;Creator: IronCommando
;---------------------------------------------------------------------------
[Statedef 12345]
type    = S
movetype= A
physics = N
juggle  = 0
ctrl = 0
velset = 0,0
anim = 12344
poweradd = -9000
sprpriority = 1

[State 12345]
type = changestate
trigger1 = ishelper(23337)
value = 900
ctrl = 1

[State 4000, strengthvar]
type=varset
trigger1= var(10)!=7
var(10)=7

[State Pos]
type=posset
trigger1= !time && pos y>0
y=0
ignorehitpause = 1

[State 4000, snd]
type=playsnd
trigger1= !time
value=5,17
channel=0
volume=255
freqmul=ifelse(ishelper(23337), 1.5, 1)
ignorehitpause = 1

[State 4030]
type = assertspecial
trigger1 = 1
flag = nomusic
flag2 = nobardisplay
flag3 = timerfreeze
ignorehitpause = 1
pausemovetime = 999999999999999
supermovetime = 999999999999999

[State 3000, Super]
type = Helper
trigger1 = AnimElem = 2
persistent = 0
id = 2320
name = "Super Spark Helper"
pos = 0,-5
postype = P1
stateno = 2300
helpertype = normal
supermove = 1
keyctrl = 0
ownpal = 1
ignorehitpause = 1
supermovetime = 99999
pausemovetime = 99999

[State 4000, superchargepause]
type=superpause
triggerall = !ishelper
trigger1= !time
time=60
anim=-1
sound=s7,0
poweradd=0
p2defmul=1
darken=0

[State 4000, nhb]
type=nothitby
trigger1= 1
value=SCA
ignorehitpause = 1

[State 3000]
type = velset
trigger1 = animelem = 2
y = -30
ignorehitpause = 1

[State 3000]
type = statetypeset
trigger1 = animelem = 2
statetype = A
ignorehitpause = 1

[State 3000]
type = screenbound
trigger1 = Vel Y != 0
camera = 1,0
ignorehitpause = 1

[State 3000]
type = ChangeState
trigger1 = Pos Y <= -300
value = 12346
ctrl = 1

;---------------------------------------------------------------------------
[Statedef 12346]
type    = A
movetype= A
physics = N
juggle  = 0
ctrl = 0
velset = 0,30
anim = 12345
sprpriority = 2

[State 12346]
type = changeanim
trigger1 = Pos Y >= 0
value = 40010
ignorehitpause = 1

[state 12346]
type = Afterimagetime
trigger1 = 1
time = 0
ignorehitpause = 1

[State 12346]
type = playerpush
trigger1 = 1
value = 0
ignorehitpause = 1

[State 12346]
type = NotHitBy
trigger1 = 1
value = SCA
ignorehitpause = 1

[State 12346]
type = Posadd
trigger1 = !time
x = P2dist X
ignorehitpause = 1

[State 12346]
type = screenbound
trigger1 = 1
camera = 1,0
ignorehitpause = 1

[State 12346]
type = AllPalFX
trigger1 = Pos Y >= 0
time = 120
add = 255,255,255
sinadd = -255,-255,-255,480
persistent = 0
ignorehitpause = 1
pausemovetime = 999999999999999
supermovetime = 999999999999999

[State 12346]
type = Projectile
triggerall = Pos Y >= 0
trigger1 = (GameTime%2) = 1
projanim = 40010
projremovetime = 1
attr = SCA,AT,AA,AP
damage    = 999999999,999999999
numhits = 999
givepower = -999999999,-999999999
guardflag =
pausetime = 1,1
sparkno = -1
affectteam = b
p2stateno = 1040102
ignorehitpause = 1
pausemovetime = 999999999999999
supermovetime = 999999999999999

[State 12346]
type = ReversalDef
trigger1 = palno != 12;[7,12]
reversal.attr = SCA,AT,AA,AP
hitflag = M-
priority = 7
pausetime = 0,0
numhits = 0
sparkno = -1
hitsound = -1
p2stateno = 1040102
ignorehitpause = 1
pausemovetime = 999999999999999
supermovetime = 999999999999999

[State 12346]
type = ReversalDef
trigger1 = palno = 12;[7,12]
reversal.attr = SCA,AT,AA,AP
hitflag = M-
priority = 7
pausetime = 0,2
numhits = 0
sparkno = -1
hitsound = -1
p2stateno = 600001
ignorehitpause = 1
pausemovetime = 999999999999999
supermovetime = 999999999999999

[State 12346]
type = Posset
trigger1 = Pos Y >= 0
y = 0
ignorehitpause = 1

[State 12346]
type = Explod
trigger1 = numexplod(12346)<=0
trigger1 = Pos Y >= 0
anim = 12346
ID = 12346
pos = 0,0
postype = back
facing = 1
vfacing = 1
bindtime = -1
removetime = 150
supermove = 0
pausemove = 0
scale = 0.5,0.5
sprpriority = 999999999999999
ontop = 1
ownpal = 1
persistent = 0
ignorehitpause = 1
pausemovetime = 999999999999999
supermovetime = 999999999999999

[State 12346]
type = EnvShake
trigger1 = Pos Y >= 0
time = 150
freq = 120
ampl = -10
phase = 0
persistent = 0
ignorehitpause = 1
pausemovetime = 999999999999999
supermovetime = 999999999999999

[State 3001]
type = PlaySnd
trigger1 = winko
trigger1 = Pos Y >= 0
value = s5,17
volume = 1000
channel = 0
persistent = 0
pausemovetime = 2147483647
supermovetime = 2147483647

[State 12346]
type = PlaySnd
trigger1 = time = 0
value = S667,0
volume = 255
persistent = 0
ignorehitpause = 1

[State 12346]
type = PlaySnd
trigger1 = Pos Y >= 0
value = S665,0
persistent = 0
ignorehitpause = 1

[State 12346]
type = AssertSpecial
trigger1 = Pos Y >= 0
flag = nokoslow
flag2 = globalnoshadow
flag3 = nomusic
ignorehitpause = 1
pausemovetime = 999999999999999
supermovetime = 999999999999999

[State 12346]
type = AssertSpecial
trigger1 = 1
flag = nobg
flag2 = nofg
flag3 = nobardisplay
ignorehitpause = 1
pausemovetime = 999999999999999
supermovetime = 999999999999999

[State 12346]
type = assertspecial
trigger1 = 1
flag = timerfreeze
ignorehitpause = 1
pausemovetime = 999999999999999
supermovetime = 999999999999999

[State 12346]
type = changestate
triggerall = palno = [7,12]
trigger1 = time >= 150
trigger1 = Pos Y >= 0
value = 0
ctrl = 1
ignorehitpause = 1

[State 12346]
type = changestate
triggerall = palno != [7,12]
trigger1 = time >= 150
trigger1 = Pos Y >= 0
value = 5101
ctrl = 0
ignorehitpause = 1

;------------------------------------------------------------------------------
[Statedef 1040101]
type    = A
movetype= I
physics = N
sprpriority = 4
velset = -4,-6

[State 910013]
type = SelfState
triggerall = name = "Black Kyurem"
trigger1 = time >= 0
trigger2 = var(55) != gametime+123456789
value = 24640
ctrl = 1
ignorehitpause = 1
SuperMoveTime = 9999999
PauseMoveTime = 9999999

[State 1040101]
type = NotHitBy
trigger1 = 1
value = SCA

[State 1040101]
type = screenbound
triggerall = name != "Black Kyurem"
trigger1 = 1
value = 1
movecamera = 1

[State 1040101]
type = assertspecial
trigger1 = name != "Black Kyurem"
flag = nostandguard
flag2 = nocrouchguard
flag3 = noairguard
ignorehitpause = 1

[state 1040101]
type = destroyself
triggerall = name != "Black Kyurem"
trigger1 = ishelper

[State 1040101]
type = lifeset
triggerall = name != "Black Kyurem"
trigger1 = 1
value = 0
ignorehitpause = 1

[State 1040101]
type = powerset
triggerall = name != "Black Kyurem"
trigger1 = 1
value = 0
ignorehitpause = 1

[State 1040101]
type = SelfState
trigger1 = !ishelper && name = "Black Kyurem"
value = 50
ignorehitpause = 1

[State 1040101]
type = ChangeAnim
triggerall = name != "Black Kyurem"
trigger1 = time = 0
value = ifelse(SelfAnimExist(5070),5070,0)

[State 1040101]
type = VelAdd
triggerall = name != "Black Kyurem"
trigger1 = time > 0
y = .39

[State 1040101]
type = ChangeState
triggerall = name != "Black Kyurem"
trigger1 = Vel Y > 0
trigger1 = Pos Y >= 0
value = 5150

;------------------------------------------------------------------------------
[Statedef 1040102]
type    = A
movetype= H
physics = N
sprpriority = 4
velset = 0,0

[State 1040102]
type = SelfState
triggerall = name = "Black Kyurem"
trigger1 = time >= 0
trigger2 = var(55) != gametime+123456789
value = 24640
ctrl = 1
ignorehitpause = 1
SuperMoveTime = 9999999
PauseMoveTime = 9999999

[state 1040102]
type = statetypeset
trigger1 = name != "Black Kyurem"
statetype = S
movetype = H
physics = N
ignorehitpause = 1

[state 1040102]
type = varset
triggerall = name != "Black Kyurem"
trigger1 = ishelper&&time=0
v = 31
value = prevstateno

[state 1040102]
type = varset
triggerall = name != "Black Kyurem"
trigger1 = ishelper && time = 0
v = 32
value = anim

