[Statedef -3]
;--------------------------------------------------
;性能設定

;サイコポート(食らい抜け)が発動するダメージ
[State ]
type = varset
trigger1 = 1
var(40)=500 ;←この数値を変える。デフォルト500。
ignorehitpause = 1
superpausetime = 9999999
pausemovetime = 9999999

;常時AI発動スイッチ
[State ]
type = varset
trigger1 = 0 ;←1でオン。0でオフ。
var(59)=1
ignorehitpause = 1
superpausetime = 9999999
pausemovetime = 9999999















;---------------------------------------------------
;いじっちゃだめ
[State -3,自己ステート判別]
type = varset
trigger1 = 1
fv = 39
value = gametime
ignorehitpause = 1
superpausetime = 9999999
pausemovetime = 9999999

[State ]
type = varset
trigger1 = stateno!=[120,155]
var(2) = 0

[State ]
type = varset
trigger1 = Movetype!=H
trigger1 = stateno!=[5000,5200]
trigger1 = stateno!=[120,155]
trigger1 = var(5)=0
v = 41
value = life
ignorehitpause = 1
superpausetime = 9999999
pausemovetime = 9999999

[State ]
type = varadd
trigger1 = var(5)>0
var(5) = -1