[Statedef -3]

;-------------------------------------------------どのくらいの強さ？
[State ]
type = varset
trigger1 = !Ishelper
var(3)=10

;-----ギガンテスのレベル　高いほど強い。1〜100の範囲で記述。
;-----デフォルトで10。

[State -1, ai] 
type = varset 
triggerall = var(59) = 0 
trigger1 = Command = "AI0" 
trigger2 = Command = "AI1" 
trigger3 = Command = "AI2" 
trigger4 = Command = "AI3" 
trigger5 = Command = "AI4" 
trigger6 = Command = "AI5" 
trigger7 = Command = "AI6" 
trigger8 = Command = "AI7" 
trigger9 = Command = "AI8" 
trigger10 = Command = "AI9" 
trigger11 = Command = "AI10" 
trigger12 = Command = "AI11" 
trigger13 = Command = "AI12" 
trigger14 = Command = "AI13" 
trigger15 = Command = "AI14" 
trigger16 = Command = "AI15" 
trigger17 = Command = "AI16" 
trigger18 = Command = "AI17" 
trigger19 = Command = "AI18" 
trigger20 = Command = "AI19" 
trigger21 = Command = "AI20" 
trigger22 = Command = "AI21" 
trigger23 = Command = "AI22" 
trigger24 = Command = "AI23" 
trigger25 = Command = "AI24" 
trigger26 = Command = "AI25" 
trigger27 = Command = "AI26" 
trigger28 = Command = "AI27" 
trigger29 = Command = "AI28" 
trigger30 = Command = "AI29" 
trigger31 = Command = "AI30"  
trigger32 = Command = "AI31" 
trigger33 = Command = "AI32" 
trigger34 = Command = "AI33" 
trigger35 = Command = "AI34" 
trigger36 = Command = "AI35" 
trigger37 = Command = "AI36" 
trigger38 = Command = "AI37" 
trigger39 = Command = "AI38" 
trigger40 = Command = "AI39" 
trigger41 = Command = "AI40"
trigger42 = Command = "AI41" 
trigger43 = Command = "AI42" 
trigger44 = Command = "AI43" 
trigger45 = Command = "AI44" 
trigger46 = Command = "AI45" 
trigger47 = Command = "AI46" 
trigger48 = Command = "AI47" 
trigger49 = Command = "AI48" 
trigger50 = Command = "AI49" 
trigger51 = Command = "AI50" 
trigger52 = Command = "AI51" 
trigger53 = Command = "AI52" 
trigger54 = Command = "AI53" 
trigger55 = Command = "AI54" 
trigger56 = Command = "AI55" 
trigger57 = Command = "AI56" 
trigger58 = Command = "AI57" 
trigger59 = Command = "AI58" 
trigger60 = Command = "AI59" 
trigger61 = Command = "AI60" 
trigger62 = Command = "AI61" 
trigger63 = Command = "AI62" 
trigger64 = Command = "AI63" 
trigger65 = Command = "AI64" 
trigger66 = Command = "AI65" 
trigger67 = Command = "AI66" 
trigger68 = Command = "AI67" 
trigger69 = Command = "AI68" 
trigger70 = Command = "AI69" 
trigger71 = Command = "AI70" 
trigger72 = Command = "AI71" 
trigger73 = Command = "AI72" 
trigger74 = Command = "AI73" 
trigger75 = Command = "AI74" 
trigger76 = Command = "AI75" 
trigger77 = Command = "AI76" 
trigger78 = Command = "AI77" 
trigger79 = Command = "AI78" 
trigger80 = Command = "AI79" 
trigger81 = Command = "AI80"  
trigger82 = Command = "AI81" 
trigger83 = Command = "AI82" 
trigger84 = Command = "AI83" 
trigger85 = Command = "AI84" 
trigger86 = Command = "AI85" 
trigger87 = Command = "AI86" 
trigger88 = Command = "AI87" 
trigger89 = Command = "AI88" 
trigger90 = Command = "AI89" 
trigger91 = Command = "AI90"
trigger92 = Command = "AI91" 
trigger93 = Command = "AI92" 
trigger94 = Command = "AI93" 
trigger95 = Command = "AI94" 
trigger96 = Command = "AI95" 
trigger97 = Command = "AI96" 
trigger98 = Command = "AI97" 
trigger99 = Command = "AI98" 
trigger100 = Command = "AI99" 
trigger101 = 0;←ここを弄ること！
var(59) = 1

;-----ギガンテスのＡＩ　1で常時起動。








;---------------------------------------------------------------------------
;これより下は弄っちゃだめ。
;---------------------------------------------------------------------------
[State ]
type = ChangeState
trigger1 = !Ishelper
trigger1 = var(10)=0
trigger1 = stateno != 191
value = 191

;---------------------------------------------------------------------------
;各行動での回転指示
;---------------------------------------------------------------------------
;ニュートラルポーズ
[State ];ベルト
type = varadd
triggerall = Ishelper(1001)
triggerall = root,stateno!=5150
trigger1 = var(0)%60<30 
fvar(1)=10
[State ]
type = varadd
triggerall = Ishelper(1001)
triggerall = root,stateno!=5150
trigger1 = var(0)%60>29 
fvar(1)=-10

[State ];手前肩
type = varadd
triggerall = Ishelper(1003)
triggerall = root,stateno=0||root,stateno=170||root,stateno=[180,181]
trigger1 = root,var(11)=0
trigger1 = var(0)%240<60 
trigger2 = root,var(11)=0
trigger2 = var(0)%240>179
fvar(1)=5
[State ]
type = varadd
triggerall = Ishelper(1003)
triggerall = root,stateno=0||root,stateno=170||root,stateno=[180,181]
trigger1 = root,var(11)=0
trigger1 = var(0)%240>59 
trigger1 = var(0)%240<180
fvar(1)=-5

[State ];胸部
type = varadd
triggerall = Ishelper(1007)
triggerall = root,stateno=0||root,stateno=170||root,stateno=[180,181]
trigger1 = root,var(11)=0
trigger1 = var(0)%240<120 
fvar(1)=-1
[State ]
type = varadd
triggerall = Ishelper(1007)
triggerall = root,stateno=0||root,stateno=170||root,stateno=[180,181]
trigger1 = root,var(11)=0
trigger1 = var(0)%240>119
fvar(1)=1

[State ];手前腿
type = varadd
triggerall = Ishelper(1011)
triggerall = root,stateno=0||root,stateno=170||root,stateno=[180,181]
trigger1 = root,var(11)=0
trigger1 = var(0)%240<120 
fvar(1)=4
[State ]
type = varadd
triggerall = Ishelper(1011)
triggerall = root,stateno=0||root,stateno=170||root,stateno=[180,181]
trigger1 = root,var(11)=0
trigger1 = var(0)%240>119
fvar(1)=-4
[State ];手前脹脛
type = varadd
triggerall = Ishelper(1012)
triggerall = root,stateno=0||root,stateno=170||root,stateno=[180,181]
trigger1 = root,var(11)=0
trigger1 = var(0)%240<120 
fvar(1)=-4
[State ]
type = varadd
triggerall = Ishelper(1012)
triggerall = root,stateno=0||root,stateno=170||root,stateno=[180,181]
trigger1 = root,var(11)=0
trigger1 = var(0)%240>119
fvar(1)=4
[State ];奥腿
type = varadd
triggerall = Ishelper(1014)
triggerall = root,stateno=0||root,stateno=170||root,stateno=[180,181]
trigger1 = root,var(11)=0
trigger1 = var(0)%240<120 
fvar(1)=2
[State ]
type = varadd
triggerall = Ishelper(1014)
triggerall = root,stateno=0||root,stateno=170||root,stateno=[180,181]
trigger1 = root,var(11)=0
trigger1 = var(0)%240>119
fvar(1)=-2
[State ];奥脹脛
type = varadd
triggerall = Ishelper(1015)
triggerall = root,stateno=0||root,stateno=170||root,stateno=[180,181]
trigger1 = root,var(11)=0
trigger1 = var(0)%240<120 
fvar(1)=-4
[State ]
type = varadd
triggerall = Ishelper(1015)
triggerall = root,stateno=0||root,stateno=170||root,stateno=[180,181]
trigger1 = root,var(11)=0
trigger1 = var(0)%240>119
fvar(1)=4

[State ];奥肩
type = varadd
triggerall = Ishelper(1018)
triggerall = root,stateno=0||root,stateno=170||root,stateno=[180,181]
trigger1 = root,var(11)=0
trigger1 = var(0)%240<60
trigger2 = root,var(11)=0
trigger2 = var(0)%240>179
fvar(1)=5
[State ]
type = varadd
triggerall = Ishelper(1018)
triggerall = root,stateno=0||root,stateno=170||root,stateno=[180,181]
trigger1 = root,var(11)=0
trigger1 = var(0)%240>59 
trigger1 = var(0)%240<180
fvar(1)=-5
[State ];小指
type = varadd
triggerall = Ishelper(1100)||Ishelper(1101)||Ishelper(1102)||Ishelper(1103)||Ishelper(1104)
triggerall = root,stateno=0||root,stateno=170||root,stateno=[180,181]
trigger1 = root,var(11)=0
trigger1 = var(0)%240=8
trigger2 = root,var(11)=0
trigger2 = var(0)%240=16
fvar(1)=1
[State ]
type = varadd
triggerall = Ishelper(1100)||Ishelper(1101)||Ishelper(1102)||Ishelper(1103)||Ishelper(1104)
triggerall = root,stateno=0||root,stateno=170||root,stateno=[180,181]
trigger1 = root,var(11)=0
trigger1 = var(0)%240=128
trigger2 = root,var(11)=0
trigger2 = var(0)%240=136
fvar(1)=-1

[State ];手前肩
type = varadd
triggerall = Ishelper(1003)
triggerall = root,stateno=0||root,stateno=170||root,stateno=[180,181]
trigger1 = root,var(11)=1
trigger1 = var(0)%180<15 
trigger1 = var(0)>30 
fvar(1)=66
[State ]
type = varadd
triggerall = Ishelper(1003)
triggerall = root,stateno=0||root,stateno=170||root,stateno=[180,181]
trigger1 = root,var(11)=1
trigger1 = var(0)%180>14 
fvar(1)=-6
[State ];手前肘
type = varadd
triggerall = Ishelper(1004)
triggerall = root,stateno=0||root,stateno=170||root,stateno=[180,181]
trigger1 = root,var(11)=1
trigger1 = var(0)%180<15 
trigger1 = var(0)>30 
fvar(1)=-99
[State ]
type = varadd
triggerall = Ishelper(1004)
triggerall = root,stateno=0||root,stateno=170||root,stateno=[180,181]
trigger1 = root,var(11)=1
trigger1 = var(0)%180>14 
fvar(1)=9
[State ];剣
type = varadd
triggerall = Ishelper(1005)
triggerall = root,stateno=0||root,stateno=170||root,stateno=[180,181]
trigger1 = root,var(11)=1
trigger1 = var(0)%180<15 
trigger1 = var(0)>30 
fvar(1)=66
[State ]
type = varadd
triggerall = Ishelper(1005)
triggerall = root,stateno=0||root,stateno=170||root,stateno=[180,181]
trigger1 = root,var(11)=1
trigger1 = var(0)%180>14 
fvar(1)=-6

[State ];胸部
type = varadd
triggerall = Ishelper(1007)
triggerall = root,stateno=0||root,stateno=170||root,stateno=[180,181]
trigger1 = root,var(11)=1
trigger1 = var(0)%180<30 
fvar(1)=-30
[State ]
type = varadd
triggerall = Ishelper(1007)
triggerall = root,stateno=0||root,stateno=170||root,stateno=[180,181]
trigger1 = root,var(11)=1
trigger1 = var(0)%180>29
fvar(1)=6

[State ];手前腿
type = varadd
triggerall = Ishelper(1011)
triggerall = root,stateno=0||root,stateno=170||root,stateno=[180,181]
trigger1 = root,var(11)=1
trigger1 = var(0)%180<30 
fvar(1)=20
[State ]
type = varadd
triggerall = Ishelper(1011)
triggerall = root,stateno=0||root,stateno=170||root,stateno=[180,181]
trigger1 = root,var(11)=1
trigger1 = var(0)%180>29
trigger1 = var(0)%2=0
fvar(1)=-8
[State ];手前脹脛
type = varadd
triggerall = Ishelper(1012)
triggerall = root,stateno=0||root,stateno=170||root,stateno=[180,181]
trigger1 = root,var(11)=1
trigger1 = var(0)%180<30 
fvar(1)=-20
[State ]
type = varadd
triggerall = Ishelper(1012)
triggerall = root,stateno=0||root,stateno=170||root,stateno=[180,181]
trigger1 = root,var(11)=1
trigger1 = var(0)%180>29
trigger1 = var(0)%2=0
fvar(1)=8
[State ];奥脹脛
type = varadd
triggerall = Ishelper(1015)
triggerall = root,stateno=0||root,stateno=170||root,stateno=[180,181]
trigger1 = root,var(11)=1
trigger1 = var(0)%180<30 
fvar(1)=-20
[State ]
type = varadd
triggerall = Ishelper(1015)
triggerall = root,stateno=0||root,stateno=170||root,stateno=[180,181]
trigger1 = root,var(11)=1
trigger1 = var(0)%180>29
fvar(1)=4