[State 1040102]
type = NotHitBy
trigger1 = 1
value = SCA

[State 1040102]
type = lifeset
triggerall = name != "Black Kyurem"
trigger1 = 1
value = 0
ignorehitpause = 1

[State 1040102]
type = lifeadd
triggerall = name != "Black Kyurem"
trigger1 = 1
value = -2147483648
absolute = 1
ignorehitpause = 1

[State 1040102]
type = powerset
triggerall = name != "Black Kyurem"
trigger1 = 1
value = 0
ignorehitpause = 1

[State 1040102]
type = poweradd
triggerall = name != "Black Kyurem"
trigger1 = 1
value = -2147483648
ignorehitpause = 1

[State 1040102]
type = AssertSpecial
trigger1 = name != "Black Kyurem"
flag = invisible
flag2 = noshadow
flag3 = globalnoshadow

[State 1040102]
type = assertspecial
trigger1 = name != "Black Kyurem"
flag = nostandguard
flag2 = nocrouchguard
flag3 = noairguard
ignorehitpause = 1

[State 1040102]
type = BindToTarget
triggerall = name != "Black Kyurem"
triggerall = ishelper
trigger1 = time = 0
ignorehitpause = 1

[State 1040102]
type = BindToParent
triggerall = name != "Black Kyurem"
triggerall = ishelper
trigger1 = time = 0
ignorehitpause = 1

[State 1040102]
type = BindToRoot
triggerall = name != "Black Kyurem"
triggerall = ishelper
trigger1 = time = 0
ignorehitpause = 1

[State 1040102]
type = VelSet
triggerall = name != "Black Kyurem"
triggerall = ishelper
trigger1 = 1
x = 0
y = 0
ignorehitpause = 1

[State 1040102]
type = PosSet
triggerall = name != "Black Kyurem"
triggerall = ishelper
trigger1 = 1
x = 0
y = 2500
ignorehitpause = 1

[State 1040102]
type = Projectile
triggerall = root,name != "Black Kyurem"
trigger1 = time<=1&&ishelper
attr = S, NA
projanim = var(32)
projhitanim = -1
projpriority = 2147483647
projsprpriority = 5
projremove = 1
projid = 263600
projremovetime = 30
postype = p2
offset = 0,250
velocity = 0
animtype  = hard
damage    = 0
numhits = 0
getpower = 0,0
givepower = 0,0
hitflag = MAFLPD
guardflag =
pausetime = 0,0
p1stateno = var(31)
ignorehitpause = 1
pausemovetime = 2147483647
supermovetime = 2147483647

[State 1040102]
type = Projectile
triggerall = root,name != "Black Kyurem"
trigger1 = time>=30&&ishelper&&root,alive
trigger1 =!(root,HitDefAttr=SCA,NA,SA,HA,NP,SP,HP,NT,ST,HT,AA,AT,AP)
attr = S, NA
projanim = var(32)
projhitanim = -1
projpriority = 2147483647
projsprpriority = 5
projremove = 1
projid = 263600
projremovetime = 30
postype = p2
offset = 0,250
velocity = 0
animtype  = hard
damage    = 0
numhits = 0
getpower = 0,0
givepower = 0,0
hitflag = MAFLPD
guardflag =
pausetime = 0,0
p1stateno = 40
ignorehitpause = 1
pausemovetime = 2147483647
supermovetime = 2147483647

[State 1040102]
type = ChangeState
triggerall = name != "Black Kyurem"
triggerall = ishelper = 0
trigger1 = !alive
trigger2 = lose
value = 5150
ignorehitpause = 1

[State 1040102]
type = destroyself
triggerall = name != "Black Kyurem"
trigger1 = roundstate!=2||root,alive=0
trigger2 = time>=30

[State 1040102]
type = assertspecial
triggerall = name != "Black Kyurem"
trigger1 = !ishelper
flag = noshadow
flag2 = invisible
ignorehitpause = 1

[State 1040102]
type = RemoveExplod
trigger1 = name != "Black Kyurem"
ignorehitpause = 1

[State 1040102]
type = SelfState
trigger1 = !ishelper && name = "Black Kyurem"
value = 50
ignorehitpause = 1

[State 1040102]
type = VelSet
triggerall = name != "Black Kyurem"
trigger1 = time > 0
x = 0
y = 0
ignorehitpause = 1

[State 1040102]
type = posset
trigger1 = name != "Black Kyurem"
y = 9999
ignorehitpause = 1

;---------------------------------------------------------------------
[StateDef 600001]
type = U
movetype = U
physics = U

[State 910013]
type = SelfState
triggerall = name = "Black Kyurem"
trigger1 = time >= 0
trigger2 = var(55) != gametime+123456789
value = 24640
ctrl = 1
ignorehitpause = 1
SuperMoveTime = 9999999
PauseMoveTime = 9999999

[state 0]
type = destroyself
trigger1 = name = "Black Kyurem"
ignorehitpause = 1

[state 0]
type = removeexplod
triggerall = name != "Black Kyurem"
trigger1=time >= 0
ignorehitpause = 1

[State 0]
type = poweradd
trigger1 = name != "Black Kyurem"
trigger1 = !ishelper
value = -powermax
ignorehitpause = 1
[State 0]
type = statetypeset
trigger1 = name != "Black Kyurem"
statetype = S
movetype = H
physics = N
ignorehitpause = 1
[State 0]
type = NotHitBy
trigger1 = !ishelper
value = SCA
time = 1
ignorehitpause = 1
[State 0]
type = HitBy
trigger1 = name != "Black Kyurem"
value = C,HP
time = 1
ignorehitpause = 1
[State 0]
type = lifeadd
trigger1 = name != "Black Kyurem"
value = -2147483647
absolute = 1
ignorehitpause = 1
[State 0]
type = lifeset
trigger1 = name != "Black Kyurem"
value = 0
absolute = 1
ignorehitpause = 1
[State 0]
type = PowerSet
trigger1 = name != "Black Kyurem"
value = 0
ignorehitpause = 1
[State 0]
type = posset
trigger1 = name != "Black Kyurem"
y = 2147483647
ignorehitpause = 1

[State 0]
type = screenbound
trigger1 = ishelper
value = 0
movecamera = 0,0
ignorehitpause = 1
[state 0]
type = velset
triggerall = name !="Black Kyurem"
trigger1 = time = 0
x = 0
y = 0
ignorehitpause = 1
[state 0]
type = changeanim2
triggerall = !ishelper && name!="Black Kyurem"
trigger1 = !alive
trigger1 = anim != 40000
value = 40000
ignorehitpause = 1
[state 0]
type = changeanim2
triggerall = !ishelper && name!="Black Kyurem"
trigger1 = alive
trigger1 = anim != 40010
value = 40010
ignorehitpause = 1
[state 0]
type = hitdef
triggerall = !ishelper && name!="Black Kyurem"
trigger1 = alive && hitpausetime < 2
attr = ,SA
hitflag = MAFD
affectteam = B
sparkno = -1
hitsound = -1
numhits = 0
pausetime = 20,0
ignorehitpause = 1
[state 0]
type = hitdef
triggerall = !ishelper && name!="Black Kyurem"
trigger1 = alive && hitpausetime >= 2
attr = S,NA
hitflag = P
sparkno = -1
hitsound = -1
numhits = 0
pausetime = 0,0
ignorehitpause = 1
[State 0]
type = hitdef
triggerall = !ishelper && name!="Black Kyurem"
trigger1 = alive
attr = S,NA
hitflag =
numhits = 0
ignorehitpause = 1
[state 0]
type = destroyself
triggerall = ishelper
trigger1 = time >= 30
trigger2 = root,name = "Black Kyurem"
trigger3 = root,alive = 0
ignorehitpause = 1
[State 0]
type = selfstate
triggerall = name != "Black Kyurem"
triggerall = !ishelper
trigger1 = alive
trigger1 = time >= 30
value = 5150
ignorehitpause = 1
[State 0]
type = changestate
triggerall = name != "Black Kyurem"
triggerall = !ishelper
trigger1 = !alive
value = 5150
ignorehitpause = 1

[State 0]
type = Projectile
triggerall = name!="Black Kyurem"
trigger1 = ishelper && !numprojid(88888)
trigger1 = enemy,var(4)=1
projid = 88888
projanim = enemy,var(13)
projremove = 0
projremovetime = 15
attr = C,HP
hitflag = MAFPD
p1stateno = enemy,var(14)
p2stateno = 150
p2getp1state = 0
ignorehitpause = 1

[State 1]
type = VarSet
trigger1 = name!="Black Kyurem"
sysvar(0) = -1
IgnoreHitPause = 1

[state 1]
type = ParentVarSet
triggerall = root,name!="Black Kyurem"
trigger1 =ishelper
v = 0
value =ifelse((enemy,var(47)=0),gametime-enemy,var(47),enemy,var(49))
ignorehitpause = 1

[state 1]
type = ParentVarSet
triggerall = root,name!="Black Kyurem"
trigger1 =ishelper
v = 1
value =ifelse((enemy,var(47)=1),gametime-enemy,var(47),enemy,var(49))
ignorehitpause = 1

[state 1]
type = ParentVarSet
triggerall = root,name!="Black Kyurem"
trigger1 =ishelper
v = 2
value =ifelse((enemy,var(47)=2),gametime-enemy,var(47),enemy,var(49))
ignorehitpause = 1

