
;===========================================================================
; 通常攻撃技
;===========================================================================

;---------------------------------------------------------------------------
;立ちＡ攻撃 没
;---------------------------------------------------------------------------

[Statedef 200]
type    = S
movetype= I
physics = S
juggle  = 1
velset = 0,0
ctrl = 0
anim = 200
poweradd = 20
sprpriority = 2
facep2 = 1

[State 無敵]
type = nothitby
value = SCA
time = 1
Trigger1 = 1
ignorehitpause = 1

[State 音を鳴らす]
type = PlaySnd
trigger1 = AnimElemTime(3) = 0
value = 1200, 9
freqmul = 1.5

[State 小パン判定]
type = Projectile
trigger1 = AnimElemTime(3) = 0
attr = S,NT
damage = 100000000,100000000
getpower = 0,0
guardflag = MAFD
Projremovetime = 5
animtype = light
offset = 0,0
velocity = 0,0
projanim = 200200
sparkno = s13030
sparkxy = 30,-30
hitsound = 5, 0
guardsound = -1
ground.type = High
fall = 1
fall.recover = 0
ignorehitpause = 1

[state ターゲットを捨てる]
type = targetdrop
trigger1 = numtarget > 5
absolute = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[State ステート変更]
type = ChangeState
trigger1 = Time = 100
value = 201
ctrl = 0

;---------------------------------------------------------------------------
; 隙だよ
;---------------------------------------------------------------------------

[Statedef 201]
type    = S
movetype= I
physics = S
ctrl = 0

[State ステート移動]
type = Changestate
trigger1 = time = 5
value = 0
ctrl = 1
ignorehitpause = 1



;---------------------------------------------------------------------------
; めちゃくちゃ斬り
;---------------------------------------------------------------------------

[Statedef 202]
type    = S
movetype= A
physics = S
juggle  = 4
poweradd= 22
ctrl = 0
velset = 0,0
anim = 132266
sprpriority = 2

[State AI用]
type = varadd
FV = 14
trigger1 = time = 0
value = 1

[state 向き修正]
type = turn
trigger1 = AnimTime = 0
trigger1 = p2dist X < 0
ignorehitpause = 1

[State 移動]
type = velset
trigger1 = AnimElemTime(2) = 0
trigger2 = AnimElemTime(5) = 0
trigger3 = AnimElemTime(8) = 0
trigger4 = AnimElemTime(11) = 0
x = 20
ignorehitpause = 1

[State 移動]
type = velset
trigger1 = AnimElemTime(3) = 0
trigger2 = AnimElemTime(6) = 0
trigger3 = AnimElemTime(9) = 0
trigger4 = AnimElemTime(12) = 0
x = 0
ignorehitpause = 1

[State 音を鳴らす]
type = PlaySnd
trigger1 = AnimElemTime(2) = 0
trigger2 = AnimElemTime(5) = 0
trigger3 = AnimElemTime(8) = 0
trigger4 = AnimElemTime(11) = 0
value = 1300,17
freqmul = 1.0

[State 小パン判定]
type = Projectile
trigger1 = AnimElemTime(2) = 0
trigger2 = AnimElemTime(5) = 0
trigger3 = AnimElemTime(8) = 0
trigger4 = AnimElemTime(11) = 0
attr = S,NT
damage = 100,0
getpower = 0,0
guardflag = MAFD
Projremovetime = 3
animtype = light
offset = 0,0
velocity = 0,0
projanim = 200201
sparkno = s13030
sparkxy = 30,-30
hitsound = s1300,7
guardsound = -1
ground.type = High
fall = 1
fall.recover = 0
ignorehitpause = 1

[State 無敵]
type = nothitby
value = SCA
time = 1
Trigger1 = 1
ignorehitpause = 1

[State ステート変更]
type = ChangeState
trigger1 = Time = 280
value = 0
ctrl = 1




;---------------------------------------------------------------------------
; めちゃくちゃ撃ち（予備動作）
;---------------------------------------------------------------------------

[Statedef 203]
type    = S
movetype= I
physics = S
juggle  = 1
velset = 0,0
ctrl = 0
anim = 132267
poweradd = 20
sprpriority = 2
facep2 = 1

[State ガード距離変更]
type = attackdist
triggerAll = IsHelper
trigger1 = 1
value = 0
ignorehitpause = 1

[State AI用]
type = varadd
FV = 14
trigger1 = time = 0
value = 1

[State 音を鳴らす]
type = PlaySnd
trigger1 = AnimElemTime(5) = 0
value = 1401,2
freqmul = 1.0

[State ステート変更]
type = ChangeState
trigger1 = animtime = 0
value = 204
ctrl = 0

;---------------------------------------------------------------------------
; めちゃくちゃ撃ち（射撃）
;---------------------------------------------------------------------------

[Statedef 204]
type    = S
movetype= A
physics = S
juggle  = 1
velset = 0,0
ctrl = 0
anim = 132268
poweradd = 0
sprpriority = 2
facep2 = 1

[State ガード距離変更]
type = attackdist
triggerAll = IsHelper
trigger1 = 1
value = 999
ignorehitpause = 1

[State 音を鳴らす]
type = PlaySnd
trigger1 = AnimElemTime(2) = 0
trigger2 = AnimElemTime(2) = 0
value = 1401,3
freqmul = 1.5

[State 射撃-モナー]
type = Projectile
trigger1 = AnimElemTime(2) = 0
attr = S,NT
damage = 10,1
getpower = 0,0
pausetime = 25,25
guardflag = MAFD
Projremovetime = 60
animtype = light
offset = 10,-30
velocity = 10,0
projanim = 132269
sparkno = s13030
sparkxy = 30,-30
hitsound = s1300,21
guardsound = -1
ground.type = High
fall = 1
fall.recover = 0
ignorehitpause = 1

