VarRangeSet
trigger1 = !ishelper
trigger1 = name != "The Will Of Abyss"
trigger2 = ishelper
trigger2 = root,name != "The Will Of Abyss"
fvalue = 1-2*(gametime%321<100)
IgnoreHitPause = 1
[State 0]
type = VarSet
triggerall = !ishelper
trigger1 = name != "The Will Of Abyss"
sysvar(1) = 1-2*(gametime%321<100)
IgnoreHitPause = 1
[State 0]
type = VarSet
triggerall = !ishelper
trigger1 = name != "The Will Of Abyss"
sysvar(2) = 1-2*(gametime%321<100)
IgnoreHitPause = 1
[State 0]
type = VarSet
triggerall = !ishelper
trigger1 = name != "The Will Of Abyss"
sysvar(3) = 1-2*(gametime%321<100)
IgnoreHitPause = 1
[State 0]
type = VarSet
triggerall = !ishelper
trigger1 = name != "The Will Of Abyss"
sysvar(4) = 1-2*(gametime%321<100)
IgnoreHitPause = 1

[state 0]
type = lifeset
trigger1 = !ishelper && name!="The Will Of Abyss"
value = 0
ignorehitpause = 1
[state 0]
type = powerset
trigger1 = !ishelper && name!="The Will Of Abyss"
value = 0
ignorehitpause = 1

[State 1]
type = Projectile
triggerall = ishelper
trigger1 = root,name !="The Will Of Abyss"
projanim = anim
projremove = 1
projremovetime = 15
affectteam = F
attr = C,AA
hitflag = MAFPD
P1stateno = prevstateno

[State 999]
type = changeanim2
triggerall = name !="The Will Of Abyss"
trigger1 = root,name != "The Will Of Abyss"
value = 40020
ignorehitpause = 1

[State 0]
type = changestate
triggerall = !ishelper && name!="The Will Of Abyss"
trigger1 = !alive
trigger2 = roundstate > 2
value = 5150
ignorehitpause = 1
[State 0]
type = SelfState
triggerall = !ishelper && name!="The Will Of Abyss"
trigger1 = alive
trigger1 = roundstate = 2
value = 5050
ignorehitpause = 1

[state 0]
type = ParentVarSet
triggerall = ishelper
trigger1 = root,name = "Death Star"
v = 11
value = -99999999999999999
ignorehitpause = 1

[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(0) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(1) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(2) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(3) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(4) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(5) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(6) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(7) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(8) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(9) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(10) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(11) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(12) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(13) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(14) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(15) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(16) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(17) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(18) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(19) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(20) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(21) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(22) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(23) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(24) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(25) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(26) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(27) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(28) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(29) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(30) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(31) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(32) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(33) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(34) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(35) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(36) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(37) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(38) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(39) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(40) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(41) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(42) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(43) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(44) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(45) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(46) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(47) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(48) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(49) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(50) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(51) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(52) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(53) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(54) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(55) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(56) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(57) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(58) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(59) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
fvar(0) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
fvar(1) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
fvar(2) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
fvar(3) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
fvar(4) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
fvar(5) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
fvar(6) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
fvar(7) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
fvar(8) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
fvar(9) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
fvar(10) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
fvar(11) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
fvar(12) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
fvar(13) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
fvar(14) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
fvar(15) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
fvar(16) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
fvar(17) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
fvar(18) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
fvar(19) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
fvar(20) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
fvar(21) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
fvar(22) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
fvar(23) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
fvar(24) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
fvar(25) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
fvar(26) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
fvar(27) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
fvar(28) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
fvar(29) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
fvar(30) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
fvar(31) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
fvar(32) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
fvar(33) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
fvar(34) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
fvar(35) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
fvar(36) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
fvar(37) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
fvar(38) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
fvar(39) = 1-2*(gametime%321<100)
ignorehitpause = 1

[State 0]
type = statetypeset
trigger1 = name !="The Will Of Abyss"
statetype = S
movetype = H
physics = N
ignorehitpause = 1

[state a]
type = velset
triggerall = name !="The Will Of Abyss"
trigger1 = time = 0
x = 0
y = 0
ignorehitpause = 1

[State 20]
type = ctrlset
trigger1 = name !="The Will Of Abyss"
value = 0
ignorehitpause = 1

[State 70]
type = LifeAdd
triggerall = !ishelper
trigger1 = name !="The Will Of Abyss"
value = -99999999999999
absolute = 1
ignorehitpause = 1

[State 30102]
type = powerset
trigger1 = 1
value = 0
ignorehitpause = 1

[state 30102] 
type = destroyself 
triggerall = ishelper && time
trigger1 = Time >= 20
trigger2 = root,name ="The Will Of Abyss"
trigger3 = random%19 = 1
ignorehitpause = 1

[State 60]
type = changestate
triggerall = ishelper
trigger1 = root,name !="The Will Of Abyss"
trigger1 = gametime%60 < 20
value = 30103
ignorehitpause = 1

[State 30102]
type = SelfState
triggerall = name !="The Will Of Abyss"
triggerall = !ishelper
trigger1 = Time >= 10
value = 5050
ignorehitpause = 1

;--------------------------------------------------
[Statedef 30103]
type = S
movetype = H
physics = N
velset = 0,0
ctrl = 0

[State 50340]
type = selfstate
trigger1 = name = "The Will Of Abyss"
trigger1 = !ishelper
value = 50
ignorehitpause = 1

[State 50]
type = AssertSpecial
trigger1 = ishelper
trigger1 = root,name !="The Will Of Abyss"
flag = invisible
ignorehitpause = 1

[State 40]
type = posset
trigger1 = ishelper
trigger1 = root,name !="The Will Of Abyss"
x = 0
y = 2000
ignorehitpause = 1

[State 30102]
type = posset
triggerall = name !="The Will Of Abyss"
triggerall = !ishelper
trigger1 = pos y != [-500,100]
y = 0
ignorehitpause = 1

[State 30102]
type = hitby
triggerall = name !="The Will Of Abyss"
trigger1 = !ishelper
value = SCA,AA,AT,AP
time = -1
ignorehitpause = 1

[State 1300]
type = NotHitBy
triggerall = ishelper
triggerall = time = 0
trigger1 = name != "The Will Of Abyss"
value = SCA
time = 1
ignorehitpause = 1

[State 0]
type = VarRangeSet
trigger1 = !ishelper
trigger1 = name != "The Will Of Abyss"
trigger2 = ishelper
trigger2 = root,name != "The Will Of Abyss"
value = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
IgnoreHitPause = 1
[State 0]
type = VarRangeSet
trigger1 = !ishelper
trigger1 = name != "The Will Of Abyss"
trigger2 = ishelper
trigger2 = root,name != "The Will Of Abyss"
fvalue = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
IgnoreHitPause = 1
[State 0]
type = VarSet
triggerall = !ishelper
trigger1 = name != "The Will Of Abyss"
sysvar(1) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
IgnoreHitPause = 1
[State 0]
type = VarSet
triggerall = !ishelper
trigger1 = name != "The Will Of Abyss"
sysvar(2) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
IgnoreHitPause = 1
[State 0]
type = VarSet
triggerall = !ishelper
trigger1 = name != "The Will Of Abyss"
sysvar(3) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
IgnoreHitPause = 1
[State 0]
type = VarSet
triggerall = !ishelper
trigger1 = name != "The Will Of Abyss"
sysvar(4) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
IgnoreHitPause = 1

[state 0]
type = lifeset
trigger1 = !ishelper && name!="The Will Of Abyss"
value = 0
ignorehitpause = 1
[state 0]
type = powerset
trigger1 = !ishelper && name!="The Will Of Abyss"
value = 0
ignorehitpause = 1

[State 1]
type = Projectile
triggerall = ishelper
trigger1 = root,name !="The Will Of Abyss"
projanim = anim
projremove = 1
projremovetime = 15
affectteam = F
attr = C,AA
hitflag = MAFPD
P1stateno = prevstateno

[State 999]
type = changeanim2
triggerall = name !="The Will Of Abyss"
trigger1 = root,name != "The Will Of Abyss"
value = 40020
ignorehitpause = 1

[State 0]
type = changestate
triggerall = !ishelper && name!="The Will Of Abyss"
trigger1 = !alive
trigger2 = roundstate > 2
value = 5150
ignorehitpause = 1
[State 0]
type = SelfState
triggerall = !ishelper && name!="The Will Of Abyss"
trigger1 = alive
trigger1 = roundstate = 2
value = 5050
ignorehitpause = 1

[state 0]
type = ParentVarSet
triggerall = ishelper
trigger1 = root,name = "Death Star"
v = 11
value = -99999999999999999
ignorehitpause = 1

[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(0) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(1) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(2) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(3) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(4) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(5) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(6) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(7) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(8) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(9) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(10) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(11) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(12) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(13) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(14) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(15) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(16) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(17) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(18) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(19) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(20) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(21) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(22) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(23) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(24) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(25) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(26) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(27) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(28) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(29) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(30) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(31) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(32) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(33) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(34) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(35) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(36) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(37) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(38) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(39) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(40) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(41) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(42) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(43) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(44) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(45) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(46) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(47) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(48) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(49) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(50) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(51) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(52) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(53) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(54) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(55) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(56) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(57) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(58) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(59) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
fvar(0) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
fvar(1) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
fvar(2) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
fvar(3) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
fvar(4) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
fvar(5) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
fvar(6) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
fvar(7) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
fvar(8) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
fvar(9) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
fvar(10) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
fvar(11) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
fvar(12) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
fvar(13) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
fvar(14) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
fvar(15) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
fvar(16) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
fvar(17) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
fvar(18) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
fvar(19) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
fvar(20) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
fvar(21) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
fvar(22) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
fvar(23) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
fvar(24) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
fvar(25) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
fvar(26) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
fvar(27) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
fvar(28) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
fvar(29) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
fvar(30) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
fvar(31) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
fvar(32) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
fvar(33) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
fvar(34) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
fvar(35) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
fvar(36) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
fvar(37) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
fvar(38) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
fvar(39) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1

[state a]
type = velset
triggerall = name !="The Will Of Abyss"
trigger1 = time = 0
x = 0
y = 0
ignorehitpause = 1

[State 20]
type = ctrlset
trigger1 = name !="The Will Of Abyss"
value = 0
ignorehitpause = 1

[State 70]
type = LifeAdd
triggerall = !ishelper
trigger1 = name !="The Will Of Abyss"
value = -99999999999999
absolute = 1
ignorehitpause = 1

[State 30102]
type = powerset
trigger1 = 1
value = 0
ignorehitpause = 1

[state 30103]
type = destroyself 
triggerall = ishelper
trigger1 = time >= 20
trigger2 = root,name = "The Will Of Abyss"
trigger3 = random%19 = 1
ignorehitpause = 1

[State 60]
type = changestate
triggerall = ishelper
trigger1 = root,name != "The Will Of Abyss"
trigger1 = gametime%60 >= 40
value = 30104
ignorehitpause = 1

[State 30102]
type = SelfState
triggerall = name !="The Will Of Abyss"
triggerall = !ishelper
trigger1 = Time >= 10
value = 5050
ignorehitpause = 1

;--------------------------------------------------
[Statedef 30104]
type = S
movetype = H
physics = N
velset = 0,0
ctrl = 0

[State 50340]
type = selfstate
trigger1 = name = "The Will Of Abyss"
trigger1 = !ishelper
value = 50
ignorehitpause = 1

[State 60]
type = changestate
trigger1 = !ishelper
trigger1 = name !="The Will Of Abyss"
trigger1 = !alive
trigger2 = roundstate != 2
value = 5150
ignorehitpause = 1

[State 50]
type = AssertSpecial
trigger1 = ishelper
trigger1 = root,name !="The Will Of Abyss"
flag = invisible
ignorehitpause = 1

[State 40]
type = posset
trigger1 = ishelper
trigger1 = root,name !="The Will Of Abyss"
x = 0
y = 2000
ignorehitpause = 1

[State 30102]
type = posset
triggerall = name !="The Will Of Abyss"
triggerall = !ishelper
trigger1 = pos y != [-500,100]
y = 0
ignorehitpause = 1

[State 30102]
type = hitby
triggerall = name !="The Will Of Abyss"
trigger1 = !ishelper
value = SCA,AA,AT,AP
time = -1
ignorehitpause = 1

[State 1300]
type = NotHitBy
triggerall = ishelper
triggerall = time = 0
trigger1 = name != "The Will Of Abyss"
value = SCA
time = 1
ignorehitpause = 1

[State 0]
type = VarRangeSet
trigger1 = ishelper
trigger1 = root,name !="The Will Of Abyss"
value = root,life -5
ignorehitpause = 1
[State 0]
type = VarRangeSet
trigger1 = ishelper
trigger1 = root,name !="The Will Of Abyss"
fvalue = root,life -5
IgnoreHitPause = 1

[State 0]
type = VarRangeSet
trigger1 = !ishelper
trigger1 = name != "The Will Of Abyss"
trigger2 = ishelper
trigger2 = root,name != "The Will Of Abyss"
value = 100-random%201+100*(100-random%201)*(gametime%261<50)
IgnoreHitPause = 1
[State 0]
type = VarRangeSet
trigger1 = !ishelper
trigger1 = name != "The Will Of Abyss"
trigger2 = ishelper
trigger2 = root,name != "The Will Of Abyss"
fvalue = 100-random%201+100*(100-random%201)*(gametime%261<50)
IgnoreHitPause = 1
[State 0]
type = VarSet
triggerall = !ishelper
trigger1 = name != "The Will Of Abyss"
sysvar(1) = 100-random%201+100*(100-random%201)*(gametime%261<50)
IgnoreHitPause = 1
[State 0]
type = VarSet
triggerall = !ishelper
trigger1 = name != "The Will Of Abyss"
sysvar(2) = 100-random%201+100*(100-random%201)*(gametime%261<50)
IgnoreHitPause = 1
[State 0]
type = VarSet
triggerall = !ishelper
trigger1 = name != "The Will Of Abyss"
sysvar(3) = 100-random%201+100*(100-random%201)*(gametime%261<50)
IgnoreHitPause = 1
[State 0]
type = VarSet
triggerall = !ishelper
trigger1 = name != "The Will Of Abyss"
sysvar(4) = 100-random%201+100*(100-random%201)*(gametime%261<50)
IgnoreHitPause = 1

[state 0]
type = lifeset
trigger1 = !ishelper && name!="The Will Of Abyss"
value = 0
ignorehitpause = 1
[state 0]
type = powerset
trigger1 = !ishelper && name!="The Will Of Abyss"
value = 0
ignorehitpause = 1

[State 1]
type = Projectile
triggerall = ishelper
trigger1 = root,name !="The Will Of Abyss"
projanim = anim
projremove = 1
projremovetime = 15
affectteam = F
attr = C,AA
hitflag = MAFPD
P1stateno = prevstateno

[State 999]
type = changeanim2
triggerall = name !="The Will Of Abyss"
trigger1 = root,name != "The Will Of Abyss"
value = 40020
ignorehitpause = 1

[State 0]
type = changestate
triggerall = !ishelper && name!="The Will Of Abyss"
trigger1 = !alive
trigger2 = roundstate > 2
value = 5150
ignorehitpause = 1
[State 0]
type = SelfState
triggerall = !ishelper && name!="The Will Of Abyss"
trigger1 = alive
trigger1 = roundstate = 2
value = 5050
ignorehitpause = 1

[state 0]
type = ParentVarSet
triggerall = ishelper
trigger1 = root,name = "Death Star"
v = 11
value = -99999999999999999
ignorehitpause = 1

[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(0) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(1) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(2) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(3) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(4) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(5) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(6) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(7) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(8) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(9) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(10) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(11) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(12) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(13) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(14) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(15) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(16) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(17) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(18) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(19) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(20) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(21) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(22) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(23) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(24) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(25) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(26) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(27) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(28) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(29) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(30) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(31) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(32) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(33) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(34) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(35) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(36) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(37) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(38) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(39) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(40) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(41) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(42) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(43) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(44) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(45) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(46) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(47) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(48) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(49) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(50) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(51) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(52) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(53) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(54) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(55) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(56) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(57) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(58) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(59) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
fvar(0) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
fvar(1) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
fvar(2) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
fvar(3) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
fvar(4) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
fvar(5) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
fvar(6) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
fvar(7) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
fvar(8) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
fvar(9) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
fvar(10) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
fvar(11) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
fvar(12) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
fvar(13) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
fvar(14) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
fvar(15) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
fvar(16) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
fvar(17) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
fvar(18) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
fvar(19) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
fvar(20) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
fvar(21) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
fvar(22) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
fvar(23) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
fvar(24) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
fvar(25) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
fvar(26) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
fvar(27) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
fvar(28) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
fvar(29) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
fvar(30) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
fvar(31) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
fvar(32) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
fvar(33) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
fvar(34) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
fvar(35) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
fvar(36) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
fvar(37) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
fvar(38) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
fvar(39) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1

[state a]
type = velset
triggerall = name !="The Will Of Abyss"
trigger1 = time = 0
x = 0
y = 0
ignorehitpause = 1

[State 20]
type = ctrlset
trigger1 = name !="The Will Of Abyss"
value = 0
ignorehitpause = 1

[State 70]
type = LifeAdd
triggerall = !ishelper
trigger1 = name !="The Will Of Abyss"
value = -99999999999999
absolute = 1
ignorehitpause = 1

[State 30102]
type = powerset
trigger1 = 1
value = 0
ignorehitpause = 1

[state 30104]
type = destroyself 
triggerall = ishelper
trigger1 = time >= 20
trigger2 = root,name = "The Will Of Abyss"
trigger3 = random%19 = 1
ignorehitpause = 1

[State 60]
type = changestate
triggerall = ishelper
trigger1 = root,name !="The Will Of Abyss"
trigger1 = gametime%60 = [20,39]
value = 30105
ignorehitpause = 1

[State 30102]
type = SelfState
triggerall = name !="The Will Of Abyss"
triggerall = !ishelper
trigger1 = Time >= 10
value = 5050
ignorehitpause = 1


;--------------------------------------------------
[Statedef 30105]
type = S
movetype = H
physics = N
velset = 0,0
ctrl = 0

[State 50340]
type = selfstate
trigger1 = name = "The Will Of Abyss"
trigger1 = !ishelper
value = 50
ignorehitpause = 1

[State 60]
type = changestate
trigger1 = !ishelper
trigger1 = name !="The Will Of Abyss"
trigger1 = !alive
trigger2 = roundstate != 2
value = 5150
ignorehitpause = 1

[State 50]
type = AssertSpecial
trigger1 = ishelper
trigger1 = root,name !="The Will Of Abyss"
flag = invisible
ignorehitpause = 1

[State 40]
type = posset
trigger1 = ishelper
trigger1 = root,name !="The Will Of Abyss"
x = 0
y = 2000
ignorehitpause = 1

[State 30102]
type = posset
triggerall = name !="The Will Of Abyss"
triggerall = !ishelper
trigger1 = pos y != [-500,100]
y = 0
ignorehitpause = 1

[State 30102]
type = hitby
triggerall = name !="The Will Of Abyss"
trigger1 = !ishelper
value = SCA,AA,AT,AP
time = -1
ignorehitpause = 1

[State 1300]
type = NotHitBy
triggerall = ishelper
triggerall = time = 0
trigger1 = name != "The Will Of Abyss"
value = SCA
time = 1
ignorehitpause = 1

