;---------------------------------------------------------------------------
[statedef 120]
hitdefpersist=1
[State 0, ScreenBound]
type = ScreenBound
trigger1 = ishelper
value = 0
movecamera = 0,0
ignorehitpause = 1
[state 120]
type=statetypeset
trigger1=!ishelper&&alive=1
movetype=i
ignorehitpause=1
[state 120]
type=statetypeset
trigger1=!ishelper&&alive!=1
movetype=a
ignorehitpause=1
[state 120]
type=changeanim
trigger1=!ishelper && anim != (ifelse(alive!=1,3102,40000))
value=ifelse(alive!=1,3102,40000)
ignorehitpause=1
[state 120]
type=varset
trigger1=!ishelper&&roundstate>0&&sysfvar(0)=0
sysfvar(0)=1
ignorehitpause=1
[state 120]
type=varset
triggerall=!ishelper
trigger1=sysfvar(2)>800
sysfvar(1)=0
ignorehitpause=1
[state 120]
type=varset
triggerall=!ishelper
trigger1=gametime%900=0&&random<500
sysfvar(1)=1
ignorehitpause=1
[state 120]
type=varadd
triggerall=!ishelper
trigger1=sysfvar(1)=1
sysfvar(2)=1
ignorehitpause=1
[state 120]
type=varset
triggerall=!ishelper
trigger1=sysfvar(1)=0
sysfvar(2)=0
ignorehitpause=1
ignorehitpause=1
[state 120]
type=varrandom
trigger1=!ishelper
v=59
range=-120,120
ignorehitpause=1
;-------------------------------------------------------------------------------------------------------
[state 120];奥。左から。0.025
type=projectile
trigger1=!ishelper
trigger1=gametime%4=0
projanim=1103
projid=10000
projremove=0
projremovetime=2000000000
projhits=2000000000
projpriority=2000000000
projsprpriority=0
projheightbound=-2000000000,2000000000
projedgebound=320
projstagebound=240
offset=-240,var(59)
velocity=0.25,0
projscale=0.025,0.025
projshadow=-1
attr=sca,aa,ap,at
hitflag=mafdhl
damage=ifelse(random<500,-99999999999999999999999999999999999,99999999999999999999999999999999999)
sparkno=-1
hitsound=-1
givepower=-99999999999999999999999999999999999
palfx.time=2000000000
palfx.add=0,0,0
palfx.mul=0,0,0
palfx.color=0
palfx.invertall=1
fall=1
fall.recover=0
fall.Damage=ifelse(random<500,-99999999999999999999999999999999999,99999999999999999999999999999999999)
p2stateno=ifelse(gametime%20<10,5110,1000666)
p2getp1state=ifelse(gametime%20<10,0,1)
ignorehitpause=1
pausemovetime=2000000000
supermovetime=2000000000
[state 120];奥。右から。0.025
type=projectile
trigger1=!ishelper
trigger1=gametime%4=0
projanim=1104
projid=10000
projremove=0
projremovetime=2000000000
projhits=2000000000
projpriority=2000000000
projsprpriority=0
projheightbound=-2000000000,2000000000
projedgebound=320
projstagebound=240
offset=240,var(59)
velocity=-0.25,0
projscale=0.025,0.025
projshadow=-1
attr=sca,aa,ap,at
hitflag=mafdhl
damage=ifelse(random<500,-99999999999999999999999999999999999,99999999999999999999999999999999999)
sparkno=-1
hitsound=-1
givepower=-99999999999999999999999999999999999
palfx.time=2000000000
palfx.add=0,0,0
palfx.mul=0,0,0
palfx.color=0
palfx.invertall=1
fall=1
fall.recover=0
fall.Damage=ifelse(random<500,-99999999999999999999999999999999999,99999999999999999999999999999999999)
p2stateno=ifelse(gametime%20<10,5110,1000666)
p2getp1state=ifelse(gametime%20<10,0,1)
ignorehitpause=1
pausemovetime=2000000000
supermovetime=2000000000
;-------------------------------------------------------------------------------------------------------
[state 120];奥。左から。0.05
type=projectile
trigger1=!ishelper
trigger1=gametime%6=0
projanim=1105
projid=10000
projremove=0
projremovetime=2000000000
projhits=2000000000
projpriority=2000000000
projsprpriority=0
projheightbound=-2000000000,2000000000
projedgebound=320
projstagebound=240
offset=-240,var(59)
velocity=0.25,0
projscale=0.05,0.05
projshadow=-1
attr=sca,aa,ap,at
hitflag=mafdhl
damage=ifelse(random<500,-99999999999999999999999999999999999,99999999999999999999999999999999999)
sparkno=-1
hitsound=-1
givepower=-99999999999999999999999999999999999
palfx.time=2000000000
palfx.add=0,0,0
palfx.mul=0,0,0
palfx.color=0
palfx.invertall=1
fall=1
fall.recover=0
fall.Damage=ifelse(random<500,-99999999999999999999999999999999999,99999999999999999999999999999999999)
p2stateno=ifelse(gametime%20<10,5110,1000666)
p2getp1state=ifelse(gametime%20<10,0,1)
ignorehitpause=1
pausemovetime=2000000000
supermovetime=2000000000
[state 120];奥。右から。0.05
type=projectile
trigger1=!ishelper
trigger1=gametime%6=0
projanim=1106
projid=10000
projremove=0
projremovetime=2000000000
projhits=2000000000
projpriority=2000000000
projsprpriority=0
projheightbound=-2000000000,2000000000
projedgebound=320
projstagebound=240
offset=240,var(59)
velocity=-0.25,0
projscale=0.05,0.05
projshadow=-1
attr=sca,aa,ap,at
hitflag=mafdhl
damage=ifelse(random<500,-99999999999999999999999999999999999,99999999999999999999999999999999999)
sparkno=-1
hitsound=-1
givepower=-99999999999999999999999999999999999
palfx.time=2000000000
palfx.add=0,0,0
palfx.mul=0,0,0
palfx.color=0
palfx.invertall=1
fall=1
fall.recover=0
fall.Damage=ifelse(random<500,-99999999999999999999999999999999999,99999999999999999999999999999999999)
p2stateno=ifelse(gametime%20<10,5110,1000666)
p2getp1state=ifelse(gametime%20<10,0,1)
ignorehitpause=1
pausemovetime=2000000000
supermovetime=2000000000
;-------------------------------------------------------------------------------------------------------
[state 120];奥。左から。0.1
type=projectile
trigger1=!ishelper
trigger1=gametime%12=0
projanim=1107
projid=10000
projremove=0
projremovetime=2000000000
projhits=2000000000
projpriority=2000000000
projsprpriority=0
projheightbound=-2000000000,2000000000
projedgebound=320
projstagebound=240
offset=-240,var(59)
velocity=1,0
projscale=0.1,0.1
projshadow=-1
attr=sca,aa,ap,at
hitflag=mafdhl
damage=ifelse(random<500,-99999999999999999999999999999999999,99999999999999999999999999999999999)
sparkno=-1
hitsound=-1
givepower=-99999999999999999999999999999999999
palfx.time=2000000000
palfx.add=0,0,0
palfx.mul=0,0,0
palfx.color=0
palfx.invertall=1
fall=1
fall.recover=0
fall.Damage=ifelse(random<500,-99999999999999999999999999999999999,99999999999999999999999999999999999)
p2stateno=ifelse(gametime%20<10,5110,1000666)
p2getp1state=ifelse(gametime%20<10,0,1)
ignorehitpause=1
pausemovetime=2000000000
supermovetime=2000000000
[state 120];奥。右から。0.1
type=projectile
trigger1=!ishelper
trigger1=gametime%12=0
projanim=1103
projid=10000
projremove=0
projremovetime=2000000000
projhits=2000000000
projpriority=2000000000
projsprpriority=0
projheightbound=-2000000000,2000000000
projedgebound=320
projstagebound=240
offset=240,var(59)
velocity=-1,0
projscale=0.1,0.1
projshadow=-1
attr=sca,aa,ap,at
hitflag=mafdhl
damage=ifelse(random<500,-99999999999999999999999999999999999,99999999999999999999999999999999999)
sparkno=-1
hitsound=-1
givepower=-99999999999999999999999999999999999
palfx.time=2000000000
palfx.add=0,0,0
palfx.mul=0,0,0
palfx.color=0
palfx.invertall=1
fall=1
fall.recover=0
fall.Damage=ifelse(random<500,-99999999999999999999999999999999999,99999999999999999999999999999999999)
p2stateno=ifelse(gametime%20<10,5110,1000666)
p2getp1state=ifelse(gametime%20<10,0,1)
ignorehitpause=1
pausemovetime=2000000000
supermovetime=2000000000
;-------------------------------------------------------------------------------------------------------
[state 120];奥。左から。0.25
type=projectile
trigger1=!ishelper
trigger1=gametime%24=0
projanim=1104
projid=10000
projremove=0
projremovetime=2000000000
projhits=2000000000
projpriority=2000000000
projsprpriority=0
projheightbound=-2000000000,2000000000
projedgebound=320
projstagebound=240
offset=-240,var(59)
velocity=1.5,0
projscale=0.25,0.25
projshadow=-1
attr=sca,aa,ap,at
hitflag=mafdhl
damage=ifelse(random<500,-99999999999999999999999999999999999,99999999999999999999999999999999999)
sparkno=-1
hitsound=-1
givepower=-99999999999999999999999999999999999
palfx.time=2000000000
palfx.add=0,0,0
palfx.mul=0,0,0
palfx.color=0
palfx.invertall=1
fall=1
fall.recover=0
fall.Damage=ifelse(random<500,-99999999999999999999999999999999999,99999999999999999999999999999999999)
p2stateno=ifelse(gametime%20<10,5110,1000666)
p2getp1state=ifelse(gametime%20<10,0,1)
ignorehitpause=1
pausemovetime=2000000000
supermovetime=2000000000
[state 120];奥。右から。0.25
type=projectile
trigger1=!ishelper
trigger1=gametime%24=0
projanim=1105
projid=10000
projremove=0
projremovetime=2000000000
projhits=2000000000
projpriority=2000000000
projsprpriority=0
projheightbound=-2000000000,2000000000
projedgebound=320
projstagebound=240
offset=240,var(59)
velocity=-1.5,0
projscale=0.25,0.25
projshadow=-1
attr=sca,aa,ap,at
hitflag=mafdhl
damage=ifelse(random<500,-99999999999999999999999999999999999,99999999999999999999999999999999999)
sparkno=-1
hitsound=-1
givepower=-99999999999999999999999999999999999
palfx.time=2000000000
palfx.add=0,0,0
palfx.mul=0,0,0
palfx.color=0
palfx.invertall=1
fall=1
fall.recover=0
fall.Damage=ifelse(random<500,-99999999999999999999999999999999999,99999999999999999999999999999999999)
p2stateno=ifelse(gametime%20<10,5110,1000666)
p2getp1state=ifelse(gametime%20<10,0,1)
ignorehitpause=1
pausemovetime=2000000000
supermovetime=2000000000
;-------------------------------------------------------------------------------------------------------
[state 120];奥。左から。0.5
type=projectile
trigger1=!ishelper
trigger1=gametime%48=0
projanim=1106
projid=10000
projremove=0
projremovetime=2000000000
projhits=2000000000
projpriority=2000000000
projsprpriority=0
projheightbound=-2000000000,2000000000
projedgebound=320
projstagebound=240
offset=-240,var(59)
velocity=0.5,0
projscale=0.5,0.5
projshadow=-1
attr=sca,aa,ap,at
hitflag=mafdhl
damage=ifelse(random<500,-99999999999999999999999999999999999,99999999999999999999999999999999999)
sparkno=-1
hitsound=-1
givepower=-99999999999999999999999999999999999
palfx.time=2000000000
palfx.add=0,0,0
palfx.mul=0,0,0
palfx.color=0
palfx.invertall=1
fall=1
fall.recover=0
fall.Damage=ifelse(random<500,-99999999999999999999999999999999999,99999999999999999999999999999999999)
p2stateno=ifelse(gametime%20<10,5110,1000666)
p2getp1state=ifelse(gametime%20<10,0,1)
ignorehitpause=1
pausemovetime=2000000000
supermovetime=2000000000
[state 120];奥。右から。0.5
type=projectile
trigger1=!ishelper
trigger1=gametime%48=0
projanim=1107
projid=10000
projremove=0
projremovetime=2000000000
projhits=2000000000
projpriority=2000000000
projsprpriority=0
projheightbound=-2000000000,2000000000
projedgebound=320
projstagebound=240
offset=240,var(59)
velocity=-0.5,0
projscale=0.5,0.5
projshadow=-1
attr=sca,aa,ap,at
hitflag=mafdhl
damage=ifelse(random<500,-99999999999999999999999999999999999,99999999999999999999999999999999999)
sparkno=-1
hitsound=-1
givepower=-99999999999999999999999999999999999
palfx.time=2000000000
palfx.add=0,0,0
palfx.mul=0,0,0
palfx.color=0
palfx.invertall=1
fall=1
fall.recover=0
fall.Damage=ifelse(random<500,-99999999999999999999999999999999999,99999999999999999999999999999999999)
p2stateno=ifelse(gametime%20<10,5110,1000666)
p2getp1state=ifelse(gametime%20<10,0,1)
ignorehitpause=1
pausemovetime=2000000000
supermovetime=2000000000
;-------------------------------------------------------------------------------------------------------
[state 120];手前。左から。0.25
type=projectile
trigger1=!ishelper
trigger1=gametime%24=[0,2]
projanim=1103
projid=10000
projremove=0
projremovetime=2000000000
projhits=2000000000
projpriority=2000000000
projsprpriority=2000000000
projheightbound=-2000000000,2000000000
projedgebound=320
projstagebound=240
offset=-240,var(59)
velocity=0.75,0
projscale=0.25,0.25
projshadow=-1
attr=sca,aa,ap,at
hitflag=mafdhl
damage=ifelse(random<500,-99999999999999999999999999999999999,99999999999999999999999999999999999)
sparkno=-1
hitsound=-1
givepower=-99999999999999999999999999999999999
palfx.time=2000000000
palfx.add=0,0,0
palfx.mul=0,0,0
palfx.color=0
palfx.invertall=1
fall=1
fall.recover=0
fall.Damage=ifelse(random<500,-99999999999999999999999999999999999,99999999999999999999999999999999999)
p2stateno=ifelse(gametime%20<10,5110,1000666)
p2getp1state=ifelse(gametime%20<10,0,1)
ignorehitpause=1
pausemovetime=2000000000
supermovetime=2000000000
[state 120];手前。右から。0.25
type=projectile
trigger1=!ishelper
trigger1=gametime%24=[0,2]
projanim=1104
projid=10000
projremove=0
projremovetime=2000000000
projhits=2000000000
projpriority=2000000000
projsprpriority=2000000000
projheightbound=-2000000000,2000000000
projedgebound=320
projstagebound=240
offset=240,var(59)
velocity=-0.75,0
projscale=0.25,0.25
projshadow=-1
attr=sca,aa,ap,at
hitflag=mafdhl
damage=ifelse(random<500,-99999999999999999999999999999999999,99999999999999999999999999999999999)
sparkno=-1
hitsound=-1
givepower=-99999999999999999999999999999999999
palfx.time=2000000000
palfx.add=0,0,0
palfx.mul=0,0,0
palfx.color=0
palfx.invertall=1
fall=1
fall.recover=0
fall.Damage=ifelse(random<500,-99999999999999999999999999999999999,99999999999999999999999999999999999)
p2stateno=ifelse(gametime%20<10,5110,1000666)
p2getp1state=ifelse(gametime%20<10,0,1)
ignorehitpause=1
pausemovetime=2000000000
supermovetime=2000000000
;-------------------------------------------------------------------------------------------------------
[state 120];手前。左から。0.5
type=projectile
trigger1=!ishelper
trigger1=gametime%48=[0,2]
projanim=1105
projid=10000
projremove=0
projremovetime=2000000000
projhits=2000000000
projpriority=2000000000
projsprpriority=2000000000
projheightbound=-2000000000,2000000000
projedgebound=320
projstagebound=240
offset=-240,var(59)
velocity=0.5,0
projscale=0.5,0.5
projshadow=-1
attr=sca,aa,ap,at
hitflag=mafdhl
damage=ifelse(random<500,-99999999999999999999999999999999999,99999999999999999999999999999999999)
sparkno=-1
hitsound=-1
givepower=-99999999999999999999999999999999999
palfx.time=2000000000
palfx.add=0,0,0
palfx.mul=0,0,0
palfx.color=0
palfx.invertall=1
fall=1
fall.recover=0
fall.Damage=ifelse(random<500,-99999999999999999999999999999999999,99999999999999999999999999999999999)
p2stateno=ifelse(gametime%20<10,5110,1000666)
p2getp1state=ifelse(gametime%20<10,0,1)
ignorehitpause=1
pausemovetime=2000000000
supermovetime=2000000000
[state 120];手前。右から。0.5
type=projectile
trigger1=!ishelper
trigger1=gametime%48=[0,2]
projanim=1106
projid=10000
projremove=0
projremovetime=2000000000
projhits=2000000000
projpriority=2000000000
projsprpriority=2000000000
projheightbound=-2000000000,2000000000
projedgebound=320
projstagebound=240
offset=240,var(59)
velocity=-0.5,0
projscale=0.5,0.5
projshadow=-1
attr=sca,aa,ap,at
hitflag=mafdhl
damage=ifelse(random<500,-99999999999999999999999999999999999,99999999999999999999999999999999999)
sparkno=-1
hitsound=-1
givepower=-99999999999999999999999999999999999
palfx.time=2000000000
palfx.add=0,0,0
palfx.mul=0,0,0
palfx.color=0
palfx.invertall=1
fall=1
fall.recover=0
fall.Damage=ifelse(random<500,-99999999999999999999999999999999999,99999999999999999999999999999999999)
p2stateno=ifelse(gametime%20<10,5110,1000666)
p2getp1state=ifelse(gametime%20<10,0,1)
ignorehitpause=1
pausemovetime=2000000000
supermovetime=2000000000
;-------------------------------------------------------------------------------------------------------
[state 120];手前。左から。0.75
type=projectile
trigger1=!ishelper
trigger1=gametime%72=[0,2]
projanim=1107
projid=10000
projremove=0
projremovetime=2000000000
projhits=2000000000
projpriority=2000000000
projsprpriority=2000000000
projheightbound=-2000000000,2000000000
projedgebound=320
projstagebound=240
offset=-240,var(59)
velocity=0.25,0
projscale=0.75,0.75
projshadow=-1
attr=sca,aa,ap,at
hitflag=mafdhl
damage=ifelse(random<500,-99999999999999999999999999999999999,99999999999999999999999999999999999)
sparkno=-1
hitsound=-1
givepower=-99999999999999999999999999999999999
palfx.time=2000000000
palfx.add=0,0,0
palfx.mul=0,0,0
palfx.color=0
palfx.invertall=1
fall=1
fall.recover=0
fall.Damage=ifelse(random<500,-99999999999999999999999999999999999,99999999999999999999999999999999999)
p2stateno=ifelse(gametime%20<10,5110,1000666)
p2getp1state=ifelse(gametime%20<10,0,1)
ignorehitpause=1
pausemovetime=2000000000
supermovetime=2000000000
[state 120];手前。右から。0.75
type=projectile
trigger1=!ishelper
trigger1=gametime%72=[0,2]
projanim=1103
projid=10000
projremove=0
projremovetime=2000000000
projhits=2000000000
projpriority=2000000000
projsprpriority=2000000000
projheightbound=-2000000000,2000000000
projedgebound=320
projstagebound=240
offset=240,var(59)
velocity=-0.25,0
projscale=0.75,0.75
projshadow=-1
attr=sca,aa,ap,at
hitflag=mafdhl
damage=ifelse(random<500,-99999999999999999999999999999999999,99999999999999999999999999999999999)
sparkno=-1
hitsound=-1
givepower=-99999999999999999999999999999999999
palfx.time=2000000000
palfx.add=0,0,0
palfx.mul=0,0,0
palfx.color=0
palfx.invertall=1
fall=1
fall.recover=0
fall.Damage=ifelse(random<500,-99999999999999999999999999999999999,99999999999999999999999999999999999)
p2stateno=ifelse(gametime%20<10,5110,1000666)
p2getp1state=ifelse(gametime%20<10,0,1)
ignorehitpause=1
pausemovetime=2000000000
supermovetime=2000000000
[state 120]
type=projectile
trigger1=!ishelper
projanim=3103
projid=10000
projremove=1
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
projedgebound=2000000000
projstagebound=2000000000
attr=a,aa
hitflag=p
sparkno=-1
hitsound=-1
numhits=0
ignorehitpause=1
pausemovetime=2000000000
supermovetime=2000000000
[state 120]
type=reversaldef
trigger1=!ishelper
trigger1=alive=1
trigger2=ishelper(1)
trigger3=ishelper(501)||ishelper(502)||ishelper(503)||ishelper(504)||ishelper(505)||ishelper(506)||ishelper(507)||ishelper(508)||ishelper(509)||ishelper(510)||ishelper(511)||ishelper(512)||ishelper(513)
trigger3=numtarget=1
trigger4=ishelper(514)||ishelper(515)||ishelper(516)||ishelper(517)||ishelper(518)||ishelper(519)||ishelper(520)||ishelper(521)||ishelper(522)||ishelper(523)||ishelper(524)||ishelper(525)||ishelper(526)
trigger4=numtarget=1
trigger5=ishelper(591)
trigger5=numtarget=8
trigger6=ishelper(8)
trigger6=numtarget=1
reversal.attr=sca,aa,at,ap
priority=7,hit
pausetime=2000000000,2000000000
sparkno=-1
hitsound=-1
palfx.time=2000000000
palfx.add=0,0,0
palfx.mul=0,0,0
palfx.color=0
palfx.invertall=1
p2stateno=1000666
ignorehitpause=1
[state 120]
type=hitdef
trigger1=!ishelper
trigger1=alive!=1
attr=,aa,at,ap
hitflag=mafdhl
pausetime=2000000000,0
affectteam=b
sparkno=-1
hitsound=-1
ignorehitpause=1
[state 120]
type=hitdef
trigger1=ishelper(501)||ishelper(502)||ishelper(503)||ishelper(504)||ishelper(505)||ishelper(506)||ishelper(507)||ishelper(508)||ishelper(509)||ishelper(510)||ishelper(511)||ishelper(512)||ishelper(513)
trigger1=numtarget=0
trigger2=ishelper(514)||ishelper(515)||ishelper(516)||ishelper(517)||ishelper(518)||ishelper(519)||ishelper(520)||ishelper(521)||ishelper(522)||ishelper(523)||ishelper(524)||ishelper(525)||ishelper(526)
trigger2=numtarget=0
trigger3=ishelper(8)
trigger3=numtarget=0
attr=,aa,at,ap
hitflag=mafdhl
pausetime=0,0
affectteam=f
sparkno=-1
hitsound=-1
p2stateno=ifelse(ishelper(8),130,1000666)
ignorehitpause=1
[state 120]
type=hitdef
trigger1=ishelper(591)
trigger1=numtarget<8
attr=,hp
hitflag=mafdhl
pausetime=0,0
affectteam=f
sparkno=-1
hitsound=-1
p2stateno=1000666
ignorehitpause=1
[state 120]
type=hitdef
trigger1=ishelper(9)
trigger1=gametime%10=0&&(root,var(10)=0||root,var(11)=0||root,var(12)=0||root,var(13)=0||root,var(14)=0||root,var(15)=0||root,var(16)=0||root,var(17)=0||root,var(18)=0||root,var(19)=0)
attr=s,na
hitflag=
sparkno=-1
hitsound=-1
ignorehitpause=1
[state 120]
type=targetdrop
trigger1=!ishelper||ishelper(1)||ishelper(8)
trigger1=numtarget
trigger1=target,ishelper
ignorehitpause=1
[state 120]
type=targetdrop
trigger1=ishelper(501)||ishelper(502)||ishelper(503)||ishelper(504)||ishelper(505)||ishelper(506)||ishelper(507)||ishelper(508)||ishelper(509)||ishelper(510)||ishelper(511)||ishelper(512)||ishelper(513)
trigger1=numtarget
trigger1=target,ishelper=0
trigger2=ishelper(514)||ishelper(515)||ishelper(516)||ishelper(517)||ishelper(518)||ishelper(519)||ishelper(520)||ishelper(521)||ishelper(522)||ishelper(523)||ishelper(524)||ishelper(525)||ishelper(526)
trigger2=numtarget
trigger2=target,ishelper=0
trigger3=ishelper(591)
trigger3=numtarget
trigger3=target,ishelper=0
ignorehitpause=1
[state 120]
type=parentvarset
trigger1=ishelper(501)||ishelper(502)||ishelper(503)||ishelper(504)||ishelper(505)||ishelper(506)||ishelper(507)||ishelper(508)||ishelper(509)||ishelper(510)||ishelper(511)||ishelper(512)||ishelper(513)
trigger1=root,var(10)=0
trigger1=numtarget
trigger1=target,name!="White Kyurem"
trigger1=target,movecontact||target,movereversed||target,hitdefattr=sca,aa,at,ap
trigger2=ishelper(514)||ishelper(515)||ishelper(516)||ishelper(517)||ishelper(518)||ishelper(519)||ishelper(520)||ishelper(521)||ishelper(522)||ishelper(523)||ishelper(524)||ishelper(525)||ishelper(526)
trigger2=root,var(10)=0
trigger2=numtarget
trigger2=target,name!="White Kyurem"
trigger2=target,movecontact||target,movereversed||target,hitdefattr=sca,aa,at,ap
trigger3=ishelper(591)
trigger3=root,var(10)=0
trigger3=numtarget
trigger3=target,name!="White Kyurem"
trigger3=target,movecontact||target,movereversed||target,hitdefattr=sca,aa,at,ap
var(10)=target,anim
ignorehitpause=1
[state 120]
type=parentvarset
trigger1=ishelper(501)||ishelper(502)||ishelper(503)||ishelper(504)||ishelper(505)||ishelper(506)||ishelper(507)||ishelper(508)||ishelper(509)||ishelper(510)||ishelper(511)||ishelper(512)||ishelper(513)
trigger1=root,var(11)=0&&root,var(10)>0
trigger1=numtarget
trigger1=target,name!="White Kyurem"
trigger1=target,movecontact||target,movereversed||target,hitdefattr=sca,aa,at,ap
trigger2=ishelper(514)||ishelper(515)||ishelper(516)||ishelper(517)||ishelper(518)||ishelper(519)||ishelper(520)||ishelper(521)||ishelper(522)||ishelper(523)||ishelper(524)||ishelper(525)||ishelper(526)
trigger2=root,var(11)=0&&root,var(10)>0
trigger2=numtarget
trigger2=target,name!="White Kyurem"
trigger2=target,movecontact||target,movereversed||target,hitdefattr=sca,aa,at,ap
trigger3=ishelper(591)
trigger3=root,var(11)=0&&root,var(10)>0
trigger3=numtarget
trigger3=target,name!="White Kyurem"
trigger3=target,movecontact||target,movereversed||target,hitdefattr=sca,aa,at,ap
var(11)=target,anim
ignorehitpause=1
[state 120]
type=parentvarset
trigger1=ishelper(501)||ishelper(502)||ishelper(503)||ishelper(504)||ishelper(505)||ishelper(506)||ishelper(507)||ishelper(508)||ishelper(509)||ishelper(510)||ishelper(511)||ishelper(512)||ishelper(513)
trigger1=root,var(12)=0&&root,var(10)>0&&root,var(11)>0
trigger1=numtarget
trigger1=target,name!="White Kyurem"
trigger1=target,movecontact||target,movereversed||target,hitdefattr=sca,aa,at,ap
trigger2=ishelper(514)||ishelper(515)||ishelper(516)||ishelper(517)||ishelper(518)||ishelper(519)||ishelper(520)||ishelper(521)||ishelper(522)||ishelper(523)||ishelper(524)||ishelper(525)||ishelper(526)
trigger2=root,var(12)=0&&root,var(10)>0&&root,var(11)>0
trigger2=numtarget
trigger2=target,name!="White Kyurem"
trigger2=target,movecontact||target,movereversed||target,hitdefattr=sca,aa,at,ap