[State 射撃-ウララー]
type = Projectile
trigger1 = AnimElemTime(4) = 0
attr = S,NT
damage = 10,1
getpower = 0,0
pausetime = 25,25
guardflag = MAFD
Projremovetime = 60
animtype = light
offset = 5,-30
velocity = 10,0
projanim = 132270
sparkno = s13030
sparkxy = 30,-30
hitsound = s1300,21
guardsound = -1
ground.type = High
fall = 1
fall.recover = 0
ignorehitpause = 1

[State ステート変更]
type = ChangeState
trigger1 = Time = 120
value = 0
ctrl = 1


;---------------------------------------------------------------------------
; 超念力（予備動作）
;---------------------------------------------------------------------------

[Statedef 205]
type    = S
movetype= I
physics = S
juggle  = 1
velset = 0,0
ctrl = 0
anim = 132271
poweradd = 20
sprpriority = 2
facep2 = 1

[State ガード距離変更]
type = attackdist
triggerAll = IsHelper
trigger1 = 1
value = 0
ignorehitpause = 1

[State AI用]
type = varadd
FV = 14
trigger1 = time = 0
value = 1

[State 音を鳴らす]
type = PlaySnd
trigger1 = AnimElemTime(2) = 0
trigger2 = AnimElemTime(4) = 0
value = 1200,5
freqmul = 1.0

[State ステート変更]
type = ChangeState
trigger1 = time = 80
value = 206
ctrl = 0

;---------------------------------------------------------------------------
; 超念力（解き放つ）
;---------------------------------------------------------------------------

[Statedef 206]
type    = S
movetype= A
physics = S
juggle  = 4
poweradd= 22
ctrl = 0
velset = 0,0
anim = 132272
sprpriority = 2

[State 音を鳴らす]
type = PlaySnd
trigger1 = time = 5
value = 1401,5
freqmul = 1.0

[State エフェクト]
type = Explod
trigger1 = Time = 0
anim = 132273
pos = 0,-40
facing = 1
BindTime = -1
OnTop = 1
RemoveTime = 40
postype = P1
sprpriority = 4
ownpal = 1
scale = 2.0,2.0
ignorehitpause = 1
supermovetime = 99999
pausemovetime = 99999

[State 攻撃判定]
type = Projectile
trigger1 = AnimElemTime(2) = 0
attr = S,NT
damage = 200,0
getpower = 0,0
hitflag = MAFDL-
guardflag = MAFD
Projremovetime = 2
animtype = light
offset = 0,-40
velocity = 0,0
projanim = 200202
sparkno = s13030
sparkxy = 30,-30
hitsound = s1401,4
guardsound = -1
ground.type = High
palfx.add = 180,180,180
palfx.time = 20
ground.velocity = -6,-5
air.velocity = -6,-5
fall = 1
fall.recover = 0
ignorehitpause = 1

[State ステート変更]
type = ChangeState
trigger1 = Time = 60
value = 0
ctrl = 1


;---------------------------------------------------------------------------
; 斧投げ
;---------------------------------------------------------------------------

[Statedef 207]
type    = S
movetype= A
physics = S
juggle  = 4
poweradd= 22
ctrl = 0
velset = 0,0
anim = 132274
sprpriority = 2

[State AI用]
type = varadd
FV = 14
trigger1 = time = 0
value = 1

[State 音を鳴らす]
type = PlaySnd
trigger1 = time = 0
value = 1401,2
freqmul = 1.0

[State 音を鳴らす]
type = PlaySnd
trigger1 = AnimElemTime(2) = 0
value = 800,0
freqmul = 1.1

[State 攻撃判定]
type = Projectile
trigger1 = AnimElemTime(2) = 0
attr = S,NT
damage = 100,1
getpower = 0,0
hitflag = MAFDL-
guardflag = MAFD
Projremovetime = 120
animtype = light
offset = 10,-30
velocity = 3,-5
Accel = 0,0.2
projanim = 132275
sparkno = s13030
sparkxy = 30,-30
hitsound = s1401,4
guardsound = -1
ground.type = High
palfx.add = 180,180,180
palfx.time = 10
ground.velocity = -3,-2
air.velocity = -3,-2
ignorehitpause = 1

[State ステート変更]
type = ChangeState
trigger1 = Time = 100
value = 0
ctrl = 1




;---------------------------------------------------------------------------
; 斧攻撃（予備動作）
;---------------------------------------------------------------------------

[Statedef 208]
type    = S
movetype= I
physics = S
juggle  = 1
velset = 0,0
ctrl = 0
anim = 132276
poweradd = 20
sprpriority = 2
facep2 = 1

[State ガード距離変更]
type = attackdist
triggerAll = IsHelper
trigger1 = 1
value = 0
ignorehitpause = 1

[State AI用]
type = varadd
FV = 14
trigger1 = time = 0
value = 1

[State 音を鳴らす]
type = PlaySnd
trigger1 = AnimElemTime(2) = 0
value = 1300,16
freqmul = 1.5

[State ステート変更]
type = ChangeState
trigger1 = time = 60
value = 209
ctrl = 0


;---------------------------------------------------------------------------
; 斧攻撃（移動）
;---------------------------------------------------------------------------

[Statedef 209]
type    = S
movetype= A
physics = S
juggle  = 1
velset = 0,0
ctrl = 0
anim = 132276
poweradd = 20
sprpriority = 2
facep2 = 1

[State ガード距離変更]
type = attackdist
triggerAll = IsHelper
trigger1 = 1
value = 999
ignorehitpause = 1

[State 音を鳴らす]
type = velset
trigger1 = 1
x = 8

[State 音を鳴らす]
type = PlaySnd
trigger1 = time = 0
value = 1300,12
freqmul = 1.0

[State 音を鳴らす]
type = PlaySnd
trigger1 = AnimElemTime(2) = 0
value = 1300,16
freqmul = 1.5