[State ];フェイス
type = varadd
triggerall = Ishelper(1009)||Ishelper(1200)
triggerall = root,stateno=0||root,stateno=170||root,stateno=[180,181]
triggerall = root,var(11)=1
trigger1 = var(0)%180>19
trigger1 = var(0)%180<50
fvar(1)=-200
[State ];フェイス
type = varadd
triggerall = Ishelper(1009)||Ishelper(1200)
triggerall = root,stateno=0||root,stateno=170||root,stateno=[180,181]
triggerall = root,var(11)=1
trigger1 = var(0)%180<20
trigger2 = var(0)%180>49
fvar(1)=40

[State ];奥肩
type = varadd
triggerall = Ishelper(1018)
triggerall = root,stateno=0||root,stateno=170||root,stateno=[180,181]
trigger1 = root,var(11)=1
trigger1 = var(0)%180<15 
trigger1 = var(0)>20
fvar(1)=33
[State ]
type = varadd
triggerall = Ishelper(1018)
triggerall = root,stateno=0||root,stateno=170||root,stateno=[180,181]
trigger1 = root,var(11)=1
trigger1 = var(0)%180>14 
fvar(1)=-3
[State ];肘
type = varadd
triggerall = Ishelper(1019)
triggerall = root,stateno=0||root,stateno=170||root,stateno=[180,181]
triggerall = root,var(11)=1
trigger1 = var(0)%180>19
trigger1 = var(0)%180<50
fvar(1)=-50
[State ];肘
type = varadd
triggerall = Ishelper(1019)
triggerall = root,stateno=0||root,stateno=170||root,stateno=[180,181]
triggerall = root,var(11)=1
trigger1 = var(0)%180<20
trigger2 = var(0)%180>49
fvar(1)=10

;---------------------------------------------------
;歩き

[State ];手前肩
type = varadd
triggerall = Ishelper(1003)
triggerall = root,var(11)=0
trigger1 = root,stateno=25
trigger1 = var(0)%200<50
trigger2 = root,stateno=25
trigger2 = var(0)%200>149
trigger3 = root,stateno=26
trigger3 = var(0)%200>49
trigger3 = var(0)%200<150
fvar(1)=25
[State ]
type = varadd
triggerall = Ishelper(1003)
triggerall = root,var(11)=0
trigger1 = root,stateno=25
trigger1 = var(0)%200>49
trigger1 = var(0)%200<150
trigger2 = root,stateno=26
trigger2 = var(0)%200<50
trigger3 = root,stateno=26
trigger3 = var(0)%200>149
fvar(1)=-25
[State ];手前肘
type = varadd
triggerall = Ishelper(1004)
triggerall = root,var(11)=0
trigger1 = root,stateno=25
trigger1 = var(0)%200<45
trigger2 = root,stateno=25
trigger2 = var(0)%200>149
trigger3 = root,stateno=26
trigger3 = var(0)%200>49
trigger3 = var(0)%200<150
fvar(1)=35
[State ]
type = varadd
triggerall = Ishelper(1004)
triggerall = root,var(11)=0
trigger1 = root,stateno=25
trigger1 = var(0)%200>49
trigger1 = var(0)%200<145
trigger2 = root,stateno=26
trigger2 = var(0)%200<50
trigger3 = root,stateno=26
trigger3 = var(0)%200>149
fvar(1)=-35

[State ];胸部
type = varadd
triggerall = Ishelper(1007)
triggerall = root,var(11)=0
triggerall = root,stateno=[25,26]
trigger1 = var(0)%200<50
trigger2 = var(0)%200>99 
trigger2 = var(0)%200<150
fvar(1)=8
[State ]
type = varadd
triggerall = Ishelper(1007)
triggerall = root,var(11)=0
triggerall = root,stateno=[25,26]
trigger1 = var(0)%200>149
trigger2 = var(0)%200>49 
trigger2 = var(0)%200<100
fvar(1)=-8

[State ];手前腿
type = varadd
triggerall = Ishelper(1011)
triggerall = root,var(11)=0
triggerall = root,stateno=25
trigger1 = var(0)%200<50
trigger2 = var(0)%200>149 
fvar(1)=-50
[State ]
type = varadd
triggerall = Ishelper(1011)
triggerall = root,var(11)=0
triggerall = root,stateno=25
trigger1 = var(0)%200>49 
trigger1 = var(0)%200<150
fvar(1)=50
[State ];手前脹脛
type = varadd
triggerall = Ishelper(1012)
triggerall = root,var(11)=0
triggerall = root,stateno=25
trigger1 = var(0)%200<10
trigger2 = var(0)%200>109
fvar(1)=35
[State ]
type = varadd
triggerall = Ishelper(1012)
triggerall = root,var(11)=0
triggerall = root,stateno=25
trigger1 = var(0)%200>9
trigger1 = var(0)%200<110
fvar(1)=-35
[State ];奥腿
type = varadd
triggerall = Ishelper(1014)
triggerall = root,var(11)=0
triggerall = root,stateno=25
trigger1 = var(0)%200<50
trigger2 = var(0)%200>149
fvar(1)=50
[State ]
type = varadd
triggerall = Ishelper(1014)
triggerall = root,var(11)=0
triggerall = root,stateno=25
trigger1 = var(0)%200<50
trigger1 = root,time<50
fvar(1)=50
[State ]
type = varadd
triggerall = Ishelper(1014)
triggerall = root,var(11)=0
triggerall = root,stateno=25
trigger1 = var(0)%200>49 
trigger1 = var(0)%200<150
fvar(1)=-50
[State ];奥脹脛
type = varadd
triggerall = Ishelper(1015)
triggerall = root,var(11)=0
triggerall = root,stateno=25
trigger1 = var(0)%200<10
trigger2 = var(0)%200>109
fvar(1)=-35
[State ]
type = varadd
triggerall = Ishelper(1015)
triggerall = root,var(11)=0
triggerall = root,stateno=25
trigger1 = var(0)%200<50
trigger1 = root,time<50
fvar(1)=-17
[State ]
type = varadd
triggerall = Ishelper(1015)
triggerall = root,var(11)=0
triggerall = root,stateno=25
trigger1 = var(0)%200>9
trigger1 = var(0)%200<110
fvar(1)=35

[State ];奥肩
type = varadd
triggerall = Ishelper(1018)
triggerall = root,var(11)=0
trigger1 = root,stateno=25
trigger1 = var(0)%200<50
trigger2 = root,stateno=25
trigger2 = var(0)%200>149
trigger3 = root,stateno=26
trigger3 = var(0)%200>49
trigger3 = var(0)%200<150
fvar(1)=-25
[State ]
type = varadd
triggerall = Ishelper(1018)
triggerall = root,var(11)=0
trigger1 = root,stateno=25
trigger1 = var(0)%200>49
trigger1 = var(0)%200<150
trigger2 = root,stateno=26
trigger2 = var(0)%200<50
trigger3 = root,stateno=26
trigger3 = var(0)%200>149
fvar(1)=25
[State ];奥肘
type = varadd
triggerall = Ishelper(1019)
triggerall = root,var(11)=0
trigger1 = root,stateno=25
trigger1 = var(0)%200<45
trigger2 = root,stateno=25
trigger2 = var(0)%200>149
trigger3 = root,stateno=26
trigger3 = var(0)%200>49
trigger3 = var(0)%200<145
fvar(1)=-35
[State ]
type = varadd
triggerall = Ishelper(1019)
triggerall = root,var(11)=0
trigger1 = root,stateno=25
trigger1 = var(0)%200>49
trigger1 = var(0)%200<145
trigger2 = root,stateno=26
trigger2 = var(0)%200<45
trigger3 = root,stateno=26
trigger3 = var(0)%200>149
fvar(1)=35
[State ]
type = varadd
triggerall = Ishelper(1019)
triggerall = root,var(11)=0
trigger1 = root,stateno=[25,26]
trigger1 = var(0)<45
fvar(1)=-20
;-----------------------------------------
[State ];手前腿
type = varadd
triggerall = Ishelper(1011)
triggerall = root,var(11)=0
triggerall = root,stateno=26
trigger1 = var(0)%200<50
trigger2 = var(0)%200>149 
fvar(1)=50
[State ]
type = varadd
triggerall = Ishelper(1011)
triggerall = root,var(11)=0
triggerall = root,stateno=26
trigger1 = var(0)%200>49 
trigger1 = var(0)%200<150
fvar(1)=-50
[State ];手前脹脛
type = varadd
triggerall = Ishelper(1012)
triggerall = root,var(11)=0
triggerall = root,stateno=26
trigger1 = var(0)%200<10
trigger2 = var(0)%200>109
fvar(1)=35
[State ]
type = varadd
triggerall = Ishelper(1012)
triggerall = root,var(11)=0
triggerall = root,stateno=26
trigger1 = var(0)%200>9
trigger1 = var(0)%200<110
fvar(1)=-35
[State ];奥腿
type = varadd
triggerall = Ishelper(1014)
triggerall = root,var(11)=0
triggerall = root,stateno=26
trigger1 = var(0)%200<50
trigger2 = var(0)%200>149
fvar(1)=-50
[State ]
type = varadd
triggerall = Ishelper(1014)
triggerall = root,var(11)=0
triggerall = root,stateno=26
trigger1 = var(0)%200<50
trigger1 = root,time<50
fvar(1)=50
[State ]
type = varadd
triggerall = Ishelper(1014)
triggerall = root,var(11)=0
triggerall = root,stateno=26
trigger1 = var(0)%200>49 
trigger1 = var(0)%200<150
fvar(1)=50
[State ];奥脹脛
type = varadd
triggerall = Ishelper(1015)
triggerall = root,var(11)=0
triggerall = root,stateno=26
trigger1 = var(0)%200<10
trigger2 = var(0)%200>109
fvar(1)=-35
[State ]
type = varadd
triggerall = Ishelper(1015)
triggerall = root,var(11)=0
triggerall = root,stateno=26
trigger1 = var(0)%200<50
trigger1 = root,time<50
fvar(1)=-17
[State ]
type = varadd
triggerall = Ishelper(1015)
triggerall = root,var(11)=0
triggerall = root,stateno=26
trigger1 = var(0)%200>9
trigger1 = var(0)%200<110
fvar(1)=35

;---------------------------------------------------
;歩き

[State ];手前肩
type = varadd
triggerall = Ishelper(1003)
triggerall = root,var(11)=1
trigger1 = root,stateno=25
trigger1 = var(0)%100<25
trigger2 = root,stateno=25
trigger2 = var(0)%100>74
trigger3 = root,stateno=26
trigger3 = var(0)%100>24
trigger3 = var(0)%100<75
fvar(1)=50
[State ]
type = varadd
triggerall = Ishelper(1003)
triggerall = root,var(11)=1
trigger1 = root,stateno=25
trigger1 = var(0)%100>24
trigger1 = var(0)%100<75
trigger2 = root,stateno=26
trigger2 = var(0)%100<25
trigger3 = root,stateno=26
trigger3 = var(0)%100>74
fvar(1)=-50
[State ];手前肘
type = varadd
triggerall = Ishelper(1004)
triggerall = root,var(11)=1
trigger1 = root,stateno=25
trigger1 = var(0)%100<20
trigger2 = root,stateno=25
trigger2 = var(0)%100>74
trigger3 = root,stateno=26
trigger3 = var(0)%100>24
trigger3 = var(0)%100<75
fvar(1)=70
[State ]
type = varadd
triggerall = Ishelper(1004)
triggerall = root,var(11)=1
trigger1 = root,stateno=25
trigger1 = var(0)%100>24
trigger1 = var(0)%100<70
trigger2 = root,stateno=26
trigger2 = var(0)%100<25
trigger3 = root,stateno=26
trigger3 = var(0)%100>74
fvar(1)=-70

[State ];胸部
type = varadd
triggerall = Ishelper(1007)
triggerall = root,var(11)=1
triggerall = root,stateno=[25,26]
trigger1 = var(0)%100<25
trigger2 = var(0)%100>49 
trigger2 = var(0)%100<75
fvar(1)=16
[State ]
type = varadd
triggerall = Ishelper(1007)
triggerall = root,var(11)=1
triggerall = root,stateno=[25,26]
trigger1 = var(0)%100>74
trigger2 = var(0)%100>24 
trigger2 = var(0)%100<50
fvar(1)=-16