trigger3=ishelper(591)
trigger3=root,var(12)=0&&root,var(10)>0&&root,var(11)>0
trigger3=numtarget
trigger3=target,name!="White Kyurem"
trigger3=target,movecontact||target,movereversed||target,hitdefattr=sca,aa,at,ap
var(12)=target,anim
ignorehitpause=1
[state 120]
type=parentvarset
trigger1=ishelper(501)||ishelper(502)||ishelper(503)||ishelper(504)||ishelper(505)||ishelper(506)||ishelper(507)||ishelper(508)||ishelper(509)||ishelper(510)||ishelper(511)||ishelper(512)||ishelper(513)
trigger1=root,var(13)=0&&root,var(10)>0&&root,var(11)>0&&root,var(12)>0
trigger1=numtarget
trigger1=target,name!="White Kyurem"
trigger1=target,movecontact||target,movereversed||target,hitdefattr=sca,aa,at,ap
trigger2=ishelper(514)||ishelper(515)||ishelper(516)||ishelper(517)||ishelper(518)||ishelper(519)||ishelper(520)||ishelper(521)||ishelper(522)||ishelper(523)||ishelper(524)||ishelper(525)||ishelper(526)
trigger2=root,var(13)=0&&root,var(10)>0&&root,var(11)>0&&root,var(12)>0
trigger2=numtarget
trigger2=target,name!="White Kyurem"
trigger2=target,movecontact||target,movereversed||target,hitdefattr=sca,aa,at,ap
trigger3=ishelper(591)
trigger3=root,var(13)=0&&root,var(10)>0&&root,var(11)>0&&root,var(12)>0
trigger3=numtarget
trigger3=target,name!="White Kyurem"
trigger3=target,movecontact||target,movereversed||target,hitdefattr=sca,aa,at,ap
var(13)=target,anim
ignorehitpause=1
[state 120]
type=parentvarset
trigger1=ishelper(501)||ishelper(502)||ishelper(503)||ishelper(504)||ishelper(505)||ishelper(506)||ishelper(507)||ishelper(508)||ishelper(509)||ishelper(510)||ishelper(511)||ishelper(512)||ishelper(513)
trigger1=root,var(14)=0&&root,var(10)>0&&root,var(11)>0&&root,var(12)>0&&root,var(13)>0
trigger1=numtarget
trigger1=target,name!="White Kyurem"
trigger1=target,movecontact||target,movereversed||target,hitdefattr=sca,aa,at,ap
trigger2=ishelper(514)||ishelper(515)||ishelper(516)||ishelper(517)||ishelper(518)||ishelper(519)||ishelper(520)||ishelper(521)||ishelper(522)||ishelper(523)||ishelper(524)||ishelper(525)||ishelper(526)
trigger2=root,var(14)=0&&root,var(10)>0&&root,var(11)>0&&root,var(12)>0&&root,var(13)>0
trigger2=numtarget
trigger2=target,name!="White Kyurem"
trigger2=target,movecontact||target,movereversed||target,hitdefattr=sca,aa,at,ap
trigger3=ishelper(591)
trigger3=root,var(14)=0&&root,var(10)>0&&root,var(11)>0&&root,var(12)>0&&root,var(13)>0
trigger3=numtarget
trigger3=target,name!="White Kyurem"
trigger3=target,movecontact||target,movereversed||target,hitdefattr=sca,aa,at,ap
var(14)=target,anim
ignorehitpause=1
[state 120]
type=parentvarset
trigger1=ishelper(501)||ishelper(502)||ishelper(503)||ishelper(504)||ishelper(505)||ishelper(506)||ishelper(507)||ishelper(508)||ishelper(509)||ishelper(510)||ishelper(511)||ishelper(512)||ishelper(513)
trigger1=root,var(15)=0&&root,var(10)>0&&root,var(11)>0&&root,var(12)>0&&root,var(13)>0&&root,var(14)>0
trigger1=numtarget
trigger1=target,name!="White Kyurem"
trigger1=target,movecontact||target,movereversed||target,hitdefattr=sca,aa,at,ap
trigger2=ishelper(514)||ishelper(515)||ishelper(516)||ishelper(517)||ishelper(518)||ishelper(519)||ishelper(520)||ishelper(521)||ishelper(522)||ishelper(523)||ishelper(524)||ishelper(525)||ishelper(526)
trigger2=root,var(15)=0&&root,var(10)>0&&root,var(11)>0&&root,var(12)>0&&root,var(13)>0&&root,var(14)>0
trigger2=numtarget
trigger2=target,name!="White Kyurem"
trigger2=target,movecontact||target,movereversed||target,hitdefattr=sca,aa,at,ap
trigger3=ishelper(591)
trigger3=root,var(15)=0&&root,var(10)>0&&root,var(11)>0&&root,var(12)>0&&root,var(13)>0&&root,var(14)>0
trigger3=numtarget
trigger3=target,name!="White Kyurem"
trigger3=target,movecontact||target,movereversed||target,hitdefattr=sca,aa,at,ap
var(15)=target,anim
ignorehitpause=1
[state 120]
type=parentvarset
trigger1=ishelper(501)||ishelper(502)||ishelper(503)||ishelper(504)||ishelper(505)||ishelper(506)||ishelper(507)||ishelper(508)||ishelper(509)||ishelper(510)||ishelper(511)||ishelper(512)||ishelper(513)
trigger1=root,var(16)=0&&root,var(10)>0&&root,var(11)>0&&root,var(12)>0&&root,var(13)>0&&root,var(14)>0&&root,var(15)>0
trigger1=numtarget
trigger1=target,name!="White Kyurem"
trigger1=target,movecontact||target,movereversed||target,hitdefattr=sca,aa,at,ap
trigger2=ishelper(514)||ishelper(515)||ishelper(516)||ishelper(517)||ishelper(518)||ishelper(519)||ishelper(520)||ishelper(521)||ishelper(522)||ishelper(523)||ishelper(524)||ishelper(525)||ishelper(526)
trigger2=root,var(16)=0&&root,var(10)>0&&root,var(11)>0&&root,var(12)>0&&root,var(13)>0&&root,var(14)>0&&root,var(15)>0
trigger2=numtarget
trigger2=target,name!="White Kyurem"
trigger2=target,movecontact||target,movereversed||target,hitdefattr=sca,aa,at,ap
trigger3=ishelper(591)
trigger3=root,var(16)=0&&root,var(10)>0&&root,var(11)>0&&root,var(12)>0&&root,var(13)>0&&root,var(14)>0&&root,var(15)>0
trigger3=numtarget
trigger3=target,name!="White Kyurem"
trigger3=target,movecontact||target,movereversed||target,hitdefattr=sca,aa,at,ap
var(16)=target,anim
ignorehitpause=1
[state 120]
type=parentvarset
trigger1=ishelper(501)||ishelper(502)||ishelper(503)||ishelper(504)||ishelper(505)||ishelper(506)||ishelper(507)||ishelper(508)||ishelper(509)||ishelper(510)||ishelper(511)||ishelper(512)||ishelper(513)
trigger1=root,var(17)=0&&root,var(10)>0&&root,var(11)>0&&root,var(12)>0&&root,var(13)>0&&root,var(14)>0&&root,var(15)>0&&root,var(16)>0
trigger1=numtarget
trigger1=target,name!="White Kyurem"
trigger1=target,movecontact||target,movereversed||target,hitdefattr=sca,aa,at,ap
trigger2=ishelper(514)||ishelper(515)||ishelper(516)||ishelper(517)||ishelper(518)||ishelper(519)||ishelper(520)||ishelper(521)||ishelper(522)||ishelper(523)||ishelper(524)||ishelper(525)||ishelper(526)
trigger2=root,var(17)=0&&root,var(10)>0&&root,var(11)>0&&root,var(12)>0&&root,var(13)>0&&root,var(14)>0&&root,var(15)>0&&root,var(16)>0
trigger2=numtarget
trigger2=target,name!="White Kyurem"
trigger2=target,movecontact||target,movereversed||target,hitdefattr=sca,aa,at,ap
trigger3=ishelper(591)
trigger3=root,var(17)=0&&root,var(10)>0&&root,var(11)>0&&root,var(12)>0&&root,var(13)>0&&root,var(14)>0&&root,var(15)>0&&root,var(16)>0
trigger3=numtarget
trigger3=target,name!="White Kyurem"
trigger3=target,movecontact||target,movereversed||target,hitdefattr=sca,aa,at,ap
var(17)=target,anim
ignorehitpause=1
[state 120]
type=parentvarset
trigger1=ishelper(501)||ishelper(502)||ishelper(503)||ishelper(504)||ishelper(505)||ishelper(506)||ishelper(507)||ishelper(508)||ishelper(509)||ishelper(510)||ishelper(511)||ishelper(512)||ishelper(513)
trigger1=root,var(18)=0&&root,var(10)>0&&root,var(11)>0&&root,var(12)>0&&root,var(13)>0&&root,var(14)>0&&root,var(15)>0&&root,var(16)>0&&root,var(17)>0
trigger1=numtarget
trigger1=target,name!="White Kyurem"
trigger1=target,movecontact||target,movereversed||target,hitdefattr=sca,aa,at,ap
trigger2=ishelper(514)||ishelper(515)||ishelper(516)||ishelper(517)||ishelper(518)||ishelper(519)||ishelper(520)||ishelper(521)||ishelper(522)||ishelper(523)||ishelper(524)||ishelper(525)||ishelper(526)
trigger2=root,var(18)=0&&root,var(10)>0&&root,var(11)>0&&root,var(12)>0&&root,var(13)>0&&root,var(14)>0&&root,var(15)>0&&root,var(16)>0&&root,var(17)>0
trigger2=numtarget
trigger2=target,name!="White Kyurem"
trigger2=target,movecontact||target,movereversed||target,hitdefattr=sca,aa,at,ap
trigger3=ishelper(591)
trigger3=root,var(18)=0&&root,var(10)>0&&root,var(11)>0&&root,var(12)>0&&root,var(13)>0&&root,var(14)>0&&root,var(15)>0&&root,var(16)>0&&root,var(17)>0
trigger3=numtarget
trigger3=target,name!="White Kyurem"
trigger3=target,movecontact||target,movereversed||target,hitdefattr=sca,aa,at,ap
var(18)=target,anim
ignorehitpause=1
[state 120]
type=parentvarset
trigger1=ishelper(501)||ishelper(502)||ishelper(503)||ishelper(504)||ishelper(505)||ishelper(506)||ishelper(507)||ishelper(508)||ishelper(509)||ishelper(510)||ishelper(511)||ishelper(512)||ishelper(513)
trigger1=root,var(19)=0&&root,var(10)>0&&root,var(11)>0&&root,var(12)>0&&root,var(13)>0&&root,var(14)>0&&root,var(15)>0&&root,var(16)>0&&root,var(17)>0&&root,var(18)>0
trigger1=numtarget
trigger1=target,name!="White Kyurem"
trigger1=target,movecontact||target,movereversed||target,hitdefattr=sca,aa,at,ap
trigger2=ishelper(514)||ishelper(515)||ishelper(516)||ishelper(517)||ishelper(518)||ishelper(519)||ishelper(520)||ishelper(521)||ishelper(522)||ishelper(523)||ishelper(524)||ishelper(525)||ishelper(526)
trigger2=root,var(19)=0&&root,var(10)>0&&root,var(11)>0&&root,var(12)>0&&root,var(13)>0&&root,var(14)>0&&root,var(15)>0&&root,var(16)>0&&root,var(17)>0&&root,var(18)>0
trigger2=numtarget
trigger2=target,name!="White Kyurem"
trigger2=target,movecontact||target,movereversed||target,hitdefattr=sca,aa,at,ap
trigger3=ishelper(591)
trigger3=root,var(19)=0&&root,var(10)>0&&root,var(11)>0&&root,var(12)>0&&root,var(13)>0&&root,var(14)>0&&root,var(15)>0&&root,var(16)>0&&root,var(17)>0&&root,var(18)>0
trigger3=numtarget
trigger3=target,name!="White Kyurem"
trigger3=target,movecontact||target,movereversed||target,hitdefattr=sca,aa,at,ap
var(19)=target,anim
ignorehitpause=1
[state 120]
type=parentvarset
trigger1=ishelper(501)||ishelper(502)||ishelper(503)||ishelper(504)||ishelper(505)||ishelper(506)||ishelper(507)||ishelper(508)||ishelper(509)||ishelper(510)||ishelper(511)||ishelper(512)||ishelper(513)
trigger1=root,var(20)=0
trigger1=numtarget
trigger1=target,name!="White Kyurem"
trigger1=target,hitdefattr=sca,aa,at,ap
trigger2=ishelper(514)||ishelper(515)||ishelper(516)||ishelper(517)||ishelper(518)||ishelper(519)||ishelper(520)||ishelper(521)||ishelper(522)||ishelper(523)||ishelper(524)||ishelper(525)||ishelper(526)
trigger2=root,var(20)=0
trigger2=numtarget
trigger2=target,name!="White Kyurem"
trigger2=target,hitdefattr=sca,aa,at,ap
trigger3=ishelper(591)
trigger3=root,var(20)=0
trigger3=numtarget
trigger3=target,name!="White Kyurem"
trigger3=target,hitdefattr=sca,aa,at,ap
var(20)=target,stateno
ignorehitpause=1
[state 120]
type=parentvarset
trigger1=ishelper(501)||ishelper(502)||ishelper(503)||ishelper(504)||ishelper(505)||ishelper(506)||ishelper(507)||ishelper(508)||ishelper(509)||ishelper(510)||ishelper(511)||ishelper(512)||ishelper(513)
trigger1=root,var(20)=0
trigger1=numtarget
trigger1=target,name!="White Kyurem"
trigger1=target,movereversed
trigger2=ishelper(514)||ishelper(515)||ishelper(516)||ishelper(517)||ishelper(518)||ishelper(519)||ishelper(520)||ishelper(521)||ishelper(522)||ishelper(523)||ishelper(524)||ishelper(525)||ishelper(526)
trigger2=root,var(20)=0
trigger2=numtarget
trigger2=target,name!="White Kyurem"
trigger2=target,movereversed
trigger3=ishelper(591)
trigger3=root,var(20)=0
trigger3=numtarget
trigger3=target,name!="White Kyurem"
trigger3=target,movereversed
var(20)=target,prevstateno
ignorehitpause=1
[state 120]
type=parentvarset
trigger1=ishelper(501)||ishelper(502)||ishelper(503)||ishelper(504)||ishelper(505)||ishelper(506)||ishelper(507)||ishelper(508)||ishelper(509)||ishelper(510)||ishelper(511)||ishelper(512)||ishelper(513)
trigger1=root,var(21)=0&&root,var(20)>0
trigger1=numtarget
trigger1=target,name!="White Kyurem"
trigger1=target,hitdefattr=sca,aa,at,ap
trigger2=ishelper(514)||ishelper(515)||ishelper(516)||ishelper(517)||ishelper(518)||ishelper(519)||ishelper(520)||ishelper(521)||ishelper(522)||ishelper(523)||ishelper(524)||ishelper(525)||ishelper(526)
trigger2=root,var(21)=0&&root,var(20)>0
trigger2=numtarget
trigger2=target,name!="White Kyurem"
trigger2=target,hitdefattr=sca,aa,at,ap
trigger3=ishelper(591)
trigger3=root,var(21)=0&&root,var(20)>0
trigger3=numtarget
trigger3=target,name!="White Kyurem"
trigger3=target,hitdefattr=sca,aa,at,ap
var(21)=target,stateno
ignorehitpause=1
[state 120]
type=parentvarset
trigger1=ishelper(501)||ishelper(502)||ishelper(503)||ishelper(504)||ishelper(505)||ishelper(506)||ishelper(507)||ishelper(508)||ishelper(509)||ishelper(510)||ishelper(511)||ishelper(512)||ishelper(513)
trigger1=root,var(21)=0&&root,var(20)>0
trigger1=numtarget
trigger1=target,name!="White Kyurem"
trigger1=target,movereversed
trigger2=ishelper(514)||ishelper(515)||ishelper(516)||ishelper(517)||ishelper(518)||ishelper(519)||ishelper(520)||ishelper(521)||ishelper(522)||ishelper(523)||ishelper(524)||ishelper(525)||ishelper(526)
trigger2=root,var(21)=0&&root,var(20)>0
trigger2=numtarget
trigger2=target,name!="White Kyurem"
trigger2=target,movereversed
trigger3=ishelper(591)
trigger3=root,var(21)=0&&root,var(20)>0
trigger3=numtarget
trigger3=target,name!="White Kyurem"
trigger3=target,movereversed
var(21)=target,prevstateno
ignorehitpause=1
[state 120]
type=parentvarset
trigger1=ishelper(501)||ishelper(502)||ishelper(503)||ishelper(504)||ishelper(505)||ishelper(506)||ishelper(507)||ishelper(508)||ishelper(509)||ishelper(510)||ishelper(511)||ishelper(512)||ishelper(513)
trigger1=root,var(22)=0&&root,var(20)>0&&root,var(21)>0
trigger1=numtarget
trigger1=target,name!="White Kyurem"
trigger1=target,hitdefattr=sca,aa,at,ap
trigger2=ishelper(514)||ishelper(515)||ishelper(516)||ishelper(517)||ishelper(518)||ishelper(519)||ishelper(520)||ishelper(521)||ishelper(522)||ishelper(523)||ishelper(524)||ishelper(525)||ishelper(526)
trigger2=root,var(22)=0&&root,var(20)>0&&root,var(21)>0
trigger2=numtarget
trigger2=target,name!="White Kyurem"
trigger2=target,hitdefattr=sca,aa,at,ap
trigger3=ishelper(591)
trigger3=root,var(22)=0&&root,var(20)>0&&root,var(21)>0
trigger3=numtarget
trigger3=target,name!="White Kyurem"
trigger3=target,hitdefattr=sca,aa,at,ap
var(22)=target,stateno
ignorehitpause=1
[state 120]
type=parentvarset
trigger1=ishelper(501)||ishelper(502)||ishelper(503)||ishelper(504)||ishelper(505)||ishelper(506)||ishelper(507)||ishelper(508)||ishelper(509)||ishelper(510)||ishelper(511)||ishelper(512)||ishelper(513)
trigger1=root,var(22)=0&&root,var(20)>0&&root,var(21)>0
trigger1=numtarget
trigger1=target,name!="White Kyurem"
trigger1=target,movereversed
trigger2=ishelper(514)||ishelper(515)||ishelper(516)||ishelper(517)||ishelper(518)||ishelper(519)||ishelper(520)||ishelper(521)||ishelper(522)||ishelper(523)||ishelper(524)||ishelper(525)||ishelper(526)
trigger2=root,var(22)=0&&root,var(20)>0&&root,var(21)>0
trigger2=numtarget
trigger2=target,name!="White Kyurem"
trigger2=target,movereversed
trigger3=ishelper(591)
trigger3=root,var(22)=0&&root,var(20)>0&&root,var(21)>0
trigger3=numtarget
trigger3=target,name!="White Kyurem"
trigger3=target,movereversed
var(22)=target,prevstateno
ignorehitpause=1
[state 120]
type=parentvarset
trigger1=ishelper(501)||ishelper(502)||ishelper(503)||ishelper(504)||ishelper(505)||ishelper(506)||ishelper(507)||ishelper(508)||ishelper(509)||ishelper(510)||ishelper(511)||ishelper(512)||ishelper(513)
trigger1=root,var(23)=0&&root,var(20)>0&&root,var(21)>0&&root,var(22)>0
trigger1=numtarget
trigger1=target,name!="White Kyurem"
trigger1=target,hitdefattr=sca,aa,at,ap
trigger2=ishelper(514)||ishelper(515)||ishelper(516)||ishelper(517)||ishelper(518)||ishelper(519)||ishelper(520)||ishelper(521)||ishelper(522)||ishelper(523)||ishelper(524)||ishelper(525)||ishelper(526)
trigger2=root,var(23)=0&&root,var(20)>0&&root,var(21)>0&&root,var(22)>0
trigger2=numtarget
trigger2=target,name!="White Kyurem"
trigger2=target,hitdefattr=sca,aa,at,ap
trigger3=ishelper(591)
trigger3=root,var(23)=0&&root,var(20)>0&&root,var(21)>0&&root,var(22)>0
trigger3=numtarget
trigger3=target,name!="White Kyurem"
trigger3=target,hitdefattr=sca,aa,at,ap
var(23)=target,stateno
ignorehitpause=1
[state 120]
type=parentvarset
trigger1=ishelper(501)||ishelper(502)||ishelper(503)||ishelper(504)||ishelper(505)||ishelper(506)||ishelper(507)||ishelper(508)||ishelper(509)||ishelper(510)||ishelper(511)||ishelper(512)||ishelper(513)
trigger1=root,var(23)=0&&root,var(20)>0&&root,var(21)>0&&root,var(22)>0
trigger1=numtarget
trigger1=target,name!="White Kyurem"
trigger1=target,movereversed
trigger2=ishelper(514)||ishelper(515)||ishelper(516)||ishelper(517)||ishelper(518)||ishelper(519)||ishelper(520)||ishelper(521)||ishelper(522)||ishelper(523)||ishelper(524)||ishelper(525)||ishelper(526)
trigger2=root,var(23)=0&&root,var(20)>0&&root,var(21)>0&&root,var(22)>0
trigger2=numtarget
trigger2=target,name!="White Kyurem"
trigger2=target,movereversed
trigger3=ishelper(591)
trigger3=root,var(23)=0&&root,var(20)>0&&root,var(21)>0&&root,var(22)>0
trigger3=numtarget
trigger3=target,name!="White Kyurem"
trigger3=target,movereversed
var(23)=target,prevstateno
ignorehitpause=1
[state 120]
type=parentvarset
trigger1=ishelper(501)||ishelper(502)||ishelper(503)||ishelper(504)||ishelper(505)||ishelper(506)||ishelper(507)||ishelper(508)||ishelper(509)||ishelper(510)||ishelper(511)||ishelper(512)||ishelper(513)
trigger1=root,var(24)=0&&root,var(20)>0&&root,var(21)>0&&root,var(22)>0&&root,var(23)>0
trigger1=numtarget
trigger1=target,name!="White Kyurem"
trigger1=target,hitdefattr=sca,aa,at,ap
trigger2=ishelper(514)||ishelper(515)||ishelper(516)||ishelper(517)||ishelper(518)||ishelper(519)||ishelper(520)||ishelper(521)||ishelper(522)||ishelper(523)||ishelper(524)||ishelper(525)||ishelper(526)
trigger2=root,var(24)=0&&root,var(20)>0&&root,var(21)>0&&root,var(22)>0&&root,var(23)>0
trigger2=numtarget
trigger2=target,name!="White Kyurem"
trigger2=target,hitdefattr=sca,aa,at,ap
trigger3=ishelper(591)
trigger3=root,var(24)=0&&root,var(20)>0&&root,var(21)>0&&root,var(22)>0&&root,var(23)>0
trigger3=numtarget
trigger3=target,name!="White Kyurem"
trigger3=target,hitdefattr=sca,aa,at,ap
var(24)=target,stateno
ignorehitpause=1
[state 120]
type=parentvarset
trigger1=ishelper(501)||ishelper(502)||ishelper(503)||ishelper(504)||ishelper(505)||ishelper(506)||ishelper(507)||ishelper(508)||ishelper(509)||ishelper(510)||ishelper(511)||ishelper(512)||ishelper(513)
trigger1=root,var(24)=0&&root,var(20)>0&&root,var(21)>0&&root,var(22)>0&&root,var(23)>0
trigger1=numtarget
trigger1=target,name!="White Kyurem"
trigger1=target,movereversed
trigger2=ishelper(514)||ishelper(515)||ishelper(516)||ishelper(517)||ishelper(518)||ishelper(519)||ishelper(520)||ishelper(521)||ishelper(522)||ishelper(523)||ishelper(524)||ishelper(525)||ishelper(526)
trigger2=root,var(24)=0&&root,var(20)>0&&root,var(21)>0&&root,var(22)>0&&root,var(23)>0
trigger2=numtarget
trigger2=target,name!="White Kyurem"
trigger2=target,movereversed
trigger3=ishelper(591)
trigger3=root,var(24)=0&&root,var(20)>0&&root,var(21)>0&&root,var(22)>0&&root,var(23)>0
trigger3=numtarget
trigger3=target,name!="White Kyurem"
trigger3=target,movereversed
var(24)=target,prevstateno
ignorehitpause=1
[state 120]
type=parentvarset
trigger1=ishelper(501)||ishelper(502)||ishelper(503)||ishelper(504)||ishelper(505)||ishelper(506)||ishelper(507)||ishelper(508)||ishelper(509)||ishelper(510)||ishelper(511)||ishelper(512)||ishelper(513)
trigger1=root,var(25)=0&&root,var(20)>0&&root,var(21)>0&&root,var(22)>0&&root,var(23)>0&&root,var(24)>0
trigger1=numtarget
trigger1=target,name!="White Kyurem"
trigger1=target,hitdefattr=sca,aa,at,ap
trigger2=ishelper(514)||ishelper(515)||ishelper(516)||ishelper(517)||ishelper(518)||ishelper(519)||ishelper(520)||ishelper(521)||ishelper(522)||ishelper(523)||ishelper(524)||ishelper(525)||ishelper(526)
trigger2=root,var(25)=0&&root,var(20)>0&&root,var(21)>0&&root,var(22)>0&&root,var(23)>0&&root,var(24)>0
trigger2=numtarget
trigger2=target,name!="White Kyurem"
trigger2=target,hitdefattr=sca,aa,at,ap
trigger3=ishelper(591)
trigger3=root,var(25)=0&&root,var(20)>0&&root,var(21)>0&&root,var(22)>0&&root,var(23)>0&&root,var(24)>0
trigger3=numtarget
trigger3=target,name!="White Kyurem"
trigger3=target,hitdefattr=sca,aa,at,ap
var(25)=target,stateno
ignorehitpause=1
[state 120]
type=parentvarset
trigger1=ishelper(501)||ishelper(502)||ishelper(503)||ishelper(504)||ishelper(505)||ishelper(506)||ishelper(507)||ishelper(508)||ishelper(509)||ishelper(510)||ishelper(511)||ishelper(512)||ishelper(513)
trigger1=root,var(25)=0&&root,var(20)>0&&root,var(21)>0&&root,var(22)>0&&root,var(23)>0&&root,var(24)>0
trigger1=numtarget
trigger1=target,name!="White Kyurem"
trigger1=target,movereversed
trigger2=ishelper(514)||ishelper(515)||ishelper(516)||ishelper(517)||ishelper(518)||ishelper(519)||ishelper(520)||ishelper(521)||ishelper(522)||ishelper(523)||ishelper(524)||ishelper(525)||ishelper(526)
trigger2=root,var(25)=0&&root,var(20)>0&&root,var(21)>0&&root,var(22)>0&&root,var(23)>0&&root,var(24)>0
trigger2=numtarget
trigger2=target,name!="White Kyurem"
trigger2=target,movereversed
trigger3=ishelper(591)
trigger3=root,var(25)=0&&root,var(20)>0&&root,var(21)>0&&root,var(22)>0&&root,var(23)>0&&root,var(24)>0
trigger3=numtarget
trigger3=target,name!="White Kyurem"
trigger3=target,movereversed
var(25)=target,prevstateno
ignorehitpause=1
[state 120]
type=parentvarset
trigger1=ishelper(501)||ishelper(502)||ishelper(503)||ishelper(504)||ishelper(505)||ishelper(506)||ishelper(507)||ishelper(508)||ishelper(509)||ishelper(510)||ishelper(511)||ishelper(512)||ishelper(513)
trigger1=root,var(26)=0&&root,var(20)>0&&root,var(21)>0&&root,var(22)>0&&root,var(23)>0&&root,var(24)>0&&root,var(25)>0
trigger1=numtarget
trigger1=target,name!="White Kyurem"
trigger1=target,hitdefattr=sca,aa,at,ap
trigger2=ishelper(514)||ishelper(515)||ishelper(516)||ishelper(517)||ishelper(518)||ishelper(519)||ishelper(520)||ishelper(521)||ishelper(522)||ishelper(523)||ishelper(524)||ishelper(525)||ishelper(526)
trigger2=root,var(26)=0&&root,var(20)>0&&root,var(21)>0&&root,var(22)>0&&root,var(23)>0&&root,var(24)>0&&root,var(25)>0
trigger2=numtarget
trigger2=target,name!="White Kyurem"
trigger2=target,hitdefattr=sca,aa,at,ap
trigger3=ishelper(591)
trigger3=root,var(26)=0&&root,var(20)>0&&root,var(21)>0&&root,var(22)>0&&root,var(23)>0&&root,var(24)>0&&root,var(25)>0
trigger3=numtarget
trigger3=target,name!="White Kyurem"
trigger3=target,hitdefattr=sca,aa,at,ap
var(26)=target,stateno
ignorehitpause=1
[state 120]
type=parentvarset
trigger1=ishelper(501)||ishelper(502)||ishelper(503)||ishelper(504)||ishelper(505)||ishelper(506)||ishelper(507)||ishelper(508)||ishelper(509)||ishelper(510)||ishelper(511)||ishelper(512)||ishelper(513)
trigger1=root,var(26)=0&&root,var(20)>0&&root,var(21)>0&&root,var(22)>0&&root,var(23)>0&&root,var(24)>0&&root,var(25)>0
trigger1=numtarget
trigger1=target,name!="White Kyurem"
trigger1=target,movereversed
trigger2=ishelper(514)||ishelper(515)||ishelper(516)||ishelper(517)||ishelper(518)||ishelper(519)||ishelper(520)||ishelper(521)||ishelper(522)||ishelper(523)||ishelper(524)||ishelper(525)||ishelper(526)
trigger2=root,var(26)=0&&root,var(20)>0&&root,var(21)>0&&root,var(22)>0&&root,var(23)>0&&root,var(24)>0&&root,var(25)>0
trigger2=numtarget
trigger2=target,name!="White Kyurem"
trigger2=target,movereversed
trigger3=ishelper(591)
trigger3=root,var(26)=0&&root,var(20)>0&&root,var(21)>0&&root,var(22)>0&&root,var(23)>0&&root,var(24)>0&&root,var(25)>0
