
[Statedef -3]

[State -3, エフェクト]
type = Explod
trigger1 = !NumExplod(125)
trigger1 = anim = 120
anim = 125
id = 125
postype = p1
bindtime = -1
scale = const(size.xscale),const(size.yscale)
sprpriority = 1
IgnoreHitPause = 1

[State -3, エフェクト]
type = Explod
trigger1 = !NumExplod(135)
trigger1 = anim = 130
anim = 135
id = 135
postype = p1
bindtime = -1
scale = const(size.xscale),const(size.yscale)
sprpriority = 1
IgnoreHitPause = 1

[State -3, エフェクト]
type = Explod
;triggerall = Time >= 0
trigger1 = !NumExplod(125)
trigger1 = anim = 140
anim = 145
id = 125
postype = p1
bindtime = -1
scale = const(size.xscale),const(size.yscale)
sprpriority = 1
IgnoreHitPause = 1

[State -3, エフェクト]
type = Explod
trigger1 = !NumExplod(155)
trigger1 = anim = 150
anim = 155
id = 155
postype = p1
bindtime = -1
scale = const(size.xscale),const(size.yscale)
sprpriority = 1
IgnoreHitPause = 1

[State -3, Helper] ;Pony/cheapie buster
type = Helper
trigger1 = stateno = 181
trigger1 = numhelper(495) < 1
helpertype = normal
name = "bus"
ID = 495
stateno = 495
pos = 0,-55
postype = p2
;This controller plays a sound everytime the player lands from a jump, or
;from a back-dash.
[State -3, Landing Sound]
type = PlaySnd
triggerall = Time = 1
trigger1 = stateno = 52 ;Jump land
trigger2 = stateno = 106 ;Run-back land
value = 40, 0

[State -3, Landing Sound]
type = PlaySnd
triggerall = Time = 1
trigger1 = stateno = 40 ;Jumping
value = 0, 13

[State -3, 1] ;12th palette pose
type = ChangeAnim
triggerall = palno = 12
trigger1 = Anim != 0
value = 1
