
;---------------------------------------------------------------------------
[Statedef 3000]
type    = S
movetype= A
physics = S
juggle  = 4
velset = 0,0
anim = 3000
ctrl = 0
sprpriority = 2

[State 3000, Width]
type = Width
trigger1 = AnimElem = 2, >= 0
value = 15,0

[State 0, superbg]
type = explod
trigger1 = time = 0
anim = 7896
postype = back
sprpriority = -3
supermovetime = -1
removetime = 60
pos = 0,0
bindtime = -1
removeongethit = 1

[State 3000, Super A]
type = SuperPause
trigger1 = AnimElem = 2, 1
pos = 9999, 9999
anim = 100
;sound = 20, 0
poweradd = -1000

[State 3000, Super]
type = Helper
trigger1 = AnimElem = 2, 1
persistent = 0
id = 2320
name = "Super Spark Helper"
pos = 0,-20
postype = P1
stateno = 2300
helpertype = normal
supermove = 1
keyctrl = 0
ownpal = 1
ignorehitpause = 1
supermovetime = 99999
pausemovetime = 99999

[State 3000, Super B]
type = AfterImage
trigger1 = AnimElem = 2, 1
time = 2

[State 3000, Super C]
type = AfterImageTime
trigger1 = AnimElemTime(2) >= 1 && Time < 60
time = 2

[State 3000, Super D]
type = NotHitBy
trigger1 = AnimElem = 2
value = , NA, SA, AT
time = 11

[State 3000, Super E]
type = NotHitBy
trigger1 = AnimElemTime(2) >= 0 && AnimElemTime(14) < 0
value2 = C, NA
time = 1

[State 3000, 2]
type = PosAdd
trigger1 = AnimElem = 2
x = 20

[State 3000, 3]
type = PosAdd
trigger1 = AnimElem = 3
trigger2 = AnimElem = 11
trigger3 = AnimElem = 13
trigger4 = AnimElem = 19
trigger5 = AnimElem = 21
trigger4 = AnimElem = 31
x = 10

[State 3000, 4]
type = VelSet
trigger1 = AnimElem = 5
trigger2 = AnimElem = 13
trigger3 = AnimElem = 21
x = 6

[State 3000, 4]
type = PosAdd
trigger1 = AnimElem = 5
x = 5

[State 3000, 5]
type = HitDef
trigger1 = AnimElem = 3
trigger2 = AnimElem = 5
trigger3 = AnimElem = 7
trigger4 = AnimElem = 9
attr = S, HA
animtype  = Hard
damage    = 25,4
getpower  = 0
priority  = 6
guardflag = MA
pausetime = 15,15
sparkxy = -10,-60
hitsound   = 5,4
guardsound = 6,0
ground.type = Low
ground.slidetime = 30
ground.hittime  = 30
ground.velocity = -6
air.velocity = -3,-2.8
air.fall = 1
fall.animtype = Hard
fall.recover = 0

[State 3000, 6]
type = HitDef
trigger1 = AnimElem = 11
attr = S, HA
animtype  = Hard
damage    = 50,10
getpower  = 0
priority  = 5
guardflag = MA
pausetime = 15,15
sparkxy = -10,-60
hitsound   = 5,4
guardsound = 6,0
ground.type = Low
ground.slidetime = 30
ground.hittime  = 30
ground.velocity = -5, -4
guard.velocity = -12
air.velocity = -5,-4
airguard.velocity = -3,-3
fall.animtype = Hard
fall = 1
fall.recover = 0

[State 3000, 7]
type = ChangeState
trigger1 = AnimTime = 0
value = 3050
ctrl = 1

[State 0, PlaySnd]
type = PlaySnd
triggerall = Time = 1
trigger1 = Anim = 3000
value = 0,5
volume = 255
channel = -1
;lowpriority = -1
freqmul = 1.0
loop = 0
pan = 0
;abspan =
;ignorehitpause =
;persistent =

;---------------------------------------------------------------------------
[Statedef 3050]
type    = S
movetype= A
physics = S
juggle  = 4
velset = 0,0
anim = 3050
ctrl = 0
sprpriority = 2

[State 3050, Width]
type = Width
trigger1 = AnimElemTime(4) >= 0 && AnimElemTime(16) < 0
value = 5,0

[State 3050, Super A]
type = SuperPause
trigger1 = AnimElem = 2
pos = 9999, 9999
anim = 100
;sound = 20, 0

[State 3000, Super]
type = Helper
trigger1 = AnimElem = 2
persistent = 0
id = 2320
name = "Super Spark Helper"
pos = 0,-20
postype = P1
stateno = 2300
helpertype = normal
supermove = 1
keyctrl = 0
ownpal = 1
ignorehitpause = 1
supermovetime = 99999
pausemovetime = 99999

[State 3050, Super B]
type = AfterImage
trigger1 = AnimElem = 2
time = 2

[State 3050, Super C]
type = AfterImageTime
trigger1 = AnimElemTime(2) >= 0
time = 2

[State 3050, Super D]
type = NotHitBy
trigger1 = AnimElem = 2
value = , NA, SA, AT
time = 6

[State 3050, 1]
type = PlaySnd
trigger1 = AnimElem = 4
value = 0, 2

[State 3050, 2]
type = HitDef
trigger1 = Time = 0
attr = S, HA
animtype  = Up               ;Make p2 use "Up" type animation on hit
damage    = 50, 12
getpower  = 0
priority  = 5
guardflag = MA
pausetime = 30,30
sparkno = 3
sparkxy = 0,-440
hitsound   = 5,4
guardsound = 6,0
ground.type = Low
ground.slidetime = 28
ground.hittime  = 28
ground.velocity = -5.2,-100
guard.velocity = -44
air.velocity = -5.2,-100
airguard.velocity = -18,-20
envshake.time = 25           ;Parameters for shaking the screen on hit
envshake.ampl = 28
envshake.freq = 176
p2facing = 1                 ;Force p2 to face p1 on hit
fall = 1
fall.recover = 0             ;Prevent p2 from recovering
fall.damage = 70             ;p2 will take 70 damage on hitting the ground
fall.envshake.ampl = 24      ;Parameters for shaking the screen on fall
fall.envshake.freq = 178
fall.envshake.time = 15
mindist = 200,-400           ;Keep p2 a minimum of 200 pixels away from p1, and no higher than 400 pixels up
maxdist = 400,-40            ;Keep p2 a maximum of 400 pixels away from p1, and no lower than 40 pixels below
yaccel = 3.2

;This controller below makes Kung Fu man change to a success state if he
;successfully hits the Smash Kung Fu Upper.
[State 3050, 4]
type = ChangeState
trigger1 = MoveHit
value = 3051

[State 3050, 5]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1

;-------------------------------------------------------------------------------

[Statedef 3051]
type    = S
movetype= A
physics = S
anim = 3051

[State 3051, 1]
type = AfterImageTime
trigger1 = AnimTime < -2
time = 2

[State 3051, 2]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1

;-------------------------------------------------------------------------------
;ABOMB KILLER mode
[Statedef 6800]
type = S
movetype = I
physics = S
anim = 9999
velset = 0, 0
ctrl = 0
poweradd = -9000

[State 200,PlaySnd]
type = PlaySnd
trigger1 = AnimElem = 3,=1
value = 444,2
channel = 0
persistent = 0

[State 3000, Pause]
type = Pause
trigger1 = AnimElem = 3,=1
time = 39
movetime = 39