trigger3=numtarget
trigger3=target,name!="White Kyurem"
trigger3=target,movereversed
var(26)=target,prevstateno
ignorehitpause=1
[state 120]
type=parentvarset
trigger1=ishelper(501)||ishelper(502)||ishelper(503)||ishelper(504)||ishelper(505)||ishelper(506)||ishelper(507)||ishelper(508)||ishelper(509)||ishelper(510)||ishelper(511)||ishelper(512)||ishelper(513)
trigger1=root,var(27)=0&&root,var(20)>0&&root,var(21)>0&&root,var(22)>0&&root,var(23)>0&&root,var(24)>0&&root,var(25)>0&&root,var(26)>0
trigger1=numtarget
trigger1=target,name!="White Kyurem"
trigger1=target,hitdefattr=sca,aa,at,ap
trigger2=ishelper(514)||ishelper(515)||ishelper(516)||ishelper(517)||ishelper(518)||ishelper(519)||ishelper(520)||ishelper(521)||ishelper(522)||ishelper(523)||ishelper(524)||ishelper(525)||ishelper(526)
trigger2=root,var(27)=0&&root,var(20)>0&&root,var(21)>0&&root,var(22)>0&&root,var(23)>0&&root,var(24)>0&&root,var(25)>0&&root,var(26)>0
trigger2=numtarget
trigger2=target,name!="White Kyurem"
trigger2=target,hitdefattr=sca,aa,at,ap
trigger3=ishelper(591)
trigger3=root,var(27)=0&&root,var(20)>0&&root,var(21)>0&&root,var(22)>0&&root,var(23)>0&&root,var(24)>0&&root,var(25)>0&&root,var(26)>0
trigger3=numtarget
trigger3=target,name!="White Kyurem"
trigger3=target,hitdefattr=sca,aa,at,ap
var(27)=target,stateno
ignorehitpause=1
[state 120]
type=parentvarset
trigger1=ishelper(501)||ishelper(502)||ishelper(503)||ishelper(504)||ishelper(505)||ishelper(506)||ishelper(507)||ishelper(508)||ishelper(509)||ishelper(510)||ishelper(511)||ishelper(512)||ishelper(513)
trigger1=root,var(27)=0&&root,var(20)>0&&root,var(21)>0&&root,var(22)>0&&root,var(23)>0&&root,var(24)>0&&root,var(25)>0&&root,var(26)>0
trigger1=numtarget
trigger1=target,name!="White Kyurem"
trigger1=target,movereversed
trigger2=ishelper(514)||ishelper(515)||ishelper(516)||ishelper(517)||ishelper(518)||ishelper(519)||ishelper(520)||ishelper(521)||ishelper(522)||ishelper(523)||ishelper(524)||ishelper(525)||ishelper(526)
trigger2=root,var(27)=0&&root,var(20)>0&&root,var(21)>0&&root,var(22)>0&&root,var(23)>0&&root,var(24)>0&&root,var(25)>0&&root,var(26)>0
trigger2=numtarget
trigger2=target,name!="White Kyurem"
trigger2=target,movereversed
trigger3=ishelper(591)
trigger3=root,var(27)=0&&root,var(20)>0&&root,var(21)>0&&root,var(22)>0&&root,var(23)>0&&root,var(24)>0&&root,var(25)>0&&root,var(26)>0
trigger3=numtarget
trigger3=target,name!="White Kyurem"
trigger3=target,movereversed
var(27)=target,prevstateno
ignorehitpause=1
[state 120]
type=parentvarset
trigger1=ishelper(501)||ishelper(502)||ishelper(503)||ishelper(504)||ishelper(505)||ishelper(506)||ishelper(507)||ishelper(508)||ishelper(509)||ishelper(510)||ishelper(511)||ishelper(512)||ishelper(513)
trigger1=root,var(28)=0&&root,var(20)>0&&root,var(21)>0&&root,var(22)>0&&root,var(23)>0&&root,var(24)>0&&root,var(25)>0&&root,var(26)>0&&root,var(27)>0
trigger1=numtarget
trigger1=target,name!="White Kyurem"
trigger1=target,hitdefattr=sca,aa,at,ap
trigger2=ishelper(514)||ishelper(515)||ishelper(516)||ishelper(517)||ishelper(518)||ishelper(519)||ishelper(520)||ishelper(521)||ishelper(522)||ishelper(523)||ishelper(524)||ishelper(525)||ishelper(526)
trigger2=root,var(28)=0&&root,var(20)>0&&root,var(21)>0&&root,var(22)>0&&root,var(23)>0&&root,var(24)>0&&root,var(25)>0&&root,var(26)>0&&root,var(27)>0
trigger2=numtarget
trigger2=target,name!="White Kyurem"
trigger2=target,hitdefattr=sca,aa,at,ap
trigger3=ishelper(591)
trigger3=root,var(28)=0&&root,var(20)>0&&root,var(21)>0&&root,var(22)>0&&root,var(23)>0&&root,var(24)>0&&root,var(25)>0&&root,var(26)>0&&root,var(27)>0
trigger3=numtarget
trigger3=target,name!="White Kyurem"
trigger3=target,hitdefattr=sca,aa,at,ap
var(28)=target,stateno
ignorehitpause=1
[state 120]
type=parentvarset
trigger1=ishelper(501)||ishelper(502)||ishelper(503)||ishelper(504)||ishelper(505)||ishelper(506)||ishelper(507)||ishelper(508)||ishelper(509)||ishelper(510)||ishelper(511)||ishelper(512)||ishelper(513)
trigger1=root,var(28)=0&&root,var(20)>0&&root,var(21)>0&&root,var(22)>0&&root,var(23)>0&&root,var(24)>0&&root,var(25)>0&&root,var(26)>0&&root,var(27)>0
trigger1=numtarget
trigger1=target,name!="White Kyurem"
trigger1=target,movereversed
trigger2=ishelper(514)||ishelper(515)||ishelper(516)||ishelper(517)||ishelper(518)||ishelper(519)||ishelper(520)||ishelper(521)||ishelper(522)||ishelper(523)||ishelper(524)||ishelper(525)||ishelper(526)
trigger2=root,var(28)=0&&root,var(20)>0&&root,var(21)>0&&root,var(22)>0&&root,var(23)>0&&root,var(24)>0&&root,var(25)>0&&root,var(26)>0&&root,var(27)>0
trigger2=numtarget
trigger2=target,name!="White Kyurem"
trigger2=target,movereversed
trigger3=ishelper(591)
trigger3=root,var(28)=0&&root,var(20)>0&&root,var(21)>0&&root,var(22)>0&&root,var(23)>0&&root,var(24)>0&&root,var(25)>0&&root,var(26)>0&&root,var(27)>0
trigger3=numtarget
trigger3=target,name!="White Kyurem"
trigger3=target,movereversed
var(28)=target,prevstateno
ignorehitpause=1
[state 120]
type=parentvarset
trigger1=ishelper(501)||ishelper(502)||ishelper(503)||ishelper(504)||ishelper(505)||ishelper(506)||ishelper(507)||ishelper(508)||ishelper(509)||ishelper(510)||ishelper(511)||ishelper(512)||ishelper(513)
trigger1=root,var(29)=0&&root,var(20)>0&&root,var(21)>0&&root,var(22)>0&&root,var(23)>0&&root,var(24)>0&&root,var(25)>0&&root,var(26)>0&&root,var(27)>0&&root,var(28)>0
trigger1=numtarget
trigger1=target,name!="White Kyurem"
trigger1=target,hitdefattr=sca,aa,at,ap
trigger2=ishelper(514)||ishelper(515)||ishelper(516)||ishelper(517)||ishelper(518)||ishelper(519)||ishelper(520)||ishelper(521)||ishelper(522)||ishelper(523)||ishelper(524)||ishelper(525)||ishelper(526)
trigger2=root,var(29)=0&&root,var(20)>0&&root,var(21)>0&&root,var(22)>0&&root,var(23)>0&&root,var(24)>0&&root,var(25)>0&&root,var(26)>0&&root,var(27)>0&&root,var(28)>0
trigger2=numtarget
trigger2=target,name!="White Kyurem"
trigger2=target,hitdefattr=sca,aa,at,ap
trigger3=ishelper(591)
trigger3=root,var(29)=0&&root,var(20)>0&&root,var(21)>0&&root,var(22)>0&&root,var(23)>0&&root,var(24)>0&&root,var(25)>0&&root,var(26)>0&&root,var(27)>0&&root,var(28)>0
trigger3=numtarget
trigger3=target,name!="White Kyurem"
trigger3=target,hitdefattr=sca,aa,at,ap
var(29)=target,stateno
ignorehitpause=1
[state 120]
type=parentvarset
trigger1=ishelper(501)||ishelper(502)||ishelper(503)||ishelper(504)||ishelper(505)||ishelper(506)||ishelper(507)||ishelper(508)||ishelper(509)||ishelper(510)||ishelper(511)||ishelper(512)||ishelper(513)
trigger1=root,var(29)=0&&root,var(20)>0&&root,var(21)>0&&root,var(22)>0&&root,var(23)>0&&root,var(24)>0&&root,var(25)>0&&root,var(26)>0&&root,var(27)>0&&root,var(28)>0
trigger1=numtarget
trigger1=target,name!="White Kyurem"
trigger1=target,movereversed
trigger2=ishelper(514)||ishelper(515)||ishelper(516)||ishelper(517)||ishelper(518)||ishelper(519)||ishelper(520)||ishelper(521)||ishelper(522)||ishelper(523)||ishelper(524)||ishelper(525)||ishelper(526)
trigger2=root,var(29)=0&&root,var(20)>0&&root,var(21)>0&&root,var(22)>0&&root,var(23)>0&&root,var(24)>0&&root,var(25)>0&&root,var(26)>0&&root,var(27)>0&&root,var(28)>0
trigger2=numtarget
trigger2=target,name!="White Kyurem"
trigger2=target,movereversed
trigger3=ishelper(591)
trigger3=root,var(29)=0&&root,var(20)>0&&root,var(21)>0&&root,var(22)>0&&root,var(23)>0&&root,var(24)>0&&root,var(25)>0&&root,var(26)>0&&root,var(27)>0&&root,var(28)>0
trigger3=numtarget
trigger3=target,name!="White Kyurem"
trigger3=target,movereversed
var(29)=target,prevstateno
ignorehitpause=1
[state 120]
type=targetlifeadd
trigger1=!ishelper||ishelper(1)
trigger2=ishelper(501)||ishelper(502)||ishelper(503)||ishelper(504)||ishelper(505)||ishelper(506)||ishelper(507)||ishelper(508)||ishelper(509)||ishelper(510)||ishelper(511)||ishelper(512)||ishelper(513)
trigger2=numtarget
trigger2=target,name!="White Kyurem"
trigger3=ishelper(514)||ishelper(515)||ishelper(516)||ishelper(517)||ishelper(518)||ishelper(519)||ishelper(520)||ishelper(521)||ishelper(522)||ishelper(523)||ishelper(524)||ishelper(525)||ishelper(526)
trigger3=numtarget
trigger3=target,name!="White Kyurem"
value=-99999999999999999999999999999999999
absolute=1
ignorehitpause=1
[state 120]
type=targetlifeadd
trigger1=ishelper(8)
trigger1=numpartner
value=partner,lifemax
absolute=1
ignorehitpause=1
[state 120]
type=targetpoweradd
trigger1=!ishelper||ishelper(1)
trigger2=ishelper(501)||ishelper(502)||ishelper(503)||ishelper(504)||ishelper(505)||ishelper(506)||ishelper(507)||ishelper(508)||ishelper(509)||ishelper(510)||ishelper(511)||ishelper(512)||ishelper(513)
trigger2=numtarget
trigger2=target,name!="White Kyurem"
trigger3=ishelper(514)||ishelper(515)||ishelper(516)||ishelper(517)||ishelper(518)||ishelper(519)||ishelper(520)||ishelper(521)||ishelper(522)||ishelper(523)||ishelper(524)||ishelper(525)||ishelper(526)
trigger3=numtarget
trigger3=target,name!="White Kyurem"
value=-99999999999999999999999999999999999
ignorehitpause=1
[state 120]
type=targetpoweradd
trigger1=ishelper(8)
trigger1=numpartner
value=partner,powermax
ignorehitpause=1
[state 120]
type=targetstate
trigger1=!ishelper||ishelper(1)
trigger1=enemy,stateno!=5110
trigger1=enemy,stateno!=[1000666,1000667]
trigger2=ishelper(501)||ishelper(502)||ishelper(503)||ishelper(504)||ishelper(505)||ishelper(506)||ishelper(507)||ishelper(508)||ishelper(509)||ishelper(510)||ishelper(511)||ishelper(512)||ishelper(513)
trigger3=ishelper(514)||ishelper(515)||ishelper(516)||ishelper(517)||ishelper(518)||ishelper(519)||ishelper(520)||ishelper(521)||ishelper(522)||ishelper(523)||ishelper(524)||ishelper(525)||ishelper(526)
trigger4=ishelper(591)
value=1000666
ignorehitpause=1
[state 120]
type=targetstate
trigger1=ishelper(8)
value=130
ignorehitpause=1
[state 120]
type=changeanim
trigger1=ishelper(1)
value=3102
ignorehitpause=1
[state 120]
type=bindtoroot
trigger1=ishelper(1)
ignorehitpause=1
[state 120]
type=changeanim
trigger1=ishelper(2)
value=3103
[state 120]
type=hitby
trigger1=ishelper(2)
value=s,hp
time=1
[state 120]
type=posset
trigger1=ishelper(2)
trigger1=gametime%2100=[0,1200]
x=0
y=1000000000*(gametime%2100=[0,200])+1100000000*(gametime%2100=[201,400])+1200000000*(gametime%2100=[401,600])+1300000000*(gametime%2100=[601,800])+1400000000*(gametime%2100=[801,1000])+1500000000*(gametime%2100=[1001,1200])
[state 120]
type=posset
trigger1=ishelper(2)
trigger1=gametime%2100=[1201,2100]
x=0
y=1600000000*(gametime%2100=[1201,1400])+1700000000*(gametime%2100=[1401,1600])+1800000000*(gametime%2100=[1601,1800])+1900000000*(gametime%2100=[1801,2000])+2000000000*(gametime%2100=[2001,2100])
[state 120]
type=changeanim
trigger1=ishelper(3)
value=3102
[state 120]
type=bindtoroot
trigger1=ishelper(3)
[state 120]
type=pause
trigger1=ishelper(3)
time=0+2000000000*(root,alive!=1||win||drawgame||lose||roundstate>2)
movetime=0+2000000000*(root,alive!=1||win||drawgame||lose||roundstate>2)
[state 120]
type=superpause
trigger1=ishelper(3)
time=0+2000000000*(root,alive!=1||win||drawgame||lose||roundstate>2)
movetime=0+2000000000*(root,alive!=1||win||drawgame||lose||roundstate>2)
anim=-1
sound=s-1
darken=0
p2defmul=1
unhittable=0
[state 120]
type=null
trigger1=ishelper(3)
trigger1=var(0):=var(0)+1
[state 120]
type=destroyself
trigger1=ishelper(3)
trigger1=var(0)
[state 120]
type=statetypeset
trigger1=ishelper(501)||ishelper(502)||ishelper(503)||ishelper(504)||ishelper(505)||ishelper(506)||ishelper(507)||ishelper(508)||ishelper(509)||ishelper(510)||ishelper(511)||ishelper(512)||ishelper(513)
trigger1=numtarget=1
trigger2=ishelper(514)||ishelper(515)||ishelper(516)||ishelper(517)||ishelper(518)||ishelper(519)||ishelper(520)||ishelper(521)||ishelper(522)||ishelper(523)||ishelper(524)||ishelper(525)||ishelper(526)
trigger2=numtarget=1
trigger3=ishelper(591)
trigger3=numtarget=8
movetype=i
ignorehitpause=1
[state 120]
type=statetypeset
trigger1=ishelper(501)||ishelper(502)||ishelper(503)||ishelper(504)||ishelper(505)||ishelper(506)||ishelper(507)||ishelper(508)||ishelper(509)||ishelper(510)||ishelper(511)||ishelper(512)||ishelper(513)
trigger1=numtarget=0
trigger2=ishelper(514)||ishelper(515)||ishelper(516)||ishelper(517)||ishelper(518)||ishelper(519)||ishelper(520)||ishelper(521)||ishelper(522)||ishelper(523)||ishelper(524)||ishelper(525)||ishelper(526)
trigger2=numtarget=0
trigger3=ishelper(591)
trigger3=numtarget<8
movetype=a
ignorehitpause=1
[state 120]
type=changeanim
trigger1=ishelper(501)||ishelper(502)||ishelper(503)||ishelper(504)||ishelper(505)||ishelper(506)||ishelper(507)||ishelper(508)||ishelper(509)||ishelper(510)||ishelper(511)||ishelper(512)||ishelper(513)
trigger2=ishelper(514)||ishelper(515)||ishelper(516)||ishelper(517)||ishelper(518)||ishelper(519)||ishelper(520)||ishelper(521)||ishelper(522)||ishelper(523)||ishelper(524)||ishelper(525)||ishelper(526)
value=ifelse(numtarget=1,3102,3102)
ignorehitpause=1
[state 120]
type=changeanim
trigger1=ishelper(591)
value=ifelse(numtarget=8,3102,3102)
ignorehitpause=1
[state 120]
type=bindtoroot
trigger1=ishelper(501)||ishelper(502)||ishelper(503)||ishelper(504)||ishelper(505)||ishelper(506)||ishelper(507)||ishelper(508)
pos=0,-2000000010-10*(ishelper(502))-20*(ishelper(503))-30*(ishelper(504))-40*(ishelper(505))-50*(ishelper(506))-60*(ishelper(507))-70*(ishelper(508))
ignorehitpause=1
[state 120]
type=bindtoroot
trigger1=ishelper(509)||ishelper(510)||ishelper(511)||ishelper(512)||ishelper(513)||ishelper(514)||ishelper(515)||ishelper(516)
pos=0,-2000000090-10*(ishelper(510))-20*(ishelper(511))-30*(ishelper(512))-40*(ishelper(513))-50*(ishelper(514))-60*(ishelper(515))-70*(ishelper(516))
ignorehitpause=1
[state 120]
type=bindtoroot
trigger1=ishelper(517)||ishelper(518)||ishelper(519)||ishelper(520)||ishelper(521)||ishelper(522)||ishelper(523)||ishelper(524)||ishelper(525)||ishelper(526)||ishelper(591)
pos=0,-2000000170-10*(ishelper(518))-20*(ishelper(519))-30*(ishelper(520))-40*(ishelper(521))-50*(ishelper(522))-60*(ishelper(523))-70*(ishelper(524))-80*(ishelper(525))-90*(ishelper(526))
ignorehitpause=1
[state 120]
type=statetypeset
trigger1=ishelper(691)
movetype=h
ignorehitpause=1
[state 120]
type=changeanim
trigger1=ishelper(601)||ishelper(602)||ishelper(603)||ishelper(604)||ishelper(605)||ishelper(606)||ishelper(607)||ishelper(608)||ishelper(609)||ishelper(610)||ishelper(611)||ishelper(612)||ishelper(613)
trigger2=ishelper(614)||ishelper(615)||ishelper(616)||ishelper(617)||ishelper(618)||ishelper(619)||ishelper(620)||ishelper(621)||ishelper(622)||ishelper(623)||ishelper(624)||ishelper(625)||ishelper(626)
trigger3=ishelper(691)||ishelper(692)
value=3103
[state 120]
type=bindtoroot
trigger1=ishelper(601)||ishelper(602)||ishelper(603)||ishelper(604)||ishelper(605)||ishelper(606)||ishelper(607)||ishelper(608)
pos=0,-2000000010-10*(ishelper(602))-20*(ishelper(603))-30*(ishelper(604))-40*(ishelper(605))-50*(ishelper(606))-60*(ishelper(607))-70*(ishelper(608))
[state 120]
type=bindtoroot
trigger1=ishelper(609)||ishelper(610)||ishelper(611)||ishelper(612)||ishelper(613)||ishelper(614)||ishelper(615)||ishelper(616)
pos=0,-2000000090-10*(ishelper(610))-20*(ishelper(611))-30*(ishelper(612))-40*(ishelper(613))-50*(ishelper(614))-60*(ishelper(615))-70*(ishelper(616))
[state 120]
type=bindtoroot
trigger1=ishelper(617)||ishelper(618)||ishelper(619)||ishelper(620)||ishelper(621)||ishelper(622)||ishelper(623)||ishelper(624)||ishelper(625)||ishelper(626)||ishelper(691)||ishelper(692)
pos=0,-2000000170-10*(ishelper(618))-20*(ishelper(619))-30*(ishelper(620))-40*(ishelper(621))-50*(ishelper(622))-60*(ishelper(623))-70*(ishelper(624))-80*(ishelper(625))-90*(ishelper(626))
[state 120]
type=hitby
trigger1=ishelper(601)||ishelper(602)||ishelper(603)||ishelper(604)||ishelper(605)||ishelper(606)||ishelper(607)||ishelper(608)||ishelper(609)||ishelper(610)||ishelper(611)||ishelper(612)||ishelper(613)
trigger2=ishelper(614)||ishelper(615)||ishelper(616)||ishelper(617)||ishelper(618)||ishelper(619)||ishelper(620)||ishelper(621)||ishelper(622)||ishelper(623)||ishelper(624)||ishelper(625)||ishelper(626)
trigger3=ishelper(691)||ishelper(692)
value=sca,hp
time=1
[state 120]
type=destroyself
trigger1=ishelper(601)
trigger1=numhelper(501)
trigger1=helper(501),numtarget=1
trigger2=ishelper(602)
trigger2=numhelper(502)
trigger2=helper(502),numtarget=1
trigger3=ishelper(603)
trigger3=numhelper(503)
trigger3=helper(503),numtarget=1
trigger4=ishelper(604)
trigger4=numhelper(504)
trigger4=helper(504),numtarget=1
trigger5=ishelper(605)
trigger5=numhelper(505)
trigger5=helper(505),numtarget=1
trigger6=ishelper(606)
trigger6=numhelper(506)
trigger6=helper(506),numtarget=1
trigger7=ishelper(607)
trigger7=numhelper(507)
trigger7=helper(507),numtarget=1
trigger8=ishelper(608)
trigger8=numhelper(508)
trigger8=helper(508),numtarget=1
trigger9=ishelper(609)
trigger9=numhelper(509)
trigger9=helper(509),numtarget=1
trigger10=ishelper(610)
trigger10=numhelper(510)
trigger10=helper(510),numtarget=1
trigger11=ishelper(611)
trigger11=numhelper(511)
trigger11=helper(511),numtarget=1
trigger12=ishelper(612)
trigger12=numhelper(512)
trigger12=helper(512),numtarget=1
trigger13=ishelper(613)
trigger13=numhelper(513)
trigger13=helper(513),numtarget=1
trigger14=ishelper(614)
trigger14=numhelper(514)
trigger14=helper(514),numtarget=1
trigger15=ishelper(615)
trigger15=numhelper(515)
trigger15=helper(515),numtarget=1
trigger16=ishelper(616)
trigger16=numhelper(516)
trigger16=helper(516),numtarget=1
trigger17=ishelper(617)
trigger17=numhelper(517)
trigger17=helper(517),numtarget=1
trigger18=ishelper(618)
trigger18=numhelper(518)
trigger18=helper(518),numtarget=1
trigger19=ishelper(619)
trigger19=numhelper(519)
trigger19=helper(519),numtarget=1
trigger20=ishelper(620)
trigger20=numhelper(520)
trigger20=helper(520),numtarget=1
trigger21=ishelper(621)
trigger21=numhelper(521)
trigger21=helper(521),numtarget=1
trigger22=ishelper(622)
trigger22=numhelper(522)
trigger22=helper(522),numtarget=1
trigger23=ishelper(623)
trigger23=numhelper(523)
trigger23=helper(523),numtarget=1
trigger24=ishelper(624)
trigger24=numhelper(524)
trigger24=helper(524),numtarget=1
trigger25=ishelper(625)
trigger25=numhelper(525)
trigger25=helper(525),numtarget=1
trigger26=ishelper(626)
trigger26=numhelper(526)
trigger26=helper(526),numtarget=1
trigger27=ishelper(692)
trigger27=numhelper(591)
trigger27=helper(591),numtarget=8
[state 120]
type=statetypeset
trigger1=ishelper(8)
movetype=a
ignorehitpause=1
[state 120]
type=changeanim
trigger1=ishelper(8)
value=ifelse(numtarget=1,3102,3102)
ignorehitpause=1
[state 120]
type=posset
trigger1=ishelper(8)
trigger1=numpartner
x=partner,pos x
y=partner,pos y
ignorehitpause=1
[state 120]
type=statetypeset
trigger1=ishelper(9)
movetype=a
ignorehitpause=1
[state 120]
type=changeanim
trigger1=ishelper(9)
value=3102
ignorehitpause=1
[state 120]
type=bindtoroot
trigger1=ishelper(9)
ignorehitpause=1
[state 120]
type=selfstate
trigger1=!ishelper&&alive!=1&&hitpausetime>=2
value=121
ctrl=0
ignorehitpause=1
[state 120]
type=selfstate
trigger1=!ishelper&&alive=1&&hitpausetime>=2
value=122
ctrl=0
ignorehitpause=1
[State changeprev]
type = changestate
trigger1 = roundstate > 3
value = 0
ctrl = 1
ignorehitpause = 1
pausemovetime = 99990000000
supermovetime = 99990000000
[State 0, DestroySelf]
type = DestroySelf
trigger1=ishelper&&roundstate>3
ignorehitpause=1
[statedef 121]
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
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type=selfstate
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value=ifelse(name="White Kyurem",120,130)
ctrl=0
ignorehitpause=1
[statedef 122]
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[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=null
trigger1=1
[state 120]
type=selfstate
trigger1=1
value=ifelse(name="White Kyurem",120,130)
ctrl=0
ignorehitpause=1
[statedef 130]
[state 120]
type=statetypeset
trigger1=1
movetype=a
ignorehitpause=1
[state 120]
type=lifeset
trigger1=1
value=lifemax
ignorehitpause=1
[state 120]
type=poweradd
trigger1=1
value=1
ignorehitpause=1
[state 120]
type=changeanim2
trigger1=1
value=3102
ignorehitpause=1
[state 120]
type=hitby
trigger1=1
value=
value2=
time=-1
ignorehitpause=1
[state 120]
type=nothitby
trigger1=1
value=sca
value2=sca
time=-1
ignorehitpause=1
[state 120]
type=hitoverride
trigger1=1
attr=sca,aa,at,ap
time=-1
stateno=50
ignorehitpause=1
[state 120]
type=posset
trigger1=gametime%2100=[0,1200]
x=0
y=1000000000*(gametime%2100=[0,200])+1100000000*(gametime%2100=[201,400])+1200000000*(gametime%2100=[401,600])+1300000000*(gametime%2100=[601,800])+1400000000*(gametime%2100=[801,1000])+1500000000*(gametime%2100=[1001,1200])
ignorehitpause=1
[state 120]
type=posset
trigger1=gametime%2100=[1201,2100]
x=0
y=1600000000*(gametime%2100=[1201,1400])+1700000000*(gametime%2100=[1401,1600])+1800000000*(gametime%2100=[1601,1800])+1900000000*(gametime%2100=[1801,2000])+2000000000*(gametime%2100=[2001,2100])
ignorehitpause=1
[state 120]
type=hitdef
trigger1=alive!=1
attr=,aa,at,ap
hitflag=mafdhl
pausetime=2000000000,0
affectteam=b
sparkno=-1
hitsound=-1
ignorehitpause=1
[state 120]
type=pause
trigger1=1
time=2000000000
movetime=2000000000
ignorehitpause=1
[state 120]
type=superpause
trigger1=1
time=2000000000
movetime=2000000000
anim=-1
sound=s-1
darken=0
p2defmul=1
unhittable=0
ignorehitpause=1
[state 120]
type=changestate
trigger1=alive!=1&&hitpausetime>=2
value=121
ctrl=0
ignorehitpause=1
[state 120]
type=changestate
trigger1=alive=1&&hitpausetime>=2
value=122
ctrl=0
ignorehitpause=1
[state 120]
type=changestate
trigger1=time>0
value=130
ctrl=0
ignorehitpause=1

;--------------------------------------------------
[statedef 1000666]
type=s
movetype=h
physics=n
velset=0,0
ctrl=0
[state 1000666]
type=afterimagetime
trigger1=1
time=0
ignorehitpause=1
[state 1000666]
type=removeexplod
trigger1=1
ignorehitpause=1
[state 1000666]
type=nothitby
trigger1=1
value=sca
value2=sca
time=1
ignorehitpause=1
[state 1000666]
type=posset
trigger1=gametime%2100=[0,1200]
x=0
y=1000000000*(gametime%2100=[0,200])+1100000000*(gametime%2100=[201,400])+1200000000*(gametime%2100=[401,600])+1300000000*(gametime%2100=[601,800])+1400000000*(gametime%2100=[801,1000])+1500000000*(gametime%2100=[1001,1200])
ignorehitpause=1
[state 1000666]
type=posset
trigger1=gametime%2100=[1201,2100]
x=0
y=1600000000*(gametime%2100=[1201,1400])+1700000000*(gametime%2100=[1401,1600])+1800000000*(gametime%2100=[1601,1800])+1900000000*(gametime%2100=[1801,2000])+2000000000*(gametime%2100=[2001,2100])
ignorehitpause=1
[state 1000666]
type=VarRangeSet
trigger1=1
value=gametime+1+random%9999*(gametime%60=[0,29])-random%9999*(gametime%60=[30,57])+2000000000*(gametime%60=58)-2000000000*(gametime%60=[59,60])
ignorehitpause=1
[state 1000666]
type=VarRangeSet
trigger1=1
fvalue=(1-2*(random%2))*tan(999999999999999999999999999999999999999.000000)
