; 教材用カンフーマン（ちょっとこ丸版）のコマンドファイルです。
; コマンドに関する設定は４部構成になっています。
;==============================================================================
; Win版専用パート
;==============================================================================
;------------------------------------------------------------------------------
; ここはWin版から（正確にはLinux版から）追加された要素の二つ。
; コマンド関連の初期設定を任意に指定出来るようになった(`・ω・´)
;
;『ボタンリマップ』はボタン配置変更用の項目。
; 定義パートでいちいち変更しなくても良いようになっちゃった。
; 面倒臭い人用かな！（ﾏﾃｺﾗ
;
;『デフォルト設定』では各[Command]で省略した場合の
; 入力受付時間と入力記憶時間を予め決めておく項目。
;
; この２項目は省略可能。
;------------------------------------------------------------------------------
;-| ボタンリマップ（ボタンコンフィグ）|---------------------------------------- 第１部

[Remap]
x = x      ;Ｘボタンの入力判定を実際に押すボタンに割り当てる。
y = y      ;Ｙボタン　　　　　　　　　〃
z = z      ;Ｚボタン　　　　　　　　　〃
a = a      ;Ａボタン　　　　　　　　　〃
b = b      ;Ｂボタン　　　　　　　　　〃
c = c      ;Ｃボタン　　　　　　　　　〃
s = s      ;スタートボタン　　　　　　〃

;------------------------------------------------------------------------------
; 例えば「本来Ｘボタンで出す弱パンチをＢボタンに変えたい場合」なら、
;
; x = b
;
; で簡単に出来る。使わないボタンを使っているボタンに割り当てる事も可能。
;------------------------------------------------------------------------------
;-| デフォルト設定 |----------------------------------------------------------- 第２部

[Defaults]
command.time = 15  ;標準のコマンド入力受付時間。
                   ;各コマンドで省略している場合に有効。
                   ;このパラメータを消した場合、デフォルトは１フレームになる。
                   ;（　M.U.G.E.Nでの１フレーム　＝　１／６０秒　）

command.buffer.time = 1  ;標準のコマンド入力記憶時間。
                         ;入力した直後にコマンドを記憶し、
                         ;指を離してもコマンドが成功している状態を
                         ;ここで設定した時間の分維持する。
                         ;１〜３０フレームまでの間で設定可能。
                         ;デフォルトは１フレーム。

;============================================================================== 第３部
; コマンド定義パート（入力キーを設定する）
;==============================================================================
;------------------------------------------------------------------------------
; ここがキーとボタンの組み合わせで格闘ゲームにおける
;『入力コマンド』を直接設定・編集するパート。
;
; 一つずつコマンドに名前を付けて入力キーを組み合わせる単純な作業になるけど、
; 組み合わせが独特だから覚えるのは難易度が少し高い。
;
; 下記で「書式の決まり」と「組み合わせに必要なアルファベットと記号」を
; 全て説明しましょう。
;------------------------------------------------------------------------------
;■書式の決まり■
;
; [Command]         ：入力コマンドを１個定義する。
; name = "***"      ：コマンド名を決める。大文字と小文字も区別される。
; command = ###     ：実際に入力するキーを組み合わせる。詳細は後述。
; time = &&&        ：入力受付時間を設定（オプション）。
; buffer.time = @@@ ：入力記憶時間を設定（オプション）。
;
; 小ネタでも説明している通り、登録が可能な数は最大『１２８個』まで。
;
;
;※『必須コマンド名』と書いてるコマンドは、システム側で処理してます。
;　コマンド名を変えたり、消してはいけません。キーの変更は出来ます。
;------------------------------------------------------------------------------
;■必要なアルファベットと記号■
;
; 上記の「command = ###」の『###』に該当する部分で、
; 組み合わせるキーとボタンを設定しなければならない。
;
; ※設定したキーやボタンはM.U.G.E.Nのオプションモードにある
;  「キーコンフィグ」にて設定したキーなどに対応しています。
;
; ★方向キー★（全て必ず大文字で）
;
; 　B 　：「後方」にキーを入れる（ Backward ）
; 　D 　：「下方」にキーを入れる（ Downward ）
; 　F 　：「前方」にキーを入れる（ Forward ）
; 　U 　：「上方」にキーを入れる（ Upward ）
;
; 　DB　：「後ろ斜め下」にキーを入れる（「D」と「B」が同時に入力された事を認識）
; 　UB　：「後ろ斜め上」にキーを入れる（「U」と「B」が同時に入力された事を認識）
; 　DF　：「前斜め下」にキーを入れる（「D」と「F」が同時に入力された事を認識）
; 　UF　：「前斜め上」にキーを入れる（「U」と「F」が同時に入力された事を認識）
;
; ★ボタン★（全て必ず小文字で）
;
; 　a 　：「Ａボタン」を押す
; 　b 　：「Ｂボタン」を押す
; 　c 　：「Ｃボタン」を押す
; 　x 　：「Ｘボタン」を押す
; 　y 　：「Ｙボタン」を押す
; 　z 　：「Ｚボタン」を押す
; 　s 　：「スタートボタン」を押す
;
; ★記号★（入力効果を変化させる命令）
;
; 　/ 　：（スラッシュ）キーやボタンを「押しっぱなし」にしている事を認識する場合に追加する
;
; 　　（例）：　/b       = Ｂボタンを押したままにする
; 　　　　　　　/F       = 前キーを押したままにする
; 　　　　　　　/U,z     = 上キーを押したままＺボタンを入力する
;
;　　━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
;
; 　~ 　：（チルダ）キーやボタンが「離された時」を認識する場合に追加する
;
; 　　（例）：　~x       = Ｘボタンを離す
; 　　　　　　　~DF      =「前斜め下」のキーを離す
; 　　　　　　　~DB,F,c  =「後ろ斜め下」を離した後に前キー・Ｃボタンの順番に入力する
;
; 　　　　　　※「ボタンを離すまでの時間（溜め時間）」も設定する事が出来る
;
; 　　　　　　　~30x     = Ｘボタンを押したままにして、３０フレーム以上経ったら離す
; 　　　　　　　~50B,F,a = 後ろキーを５０フレームまで溜めて前キー・Ａボタンの順番に入力する
;
;　　━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
;
; 　$ 　：（ドル）方向キーの「複数の内どれかが入力されている事」を認識する場合に追加する
;
; 　　（例）：　$B       =「後方」「後ろ斜め下」「後ろ斜め上」のどれかが入力されている状態
; 　　　　　　　$UF      =「前」「上」「前斜め上」のどれかが入力されている状態
;
; 　　　　　　※この記号は「方向キー」でしか使えません。
;
;　　━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
;
; 　+ 　：（プラス）ボタンを「同時押し」している事を認識する場合に追加する
;
; 　　（例）：　x+y      = ＸボタンとＹボタンを同時押しする
; 　　　　　　　a+b+c    = ＡボタンとＢボタンとＣボタンを同時押しする
;
; 　　　　　　※この記号は「ボタン」でしか使えません。
;
;　　━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
;
; 　> 　：（グレーターザン）大なり（Win版で追加された記号）
; 　　　　　　　　　　　　「他のキーが入力されていない事を確認して、そのキーを押す」場合
;
; 　　（例）：　a,>~a    = Ａボタン以外が入力されていない状態でＡボタンを離す
; 　　　　　　　F,>~F,>F = 前キー以外が入力されていない状態で前キーを離し、
;　　　　　　　　　　　　　もう一度前キーを入力する
;
;-------------------------------------------------------------------------------
; ●これらの記号は全て組み合わせて使う事が出来る●
;
; 　　（例）：　~80$DB,DF,F,/a+y+c
; 　　　　　　　
; 　　　　　　「後方」「下」「後ろ斜め下」のどれかを８０フレームまで溜めて
; 　　　　　　「前斜め下」→「前」を入力した後、ＡとＹとＣを同時押ししたままにする
;
;------------------------------------------------------------------------------
;-| ＡＩ発動用コマンド |-------------------------------------------------------