[State ];手前腿
type = varadd
triggerall = Ishelper(1011)
triggerall = root,var(11)=1
triggerall = root,stateno=25
trigger1 = var(0)%100<25
trigger2 = var(0)%100>74 
fvar(1)=-100
[State ]
type = varadd
triggerall = Ishelper(1011)
triggerall = root,var(11)=1
triggerall = root,stateno=25
trigger1 = var(0)%100>24 
trigger1 = var(0)%100<75
fvar(1)=100
[State ];手前脹脛
type = varadd
triggerall = Ishelper(1012)
triggerall = root,var(11)=1
triggerall = root,stateno=25
trigger1 = var(0)%100<10
trigger2 = var(0)%100>59
fvar(1)=70
[State ]
type = varadd
triggerall = Ishelper(1012)
triggerall = root,var(11)=1
triggerall = root,stateno=25
trigger1 = var(0)%100>9
trigger1 = var(0)%100<60
fvar(1)=-70
[State ];奥腿
type = varadd
triggerall = Ishelper(1014)
triggerall = root,var(11)=1
triggerall = root,stateno=25
trigger1 = var(0)%100<25
trigger2 = var(0)%100>74
fvar(1)=100
[State ]
type = varadd
triggerall = Ishelper(1014)
triggerall = root,var(11)=1
triggerall = root,stateno=25
trigger1 = var(0)%100<25
trigger1 = root,time<50
fvar(1)=100
[State ]
type = varadd
triggerall = Ishelper(1014)
triggerall = root,var(11)=1
triggerall = root,stateno=25
trigger1 = var(0)%100>24 
trigger1 = var(0)%100<75
fvar(1)=-100
[State ];奥脹脛
type = varadd
triggerall = Ishelper(1015)
triggerall = root,var(11)=1
triggerall = root,stateno=25
trigger1 = var(0)%100<10
trigger2 = var(0)%100>59
fvar(1)=-70
[State ]
type = varadd
triggerall = Ishelper(1015)
triggerall = root,var(11)=1
triggerall = root,stateno=25
trigger1 = var(0)%100<25
trigger1 = root,time<50
fvar(1)=-35
[State ]
type = varadd
triggerall = Ishelper(1015)
triggerall = root,var(11)=1
triggerall = root,stateno=25
trigger1 = var(0)%100>9
trigger1 = var(0)%100<60
fvar(1)=70

[State ];奥肩
type = varadd
triggerall = Ishelper(1018)
triggerall = root,var(11)=1
trigger1 = root,stateno=25
trigger1 = var(0)%100<25
trigger2 = root,stateno=25
trigger2 = var(0)%100>74
trigger3 = root,stateno=26
trigger3 = var(0)%100>24
trigger3 = var(0)%100<75
fvar(1)=-50
[State ]
type = varadd
triggerall = Ishelper(1018)
triggerall = root,var(11)=1
trigger1 = root,stateno=25
trigger1 = var(0)%100>24
trigger1 = var(0)%100<75
trigger2 = root,stateno=26
trigger2 = var(0)%100<25
trigger3 = root,stateno=26
trigger3 = var(0)%100>74
fvar(1)=50
[State ];奥肘
type = varadd
triggerall = Ishelper(1019)
triggerall = root,var(11)=1
trigger1 = root,stateno=25
trigger1 = var(0)%100<20
trigger2 = root,stateno=25
trigger2 = var(0)%100>74
trigger3 = root,stateno=26
trigger3 = var(0)%100>24
trigger3 = var(0)%100<70
fvar(1)=-70
[State ]
type = varadd
triggerall = Ishelper(1019)
triggerall = root,var(11)=1
trigger1 = root,stateno=25
trigger1 = var(0)%100>24
trigger1 = var(0)%100<70
trigger2 = root,stateno=26
trigger2 = var(0)%100<20
trigger3 = root,stateno=26
trigger3 = var(0)%100>74
fvar(1)=70
[State ]
type = varadd
triggerall = Ishelper(1019)
triggerall = root,var(11)=1
trigger1 = root,stateno=[25,26]
trigger1 = var(0)<45
fvar(1)=-40
;-----------------------------------------
[State ];手前腿
type = varadd
triggerall = Ishelper(1011)
triggerall = root,var(11)=1
triggerall = root,stateno=26
trigger1 = var(0)%100<25
trigger2 = var(0)%100>74 
fvar(1)=100
[State ]
type = varadd
triggerall = Ishelper(1011)
triggerall = root,var(11)=1
triggerall = root,stateno=26
trigger1 = var(0)%100>24 
trigger1 = var(0)%100<75
fvar(1)=-100
[State ];手前脹脛
type = varadd
triggerall = Ishelper(1012)
triggerall = root,var(11)=1
triggerall = root,stateno=26
trigger1 = var(0)%100<10
trigger2 = var(0)%100>59
fvar(1)=70
[State ]
type = varadd
triggerall = Ishelper(1012)
triggerall = root,var(11)=1
triggerall = root,stateno=26
trigger1 = var(0)%100>9
trigger1 = var(0)%100<60
fvar(1)=-70
[State ];奥腿
type = varadd
triggerall = Ishelper(1014)
triggerall = root,var(11)=1
triggerall = root,stateno=26
trigger1 = var(0)%100<25
trigger2 = var(0)%100>74
fvar(1)=-100
[State ]
type = varadd
triggerall = Ishelper(1014)
triggerall = root,var(11)=1
triggerall = root,stateno=26
trigger1 = var(0)%100<25
trigger1 = root,time<50
fvar(1)=100
[State ]
type = varadd
triggerall = Ishelper(1014)
triggerall = root,var(11)=1
triggerall = root,stateno=26
trigger1 = var(0)%100>24 
trigger1 = var(0)%100<75
fvar(1)=100
[State ];奥脹脛
type = varadd
triggerall = Ishelper(1015)
triggerall = root,var(11)=1
triggerall = root,stateno=26
trigger1 = var(0)%100<10
trigger2 = var(0)%100>59
fvar(1)=-70
[State ]
type = varadd
triggerall = Ishelper(1015)
triggerall = root,var(11)=1
triggerall = root,stateno=26
trigger1 = var(0)%100<25
trigger1 = root,time<50
fvar(1)=-35
[State ]
type = varadd
triggerall = Ishelper(1015)
triggerall = root,var(11)=1
triggerall = root,stateno=26
trigger1 = var(0)%100>9
trigger1 = var(0)%100<60
fvar(1)=70

;--------------------------------------------イントロ棒立ちポーズ
[State ];手前肩
type = varset
triggerall = Ishelper(1003)
triggerall = root,stateno=191
trigger1 = var(0)=0
fvar(1)=-5000
[State ];手前肩
type = varadd
triggerall = Ishelper(1003)
triggerall = root,stateno=191
trigger1 = var(0)%240<60 
trigger2 = var(0)%240>179
fvar(1)=1
[State ]
type = varadd
triggerall = Ishelper(1003)
triggerall = root,stateno=191
trigger1 = var(0)%240>59 
trigger1 = var(0)%240<180
fvar(1)=-1
[State ];手前肘
type = varset
triggerall = Ishelper(1004)
triggerall = root,stateno=191
trigger1 = var(0)=0
fvar(1)=-3000
[State ];剣
type = varset
triggerall = Ishelper(1005)
triggerall = root,stateno=191
trigger1 = var(0)=0
fvar(1)=-4000


[State ];胸
type = varset
triggerall = Ishelper(1007)
triggerall = root,stateno=191
trigger1 = var(0)=0
fvar(1)=9000
[State ];胸
type = varset
triggerall = Ishelper(1008)
triggerall = root,stateno=191
trigger1 = var(0)=0
fvar(1)=3000

[State ];胸部
type = varadd
triggerall = Ishelper(1007)
triggerall = root,stateno=191
trigger1 = var(0)%240<120 
fvar(1)=-1
[State ]
type = varadd
triggerall = Ishelper(1007)
triggerall = root,stateno=191
trigger1 = var(0)%240>119
fvar(1)=1
[State ];顔
type = varset
triggerall = Ishelper(1009)||Ishelper(1200)
triggerall = root,stateno=191
trigger1 = var(0)=0
fvar(1)=3000

[State ];手前腿
type = varset
triggerall = Ishelper(1011)
triggerall = root,stateno=191
trigger1 = var(0)=0
fvar(1)=-1000
[State ];手前腿
type = varadd
triggerall = Ishelper(1011)
triggerall = root,stateno=191
trigger1 = var(0)%240<120 
fvar(1)=1
[State ]
type = varadd
triggerall = Ishelper(1011)
triggerall = root,stateno=191
trigger1 = var(0)%240>119
fvar(1)=-1
[State ];手前脹脛
type = varset
triggerall = Ishelper(1012)
triggerall = root,stateno=191
trigger1 = var(0)=0
fvar(1)=1000
[State ];手前脹脛
type = varadd
triggerall = Ishelper(1012)
triggerall = root,stateno=191
trigger1 = var(0)%240<120 
fvar(1)=-1
[State ]
type = varadd
triggerall = Ishelper(1012)
triggerall = root,stateno=191
trigger1 = var(0)%240>119
fvar(1)=1
[State ];奥腿
type = varadd
triggerall = Ishelper(1014)
triggerall = root,stateno=191
trigger1 = var(0)%240<120 
fvar(1)=1
[State ]
type = varadd
triggerall = Ishelper(1014)
triggerall = root,stateno=191
trigger1 = var(0)%240>119
fvar(1)=-1
[State ];奥脹脛
type = varset
triggerall = Ishelper(1015)
triggerall = root,stateno=191
trigger1 = var(0)=0
fvar(1)=2000
[State ];奥脹脛
type = varadd
triggerall = Ishelper(1015)
triggerall = root,stateno=191
trigger1 = var(0)%240<120 
fvar(1)=-1
[State ]
type = varadd
triggerall = Ishelper(1015)
triggerall = root,stateno=191
trigger1 = var(0)%240>119
fvar(1)=1

[State ];奥肩
type = varadd
triggerall = Ishelper(1018)
triggerall = root,stateno=191
trigger1 = var(0)%240<60 
trigger2 = var(0)%240>179
fvar(1)=1
[State ]
type = varadd
triggerall = Ishelper(1018)
triggerall = root,stateno=191
trigger1 = var(0)%240>59 
trigger1 = var(0)%240<180
fvar(1)=-1
[State ];奥肘
type = varset
triggerall = Ishelper(1019)
triggerall = root,stateno=191
trigger1 = var(0)=0
fvar(1)=-5500

;--------------------------------------------死亡アニメーション
[State ];腕輪
type = varadd
triggerall = Ishelper(1000)
triggerall = root,stateno=5000
trigger1 = var(0)<60
fvar(1)=200
[State ];手前肩
type = varadd
triggerall = Ishelper(1003)
triggerall = root,stateno=5000
trigger1 = var(0)<60
fvar(1)=200
[State ];手前肘
type = varadd
triggerall = Ishelper(1004)
triggerall = root,stateno=5000
trigger1 = var(0)<60
fvar(1)=200
[State ];剣
type = varadd
triggerall = Ishelper(1005)
triggerall = root,stateno=5000
trigger1 = var(0)<60
fvar(1)=200
[State ];腰部
type = varadd
triggerall = Ishelper(1006)
triggerall = root,stateno=5000
trigger1 = var(0)<60
fvar(1)=50
[State ];剣
type = varadd
triggerall = Ishelper(1002)
triggerall = root,stateno=5000
trigger1 = var(0)<60
fvar(1)=50
[State ];胸部
type = varadd
triggerall = Ishelper(1007)
triggerall = root,stateno=5000
trigger1 = var(0)<60
fvar(1)=100
[State ];腹部
type = varadd
triggerall = Ishelper(1008)
triggerall = root,stateno=5000
trigger1 = var(0)<60
fvar(1)=50
[State ];フェイス
type = varadd
triggerall = Ishelper(1009)||Ishelper(1200)
triggerall = root,stateno=5000
trigger1 = var(0)<60
fvar(1)=75
[State ];手前腿
type = varadd
triggerall = Ishelper(1011)
triggerall = root,stateno=5000
trigger1 = var(0)<60
fvar(1)=60
[State ];手前脹脛
type = varadd
triggerall = Ishelper(1012)
triggerall = root,stateno=5000
trigger1 = var(0)<60
fvar(1)=30
[State ];奥脹脛
type = varadd
triggerall = Ishelper(1015)
triggerall = root,stateno=5000
trigger1 = var(0)<60
fvar(1)=-20
[State ];奥腕輪
type = varadd
triggerall = Ishelper(1017)
triggerall = root,stateno=5000
trigger1 = var(0)<60
fvar(1)=200
[State ];奥肩
type = varadd
triggerall = Ishelper(1018)
triggerall = root,stateno=5000
trigger1 = var(0)<60
fvar(1)=200
[State ];奥肩
type = varadd
triggerall = Ishelper(1019)
triggerall = root,stateno=5000
trigger1 = var(0)<60
fvar(1)=200
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[State ];腕輪
type = varadd
triggerall = Ishelper(1000)
triggerall = root,stateno=5000
trigger1 = var(0)>68
trigger1 = var(0)<100
fvar(1)=-400
[State ];手前肩
type = varadd
triggerall = Ishelper(1003)
triggerall = root,stateno=5000
trigger1 = var(0)>68
trigger1 = var(0)<100
fvar(1)=-600
[State ];手前肘
type = varadd
triggerall = Ishelper(1004)
triggerall = root,stateno=5000
trigger1 = var(0)>68
trigger1 = var(0)<100
fvar(1)=-400
[State ];剣
type = varadd
triggerall = Ishelper(1005)
triggerall = root,stateno=5000
trigger1 = var(0)>68
trigger1 = var(0)<100
fvar(1)=-400
[State ];腰部
type = varadd
triggerall = Ishelper(1006)
triggerall = root,stateno=5000
trigger1 = var(0)>68
trigger1 = var(0)<100
fvar(1)=-60
[State ];剣
type = varadd
triggerall = Ishelper(1002)
triggerall = root,stateno=5000
trigger1 = var(0)>68
trigger1 = var(0)<100
fvar(1)=-60
[State ];胸部
type = varadd
triggerall = Ishelper(1007)
triggerall = root,stateno=5000
trigger1 = var(0)>68
trigger1 = var(0)<100
fvar(1)=-140
[State ];フェイス
type = varadd
triggerall = Ishelper(1009)
triggerall = root,stateno=5000
trigger1 = var(0)>68
trigger1 = var(0)<100
fvar(1)=-140
[State ];口ひげ
type = varadd
triggerall = Ishelper(1200)
triggerall = root,stateno=5000
trigger1 = var(0)>68
trigger1 = var(0)<100
fvar(1)=-140
[State ];手前腿
type = varadd
triggerall = Ishelper(1011)
triggerall = root,stateno=5000
trigger1 = var(0)>68
trigger1 = var(0)<100
fvar(1)=120
[State ];奥脹脛
type = varadd
triggerall = Ishelper(1015)
triggerall = root,stateno=5000
trigger1 = var(0)>68
trigger1 = var(0)<100
fvar(1)=-130
[State ];奥腕輪
type = varadd
triggerall = Ishelper(1017)
triggerall = root,stateno=5000
trigger1 = var(0)>68
trigger1 = var(0)<100
fvar(1)=-500
[State ];奥肩
type = varadd
triggerall = Ishelper(1018)
triggerall = root,stateno=5000
trigger1 = var(0)>68
trigger1 = var(0)<100
fvar(1)=-600
[State ];奥肩
type = varadd
triggerall = Ishelper(1019)
triggerall = root,stateno=5000
trigger1 = var(0)>68
trigger1 = var(0)<100
fvar(1)=-500