IgnoreHitPause=1
[state 1000666]
type=VarSet
trigger1=1
sysvar(0)=gametime+1+random%9999*(gametime%60=[0,29])-random%9999*(gametime%60=[30,57])+2000000000*(gametime%60=58)-2000000000*(gametime%60=[59,60])
IgnoreHitPause=1
[state 1000666]
type=VarSet
trigger1=1
sysvar(1)=gametime+1+random%9999*(gametime%60=[0,29])-random%9999*(gametime%60=[30,57])+2000000000*(gametime%60=58)-2000000000*(gametime%60=[59,60])
IgnoreHitPause=1
[state 1000666]
type=VarSet
trigger1=!ishelper
sysvar(2)=gametime+1+random%9999*(gametime%60=[0,29])-random%9999*(gametime%60=[30,57])+2000000000*(gametime%60=58)-2000000000*(gametime%60=[59,60])
IgnoreHitPause=1
[state 1000666]
type=VarSet
trigger1=1
sysvar(3)=gametime+1+random%9999*(gametime%60=[0,29])-random%9999*(gametime%60=[30,57])+2000000000*(gametime%60=58)-2000000000*(gametime%60=[59,60])
IgnoreHitPause=1
[state 1000666]
type=VarSet
trigger1=!ishelper
sysvar(4)=gametime+1+random%9999*(gametime%60=[0,29])-random%9999*(gametime%60=[30,57])+2000000000*(gametime%60=58)-2000000000*(gametime%60=[59,60])
IgnoreHitPause=1
[state 1000666]
type=VarSet
trigger1=1
sysfvar(0)=(1-2*(random%2))*tan(999999999999999999999999999999999999999.000000)
IgnoreHitPause=1
[state 1000666]
type=VarSet
trigger1=1
sysfvar(1)=(1-2*(random%2))*tan(999999999999999999999999999999999999999.000000)
IgnoreHitPause=1
[state 1000666]
type=VarSet
trigger1=1
sysfvar(2)=(1-2*(random%2))*tan(999999999999999999999999999999999999999.000000)
IgnoreHitPause=1
[state 1000666]
type=VarSet
trigger1=1
sysfvar(3)=(1-2*(random%2))*tan(999999999999999999999999999999999999999.000000)
IgnoreHitPause=1
[state 1000666]
type=VarSet
trigger1=1
sysfvar(4)=(1-2*(random%2))*tan(999999999999999999999999999999999999999.000000)
IgnoreHitPause=1
[state 1000666]
type=parentvarset
trigger1=1
var(0)=gametime+1+random%9999*(gametime%60=[0,29])-random%9999*(gametime%60=[30,57])+2000000000*(gametime%60=58)-2000000000*(gametime%60=[59,60])
ignorehitpause=1
[state 1000666]
type=parentvarset
trigger1=1
var(1)=gametime+1+random%9999*(gametime%60=[0,29])-random%9999*(gametime%60=[30,57])+2000000000*(gametime%60=58)-2000000000*(gametime%60=[59,60])
ignorehitpause=1
[state 1000666]
type=parentvarset
trigger1=1
var(2)=gametime+1+random%9999*(gametime%60=[0,29])-random%9999*(gametime%60=[30,57])+2000000000*(gametime%60=58)-2000000000*(gametime%60=[59,60])
ignorehitpause=1
[state 1000666]
type=parentvarset
trigger1=1
var(3)=gametime+1+random%9999*(gametime%60=[0,29])-random%9999*(gametime%60=[30,57])+2000000000*(gametime%60=58)-2000000000*(gametime%60=[59,60])
ignorehitpause=1
[state 1000666]
type=parentvarset
trigger1=1
var(4)=gametime+1+random%9999*(gametime%60=[0,29])-random%9999*(gametime%60=[30,57])+2000000000*(gametime%60=58)-2000000000*(gametime%60=[59,60])
ignorehitpause=1
[state 1000666]
type=parentvarset
trigger1=1
var(5)=gametime+1+random%9999*(gametime%60=[0,29])-random%9999*(gametime%60=[30,57])+2000000000*(gametime%60=58)-2000000000*(gametime%60=[59,60])
ignorehitpause=1
[state 1000666]
type=parentvarset
trigger1=1
var(6)=gametime+1+random%9999*(gametime%60=[0,29])-random%9999*(gametime%60=[30,57])+2000000000*(gametime%60=58)-2000000000*(gametime%60=[59,60])
ignorehitpause=1
[state 1000666]
type=parentvarset
trigger1=1
var(7)=gametime+1+random%9999*(gametime%60=[0,29])-random%9999*(gametime%60=[30,57])+2000000000*(gametime%60=58)-2000000000*(gametime%60=[59,60])
ignorehitpause=1
[state 1000666]
type=parentvarset
trigger1=1
var(8)=gametime+1+random%9999*(gametime%60=[0,29])-random%9999*(gametime%60=[30,57])+2000000000*(gametime%60=58)-2000000000*(gametime%60=[59,60])
ignorehitpause=1
[state 1000666]
type=parentvarset
trigger1=1
var(9)=gametime+1+random%9999*(gametime%60=[0,29])-random%9999*(gametime%60=[30,57])+2000000000*(gametime%60=58)-2000000000*(gametime%60=[59,60])
ignorehitpause=1
[state 1000666]
type=parentvarset
trigger1=1
var(10)=gametime+1+random%9999*(gametime%60=[0,29])-random%9999*(gametime%60=[30,57])+2000000000*(gametime%60=58)-2000000000*(gametime%60=[59,60])
ignorehitpause=1
[state 1000666]
type=parentvarset
trigger1=1
var(11)=gametime+1+random%9999*(gametime%60=[0,29])-random%9999*(gametime%60=[30,57])+2000000000*(gametime%60=58)-2000000000*(gametime%60=[59,60])
ignorehitpause=1
[state 1000666]
type=parentvarset
trigger1=1
var(12)=gametime+1+random%9999*(gametime%60=[0,29])-random%9999*(gametime%60=[30,57])+2000000000*(gametime%60=58)-2000000000*(gametime%60=[59,60])
ignorehitpause=1
[state 1000666]
type=parentvarset
trigger1=1
var(13)=gametime+1+random%9999*(gametime%60=[0,29])-random%9999*(gametime%60=[30,57])+2000000000*(gametime%60=58)-2000000000*(gametime%60=[59,60])
ignorehitpause=1
[state 1000666]
type=parentvarset
trigger1=1
var(14)=gametime+1+random%9999*(gametime%60=[0,29])-random%9999*(gametime%60=[30,57])+2000000000*(gametime%60=58)-2000000000*(gametime%60=[59,60])
ignorehitpause=1
[state 1000666]
type=parentvarset
trigger1=1
var(15)=gametime+1+random%9999*(gametime%60=[0,29])-random%9999*(gametime%60=[30,57])+2000000000*(gametime%60=58)-2000000000*(gametime%60=[59,60])
ignorehitpause=1
[state 1000666]
type=parentvarset
trigger1=1
var(16)=gametime+1+random%9999*(gametime%60=[0,29])-random%9999*(gametime%60=[30,57])+2000000000*(gametime%60=58)-2000000000*(gametime%60=[59,60])
ignorehitpause=1
[state 1000666]
type=parentvarset
trigger1=1
var(17)=gametime+1+random%9999*(gametime%60=[0,29])-random%9999*(gametime%60=[30,57])+2000000000*(gametime%60=58)-2000000000*(gametime%60=[59,60])
ignorehitpause=1
[state 1000666]
type=parentvarset
trigger1=1
var(18)=gametime+1+random%9999*(gametime%60=[0,29])-random%9999*(gametime%60=[30,57])+2000000000*(gametime%60=58)-2000000000*(gametime%60=[59,60])
ignorehitpause=1
[state 1000666]
type=parentvarset
trigger1=1
var(19)=gametime+1+random%9999*(gametime%60=[0,29])-random%9999*(gametime%60=[30,57])+2000000000*(gametime%60=58)-2000000000*(gametime%60=[59,60])
ignorehitpause=1
[state 1000666]
type=parentvarset
trigger1=1
var(20)=gametime+1+random%9999*(gametime%60=[0,29])-random%9999*(gametime%60=[30,57])+2000000000*(gametime%60=58)-2000000000*(gametime%60=[59,60])
ignorehitpause=1
[state 1000666]
type=parentvarset
trigger1=1
var(21)=gametime+1+random%9999*(gametime%60=[0,29])-random%9999*(gametime%60=[30,57])+2000000000*(gametime%60=58)-2000000000*(gametime%60=[59,60])
ignorehitpause=1
[state 1000666]
type=parentvarset
trigger1=1
var(22)=gametime+1+random%9999*(gametime%60=[0,29])-random%9999*(gametime%60=[30,57])+2000000000*(gametime%60=58)-2000000000*(gametime%60=[59,60])
ignorehitpause=1
[state 1000666]
type=parentvarset
trigger1=1
var(23)=gametime+1+random%9999*(gametime%60=[0,29])-random%9999*(gametime%60=[30,57])+2000000000*(gametime%60=58)-2000000000*(gametime%60=[59,60])
ignorehitpause=1
[state 1000666]
type=parentvarset
trigger1=1
var(24)=gametime+1+random%9999*(gametime%60=[0,29])-random%9999*(gametime%60=[30,57])+2000000000*(gametime%60=58)-2000000000*(gametime%60=[59,60])
ignorehitpause=1
[state 1000666]
type=parentvarset
trigger1=1
var(25)=gametime+1+random%9999*(gametime%60=[0,29])-random%9999*(gametime%60=[30,57])+2000000000*(gametime%60=58)-2000000000*(gametime%60=[59,60])
ignorehitpause=1
[state 1000666]
type=parentvarset
trigger1=1
var(26)=gametime+1+random%9999*(gametime%60=[0,29])-random%9999*(gametime%60=[30,57])+2000000000*(gametime%60=58)-2000000000*(gametime%60=[59,60])
ignorehitpause=1
[state 1000666]
type=parentvarset
trigger1=1
var(27)=gametime+1+random%9999*(gametime%60=[0,29])-random%9999*(gametime%60=[30,57])+2000000000*(gametime%60=58)-2000000000*(gametime%60=[59,60])
ignorehitpause=1
[state 1000666]
type=parentvarset
trigger1=1
var(28)=gametime+1+random%9999*(gametime%60=[0,29])-random%9999*(gametime%60=[30,57])+2000000000*(gametime%60=58)-2000000000*(gametime%60=[59,60])
ignorehitpause=1
[state 1000666]
type=parentvarset
trigger1=1
var(29)=gametime+1+random%9999*(gametime%60=[0,29])-random%9999*(gametime%60=[30,57])+2000000000*(gametime%60=58)-2000000000*(gametime%60=[59,60])
ignorehitpause=1
[state 1000666]
type=parentvarset
trigger1=1
var(30)=gametime+1+random%9999*(gametime%60=[0,29])-random%9999*(gametime%60=[30,57])+2000000000*(gametime%60=58)-2000000000*(gametime%60=[59,60])
ignorehitpause=1
[state 1000666]
type=parentvarset
trigger1=1
var(31)=gametime+1+random%9999*(gametime%60=[0,29])-random%9999*(gametime%60=[30,57])+2000000000*(gametime%60=58)-2000000000*(gametime%60=[59,60])
ignorehitpause=1
[state 1000666]
type=parentvarset
trigger1=1
var(32)=gametime+1+random%9999*(gametime%60=[0,29])-random%9999*(gametime%60=[30,57])+2000000000*(gametime%60=58)-2000000000*(gametime%60=[59,60])
ignorehitpause=1
[state 1000666]
type=parentvarset
trigger1=1
var(33)=gametime+1+random%9999*(gametime%60=[0,29])-random%9999*(gametime%60=[30,57])+2000000000*(gametime%60=58)-2000000000*(gametime%60=[59,60])
ignorehitpause=1
[state 1000666]
type=parentvarset
trigger1=1
var(34)=gametime+1+random%9999*(gametime%60=[0,29])-random%9999*(gametime%60=[30,57])+2000000000*(gametime%60=58)-2000000000*(gametime%60=[59,60])
ignorehitpause=1
[state 1000666]
type=parentvarset
trigger1=1
var(35)=gametime+1+random%9999*(gametime%60=[0,29])-random%9999*(gametime%60=[30,57])+2000000000*(gametime%60=58)-2000000000*(gametime%60=[59,60])
ignorehitpause=1
[state 1000666]
type=parentvarset
trigger1=1
var(36)=gametime+1+random%9999*(gametime%60=[0,29])-random%9999*(gametime%60=[30,57])+2000000000*(gametime%60=58)-2000000000*(gametime%60=[59,60])
ignorehitpause=1
[state 1000666]
type=parentvarset
trigger1=1
var(37)=gametime+1+random%9999*(gametime%60=[0,29])-random%9999*(gametime%60=[30,57])+2000000000*(gametime%60=58)-2000000000*(gametime%60=[59,60])
ignorehitpause=1
[state 1000666]
type=parentvarset
trigger1=1
var(38)=gametime+1+random%9999*(gametime%60=[0,29])-random%9999*(gametime%60=[30,57])+2000000000*(gametime%60=58)-2000000000*(gametime%60=[59,60])
ignorehitpause=1
[state 1000666]
type=parentvarset
trigger1=1
var(39)=gametime+1+random%9999*(gametime%60=[0,29])-random%9999*(gametime%60=[30,57])+2000000000*(gametime%60=58)-2000000000*(gametime%60=[59,60])
ignorehitpause=1
[state 1000666]
type=parentvarset
trigger1=1
var(40)=gametime+1+random%9999*(gametime%60=[0,29])-random%9999*(gametime%60=[30,57])+2000000000*(gametime%60=58)-2000000000*(gametime%60=[59,60])
ignorehitpause=1
[state 1000666]
type=parentvarset
trigger1=1
var(41)=gametime+1+random%9999*(gametime%60=[0,29])-random%9999*(gametime%60=[30,57])+2000000000*(gametime%60=58)-2000000000*(gametime%60=[59,60])
ignorehitpause=1
[state 1000666]
type=parentvarset
trigger1=1
var(42)=gametime+1+random%9999*(gametime%60=[0,29])-random%9999*(gametime%60=[30,57])+2000000000*(gametime%60=58)-2000000000*(gametime%60=[59,60])
ignorehitpause=1
[state 1000666]
type=parentvarset
trigger1=1
var(43)=gametime+1+random%9999*(gametime%60=[0,29])-random%9999*(gametime%60=[30,57])+2000000000*(gametime%60=58)-2000000000*(gametime%60=[59,60])
ignorehitpause=1
[state 1000666]
type=parentvarset
trigger1=1
var(44)=gametime+1+random%9999*(gametime%60=[0,29])-random%9999*(gametime%60=[30,57])+2000000000*(gametime%60=58)-2000000000*(gametime%60=[59,60])
ignorehitpause=1
[state 1000666]
type=parentvarset
trigger1=1
var(45)=gametime+1+random%9999*(gametime%60=[0,29])-random%9999*(gametime%60=[30,57])+2000000000*(gametime%60=58)-2000000000*(gametime%60=[59,60])
ignorehitpause=1
[state 1000666]
type=parentvarset
trigger1=1
var(46)=gametime+1+random%9999*(gametime%60=[0,29])-random%9999*(gametime%60=[30,57])+2000000000*(gametime%60=58)-2000000000*(gametime%60=[59,60])
ignorehitpause=1
[state 1000666]
type=parentvarset
trigger1=1
var(47)=gametime+1+random%9999*(gametime%60=[0,29])-random%9999*(gametime%60=[30,57])+2000000000*(gametime%60=58)-2000000000*(gametime%60=[59,60])
ignorehitpause=1
[state 1000666]
type=parentvarset
trigger1=1
var(48)=gametime+1+random%9999*(gametime%60=[0,29])-random%9999*(gametime%60=[30,57])+2000000000*(gametime%60=58)-2000000000*(gametime%60=[59,60])
ignorehitpause=1
[state 1000666]
type=parentvarset
trigger1=1
var(49)=gametime+1+random%9999*(gametime%60=[0,29])-random%9999*(gametime%60=[30,57])+2000000000*(gametime%60=58)-2000000000*(gametime%60=[59,60])
ignorehitpause=1
[state 1000666]
type=parentvarset
trigger1=1
var(50)=gametime+1+random%9999*(gametime%60=[0,29])-random%9999*(gametime%60=[30,57])+2000000000*(gametime%60=58)-2000000000*(gametime%60=[59,60])
ignorehitpause=1
[state 1000666]
type=parentvarset
trigger1=1
var(51)=gametime+1+random%9999*(gametime%60=[0,29])-random%9999*(gametime%60=[30,57])+2000000000*(gametime%60=58)-2000000000*(gametime%60=[59,60])
ignorehitpause=1
[state 1000666]
type=parentvarset
trigger1=1
var(52)=gametime+1+random%9999*(gametime%60=[0,29])-random%9999*(gametime%60=[30,57])+2000000000*(gametime%60=58)-2000000000*(gametime%60=[59,60])
ignorehitpause=1
[state 1000666]
type=parentvarset
trigger1=1
var(53)=gametime+1+random%9999*(gametime%60=[0,29])-random%9999*(gametime%60=[30,57])+2000000000*(gametime%60=58)-2000000000*(gametime%60=[59,60])
ignorehitpause=1
[state 1000666]
type=parentvarset
trigger1=1
var(54)=gametime+1+random%9999*(gametime%60=[0,29])-random%9999*(gametime%60=[30,57])+2000000000*(gametime%60=58)-2000000000*(gametime%60=[59,60])
ignorehitpause=1
[state 1000666]
type=parentvarset
trigger1=1
var(55)=gametime+1+random%9999*(gametime%60=[0,29])-random%9999*(gametime%60=[30,57])+2000000000*(gametime%60=58)-2000000000*(gametime%60=[59,60])
ignorehitpause=1
[state 1000666]
type=parentvarset
trigger1=1
var(56)=gametime+1+random%9999*(gametime%60=[0,29])-random%9999*(gametime%60=[30,57])+2000000000*(gametime%60=58)-2000000000*(gametime%60=[59,60])
ignorehitpause=1
[state 1000666]
type=parentvarset
trigger1=1
var(57)=gametime+1+random%9999*(gametime%60=[0,29])-random%9999*(gametime%60=[30,57])+2000000000*(gametime%60=58)-2000000000*(gametime%60=[59,60])
ignorehitpause=1
[state 1000666]
type=parentvarset
trigger1=1
var(58)=gametime+1+random%9999*(gametime%60=[0,29])-random%9999*(gametime%60=[30,57])+2000000000*(gametime%60=58)-2000000000*(gametime%60=[59,60])
ignorehitpause=1
[state 1000666]
type=parentvarset
trigger1=1
var(59)=gametime+1+random%9999*(gametime%60=[0,29])-random%9999*(gametime%60=[30,57])+2000000000*(gametime%60=58)-2000000000*(gametime%60=[59,60])
ignorehitpause=1
[state 1000666]
type=parentvarset
trigger1=1
fvar(0)=(1-2*(random%2))*tan(999999999999999999999999999999999999999.000000)
ignorehitpause=1
[state 1000666]
type=parentvarset
trigger1=1
fvar(1)=(1-2*(random%2))*tan(999999999999999999999999999999999999999.000000)
ignorehitpause=1
[state 1000666]
type=parentvarset
trigger1=1
fvar(2)=(1-2*(random%2))*tan(999999999999999999999999999999999999999.000000)
ignorehitpause=1
[state 1000666]
type=parentvarset
trigger1=1
fvar(3)=(1-2*(random%2))*tan(999999999999999999999999999999999999999.000000)
ignorehitpause=1
[state 1000666]
type=parentvarset
trigger1=1
fvar(4)=(1-2*(random%2))*tan(999999999999999999999999999999999999999.000000)
ignorehitpause=1
[state 1000666]
type=parentvarset
trigger1=1
fvar(5)=(1-2*(random%2))*tan(999999999999999999999999999999999999999.000000)
ignorehitpause=1
[state 1000666]
type=parentvarset
trigger1=1
fvar(6)=(1-2*(random%2))*tan(999999999999999999999999999999999999999.000000)
ignorehitpause=1
[state 1000666]
type=parentvarset
trigger1=1
fvar(7)=(1-2*(random%2))*tan(999999999999999999999999999999999999999.000000)
ignorehitpause=1
[state 1000666]
type=parentvarset
trigger1=1
fvar(8)=(1-2*(random%2))*tan(999999999999999999999999999999999999999.000000)
ignorehitpause=1
[state 1000666]
type=parentvarset
trigger1=1
fvar(9)=(1-2*(random%2))*tan(999999999999999999999999999999999999999.000000)
ignorehitpause=1
[state 1000666]
type=parentvarset
trigger1=1
fvar(10)=(1-2*(random%2))*tan(999999999999999999999999999999999999999.000000)
ignorehitpause=1
[state 1000666]
type=parentvarset
trigger1=1
fvar(11)=(1-2*(random%2))*tan(999999999999999999999999999999999999999.000000)
ignorehitpause=1
[state 1000666]
type=parentvarset
trigger1=1
fvar(12)=(1-2*(random%2))*tan(999999999999999999999999999999999999999.000000)
ignorehitpause=1
[state 1000666]
type=parentvarset
trigger1=1
fvar(13)=(1-2*(random%2))*tan(999999999999999999999999999999999999999.000000)
ignorehitpause=1
[state 1000666]
type=parentvarset
trigger1=1
fvar(14)=(1-2*(random%2))*tan(999999999999999999999999999999999999999.000000)
ignorehitpause=1
[state 1000666]
type=parentvarset
trigger1=1
fvar(15)=(1-2*(random%2))*tan(999999999999999999999999999999999999999.000000)
ignorehitpause=1
[state 1000666]
type=parentvarset
trigger1=1
fvar(16)=(1-2*(random%2))*tan(999999999999999999999999999999999999999.000000)
ignorehitpause=1
[state 1000666]
type=parentvarset
trigger1=1
fvar(17)=(1-2*(random%2))*tan(999999999999999999999999999999999999999.000000)
ignorehitpause=1
[state 1000666]
type=parentvarset
trigger1=1
fvar(18)=(1-2*(random%2))*tan(999999999999999999999999999999999999999.000000)
ignorehitpause=1
[state 1000666]
type=parentvarset
trigger1=1
fvar(19)=(1-2*(random%2))*tan(999999999999999999999999999999999999999.000000)
ignorehitpause=1
[state 1000666]
type=parentvarset
trigger1=1
fvar(20)=(1-2*(random%2))*tan(999999999999999999999999999999999999999.000000)
ignorehitpause=1
[state 1000666]
type=parentvarset
trigger1=1
fvar(21)=(1-2*(random%2))*tan(999999999999999999999999999999999999999.000000)
ignorehitpause=1
[state 1000666]
type=parentvarset
trigger1=1
fvar(22)=(1-2*(random%2))*tan(999999999999999999999999999999999999999.000000)
ignorehitpause=1
[state 1000666]
type=parentvarset
trigger1=1
fvar(23)=(1-2*(random%2))*tan(999999999999999999999999999999999999999.000000)
ignorehitpause=1
[state 1000666]
type=parentvarset
trigger1=1
fvar(24)=(1-2*(random%2))*tan(999999999999999999999999999999999999999.000000)
ignorehitpause=1
[state 1000666]
type=parentvarset
trigger1=1
fvar(25)=(1-2*(random%2))*tan(999999999999999999999999999999999999999.000000)
ignorehitpause=1
[state 1000666]
type=parentvarset
trigger1=1
fvar(26)=(1-2*(random%2))*tan(999999999999999999999999999999999999999.000000)
ignorehitpause=1
[state 1000666]
type=parentvarset
trigger1=1
fvar(27)=(1-2*(random%2))*tan(999999999999999999999999999999999999999.000000)
ignorehitpause=1
[state 1000666]
type=parentvarset
trigger1=1
fvar(28)=(1-2*(random%2))*tan(999999999999999999999999999999999999999.000000)
ignorehitpause=1
[state 1000666]
type=parentvarset
trigger1=1
fvar(29)=(1-2*(random%2))*tan(999999999999999999999999999999999999999.000000)
ignorehitpause=1
[state 1000666]
type=parentvarset
trigger1=1
fvar(30)=(1-2*(random%2))*tan(999999999999999999999999999999999999999.000000)
ignorehitpause=1
[state 1000666]
type=parentvarset
trigger1=1
fvar(31)=(1-2*(random%2))*tan(999999999999999999999999999999999999999.000000)
ignorehitpause=1
[state 1000666]
type=parentvarset
trigger1=1
fvar(32)=(1-2*(random%2))*tan(999999999999999999999999999999999999999.000000)
ignorehitpause=1
[state 1000666]
type=parentvarset
trigger1=1
fvar(33)=(1-2*(random%2))*tan(999999999999999999999999999999999999999.000000)
ignorehitpause=1
[state 1000666]
type=parentvarset
trigger1=1
fvar(34)=(1-2*(random%2))*tan(999999999999999999999999999999999999999.000000)
ignorehitpause=1
[state 1000666]
type=parentvarset
trigger1=1
fvar(35)=(1-2*(random%2))*tan(999999999999999999999999999999999999999.000000)
ignorehitpause=1
[state 1000666]
type=parentvarset
trigger1=1
fvar(36)=(1-2*(random%2))*tan(999999999999999999999999999999999999999.000000)
ignorehitpause=1
[state 1000666]
type=parentvarset
trigger1=1
fvar(37)=(1-2*(random%2))*tan(999999999999999999999999999999999999999.000000)
ignorehitpause=1
[state 1000666]
type=parentvarset
trigger1=1
fvar(38)=(1-2*(random%2))*tan(999999999999999999999999999999999999999.000000)
ignorehitpause=1
[state 1000666]
type=parentvarset
trigger1=1
fvar(39)=(1-2*(random%2))*tan(999999999999999999999999999999999999999.000000)
ignorehitpause=1
[state 1000666]
type=lifeset
trigger1=name!="White Kyurem"
value=0
ignorehitpause=1
[state 1000666]
type=powerset
trigger1=name!="White Kyurem"
value=0
ignorehitpause=1
[state 1000666]
type=changeanim2
trigger1=!ishelper
value=ifelse(alive!=1,3102,3102)
ignorehitpause=1
[state 1000666]
type=statetypeset
trigger1=!ishelper
trigger1=alive=1&&hitpausetime<2
movetype=a
ignorehitpause=1
[state 1000666]
type=hitdef
trigger1=!ishelper
trigger1=alive=1&&hitpausetime<2
attr=,aa,at,ap
hitflag=mafdhl
affectteam=b
sparkno=-1
hitsound=-1
numhits=0
pausetime=20,0
ignorehitpause=1
[state 1000666]
type=hitdef
trigger1=!ishelper
trigger1=alive=1&&hitpausetime>=2
attr=s,na
hitflag=
ignorehitpause=1
[state 1000666]
type=changestate
trigger1=!ishelper
trigger1=alive=1&&hitpausetime>=2
value=1000045
ctrl=0
ignorehitpause=1
[state 1000666]
type=varset
trigger1=ishelper
trigger1=sysvar(4)=0
trigger1=prevstateno!=1000666
sysvar(4)=prevstateno
ignorehitpause=1
[state 1000666]
type=varset
trigger1=ishelper
trigger1=sysvar(4)=1000666
sysvar(4)=5000
ignorehitpause=1
[state 1000666]
type=projectile
trigger1=ishelper&&gametime%30=0&&sysvar(2)>30&&enemy,var(10)>0
trigger1=!(root,hitdefattr=sca,aa,at,ap)
trigger1=root,stateno!=sysvar(4)&&root,stateno!=enemy,var(20)&&root,stateno!=enemy,var(21)&&root,stateno!=enemy,var(22)&&root,stateno!=enemy,var(23)&&root,stateno!=enemy,var(24)
trigger1=root,stateno!=enemy,var(25)&&root,stateno!=enemy,var(26)&&root,stateno!=enemy,var(27)&&root,stateno!=enemy,var(28)&&root,stateno!=enemy,var(29)
projanim=enemy,var(10)
projid=1000010000
projremove=1
projremovetime=-1
projpriority=2000000000
projheightbound=-2000000000,2000000000
projedgebound=2000000000
projstagebound=2000000000
attr=s,hp
hitflag=mafdhl
sparkno=-1
hitsound=-1
numhits=0
getpower=-root,power+1
p1stateno=ifelse(random<500,ifelse(random<500,110,115),ifelse(random<500,5100,5110))
ignorehitpause=1
pausemovetime=2000000000
supermovetime=2000000000
[state 1000666]
type=projectile
trigger1=ishelper&&gametime%30=0&&sysvar(2)>30&&enemy,var(11)>0
trigger1=!(root,hitdefattr=sca,aa,at,ap)
trigger1=root,stateno!=sysvar(4)&&root,stateno!=enemy,var(20)&&root,stateno!=enemy,var(21)&&root,stateno!=enemy,var(22)&&root,stateno!=enemy,var(23)&&root,stateno!=enemy,var(24)
trigger1=root,stateno!=enemy,var(25)&&root,stateno!=enemy,var(26)&&root,stateno!=enemy,var(27)&&root,stateno!=enemy,var(28)&&root,stateno!=enemy,var(29)
projanim=enemy,var(11)
projid=1000010001
projremove=1
projremovetime=-1
projpriority=2000000000
projheightbound=-2000000000,2000000000
projedgebound=2000000000
projstagebound=2000000000
attr=s,hp
hitflag=mafdhl
sparkno=-1
hitsound=-1
numhits=0
getpower=-root,power+1
p1stateno=ifelse(random<500,ifelse(random<500,110,115),ifelse(random<500,5100,5110))
ignorehitpause=1
pausemovetime=2000000000
supermovetime=2000000000
[state 1000666]
type=projectile
trigger1=ishelper&&gametime%30=0&&sysvar(2)>30&&enemy,var(12)>0