;※ＣＰＵに『人間には入力出来ないコマンド』を入力させる事で、
;　『擬似ＡＩプログラム』を発動させるようにするテクニック。
;　発動確率はまさにランダムなので、運任せ。

[Command]
name = "AI0"
command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a
time = 0
[Command]
name = "AI1"
command = b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b
time = 0
[Command]
name = "AI2"
command = c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c
time = 0
[Command]
name = "AI3"
command = x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x
time = 0
[Command]
name = "AI4"
command = y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y
time = 0
[Command]
name = "AI5"
command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI6"
command = s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s
time = 0
[Command]
name = "AI7"
command = F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F
time = 0
[Command]
name = "AI8"
command = D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D
time = 0
[Command]
name = "AI9"
command = B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B
time = 0
[Command]
name = "AI10"
command = U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U
time = 0
[Command]
name = "AI11"
command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a
time = 0
[Command]
name = "AI12"
command = c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c
time = 0
[Command]
name = "AI13"
command = x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x
time = 0
[Command]
name = "AI14"
command = y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y
time = 0
[Command]
name = "AI15"
command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI16"
command = s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s
time = 0
[Command]
name = "AI17"
command = a,B,c,x,y,z,s,B,D,F,U,a,b,c,x,y,z,s,s
time = 0
[Command]
name = "AI18"
command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a
time = 0
[Command]
name = "AI19"
command = b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b
time = 0
[Command]
name = "AI20"
command = c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c
time = 0
[Command]
name = "AI21"
command = x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x
time = 0
[Command]
name = "AI22"
command = y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y
time = 0
[Command]
name = "AI23"
command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI24"
command = s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s
time = 0
[Command]
name = "AI25"
command = F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F
time = 0
[Command]
name = "AI26"
command = D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D
time = 0
[Command]
name = "AI27"
command = B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B
time = 0
[Command]
name = "AI28"
command = U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U
time = 0
[Command]
name = "AI29"
command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a
time = 0
[Command]
name = "AI30"
command = c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c
time = 0
[Command]
name = "AI31"
command = x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x
time = 0
[Command]
name = "AI32"
command = y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y
time = 0
[Command]
name = "AI33"
command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI34"
command = s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s
time = 0
[Command]
name = "AI35"
command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI36"
command = z,z,z,z,z,z,a,a,a,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI37"
command = z,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,z,z,z
time = 0
[Command]
name = "AI38"
command = z,z,z,z,z,a,a,a,z,z,z,z,z,a,a,a,z,z,z
time = 0
[Command]
name = "AI39"
command = z,z,z,z,z,a,a,a,z,z,z,z,z,z,a,a,z,z,z
time = 0
[Command]
name = "AI40"
command = z,z,z,z,a,a,a,z,z,z,z,a,z,z,a,a,z,z,z
time = 0
[Command]
name = "AI41"
command = z,z,z,a,z,z,z,z,z,z,z,z,z,a,a,z,z,z,z
time = 0
[Command]
name = "AI42"
command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI43"
command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,a,a,z
time = 0
[Command]
name = "AI44"
command = z,z,a,a,a,a,z,z,z,z,z,z,z,z,z,a,a,a,z
time = 0
[Command]
name = "AI45"
command = z,z,z,z,z,z,a,a,z,z,z,z,z,a,a,a,a,z,z
time = 0
[Command]
name = "AI46"
command = z,z,z,z,z,z,z,z,a,a,a,a,a,a,z,z,z,z,z
time = 0
[Command]
name = "AI47"
command = z,z,z,a,a,a,a,z,z,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI48"
command = z,z,z,z,z,a,a,a,z,z,z,a,a,a,z,z,a,z,a
time = 0
[Command]
name = "AI49"
command = z,z,z,z,a,a,a,z,z,z,z,z,a,a,a,z,z,z,z
time = 0


;------------------------------------------------------------------------------
;-| スーパーアーツ |-----------------------------------------------------------

;※名前が同じならば、違うコマンドでも同じステートの技を出す事が可能。
;***********************************
;猛獣の連撃
[Command]
name = "rengeki"
command = ~D,F,D,B,y
time = 25

;***********************************
;瞬獄
[Command]
name = "syungoku"
command = ~D,B,D,B,y
time = 25
;***********************************
;踵落し
[Command]
name = "kakato"
command = ~D,F,D,F,b
time = 25

;***********************************
;邪ッチェリアアアッ
[Command]
name = "jya"
command = ~D,F,D,F,y
time = 25

;***********************************
;悪魔に授かった筋肉でただ思いきりブン殴る
[Command]
name = "fatality"
command = ~D,F,D,F,x+y
time = 25

;------------------------------------------------------------------------------
;-| 必殺技 |-------------------------------------------------------------------
;***********************************
;ジェノサイドカッター
[Command]
name = "sinsain"
command = ~D,DF,F,b

;***********************************
;鼓膜破壊
[Command]
name = "parn"
command = ~D,D,y
;***********************************
;波動拳＆斬空波動拳
[Command]
name = "unsou"
command = ~D,DF,F,y

;***********************************
;突進
[Command]
name = "blow"
command = ~D,DB,B,y

;------------------------------------------------------------------------------
;-| 特殊技 |------------------------------------------------------------------

;***********************************
;ブロッキング
[Command]
name = "blocking-000"
command = F
time = 1

[Command]
name = "blocking-001"
command = /F
time = 1

[Command];クイックスタンディングと共用
name = "blocking-002"
command = D
time = 1

[Command]
name = "blocking-003"
command = /D
time = 1

;***********************************
;勝利メッセージ用
[Command]
name = "hold_s"
command = /s

;消力
[Command]
name = "syaori"
command = B,z
time = 1

;------------------------------------------------------------------------------
;-| 方向キー＋ボタン |---------------------------------------------------------


[Command]
name = "FX"
command = /F,x

[Command]
name = "FB"
command = /F,b

[Command]
name = "BY"
command = /B,y

;-;------------------------------------------------------------------------------
;-| キー２回連続入力 |---------------------------------------------------------

[Command]
name = "FF"       ;必須コマンド名
command = F, F
time = 10

[Command]
name = "BB"       ;必須コマンド名
command = B, B
time = 10

;------------------------------------------------------------------------------
;-| 同時押し |-----------------------------------------------------------------

[Command]
name = "recovery" ;必須コマンド名
command = x+y
time = 1

[Command]
name = "a+b"
command = a+b
time = 1

[Command]
name = "a+b"
command = x
time = 1

[Command]
name = "b+c"
command = b+c
time = 1

[Command]
name = "b+c"
command = y
time = 1

[Command]
name = "a+c"
command = a+c
time = 1

;------------------------------------------------------------------------------
;------------------------------------------------------------------------------
;-| ボタン単発 |---------------------------------------------------------------

[Command]
name = "a"
command = a
time = 1

[Command]
name = "b"
command = b
time = 1

[Command]
name = "c"
command = c
time = 1

[Command]
name = "x"
command = x
time = 1

[Command]
name = "y"
command = y
time = 1

[Command]
name = "z"
command = z
time = 1

[command]
name = "fwd"
command = F
time = 1

[command]
name = "back"
command = B
time = 1

[command]
name = "up"
command = U
time = 1

[command]
name = "down"
command = D
time = 1

[Command]
name = "start"
command = s
time = 1

;---------------------------
;(「パワー溜め」用にコマンドを追加してます)
[Command]
name = "hold_c"
command = /c

;------------------------------------------------------------------------------
;-| 方向キー |-----------------------------------------------------------------