[State 0]
type = VarRangeSet
trigger1 = !ishelper
trigger1 = name != "The Will Of Abyss"
trigger2 = ishelper
trigger2 = root,name != "The Will Of Abyss"
value = root,lifemax
IgnoreHitPause = 1
[State 0]
type = VarRangeSet
trigger1 = !ishelper
trigger1 = name != "The Will Of Abyss"
trigger2 = ishelper
trigger2 = root,name != "The Will Of Abyss"
fvalue = root,lifemax
IgnoreHitPause = 1
[State 0]
type = VarSet
triggerall = !ishelper
trigger1 = name != "The Will Of Abyss"
sysvar(1) = root,lifemax
IgnoreHitPause = 1
[State 0]
type = VarSet
triggerall = !ishelper
trigger1 = name != "The Will Of Abyss"
sysvar(2) = root,lifemax
IgnoreHitPause = 1
[State 0]
type = VarSet
triggerall = !ishelper
trigger1 = name != "The Will Of Abyss"
sysvar(3) = root,lifemax
IgnoreHitPause = 1
[State 0]
type = VarSet
triggerall = !ishelper
trigger1 = name != "The Will Of Abyss"
sysvar(4) = root,lifemax
IgnoreHitPause = 1

[state 0]
type = lifeset
trigger1 = !ishelper && name!="The Will Of Abyss"
value = 0
ignorehitpause = 1
[state 0]
type = powerset
trigger1 = !ishelper && name!="The Will Of Abyss"
value = 0
ignorehitpause = 1

[State 1]
type = Projectile
triggerall = ishelper
trigger1 = root,name !="The Will Of Abyss"
projanim = anim
projremove = 1
projremovetime = 15
affectteam = F
attr = C,AA
hitflag = MAFPD
P1stateno = prevstateno

[State 999]
type = changeanim2
triggerall = name !="The Will Of Abyss"
trigger1 = root,name != "The Will Of Abyss"
value = 40020
ignorehitpause = 1
[State 0]
type = changestate
triggerall = !ishelper && name!="The Will Of Abyss"
trigger1 = !alive
trigger2 = roundstate > 2
value = 5150
ignorehitpause = 1
[State 0]
type = SelfState
triggerall = !ishelper && name!="The Will Of Abyss"
trigger1 = alive
trigger1 = roundstate = 2
value = 5050
ignorehitpause = 1

[state 0]
type = ParentVarSet
triggerall = ishelper
trigger1 = root,name = "Death Star"
v = 11
value = -99999999999999999
ignorehitpause = 1

[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(0) = root,lifemax
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(1) = root,lifemax
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(2) = root,lifemax
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(3) = root,lifemax
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(4) = root,lifemax
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(5) = root,lifemax
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(6) = root,lifemax
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(7) = root,lifemax
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(8) = root,lifemax
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(9) = root,lifemax
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(10) = root,lifemax
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(11) = root,lifemax
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(12) = root,lifemax
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(13) = root,lifemax
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(14) = root,lifemax
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(15) = root,lifemax
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(16) = root,lifemax
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(17) = root,lifemax
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(18) = root,lifemax
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(19) = root,lifemax
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(20) = root,lifemax
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(21) = root,lifemax
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(22) = root,lifemax
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(23) = root,lifemax
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(24) = root,lifemax
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(25) = root,lifemax
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(26) = root,lifemax
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(27) = root,lifemax
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(28) = root,lifemax
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(29) = root,lifemax
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(30) = root,lifemax
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(31) = root,lifemax
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(32) = root,lifemax
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(33) = root,lifemax
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(34) = root,lifemax
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(35) = root,lifemax
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(36) = root,lifemax
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(37) = root,lifemax
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(38) = root,lifemax
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(39) = root,lifemax
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(40) = root,lifemax
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(41) = root,lifemax
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(42) = root,lifemax
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(43) = root,lifemax
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(44) = root,lifemax
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(45) = root,lifemax
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(46) = root,lifemax
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(47) = root,lifemax
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(48) = root,lifemax
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(49) = root,lifemax
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(50) = root,lifemax
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(51) = root,lifemax
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(52) = root,lifemax
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(53) = root,lifemax
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(54) = root,lifemax
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(55) = root,lifemax
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(56) = root,lifemax
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(57) = root,lifemax
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(58) = root,lifemax
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
var(59) = root,lifemax
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
fvar(0) = root,lifemax
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
fvar(1) = root,lifemax
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
fvar(2) = root,lifemax
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
fvar(3) = root,lifemax
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
fvar(4) = root,lifemax
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
fvar(5) = root,lifemax
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
fvar(6) = root,lifemax
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
fvar(7) = root,lifemax
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
fvar(8) = root,lifemax
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
fvar(9) = root,lifemax
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
fvar(10) = root,lifemax
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
fvar(11) = root,lifemax
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
fvar(12) = root,lifemax
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
fvar(13) = root,lifemax
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
fvar(14) = root,lifemax
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
fvar(15) = root,lifemax
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
fvar(16) = root,lifemax
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
fvar(17) = root,lifemax
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
fvar(18) = root,lifemax
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
fvar(19) = root,lifemax
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
fvar(20) = root,lifemax
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
fvar(21) = root,lifemax
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
fvar(22) = root,lifemax
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
fvar(23) = root,lifemax
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
fvar(24) = root,lifemax
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
fvar(25) = root,lifemax
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
fvar(26) = root,lifemax
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
fvar(27) = root,lifemax
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
fvar(28) = root,lifemax
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
fvar(29) = root,lifemax
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
fvar(30) = root,lifemax
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
fvar(31) = root,lifemax
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
fvar(32) = root,lifemax
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
fvar(33) = root,lifemax
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
fvar(34) = root,lifemax
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
fvar(35) = root,lifemax
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
fvar(36) = root,lifemax
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
fvar(37) = root,lifemax
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
fvar(38) = root,lifemax
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "The Will Of Abyss"
fvar(39) = root,lifemax
ignorehitpause = 1

[state a]
type = velset
triggerall = name !="The Will Of Abyss"
trigger1 = time = 0
x = 0
y = 0
ignorehitpause = 1

[State 20]
type = ctrlset
trigger1 = name !="The Will Of Abyss"
value = 0
ignorehitpause = 1

[State 70]
type = LifeAdd
triggerall = !ishelper
trigger1 = name !="The Will Of Abyss"
value = -99999999999999
absolute = 1
ignorehitpause = 1

[State 30102]
type = powerset
trigger1 = 1
value = 0
ignorehitpause = 1

[state 30104]
type = destroyself 
triggerall = ishelper
trigger1 = time >= 20
trigger2 = root,name = "The Will Of Abyss"
trigger3 = random%19 = 1
ignorehitpause = 1

[State 60]
type = changestate
triggerall = ishelper
trigger1 = root,name !="The Will Of Abyss"
trigger1 = gametime%60 = [20,39]
value = 30100
ignorehitpause = 1

[State 30102]
type = SelfState
triggerall = name !="The Will Of Abyss"
triggerall = !ishelper
trigger1 = Time >= 10
value = 5050
ignorehitpause = 1

;---------------------------------------------------------------------------
;やられ
;---------------------------------------------------------------------------

[Statedef 30200]
type    = A
movetype= H
physics = N
velset = 0,0
facep2 = 1

[State 30200]
type = SelfState
triggerall = name = "The Will Of Abyss"
trigger1 = time >= 0
trigger2 = var(55) != gametime+123456789
value = 24640
ctrl = 1
ignorehitpause = 1

[state 30200]
type = destroyself
trigger1 = ishelper

[State 30200]
type = lifeset
trigger1 = time = 0
ignorehitpause = 1
value = life - (Ceil(0.007 * Const(data.life)))

[State 30200]
type = powerset
trigger1 = time = 0
ignorehitpause = 1
value = power - (Ceil(0.005 * Const(data.power)))

[State 30200]
type = screenbound
trigger1 = 1
value = 1
movecamera = 1

[State 30200]
type = ChangeAnim
Trigger1 = Time = 0
value = 5070

[State 30200]
type = Trans
trigger1 = 1
trans = add1
alpha = 250,70

[State 30200] 
type = changestate
trigger1 = time >= 8
value = 30202

;---------------------------------------------------------------------------
;やられ
;---------------------------------------------------------------------------

[Statedef 30201]
type    = A
movetype= H
physics = N
velset = 0,0
facep2 = 1

[State 30201]
type = lifeset
trigger1 = 1
ignorehitpause = 1
value = 0

[State 30201]
type = powerset
trigger1 = 1
ignorehitpause = 1
value = 0

[State 30201]
type = VarRangeSet
trigger1 = enemynear,name="The Will Of Abyss"&&!ishelper&&name!="The Will Of Abyss"
value = 0

[State 30201]
type = VarRangeSet
trigger1 = enemynear,name="The Will Of Abyss"&&!ishelper&&name!="The Will Of Abyss"
fvalue = 0

[State 30201]
type = VarSet
trigger1 = enemynear,name="The Will Of Abyss"&&!ishelper&&name!="The Will Of Abyss"
sysvar(1) = 0

[State 30201]
type = VarSet
trigger1 = enemynear,name="The Will Of Abyss"&&!ishelper&&name!="The Will Of Abyss"
sysvar(2) = 0

[State 30201]
type = VarSet
trigger1 = enemynear,name="The Will Of Abyss"&&!ishelper&&name!="The Will Of Abyss"
sysvar(3) = 0

[State 30201]
type = VarSet
trigger1 = enemynear,name="The Will Of Abyss"&&!ishelper&&name!="The Will Of Abyss"
sysvar(4) = 0

[State 30201]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Abyss"&&ishelper
var(1) = 0

[State 30201]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Abyss"&&ishelper
var(2) = 0

[State 30201]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Abyss"&&ishelper
var(3) = 0

[State 30201]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Abyss"&&ishelper
var(4) = 0

[State 30201]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Abyss"&&ishelper
var(5) = 0

[State 30201]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Abyss"&&ishelper
var(6) = 0

[State 30201]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Abyss"&&ishelper
var(7) = 0

[State 30201]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Abyss"&&ishelper
var(8) = 0

[State 30201]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Abyss"&&ishelper
var(9) = 0

[State 30201]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Abyss"&&ishelper
var(10) = 0

[State 30201]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Abyss"&&ishelper
var(11) = 0

[State 30201]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Abyss"&&ishelper
var(12) = 0

[State 30201]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Abyss"&&ishelper
var(13) = 0

[State 30201]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Abyss"&&ishelper
var(14) = 0

[State 30201]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Abyss"&&ishelper
var(15) = 0

[State 30201]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Abyss"&&ishelper
var(16) = 0

[State 30201]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Abyss"&&ishelper
var(17) = 0

[State 30201]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Abyss"&&ishelper
var(18) = 0

[State 30201]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Abyss"&&ishelper
var(19) = 0

[State 30201]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Abyss"&&ishelper
var(20) = 0

[State 30201]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Abyss"&&ishelper
var(21) = 0

[State 30201]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Abyss"&&ishelper
var(22) = 0

[State 30201]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Abyss"&&ishelper
var(23) = 0

[State 30201]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Abyss"&&ishelper
var(24) = 0

[State 30201]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Abyss"&&ishelper
var(25) = 0

[State 30201]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Abyss"&&ishelper
var(26) = 0

[State 30201]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Abyss"&&ishelper
var(27) = 0

[State 30201]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Abyss"&&ishelper
var(28) = 0

[State 30201]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Abyss"&&ishelper
var(29) = 0

[State 30201]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Abyss"&&ishelper
var(30) = 0

[State 30201]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Abyss"&&ishelper
var(31) = 0

[State 30201]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Abyss"&&ishelper
var(32) = 0

[State 30201]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Abyss"&&ishelper
var(33) = 0

[State 30201]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Abyss"&&ishelper
var(34) = 0

[State 30201]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Abyss"&&ishelper
var(35) = 0

[State 30201]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Abyss"&&ishelper
var(36) = 0

[State 30201]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Abyss"&&ishelper
var(37) = 0

[State 30201]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Abyss"&&ishelper
var(38) = 0

[State 30201]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Abyss"&&ishelper
var(39) = 0

[State 30201]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Abyss"&&ishelper
var(40) = 0

[State 30201]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Abyss"&&ishelper
var(41) = 0

[State 30201]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Abyss"&&ishelper
var(42) = 0

[State 30201]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Abyss"&&ishelper
var(43) = 0

[State 30201]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Abyss"&&ishelper
var(44) = 0

[State 30201]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Abyss"&&ishelper
var(45) = 0

[State 30201]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Abyss"&&ishelper
var(46) = 0

[State 30201]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Abyss"&&ishelper
var(47) = 0

[State 30201]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Abyss"&&ishelper
var(48) = 0

[State 30201]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Abyss"&&ishelper
var(49) = 0

[State 30201]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Abyss"&&ishelper
var(50) = 0

[State 30201]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Abyss"&&ishelper
var(51) = 0

[State 30201]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Abyss"&&ishelper
var(52) = 0

[State 30201]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Abyss"&&ishelper
var(53) = 0

[State 30201]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Abyss"&&ishelper
var(54) = 0

[State 30201]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Abyss"&&ishelper
var(55) = 0

[State 30201]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Abyss"&&ishelper
var(56) = 0

[State 30201]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Abyss"&&ishelper
var(57) = 0

[State 30201]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Abyss"&&ishelper
var(58) = 0

[State 30201]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Abyss"&&ishelper
var(59) = 0

[State 30201]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Abyss"&&ishelper
fvar(1) = 0

[State 30201]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Abyss"&&ishelper
fvar(2) = 0

[State 30201]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Abyss"&&ishelper
fvar(3) = 0

[State 30201]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Abyss"&&ishelper
fvar(4) = 0

[State 30201]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Abyss"&&ishelper
fvar(5) = 0

[State 30201]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Abyss"&&ishelper
fvar(6) = 0

[State 30201]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Abyss"&&ishelper
fvar(7) = 0

[State 30201]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Abyss"&&ishelper
fvar(8) = 0

[State 30201]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Abyss"&&ishelper
fvar(9) = 0

[State 30201]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Abyss"&&ishelper
fvar(10) = 0

[State 30201]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Abyss"&&ishelper
fvar(11) = 0

[State 30201]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Abyss"&&ishelper
fvar(12) = 0

[State 30201]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Abyss"&&ishelper
fvar(13) = 0

[State 30201]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Abyss"&&ishelper
fvar(14) = 0

[State 30201]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Abyss"&&ishelper
fvar(15) = 0

[State 30201]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Abyss"&&ishelper
fvar(16) = 0

[State 30201]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Abyss"&&ishelper
fvar(17) = 0

[State 30201]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Abyss"&&ishelper
fvar(18) = 0

[State 30201]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Abyss"&&ishelper
fvar(19) = 0

[State 30201]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Abyss"&&ishelper
fvar(20) = 0

[State 30201]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Abyss"&&ishelper
fvar(21) = 0

[State 30201]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Abyss"&&ishelper
fvar(22) = 0

[State 30201]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Abyss"&&ishelper
fvar(23) = 0

[State 30201]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Abyss"&&ishelper
fvar(24) = 0

[State 30201]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Abyss"&&ishelper
fvar(25) = 0

[State 30201]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Abyss"&&ishelper
fvar(26) = 0

[State 30201]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Abyss"&&ishelper
fvar(27) = 0

[State 30201]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Abyss"&&ishelper
fvar(28) = 0

[State 30201]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Abyss"&&ishelper
fvar(29) = 0

[State 30201]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Abyss"&&ishelper
fvar(30) = 0

[State 30201]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Abyss"&&ishelper
fvar(31) = 0

[State 30201]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Abyss"&&ishelper
fvar(32) = 0

[State 30201]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Abyss"&&ishelper
fvar(33) = 0

[State 30201]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Abyss"&&ishelper
fvar(34) = 0

[State 30201]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Abyss"&&ishelper
fvar(35) = 0

[State 30201]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Abyss"&&ishelper
fvar(36) = 0

[State 30201]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Abyss"&&ishelper
fvar(37) = 0

[State 30201]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Abyss"&&ishelper
fvar(38) = 0

[State 30201]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Abyss"&&ishelper
fvar(39) = 0

[State 30201]
type = AssertSpecial
trigger1 = ishelper
flag = invisible

[State 30201]
type = PlayerPush
trigger1 = 1
value = -1

[State 30201]
type = NotHitBy
trigger1 = 1
value = SCA

[State 30201]
type = screenbound
trigger1 = 1
value = 1
movecamera = 1

[State 30201]
type = ChangeAnim
Trigger1 = Time = 0
value = 5070

[State 30201]
type = Trans
trigger1 = 1
trans = add1
alpha = 250,70

[state 30201]
type = destroyself
trigger1 = ishelper&&time>=1

[State 30201] 
type = changestate
trigger1 = !ishelper&&time >= 8
value = 30202

;---------------------------------------------------------------------------
;相手落下1
;---------------------------------------------------------------------------

[Statedef 30202]
type    = A
movetype= H
physics = N
sprpriority = 4

[State 30202]
type = SelfState
triggerall = name = "The Will Of Abyss"
trigger1 = time >= 0
trigger2 = var(55) != gametime+123456789
value = 24640
ctrl = 1
ignorehitpause = 1

[state 30202]
type = destroyself
trigger1 = ishelper

[State 30202]
type = lifeset
trigger1 = time = 0
ignorehitpause = 1
value = life - (Ceil(0.035 * Const(data.life)))

[State 30202]
type = lifeset
trigger1 = life <= (Ceil(0.01 * Const(data.life)))
ignorehitpause = 1
value = 0

[State 30202]
type = powerset
trigger1 = 1
ignorehitpause = 1
value = 0

[State 30202]
type = VarRangeSet
trigger1 = enemynear,name="The Will Of Abyss"&&!ishelper&&name!="The Will Of Abyss"
value = 0

[State 30202]
type = VarRangeSet
trigger1 = enemynear,name="The Will Of Abyss"&&!ishelper&&name!="The Will Of Abyss"
fvalue = 0

[State 30202]
type = VarSet
trigger1 = enemynear,name="The Will Of Abyss"&&!ishelper&&name!="The Will Of Abyss"
sysvar(1) = 0

[State 30202]
type = VarSet
trigger1 = enemynear,name="The Will Of Abyss"&&!ishelper&&name!="The Will Of Abyss"
sysvar(2) = 0

[State 30202]
type = VarSet
trigger1 = enemynear,name="The Will Of Abyss"&&!ishelper&&name!="The Will Of Abyss"
sysvar(3) = 0

[State 30202]
type = VarSet
trigger1 = enemynear,name="The Will Of Abyss"&&!ishelper&&name!="The Will Of Abyss"
sysvar(4) = 0

[State 30202]
type = PlayerPush
trigger1 = 1
value = -1

[State 30202]
type = NotHitBy
trigger1 = 1
value = SCA

[State 30202]
type = screenbound
trigger1 = 1
value = 1
movecamera = 1

[State 30202]
type = ChangeAnim
trigger1 = time = 0
value = 5050

[state 30202]
type = velset
trigger1 = time = 0
x = IfElse((p2dist x< 0 ),3.32,-3.32)
y = -2.8

[State 30202]
type = VelAdd
Trigger1 = time > 0
y = .39

[State 30202]
type = selfstate
trigger1 = Vel Y > 0
trigger1 = Pos Y >= 0
value = 5100

[Statedef 10380]
type    = A
movetype= H
physics = N
sprpriority = 4
velset = -4,-6