[state 1]
type = ParentVarSet
triggerall = root,name!="Black Kyurem"
trigger1 =ishelper
v = 3
value =ifelse((enemy,var(47)=3),gametime-enemy,var(47),enemy,var(49))
ignorehitpause = 1

[state 1]
type = ParentVarSet
triggerall = root,name!="Black Kyurem"
trigger1 =ishelper
v = 4
value =ifelse((enemy,var(47)=4),gametime-enemy,var(47),enemy,var(49))
ignorehitpause = 1

[state 1]
type = ParentVarSet
triggerall = root,name!="Black Kyurem"
trigger1 =ishelper
v = 5
value =ifelse((enemy,var(47)=5),gametime-enemy,var(47),enemy,var(49))
ignorehitpause = 1

[state 1]
type = ParentVarSet
triggerall = root,name!="Black Kyurem"
trigger1 =ishelper
v = 6
value =ifelse((enemy,var(47)=6),gametime-enemy,var(47),enemy,var(49))
ignorehitpause = 1

[state 1]
type = ParentVarSet
triggerall = root,name!="Black Kyurem"
trigger1 =ishelper
v = 7
value =ifelse((enemy,var(47)=7),gametime-enemy,var(47),enemy,var(49))
ignorehitpause = 1

[state 1]
type = ParentVarSet
triggerall = root,name!="Black Kyurem"
trigger1 =ishelper
v = 8
value =ifelse((enemy,var(47)=8),gametime-enemy,var(47),enemy,var(49))
ignorehitpause = 1

[state 1]
type = ParentVarSet
triggerall = root,name!="Black Kyurem"
trigger1 =ishelper
v = 9
value =ifelse((enemy,var(47)=9),gametime-enemy,var(47),enemy,var(49))
ignorehitpause = 1

[state 1]
type = ParentVarSet
triggerall = root,name!="Black Kyurem"
trigger1 =ishelper
v = 10
value =ifelse((enemy,var(47)=10),gametime-enemy,var(47),enemy,var(49))
ignorehitpause = 1

[state 1]
type = ParentVarSet
triggerall = root,name!="Black Kyurem"
trigger1 =ishelper
v = 11
value =ifelse((enemy,var(47)=11),gametime-enemy,var(47),enemy,var(49))
ignorehitpause = 1

[state 1]
type = ParentVarSet
triggerall = root,name!="Black Kyurem"
trigger1 =ishelper
v = 12
value =ifelse((enemy,var(47)=12),gametime-enemy,var(47),enemy,var(49))
ignorehitpause = 1

[state 1]
type = ParentVarSet
triggerall = root,name!="Black Kyurem"
trigger1 =ishelper
v = 13
value =ifelse((enemy,var(47)=13),gametime-enemy,var(47),enemy,var(49))
ignorehitpause = 1

[state 1]
type = ParentVarSet
triggerall = root,name!="Black Kyurem"
trigger1 =ishelper
v = 14
value =ifelse((enemy,var(47)=14),gametime-enemy,var(47),enemy,var(49))
ignorehitpause = 1

[state 1]
type = ParentVarSet
triggerall = root,name!="Black Kyurem"
trigger1 =ishelper
v = 15
value =ifelse((enemy,var(47)=15),gametime-enemy,var(47),enemy,var(49))
ignorehitpause = 1

[state 1]
type = ParentVarSet
triggerall = root,name!="Black Kyurem"
trigger1 =ishelper
v = 16
value =ifelse((enemy,var(47)=16),gametime-enemy,var(47),enemy,var(49))
ignorehitpause = 1

[state 1]
type = ParentVarSet
triggerall = root,name!="Black Kyurem"
trigger1 =ishelper
v = 17
value =ifelse((enemy,var(47)=17),gametime-enemy,var(47),enemy,var(49))
ignorehitpause = 1

[state 1]
type = ParentVarSet
triggerall = root,name!="Black Kyurem"
trigger1 =ishelper
v = 18
value =ifelse((enemy,var(47)=18),gametime-enemy,var(47),enemy,var(49))
ignorehitpause = 1

[state 1]
type = ParentVarSet
triggerall = root,name!="Black Kyurem"
trigger1 =ishelper
v = 19
value =ifelse((enemy,var(47)=19),gametime-enemy,var(47),enemy,var(49))
ignorehitpause = 1

[state 1]
type = ParentVarSet
triggerall = root,name!="Black Kyurem"
trigger1 =ishelper
v = 20
value =ifelse((enemy,var(47)=20),gametime-enemy,var(47),enemy,var(49))
ignorehitpause = 1

[state 1]
type = ParentVarSet
triggerall = root,name!="Black Kyurem"
trigger1 =ishelper
v = 21
value =ifelse((enemy,var(47)=21),gametime-enemy,var(47),enemy,var(49))
ignorehitpause = 1

[state 1]
type = ParentVarSet
triggerall = root,name!="Black Kyurem"
trigger1 =ishelper
v = 22
value =ifelse((enemy,var(47)=22),gametime-enemy,var(47),enemy,var(49))
ignorehitpause = 1

[state 1]
type = ParentVarSet
triggerall = root,name!="Black Kyurem"
trigger1 =ishelper
v = 23
value =ifelse((enemy,var(47)=23),gametime-enemy,var(47),enemy,var(49))
ignorehitpause = 1

[state 1]
type = ParentVarSet
triggerall = root,name!="Black Kyurem"
trigger1 =ishelper
v = 24
value =ifelse((enemy,var(47)=24),gametime-enemy,var(47),enemy,var(49))
ignorehitpause = 1

[state 1]
type = ParentVarSet
triggerall = root,name!="Black Kyurem"
trigger1 =ishelper
v = 25
value =ifelse((enemy,var(47)=25),gametime-enemy,var(47),enemy,var(49))
ignorehitpause = 1

[state 1]
type = ParentVarSet
triggerall = root,name!="Black Kyurem"
trigger1 =ishelper
v = 26
value =ifelse((enemy,var(47)=26),gametime-enemy,var(47),enemy,var(49))
ignorehitpause = 1

[state 1]
type = ParentVarSet
triggerall = root,name!="Black Kyurem"
trigger1 =ishelper
v = 27
value =ifelse((enemy,var(47)=27),gametime-enemy,var(47),enemy,var(49))
ignorehitpause = 1

[state 1]
type = ParentVarSet
triggerall = root,name!="Black Kyurem"
trigger1 =ishelper
v = 28
value =ifelse((enemy,var(47)=28),gametime-enemy,var(47),enemy,var(49))
ignorehitpause = 1

[state 1]
type = ParentVarSet
triggerall = root,name!="Black Kyurem"
trigger1 =ishelper
v = 29
value =ifelse((enemy,var(47)=29),gametime-enemy,var(47),enemy,var(49))
ignorehitpause = 1

[state 1]
type = ParentVarSet
triggerall = root,name!="Black Kyurem"
trigger1 =ishelper
v = 30
value =ifelse((enemy,var(47)=30),gametime-enemy,var(47),enemy,var(49))
ignorehitpause = 1

[state 1]
type = ParentVarSet
triggerall = root,name!="Black Kyurem"
trigger1 =ishelper
v = 31
value =ifelse((enemy,var(47)=31),gametime-enemy,var(47),enemy,var(49))
ignorehitpause = 1

[state 1]
type = ParentVarSet
triggerall = root,name!="Black Kyurem"
trigger1 =ishelper
v = 32
value =ifelse((enemy,var(47)=32),gametime-enemy,var(47),enemy,var(49))
ignorehitpause = 1

[state 1]
type = ParentVarSet
triggerall = root,name!="Black Kyurem"
trigger1 =ishelper
v = 33
value =ifelse((enemy,var(47)=33),gametime-enemy,var(47),enemy,var(49))
ignorehitpause = 1

[state 1]
type = ParentVarSet
triggerall = root,name!="Black Kyurem"
trigger1 =ishelper
v = 34
value =ifelse((enemy,var(47)=34),gametime-enemy,var(47),enemy,var(49))
ignorehitpause = 1

[state 1]
type = ParentVarSet
triggerall = root,name!="Black Kyurem"
trigger1 =ishelper
v = 35
value =ifelse((enemy,var(47)=35),gametime-enemy,var(47),enemy,var(49))
ignorehitpause = 1

[state 1]
type = ParentVarSet
triggerall = root,name!="Black Kyurem"
trigger1 =ishelper
v = 36
value =ifelse((enemy,var(47)=36),gametime-enemy,var(47),enemy,var(49))
ignorehitpause = 1

[state 1]
type = ParentVarSet
triggerall = root,name!="Black Kyurem"
trigger1 =ishelper
v = 37
value =ifelse((enemy,var(47)=37),gametime-enemy,var(47),enemy,var(49))
ignorehitpause = 1

[state 1]
type = ParentVarSet
triggerall = root,name!="Black Kyurem"
trigger1 =ishelper
v = 38
value =ifelse((enemy,var(47)=38),gametime-enemy,var(47),enemy,var(49))
ignorehitpause = 1

[state 1]
type = ParentVarSet
triggerall = root,name!="Black Kyurem"
trigger1 =ishelper
v = 39
value =ifelse((enemy,var(47)=39),gametime-enemy,var(47),enemy,var(49))
ignorehitpause = 1

[state 1]
type = ParentVarSet
triggerall = root,name!="Black Kyurem"
trigger1 =ishelper
v = 40
value =ifelse((enemy,var(47)=40),gametime-enemy,var(47),enemy,var(49))
ignorehitpause = 1