[Command]
name = "holdfwd"   ;必須コマンド名
command = /$F
time = 1

[Command]
name = "holdback"  ;必須コマンド名
command = /$B
time = 1

[Command]
name = "holdup"    ;必須コマンド名
command = /$U
time = 1

[Command]
name = "holddown"  ;必須コマンド名
command = /$D
time = 1


;============================================================================== 第４部
; ステートエントリーパート（技などを出せるようにするための条件を設定）
;==============================================================================
;------------------------------------------------------------------------------
; コマンド名と入力するコマンドを設定しただけじゃ意味が無いので、ここから
;「実際に入力したコマンドでどの番号のステートをどういう条件で出せるか」
; を決めなければならない。
;
; ステートコントローラ「ChangeState」しか使わないけど、
; そんなに難しくないのでトリガーを覚えてたらすぐ出来る。
;
; ここさえ押さえておけば簡単なトリガー設定の流れは覚えられるかと。
;
; エントリーの順番にはある程度の法則があるけど、
; おまけフォルダの「小ネタ.txt」を参照。（波動拳が暴発ﾅﾝﾀﾗｶﾝﾀﾗ）
;
; ChangeStateなどステートコントローラの基本的な設置例は
; おまけフォルダの「テンプレート.txt」を参照。
;------------------------------------------------------------------------------
; ■準常時監視ステート（−１）■
; コマンドファイル（のステートエントリーパート）に必要な項目です。
; 絶対に消してはいけないので要注意。
;
; 通常の食らい状態以外の「P2StateNo」や「TargetState」等で制御された、
; 作成者が任意に指定した相手側の食らいステートに限り、
; 登録したステートコントローラが有効にはなりません。
;------------------------------------------------------------------------------