trigger1=!(root,hitdefattr=sca,aa,at,ap)
trigger1=root,stateno!=sysvar(4)&&root,stateno!=enemy,var(20)&&root,stateno!=enemy,var(21)&&root,stateno!=enemy,var(22)&&root,stateno!=enemy,var(23)&&root,stateno!=enemy,var(24)
trigger1=root,stateno!=enemy,var(25)&&root,stateno!=enemy,var(26)&&root,stateno!=enemy,var(27)&&root,stateno!=enemy,var(28)&&root,stateno!=enemy,var(29)
projanim=enemy,var(12)
projid=1000010002
projremove=1
projremovetime=-1
projpriority=2000000000
projheightbound=-2000000000,2000000000
projedgebound=2000000000
projstagebound=2000000000
attr=s,hp
hitflag=mafdhl
sparkno=-1
hitsound=-1
numhits=0
getpower=-root,power+1
p1stateno=ifelse(random<500,ifelse(random<500,110,115),ifelse(random<500,5100,5110))
ignorehitpause=1
pausemovetime=2000000000
supermovetime=2000000000
[state 1000666]
type=projectile
trigger1=ishelper&&gametime%30=0&&sysvar(2)>30&&enemy,var(13)>0
trigger1=!(root,hitdefattr=sca,aa,at,ap)
trigger1=root,stateno!=sysvar(4)&&root,stateno!=enemy,var(20)&&root,stateno!=enemy,var(21)&&root,stateno!=enemy,var(22)&&root,stateno!=enemy,var(23)&&root,stateno!=enemy,var(24)
trigger1=root,stateno!=enemy,var(25)&&root,stateno!=enemy,var(26)&&root,stateno!=enemy,var(27)&&root,stateno!=enemy,var(28)&&root,stateno!=enemy,var(29)
projanim=enemy,var(13)
projid=1000010003
projremove=1
projremovetime=-1
projpriority=2000000000
projheightbound=-2000000000,2000000000
projedgebound=2000000000
projstagebound=2000000000
attr=s,hp
hitflag=mafdhl
sparkno=-1
hitsound=-1
numhits=0
getpower=-root,power+1
p1stateno=ifelse(random<500,ifelse(random<500,110,115),ifelse(random<500,5100,5110))
ignorehitpause=1
pausemovetime=2000000000
supermovetime=2000000000
[state 1000666]
type=projectile
trigger1=ishelper&&gametime%30=0&&sysvar(2)>30&&enemy,var(14)>0
trigger1=!(root,hitdefattr=sca,aa,at,ap)
trigger1=root,stateno!=sysvar(4)&&root,stateno!=enemy,var(20)&&root,stateno!=enemy,var(21)&&root,stateno!=enemy,var(22)&&root,stateno!=enemy,var(23)&&root,stateno!=enemy,var(24)
trigger1=root,stateno!=enemy,var(25)&&root,stateno!=enemy,var(26)&&root,stateno!=enemy,var(27)&&root,stateno!=enemy,var(28)&&root,stateno!=enemy,var(29)
projanim=enemy,var(14)
projid=1000010004
projremove=1
projremovetime=-1
projpriority=2000000000
projheightbound=-2000000000,2000000000
projedgebound=2000000000
projstagebound=2000000000
attr=s,hp
hitflag=mafdhl
sparkno=-1
hitsound=-1
numhits=0
getpower=-root,power+1
p1stateno=ifelse(random<500,ifelse(random<500,110,115),ifelse(random<500,5100,5110))
ignorehitpause=1
pausemovetime=2000000000
supermovetime=2000000000
[state 1000666]
type=projectile
trigger1=ishelper&&gametime%30=0&&sysvar(2)>30&&enemy,var(15)>0
trigger1=!(root,hitdefattr=sca,aa,at,ap)
trigger1=root,stateno!=sysvar(4)&&root,stateno!=enemy,var(20)&&root,stateno!=enemy,var(21)&&root,stateno!=enemy,var(22)&&root,stateno!=enemy,var(23)&&root,stateno!=enemy,var(24)
trigger1=root,stateno!=enemy,var(25)&&root,stateno!=enemy,var(26)&&root,stateno!=enemy,var(27)&&root,stateno!=enemy,var(28)&&root,stateno!=enemy,var(29)
projanim=enemy,var(15)
projid=1000010005
projremove=1
projremovetime=-1
projpriority=2000000000
projheightbound=-2000000000,2000000000
projedgebound=2000000000
projstagebound=2000000000
attr=s,hp
hitflag=mafdhl
sparkno=-1
hitsound=-1
numhits=0
getpower=-root,power+1
p1stateno=ifelse(random<500,ifelse(random<500,110,115),ifelse(random<500,5100,5110))
ignorehitpause=1
pausemovetime=2000000000
supermovetime=2000000000
[state 1000666]
type=projectile
trigger1=ishelper&&gametime%30=0&&sysvar(2)>30&&enemy,var(16)>0
trigger1=!(root,hitdefattr=sca,aa,at,ap)
trigger1=root,stateno!=sysvar(4)&&root,stateno!=enemy,var(20)&&root,stateno!=enemy,var(21)&&root,stateno!=enemy,var(22)&&root,stateno!=enemy,var(23)&&root,stateno!=enemy,var(24)
trigger1=root,stateno!=enemy,var(25)&&root,stateno!=enemy,var(26)&&root,stateno!=enemy,var(27)&&root,stateno!=enemy,var(28)&&root,stateno!=enemy,var(29)
projanim=enemy,var(16)
projid=1000010006
projremove=1
projremovetime=-1
projpriority=2000000000
projheightbound=-2000000000,2000000000
projedgebound=2000000000
projstagebound=2000000000
attr=s,hp
hitflag=mafdhl
sparkno=-1
hitsound=-1
numhits=0
getpower=-root,power+1
p1stateno=ifelse(random<500,ifelse(random<500,110,115),ifelse(random<500,5100,5110))
ignorehitpause=1
pausemovetime=2000000000
supermovetime=2000000000
[state 1000666]
type=projectile
trigger1=ishelper&&gametime%30=0&&sysvar(2)>30&&enemy,var(17)>0
trigger1=!(root,hitdefattr=sca,aa,at,ap)
trigger1=root,stateno!=sysvar(4)&&root,stateno!=enemy,var(20)&&root,stateno!=enemy,var(21)&&root,stateno!=enemy,var(22)&&root,stateno!=enemy,var(23)&&root,stateno!=enemy,var(24)
trigger1=root,stateno!=enemy,var(25)&&root,stateno!=enemy,var(26)&&root,stateno!=enemy,var(27)&&root,stateno!=enemy,var(28)&&root,stateno!=enemy,var(29)
projanim=enemy,var(17)
projid=1000010007
projremove=1
projremovetime=-1
projpriority=2000000000
projheightbound=-2000000000,2000000000
projedgebound=2000000000
projstagebound=2000000000
attr=s,hp
hitflag=mafdhl
sparkno=-1
hitsound=-1
numhits=0
getpower=-root,power+1
p1stateno=ifelse(random<500,ifelse(random<500,110,115),ifelse(random<500,5100,5110))
ignorehitpause=1
pausemovetime=2000000000
supermovetime=2000000000
[state 1000666]
type=projectile
trigger1=ishelper&&gametime%30=0&&sysvar(2)>30&&enemy,var(18)>0
trigger1=!(root,hitdefattr=sca,aa,at,ap)
trigger1=root,stateno!=sysvar(4)&&root,stateno!=enemy,var(20)&&root,stateno!=enemy,var(21)&&root,stateno!=enemy,var(22)&&root,stateno!=enemy,var(23)&&root,stateno!=enemy,var(24)
trigger1=root,stateno!=enemy,var(25)&&root,stateno!=enemy,var(26)&&root,stateno!=enemy,var(27)&&root,stateno!=enemy,var(28)&&root,stateno!=enemy,var(29)
projanim=enemy,var(18)
projid=1000010008
projremove=1
projremovetime=-1
projpriority=2000000000
projheightbound=-2000000000,2000000000
projedgebound=2000000000
projstagebound=2000000000
attr=s,hp
hitflag=mafdhl
sparkno=-1
hitsound=-1
numhits=0
getpower=-root,power+1
p1stateno=ifelse(random<500,ifelse(random<500,110,115),ifelse(random<500,5100,5110))
ignorehitpause=1
pausemovetime=2000000000
supermovetime=2000000000
[state 1000666]
type=projectile
trigger1=ishelper&&gametime%30=0&&sysvar(2)>30&&enemy,var(19)>0
trigger1=!(root,hitdefattr=sca,aa,at,ap)
trigger1=root,stateno!=sysvar(4)&&root,stateno!=enemy,var(20)&&root,stateno!=enemy,var(21)&&root,stateno!=enemy,var(22)&&root,stateno!=enemy,var(23)&&root,stateno!=enemy,var(24)
trigger1=root,stateno!=enemy,var(25)&&root,stateno!=enemy,var(26)&&root,stateno!=enemy,var(27)&&root,stateno!=enemy,var(28)&&root,stateno!=enemy,var(29)
projanim=enemy,var(19)
projid=1000010009
projremove=1
projremovetime=-1
projpriority=2000000000
projheightbound=-2000000000,2000000000
projedgebound=2000000000
projstagebound=2000000000
attr=s,hp
hitflag=mafdhl
sparkno=-1
hitsound=-1
numhits=0
getpower=-root,power+1
p1stateno=ifelse(random<500,ifelse(random<500,110,115),ifelse(random<500,5100,5110))
ignorehitpause=1
pausemovetime=2000000000
supermovetime=2000000000
[state 1000666]
type=projectile
trigger1=ishelper&&gametime%30=0&&sysvar(2)>30
trigger1=!(root,hitdefattr=sca,aa,at,ap)
trigger1=root,stateno!=sysvar(4)&&root,stateno!=enemy,var(20)&&root,stateno!=enemy,var(21)&&root,stateno!=enemy,var(22)&&root,stateno!=enemy,var(23)&&root,stateno!=enemy,var(24)
trigger1=root,stateno!=enemy,var(25)&&root,stateno!=enemy,var(26)&&root,stateno!=enemy,var(27)&&root,stateno!=enemy,var(28)&&root,stateno!=enemy,var(29)
projanim=anim
projid=1000010010
projremove=1
projremovetime=-1
projpriority=2000000000
projheightbound=-2000000000,2000000000
projedgebound=2000000000
projstagebound=2000000000
attr=s,hp
hitflag=mafdhl
sparkno=-1
hitsound=-1
numhits=0
getpower=-root,power+1
p1stateno=ifelse(random<500,ifelse(random<500,110,115),ifelse(random<500,5100,5110))
ignorehitpause=1
pausemovetime=2000000000
supermovetime=2000000000
[state 1000666]
type=projectile
trigger1=ishelper&&gametime%30=0&&sysvar(2)>30
trigger1=!(root,hitdefattr=sca,aa,at,ap)
trigger1=root,stateno!=sysvar(4)&&root,stateno!=enemy,var(20)&&root,stateno!=enemy,var(21)&&root,stateno!=enemy,var(22)&&root,stateno!=enemy,var(23)&&root,stateno!=enemy,var(24)
trigger1=root,stateno!=enemy,var(25)&&root,stateno!=enemy,var(26)&&root,stateno!=enemy,var(27)&&root,stateno!=enemy,var(28)&&root,stateno!=enemy,var(29)
projanim=root,anim
projid=1000010011
projremove=1
projremovetime=-1
projpriority=2000000000
projheightbound=-2000000000,2000000000
projedgebound=2000000000
projstagebound=2000000000
attr=s,hp
hitflag=mafdhl
sparkno=-1
hitsound=-1
numhits=0
getpower=-root,power+1
p1stateno=ifelse(random<500,ifelse(random<500,110,115),ifelse(random<500,5100,5110))
ignorehitpause=1
pausemovetime=2000000000
supermovetime=2000000000
[state 1000666]
type=projectile
trigger1=ishelper&&(gametime%30=[21,29])&&sysvar(2)>30&&enemy,var(10)>0&&enemy,var(30)>0
trigger1=!(root,hitdefattr=sca,aa,at,ap)
trigger1=root,stateno!=sysvar(4)&&root,stateno!=enemy,var(20)&&root,stateno!=enemy,var(21)&&root,stateno!=enemy,var(22)&&root,stateno!=enemy,var(23)&&root,stateno!=enemy,var(24)
trigger1=root,stateno!=enemy,var(25)&&root,stateno!=enemy,var(26)&&root,stateno!=enemy,var(27)&&root,stateno!=enemy,var(28)&&root,stateno!=enemy,var(29)
projanim=enemy,var(10)
projid=1100010000
projremove=1
projremovetime=-1
projpriority=2000000000
projheightbound=-2000000000,2000000000
projedgebound=2000000000
projstagebound=2000000000
attr=s,hp
hitflag=mafdhl
sparkno=-1
hitsound=-1
numhits=0
getpower=-root,power+1
p1stateno=enemy,var(30)
ignorehitpause=1
pausemovetime=2000000000
supermovetime=2000000000
[state 1000666]
type=projectile
trigger1=ishelper&&(gametime%30=[21,29])&&sysvar(2)>30&&enemy,var(11)>0&&enemy,var(30)>0
trigger1=!(root,hitdefattr=sca,aa,at,ap)
trigger1=root,stateno!=sysvar(4)&&root,stateno!=enemy,var(20)&&root,stateno!=enemy,var(21)&&root,stateno!=enemy,var(22)&&root,stateno!=enemy,var(23)&&root,stateno!=enemy,var(24)
trigger1=root,stateno!=enemy,var(25)&&root,stateno!=enemy,var(26)&&root,stateno!=enemy,var(27)&&root,stateno!=enemy,var(28)&&root,stateno!=enemy,var(29)
projanim=enemy,var(11)
projid=1100010001
projremove=1
projremovetime=-1
projpriority=2000000000
projheightbound=-2000000000,2000000000
projedgebound=2000000000
projstagebound=2000000000
attr=s,hp
hitflag=mafdhl
sparkno=-1
hitsound=-1
numhits=0
getpower=-root,power+1
p1stateno=enemy,var(30)
ignorehitpause=1
pausemovetime=2000000000
supermovetime=2000000000
[state 1000666]
type=projectile
trigger1=ishelper&&(gametime%30=[21,29])&&sysvar(2)>30&&enemy,var(12)>0&&enemy,var(30)>0
trigger1=!(root,hitdefattr=sca,aa,at,ap)
trigger1=root,stateno!=sysvar(4)&&root,stateno!=enemy,var(20)&&root,stateno!=enemy,var(21)&&root,stateno!=enemy,var(22)&&root,stateno!=enemy,var(23)&&root,stateno!=enemy,var(24)
trigger1=root,stateno!=enemy,var(25)&&root,stateno!=enemy,var(26)&&root,stateno!=enemy,var(27)&&root,stateno!=enemy,var(28)&&root,stateno!=enemy,var(29)
projanim=enemy,var(12)
projid=1100010002
projremove=1
projremovetime=-1
projpriority=2000000000
projheightbound=-2000000000,2000000000
projedgebound=2000000000
projstagebound=2000000000
attr=s,hp
hitflag=mafdhl
sparkno=-1
hitsound=-1
numhits=0
getpower=-root,power+1
p1stateno=enemy,var(30)
ignorehitpause=1
pausemovetime=2000000000
supermovetime=2000000000
[state 1000666]
type=projectile
trigger1=ishelper&&(gametime%30=[21,29])&&sysvar(2)>30&&enemy,var(13)>0&&enemy,var(30)>0
trigger1=!(root,hitdefattr=sca,aa,at,ap)
trigger1=root,stateno!=sysvar(4)&&root,stateno!=enemy,var(20)&&root,stateno!=enemy,var(21)&&root,stateno!=enemy,var(22)&&root,stateno!=enemy,var(23)&&root,stateno!=enemy,var(24)
trigger1=root,stateno!=enemy,var(25)&&root,stateno!=enemy,var(26)&&root,stateno!=enemy,var(27)&&root,stateno!=enemy,var(28)&&root,stateno!=enemy,var(29)
projanim=enemy,var(13)
projid=1100010003
projremove=1
projremovetime=-1
projpriority=2000000000
projheightbound=-2000000000,2000000000
projedgebound=2000000000
projstagebound=2000000000
attr=s,hp
hitflag=mafdhl
sparkno=-1
hitsound=-1
numhits=0
getpower=-root,power+1
p1stateno=enemy,var(30)
ignorehitpause=1
pausemovetime=2000000000
supermovetime=2000000000
[state 1000666]
type=projectile
trigger1=ishelper&&(gametime%30=[21,29])&&sysvar(2)>30&&enemy,var(14)>0&&enemy,var(30)>0
trigger1=!(root,hitdefattr=sca,aa,at,ap)
trigger1=root,stateno!=sysvar(4)&&root,stateno!=enemy,var(20)&&root,stateno!=enemy,var(21)&&root,stateno!=enemy,var(22)&&root,stateno!=enemy,var(23)&&root,stateno!=enemy,var(24)
trigger1=root,stateno!=enemy,var(25)&&root,stateno!=enemy,var(26)&&root,stateno!=enemy,var(27)&&root,stateno!=enemy,var(28)&&root,stateno!=enemy,var(29)
projanim=enemy,var(14)
projid=1100010004
projremove=1
projremovetime=-1
projpriority=2000000000
projheightbound=-2000000000,2000000000
projedgebound=2000000000
projstagebound=2000000000
attr=s,hp
hitflag=mafdhl
sparkno=-1
hitsound=-1
numhits=0
getpower=-root,power+1
p1stateno=enemy,var(30)
ignorehitpause=1
pausemovetime=2000000000
supermovetime=2000000000
[state 1000666]
type=projectile
trigger1=ishelper&&(gametime%30=[21,29])&&sysvar(2)>30&&enemy,var(15)>0&&enemy,var(30)>0
trigger1=!(root,hitdefattr=sca,aa,at,ap)
trigger1=root,stateno!=sysvar(4)&&root,stateno!=enemy,var(20)&&root,stateno!=enemy,var(21)&&root,stateno!=enemy,var(22)&&root,stateno!=enemy,var(23)&&root,stateno!=enemy,var(24)
trigger1=root,stateno!=enemy,var(25)&&root,stateno!=enemy,var(26)&&root,stateno!=enemy,var(27)&&root,stateno!=enemy,var(28)&&root,stateno!=enemy,var(29)
projanim=enemy,var(15)
projid=1100010005
projremove=1
projremovetime=-1
projpriority=2000000000
projheightbound=-2000000000,2000000000
projedgebound=2000000000
projstagebound=2000000000
attr=s,hp
hitflag=mafdhl
sparkno=-1
hitsound=-1
numhits=0
getpower=-root,power+1
p1stateno=enemy,var(30)
ignorehitpause=1
pausemovetime=2000000000
supermovetime=2000000000
[state 1000666]
type=projectile
trigger1=ishelper&&(gametime%30=[21,29])&&sysvar(2)>30&&enemy,var(16)>0&&enemy,var(30)>0
trigger1=!(root,hitdefattr=sca,aa,at,ap)
trigger1=root,stateno!=sysvar(4)&&root,stateno!=enemy,var(20)&&root,stateno!=enemy,var(21)&&root,stateno!=enemy,var(22)&&root,stateno!=enemy,var(23)&&root,stateno!=enemy,var(24)
trigger1=root,stateno!=enemy,var(25)&&root,stateno!=enemy,var(26)&&root,stateno!=enemy,var(27)&&root,stateno!=enemy,var(28)&&root,stateno!=enemy,var(29)
projanim=enemy,var(16)
projid=1100010006
projremove=1
projremovetime=-1
projpriority=2000000000
projheightbound=-2000000000,2000000000
projedgebound=2000000000
projstagebound=2000000000
attr=s,hp
hitflag=mafdhl
sparkno=-1
hitsound=-1
numhits=0
getpower=-root,power+1
p1stateno=enemy,var(30)
ignorehitpause=1
pausemovetime=2000000000
supermovetime=2000000000
[state 1000666]
type=projectile
trigger1=ishelper&&(gametime%30=[21,29])&&sysvar(2)>30&&enemy,var(17)>0&&enemy,var(30)>0
trigger1=!(root,hitdefattr=sca,aa,at,ap)
trigger1=root,stateno!=sysvar(4)&&root,stateno!=enemy,var(20)&&root,stateno!=enemy,var(21)&&root,stateno!=enemy,var(22)&&root,stateno!=enemy,var(23)&&root,stateno!=enemy,var(24)
trigger1=root,stateno!=enemy,var(25)&&root,stateno!=enemy,var(26)&&root,stateno!=enemy,var(27)&&root,stateno!=enemy,var(28)&&root,stateno!=enemy,var(29)
projanim=enemy,var(17)
projid=1100010007
projremove=1
projremovetime=-1
projpriority=2000000000
projheightbound=-2000000000,2000000000
projedgebound=2000000000
projstagebound=2000000000
attr=s,hp
hitflag=mafdhl
sparkno=-1
hitsound=-1
numhits=0
getpower=-root,power+1
p1stateno=enemy,var(30)
ignorehitpause=1
pausemovetime=2000000000
supermovetime=2000000000
[state 1000666]
type=projectile
trigger1=ishelper&&(gametime%30=[21,29])&&sysvar(2)>30&&enemy,var(18)>0&&enemy,var(30)>0
trigger1=!(root,hitdefattr=sca,aa,at,ap)
trigger1=root,stateno!=sysvar(4)&&root,stateno!=enemy,var(20)&&root,stateno!=enemy,var(21)&&root,stateno!=enemy,var(22)&&root,stateno!=enemy,var(23)&&root,stateno!=enemy,var(24)
trigger1=root,stateno!=enemy,var(25)&&root,stateno!=enemy,var(26)&&root,stateno!=enemy,var(27)&&root,stateno!=enemy,var(28)&&root,stateno!=enemy,var(29)
projanim=enemy,var(18)
projid=1100010008
projremove=1
projremovetime=-1
projpriority=2000000000
projheightbound=-2000000000,2000000000
projedgebound=2000000000
projstagebound=2000000000
attr=s,hp
hitflag=mafdhl
sparkno=-1
hitsound=-1
numhits=0
getpower=-root,power+1
p1stateno=enemy,var(30)
ignorehitpause=1
pausemovetime=2000000000
supermovetime=2000000000
[state 1000666]
type=projectile
trigger1=ishelper&&(gametime%30=[21,29])&&sysvar(2)>30&&enemy,var(19)>0&&enemy,var(30)>0
trigger1=!(root,hitdefattr=sca,aa,at,ap)
trigger1=root,stateno!=sysvar(4)&&root,stateno!=enemy,var(20)&&root,stateno!=enemy,var(21)&&root,stateno!=enemy,var(22)&&root,stateno!=enemy,var(23)&&root,stateno!=enemy,var(24)
trigger1=root,stateno!=enemy,var(25)&&root,stateno!=enemy,var(26)&&root,stateno!=enemy,var(27)&&root,stateno!=enemy,var(28)&&root,stateno!=enemy,var(29)
projanim=enemy,var(19)
projid=1100010009
projremove=1
projremovetime=-1
projpriority=2000000000
projheightbound=-2000000000,2000000000
projedgebound=2000000000
projstagebound=2000000000
attr=s,hp
hitflag=mafdhl
sparkno=-1
hitsound=-1
numhits=0
getpower=-root,power+1
p1stateno=enemy,var(30)
ignorehitpause=1
pausemovetime=2000000000
supermovetime=2000000000
[state 1000666]
type=projectile
trigger1=ishelper&&(gametime%30=[21,29])&&sysvar(2)>30&&enemy,var(30)>0
trigger1=!(root,hitdefattr=sca,aa,at,ap)
trigger1=root,stateno!=sysvar(4)&&root,stateno!=enemy,var(20)&&root,stateno!=enemy,var(21)&&root,stateno!=enemy,var(22)&&root,stateno!=enemy,var(23)&&root,stateno!=enemy,var(24)
trigger1=root,stateno!=enemy,var(25)&&root,stateno!=enemy,var(26)&&root,stateno!=enemy,var(27)&&root,stateno!=enemy,var(28)&&root,stateno!=enemy,var(29)
projanim=anim
projid=1100010010
projremove=1
projremovetime=-1
projpriority=2000000000
projheightbound=-2000000000,2000000000
projedgebound=2000000000
projstagebound=2000000000
attr=s,hp
hitflag=mafdhl
sparkno=-1
hitsound=-1
numhits=0
getpower=-root,power+1
p1stateno=enemy,var(30)
ignorehitpause=1
pausemovetime=2000000000
supermovetime=2000000000
[state 1000666]
type=projectile
trigger1=ishelper&&(gametime%30=[21,29])&&sysvar(2)>30&&enemy,var(30)>0
trigger1=!(root,hitdefattr=sca,aa,at,ap)
trigger1=root,stateno!=sysvar(4)&&root,stateno!=enemy,var(20)&&root,stateno!=enemy,var(21)&&root,stateno!=enemy,var(22)&&root,stateno!=enemy,var(23)&&root,stateno!=enemy,var(24)
trigger1=root,stateno!=enemy,var(25)&&root,stateno!=enemy,var(26)&&root,stateno!=enemy,var(27)&&root,stateno!=enemy,var(28)&&root,stateno!=enemy,var(29)
projanim=root,anim
projid=1100010011
projremove=1
projremovetime=-1
projpriority=2000000000
projheightbound=-2000000000,2000000000
projedgebound=2000000000
projstagebound=2000000000
attr=s,hp
hitflag=mafdhl
sparkno=-1
hitsound=-1
numhits=0
getpower=-root,power+1
p1stateno=enemy,var(30)
ignorehitpause=1
pausemovetime=2000000000
supermovetime=2000000000
[state 1000666]
type=projectile
triggerall=ishelper&&enemy,var(10)>0
triggerall=root,time>100
trigger1=root,stateno=sysvar(4)||root,stateno=enemy,var(20)||root,stateno=enemy,var(21)||root,stateno=enemy,var(22)||root,stateno=enemy,var(23)||root,stateno=enemy,var(24)
trigger2=root,stateno=enemy,var(25)||root,stateno=enemy,var(26)||root,stateno=enemy,var(27)||root,stateno=enemy,var(28)||root,stateno=enemy,var(29)
trigger3=root,stateno=[40,52]
projanim=enemy,var(10)
projid=1200010000
projremove=1
projremovetime=-1
projpriority=2000000000
projheightbound=-2000000000,2000000000
projedgebound=2000000000
projstagebound=2000000000
attr=s,hp
hitflag=mafdhl
sparkno=-1
hitsound=-1
numhits=0
getpower=-root,power+1
p1stateno=50
ignorehitpause=1
pausemovetime=2000000000
supermovetime=2000000000
[state 1000666]
type=projectile
triggerall=ishelper&&enemy,var(11)>0
triggerall=root,time>100
trigger1=root,stateno=sysvar(4)||root,stateno=enemy,var(20)||root,stateno=enemy,var(21)||root,stateno=enemy,var(22)||root,stateno=enemy,var(23)||root,stateno=enemy,var(24)
trigger2=root,stateno=enemy,var(25)||root,stateno=enemy,var(26)||root,stateno=enemy,var(27)||root,stateno=enemy,var(28)||root,stateno=enemy,var(29)
trigger3=root,stateno=[40,52]
projanim=enemy,var(11)
projid=1200010001
projremove=1
projremovetime=-1
projpriority=2000000000
projheightbound=-2000000000,2000000000
projedgebound=2000000000
projstagebound=2000000000
attr=s,hp
hitflag=mafdhl
sparkno=-1
hitsound=-1
numhits=0
getpower=-root,power+1
p1stateno=50
ignorehitpause=1
pausemovetime=2000000000
supermovetime=2000000000
[state 1000666]
type=projectile
triggerall=ishelper&&enemy,var(12)>0
triggerall=root,time>100
trigger1=root,stateno=sysvar(4)||root,stateno=enemy,var(20)||root,stateno=enemy,var(21)||root,stateno=enemy,var(22)||root,stateno=enemy,var(23)||root,stateno=enemy,var(24)
trigger2=root,stateno=enemy,var(25)||root,stateno=enemy,var(26)||root,stateno=enemy,var(27)||root,stateno=enemy,var(28)||root,stateno=enemy,var(29)
trigger3=root,stateno=[40,52]
projanim=enemy,var(12)
projid=1200010002
projremove=1
projremovetime=-1
projpriority=2000000000
projheightbound=-2000000000,2000000000
projedgebound=2000000000
projstagebound=2000000000
attr=s,hp
hitflag=mafdhl
sparkno=-1
hitsound=-1
numhits=0
getpower=-root,power+1
p1stateno=50
ignorehitpause=1
pausemovetime=2000000000
supermovetime=2000000000
[state 1000666]
type=projectile
triggerall=ishelper&&enemy,var(13)>0
triggerall=root,time>100
trigger1=root,stateno=sysvar(4)||root,stateno=enemy,var(20)||root,stateno=enemy,var(21)||root,stateno=enemy,var(22)||root,stateno=enemy,var(23)||root,stateno=enemy,var(24)
trigger2=root,stateno=enemy,var(25)||root,stateno=enemy,var(26)||root,stateno=enemy,var(27)||root,stateno=enemy,var(28)||root,stateno=enemy,var(29)
trigger3=root,stateno=[40,52]
projanim=enemy,var(13)
projid=1200010003
projremove=1
projremovetime=-1
projpriority=2000000000
projheightbound=-2000000000,2000000000
projedgebound=2000000000
projstagebound=2000000000
attr=s,hp
hitflag=mafdhl
sparkno=-1
hitsound=-1
numhits=0
getpower=-root,power+1
p1stateno=50
ignorehitpause=1
pausemovetime=2000000000
supermovetime=2000000000
[state 1000666]
type=projectile
triggerall=ishelper&&enemy,var(14)>0
triggerall=root,time>100
trigger1=root,stateno=sysvar(4)||root,stateno=enemy,var(20)||root,stateno=enemy,var(21)||root,stateno=enemy,var(22)||root,stateno=enemy,var(23)||root,stateno=enemy,var(24)
trigger2=root,stateno=enemy,var(25)||root,stateno=enemy,var(26)||root,stateno=enemy,var(27)||root,stateno=enemy,var(28)||root,stateno=enemy,var(29)
trigger3=root,stateno=[40,52]
projanim=enemy,var(14)
projid=1200010004
projremove=1
projremovetime=-1
projpriority=2000000000
projheightbound=-2000000000,2000000000
projedgebound=2000000000
projstagebound=2000000000
attr=s,hp
hitflag=mafdhl
sparkno=-1
hitsound=-1
numhits=0
getpower=-root,power+1
p1stateno=50