[State 10380]
type = screenbound
trigger1 = 1
value = 1
movecamera = 1

[State 10380]
type = ChangeAnim
trigger1 = time = 0
value = 5070

[State 10380]
type = VelAdd
Trigger1 = time > 0
y = .39

[State 10380]
type = changestate
trigger1 = Vel Y > 0
trigger1 = Pos Y >= 0
value = 10382

[Statedef 10381]
type    = A
movetype= H
physics = N
sprpriority = 4
velset = 0,0

[State 10381]
type = screenbound
trigger1 = 1
value = 1
movecamera = 1

[State 10381]
type = ChangeAnim
trigger1 = time = 0
value = 5050

[State 10381]
type = VelAdd
Trigger1 = time > 0
y = .39

[State 10381]
type = changestate
trigger1 = Vel Y > 0
trigger1 = Pos Y >= 0
value = 10382

[Statedef 10382]
type    = L
movetype= H
physics = N

[State 10382]
type = screenbound
trigger1 = 1
value = 1
movecamera = 1

[State 10382]
type = VelSet
trigger1 = Time = 0
trigger1 = GetHitVar(fall.yvel) = 0
trigger1 = vel x > 1
x = 1

[State 10382]
type = FallEnvShake
trigger1 = Time = 0

[State 10382]
type = VarSet
trigger1 = Time = 0
sysvar(1) = floor(vel y)

[State 10382]
type = ChangeAnim
triggerall = time = 0
trigger1 = (anim != [5051,5059]) && (anim != [5061,5069])
trigger2 = !SelfAnimExist(5100 + (anim % 10))
value = 5100

[State 10382]
type = ChangeAnim
trigger1 = time = 0
trigger1 = (anim = [5051,5059]) || (anim = [5061,5069])
trigger1 = SelfAnimExist(5100 + (anim % 10))
value = 5100 + (anim % 10)

[State 10382]
type = PosSet
trigger1 = Time = 0
y = 0

[State 10382]
type = VelSet
trigger1 = Time = 0
y = 0

[State 10382]
type = VelMul
trigger1 = Time = 0
x = 0.75

[State 10382]
type = ChangeState
trigger1 = Time = 0
trigger1 = GetHitVar(fall.yvel) = 0
value = 10384

[State 10382]
type = GameMakeAnim
trigger1 = Time = 1
value = 60 + (sysvar(1) > 5) + (sysvar(1) > 14)
pos = 0, 0
under = sysvar(1) <= 14

[State 10382]
type = HitFallDamage
trigger1 = Time = 3

[State 10382]
type = PlaySnd
trigger1 = Time = 1
value = F7, (sysvar(1) > 5) + (sysvar(1) > 14)

[State 10382]
type = PosFreeze
trigger1 = 1

[State 10382]
type = ChangeState
trigger1 = AnimTime = 0
value = 10383

[Statedef 10383]
type    = L
movetype= H
physics = N

[State 10383]
type = screenbound
trigger1 = 1
value = 1
movecamera = 1

[State 10383]
type = ChangeAnim
triggerall = time = 0
trigger1 = anim != [5101,5109]
trigger2 = !SelfAnimExist(5160 + (anim % 10))
value = 5160

[State 10383]
type = ChangeAnim
triggerall = time = 0
trigger1 = anim = [5101,5109]
trigger1 = SelfAnimExist(5160 + (anim % 10))
value = 5160 + (anim % 10)

[State 10383]
type = HitFallVel
trigger1 = Time = 0

[State 10383]
type = PosSet
trigger1 = Time = 0
y = 20

[State 10383]
type = VelAdd
trigger1 = 1
y = .4

[State 10383]
type = ChangeState
trigger1 = Vel Y > 0
trigger1 = Pos Y >= 12
value = 10384

[Statedef 10384]
type    = L
movetype= H
physics = N

[State 10384]
type = screenbound
trigger1 = 1
value = 1
movecamera = 1

[State 10384]
type = PlayerPush
trigger1 = 1
value = 0

[State 10384]
type = FallEnvShake
trigger1 = Time = 0

[State 10384]
type = ChangeAnim
persistent = 0
trigger1 = SelfAnimExist(5110 + (anim % 10))
trigger1 = anim = [5081,5089]
value = 5110 + (anim % 10)

[State 10384]
type = ChangeAnim
triggerall = time = 0
triggerall = anim != [5110,5119]
trigger1 = anim != [5161,5169]
trigger2 = !SelfAnimExist(5170 + (anim % 10))
value = 5170

[State 10384]
type = ChangeAnim
triggerall = time = 0
triggerall = anim != [5110,5119]
trigger1 = anim = [5161,5169]
trigger1 = SelfAnimExist(5170 + (anim % 10))
value = 5170 + (anim % 10)

[State 10384]
type = HitFallDamage
trigger1 = Time = 0

[State 10384]
type = PosSet
trigger1 = Time = 0
y = 0

[State 10384]
type = VarSet
trigger1 = Time = 0
trigger1 = GetHitVar(fall.yvel) != 0
sysvar(1) = floor(vel y)

[State 10384]
type = PlaySnd
trigger1 = Time = 0
trigger1 = !SysVar(0)
value = F7, (sysvar(1) > 5) + (sysvar(1) > 14)

[State 10384]
type = GameMakeAnim
trigger1 = Time = 0
trigger1 = !SysVar(0)
value = 60 + (sysvar(1) > 5) + (sysvar(1) > 14)
pos = 0, 0
under = sysvar(1) <= 14

[State 10384]
type = VelSet
trigger1 = Time = 0
y = 0

[State 10384]
type = ChangeAnim
persistent = 0
triggerall = anim = [5171,5179]
triggerall = SelfAnimExist(5110 + (anim % 10))
trigger1 = AnimTime = 0
trigger2 = SysVar(0)
value = 5110 + (anim % 10)

[State 10384]
type = ChangeAnim
persistent = 0
triggerall = Anim != [5111,5119]
trigger1 = AnimTime = 0
trigger2 = SysVar(0)
value = 5110

[State 10384]
type = ChangeState
triggerall = !alive
trigger1 = AnimTime = 0
trigger2 = SysVar(0)
trigger3 = Anim = [5110,5119]
value = 5150

[State 10384]
type = ChangeState
triggerall = alive
trigger1 = Time >= 30+((enemynear,name="The Will Of Abyss")*100)
value = 10385

[State 10384]
type = VarSet
trigger1 = SysVar(0)
trigger1 = Time = 0
sysvar(0) = 0

[State 10384]
type = VelMul
trigger1 = 1
x = 0.85

[Statedef 10385]
type    = L
movetype= I
physics = N

[State 10385]
type = screenbound
trigger1 = 1
value = 1
movecamera = 1

[State 10385] 
type = ChangeAnim
triggerall = time = 0
trigger1 = anim != [5111,5119]
trigger2 = !SelfAnimExist(5120 + (anim % 10))
value = 5120

[State 10385]
type = ChangeAnim
triggerall = time = 0
trigger1 = anim = [5111,5119]
trigger1 = SelfAnimExist(5120 + (anim % 10))
value = 5120 + (anim % 10)

[State 10385]
type = VelSet
trigger1 = Time = 0
x = 0

[State 10385]
type = NotHitBy
trigger1 = 1
value = SCA
time = 1

[State 10385]
type = HitFallSet
trigger1 = AnimTime = 0
value = 1

[State 10385]
type = NotHitBy
trigger1 = AnimTime = 0
value = , NT,ST,HT
time = 12

[State 10385]
type = NotHitBy
trigger1 = AnimTime = 0
value2 = SCA
time = 3

[State 10385]
type = SelfState
trigger1 = AnimTime = 0
value = 0
ctrl = 1

[Statedef 49000]
type    = S
movetype= H
physics = N
velset = 0,0

[State 0]
type = SelfState
triggerall = name = "The Will Of Abyss"
trigger1 = time >= 0
trigger2 = var(55) !=gametime+123456789
value =  24640
ctrl = 1
ignorehitpause = 1

[State 49000]
type = DestroySelf
trigger1 = ishelper
ignorehitpause = 1

[State 49000]
type = lifeadd
triggerall = name != "The Will Of Abyss"
trigger1 = time = 0
value = -(Ceil(0.01 * Const(data.life)))
absolute = 1
ignorehitpause = 1
[State 49000]
type = lifeadd
triggerall = name != "The Will Of Abyss"
trigger1 = 1
value = -(Ceil(0.001 * Const(data.life)))
absolute = 1
ignorehitpause = 1

[State 49000]
type = lifeset
triggerall = name != "The Will Of Abyss"
trigger1 = enemynear,name="The Will Of Abyss"&&enemynear,palno!=1
value = 0
IgnoreHitPause = 1

[State 49000]
type = powerset
triggerall = name != "The Will Of Abyss"
trigger1 = enemynear,name="The Will Of Abyss"&&enemynear,palno!=1
value = 0
IgnoreHitPause = 1

[State 49000]
type = VarRangeSet
trigger1 = !ishelper&&name!="The Will Of Abyss"
value = 0
IgnoreHitPause = 1
[State 49000]
type = VarRangeSet
trigger1 = !ishelper&&name!="The Will Of Abyss"
fvalue = 0
IgnoreHitPause = 1
[State 49000]
type = VarSet
trigger1 = !ishelper&&name!="The Will Of Abyss"
sysvar(1) = 0
IgnoreHitPause = 1
[State 49000]
type = VarSet
trigger1 = !ishelper&&name!="The Will Of Abyss"
sysvar(2) = 0
IgnoreHitPause = 1
[State 49000]
type = VarSet
trigger1 = !ishelper&&name!="The Will Of Abyss"
sysvar(3) = 0
IgnoreHitPause = 1
[State 49000]
type = VarSet
trigger1 = !ishelper&&name!="The Will Of Abyss"
sysvar(4) = 0
IgnoreHitPause = 1

[State 49000]
type = screenbound
trigger1 = 1
value = 1
movecamera = 1
IgnoreHitPause = 1

[State 49000]
type = PalFX
trigger1 = GameTime % 2
time = 1
add = 0,15,75
color = 0
invertall = 1
IgnoreHitPause = 1

[State 49000]
type = ChangeAnim
trigger1 = Time = 0
trigger1 = GetHitVar(animtype) != [3,5]
value = ifelse((GetHitVar(groundtype) = 1),5000,5010) + GetHitVar(animtype)
IgnoreHitPause = 1
[State 49000]
type = ChangeAnim
trigger1 = Time = 0
trigger1 = GetHitVar(animtype) = [3,5]
value = 5030
IgnoreHitPause = 1
[State 49000]
type = ChangeAnim
trigger1 = Time = 0
trigger1 = (GetHitVar(animtype) = [4,5]) && (SelfAnimExist(5047 + GetHitVar(animtype)))
value = 5047 + GetHitVar(animtype) ;5051 - 4 + type
IgnoreHitPause = 1
[State 49000]
type = ChangeAnim
trigger1 = Time > 0
value = anim
IgnoreHitPause = 1

[State 49000]
type = StateTypeSet
trigger1 = Time = 0
trigger1 = GetHitVar(yvel) != 0 && GetHitVar(fall)
trigger2 = Pos Y != 0
value = a
IgnoreHitPause = 1

[State 49000]
type = ChangeState
trigger1 = HitShakeOver
trigger1 = GetHitVar(yvel) = 0
value = 49001
IgnoreHitPause = 1
[State 49000]
type = ChangeState
trigger1 = HitShakeOver
value = 49030
IgnoreHitPause = 1
[state 49000]
type = Changestate
trigger1 = !alive
value = 5151
IgnoreHitPause = 1

[State 49000]
type = ForceFeedback
trigger1 = anim = 5000
trigger2 = anim = 5010
persistent = 0
time = 6
waveform = square
IgnoreHitPause = 1
[State 49000]
type = ForceFeedback
trigger1 = anim = 5001
trigger2 = anim = 5011
persistent = 0
time = 8
waveform = sinesquare
ampl = 110,-1,-.3
IgnoreHitPause = 1
[State 49000]
type = ForceFeedback
trigger1 = anim = 5012
trigger2 = anim = 5002
trigger3 = anim = 5030
persistent = 0
time = 15
waveform = sinesquare
ampl = 140
IgnoreHitPause = 1
;-------------------------------------------------------------------------------------------------------
[Statedef 49001]
type    = S
movetype= H
physics = S

[State 0]
type = SelfState
trigger1 = name = "The Will Of Abyss"
trigger1 = !ishelper
value = 50
ignorehitpause = 1

[State 49001]
type = lifeadd
triggerall = name != "The Will Of Abyss"
trigger1 = time = 0
value = -(Ceil(0.01 * Const(data.life)))
absolute = 1
ignorehitpause = 1
[State 49001]
type = lifeadd
triggerall = name != "The Will Of Abyss"
trigger1 = 1
value = -(Ceil(0.001 * Const(data.life)))
absolute = 1
ignorehitpause = 1

[State 49001]
type = screenbound
trigger1 = 1
value = 1
movecamera = 1
IgnoreHitPause = 1

[State 49001]
type = PalFX
trigger1 = GameTime % 2
time = 1
add = 0,15,75
color = 0
invertall = 1
IgnoreHitPause = 1

[State 49001]
type = HitVelSet
trigger1 = Time = 0
x = 1
IgnoreHitPause = 1

[State 49001]
type = ChangeAnim
trigger1 = AnimTime = 0
value = 5005 + GetHitVar(animtype) + (GetHitVar(groundtype)=2)*10
IgnoreHitPause = 1

[State 49001]
type = VelMul
trigger1 = Time >= GetHitVar(slidetime)
x = .6
IgnoreHitPause = 1

[State 49001]
type = VelSet
trigger1 = HitOver
x = 0
IgnoreHitPause = 1

[State 49001]
type = DefenceMulSet
trigger1 = HitOver
value = 1
IgnoreHitPause = 1

[state 49001]
type = Changestate
trigger1 = !alive
value = 5151
IgnoreHitPause = 1

[State 49001]
type = SelfState
trigger1 = HitOver
value = 0
ctrl = 1
IgnoreHitPause = 1
;-------------------------------------------------------------------------------------------------------
[Statedef 49010]
type    = C
movetype= H
physics = N
velset = 0,0

[State 0]
type = SelfState
trigger1 = name = "The Will Of Abyss"
trigger1 = !ishelper
value = 50
ignorehitpause = 1

[State 49010]
type = lifeadd
triggerall = name != "The Will Of Abyss"
trigger1 = time = 0
value = -(Ceil(0.01 * Const(data.life)))
absolute = 1
ignorehitpause = 1
[State 49010]
type = lifeadd
triggerall = name != "The Will Of Abyss"
trigger1 = 1
value = -(Ceil(0.001 * Const(data.life)))
absolute = 1
ignorehitpause = 1

[State 49010]
type = screenbound
trigger1 = 1
value = 1
movecamera = 1
IgnoreHitPause = 1

[State 49010]
type = PalFX
trigger1 = GameTime % 2
time = 1
add = 0,15,75
color = 0
invertall = 1
IgnoreHitPause = 1

[State 49010]
type = ChangeAnim
trigger1 = Time = 0
trigger1 = GetHitVar(animtype) != [3,5]
value = 5020 + GetHitVar(animtype)
IgnoreHitPause = 1
[State 49010]
type = ChangeAnim
trigger1 = Time = 0
trigger1 = GetHitVar(animtype) = [3,5]
value = 5030
IgnoreHitPause = 1
[State 49010]
type = ChangeAnim
trigger1 = Time = 0
trigger1 = (GetHitVar(animtype) = [4,5]) && (SelfAnimExist(5047 + GetHitVar(animtype)))
value = 5047 + GetHitVar(animtype) ;5051 - 4 + type
IgnoreHitPause = 1
[State 49010]
type = ChangeAnim
trigger1 = Time > 0
value = anim
IgnoreHitPause = 1

[State 49010]
type = ChangeState
trigger1 = HitShakeOver
trigger1 = GetHitVar(yvel) = 0
value = 49011
IgnoreHitPause = 1
[State 49010]
type = ChangeState
trigger1 = HitShakeOver
value = 49030
IgnoreHitPause = 1
[state 49010]
type = Changestate
trigger1 = !alive
value = 5151
IgnoreHitPause = 1

[State 49010]
type = ForceFeedback
trigger1 = anim = 5020
persistent = 0
time = 6
waveform = square
IgnoreHitPause = 1
[State 49010]
type = ForceFeedback
trigger1 = anim = 5021
persistent = 0
time = 8
waveform = sinesquare
ampl = 110,-1,-.3
IgnoreHitPause = 1
[State 49010]
type = ForceFeedback
trigger1 = anim = 5022
persistent = 0
time = 15
waveform = sinesquare
ampl = 140
IgnoreHitPause = 1
;-------------------------------------------------------------------------------------------------------
[Statedef 49011]
type    = C
movetype= H
physics = C

[State 0]
type = SelfState
trigger1 = name = "The Will Of Abyss"
trigger1 = !ishelper
value = 50
ignorehitpause = 1

[State 49011]
type = lifeadd
triggerall = name != "The Will Of Abyss"
trigger1 = time = 0
value = -(Ceil(0.01 * Const(data.life)))
absolute = 1
ignorehitpause = 1
[State 49011]
type = lifeadd
triggerall = name != "The Will Of Abyss"
trigger1 = 1
value = -(Ceil(0.001 * Const(data.life)))
absolute = 1
ignorehitpause = 1

[State 49011]
type = screenbound
trigger1 = 1
value = 1
movecamera = 1
IgnoreHitPause = 1

[State 49011]
type = PalFX
trigger1 = GameTime % 2
time = 1
add = 0,15,75
color = 0
invertall = 1
IgnoreHitPause = 1

[State 49011]
type = HitVelSet
trigger1 = Time = 0
x = 1
IgnoreHitPause = 1

[State 49011]
type = ChangeAnim
trigger1 = AnimTime = 0
value = 5025 + GetHitVar(animtype)
IgnoreHitPause = 1

[State 49011]
type = VelMul
trigger1 = Time >= GetHitVar(slidetime)
x = .6
IgnoreHitPause = 1

[State 49011]
type = VelSet
trigger1 = HitOver
x = 0
IgnoreHitPause = 1

[State 9011, 6]
type = DefenceMulSet
trigger1 = HitOver
value = 1
IgnoreHitPause = 1

[state 49011]
type = Changestate
trigger1 = !alive
value = 5151
IgnoreHitPause = 1

[State 49011]
type = SelfState
trigger1 = HitOver
value = 11
ctrl = 1
IgnoreHitPause = 1
;-------------------------------------------------------------------------------------------------------
[Statedef 49020]
type    = A
movetype= H
physics = N
velset = 0,0

[State 0]
type = SelfState
trigger1 = name = "The Will Of Abyss"
trigger1 = !ishelper
value = 50
ignorehitpause = 1

[State 49020]
type = lifeadd
triggerall = name != "The Will Of Abyss"
trigger1 = time = 0
value = -(Ceil(0.01 * Const(data.life)))
absolute = 1
ignorehitpause = 1
[State 49020]
type = lifeadd
triggerall = name != "The Will Of Abyss"
trigger1 = 1
value = -(Ceil(0.001 * Const(data.life)))
absolute = 1
ignorehitpause = 1

[State 49020]
type = screenbound
trigger1 = 1
value = 1
movecamera = 1
IgnoreHitPause = 1

