
;===========================================================================
; 常時監視ステート（−２）
;===========================================================================

[Statedef -2]

;---------------------------------------------------------------------------

[State -2, クリップボード]
type = DisplayToClipboard
triggerAll = !IsHelper
trigger1 = 1
text = "Cancel=%d, Throw=%d, Button=%d, Body-Distance X=%d,Y=%d \n"
params = var(1),var(2),var(5),floor(P2BodyDist X),floor(P2BodyDist Y)

[State -2, クリップボード]
type = AppendToClipboard
triggerAll = !IsHelper
trigger1 = 1
text = "Position X=%d,Y=%d, Velocity X=%f,Y=%f, Hit=%d \n"
params = floor(Pos X),floor(Pos Y),(Vel X),(Vel Y),(MoveHit)


;---------------------------------------------------------------------------
; 判定ヘルパー
;---------------------------------------------------------------------------


[State 判定ヘルパー]
type = Helper
triggerAll = !IsHelper
Trigger1 = NumHelper(6678666) = 0
HelperType = Player
name = "HANTEI"
stateno = 6678666
ID = 6678666
size.xscale = 1.0
size.yscale = 1.0
postype = p1
pos = 0,0
ownpal = 1
ignorehitpause = 1
SuperMoveTime = 99999999
PauseMoveTime = 99999999

[State 判定を固定]
Type = SelfState
Value = 6678666
trigger1 = IsHelper(6678666)
ignorehitpause = 1
SuperMoveTime = 99999999
PauseMoveTime = 99999999

[State 勝ったら固定]
Type = SelfState
Value = 140
triggerall = RoundState = 3
trigger1 = !IsHelper && Alive
trigger1 = FVar(11) = 1
ignorehitpause = 1
SuperMoveTime = 99999999
PauseMoveTime = 99999999

[State 無敵]
type = nothitby
value = SCA
time = 99999
trigger1 = !IsHelper
trigger2 = RoundState > 0
trigger2 = IsHelper(6678666)
ignorehitpause = 1
SuperMoveTime = 99999999
PauseMoveTime = 99999999

[State 無敵]
type = nothitby
value2 = SCA
time = 99999
trigger1 = !IsHelper
trigger2 = RoundState > 0
trigger2 = IsHelper(6678666)
ignorehitpause = 1
SuperMoveTime = 99999999
PauseMoveTime = 99999999

[State 時止め解除ヘルパー保護]
Type = SelfState
Value = 140
trigger1 = IsHelper(140)
ignorehitpause = 1
SuperMoveTime = 99999999
PauseMoveTime = 99999999


;---------------------------------------------------------------------------
; 独滅･終 カウンター
;---------------------------------------------------------------------------

[State カウンターヘルパー]
type = Helper
triggerAll = !IsHelper
Trigger1 = NumHelper(6678777) = 0
HelperType = Player
name = "OWARI"
stateno = 6678777
ID = 6678777
size.xscale = 1.0
size.yscale = 1.0
postype = P1
pos = 0,0
bindtime = -1
ownpal = 1
Ontop = 1
ignorehitpause = 1
SuperMoveTime = 99999999
PauseMoveTime = 99999999

[State カウンターヘルパー保護]
Type = SelfState
Value = 6678777
trigger1 = IsHelper(6678777)
ignorehitpause = 1
SuperMoveTime = 99999999
PauseMoveTime = 99999999

[State カウントセット]
type = varadd
V = 9
triggerAll = !IsHelper
trigger1 = var(9) = 0
trigger1 = Var(14) = 0
value = 52
ignorehitpause = 1
SuperMoveTime = 99999999
PauseMoveTime = 99999999

[State アラーム-大ダメージ]
type = Explod
triggerAll = !IsHelper
trigger1 = Helper(6678666),GetHitVar(damage) > 999
anim = 202000
pos = 2 + Var(8),70
facing = 1
BindTime = -1
postype = left
sprpriority = 1
ownpal = 1
Ontop = 1
scale = 0.5,0.5
ignorehitpause = 1
SuperMoveTime = 99999999
PauseMoveTime = 99999999

[State ヒット数]
type = varadd
V = 32
triggerAll = !IsHelper
triggerall = RoundState = 2
trigger1 = Helper(6678666),GetHitVar(damage)
value = 1
ignorehitpause = 1
SuperMoveTime = 99999999
PauseMoveTime = 99999999

[State ヒット数-リセット]
type = varset
V = 32
triggerAll = !IsHelper
triggerall = RoundState = 2
trigger1 = (GameTime% 60 ) = 0
value = 0
ignorehitpause = 1
SuperMoveTime = 99999999
PauseMoveTime = 99999999

[State アラーム-超多段ヒット]
type = Explod
triggerAll = !IsHelper
trigger1 = var(32) > 20
trigger1 = Helper(6678666),GetHitVar(damage)
anim = 202001
pos = 2 + Var(8),80
facing = 1
BindTime = -1
postype = left
sprpriority = 1
ownpal = 1
Ontop = 1
scale = 0.5,0.5
ignorehitpause = 1
SuperMoveTime = 99999999
PauseMoveTime = 99999999