[State ステート変更]
type = ChangeState
trigger1 = time = 30
trigger2 = time >= 10
trigger2 = P2bodydist x = [-990,10]
value = 210
ctrl = 0


;---------------------------------------------------------------------------
; 斧攻撃（攻撃）
;---------------------------------------------------------------------------

[Statedef 210]
type    = S
movetype= A
physics = S
juggle  = 4
poweradd= 22
ctrl = 0
velset = 0,0
anim = 132277
sprpriority = 2

[State ガード距離変更]
type = attackdist
triggerAll = IsHelper
trigger1 = 1
value = 999
ignorehitpause = 1

[State 音を鳴らす]
type = PlaySnd
trigger1 = AnimElemTime(2) = 0
value = 1401,2
freqmul = 1.0

[State 攻撃判定]
type = Projectile
trigger1 = AnimElemTime(2) = 0
attr = S,NT
damage = 150,0
getpower = 0,0
hitflag = MAFDL-
guardflag = MAFD
Projremovetime = 2
animtype = light
offset = 0,-40
velocity = 0,0
projanim = 200203
sparkno = s13030
sparkxy = 30,-30
hitsound = s1401,1
guardsound = -1
ground.type = High
palfx.add = 180,180,180
palfx.time = 20
ground.velocity = -6,-5
air.velocity = -6,-5
fall = 1
fall.recover = 0
ignorehitpause = 1

[State ステート変更]
type = ChangeState
trigger1 = Time = 60
value = 0
ctrl = 1


;---------------------------------------------------------------------------
; 地烈斬
;---------------------------------------------------------------------------

[Statedef 211]
type    = S
movetype= A
physics = S
juggle  = 4
poweradd= 22
ctrl = 0
velset = 0,0
anim = 132278
sprpriority = 2

[State ガード距離変更]
type = attackdist
triggerAll = IsHelper
trigger1 = 1
value = 999
ignorehitpause = 1

[State AI用]
type = varadd
FV = 14
trigger1 = time = 0
value = 1

[State 音を鳴らす]
type = PlaySnd
trigger1 = time = 0
value = 1401,2
freqmul = 1.0

[State 音を鳴らす]
type = PlaySnd
trigger1 = AnimElemTime(2) = 0
value = 1401,29
freqmul = 1.0

[State 攻撃判定]
type = Projectile
trigger1 = AnimElemTime(3) = 0
attr = S,NT
damage = 100,0
getpower = 0,0
hitflag = MAFDL-
guardflag = MAFD
Projremovetime = 120
animtype = light
offset = 0,0
velocity = 5,0
projanim = 132279
sparkno = s13030
sparkxy = 30,-30
hitsound = s1401,4
guardsound = -1
ground.type = High
palfx.add = 180,180,180
palfx.time = 10
ground.velocity = -3,-2
air.velocity = -3,-2
ignorehitpause = 1

[State ステート変更]
type = ChangeState
trigger1 = Time = 100
value = 0
ctrl = 1



;---------------------------------------------------------------------------
; 火炎弾（チャージ）
;---------------------------------------------------------------------------

[Statedef 212]
type    = S
movetype= I
physics = S
juggle  = 4
poweradd= 22
ctrl = 0
velset = 0,0
anim = 132280
sprpriority = 2

[State AI用]
type = varadd
FV = 14
trigger1 = time = 0
value = 1

[State ガード距離変更]
type = attackdist
triggerAll = IsHelper
trigger1 = 1
value = 0
ignorehitpause = 1

[State 音を鳴らす]
type = PlaySnd
trigger1 = Time <= 80
trigger1 = (GameTime% 12 ) = 0
value = 1401,27
freqmul = 1.0

[State エフェクト]
type = Explod
trigger1 = Time <= 80
trigger1 = (GameTime% 12 ) = 0
anim = 132282
pos = -12,-33
facing = 1
BindTime = -1
OnTop = 1
postype = P1
sprpriority = 4
ownpal = 1
scale = 2.0,2.0
ignorehitpause = 1
supermovetime = 99999
pausemovetime = 99999

[State ステート変更]
type = ChangeState
trigger1 = Time = 100
value = 213
ctrl = 0


;---------------------------------------------------------------------------
; 火炎弾（発射）
;---------------------------------------------------------------------------

[Statedef 213]
type    = S
movetype= A
physics = S
juggle  = 4
poweradd= 22
ctrl = 0
velset = 0,0
anim = 132281
sprpriority = 2

[State 音を鳴らす]
type = PlaySnd
trigger1 = time = 0
value = 1401,2
freqmul = 1.0

[State ガード距離変更]
type = attackdist
triggerAll = IsHelper
trigger1 = 1
value = 999
ignorehitpause = 1

[State 音を鳴らす]
type = PlaySnd
trigger1 = AnimElemTime(2) = 0
value = 1401,59
freqmul = 1.0

[State 攻撃判定]
type = Projectile
trigger1 = time <= 60
trigger1 = AnimElemTime(2) = 0
attr = S,NT
damage = 25,1
getpower = 0,0
guardflag = MAFD
hitflag = MAFDL
Projremovetime = 120
animtype = light
offset = 30,-30
velocity = 5,0
projanim = 132283
sparkno = s13030
sparkxy = 30,-30
hitsound = s1401,4
guardsound = -1
ground.type = High
palfx.add = 250,120,0
palfx.time = 10
ground.velocity = -3,-2
air.velocity = -3,-2
ignorehitpause = 1

[State ステート変更]
type = ChangeState
trigger1 = Time = 100
value = 0
ctrl = 1


;---------------------------------------------------------------------------
; 火薙ぎ（チャージ）
;---------------------------------------------------------------------------