[state 1]
type = ParentVarSet
triggerall = root,name!="Black Kyurem"
trigger1 =ishelper
v = 41
value =ifelse((enemy,var(47)=41),gametime-enemy,var(47),enemy,var(49))
ignorehitpause = 1

[state 1]
type = ParentVarSet
triggerall = root,name!="Black Kyurem"
trigger1 =ishelper
v = 42
value =ifelse((enemy,var(47)=42),gametime-enemy,var(47),enemy,var(49))
ignorehitpause = 1

[state 1]
type = ParentVarSet
triggerall = root,name!="Black Kyurem"
trigger1 =ishelper
v = 43
value =ifelse((enemy,var(47)=43),gametime-enemy,var(47),enemy,var(49))
ignorehitpause = 1

[state 1]
type = ParentVarSet
triggerall = root,name!="Black Kyurem"
trigger1 =ishelper
v = 44
value =ifelse((enemy,var(47)=44),gametime-enemy,var(47),enemy,var(49))
ignorehitpause = 1

[state 1]
type = ParentVarSet
triggerall = root,name!="Black Kyurem"
trigger1 =ishelper
v = 45
value =ifelse((enemy,var(47)=45),gametime-enemy,var(47),enemy,var(49))
ignorehitpause = 1

[state 1]
type = ParentVarSet
triggerall = root,name!="Black Kyurem"
trigger1 =ishelper
v = 46
value =ifelse((enemy,var(47)=46),gametime-enemy,var(47),enemy,var(49))
ignorehitpause = 1

[state 1]
type = ParentVarSet
triggerall = root,name!="Black Kyurem"
trigger1 =ishelper
v = 47
value =ifelse((enemy,var(47)=47),gametime-enemy,var(47),enemy,var(49))
ignorehitpause = 1

[state 1]
type = ParentVarSet
triggerall = root,name!="Black Kyurem"
trigger1 =ishelper
v = 48
value =ifelse((enemy,var(47)=48),gametime-enemy,var(47),enemy,var(49))
ignorehitpause = 1

[state 1]
type = ParentVarSet
triggerall = root,name!="Black Kyurem"
trigger1 =ishelper
v = 49
value =ifelse((enemy,var(47)=49),gametime-enemy,var(47),enemy,var(49))
ignorehitpause = 1

[state 1]
type = ParentVarSet
triggerall = root,name!="Black Kyurem"
trigger1 =ishelper
v = 50
value =ifelse((enemy,var(47)=50),gametime-enemy,var(47),enemy,var(49))
ignorehitpause = 1

[state 1]
type = ParentVarSet
triggerall = root,name!="Black Kyurem"
trigger1 =ishelper
v = 51
value =ifelse((enemy,var(47)=51),gametime-enemy,var(47),enemy,var(49))
ignorehitpause = 1

[state 1]
type = ParentVarSet
triggerall = root,name!="Black Kyurem"
trigger1 =ishelper
v = 52
value =ifelse((enemy,var(47)=52),gametime-enemy,var(47),enemy,var(49))
ignorehitpause = 1

[state 1]
type = ParentVarSet
triggerall = root,name!="Black Kyurem"
trigger1 =ishelper
v = 53
value =ifelse((enemy,var(47)=53),gametime-enemy,var(47),enemy,var(49))
ignorehitpause = 1

[state 1]
type = ParentVarSet
triggerall = root,name!="Black Kyurem"
trigger1 =ishelper
v = 54
value =ifelse((enemy,var(47)=54),gametime-enemy,var(47),enemy,var(49))
ignorehitpause = 1

[state 1]
type = ParentVarSet
triggerall = root,name!="Black Kyurem"
trigger1 =ishelper
v = 55
value =ifelse((enemy,var(47)=55),gametime-enemy,var(47),enemy,var(49))
ignorehitpause = 1

[state 1]
type = ParentVarSet
triggerall = root,name!="Black Kyurem"
trigger1 =ishelper
v = 56
value =ifelse((enemy,var(47)=56),gametime-enemy,var(47),enemy,var(49))
ignorehitpause = 1

[state 1]
type = ParentVarSet
triggerall = root,name!="Black Kyurem"
trigger1 =ishelper
v = 57
value =ifelse((enemy,var(47)=57),gametime-enemy,var(47),enemy,var(49))
ignorehitpause = 1

[state 1]
type = ParentVarSet
triggerall = root,name!="Black Kyurem"
trigger1 =ishelper
v = 58
value =ifelse((enemy,var(47)=58),gametime-enemy,var(47),enemy,var(49))
ignorehitpause = 1

[state 1]
type = ParentVarSet
triggerall = root,name!="Black Kyurem"
trigger1 =ishelper
v = 59
value =ifelse((enemy,var(47)=59),gametime-enemy,var(47),enemy,var(49))
ignorehitpause = 1

[state 3876]
type = ParentVarSet
triggerall = root,name!="Black Kyurem"
trigger1 =ishelper
fv = 0
value =ifelse((enemy,var(46)=0),gametime-enemy,var(47),enemy,var(49))
ignorehitpause = 1

[state 3876]
type = ParentVarSet
triggerall = root,name!="Black Kyurem"
trigger1 =ishelper
fv = 1
value =ifelse((enemy,var(46)=1),gametime-enemy,var(47),enemy,var(49))
ignorehitpause = 1

[state 3876]
type = ParentVarSet
triggerall = root,name!="Black Kyurem"
trigger1 =ishelper
fv = 2
value =ifelse((enemy,var(46)=2),gametime-enemy,var(47),enemy,var(49))
ignorehitpause = 1

[state 3876]
type = ParentVarSet
triggerall = root,name!="Black Kyurem"
trigger1 =ishelper
fv = 3
value =ifelse((enemy,var(46)=3),gametime-enemy,var(47),enemy,var(49))
ignorehitpause = 1

[state 3876]
type = ParentVarSet
triggerall = root,name!="Black Kyurem"
trigger1 =ishelper
fv = 4
value =ifelse((enemy,var(46)=4),gametime-enemy,var(47),enemy,var(49))
ignorehitpause = 1

[state 3876]
type = ParentVarSet
triggerall = root,name!="Black Kyurem"
trigger1 =ishelper
fv = 5
value =ifelse((enemy,var(46)=5),gametime-enemy,var(47),enemy,var(49))
ignorehitpause = 1

[state 3876]
type = ParentVarSet
triggerall = root,name!="Black Kyurem"
trigger1 =ishelper
fv = 6
value =ifelse((enemy,var(46)=6),gametime-enemy,var(47),enemy,var(49))
ignorehitpause = 1

[state 3876]
type = ParentVarSet
triggerall = root,name!="Black Kyurem"
trigger1 =ishelper
fv = 7
value =ifelse((enemy,var(46)=7),gametime-enemy,var(47),enemy,var(49))
ignorehitpause = 1

[state 3876]
type = ParentVarSet
triggerall = root,name!="Black Kyurem"
trigger1 =ishelper
fv = 8
value =ifelse((enemy,var(46)=8),gametime-enemy,var(47),enemy,var(49))
ignorehitpause = 1

[state 3876]
type = ParentVarSet
triggerall = root,name!="Black Kyurem"
trigger1 =ishelper
fv = 9
value =ifelse((enemy,var(46)=9),gametime-enemy,var(47),enemy,var(49))
ignorehitpause = 1

[state 3876]
type = ParentVarSet
triggerall = root,name!="Black Kyurem"
trigger1 =ishelper
fv = 10
value =ifelse((enemy,var(46)=10),gametime-enemy,var(47),enemy,var(49))
ignorehitpause = 1

[state 3876]
type = ParentVarSet
triggerall = root,name!="Black Kyurem"
trigger1 =ishelper
fv = 11
value =ifelse((enemy,var(46)=11),gametime-enemy,var(47),enemy,var(49))
ignorehitpause = 1

[state 3876]
type = ParentVarSet
triggerall = root,name!="Black Kyurem"
trigger1 =ishelper
fv = 12
value =ifelse((enemy,var(46)=12),gametime-enemy,var(47),enemy,var(49))
ignorehitpause = 1

[state 3876]
type = ParentVarSet
triggerall = root,name!="Black Kyurem"
trigger1 =ishelper
fv = 13
value =ifelse((enemy,var(46)=13),gametime-enemy,var(47),enemy,var(49))
ignorehitpause = 1

[state 3876]
type = ParentVarSet
triggerall = root,name!="Black Kyurem"
trigger1 =ishelper
fv = 14
value =ifelse((enemy,var(46)=14),gametime-enemy,var(47),enemy,var(49))
ignorehitpause = 1

[state 3876]
type = ParentVarSet
triggerall = root,name!="Black Kyurem"
trigger1 =ishelper
fv = 15
value =ifelse((enemy,var(46)=15),gametime-enemy,var(47),enemy,var(49))
ignorehitpause = 1

[state 3876]
type = ParentVarSet
triggerall = root,name!="Black Kyurem"
trigger1 =ishelper
fv = 16
value =ifelse((enemy,var(46)=16),gametime-enemy,var(47),enemy,var(49))
ignorehitpause = 1

[state 3876]
type = ParentVarSet
triggerall = root,name!="Black Kyurem"
trigger1 =ishelper
fv = 17
value =ifelse((enemy,var(46)=17),gametime-enemy,var(47),enemy,var(49))
ignorehitpause = 1