[State -2, 1]
type = VarSet
trigger1 = AnimElem = 3,=1
var(39) = 0

[State -2, 1]
type = VarSet
trigger1 = AnimElem = 3,=1
var(29) = 1

[State 3000, Super]
type = Helper
trigger1 = AnimElem = 3,=1
persistent = 0
id = 2320
name = "Super Spark Helper"
pos = 0,-20
postype = P1
stateno = 2300
helpertype = normal
supermove = 1
keyctrl = 0
ownpal = 1
ignorehitpause = 1
supermovetime = 99999
pausemovetime = 99999

[State 195,End]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1

;========================<TSUKI TSUKI DA!>=============================
[Statedef 4300]
type=A
physics=N
movetype=A
anim=4300
ctrl=0
velset=0,0
sprpriority=1
[State 4300, strengthvar]
type=varset
trigger1= var(10)!=6
var(10)=6

[State Pos]
type=posset
trigger1= !time && pos y>0
y=0

[State 4300, nhb]
type=nothitby
trigger1= 1
time=1
value=SCA
[State 4300, mc]
type=screenbound
trigger1= 1
value=0
movecamera=0,0

[State 4300, vel]
type=velset
trigger1= time
x=0
y=-12

[State 4300, end]
type=changestate
trigger1= time>=8 && screenpos y<=-60
value=4301


;---Falling---
[Statedef 4301]
type=A
physics=N
movetype=A
anim=4301
ctrl=0
velset=0,0
sprpriority=3

[State 4301, pos]
type=posadd
trigger1= !time
x= ceil(p2dist x-8)
[State 4301, pos]
type=posset
trigger1= !time
y= ceil(pos y-screenpos y)-240

[State 4301, superchargehelper]
type=helper
trigger1= !time
helpertype=normal
stateno=2300
ID=7500
name="Super Charge"
postype=p1
pos=0,240
ownpal=1
persistent=0
pausemovetime=255
supermovetime=255

[State 4301, superchargepause]
type=superpause
trigger1= !time
time=53
anim=-1
sound=S1200,4
poweradd=-2000*(var(20)<=0)
p2defmul=1
darken=0

[State 4301, nhb]
type=nothitby
trigger1= 1
time=1
value=SCA
[State 4301, mc]
type=screenbound
trigger1= 1
value=0
movecamera=0,0

[State 4301, moon]
type=helper
trigger1= time=1
helpertype=normal
stateno=4305
ID=4305
name="Moon"
postype=p1
facing=facing
size.xscale=1
size.yscale=1
ownpal=1
pausemovetime=var(20)

[State 4301, vel]
type=velset
trigger1= time
x=0
y=16
[State 4301, snd]
type=null
trigger1=time=1
value=445,1+random%7
channel=1

[State 4301, hit]
type=hitdef
trigger1= time && !movecontact
ID=4300
attr=A,HA
damage=ifelse(root,palno=10,350,150),50;150,20
animtype=Hard
guardflag=HA
hitflag=MAFD
priority=7,Hit
pausetime=0,12
sparkno=3
guard.sparkno=40
sparkxy=-10,ceil(p2dist y-48)
hitsound=s5,32
guardsound=s2,0
ground.type=High
ground.slidetime=16
ground.hittime=16
ground.velocity=0,0
air.type=Low
air.velocity=0,0
getpower= ifelse(p2movetype=H,96,192), 48
envshake.time=16
envshake.freq=60
envshake.ampl=5
fall=1
fall.recover=0
p1sprpriority=3
kill=0
absolute = 1

[State 4301, p2state]
type=targetstate
trigger1= movehit && numtarget(4300)
trigger1= !(target(4300),hitshakeover)
value=4330
ID=4300
ignorehitpause=1

[State 4301, land]
type=changestate
trigger1= time && (pos y+230)>-vel y
value= ifelse(movehit, 4310, 4302)


;---End---
[Statedef 4302]
type=A
physics=A
movetype=I
anim=4300
ctrl=0
velset=-2,-12
movehitpersist=1
sprpriority=3

[State useless]
type=varset
trigger1= !time && prevstateno=4301
trigger1= !var(35) && !movecontact && !movereversed
trigger1= (p2dist y=[0,240]) && (p2dist x=[-64,64]) && p2stateno!=5120
var(35)=1

[State 4302, ctrl]
type=posset
trigger1=!time
y=-230

[State 4302, mc]
type=screenbound
trigger1=prevstateno=4311
value=1
movecamera=1,0
[State 4302, snd]
type=playsnd
trigger1=!time && prevstateno=4301
value=5,10
channel=1

[State 4302, ctrl]
type=ctrlset
trigger1=time>=8
value=1


;---Combo---
[Statedef 4310]
type=A
physics=N
movetype=A
anim=4310
ctrl=0
velset=0,0
sprpriority=3

[State 4310, nhb]
type=nothitby
trigger1= time<94
time=1
value=SCA
ignorehitpause=1

[State 4310, mc]
type=width
trigger1=time<24
edge=320,320
ignorehitpause=1
[State 4310, mc]
type=screenbound
trigger1=1
value=0
movecamera=1,(time>=24)
ignorehitpause=1

;[State 4310]
;type=assertspecial
;trigger1= 1
;flag=nomusic
;ignorehitpause=1
[State 4310]
type=assertspecial
trigger1= time>=24
flag=nobardisplay
ignorehitpause=1

[State 4310, pos]
type=posset
trigger1=1
y=-230

[State 4310, snd]
type=playsnd
trigger1= time=24
value=9,12
channel=7
[State 4310, snd]
type=playsnd
trigger1=!time
value=5,10
channel=1

[State 4310, snd]
type=playsnd
trigger1=animelem=4
value=4,11
channel=0
[State 4310, snd]
type=playsnd
trigger1=animelem=16
value=1,6
channel=1

[State 4310, shake]
type=envshake
trigger1=!time
time=16
freq=60
ampl=6
ignorehitpause=1

[State 4310, hit]
type=hitdef
trigger1= animelem=5 || animelem=17
ID=4300
attr=A,HA
damage=20,5
animtype=Hard
guardflag=HA
hitflag=MAFD
priority=7,Hit
pausetime=0,12
sparkno=3
guard.sparkno=40
sparkxy=0,0
hitsound=s5,32
guardsound=s2,0
ground.type=High
ground.slidetime=16
ground.hittime=16
ground.velocity=0,0
air.type=Low
air.velocity=0,0
getpower= ifelse(p2movetype=H,96,192), 48
envshake.time=16
envshake.freq=60
envshake.ampl=5
fall=1
fall.recover=0
p1sprpriority=3
kill=0

[State 4310, armor-piercing damage] ;I added this -- thelordanon
type = TargetLifeAdd
trigger1 = animelem=5 || animelem=17
value = ifelse(random>750, -ceil(enemynear,Const(data.life)/1000), 0)
absolute = 1
ignorehitpause = 1
kill = 0

[State 4310, superkilling damage] ;I added this -- thelordanon
type = TargetLifeAdd
trigger1 = animelem=5 || animelem=17
trigger1 = var(40) = 1
value = -Ceil(enemynear,const(data.life))
absolute = 1
ignorehitpause = 1
kill = 0

[State 4010, VarSet]
type = VarSet
trigger1 = !time
v = 55
value = random%2
ignorehitpause = 1

[State 4310, p2state]
type=targetstate
trigger1= movehit && numtarget(4300)
trigger1= !(target(4300),hitshakeover)
value=4330
ID=4300
ignorehitpause=1
[State 4301, p2state]
type=targetbind
trigger1= numtarget(4300)
ID=4300
pos=0,-ceil(pos y)
ignorehitpause=1