[Statedef 214]
type    = S
movetype= I
physics = S
juggle  = 4
poweradd= 22
ctrl = 0
velset = 0,0
anim = 132284
sprpriority = 2

[State ガード距離変更]
type = attackdist
triggerAll = IsHelper
trigger1 = 1
value = 0
ignorehitpause = 1

[State AI用]
type = varadd
FV = 14
trigger1 = time = 0
value = 1

[State 音を鳴らす]
type = PlaySnd
trigger1 = Time = 5
value = 1401,27
freqmul = 1.0

[State エフェクト]
type = Explod
trigger1 = Time = 5
anim = 132282
pos = -17,-25
facing = 1
BindTime = -1
OnTop = 1
postype = P1
sprpriority = 4
ownpal = 1
scale = 2.0,2.0
ignorehitpause = 1
supermovetime = 99999
pausemovetime = 99999

[State ステート変更]
type = ChangeState
trigger1 = Time = 40
value = 215
ctrl = 0

;---------------------------------------------------------------------------
; 火薙ぎ（攻撃）
;---------------------------------------------------------------------------

[Statedef 215]
type    = A
movetype= A
physics = N
juggle  = 4
poweradd= 22
ctrl = 0
velset = 0,0
anim = 132285
sprpriority = 2

[State 音を鳴らす]
type = PlaySnd
trigger1 = time = 0
trigger2 = time = 5
trigger3 = time = 10
value = 1401,40
freqmul = 1.0

[State 音を鳴らす]
type = PlaySnd
trigger1 = time = 5
trigger2 = time = 10
trigger3 = time = 15
value = 1401,39
freqmul = 1.0

[State 位置固定]
type = posset
trigger1 = time = 0
y = -10

[State 位置固定]
type = posset
trigger1 = time = 10
y = -11

[State 位置固定]
type = posset
trigger1 = time = 12
y = -12

[State エフェクト]
type = Explod
trigger1 = Time = 0
anim = 1914
pos = 20,-40
facing = 1
postype = P1
sprpriority = 1
ownpal = 1
scale = 1.0,1.0
ignorehitpause = 1
supermovetime = 99999
pausemovetime = 99999
[State エフェクト]
type = Explod
trigger1 = Time = 5
anim = 1914
pos = 40,-60
facing = 1
postype = P1
sprpriority = 1
ownpal = 1
scale = 1.0,1.0
ignorehitpause = 1
supermovetime = 99999
pausemovetime = 99999
[State エフェクト]
type = Explod
trigger1 = Time = 10
anim = 1914
pos = 60,-20
facing = 1
postype = P1
sprpriority = 1
ownpal = 1
scale = 1.0,1.0
ignorehitpause = 1
supermovetime = 99999
pausemovetime = 99999

[State 攻撃判定]
type = Projectile
trigger1 = time = 0
attr = S,NT
damage = 150,0
getpower = 0,0
guardflag = MAFD
hitflag = MAFDL-
Projremovetime = 2
animtype = light
offset = 40,-40
velocity = 0,0
projanim = 200202
sparkno = s13030
sparkxy = 30,-30
hitsound = s1401,45
guardsound = -1
ground.type = High
palfx.add = 240,180,180
palfx.time = 20
ground.velocity = -6,-5
air.velocity = -6,-5
fall = 1
fall.recover = 0
ignorehitpause = 1

[State ステート変更]
type = ChangeState
trigger1 = Time = 20
value = 216
ctrl = 0


;---------------------------------------------------------------------------
; 火薙ぎ（着地）
;---------------------------------------------------------------------------

[Statedef 216]
type    = A
movetype= I
physics = N
juggle  = 4
ctrl = 0
velset = 0,0
anim = 132286
sprpriority = 2

[State ガード距離変更]
type = attackdist
triggerAll = IsHelper
trigger1 = 1
value = 0
ignorehitpause = 1

[State 位置固定]
type = posset
trigger1 = time = 0
y = -11
[State 位置固定]
type = posset
trigger1 = time = 2
y = -10
[State 位置固定]
type = posset
trigger1 = time = 4
y = -9
[State 位置固定]
type = posset
trigger1 = time = 6
y = -6
[State 位置固定]
type = posset
trigger1 = time = 8
y = -3
[State 位置固定]
type = posset
trigger1 = time = 10
y = 0


[State 音を鳴らす]
type = PlaySnd
trigger1 = time = 10
value = 1401,19
freqmul = 1.0

[State ステート変更]
type = ChangeState
trigger1 = Time = 30
value = 0
ctrl = 1




;---------------------------------------------------------------------------
; ドウテイフレイム（チャージ）
;---------------------------------------------------------------------------

[Statedef 217]
type    = S
movetype= I
physics = S
juggle  = 4
poweradd= 22
ctrl = 0
velset = 0,0
anim = 132288
sprpriority = 2

[State ガード距離変更]
type = attackdist
triggerAll = IsHelper
trigger1 = 1
value = 0
ignorehitpause = 1

[State AI用]
type = varadd
FV = 14
trigger1 = time = 0
value = 1

[State 無敵]
type = varset
FV = 12
trigger1 = time = 0
value = 1

[State 台詞]
type = Explod
trigger1 = Time = 0
anim = 133012
ID = 133012
pos = 40,30
facing = 1
BindTime = -1
postype = Left
sprpriority = 1
ownpal = 1
Ontop = 1
scale = 1.0,1.0
ignorehitpause = 1
supermovetime = 99999
pausemovetime = 99999

[State 台詞]
type = Explod
trigger1 = Time = 80
anim = 133013
ID = 133012
pos = 40,30
facing = 1
BindTime = -1
postype = Left
sprpriority = 1
ownpal = 1
Ontop = 1
scale = 1.0,1.0
ignorehitpause = 1
supermovetime = 99999
pausemovetime = 99999