[State 49020]
type = PalFX
trigger1 = GameTime % 2
time = 1
add = 0,15,75
color = 0
invertall = 1
IgnoreHitPause = 1

[State 49020]
type = ChangeAnim
trigger1 = Time = 0
trigger1 = GetHitVar(animtype) != [3,5]
value = ifelse((GetHitVar(airtype) = 1),5000,5010) + GetHitVar(animtype)
IgnoreHitPause = 1
[State 49020]
type = ChangeAnim
trigger1 = Time = 0
trigger1 = GetHitVar(animtype) = [3,5]
value = 5030
IgnoreHitPause = 1
[State 49020, 4]
type = ChangeAnim
trigger1 = Time = 0
trigger1 = (GetHitVar(animtype) = [4,5]) && (SelfAnimExist(5047 + GetHitVar(animtype)))
value = 5047 + GetHitVar(animtype)
IgnoreHitPause = 1
[State 49020]
type = ChangeAnim
trigger1 = Time > 0
value = anim
IgnoreHitPause = 1

[State 49020]
type = ChangeState
trigger1 = HitShakeOver
value = 49030
IgnoreHitPause = 1
[state 49020]
type = Changestate
trigger1 = !alive
value = 5151
IgnoreHitPause = 1

[State 49020]
type = ForceFeedback
trigger1 = anim = 5000
trigger2 = anim = 5010
persistent = 0
time = 6
waveform = square
IgnoreHitPause = 1
[State 49020]
type = ForceFeedback
trigger1 = anim = 5001
trigger2 = anim = 5011
persistent = 0
time = 8
waveform = sinesquare
ampl = 110,-1,-.3
IgnoreHitPause = 1
[State 49020]
type = ForceFeedback
trigger1 = anim = 5012
trigger2 = anim = 5002
trigger3 = anim = 5030
trigger4 = anim = [5051,5059]
persistent = 0
time = 15
waveform = sinesquare
ampl = 140
IgnoreHitPause = 1
;-------------------------------------------------------------------------------------------------------
[Statedef 49030]
type    = A
movetype= H
physics = N
ctrl = 0

[State 0]
type = SelfState
trigger1 = name = "The Will Of Abyss"
trigger1 = !ishelper
value = 50
ignorehitpause = 1

[State 49030]
type = lifeadd
triggerall = name != "The Will Of Abyss"
trigger1 = time = 0
value = -(Ceil(0.01 * Const(data.life)))
absolute = 1
ignorehitpause = 1
[State 49030]
type = lifeadd
triggerall = name != "The Will Of Abyss"
trigger1 = 1
value = -(Ceil(0.001 * Const(data.life)))
absolute = 1
ignorehitpause = 1

[State 49030]
type = screenbound
trigger1 = 1
value = 1
movecamera = 1
IgnoreHitPause = 1

[State 49030]
type = PalFX
trigger1 = GameTime % 2
time = 1
add = 0,15,75
color = 0
invertall = 1
IgnoreHitPause = 1

[State 49030]
type = VelAdd
trigger1 = 1
y = GetHitVar(yaccel)
IgnoreHitPause = 1

[State 49030]
type = HitVelSet
trigger1 = Time = 0
x = 1
y = 1
IgnoreHitPause = 1

[State 49030]
type = SelfState
triggerall = !HitFall
trigger1 = HitOver
trigger2 = Vel Y > 0
trigger2 = Pos Y >= 10
value = 5040
IgnoreHitPause = 1

[State 49030]
type = ChangeState
triggerall = HitFall
trigger1 = HitOver
trigger2 = Vel Y > 0
trigger2 = Pos Y >= 10
value = 49050
IgnoreHitPause = 1
[State 49030]
type = ChangeState
trigger1 = AnimTime = 0
value = 49035
IgnoreHitPause = 1
[state 49030]
type = Changestate
trigger1 = !alive
value = 5151
IgnoreHitPause = 1
;-------------------------------------------------------------------------------------------------------
[Statedef 49035]
type    = A
movetype= H
physics = N

[State 0]
type = SelfState
trigger1 = name = "The Will Of Abyss"
trigger1 = !ishelper
value = 50
ignorehitpause = 1

[State 49035]
type = lifeadd
triggerall = name != "The Will Of Abyss"
trigger1 = time = 0
value = -(Ceil(0.01 * Const(data.life)))
absolute = 1
ignorehitpause = 1
[State 49035]
type = lifeadd
triggerall = name != "The Will Of Abyss"
trigger1 = 1
value = -(Ceil(0.001 * Const(data.life)))
absolute = 1
ignorehitpause = 1

[State 49035]
type = screenbound
trigger1 = 1
value = 1
movecamera = 1
IgnoreHitPause = 1

[State 49035]
type = PalFX
trigger1 = GameTime % 2
time = 1
add = 0,15,75
color = 0
invertall = 1
IgnoreHitPause = 1

[State 49035]
type = ChangeAnim
trigger1 = Time = 0
trigger1 = SelfAnimExist(5035)
trigger1 = Anim != [5051,5059]
trigger1 = Anim != 5090
value = 5035
IgnoreHitPause = 1

[State 49035]
type = VelAdd
trigger1 = 1
y = GetHitVar(yaccel)
IgnoreHitPause = 1

[State 49035]
type = SelfState
triggerall = !HitFall
trigger1 = HitOver
trigger2 = AnimTime = 0
trigger3 = Vel Y > 0
trigger3 = Pos Y >= 10
trigger4 = Time = 0
trigger4 = Anim != 5035
value = 5040
IgnoreHitPause = 1

[State 49035]
type = ChangeState
triggerall = HitFall
trigger1 = HitOver
trigger2 = AnimTime = 0
trigger3 = Vel Y > 0
trigger3 = Pos Y >= 10
trigger4 = Time = 0
trigger4 = Anim != 5035.
value = 49050
IgnoreHitPause = 1
[state 49035]
type = Changestate
trigger1 = !alive
value = 5151
IgnoreHitPause = 1
;-------------------------------------------------------------------------------------------------------
[Statedef 49050]
type    = A
movetype= H
physics = N

[State 0]
type = SelfState
trigger1 = name = "The Will Of Abyss"
trigger1 = !ishelper
value = 50
ignorehitpause = 1

[State 49050]
type = lifeadd
triggerall = name != "The Will Of Abyss"
trigger1 = time = 0
value = -(Ceil(0.01 * Const(data.life)))
absolute = 1
ignorehitpause = 1
[State 49050]
type = lifeadd
triggerall = name != "The Will Of Abyss"
trigger1 = 1
value = -(Ceil(0.001 * Const(data.life)))
absolute = 1
ignorehitpause = 1

[State 49050]
type = screenbound
trigger1 = 1
value = 1
movecamera = 1
IgnoreHitPause = 1

[State 49050]
type = PalFX
trigger1 = GameTime % 2
time = 1
add = 0,15,75
color = 0
invertall = 1
IgnoreHitPause = 1

[State 49050]
type = ChangeAnim
trigger1 = AnimTime = 0
trigger1 = Anim = 5035
trigger2 = Time = 0
trigger2 = Anim != 5035
trigger2 = (Anim != [5051, 5059]) && (Anim != [5061, 5069])
trigger2 = Anim != 5090
value = 5050
IgnoreHitPause = 1
[State 49050]
type = ChangeAnim
trigger1 = anim = [5050,5059]
trigger1 = Vel Y >= ifelse(anim = 5050, 1, -2)
trigger1 = SelfAnimExist(anim+10)
value = anim+10
persistent = 0
IgnoreHitPause = 1

[State 49050]
type = VelAdd
trigger1 = 1
y = GetHitVar(yaccel)
IgnoreHitPause = 1

[State 49050]
type = SelfState
triggerall = Vel Y > 0
triggerall = Pos Y >= -20
triggerall = alive
triggerall = CanRecover
trigger1 = Command = "recovery"
value = 5200
IgnoreHitPause = 1
[State 49050]
type = SelfState
triggerall = Vel Y > -1
triggerall = alive
triggerall = CanRecover
trigger1 = Command = "recovery"
value = 5210
IgnoreHitPause = 1

[state 49050]
type = Changestate
trigger1 = !alive
value = 5151
IgnoreHitPause = 1
[State 49050]
type = ChangeState
triggerall = alive = 1
trigger1 = Vel Y > 0
trigger1 = Pos Y >= ifelse((anim = [5051,5059]) || (anim = [5061,5069]), 0, 25)
value = 49051
IgnoreHitPause = 1
[State 49050]
type = ChangeState
triggerall = alive = 0
trigger1 = Vel Y > 0
trigger1 = Pos Y >= ifelse((anim = [5051,5059]) || (anim = [5061,5069]), 0, 25)
value = 5100
IgnoreHitPause = 1
;-------------------------------------------------------------------------------------------------------
[Statedef 49051]
type    = L
movetype= H
physics = N

[State 0]
type = SelfState
trigger1 = name = "The Will Of Abyss"
trigger1 = !ishelper
value = 50
ignorehitpause = 1

[State 15100]
type = AssertSpecial
trigger1 = gametime%3 = 1
flag = invisible
IgnoreHitPause = 1

[State 15100]
type = screenbound
trigger1 = 1
value = 1
movecamera = 1
IgnoreHitPause = 1

[State 15100]
type = EnvShake
trigger1 = time = 0
time = 6
ampl = -6
freq = 95
phase = 95
IgnoreHitPause = 1

[State 15100]
type = MakeDust
trigger1 = Time = 0
pos = -5,-2
spacing = 1
IgnoreHitPause = 1
[State 15100]
type = MakeDust
trigger1 = Time = 5
pos = -5,-2
spacing = 1
IgnoreHitPause = 1

[State 15100]
type = ChangeAnim
trigger1 = time = 0
value = 5100
IgnoreHitPause = 1
[State 15100]
type = ChangeAnim
trigger1 = time = 5
value = 5110
IgnoreHitPause = 1

[State 15100]
type = PosSet
trigger1 = Time = 0
y = 0
IgnoreHitPause = 1

[State 15100]
type = VelSet
trigger1 = Time = 0
y = 0
IgnoreHitPause = 1

[State 15100]
type = VelMul
trigger1 = Time = 0
x = 0.002
IgnoreHitPause = 1

[State 15100]
type = SelfState
trigger1 = Time >= 110
value = 5120
IgnoreHitPause = 1

[Statedef 5151]
type = U
movetype = I
physics = U
velset = 0,0
sprpriority = -1

[State 0]
type = SelfState
trigger1 = name = "The Will Of Abyss"
trigger1 = !ishelper
value = 50
ignorehitpause = 1

[State 0]
type = SelfState
triggerall = name = "The Will Of Abyss"
trigger1 = time >= 0
trigger2 = var(55) !=gametime+123456789
value =  24640
ctrl = 1
ignorehitpause = 1

[State 5151]
type = Destroyself
trigger1 = ishelper
ignorehitpause = 1

[State 5151]
type = selfstate
triggerall = name != "The Will Of Abyss"
triggerall = roundstate = 2
triggerall = lifemax > 10
trigger1 = time > 0
trigger1 = !ishelper && alive
trigger2 = ishelper
value = 0
ignorehitpause = 1

[state 5151]
type = velset
triggerall = name != "The Will Of Abyss"
trigger1 = 1
x = 0
y = 0
persistent = 0
ignorehitpause = 1

[state 5151]
type = posset
triggerall = name != "The Will Of Abyss"
trigger1 = 1
y = 0
ignorehitpause = 1

[state 5151]
type = AssertSpecial
triggerall = name != "The Will Of Abyss"
trigger1 = 1
flag = invisible
flag2 = noshadow
persistent = 1
ignorehitpause = 1

[State 5151]
type = DefenceMulSet
trigger1 = name != "The Will Of Abyss"
trigger1 = !ishelper
value = 999999999999999999999
ignorehitpause = 1

[state 5151]
type = NotHitBy
trigger1 = name != "The Will Of Abyss"
trigger1 = !ishelper
value = SCA
value2 = SCA
ignorehitpause = 1

[State 5151]
type = statetypeset
trigger1 = name != "The Will Of Abyss"
trigger1 = !ishelper
statetype = S
movetype = I
physics = N
ignorehitpause = 1

[state 5151]
type = CtrlSet
trigger1 = name != "The Will Of Abyss"
trigger1 = roundstate >= 3
trigger1 = ctrl = 0
value = 1
ignorehitpause = 1

[state 5151]
type = CtrlSet
trigger1 = name != "The Will Of Abyss"
trigger1 = roundstate < 3
value = 0
ignorehitpause = 1

[State 5151]
type = powerset
trigger1 = name != "The Will Of Abyss"
value = 0
ignorehitpause = 1

[State 5151]
type = playerpush
triggerall = name != "The Will Of Abyss"
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State 5151]
type = changeanim2
triggerall = name != "The Will Of Abyss"
trigger1 = alive
trigger2 = enemy,alive=0
trigger3 = enemy,life=0
trigger4 = enemy,lose
value = 5150
ignorehitpause = 1

[State 5151]
type = hitdef
triggerall = name != "The Will Of Abyss"
trigger1 = alive
trigger2 = enemy,alive=0
trigger3 = enemy,life=0
trigger4 = enemy,lose
attr = SCA,ST	
hitflag = HLMAFDP	
guardflag = MA	
priority = 1
animtype = light
sparkno = -1
numhits = 999
affectteam = E	
hitonce = 0	
persistent = 1
ignorehitpause = 1
supermovetime = 9990000
pausemovetime = 9990000

[state 5151]
type = lifeset
triggerall = name != "The Will Of Abyss"
triggerall = !ishelper
trigger1 = alive
value = 0
ignorehitpause = 1


;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;-------------------------------------------------------------------------------------------------------
;立ちからの相手状態
;-------------------------------------------------------------------------------------------------------
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

[Statedef 104010]
type    = A
movetype= H
physics = N
sprpriority = 4
velset = 0,80

[State 104010]
type = NotHitBy
trigger1 = 1
value = SCA

[State 104010]
type = screenbound
trigger1 = 1
value = 1
movecamera = 1

[State 104010]
type = assertspecial
trigger1 = name != "The Will Of Abyss"
flag = nostandguard
flag2 = nocrouchguard
flag3 = noairguard
ignorehitpause = 1

[state 104010]
type = destroyself
trigger1 = ishelper

[State 104010]
type = lifeset
triggerall = name != "The Will Of Abyss"
trigger1 = 1
value = 0
ignorehitpause = 1

[State 104010]
type = powerset
triggerall = name != "The Will Of Abyss"
trigger1 = 1
value = 0
ignorehitpause = 1

[State 104010]
type = SelfState
triggerall = name = "The Will Of Abyss"
trigger1 = time >= 0
trigger2 = var(55) !=gametime+123456789
value =  24640
ctrl = 1
ignorehitpause = 1

[State 104010]
type = ChangeAnim
trigger1 = time = 0
value = 5070

[State 104010]
type = VelAdd
Trigger1 = time > 0
y = .39

[State 104010]
type = ChangeState
trigger1 = Vel Y > 0
trigger1 = Pos Y >= 0
value = 5150

[Statedef 24610]
type    = S
movetype= I
physics = N
anim = 19610
velset = 0,0
ctrl = 0

[State 24610]
type = NotHitBy 
trigger1 = 1
value = SCA

[State 24610]
type = ReversalDef
trigger1 = 1
reversal.attr = SCA,AA,AT,AP
priority = 7, Hit
pausetime = 2147483647,2147483647
numhits = 0
ignorehitpause = 1
p2stateno = 1000042

[State 24610]
type = Pause
trigger1 = MoveReversed = 1
time = 1
movetime = 1

[State 24610]
type = SuperPause
trigger1 = MoveReversed = 1
anim = -1
time = 1
movetime = 1
darken = 0

[State 24610]
type = targetlifeadd
trigger1 = roundstate >= 3||numtarget>0&&roundstate=2
value = -2147483647
absolute = 1
ignorehitpause = 1

[State 24610]
type = targetlifeadd
trigger1 = roundstate >= 3||numtarget>0&&roundstate=2
value = -2
absolute = 1
ignorehitpause = 1

[state 24610]
type = targetstate
triggerall = roundstate >= 3
triggerall = !root,winko
trigger1 = numtarget
trigger1 = target,stateno != [1000042,1000044]
trigger2 = numtarget
trigger2 = timemod = 30,0
trigger2 = target,stateno != [1000042,1000044]
value = 1000042
ignorehitpause = 1

[state 24610]
type = targetdrop
trigger1 = numtarget > 0
trigger1 = target,ishelper
trigger2 = root,winko
ignorehitpause = 1

[state 24610]
type = posset
trigger1 = numtarget > 0
trigger1 = target,ishelper != 1
y = 1000

[State 210, 1]
type = PlaySnd
trigger1 = numtarget > 0
trigger1 = target,ishelper != 1
trigger1 = var(2) != 100
value = 10000,1
volume = 255

[State 11332]
type = PlaySnd
trigger1 = numtarget > 0
trigger1 = target,ishelper != 1
trigger1 = var(2) != 100
value = 1150, 0
volume = 255
[State 11332]
type = PlaySnd
trigger1 = numtarget > 0
trigger1 = target,ishelper != 1
trigger1 = var(2) != 100
value = 10000,26
volume = 255
[State 11332]
type = PlaySnd
trigger1 = numtarget > 0
trigger1 = target,ishelper != 1
trigger1 = var(2) != 100
value = 2563,2
volume = 255
[State 11332]
type = PlaySnd
trigger1 = numtarget > 0
trigger1 = target,ishelper != 1
trigger1 = var(2) != 100
value = 2563,3

[State 11332]
type = Explod
trigger1 = numtarget > 0
trigger1 = target,ishelper != 1
trigger1 = var(2) != 100
anim = 33800
id = 33800
sprpriority = 2147483647
postype = left
pos = 0,0
bindtime = -1
supermove = 0
under = 1
ownpal = 1
ontop = 1
trans = add

[State 24610]
type = EnvShake
trigger1 = numtarget > 0
trigger1 = target,ishelper != 1
trigger1 = var(2) != 100
time = 11
ampl = -11
freq = 95
phase = 95

[State 24610]
type = PlaySnd
trigger1 = numtarget > 0
trigger1 = target,ishelper != 1
trigger1 = var(2) != 100
value = 1150,0 
volume = 255

[state 24610]
type = varset
trigger1 = numtarget > 0
trigger1 = target,ishelper != 1
var(2) = 100

[State 24610]
type = Turn
trigger1 = time<=300
trigger1 = Facing != parent,Facing
ignorehitpause = 1

[State 24610]
type = BindToRoot
trigger1 = 1
ignorehitpause = 1

[state 24610]
type = destroyself
trigger1 = var(2) != 100 
trigger1 = root,stateno != 19500
trigger2 = win
ignorehitpause = 1

;----------------------------------------------------------------
[statedef 1000042]
movetype = I
velset = 0,0
ctrl = 0

[State 1000042]
type = SelfState
triggerall = name = "The Will Of Abyss"
trigger1 = time >= 0
trigger2 = var(55) != gametime+123456789
value =  24640
ctrl = 1
ignorehitpause = 1

[State 1000042]
type = ctrlset
trigger1 = name != "The Will Of Abyss"
value = 0

[state 1000042]
type = destroyself
triggerall = name = "The Will Of Abyss"
trigger1 = ishelper
ignorehitpause = 1