[State 4310, end]
type=changestate
trigger1= time>=180 && !animtime
trigger2= animelemtime(15)>=0 && (roundstate!=2 || movecontact>=64)
value= 4311


;---Finish---
[Statedef 4311]
type=A
physics=N
movetype=A
anim=4311
ctrl=0
velset=0,0
sprpriority=3

[State 4311, nhb]
type=nothitby
trigger1= 1
time=1
value=SCA
ignorehitpause=1

[State 4311, mc]
type=screenbound
trigger1=1
value=0
movecamera=1,(animelemtime(5)<0)
ignorehitpause=1
[State 4311]
type=assertspecial
trigger1= animelemtime(5)<0
flag=nokoslow
flag2=nobardisplay
ignorehitpause=1

[State 4311, pos]
type=posset
trigger1=1
y=-230
ignorehitpause=1

[State 4311, snd]
type=playsnd
trigger1=!time
value=4,10
channel=0

[State 4311, hit]
type=hitdef
trigger1= animelem=4
ID=4300
attr=A,HA
damage=40,7
guardflag=HA
hitflag=MAFD
priority=7,Hit
pausetime=24,24
sparkno=3
guard.sparkno=40
sparkxy=-30,0
hitsound=s5,32
guardsound=s2,0
animtype=Diagup
fall.animtype=Diagup
ground.type=High
air.type=Low
ground.slidetime=16
ground.hittime=16
ground.velocity=-12,-12
air.velocity=-12,-12
down.velocity=-12,-12
air.velocity=0,0
getpower= ifelse(p2movetype=H,96,192), 48
envshake.time=16
envshake.freq=60
envshake.ampl=5
fall=1
fall.recover=0
p1sprpriority=3

[State 4311, p2state]
type=targetstate
trigger1= movehit && numtarget(4300)
trigger1= (target(4300),life<=1)
value=4330
ID=4300
ignorehitpause=1

[State 4311, end]
type=changestate
trigger1= animelemtime(5)>=0 && winko
value= 4312
[State 4311, end]
type=changestate
trigger1= !animtime
value= 4302


;---Win---
[Statedef 4312]
type=S
physics=N
movetype=I
sprpriority=3

[State 4312, anim]
type=changeanim
trigger1= anim!=4312
value=4312

[State 4312, mc]
type=width
trigger1=1
edge=160,160
[State 4312, mc]
type=screenbound
trigger1=1
value=0
movecamera=1,1

[State 4312, snd]
type=playsnd
trigger1= anim=4312 && animelem=6
value=0,0
channel=0

[State 4312, win]
type=changestate
trigger1= prevstateno!=180 && time>120
value=180
ctrl=1


;-----TARGET-----
[Statedef 4330]
type=C
physics=C
movetype=H
ctrl=0
velset=0,0
[State 4330, pos]
type=posset
trigger1= 1
y=0
[State 4330, anim]
type=changeanim
trigger1= 1
value=5080
[State 4330, end]
type=changestate
trigger1= hitshakeover
value=4331

[Statedef 4331]
type=C
physics=C
movetype=H
ctrl=0
velset=0,0
[State 4331, pos]
type=posset
trigger1= 1
y=0
[State 4331, end]
type=selfstate
trigger1= !alive
value=5150
[State 4331, end]
type=selfstate
trigger1= time>=120
value=5120

;-------------------------------------------------------------------------------
;Unholy Holyja
[Statedef 4600]
type = S
movetype = A
physics = N
velset = 0
anim = 4350
poweradd=-15000
ctrl=0

[State 3000, Super]
type = Helper
trigger1 = AnimElem = 1
persistent = 0
id = 2320
name = "Super Spark Helper"
pos = 0,-20
postype = P1
stateno = 2300
helpertype = normal
supermove = 1
keyctrl = 0
ownpal = 1
ignorehitpause = 1
supermovetime = 99999
pausemovetime = 99999

[state ];ターゲットリロード
type=TargetDrop
trigger1=!ishelper
excludeID = 1000
keepone=0




[State 1]
type = trans
trigger1 = Time >= 18
trans=addalpha
alpha=256-((time-18)*256/8),(time-18)*256/8;256




[State 1]
type = AssertSpecial
trigger1 = 1
flag = nofg
flag2 = nobg
flag3 = nobardisplay
ignorehitpause = 1
pausemovetime = 999
supermovetime = 999

[State 3040, 7]
type = BGPalfx
trigger1 = 1
ignorehitpause = 1
time = 2
add = -256,-256,-256
under = 2

[State 3040, 7]
type = EnvColor
trigger1 = 1
ignorehitpause = 1
value = 0,0,0
time = ifelse(time<=2,120,3)
under = 2





[State 3101, 超必殺技発動の時間停止]
type = SuperPause
trigger1 = time = 0
anim=-1
pos=9999999,0
poweradd = 0
time=29
movetime=29






[State 8000, 7]
type = changestate
trigger1=time>=29
trigger1=1
value=4601





;-------------------------------------------------------------------------------
;Holyja
[Statedef 4601]
type    = S
movetype= A
physics = N
velset = 0,0
juggle = 0
anim = 199
ctrl = 0
poweradd=-15000







[State 42731563]
type = parentvarset
trigger1 = time=0
v=16
value=0

[State 42731563]
type = parentvaradd
trigger1 = time>=1
v=16
value=1


[State 195, ヴァリアートリガー            ]
type=helper
helpertype=player
triggerall=var(37)!=13
trigger1=numhelper(40000)<=0
triggerall=1;88000
name="SPsummon"
id=40000
pos=0,-83
postype=p1
facing=1
stateno=40000

[State 195, ヴァリアートリガー            ]
type=helper
helpertype=player
triggerall=var(37)!=13
trigger1=numhelper(40010)<=0
triggerall=1;88000
name="SPsummon"
id=40010
pos=0,-83+12000
postype=p1
facing=1
stateno=40010



[State 640, 1];上方
type = Projectile
triggerall=1
triggerall=numpartner!=0&&(partner,alive=1)
;triggerall=enemy,alive
;triggerall = time=1
trigger1 = 1
triggerall=time<=211+252
triggerall=time>=211
ProjID=7199
Projanim=71995
attr = S, HA
Projremove=0
Projremovetime=13
Velocity=0
Projespriority=9999999999999
postype=back
sparkxy = 999, -999
Offset=160,-240
pausetime=0,2
damage = 88000,88000
ground.type = High
ground.slidetime = 1
ground.hittime  = 1
ground.velocity = 0,0.01
air.velocity = 0,0.01
air.juggle = 0
fall = 1
guardflag = none
hitflag=MAF
;kill=0
givepower=-1000000
p2stateno=4273147
affectteam=B

[State 640, 1];上方
type = Projectile
triggerall=1
triggerall=numpartner=0||(partner,alive!=1)
;triggerall=enemy,alive
;triggerall = time=1
trigger1 = 1
triggerall=time<=211+252
triggerall=time>=211
ProjID=7199
Projanim=71995
attr = S, HA
Projremove=0
Projremovetime=13
Velocity=0
Projespriority=9999999999999
postype=back
sparkxy = 999, -999
Offset=160,-240
pausetime=0,2
damage = 88000,88000
ground.type = High
ground.slidetime = 1
ground.hittime  = 1
ground.velocity = 0,0.01
air.velocity = 0,0.01
air.juggle = 0
fall = 1
guardflag = none
hitflag=MAF
;kill=0
givepower=-1000000
p2stateno=4273147

























[State 1]
type = AssertSpecial
trigger1 = 1
flag = nofg
flag2 = nobg
flag3 = nobardisplay
ignorehitpause = 1
pausemovetime = 999
supermovetime = 999