[Statedef -1] ;←この行は絶対に消さないでね。必須項目です。



[State -2, 時止め解除メモリ確保用ダミーヘルパー呼び出し]
type = Helper
triggerall = !ishelper
triggerall = !NumHelper(23331)	;時止め解除ヘルパー1
trigger1 = !numhelper(8901014)
ID = 8901014
name = "kaijo_dummy"
postype = p1
pos = 0, 0
stateno = 8901014
helpertype = player
keyctrl = 0
supermove = 1
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1
[State -2, 時止め解除ヘルパー１呼び出し]
type = Helper
triggerall = !ishelper
triggerall = NumHelper(8901014);時止め解除ヘルパーメモリ確保用ダミー
trigger1 = !numhelper(23331) 
ID = 23331
name = "kaijo_1"
postype = p1
pos = 0, 0
stateno = 23331
helpertype = player
keyctrl = 0
supermove = 1
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1
[State -2, みらくるヘルパー呼び出し]
type = Helper
triggerall = !var(23)
triggerall = !ishelper
triggerall = palno = 12
trigger1 = !numhelper(2233) 
ID = 2233
name = "mirakuru"
postype = p1
pos = 0, 0
stateno = 2233
helpertype = player
keyctrl = 0
supermove = 1
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State -2, 混線,OTHキラー被弾用ヘルパー呼び出し]
type = Helper
triggerall = !var(23)
triggerall = !ishelper
trigger1 = numhelper(100022) = 0
ID = 100022
name = "hidan"
postype = p1
pos = 0, 0
stateno = 100022
helpertype = player
keyctrl = 0
supermove = 1
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State -2, 死の宣告ヘルパー呼び出し]
type = Helper
triggerall = !var(23)
triggerall = !ishelper
trigger1 = numhelper(160000) = 0
;trigger2 = gametime % 60 = 0
ID = 160000
name = "senkoku"
postype = p1
pos = 0, 0
stateno = 160000
helpertype = player
keyctrl = 0
supermove = 1
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State -2, 習得ヘルパー呼び出し]
type = Helper
triggerall = !var(23)
triggerall = !ishelper
trigger1 = !numhelper(200001)
ID = 200001
name = "syutoku"
postype = p1
pos = 0, 0
stateno = 200001
helpertype = player
keyctrl = 0
supermove = 1
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State -2, 常設OTHキラーヘルパー呼び出し]
type = helper
triggerall = !var(23)
triggerall = !ishelper
trigger1 = !numhelper(200000)
stateno = 200000
helpertype = player
name = "OTHkiller"
id = 200000
pos = 0,0
postype = p1
ownpal = 0
[State -2]
type = varset
triggerall = !ishelper
trigger1 = numhelper(223322) = 25
var(48) = 200
ignorehitpause = 1
[State -2, 未使用ヘルパー呼び出し]
type = Helper
triggerall = !var(23)
triggerall = !ishelper
triggerall = palno = 12
trigger1 = !numhelper(200002)
ID = 200002
name = "null"
postype = p1
pos = 0, 0
stateno = 200002
helpertype = player
keyctrl = 0
supermove = 1
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1
[State -2, ライフ擬装用ヘルパー呼び出し]
type = Helper
triggerall = !var(23)
triggerall = !ishelper
triggerall = palno = 12
trigger1 = !numhelper(224444)
ID = 224444
name = "gisou"
postype = p1
pos = 0, 0
stateno = 224444
helpertype = player
keyctrl = 0
supermove = 1
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State -2, 占有ヘルパー1呼び出し]
type = Helper
triggerall = !var(23)
triggerall = palno = 12
triggerall = !IsHelper
triggerall = !numhelper(223333) 
triggerall = !numhelper(190200)
trigger1 = 1
ID = 223322
name = "senyuu_1"
postype = p1
pos = 0, 0
stateno = 223322
helpertype = player
keyctrl = 0
supermove = 1
supermovetime = 9999999999999
pausemovetime = 9999999999999
[State -2, 混線受身,親ヘルパー１呼び出し]
type = Helper
triggerall = !var(23)
triggerall = palno = 12
triggerall = !IsHelper
triggerall = !numhelper(223333)
trigger1 = !numhelper(190200)
ID = 190200
name = "seisei_1"
postype = p1
pos = 0, 0
stateno = 190200
helpertype = player
keyctrl = 0
supermove = 1
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1
[State -2, 占有ヘルパー2呼び出し]
type = Helper
triggerall = !var(23)
triggerall = palno = 12
triggerall = !IsHelper
triggerall = !numhelper(223333)
trigger1 = !numhelper(190201)
ID = 223322
name = "senyuu_2"
postype = p1
pos = 0, 0
stateno = 223322
helpertype = player
keyctrl = 0
supermove = 1
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1
[State -2, 混線受身,親ヘルパー２呼び出し]
type = Helper
triggerall = !var(23)
triggerall = palno = 12
triggerall = !IsHelper
triggerall = !numhelper(223333)
trigger1 = !numhelper(190201)
ID = 190201
name = "seisei_2"
postype = p1
pos = 0, 0
stateno = 190200
helpertype = player
keyctrl = 0
supermove = 1
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1
[State -2, 占有ヘルパー3呼び出し]
type = Helper
triggerall = !var(23)
triggerall = palno = 12
triggerall = !IsHelper
triggerall = !numhelper(223333)
trigger1 = !numhelper(190202)
ID = 223322
name = "senyuu_3"
postype = p1
pos = 0, 0
stateno = 223322
helpertype = player
keyctrl = 0
supermove = 1
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1
[State -2, 混線受身,親ヘルパー３呼び出し]
type = Helper
triggerall = !var(23)
triggerall = palno = 12
triggerall = !IsHelper
triggerall = !numhelper(223333)
trigger1 = !numhelper(190203)
ID = 190202
name = "seisei_3"
postype = p1
pos = 0, 0
stateno = 190200
helpertype = player
keyctrl = 0
supermove = 1
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1
[State -2, 占有ヘルパー4呼び出し]
type = Helper
triggerall = !var(23)
triggerall = palno = 12
triggerall = !IsHelper
triggerall = !numhelper(223333)
trigger1 = !numhelper(190203)
ID = 223322
name = "senyuu_4"
postype = p1
pos = 0, 0
stateno = 223322
helpertype = player
keyctrl = 0
supermove = 1
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1
[State -2, 混線受身,親ヘルパー４呼び出し]
type = Helper
triggerall = !var(23)
triggerall = palno = 12
triggerall = !IsHelper
triggerall = !numhelper(223333)
trigger1 = !numhelper(190203)
ID = 190203
name = "seisei_4"
postype = p1
pos = 0, 0
stateno = 190200
helpertype = player
keyctrl = 0
supermove = 1
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1
[State -2, 占有ヘルパー5呼び出し]
type = Helper
triggerall = !var(23)
triggerall = palno = 12
triggerall = !IsHelper
triggerall = !numhelper(223333)
trigger1 = !numhelper(190204)
ID = 223322
name = "senyuu_5"
postype = p1
pos = 0, 0
stateno = 223322
helpertype = player
keyctrl = 0
supermove = 1
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1
[State -2, 混線受身,親ヘルパー５呼び出し]
type = Helper
triggerall = !var(23)
triggerall = palno = 12
triggerall = !IsHelper
triggerall = !numhelper(223333)
trigger1 = !numhelper(190204)
ID = 190204
name = "seisei_5"
postype = p1
pos = 0, 0
stateno = 190200
helpertype = player
keyctrl = 0
supermove = 1
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1
[State -2, 占有ヘルパー6呼び出し]
type = Helper
triggerall = !var(23)
triggerall = palno = 12
triggerall = !IsHelper
triggerall = !numhelper(223333)
trigger1 = !numhelper(190205)
ID = 223322
name = "senyuu_6"
postype = p1
pos = 0, 0
stateno = 223322
helpertype = player
keyctrl = 0
supermove = 1
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1
[State -2, 混線受身,親ヘルパー６呼び出し]
type = Helper
triggerall = !var(23)
triggerall = palno = 12
triggerall = !IsHelper
triggerall = !numhelper(223333)
trigger1 = !numhelper(190205)
ID = 190205
name = "seisei_6"
postype = p1
pos = 0, 0
stateno = 190200
helpertype = player
keyctrl = 0
supermove = 1
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1
[State -2, 占有ヘルパー7呼び出し]
type = Helper
triggerall = !var(23)
triggerall = palno = 12
triggerall = !IsHelper
triggerall = !numhelper(223333)
trigger1 = !numhelper(190206)
ID = 223322
name = "senyuu_7"
postype = p1
pos = 0, 0
stateno = 223322
helpertype = player
keyctrl = 0
supermove = 1
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1
[State -2, 混線受身,親ヘルパー７呼び出し]
type = Helper
triggerall = !var(23)
triggerall = palno = 12
triggerall = !IsHelper
triggerall = !numhelper(223333)
trigger1 = !numhelper(190206)
ID = 190206
name = "seisei_7"
postype = p1
pos = 0, 0
stateno = 190200
helpertype = player
keyctrl = 0
supermove = 1
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1
[State -2, 占有ヘルパー8呼び出し]
type = Helper
triggerall = !var(23)
triggerall = palno = 12
triggerall = !IsHelper
triggerall = !numhelper(223333)
trigger1 = !numhelper(190207)
ID = 223322
name = "senyuu_8"
postype = p1
pos = 0, 0
stateno = 223322
helpertype = player
keyctrl = 0
supermove = 1
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1
[State -2, 混線受身,親ヘルパー８呼び出し]
type = Helper
triggerall = !var(23)
triggerall = palno = 12
triggerall = !IsHelper
triggerall = !numhelper(223333)
trigger1 = !numhelper(190207)
ID = 190207
name = "seisei_8"
postype = p1
pos = 0, 0
stateno = 190200
helpertype = player
keyctrl = 0
supermove = 1
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1
[State -2, 占有ヘルパー9呼び出し]
type = Helper
triggerall = !var(23)
triggerall = palno = 12
triggerall = !IsHelper
triggerall = !numhelper(223333)
trigger1 = !numhelper(190208)
ID = 223322
name = "senyuu_9"
postype = p1
pos = 0, 0
stateno = 223322
helpertype = player
keyctrl = 0
supermove = 1
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1
[State -2, 混線受身,親ヘルパー9呼び出し]
type = Helper
triggerall = !var(23)
triggerall = palno = 12
triggerall = !IsHelper
triggerall = !numhelper(223333)
trigger1 = !numhelper(190208)
ID = 190208
name = "seisei_9"
postype = p1
pos = 0, 0
stateno = 190200
helpertype = player
keyctrl = 0
supermove = 1
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1
[State -2, 占有ヘルパー10呼び出し]
type = Helper
triggerall = !var(23)
triggerall = palno = 12
triggerall = !IsHelper
triggerall = !numhelper(223333)
trigger1 = !numhelper(190209)
ID = 223322
name = "senyuu_10"
postype = p1
pos = 0, 0
stateno = 223322
helpertype = player
keyctrl = 0
supermove = 1
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1
[State -2, 混線受身,親ヘルパー10呼び出し]
type = Helper
triggerall = !var(23)
triggerall = palno = 12
triggerall = !IsHelper
triggerall = !numhelper(223333)
trigger1 = !numhelper(190209)
ID = 190209
name = "seisei_10"
postype = p1
pos = 0, 0
stateno = 190200
helpertype = player
keyctrl = 0
supermove = 1
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1
[State -2, 占有ヘルパー11呼び出し]
type = Helper
triggerall = !var(23)
triggerall = palno = 12
triggerall = !IsHelper