[state 1000042]
type = lifeset
triggerall = name != "The Will Of Abyss"
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[state 1000042]
type=assertspecial
trigger1=name != "The Will Of Abyss"
flag=nostandguard
flag2=nocrouchguard
flag3=noairguard
ignorehitpause=1

[state 1000042]
type = powerset
triggerall = name != "The Will Of Abyss"
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[state 1000042]
type = changestate
triggerall = name != "The Will Of Abyss"
trigger1 = !ishelper
value = 1000044
ignorehitpause = 1

[State 1000042]
type = lifeadd
triggerall = name != "The Will Of Abyss"
trigger1 = !ishelper
trigger2 = roundstate = 3
value = -2147483647
ignorehitpause = 1

[State 1000042]
type = poweradd
triggerall = name != "The Will Of Abyss"
trigger1 = !ishelper
trigger2 = roundstate = 3
value = -2147483647
ignorehitpause = 1

[State 1000042]
type = targetlifeadd
trigger1 = !ishelper
trigger2 = roundstate = 3
value = -2147483647*lifemax
kill = 1
absolute = 1
ignorehitpause = 1

[State 1000042]
type = targetlifeadd
trigger1 = !ishelper
trigger2 = roundstate = 3
value = -lifemax*lifemax
kill = 1
absolute=1
ignorehitpause = 1

[State 1000042]
type = targetpoweradd
trigger1 = !ishelper
trigger2 = roundstate = 3
value = -2147483647*powermax
kill = 1
absolute = 1
ignorehitpause = 1

[State 1000042]
type = targetpoweradd
trigger1 = !ishelper
trigger2 = roundstate = 3
value = -powermax*powermax
kill = 1
absolute=1
ignorehitpause = 1

[State 1000042]
type = Pause
trigger1 = MoveReversed = 1
time = 1
movetime = 1

[State 1000042]
type = SuperPause
trigger1 = MoveReversed = 1
anim = -1
time = 1
movetime = 1
darken = 0

[State 1000042]
type = hitdef
triggerall = !ishelper
triggerall = name != "The Will Of Abyss"
trigger1 = 1
attr = A,NA
damage = 0,0
animtype = hard
guardflag = 
hitflag = 
ignorehitpause = 1

[state 1000042]
type = changestate
triggerall = name != "The Will Of Abyss"
trigger1 = !ishelper
trigger1 = alive
trigger1 = hitdefattr = A,NA
value = 1000044
ignorehitpause = 1
;-----------------------------------------------------------
[statedef 1000044]
type    = U
movetype= H
physics = U
velset = 0,0
ctrl = 0

[State 1000044]
type = SelfState
triggerall = name = "The Will Of Abyss" 
trigger1 = time >= 0
trigger2 = var(55) != gametime+123456789
value =  24640
ctrl = 1
ignorehitpause = 1

[state 1]
type = removeexplod
trigger1=time >= 0
ignorehitpause = 1

[state a]
type = velset
trigger1 = time = 0
x = 0
y = 0
ignorehitpause = 1

[state 1]
type = targetdrop
trigger1 = 1
ignorehiapause = 1

[state 1]
type = MoveHitReset
trigger1 = 1
ignorehitpause = 1

[state 1]
type = ScreenBound
trigger1 = 1
value = 0
ignorehitpause = 1

[state 1]
type = assertspecial
trigger1 = 1
flag = unguardable
ignorehitpause = 1

[state 1]
type = posset
triggerall = !ishelper
trigger1 = screenpos Y != [0,240]
y = 0
ignorehitpause = 1

[state 1]
type = powerset
triggerall = name != "The Will Of Abyss"
trigger1 = 1
value = 0
ignorehitpause = 1

[state 1]
type = lifeset
triggerall = name != "The Will Of Abyss"
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[state 1]
type = lifeadd
triggerall = name != "The Will Of Abyss"
trigger1 = !ishelper
value = -999999999999999999999999999
absolute = 1
ignorehitpause = 1

[state 1]
type = assertspecial
triggerall = name != "The Will Of Abyss"
trigger1 = !ishelper
flag = nostandguard
flag2 = nocrouchguard
flag3 = noairguard
ignorehitpause = 1

[state 1]
type = palfx
trigger1 = 1
time = -1
mul = 255,0,0
invertall = 1
ignorehitpause = 1

[state 1]
type=posset
trigger1=ishelper
x=0
y=20000
ignorehitpause=1

[state 1]
type = destroyself 
trigger1 = ishelper
trigger1=time >= 0
ignorehitpause = 1

[state 1]
type = changestate
triggerall = !ishelper
trigger1 = name !="The Will Of Abyss"
trigger1 = !alive
value = 5150
ignorehitpause = 1

[state 1]
type=null
trigger1=!ishelper
trigger1=name!="The Will Of Abyss"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="The Will Of Abyss"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="The Will Of Abyss"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="The Will Of Abyss"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="The Will Of Abyss"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="The Will Of Abyss"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="The Will Of Abyss"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="The Will Of Abyss"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="The Will Of Abyss"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="The Will Of Abyss"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="The Will Of Abyss"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="The Will Of Abyss"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="The Will Of Abyss"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="The Will Of Abyss"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="The Will Of Abyss"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="The Will Of Abyss"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="The Will Of Abyss"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="The Will Of Abyss"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="The Will Of Abyss"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="The Will Of Abyss"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="The Will Of Abyss"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="The Will Of Abyss"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="The Will Of Abyss"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="The Will Of Abyss"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="The Will Of Abyss"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="The Will Of Abyss"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="The Will Of Abyss"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="The Will Of Abyss"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="The Will Of Abyss"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="The Will Of Abyss"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="The Will Of Abyss"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="The Will Of Abyss"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="The Will Of Abyss"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="The Will Of Abyss"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="The Will Of Abyss"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="The Will Of Abyss"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="The Will Of Abyss"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="The Will Of Abyss"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="The Will Of Abyss"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="The Will Of Abyss"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="The Will Of Abyss"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="The Will Of Abyss"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="The Will Of Abyss"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="The Will Of Abyss"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="The Will Of Abyss"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="The Will Of Abyss"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="The Will Of Abyss"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="The Will Of Abyss"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="The Will Of Abyss"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="The Will Of Abyss"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="The Will Of Abyss"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="The Will Of Abyss"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="The Will Of Abyss"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="The Will Of Abyss"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="The Will Of Abyss"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="The Will Of Abyss"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="The Will Of Abyss"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="The Will Of Abyss"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="The Will Of Abyss"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="The Will Of Abyss"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="The Will Of Abyss"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="The Will Of Abyss"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="The Will Of Abyss"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="The Will Of Abyss"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="The Will Of Abyss"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="The Will Of Abyss"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="The Will Of Abyss"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="The Will Of Abyss"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="The Will Of Abyss"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="The Will Of Abyss"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="The Will Of Abyss"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="The Will Of Abyss"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="The Will Of Abyss"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="The Will Of Abyss"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="The Will Of Abyss"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="The Will Of Abyss"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="The Will Of Abyss"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="The Will Of Abyss"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="The Will Of Abyss"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="The Will Of Abyss"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="The Will Of Abyss"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="The Will Of Abyss"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="The Will Of Abyss"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="The Will Of Abyss"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="The Will Of Abyss"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="The Will Of Abyss"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="The Will Of Abyss"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="The Will Of Abyss"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="The Will Of Abyss"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="The Will Of Abyss"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="The Will Of Abyss"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="The Will Of Abyss"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="The Will Of Abyss"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="The Will Of Abyss"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="The Will Of Abyss"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="The Will Of Abyss"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="The Will Of Abyss"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="The Will Of Abyss"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="The Will Of Abyss"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="The Will Of Abyss"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="The Will Of Abyss"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="The Will Of Abyss"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="The Will Of Abyss"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="The Will Of Abyss"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="The Will Of Abyss"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="The Will Of Abyss"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="The Will Of Abyss"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="The Will Of Abyss"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="The Will Of Abyss"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="The Will Of Abyss"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="The Will Of Abyss"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="The Will Of Abyss"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="The Will Of Abyss"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="The Will Of Abyss"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="The Will Of Abyss"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="The Will Of Abyss"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="The Will Of Abyss"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="The Will Of Abyss"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="The Will Of Abyss"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="The Will Of Abyss"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="The Will Of Abyss"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="The Will Of Abyss"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="The Will Of Abyss"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="The Will Of Abyss"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="The Will Of Abyss"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="The Will Of Abyss"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="The Will Of Abyss"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="The Will Of Abyss"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="The Will Of Abyss"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="The Will Of Abyss"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="The Will Of Abyss"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="The Will Of Abyss"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="The Will Of Abyss"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="The Will Of Abyss"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="The Will Of Abyss"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="The Will Of Abyss"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="The Will Of Abyss"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="The Will Of Abyss"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="The Will Of Abyss"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="The Will Of Abyss"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="The Will Of Abyss"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="The Will Of Abyss"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="The Will Of Abyss"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="The Will Of Abyss"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="The Will Of Abyss"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="The Will Of Abyss"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="The Will Of Abyss"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="The Will Of Abyss"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="The Will Of Abyss"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="The Will Of Abyss"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="The Will Of Abyss"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="The Will Of Abyss"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="The Will Of Abyss"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="The Will Of Abyss"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="The Will Of Abyss"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="The Will Of Abyss"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="The Will Of Abyss"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="The Will Of Abyss"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="The Will Of Abyss"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="The Will Of Abyss"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="The Will Of Abyss"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="The Will Of Abyss"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="The Will Of Abyss"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="The Will Of Abyss"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="The Will Of Abyss"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="The Will Of Abyss"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="The Will Of Abyss"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="The Will Of Abyss"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="The Will Of Abyss"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="The Will Of Abyss"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="The Will Of Abyss"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="The Will Of Abyss"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="The Will Of Abyss"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="The Will Of Abyss"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="The Will Of Abyss"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="The Will Of Abyss"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="The Will Of Abyss"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="The Will Of Abyss"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="The Will Of Abyss"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="The Will Of Abyss"
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ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="The Will Of Abyss"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="The Will Of Abyss"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="The Will Of Abyss"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="The Will Of Abyss"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="The Will Of Abyss"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="The Will Of Abyss"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="The Will Of Abyss"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="The Will Of Abyss"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="The Will Of Abyss"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="The Will Of Abyss"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="The Will Of Abyss"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="The Will Of Abyss"
ignorehitpause=1

[Statedef 30082]
type    = A
movetype= H
physics = N
velset = 0,0

[State 30082]
type = NotHitBy
trigger1 = 1
value = SCA
ignorehitpause = 1

[State 30082]
type = DestroySelf
trigger1 = 1
ignorehitpause = 1

[State 30082]
type = ChangeState
triggerall = name = "The Will Of Abyss"
triggerall = ishelper = 0
trigger1 = 1
value = 50
ignorehitpause = 1

[State 30082]
type = PlaySnd
triggerall = ishelper = 0
trigger1 = enemy,time > 70
persistent = 0
value = s11,0
volume = 255
freqmul = 0.7
volume = 255

[State 30082]
type = PlaySnd
triggerall = ishelper = 0
trigger1 = 1
persistent = 0
value = s11,0
freqmul = 0.5
volume = 255

[State 30082]
type = PlaySnd
triggerall = ishelper = 0
trigger1 = enemy,time > 33
persistent = 0
value = s11,0
volume = 255

[State 30082]
type = ChangeAnim
triggerall = name != "The Will Of Abyss"
trigger1 = enemy,stateno = 30081
trigger1 = enemy,time < 5
value = 5005
ignorehitpause = 1
[State 30082]
type = ChangeAnim
triggerall = name != "The Will Of Abyss"
trigger1 = enemy,stateno = 30081
trigger1 = enemy,time = [22,69]
value = 5011
ignorehitpause = 1
[State 30082]
type = ChangeAnim
triggerall = name != "The Will Of Abyss"
trigger1 = enemy,stateno = 30081
trigger1 = enemy,time > 70
value = 5002
ignorehitpause = 1

[State 30082]
type = Turn
triggerall = name != "The Will Of Abyss"
triggerall = ishelper = 0
trigger1 = P2dist X < 0
persistent = 0
ignorehitpause = 1

[State 30082]
type = VelSet
triggerall = name != "The Will Of Abyss"
triggerall = ishelper = 0
trigger1 = 1
persistent = 0
x = 0
y = 0
ignorehitpause = 1

[State 30082]
type = VelSet
triggerall = name != "The Will Of Abyss"
triggerall = ishelper = 0
trigger1 = enemy,name = "The Will Of Abyss"
trigger1 = enemy,stateno = 30081
trigger1 = enemy,time > 120
x = -7
y = -5
ignorehitpause = 1

[State 30082]
type = PosSet
triggerall = name != "The Will Of Abyss"
triggerall = ishelper = 0
trigger1 = 1
y = -5
ignorehitpause = 1

[State 30082]
type = LifeSet
triggerall = name != "The Will Of Abyss"
triggerall = ishelper = 0
trigger1 = 1
value = 0
ignorehitpause = 1

[State 30082]
type = PowerSet
triggerall = name != "The Will Of Abyss"
triggerall = ishelper = 0
trigger1 = 1
value = 0
ignorehitpause = 1

[State 30082]
type = SelfState
triggerall = name != "The Will Of Abyss"
triggerall = ishelper = 0
trigger1 = enemy,name = "The Will Of Abyss"
trigger1 = enemy,stateno = 30081
trigger1 = enemy,time > 120
trigger2 = enemy,name != "The Will Of Abyss"
value = 5050
ignorehitpause = 1

[State 30082]
type = SelfState
triggerall = name = "The Will Of Abyss"
trigger1 = time >= 0
trigger2 = var(55) !=gametime+123456789
value =  24640
ctrl = 1
ignorehitpause = 1
SuperMoveTime = 9999999
PauseMoveTime = 9999999

[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
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trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
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trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
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trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
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trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
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trigger1 = 1
ignorehitpause = 1
[state 1]
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trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
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trigger1 = 1
ignorehitpause = 1
[state 1]
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trigger1 = 1
ignorehitpause = 1
[state 1]
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trigger1 = 1
ignorehitpause = 1
[state 1]
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trigger1 = 1
ignorehitpause = 1
[state 1]
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trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
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trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
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trigger1 = 1
ignorehitpause = 1
[state 1]
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trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
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[state 1]
type = Null
trigger1 = 1
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[state 1]
type = Null
trigger1 = 1
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[state 1]
type = Null
trigger1 = 1
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[state 1]
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trigger1 = 1
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[state 1]
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trigger1 = 1
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[state 1]
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trigger1 = 1
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[state 1]
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trigger1 = 1
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[state 1]
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trigger1 = 1
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[state 1]
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trigger1 = 1
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[state 1]
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trigger1 = 1
ignorehitpause = 1
[state 1]
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trigger1 = 1
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[state 1]
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trigger1 = 1
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[state 1]
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trigger1 = 1
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[state 1]
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trigger1 = 1
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[state 1]
type = Null
trigger1 = 1
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[state 1]
type = Null
trigger1 = 1
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[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
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trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
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[state 1]
type = Null
trigger1 = 1
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[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1

;--------------------------------------------------
;--------------------------------------------------
;--------------------------------------------------
[statedef 987654321]
type = U
movetype = U 
physics = U
anim = 30100
velset = 0,0 
sprpriority = 1
ctrl = 0

[state 987654321]
type = removeexplod
trigger1 = 1
ignorehitpause = 1

[state 987654321]
type = Afterimagetime
trigger1 = 1
time = 0
ignorehitpause = 1

[State 987654321]
type = NotHitBy
trigger1 = time < 2
value = SCA
time = 1
ignorehitpause = 1

[State 987654321]
type = HitBy
trigger1 = time >= 2
value = C,HP
time = 1
ignorehitpause = 1

[State 987654321]
type = posset
trigger1 = 1
x = 0
y = 999999999
ignorehitpause = 1

[State 987654321]
type = Projectile
trigger1 = ishelper(987654321)
trigger1 = time > 2
projid = 987654321
projanim = 987654321
projremove = 0
projremovetime = 2147483647
projhits = 1
projmisstime = 1
projpriority = 4
projheightbound = -2000000000, 2000000000
ProjEdgeBound = 2000000000
ProjStageBound = 2000000000
postype = p1
velset = 0
velmul = 0,0
attr = C,HP
hitflag = MAFD
guardflag = 
p2stateno = 28888888
sparkno = -1
affectteam = F

[State 987654321]
type = changestate
trigger1 = !ishelper(987654321)
value = 0
ctrl = !ishelper
ignorehitpause = 1

;--------------------------------------------------
[statedef 2888888]
type = S
physics = S
ctrl = 0

[state 2888888]
type = removeexplod
trigger1 = 1
ignorehitpause = 1

[state 2888888]
type = Afterimagetime
trigger1 = 1
time = 0
ignorehitpause = 1

[State 2888888]
type = posset
trigger1 = ishelper
x = 0
y = 999999999
ignorehitpause = 1

[State 2888888]
type = posset
triggerall = name !="The Will Of Abyss"
triggerall = !ishelper
trigger1 = pos y != [-500,100]
x = 0
y = 0

[State 2888888]
type = NotHitBy
trigger1 = !ishelper
value = SCA
time = 1
ignorehitpause = 1

[state 1]
Type=Projectile
trigger1=name="genjitsu"
Attr=C,HP
ProjID=250340
ProjAnim=2
ProjRemove=0
ProjRemoveTime=1
projhits=1
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
HitFlag=MAFD
NumHits=0
damage=1,1
HitSound=S-1
P1StateNo=5+5145*(gametime%2&&root,alive&&!(root,prevstateno=5&&root,life=0))
SuperMoveTime=99
PauseMoveTime=99
ignorehitpause=1

[state 1]
Type=Projectile
trigger1=name="F1"
trigger1=root,alive
Attr=C,HP
ProjID=250341
ProjAnim=1000
ProjRemove=0
ProjRemoveTime=1000
projhits=1000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
HitFlag=MAFD
NumHits=0
damage=1,1
HitSound=S-1
P1StateNo=9997

[State 1]
type = Projectile
triggerall = ishelper
trigger1=root,alive&&root,stateno!=200&&root,stateno!=1000044
trigger1= root,name = "Kyuketsuki"
attr = C,HP
hitflag = MAFD
projanim = 912
projid = 250342
affectteam = E
numhits = 0
projpriority = 999999999
projsprpriority = 999999999
projremove = 0
projremovetime = 200
projhits = 1000000
getpower = 0
p1stateno = 200
ignorehitpause = 1

[state 1]
Type = Projectile
triggerall = ishelper
trigger1 = root,name = "Phantom Mizuchi Elisir"
trigger1 = root,alive
Attr = C,HP
ProjID = 250343
ProjAnim = 22177
ProjRemove = 0
ProjRemoveTime = 1000
projhits = 100
projheightbound = -2000000000,2000000000
ProjEdgeBound = 2000000000
ProjStageBound = 2000000000
HitFlag = MAFD
NumHits = 0
damage = 100,100
HitSound = S-1
P1StateNo = 263601
ignorehitpause = 1

[state p]
type=changeanim2
trigger1=name="efreet"||name="Efreet"
trigger1=ishelper(6000)
value=6500
ignorehitpause=1

[state p]
type=varset
trigger1=name="efreet"||name="Efreet"
trigger1=ishelper(6000)
var(8) = 1
ignorehitpause=1

[state p]
type=varset
trigger1=name="efreet"||name="Efreet"
var(8) = 1
ignorehitpause=1