[State 1 ]
type = TargetState
trigger1 = roundstate=2
value = 4273147;53


[State 1]
type = targetLifeAdd
;trigger1 = palno=12&&(gametime%(1+((time<150)*7)))=1
;trigger1 = (gametime%(1+((time<150)*7)))=1
trigger1 = 1
value = -21474836
absolute = 1
ignorehitpause = 1
pausemovetime = 999999999999999
supermovetime = 999999999999999
;[State 1]
;type = targetLifeAdd
;trigger1 = palno=12&&(gametime%(1+((time<150)*7)))=1
;value = -9999999999999
;absolute = 1
;ignorehitpause = 1
;pausemovetime = 999999999999999
;supermovetime = 999999999999999

[State 2632]
type = EnvShake
trigger1 = (GameTime%4) = 1
trigger1 = time>=211
trigger1 = time<211+252
time = 5
ampl = -5
freq = 95
phase = 95

[State 8000, 7]
type = parentvarset
trigger1=time=0
v=25
value=random

[State 3506, ]
type = assertspecial
trigger1=1
flag= nokoslow

[State 1]
type = NotHitBy
trigger1 = 1
value = SCA

[State 3040, 7]
type = BGPalfx
trigger1 = 1
ignorehitpause = 1
time = 2
add = -256,-256,-256
under = 2

[State 3040, 7]
type = EnvColor
trigger1 = 1
ignorehitpause = 1
value = 0,0,0
time = 3
under = 2

[State 153, Effect]
type = Explod
trigger1 =time=1
anim = 7300
id = 7586
;vel = 4,0
ownpal = 1 ; = 0
scale = 0.6666667,0.6666667
pos = 0, 0
postype = left
sprpriority = 999999999999999999
hitpause = 1
bindtime = -1
ontop = 1
pausemovetime=880000000000000000000000

[State 153, Effect]
type = Explod
trigger1 = time>=211
trigger1 = time<209
trigger1=1
anim = 7000
id = 7000
;vel = 4,0
scale = 1,1
pos = 0, 0
postype = left
sprpriority = 999999999999999999
hitpause = 1
bindtime = -1
trans=add
ontop = 1
pausemovetime=880000000000000000000000




[State 153, Effect]
type = Explod
trigger1 = time>=211+252
trigger1 = time<211+252+64
trigger1=1
anim = 7000
id = 7000
;vel = 4,0
ownpal = 1 ; = 0
scale = 1,1
pos = 0, 0
postype = left
sprpriority = 999999999999999999
hitpause = 1
bindtime = -1
;palfx.time = -1
;palfx.add=255,0,0
;palfx.mul=256,0,0
;palfx.mul = 256-((time-238-32)*4),256-((time-238-32)*4),256-((time-238-32)*4)
;palfx.add = 0-((time-238-32)*4),0-((time-238-32)*4),0-((time-238-32)*4)
;trans=sub
;add = -256+((time-238-32)*4),-256+((time-238-32)*4),-256+((time-238-32)*4)
;palfx.invertall = 0
trans=addalpha
;alpha = 256-((time-211-252)*4),256
alpha = 256-((time-211-252)*4),256
pausemovetime=880000000000000000000000






[State 153, Effect]
type = Explod
trigger1 =time=211
anim = 7302
id = 79890
;vel = 4,0
ownpal = 1 ; = 0
scale = 1,1
pos = 0, 0
postype = left
sprpriority = 9
hitpause = 1
bindtime = -1
ontop = 1
pausemovetime=880000000000000000000000
trans=add

[State 153, Effect]
type = Explod
trigger1 =time=211
anim = 7301
id = 7586
;vel = 4,0
ownpal = 1 ; = 0
scale = 1,1
pos = 0, 0
postype = left
sprpriority = 999999999999999999
hitpause = 1
bindtime = -1
ontop = 1
pausemovetime=880000000000000000000000
trans=add









[State 2601]
type = PlaySnd
trigger1 = Time = 1
value = 4350,5
volume = 255


[State 2601]
type = PlaySnd
trigger1 = Time = 121
value = 4350,6
volume = 255

[State 2601]
type = PlaySnd
trigger1 = Time = 201
value = 4350,8
volume = 255

[State 2601]
type = PlaySnd
trigger1 = Time = 211
value = 4350,7
volume = 255






[state a]
type = changestate
trigger1 = time >= 211+252+64
;value = ifelse(random%3=1,37000,30501);22100
value=4502
;ctrl=1
























































































;Unholy Holyja p2stateno
[Statedef 4273147]
type    = A
movetype= A
physics = N
sprpriority = 4
velset = 0,0

[State ]
type = posset
trigger1 = 1
y=88000

[State 1]
type = lifeadd
trigger1 = 1
value = -9999999999
absolute = 1

[State 1]
type = lifeset
trigger1=name!="Black Kyurem"
trigger1 = 1
ignorehitpause = 1
value = 0

[State 1]
type = powerset
trigger1 = 1
ignorehitpause = 1
value = 0



[State 4273147]
type = screenbound
trigger1 = 1
value = 0
movecamera = 0

[State 4273147]
type = NotHitBy
trigger1 = 1
value = SCA

[State 4273147]
type = AssertSpecial
trigger1 = 1
flag = invisible
flag2 = noshadow
flag3 = globalnoshadow
time=88888888888

[State 169995]
type = lifeset
trigger1=name!="Black Kyurem"
trigger1 = 1
ignorehitpause = 1
value = 0

[State 4273147]
type = posset
trigger1 = !alive
y=88000





;[State 42731563]
;type = destroyself
;trigger1 =ishelper(4300)





;[State 4273147]
;type = lifeset
;trigger1 = 1
;value = 0

[State 4273147]
type = powerset
trigger1 = 1
trigger1=name!="SPsummon"
ignorehitpause = 1
value = 0

[State 4273147]
type = ChangeAnim
trigger1 = time = 0 && !ishelper
value = 5070

;[State 4273147]
;type = posset
;trigger1 = !ishelper
;trigger1 = life=0
;y=88000
[state 4273147]
type = changestate
trigger1 = life=0
trigger1=alive!
trigger1=!ishelper
value =5150

[State 9030, 4]
type = selfstate
triggerall=1
;triggerall = !HitFall
trigger1 = alive
value = 5030














[Statedef 427314]
type    = A
movetype= A
physics = N
sprpriority = 4
velset = 0,0

[State ]
type = removeExplod
trigger1 = name!="Black Kyurem"
trigger1 = ishelper!
trigger2 = root,name!="Black Kyurem"
trigger2 = ishelper
ignorehitpause=1

;[State 9030, 0]
;type = selfstate
;;triggerall=1
;;triggerall = !HitFall
;trigger1 = !alive
;trigger2=life=0
;trigger3=1
;value = 5150

[State 5110, 1]
type =statetypeset
trigger1=1;alive=0
statetype=A
movetype = A
physics = N
;anim=ifelse(name="SPsummon")


[State 10000,1]
type = destroyself
trigger1=ishelper


[State ]
type = lifeset
trigger1=name!="Black Kyurem"
trigger2=animexist(75152)!
trigger3=palno!=10
value = 0
ignorehitpause=1

;[State 9030, 4]
;type = selfstate
;;triggerall=1
;;triggerall = !HitFall
;trigger1 = HitOver
;trigger2 = Vel Y > 0
;trigger2 = Pos Y >= 100
;value = ifelse(alive=1,5100,5150)

;[State 9030, 4]
;type = selfstate
;triggerall=1
:;triggerall = !HitFall
;trigger1 = HitOver
;trigger2 = Vel Y > 0
;trigger2 = Pos Y >= 100
;value = 5040