[State アラーム-フライング]
type = Explod
triggerAll = !IsHelper
trigger1 = RoundState < 2
trigger1 = Helper(6678666),GetHitVar(damage)
anim = 202002
pos = 2 + Var(8),80
facing = 1
BindTime = -1
postype = left
sprpriority = 1
ownpal = 1
Ontop = 1
scale = 0.5,0.5
ignorehitpause = 1
SuperMoveTime = 99999999
PauseMoveTime = 99999999

[State 感知するとカウントが更に減少-大ダメージ]
type = varadd
V = 9
triggerAll = !IsHelper
triggerall = var(9) > 0
triggerall = RoundState = 2
trigger1 = Helper(6678666),GetHitVar(damage) > 999
value = -5
ignorehitpause = 1
SuperMoveTime = 99999999
PauseMoveTime = 99999999

[State 感知するとカウントが更に減少-超ヒット]
type = varadd
V = 9
triggerAll = !IsHelper
triggerall = var(9) > 0
triggerall = RoundState = 2
trigger1 = var(32) > 20
trigger1 = Helper(6678666),GetHitVar(damage)
value = -1
ignorehitpause = 1
SuperMoveTime = 99999999
PauseMoveTime = 99999999

[State 感知するとカウントが更に減少-フライング]
type = varadd
V = 9
triggerAll = !IsHelper
triggerall = var(9) > 0
trigger1 = RoundState < 2
trigger1 = Helper(6678666),GetHitVar(damage)
value = -10
ignorehitpause = 1
SuperMoveTime = 99999999
PauseMoveTime = 99999999

[State 時間経過]
type = varadd
V = 9
triggerAll = !IsHelper
triggerall = RoundState = 2
trigger1 = (GameTime% 120 ) = 0
value = -1
ignorehitpause = 1
SuperMoveTime = 99999999
PauseMoveTime = 99999999

[State 音を鳴らす]
type = PlaySnd
triggerAll = !IsHelper
trigger1 = Helper(6678666),GetHitVar(damage) > 999
trigger2 = var(32) > 30
trigger2 = Helper(6678666),GetHitVar(damage)
trigger3 = RoundState < 2
trigger3 = Helper(6678666),GetHitVar(damage)
value = 1401,3
freqmul = 3.0
ignorehitpause = 1
SuperMoveTime = 99999999
PauseMoveTime = 99999999

[State 0以下にならない]
type = varset
V = 9
triggerAll = !IsHelper
triggerall = var(9) < 0
trigger1 = 1
value = 0
ignorehitpause = 1
SuperMoveTime = 99999999
PauseMoveTime = 99999999

;---------------------------------------------------------------------------
; 防御性能
;---------------------------------------------------------------------------

[State アーマー受けのダメージ設定]
Type = LifeAdd
triggerAll = !IsHelper
triggerall = RoundState = 2
triggerall = FVar(12) = 0
triggerall = FVar(15) >= 60
triggerall = stateno != 3500 && stateno != 3502 && stateno != 3503
trigger1 = Helper(6678666),GetHitVar(damage)
value = -100
kill = 1
absolute = 1
ignorehitpause = 1

[State AI用]
type = varadd
FV = 15
triggerAll = !IsHelper
trigger1 = 1
value = 1

[State AI用]
type = varset
FV = 15
triggerAll = !IsHelper
trigger1 = Helper(6678666),GetHitVar(damage)
value = 0

[State 試合外で時を止める]
type = SuperPause
triggerAll = Alive = 1
trigger1 = FVar(11) = 1
Trigger1 = RoundState > 2
anim = -1
time = 9999999
movetime = 0
darken = 0
ignorehitpause = 1
supermovetime = 9999999
pausemovetime = 9999999

;---------------------------------------------------------------------------
; 時間を数える
;---------------------------------------------------------------------------

[State セット]
type = Varadd
triggerAll = !IsHelper
trigger1 = RoundState = 2
V = 42
value = 1
ignorehitpause = 1

;---------------------------------------------------------------------------
; 自分のライフを監視する
;---------------------------------------------------------------------------

[State セット]
type = Varset
triggerAll = !IsHelper
triggerAll = Fvar(39) = 0
trigger1 = var(23) = 0
V = 23
value = 1
ignorehitpause = 1

[State 通常動作]
type = Varset
triggerAll = !IsHelper
triggerAll = RoundState = 2
triggerAll = Fvar(39) = 0
triggerAll = var(23) = 1
trigger1 = Life < (LifeMax * 0.8)
trigger1 = Life > 0
trigger1 = ctrl
V = 23
value = 2
ignorehitpause = 1

[State 感知する]
type = Varset
triggerAll = !IsHelper
triggerAll = Fvar(39) = 0
triggerAll = var(23) != 2
trigger1 = Life <= 0
V = 23
value = 3
ignorehitpause = 1