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[State ];腕輪
type = varadd
triggerall = Ishelper(1000)
trigger1 = root,stateno=5000
trigger1 = var(0)>100
trigger1 = var(0)<160
fvar(1)=-2
[State ];手前肩
type = varadd
triggerall = Ishelper(1003)
trigger1 = root,stateno=5000
trigger1 = var(0)>100
trigger1 = var(0)<160
trigger2 = root,stateno=201
trigger2 = var(0)>30
trigger2 = var(0)<80
fvar(1)=-3
[State ];手前肘
type = varadd
triggerall = Ishelper(1004)
trigger1 = root,stateno=5000
trigger1 = var(0)>100
trigger1 = var(0)<160
trigger2 = root,stateno=201
trigger2 = var(0)>30
trigger2 = var(0)<80
fvar(1)=-2
[State ];剣
type = varadd
triggerall = Ishelper(1005)
trigger1 = root,stateno=5000
trigger1 = var(0)>100
trigger1 = var(0)<160
trigger2 = root,stateno=201
trigger2 = var(0)>30
trigger2 = var(0)<80
fvar(1)=-2
[State ];腰部
type = varadd
triggerall = Ishelper(1006)
trigger1 = root,stateno=5000
trigger1 = var(0)>100
trigger1 = var(0)<160
trigger2 = root,stateno=201
trigger2 = var(0)>30
trigger2 = var(0)<80
fvar(1)=-3
[State ];剣
type = varadd
triggerall = Ishelper(1002)
trigger1 = root,stateno=5000
trigger1 = var(0)>100
trigger1 = var(0)<160
trigger2 = root,stateno=201
trigger2 = var(0)>30
trigger2 = var(0)<80
fvar(1)=-3
[State ];胸部
type = varadd
triggerall = Ishelper(1007)
trigger1 = root,stateno=5000
trigger1 = var(0)>100
trigger1 = var(0)<160
trigger2 = root,stateno=201
trigger2 = var(0)>30
trigger2 = var(0)<80
fvar(1)=-7
[State ];腹部
type = varadd
triggerall = Ishelper(1008)
trigger1 = root,stateno=5000
trigger1 = var(0)>100
trigger1 = var(0)<160
trigger2 = root,stateno=201
trigger2 = var(0)>30
trigger2 = var(0)<80
fvar(1)=-4
[State ];フェイス
type = varadd
triggerall = Ishelper(1009)
trigger1 = root,stateno=5000
trigger1 = var(0)>100
trigger1 = var(0)<160
trigger2 = root,stateno=201
trigger2 = var(0)>30
trigger2 = var(0)<80
fvar(1)=-7
[State ];口ひげ
type = varadd
triggerall = Ishelper(1200)
trigger1 = root,stateno=5000
trigger1 = var(0)>100
trigger1 = var(0)<160
trigger2 = root,stateno=201
trigger2 = var(0)>30
trigger2 = var(0)<80
fvar(1)=-7
[State ];手前腿
type = varadd
triggerall = Ishelper(1011)
trigger1 = root,stateno=5000
trigger1 = var(0)>100
trigger1 = var(0)<160
trigger2 = root,stateno=201
trigger2 = var(0)>30
trigger2 = var(0)<80
fvar(1)=6
[State ];奥腿
type = varadd
triggerall = Ishelper(1014)
trigger1 = root,stateno=5000
trigger1 = var(0)>100
trigger1 = var(0)<160
trigger2 = root,stateno=201
trigger2 = var(0)>30
trigger2 = var(0)<80
fvar(1)=2
[State ];奥脹脛
type = varadd
triggerall = Ishelper(1015)
trigger1 = root,stateno=5000
trigger1 = var(0)>100
trigger1 = var(0)<160
trigger2 = root,stateno=201
trigger2 = var(0)>30
trigger2 = var(0)<80
fvar(1)=-6
[State ];奥腕輪
type = varadd
triggerall = Ishelper(1017)
trigger1 = root,stateno=5000
trigger1 = var(0)>100
trigger1 = var(0)<160
fvar(1)=-2
[State ];奥肩
type = varadd
triggerall = Ishelper(1018)
trigger1 = root,stateno=5000
trigger1 = var(0)>100
trigger1 = var(0)<160
trigger2 = root,stateno=201
trigger2 = var(0)>30
trigger2 = var(0)<80
fvar(1)=-3
[State ];奥肩
type = varadd
triggerall = Ishelper(1019)
trigger1 = root,stateno=5000
trigger1 = var(0)>100
trigger1 = var(0)<160
trigger2 = root,stateno=201
trigger2 = var(0)>30
trigger2 = var(0)<80
fvar(1)=-2

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[State ];腕輪
type = varadd
triggerall = Ishelper(1000)
triggerall = root,stateno=5000
trigger1 = var(0)>200
trigger1 = var(0)<250
fvar(1)=60
[State ];手前肩
type = varadd
triggerall = Ishelper(1003)
triggerall = root,stateno=5000
trigger1 = var(0)>200
trigger1 = var(0)<250
fvar(1)=170
[State ];手前肘
type = varadd
triggerall = Ishelper(1004)
triggerall = root,stateno=5000
trigger1 = var(0)>200
trigger1 = var(0)<250
fvar(1)=60
[State ];剣
type = varadd
triggerall = Ishelper(1005)
triggerall = root,stateno=5000
trigger1 = var(0)>200
trigger1 = var(0)<250
fvar(1)=10
[State ];腰部
type = varadd
triggerall = Ishelper(1006)
triggerall = root,stateno=5000
trigger1 = var(0)>200
trigger1 = var(0)<250
fvar(1)=90
[State ];剣
type = varadd
triggerall = Ishelper(1002)
triggerall = root,stateno=5000
trigger1 = var(0)>200
trigger1 = var(0)<250
fvar(1)=90
[State ];胸部
type = varadd
triggerall = Ishelper(1007)
triggerall = root,stateno=5000
trigger1 = var(0)>200
trigger1 = var(0)<250
fvar(1)=150
[State ];腹部
type = varadd
triggerall = Ishelper(1008)
triggerall = root,stateno=5000
trigger1 = var(0)>200
trigger1 = var(0)<250
fvar(1)=100
[State ];フェイス
type = varadd
triggerall = Ishelper(1009)||Ishelper(1200)
triggerall = root,stateno=5000
trigger1 = var(0)>200
trigger1 = var(0)<250
fvar(1)=180
[State ];手前腿
type = varadd
triggerall = Ishelper(1011)
triggerall = root,stateno=5000
trigger1 = var(0)>200
trigger1 = var(0)<250
fvar(1)=5
[State ];手前脹脛
type = varadd
triggerall = Ishelper(1012)
triggerall = root,stateno=5000
trigger1 = var(0)>200
trigger1 = var(0)<250
fvar(1)=80
[State ];奥腿
type = varadd
triggerall = Ishelper(1014)
triggerall = root,stateno=5000
trigger1 = var(0)>200
trigger1 = var(0)<250
fvar(1)=140
[State ];奥脹脛
type = varadd
triggerall = Ishelper(1015)
triggerall = root,stateno=5000
trigger1 = var(0)>200
trigger1 = var(0)<225
fvar(1)=60
[State ];奥脹脛
type = varadd
triggerall = Ishelper(1015)
triggerall = root,stateno=5000
trigger1 = var(0)>250
trigger1 = var(0)<275
fvar(1)=500
[State ];奥腕輪
type = varadd
triggerall = Ishelper(1017)
triggerall = root,stateno=5000
trigger1 = var(0)>200
trigger1 = var(0)<250
fvar(1)=90
[State ];奥肩
type = varadd
triggerall = Ishelper(1018)
triggerall = root,stateno=5000
trigger1 = var(0)>200
trigger1 = var(0)<250
fvar(1)=150
[State ];奥肘
type = varadd
triggerall = Ishelper(1019)
triggerall = root,stateno=5000
trigger1 = var(0)>200
trigger1 = var(0)<250
fvar(1)=70
[State ];手前足
type = varadd
triggerall = Ishelper(1016)
triggerall = root,stateno=5000
trigger1 = var(0)>245
trigger1 = var(0)<275
fvar(1)=160
[State ];奥足
type = varadd
triggerall = Ishelper(1013)
triggerall = root,stateno=5000
trigger1 = var(0)>245
trigger1 = var(0)<275
fvar(1)=190
[State ];ベルト
type = varadd
triggerall = Ishelper(1001)
triggerall = root,stateno=5000
trigger1 = var(0)>245
trigger1 = var(0)<275
fvar(1)=320


;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[State ];腕輪
type = varadd
triggerall = Ishelper(1000)
triggerall = root,stateno=5000
trigger1 = var(0)>225
trigger1 = var(0)<275
fvar(1)=30
[State ];手前肩
type = varadd
triggerall = Ishelper(1003)
triggerall = root,stateno=5000
trigger1 = var(0)>225
trigger1 = var(0)<275
fvar(1)=170
[State ];手前肘
type = varadd
triggerall = Ishelper(1004)
triggerall = root,stateno=5000
trigger1 = var(0)>225
trigger1 = var(0)<275
fvar(1)=30
[State ];剣
type = varadd
triggerall = Ishelper(1005)
triggerall = root,stateno=5000
trigger1 = var(0)>225
trigger1 = var(0)<275
fvar(1)=10
[State ];腰部
type = varadd
triggerall = Ishelper(1006)
triggerall = root,stateno=5000
trigger1 = var(0)>225
trigger1 = var(0)<275
fvar(1)=90
[State ];剣
type = varadd
triggerall = Ishelper(1002)
triggerall = root,stateno=5000
trigger1 = var(0)>225
trigger1 = var(0)<275
fvar(1)=90
[State ];胸部
type = varadd
triggerall = Ishelper(1007)
triggerall = root,stateno=5000
trigger1 = var(0)>225
trigger1 = var(0)<275
fvar(1)=150
[State ];腹部
type = varadd
triggerall = Ishelper(1008)
triggerall = root,stateno=5000
trigger1 = var(0)>225
trigger1 = var(0)<275
fvar(1)=100
[State ];フェイス
type = varadd
triggerall = Ishelper(1009)
triggerall = root,stateno=5000
trigger1 = var(0)>225
trigger1 = var(0)<275
fvar(1)=180
[State ];口ひげ
type = varadd
triggerall = Ishelper(1200)
triggerall = root,stateno=5000
trigger1 = var(0)>225
trigger1 = var(0)<275
fvar(1)=180
[State ];手前腿
type = varadd
triggerall = Ishelper(1011)
triggerall = root,stateno=5000
trigger1 = var(0)>225
trigger1 = var(0)<275
fvar(1)=5
[State ];手前脹脛
type = varadd
triggerall = Ishelper(1012)
triggerall = root,stateno=5000
trigger1 = var(0)>225
trigger1 = var(0)<275
fvar(1)=80
[State ];奥腿
type = varadd
triggerall = Ishelper(1014)
triggerall = root,stateno=5000
trigger1 = var(0)>225
trigger1 = var(0)<275
fvar(1)=140
[State ];奥脹脛
type = varadd
triggerall = Ishelper(1015)
triggerall = root,stateno=5000
trigger1 = var(0)>225
trigger1 = var(0)<250
fvar(1)=60
[State ];奥腕輪
type = varadd
triggerall = Ishelper(1017)
triggerall = root,stateno=5000
trigger1 = var(0)>225
trigger1 = var(0)<275
fvar(1)=90
[State ];奥肩
type = varadd
triggerall = Ishelper(1018)
triggerall = root,stateno=5000
trigger1 = var(0)>225
trigger1 = var(0)<275
fvar(1)=150
[State ];奥肘
type = varadd
triggerall = Ishelper(1019)
triggerall = root,stateno=5000
trigger1 = var(0)>225
trigger1 = var(0)<275
fvar(1)=40