triggerall = !numhelper(223333)
trigger1 = !numhelper(190210)
ID = 223322
name = "senyuu_11"
postype = p1
pos = 0, 0
stateno = 223322
helpertype = player
keyctrl = 0
supermove = 1
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1
[State -2, 混線受身,親ヘルパー11呼び出し]
type = Helper
triggerall = !var(23)
triggerall = palno = 12
triggerall = !IsHelper
triggerall = !numhelper(223333)
trigger1 = !numhelper(190210)
ID = 190210
name = "seisei_11"
postype = p1
pos = 0, 0
stateno = 190200
helpertype = player
keyctrl = 0
supermove = 1
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1
[State -2, 占有ヘルパー12呼び出し]
type = Helper
triggerall = !var(23)
triggerall = palno = 12
triggerall = !IsHelper
triggerall = !numhelper(223333)
trigger1 = !numhelper(190211)
ID = 223322
name = "senyuu_12"
postype = p1
pos = 0, 0
stateno = 223322
helpertype = player
keyctrl = 0
supermove = 1
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1
[State -2, 混線受身,親ヘルパー12呼び出し]
type = Helper
triggerall = !var(23)
triggerall = palno = 12
triggerall = !IsHelper
triggerall = !numhelper(223333)
trigger1 = !numhelper(190211)
ID = 190211
name = "seisei_12"
postype = p1
pos = 0, 0
stateno = 190200
helpertype = player
keyctrl = 0
supermove = 1
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1
[State -2, 占有ヘルパー13呼び出し]
type = Helper
triggerall = !var(23)
triggerall = palno = 12
triggerall = !IsHelper
triggerall = !numhelper(223333)
trigger1 = !numhelper(190212)
ID = 223322
name = "senyuu_13"
postype = p1
pos = 0, 0
stateno = 223322
helpertype = player
keyctrl = 0
supermove = 1
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1
[State -2, 混線受身,親ヘルパー13呼び出し]
type = Helper
triggerall = !var(23)
triggerall = palno = 12
triggerall = !IsHelper
triggerall = !numhelper(223333)
trigger1 = !numhelper(190212)
ID = 190212
name = "seisei_13"
postype = p1
pos = 0, 0
stateno = 190200
helpertype = player
keyctrl = 0
supermove = 1
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1
[State -2, 占有ヘルパー14呼び出し]
type = Helper
triggerall = !var(23)
triggerall = palno = 12
triggerall = !IsHelper
triggerall = !numhelper(223333)
trigger1 = !numhelper(190213)
ID = 223322
name = "senyuu_14"
postype = p1
pos = 0, 0
stateno = 223322
helpertype = player
keyctrl = 0
supermove = 1
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1
[State -2, 混線受身,親ヘルパー14呼び出し]
type = Helper
triggerall = !var(23)
triggerall = palno = 12
triggerall = !IsHelper
triggerall = !numhelper(223333)
trigger1 = !numhelper(190213)
ID = 190213
name = "seisei_14"
postype = p1
pos = 0, 0
stateno = 190200
helpertype = player
keyctrl = 0
supermove = 1
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1
[State -2, 占有ヘルパー15呼び出し]
type = Helper
triggerall = !var(23)
triggerall = palno = 12
triggerall = !IsHelper
triggerall = !numhelper(223333)
trigger1 = !numhelper(190214)
ID = 223322
name = "senyuu_15"
postype = p1
pos = 0, 0
stateno = 223322
helpertype = player
keyctrl = 0
supermove = 1
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1
[State -2, 混線受身,親ヘルパー15呼び出し]
type = Helper
triggerall = !var(23)
triggerall = palno = 12
triggerall = !IsHelper
triggerall = !numhelper(223333)
trigger1 = !numhelper(190214)
ID = 190214
name = "seisei_15"
postype = p1
pos = 0, 0
stateno = 190200
helpertype = player
keyctrl = 0
supermove = 1
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1
[State -2, 占有ヘルパー16呼び出し]
type = Helper
triggerall = !var(23)
triggerall = palno = 12
triggerall = !IsHelper
triggerall = !numhelper(223333)
trigger1 = !numhelper(190215)
ID = 223322
name = "senyuu_16"
postype = p1
pos = 0, 0
stateno = 223322
helpertype = player
keyctrl = 0
supermove = 1
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1
[State -2, 混線受身,親ヘルパー16呼び出し]
type = Helper
triggerall = !var(23)
triggerall = palno = 12
triggerall = !IsHelper
triggerall = !numhelper(223333)
trigger1 = !numhelper(190215)
ID = 190215
name = "seisei_16"
postype = p1
pos = 0, 0
stateno = 190200
helpertype = player
keyctrl = 0
supermove = 1
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1
[State -2, 占有ヘルパー17呼び出し]
type = Helper
triggerall = !var(23)
triggerall = palno = 12
triggerall = !IsHelper
triggerall = !numhelper(223333)
trigger1 = !numhelper(190216)
ID = 223322
name = "senyuu_17"
postype = p1
pos = 0, 0
stateno = 223322
helpertype = player
keyctrl = 0
supermove = 1
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1
[State -2, 混線受身,親ヘルパー17呼び出し]
type = Helper
triggerall = !var(23)
triggerall = palno = 12
triggerall = !IsHelper
triggerall = !numhelper(223333)
trigger1 = !numhelper(190216)
ID = 190216
name = "seisei_17"
postype = p1
pos = 0, 0
stateno = 190200
helpertype = player
keyctrl = 0
supermove = 1
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1
[State -2, 占有ヘルパー18呼び出し]
type = Helper
triggerall = !var(23)
triggerall = palno = 12
triggerall = !IsHelper
triggerall = !numhelper(223333)
trigger1 = !numhelper(190217)
ID = 223322
name = "senyuu_18"
postype = p1
pos = 0, 0
stateno = 223322
helpertype = player
keyctrl = 0
supermove = 1
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1
[State -2, 混線受身,親ヘルパー18呼び出し]
type = Helper
triggerall = !var(23)
triggerall = palno = 12
triggerall = !IsHelper
triggerall = !numhelper(223333)
trigger1 = !numhelper(190217)
ID = 190217
name = "seisei_18"
postype = p1
pos = 0, 0
stateno = 190200
helpertype = player
keyctrl = 0
supermove = 1
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1
[State -2, 占有ヘルパー19呼び出し]
type = Helper
triggerall = !var(23)
triggerall = palno = 12
triggerall = !IsHelper
triggerall = !numhelper(223333)
trigger1 = !numhelper(190218)
ID = 223322
name = "senyuu_19"
postype = p1
pos = 0, 0
stateno = 223322
helpertype = player
keyctrl = 0
supermove = 1
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1
[State -2, 混線受身,親ヘルパー19呼び出し]
type = Helper
triggerall = !var(23)
triggerall = palno = 12
triggerall = !IsHelper
triggerall = !numhelper(223333)
trigger1 = !numhelper(190218)
ID = 190218
name = "seisei_19"
postype = p1
pos = 0, 0
stateno = 190200
helpertype = player
keyctrl = 0
supermove = 1
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1
[State -2, 占有ヘルパー20呼び出し]
type = Helper
triggerall = !var(23)
triggerall = palno = 12
triggerall = !IsHelper
triggerall = !numhelper(223333)
trigger1 = !numhelper(190219)
ID = 223322
name = "senyuu_20"
postype = p1
pos = 0, 0
stateno = 223322
helpertype = player
keyctrl = 0
supermove = 1
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1
[State -2, 混線受身,親ヘルパー20呼び出し]
type = Helper
triggerall = !var(23)
triggerall = palno = 12
triggerall = !IsHelper
triggerall = !numhelper(223333)
trigger1 = !numhelper(190219)
ID = 190219
name = "seisei_20"
postype = p1
pos = 0, 0
stateno = 190200
helpertype = player
keyctrl = 0
supermove = 1
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1
[State -2, 占有ヘルパー21呼び出し]
type = Helper
triggerall = !var(23)
triggerall = palno = 12
triggerall = !IsHelper
triggerall = !numhelper(223333)
trigger1 = !numhelper(190220)
ID = 223322
name = "senyuu_21"
postype = p1
pos = 0, 0
stateno = 223322
helpertype = player
keyctrl = 0
supermove = 1
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1
[State -2, 混線受身,親ヘルパー21呼び出し]
type = Helper
triggerall = !var(23)
triggerall = palno = 12
triggerall = !IsHelper
triggerall = !numhelper(223333)
trigger1 = !numhelper(190220)
ID = 190220
name = "seisei_21"
postype = p1
pos = 0, 0
stateno = 190200
helpertype = player
keyctrl = 0
supermove = 1
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1
[State -2, 占有ヘルパー22呼び出し]
type = Helper
triggerall = !var(23)
triggerall = palno = 12
triggerall = !IsHelper
triggerall = !numhelper(223333)
trigger1 = !numhelper(190221)
ID = 223322
name = "senyuu_22"
postype = p1
pos = 0, 0
stateno = 223322
helpertype = player
keyctrl = 0
supermove = 1
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1
[State -2, 混線受身,親ヘルパー22呼び出し]
type = Helper
triggerall = !var(23)
triggerall = palno = 12
triggerall = !IsHelper
triggerall = !numhelper(223333)
trigger1 = !numhelper(190221)
ID = 190221
name = "seisei_22"
postype = p1
pos = 0, 0
stateno = 190200
helpertype = player
keyctrl = 0
supermove = 1
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1
[State -2, 占有ヘルパー23呼び出し]
type = Helper
triggerall = !var(23)
triggerall = palno = 12
triggerall = !IsHelper
triggerall = !numhelper(223333)
trigger1 = !numhelper(190222)
ID = 223322
name = "senyuu_23"
postype = p1
pos = 0, 0
stateno = 223322
helpertype = player
keyctrl = 0
supermove = 1
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1
[State -2, 混線受身,親ヘルパー23呼び出し]
type = Helper
triggerall = !var(23)
triggerall = palno = 12
triggerall = !IsHelper
triggerall = !numhelper(223333)
trigger1 = !numhelper(190222)
ID = 190222
name = "seisei_23"
postype = p1
pos = 0, 0
stateno = 190200
helpertype = player
keyctrl = 0
supermove = 1
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1
[State -2, 占有ヘルパー24呼び出し]
type = null;Helper
triggerall = palno = 12
triggerall = !IsHelper
triggerall = !numhelper(223333)
trigger1 = !numhelper(190223)
ID = 223322
name = "senyuu_24"
postype = p1
pos = 0, 0
stateno = 223322
helpertype = player
keyctrl = 0
supermove = 1
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1
[State -2, 混線受身,親ヘルパー24呼び出し]
type = null;Helper
triggerall = palno = 12
triggerall = !IsHelper
triggerall = !numhelper(223333)
trigger1 = !numhelper(190223)
ID = 190223
name = "seisei_24"
postype = p1
pos = 0, 0
stateno = 190200
helpertype = player
keyctrl = 0
supermove = 1
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1
[State -2, 最終設置ヘルパー呼び出し]
type = Helper
triggerall = !var(23)
triggerall = !ishelper
triggerall = palno = 12
trigger1 = !numhelper(223333)
ID = 223333
name = "GG"
postype = p1
pos = 0, 0
stateno = 223333
helpertype = player
keyctrl = 0
supermove = 1
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1