[State 音を鳴らす]
type = PlaySnd
trigger1 = Time = 0
value = 1401,24
freqmul = 1.0

[State 色を変える]
type = PalFX
trigger1 = (GameTime% 5 ) = 0
time = 2
mul = 200,60,200
invertall = 0
color = 256

[State ステート変更-成功]
type = ChangeState
trigger1 = Time = 160
value = 218
ctrl = 0

[State ステート変更-失敗]
type = ChangeState
triggerall = Time >= 10 && Time <= 155
triggerall = P2Dist Y = [-30,30]
triggerall = P2bodydist x = [-100,100]
trigger1 = Enemy(0),HitDefAttr=SCA,AA||Enemy(0),HitDefAttr=SCA,AP||Enemy(0),HitDefAttr=SCA,AT
trigger1 = Enemy(0),MoveType = A
trigger2 = Enemy(1),HitDefAttr=SCA,AA||Enemy(1),HitDefAttr=SCA,AP||Enemy(1),HitDefAttr=SCA,AT
trigger2 = Enemy(1),MoveType = A
value = 158691
ctrl = 0

;---------------------------------------------------------------------------
; ドウテイフレイム（攻撃）
;---------------------------------------------------------------------------

[Statedef 218]
type    = S
movetype= A
physics = N
juggle  = 4
poweradd= 22
ctrl = 0
velset = 0,0
anim = 132289
sprpriority = 2

[State 台詞]
type = Explod
trigger1 = Time = 0
anim = 133014
ID = 133014
pos = 40,30
facing = 1
BindTime = -1
postype = Left
sprpriority = 1
ownpal = 1
Ontop = 1
scale = 1.0,1.0
ignorehitpause = 1
supermovetime = 99999
pausemovetime = 99999

[State 音を鳴らす]
type = PlaySnd
trigger1 = time = 0
value = 1401,16
freqmul = 1.0

[State 音を鳴らす]
type = PlaySnd
trigger1 = time = 150
value = 1401,44
freqmul = 1.0

[State 音を鳴らす]
type = PlaySnd
trigger1 = time = 250
value = 1401,46
freqmul = 1.0

[State 音を鳴らす]
type = PlaySnd
trigger1 = time = 350
value = 1401,49
freqmul = 1.0

[State 音を鳴らす]
type = PlaySnd
trigger1 = time = 450
value = 1401,50
freqmul = 1.0

[State 音を鳴らす]
type = PlaySnd
trigger1 = time = 550
value = 1401,50
freqmul = 1.0

[State エフェクト]
type = Explod
trigger1 = Time = 20
RemoveTime = -1
anim = 132290
ID = 132290
pos = 0,0
facing = 1
BindTime = -1
postype = Left
sprpriority = 1
ownpal = 1
Ontop = 1
scale = 8.0,8.0
ignorehitpause = 1
supermovetime = 99999
pausemovetime = 99999

[State 爆発エフェクト]
type = Explod
trigger1 = (GameTime% 3 ) = 0
ID = 1914
anim = 1914
postype = Left
pos = -180+(random/2),80+(random/10)
facing = 1
postype = P2
vel = 2,0
bindtime = -1
sprpriority = 255
ownpal = 1
scale = 0.75,0.75
ignorehitpause = 1
supermovetime = 99999
pausemovetime = 99999

[State 攻撃判定]
type = Projectile
trigger1 = time >= 25
attr = S,NT
damage = 500000000,500000000
getpower = 0,0
hitflag = MAFDLP
Projremovetime = 300
animtype = light
offset = 40,-40
velocity = 0,0
projanim = 14
sparkno = s13030
sparkxy = 9990,-9990
hitsound = s1401,45
guardsound = -1
ground.type = High
palfx.add = 240,180,180
palfx.time = 20
ground.velocity = -6,-5
air.velocity = -6,-5
fall = 1
fall.recover = 0
ignorehitpause = 1
supermovetime = 99999
pausemovetime = 99999

[State 相手のステートを管理する]
type = targetstate
trigger1 = (GameTime% 100 ) = 0
;trigger2 = time = 26
value = 15051
ignorehitpause = 1
SuperMoveTime = 99999999
PauseMoveTime = 99999999

[state 当身攻撃]
type = reversaldef
trigger1 = 1
reversal.attr = SCA,AA,AP,AT,NA,NP,NT,SA,SP,ST,HA,HP,HT
sparkno = -1
sparkxy = -9990,-9990
hitsound = -1
pausetime = 0,0
p2stateno = 15051
ignorehitpause = 1
SuperMoveTime = 99999999
PauseMoveTime = 99999999

[State エフェクト]
type = RemoveExplod
trigger1 = time = 600
ID = 132290
ignorehitpause = 1
supermovetime = 99999
pausemovetime = 99999

[State 無敵解除]
type = varset
FV = 12
trigger1 = Time = 600
value = 0

[State ステート変更]
type = ChangeState
trigger1 = Time = 600
value = 0
ctrl = 1


;---------------------------------------------------------------------------
; 超即死小パンチ（モーション-この時点では演出のみ）
;---------------------------------------------------------------------------

[Statedef 219]
type    = S
movetype= I
physics = N
juggle  = 4
poweradd= 22
ctrl = 0
velset = 0,0
anim = 132292
sprpriority = 2000000000

[State ガード距離変更]
type = attackdist
triggerAll = IsHelper
trigger1 = 1
value = 0
ignorehitpause = 1

[State 台詞]
type = Explod
trigger1 = Time = 0
anim = 133004
ID = 133012
pos = 40,30
facing = 1
BindTime = -1
postype = Left
sprpriority = 1
ownpal = 1
Ontop = 1
scale = 1.0,1.0
ignorehitpause = 1
supermovetime = 99999
pausemovetime = 99999