;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[State ]
type = varadd
triggerall = root,stateno=5000
trigger1 = Ishelper(1006)=1||Ishelper(1007)=1||Ishelper(1008)=1
trigger1 = var(0)>275
trigger1 = var(0)<295
trigger2 = Ishelper(1003)=1||Ishelper(1004)=1
trigger2 = var(0)>295
trigger2 = var(0)<315
fvar(1)=-70
[State ]
type = varadd
triggerall = root,stateno=5000
trigger1 = Ishelper(1006)=1||Ishelper(1007)=1||Ishelper(1008)=1
trigger1 = var(0)>295
trigger1 = var(0)<315
trigger2 = Ishelper(1003)=1||Ishelper(1004)=1
trigger2 = var(0)>275
trigger2 = var(0)<295
fvar(1)=70


;----------------------------------------剣振り下ろし
[State ];腕輪
type = varadd
triggerall = Ishelper(1000)
triggerall = root,stateno=200
trigger1 = var(0)>30
trigger1 = var(0)<120
fvar(1)=190
[State ];手前肩
type = varadd
triggerall = Ishelper(1003)
triggerall = root,stateno=200
trigger1 = var(0)>30
trigger1 = var(0)<120
fvar(1)=200
[State ];手前肘
type = varadd
triggerall = Ishelper(1004)
triggerall = root,stateno=200
trigger1 = var(0)>30
trigger1 = var(0)<120
fvar(1)=200
[State ];剣
type = varadd
triggerall = Ishelper(1005)
triggerall = root,stateno=200
trigger1 = var(0)>30
trigger1 = var(0)<120
fvar(1)=190
[State ];腰部
type = varadd
triggerall = Ishelper(1006)
triggerall = root,stateno=200
trigger1 = var(0)>0
trigger1 = var(0)<120
fvar(1)=20
[State ];剣
type = varadd
triggerall = Ishelper(1002)
triggerall = root,stateno=200
trigger1 = var(0)>0
trigger1 = var(0)<120
fvar(1)=20
[State ];胸部
type = varadd
triggerall = Ishelper(1007)
triggerall = root,stateno=200
trigger1 = var(0)>30
trigger1 = var(0)<120
fvar(1)=110
[State ];腹部
type = varadd
triggerall = Ishelper(1008)
triggerall = root,stateno=200
trigger1 = var(0)>10
trigger1 = var(0)<120
fvar(1)=25
[State ];フェイス
type = varadd
triggerall = Ishelper(1009)
triggerall = root,stateno=200
trigger1 = var(0)>10
trigger1 = var(0)<120
fvar(1)=20
[State ];口ひげ
type = varadd
triggerall = Ishelper(1200)
triggerall = root,stateno=200
trigger1 = var(0)>10
trigger1 = var(0)<120
fvar(1)=20
[State ];手前腿
type = varadd
triggerall = Ishelper(1011)
triggerall = root,stateno=200
trigger1 = var(0)>10
trigger1 = var(0)<120
fvar(1)=5
[State ];手前脹脛
type = varadd
triggerall = Ishelper(1012)
triggerall = root,stateno=200
trigger1 = var(0)>10
trigger1 = var(0)<120
fvar(1)=8
[State ];奥腿
type = varadd
triggerall = Ishelper(1014)
triggerall = root,stateno=200
trigger1 = var(0)>10
trigger1 = var(0)<120
fvar(1)=-5
[State ];奥脹脛
type = varadd
triggerall = Ishelper(1015)
triggerall = root,stateno=200
trigger1 = var(0)>10
trigger1 = var(0)<120
fvar(1)=10
[State ];奥肩
type = varadd
triggerall = Ishelper(1018)
triggerall = root,stateno=200
trigger1 = var(0)>30
trigger1 = var(0)<120
fvar(1)=-15
[State ];奥肘
type = varadd
triggerall = Ishelper(1019)
triggerall = root,stateno=200
trigger1 = var(0)>30
trigger1 = var(0)<60
fvar(1)=40
[State ];奥肘
type = varadd
triggerall = Ishelper(1019)||Ishelper(1017)
triggerall = root,stateno=200
trigger1 = var(0)>60
trigger1 = var(0)<120
fvar(1)=-30


[State ];手前肩
type = varadd
triggerall = Ishelper(1003)
triggerall = root,stateno=200||root,stateno=300||root,stateno=400||root,stateno=500
trigger1 = var(0)%240<60 
trigger2 = var(0)%240>179
fvar(1)=2
[State ]
type = varadd
triggerall = Ishelper(1003)
triggerall = root,stateno=200||root,stateno=300||root,stateno=400||root,stateno=500
trigger1 = var(0)%240>59 
trigger1 = var(0)%240<180
fvar(1)=-2

[State ];胸部
type = varadd
triggerall = Ishelper(1007)
triggerall = root,stateno=200||root,stateno=300||root,stateno=400||root,stateno=500
trigger1 = var(0)%240<120 
fvar(1)=-2
[State ]
type = varadd
triggerall = Ishelper(1007)
triggerall = root,stateno=200||root,stateno=300||root,stateno=400||root,stateno=500
trigger1 = var(0)%240>119
fvar(1)=2
[State ];手前腿
type = varadd
triggerall = Ishelper(1011)
triggerall = root,stateno=200||root,stateno=300||root,stateno=400||root,stateno=500
trigger1 = var(0)%240<120 
fvar(1)=2
[State ]
type = varadd
triggerall = Ishelper(1011)
triggerall = root,stateno=200||root,stateno=300||root,stateno=400||root,stateno=500
trigger1 = var(0)%240>119
fvar(1)=-2
[State ];手前脹脛
type = varadd
triggerall = Ishelper(1012)
triggerall = root,stateno=200||root,stateno=300||root,stateno=400||root,stateno=500
trigger1 = var(0)%240<120 
fvar(1)=-2
[State ]
type = varadd
triggerall = Ishelper(1012)
triggerall = root,stateno=200||root,stateno=300||root,stateno=400||root,stateno=500
trigger1 = var(0)%240>119
fvar(1)=2
[State ];奥腿
type = varadd
triggerall = Ishelper(1014)
triggerall = root,stateno=200||root,stateno=300||root,stateno=400||root,stateno=500
trigger1 = var(0)%240<120 
fvar(1)=2
[State ]
type = varadd
triggerall = Ishelper(1014)
triggerall = root,stateno=200||root,stateno=300||root,stateno=400||root,stateno=500
trigger1 = var(0)%240>119
fvar(1)=-2
[State ];奥脹脛
type = varadd
triggerall = Ishelper(1015)
triggerall = root,stateno=200||root,stateno=300||root,stateno=400||root,stateno=500
trigger1 = var(0)%240<120 
fvar(1)=-2
[State ]
type = varadd
triggerall = Ishelper(1015)
triggerall = root,stateno=200||root,stateno=300||root,stateno=400||root,stateno=500
trigger1 = var(0)%240>119
fvar(1)=2
[State ];奥肩
type = varadd
triggerall = Ishelper(1018)
triggerall = root,stateno=200||root,stateno=300||root,stateno=400||root,stateno=500
trigger1 = var(0)%240<60 
trigger2 = var(0)%240>179
fvar(1)=2
[State ]
type = varadd
triggerall = Ishelper(1018)
triggerall = root,stateno=200||root,stateno=300||root,stateno=400||root,stateno=500
trigger1 = var(0)%240>59 
trigger1 = var(0)%240<180
fvar(1)=-2

[State ];腕輪
type = varadd
triggerall = Ishelper(1000)
triggerall = root,stateno=201
trigger1 = var(0)>0
trigger1 = var(0)<30
fvar(1)=-650
[State ];手前肩
type = varadd
triggerall = Ishelper(1003)
triggerall = root,stateno=201
trigger1 = var(0)>0
trigger1 = var(0)<30
fvar(1)=-600
[State ];手前肘
type = varadd
triggerall = Ishelper(1004)
triggerall = root,stateno=201
trigger1 = var(0)>0
trigger1 = var(0)<30
fvar(1)=-600
[State ];剣
type = varadd
triggerall = Ishelper(1005)
triggerall = root,stateno=201
trigger1 = var(0)>0
trigger1 = var(0)<30
fvar(1)=-570
[State ];腰部
type = varadd
triggerall = Ishelper(1006)
triggerall = root,stateno=201
trigger1 = var(0)>0
trigger1 = var(0)<30
fvar(1)=-60
[State ];剣
type = varadd
triggerall = Ishelper(1002)
triggerall = root,stateno=201
trigger1 = var(0)>0
trigger1 = var(0)<30
fvar(1)=-70
[State ];胸部
type = varadd
triggerall = Ishelper(1007)
triggerall = root,stateno=201
trigger1 = var(0)>0
trigger1 = var(0)<30
fvar(1)=-300
[State ];腹部
type = varadd
triggerall = Ishelper(1008)
triggerall = root,stateno=201
trigger1 = var(0)>0
trigger1 = var(0)<30
fvar(1)=-200
[State ];フェイス
type = varadd
triggerall = Ishelper(1009)
triggerall = root,stateno=201
trigger1 = var(0)>0
trigger1 = var(0)<30
fvar(1)=-333
[State ];口ひげ
type = varadd
triggerall = Ishelper(1200)
triggerall = root,stateno=201
trigger1 = var(0)>0
trigger1 = var(0)<30
fvar(1)=-333
[State ];手前腿
type = varadd
triggerall = Ishelper(1011)
triggerall = root,stateno=201
trigger1 = var(0)>0
trigger1 = var(0)<30
fvar(1)=90
[State ];奥脹脛
type = varadd
triggerall = Ishelper(1015)
triggerall = root,stateno=201
trigger1 = var(0)>0
trigger1 = var(0)<30
fvar(1)=-75
[State ];奥腕輪
type = varadd
triggerall = Ishelper(1017)
triggerall = root,stateno=201
trigger1 = var(0)>0
trigger1 = var(0)<30
fvar(1)=-300
[State ];奥肩
type = varadd
triggerall = Ishelper(1018)
triggerall = root,stateno=201
trigger1 = var(0)>0
trigger1 = var(0)<30
fvar(1)=-350
[State ];奥肘
type = varadd
triggerall = Ishelper(1019)
triggerall = root,stateno=201
trigger1 = var(0)>0
trigger1 = var(0)<30
fvar(1)=-400

[State ];
type = varadd
triggerall = root,stateno=201
triggerall = var(0)>110
trigger1 = Ishelper(1003)||Ishelper(1004)||Ishelper(1005)||Ishelper(1004)||Ishelper(1005)||Ishelper(1006)||Ishelper(1007)||Ishelper(1008)||Ishelper(1009)
trigger2 = Ishelper(1017)||Ishelper(1018)||Ishelper(1019)||Ishelper(1015)||Ishelper(1200)
fvar(1)=66+fvar(1)/-20
[State ];
type = varadd
triggerall = Ishelper(1011)
triggerall = root,stateno=201
trigger1 = var(0)>110
fvar(1)=-66+fvar(1)/-20


;----------------------------------------ボディプレス
[State ];腕輪
type = varadd
triggerall = Ishelper(1000)
triggerall = root,stateno=300
trigger1 = var(0)>0
trigger1 = var(0)<100
fvar(1)=-10
[State ];手前肩
type = varadd
triggerall = Ishelper(1003)
triggerall = root,stateno=300
trigger1 = var(0)>0
trigger1 = var(0)<100
fvar(1)=-60
[State ];手前肘
type = varadd
triggerall = Ishelper(1004)
triggerall = root,stateno=300
trigger1 = var(0)>0
trigger1 = var(0)<100
fvar(1)=-20
[State ];剣
type = varadd
triggerall = Ishelper(1005)
triggerall = root,stateno=300
trigger1 = var(0)>0
trigger1 = var(0)<100
fvar(1)=-30
[State ];腰部
type = varadd
triggerall = Ishelper(1006)
triggerall = root,stateno=300
trigger1 = var(0)>0
trigger1 = var(0)<100
fvar(1)=10
[State ];剣
type = varadd
triggerall = Ishelper(1002)
triggerall = root,stateno=300
trigger1 = var(0)>0
trigger1 = var(0)<100
fvar(1)=10
[State ];胸部
type = varadd
triggerall = Ishelper(1007)
triggerall = root,stateno=300
trigger1 = var(0)>0
trigger1 = var(0)<100
fvar(1)=35
[State ];腹部
type = varadd
triggerall = Ishelper(1008)
triggerall = root,stateno=300
trigger1 = var(0)>0
trigger1 = var(0)<100
fvar(1)=25
[State ];フェイス
type = varadd
triggerall = Ishelper(1009)
triggerall = root,stateno=300
trigger1 = var(0)>0
trigger1 = var(0)<100
fvar(1)=-20
[State ];口ひげ
type = varadd
triggerall = Ishelper(1200)
triggerall = root,stateno=300
trigger1 = var(0)>0
trigger1 = var(0)<100
fvar(1)=-20
[State ];手前腿
type = varadd
triggerall = Ishelper(1011)
triggerall = root,stateno=300
trigger1 = var(0)>0
trigger1 = var(0)<100
fvar(1)=-2
[State ];手前脹脛
type = varadd
triggerall = Ishelper(1012)
triggerall = root,stateno=300
trigger1 = var(0)>0
trigger1 = var(0)<100
fvar(1)=8
[State ];奥腿
type = varadd
triggerall = Ishelper(1014)
triggerall = root,stateno=300
trigger1 = var(0)>0
trigger1 = var(0)<100
fvar(1)=2
[State ];奥脹脛
type = varadd
triggerall = Ishelper(1015)
triggerall = root,stateno=300
trigger1 = var(0)>0
trigger1 = var(0)<100
fvar(1)=14
[State ];奥腕輪
type = varadd
triggerall = Ishelper(1017)
triggerall = root,stateno=300
trigger1 = var(0)>0
trigger1 = var(0)<100
fvar(1)=-30
[State ];奥肩
type = varadd
triggerall = Ishelper(1018)
triggerall = root,stateno=300
trigger1 = var(0)>0
trigger1 = var(0)<100
fvar(1)=-60
[State ];奥肘
type = varadd
triggerall = Ishelper(1019)
triggerall = root,stateno=300
trigger1 = var(0)>0
trigger1 = var(0)<100
fvar(1)=-30
[State ];親指
type = varadd
triggerall = Ishelper(1104)
triggerall = root,stateno=300
trigger1 = var(0)>0
trigger1 = var(0)<100
fvar(1)=30
[State ];指
type = varadd
triggerall = Ishelper(1100)||Ishelper(1101)||Ishelper(1102)||Ishelper(1103)||Ishelper(1104)
triggerall = root,stateno=300
trigger1 = var(0)%120<30 
trigger2 = var(0)%120>89
fvar(1)=2
[State ]
type = varadd
triggerall = Ishelper(1100)||Ishelper(1101)||Ishelper(1102)||Ishelper(1103)||Ishelper(1104)
triggerall = root,stateno=300
trigger1 = var(0)%120>29 
trigger1 = var(0)%120<90
fvar(1)=-2