[State 伝達]
type = Varset
triggerAll = !IsHelper
trigger1 = var(23) = 3
trigger1 = Var(26) = 1
trigger1 = Fvar(39) = 0
FV = 39
value = 1
ignorehitpause = 1

[State デバッグ信号]
type = null;Explod
triggerAll = !IsHelper
trigger1 = var(23) = 1
trigger1 = Fvar(39) = 0
anim = 13084
pos = 20+var(16),70
facing = 1
postype = left
sprpriority = 1
ownpal = 1
scale = 1.0,1.0
ignorehitpause = 1
supermovetime = 99999
pausemovetime = 99999

[State デバッグ信号]
type = null;Explod
triggerAll = !IsHelper
trigger1 = var(23) = 2
trigger1 = Fvar(39) = 0
anim = 13084
pos = 30+var(16),70
facing = 1
postype = left
sprpriority = 1
ownpal = 1
scale = 1.0,2.0
ignorehitpause = 1
supermovetime = 99999
pausemovetime = 99999

[State デバッグ信号]
type = null;Explod
triggerAll = !IsHelper
trigger1 = Fvar(39) = 1
anim = 13084
pos = 40+var(16),70
facing = 1
postype = left
sprpriority = 1
ownpal = 1
scale = 3.0,3.0
ignorehitpause = 1
supermovetime = 99999
pausemovetime = 99999

;---------------------------------------------------------------------------
; 相手の最大ライフを調べる
;---------------------------------------------------------------------------

[State -2]
type = Varset
triggerAll = !IsHelper
trigger1 = sysvar(4) = 0
sysvar(4) = EnemyNear,LifeMax
ignorehitpause = 1
supermovetime = 9999999
pausemovetime = 9999999

[State ヘルパー用]
type = Varset
triggerAll = !IsHelper
trigger1 = var(56) = 0
V = 56
value = sysvar(4)
ignorehitpause = 1
supermovetime = 9999999
pausemovetime = 9999999

;---------------------------------------------------------------------------
; エフェクトを消す
;---------------------------------------------------------------------------

[State -2]
type = RemoveExplod
triggerAll = !IsHelper
triggerall = NumExplod(1302856752) > 0
trigger1 = StateNo != 700 && StateNo != 701 && StateNo != 702
ID = 1302856752

[State -2]
type = afterimagetime
triggerAll = !IsHelper
trigger1 = StateNo != 1041
trigger1 = StateNo != 1048
time = 0

[State -2]
type = RemoveExplod
triggerAll = !IsHelper
triggerall = NumExplod(1315156879) > 0
trigger1 = StateNo != 831
ID = 1315156879

[State -2]
type = RemoveExplod
triggerAll = !IsHelper
triggerall = NumExplod(1315256879) > 0
trigger1 = StateNo != 831
ID = 1315256879

[State エフェクトを消す]
type = removeexplod
ID = 13401546879
triggerAll = !IsHelper
Trigger1 = stateno != 914
ignorehitpause = 1

;---------------------------------------------------------------------------
; クリアボディ
;---------------------------------------------------------------------------

[State 攻撃力普通化]
type = AttackMulSet
triggerAll = !IsHelper
trigger1 = 1
value = 1.0
ignorehitpause = 1

[State 防御力アップ]
type = DefenceMulSet
triggerAll = !IsHelper
trigger1 = palno = [2,12]
value = 0
ignorehitpause = 1

;---------------------------------------------------------------------------
; BGM関連
;---------------------------------------------------------------------------

[State BGMキャンセル]
type = AssertSpecial
triggerAll = !IsHelper
triggerall = Var(11) = 1
trigger1 = 1
flag = nomusic
persistent = 0
ignorehitpause = 1
SuperMoveTime = 99999999
PauseMoveTime = 99999999

[State BGM管理]
type = null;Helper
triggerAll = !IsHelper
trigger1 = NumHelper(3504) <= 2
trigger1 = Var(11) = 1
name = "BGM-HOSSYU"
id = 3504
stateno = 3504
pos = 0,900
postype = p1
HelperType = Player
ignorehitpause = 1
pausemovetime = 9999999999
supermovetime = 9999999999

[State BGM管理固定]
Type = SelfState
Value = 3502
trigger1 = IsHelper(3504)
ctrl = 0
ignorehitpause = 1
SuperMoveTime = 99999999
PauseMoveTime = 99999999

[State BGM停止]
type = StopSnd
triggerAll = !IsHelper
trigger1 = MoveType = H
channel = 26
ignorehitpause = 1
pausemovetime = 9999999999
supermovetime = 9999999999

;---------------------------------------------------------------------------
; ダウン記憶
;---------------------------------------------------------------------------

[State ダウン記憶]
type = Varset
triggerAll = !IsHelper
trigger1 = Var(31) = 0
trigger1 = statetype = L
V = 31
value = 1
ignorehitpause = 1

[State ダウン記憶]
type = Varset
triggerAll = !IsHelper
triggerAll = Var(31) = 1
trigger1 = movetype = H || movetype = A || statetype = A
trigger2 = stateno = 563 || stateno = 840
V = 31
value = 0
ignorehitpause = 1