[State 音を鳴らす]
type = PlaySnd
trigger1 = Time = 0
value = 1401,24
freqmul = 1.0

[State 色を変える]
type = PalFX
trigger1 = (GameTime% 5 ) = 0
trigger1 = time <= 30
time = 2
mul = 200,60,200
invertall = 0
color = 256

[State 音を鳴らす]
type = PlaySnd
trigger1 = AnimElemTime(2) = 0
value = 1401,6
freqmul = 1.0

[State ステート変更]
type = ChangeState
trigger1 = animTime = 0
value = 220
ctrl = 0

[State ステート変更-失敗]
type = ChangeState
triggerall = Time >= 10 && Time <= 60
triggerall = P2Dist Y = [-30,30]
triggerall = P2bodydist x = [-100,100]
trigger1 = Enemy(0),HitDefAttr=SCA,AA||Enemy(0),HitDefAttr=SCA,AP||Enemy(0),HitDefAttr=SCA,AT
trigger1 = Enemy(0),MoveType = A
trigger2 = Enemy(1),HitDefAttr=SCA,AA||Enemy(1),HitDefAttr=SCA,AP||Enemy(1),HitDefAttr=SCA,AT
trigger2 = Enemy(1),MoveType = A
value = 158690
ctrl = 0

;---------------------------------------------------------------------------
; 超即死小パンチ（発動）
;---------------------------------------------------------------------------

[Statedef 220]
type    = S
movetype= A
physics = N
juggle  = 4
poweradd= 22
ctrl = 0
velset = 0,0
anim = 132293
sprpriority = 2000000000

[State 台詞]
type = Explod
trigger1 = Time = 0
anim = 133005
ID = 133012
pos = 40,30
facing = 1
BindTime = -1
postype = Left
sprpriority = 1
ownpal = 1
Ontop = 1
scale = 1.0,1.0
ignorehitpause = 1
supermovetime = 99999
pausemovetime = 99999

[State 音を鳴らす]
type = PlaySnd
trigger1 = time = 2
value = 1401,27
freqmul = 1.0

[State ヒットエフェクト]
type = Explod
trigger1 = time = 2
anim = 13030
postype = p2
pos = 0,-30
facing = 1
sprpriority = 9999999
ownpal = 1
Ontop = 1
scale = 1.0,1.0
ignorehitpause = 1

[state 当身攻撃]
type = reversaldef
trigger1 = 1
reversal.attr = SCA,AA,AP,AT,NA,NP,NT,SA,SP,ST,HA,HP,HT
sparkno = -1
sparkxy = -9990,-9990
hitsound = -1
pausetime = 0,0
p2stateno = 15051
ignorehitpause = 1
SuperMoveTime = 99999999
PauseMoveTime = 99999999

[State アノマロカリスキラー]
type = Pause
triggerall = enemynear,movetype = A
triggerall = (GameTime% 10 ) != [2,9]
trigger1 = enemynear(numenemy>1),movetype = A
time = 2
movetime = 2
ignorehitpause = 1

[State アノマロカリスキラー]
type = Superpause
triggerall = enemynear,movetype = A
triggerall = (GameTime% 10 ) != [2,9]
trigger1 = enemynear(numenemy>1),movetype = A
time = 2
movetime = 2
anim = -1
p2defmul = 1
darken = 0
ignorehitpause = 1

[State 相手のステートを管理する]
type = targetstate
trigger1 = (GameTime% 10 ) = 0
trigger2 = AnimTime = 0
value = 15051
ignorehitpause = 1
SuperMoveTime = 99999999
PauseMoveTime = 99999999

[State 攻撃判定]
type = Projectile
trigger1 = time = 0
attr = S,NT
damage = 5,5
getpower = 0,0
hitflag = MAFDLP
Projremovetime = 20
animtype = light
offset = 40,-40
velocity = 0,0
projanim = 14
sparkno = s13030
sparkxy = 9990,-9990
hitsound = s1401,45
guardsound = -1
ground.type = High
palfx.add = 240,180,180
palfx.time = 20
ground.velocity = -6,-5
air.velocity = -6,-5
P2stateno = 15051
ignorehitpause = 1

[state ターゲットを捨てる]
type = targetdrop
trigger1 = numtarget > 5
absolute = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[State ステート変更]
type = ChangeState
trigger1 = Time = 10
value = 0
ctrl = 1




;---------------------------------------------------------------------------
; デバッグ小キック（モーション-この時点では演出のみ）
;---------------------------------------------------------------------------

[Statedef 221]
type    = S
movetype= I
physics = N
juggle  = 4
poweradd= 22
ctrl = 0
velset = 0,0
anim = 132294
sprpriority = 2000000000

[State ガード距離変更]
type = attackdist
triggerAll = IsHelper
trigger1 = 1
value = 0
ignorehitpause = 1

[State 音を鳴らす]
type = PlaySnd
trigger1 = Time = 0
value = 1401,24
freqmul = 1.0

[State 台詞]
type = Explod
trigger1 = Time = 0
anim = 133006
ID = 133012
pos = 40,30
facing = 1
BindTime = -1
postype = Left
sprpriority = 1
ownpal = 1
Ontop = 1
scale = 1.0,1.0
ignorehitpause = 1
supermovetime = 99999
pausemovetime = 99999

[State 色を変える]
type = PalFX
trigger1 = (GameTime% 5 ) = 0
trigger1 = time <= 30
time = 2
mul = 200,60,200
invertall = 0
color = 256

[State 音を鳴らす]
type = PlaySnd
trigger1 = AnimElemTime(3) = 0
value = 1401,6
freqmul = 1.0