[state -3]
type = varset
triggerall = !ishelper
trigger1 = RoundState = 0
var(49) = 0
ignorehitpause = 1

[State -3, 親変更ヘルパーID調査]
type = null;VarSet
triggerall = !IsHelper
triggerall = TeamSide = 1		
;triggerall = NumHelper(190203) && NumHelper(190204) && NumHelper(190205)
;triggerall = NumHelper(190206) && NumHelper(190207) && NumHelper(190221) 
;triggerall = NumHelper(190222); && NumHelper(190223)
triggerall = (Helper(190203),ID % 256 = [30,60]) && (Helper(190204),ID % 256 = [30,60])
triggerall = (Helper(190205),ID % 256 = [30,60]) && (Helper(190206),ID % 256 = [30,60])
triggerall = (Helper(190207),ID % 256 = [30,60]) && (Helper(190221),ID % 256 = [30,60])
trigger1   = (Helper(190222),ID % 256 = [30,60]) && (Helper(190223),ID % 256 = [30,60])
var(49) = 1
ignorehitpause = 1

[state -3]
type = varset
triggerall = !ishelper
triggerall = teamside = 1
triggerall = numhelper(190200)&&numhelper(190201)&&numhelper(190202)&&numhelper(190203)&&numhelper(190204)&&numhelper(190205)&&numhelper(190206)&&numhelper(190207)
triggerall = numhelper(190208)&&numhelper(190209)&&numhelper(190210)&&numhelper(190211)&&numhelper(190212)&&numhelper(190213)&&numhelper(190214)&&numhelper(190215)
triggerall = numhelper(190216)&&numhelper(190217)&&numhelper(190218)&&numhelper(190219)&&numhelper(190220)&&numhelper(190221)&&numhelper(190222)&&numhelper(190223)
trigger1 = (helper(190200),ID%256=[30,60])&&(helper(190201),ID%256=[30,60])&&(helper(190202),ID%256=[30,60])&&(helper(190203),ID%256=[30,60])&&(helper(190204),ID%256=[30,60])&&(helper(190205),ID%256=[30,60])
trigger1 = (helper(190206),ID%256=[30,60])&&(helper(190207),ID%256=[30,60])&&(helper(190208),ID%256=[30,60])&&(helper(190209),ID%256=[0,50])&&(helper(190210),ID%256=[0,50])
trigger1 = (helper(190211),ID%256=[0,50])&&(helper(190212),ID%256=[0,50])&&(helper(190213),ID%256=[0,50])&&(helper(190214),ID%256=[0,50])&&(helper(190215),ID%256=[0,50])
trigger1 = (helper(190216),ID%256=[0,50])&&(helper(190217),ID%256=[0,50])&&(helper(190218),ID%256=[0,50])&&(helper(190219),ID%256=[0,50])&&(helper(190220),ID%256=[0,50])
trigger1 = (helper(190221),ID%256=[0,50])&&(helper(190222),ID%256=[0,50])&&(helper(190223),ID%256=[0,50]);&&(helper(190224),ID%256=[0,50])
var(49) = 1
ignorehitpause = 1

[state -3]
type = varset
triggerall = !ishelper
trigger1  = teamside = 2
var(49) = 1
ignorehitpause = 1




;==============================================================================
; スーパーアーツ
;==============================================================================
;------------------------------------------------------------------------------
[State -1, 瞬獄殺]
type = ChangeState
triggerall = (command = "syungoku")
triggerall = (Power > 1999)
trigger1 = (StateType != A) && (Ctrl)
trigger2 = (StateNo = 1011) && (time > 6)
value = 3500

;------------------------------------------------------------------------------

[State -1,猛獣の連撃]
type = ChangeState
triggerall = enemy,name != "UNKNOWN"
triggerall = (var(0) = 0)
triggerall = (command = "rengeki")
triggerall = (StateType != A)
triggerall = (Power > 1999)
trigger1 = (Ctrl) && (Pos Y >= 0)
trigger2 = (StateNo = 1011) && (time > 6)
value = 2014

[State -1,邪ッチェリアアアッ]
type = ChangeState
triggerall = (var(0) = 0)
triggerall = (command = "jya")
triggerall = (StateType != A)
triggerall = (Power > 999)
trigger1 = (Ctrl) && (Pos Y >= 0)
trigger2 = (StateNo = 1011) && (time > 6)
value = 2015


[State -1,踵落し]
type = ChangeState
triggerall = (var(0) = 0)
triggerall = (command = "kakato")
triggerall = (Power > 999)
trigger1 = (StateType != A) && (Ctrl)
trigger2 = (StateNo = 1011) && (time > 6)
value = 1005
;==============================================================================
; 必殺技
;==============================================================================
;------------------------------------------------------------------------------

[State -1, 瞬間移動]
type = ChangeState
triggerall = (command = "z")
triggerall = (Ctrl)
trigger1 = (StateType != A) && (Stateno != 20)
value = 1011

;------------------------------------------------------------------------------

[State -1, ジェノサイド]
type = ChangeState
triggerall = (command = "sinsain")
trigger1 = (StateType != A) && (Ctrl)
trigger2 = (StateNo = 1011) && (time > 6)
value = 1002

[State -1, カンフーブロー・改]
type = ChangeState
triggerall = (command = "blow")
trigger1 = (StateType != A) && (Ctrl)
trigger2 = (StateNo = 1011) && (time > 6)
value = 1007

;==============================================================================
; 特殊技
;==============================================================================
;------------------------------------------------------------------------------

;==============================================================================
; 通常攻撃技
;==============================================================================
;------------------------------------------------------------------------------
[State -1, チョップ]
type = ChangeState
triggerall = (command = "BY") && (command != "holddown")
trigger1 = (StateType = S) && (Ctrl)
trigger2 = (StateNo = 1011) && (time > 6)
value = 270

[State -1, 立ち強パンチ]
type = ChangeState
triggerall = (command = "FX") && (command != "holddown")
trigger1 = (StateType = S) && (Ctrl)
trigger2 = (StateNo = 1011) && (time > 6)
value = 210

[State -1, 立ち弱攻撃]
type = Changestate
triggerall = !ishelper
triggerall = alive
triggerall = statetype != A
triggerall = (command = "x") && (command != "holddown")
trigger1 = ctrl
value = 200
ignorehitpause = 1

[State -1, 強パンチ]
type = ChangeState
triggerall = (command = "y") && (command != "holddown")
trigger1 = (StateType = S) && (Ctrl)
trigger2 = (StateNo = 1011) && (time > 6)
value = 250

[State -1, 立ち弱キック]
type = ChangeState
triggerall = (command = "a") && (command != "holddown")
trigger1 = (StateType = S) && (Ctrl)
trigger2 = (StateNo = 1011) && (time > 6)
value = 230


[State -1, 立ち強キック]
type = ChangeState
triggerall = (command = "FB") && (command != "holddown")
trigger1 = (StateType = S) && (Ctrl)
trigger2 = (StateNo = 1011) && (time > 6)
value = 240

[State -1, ハイキック]
type = ChangeState
triggerall = (command = "b") && (command != "holddown")
trigger1 = (StateType = S) && (Ctrl)
trigger2 = (StateNo = 1011) && (time > 6)
value = 260
;------------------------------------------------------------------------------

[State -1, しゃがみ弱パンチ]
type = ChangeState
triggerall = (command = "x") && (command = "holddown")
trigger1 = (StateType = C) && (Ctrl)
trigger2 = (StateNo = 1011) && (time > 6)
value = 400

[State -1, しゃがみ強パンチ]
type = ChangeState
triggerall = (command = "y") && (command = "holddown")
trigger1 = (StateType = C) && (Ctrl)
trigger2 = (StateNo = 1011) && (time > 6)
value = 410

[State -1, しゃがみ弱キック]
type = ChangeState
triggerall = (command = "a") && (command = "holddown")
trigger1 = (StateType = C) && (Ctrl)
trigger2 = (StateNo = 1011) && (time > 6)
value = 430

[State -1, しゃがみ強キック]
type = ChangeState
triggerall = (command = "b") && (command = "holddown")
trigger1 = (StateType = C) && (Ctrl)
trigger2 = (StateNo = 1011) && (time > 6)
value = 440
;------------------------------------------------------------------------------