[State ];腕輪
type = varadd
triggerall = Ishelper(1000)
triggerall = root,stateno=301
trigger1 = var(0)>0
trigger1 = var(0)<30
fvar(1)=-10
[State ];手前肩
type = varadd
triggerall = Ishelper(1003)
triggerall = root,stateno=301
trigger1 = var(0)>0
trigger1 = var(0)<30
fvar(1)=580
[State ];手前肘
type = varadd
triggerall = Ishelper(1004)
triggerall = root,stateno=301
trigger1 = var(0)>0
trigger1 = var(0)<30
fvar(1)=300
[State ];剣
type = varadd
triggerall = Ishelper(1005)
triggerall = root,stateno=301
trigger1 = var(0)>0
trigger1 = var(0)<30
fvar(1)=250
[State ];腰部
type = varadd
triggerall = Ishelper(1006)
triggerall = root,stateno=301
trigger1 = var(0)>0
trigger1 = var(0)<30
fvar(1)=-330
[State ];剣
type = varadd
triggerall = Ishelper(1002)
triggerall = root,stateno=301
trigger1 = var(0)>0
trigger1 = var(0)<30
fvar(1)=-350
[State ];胸部
type = varadd
triggerall = Ishelper(1007)
triggerall = root,stateno=301
trigger1 = var(0)>0
trigger1 = var(0)<30
fvar(1)=-150
[State ];腹部
type = varadd
triggerall = Ishelper(1008)
triggerall = root,stateno=301
trigger1 = var(0)>0
trigger1 = var(0)<30
fvar(1)=-180
[State ];フェイス
type = varadd
triggerall = Ishelper(1009)
triggerall = root,stateno=301
trigger1 = var(0)>0
trigger1 = var(0)<30
fvar(1)=100
[State ];口ひげ
type = varadd
triggerall = Ishelper(1200)
triggerall = root,stateno=301
trigger1 = var(0)>0
trigger1 = var(0)<30
fvar(1)=100
[State ];手前腿
type = varadd
triggerall = Ishelper(1011)
triggerall = root,stateno=301
trigger1 = var(0)>0
trigger1 = var(0)<30
fvar(1)=-380
[State ];手前脹脛
type = varadd
triggerall = Ishelper(1012)
triggerall = root,stateno=301
trigger1 = var(0)>0
trigger1 = var(0)<30
fvar(1)=-330
[State ];奥腿
type = varadd
triggerall = Ishelper(1014)
triggerall = root,stateno=301
trigger1 = var(0)>0
trigger1 = var(0)<30
fvar(1)=-330
[State ];奥脹脛
type = varadd
triggerall = Ishelper(1015)
triggerall = root,stateno=301
trigger1 = var(0)>0
trigger1 = var(0)<30
fvar(1)=-240
[State ];奥腕輪
type = varadd
triggerall = Ishelper(1017)
triggerall = root,stateno=301
trigger1 = var(0)>0
trigger1 = var(0)<30
fvar(1)=200
[State ];奥肩
type = varadd
triggerall = Ishelper(1018)
triggerall = root,stateno=301
trigger1 = var(0)>0
trigger1 = var(0)<30
fvar(1)=550
[State ];奥肘
type = varadd
triggerall = Ishelper(1019)
triggerall = root,stateno=301
trigger1 = var(0)>0
trigger1 = var(0)<30
fvar(1)=200
[State ];手前足
type = varadd
triggerall = Ishelper(1016)
triggerall = root,stateno=301
trigger1 = var(0)>0
trigger1 = var(0)<30
fvar(1)=-440
[State ];奥足
type = varadd
triggerall = Ishelper(1013)
triggerall = root,stateno=301
trigger1 = var(0)>0
trigger1 = var(0)<30
fvar(1)=-440

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[State ]
type = varadd
triggerall = root,stateno=301
trigger1 = Ishelper(1011)||Ishelper(1012)||Ishelper(1013)
trigger1 = var(0)>30
trigger1 = var(0)<40
trigger2 = Ishelper(1015)||Ishelper(1016)||Ishelper(1014)
trigger2 = var(0)>20
trigger2 = var(0)<30
fvar(1)=-440
[State ]
type = varadd
triggerall = root,stateno=301
trigger1 = Ishelper(1003)||Ishelper(1004)||Ishelper(1005)||Ishelper(1000)||Ishelper(1018)||Ishelper(1019)||Ishelper(1017)
trigger1 = var(0)>30
trigger1 = var(0)<40
fvar(1)=440
[State ]
type = varadd
triggerall = root,stateno=301
trigger1 = Ishelper(1003)||Ishelper(1004)||Ishelper(1005)||Ishelper(1000)||Ishelper(1018)||Ishelper(1019)||Ishelper(1017)
trigger1 = var(0)>40
trigger1 = var(0)<60
fvar(1)=-220
[State ]
type = varadd
triggerall = root,stateno=301
trigger1 = Ishelper(1011)||Ishelper(1012)||Ishelper(1013)
trigger1 = var(0)>50
trigger1 = var(0)<70
trigger2 = Ishelper(1015)||Ishelper(1016)||Ishelper(1014)
trigger2 = var(0)>40
trigger2 = var(0)<60
fvar(1)=220
[State ]
type = varadd
triggerall = root,stateno=301
trigger1 = Ishelper(1007)||Ishelper(1008)||Ishelper(1009)||Ishelper(1200)
trigger1 = var(0)>30
trigger1 = var(0)<40
fvar(1)=100
[State ]
type = varadd
triggerall = root,stateno=301
trigger1 = Ishelper(1007)||Ishelper(1008)||Ishelper(1009)||Ishelper(1200)
trigger1 = var(0)>40
trigger1 = var(0)<60
fvar(1)=-50

[State ];腕輪
type = varadd
triggerall = Ishelper(1000)
triggerall = root,stateno=301
trigger1 = var(0)>90
trigger1 = var(0)<210
fvar(1)=-5
[State ];手前肩
type = varadd
triggerall = Ishelper(1003)
triggerall = root,stateno=301
trigger1 = var(0)>90
trigger1 = var(0)<145
fvar(1)=-200
[State ];手前肩
type = varadd
triggerall = Ishelper(1003)
triggerall = root,stateno=301
trigger1 = var(0)>170
trigger1 = var(0)<210
fvar(1)=100
[State ];手前肘;剣
type = varadd
triggerall = Ishelper(1004)||Ishelper(1005)
triggerall = root,stateno=301
trigger1 = var(0)>90
trigger1 = var(0)<130
fvar(1)=-150
[State ];腰部
type = varadd
triggerall = Ishelper(1006)
triggerall = root,stateno=301
trigger1 = var(0)>90
trigger1 = var(0)<210
fvar(1)=100
[State ];剣
type = varadd
triggerall = Ishelper(1002)
triggerall = root,stateno=301
trigger1 = var(0)>90
trigger1 = var(0)<210
fvar(1)=100
[State ];胸部
type = varadd
triggerall = Ishelper(1007)
triggerall = root,stateno=301
trigger1 = var(0)>90
trigger1 = var(0)<130
fvar(1)=-20
[State ];腹部
type = varadd
triggerall = Ishelper(1008)
triggerall = root,stateno=301
trigger1 = var(0)>90
trigger1 = var(0)<130
fvar(1)=-20
[State ];フェイス
type = varadd
triggerall = Ishelper(1009)
triggerall = root,stateno=301
trigger1 = var(0)>90
trigger1 = var(0)<130
fvar(1)=-10
[State ];口ひげ
type = varadd
triggerall = Ishelper(1200)
triggerall = root,stateno=301
trigger1 = var(0)>90
trigger1 = var(0)<130
fvar(1)=-10
[State ];手前腿
type = varadd
triggerall = Ishelper(1011)
triggerall = root,stateno=301
trigger1 = var(0)>90
trigger1 = var(0)<210
fvar(1)=100
[State ];手前脹脛
type = varadd
triggerall = Ishelper(1012)
triggerall = root,stateno=301
trigger1 = var(0)>130
trigger1 = var(0)<210
fvar(1)=75
[State ];奥腿
type = varadd
triggerall = Ishelper(1014)
triggerall = root,stateno=301
trigger1 = var(0)>90
trigger1 = var(0)<210
fvar(1)=100
[State ];奥脹脛
type = varadd
triggerall = Ishelper(1015)
triggerall = root,stateno=301
trigger1 = var(0)>90
trigger1 = var(0)<190
fvar(1)=50
[State ];奥腕輪
type = varadd
triggerall = Ishelper(1017)
triggerall = root,stateno=301
trigger1 = var(0)>90
trigger1 = var(0)<110
fvar(1)=-150
[State ];奥肩
type = varadd
triggerall = Ishelper(1018)
triggerall = root,stateno=301
trigger1 = var(0)>90
trigger1 = var(0)<130
fvar(1)=-270
[State ];手前肩
type = varadd
triggerall = Ishelper(1018)
triggerall = root,stateno=301
trigger1 = var(0)>160
trigger1 = var(0)<210
fvar(1)=100
[State ];奥肘
type = varadd
triggerall = Ishelper(1019)
triggerall = root,stateno=301
trigger1 = var(0)>90
trigger1 = var(0)<110
fvar(1)=-150
[State ];手前足
type = varadd
triggerall = Ishelper(1016)
triggerall = root,stateno=301
trigger1 = var(0)>90
trigger1 = var(0)<150
fvar(1)=220
[State ];奥足
type = varadd
triggerall = Ishelper(1013)
triggerall = root,stateno=301
trigger1 = var(0)>90
trigger1 = var(0)<150
fvar(1)=220


;----------------------------------------踏みつけ
[State ];腕輪
type = varadd
triggerall = Ishelper(1000)
triggerall = root,stateno=400
trigger1 = var(0)>0
trigger1 = var(0)<90
fvar(1)=-35
[State ];手前肩
type = varadd
triggerall = Ishelper(1003)
triggerall = root,stateno=400
trigger1 = var(0)>0
trigger1 = var(0)<90
fvar(1)=-93
[State ];手前肘
type = varadd
triggerall = Ishelper(1004)
triggerall = root,stateno=400
trigger1 = var(0)>0
trigger1 = var(0)<90
fvar(1)=-20
[State ];剣
type = varadd
triggerall = Ishelper(1005)
triggerall = root,stateno=400
trigger1 = var(0)>0
trigger1 = var(0)<90
fvar(1)=10
[State ];腰部
type = varadd
triggerall = Ishelper(1006)
triggerall = root,stateno=400
trigger1 = var(0)>0
trigger1 = var(0)<90
fvar(1)=60
[State ];剣
type = varadd
triggerall = Ishelper(1002)
triggerall = root,stateno=400
trigger1 = var(0)>0
trigger1 = var(0)<90
fvar(1)=50
[State ];胸部
type = varadd
triggerall = Ishelper(1007)
triggerall = root,stateno=400
trigger1 = var(0)>0
trigger1 = var(0)<90
fvar(1)=25
[State ];腹部
type = varadd
triggerall = Ishelper(1008)
triggerall = root,stateno=400
trigger1 = var(0)>0
trigger1 = var(0)<90
fvar(1)=25
[State ];フェイス
type = varadd
triggerall = Ishelper(1009)
triggerall = root,stateno=400
trigger1 = var(0)>0
trigger1 = var(0)<90
fvar(1)=-20
[State ];口ひげ
type = varadd
triggerall = Ishelper(1200)
triggerall = root,stateno=400
trigger1 = var(0)>0
trigger1 = var(0)<90
fvar(1)=-20
[State ];手前腿
type = varadd
triggerall = Ishelper(1011)
triggerall = root,stateno=400
trigger1 = var(0)>0
trigger1 = var(0)<90
fvar(1)=73
[State ];手前脹脛
type = varadd
triggerall = Ishelper(1012)
triggerall = root,stateno=400
trigger1 = var(0)>0
trigger1 = var(0)<90
fvar(1)=35
[State ];奥腿
type = varadd
triggerall = Ishelper(1014)
triggerall = root,stateno=400
trigger1 = var(0)>0
trigger1 = var(0)<90
fvar(1)=20
[State ];奥脹脛
type = varadd
triggerall = Ishelper(1015)
triggerall = root,stateno=400
trigger1 = var(0)>0
trigger1 = var(0)<90
fvar(1)=14
[State ];奥腕輪
type = varadd
triggerall = Ishelper(1017)
triggerall = root,stateno=400
trigger1 = var(0)>50
trigger1 = var(0)<90
fvar(1)=50
[State ];奥肩
type = varadd
triggerall = Ishelper(1018)
triggerall = root,stateno=400
trigger1 = var(0)>0
trigger1 = var(0)<90
fvar(1)=-60
[State ];奥肘
type = varadd
triggerall = Ishelper(1019)
triggerall = root,stateno=400
trigger1 = var(0)>50
trigger1 = var(0)<90
fvar(1)=50
[State ];手前足
type = varadd
triggerall = Ishelper(1013)
triggerall = root,stateno=400
trigger1 = var(0)>0
trigger1 = var(0)<90
fvar(1)=20