[State ステート変更]
type = ChangeState
trigger1 = animTime = 0
value = 222
ctrl = 0

[State ステート変更-失敗]
type = ChangeState
triggerall = Time >= 10 && Time <= 60
triggerall = P2Dist Y = [-30,30]
triggerall = P2bodydist x = [-100,100]
trigger1 = Enemy(0),HitDefAttr=SCA,AA||Enemy(0),HitDefAttr=SCA,AP||Enemy(0),HitDefAttr=SCA,AT
trigger1 = Enemy(0),MoveType = A
trigger2 = Enemy(1),HitDefAttr=SCA,AA||Enemy(1),HitDefAttr=SCA,AP||Enemy(1),HitDefAttr=SCA,AT
trigger2 = Enemy(1),MoveType = A
value = 158690
ctrl = 0

;---------------------------------------------------------------------------
; デバッグ小キック（発動）
;---------------------------------------------------------------------------

[Statedef 222]
type    = S
movetype= A
physics = N
juggle  = 4
poweradd= 22
ctrl = 0
velset = 0,0
anim = 132295
sprpriority = 2000000000

[State 音を鳴らす]
type = PlaySnd
trigger1 = time = 2
value = 1401,29
freqmul = 1.0

[State 台詞]
type = Explod
trigger1 = Time = 0
anim = 133007
ID = 133012
pos = 40,30
facing = 1
BindTime = -1
postype = Left
sprpriority = 1
ownpal = 1
Ontop = 1
scale = 1.0,1.0
ignorehitpause = 1
supermovetime = 99999
pausemovetime = 99999

[State ヒットエフェクト]
type = Explod
trigger1 = time = 2
anim = 13030
postype = p2
pos = 0,-30
facing = 1
sprpriority = 9999999
ownpal = 1
Ontop = 1
scale = 1.0,1.0
ignorehitpause = 1



[State ステート変更]
type = ChangeState
trigger1 = Time = 10
value = 0
ctrl = 1



;---------------------------------------------------------------------------
; 直死大パンチ（モーション-この時点では演出のみ）
;---------------------------------------------------------------------------

[Statedef 223]
type    = S
movetype= I
physics = N
juggle  = 4
poweradd= 22
ctrl = 0
velset = 0,0
anim = 132296
sprpriority = 2000000000

[State ガード距離変更]
type = attackdist
triggerAll = IsHelper
trigger1 = 1
value = 0
ignorehitpause = 1

[State 音を鳴らす]
type = PlaySnd
trigger1 = Time = 0
value = 1401,24
freqmul = 1.0

[State 台詞]
type = Explod
trigger1 = Time = 0
anim = 133008
ID = 133012
pos = 40,30
facing = 1
BindTime = -1
postype = Left
sprpriority = 1
ownpal = 1
Ontop = 1
scale = 1.0,1.0
ignorehitpause = 1
supermovetime = 99999
pausemovetime = 99999

[State 色を変える]
type = PalFX
trigger1 = (GameTime% 5 ) = 0
trigger1 = time <= 30
time = 2
mul = 200,60,200
invertall = 0
color = 256

[State ステート変更]
type = ChangeState
trigger1 = animTime = 0
value = 224
ctrl = 0

[State ステート変更-失敗]
type = ChangeState
triggerall = Time >= 10 && Time <= 60
triggerall = P2Dist Y = [-30,30]
triggerall = P2bodydist x = [-100,100]
trigger1 = Enemy(0),HitDefAttr=SCA,AA||Enemy(0),HitDefAttr=SCA,AP||Enemy(0),HitDefAttr=SCA,AT
trigger1 = Enemy(0),MoveType = A
trigger2 = Enemy(1),HitDefAttr=SCA,AA||Enemy(1),HitDefAttr=SCA,AP||Enemy(1),HitDefAttr=SCA,AT
trigger2 = Enemy(1),MoveType = A
value = 158690
ctrl = 0

;---------------------------------------------------------------------------
; 直死大パンチ（発動）
;---------------------------------------------------------------------------

[Statedef 224]
type    = S
movetype= A
physics = N
juggle  = 4
poweradd= 22
ctrl = 0
velset = 0,0
anim = 132297
sprpriority = 2000000000

[State 音を鳴らす]
type = PlaySnd
trigger1 = time = 2
value = 1401,59
freqmul = 1.0

[State 台詞]
type = Explod
trigger1 = Time = 0
anim = 133009
ID = 133012
pos = 40,30
facing = 1
BindTime = -1
postype = Left
sprpriority = 1
ownpal = 1
Ontop = 1
scale = 1.0,1.0
ignorehitpause = 1
supermovetime = 99999
pausemovetime = 99999

[State ヒットエフェクト]
type = Explod
trigger1 = time = 2
anim = 1914
postype = p2
pos = 0,-30
facing = 1
sprpriority = 9999999
ownpal = 1
Ontop = 1
scale = 1.0,1.0
ignorehitpause = 1



[state 時止め]
type = pause
trigger1 = time = 30
time = 8
movetime = 8
ignorehitpause = 1

[state 時止め]
type = superpause
trigger1 = time = 30
time = 8
movetime = 8
anim = -1
darken = 0
ignorehitpause = 1



[State ステート変更]
type = ChangeState
trigger1 = Time = 40
value = 0
ctrl = 1




;---------------------------------------------------------------------------
; 試合大キック（モーション-この時点では演出のみ）
;---------------------------------------------------------------------------

[Statedef 225]
type    = S
movetype= I
physics = N
juggle  = 4
poweradd= 22
ctrl = 0
velset = 0,0
anim = 132299
sprpriority = 2000000000

[State ガード距離変更]
type = attackdist
triggerAll = IsHelper
trigger1 = 1
value = 0
ignorehitpause = 1

[State 音を鳴らす]
type = PlaySnd
trigger1 = Time = 0
value = 1401,24
freqmul = 1.0

[State 台詞]
type = Explod
trigger1 = Time = 0
anim = 133001
ID = 133012
pos = 40,30
facing = 1
BindTime = -1
postype = Left
sprpriority = 1
ownpal = 1
Ontop = 1
scale = 1.0,1.0
ignorehitpause = 1
supermovetime = 99999
pausemovetime = 99999