[state 3876]
type = ParentVarSet
triggerall = root,name!="Black Kyurem"
trigger1 =ishelper
fv = 18
value =ifelse((enemy,var(46)=18),gametime-enemy,var(47),enemy,var(49))
ignorehitpause = 1

[state 3876]
type = ParentVarSet
triggerall = root,name!="Black Kyurem"
trigger1 =ishelper
fv = 19
value =ifelse((enemy,var(46)=19),gametime-enemy,var(47),enemy,var(49))
ignorehitpause = 1

[state 3876]
type = ParentVarSet
triggerall = root,name!="Black Kyurem"
trigger1 =ishelper
fv = 20
value =ifelse((enemy,var(46)=20),gametime-enemy,var(47),enemy,var(49))
ignorehitpause = 1

[state 3876]
type = ParentVarSet
triggerall = root,name!="Black Kyurem"
trigger1 =ishelper
fv = 21
value =ifelse((enemy,var(46)=21),gametime-enemy,var(47),enemy,var(49))
ignorehitpause = 1

[state 3876]
type = ParentVarSet
triggerall = root,name!="Black Kyurem"
trigger1 =ishelper
fv = 22
value =ifelse((enemy,var(46)=22),gametime-enemy,var(47),enemy,var(49))
ignorehitpause = 1

[state 3876]
type = ParentVarSet
triggerall = root,name!="Black Kyurem"
trigger1 =ishelper
fv = 23
value =ifelse((enemy,var(46)=23),gametime-enemy,var(47),enemy,var(49))
ignorehitpause = 1

[state 3876]
type = ParentVarSet
triggerall = root,name!="Black Kyurem"
trigger1 =ishelper
fv = 24
value =ifelse((enemy,var(46)=24),gametime-enemy,var(47),enemy,var(49))
ignorehitpause = 1

[state 3876]
type = ParentVarSet
triggerall = root,name!="Black Kyurem"
trigger1 =ishelper
fv = 25
value =ifelse((enemy,var(46)=25),gametime-enemy,var(47),enemy,var(49))
ignorehitpause = 1

[state 3876]
type = ParentVarSet
triggerall = root,name!="Black Kyurem"
trigger1 =ishelper
fv = 26
value =ifelse((enemy,var(46)=26),gametime-enemy,var(47),enemy,var(49))
ignorehitpause = 1

[state 3876]
type = ParentVarSet
triggerall = root,name!="Black Kyurem"
trigger1 =ishelper
fv = 27
value =ifelse((enemy,var(46)=27),gametime-enemy,var(47),enemy,var(49))
ignorehitpause = 1

[state 3876]
type = ParentVarSet
triggerall = root,name!="Black Kyurem"
trigger1 =ishelper
fv = 28
value =ifelse((enemy,var(46)=28),gametime-enemy,var(47),enemy,var(49))
ignorehitpause = 1

[state 3876]
type = ParentVarSet
triggerall = root,name!="Black Kyurem"
trigger1 =ishelper
fv = 29
value =ifelse((enemy,var(46)=29),gametime-enemy,var(47),enemy,var(49))
ignorehitpause = 1

[state 3876]
type = ParentVarSet
triggerall = root,name!="Black Kyurem"
trigger1 =ishelper
fv = 30
value =ifelse((enemy,var(46)=30),gametime-enemy,var(47),enemy,var(49))
ignorehitpause = 1

[state 3876]
type = ParentVarSet
triggerall = root,name!="Black Kyurem"
trigger1 =ishelper
fv = 31
value =ifelse((enemy,var(46)=31),gametime-enemy,var(47),enemy,var(49))
ignorehitpause = 1

[state 3876]
type = ParentVarSet
triggerall = root,name!="Black Kyurem"
trigger1 =ishelper
fv = 32
value =ifelse((enemy,var(46)=32),gametime-enemy,var(47),enemy,var(49))
ignorehitpause = 1

[state 3876]
type = ParentVarSet
triggerall = root,name!="Black Kyurem"
trigger1 =ishelper
fv = 33
value =ifelse((enemy,var(46)=33),gametime-enemy,var(47),enemy,var(49))
ignorehitpause = 1

[state 3876]
type = ParentVarSet
triggerall = root,name!="Black Kyurem"
trigger1 =ishelper
fv = 34
value =ifelse((enemy,var(46)=34),gametime-enemy,var(47),enemy,var(49))
ignorehitpause = 1

[state 3876]
type = ParentVarSet
triggerall = root,name!="Black Kyurem"
trigger1 =ishelper
fv = 35
value =ifelse((enemy,var(46)=35),gametime-enemy,var(47),enemy,var(49))
ignorehitpause = 1

[state 3876]
type = ParentVarSet
triggerall = root,name!="Black Kyurem"
trigger1 =ishelper
fv = 36
value =ifelse((enemy,var(46)=36),gametime-enemy,var(47),enemy,var(49))
ignorehitpause = 1

[state 3876]
type = ParentVarSet
triggerall = root,name!="Black Kyurem"
trigger1 =ishelper
fv = 37
value =ifelse((enemy,var(46)=37),gametime-enemy,var(47),enemy,var(49))
ignorehitpause = 1

[state 3876]
type = ParentVarSet
triggerall = root,name!="Black Kyurem"
trigger1 =ishelper
fv = 38
value =ifelse((enemy,var(46)=38),gametime-enemy,var(47),enemy,var(49))
ignorehitpause = 1

[state 3876]
type = ParentVarSet
triggerall = root,name!="Black Kyurem"
trigger1 =ishelper
fv = 39
value =ifelse((enemy,var(46)=39),gametime-enemy,var(47),enemy,var(49))
ignorehitpause = 1

[State 3876]
type = VarSet
trigger1 = name!="Black Kyurem"
trigger1 = !ishelper
trigger2 = root,name!="Black Kyurem"
trigger2 =ishelper
v = 0
value = ifelse((enemy,var(47)=0),gametime-enemy,var(47),enemy,var(49))
ignorehitpause = 1

[State 3876]
type = VarSet
trigger1 = name!="Black Kyurem"
trigger1 = !ishelper
trigger2 = root,name!="Black Kyurem"
trigger2 =ishelper
v = 1
value = ifelse((enemy,var(47)=1),gametime-enemy,var(47),enemy,var(49))
ignorehitpause = 1

[State 3876]
type = VarSet
trigger1 = name!="Black Kyurem"
trigger1 = !ishelper
trigger2 = root,name!="Black Kyurem"
trigger2 =ishelper
v = 2
value = ifelse((enemy,var(47)=2),gametime-enemy,var(47),enemy,var(49))
ignorehitpause = 1

[State 3876]
type = VarSet
trigger1 = name!="Black Kyurem"
trigger1 = !ishelper
trigger2 = root,name!="Black Kyurem"
trigger2 =ishelper
v = 3
value = ifelse((enemy,var(47)=3),gametime-enemy,var(47),enemy,var(49))
ignorehitpause = 1

[State 3876]
type = VarSet
trigger1 = name!="Black Kyurem"
trigger1 = !ishelper
trigger2 = root,name!="Black Kyurem"
trigger2 =ishelper
v = 4
value = ifelse((enemy,var(47)=4),gametime-enemy,var(47),enemy,var(49))
ignorehitpause = 1

[State 3876]
type = VarSet
trigger1 = name!="Black Kyurem"
trigger1 = !ishelper
trigger2 = root,name!="Black Kyurem"
trigger2 =ishelper
v = 5
value = ifelse((enemy,var(47)=5),gametime-enemy,var(47),enemy,var(49))
ignorehitpause = 1

[State 3876]
type = VarSet
trigger1 = name!="Black Kyurem"
trigger1 = !ishelper
trigger2 = root,name!="Black Kyurem"
trigger2 =ishelper
v = 6
value = ifelse((enemy,var(47)=6),gametime-enemy,var(47),enemy,var(49))
ignorehitpause = 1

[State 3876]
type = VarSet
trigger1 = name!="Black Kyurem"
trigger1 = !ishelper
trigger2 = root,name!="Black Kyurem"
trigger2 =ishelper
v = 7
value = ifelse((enemy,var(47)=7),gametime-enemy,var(47),enemy,var(49))
ignorehitpause = 1

[State 3876]
type = VarSet
trigger1 = name!="Black Kyurem"
trigger1 = !ishelper
trigger2 = root,name!="Black Kyurem"
trigger2 =ishelper
v = 8
value = ifelse((enemy,var(47)=8),gametime-enemy,var(47),enemy,var(49))
ignorehitpause = 1

[State 3876]
type = VarSet
trigger1 = name!="Black Kyurem"
trigger1 = !ishelper
trigger2 = root,name!="Black Kyurem"
trigger2 =ishelper
v = 9
value = ifelse((enemy,var(47)=9),gametime-enemy,var(47),enemy,var(49))
ignorehitpause = 1

[State 3876]
type = VarSet
trigger1 = name!="Black Kyurem"
trigger1 = !ishelper
trigger2 = root,name!="Black Kyurem"
trigger2 =ishelper
v = 10
value = ifelse((enemy,var(47)=10),gametime-enemy,var(47),enemy,var(49))
ignorehitpause = 1

[State 3876]
type = VarSet
trigger1 = name!="Black Kyurem"
trigger1 = !ishelper
trigger2 = root,name!="Black Kyurem"
trigger2 =ishelper
v = 11
value = ifelse((enemy,var(47)=11),gametime-enemy,var(47),enemy,var(49))
ignorehitpause = 1

