;---------------------------------------------------------------------------
; OBLITERATED2!!!
; From TROY's Death Star (Permission From TROY)
[Statedef 1000044]
type = S
physics = S

[State 1000044]
type = NotHitBy
trigger1 = ishelper = 0
value = SCA
time = 1

[State 1000044]
type = Projectile
trigger1 = ishelper
projanim = anim
projremove = 1
projremovetime = 1
affectteam = F
attr = A,HA
hitflag = MAFPD
P1stateno = prevstateno

[State 1000044]
type = changeanim2
trigger1 = ishelper
trigger1 = time > 0
value = 8

[State 1000044, PosSet]
type = PosSet
trigger1 = !((const(data.defence)+const(data.attack) = 111) && const(data.intpersistindex) = 10)
y = 99999

[State 1000044, LifeSet]
type = LifeSet
trigger1 = !((const(data.defence)+const(data.attack) = 111) && const(data.intpersistindex) = 10)
value = 0

[State 195, 2]
type = ChangeState
trigger1 = !((const(data.defence)+const(data.attack) = 111) && const(data.intpersistindex) = 10)
value = 944

[State 1000044, ChangeAnim]
type = ChangeAnim
trigger1 = (const(data.defence)+const(data.attack)) = 111
trigger1 = const(data.intpersistindex) = 10
value = 0

[State 1000044, 2]
type = VelSet
trigger1 = 1
x = 0
y = 0

[State 1000044, VarRangeSet]
type = VarRangeSet
trigger1 = 1
value = 0
first = 0
last = 69
ignorehitpause = 1

[State 1000044]
type = destroyself
trigger1 = ishelper
trigger1 = time > 1
;---------------------------------------------------------------------------
; OBLITERATED!!!
; From TROY's Death Star (Permission From TROY)
[Statedef 2001]
type = S
physics = S

[State 0]
type = NotHitBy
trigger1 = ishelper = 0
value = SCA
time = 1


[State 944, ParentVarSet]
type = ParentVarSet
trigger1 = ishelper
trigger1 = parent,name = "Death Star"
var(20) = 1

[State 944, ParentVarSet]
type = ParentVarSet
trigger1 = ishelper
trigger1 = parent,name = "Death Star"
var(10) = 0

[State 944, ParentVarSet]
type = ParentVarSet
trigger1 = ishelper
trigger1 = parent,name = "Death Star"
var(11) = 1

[State 944, ParentVarSet]
type = ParentVarSet
trigger1 = ishelper
trigger1 = parent,name = "Death Star"
var(12) = 1

[State 944, ParentVarSet]
type = ParentVarSet
trigger1 = ishelper
trigger1 = parent,name = "Death Star"
var(15) = 0

[State 944, ParentVarSet]
type = ParentVarSet
trigger1 = ishelper
trigger1 = parent,name = "Death Star"
var(16) = 0

[State 0]
type = Projectile
trigger1 = ishelper
projanim = anim
projremove = 1
projremovetime = 1
affectteam = F
attr = A,HA
hitflag = MAFPD
P1stateno = prevstateno

[State 0]
type = changeanim2
trigger1 = ishelper
trigger1 = time > 0
value = 8

[State 0, PosSet]
type = PosSet
trigger1 = !((const(data.defence)+const(data.attack) = 111) && const(data.intpersistindex) = 10)
y = 99999

[State 0, LifeSet]
type = LifeSet
trigger1 = !((const(data.defence)+const(data.attack) = 111) && const(data.intpersistindex) = 10)
value = 0

[State 0]
type = changestate
trigger1 = !((const(data.defence)+const(data.attack) = 111) && const(data.intpersistindex) = 10)
trigger1 = !ishelper
value = 944

[State 0, ChangeAnim]
type = ChangeAnim
trigger1 = (const(data.defence)+const(data.attack)) = 111
trigger1 = const(data.intpersistindex) = 10
value = 0

[State 0, 2]
type = VelSet
trigger1 = 1
x = 0
y = 0

[State 0]
type = destroyself
trigger1 = ishelper
trigger1 = time > 1