[State -1, ジャンプ弱パンチ]
type = ChangeState
triggerall = (command = "x")
trigger1 = (StateType = A) && (Ctrl)
value = 600

[State -1, ジャンプ強パンチ]
type = ChangeState
triggerall = (command = "y")
trigger1 = (StateType = A) && (Ctrl)
value = 1090

[State -1, ジャンプ弱キック]
type = ChangeState
triggerall = (command = "a")
trigger1 = (StateType = A) && (Ctrl)
value = 630

[State -1, ジャンプ強キック]
type = ChangeState
triggerall = (command = "b")
trigger1 = (StateType = A) && (Ctrl)
value = 640
;------------------------------------------------------------------------------


;==============================================================================
; 移動関連
;==============================================================================
;------------------------------------------------------------------------------


[State -1, イントロ]
type = Changestate
triggerall = !ishelper
triggerall = roundstate = 0
triggerall = !time
trigger1 = anim != 190
trigger1 = anim != 2530
value = 190
ignorehitpause = 1


[State -1, ジャンプ]
type = Changestate
triggerall = !ishelper
triggerall = var(5) < 1
triggerall = alive
triggerall = statetype != A
triggerall = command = "holdup"
trigger1 = ctrl
value = 40
ignorehitpause = 1

[State -1, フロントステップ]
type = ChangeState
triggerall = statetype != A
trigger1 = command = "FF"
trigger1 = statetype = S
trigger1 = ctrl
value = 100

[State -1, バックステップ]
type = ChangeState
triggerall = statetype != A
trigger1 = command = "BB"
trigger1 = statetype = S
trigger1 = ctrl
value = 105

[State -1, 立ち上がる動作]
type = Changestate
triggerall = !ishelper
triggerall = alive
triggerall = statetype = C
triggerall = ctrl
trigger1 = command != "holddown" 
value = 12
ignorehitpause = 1

[State -1, しゃがみ]
type = Changestate
triggerall = !ishelper
triggerall = alive
triggerall = statetype = C
triggerall = ctrl
triggerall = !animtime
trigger1 = command = "holddown" 
value = 11
ignorehitpause = 1

[State -1, しゃがむ動作]
type = Changestate
triggerall = !ishelper
triggerall = alive
triggerall = statetype = S
triggerall = ctrl
trigger1 = command = "holddown" 
value = 10
ignorehitpause = 1


[State -1, 勝利]
type = Changestate
triggerall = !ishelper
triggerall = alive
triggerall = statetype = S
triggerall = roundstate > 3
triggerall = !time
trigger1 = win
value = 180
ignorehitpause = 1

[State -1, 引き分け]
type = Changestate
triggerall = !ishelper
triggerall = alive
triggerall = statetype = S
triggerall = roundstate > 3
triggerall = !time
trigger1 = drawgame
value = 175
ignorehitpause = 1

[State -1, 判定負け]
type = Changestate
triggerall = !ishelper
triggerall = alive
triggerall = statetype = S
triggerall = roundstate > 3
triggerall = !time
trigger1 = losetime
trigger2 = lose
value = 170
ignorehitpause = 1

[State -1, ステ抜け用変数無感知化] 
type = Varset
trigger1 = 1
sysvar(0) = 0
ignorehitpause = 1

[State -1, 歩き]
type = Changestate
triggerall = !ishelper
triggerall = alive
triggerall = statetype = S
triggerall = ctrl
triggerall = roundstate = 2
triggerall = anim != [10, 15]
triggerall = anim != [100, 105]
trigger1 = command = "holdfwd" 
trigger2 = command = "holdback"
value = 20
ignorehitpause = 1

;////////////////////////////////////////
                 AI動作
;////////////////////////////////////////
[State -1]
type = varset
triggerall = var(59) = 0
triggerall = RoundState = [1,2]
trigger1 = (Command = "AI0")||(Command = "AI1")||(Command = "AI2")||(Command = "AI3")||(Command = "AI4")
trigger2 = (Command = "AI5")||(Command = "AI6")||(Command = "AI7")||(Command = "AI8")||(Command = "AI9")
trigger3 = (Command = "AI10")||(Command = "AI11")||(Command = "AI12")||(Command = "AI13")||(Command = "AI14")
trigger4 = (Command = "AI15")||(Command = "AI16")||(Command = "AI17")||(Command = "AI18")||(Command = "AI19")
trigger5 = (Command = "AI20")||(Command = "AI21")||(Command = "AI22")||(Command = "AI23")||(Command = "AI24")
trigger6 = (Command = "AI25")||(Command = "AI26")||(Command = "AI27")||(Command = "AI28")||(Command = "AI29")
trigger7 = (Command = "AI30")||(Command = "AI31")||(Command = "AI32")||(Command = "AI33")||(Command = "AI34")
trigger8 = (Command = "AI35")||(Command = "AI36")||(Command = "AI37")||(Command = "AI38")||(Command = "AI39")
trigger9 = (Command = "AI40")||(Command = "AI41")||(Command = "AI42")||(Command = "AI43")||(Command = "AI44")
trigger10= (Command = "AI45")||(Command = "AI46")||(Command = "AI47")||(Command = "AI48")||(Command = "AI49")
trigger11= 1;常時ＡＩスイッチ、ここを０にするとＡＩが常時起動じゃなくなります
var(59) = 5 

;===========================================================================
;---------------------------------------------------------------------------
; スーパーアーツ発動パート
;---------------------------------------------------------------------------



[State -1, 悪魔に授かった筋肉でただ思い切りブン殴る]
type = Changestate
triggerall = !ishelper
trigger1 = var(14)
trigger1 = palno = 12
trigger1 = helper(160000),NumTarget != 0 
trigger1 = numhelper(160000)
trigger1 = (sysvar(3) > var(14)) 
trigger2 = helper(160000),NumTarget != 0 
trigger2 = numhelper(160000)
trigger2 = !alive 
trigger3 = palno = 12
trigger3 = enemynear,name = "EX-Zetton"
trigger3 = helper(160000),NumTarget != 0 
trigger4 = palno = 12
trigger4 = enemynear,name = "Crueltear=Relinquish"
trigger4 = helper(160000),NumTarget != 0 
trigger5 = palno = 12
trigger5 = enemynear,name = "S-Konoha"
trigger5 = helper(160000),NumTarget != 0 
trigger5 = TeamSide = 1
trigger6 = palno = 12
trigger6 = enemynear,name = "GEL"
trigger6 = helper(160000),NumTarget != 0 
trigger7 = enemynear,name = "Nightmare Kung Fu Men"
trigger7 = helper(160000),NumTarget != 0 
trigger8 = var(14)
trigger8 = palno != 12
trigger8 = helper(160000),NumTarget != 0 
trigger8 = numhelper(160000)
trigger8 = (sysvar(3) > var(14)) 
triggerall = enemy,alive || enemy(numenemy > 1),alive
triggerall = teammode = single || teammode = turns
triggerall = ctrl||Stateno=103
triggerall = numhelper(100022)
triggerall = statetype != A
triggerall = roundstate = 2
value = 3580
ignorehitpause = 1

[State -1, 覚醒]
type = Changestate
triggerall = !ishelper
triggerall = !var(3)
triggerall = palno != 12
trigger1 = (sysvar(3) > 3500) 
trigger2 = (playerid(var(11)),sysvar(1)) > 1000
triggerall = statetype != A
triggerall = roundstate = 2
value = 2700
ignorehitpause = 1

[State -1, 瞬間移動]
type = ChangeState
triggerall = var(59) > 0
triggerall = Roundstate = 2
triggerall = random < 97
triggerall = alive
triggerall = !ishelper
triggerall = ctrl||Stateno=103
trigger1 = (StateType != A) && (Stateno != 20)
value = 1011

[State -2,ダッシュ]
type = Changestate
value = 103
;triggerall = p2bodydist x >= 0
triggerall = !ishelper
triggerall = Roundstate = 2
triggerall = var(59) > 0
triggerall = ctrl
triggerall = statetype != A
trigger1 = p2bodydist x >= 60