[State ];腕輪
type = varadd
triggerall = Ishelper(1000)
triggerall = root,stateno=401
trigger1 = var(0)>0
trigger1 = var(0)<70
fvar(1)=-20
[State ];手前肩
type = varadd
triggerall = Ishelper(1003)
triggerall = root,stateno=401
trigger1 = var(0)>0
trigger1 = var(0)<70
fvar(1)=-3
[State ];手前肘
type = varadd
triggerall = Ishelper(1004)
triggerall = root,stateno=401
trigger1 = var(0)>0
trigger1 = var(0)<70
fvar(1)=-20
[State ];剣
type = varadd
triggerall = Ishelper(1005)
triggerall = root,stateno=401
trigger1 = var(0)>0
trigger1 = var(0)<70
fvar(1)=-20
[State ];腰部
type = varadd
triggerall = Ishelper(1006)
triggerall = root,stateno=401
trigger1 = var(0)>0
trigger1 = var(0)<70
fvar(1)=-60
[State ];剣
type = varadd
triggerall = Ishelper(1002)
triggerall = root,stateno=401
trigger1 = var(0)>0
trigger1 = var(0)<70
fvar(1)=-50
[State ];胸部
type = varadd
triggerall = Ishelper(1007)
triggerall = root,stateno=401
trigger1 = var(0)>0
trigger1 = var(0)<70
fvar(1)=-25
[State ];胸部
type = varadd
triggerall = Ishelper(1007)
triggerall = root,stateno=401
trigger1 = var(0)>20
trigger1 = var(0)<90
fvar(1)=-5
[State ];腹部
type = varadd
triggerall = Ishelper(1008)
triggerall = root,stateno=401
trigger1 = var(0)>0
trigger1 = var(0)<70
fvar(1)=-25
[State ];腹部
type = varadd
triggerall = Ishelper(1008)
triggerall = root,stateno=401
trigger1 = var(0)>20
trigger1 = var(0)<90
fvar(1)=-5
[State ];フェイス
type = varadd
triggerall = Ishelper(1009)||Ishelper(1200)
triggerall = root,stateno=401
trigger1 = var(0)>0
trigger1 = var(0)<70
fvar(1)=-20
[State ];手前腿
type = varadd
triggerall = Ishelper(1011)
triggerall = root,stateno=401
trigger1 = var(0)>0
trigger1 = var(0)<10
fvar(1)=-120
[State ];手前脹脛
type = varadd
triggerall = Ishelper(1012)
triggerall = root,stateno=401
trigger1 = var(0)>0
trigger1 = var(0)<10
fvar(1)=-360
[State ];手前腿
type = varadd
triggerall = Ishelper(1011)
triggerall = root,stateno=401
trigger1 = var(0)>20
trigger1 = var(0)<90
fvar(1)=2
[State ];手前脹脛
type = varadd
triggerall = Ishelper(1012)
triggerall = root,stateno=401
trigger1 = var(0)>20
trigger1 = var(0)<90
fvar(1)=-2
[State ];手前腿
type = varadd
triggerall = Ishelper(1011)
triggerall = root,stateno=401
trigger1 = var(0)>80
trigger1 = var(0)<90
fvar(1)=75
[State ];手前脹脛
type = varadd
triggerall = Ishelper(1012)
triggerall = root,stateno=401
trigger1 = var(0)>80
trigger1 = var(0)<90
fvar(1)=50
[State ];奥腿
type = varadd
triggerall = Ishelper(1014)
triggerall = root,stateno=401
trigger1 = var(0)>0
trigger1 = var(0)<10
fvar(1)=-200
[State ];奥脹脛
type = varadd
triggerall = Ishelper(1015)
triggerall = root,stateno=401
trigger1 = var(0)>0
trigger1 = var(0)<10
fvar(1)=-720
[State ];奥腕輪
type = varadd
triggerall = Ishelper(1017)
triggerall = root,stateno=401
trigger1 = var(0)>50
trigger1 = var(0)<70
fvar(1)=-50
[State ];奥肩
type = varadd
triggerall = Ishelper(1018)
triggerall = root,stateno=401
trigger1 = var(0)>0
trigger1 = var(0)<70
fvar(1)=-5
[State ];奥肘
type = varadd
triggerall = Ishelper(1019)
triggerall = root,stateno=401
trigger1 = var(0)>30
trigger1 = var(0)<70
fvar(1)=-50
[State ];手前足
type = varadd
triggerall = Ishelper(1013)
triggerall = root,stateno=401
trigger1 = var(0)>0
trigger1 = var(0)<10
fvar(1)=-180
[State ];奥足
type = varadd
triggerall = Ishelper(1016)
triggerall = root,stateno=401
trigger1 = var(0)>0
trigger1 = var(0)<10
fvar(1)=-540


;----------------------------------------怒りの叫び
[State ];腰部
type = varadd
triggerall = Ishelper(1006)
triggerall = root,stateno=4
trigger1 = var(0)>0
trigger1 = var(0)<50
fvar(1)=10
[State ];剣
type = varadd
triggerall = Ishelper(1002)
triggerall = root,stateno=4
trigger1 = var(0)>0
trigger1 = var(0)<50
fvar(1)=10
[State ];胸部
type = varadd
triggerall = Ishelper(1007)
triggerall = root,stateno=4
trigger1 = var(0)>10
trigger1 = var(0)<50
fvar(1)=25
[State ];腹部
type = varadd
triggerall = Ishelper(1008)
triggerall = root,stateno=4
trigger1 = var(0)>0
trigger1 = var(0)<50
fvar(1)=10
[State ];手前脹脛
type = varadd
triggerall = Ishelper(1012)
triggerall = root,stateno=4
trigger1 = var(0)>0
trigger1 = var(0)<50
fvar(1)=2
[State ];奥脹脛
type = varadd
triggerall = Ishelper(1015)
triggerall = root,stateno=4
trigger1 = var(0)>0
trigger1 = var(0)<50
fvar(1)=2

[State ];腕輪
type = varadd
triggerall = Ishelper(1000)
triggerall = root,stateno=4
trigger1 = var(0)>60
trigger1 = var(0)<100
fvar(1)=-70
[State ];手前肩
type = varadd
triggerall = Ishelper(1003)
triggerall = root,stateno=4
trigger1 = var(0)>50
trigger1 = var(0)<60
fvar(1)=-50
[State ];手前肩
type = varadd
triggerall = Ishelper(1003)
triggerall = root,stateno=4
trigger1 = var(0)>60
trigger1 = var(0)<100
fvar(1)=-300
[State ];手前肘
type = varadd
triggerall = Ishelper(1004)
triggerall = root,stateno=4
trigger1 = var(0)>60
trigger1 = var(0)<100
fvar(1)=-100
[State ];剣
type = varadd
triggerall = Ishelper(1005)
triggerall = root,stateno=4
trigger1 = var(0)>60
trigger1 = var(0)<100
fvar(1)=10
[State ];腰部
type = varadd
triggerall = Ishelper(1006)
triggerall = root,stateno=4
trigger1 = var(0)>60
trigger1 = var(0)<100
fvar(1)=-15
[State ];剣
type = varadd
triggerall = Ishelper(1002)
triggerall = root,stateno=4
trigger1 = var(0)>60
trigger1 = var(0)<100
fvar(1)=-16
[State ];胸部
type = varadd
triggerall = Ishelper(1007)
triggerall = root,stateno=4
trigger1 = var(0)>60
trigger1 = var(0)<100
fvar(1)=-60
[State ];腹部
type = varadd
triggerall = Ishelper(1008)
triggerall = root,stateno=4
trigger1 = var(0)>60
trigger1 = var(0)<100
fvar(1)=-60
[State ];手前腿
type = varadd
triggerall = Ishelper(1011)
triggerall = root,stateno=4
trigger1 = var(0)>60
trigger1 = var(0)<100
fvar(1)=15
[State ];手前脹脛
type = varadd
triggerall = Ishelper(1012)
triggerall = root,stateno=4
trigger1 = var(0)>60
trigger1 = var(0)<100
fvar(1)=-15
[State ];奥脹脛
type = varadd
triggerall = Ishelper(1015)
triggerall = root,stateno=4
trigger1 = var(0)>60
trigger1 = var(0)<100
fvar(1)=-8
[State ];奥腕輪
type = varadd
triggerall = Ishelper(1017)
triggerall = root,stateno=4
trigger1 = var(0)>50
trigger1 = var(0)<100
fvar(1)=-110
[State ];奥肩
type = varadd
triggerall = Ishelper(1018)
triggerall = root,stateno=4
trigger1 = var(0)>50
trigger1 = var(0)<60
fvar(1)=-100
[State ];奥肩
type = varadd
triggerall = Ishelper(1018)
triggerall = root,stateno=4
trigger1 = var(0)>60
trigger1 = var(0)<100
fvar(1)=-300
[State ];奥肘
type = varadd
triggerall = Ishelper(1019)
triggerall = root,stateno=4
trigger1 = var(0)>50
trigger1 = var(0)<100
fvar(1)=-110

[State ];手前肩
type = varadd
triggerall = Ishelper(1003)
triggerall = root,stateno=4
triggerall = var(0)>100
trigger1 = var(0)%12<3
trigger2 = var(0)%12>8
fvar(1)=20
[State ]
type = varadd
triggerall = Ishelper(1003)
triggerall = root,stateno=4
triggerall = var(0)>100
trigger1 = var(0)%12>2
trigger1 = var(0)%12<9
fvar(1)=-20
[State ];手前肘
type = varadd
triggerall = Ishelper(1004)
triggerall = root,stateno=4
triggerall = var(0)>100
trigger1 = var(0)%6<2
trigger2 = var(0)%6>4
fvar(1)=50
[State ]
type = varadd
triggerall = Ishelper(1004)
triggerall = root,stateno=4
triggerall = var(0)>100
trigger1 = var(0)%6>1
trigger1 = var(0)%6<5
fvar(1)=-50

[State ];胸部
type = varadd
triggerall = Ishelper(1007)
triggerall = root,stateno=4
triggerall = var(0)>100
trigger1 = var(0)%24<12
fvar(1)=-8
[State ]
type = varadd
triggerall = Ishelper(1007)
triggerall = root,stateno=4
triggerall = var(0)>100
trigger1 = var(0)%24>11
fvar(1)=8
[State ];手前腿
type = varadd
triggerall = Ishelper(1011)
triggerall = root,stateno=4
triggerall = var(0)>100
trigger1 = var(0)%24<12
fvar(1)=1
[State ]
type = varadd
triggerall = Ishelper(1011)
triggerall = root,stateno=4
triggerall = var(0)>100
trigger1 = var(0)%24>11
fvar(1)=-1
[State ];手前脹脛
type = varadd
triggerall = Ishelper(1012)
triggerall = root,stateno=4
triggerall = var(0)>100
trigger1 = var(0)%24<12
fvar(1)=-1
[State ]
type = varadd
triggerall = Ishelper(1012)
triggerall = root,stateno=4
triggerall = var(0)>100
trigger1 = var(0)%24>11
fvar(1)=1
[State ];奥腿
type = varadd
triggerall = Ishelper(1014)
triggerall = root,stateno=4
triggerall = var(0)>100
trigger1 = var(0)%24<12
fvar(1)=1
[State ]
type = varadd
triggerall = Ishelper(1014)
triggerall = root,stateno=4
triggerall = var(0)>100
trigger1 = var(0)%24>11
fvar(1)=-1
[State ];奥脹脛
type = varadd
triggerall = Ishelper(1015)
triggerall = root,stateno=4
triggerall = var(0)>100
trigger1 = var(0)%24<12
fvar(1)=-1
[State ]
type = varadd
triggerall = Ishelper(1015)
triggerall = root,stateno=4
triggerall = var(0)>100
trigger1 = var(0)%24>11
fvar(1)=1
[State ];奥肩
type = varadd
triggerall = Ishelper(1018)
triggerall = root,stateno=4
triggerall = var(0)>100
trigger1 = var(0)%12<3
trigger2 = var(0)%12>8
fvar(1)=20
[State ]
type = varadd
triggerall = Ishelper(1018)
triggerall = root,stateno=4
triggerall = var(0)>100
trigger1 = var(0)%12>2
trigger1 = var(0)%12<9
fvar(1)=-20
[State ];奥肘
type = varadd
triggerall = Ishelper(1019)
triggerall = root,stateno=4
triggerall = var(0)>100
trigger1 = var(0)%6<2
trigger2 = var(0)%6>4
fvar(1)=50
[State ]
type = varadd
triggerall = Ishelper(1019)
triggerall = root,stateno=4
triggerall = var(0)>100
trigger1 = var(0)%6>1
trigger1 = var(0)%6<5
fvar(1)=-50