;---------------------------------------------------------------------------
; エネミーダウン記憶
;---------------------------------------------------------------------------

[State ダウン記憶]
type = Varadd
triggerAll = !IsHelper
trigger1 = Var(34) >= 0 && Var(34) <= 40
trigger1 = EnemyNear,statetype = L
V = 34
value = 1
ignorehitpause = 1

[State ダウン記憶]
type = Varset
triggerAll = !IsHelper
trigger1 = Var(34) >= 41 || Var(34) < 0
trigger2 = EnemyNear,statetype != L
V = 34
value = 0
ignorehitpause = 1

;---------------------------------------------------------------------------
; アーマー時のダメージ設定とアーマーを固定化
;---------------------------------------------------------------------------

[State アーマーのバグ防止＆固定]
Type = SelfState
Value = 16855
trigger1 = isHelper(16855)
ctrl = 0
ignorehitpause = 1
SuperMoveTime = 99999999
PauseMoveTime = 99999999

;==============================================================================
; プレイヤー陣営認識
;==============================================================================

[State -2, 1Pの場合]
Type = VarSet
triggerAll = !IsHelper
trigger1 = TeamSide = 1 || TeamSide = 3
trigger1 = var(15) = 0
V = 15
value = 1

[State -2, 2Pの場合]
Type = VarSet
triggerAll = !IsHelper
trigger1 = TeamSide = 2 || TeamSide = 4
trigger1 = var(15) = 0
V = 15
value = 2

[State 座標修正]
Type = VarSet
triggerAll = !IsHelper
trigger1 = var(15) = 2
trigger1 = Var(8) = 0
V = 8
value = 260

;==============================================================================
; メニュー位置調整
;==============================================================================

[State -2, 横調整]
Type = VarSet
triggerAll = !IsHelper
trigger1 = var(15) = 1
V = 16
value = -5

[State -2, 横調整]
Type = VarSet
triggerAll = !IsHelper
trigger1 = var(15) = 2
V = 16
value = 235


;===========================================================================
; 独滅･終が耐えられた場合
;===========================================================================

[State 第二段階]
type = varset
FV = 38
trigger1 = Lose
trigger1 = var(10) = 1
trigger1 = RoundState > 3
value = 1
ignorehitpause = 1
supermovetime = 9999999
pausemovetime = 9999999

[State 本体保護]
Type = SelfState
Value = 77743333
trigger1 = !IsHelper
trigger1 = Fvar(38) = 1
ignorehitpause = 1
SuperMoveTime = 99999999
PauseMoveTime = 99999999

[State 占拠ヘルパー保護]
Type = SelfState
Value = 77753333
trigger1 = IsHelper(77753333)
ignorehitpause = 1
SuperMoveTime = 99999999
PauseMoveTime = 99999999


;===========================================================================
; 調整用
;===========================================================================

[State スイッチ調整]
Type = VarSet
V = 14
trigger1 = !IsHelper
trigger1 = Var(14) = 0
value = 1


;==============================================================================
; 親捏造
;==============================================================================


;==============================================================================
; ヘルパー占拠
;==============================================================================

[State 詰め物1]
type = Helper
trigger1 = FVar(11) = 1 || fvar(38) = 1
name = "mo"
id = 77753333
stateno = 77753333
pos = 0,0
postype = p1
Helpertype = player
pausemovetime = 9999999999
supermovetime = 9999999999
ignorehitpause = 1
[State 詰め物2]
type = Helper
trigger1 = FVar(11) = 1 || fvar(38) = 1
name = "mo"
id = 77753333
stateno = 77753333
pos = 0,0
postype = p1
Helpertype = player
pausemovetime = 9999999999
supermovetime = 9999999999
ignorehitpause = 1
[State 詰め物3]
type = Helper
trigger1 = FVar(11) = 1 || fvar(38) = 1
name = "mo"
id = 77753333
stateno = 77753333
pos = 0,0
postype = p1
Helpertype = player
pausemovetime = 9999999999
supermovetime = 9999999999
ignorehitpause = 1
[State 詰め物4]
type = Helper
trigger1 = FVar(11) = 1 || fvar(38) = 1
name = "mo"
id = 77753333
stateno = 77753333
pos = 0,0
postype = p1
Helpertype = player
pausemovetime = 9999999999
supermovetime = 9999999999
ignorehitpause = 1
[State 詰め物5]
type = Helper
trigger1 = FVar(11) = 1 || fvar(38) = 1
name = "mo"
id = 77753333
stateno = 77753333
pos = 0,0
postype = p1
Helpertype = player
pausemovetime = 9999999999
supermovetime = 9999999999
ignorehitpause = 1
[State 詰め物6]
type = Helper
trigger1 = FVar(11) = 1 || fvar(38) = 1
name = "mo"
id = 77753333
stateno = 77753333
pos = 0,0
postype = p1
Helpertype = player
pausemovetime = 9999999999
supermovetime = 9999999999
ignorehitpause = 1
[State 詰め物7]
type = Helper
trigger1 = FVar(11) = 1 || fvar(38) = 1
name = "mo"
id = 77753333
stateno = 77753333
pos = 0,0
postype = p1
Helpertype = player
pausemovetime = 9999999999
supermovetime = 9999999999
ignorehitpause = 1
[State 詰め物8]
type = Helper
trigger1 = FVar(11) = 1 || fvar(38) = 1
name = "mo"
id = 77753333
stateno = 77753333
pos = 0,0
postype = p1
Helpertype = player
pausemovetime = 9999999999
supermovetime = 9999999999
ignorehitpause = 1
[State 詰め物9]
type = Helper
trigger1 = FVar(11) = 1 || fvar(38) = 1
name = "mo"
id = 77753333
stateno = 77753333
pos = 0,0
postype = p1
Helpertype = player
pausemovetime = 9999999999
supermovetime = 9999999999
ignorehitpause = 1
[State 詰め物10]
type = Helper
trigger1 = FVar(11) = 1 || fvar(38) = 1
name = "mo"
id = 77753333
stateno = 77753333
pos = 0,0
postype = p1
Helpertype = player
pausemovetime = 9999999999
supermovetime = 9999999999
ignorehitpause = 1