[State 色を変える]
type = PalFX
trigger1 = (GameTime% 5 ) = 0
trigger1 = time <= 30
time = 2
mul = 200,60,200
invertall = 0
color = 256

[State ステート変更]
type = ChangeState
trigger1 = Time = 90
value = 226
ctrl = 0

[State ステート変更-失敗]
type = ChangeState
triggerall = Time >= 10 && Time <= 80
triggerall = P2Dist Y = [-30,30]
triggerall = P2bodydist x = [-100,100]
trigger1 = Enemy(0),HitDefAttr=SCA,AA||Enemy(0),HitDefAttr=SCA,AP||Enemy(0),HitDefAttr=SCA,AT
trigger1 = Enemy(0),MoveType = A
trigger2 = Enemy(1),HitDefAttr=SCA,AA||Enemy(1),HitDefAttr=SCA,AP||Enemy(1),HitDefAttr=SCA,AT
trigger2 = Enemy(1),MoveType = A
value = 158690
ctrl = 0

;---------------------------------------------------------------------------
; 試合大キック（発動）
;---------------------------------------------------------------------------

[Statedef 226]
type    = A
movetype= A
physics = N
juggle  = 4
poweradd= 22
ctrl = 0
velset = 2,0
anim = 132300
sprpriority = 2000000000

[State 音を鳴らす]
type = PlaySnd
trigger1 = time = 10
value = 1401,59
freqmul = 1.0

[State ヒットエフェクト]
type = Explod
trigger1 = time = 10
anim = 1914
postype = p2
pos = 0,-30
facing = 1
sprpriority = 9999999
ownpal = 1
Ontop = 1
scale = 1.0,1.0
ignorehitpause = 1

[State 台詞]
type = Explod
trigger1 = Time = 0
anim = 133002
ID = 133012
pos = 40,30
facing = 1
BindTime = -1
postype = Left
sprpriority = 1
ownpal = 1
Ontop = 1
scale = 1.0,1.0
ignorehitpause = 1
supermovetime = 99999
pausemovetime = 99999

[State 台詞]
type = Explod
trigger1 = Time = 70
anim = 133003
ID = 133012
pos = 40,30
facing = 1
BindTime = -1
postype = Left
sprpriority = 1
ownpal = 1
Ontop = 1
scale = 1.0,1.0
ignorehitpause = 1
supermovetime = 99999
pausemovetime = 99999

[State ステート変更]
type = ChangeState
trigger1 = Time = 70
value = 50
ctrl = 1



;---------------------------------------------------------------------------
; 時の砂（モーション-この時点では演出のみ）
;---------------------------------------------------------------------------

[Statedef 227]
type    = S
movetype= I
physics = N
juggle  = 4
poweradd= 22
ctrl = 0
velset = 0,0
anim = 132301
sprpriority = 2000000000

[State ガード距離変更]
type = attackdist
triggerAll = IsHelper
trigger1 = 1
value = 0
ignorehitpause = 1

[State 音を鳴らす]
type = PlaySnd
trigger1 = Time = 0
value = 1401,24
freqmul = 1.0

[State 台詞]
type = Explod
trigger1 = Time = 0
anim = 133010
ID = 133012
pos = 40,30
facing = 1
BindTime = -1
postype = Left
sprpriority = 1
ownpal = 1
Ontop = 1
scale = 1.0,1.0
ignorehitpause = 1
supermovetime = 99999
pausemovetime = 99999

[State 色を変える]
type = PalFX
trigger1 = (GameTime% 5 ) = 0
trigger1 = time <= 30
time = 2
mul = 200,60,200
invertall = 0
color = 256

[State ステート変更]
type = ChangeState
trigger1 = animTime = 0
value = 228
ctrl = 0

[State ステート変更-失敗]
type = ChangeState
triggerall = Time >= 10 && Time <= 80
triggerall = P2Dist Y = [-30,30]
triggerall = P2bodydist x = [-100,100]
trigger1 = Enemy(0),HitDefAttr=SCA,AA||Enemy(0),HitDefAttr=SCA,AP||Enemy(0),HitDefAttr=SCA,AT
trigger1 = Enemy(0),MoveType = A
trigger2 = Enemy(1),HitDefAttr=SCA,AA||Enemy(1),HitDefAttr=SCA,AP||Enemy(1),HitDefAttr=SCA,AT
trigger2 = Enemy(1),MoveType = A
value = 158690
ctrl = 0

;---------------------------------------------------------------------------
; 時の砂（発動）
;---------------------------------------------------------------------------

[Statedef 228]
type    = S
movetype= A
physics = N
juggle  = 4
poweradd= 22
ctrl = 0
velset = 0,0
anim = 132302
sprpriority = 2000000000

[State 音を鳴らす]
type = PlaySnd
trigger1 = AnimElemTime(2) = 0
value = 1401,11
freqmul = 1.0

[State 台詞]
type = Explod
trigger1 = Time = 0
anim = 133011
ID = 133012
pos = 40,30
facing = 1
BindTime = -1
postype = Left
sprpriority = 1
ownpal = 1
Ontop = 1
scale = 1.0,1.0
ignorehitpause = 1
supermovetime = 99999
pausemovetime = 99999

[State 音を鳴らす]
type = PlaySnd
trigger1 = time = 40
value = 1401,46
freqmul = 1.0

[State ヒットエフェクト]
type = Explod
trigger1 = time = 40
anim = 132303
postype = p1
pos = 24,-36
facing = 1
sprpriority = 9999999
ownpal = 1
Ontop = 1
scale = 1.0,1.0
ignorehitpause = 1



[State ステート変更]
type = ChangeState
trigger1 = Time = 150
value = 50
ctrl = 1