[State 9030, 3]
type = HitVelSet
trigger1=alive=0
y = 13

[State ]
type = posset
trigger1=1
y = 88000
ignorehitpause=1

[State 9030, 3]
type = nothitby
trigger1=1
value=SCA

[State 1]
type = AssertSpecial
trigger1=alive=0
flag = invisible
time=80000



[State 1];カメラ固定
type = screenbound
trigger1=alive=0
value = 0
movecamera = 1

[State 9030, 4]
type = changestate
;triggerall=1
;triggerall = !HitFall
trigger1 = !alive
;trigger2=life=0
value = 5150

;[State 10000,1]
;type = selfstate
;triggerall=1
;trigger1=time=3
;trigger1=alive
;trigger2=pos Y<=0
;trigger2=alive=0
;value = 5210

[State 9030, 4]
type = changestate
triggerall=1
;triggerall = !HitFall
trigger1 = !alive
value = 5150











[state ]
type = VarSet
trigger1=ishelper&&root,name!="Black Kyurem"
trigger2=!ishelper&&name!="Black Kyurem"
sysvar(0) = 0

[state ]
type = VarSet
trigger1=ishelper&&root,name!="Black Kyurem"
trigger2=!ishelper&&name!="Black Kyurem"
sysvar(1) = 0

[state ]
type = VarSet
trigger1=ishelper&&root,name!="Black Kyurem"
trigger2=!ishelper&&name!="Black Kyurem"
sysvar(2) = 0

[state ]
type = VarSet
trigger1=ishelper&&root,name!="Black Kyurem"
trigger2=!ishelper&&name!="Black Kyurem"
sysvar(3) = 0

[state ]
type = VarSet
trigger1=ishelper&&root,name!="Black Kyurem"
trigger2=!ishelper&&name!="Black Kyurem"
sysvar(4) = 0

[state ]
type = VarSet
trigger1=ishelper&&root,name!="Black Kyurem"
trigger2=!ishelper&&name!="Black Kyurem"
var(0) = 0

[state ]
type = VarSet
trigger1=ishelper&&root,name!="Black Kyurem"
trigger2=!ishelper&&name!="Black Kyurem"
var(1) = 0

[state ]
type = VarSet
trigger1=ishelper&&root,name!="Black Kyurem"
trigger2=!ishelper&&name!="Black Kyurem"
var(2) = 0

[state ]
type = VarSet
trigger1=ishelper&&root,name!="Black Kyurem"
trigger2=!ishelper&&name!="Black Kyurem"
var(3) = 0

[state ]
type = VarSet
trigger1=ishelper&&root,name!="Black Kyurem"
trigger2=!ishelper&&name!="Black Kyurem"
var(4) = 0

[state ]
type = VarSet
trigger1=ishelper&&root,name!="Black Kyurem"
trigger2=!ishelper&&name!="Black Kyurem"
var(5) = 0

[state ]
type = VarSet
trigger1=ishelper&&root,name!="Black Kyurem"
trigger2=!ishelper&&name!="Black Kyurem"
var(6) = 0

[state ]
type = VarSet
trigger1=ishelper&&root,name!="Black Kyurem"
trigger2=!ishelper&&name!="Black Kyurem"
var(7) = 0

[state ]
type = VarSet
trigger1=ishelper&&root,name!="Black Kyurem"
trigger2=!ishelper&&name!="Black Kyurem"
var(8) = 0

[state ]
type = VarSet
trigger1=ishelper&&root,name!="Black Kyurem"
trigger2=!ishelper&&name!="Black Kyurem"
var(9) = 0

[state ]
type = VarSet
trigger1=ishelper&&root,name!="Black Kyurem"
trigger2=!ishelper&&name!="Black Kyurem"
var(10) = 0

[state ]
type = VarSet
trigger1=ishelper&&root,name!="Black Kyurem"
trigger2=!ishelper&&name!="Black Kyurem"
var(11) = 0

[state ]
type = VarSet
trigger1=ishelper&&root,name!="Black Kyurem"
trigger2=!ishelper&&name!="Black Kyurem"
var(12) = 0

[state ]
type = VarSet
trigger1=ishelper&&root,name!="Black Kyurem"
trigger2=!ishelper&&name!="Black Kyurem"
var(13) = 0

[state ]
type = VarSet
trigger1=ishelper&&root,name!="Black Kyurem"
trigger2=!ishelper&&name!="Black Kyurem"
var(14) = 0

[state ]
type = VarSet
trigger1=ishelper&&root,name!="Black Kyurem"
trigger2=!ishelper&&name!="Black Kyurem"
var(15) = 0

[state ]
type = VarSet
trigger1=ishelper&&root,name!="Black Kyurem"
trigger2=!ishelper&&name!="Black Kyurem"
var(16) = 0

[state ]
type = VarSet
trigger1=ishelper&&root,name!="Black Kyurem"
trigger2=!ishelper&&name!="Black Kyurem"
var(17) = 0

[state ]
type = VarSet
trigger1=ishelper&&root,name!="Black Kyurem"
trigger2=!ishelper&&name!="Black Kyurem"
var(18) = 0

[state ]
type = VarSet
trigger1=ishelper&&root,name!="Black Kyurem"
trigger2=!ishelper&&name!="Black Kyurem"
var(19) = 0

[state ]
type = VarSet
trigger1=ishelper&&root,name!="Black Kyurem"
trigger2=!ishelper&&name!="Black Kyurem"
var(20) = 0

[state ]
type = VarSet
trigger1=ishelper&&root,name!="Black Kyurem"
trigger2=!ishelper&&name!="Black Kyurem"
var(21) = 0

[state ]
type = VarSet
trigger1=ishelper&&root,name!="Black Kyurem"
trigger2=!ishelper&&name!="Black Kyurem"
var(22) = 0

[state ]
type = VarSet
trigger1=ishelper&&root,name!="Black Kyurem"
trigger2=!ishelper&&name!="Black Kyurem"
var(23) = 0

[state ]
type = VarSet
trigger1=ishelper&&root,name!="Black Kyurem"
trigger2=!ishelper&&name!="Black Kyurem"
var(24) = 0

[state ]
type = VarSet
trigger1=ishelper&&root,name!="Black Kyurem"
trigger2=!ishelper&&name!="Black Kyurem"
var(25) = 0

[state ]
type = VarSet
trigger1=ishelper&&root,name!="Black Kyurem"
trigger2=!ishelper&&name!="Black Kyurem"
var(26) = 0

[state ]
type = VarSet
trigger1=ishelper&&root,name!="Black Kyurem"
trigger2=!ishelper&&name!="Black Kyurem"
var(27) = random%20*-1

[state ]
type = VarSet
trigger1=ishelper&&root,name!="Black Kyurem"
trigger2=!ishelper&&name!="Black Kyurem"
var(28) = 0

[state ]
type = VarSet
trigger1=ishelper&&root,name!="Black Kyurem"
trigger2=!ishelper&&name!="Black Kyurem"
var(29) = 0

[state ]
type = VarSet
trigger1=ishelper&&root,name!="Black Kyurem"
trigger2=!ishelper&&name!="Black Kyurem"
var(30) = 0

[state ]
type = VarSet
trigger1=ishelper&&root,name!="Black Kyurem"
trigger2=!ishelper&&name!="Black Kyurem"
var(31) = 0

[state ]
type = VarSet
trigger1=ishelper&&root,name!="Black Kyurem"
trigger2=!ishelper&&name!="Black Kyurem"
var(32) = 0