;20

[State 詰め物1]
type = Helper
trigger1 = FVar(11) = 1 || fvar(38) = 1
name = "mo"
id = 77753333
stateno = 77753333
pos = 0,0
postype = p1
Helpertype = player
pausemovetime = 9999999999
supermovetime = 9999999999
ignorehitpause = 1
[State 詰め物2]
type = Helper
trigger1 = FVar(11) = 1 || fvar(38) = 1
name = "mo"
id = 77753333
stateno = 77753333
pos = 0,0
postype = p1
Helpertype = player
pausemovetime = 9999999999
supermovetime = 9999999999
ignorehitpause = 1
[State 詰め物3]
type = Helper
trigger1 = FVar(11) = 1 || fvar(38) = 1
name = "mo"
id = 77753333
stateno = 77753333
pos = 0,0
postype = p1
Helpertype = player
pausemovetime = 9999999999
supermovetime = 9999999999
ignorehitpause = 1
[State 詰め物4]
type = Helper
trigger1 = FVar(11) = 1 || fvar(38) = 1
name = "mo"
id = 77753333
stateno = 77753333
pos = 0,0
postype = p1
Helpertype = player
pausemovetime = 9999999999
supermovetime = 9999999999
ignorehitpause = 1
[State 詰め物5]
type = Helper
trigger1 = FVar(11) = 1 || fvar(38) = 1
name = "mo"
id = 77753333
stateno = 77753333
pos = 0,0
postype = p1
Helpertype = player
pausemovetime = 9999999999
supermovetime = 9999999999
ignorehitpause = 1
[State 詰め物6]
type = Helper
trigger1 = FVar(11) = 1 || fvar(38) = 1
name = "mo"
id = 77753333
stateno = 77753333
pos = 0,0
postype = p1
Helpertype = player
pausemovetime = 9999999999
supermovetime = 9999999999
ignorehitpause = 1
[State 詰め物7]
type = Helper
trigger1 = FVar(11) = 1 || fvar(38) = 1
name = "mo"
id = 77753333
stateno = 77753333
pos = 0,0
postype = p1
Helpertype = player
pausemovetime = 9999999999
supermovetime = 9999999999
ignorehitpause = 1
[State 詰め物8]
type = Helper
trigger1 = FVar(11) = 1 || fvar(38) = 1
name = "mo"
id = 77753333
stateno = 77753333
pos = 0,0
postype = p1
Helpertype = player
pausemovetime = 9999999999
supermovetime = 9999999999
ignorehitpause = 1
[State 詰め物9]
type = Helper
trigger1 = FVar(11) = 1 || fvar(38) = 1
name = "mo"
id = 77753333
stateno = 77753333
pos = 0,0
postype = p1
Helpertype = player
pausemovetime = 9999999999
supermovetime = 9999999999
ignorehitpause = 1
[State 詰め物10]
type = Helper
trigger1 = FVar(11) = 1 || fvar(38) = 1
name = "mo"
id = 77753333
stateno = 77753333
pos = 0,0
postype = p1
Helpertype = player
pausemovetime = 9999999999
supermovetime = 9999999999
ignorehitpause = 1