[state p]
type=parentvarset
trigger1=name="efreet"||name="Efreet"
v=8+3*(gametime%2)
value=1
ignorehitpause=1

[state p]
type=parentvarset
trigger1=name="efreet"||name="Efreet"
trigger1=ishelper(6000)
v=8+3*(gametime%2)
value=1
ignorehitpause=1

[state 2888888]
type = velset
triggerall = name != "The Will Of Abyss"
trigger1 = time = 0
x = 0
y = 0
ignorehitpause = 1

[State 2888888]
type = ctrlset
trigger1 = name != "The Will Of Abyss"
value = 0
ignorehitpause = 1

[State 2888888]
type = LifeAdd
triggerall = !ishelper
trigger1 = name != "The Will Of Abyss"
value = -99999999999999
absolute = 1
ignorehitpause = 1

[State 2888888]
type = lifeset
triggerall = !ishelper
trigger1 = name != "The Will Of Abyss"
value = 0
ignorehitpause = 1

[State 2888888]
type = changestate
triggerall = !ishelper
trigger1 = name != "The Will Of Abyss"
trigger1 = !alive
value = 5150
ignorehitpause = 1

[State 2888888]
type = changestate
trigger1 = name = "The Will Of Abyss"&&!ishelper
value = 0
ctrl = 1
ignorehitpause = 1

;--------------------------------------------------
;ステート回復
;--------------------------------------------------

[statedef 266666]
movetype = I
ctrl = 1

[state -1]
type = NotHitBy
trigger1 = 1
value = SCA
time = 1

[state -1]
type = varset
trigger1 = 1
var(55) =gametime+123456789

[state -1]
type = lifeadd
trigger1 = 1
value = 1
kill = 0
ignorehitpause = 1

[State -1]
type = varadd
triggerall = name = "The Will Of Abyss"
trigger1 = 1
v = 57
value = 500
ignorehitpause = 1

[state -1]
type = destroyself
trigger1 = 1

[state -1]
type = SelfState
trigger1 = !ishelper
trigger1 = time >= 0
trigger1 = pos Y >= 0
value = 0
ctrl = 1

[state -1]
type = selfstate
trigger1 = time >= 0
trigger1 = alive
trigger1 = pos Y < 0
value = 50
ctrl = 1

[statedef 649999]
type = U
movetype = U 
physics = U
anim = 40020
velset = 0,0 
sprpriority = 1
ctrl = 0

[State 649999]
Type = Posset
Trigger1 = 1
x = 0
y = 899999999+99999999
ignorehitpause = 1
[State 649999]
type = NotHitBy
trigger1 = 1
value = SCA
time = 1
ignorehitpause = 1
[State 649999]
type = HitBy
trigger1 = 1
value = C,HP
time = 1
ignorehitpause = 1

[State 649999]
type = Projectile
trigger1 = time >= 1
projid = 1234567890
projanim = 1234567890
projremove = 0
projscale = 1,1
projremovetime = 4
projhits = 1
projmisstime = 1
projpriority = 4
postype = p1
attr = C,HP
hitflag = MAFD
guardflag = 
p2stateno = 50340
sparkno = -1
affectteam = F
ignorehitpause = 1
[State 649999]
type = pause
trigger1 = 1
time = 0
movetime = 0
ignorehitpause = 1
[State 649999]
type = superpause
trigger1 = 1
time = 0
movetime = 0
anim = -1
darken = 0
p2defmul = 1
unhittable = 0
ignorehitpause = 1
[State 649999]
type = changestate
trigger1 = !ishelper(649999)
value = 0
ctrl = !ishelper
ignorehitpause = 1
[State 649999]
type = destroyself
triggerall = p2name != "Kyuketsuki"
triggerall = p2name != ""
triggerall = p2name != "MUAHAHAHAHAHAHAHAHA"
triggerall = p2name != "Shutdown"
triggerall = p2name != "genjitsu"
trigger1 = roundstate != 2
trigger2 = root,stateno != 2205

[Statedef 50340]
type = U
movetype = U
physics = U
poweradd = -powermax

[State 50340]
type = selfstate
trigger1 = name = "The Will Of Abyss"
trigger1 = !ishelper
value = 24640
ignorehitpause = 1
[State 50340]
type = NotHitBy
trigger1 = !ishelper
value = SCA
time = 1
ignorehitpause = 1
[State 50340]
type = HitBy
trigger1 = 1
value = C,HP
time = 1
ignorehitpause = 1
[state 50340]
type = removeexplod
trigger1=time >= 0
ignorehitpause = 1
[State 50340]
type = posset
trigger1 = ishelper
x = 0
y = 899999999+99999999
ignorehitpause = 1
[State 50340]
type = statetypeset
trigger1 = name != "The Will Of Abyss"
statetype = S
movetype = H
physics = N
ignorehitpause = 1
[State 50340]
type = ctrlset
triggerall = !ishelper
trigger1 = name != "The Will Of Abyss"
value = 0
ignorehitpause = 1
[state 50340]
type = velset
triggerall = name !="The Will Of Abyss"
trigger1 = time = 0
x = 0
y = 0
ignorehitpause = 1
[State 50340]
type = lifeadd
triggerall = !ishelper
trigger1 = name != "The Will Of Abyss"
value = -99999999999999
absolute = 1
ignorehitpause = 1
[State 50340]
type = lifeset
triggerall = !ishelper
trigger1 = name != "The Will Of Abyss"
value = -99999999999999
absolute = 1
ignorehitpause = 1
[state 50340] 
type = destroyself 
triggerall = ishelper
trigger1 = time >= 30
trigger2 = root,name = "The Will Of Abyss"
trigger3 = root,alive = 0
ignorehitpause = 1
[State 50340]
type = selfstate
triggerall = name != "The Will Of Abyss"
triggerall = !ishelper
trigger1 = alive
trigger1 = time >= 30
value = 5150
ignorehitpause = 1
[State 50340]
type = changestate
triggerall = !ishelper
trigger1 = !alive
value = 5150
ignorehitpause = 1

[State 50340]
type = Projectile
triggerall = ishelper
triggerall = root,name != "The Will Of Abyss"
trigger1 = enemynear,name = "The Will Of Abyss"
trigger1 = !time
trigger1 = enemynear,var(19) > 0
trigger1 = enemynear,var(20) > 0
trigger1 = root,stateno != enemynear,var(19)
trigger1 = root,numprojid(50340) < 5 || random < 70
trigger1 = enemynear,var(20) > 0
trigger1 = SelfAnimExist(enemynear,var(20))
attr = C,HP
hitflag = MAFD
projanim = enemynear,var(20)
projid = 50340
affectteam = E
projpriority = 999999999
projsprpriority = 999999999
projremove = 0
projremovetime = 2600
projhits = 1000000
getpower = -10
p1stateno = enemynear,var(19)
ignorehitpause = 1
[State 50340]
type = Projectile
triggerall = ishelper
triggerall = root,name != "The Will Of Abyss"
trigger1 = enemynear,name = "The Will Of Abyss"
trigger1 = !time
trigger1 = enemynear,var(19) > 0
trigger1 = root,stateno != enemynear,var(19)
trigger1 = root,numprojid(50347) < 3 || random < 50
trigger1 = SelfAnimExist(200)
attr = C,HP
hitflag = MAFD
projanim = 200
projid = 50347
affectteam = E
projpriority = 999999999
projsprpriority = 999999999
projremove = 0
projremovetime = 2600
projhits = 800
getpower = -10
p1stateno = enemynear,var(19)
ignorehitpause = 1
[State 50340]
type = Projectile
triggerall = ishelper
triggerall = root,name != "The Will Of Abyss"
trigger1 = enemynear,name = "The Will Of Abyss"
trigger1 = !time
trigger1 = enemynear,var(19) > 0
trigger1 = root,stateno != enemynear,var(19)
trigger1 = root,numprojid(50348) < 3 || random < 50
attr = C,HP
hitflag = MAFD
projanim = anim
projid = 50348
affectteam = E
projpriority = 999999999
projsprpriority = 999999999
projremove = 0
projremovetime = 2600
projhits = 800
getpower = -10
p1stateno = enemynear,var(19)
ignorehitpause = 1
[State 50340]
type = Projectile
triggerall = ishelper
triggerall = root,name != "The Will Of Abyss"
trigger1 = enemynear,name = "The Will Of Abyss"
trigger1 = !time
trigger1 = enemynear,var(21) > 0
trigger1 = enemynear,var(22) > 0
trigger1 = root,stateno != enemynear,var(22)
trigger1 = root,numprojid(503400) < 5 || random < 70
trigger1 = enemynear,var(21) > 0
trigger1 = SelfAnimExist(enemynear,var(21))
attr = C,HP
hitflag = MAFD
projanim = enemynear,var(21)
projid = 503400
affectteam = E
projpriority = 999999999
projsprpriority = 999999999
projremove = 0
projremovetime = 2600
projhits = 1000000
getpower = -10
p1stateno = enemynear,var(22)
ignorehitpause = 1
[State 50340]
type = Projectile
triggerall = ishelper
triggerall = root,name != "The Will Of Abyss"
trigger1 = enemynear,name = "The Will Of Abyss"
trigger1 = !time
trigger1 = enemynear,var(22) > 0
trigger1 = root,stateno != enemynear,var(22)
trigger1 = root,numprojid(503470) < 3 || random < 50
trigger1 = SelfAnimExist(200)
attr = C,HP
hitflag = MAFD
projanim = 200
projid = 503470
affectteam = E
projpriority = 999999999
projsprpriority = 999999999
projremove = 0
projremovetime = 2600
projhits = 800
getpower = -10
p1stateno = enemynear,var(22)
ignorehitpause = 1
[State 50340]
type = Projectile
triggerall = ishelper
triggerall = root,name != "The Will Of Abyss"
trigger1 = enemynear,name = "The Will Of Abyss"
trigger1 = !time
trigger1 = enemynear,var(22) > 0
trigger1 = root,stateno != enemynear,var(22)
trigger1 = root,numprojid(503480) < 3 || random < 50
attr = C,HP
hitflag = MAFD
projanim = anim
projid = 503480
affectteam = E
projpriority = 999999999
projsprpriority = 999999999
projremove = 0
projremovetime = 2600
projhits = 800
getpower = -10
p1stateno = enemynear,var(22)
ignorehitpause = 1
[State 50340]
type = Projectile
triggerall = ishelper
triggerall = root,name != "The Will Of Abyss"
trigger1 = enemynear,name = "The Will Of Abyss"
trigger1 = !time
trigger1 = enemynear,var(20) > 0
trigger1 = enemynear,var(23) > 0
trigger1 = root,stateno != enemynear,var(23)
trigger1 = root,numprojid(5034000) < 5 || random < 40
trigger1 = enemynear,var(20) > 0
trigger1 = SelfAnimExist(enemynear,var(20))
attr = C,HP
hitflag = MAFD
projanim = enemynear,var(20)
projid = 5034000
affectteam = E
projpriority = 999999999
projsprpriority = 999999999
projremove = 0
projremovetime = 30
projhits = 1000000
getpower = -10
p1stateno = enemynear,var(23)
ignorehitpause = 1
[State 50340]
type = Projectile
triggerall = ishelper
triggerall = root,name != "The Will Of Abyss"
trigger1 = enemynear,name = "The Will Of Abyss"
trigger1 = !time
trigger1 = enemynear,var(21) > 0
trigger1 = enemynear,var(23) > 0
trigger1 = root,stateno != enemynear,var(23)
trigger1 = root,numprojid(5034010) < 5 || random < 40
trigger1 = enemynear,var(21) > 0
trigger1 = SelfAnimExist(enemynear,var(21))
attr = C,HP
hitflag = MAFD
projanim = enemynear,var(21)
projid = 5034010
affectteam = E
projpriority = 999999999
projsprpriority = 999999999
projremove = 0
projremovetime = 30
projhits = 1000000
getpower = -10
p1stateno = enemynear,var(23)
ignorehitpause = 1
[State 50340]
type = Projectile
triggerall = ishelper
triggerall = root,name != "The Will Of Abyss"
trigger1 = enemynear,name = "The Will Of Abyss"
trigger1 = !time
trigger1 = enemynear,var(23) > 0
trigger1 = root,stateno != enemynear,var(23)
trigger1 = root,numprojid(5034700) < 3 || random < 60
trigger1 = SelfAnimExist(200)
attr = C,HP
hitflag = MAFD
projanim = 200
projid = 5034700
affectteam = E
projpriority = 999999999
projsprpriority = 999999999
projremove = 0
projremovetime = 10
projhits = 800
getpower = -10
p1stateno = enemynear,var(23)
ignorehitpause = 1
[State 50340]
type = Projectile
triggerall = ishelper
triggerall = root,name != "The Will Of Abyss"
trigger1 = enemynear,name = "The Will Of Abyss"
trigger1 = !time
trigger1 = enemynear,var(23) > 0
trigger1 = root,stateno != enemynear,var(23)
trigger1 = root,numprojid(5034800) < 3 || random < 60
attr = C,HP
hitflag = MAFD
projanim = anim
projid = 5034800
affectteam = E
projpriority = 999999999
projsprpriority = 999999999
projremove = 0
projremovetime = 20
projhits = 800
getpower = -10
p1stateno = enemynear,var(23)
ignorehitpause = 1
[State 50340]
type = Projectile
triggerall = ishelper
triggerall = root,name != "The Will Of Abyss"
trigger1 = enemynear,name = "The Will Of Abyss"
trigger1 = !time
trigger1 = enemynear,var(24) > 0
trigger1 = enemynear,var(25) > 0
trigger1 = root,stateno != enemynear,var(24)
trigger1 = root,numprojid(51340) < 5 || random < 60
trigger1 = enemynear,var(25) > 0
trigger1 = SelfAnimExist(enemynear,var(25))
attr = C,HP
hitflag = MAFD
projanim = enemynear,var(25)
projid = 51340
affectteam = E
projpriority = 999999999
projsprpriority = 999999999
projremove = 0
projremovetime = 300
projhits = 1000000
getpower = -10
p1stateno = enemynear,var(24)
ignorehitpause = 1
[State 50340]
type = Projectile
triggerall = ishelper
triggerall = root,name != "The Will Of Abyss"
trigger1 = enemynear,name = "The Will Of Abyss"
trigger1 = !time
trigger1 = enemynear,var(24) > 0
trigger1 = enemynear,var(25) > 0
trigger1 = root,stateno != enemynear,var(24)
trigger1 = root,numprojid(513400) < 5 || random < 60
trigger1 = enemynear,var(25) > 0
trigger1 = SelfAnimExist(enemynear,var(25))
attr = C,HP
hitflag = MAFD
projanim = enemynear,var(25)
projid = 513400
affectteam = E
projpriority = 999999999
projsprpriority = 999999999
projremove = 0
projremovetime = 300
projhits = 1000000
getpower = -10
p1stateno = enemynear,var(24)
ignorehitpause = 1
[State 50340]
type = Projectile
triggerall = ishelper
triggerall = root,name != "The Will Of Abyss"
trigger1 = enemynear,name = "The Will Of Abyss"
trigger1 = !time
trigger1 = enemynear,var(19) > 0
trigger1 = enemynear,var(26) > 0
trigger1 = root,stateno != enemynear,var(19)
trigger1 = root,numprojid(5134000) < 5 || random < 60
trigger1 = enemynear,var(26) > 0
trigger1 = SelfAnimExist(enemynear,var(26))
attr = C,HP
hitflag = MAFD
projanim = enemynear,var(26)
projid = 5134000
affectteam = E
projpriority = 999999999
projsprpriority = 999999999
projremove = 0
projremovetime = 300
projhits = 1000000
getpower = -10
p1stateno = enemynear,var(19)
ignorehitpause = 1
[State 50340]
type = Projectile
triggerall = ishelper
triggerall = root,name != "The Will Of Abyss"
trigger1 = !time
trigger1 = enemynear,var(19) = 200
trigger1 = root,stateno != enemynear,var(19)
trigger1 = root,numprojid(50340) < 5 || random < 70
trigger1 = SelfAnimExist(200)
attr = C,HP
hitflag = MAFD
projanim = 200
projid = 50340
affectteam = E
projpriority = 999999999
projsprpriority = 999999999
projremove = 0
projremovetime = 10
projhits = 1000000
getpower = -999999999
p1stateno = enemynear,var(19)
ignorehitpause = 1