[state ]
type = VarSet
trigger1=ishelper&&root,name!="Black Kyurem"
trigger2=!ishelper&&name!="Black Kyurem"
var(33) = 0

[state ]
type = VarSet
trigger1=ishelper&&root,name!="Black Kyurem"
trigger2=!ishelper&&name!="Black Kyurem"
var(34) = 0

[state ]
type = VarSet
trigger1=ishelper&&root,name!="Black Kyurem"
trigger2=!ishelper&&name!="Black Kyurem"
var(35) = 0

[state ]
type = VarSet
trigger1=ishelper&&root,name!="Black Kyurem"
trigger2=!ishelper&&name!="Black Kyurem"
var(36) = 0

[state ]
type = VarSet
trigger1=ishelper&&root,name!="Black Kyurem"
trigger2=!ishelper&&name!="Black Kyurem"
var(37) = 0

[state ]
type = VarSet
trigger1=ishelper&&root,name!="Black Kyurem"
trigger2=!ishelper&&name!="Black Kyurem"
var(38) = 0

[state ]
type = VarSet
trigger1=ishelper&&root,name!="Black Kyurem"
trigger2=!ishelper&&name!="Black Kyurem"
var(39) = 0

[state ]
type = VarSet
trigger1=ishelper&&root,name!="Black Kyurem"
trigger2=!ishelper&&name!="Black Kyurem"
var(40) = 0

[state ]
type = VarSet
trigger1=ishelper&&root,name!="Black Kyurem"
trigger2=!ishelper&&name!="Black Kyurem"
var(41) = 0

[state ]
type = VarSet
trigger1=ishelper&&root,name!="Black Kyurem"
trigger2=!ishelper&&name!="Black Kyurem"
var(42) = 0

[state ]
type = VarSet
trigger1=ishelper&&root,name!="Black Kyurem"
trigger2=!ishelper&&name!="Black Kyurem"
var(43) = 0

[state ]
type = VarSet
trigger1=ishelper&&root,name!="Black Kyurem"
trigger2=!ishelper&&name!="Black Kyurem"
var(44) = 0

[state ]
type = VarSet
trigger1=ishelper&&root,name!="Black Kyurem"
trigger2=!ishelper&&name!="Black Kyurem"
var(45) = 0

[state ]
type = VarSet
trigger1=ishelper&&root,name!="Black Kyurem"
trigger2=!ishelper&&name!="Black Kyurem"
var(46) = 0

[state ]
type = VarSet
trigger1=ishelper&&root,name!="Black Kyurem"
trigger2=!ishelper&&name!="Black Kyurem"
var(47) = 0

[state ]
type = VarSet
trigger1=ishelper&&root,name!="Black Kyurem"
trigger2=!ishelper&&name!="Black Kyurem"
var(48) = 0

[state ]
type = VarSet
trigger1=ishelper&&root,name!="Black Kyurem"
trigger2=!ishelper&&name!="Black Kyurem"
var(49) = 0

[state ]
type = VarSet
trigger1=ishelper&&root,name!="Black Kyurem"
trigger2=!ishelper&&name!="Black Kyurem"
var(50) = 0

[state ]
type = VarSet
trigger1=ishelper&&root,name!="Black Kyurem"
trigger2=!ishelper&&name!="Black Kyurem"
var(51) = 0

[state ]
type = VarSet
trigger1=ishelper&&root,name!="Black Kyurem"
trigger2=!ishelper&&name!="Black Kyurem"
var(52) = 0

[state ]
type = VarSet
trigger1=ishelper&&root,name!="Black Kyurem"
trigger2=!ishelper&&name!="Black Kyurem"
var(53) = 0

[state ]
type = VarSet
trigger1=ishelper&&root,name!="Black Kyurem"
trigger2=!ishelper&&name!="Black Kyurem"
var(54) = 0

[state ]
type = VarSet
trigger1=ishelper&&root,name!="Black Kyurem"
trigger2=!ishelper&&name!="Black Kyurem"
var(55) = 0

[state ]
type = VarSet
trigger1=ishelper&&root,name!="Black Kyurem"
trigger2=!ishelper&&name!="Black Kyurem"
var(56) = 0

[state ]
type = VarSet
trigger1=ishelper&&root,name!="Black Kyurem"
trigger2=!ishelper&&name!="Black Kyurem"
var(57) = 0

[state ]
type = VarSet
trigger1=ishelper&&root,name!="Black Kyurem"
trigger2=!ishelper&&name!="Black Kyurem"
var(58) = 0

[state ]
type = VarSet
trigger1=ishelper&&root,name!="Black Kyurem"
trigger2=!ishelper&&name!="Black Kyurem"
var(59) = 0

[state ]
type = VarSet
trigger1=ishelper&&root,name!="Black Kyurem"
trigger2=!ishelper&&name!="Black Kyurem"
fvar(0) = 0

[state ]
type = VarSet
trigger1=ishelper&&root,name!="Black Kyurem"
trigger2=!ishelper&&name!="Black Kyurem"
fvar(1) = 0

[state ]
type = VarSet
trigger1=ishelper&&root,name!="Black Kyurem"
trigger2=!ishelper&&name!="Black Kyurem"
fvar(2) = 0

[state ]
type = VarSet
trigger1=ishelper&&root,name!="Black Kyurem"
trigger2=!ishelper&&name!="Black Kyurem"
fvar(3) = 0

[state ]
type = VarSet
trigger1=ishelper&&root,name!="Black Kyurem"
trigger2=!ishelper&&name!="Black Kyurem"
fvar(4) = 0

[state ]
type = VarSet
trigger1=ishelper&&root,name!="Black Kyurem"
trigger2=!ishelper&&name!="Black Kyurem"
fvar(5) = 0

[state ]
type = VarSet
trigger1=ishelper&&root,name!="Black Kyurem"
trigger2=!ishelper&&name!="Black Kyurem"
fvar(6) = 0

[state ]
type = VarSet
trigger1=ishelper&&root,name!="Black Kyurem"
trigger2=!ishelper&&name!="Black Kyurem"
fvar(7) = 0

[state ]
type = VarSet
trigger1=ishelper&&root,name!="Black Kyurem"
trigger2=!ishelper&&name!="Black Kyurem"
fvar(8) = 0

[state ]
type = VarSet
trigger1=ishelper&&root,name!="Black Kyurem"
trigger2=!ishelper&&name!="Black Kyurem"
fvar(9) = 0

[state ]
type = VarSet
trigger1=ishelper&&root,name!="Black Kyurem"
trigger2=!ishelper&&name!="Black Kyurem"
fvar(10) = 0

[state ]
type = VarSet
trigger1=ishelper&&root,name!="Black Kyurem"
trigger2=!ishelper&&name!="Black Kyurem"
fvar(11) = 0

[state ]
type = VarSet
trigger1=ishelper&&root,name!="Black Kyurem"
trigger2=!ishelper&&name!="Black Kyurem"
fvar(12) = 0

[state ]
type = VarSet
trigger1=ishelper&&root,name!="Black Kyurem"
trigger2=!ishelper&&name!="Black Kyurem"
fvar(13) = 0

[state ]
type = VarSet
trigger1=ishelper&&root,name!="Black Kyurem"
trigger2=!ishelper&&name!="Black Kyurem"
fvar(14) = 0

[state ]
type = VarSet
trigger1=ishelper&&root,name!="Black Kyurem"
trigger2=!ishelper&&name!="Black Kyurem"
fvar(15) = 0

[state ]
type = VarSet
trigger1=ishelper&&root,name!="Black Kyurem"
trigger2=!ishelper&&name!="Black Kyurem"
fvar(16) = 0