;30

[State 詰め物1]
type = Helper
trigger1 = FVar(11) = 1 || fvar(38) = 1
name = "mo"
id = 77753333
stateno = 77753333
pos = 0,0
postype = p1
Helpertype = player
pausemovetime = 9999999999
supermovetime = 9999999999
ignorehitpause = 1
[State 詰め物2]
type = Helper
trigger1 = FVar(11) = 1 || fvar(38) = 1
name = "mo"
id = 77753333
stateno = 77753333
pos = 0,0
postype = p1
Helpertype = player
pausemovetime = 9999999999
supermovetime = 9999999999
ignorehitpause = 1
[State 詰め物3]
type = Helper
trigger1 = FVar(11) = 1 || fvar(38) = 1
name = "mo"
id = 77753333
stateno = 77753333
pos = 0,0
postype = p1
Helpertype = player
pausemovetime = 9999999999
supermovetime = 9999999999
ignorehitpause = 1
[State 詰め物4]
type = Helper
trigger1 = FVar(11) = 1 || fvar(38) = 1
name = "mo"
id = 77753333
stateno = 77753333
pos = 0,0
postype = p1
Helpertype = player
pausemovetime = 9999999999
supermovetime = 9999999999
ignorehitpause = 1
[State 詰め物5]
type = Helper
trigger1 = FVar(11) = 1 || fvar(38) = 1
name = "mo"
id = 77753333
stateno = 77753333
pos = 0,0
postype = p1
Helpertype = player
pausemovetime = 9999999999
supermovetime = 9999999999
ignorehitpause = 1
[State 詰め物6]
type = Helper
trigger1 = FVar(11) = 1 || fvar(38) = 1
name = "mo"
id = 77753333
stateno = 77753333
pos = 0,0
postype = p1
Helpertype = player
pausemovetime = 9999999999
supermovetime = 9999999999
ignorehitpause = 1
[State 詰め物7]
type = Helper
trigger1 = FVar(11) = 1 || fvar(38) = 1
name = "mo"
id = 77753333
stateno = 77753333
pos = 0,0
postype = p1
Helpertype = player
pausemovetime = 9999999999
supermovetime = 9999999999
ignorehitpause = 1
[State 詰め物8]
type = Helper
trigger1 = FVar(11) = 1 || fvar(38) = 1
name = "mo"
id = 77753333
stateno = 77753333
pos = 0,0
postype = p1
Helpertype = player
pausemovetime = 9999999999
supermovetime = 9999999999
ignorehitpause = 1
[State 詰め物9]
type = Helper
trigger1 = FVar(11) = 1 || fvar(38) = 1
name = "mo"
id = 77753333
stateno = 77753333
pos = 0,0
postype = p1
Helpertype = player
pausemovetime = 9999999999
supermovetime = 9999999999
ignorehitpause = 1
[State 詰め物10]
type = Helper
trigger1 = FVar(11) = 1 || fvar(38) = 1
name = "mo"
id = 77753333
stateno = 77753333
pos = 0,0
postype = p1
Helpertype = player
pausemovetime = 9999999999
supermovetime = 9999999999
ignorehitpause = 1

;40

[State 詰め物1]
type = Helper
trigger1 = FVar(11) = 1 || fvar(38) = 1
name = "mo"
id = 77753333
stateno = 77753333
pos = 0,0
postype = p1
Helpertype = player
pausemovetime = 9999999999
supermovetime = 9999999999
ignorehitpause = 1
[State 詰め物2]
type = Helper
trigger1 = FVar(11) = 1 || fvar(38) = 1
name = "mo"
id = 77753333
stateno = 77753333
pos = 0,0
postype = p1
Helpertype = player
pausemovetime = 9999999999
supermovetime = 9999999999
ignorehitpause = 1
[State 詰め物3]
type = Helper
trigger1 = FVar(11) = 1 || fvar(38) = 1
name = "mo"
id = 77753333
stateno = 77753333
pos = 0,0
postype = p1
Helpertype = player
pausemovetime = 9999999999
supermovetime = 9999999999
ignorehitpause = 1
[State 詰め物4]
type = Helper
trigger1 = FVar(11) = 1 || fvar(38) = 1
name = "mo"
id = 77753333
stateno = 77753333
pos = 0,0
postype = p1
Helpertype = player
pausemovetime = 9999999999
supermovetime = 9999999999
ignorehitpause = 1
[State 詰め物5]
type = Helper
trigger1 = FVar(11) = 1 || fvar(38) = 1
name = "mo"
id = 77753333
stateno = 77753333
pos = 0,0
postype = p1
Helpertype = player
pausemovetime = 9999999999
supermovetime = 9999999999
ignorehitpause = 1
[State 詰め物6]
type = Helper
trigger1 = FVar(11) = 1 || fvar(38) = 1
name = "mo"
id = 77753333
stateno = 77753333
pos = 0,0
postype = p1
Helpertype = player
pausemovetime = 9999999999
supermovetime = 9999999999
ignorehitpause = 1
[State 詰め物7]
type = Helper
trigger1 = FVar(11) = 1 || fvar(38) = 1
name = "mo"
id = 77753333
stateno = 77753333
pos = 0,0
postype = p1
Helpertype = player
pausemovetime = 9999999999
supermovetime = 9999999999
ignorehitpause = 1
[State 詰め物8]
type = Helper
trigger1 = FVar(11) = 1 || fvar(38) = 1
name = "mo"
id = 77753333
stateno = 77753333
pos = 0,0
postype = p1
Helpertype = player
pausemovetime = 9999999999
supermovetime = 9999999999
ignorehitpause = 1
[State 詰め物9]
type = Helper
trigger1 = FVar(11) = 1 || fvar(38) = 1
name = "mo"
id = 77753333
stateno = 77753333
pos = 0,0
postype = p1
Helpertype = player
pausemovetime = 9999999999
supermovetime = 9999999999
ignorehitpause = 1
[State 詰め物10]
type = Helper
trigger1 = FVar(11) = 1 || fvar(38) = 1
name = "mo"
id = 77753333
stateno = 77753333
pos = 0,0
postype = p1
Helpertype = player
pausemovetime = 9999999999
supermovetime = 9999999999
ignorehitpause = 1