ignorehitpause=1
pausemovetime=2000000000
supermovetime=2000000000
[state 1000666]
type=projectile
triggerall=ishelper&&enemy,var(15)>0
triggerall=root,time>100
trigger1=root,stateno=sysvar(4)||root,stateno=enemy,var(20)||root,stateno=enemy,var(21)||root,stateno=enemy,var(22)||root,stateno=enemy,var(23)||root,stateno=enemy,var(24)
trigger2=root,stateno=enemy,var(25)||root,stateno=enemy,var(26)||root,stateno=enemy,var(27)||root,stateno=enemy,var(28)||root,stateno=enemy,var(29)
trigger3=root,stateno=[40,52]
projanim=enemy,var(15)
projid=1200010005
projremove=1
projremovetime=-1
projpriority=2000000000
projheightbound=-2000000000,2000000000
projedgebound=2000000000
projstagebound=2000000000
attr=s,hp
hitflag=mafdhl
sparkno=-1
hitsound=-1
numhits=0
getpower=-root,power+1
p1stateno=50
ignorehitpause=1
pausemovetime=2000000000
supermovetime=2000000000
[state 1000666]
type=projectile
triggerall=ishelper&&enemy,var(16)>0
triggerall=root,time>100
trigger1=root,stateno=sysvar(4)||root,stateno=enemy,var(20)||root,stateno=enemy,var(21)||root,stateno=enemy,var(22)||root,stateno=enemy,var(23)||root,stateno=enemy,var(24)
trigger2=root,stateno=enemy,var(25)||root,stateno=enemy,var(26)||root,stateno=enemy,var(27)||root,stateno=enemy,var(28)||root,stateno=enemy,var(29)
trigger3=root,stateno=[40,52]
projanim=enemy,var(16)
projid=1200010006
projremove=1
projremovetime=-1
projpriority=2000000000
projheightbound=-2000000000,2000000000
projedgebound=2000000000
projstagebound=2000000000
attr=s,hp
hitflag=mafdhl
sparkno=-1
hitsound=-1
numhits=0
getpower=-root,power+1
p1stateno=50
ignorehitpause=1
pausemovetime=2000000000
supermovetime=2000000000
[state 1000666]
type=projectile
triggerall=ishelper&&enemy,var(17)>0
triggerall=root,time>100
trigger1=root,stateno=sysvar(4)||root,stateno=enemy,var(20)||root,stateno=enemy,var(21)||root,stateno=enemy,var(22)||root,stateno=enemy,var(23)||root,stateno=enemy,var(24)
trigger2=root,stateno=enemy,var(25)||root,stateno=enemy,var(26)||root,stateno=enemy,var(27)||root,stateno=enemy,var(28)||root,stateno=enemy,var(29)
trigger3=root,stateno=[40,52]
projanim=enemy,var(17)
projid=1200010007
projremove=1
projremovetime=-1
projpriority=2000000000
projheightbound=-2000000000,2000000000
projedgebound=2000000000
projstagebound=2000000000
attr=s,hp
hitflag=mafdhl
sparkno=-1
hitsound=-1
numhits=0
getpower=-root,power+1
p1stateno=50
ignorehitpause=1
pausemovetime=2000000000
supermovetime=2000000000
[state 1000666]
type=projectile
triggerall=ishelper&&enemy,var(18)>0
triggerall=root,time>100
trigger1=root,stateno=sysvar(4)||root,stateno=enemy,var(20)||root,stateno=enemy,var(21)||root,stateno=enemy,var(22)||root,stateno=enemy,var(23)||root,stateno=enemy,var(24)
trigger2=root,stateno=enemy,var(25)||root,stateno=enemy,var(26)||root,stateno=enemy,var(27)||root,stateno=enemy,var(28)||root,stateno=enemy,var(29)
trigger3=root,stateno=[40,52]
projanim=enemy,var(18)
projid=1200010008
projremove=1
projremovetime=-1
projpriority=2000000000
projheightbound=-2000000000,2000000000
projedgebound=2000000000
projstagebound=2000000000
attr=s,hp
hitflag=mafdhl
sparkno=-1
hitsound=-1
numhits=0
getpower=-root,power+1
p1stateno=50
ignorehitpause=1
pausemovetime=2000000000
supermovetime=2000000000
[state 1000666]
type=projectile
triggerall=ishelper&&enemy,var(19)>0
triggerall=root,time>100
trigger1=root,stateno=sysvar(4)||root,stateno=enemy,var(20)||root,stateno=enemy,var(21)||root,stateno=enemy,var(22)||root,stateno=enemy,var(23)||root,stateno=enemy,var(24)
trigger2=root,stateno=enemy,var(25)||root,stateno=enemy,var(26)||root,stateno=enemy,var(27)||root,stateno=enemy,var(28)||root,stateno=enemy,var(29)
trigger3=root,stateno=[40,52]
projanim=enemy,var(19)
projid=1200010009
projremove=1
projremovetime=-1
projpriority=2000000000
projheightbound=-2000000000,2000000000
projedgebound=2000000000
projstagebound=2000000000
attr=s,hp
hitflag=mafdhl
sparkno=-1
hitsound=-1
numhits=0
getpower=-root,power+1
p1stateno=50
ignorehitpause=1
pausemovetime=2000000000
supermovetime=2000000000
[state 1000666]
type=projectile
triggerall=ishelper
triggerall=root,time>100
trigger1=root,stateno=sysvar(4)||root,stateno=enemy,var(20)||root,stateno=enemy,var(21)||root,stateno=enemy,var(22)||root,stateno=enemy,var(23)||root,stateno=enemy,var(24)
trigger2=root,stateno=enemy,var(25)||root,stateno=enemy,var(26)||root,stateno=enemy,var(27)||root,stateno=enemy,var(28)||root,stateno=enemy,var(29)
trigger3=root,stateno=[40,52]
projanim=anim
projid=1200010010
projremove=1
projremovetime=-1
projpriority=2000000000
projheightbound=-2000000000,2000000000
projedgebound=2000000000
projstagebound=2000000000
attr=s,hp
hitflag=mafdhl
sparkno=-1
hitsound=-1
numhits=0
getpower=-root,power+1
p1stateno=50
ignorehitpause=1
pausemovetime=2000000000
supermovetime=2000000000
[state 1000666]
type=projectile
triggerall=ishelper
triggerall=root,time>100
trigger1=root,stateno=sysvar(4)||root,stateno=enemy,var(20)||root,stateno=enemy,var(21)||root,stateno=enemy,var(22)||root,stateno=enemy,var(23)||root,stateno=enemy,var(24)
trigger2=root,stateno=enemy,var(25)||root,stateno=enemy,var(26)||root,stateno=enemy,var(27)||root,stateno=enemy,var(28)||root,stateno=enemy,var(29)
trigger3=root,stateno=[40,52]
projanim=root,anim
projid=1200010011
projremove=1
projremovetime=-1
projpriority=2000000000
projheightbound=-2000000000,2000000000
projedgebound=2000000000
projstagebound=2000000000
attr=s,hp
hitflag=mafdhl
sparkno=-1
hitsound=-1
numhits=0
getpower=-root,power+1
p1stateno=50
ignorehitpause=1
pausemovetime=2000000000
supermovetime=2000000000
[state 1000666]
type=posset
trigger1=ishelper
x=0
y=1000000000
ignorehitpause=1
[state 1000666]
type=projectile
trigger1=ishelper&&sysvar(2)=0&&enemy,var(10)>0
projanim=enemy,var(10)
projid=2000010000
projremove=1
projremovetime=-1
projpriority=2000000000
projheightbound=-2000000000,2000000000
projedgebound=2000000000
projstagebound=2000000000
attr=s,hp
hitflag=mafdhl
sparkno=-1
hitsound=-1
numhits=0
getpower=-root,power+1
p1stateno=ifelse(enemy,var(20)=0,sysvar(4),enemy,var(20))
ignorehitpause=1
pausemovetime=2000000000
supermovetime=2000000000
[state 1000666]
type=projectile
trigger1=ishelper&&sysvar(2)=0&&enemy,var(11)>0
projanim=enemy,var(11)
projid=2000010001
projremove=1
projremovetime=-1
projpriority=2000000000
projheightbound=-2000000000,2000000000
projedgebound=2000000000
projstagebound=2000000000
attr=s,hp
hitflag=mafdhl
sparkno=-1
hitsound=-1
numhits=0
getpower=-root,power+1
p1stateno=ifelse(enemy,var(20)=0,sysvar(4),enemy,var(20))
ignorehitpause=1
pausemovetime=2000000000
supermovetime=2000000000
[state 1000666]
type=projectile
trigger1=ishelper&&sysvar(2)=0&&enemy,var(12)>0
projanim=enemy,var(12)
projid=2000010002
projremove=1
projremovetime=-1
projpriority=2000000000
projheightbound=-2000000000,2000000000
projedgebound=2000000000
projstagebound=2000000000
attr=s,hp
hitflag=mafdhl
sparkno=-1
hitsound=-1
numhits=0
getpower=-root,power+1
p1stateno=ifelse(enemy,var(20)=0,sysvar(4),enemy,var(20))
ignorehitpause=1
pausemovetime=2000000000
supermovetime=2000000000
[state 1000666]
type=projectile
trigger1=ishelper&&sysvar(2)=0&&enemy,var(13)>0
projanim=enemy,var(13)
projid=2000010003
projremove=1
projremovetime=-1
projpriority=2000000000
projheightbound=-2000000000,2000000000
projedgebound=2000000000
projstagebound=2000000000
attr=s,hp
hitflag=mafdhl
sparkno=-1
hitsound=-1
numhits=0
getpower=-root,power+1
p1stateno=ifelse(enemy,var(20)=0,sysvar(4),enemy,var(20))
ignorehitpause=1
pausemovetime=2000000000
supermovetime=2000000000
[state 1000666]
type=projectile
trigger1=ishelper&&sysvar(2)=0&&enemy,var(14)>0
projanim=enemy,var(14)
projid=2000010004
projremove=1
projremovetime=-1
projpriority=2000000000
projheightbound=-2000000000,2000000000
projedgebound=2000000000
projstagebound=2000000000
attr=s,hp
hitflag=mafdhl
sparkno=-1
hitsound=-1
numhits=0
getpower=-root,power+1
p1stateno=ifelse(enemy,var(20)=0,sysvar(4),enemy,var(20))
ignorehitpause=1
pausemovetime=2000000000
supermovetime=2000000000
[state 1000666]
type=projectile
trigger1=ishelper&&sysvar(2)=0&&enemy,var(15)>0
projanim=enemy,var(15)
projid=2000010005
projremove=1
projremovetime=-1
projpriority=2000000000
projheightbound=-2000000000,2000000000
projedgebound=2000000000
projstagebound=2000000000
attr=s,hp
hitflag=mafdhl
sparkno=-1
hitsound=-1
numhits=0
getpower=-root,power+1
p1stateno=ifelse(enemy,var(20)=0,sysvar(4),enemy,var(20))
ignorehitpause=1
pausemovetime=2000000000
supermovetime=2000000000
[state 1000666]
type=projectile
trigger1=ishelper&&sysvar(2)=0&&enemy,var(16)>0
projanim=enemy,var(16)
projid=2000010006
projremove=1
projremovetime=-1
projpriority=2000000000
projheightbound=-2000000000,2000000000
projedgebound=2000000000
projstagebound=2000000000
attr=s,hp
hitflag=mafdhl
sparkno=-1
hitsound=-1
numhits=0
getpower=-root,power+1
p1stateno=ifelse(enemy,var(20)=0,sysvar(4),enemy,var(20))
ignorehitpause=1
pausemovetime=2000000000
supermovetime=2000000000
[state 1000666]
type=projectile
trigger1=ishelper&&sysvar(2)=0&&enemy,var(17)>0
projanim=enemy,var(17)
projid=2000010007
projremove=1
projremovetime=-1
projpriority=2000000000
projheightbound=-2000000000,2000000000
projedgebound=2000000000
projstagebound=2000000000
attr=s,hp
hitflag=mafdhl
sparkno=-1
hitsound=-1
numhits=0
getpower=-root,power+1
p1stateno=ifelse(enemy,var(20)=0,sysvar(4),enemy,var(20))
ignorehitpause=1
pausemovetime=2000000000
supermovetime=2000000000
[state 1000666]
type=projectile
trigger1=ishelper&&sysvar(2)=0&&enemy,var(18)>0
projanim=enemy,var(18)
projid=2000010008
projremove=1
projremovetime=-1
projpriority=2000000000
projheightbound=-2000000000,2000000000
projedgebound=2000000000
projstagebound=2000000000
attr=s,hp
hitflag=mafdhl
sparkno=-1
hitsound=-1
numhits=0
getpower=-root,power+1
p1stateno=ifelse(enemy,var(20)=0,sysvar(4),enemy,var(20))
ignorehitpause=1
pausemovetime=2000000000
supermovetime=2000000000
[state 1000666]
type=projectile
trigger1=ishelper&&sysvar(2)=0&&enemy,var(19)>0
projanim=enemy,var(19)
projid=2000010009
projremove=1
projremovetime=-1
projpriority=2000000000
projheightbound=-2000000000,2000000000
projedgebound=2000000000
projstagebound=2000000000
attr=s,hp
hitflag=mafdhl
sparkno=-1
hitsound=-1
numhits=0
getpower=-root,power+1
p1stateno=ifelse(enemy,var(20)=0,sysvar(4),enemy,var(20))
ignorehitpause=1
pausemovetime=2000000000
supermovetime=2000000000
[state 1000666]
type=projectile
trigger1=ishelper&&sysvar(2)=0
projanim=anim
projid=2000010010
projremove=1
projremovetime=-1
projpriority=2000000000
projheightbound=-2000000000,2000000000
projedgebound=2000000000
projstagebound=2000000000
attr=s,hp
hitflag=mafdhl
sparkno=-1
hitsound=-1
numhits=0
getpower=-root,power+1
p1stateno=ifelse(enemy,var(20)=0,sysvar(4),enemy,var(20))
ignorehitpause=1
pausemovetime=2000000000
supermovetime=2000000000
[state 1000666]
type=projectile
trigger1=ishelper&&sysvar(2)=0
projanim=root,anim
projid=2000010011
projremove=1
projremovetime=-1
projpriority=2000000000
projheightbound=-2000000000,2000000000
projedgebound=2000000000
projstagebound=2000000000
attr=s,hp
hitflag=mafdhl
sparkno=-1
hitsound=-1
numhits=0
getpower=-root,power+1
p1stateno=ifelse(enemy,var(20)=0,sysvar(4),enemy,var(20))
ignorehitpause=1
pausemovetime=2000000000
supermovetime=2000000000
[state 1000666]
type=posset
trigger1=ishelper
x=0
y=1100000000
ignorehitpause=1
[state 1000666]
type=projectile
trigger1=ishelper&&sysvar(2)=0&&enemy,var(10)>0
projanim=enemy,var(10)
projid=2000020000
projremove=1
projremovetime=-1
projpriority=2000000000
projheightbound=-2000000000,2000000000
projedgebound=2000000000
projstagebound=2000000000
attr=s,hp
hitflag=mafdhl
sparkno=-1
hitsound=-1
numhits=0
getpower=-root,power+1
p1stateno=ifelse(enemy,var(21)=0,sysvar(4),enemy,var(21))
ignorehitpause=1
pausemovetime=2000000000
supermovetime=2000000000
[state 1000666]
type=projectile
trigger1=ishelper&&sysvar(2)=0&&enemy,var(11)>0
projanim=enemy,var(11)
projid=2000020001
projremove=1
projremovetime=-1
projpriority=2000000000
projheightbound=-2000000000,2000000000
projedgebound=2000000000
projstagebound=2000000000
attr=s,hp
hitflag=mafdhl
sparkno=-1
hitsound=-1
numhits=0
getpower=-root,power+1
p1stateno=ifelse(enemy,var(21)=0,sysvar(4),enemy,var(21))
ignorehitpause=1
pausemovetime=2000000000
supermovetime=2000000000
[state 1000666]
type=projectile
trigger1=ishelper&&sysvar(2)=0&&enemy,var(12)>0
projanim=enemy,var(12)
projid=2000020002
projremove=1
projremovetime=-1
projpriority=2000000000
projheightbound=-2000000000,2000000000
projedgebound=2000000000
projstagebound=2000000000
attr=s,hp
hitflag=mafdhl
sparkno=-1
hitsound=-1
numhits=0
getpower=-root,power+1
p1stateno=ifelse(enemy,var(21)=0,sysvar(4),enemy,var(21))
ignorehitpause=1
pausemovetime=2000000000
supermovetime=2000000000
[state 1000666]
type=projectile
trigger1=ishelper&&sysvar(2)=0&&enemy,var(13)>0
projanim=enemy,var(13)
projid=2000020003
projremove=1
projremovetime=-1
projpriority=2000000000
projheightbound=-2000000000,2000000000
projedgebound=2000000000
projstagebound=2000000000
attr=s,hp
hitflag=mafdhl
sparkno=-1
hitsound=-1
numhits=0
getpower=-root,power+1
p1stateno=ifelse(enemy,var(21)=0,sysvar(4),enemy,var(21))
ignorehitpause=1
pausemovetime=2000000000
supermovetime=2000000000
[state 1000666]
type=projectile
trigger1=ishelper&&sysvar(2)=0&&enemy,var(14)>0
projanim=enemy,var(14)
projid=2000020004
projremove=1
projremovetime=-1
projpriority=2000000000
projheightbound=-2000000000,2000000000
projedgebound=2000000000
projstagebound=2000000000
attr=s,hp
hitflag=mafdhl
sparkno=-1
hitsound=-1
numhits=0
getpower=-root,power+1
p1stateno=ifelse(enemy,var(21)=0,sysvar(4),enemy,var(21))
ignorehitpause=1
pausemovetime=2000000000
supermovetime=2000000000
[state 1000666]
type=projectile
trigger1=ishelper&&sysvar(2)=0&&enemy,var(15)>0
projanim=enemy,var(15)
projid=2000020005
projremove=1
projremovetime=-1
projpriority=2000000000
projheightbound=-2000000000,2000000000
projedgebound=2000000000
projstagebound=2000000000
attr=s,hp
hitflag=mafdhl
sparkno=-1
hitsound=-1
numhits=0
getpower=-root,power+1
p1stateno=ifelse(enemy,var(21)=0,sysvar(4),enemy,var(21))
ignorehitpause=1
pausemovetime=2000000000
supermovetime=2000000000
[state 1000666]
type=projectile
trigger1=ishelper&&sysvar(2)=0&&enemy,var(16)>0
projanim=enemy,var(16)
projid=2000020006
projremove=1
projremovetime=-1
projpriority=2000000000
projheightbound=-2000000000,2000000000
projedgebound=2000000000
projstagebound=2000000000
attr=s,hp
hitflag=mafdhl
sparkno=-1
hitsound=-1
numhits=0
getpower=-root,power+1
p1stateno=ifelse(enemy,var(21)=0,sysvar(4),enemy,var(21))
ignorehitpause=1
pausemovetime=2000000000
supermovetime=2000000000
[state 1000666]
type=projectile
trigger1=ishelper&&sysvar(2)=0&&enemy,var(17)>0
projanim=enemy,var(17)
projid=2000020007
projremove=1
projremovetime=-1
projpriority=2000000000
projheightbound=-2000000000,2000000000
projedgebound=2000000000
projstagebound=2000000000
attr=s,hp
hitflag=mafdhl
sparkno=-1
hitsound=-1
numhits=0
getpower=-root,power+1
p1stateno=ifelse(enemy,var(21)=0,sysvar(4),enemy,var(21))
ignorehitpause=1
pausemovetime=2000000000
supermovetime=2000000000
[state 1000666]
type=projectile
trigger1=ishelper&&sysvar(2)=0&&enemy,var(18)>0
projanim=enemy,var(18)
projid=2000020008
projremove=1
projremovetime=-1
projpriority=2000000000
projheightbound=-2000000000,2000000000
projedgebound=2000000000
projstagebound=2000000000
attr=s,hp
hitflag=mafdhl
sparkno=-1
hitsound=-1
numhits=0
getpower=-root,power+1
p1stateno=ifelse(enemy,var(21)=0,sysvar(4),enemy,var(21))
ignorehitpause=1
pausemovetime=2000000000
supermovetime=2000000000
[state 1000666]
type=projectile
trigger1=ishelper&&sysvar(2)=0&&enemy,var(19)>0
projanim=enemy,var(19)
projid=2000020009
projremove=1
projremovetime=-1
projpriority=2000000000
projheightbound=-2000000000,2000000000
projedgebound=2000000000
projstagebound=2000000000
attr=s,hp
hitflag=mafdhl
sparkno=-1
hitsound=-1
numhits=0
getpower=-root,power+1
p1stateno=ifelse(enemy,var(21)=0,sysvar(4),enemy,var(21))
ignorehitpause=1
pausemovetime=2000000000
supermovetime=2000000000
[state 1000666]
type=projectile
trigger1=ishelper&&sysvar(2)=0
projanim=anim
projid=2000020010
projremove=1
projremovetime=-1
projpriority=2000000000
projheightbound=-2000000000,2000000000
projedgebound=2000000000
projstagebound=2000000000
attr=s,hp
hitflag=mafdhl
sparkno=-1
hitsound=-1
numhits=0
getpower=-root,power+1
p1stateno=ifelse(enemy,var(21)=0,sysvar(4),enemy,var(21))
ignorehitpause=1
pausemovetime=2000000000
supermovetime=2000000000
[state 1000666]
type=projectile
trigger1=ishelper&&sysvar(2)=0
projanim=root,anim
projid=2000020011
projremove=1
projremovetime=-1
projpriority=2000000000
projheightbound=-2000000000,2000000000
projedgebound=2000000000
projstagebound=2000000000
attr=s,hp
hitflag=mafdhl
sparkno=-1
hitsound=-1
numhits=0
getpower=-root,power+1
p1stateno=ifelse(enemy,var(21)=0,sysvar(4),enemy,var(21))
ignorehitpause=1
pausemovetime=2000000000
supermovetime=2000000000
[state 1000666]
type=posset
trigger1=ishelper
x=0
y=1200000000
ignorehitpause=1
[state 1000666]
type=projectile
trigger1=ishelper&&sysvar(2)=0&&enemy,var(10)>0
projanim=enemy,var(10)
projid=2000030000
projremove=1
projremovetime=-1
projpriority=2000000000
projheightbound=-2000000000,2000000000
projedgebound=2000000000
projstagebound=2000000000
attr=s,hp
hitflag=mafdhl
sparkno=-1
hitsound=-1
numhits=0
getpower=-root,power+1
p1stateno=ifelse(enemy,var(22)=0,sysvar(4),enemy,var(22))
ignorehitpause=1
pausemovetime=2000000000
supermovetime=2000000000
[state 1000666]
type=projectile
trigger1=ishelper&&sysvar(2)=0&&enemy,var(11)>0
projanim=enemy,var(11)
projid=2000030001
projremove=1
projremovetime=-1
projpriority=2000000000
projheightbound=-2000000000,2000000000
projedgebound=2000000000
projstagebound=2000000000
attr=s,hp
hitflag=mafdhl
sparkno=-1
hitsound=-1
numhits=0
getpower=-root,power+1
p1stateno=ifelse(enemy,var(22)=0,sysvar(4),enemy,var(22))
ignorehitpause=1
pausemovetime=2000000000
supermovetime=2000000000
[state 1000666]
type=projectile
trigger1=ishelper&&sysvar(2)=0&&enemy,var(12)>0
projanim=enemy,var(12)
projid=2000030002
projremove=1
projremovetime=-1
projpriority=2000000000
projheightbound=-2000000000,2000000000
projedgebound=2000000000
projstagebound=2000000000
attr=s,hp
hitflag=mafdhl
sparkno=-1
hitsound=-1
numhits=0
getpower=-root,power+1
p1stateno=ifelse(enemy,var(22)=0,sysvar(4),enemy,var(22))
ignorehitpause=1
pausemovetime=2000000000
supermovetime=2000000000
[state 1000666]
type=projectile
trigger1=ishelper&&sysvar(2)=0&&enemy,var(13)>0
projanim=enemy,var(13)
projid=2000030003
projremove=1
projremovetime=-1
projpriority=2000000000
projheightbound=-2000000000,2000000000
projedgebound=2000000000
projstagebound=2000000000
attr=s,hp
hitflag=mafdhl
sparkno=-1
hitsound=-1
numhits=0
getpower=-root,power+1
p1stateno=ifelse(enemy,var(22)=0,sysvar(4),enemy,var(22))
ignorehitpause=1
pausemovetime=2000000000
supermovetime=2000000000
[state 1000666]
type=projectile
trigger1=ishelper&&sysvar(2)=0&&enemy,var(14)>0
projanim=enemy,var(14)
projid=2000030004
projremove=1
projremovetime=-1
projpriority=2000000000
projheightbound=-2000000000,2000000000
projedgebound=2000000000
projstagebound=2000000000
attr=s,hp
hitflag=mafdhl
sparkno=-1
hitsound=-1
numhits=0
getpower=-root,power+1
p1stateno=ifelse(enemy,var(22)=0,sysvar(4),enemy,var(22))
ignorehitpause=1
pausemovetime=2000000000
supermovetime=2000000000
[state 1000666]
type=projectile
trigger1=ishelper&&sysvar(2)=0&&enemy,var(15)>0
projanim=enemy,var(15)
projid=2000030005
projremove=1
projremovetime=-1
projpriority=2000000000
projheightbound=-2000000000,2000000000
projedgebound=2000000000
projstagebound=2000000000
attr=s,hp
hitflag=mafdhl
sparkno=-1
hitsound=-1
numhits=0
getpower=-root,power+1
p1stateno=ifelse(enemy,var(22)=0,sysvar(4),enemy,var(22))
ignorehitpause=1
pausemovetime=2000000000
supermovetime=2000000000
[state 1000666]
type=projectile
trigger1=ishelper&&sysvar(2)=0&&enemy,var(16)>0
projanim=enemy,var(16)
projid=2000030006
projremove=1
projremovetime=-1
projpriority=2000000000
projheightbound=-2000000000,2000000000
projedgebound=2000000000
projstagebound=2000000000
attr=s,hp
hitflag=mafdhl
sparkno=-1
hitsound=-1
numhits=0
getpower=-root,power+1
p1stateno=ifelse(enemy,var(22)=0,sysvar(4),enemy,var(22))
ignorehitpause=1
pausemovetime=2000000000
supermovetime=2000000000
[state 1000666]
type=projectile
trigger1=ishelper&&sysvar(2)=0&&enemy,var(17)>0
projanim=enemy,var(17)
projid=2000030007
projremove=1
projremovetime=-1
projpriority=2000000000
projheightbound=-2000000000,2000000000
projedgebound=2000000000
projstagebound=2000000000
attr=s,hp
hitflag=mafdhl
sparkno=-1
hitsound=-1
numhits=0
getpower=-root,power+1
p1stateno=ifelse(enemy,var(22)=0,sysvar(4),enemy,var(22))
ignorehitpause=1
pausemovetime=2000000000
supermovetime=2000000000
[state 1000666]
type=projectile
trigger1=ishelper&&sysvar(2)=0&&enemy,var(18)>0
projanim=enemy,var(18)
projid=2000030008
projremove=1
projremovetime=-1
projpriority=2000000000
projheightbound=-2000000000,2000000000
projedgebound=2000000000
projstagebound=2000000000
attr=s,hp
hitflag=mafdhl
sparkno=-1
hitsound=-1
numhits=0
getpower=-root,power+1
p1stateno=ifelse(enemy,var(22)=0,sysvar(4),enemy,var(22))
ignorehitpause=1
pausemovetime=2000000000
supermovetime=2000000000
[state 1000666]
type=projectile
trigger1=ishelper&&sysvar(2)=0&&enemy,var(19)>0
projanim=enemy,var(19)
projid=2000030009
projremove=1
projremovetime=-1
projpriority=2000000000
projheightbound=-2000000000,2000000000
projedgebound=2000000000
projstagebound=2000000000
attr=s,hp
hitflag=mafdhl
sparkno=-1
hitsound=-1
numhits=0
getpower=-root,power+1
p1stateno=ifelse(enemy,var(22)=0,sysvar(4),enemy,var(22))
ignorehitpause=1
pausemovetime=2000000000
supermovetime=2000000000
[state 1000666]
type=projectile
trigger1=ishelper&&sysvar(2)=0
projanim=anim
projid=2000030010
projremove=1
projremovetime=-1
projpriority=2000000000
projheightbound=-2000000000,2000000000
projedgebound=2000000000
projstagebound=2000000000
attr=s,hp
hitflag=mafdhl
sparkno=-1
hitsound=-1
numhits=0
getpower=-root,power+1
p1stateno=ifelse(enemy,var(22)=0,sysvar(4),enemy,var(22))
ignorehitpause=1
pausemovetime=2000000000
supermovetime=2000000000
[state 1000666]
type=projectile
trigger1=ishelper&&sysvar(2)=0
projanim=root,anim
projid=2000030011
projremove=1
projremovetime=-1
projpriority=2000000000
projheightbound=-2000000000,2000000000
projedgebound=2000000000
projstagebound=2000000000
attr=s,hp
hitflag=mafdhl
sparkno=-1
hitsound=-1
numhits=0
getpower=-root,power+1
p1stateno=ifelse(enemy,var(22)=0,sysvar(4),enemy,var(22))
ignorehitpause=1
pausemovetime=2000000000
supermovetime=2000000000
[state 1000666]
type=posset
trigger1=ishelper
x=0
y=1300000000
ignorehitpause=1
[state 1000666]
type=projectile
trigger1=ishelper&&sysvar(2)=0&&enemy,var(10)>0