[state ]
type = VarSet
trigger1=ishelper&&root,name!="Black Kyurem"
trigger2=!ishelper&&name!="Black Kyurem"
fvar(17) = 0

[state ]
type = VarSet
trigger1=ishelper&&root,name!="Black Kyurem"
trigger2=!ishelper&&name!="Black Kyurem"
fvar(18) = 0

[state ]
type = VarSet
trigger1=ishelper&&root,name!="Black Kyurem"
trigger2=!ishelper&&name!="Black Kyurem"
fvar(19) = 0

[state ]
type = VarSet
trigger1=ishelper&&root,name!="Black Kyurem"
trigger2=!ishelper&&name!="Black Kyurem"
fvar(20) = 0

[state ]
type = VarSet
trigger1=ishelper&&root,name!="Black Kyurem"
trigger2=!ishelper&&name!="Black Kyurem"
fvar(21) = 0

[state ]
type = VarSet
trigger1=ishelper&&root,name!="Black Kyurem"
trigger2=!ishelper&&name!="Black Kyurem"
fvar(22) = 0

[state ]
type = VarSet
trigger1=ishelper&&root,name!="Black Kyurem"
trigger2=!ishelper&&name!="Black Kyurem"
fvar(23) = 0

[state ]
type = VarSet
trigger1=ishelper&&root,name!="Black Kyurem"
trigger2=!ishelper&&name!="Black Kyurem"
fvar(24) = 0

[state ]
type = VarSet
trigger1=ishelper&&root,name!="Black Kyurem"
trigger2=!ishelper&&name!="Black Kyurem"
fvar(25) = 0

[state ]
type = VarSet
trigger1=ishelper&&root,name!="Black Kyurem"
trigger2=!ishelper&&name!="Black Kyurem"
fvar(26) = 0

[state ]
type = VarSet
trigger1=ishelper&&root,name!="Black Kyurem"
trigger2=!ishelper&&name!="Black Kyurem"
fvar(27) = 0

[state ]
type = VarSet
trigger1=ishelper&&root,name!="Black Kyurem"
trigger2=!ishelper&&name!="Black Kyurem"
fvar(28) = 0

[state ]
type = VarSet
trigger1=ishelper&&root,name!="Black Kyurem"
trigger2=!ishelper&&name!="Black Kyurem"
fvar(29) = 0

[state ]
type = VarSet
trigger1=ishelper&&root,name!="Black Kyurem"
trigger2=!ishelper&&name!="Black Kyurem"
fvar(30) = 0

[state ]
type = VarSet
trigger1=ishelper&&root,name!="Black Kyurem"
trigger2=!ishelper&&name!="Black Kyurem"
fvar(31) = 0

[state ]
type = VarSet
trigger1=ishelper&&root,name!="Black Kyurem"
trigger2=!ishelper&&name!="Black Kyurem"
fvar(32) = 0

[state ]
type = VarSet
trigger1=ishelper&&root,name!="Black Kyurem"
trigger2=!ishelper&&name!="Black Kyurem"
fvar(33) = 0

[state ]
type = VarSet
trigger1=ishelper&&root,name!="Black Kyurem"
trigger2=!ishelper&&name!="Black Kyurem"
fvar(34) = 0

[state ]
type = VarSet
trigger1=ishelper&&root,name!="Black Kyurem"
trigger2=!ishelper&&name!="Black Kyurem"
fvar(35) = 0

[state ]
type = VarSet
trigger1=ishelper&&root,name!="Black Kyurem"
trigger2=!ishelper&&name!="Black Kyurem"
fvar(36) = 0

[state ]
type = VarSet
trigger1=ishelper&&root,name!="Black Kyurem"
trigger2=!ishelper&&name!="Black Kyurem"
fvar(37) = 0

[state ]
type = VarSet
trigger1=ishelper&&root,name!="Black Kyurem"
trigger2=!ishelper&&name!="Black Kyurem"
fvar(38) = 0

[state ]
type = VarSet
trigger1=ishelper&&root,name!="Black Kyurem"
trigger2=!ishelper&&name!="Black Kyurem"
fvar(39) = 0

[state ]
type = parentVarSet
trigger1=ishelper&&root,name!="Black Kyurem"
trigger2=!ishelper&&name!="Black Kyurem"
var(1) = 0

[state ]
type = parentVarSet
trigger1=ishelper&&root,name!="Black Kyurem"
trigger2=!ishelper&&name!="Black Kyurem"
var(2) = 0

[state ]
type = parentVarSet
trigger1=ishelper&&root,name!="Black Kyurem"
trigger2=!ishelper&&name!="Black Kyurem"
var(3) = 0

[state ]
type = parentVarSet
trigger1=ishelper&&root,name!="Black Kyurem"
trigger2=!ishelper&&name!="Black Kyurem"
var(4) = 0

[state ]
type = parentVarSet
trigger1=ishelper&&root,name!="Black Kyurem"
trigger2=!ishelper&&name!="Black Kyurem"
var(5) = 0

[state ]
type = parentVarSet
trigger1=ishelper&&root,name!="Black Kyurem"
trigger2=!ishelper&&name!="Black Kyurem"
var(6) = 0

[state ]
type = parentVarSet
trigger1=ishelper&&root,name!="Black Kyurem"
trigger2=!ishelper&&name!="Black Kyurem"
var(7) = 0

[state ]
type = parentVarSet
trigger1=ishelper&&root,name!="Black Kyurem"
trigger2=!ishelper&&name!="Black Kyurem"
var(8) = 0

[state ]
type = parentVarSet
trigger1=ishelper&&root,name!="Black Kyurem"
trigger2=!ishelper&&name!="Black Kyurem"
var(9) = 0

[state ]
type = parentVarSet
trigger1=ishelper&&root,name!="Black Kyurem"
trigger2=!ishelper&&name!="Black Kyurem"
var(10) = 0

[state ]
type = parentVarSet
trigger1=ishelper&&root,name!="Black Kyurem"
trigger2=!ishelper&&name!="Black Kyurem"
var(11) = 0

[state ]
type = parentVarSet
trigger1=ishelper&&root,name!="Black Kyurem"
trigger2=!ishelper&&name!="Black Kyurem"
var(12) = 0

[state ]
type = parentVarSet
trigger1=ishelper&&root,name!="Black Kyurem"
trigger2=!ishelper&&name!="Black Kyurem"
var(13) = 0

[state ]
type = parentVarSet
trigger1=ishelper&&root,name!="Black Kyurem"
trigger2=!ishelper&&name!="Black Kyurem"
var(14) = 0

[state ]
type = parentVarSet
trigger1=ishelper&&root,name!="Black Kyurem"
trigger2=!ishelper&&name!="Black Kyurem"
var(15) = 0

[state ]
type = parentVarSet
trigger1=ishelper&&root,name!="Black Kyurem"
trigger2=!ishelper&&name!="Black Kyurem"
var(16) = 0

[state ]
type = parentVarSet
trigger1=ishelper&&root,name!="Black Kyurem"
trigger2=!ishelper&&name!="Black Kyurem"
var(17) = 0

[state ]
type = parentVarSet
trigger1=ishelper&&root,name!="Black Kyurem"
trigger2=!ishelper&&name!="Black Kyurem"
var(18) = 0

[state ]
type = parentVarSet
trigger1=ishelper&&root,name!="Black Kyurem"
trigger2=!ishelper&&name!="Black Kyurem"
var(19) = 0

[state ]
type = parentVarSet
trigger1=ishelper&&root,name!="Black Kyurem"
trigger2=!ishelper&&name!="Black Kyurem"
var(20) = 0