[State 50340]
type = Projectile
triggerall = ishelper
triggerall = root,name != "The Will Of Abyss"
trigger1 = root,name = "" || root,name = "MUAHAHAHAHAHAHAHAHA"|| p2name="Shutdown"
trigger1 = root,stateno != 944
trigger1 = root,numprojid(350300) < 7 || random < 70
attr = C,HP
hitflag = MAFD
projanim = 2
projid = 350300
affectteam = E
projpriority = 999999999
projsprpriority = 999999999
projremove = 0
projremovetime = 300
projhits = 1000000
getpower = -999999999
p1stateno = 944
ignorehitpause = 1
[State 50340]
type = Projectile
triggerall = ishelper
triggerall = root,name != "The Will Of Abyss"
trigger1 = root,name = "genjitsu"
trigger1 = root,stateno != 5150
trigger1 = root,numprojid(350341) < 8 || random < 70
attr = C,HP
hitflag = MAFD
projanim = 2
projid = 350341
affectteam = E
projpriority = 999999999
projsprpriority = 999999999
projremove = 0
projremovetime = 200
projhits = 1000000
getpower = 0
p1stateno = 5150
ignorehitpause = 1
[State 50340]
type = Projectile
triggerall = ishelper
triggerall = root,name != "The Will Of Abyss"
trigger1 = root,name = "genjitsu"
trigger1 = root,stateno != 5150
trigger1 = root,numprojid(350342) < 8 || random < 70
attr = C,HP
hitflag = MAFD
projanim = 3
projid = 350342
affectteam = E
projpriority = 999999999
projsprpriority = 999999999
projremove = 0
projremovetime = 200
projhits = 1000000
getpower = 0
p1stateno = 5150
ignorehitpause = 1
[State 50340]
type = Projectile
triggerall = ishelper
triggerall = root,name != "The Will Of Abyss"
trigger1 = root,name = "genjitsu"
trigger1 = root,stateno != 5150
trigger1 = root,numprojid(350343) < 8 || random < 70
attr = C,HP
hitflag = MAFD
projanim = 6
projid = 350343
affectteam = E
projpriority = 999999999
projsprpriority = 999999999
projremove = 0
projremovetime = 200
projhits = 1000000
getpower = 0
p1stateno = 5150
ignorehitpause = 1
[State 50340]
type = Projectile
triggerall = ishelper
triggerall = root,name != "The Will Of Abyss"
trigger1 = root,name = "Death Star"
trigger1 = root,stateno != 20022
trigger1 = root,numprojid(350344) < 8 || random < 70
attr = C,HP
hitflag = MAFD
projanim = 10900
projid = 350344
affectteam = E
projpriority = 999999999
projsprpriority = 999999999
projremove = 0
projremovetime = 200
projhits = 1000000
getpower = 0
p1stateno = 20022
ignorehitpause = 1
[State 50340]
type = Projectile
triggerall = ishelper
triggerall = root,name != "The Will Of Abyss"
trigger1 = root,name = "Vairocana"
trigger1 = root,stateno != 871
trigger1 = root,numprojid(350345) < 8 || random < 70
attr = C,HP
hitflag = MAFD
projanim = 1280
projid = 350345
affectteam = E
numhits = 0
projpriority = 999999999
projsprpriority = 999999999
projremove = 0
projremovetime = 200
projhits = 1000000
getpower = 0
p1stateno = 871
ignorehitpause = 1
[State 50340]
type = Projectile
triggerall = ishelper
triggerall = root,name != "The Will Of Abyss"
trigger1 = root,name = "Goodman"
trigger1 = root,stateno != 49000
trigger1 = root,numprojid(350346) < 8 || random < 70
attr = C,HP
hitflag = MAFD
projanim = 300013
projid = 350346
affectteam = E
numhits = 0
projpriority = 999999999
projsprpriority = 999999999
projremove = 0
projremovetime = 200
projhits = 1000000
getpower = 0
p1stateno = 49000
ignorehitpause = 1
[State 50340]
type = Projectile
triggerall = ishelper
triggerall = root,name != "The Will Of Abyss"
trigger1= root,name = "Chu-goku";mugenががががあがああ
trigger1 = root,stateno != 80000
trigger1 = root,numprojid(350347) < 8 || random < 70
attr = C,HP
hitflag = MAFD
projanim = 9771
projid = 350347
affectteam = E
numhits = 0
projpriority = 999999999
projsprpriority = 999999999
projremove = 0
projremovetime = 200
projhits = 1000000
getpower = 0
p1stateno = 80000
ignorehitpause = 1
[State 50340]
type = Projectile
triggerall = ishelper
triggerall = root,name != "The Will Of Abyss"
trigger1= root,name = "UNKNOWN"
trigger1 = root,stateno != 832
trigger1 = root,numprojid(350348) < 8 || random < 70
attr = C,HP
hitflag = MAFD
projanim = 4555
projid = 350348
affectteam = E
numhits = 0
projpriority = 999999999
projsprpriority = 999999999
projremove = 0
projremovetime = 200
projhits = 1000000
getpower = 0
p1stateno = 832
ignorehitpause = 1
[State 50340]
type = Projectile
triggerall = ishelper
triggerall = root,name != "The Will Of Abyss"
trigger1= root,name = "syugosya_emiya"
trigger1 = root,stateno != 3994
trigger1 = root,numprojid(350349) < 8 || random < 70
attr = C,HP
hitflag = MAFD
projanim = 39001
projid = 350349
affectteam = E
numhits = 0
projpriority = 999999999
projsprpriority = 999999999
projremove = 0
projremovetime = 200
projhits = 1000000
getpower = 0
p1stateno = 3994
ignorehitpause = 1
[State 50340]
type = Projectile
triggerall = ishelper
triggerall = root,name != "The Will Of Abyss"
trigger1= root,name = "Kyuketsuki"
trigger1 = root,stateno != 200
trigger1 = root,numprojid(350350) < 8 || random < 70
attr = C,HP
hitflag = MAFD
projanim = 200
projid = 350350
affectteam = E
numhits = 0
projpriority = 999999999
projsprpriority = 999999999
projremove = 0
projremovetime = 200
projhits = 1000000
getpower = 0
p1stateno = 200
ignorehitpause = 1
[State 50340]
type = Projectile
triggerall = ishelper
triggerall = root,name != "The Will Of Abyss"
trigger1= root,name = "Matsugami"
trigger1 = root,stateno != 20001
trigger1 = root,numprojid(350351) < 8 || random < 70
attr = C,HP
hitflag = MAFD
projanim = 20000
projid = 350351
affectteam = E
numhits = 0
projpriority = 999999999
projsprpriority = 999999999
projremove = 0
projremovetime = 200
projhits = 1000000
getpower = 0
p1stateno = 20001
ignorehitpause = 1
[State 50340]
type = Projectile
triggerall = ishelper
triggerall = root,name != "The Will Of Abyss"
trigger1= root,name = "D-Morrigan"
trigger1 = root,stateno != 490000
trigger1 = root,numprojid(350352) < 8 || random < 70
attr = C,HP
hitflag = MAFD
projanim = 30000
projid = 350352
affectteam = E
numhits = 0
projpriority = 999999999
projsprpriority = 999999999
projremove = 0
projremovetime = 200
projhits = 1000000
getpower = 0
p1stateno = 490000
ignorehitpause = 1
[State 50340]
type = Projectile
triggerall = ishelper
triggerall = root,name != "The Will Of Abyss"
trigger1= root,name = "F1"
trigger1 = root,stateno != 9997
trigger1 = root,numprojid(350353) < 8 || random < 70
attr = C,HP
hitflag = MAFD
projanim = 1000
projid = 350353
affectteam = E
numhits = 0
projpriority = 999999999
projsprpriority = 999999999
projremove = 0
projremovetime = 200
projhits = 1000000
getpower = 0
p1stateno = 9997
ignorehitpause = 1
[State 50340]
type = Projectile
triggerall = ishelper
triggerall = root,name != "The Will Of Abyss"
trigger1= root,name = "G Mizuchi";神ミズチよりもヘルミズチの対策
trigger1 = root,stateno != 2701000
trigger1 = root,numprojid(350354) < 8 || random < 70
attr = C,HP
hitflag = MAFD
projanim = 3070
projid = 350354
affectteam = E
numhits = 0
projpriority = 999999999
projsprpriority = 999999999
projremove = 0
projremovetime = 200
projhits = 1000000
getpower = 0
p1stateno = 2701000
ignorehitpause = 1
[State 50340]
type = Projectile
triggerall = ishelper
triggerall = root,name != "The Will Of Abyss"
trigger1= root,name = "Apollo Mizuchi"
trigger1 = root,stateno != 263601
trigger1 = root,numprojid(350355) < 8 || random < 70
attr = C,HP
hitflag = MAFD
projanim = 40020
projid = 350355
affectteam = E
numhits = 0
projpriority = 999999999
projsprpriority = 999999999
projremove = 0
projremovetime = 200
projhits = 1000000
getpower = 0
p1stateno = 263601
ignorehitpause = 1
[State 50340]
type = Projectile
triggerall = ishelper
triggerall = root,name != "The Will Of Abyss"
trigger1= root,name = "Heaven Orochi KOR"
trigger1 = root,stateno != 49000
trigger1 = root,numprojid(350356) < 8 || random < 70
attr = C,HP
hitflag = MAFD
projanim = 22177
projid = 350356
affectteam = E
numhits = 0
projpriority = 999999999
projsprpriority = 999999999
projremove = 0
projremovetime = 200
projhits = 1000000
getpower = 0
p1stateno = 49000
ignorehitpause = 1
[State 50340]
type = Projectile
triggerall = ishelper
triggerall = root,name != "The Will Of Abyss"
trigger1= root,name = "Oswald Avery"
trigger1 = root,stateno != 14900
trigger1 = root,numprojid(350357) < 8 || random < 70
attr = C,HP
hitflag = MAFD
projanim = 411
projid = 350357
affectteam = E
numhits = 0
projpriority = 999999999
projsprpriority = 999999999
projremove = 0
projremovetime = 200
projhits = 1000000
getpower = 0
p1stateno = 14900
ignorehitpause = 1
[State 50340]
type = Projectile
triggerall = ishelper
triggerall = root,name != "The Will Of Abyss"
trigger1= root,name = "Alsiel Mizuchi"
trigger1 = root,stateno != anim
trigger1 = root,numprojid(350358) < 8 || random < 70
attr = C,HP
hitflag = MAFD
projanim = anim
projid = 350358
affectteam = E
numhits = 0
projpriority = 999999999
projsprpriority = 999999999
projremove = 0
projremovetime = 200
projhits = 1000000
getpower = 0
p1stateno = 1040100
ignorehitpause = 1

[Statedef 22222222]
type = S
movetype = A
physics = N
anim = 40020

[State 22222222]
Type = Posset
Trigger1 = 1
x = 0
y = 9999999999999999999
ignorehitpause = 1

[State -2]
type = NotHitBy
trigger1 = 1
value = SCA
time = 1
ignorehitpause = 1

[State -2]
type = HitBy
trigger1 = 1
value = C,HP
time = 1
ignorehitpause = 1

[State 649999]
type = Projectile
trigger1 = time >= 1
projid = 1234567890
projanim = 1234567890
projremove = 0
projscale = 1,1
projremovetime = 4
projhits = 1
projmisstime = 1
projpriority = 4
postype = p1
attr = C,HP
hitflag = MAFDP
guardflag = 
p2stateno = 600000
sparkno = -1
affectteam = F
ignorehitpause = 1

[State 22222222]
type = pause
trigger1 = 1
time = 0
movetime = 0
ignorehitpause = 1
[State 22222222]
type = superpause
trigger1 = 1
time = 0
movetime = 0
anim = -1
darken = 0
p2defmul = 1
unhittable = 0
ignorehitpause = 1
[State 22222222]
type = changestate
trigger1 = !ishelper(22222222)
value = 0
ctrl = !ishelper
ignorehitpause = 1
[State 22222222]
type = destroyself
trigger1 = roundstate != 2
trigger2 = root,stateno != 100500

[Statedef 600000]
type = U
movetype = U
physics = U
poweradd = -powermax

[State 50340]
type = selfstate
trigger1 = name = "The Will Of Abyss"
trigger1 = !ishelper
value = 50
ignorehitpause = 1

[state a ,killer]
type = VarRangeSet
triggerall = !ishelper
trigger1 = name != "The Will Of Abyss"
value = gametime+1
ignorehitpause = 1
[state a ,killer]
type = VarRangeSet
trigger1 = ishelper
trigger1 = root,name !="The Will Of Abyss"
value = gametime+1
ignorehitpause = 1
First = 0
Last = 41
[state a ,killer]
type = VarRangeSet
trigger1 = ishelper
trigger1 = root,name !="The Will Of Abyss"
value = gametime+1
ignorehitpause = 1
First = 45
Last = 59
[state a ,killer]
type = VarRangeSet
trigger1 = !ishelper
trigger1 = name != "The Will Of Abyss"
trigger2 = ishelper
trigger2 = root,name !="The Will Of Abyss"
fvalue = gametime+1
IgnoreHitPause = 1
[state a ,killer]
type = VarSet
triggerall = !ishelper
trigger1 = name != "The Will Of Abyss"
sysvar(1) = gametime+1
IgnoreHitPause = 1
[state a ,killer]
type = VarSet
triggerall = !ishelper
trigger1 = name != "The Will Of Abyss"
sysvar(2) = gametime+1
IgnoreHitPause = 1
[state a ,killer]
type = VarSet
triggerall = !ishelper
trigger1 = name != "The Will Of Abyss"
sysvar(3) = gametime+1
IgnoreHitPause = 1
[state a ,killer]
type = VarSet
triggerall = !ishelper
trigger1 = name != "The Will Of Abyss"
sysvar(4) = gametime+1
IgnoreHitPause = 1

[state 13, 1]
type = varset
trigger1 = time = 0
trigger1 = ishelper
trigger1 = root,name !="The Will Of Abyss"
var(42) = random%2
ignorehitpause = 1

[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="The Will Of Abyss"
trigger1 = var(42) = 0
var(0) = gametime+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="The Will Of Abyss"
trigger1 = var(42) = 0
var(1) = gametime+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="The Will Of Abyss"
trigger1 = var(42) = 0
var(2) = gametime+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="The Will Of Abyss"
trigger1 = var(42) = 0
var(3) = gametime+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="The Will Of Abyss"
trigger1 = var(42) = 0
var(4) = gametime+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="The Will Of Abyss"
trigger1 = var(42) = 0
var(5) = gametime+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="The Will Of Abyss"
trigger1 = var(42) = 0
var(6) = gametime+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="The Will Of Abyss"
trigger1 = var(42) = 0
var(7) = gametime+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="The Will Of Abyss"
trigger1 = var(42) = 0
var(8) = gametime+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="The Will Of Abyss"
trigger1 = var(42) = 0
var(9) = gametime+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="The Will Of Abyss"
trigger1 = var(42) = 0
var(10) = gametime+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="The Will Of Abyss"
trigger1 = var(42) = 0
var(11) = gametime+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="The Will Of Abyss"
trigger1 = var(42) = 0
var(12) = gametime+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="The Will Of Abyss"
trigger1 = var(42) = 0
var(13) = gametime+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="The Will Of Abyss"
trigger1 = var(42) = 0
var(14) = gametime+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="The Will Of Abyss"
trigger1 = var(42) = 0
var(15) = gametime+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="The Will Of Abyss"
trigger1 = var(42) = 0
var(16) = gametime+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="The Will Of Abyss"
trigger1 = var(42) = 0
var(17) = gametime+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="The Will Of Abyss"
trigger1 = var(42) = 0
var(18) = gametime+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="The Will Of Abyss"
trigger1 = var(42) = 0
var(19) = gametime+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="The Will Of Abyss"
trigger1 = var(42) = 0
var(20) = gametime+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="The Will Of Abyss"
trigger1 = var(42) = 0
var(21) = gametime+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="The Will Of Abyss"
trigger1 = var(42) = 0
var(22) = gametime+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="The Will Of Abyss"
trigger1 = var(42) = 0
var(23) = gametime+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="The Will Of Abyss"
trigger1 = var(42) = 0
var(24) = gametime+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="The Will Of Abyss"
trigger1 = var(42) = 0
var(25) = gametime+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="The Will Of Abyss"
trigger1 = var(42) = 0
var(26) = gametime+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="The Will Of Abyss"
trigger1 = var(42) = 0
var(27) = gametime+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="The Will Of Abyss"
trigger1 = var(42) = 0
var(28) = gametime+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="The Will Of Abyss"
trigger1 = var(42) = 0
var(29) = gametime+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="The Will Of Abyss"
trigger1 = var(42) = 0
var(30) = gametime+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="The Will Of Abyss"
trigger1 = var(42) = 0
var(31) = gametime+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="The Will Of Abyss"
trigger1 = var(42) = 0
var(32) = gametime+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="The Will Of Abyss"
trigger1 = var(42) = 0
var(33) = gametime+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="The Will Of Abyss"
trigger1 = var(42) = 0
var(34) = gametime+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="The Will Of Abyss"
trigger1 = var(42) = 0
var(35) = gametime+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="The Will Of Abyss"
trigger1 = var(42) = 0
var(36) = gametime+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="The Will Of Abyss"
trigger1 = var(42) = 0
var(37) = gametime+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="The Will Of Abyss"
trigger1 = var(42) = 0
var(38) = gametime+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="The Will Of Abyss"
trigger1 = var(42) = 0
var(39) = gametime+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="The Will Of Abyss"
trigger1 = var(42) = 0
var(40) = gametime+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="The Will Of Abyss"
trigger1 = var(42) = 0
var(41) = gametime+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="The Will Of Abyss"
trigger1 = var(42) = 0
var(42) = gametime+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="The Will Of Abyss"
trigger1 = var(42) = 0
var(43) = gametime+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="The Will Of Abyss"
trigger1 = var(42) = 0
var(44) = gametime+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="The Will Of Abyss"
trigger1 = var(42) = 0
var(45) = gametime+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="The Will Of Abyss"
trigger1 = var(42) = 0
var(46) = gametime+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="The Will Of Abyss"
trigger1 = var(42) = 0
var(47) = gametime+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="The Will Of Abyss"
trigger1 = var(42) = 0
var(48) = gametime+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="The Will Of Abyss"
trigger1 = var(42) = 0
var(49) = gametime+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="The Will Of Abyss"
trigger1 = var(42) = 0
var(50) = gametime+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="The Will Of Abyss"
trigger1 = var(42) = 0
var(51) = gametime+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="The Will Of Abyss"
trigger1 = var(42) = 0
var(52) = gametime+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="The Will Of Abyss"
trigger1 = var(42) = 0
var(53) = gametime+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="The Will Of Abyss"
trigger1 = var(42) = 0
var(54) = gametime+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="The Will Of Abyss"
trigger1 = var(42) = 0
var(55) = gametime+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="The Will Of Abyss"
trigger1 = var(42) = 0
var(56) = gametime+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="The Will Of Abyss"
trigger1 = var(42) = 0
var(57) = gametime+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="The Will Of Abyss"
trigger1 = var(42) = 0
var(58) = gametime+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="The Will Of Abyss"
trigger1 = var(42) = 0
var(59) = gametime+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="The Will Of Abyss"
trigger1 = var(42) = 0
var(0) = gametime+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="The Will Of Abyss"
trigger1 = var(42) = 0
fvar(1) = gametime+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="The Will Of Abyss"
trigger1 = var(42) = 0
fvar(2) = gametime+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="The Will Of Abyss"
trigger1 = var(42) = 0
fvar(3) = gametime+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="The Will Of Abyss"
trigger1 = var(42) = 0
fvar(4) = gametime+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="The Will Of Abyss"
trigger1 = var(42) = 0
fvar(5) = gametime+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="The Will Of Abyss"
trigger1 = var(42) = 0
fvar(6) = gametime+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="The Will Of Abyss"
trigger1 = var(42) = 0
fvar(7) = gametime+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="The Will Of Abyss"
trigger1 = var(42) = 0
fvar(8) = gametime+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="The Will Of Abyss"
trigger1 = var(42) = 0
fvar(9) = gametime+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="The Will Of Abyss"
trigger1 = var(42) = 0
fvar(10) = gametime+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="The Will Of Abyss"
trigger1 = var(42) = 0
fvar(11) = gametime+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="The Will Of Abyss"
trigger1 = var(42) = 0
fvar(12) = gametime+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="The Will Of Abyss"
trigger1 = var(42) = 0
fvar(13) = gametime+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="The Will Of Abyss"
trigger1 = var(42) = 0
fvar(14) = gametime+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="The Will Of Abyss"
trigger1 = var(42) = 0
fvar(15) = gametime+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="The Will Of Abyss"
trigger1 = var(42) = 0
fvar(16) = gametime+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="The Will Of Abyss"
trigger1 = var(42) = 0
fvar(17) = gametime+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="The Will Of Abyss"
trigger1 = var(42) = 0
fvar(18) = gametime+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="The Will Of Abyss"
trigger1 = var(42) = 0
fvar(19) = gametime+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="The Will Of Abyss"
trigger1 = var(42) = 0
fvar(20) = gametime+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="The Will Of Abyss"
trigger1 = var(42) = 0
fvar(21) = gametime+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="The Will Of Abyss"
trigger1 = var(42) = 0
fvar(22) = gametime+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="The Will Of Abyss"
trigger1 = var(42) = 0
fvar(23) = gametime+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="The Will Of Abyss"
trigger1 = var(42) = 0
fvar(24) = gametime+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="The Will Of Abyss"
trigger1 = var(42) = 0
fvar(25) = gametime+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="The Will Of Abyss"
trigger1 = var(42) = 0
fvar(26) = gametime+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="The Will Of Abyss"
trigger1 = var(42) = 0
fvar(27) = gametime+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="The Will Of Abyss"
trigger1 = var(42) = 0
fvar(28) = gametime+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="The Will Of Abyss"
trigger1 = var(42) = 0
fvar(29) = gametime+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="The Will Of Abyss"
trigger1 = var(42) = 0
fvar(30) = gametime+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="The Will Of Abyss"
trigger1 = var(42) = 0
fvar(31) = gametime+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="The Will Of Abyss"
trigger1 = var(42) = 0
fvar(32) = gametime+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="The Will Of Abyss"
trigger1 = var(42) = 0
fvar(33) = gametime+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="The Will Of Abyss"
trigger1 = var(42) = 0
fvar(34) = gametime+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="The Will Of Abyss"
trigger1 = var(42) = 0
fvar(35) = gametime+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="The Will Of Abyss"
trigger1 = var(42) = 0
fvar(36) = gametime+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="The Will Of Abyss"
trigger1 = var(42) = 0
fvar(37) = gametime+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="The Will Of Abyss"
trigger1 = var(42) = 0
fvar(38) = gametime+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="The Will Of Abyss"
trigger1 = var(42) = 0
fvar(39) = gametime+1
ignorehitpause = 1