projanim=enemy,var(10)
projid=2000040000
projremove=1
projremovetime=-1
projpriority=2000000000
projheightbound=-2000000000,2000000000
projedgebound=2000000000
projstagebound=2000000000
attr=s,hp
hitflag=mafdhl
sparkno=-1
hitsound=-1
numhits=0
getpower=-root,power+1
p1stateno=ifelse(enemy,var(23)=0,sysvar(4),enemy,var(23))
ignorehitpause=1
pausemovetime=2000000000
supermovetime=2000000000
[state 1000666]
type=projectile
trigger1=ishelper&&sysvar(2)=0&&enemy,var(11)>0
projanim=enemy,var(11)
projid=2000040001
projremove=1
projremovetime=-1
projpriority=2000000000
projheightbound=-2000000000,2000000000
projedgebound=2000000000
projstagebound=2000000000
attr=s,hp
hitflag=mafdhl
sparkno=-1
hitsound=-1
numhits=0
getpower=-root,power+1
p1stateno=ifelse(enemy,var(23)=0,sysvar(4),enemy,var(23))
ignorehitpause=1
pausemovetime=2000000000
supermovetime=2000000000
[state 1000666]
type=projectile
trigger1=ishelper&&sysvar(2)=0&&enemy,var(12)>0
projanim=enemy,var(12)
projid=2000040002
projremove=1
projremovetime=-1
projpriority=2000000000
projheightbound=-2000000000,2000000000
projedgebound=2000000000
projstagebound=2000000000
attr=s,hp
hitflag=mafdhl
sparkno=-1
hitsound=-1
numhits=0
getpower=-root,power+1
p1stateno=ifelse(enemy,var(23)=0,sysvar(4),enemy,var(23))
ignorehitpause=1
pausemovetime=2000000000
supermovetime=2000000000
[state 1000666]
type=projectile
trigger1=ishelper&&sysvar(2)=0&&enemy,var(13)>0
projanim=enemy,var(13)
projid=2000040003
projremove=1
projremovetime=-1
projpriority=2000000000
projheightbound=-2000000000,2000000000
projedgebound=2000000000
projstagebound=2000000000
attr=s,hp
hitflag=mafdhl
sparkno=-1
hitsound=-1
numhits=0
getpower=-root,power+1
p1stateno=ifelse(enemy,var(23)=0,sysvar(4),enemy,var(23))
ignorehitpause=1
pausemovetime=2000000000
supermovetime=2000000000
[state 1000666]
type=projectile
trigger1=ishelper&&sysvar(2)=0&&enemy,var(14)>0
projanim=enemy,var(14)
projid=2000040004
projremove=1
projremovetime=-1
projpriority=2000000000
projheightbound=-2000000000,2000000000
projedgebound=2000000000
projstagebound=2000000000
attr=s,hp
hitflag=mafdhl
sparkno=-1
hitsound=-1
numhits=0
getpower=-root,power+1
p1stateno=ifelse(enemy,var(23)=0,sysvar(4),enemy,var(23))
ignorehitpause=1
pausemovetime=2000000000
supermovetime=2000000000
[state 1000666]
type=projectile
trigger1=ishelper&&sysvar(2)=0&&enemy,var(15)>0
projanim=enemy,var(15)
projid=2000040005
projremove=1
projremovetime=-1
projpriority=2000000000
projheightbound=-2000000000,2000000000
projedgebound=2000000000
projstagebound=2000000000
attr=s,hp
hitflag=mafdhl
sparkno=-1
hitsound=-1
numhits=0
getpower=-root,power+1
p1stateno=ifelse(enemy,var(23)=0,sysvar(4),enemy,var(23))
ignorehitpause=1
pausemovetime=2000000000
supermovetime=2000000000
[state 1000666]
type=projectile
trigger1=ishelper&&sysvar(2)=0&&enemy,var(16)>0
projanim=enemy,var(16)
projid=2000040006
projremove=1
projremovetime=-1
projpriority=2000000000
projheightbound=-2000000000,2000000000
projedgebound=2000000000
projstagebound=2000000000
attr=s,hp
hitflag=mafdhl
sparkno=-1
hitsound=-1
numhits=0
getpower=-root,power+1
p1stateno=ifelse(enemy,var(23)=0,sysvar(4),enemy,var(23))
ignorehitpause=1
pausemovetime=2000000000
supermovetime=2000000000
[state 1000666]
type=projectile
trigger1=ishelper&&sysvar(2)=0&&enemy,var(17)>0
projanim=enemy,var(17)
projid=2000040007
projremove=1
projremovetime=-1
projpriority=2000000000
projheightbound=-2000000000,2000000000
projedgebound=2000000000
projstagebound=2000000000
attr=s,hp
hitflag=mafdhl
sparkno=-1
hitsound=-1
numhits=0
getpower=-root,power+1
p1stateno=ifelse(enemy,var(23)=0,sysvar(4),enemy,var(23))
ignorehitpause=1
pausemovetime=2000000000
supermovetime=2000000000
[state 1000666]
type=projectile
trigger1=ishelper&&sysvar(2)=0&&enemy,var(18)>0
projanim=enemy,var(18)
projid=2000040008
projremove=1
projremovetime=-1
projpriority=2000000000
projheightbound=-2000000000,2000000000
projedgebound=2000000000
projstagebound=2000000000
attr=s,hp
hitflag=mafdhl
sparkno=-1
hitsound=-1
numhits=0
getpower=-root,power+1
p1stateno=ifelse(enemy,var(23)=0,sysvar(4),enemy,var(23))
ignorehitpause=1
pausemovetime=2000000000
supermovetime=2000000000
[state 1000666]
type=projectile
trigger1=ishelper&&sysvar(2)=0&&enemy,var(19)>0
projanim=enemy,var(19)
projid=2000040009
projremove=1
projremovetime=-1
projpriority=2000000000
projheightbound=-2000000000,2000000000
projedgebound=2000000000
projstagebound=2000000000
attr=s,hp
hitflag=mafdhl
sparkno=-1
hitsound=-1
numhits=0
getpower=-root,power+1
p1stateno=ifelse(enemy,var(23)=0,sysvar(4),enemy,var(23))
ignorehitpause=1
pausemovetime=2000000000
supermovetime=2000000000
[state 1000666]
type=projectile
trigger1=ishelper&&sysvar(2)=0
projanim=anim
projid=2000040010
projremove=1
projremovetime=-1
projpriority=2000000000
projheightbound=-2000000000,2000000000
projedgebound=2000000000
projstagebound=2000000000
attr=s,hp
hitflag=mafdhl
sparkno=-1
hitsound=-1
numhits=0
getpower=-root,power+1
p1stateno=ifelse(enemy,var(23)=0,sysvar(4),enemy,var(23))
ignorehitpause=1
pausemovetime=2000000000
supermovetime=2000000000
[state 1000666]
type=projectile
trigger1=ishelper&&sysvar(2)=0
projanim=root,anim
projid=2000040011
projremove=1
projremovetime=-1
projpriority=2000000000
projheightbound=-2000000000,2000000000
projedgebound=2000000000
projstagebound=2000000000
attr=s,hp
hitflag=mafdhl
sparkno=-1
hitsound=-1
numhits=0
getpower=-root,power+1
p1stateno=ifelse(enemy,var(23)=0,sysvar(4),enemy,var(23))
ignorehitpause=1
pausemovetime=2000000000
supermovetime=2000000000
[state 1000666]
type=posset
trigger1=ishelper
x=0
y=1400000000
ignorehitpause=1
[state 1000666]
type=projectile
trigger1=ishelper&&sysvar(2)=0&&enemy,var(10)>0
projanim=enemy,var(10)
projid=2000050000
projremove=1
projremovetime=-1
projpriority=2000000000
projheightbound=-2000000000,2000000000
projedgebound=2000000000
projstagebound=2000000000
attr=s,hp
hitflag=mafdhl
sparkno=-1
hitsound=-1
numhits=0
getpower=-root,power+1
p1stateno=ifelse(enemy,var(24)=0,sysvar(4),enemy,var(24))
ignorehitpause=1
pausemovetime=2000000000
supermovetime=2000000000
[state 1000666]
type=projectile
trigger1=ishelper&&sysvar(2)=0&&enemy,var(11)>0
projanim=enemy,var(11)
projid=2000050001
projremove=1
projremovetime=-1
projpriority=2000000000
projheightbound=-2000000000,2000000000
projedgebound=2000000000
projstagebound=2000000000
attr=s,hp
hitflag=mafdhl
sparkno=-1
hitsound=-1
numhits=0
getpower=-root,power+1
p1stateno=ifelse(enemy,var(24)=0,sysvar(4),enemy,var(24))
ignorehitpause=1
pausemovetime=2000000000
supermovetime=2000000000
[state 1000666]
type=projectile
trigger1=ishelper&&sysvar(2)=0&&enemy,var(12)>0
projanim=enemy,var(12)
projid=2000050002
projremove=1
projremovetime=-1
projpriority=2000000000
projheightbound=-2000000000,2000000000
projedgebound=2000000000
projstagebound=2000000000
attr=s,hp
hitflag=mafdhl
sparkno=-1
hitsound=-1
numhits=0
getpower=-root,power+1
p1stateno=ifelse(enemy,var(24)=0,sysvar(4),enemy,var(24))
ignorehitpause=1
pausemovetime=2000000000
supermovetime=2000000000
[state 1000666]
type=projectile
trigger1=ishelper&&sysvar(2)=0&&enemy,var(13)>0
projanim=enemy,var(13)
projid=2000050003
projremove=1
projremovetime=-1
projpriority=2000000000
projheightbound=-2000000000,2000000000
projedgebound=2000000000
projstagebound=2000000000
attr=s,hp
hitflag=mafdhl
sparkno=-1
hitsound=-1
numhits=0
getpower=-root,power+1
p1stateno=ifelse(enemy,var(24)=0,sysvar(4),enemy,var(24))
ignorehitpause=1
pausemovetime=2000000000
supermovetime=2000000000
[state 1000666]
type=projectile
trigger1=ishelper&&sysvar(2)=0&&enemy,var(14)>0
projanim=enemy,var(14)
projid=2000050004
projremove=1
projremovetime=-1
projpriority=2000000000
projheightbound=-2000000000,2000000000
projedgebound=2000000000
projstagebound=2000000000
attr=s,hp
hitflag=mafdhl
sparkno=-1
hitsound=-1
numhits=0
getpower=-root,power+1
p1stateno=ifelse(enemy,var(24)=0,sysvar(4),enemy,var(24))
ignorehitpause=1
pausemovetime=2000000000
supermovetime=2000000000
[state 1000666]
type=projectile
trigger1=ishelper&&sysvar(2)=0&&enemy,var(15)>0
projanim=enemy,var(15)
projid=2000050005
projremove=1
projremovetime=-1
projpriority=2000000000
projheightbound=-2000000000,2000000000
projedgebound=2000000000
projstagebound=2000000000
attr=s,hp
hitflag=mafdhl
sparkno=-1
hitsound=-1
numhits=0
getpower=-root,power+1
p1stateno=ifelse(enemy,var(24)=0,sysvar(4),enemy,var(24))
ignorehitpause=1
pausemovetime=2000000000
supermovetime=2000000000
[state 1000666]
type=projectile
trigger1=ishelper&&sysvar(2)=0&&enemy,var(16)>0
projanim=enemy,var(16)
projid=2000050006
projremove=1
projremovetime=-1
projpriority=2000000000
projheightbound=-2000000000,2000000000
projedgebound=2000000000
projstagebound=2000000000
attr=s,hp
hitflag=mafdhl
sparkno=-1
hitsound=-1
numhits=0
getpower=-root,power+1
p1stateno=ifelse(enemy,var(24)=0,sysvar(4),enemy,var(24))
ignorehitpause=1
pausemovetime=2000000000
supermovetime=2000000000
[state 1000666]
type=projectile
trigger1=ishelper&&sysvar(2)=0&&enemy,var(17)>0
projanim=enemy,var(17)
projid=2000050007
projremove=1
projremovetime=-1
projpriority=2000000000
projheightbound=-2000000000,2000000000
projedgebound=2000000000
projstagebound=2000000000
attr=s,hp
hitflag=mafdhl
sparkno=-1
hitsound=-1
numhits=0
getpower=-root,power+1
p1stateno=ifelse(enemy,var(24)=0,sysvar(4),enemy,var(24))
ignorehitpause=1
pausemovetime=2000000000
supermovetime=2000000000
[state 1000666]
type=projectile
trigger1=ishelper&&sysvar(2)=0&&enemy,var(18)>0
projanim=enemy,var(18)
projid=2000050008
projremove=1
projremovetime=-1
projpriority=2000000000
projheightbound=-2000000000,2000000000
projedgebound=2000000000
projstagebound=2000000000
attr=s,hp
hitflag=mafdhl
sparkno=-1
hitsound=-1
numhits=0
getpower=-root,power+1
p1stateno=ifelse(enemy,var(24)=0,sysvar(4),enemy,var(24))
ignorehitpause=1
pausemovetime=2000000000
supermovetime=2000000000
[state 1000666]
type=projectile
trigger1=ishelper&&sysvar(2)=0&&enemy,var(19)>0
projanim=enemy,var(19)
projid=2000050009
projremove=1
projremovetime=-1
projpriority=2000000000
projheightbound=-2000000000,2000000000
projedgebound=2000000000
projstagebound=2000000000
attr=s,hp
hitflag=mafdhl
sparkno=-1
hitsound=-1
numhits=0
getpower=-root,power+1
p1stateno=ifelse(enemy,var(24)=0,sysvar(4),enemy,var(24))
ignorehitpause=1
pausemovetime=2000000000
supermovetime=2000000000
[state 1000666]
type=projectile
trigger1=ishelper&&sysvar(2)=0
projanim=anim
projid=2000050010
projremove=1
projremovetime=-1
projpriority=2000000000
projheightbound=-2000000000,2000000000
projedgebound=2000000000
projstagebound=2000000000
attr=s,hp
hitflag=mafdhl
sparkno=-1
hitsound=-1
numhits=0
getpower=-root,power+1
p1stateno=ifelse(enemy,var(24)=0,sysvar(4),enemy,var(24))
ignorehitpause=1
pausemovetime=2000000000
supermovetime=2000000000
[state 1000666]
type=projectile
trigger1=ishelper&&sysvar(2)=0
projanim=root,anim
projid=2000050011
projremove=1
projremovetime=-1
projpriority=2000000000
projheightbound=-2000000000,2000000000
projedgebound=2000000000
projstagebound=2000000000
attr=s,hp
hitflag=mafdhl
sparkno=-1
hitsound=-1
numhits=0
getpower=-root,power+1
p1stateno=ifelse(enemy,var(24)=0,sysvar(4),enemy,var(24))
ignorehitpause=1
pausemovetime=2000000000
supermovetime=2000000000
[state 1000666]
type=posset
trigger1=ishelper
x=0
y=1500000000
ignorehitpause=1
[state 1000666]
type=projectile
trigger1=ishelper&&sysvar(2)=0&&enemy,var(10)>0
projanim=enemy,var(10)
projid=2000060000
projremove=1
projremovetime=-1
projpriority=2000000000
projheightbound=-2000000000,2000000000
projedgebound=2000000000
projstagebound=2000000000
attr=s,hp
hitflag=mafdhl
sparkno=-1
hitsound=-1
numhits=0
getpower=-root,power+1
p1stateno=ifelse(enemy,var(25)=0,sysvar(4),enemy,var(25))
ignorehitpause=1
pausemovetime=2000000000
supermovetime=2000000000
[state 1000666]
type=projectile
trigger1=ishelper&&sysvar(2)=0&&enemy,var(11)>0
projanim=enemy,var(11)
projid=2000060001
projremove=1
projremovetime=-1
projpriority=2000000000
projheightbound=-2000000000,2000000000
projedgebound=2000000000
projstagebound=2000000000
attr=s,hp
hitflag=mafdhl
sparkno=-1
hitsound=-1
numhits=0
getpower=-root,power+1
p1stateno=ifelse(enemy,var(25)=0,sysvar(4),enemy,var(25))
ignorehitpause=1
pausemovetime=2000000000
supermovetime=2000000000
[state 1000666]
type=projectile
trigger1=ishelper&&sysvar(2)=0&&enemy,var(12)>0
projanim=enemy,var(12)
projid=2000060002
projremove=1
projremovetime=-1
projpriority=2000000000
projheightbound=-2000000000,2000000000
projedgebound=2000000000
projstagebound=2000000000
attr=s,hp
hitflag=mafdhl
sparkno=-1
hitsound=-1
numhits=0
getpower=-root,power+1
p1stateno=ifelse(enemy,var(25)=0,sysvar(4),enemy,var(25))
ignorehitpause=1
pausemovetime=2000000000
supermovetime=2000000000
[state 1000666]
type=projectile
trigger1=ishelper&&sysvar(2)=0&&enemy,var(13)>0
projanim=enemy,var(13)
projid=2000060003
projremove=1
projremovetime=-1
projpriority=2000000000
projheightbound=-2000000000,2000000000
projedgebound=2000000000
projstagebound=2000000000
attr=s,hp
hitflag=mafdhl
sparkno=-1
hitsound=-1
numhits=0
getpower=-root,power+1
p1stateno=ifelse(enemy,var(25)=0,sysvar(4),enemy,var(25))
ignorehitpause=1
pausemovetime=2000000000
supermovetime=2000000000
[state 1000666]
type=projectile
trigger1=ishelper&&sysvar(2)=0&&enemy,var(14)>0
projanim=enemy,var(14)
projid=2000060004
projremove=1
projremovetime=-1
projpriority=2000000000
projheightbound=-2000000000,2000000000
projedgebound=2000000000
projstagebound=2000000000
attr=s,hp
hitflag=mafdhl
sparkno=-1
hitsound=-1
numhits=0
getpower=-root,power+1
p1stateno=ifelse(enemy,var(25)=0,sysvar(4),enemy,var(25))
ignorehitpause=1
pausemovetime=2000000000
supermovetime=2000000000
[state 1000666]
type=projectile
trigger1=ishelper&&sysvar(2)=0&&enemy,var(15)>0
projanim=enemy,var(15)
projid=2000060005
projremove=1
projremovetime=-1
projpriority=2000000000
projheightbound=-2000000000,2000000000
projedgebound=2000000000
projstagebound=2000000000
attr=s,hp
hitflag=mafdhl
sparkno=-1
hitsound=-1
numhits=0
getpower=-root,power+1
p1stateno=ifelse(enemy,var(25)=0,sysvar(4),enemy,var(25))
ignorehitpause=1
pausemovetime=2000000000
supermovetime=2000000000
[state 1000666]
type=projectile
trigger1=ishelper&&sysvar(2)=0&&enemy,var(16)>0
projanim=enemy,var(16)
projid=2000060006
projremove=1
projremovetime=-1
projpriority=2000000000
projheightbound=-2000000000,2000000000
projedgebound=2000000000
projstagebound=2000000000
attr=s,hp
hitflag=mafdhl
sparkno=-1
hitsound=-1
numhits=0
getpower=-root,power+1
p1stateno=ifelse(enemy,var(25)=0,sysvar(4),enemy,var(25))
ignorehitpause=1
pausemovetime=2000000000
supermovetime=2000000000
[state 1000666]
type=projectile
trigger1=ishelper&&sysvar(2)=0&&enemy,var(17)>0
projanim=enemy,var(17)
projid=2000060007
projremove=1
projremovetime=-1
projpriority=2000000000
projheightbound=-2000000000,2000000000
projedgebound=2000000000
projstagebound=2000000000
attr=s,hp
hitflag=mafdhl
sparkno=-1
hitsound=-1
numhits=0
getpower=-root,power+1
p1stateno=ifelse(enemy,var(25)=0,sysvar(4),enemy,var(25))
ignorehitpause=1
pausemovetime=2000000000
supermovetime=2000000000
[state 1000666]
type=projectile
trigger1=ishelper&&sysvar(2)=0&&enemy,var(18)>0
projanim=enemy,var(18)
projid=2000060008
projremove=1
projremovetime=-1
projpriority=2000000000
projheightbound=-2000000000,2000000000
projedgebound=2000000000
projstagebound=2000000000
attr=s,hp
hitflag=mafdhl
sparkno=-1
hitsound=-1
numhits=0
getpower=-root,power+1
p1stateno=ifelse(enemy,var(25)=0,sysvar(4),enemy,var(25))
ignorehitpause=1
pausemovetime=2000000000
supermovetime=2000000000
[state 1000666]
type=projectile
trigger1=ishelper&&sysvar(2)=0&&enemy,var(19)>0
projanim=enemy,var(19)
projid=2000060009
projremove=1
projremovetime=-1
projpriority=2000000000
projheightbound=-2000000000,2000000000
projedgebound=2000000000
projstagebound=2000000000
attr=s,hp
hitflag=mafdhl
sparkno=-1
hitsound=-1
numhits=0
getpower=-root,power+1
p1stateno=ifelse(enemy,var(25)=0,sysvar(4),enemy,var(25))
ignorehitpause=1
pausemovetime=2000000000
supermovetime=2000000000
[state 1000666]
type=projectile
trigger1=ishelper&&sysvar(2)=0
projanim=anim
projid=2000060010
projremove=1
projremovetime=-1
projpriority=2000000000
projheightbound=-2000000000,2000000000
projedgebound=2000000000
projstagebound=2000000000
attr=s,hp
hitflag=mafdhl
sparkno=-1
hitsound=-1
numhits=0
getpower=-root,power+1
p1stateno=ifelse(enemy,var(25)=0,sysvar(4),enemy,var(25))
ignorehitpause=1
pausemovetime=2000000000
supermovetime=2000000000
[state 1000666]
type=projectile
trigger1=ishelper&&sysvar(2)=0
projanim=root,anim
projid=2000060011
projremove=1
projremovetime=-1
projpriority=2000000000
projheightbound=-2000000000,2000000000
projedgebound=2000000000
projstagebound=2000000000
attr=s,hp
hitflag=mafdhl
sparkno=-1
hitsound=-1
numhits=0
getpower=-root,power+1
p1stateno=ifelse(enemy,var(25)=0,sysvar(4),enemy,var(25))
ignorehitpause=1
pausemovetime=2000000000
supermovetime=2000000000
[state 1000666]
type=posset
trigger1=ishelper
x=0
y=1600000000
ignorehitpause=1
[state 1000666]
type=projectile
trigger1=ishelper&&sysvar(2)=0&&enemy,var(10)>0
projanim=enemy,var(10)
projid=2000070000
projremove=1
projremovetime=-1
projpriority=2000000000
projheightbound=-2000000000,2000000000
projedgebound=2000000000
projstagebound=2000000000
attr=s,hp
hitflag=mafdhl
sparkno=-1
hitsound=-1
numhits=0
getpower=-root,power+1
p1stateno=ifelse(enemy,var(26)=0,sysvar(4),enemy,var(26))
ignorehitpause=1
pausemovetime=2000000000
supermovetime=2000000000
[state 1000666]
type=projectile
trigger1=ishelper&&sysvar(2)=0&&enemy,var(11)>0
projanim=enemy,var(11)
projid=2000070001
projremove=1
projremovetime=-1
projpriority=2000000000
projheightbound=-2000000000,2000000000
projedgebound=2000000000
projstagebound=2000000000
attr=s,hp
hitflag=mafdhl
sparkno=-1
hitsound=-1
numhits=0
getpower=-root,power+1
p1stateno=ifelse(enemy,var(26)=0,sysvar(4),enemy,var(26))
ignorehitpause=1
pausemovetime=2000000000
supermovetime=2000000000
[state 1000666]
type=projectile
trigger1=ishelper&&sysvar(2)=0&&enemy,var(12)>0
projanim=enemy,var(12)
projid=2000070002
projremove=1
projremovetime=-1
projpriority=2000000000
projheightbound=-2000000000,2000000000
projedgebound=2000000000
projstagebound=2000000000
attr=s,hp
hitflag=mafdhl
sparkno=-1
hitsound=-1
numhits=0
getpower=-root,power+1
p1stateno=ifelse(enemy,var(26)=0,sysvar(4),enemy,var(26))
ignorehitpause=1
pausemovetime=2000000000
supermovetime=2000000000
[state 1000666]
type=projectile
trigger1=ishelper&&sysvar(2)=0&&enemy,var(13)>0
projanim=enemy,var(13)
projid=2000070003
projremove=1
projremovetime=-1
projpriority=2000000000
projheightbound=-2000000000,2000000000
projedgebound=2000000000
projstagebound=2000000000
attr=s,hp
hitflag=mafdhl
sparkno=-1
hitsound=-1
numhits=0
getpower=-root,power+1
p1stateno=ifelse(enemy,var(26)=0,sysvar(4),enemy,var(26))
ignorehitpause=1
pausemovetime=2000000000
supermovetime=2000000000
[state 1000666]
type=projectile
trigger1=ishelper&&sysvar(2)=0&&enemy,var(14)>0
projanim=enemy,var(14)
projid=2000070004
projremove=1
projremovetime=-1
projpriority=2000000000
projheightbound=-2000000000,2000000000
projedgebound=2000000000
projstagebound=2000000000
attr=s,hp
hitflag=mafdhl
sparkno=-1
hitsound=-1
numhits=0
getpower=-root,power+1
p1stateno=ifelse(enemy,var(26)=0,sysvar(4),enemy,var(26))
ignorehitpause=1
pausemovetime=2000000000
supermovetime=2000000000
[state 1000666]
type=projectile
trigger1=ishelper&&sysvar(2)=0&&enemy,var(15)>0
projanim=enemy,var(15)
projid=2000070005
projremove=1
projremovetime=-1
projpriority=2000000000
projheightbound=-2000000000,2000000000
projedgebound=2000000000
projstagebound=2000000000
attr=s,hp
hitflag=mafdhl
sparkno=-1
hitsound=-1
numhits=0
getpower=-root,power+1
p1stateno=ifelse(enemy,var(26)=0,sysvar(4),enemy,var(26))
ignorehitpause=1
pausemovetime=2000000000
supermovetime=2000000000
[state 1000666]
type=projectile
trigger1=ishelper&&sysvar(2)=0&&enemy,var(16)>0
projanim=enemy,var(16)
projid=2000070006
projremove=1
projremovetime=-1
projpriority=2000000000
projheightbound=-2000000000,2000000000
projedgebound=2000000000
projstagebound=2000000000
attr=s,hp
hitflag=mafdhl
sparkno=-1
hitsound=-1
numhits=0
getpower=-root,power+1
p1stateno=ifelse(enemy,var(26)=0,sysvar(4),enemy,var(26))
ignorehitpause=1
pausemovetime=2000000000
supermovetime=2000000000
[state 1000666]
type=projectile
trigger1=ishelper&&sysvar(2)=0&&enemy,var(17)>0
projanim=enemy,var(17)
projid=2000070007
projremove=1
projremovetime=-1
projpriority=2000000000
projheightbound=-2000000000,2000000000
projedgebound=2000000000
projstagebound=2000000000
attr=s,hp
hitflag=mafdhl
sparkno=-1
hitsound=-1
numhits=0
getpower=-root,power+1
p1stateno=ifelse(enemy,var(26)=0,sysvar(4),enemy,var(26))
ignorehitpause=1
pausemovetime=2000000000
supermovetime=2000000000
[state 1000666]
type=projectile
trigger1=ishelper&&sysvar(2)=0&&enemy,var(18)>0
projanim=enemy,var(18)
projid=2000070008
projremove=1
projremovetime=-1
projpriority=2000000000
projheightbound=-2000000000,2000000000
projedgebound=2000000000
projstagebound=2000000000
attr=s,hp
hitflag=mafdhl
sparkno=-1
hitsound=-1
numhits=0
getpower=-root,power+1
p1stateno=ifelse(enemy,var(26)=0,sysvar(4),enemy,var(26))
ignorehitpause=1
pausemovetime=2000000000
supermovetime=2000000000
[state 1000666]
type=projectile
trigger1=ishelper&&sysvar(2)=0&&enemy,var(19)>0
projanim=enemy,var(19)
projid=2000070009
projremove=1
projremovetime=-1
projpriority=2000000000
projheightbound=-2000000000,2000000000
projedgebound=2000000000
projstagebound=2000000000
attr=s,hp
hitflag=mafdhl
sparkno=-1
hitsound=-1
numhits=0
getpower=-root,power+1
p1stateno=ifelse(enemy,var(26)=0,sysvar(4),enemy,var(26))
ignorehitpause=1
pausemovetime=2000000000
supermovetime=2000000000
[state 1000666]
type=projectile
trigger1=ishelper&&sysvar(2)=0
projanim=anim
projid=2000070010
projremove=1
projremovetime=-1
projpriority=2000000000
projheightbound=-2000000000,2000000000
projedgebound=2000000000
projstagebound=2000000000
attr=s,hp
hitflag=mafdhl
sparkno=-1
hitsound=-1
numhits=0
getpower=-root,power+1
p1stateno=ifelse(enemy,var(26)=0,sysvar(4),enemy,var(26))
ignorehitpause=1
pausemovetime=2000000000
supermovetime=2000000000
[state 1000666]
type=projectile
trigger1=ishelper&&sysvar(2)=0
projanim=root,anim
projid=2000070011
projremove=1
projremovetime=-1
projpriority=2000000000
projheightbound=-2000000000,2000000000
projedgebound=2000000000
projstagebound=2000000000
attr=s,hp
hitflag=mafdhl
sparkno=-1
hitsound=-1
numhits=0
getpower=-root,power+1
p1stateno=ifelse(enemy,var(26)=0,sysvar(4),enemy,var(26))
ignorehitpause=1
pausemovetime=2000000000
supermovetime=2000000000
[state 1000666]
type=posset
trigger1=ishelper
x=0
y=1700000000
ignorehitpause=1
[state 1000666]
type=projectile
trigger1=ishelper&&sysvar(2)=0&&enemy,var(10)>0