[State 3876]
type = VarSet
trigger1 = name!="Black Kyurem"
trigger1 = !ishelper
trigger2 = root,name!="Black Kyurem"
trigger2 =ishelper
v = 12
value = ifelse((enemy,var(47)=12),gametime-enemy,var(47),enemy,var(49))
ignorehitpause = 1

[State 3876]
type = VarSet
trigger1 = name!="Black Kyurem"
trigger1 = !ishelper
trigger2 = root,name!="Black Kyurem"
trigger2 =ishelper
v = 13
value = ifelse((enemy,var(47)=13),gametime-enemy,var(47),enemy,var(49))
ignorehitpause = 1

[State 3876]
type = VarSet
trigger1 = name!="Black Kyurem"
trigger1 = !ishelper
trigger2 = root,name!="Black Kyurem"
trigger2 =ishelper
v = 14
value = ifelse((enemy,var(47)=14),gametime-enemy,var(47),enemy,var(49))
ignorehitpause = 1

[State 3876]
type = VarSet
trigger1 = name!="Black Kyurem"
trigger1 = !ishelper
trigger2 = root,name!="Black Kyurem"
trigger2 =ishelper
v = 15
value = ifelse((enemy,var(47)=15),gametime-enemy,var(47),enemy,var(49))
ignorehitpause = 1

[State 3876]
type = VarSet
trigger1 = name!="Black Kyurem"
trigger1 = !ishelper
trigger2 = root,name!="Black Kyurem"
trigger2 =ishelper
v = 16
value = ifelse((enemy,var(47)=16),gametime-enemy,var(47),enemy,var(49))
ignorehitpause = 1

[State 3876]
type = VarSet
trigger1 = name!="Black Kyurem"
trigger1 = !ishelper
trigger2 = root,name!="Black Kyurem"
trigger2 =ishelper
v = 17
value = ifelse((enemy,var(47)=17),gametime-enemy,var(47),enemy,var(49))
ignorehitpause = 1

[State 3876]
type = VarSet
trigger1 = name!="Black Kyurem"
trigger1 = !ishelper
trigger2 = root,name!="Black Kyurem"
trigger2 =ishelper
v = 18
value = ifelse((enemy,var(47)=18),gametime-enemy,var(47),enemy,var(49))
ignorehitpause = 1

[State 3876]
type = VarSet
trigger1 = name!="Black Kyurem"
trigger1 = !ishelper
trigger2 = root,name!="Black Kyurem"
trigger2 =ishelper
v = 19
value = ifelse((enemy,var(47)=19),gametime-enemy,var(47),enemy,var(49))
ignorehitpause = 1

[State 3876]
type = VarSet
trigger1 = name!="Black Kyurem"
trigger1 = !ishelper
trigger2 = root,name!="Black Kyurem"
trigger2 =ishelper
v = 20
value = ifelse((enemy,var(47)=20),gametime-enemy,var(47),enemy,var(49))
ignorehitpause = 1

[State 3876]
type = VarSet
trigger1 = name!="Black Kyurem"
trigger1 = !ishelper
trigger2 = root,name!="Black Kyurem"
trigger2 =ishelper
v = 21
value = ifelse((enemy,var(47)=21),gametime-enemy,var(47),enemy,var(49))
ignorehitpause = 1

[State 3876]
type = VarSet
trigger1 = name!="Black Kyurem"
trigger1 = !ishelper
trigger2 = root,name!="Black Kyurem"
trigger2 =ishelper
v = 22
value = ifelse((enemy,var(47)=22),gametime-enemy,var(47),enemy,var(49))
ignorehitpause = 1

[State 3876]
type = VarSet
trigger1 = name!="Black Kyurem"
trigger1 = !ishelper
trigger2 = root,name!="Black Kyurem"
trigger2 =ishelper
v = 23
value = ifelse((enemy,var(47)=23),gametime-enemy,var(47),enemy,var(49))
ignorehitpause = 1

[State 3876]
type = VarSet
trigger1 = name!="Black Kyurem"
trigger1 = !ishelper
trigger2 = root,name!="Black Kyurem"
trigger2 =ishelper
v = 24
value = ifelse((enemy,var(47)=24),gametime-enemy,var(47),enemy,var(49))
ignorehitpause = 1

[State 3876]
type = VarSet
trigger1 = name!="Black Kyurem"
trigger1 = !ishelper
trigger2 = root,name!="Black Kyurem"
trigger2 =ishelper
v = 25
value = ifelse((enemy,var(47)=25),gametime-enemy,var(47),enemy,var(49))
ignorehitpause = 1

[State 3876]
type = VarSet
trigger1 = name!="Black Kyurem"
trigger1 = !ishelper
trigger2 = root,name!="Black Kyurem"
trigger2 =ishelper
v = 26
value = ifelse((enemy,var(47)=26),gametime-enemy,var(47),enemy,var(49))
ignorehitpause = 1

[State 3876]
type = VarSet
trigger1 = name!="Black Kyurem"
trigger1 = !ishelper
trigger2 = root,name!="Black Kyurem"
trigger2 =ishelper
v = 27
value = ifelse((enemy,var(47)=27),gametime-enemy,var(47),enemy,var(49))
ignorehitpause = 1

[State 3876]
type = VarSet
trigger1 = name!="Black Kyurem"
trigger1 = !ishelper
trigger2 = root,name!="Black Kyurem"
trigger2 =ishelper
v = 28
value = ifelse((enemy,var(47)=28),gametime-enemy,var(47),enemy,var(49))
ignorehitpause = 1

[State 3876]
type = VarSet
trigger1 = name!="Black Kyurem"
trigger1 = !ishelper
trigger2 = root,name!="Black Kyurem"
trigger2 =ishelper
v = 29
value = ifelse((enemy,var(47)=29),gametime-enemy,var(47),enemy,var(49))
ignorehitpause = 1

[State 3876]
type = VarSet
trigger1 = name!="Black Kyurem"
trigger1 = !ishelper
trigger2 = root,name!="Black Kyurem"
trigger2 =ishelper
v = 30
value = ifelse((enemy,var(47)=30),gametime-enemy,var(47),enemy,var(49))
ignorehitpause = 1

[State 3876]
type = VarSet
trigger1 = name!="Black Kyurem"
trigger1 = !ishelper
trigger2 = root,name!="Black Kyurem"
trigger2 =ishelper
v = 31
value = ifelse((enemy,var(47)=31),gametime-enemy,var(47),enemy,var(49))
ignorehitpause = 1

[State 3876]
type = VarSet
trigger1 = name!="Black Kyurem"
trigger1 = !ishelper
trigger2 = root,name!="Black Kyurem"
trigger2 =ishelper
v = 32
value = ifelse((enemy,var(47)=32),gametime-enemy,var(47),enemy,var(49))
ignorehitpause = 1

[State 3876]
type = VarSet
trigger1 = name!="Black Kyurem"
trigger1 = !ishelper
trigger2 = root,name!="Black Kyurem"
trigger2 =ishelper
v = 33
value = ifelse((enemy,var(47)=33),gametime-enemy,var(47),enemy,var(49))
ignorehitpause = 1

[State 3876]
type = VarSet
trigger1 = name!="Black Kyurem"
trigger1 = !ishelper
trigger2 = root,name!="Black Kyurem"
trigger2 =ishelper
v = 34
value = ifelse((enemy,var(47)=34),gametime-enemy,var(47),enemy,var(49))
ignorehitpause = 1

[State 3876]
type = VarSet
trigger1 = name!="Black Kyurem"
trigger1 = !ishelper
trigger2 = root,name!="Black Kyurem"
trigger2 =ishelper
v = 35
value = ifelse((enemy,var(47)=35),gametime-enemy,var(47),enemy,var(49))
ignorehitpause = 1

[State 3876]
type = VarSet
trigger1 = name!="Black Kyurem"
trigger1 = !ishelper
trigger2 = root,name!="Black Kyurem"
trigger2 =ishelper
v = 36
value = ifelse((enemy,var(47)=36),gametime-enemy,var(47),enemy,var(49))
ignorehitpause = 1

[State 3876]
type = VarSet
trigger1 = name!="Black Kyurem"
trigger1 = !ishelper
trigger2 = root,name!="Black Kyurem"
trigger2 =ishelper
v = 37
value = ifelse((enemy,var(47)=37),gametime-enemy,var(47),enemy,var(49))
ignorehitpause = 1

[State 3876]
type = VarSet
trigger1 = name!="Black Kyurem"
trigger1 = !ishelper
trigger2 = root,name!="Black Kyurem"
trigger2 =ishelper
v = 38
value = ifelse((enemy,var(47)=38),gametime-enemy,var(47),enemy,var(49))
ignorehitpause = 1

[State 3876]
type = VarSet
trigger1 = name!="Black Kyurem"
trigger1 = !ishelper
trigger2 = root,name!="Black Kyurem"
trigger2 =ishelper
v = 39
value = ifelse((enemy,var(47)=39),gametime-enemy,var(47),enemy,var(49))
ignorehitpause = 1

[State 3876]
type = VarSet
trigger1 = name!="Black Kyurem"
trigger1 = !ishelper
trigger2 = root,name!="Black Kyurem"
trigger2 =ishelper
v = 40
value = ifelse((enemy,var(47)=40),gametime-enemy,var(47),enemy,var(49))
ignorehitpause = 1

[State 3876]
type = VarSet
trigger1 = name!="Black Kyurem"
trigger1 = !ishelper
trigger2 = root,name!="Black Kyurem"
trigger2 =ishelper
v = 41
value = ifelse((enemy,var(47)=41),gametime-enemy,var(47),enemy,var(49))
ignorehitpause = 1