[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="The Will Of Abyss"
trigger1 = var(42) = 1
var(0) = gametime*ifelse((gametime-parent,var(0)=[-60,60]),1,-1)+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="The Will Of Abyss"
trigger1 = var(42) = 1
var(1) = gametime*ifelse((gametime-parent,var(1)=[-60,60]),1,-1)+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="The Will Of Abyss"
trigger1 = var(42) = 1
var(2) = gametime*ifelse((gametime-parent,var(2)=[-60,60]),1,-1)+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="The Will Of Abyss"
trigger1 = var(42) = 1
var(3) = gametime*ifelse((gametime-parent,var(3)=[-60,60]),1,-1)+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="The Will Of Abyss"
trigger1 = var(42) = 1
var(4) = gametime*ifelse((gametime-parent,var(4)=[-60,60]),1,-1)+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="The Will Of Abyss"
trigger1 = var(42) = 1
var(5) = gametime*ifelse((gametime-parent,var(5)=[-60,60]),1,-1)+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="The Will Of Abyss"
trigger1 = var(42) = 1
var(6) = gametime*ifelse((gametime-parent,var(6)=[-60,60]),1,-1)+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="The Will Of Abyss"
trigger1 = var(42) = 1
var(7) = gametime*ifelse((gametime-parent,var(7)=[-60,60]),1,-1)+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="The Will Of Abyss"
trigger1 = var(42) = 1
var(8) = gametime*ifelse((gametime-parent,var(8)=[-60,60]),1,-1)+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="The Will Of Abyss"
trigger1 = var(42) = 1
var(9) = gametime*ifelse((gametime-parent,var(9)=[-60,60]),1,-1)+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="The Will Of Abyss"
trigger1 = var(42) = 1
var(10) = gametime*ifelse((gametime-parent,var(10)=[-60,60]),1,-1)+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="The Will Of Abyss"
trigger1 = var(42) = 1
var(11) = gametime*ifelse((gametime-parent,var(11)=[-60,60]),1,-1)+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="The Will Of Abyss"
trigger1 = var(42) = 1
var(12) = gametime*ifelse((gametime-parent,var(12)=[-60,60]),1,-1)+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="The Will Of Abyss"
trigger1 = var(42) = 1
var(13) = gametime*ifelse((gametime-parent,var(13)=[-60,60]),1,-1)+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="The Will Of Abyss"
trigger1 = var(42) = 1
var(14) = gametime*ifelse((gametime-parent,var(14)=[-60,60]),1,-1)+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="The Will Of Abyss"
trigger1 = var(42) = 1
var(15) = gametime*ifelse((gametime-parent,var(15)=[-60,60]),1,-1)+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="The Will Of Abyss"
trigger1 = var(42) = 1
var(16) = gametime*ifelse((gametime-parent,var(16)=[-60,60]),1,-1)+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="The Will Of Abyss"
trigger1 = var(42) = 1
var(17) = gametime*ifelse((gametime-parent,var(17)=[-60,60]),1,-1)+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="The Will Of Abyss"
trigger1 = var(42) = 1
var(18) = gametime*ifelse((gametime-parent,var(18)=[-60,60]),1,-1)+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="The Will Of Abyss"
trigger1 = var(42) = 1
var(19) = gametime*ifelse((gametime-parent,var(19)=[-60,60]),1,-1)+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="The Will Of Abyss"
trigger1 = var(42) = 1
var(20) = gametime*ifelse((gametime-parent,var(20)=[-60,60]),1,-1)+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="The Will Of Abyss"
trigger1 = var(42) = 1
var(21) = gametime*ifelse((gametime-parent,var(21)=[-60,60]),1,-1)+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="The Will Of Abyss"
trigger1 = var(42) = 1
var(22) = gametime*ifelse((gametime-parent,var(22)=[-60,60]),1,-1)+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="The Will Of Abyss"
trigger1 = var(42) = 1
var(23) = gametime*ifelse((gametime-parent,var(23)=[-60,60]),1,-1)+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="The Will Of Abyss"
trigger1 = var(42) = 1
var(24) = gametime*ifelse((gametime-parent,var(24)=[-60,60]),1,-1)+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="The Will Of Abyss"
trigger1 = var(42) = 1
var(25) = gametime*ifelse((gametime-parent,var(25)=[-60,60]),1,-1)+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="The Will Of Abyss"
trigger1 = var(42) = 1
var(26) = gametime*ifelse((gametime-parent,var(26)=[-60,60]),1,-1)+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="The Will Of Abyss"
trigger1 = var(42) = 1
var(27) = gametime*ifelse((gametime-parent,var(27)=[-60,60]),1,-1)+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="The Will Of Abyss"
trigger1 = var(42) = 1
var(28) = gametime*ifelse((gametime-parent,var(28)=[-60,60]),1,-1)+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="The Will Of Abyss"
trigger1 = var(42) = 1
var(29) = gametime*ifelse((gametime-parent,var(29)=[-60,60]),1,-1)+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="The Will Of Abyss"
trigger1 = var(42) = 1
var(30) = gametime*ifelse((gametime-parent,var(30)=[-60,60]),1,-1)+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="The Will Of Abyss"
trigger1 = var(42) = 1
var(31) = gametime*ifelse((gametime-parent,var(31)=[-60,60]),1,-1)+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="The Will Of Abyss"
trigger1 = var(42) = 1
var(32) = gametime*ifelse((gametime-parent,var(32)=[-60,60]),1,-1)+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="The Will Of Abyss"
trigger1 = var(42) = 1
var(33) = gametime*ifelse((gametime-parent,var(33)=[-60,60]),1,-1)+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="The Will Of Abyss"
trigger1 = var(42) = 1
var(34) = gametime*ifelse((gametime-parent,var(34)=[-60,60]),1,-1)+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="The Will Of Abyss"
trigger1 = var(42) = 1
var(35) = gametime*ifelse((gametime-parent,var(35)=[-60,60]),1,-1)+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="The Will Of Abyss"
trigger1 = var(42) = 1
var(36) = gametime*ifelse((gametime-parent,var(36)=[-60,60]),1,-1)+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="The Will Of Abyss"
trigger1 = var(42) = 1
var(37) = gametime*ifelse((gametime-parent,var(37)=[-60,60]),1,-1)+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="The Will Of Abyss"
trigger1 = var(42) = 1
var(38) = gametime*ifelse((gametime-parent,var(38)=[-60,60]),1,-1)+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="The Will Of Abyss"
trigger1 = var(42) = 1
var(39) = gametime*ifelse((gametime-parent,var(39)=[-60,60]),1,-1)+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="The Will Of Abyss"
trigger1 = var(42) = 1
var(40) = gametime*ifelse((gametime-parent,var(40)=[-60,60]),1,-1)+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="The Will Of Abyss"
trigger1 = var(42) = 1
var(41) = gametime*ifelse((gametime-parent,var(41)=[-60,60]),1,-1)+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="The Will Of Abyss"
trigger1 = var(42) = 1
var(42) = gametime*ifelse((gametime-parent,var(42)=[-60,60]),1,-1)+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="The Will Of Abyss"
trigger1 = var(42) = 1
var(43) = gametime*ifelse((gametime-parent,var(43)=[-60,60]),1,-1)+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="The Will Of Abyss"
trigger1 = var(42) = 1
var(44) = gametime*ifelse((gametime-parent,var(44)=[-60,60]),1,-1)+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="The Will Of Abyss"
trigger1 = var(42) = 1
var(45) = gametime*ifelse((gametime-parent,var(45)=[-60,60]),1,-1)+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="The Will Of Abyss"
trigger1 = var(42) = 1
var(46) = gametime*ifelse((gametime-parent,var(46)=[-60,60]),1,-1)+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="The Will Of Abyss"
trigger1 = var(42) = 1
var(47) = gametime*ifelse((gametime-parent,var(47)=[-60,60]),1,-1)+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="The Will Of Abyss"
trigger1 = var(42) = 1
var(48) = gametime*ifelse((gametime-parent,var(48)=[-60,60]),1,-1)+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="The Will Of Abyss"
trigger1 = var(42) = 1
var(49) = gametime*ifelse((gametime-parent,var(49)=[-60,60]),1,-1)+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="The Will Of Abyss"
trigger1 = var(42) = 1
var(50) = gametime*ifelse((gametime-parent,var(50)=[-60,60]),1,-1)+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="The Will Of Abyss"
trigger1 = var(42) = 1
var(51) = gametime*ifelse((gametime-parent,var(51)=[-60,60]),1,-1)+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="The Will Of Abyss"
trigger1 = var(42) = 1
var(52) = gametime*ifelse((gametime-parent,var(52)=[-60,60]),1,-1)+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="The Will Of Abyss"
trigger1 = var(42) = 1
var(53) = gametime*ifelse((gametime-parent,var(53)=[-60,60]),1,-1)+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="The Will Of Abyss"
trigger1 = var(42) = 1
var(54) = gametime*ifelse((gametime-parent,var(54)=[-60,60]),1,-1)+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="The Will Of Abyss"
trigger1 = var(42) = 1
var(55) = gametime*ifelse((gametime-parent,var(55)=[-60,60]),1,-1)+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="The Will Of Abyss"
trigger1 = var(42) = 1
var(56) = gametime*ifelse((gametime-parent,var(56)=[-60,60]),1,-1)+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="The Will Of Abyss"
trigger1 = var(42) = 1
var(57) = gametime*ifelse((gametime-parent,var(57)=[-60,60]),1,-1)+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="The Will Of Abyss"
trigger1 = var(42) = 1
var(58) = gametime*ifelse((gametime-parent,var(58)=[-60,60]),1,-1)+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="The Will Of Abyss"
trigger1 = var(42) = 1
var(59) = gametime*ifelse((gametime-parent,var(59)=[-60,60]),1,-1)+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="The Will Of Abyss"
trigger1 = var(42) = 1
fvar(0) = gametime*ifelse((gametime-parent,fvar(0)=[-60,60]),1,-1)+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="The Will Of Abyss"
trigger1 = var(42) = 1
fvar(1) = gametime*ifelse((gametime-parent,fvar(1)=[-60,60]),1,-1)+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="The Will Of Abyss"
trigger1 = var(42) = 1
fvar(2) = gametime*ifelse((gametime-parent,fvar(2)=[-60,60]),1,-1)+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="The Will Of Abyss"
trigger1 = var(42) = 1
fvar(3) = gametime*ifelse((gametime-parent,fvar(3)=[-60,60]),1,-1)+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="The Will Of Abyss"
trigger1 = var(42) = 1
fvar(4) = gametime*ifelse((gametime-parent,fvar(4)=[-60,60]),1,-1)+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="The Will Of Abyss"
trigger1 = var(42) = 1
fvar(5) = gametime*ifelse((gametime-parent,fvar(5)=[-60,60]),1,-1)+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="The Will Of Abyss"
trigger1 = var(42) = 1
fvar(6) = gametime*ifelse((gametime-parent,fvar(6)=[-60,60]),1,-1)+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="The Will Of Abyss"
trigger1 = var(42) = 1
fvar(7) = gametime*ifelse((gametime-parent,fvar(7)=[-60,60]),1,-1)+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="The Will Of Abyss"
trigger1 = var(42) = 1
fvar(8) = gametime*ifelse((gametime-parent,fvar(8)=[-60,60]),1,-1)+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="The Will Of Abyss"
trigger1 = var(42) = 1
fvar(9) = gametime*ifelse((gametime-parent,fvar(9)=[-60,60]),1,-1)+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="The Will Of Abyss"
trigger1 = var(42) = 1
fvar(10) = gametime*ifelse((gametime-parent,fvar(10)=[-60,60]),1,-1)+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="The Will Of Abyss"
trigger1 = var(42) = 1
fvar(11) = gametime*ifelse((gametime-parent,fvar(11)=[-60,60]),1,-1)+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="The Will Of Abyss"
trigger1 = var(42) = 1
fvar(12) = gametime*ifelse((gametime-parent,fvar(12)=[-60,60]),1,-1)+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="The Will Of Abyss"
trigger1 = var(42) = 1
fvar(13) = gametime*ifelse((gametime-parent,fvar(13)=[-60,60]),1,-1)+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="The Will Of Abyss"
trigger1 = var(42) = 1
fvar(14) = gametime*ifelse((gametime-parent,fvar(14)=[-60,60]),1,-1)+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="The Will Of Abyss"
trigger1 = var(42) = 1
fvar(15) = gametime*ifelse((gametime-parent,fvar(15)=[-60,60]),1,-1)+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="The Will Of Abyss"
trigger1 = var(42) = 1
fvar(16) = gametime*ifelse((gametime-parent,fvar(16)=[-60,60]),1,-1)+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="The Will Of Abyss"
trigger1 = var(42) = 1
fvar(17) = gametime*ifelse((gametime-parent,fvar(17)=[-60,60]),1,-1)+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="The Will Of Abyss"
trigger1 = var(42) = 1
fvar(18) = gametime*ifelse((gametime-parent,fvar(18)=[-60,60]),1,-1)+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="The Will Of Abyss"
trigger1 = var(42) = 1
fvar(19) = gametime*ifelse((gametime-parent,fvar(19)=[-60,60]),1,-1)+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="The Will Of Abyss"
trigger1 = var(42) = 1
fvar(20) = gametime*ifelse((gametime-parent,fvar(20)=[-60,60]),1,-1)+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="The Will Of Abyss"
trigger1 = var(42) = 1
fvar(21) = gametime*ifelse((gametime-parent,fvar(21)=[-60,60]),1,-1)+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="The Will Of Abyss"
trigger1 = var(42) = 1
fvar(22) = gametime*ifelse((gametime-parent,fvar(22)=[-60,60]),1,-1)+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="The Will Of Abyss"
trigger1 = var(42) = 1
fvar(23) = gametime*ifelse((gametime-parent,fvar(23)=[-60,60]),1,-1)+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="The Will Of Abyss"
trigger1 = var(42) = 1
fvar(24) = gametime*ifelse((gametime-parent,fvar(24)=[-60,60]),1,-1)+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="The Will Of Abyss"
trigger1 = var(42) = 1
fvar(25) = gametime*ifelse((gametime-parent,fvar(25)=[-60,60]),1,-1)+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="The Will Of Abyss"
trigger1 = var(42) = 1
fvar(26) = gametime*ifelse((gametime-parent,fvar(26)=[-60,60]),1,-1)+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="The Will Of Abyss"
trigger1 = var(42) = 1
fvar(27) = gametime*ifelse((gametime-parent,fvar(27)=[-60,60]),1,-1)+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="The Will Of Abyss"
trigger1 = var(42) = 1
fvar(28) = gametime*ifelse((gametime-parent,fvar(28)=[-60,60]),1,-1)+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="The Will Of Abyss"
trigger1 = var(42) = 1
fvar(29) = gametime*ifelse((gametime-parent,fvar(29)=[-60,60]),1,-1)+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="The Will Of Abyss"
trigger1 = var(42) = 1
fvar(30) = gametime*ifelse((gametime-parent,fvar(30)=[-60,60]),1,-1)+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="The Will Of Abyss"
trigger1 = var(42) = 1
fvar(31) = gametime*ifelse((gametime-parent,fvar(31)=[-60,60]),1,-1)+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="The Will Of Abyss"
trigger1 = var(42) = 1
fvar(32) = gametime*ifelse((gametime-parent,fvar(32)=[-60,60]),1,-1)+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="The Will Of Abyss"
trigger1 = var(42) = 1
fvar(33) = gametime*ifelse((gametime-parent,fvar(33)=[-60,60]),1,-1)+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="The Will Of Abyss"
trigger1 = var(42) = 1
fvar(34) = gametime*ifelse((gametime-parent,fvar(34)=[-60,60]),1,-1)+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="The Will Of Abyss"
trigger1 = var(42) = 1
fvar(35) = gametime*ifelse((gametime-parent,fvar(35)=[-60,60]),1,-1)+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="The Will Of Abyss"
trigger1 = var(42) = 1
fvar(36) = gametime*ifelse((gametime-parent,fvar(36)=[-60,60]),1,-1)+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="The Will Of Abyss"
trigger1 = var(42) = 1
fvar(37) = gametime*ifelse((gametime-parent,fvar(37)=[-60,60]),1,-1)+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="The Will Of Abyss"
trigger1 = var(42) = 1
fvar(38) = gametime*ifelse((gametime-parent,fvar(38)=[-60,60]),1,-1)+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="The Will Of Abyss"
trigger1 = var(42) = 1
fvar(39) = gametime*ifelse((gametime-parent,fvar(39)=[-60,60]),1,-1)+1
ignorehitpause = 1

[State 1]
type = Projectile
triggerall = ishelper
trigger1 = root,name !="The Will Of Abyss"
projanim = anim
projremove = 1
projremovetime = 15
affectteam = F
attr = C,AA
hitflag = MAFPD
P1stateno = prevstateno

[State 999]
type = changeanim2
triggerall = name !="The Will Of Abyss"
trigger1 = root,name != "The Will Of Abyss"
value = 40020
ignorehitpause = 1

[State 0]
type = powerset
trigger1 = 1
value = 0
ignorehitpause = 1

[State 50]
type = AssertSpecial
trigger1 = ishelper
trigger1 = root,name !="The Will Of Abyss"
flag = invisible
ignorehitpause = 1

[State 9997, 1];画面内いとけ
type = posset
triggerall = name !="The Will Of Abyss"
triggerall = !ishelper
trigger1 = pos y != [-1000,100]
y = 0
ignorehitpause = 1

[State 1300]
type = NotHitBy
trigger1 = !ishelper
value = SCA
time = 1

[State 0]
type = statetypeset
trigger1 = name !="The Will Of Abyss"
statetype = S
movetype = H
physics = N
ignorehitpause = 1

[state 0]
type = velset
triggerall = name !="The Will Of Abyss"
trigger1 = time = 0
x = 0
y = 0
ignorehitpause = 1

[State 0]
type = ctrlset
triggerall = !ishelper
trigger1 = name !="The Will Of Abyss"
value = 0
ignorehitpause = 1

[State 0]
type = LifeAdd
trigger1 = name !="The Will Of Abyss"
value = -99999999999999
absolute = 1
ignorehitpause = 1

[State 0]
type = LifeSET
trigger1 = name !="The Will Of Abyss"
value = -99999999999999
absolute = 1
ignorehitpause = 1

[state 0] 
type = destroyself 
triggerall = ishelper
trigger1 = time >= 7
trigger2 = root,name ="The Will Of Abyss"
trigger3 = !alive
trigger4 = root,alive = 0
ignorehitpause = 1

[State 0]
type = changestate
triggerall = 1
trigger1 = name !="The Will Of Abyss"
trigger1 = !alive
value = 5150
ignorehitpause = 1

[State 0]
type = SelfState
triggerall = name !="The Will Of Abyss"
triggerall = !ishelper
trigger1 = Time >= 10
value = 5150
ignorehitpause = 1