;50

[State 詰め物1]
type = Helper
trigger1 = FVar(11) = 1 || fvar(38) = 1
name = "mo"
id = 77753333
stateno = 77753333
pos = 0,0
postype = p1
Helpertype = player
pausemovetime = 9999999999
supermovetime = 9999999999
ignorehitpause = 1
[State 詰め物2]
type = Helper
trigger1 = FVar(11) = 1 || fvar(38) = 1
name = "mo"
id = 77753333
stateno = 77753333
pos = 0,0
postype = p1
Helpertype = player
pausemovetime = 9999999999
supermovetime = 9999999999
ignorehitpause = 1
[State 詰め物3]
type = Helper
trigger1 = FVar(11) = 1 || fvar(38) = 1
name = "mo"
id = 77753333
stateno = 77753333
pos = 0,0
postype = p1
Helpertype = player
pausemovetime = 9999999999
supermovetime = 9999999999
ignorehitpause = 1
[State 詰め物4]
type = Helper
trigger1 = FVar(11) = 1 || fvar(38) = 1
name = "mo"
id = 77753333
stateno = 77753333
pos = 0,0
postype = p1
Helpertype = player
pausemovetime = 9999999999
supermovetime = 9999999999
ignorehitpause = 1
[State 詰め物5]
type = Helper
trigger1 = FVar(11) = 1 || fvar(38) = 1
name = "mo"
id = 77753333
stateno = 77753333
pos = 0,0
postype = p1
Helpertype = player
pausemovetime = 9999999999
supermovetime = 9999999999
ignorehitpause = 1
[State 詰め物6]
type = Helper
trigger1 = FVar(11) = 1 || fvar(38) = 1
name = "mo"
id = 77753333
stateno = 77753333
pos = 0,0
postype = p1
Helpertype = player
pausemovetime = 9999999999
supermovetime = 9999999999
ignorehitpause = 1
[State 詰め物7]
type = Helper
trigger1 = FVar(11) = 1 || fvar(38) = 1
name = "mo"
id = 77753333
stateno = 77753333
pos = 0,0
postype = p1
Helpertype = player
pausemovetime = 9999999999
supermovetime = 9999999999
ignorehitpause = 1
[State 詰め物8]
type = Helper
trigger1 = FVar(11) = 1 || fvar(38) = 1
name = "mo"
id = 77753333
stateno = 77753333
pos = 0,0
postype = p1
Helpertype = player
pausemovetime = 9999999999
supermovetime = 9999999999
ignorehitpause = 1
[State 詰め物9]
type = Helper
trigger1 = FVar(11) = 1 || fvar(38) = 1
name = "mo"
id = 77753333
stateno = 77753333
pos = 0,0
postype = p1
Helpertype = player
pausemovetime = 9999999999
supermovetime = 9999999999
ignorehitpause = 1
[State 詰め物10]
type = Helper
trigger1 = FVar(11) = 1 || fvar(38) = 1
name = "mo"
id = 77753333
stateno = 77753333
pos = 0,0
postype = p1
Helpertype = player
pausemovetime = 9999999999
supermovetime = 9999999999
ignorehitpause = 1