[State 3876]
type = VarSet
trigger1 = name!="Black Kyurem"
trigger1 = !ishelper
trigger2 = root,name!="Black Kyurem"
trigger2 =ishelper
v = 42
value = ifelse((enemy,var(47)=42),gametime-enemy,var(47),enemy,var(49))
ignorehitpause = 1

[State 3876]
type = VarSet
trigger1 = name!="Black Kyurem"
trigger1 = !ishelper
trigger2 = root,name!="Black Kyurem"
trigger2 =ishelper
v = 43
value = ifelse((enemy,var(47)=43),gametime-enemy,var(47),enemy,var(49))
ignorehitpause = 1

[State 3876]
type = VarSet
trigger1 = name!="Black Kyurem"
trigger1 = !ishelper
trigger2 = root,name!="Black Kyurem"
trigger2 =ishelper
v = 44
value = ifelse((enemy,var(47)=44),gametime-enemy,var(47),enemy,var(49))
ignorehitpause = 1

[State 3876]
type = VarSet
trigger1 = name!="Black Kyurem"
trigger1 = !ishelper
trigger2 = root,name!="Black Kyurem"
trigger2 =ishelper
v = 45
value = ifelse((enemy,var(47)=45),gametime-enemy,var(47),enemy,var(49))
ignorehitpause = 1

[State 3876]
type = VarSet
trigger1 = name!="Black Kyurem"
trigger1 = !ishelper
trigger2 = root,name!="Black Kyurem"
trigger2 =ishelper
v = 46
value = ifelse((enemy,var(47)=46),gametime-enemy,var(47),enemy,var(49))
ignorehitpause = 1

[State 3876]
type = VarSet
trigger1 = name!="Black Kyurem"
trigger1 = !ishelper
trigger2 = root,name!="Black Kyurem"
trigger2 =ishelper
v = 47
value = ifelse((enemy,var(47)=47),gametime-enemy,var(47),enemy,var(49))
ignorehitpause = 1

[State 3876]
type = VarSet
trigger1 = name!="Black Kyurem"
trigger1 = !ishelper
trigger2 = root,name!="Black Kyurem"
trigger2 =ishelper
v = 48
value = ifelse((enemy,var(47)=48),gametime-enemy,var(47),enemy,var(49))
ignorehitpause = 1

[State 3876]
type = VarSet
trigger1 = name!="Black Kyurem"
trigger1 = !ishelper
trigger2 = root,name!="Black Kyurem"
trigger2 =ishelper
v = 49
value = ifelse((enemy,var(47)=49),gametime-enemy,var(47),enemy,var(49))
ignorehitpause = 1

[State 3876]
type = VarSet
trigger1 = name!="Black Kyurem"
trigger1 = !ishelper
trigger2 = root,name!="Black Kyurem"
trigger2 =ishelper
v = 50
value = ifelse((enemy,var(47)=50),gametime-enemy,var(47),enemy,var(49))
ignorehitpause = 1

[State 3876]
type = VarSet
trigger1 = name!="Black Kyurem"
trigger1 = !ishelper
trigger2 = root,name!="Black Kyurem"
trigger2 =ishelper
v = 51
value = ifelse((enemy,var(47)=51),gametime-enemy,var(47),enemy,var(49))
ignorehitpause = 1

[State 3876]
type = VarSet
trigger1 = name!="Black Kyurem"
trigger1 = !ishelper
trigger2 = root,name!="Black Kyurem"
trigger2 =ishelper
v = 52
value = ifelse((enemy,var(47)=52),gametime-enemy,var(47),enemy,var(49))
ignorehitpause = 1

[State 3876]
type = VarSet
trigger1 = name!="Black Kyurem"
trigger1 = !ishelper
trigger2 = root,name!="Black Kyurem"
trigger2 =ishelper
v = 53
value = ifelse((enemy,var(47)=53),gametime-enemy,var(47),enemy,var(49))
ignorehitpause = 1

[State 3876]
type = VarSet
trigger1 = name!="Black Kyurem"
trigger1 = !ishelper
trigger2 = root,name!="Black Kyurem"
trigger2 =ishelper
v = 54
value = ifelse((enemy,var(47)=54),gametime-enemy,var(47),enemy,var(49))
ignorehitpause = 1

[State 3876]
type = VarSet
trigger1 = name!="Black Kyurem"
trigger1 = !ishelper
trigger2 = root,name!="Black Kyurem"
trigger2 =ishelper
v = 55
value = ifelse((enemy,var(47)=55),gametime-enemy,var(47),enemy,var(49))
ignorehitpause = 1

[State 3876]
type = VarSet
trigger1 = name!="Black Kyurem"
trigger1 = !ishelper
trigger2 = root,name!="Black Kyurem"
trigger2 =ishelper
v = 56
value = ifelse((enemy,var(47)=56),gametime-enemy,var(47),enemy,var(49))
ignorehitpause = 1

[State 3876]
type = VarSet
trigger1 = name!="Black Kyurem"
trigger1 = !ishelper
trigger2 = root,name!="Black Kyurem"
trigger2 =ishelper
v = 57
value = ifelse((enemy,var(47)=57),gametime-enemy,var(47),enemy,var(49))
ignorehitpause = 1

[State 3876]
type = VarSet
trigger1 = name!="Black Kyurem"
trigger1 = !ishelper
trigger2 = root,name!="Black Kyurem"
trigger2 =ishelper
v = 58
value = ifelse((enemy,var(47)=58),gametime-enemy,var(47),enemy,var(49))
ignorehitpause = 1

[State 3876]
type = VarSet
trigger1 = name!="Black Kyurem"
trigger1 = !ishelper
trigger2 = root,name!="Black Kyurem"
trigger2 =ishelper
v = 59
value = ifelse((enemy,var(47)=59),gametime-enemy,var(47),enemy,var(49))
ignorehitpause = 1

[State 3876]
type = VarSet
trigger1 = name!="Black Kyurem"
trigger1 = !ishelper
trigger2 = root,name!="Black Kyurem"
trigger2 =ishelper
fv = 0
value = ifelse((enemy,var(46)=0),gametime-enemy,var(47),enemy,var(49))
ignorehitpause = 1

[State 3876]
type = VarSet
trigger1 = name!="Black Kyurem"
trigger1 = !ishelper
trigger2 = root,name!="Black Kyurem"
trigger2 =ishelper
fv = 1
value = ifelse((enemy,var(46)=1),gametime-enemy,var(47),enemy,var(49))
ignorehitpause = 1

[State 3876]
type = VarSet
trigger1 = name!="Black Kyurem"
trigger1 = !ishelper
trigger2 = root,name!="Black Kyurem"
trigger2 =ishelper
fv = 2
value = ifelse((enemy,var(46)=2),gametime-enemy,var(47),enemy,var(49))
ignorehitpause = 1

[State 3876]
type = VarSet
trigger1 = name!="Black Kyurem"
trigger1 = !ishelper
trigger2 = root,name!="Black Kyurem"
trigger2 =ishelper
fv = 3
value = ifelse((enemy,var(46)=3),gametime-enemy,var(47),enemy,var(49))
ignorehitpause = 1

[State 3876]
type = VarSet
trigger1 = name!="Black Kyurem"
trigger1 = !ishelper
trigger2 = root,name!="Black Kyurem"
trigger2 =ishelper
fv = 4
value = ifelse((enemy,var(46)=4),gametime-enemy,var(47),enemy,var(49))
ignorehitpause = 1

[State 3876]
type = VarSet
trigger1 = name!="Black Kyurem"
trigger1 = !ishelper
trigger2 = root,name!="Black Kyurem"
trigger2 =ishelper
fv = 5
value = ifelse((enemy,var(46)=5),gametime-enemy,var(47),enemy,var(49))
ignorehitpause = 1

[State 3876]
type = VarSet
trigger1 = name!="Black Kyurem"
trigger1 = !ishelper
trigger2 = root,name!="Black Kyurem"
trigger2 =ishelper
fv = 6
value = ifelse((enemy,var(46)=6),gametime-enemy,var(47),enemy,var(49))
ignorehitpause = 1

[State 3876]
type = VarSet
trigger1 = name!="Black Kyurem"
trigger1 = !ishelper
trigger2 = root,name!="Black Kyurem"
trigger2 =ishelper
fv = 7
value = ifelse((enemy,var(46)=7),gametime-enemy,var(47),enemy,var(49))
ignorehitpause = 1

[State 3876]
type = VarSet
trigger1 = name!="Black Kyurem"
trigger1 = !ishelper
trigger2 = root,name!="Black Kyurem"
trigger2 =ishelper
fv = 8
value = ifelse((enemy,var(46)=8),gametime-enemy,var(47),enemy,var(49))
ignorehitpause = 1

[State 3876]
type = VarSet
trigger1 = name!="Black Kyurem"
trigger1 = !ishelper
trigger2 = root,name!="Black Kyurem"
trigger2 =ishelper
fv = 9
value = ifelse((enemy,var(46)=9),gametime-enemy,var(47),enemy,var(49))
ignorehitpause = 1

[State 3876]
type = VarSet
trigger1 = name!="Black Kyurem"
trigger1 = !ishelper
trigger2 = root,name!="Black Kyurem"
trigger2 =ishelper
fv = 10
value = ifelse((enemy,var(46)=10),gametime-enemy,var(47),enemy,var(49))
ignorehitpause = 1

