; ===========================
; Kyurem's AI Activation States
; By Winane (and others)
; http://www.mugenguild.net/~winane/
; ===========================
; Description: AI Activation States

; (Credit to ANMC, Bagaliao, and FlowaGirl for the basic helper method concept.)
;
;------------------
; AI Activation Helper State - Primary Version
; (Credit to YongMing for the basic HitPause bugfix concept.)
;
; var(1) - First tick button activation prevention.
; var(2) - Used for pause/superpause and custom state check, basically.
; var(3) - (Super/)Pause & custom state-triggered dir detection disabler.
; var(4) - Persistent direction command detection enabler (due to 2002.04.14).
; var(9) - AutoTurn bug fixer.
; parent's var(57) - Parent's GameTime var, for pause and custom state check.
; parent's var(58) - Parent's primary AI variable.
;
; The code in this state is mostly simply copy/pasteable.
; But if you're using different indices for the parent's variables,
; or if you change your character's basic commands' names, you'll
; of course need to change the code in this state accordingly.

[StateDef 9741]
type = S
movetype = I
physics = N
anim = 9741
ctrl = 0

[State 9741, Safety]; Just in case your opponent is very poorly coded.
type = SelfState
trigger1 = !IsHelper
value = 0

[State 9741, UglyHack]
type = VarSet
trigger1 = !var(1)
var(2) = 2

[State 9741, PauseCheck]
type = VarSet
trigger1 = GameTime > Parent,var(57)
trigger2 = !(Parent,Alive)
trigger3 = RoundState != 2
trigger4 = Parent,var(58)
trigger5 = var(3):=0
var(2) = (var(3):=1)+(var(4):=0)

[State 9741, Facing]
type = Turn
trigger1 = var(9):=(Facing != Parent,Facing)
trigger1 = !(var(4):=0)

[State 9741, DirTurnOnAI]
type = ParentVarSet
triggerall = !(var(3) || var(9))
trigger1 = Parent,command = "holdfwd"
trigger2 = Parent,command = "holdback"
trigger3 = Parent,command = "holdup"
trigger4 = Parent,command = "holddown"
trigger5 = !(var(4):=1)
var(58) = var(4)

[State 9741, DirTurnOffAI]
type = ParentVarSet
triggerall = !var(3)
triggerall = Parent,var(58)
trigger1 = command = "holdfwd"
trigger1 = Parent,command = "holdfwd"
trigger2 = command = "holdback"
trigger2 = Parent,command = "holdback"
trigger3 = command = "holdup"
trigger3 = Parent,command = "holdup"
trigger4 = command = "holddown"
trigger4 = Parent,command = "holddown"
var(58) = var(4):=0

[State 9741, ButtonTurnOnAI]
type = ParentVarSet
triggerall = !var(2)
trigger1 = Parent,command = "a"
trigger2 = Parent,command = "b"
trigger3 = Parent,command = "c"
trigger4 = Parent,command = "x"
trigger5 = Parent,command = "y"
trigger6 = Parent,command = "z"
trigger7 = Parent,command = "start"
var(58) = 1

[State 9741, ButtonTurnOffAI]
type = ParentVarSet
triggerall = !var(2)
trigger1 = command = "a"
trigger1 = Parent,command = "a"
trigger2 = command = "b"
trigger2 = Parent,command = "b"
trigger3 = command = "c"
trigger3 = Parent,command = "c"
trigger4 = command = "x"
trigger4 = Parent,command = "x"
trigger5 = command = "y"
trigger5 = Parent,command = "y"
trigger6 = command = "z"
trigger6 = Parent,command = "z"
trigger7 = command = "start"
trigger7 = Parent,command = "start"
var(58) = -1

[State 9741, UnPauseCheck]
type = VarSet
triggerall = var(2)
trigger1 = Parent,command = "a"
trigger2 = Parent,command = "b"
trigger3 = Parent,command = "c"
trigger4 = Parent,command = "x"
trigger5 = Parent,command = "y"
trigger6 = Parent,command = "z"
trigger7 = Parent,command = "start"
trigger8 = var(2) = 2
trigger8 = var(2):=0
var(2) = 2

[State 9741, Goodbye]
type = DestroySelf
triggerall = var(1):=1
trigger1 = Parent,var(58)
trigger2 = !(Parent,Alive)
trigger3 = RoundState != 2


;------------------
; AI Activation Helper State - Compatibly Partnered Version
;
; var(1) - First tick dir activation prevention
; var(2) - Used for pause/superpause and custom state check, basically.
; var(3) - (Super/)Pause & custom state-triggered dir detection disabler.
; var(4) - Hitpause check.
; var(5) - No button on previous tick.
; var(6) - Any dir on this tick.
; var(7) - Any button on this tick.
; var(8) - Matching partner button detected.
; var(9) - AutoTurn bug fixer.
; var(10)- Buffered dir detection disabler.
; parent's var(57) - Parent's GameTime var, for pause and custom state check.
; parent's var(58) - Parent's primary AI variable.
;
; The code in this state is mostly simply copy/pasteable.
; But if you're using different indices for the parent's variables,
; or if you change your character's basic commands' names, you'll
; of course need to change the code in this state accordingly.