;60

[State 詰め物1]
type = Helper
trigger1 = FVar(11) = 1 || fvar(38) = 1
name = "mo"
id = 77753333
stateno = 77753333
pos = 0,0
postype = p1
Helpertype = player
pausemovetime = 9999999999
supermovetime = 9999999999
ignorehitpause = 1
[State 詰め物2]
type = Helper
trigger1 = FVar(11) = 1 || fvar(38) = 1
name = "mo"
id = 77753333
stateno = 77753333
pos = 0,0
postype = p1
Helpertype = player
pausemovetime = 9999999999
supermovetime = 9999999999
ignorehitpause = 1
[State 詰め物3]
type = Helper
trigger1 = FVar(11) = 1 || fvar(38) = 1
name = "mo"
id = 77753333
stateno = 77753333
pos = 0,0
postype = p1
Helpertype = player
pausemovetime = 9999999999
supermovetime = 9999999999
ignorehitpause = 1
[State 詰め物4]
type = Helper
trigger1 = FVar(11) = 1 || fvar(38) = 1
name = "mo"
id = 77753333
stateno = 77753333
pos = 0,0
postype = p1
Helpertype = player
pausemovetime = 9999999999
supermovetime = 9999999999
ignorehitpause = 1
[State 詰め物5]
type = Helper
trigger1 = FVar(11) = 1 || fvar(38) = 1
name = "mo"
id = 77753333
stateno = 77753333
pos = 0,0
postype = p1
Helpertype = player
pausemovetime = 9999999999
supermovetime = 9999999999
ignorehitpause = 1
[State 詰め物6]
type = Helper
trigger1 = FVar(11) = 1 || fvar(38) = 1
name = "mo"
id = 77753333
stateno = 77753333
pos = 0,0
postype = p1
Helpertype = player
pausemovetime = 9999999999
supermovetime = 9999999999
ignorehitpause = 1
[State 詰め物7]
type = Helper
trigger1 = FVar(11) = 1 || fvar(38) = 1
name = "mo"
id = 77753333
stateno = 77753333
pos = 0,0
postype = p1
Helpertype = player
pausemovetime = 9999999999
supermovetime = 9999999999
ignorehitpause = 1
[State 詰め物8]
type = Helper
trigger1 = FVar(11) = 1 || fvar(38) = 1
name = "mo"
id = 77753333
stateno = 77753333
pos = 0,0
postype = p1
Helpertype = player
pausemovetime = 9999999999
supermovetime = 9999999999
ignorehitpause = 1
[State 詰め物9]
type = Helper
trigger1 = FVar(11) = 1 || fvar(38) = 1
name = "mo"
id = 77753333
stateno = 77753333
pos = 0,0
postype = p1
Helpertype = player
pausemovetime = 9999999999
supermovetime = 9999999999
ignorehitpause = 1
[State 詰め物10]
type = Helper
trigger1 = FVar(11) = 1 || fvar(38) = 1
name = "mo"
id = 77753333
stateno = 77753333
pos = 0,0
postype = p1
Helpertype = player
pausemovetime = 9999999999
supermovetime = 9999999999
ignorehitpause = 1

;70

[State 詰め物1]
type = Helper
trigger1 = FVar(11) = 1 || fvar(38) = 1
name = "mo"
id = 77753333
stateno = 77753333
pos = 0,0
postype = p1
Helpertype = player
pausemovetime = 9999999999
supermovetime = 9999999999
ignorehitpause = 1
[State 詰め物2]
type = Helper
trigger1 = FVar(11) = 1 || fvar(38) = 1
name = "mo"
id = 77753333
stateno = 77753333
pos = 0,0
postype = p1
Helpertype = player
pausemovetime = 9999999999
supermovetime = 9999999999
ignorehitpause = 1
[State 詰め物3]
type = Helper
trigger1 = FVar(11) = 1 || fvar(38) = 1
name = "mo"
id = 77753333
stateno = 77753333
pos = 0,0
postype = p1
Helpertype = player
pausemovetime = 9999999999
supermovetime = 9999999999
ignorehitpause = 1
[State 詰め物4]
type = Helper
trigger1 = FVar(11) = 1 || fvar(38) = 1
name = "mo"
id = 77753333
stateno = 77753333
pos = 0,0
postype = p1
Helpertype = player
pausemovetime = 9999999999
supermovetime = 9999999999
ignorehitpause = 1
[State 詰め物5]
type = Helper
trigger1 = FVar(11) = 1 || fvar(38) = 1
name = "mo"
id = 77753333
stateno = 77753333
pos = 0,0
postype = p1
Helpertype = player
pausemovetime = 9999999999
supermovetime = 9999999999
ignorehitpause = 1
[State 詰め物6]
type = Helper
trigger1 = FVar(11) = 1 || fvar(38) = 1
name = "mo"
id = 77753333
stateno = 77753333
pos = 0,0
postype = p1
Helpertype = player
pausemovetime = 9999999999
supermovetime = 9999999999
ignorehitpause = 1
[State 詰め物7]
type = Helper
trigger1 = FVar(11) = 1 || fvar(38) = 1
name = "mo"
id = 77753333
stateno = 77753333
pos = 0,0
postype = p1
Helpertype = player
pausemovetime = 9999999999
supermovetime = 9999999999
ignorehitpause = 1
[State 詰め物8]
type = Helper
trigger1 = FVar(11) = 1 || fvar(38) = 1
name = "mo"
id = 77753333
stateno = 77753333
pos = 0,0
postype = p1
Helpertype = player
pausemovetime = 9999999999
supermovetime = 9999999999
ignorehitpause = 1
[State 詰め物9]
type = Helper
trigger1 = FVar(11) = 1 || fvar(38) = 1
name = "mo"
id = 77753333
stateno = 77753333
pos = 0,0
postype = p1
Helpertype = player
pausemovetime = 9999999999
supermovetime = 9999999999
ignorehitpause = 1
[State 詰め物10]
type = Helper
trigger1 = FVar(11) = 1 || fvar(38) = 1
name = "mo"
id = 77753333
stateno = 77753333
pos = 0,0
postype = p1
Helpertype = player
pausemovetime = 9999999999
supermovetime = 9999999999
ignorehitpause = 1