;四方乱舞
[State -1]
type = ChangeState
value = 3500
triggerall = statetype != A
triggerall = ctrl||Stateno=103
triggerall = Roundstate = 2
triggerall = alive
triggerall = enemy,alive || enemy(numenemy > 1),alive
triggerall = var(59) > 0
trigger1 = Enemy,name = "saten"

[State -1, ジェノサイド]
type = ChangeState
triggerall = var(59) > 0
triggerall = random < 167
triggerall = Roundstate = 2
triggerall = alive
;Triggerall = P2BodyDist X = [0,70]
triggerall = !ishelper
trigger1 = (StateType != A) && (ctrl||Stateno=103)
trigger2 = (StateNo = 1011) && (time > 6)
value = 1002

[State -1, カンフーブロー・改]
type = ChangeState
triggerall = var(59) > 0
triggerall = random < 77
triggerall = Roundstate = 2
triggerall = alive
Triggerall = P2BodyDist X = [0,70]
triggerall = !ishelper
trigger1 = (StateType != A) && (ctrl||Stateno=103)
trigger2 = (StateNo = 1011) && (time > 6)
value = 1007

[State -1, チョップ]
type = ChangeState
triggerall = var(59) > 0
triggerall = random < 97
triggerall = Roundstate = 2
triggerall = alive
Triggerall = P2BodyDist X = [0,70]
triggerall = !ishelper
trigger1 = (StateType = S) && (ctrl||Stateno=103)
trigger2 = (StateNo = 1011) && (time > 6)
value = 270

[State -1, 立ち強パンチ]
type = ChangeState
triggerall = var(59) > 0
triggerall = random < 69
triggerall = Roundstate = 2
triggerall = alive
Triggerall = P2BodyDist X = [0,70]
triggerall = !ishelper
trigger1 = (StateType = S) && (ctrl||Stateno=103)
trigger2 = (StateNo = 1011) && (time > 6)
value = 210

[State -1, 立ち弱攻撃]
type = Changestate
triggerall = !ishelper
triggerall = Roundstate = 2
triggerall = alive
Triggerall = P2BodyDist X = [0,70]
triggerall = statetype != A
triggerall = var(59) > 0
triggerall = random < 167
trigger1 = ctrl||Stateno=103
value = 200
ignorehitpause = 1

[State -1, 強パンチ]
type = ChangeState
triggerall = var(59) > 0
triggerall = Roundstate = 2
triggerall = alive
Triggerall = P2BodyDist X = [0,70]
triggerall = !ishelper
triggerall = random < 168
trigger1 = (StateType = S) && (ctrl||Stateno=103)
trigger2 = (StateNo = 1011) && (time > 6)
value = 250

[State -1, 立ち弱キック]
type = ChangeState
triggerall = var(59) > 0
triggerall = Roundstate = 2
triggerall = alive
Triggerall = P2BodyDist X = [0,70]
triggerall = !ishelper
triggerall = random < 157
trigger1 = (StateType = S) && (ctrl||Stateno=103)
trigger2 = (StateNo = 1011) && (time > 6)
value = 230

[State -1, 立ち強キック]
type = ChangeState
triggerall = var(59) > 0
triggerall = Roundstate = 2
triggerall = alive
Triggerall = P2BodyDist X = [0,70]
triggerall = !ishelper
triggerall = random < 127
trigger1 = (StateType = S) && (ctrl||Stateno=103)
trigger2 = (StateNo = 1011) && (time > 6)
value = 240

[State -1, ハイキック]
type = ChangeState
triggerall = var(59) > 0
triggerall = Roundstate = 2
triggerall = alive
Triggerall = P2BodyDist X = [0,70]
triggerall = !ishelper
triggerall = random < 67
trigger1 = (StateType = S) && (ctrl||Stateno=103)
trigger2 = (StateNo = 1011) && (time > 6)
value = 260

[State -1, しゃがみ弱パンチ]
type = ChangeState
triggerall = var(59) > 0
triggerall = Roundstate = 2
triggerall = alive
Triggerall = P2BodyDist X = [0,70]
triggerall = !ishelper
triggerall = random < 67
trigger1 = (StateType = C) && (ctrl||Stateno=103)
trigger2 = (StateNo = 1011) && (time > 6)
value = 400

[State -1, しゃがみ強パンチ]
type = ChangeState
triggerall = var(59) > 0
triggerall = Roundstate = 2
triggerall = alive
Triggerall = P2BodyDist X = [0,70]
triggerall = !ishelper
triggerall = random < 67
trigger1 = (StateType != A) && (ctrl||Stateno=103)
trigger2 = (StateNo = 1011) && (time > 6)
value = 410

[State -1, しゃがみ弱キック]
type = ChangeState
triggerall = var(59) > 0
triggerall = Roundstate = 2
triggerall = alive
Triggerall = P2BodyDist X = [0,70]
triggerall = !ishelper
triggerall = random < 67
trigger1 = (StateType != A) && (ctrl||Stateno=103)
trigger2 = (StateNo = 1011) && (time > 6)
value = 430

[State -1, しゃがみ強キック]
type = ChangeState
triggerall = var(59) > 0
triggerall = Roundstate = 2
triggerall = alive
Triggerall = P2BodyDist X = [0,70]
triggerall = !ishelper
triggerall = random < 67
trigger1 = (StateType != A) && (ctrl||Stateno=103)
trigger2 = (StateNo = 1011) && (time > 6)
value = 440

[State -1, ジャンプ弱パンチ]
type = ChangeState
triggerall = var(59) > 0
triggerall = Roundstate = 2
triggerall = alive
Triggerall = P2BodyDist X = [0,70]
triggerall = !ishelper
triggerall = random < 67
trigger1 = (StateType = A) && (Ctrl)
value = 600

[State -1, ジャンプ強パンチ]
type = ChangeState
triggerall = var(59) > 0
triggerall = Roundstate = 2
triggerall = alive
Triggerall = P2BodyDist X = [0,70]
triggerall = !ishelper
triggerall = random < 67
trigger1 = (StateType = A) && (Ctrl)
value = 1090

[State -1, ジャンプ弱キック]
type = ChangeState
triggerall = var(59) > 0
triggerall = Roundstate = 2
triggerall = alive
Triggerall = P2BodyDist X = [0,70]
triggerall = !ishelper
triggerall = random < 77
trigger1 = (StateType = A) && (Ctrl)
value = 630

[State -1, ジャンプ強キック]
type = ChangeState
triggerall = var(59) > 0
triggerall = Roundstate = 2
triggerall = alive
Triggerall = P2BodyDist X = [0,70]
triggerall = !ishelper
triggerall = random < 667
trigger1 = (StateType = A) && (Ctrl)
value = 640

;カカト落とし
[State -1]
type = ChangeState
value = 1005
triggerall = statetype != A
triggerall = ctrl||Stateno=103
triggerall = Roundstate = 2
triggerall = alive
triggerall = enemy,alive || enemy(numenemy > 1),alive
triggerall = var(59) > 0
Trigger1 = P2BodyDist X = [0,40]
trigger1 = random < 90

;四方乱舞
[State -1]
type = ChangeState
value = 3500
triggerall = statetype != A
triggerall = ctrl||Stateno=103
triggerall = Roundstate = 2
triggerall = alive
triggerall = enemy,alive || enemy(numenemy > 1),alive
triggerall = var(59) > 0
trigger1 = random < 158

;猛獣の連撃
[State -1]
type = ChangeState
value = 2014
triggerall = enemy,name != "UNKNOWN"
triggerall = statetype != A
triggerall = ctrl||Stateno=103
triggerall = Roundstate = 2
triggerall = alive
triggerall = enemy,alive || enemy(numenemy > 1),alive
triggerall = var(59) > 0
trigger1 = random < 145

;邪ッチェリアアアァッ
[State -1]
type = ChangeState
value = 2015
triggerall = statetype != A
triggerall = ctrl||Stateno=103
triggerall = Roundstate = 2
triggerall = alive
triggerall = var(59) > 0
trigger1 = random < 137