[StateDef 9742]
type = S
movetype = I
physics = N
anim = 9741
ctrl = 0

[State 9742, Safety]; Just in case your opponent is very poorly coded.
type = SelfState
trigger1 = !IsHelper
value = 0

[State 9742, UglyHack]
type = VarSet
trigger1 = !var(1)
var(2) = var(3):=2

[State 9742, PauseCheck]
type = VarSet
trigger1 = GameTime > Parent,var(57)
trigger2 = !(Parent,Alive)
trigger3 = RoundState != 2
trigger4 = Parent,var(58)
trigger5 = var(3):=0
var(2) = var(3):=1

[State 9742, Facing]
type = Turn
trigger1 = var(9):=(Facing != Parent,Facing)

[State 9742, ParentDirCheck]
type = VarSet
trigger1 = Parent,command = "holdfwd"
trigger2 = Parent,command = "holdback"
trigger3 = Parent,command = "holdup"
trigger4 = Parent,command = "holddown"
trigger5 = var(6):=0
var(6) = 1

[State 9742, BufferCheck]
type = VarSet
trigger1 = var(3) || var(4) || var(10)
var(10) = var(6)

[State 9742, ParentButtonCheck]
type = VarSet
trigger1 = Parent,command = "a"
trigger2 = Parent,command = "b"
trigger3 = Parent,command = "c"
trigger4 = Parent,command = "x"
trigger5 = Parent,command = "y"
trigger6 = Parent,command = "z"
trigger7 = Parent,command = "start"
trigger8 = var(7):=0
var(7) = 1

[State 9742, SameButtonCheck]
type = VarSet
triggerall = var(7)
triggerall = !var(2)
triggerall = NumPartner
trigger1 = Parent,command = "a"
trigger1 = Partner,command = "a"
trigger2 = Parent,command = "b"
trigger2 = Partner,command = "b"
trigger3 = Parent,command = "c"
trigger3 = Partner,command = "c"
trigger4 = Parent,command = "x"
trigger4 = Partner,command = "x"
trigger5 = Parent,command = "y"
trigger5 = Partner,command = "y"
trigger6 = Parent,command = "z"
trigger6 = Partner,command = "z"
trigger7 = Parent,command = "start"
trigger7 = Partner,command = "start"
trigger8 = var(8):=0
var(8) = 1

[State 9742, DirTurnOnAI]
type = ParentVarSet
trigger1 = var(6)
trigger1 = !(var(9) || var(10))
var(58) = 1

[State 9742, DirTurnOffAI]
type = ParentVarSet
triggerall = var(6)
triggerall = !var(3)
triggerall = Parent,var(58)
trigger1 = command = "holdfwd"
trigger1 = Parent,command = "holdfwd"
trigger2 = command = "holdback"
trigger2 = Parent,command = "holdback"
trigger3 = command = "holdup"
trigger3 = Parent,command = "holdup"
trigger4 = command = "holddown"
trigger4 = Parent,command = "holddown"
var(58) = 0

[State 9742, ButtonTurnOnAI]
type = ParentVarSet
trigger1 = var(5) && var(7)
trigger1 = !(var(2) || var(8))
var(58) = 1

[State 9742, ButtonTurnOffAI]
type = ParentVarSet
triggerall = var(7)
triggerall = !(var(2) || var(8))
trigger1 = command = "a"
trigger1 = Parent,command = "a"
trigger2 = command = "b"
trigger2 = Parent,command = "b"
trigger3 = command = "c"
trigger3 = Parent,command = "c"
trigger4 = command = "x"
trigger4 = Parent,command = "x"
trigger5 = command = "y"
trigger5 = Parent,command = "y"
trigger6 = command = "z"
trigger6 = Parent,command = "z"
trigger7 = command = "start"
trigger7 = Parent,command = "start"
var(58) = -1

[State 9742, UnPauseCheck]
type = VarSet
triggerall = var(2)
triggerall = !var(4)
trigger1 = var(7)
trigger2 = var(2) = 2
trigger2 = var(2):=0
var(2) = 2

[State 9742, Goodbye]
type = DestroySelf
trigger1 = Parent,var(58)
trigger2 = !(Parent,Alive)
trigger3 = RoundState != 2

[State 9742, HitPauseCheck]
type = VarSet
trigger1 = var(6) || var(7)
trigger2 = !(Parent,HitPauseTime)
var(4) = Parent,HitPauseTime

[State 9742, Delay]
type = VarSet
trigger1 = var(1):=1
var(5) = !var(7)