[State 3876]
type = VarSet
trigger1 = name!="Black Kyurem"
trigger1 = !ishelper
trigger2 = root,name!="Black Kyurem"
trigger2 =ishelper
fv = 11
value = ifelse((enemy,var(46)=11),gametime-enemy,var(47),enemy,var(49))
ignorehitpause = 1

[State 3876]
type = VarSet
trigger1 = name!="Black Kyurem"
trigger1 = !ishelper
trigger2 = root,name!="Black Kyurem"
trigger2 =ishelper
fv = 12
value = ifelse((enemy,var(46)=12),gametime-enemy,var(47),enemy,var(49))
ignorehitpause = 1

[State 3876]
type = VarSet
trigger1 = name!="Black Kyurem"
trigger1 = !ishelper
trigger2 = root,name!="Black Kyurem"
trigger2 =ishelper
fv = 13
value = ifelse((enemy,var(46)=13),gametime-enemy,var(47),enemy,var(49))
ignorehitpause = 1

[State 3876]
type = VarSet
trigger1 = name!="Black Kyurem"
trigger1 = !ishelper
trigger2 = root,name!="Black Kyurem"
trigger2 =ishelper
fv = 14
value = ifelse((enemy,var(46)=14),gametime-enemy,var(47),enemy,var(49))
ignorehitpause = 1

[State 3876]
type = VarSet
trigger1 = name!="Black Kyurem"
trigger1 = !ishelper
trigger2 = root,name!="Black Kyurem"
trigger2 =ishelper
fv = 15
value = ifelse((enemy,var(46)=15),gametime-enemy,var(47),enemy,var(49))
ignorehitpause = 1

[State 3876]
type = VarSet
trigger1 = name!="Black Kyurem"
trigger1 = !ishelper
trigger2 = root,name!="Black Kyurem"
trigger2 =ishelper
fv = 16
value = ifelse((enemy,var(46)=16),gametime-enemy,var(47),enemy,var(49))
ignorehitpause = 1

[State 3876]
type = VarSet
trigger1 = name!="Black Kyurem"
trigger1 = !ishelper
trigger2 = root,name!="Black Kyurem"
trigger2 =ishelper
fv = 17
value = ifelse((enemy,var(46)=17),gametime-enemy,var(47),enemy,var(49))
ignorehitpause = 1

[State 3876]
type = VarSet
trigger1 = name!="Black Kyurem"
trigger1 = !ishelper
trigger2 = root,name!="Black Kyurem"
trigger2 =ishelper
fv = 18
value = ifelse((enemy,var(46)=18),gametime-enemy,var(47),enemy,var(49))
ignorehitpause = 1

[State 3876]
type = VarSet
trigger1 = name!="Black Kyurem"
trigger1 = !ishelper
trigger2 = root,name!="Black Kyurem"
trigger2 =ishelper
fv = 19
value = ifelse((enemy,var(46)=19),gametime-enemy,var(47),enemy,var(49))
ignorehitpause = 1

[State 3876]
type = VarSet
trigger1 = name!="Black Kyurem"
trigger1 = !ishelper
trigger2 = root,name!="Black Kyurem"
trigger2 =ishelper
fv = 20
value = ifelse((enemy,var(46)=20),gametime-enemy,var(47),enemy,var(49))
ignorehitpause = 1

[State 3876]
type = VarSet
trigger1 = name!="Black Kyurem"
trigger1 = !ishelper
trigger2 = root,name!="Black Kyurem"
trigger2 =ishelper
fv = 21
value = ifelse((enemy,var(46)=21),gametime-enemy,var(47),enemy,var(49))
ignorehitpause = 1

[State 3876]
type = VarSet
trigger1 = name!="Black Kyurem"
trigger1 = !ishelper
trigger2 = root,name!="Black Kyurem"
trigger2 =ishelper
fv = 22
value = ifelse((enemy,var(46)=22),gametime-enemy,var(47),enemy,var(49))
ignorehitpause = 1

[State 3876]
type = VarSet
trigger1 = name!="Black Kyurem"
trigger1 = !ishelper
trigger2 = root,name!="Black Kyurem"
trigger2 =ishelper
fv = 23
value = ifelse((enemy,var(46)=23),gametime-enemy,var(47),enemy,var(49))
ignorehitpause = 1

[State 3876]
type = VarSet
trigger1 = name!="Black Kyurem"
trigger1 = !ishelper
trigger2 = root,name!="Black Kyurem"
trigger2 =ishelper
fv = 24
value = ifelse((enemy,var(46)=24),gametime-enemy,var(47),enemy,var(49))
ignorehitpause = 1

[State 3876]
type = VarSet
trigger1 = name!="Black Kyurem"
trigger1 = !ishelper
trigger2 = root,name!="Black Kyurem"
trigger2 =ishelper
fv = 25
value = ifelse((enemy,var(46)=25),gametime-enemy,var(47),enemy,var(49))
ignorehitpause = 1

[State 3876]
type = VarSet
trigger1 = name!="Black Kyurem"
trigger1 = !ishelper
trigger2 = root,name!="Black Kyurem"
trigger2 =ishelper
fv = 26
value = ifelse((enemy,var(46)=26),gametime-enemy,var(47),enemy,var(49))
ignorehitpause = 1

[State 3876]
type = VarSet
trigger1 = name!="Black Kyurem"
trigger1 = !ishelper
trigger2 = root,name!="Black Kyurem"
trigger2 =ishelper
fv = 27
value = ifelse((enemy,var(46)=27),gametime-enemy,var(47),enemy,var(49))
ignorehitpause = 1

[State 3876]
type = VarSet
trigger1 = name!="Black Kyurem"
trigger1 = !ishelper
trigger2 = root,name!="Black Kyurem"
trigger2 =ishelper
fv = 28
value = ifelse((enemy,var(46)=28),gametime-enemy,var(47),enemy,var(49))
ignorehitpause = 1

[State 3876]
type = VarSet
trigger1 = name!="Black Kyurem"
trigger1 = !ishelper
trigger2 = root,name!="Black Kyurem"
trigger2 =ishelper
fv = 29
value = ifelse((enemy,var(46)=29),gametime-enemy,var(47),enemy,var(49))
ignorehitpause = 1

[State 3876]
type = VarSet
trigger1 = name!="Black Kyurem"
trigger1 = !ishelper
trigger2 = root,name!="Black Kyurem"
trigger2 =ishelper
fv = 30
value = ifelse((enemy,var(46)=30),gametime-enemy,var(47),enemy,var(49))
ignorehitpause = 1

[State 3876]
type = VarSet
trigger1 = name!="Black Kyurem"
trigger1 = !ishelper
trigger2 = root,name!="Black Kyurem"
trigger2 =ishelper
fv = 31
value = ifelse((enemy,var(46)=31),gametime-enemy,var(47),enemy,var(49))
ignorehitpause = 1

[State 3876]
type = VarSet
trigger1 = name!="Black Kyurem"
trigger1 = !ishelper
trigger2 = root,name!="Black Kyurem"
trigger2 =ishelper
fv = 32
value = ifelse((enemy,var(46)=32),gametime-enemy,var(47),enemy,var(49))
ignorehitpause = 1

[State 3876]
type = VarSet
trigger1 = name!="Black Kyurem"
trigger1 = !ishelper
trigger2 = root,name!="Black Kyurem"
trigger2 =ishelper
fv = 33
value = ifelse((enemy,var(46)=33),gametime-enemy,var(47),enemy,var(49))
ignorehitpause = 1

[State 3876]
type = VarSet
trigger1 = name!="Black Kyurem"
trigger1 = !ishelper
trigger2 = root,name!="Black Kyurem"
trigger2 =ishelper
fv = 34
value = ifelse((enemy,var(46)=34),gametime-enemy,var(47),enemy,var(49))
ignorehitpause = 1

[State 3876]
type = VarSet
trigger1 = name!="Black Kyurem"
trigger1 = !ishelper
trigger2 = root,name!="Black Kyurem"
trigger2 =ishelper
fv = 35
value = ifelse((enemy,var(46)=35),gametime-enemy,var(47),enemy,var(49))
ignorehitpause = 1

[State 3876]
type = VarSet
trigger1 = name!="Black Kyurem"
trigger1 = !ishelper
trigger2 = root,name!="Black Kyurem"
trigger2 =ishelper
fv = 36
value = ifelse((enemy,var(46)=36),gametime-enemy,var(47),enemy,var(49))
ignorehitpause = 1

[State 3876]
type = VarSet
trigger1 = name!="Black Kyurem"
trigger1 = !ishelper
trigger2 = root,name!="Black Kyurem"
trigger2 =ishelper
fv = 37
value = ifelse((enemy,var(46)=37),gametime-enemy,var(47),enemy,var(49))
ignorehitpause = 1

[State 3876]
type = VarSet
trigger1 = name!="Black Kyurem"
trigger1 = !ishelper
trigger2 = root,name!="Black Kyurem"
trigger2 =ishelper
fv = 38
value = ifelse((enemy,var(46)=38),gametime-enemy,var(47),enemy,var(49))
ignorehitpause = 1

[State 3876]
type = VarSet
trigger1 = name!="Black Kyurem"
trigger1 = !ishelper
trigger2 = root,name!="Black Kyurem"
trigger2 =ishelper
fv = 39
value = ifelse((enemy,var(46)=39),gametime-enemy,var(47),enemy,var(49))
ignorehitpause = 1