;---------------------------------------剣撃
[State ];腕輪
type = varadd
triggerall = Ishelper(1000)
triggerall = root,stateno=500
trigger1 = var(0)>0
trigger1 = var(0)<90
fvar(1)=-110
[State ];手前肩
type = varadd
triggerall = Ishelper(1003)
triggerall = root,stateno=500
trigger1 = var(0)>0
trigger1 = var(0)<100
fvar(1)=-120
[State ];手前肘
type = varadd
triggerall = Ishelper(1004)
triggerall = root,stateno=500
trigger1 = var(0)>0
trigger1 = var(0)<100
fvar(1)=-120
[State ];剣
type = varadd
triggerall = Ishelper(1005)
triggerall = root,stateno=500
trigger1 = var(0)>0
trigger1 = var(0)<100
fvar(1)=-83
[State ];胸部
type = varadd
triggerall = Ishelper(1007)
triggerall = root,stateno=500
trigger1 = var(0)>0
trigger1 = var(0)<90
fvar(1)=10
[State ];胸部
type = varadd
triggerall = Ishelper(1007)
triggerall = root,stateno=500
trigger1 = var(0)>80
trigger1 = var(0)<105
fvar(1)=-6
[State ];腹部
type = varadd
triggerall = Ishelper(1008)
triggerall = root,stateno=500
trigger1 = var(0)>0
trigger1 = var(0)<90
fvar(1)=2
[State ];手前腿
type = varadd
triggerall = Ishelper(1011)
triggerall = root,stateno=500
trigger1 = var(0)>0
trigger1 = var(0)<90
fvar(1)=5
[State ];手前腿
type = varadd
triggerall = Ishelper(1011)
triggerall = root,stateno=500
trigger1 = var(0)>80
trigger1 = var(0)<100
fvar(1)=180
[State ];手前腿
type = varadd
triggerall = Ishelper(1011)
triggerall = root,stateno=500
trigger1 = var(0)>100
trigger1 = var(0)<115
fvar(1)=-18
[State ];奥脹脛
type = varadd
triggerall = Ishelper(1015)
triggerall = root,stateno=500
trigger1 = var(0)>0
trigger1 = var(0)<90
fvar(1)=-5
[State ];奥脹脛
type = varadd
triggerall = Ishelper(1015)
triggerall = root,stateno=500
trigger1 = var(0)>80
trigger1 = var(0)<100
fvar(1)=-125
[State ];奥脹脛
type = varadd
triggerall = Ishelper(1015)
triggerall = root,stateno=500
trigger1 = var(0)>100
trigger1 = var(0)<115
fvar(1)=12.5
[State ];奥腕輪
type = varadd
triggerall = Ishelper(1017)
triggerall = root,stateno=500
trigger1 = var(0)>0
trigger1 = var(0)<90
fvar(1)=-5
[State ];奥肩
type = varadd
triggerall = Ishelper(1018)
triggerall = root,stateno=500
trigger1 = var(0)>0
trigger1 = var(0)<90
fvar(1)=-45
[State ];奥肘
type = varadd
triggerall = Ishelper(1019)
triggerall = root,stateno=500
trigger1 = var(0)>0
trigger1 = var(0)<90
fvar(1)=-5


[State ];腕輪
type = varadd
triggerall = Ishelper(1000)
triggerall = root,stateno=501
trigger1 = var(0)>30
trigger1 = var(0)<60
fvar(1)=900
[State ];手前肩
type = varadd
triggerall = Ishelper(1003)
triggerall = root,stateno=501
trigger1 = var(0)>30
trigger1 = var(0)<60
fvar(1)=1000
[State ];手前肘
type = varadd
triggerall = Ishelper(1004)
triggerall = root,stateno=501
trigger1 = var(0)>30
trigger1 = var(0)<60
fvar(1)=800
[State ];剣
type = varadd
triggerall = Ishelper(1005)
triggerall = root,stateno=501
trigger1 = var(0)>30
trigger1 = var(0)<60
fvar(1)=750
[State ];胸部
type = varadd
triggerall = Ishelper(1007)
triggerall = root,stateno=501
trigger1 = var(0)>0
trigger1 = var(0)<40
fvar(1)=-20
[State ];胸部
type = varadd
triggerall = Ishelper(1007)
triggerall = root,stateno=501
trigger1 = var(0)>25
trigger1 = var(0)<60
fvar(1)=350
[State ];フェイス
type = varadd
triggerall = Ishelper(1009)||Ishelper(1200)
triggerall = root,stateno=501
trigger1 = var(0)>25
trigger1 = var(0)<60
fvar(1)=180
[State ];腹部
type = varadd
triggerall = Ishelper(1008)
triggerall = root,stateno=501
trigger1 = var(0)>0
trigger1 = var(0)<40
fvar(1)=-10
[State ];腹部
type = varadd
triggerall = Ishelper(1008)
triggerall = root,stateno=501
trigger1 = var(0)>25
trigger1 = var(0)<60
fvar(1)=100
[State ];手前腿
type = varadd
triggerall = Ishelper(1011)
triggerall = root,stateno=501
trigger1 = var(0)>0
trigger1 = var(0)<40
fvar(1)=5
[State ];手前腿
type = varadd
triggerall = Ishelper(1011)
triggerall = root,stateno=501
trigger1 = var(0)>30
trigger1 = var(0)<50
fvar(1)=-90
[State ];手前脹脛
type = varadd
triggerall = Ishelper(1012)
triggerall = root,stateno=501
trigger1 = var(0)>0
trigger1 = var(0)<40
fvar(1)=-5
[State ];奥腿
type = varadd
triggerall = Ishelper(1014)
triggerall = root,stateno=501
trigger1 = var(0)>0
trigger1 = var(0)<40
fvar(1)=-5
[State ];奥腿
type = varadd
triggerall = Ishelper(1014)
triggerall = root,stateno=501
trigger1 = var(0)>30
trigger1 = var(0)<50
fvar(1)=-150
[State ];奥脹脛
type = varadd
triggerall = Ishelper(1015)
triggerall = root,stateno=501
trigger1 = var(0)>0
trigger1 = var(0)<40
fvar(1)=-5
[State ];奥脹脛
type = varadd
triggerall = Ishelper(1015)
triggerall = root,stateno=501
trigger1 = var(0)>30
trigger1 = var(0)<50
fvar(1)=150
[State ];奥腕輪
type = varadd
triggerall = Ishelper(1017)
triggerall = root,stateno=501
trigger1 = var(0)>0
trigger1 = var(0)<40
fvar(1)=25
[State ];奥肩
type = varadd
triggerall = Ishelper(1018)
triggerall = root,stateno=501
trigger1 = var(0)>0
trigger1 = var(0)<40
fvar(1)=40
[State ];奥肩
type = varadd
triggerall = Ishelper(1018)
triggerall = root,stateno=501
trigger1 = var(0)>30
trigger1 = var(0)<70
fvar(1)=-100
[State ];奥肘
type = varadd
triggerall = Ishelper(1019)
triggerall = root,stateno=501
trigger1 = var(0)>0
trigger1 = var(0)<40
fvar(1)=10
[State ];奥肘
type = varadd
triggerall = Ishelper(1019)
triggerall = root,stateno=501
trigger1 = var(0)>35
trigger1 = var(0)<70
fvar(1)=-350

[State ];腕輪
type = varadd
triggerall = Ishelper(1000)
triggerall = root,stateno=501
trigger1 = var(0)>60
trigger1 = var(0)<85
fvar(1)=9
[State ];手前肩
type = varadd
triggerall = Ishelper(1003)
triggerall = root,stateno=501
trigger1 = var(0)>60
trigger1 = var(0)<85
fvar(1)=10
[State ];手前肘
type = varadd
triggerall = Ishelper(1004)
triggerall = root,stateno=501
trigger1 = var(0)>60
trigger1 = var(0)<85
fvar(1)=8
[State ];剣
type = varadd
triggerall = Ishelper(1005)
triggerall = root,stateno=501
trigger1 = var(0)>60
trigger1 = var(0)<85
fvar(1)=7
[State ];胸部
type = varadd
triggerall = Ishelper(1007)
triggerall = root,stateno=501
trigger1 = var(0)>60
trigger1 = var(0)<85
fvar(1)=3
[State ];フェイス
type = varadd
triggerall = Ishelper(1009)||Ishelper(1200)
triggerall = root,stateno=501
trigger1 = var(0)>60
trigger1 = var(0)<85
fvar(1)=1
[State ];腹部
type = varadd
triggerall = Ishelper(1008)
triggerall = root,stateno=501
trigger1 = var(0)>60
trigger1 = var(0)<85
fvar(1)=1
[State ];手前腿
type = varadd
triggerall = Ishelper(1011)
triggerall = root,stateno=501
trigger1 = var(0)>50
trigger1 = var(0)<85
fvar(1)=-1
[State ];奥腿
type = varadd
triggerall = Ishelper(1014)
triggerall = root,stateno=501
trigger1 = var(0)>50
trigger1 = var(0)<85
fvar(1)=-1
[State ];奥脹脛
type = varadd
triggerall = Ishelper(1015)
triggerall = root,stateno=501
trigger1 = var(0)>50
trigger1 = var(0)<85
fvar(1)=1
[State ];奥肩
type = varadd
triggerall = Ishelper(1018)
triggerall = root,stateno=501
trigger1 = var(0)>70
trigger1 = var(0)<85
fvar(1)=-1
[State ];奥肘
type = varadd
triggerall = Ishelper(1019)
triggerall = root,stateno=501
trigger1 = var(0)>70
trigger1 = var(0)<85
fvar(1)=-3

[State ];腕輪
type = varadd
triggerall = Ishelper(1000)
triggerall = root,stateno=501
trigger1 = var(0)>90
trigger1 = var(0)<150
fvar(1)=-410
[State ];手前肩
type = varadd
triggerall = Ishelper(1003)
triggerall = root,stateno=501
trigger1 = var(0)>90
trigger1 = var(0)<130
fvar(1)=-500
[State ];手前肘
type = varadd
triggerall = Ishelper(1004)
triggerall = root,stateno=501
trigger1 = var(0)>90
trigger1 = var(0)<130
fvar(1)=-380
[State ];剣
type = varadd
triggerall = Ishelper(1005)
triggerall = root,stateno=501
trigger1 = var(0)>90
trigger1 = var(0)<130
fvar(1)=-350
[State ];胸部
type = varadd
triggerall = Ishelper(1007)
triggerall = root,stateno=501
trigger1 = var(0)>95
trigger1 = var(0)<130
fvar(1)=-300
[State ];腹部
type = varadd
triggerall = Ishelper(1008)
triggerall = root,stateno=501
trigger1 = var(0)>95
trigger1 = var(0)<140
fvar(1)=-100
[State ];フェイス
type = varadd
triggerall = Ishelper(1009)||Ishelper(1200)
triggerall = root,stateno=501
trigger1 = var(0)>95
trigger1 = var(0)<140
fvar(1)=-180
[State ];手前腿
type = varadd
triggerall = Ishelper(1011)
triggerall = root,stateno=501
trigger1 = var(0)>110
trigger1 = var(0)<130
fvar(1)=-90
[State ];手前脹脛
type = varadd
triggerall = Ishelper(1012)
triggerall = root,stateno=501
trigger1 = var(0)>90
trigger1 = var(0)<130
fvar(1)=5
[State ];奥腿
type = varadd
triggerall = Ishelper(1014)
triggerall = root,stateno=501
trigger1 = var(0)>90
trigger1 = var(0)<130
fvar(1)=75
[State ];奥脹脛
type = varadd
triggerall = Ishelper(1015)
triggerall = root,stateno=501
trigger1 = var(0)>90
trigger1 = var(0)<130
fvar(1)=35
[State ];奥肩
type = varadd
triggerall = Ishelper(1018)
triggerall = root,stateno=501
trigger1 = var(0)>90
trigger1 = var(0)<130
fvar(1)=200
[State ];奥肘
type = varadd
triggerall = Ishelper(1019)
triggerall = root,stateno=501
trigger1 = var(0)>90
trigger1 = var(0)<130
fvar(1)=300