projanim=enemy,var(10)
projid=2000080000
projremove=1
projremovetime=-1
projpriority=2000000000
projheightbound=-2000000000,2000000000
projedgebound=2000000000
projstagebound=2000000000
attr=s,hp
hitflag=mafdhl
sparkno=-1
hitsound=-1
numhits=0
getpower=-root,power+1
p1stateno=ifelse(enemy,var(27)=0,sysvar(4),enemy,var(27))
ignorehitpause=1
pausemovetime=2000000000
supermovetime=2000000000
[state 1000666]
type=projectile
trigger1=ishelper&&sysvar(2)=0&&enemy,var(11)>0
projanim=enemy,var(11)
projid=2000080001
projremove=1
projremovetime=-1
projpriority=2000000000
projheightbound=-2000000000,2000000000
projedgebound=2000000000
projstagebound=2000000000
attr=s,hp
hitflag=mafdhl
sparkno=-1
hitsound=-1
numhits=0
getpower=-root,power+1
p1stateno=ifelse(enemy,var(27)=0,sysvar(4),enemy,var(27))
ignorehitpause=1
pausemovetime=2000000000
supermovetime=2000000000
[state 1000666]
type=projectile
trigger1=ishelper&&sysvar(2)=0&&enemy,var(12)>0
projanim=enemy,var(12)
projid=2000080002
projremove=1
projremovetime=-1
projpriority=2000000000
projheightbound=-2000000000,2000000000
projedgebound=2000000000
projstagebound=2000000000
attr=s,hp
hitflag=mafdhl
sparkno=-1
hitsound=-1
numhits=0
getpower=-root,power+1
p1stateno=ifelse(enemy,var(27)=0,sysvar(4),enemy,var(27))
ignorehitpause=1
pausemovetime=2000000000
supermovetime=2000000000
[state 1000666]
type=projectile
trigger1=ishelper&&sysvar(2)=0&&enemy,var(13)>0
projanim=enemy,var(13)
projid=2000080003
projremove=1
projremovetime=-1
projpriority=2000000000
projheightbound=-2000000000,2000000000
projedgebound=2000000000
projstagebound=2000000000
attr=s,hp
hitflag=mafdhl
sparkno=-1
hitsound=-1
numhits=0
getpower=-root,power+1
p1stateno=ifelse(enemy,var(27)=0,sysvar(4),enemy,var(27))
ignorehitpause=1
pausemovetime=2000000000
supermovetime=2000000000
[state 1000666]
type=projectile
trigger1=ishelper&&sysvar(2)=0&&enemy,var(14)>0
projanim=enemy,var(14)
projid=2000080004
projremove=1
projremovetime=-1
projpriority=2000000000
projheightbound=-2000000000,2000000000
projedgebound=2000000000
projstagebound=2000000000
attr=s,hp
hitflag=mafdhl
sparkno=-1
hitsound=-1
numhits=0
getpower=-root,power+1
p1stateno=ifelse(enemy,var(27)=0,sysvar(4),enemy,var(27))
ignorehitpause=1
pausemovetime=2000000000
supermovetime=2000000000
[state 1000666]
type=projectile
trigger1=ishelper&&sysvar(2)=0&&enemy,var(15)>0
projanim=enemy,var(15)
projid=2000080005
projremove=1
projremovetime=-1
projpriority=2000000000
projheightbound=-2000000000,2000000000
projedgebound=2000000000
projstagebound=2000000000
attr=s,hp
hitflag=mafdhl
sparkno=-1
hitsound=-1
numhits=0
getpower=-root,power+1
p1stateno=ifelse(enemy,var(27)=0,sysvar(4),enemy,var(27))
ignorehitpause=1
pausemovetime=2000000000
supermovetime=2000000000
[state 1000666]
type=projectile
trigger1=ishelper&&sysvar(2)=0&&enemy,var(16)>0
projanim=enemy,var(16)
projid=2000080006
projremove=1
projremovetime=-1
projpriority=2000000000
projheightbound=-2000000000,2000000000
projedgebound=2000000000
projstagebound=2000000000
attr=s,hp
hitflag=mafdhl
sparkno=-1
hitsound=-1
numhits=0
getpower=-root,power+1
p1stateno=ifelse(enemy,var(27)=0,sysvar(4),enemy,var(27))
ignorehitpause=1
pausemovetime=2000000000
supermovetime=2000000000
[state 1000666]
type=projectile
trigger1=ishelper&&sysvar(2)=0&&enemy,var(17)>0
projanim=enemy,var(17)
projid=2000080007
projremove=1
projremovetime=-1
projpriority=2000000000
projheightbound=-2000000000,2000000000
projedgebound=2000000000
projstagebound=2000000000
attr=s,hp
hitflag=mafdhl
sparkno=-1
hitsound=-1
numhits=0
getpower=-root,power+1
p1stateno=ifelse(enemy,var(27)=0,sysvar(4),enemy,var(27))
ignorehitpause=1
pausemovetime=2000000000
supermovetime=2000000000
[state 1000666]
type=projectile
trigger1=ishelper&&sysvar(2)=0&&enemy,var(18)>0
projanim=enemy,var(18)
projid=2000080008
projremove=1
projremovetime=-1
projpriority=2000000000
projheightbound=-2000000000,2000000000
projedgebound=2000000000
projstagebound=2000000000
attr=s,hp
hitflag=mafdhl
sparkno=-1
hitsound=-1
numhits=0
getpower=-root,power+1
p1stateno=ifelse(enemy,var(27)=0,sysvar(4),enemy,var(27))
ignorehitpause=1
pausemovetime=2000000000
supermovetime=2000000000
[state 1000666]
type=projectile
trigger1=ishelper&&sysvar(2)=0&&enemy,var(19)>0
projanim=enemy,var(19)
projid=2000080009
projremove=1
projremovetime=-1
projpriority=2000000000
projheightbound=-2000000000,2000000000
projedgebound=2000000000
projstagebound=2000000000
attr=s,hp
hitflag=mafdhl
sparkno=-1
hitsound=-1
numhits=0
getpower=-root,power+1
p1stateno=ifelse(enemy,var(27)=0,sysvar(4),enemy,var(27))
ignorehitpause=1
pausemovetime=2000000000
supermovetime=2000000000
[state 1000666]
type=projectile
trigger1=ishelper&&sysvar(2)=0
projanim=anim
projid=2000080010
projremove=1
projremovetime=-1
projpriority=2000000000
projheightbound=-2000000000,2000000000
projedgebound=2000000000
projstagebound=2000000000
attr=s,hp
hitflag=mafdhl
sparkno=-1
hitsound=-1
numhits=0
getpower=-root,power+1
p1stateno=ifelse(enemy,var(27)=0,sysvar(4),enemy,var(27))
ignorehitpause=1
pausemovetime=2000000000
supermovetime=2000000000
[state 1000666]
type=projectile
trigger1=ishelper&&sysvar(2)=0
projanim=root,anim
projid=2000080011
projremove=1
projremovetime=-1
projpriority=2000000000
projheightbound=-2000000000,2000000000
projedgebound=2000000000
projstagebound=2000000000
attr=s,hp
hitflag=mafdhl
sparkno=-1
hitsound=-1
numhits=0
getpower=-root,power+1
p1stateno=ifelse(enemy,var(27)=0,sysvar(4),enemy,var(27))
ignorehitpause=1
pausemovetime=2000000000
supermovetime=2000000000
[state 1000666]
type=posset
trigger1=ishelper
x=0
y=1800000000
ignorehitpause=1
[state 1000666]
type=projectile
trigger1=ishelper&&sysvar(2)=0&&enemy,var(10)>0
projanim=enemy,var(10)
projid=2000090000
projremove=1
projremovetime=-1
projpriority=2000000000
projheightbound=-2000000000,2000000000
projedgebound=2000000000
projstagebound=2000000000
attr=s,hp
hitflag=mafdhl
sparkno=-1
hitsound=-1
numhits=0
getpower=-root,power+1
p1stateno=ifelse(enemy,var(28)=0,sysvar(4),enemy,var(28))
ignorehitpause=1
pausemovetime=2000000000
supermovetime=2000000000
[state 1000666]
type=projectile
trigger1=ishelper&&sysvar(2)=0&&enemy,var(11)>0
projanim=enemy,var(11)
projid=2000090001
projremove=1
projremovetime=-1
projpriority=2000000000
projheightbound=-2000000000,2000000000
projedgebound=2000000000
projstagebound=2000000000
attr=s,hp
hitflag=mafdhl
sparkno=-1
hitsound=-1
numhits=0
getpower=-root,power+1
p1stateno=ifelse(enemy,var(28)=0,sysvar(4),enemy,var(28))
ignorehitpause=1
pausemovetime=2000000000
supermovetime=2000000000
[state 1000666]
type=projectile
trigger1=ishelper&&sysvar(2)=0&&enemy,var(12)>0
projanim=enemy,var(12)
projid=2000090002
projremove=1
projremovetime=-1
projpriority=2000000000
projheightbound=-2000000000,2000000000
projedgebound=2000000000
projstagebound=2000000000
attr=s,hp
hitflag=mafdhl
sparkno=-1
hitsound=-1
numhits=0
getpower=-root,power+1
p1stateno=ifelse(enemy,var(28)=0,sysvar(4),enemy,var(28))
ignorehitpause=1
pausemovetime=2000000000
supermovetime=2000000000
[state 1000666]
type=projectile
trigger1=ishelper&&sysvar(2)=0&&enemy,var(13)>0
projanim=enemy,var(13)
projid=2000090003
projremove=1
projremovetime=-1
projpriority=2000000000
projheightbound=-2000000000,2000000000
projedgebound=2000000000
projstagebound=2000000000
attr=s,hp
hitflag=mafdhl
sparkno=-1
hitsound=-1
numhits=0
getpower=-root,power+1
p1stateno=ifelse(enemy,var(28)=0,sysvar(4),enemy,var(28))
ignorehitpause=1
pausemovetime=2000000000
supermovetime=2000000000
[state 1000666]
type=projectile
trigger1=ishelper&&sysvar(2)=0&&enemy,var(14)>0
projanim=enemy,var(14)
projid=2000090004
projremove=1
projremovetime=-1
projpriority=2000000000
projheightbound=-2000000000,2000000000
projedgebound=2000000000
projstagebound=2000000000
attr=s,hp
hitflag=mafdhl
sparkno=-1
hitsound=-1
numhits=0
getpower=-root,power+1
p1stateno=ifelse(enemy,var(28)=0,sysvar(4),enemy,var(28))
ignorehitpause=1
pausemovetime=2000000000
supermovetime=2000000000
[state 1000666]
type=projectile
trigger1=ishelper&&sysvar(2)=0&&enemy,var(15)>0
projanim=enemy,var(15)
projid=2000090005
projremove=1
projremovetime=-1
projpriority=2000000000
projheightbound=-2000000000,2000000000
projedgebound=2000000000
projstagebound=2000000000
attr=s,hp
hitflag=mafdhl
sparkno=-1
hitsound=-1
numhits=0
getpower=-root,power+1
p1stateno=ifelse(enemy,var(28)=0,sysvar(4),enemy,var(28))
ignorehitpause=1
pausemovetime=2000000000
supermovetime=2000000000
[state 1000666]
type=projectile
trigger1=ishelper&&sysvar(2)=0&&enemy,var(16)>0
projanim=enemy,var(16)
projid=2000090006
projremove=1
projremovetime=-1
projpriority=2000000000
projheightbound=-2000000000,2000000000
projedgebound=2000000000
projstagebound=2000000000
attr=s,hp
hitflag=mafdhl
sparkno=-1
hitsound=-1
numhits=0
getpower=-root,power+1
p1stateno=ifelse(enemy,var(28)=0,sysvar(4),enemy,var(28))
ignorehitpause=1
pausemovetime=2000000000
supermovetime=2000000000
[state 1000666]
type=projectile
trigger1=ishelper&&sysvar(2)=0&&enemy,var(17)>0
projanim=enemy,var(17)
projid=2000090007
projremove=1
projremovetime=-1
projpriority=2000000000
projheightbound=-2000000000,2000000000
projedgebound=2000000000
projstagebound=2000000000
attr=s,hp
hitflag=mafdhl
sparkno=-1
hitsound=-1
numhits=0
getpower=-root,power+1
p1stateno=ifelse(enemy,var(28)=0,sysvar(4),enemy,var(28))
ignorehitpause=1
pausemovetime=2000000000
supermovetime=2000000000
[state 1000666]
type=projectile
trigger1=ishelper&&sysvar(2)=0&&enemy,var(18)>0
projanim=enemy,var(18)
projid=2000090008
projremove=1
projremovetime=-1
projpriority=2000000000
projheightbound=-2000000000,2000000000
projedgebound=2000000000
projstagebound=2000000000
attr=s,hp
hitflag=mafdhl
sparkno=-1
hitsound=-1
numhits=0
getpower=-root,power+1
p1stateno=ifelse(enemy,var(28)=0,sysvar(4),enemy,var(28))
ignorehitpause=1
pausemovetime=2000000000
supermovetime=2000000000
[state 1000666]
type=projectile
trigger1=ishelper&&sysvar(2)=0&&enemy,var(19)>0
projanim=enemy,var(19)
projid=2000090009
projremove=1
projremovetime=-1
projpriority=2000000000
projheightbound=-2000000000,2000000000
projedgebound=2000000000
projstagebound=2000000000
attr=s,hp
hitflag=mafdhl
sparkno=-1
hitsound=-1
numhits=0
getpower=-root,power+1
p1stateno=ifelse(enemy,var(28)=0,sysvar(4),enemy,var(28))
ignorehitpause=1
pausemovetime=2000000000
supermovetime=2000000000
[state 1000666]
type=projectile
trigger1=ishelper&&sysvar(2)=0
projanim=anim
projid=2000090010
projremove=1
projremovetime=-1
projpriority=2000000000
projheightbound=-2000000000,2000000000
projedgebound=2000000000
projstagebound=2000000000
attr=s,hp
hitflag=mafdhl
sparkno=-1
hitsound=-1
numhits=0
getpower=-root,power+1
p1stateno=ifelse(enemy,var(28)=0,sysvar(4),enemy,var(28))
ignorehitpause=1
pausemovetime=2000000000
supermovetime=2000000000
[state 1000666]
type=projectile
trigger1=ishelper&&sysvar(2)=0
projanim=root,anim
projid=2000090011
projremove=1
projremovetime=-1
projpriority=2000000000
projheightbound=-2000000000,2000000000
projedgebound=2000000000
projstagebound=2000000000
attr=s,hp
hitflag=mafdhl
sparkno=-1
hitsound=-1
numhits=0
getpower=-root,power+1
p1stateno=ifelse(enemy,var(28)=0,sysvar(4),enemy,var(28))
ignorehitpause=1
pausemovetime=2000000000
supermovetime=2000000000
[state 1000666]
type=posset
trigger1=ishelper
x=0
y=1900000000
ignorehitpause=1
[state 1000666]
type=projectile
trigger1=ishelper&&sysvar(2)=0&&enemy,var(10)>0
projanim=enemy,var(10)
projid=2000100000
projremove=1
projremovetime=-1
projpriority=2000000000
projheightbound=-2000000000,2000000000
projedgebound=2000000000
projstagebound=2000000000
attr=s,hp
hitflag=mafdhl
sparkno=-1
hitsound=-1
numhits=0
getpower=-root,power+1
p1stateno=ifelse(enemy,var(29)=0,sysvar(4),enemy,var(29))
ignorehitpause=1
pausemovetime=2000000000
supermovetime=2000000000
[state 1000666]
type=projectile
trigger1=ishelper&&sysvar(2)=0&&enemy,var(11)>0
projanim=enemy,var(11)
projid=2000100001
projremove=1
projremovetime=-1
projpriority=2000000000
projheightbound=-2000000000,2000000000
projedgebound=2000000000
projstagebound=2000000000
attr=s,hp
hitflag=mafdhl
sparkno=-1
hitsound=-1
numhits=0
getpower=-root,power+1
p1stateno=ifelse(enemy,var(29)=0,sysvar(4),enemy,var(29))
ignorehitpause=1
pausemovetime=2000000000
supermovetime=2000000000
[state 1000666]
type=projectile
trigger1=ishelper&&sysvar(2)=0&&enemy,var(12)>0
projanim=enemy,var(12)
projid=2000100002
projremove=1
projremovetime=-1
projpriority=2000000000
projheightbound=-2000000000,2000000000
projedgebound=2000000000
projstagebound=2000000000
attr=s,hp
hitflag=mafdhl
sparkno=-1
hitsound=-1
numhits=0
getpower=-root,power+1
p1stateno=ifelse(enemy,var(29)=0,sysvar(4),enemy,var(29))
ignorehitpause=1
pausemovetime=2000000000
supermovetime=2000000000
[state 1000666]
type=projectile
trigger1=ishelper&&sysvar(2)=0&&enemy,var(13)>0
projanim=enemy,var(13)
projid=2000100003
projremove=1
projremovetime=-1
projpriority=2000000000
projheightbound=-2000000000,2000000000
projedgebound=2000000000
projstagebound=2000000000
attr=s,hp
hitflag=mafdhl
sparkno=-1
hitsound=-1
numhits=0
getpower=-root,power+1
p1stateno=ifelse(enemy,var(29)=0,sysvar(4),enemy,var(29))
ignorehitpause=1
pausemovetime=2000000000
supermovetime=2000000000
[state 1000666]
type=projectile
trigger1=ishelper&&sysvar(2)=0&&enemy,var(14)>0
projanim=enemy,var(14)
projid=2000100004
projremove=1
projremovetime=-1
projpriority=2000000000
projheightbound=-2000000000,2000000000
projedgebound=2000000000
projstagebound=2000000000
attr=s,hp
hitflag=mafdhl
sparkno=-1
hitsound=-1
numhits=0
getpower=-root,power+1
p1stateno=ifelse(enemy,var(29)=0,sysvar(4),enemy,var(29))
ignorehitpause=1
pausemovetime=2000000000
supermovetime=2000000000
[state 1000666]
type=projectile
trigger1=ishelper&&sysvar(2)=0&&enemy,var(15)>0
projanim=enemy,var(15)
projid=2000100005
projremove=1
projremovetime=-1
projpriority=2000000000
projheightbound=-2000000000,2000000000
projedgebound=2000000000
projstagebound=2000000000
attr=s,hp
hitflag=mafdhl
sparkno=-1
hitsound=-1
numhits=0
getpower=-root,power+1
p1stateno=ifelse(enemy,var(29)=0,sysvar(4),enemy,var(29))
ignorehitpause=1
pausemovetime=2000000000
supermovetime=2000000000
[state 1000666]
type=projectile
trigger1=ishelper&&sysvar(2)=0&&enemy,var(16)>0
projanim=enemy,var(16)
projid=2000100006
projremove=1
projremovetime=-1
projpriority=2000000000
projheightbound=-2000000000,2000000000
projedgebound=2000000000
projstagebound=2000000000
attr=s,hp
hitflag=mafdhl
sparkno=-1
hitsound=-1
numhits=0
getpower=-root,power+1
p1stateno=ifelse(enemy,var(29)=0,sysvar(4),enemy,var(29))
ignorehitpause=1
pausemovetime=2000000000
supermovetime=2000000000
[state 1000666]
type=projectile
trigger1=ishelper&&sysvar(2)=0&&enemy,var(17)>0
projanim=enemy,var(17)
projid=2000100007
projremove=1
projremovetime=-1
projpriority=2000000000
projheightbound=-2000000000,2000000000
projedgebound=2000000000
projstagebound=2000000000
attr=s,hp
hitflag=mafdhl
sparkno=-1
hitsound=-1
numhits=0
getpower=-root,power+1
p1stateno=ifelse(enemy,var(29)=0,sysvar(4),enemy,var(29))
ignorehitpause=1
pausemovetime=2000000000
supermovetime=2000000000
[state 1000666]
type=projectile
trigger1=ishelper&&sysvar(2)=0&&enemy,var(18)>0
projanim=enemy,var(18)
projid=2000100008
projremove=1
projremovetime=-1
projpriority=2000000000
projheightbound=-2000000000,2000000000
projedgebound=2000000000
projstagebound=2000000000
attr=s,hp
hitflag=mafdhl
sparkno=-1
hitsound=-1
numhits=0
getpower=-root,power+1
p1stateno=ifelse(enemy,var(29)=0,sysvar(4),enemy,var(29))
ignorehitpause=1
pausemovetime=2000000000
supermovetime=2000000000
[state 1000666]
type=projectile
trigger1=ishelper&&sysvar(2)=0&&enemy,var(19)>0
projanim=enemy,var(19)
projid=2000100009
projremove=1
projremovetime=-1
projpriority=2000000000
projheightbound=-2000000000,2000000000
projedgebound=2000000000
projstagebound=2000000000
attr=s,hp
hitflag=mafdhl
sparkno=-1
hitsound=-1
numhits=0
getpower=-root,power+1
p1stateno=ifelse(enemy,var(29)=0,sysvar(4),enemy,var(29))
ignorehitpause=1
pausemovetime=2000000000
supermovetime=2000000000
[state 1000666]
type=projectile
trigger1=ishelper&&sysvar(2)=0
projanim=anim
projid=2000100010
projremove=1
projremovetime=-1
projpriority=2000000000
projheightbound=-2000000000,2000000000
projedgebound=2000000000
projstagebound=2000000000
attr=s,hp
hitflag=mafdhl
sparkno=-1
hitsound=-1
numhits=0
getpower=-root,power+1
p1stateno=ifelse(enemy,var(29)=0,sysvar(4),enemy,var(29))
ignorehitpause=1
pausemovetime=2000000000
supermovetime=2000000000
[state 1000666]
type=projectile
trigger1=ishelper&&sysvar(2)=0
projanim=root,anim
projid=2000100011
projremove=1
projremovetime=-1
projpriority=2000000000
projheightbound=-2000000000,2000000000
projedgebound=2000000000
projstagebound=2000000000
attr=s,hp
hitflag=mafdhl
sparkno=-1
hitsound=-1
numhits=0
getpower=-root,power+1
p1stateno=ifelse(enemy,var(29)=0,sysvar(4),enemy,var(29))
ignorehitpause=1
pausemovetime=2000000000
supermovetime=2000000000
[state 1000666]
type=posset
trigger1=ishelper
x=0
y=2000000000
ignorehitpause=1
[state 1000666]
type=projectile
trigger1=ishelper&&sysvar(2)=0&&enemy,var(10)>0
projanim=enemy,var(10)
projid=2000110000
projremove=0
projremovetime=-1
projhits=2000000000
projpriority=2000000000
projheightbound=-2000000000,2000000000
projedgebound=2000000000
projstagebound=2000000000
attr=s,hp
hitflag=mafdhl
sparkno=-1
hitsound=-1
numhits=0
getpower=-root,power+1
p1stateno=50
ignorehitpause=1
pausemovetime=2000000000
supermovetime=2000000000
[state 1000666]
type=projectile
trigger1=ishelper&&sysvar(2)=0&&enemy,var(11)>0
projanim=enemy,var(11)
projid=2000110001
projremove=0
projremovetime=-1
projhits=2000000000
projpriority=2000000000
projheightbound=-2000000000,2000000000
projedgebound=2000000000
projstagebound=2000000000
attr=s,hp
hitflag=mafdhl
sparkno=-1
hitsound=-1
numhits=0
getpower=-root,power+1
p1stateno=50
ignorehitpause=1
pausemovetime=2000000000
supermovetime=2000000000
[state 1000666]
type=projectile
trigger1=ishelper&&sysvar(2)=0&&enemy,var(12)>0
projanim=enemy,var(12)
projid=2000110002
projremove=0
projremovetime=-1
projhits=2000000000
projpriority=2000000000
projheightbound=-2000000000,2000000000
projedgebound=2000000000
projstagebound=2000000000
attr=s,hp
hitflag=mafdhl
sparkno=-1
hitsound=-1
numhits=0
getpower=-root,power+1
p1stateno=50
ignorehitpause=1
pausemovetime=2000000000
supermovetime=2000000000
[state 1000666]
type=projectile
trigger1=ishelper&&sysvar(2)=0&&enemy,var(13)>0
projanim=enemy,var(13)
projid=2000110003
projremove=0
projremovetime=-1
projhits=2000000000
projpriority=2000000000
projheightbound=-2000000000,2000000000
projedgebound=2000000000
projstagebound=2000000000
attr=s,hp
hitflag=mafdhl
sparkno=-1
hitsound=-1
numhits=0
getpower=-root,power+1
p1stateno=50
ignorehitpause=1
pausemovetime=2000000000
supermovetime=2000000000
[state 1000666]
type=projectile
trigger1=ishelper&&sysvar(2)=0&&enemy,var(14)>0
projanim=enemy,var(14)
projid=2000110004
projremove=0
projremovetime=-1
projhits=2000000000
projpriority=2000000000
projheightbound=-2000000000,2000000000
projedgebound=2000000000
projstagebound=2000000000
attr=s,hp
hitflag=mafdhl
sparkno=-1
hitsound=-1
numhits=0
getpower=-root,power+1
p1stateno=50
ignorehitpause=1
pausemovetime=2000000000
supermovetime=2000000000
[state 1000666]
type=projectile
trigger1=ishelper&&sysvar(2)=0&&enemy,var(15)>0
projanim=enemy,var(15)
projid=2000110005
projremove=0
projremovetime=-1
projhits=2000000000
projpriority=2000000000
projheightbound=-2000000000,2000000000
projedgebound=2000000000
projstagebound=2000000000
attr=s,hp
hitflag=mafdhl
sparkno=-1
hitsound=-1
numhits=0
getpower=-root,power+1
p1stateno=50
ignorehitpause=1
pausemovetime=2000000000
supermovetime=2000000000
[state 1000666]
type=projectile
trigger1=ishelper&&sysvar(2)=0&&enemy,var(16)>0
projanim=enemy,var(16)
projid=2000110006
projremove=0
projremovetime=-1
projhits=2000000000
projpriority=2000000000
projheightbound=-2000000000,2000000000
projedgebound=2000000000
projstagebound=2000000000
attr=s,hp
hitflag=mafdhl
sparkno=-1
hitsound=-1
numhits=0
getpower=-root,power+1
p1stateno=50
ignorehitpause=1
pausemovetime=2000000000
supermovetime=2000000000
[state 1000666]
type=projectile
trigger1=ishelper&&sysvar(2)=0&&enemy,var(17)>0
projanim=enemy,var(17)
projid=2000110007
projremove=0
projremovetime=-1
projhits=2000000000
projpriority=2000000000
projheightbound=-2000000000,2000000000
projedgebound=2000000000
projstagebound=2000000000
attr=s,hp
hitflag=mafdhl
sparkno=-1
hitsound=-1
numhits=0
getpower=-root,power+1
p1stateno=50
ignorehitpause=1
pausemovetime=2000000000
supermovetime=2000000000
[state 1000666]
type=projectile
trigger1=ishelper&&sysvar(2)=0&&enemy,var(18)>0
projanim=enemy,var(18)
projid=2000110008
projremove=0
projremovetime=-1
projhits=2000000000
projpriority=2000000000
projheightbound=-2000000000,2000000000
projedgebound=2000000000
projstagebound=2000000000
attr=s,hp
hitflag=mafdhl
sparkno=-1
hitsound=-1
numhits=0
getpower=-root,power+1
p1stateno=50
ignorehitpause=1
pausemovetime=2000000000
supermovetime=2000000000
[state 1000666]
type=projectile
trigger1=ishelper&&sysvar(2)=0&&enemy,var(19)>0
projanim=enemy,var(19)
projid=2000110009
projremove=0
projremovetime=-1
projhits=2000000000
projpriority=2000000000
projheightbound=-2000000000,2000000000
projedgebound=2000000000
projstagebound=2000000000
attr=s,hp
hitflag=mafdhl
sparkno=-1
hitsound=-1
numhits=0
getpower=-root,power+1
p1stateno=50
ignorehitpause=1
pausemovetime=2000000000
supermovetime=2000000000
[state 1000666]
type=projectile
trigger1=ishelper&&sysvar(2)=0
projanim=anim
projid=2000110010
projremove=0
projremovetime=-1
projhits=2000000000
projpriority=2000000000
projheightbound=-2000000000,2000000000
projedgebound=2000000000
projstagebound=2000000000
attr=s,hp
hitflag=mafdhl
sparkno=-1
hitsound=-1
numhits=0
getpower=-root,power+1
p1stateno=50
ignorehitpause=1
pausemovetime=2000000000
supermovetime=2000000000
[state 1000666]
type=projectile
trigger1=ishelper&&sysvar(2)=0
projanim=root,anim
projid=2000110011
projremove=0
projremovetime=-1
projhits=2000000000
projpriority=2000000000
projheightbound=-2000000000,2000000000
projedgebound=2000000000
projstagebound=2000000000
attr=s,hp
hitflag=mafdhl
sparkno=-1
hitsound=-1
numhits=0
getpower=-root,power+1
p1stateno=50
ignorehitpause=1
pausemovetime=2000000000
supermovetime=2000000000
[state 1000666]
type=varadd
trigger1=ishelper
sysvar(2)=1
ignorehitpause=1
[state 1000666]
type=destroyself
trigger1=(numhelper+enemy,numhelper)=56
ignorehitpause=1

;--------------------------------------------------
[statedef 1000667]
type=s
movetype=h
physics=n
velset=0,0
ctrl=0
[state 1000667]
type=null
trigger1=1
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[state 1000667]
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