[state ]
type = parentVarSet
trigger1=ishelper&&root,name!="Black Kyurem"
trigger2=!ishelper&&name!="Black Kyurem"
var(21) = 0

[state ]
type = parentVarSet
trigger1=ishelper&&root,name!="Black Kyurem"
trigger2=!ishelper&&name!="Black Kyurem"
var(22) = 0

[state ]
type = parentVarSet
trigger1=ishelper&&root,name!="Black Kyurem"
trigger2=!ishelper&&name!="Black Kyurem"
var(23) = 0

[state ]
type = parentVarSet
trigger1=ishelper&&root,name!="Black Kyurem"
trigger2=!ishelper&&name!="Black Kyurem"
var(24) = 0

[state ]
type = parentVarSet
trigger1=ishelper&&root,name!="Black Kyurem"
trigger2=!ishelper&&name!="Black Kyurem"
var(25) = 0

[state ]
type = parentVarSet
trigger1=ishelper&&root,name!="Black Kyurem"
trigger2=!ishelper&&name!="Black Kyurem"
var(26) = 0

[state ]
type = parentVarSet
trigger1=ishelper&&root,name!="Black Kyurem"
trigger2=!ishelper&&name!="Black Kyurem"
var(27) = random%20*-1

[state ]
type = parentVarSet
trigger1=ishelper&&root,name!="Black Kyurem"
trigger2=!ishelper&&name!="Black Kyurem"
var(28) = 0

[state ]
type = parentVarSet
trigger1=ishelper&&root,name!="Black Kyurem"
trigger2=!ishelper&&name!="Black Kyurem"
var(29) = 0

[state ]
type = parentVarSet
trigger1=ishelper&&root,name!="Black Kyurem"
trigger2=!ishelper&&name!="Black Kyurem"
var(30) = 0

[state ]
type = parentVarSet
trigger1=ishelper&&root,name!="Black Kyurem"
trigger2=!ishelper&&name!="Black Kyurem"
var(31) = 0

[state ]
type = parentVarSet
trigger1=ishelper&&root,name!="Black Kyurem"
trigger2=!ishelper&&name!="Black Kyurem"
var(32) = 0

[state ]
type = parentVarSet
trigger1=ishelper&&root,name!="Black Kyurem"
trigger2=!ishelper&&name!="Black Kyurem"
var(33) = 0

[state ]
type = parentVarSet
trigger1=ishelper&&root,name!="Black Kyurem"
trigger2=!ishelper&&name!="Black Kyurem"
var(34) = 0

[state ]
type = parentVarSet
trigger1=ishelper&&root,name!="Black Kyurem"
trigger2=!ishelper&&name!="Black Kyurem"
var(35) = 0

[state ]
type = parentVarSet
trigger1=ishelper&&root,name!="Black Kyurem"
trigger2=!ishelper&&name!="Black Kyurem"
var(36) = 0

[state ]
type = parentVarSet
trigger1=ishelper&&root,name!="Black Kyurem"
trigger2=!ishelper&&name!="Black Kyurem"
var(37) = 0

[state ]
type = parentVarSet
trigger1=ishelper&&root,name!="Black Kyurem"
trigger2=!ishelper&&name!="Black Kyurem"
var(38) = 0

[state ]
type = parentVarSet
trigger1=ishelper&&root,name!="Black Kyurem"
trigger2=!ishelper&&name!="Black Kyurem"
var(39) = 0

[state ]
type = parentVarSet
trigger1=ishelper&&root,name!="Black Kyurem"
trigger2=!ishelper&&name!="Black Kyurem"
var(40) = 0

[state ]
type = parentVarSet
trigger1=ishelper&&root,name!="Black Kyurem"
trigger2=!ishelper&&name!="Black Kyurem"
var(41) = 0

[state ]
type = parentVarSet
trigger1=ishelper&&root,name!="Black Kyurem"
trigger2=!ishelper&&name!="Black Kyurem"
var(42) = 0

[state ]
type = parentVarSet
trigger1=ishelper&&root,name!="Black Kyurem"
trigger2=!ishelper&&name!="Black Kyurem"
var(43) = 0

[state ]
type = parentVarSet
trigger1=ishelper&&root,name!="Black Kyurem"
trigger2=!ishelper&&name!="Black Kyurem"
var(44) = 0

[state ]
type = parentVarSet
trigger1=ishelper&&root,name!="Black Kyurem"
trigger2=!ishelper&&name!="Black Kyurem"
var(45) = 0

[state ]
type = parentVarSet
trigger1=ishelper&&root,name!="Black Kyurem"
trigger2=!ishelper&&name!="Black Kyurem"
var(46) = 0

[state ]
type = parentVarSet
trigger1=ishelper&&root,name!="Black Kyurem"
trigger2=!ishelper&&name!="Black Kyurem"
var(47) = 0

[state ]
type = parentVarSet
trigger1=ishelper&&root,name!="Black Kyurem"
trigger2=!ishelper&&name!="Black Kyurem"
var(48) = 0

[state ]
type = parentVarSet
trigger1=ishelper&&root,name!="Black Kyurem"
trigger2=!ishelper&&name!="Black Kyurem"
var(49) = 0

[state ]
type = parentVarSet
trigger1=ishelper&&root,name!="Black Kyurem"
trigger2=!ishelper&&name!="Black Kyurem"
var(50) = 0

[state ]
type = parentVarSet
trigger1=ishelper&&root,name!="Black Kyurem"
trigger2=!ishelper&&name!="Black Kyurem"
var(51) = 0

[state ]
type = parentVarSet
trigger1=ishelper&&root,name!="Black Kyurem"
trigger2=!ishelper&&name!="Black Kyurem"
var(52) = 0

[state ]
type = parentVarSet
trigger1=ishelper&&root,name!="Black Kyurem"
trigger2=!ishelper&&name!="Black Kyurem"
var(53) = 0

[state ]
type = parentVarSet
trigger1=ishelper&&root,name!="Black Kyurem"
trigger2=!ishelper&&name!="Black Kyurem"
var(54) = 0

[state ]
type = parentVarSet
trigger1=ishelper&&root,name!="Black Kyurem"
trigger2=!ishelper&&name!="Black Kyurem"
var(55) = 0

[state ]
type = parentVarSet
trigger1=ishelper&&root,name!="Black Kyurem"
trigger2=!ishelper&&name!="Black Kyurem"
var(56) = 0

[state ]
type = parentVarSet
trigger1=ishelper&&root,name!="Black Kyurem"
trigger2=!ishelper&&name!="Black Kyurem"
var(57) = 0

[state ]
type = parentVarSet
trigger1=ishelper&&root,name!="Black Kyurem"
trigger2=!ishelper&&name!="Black Kyurem"
var(58) = 0

[state ]
type = parentVarSet
trigger1=ishelper&&root,name!="Black Kyurem"
trigger2=!ishelper&&name!="Black Kyurem"
var(59) = 0

[state ]
type = parentVarSet
trigger1=ishelper&&root,name!="Black Kyurem"
trigger2=!ishelper&&name!="Black Kyurem"
fvar(1) = 0

[state ]
type = parentVarSet
trigger1=ishelper&&root,name!="Black Kyurem"
trigger2=!ishelper&&name!="Black Kyurem"
fvar(2) = 0

[state ]
type = parentVarSet
trigger1=ishelper&&root,name!="Black Kyurem"
trigger2=!ishelper&&name!="Black Kyurem"
fvar(3) = 0

[state ]
type = parentVarSet
trigger1=ishelper&&root,name!="Black Kyurem"
trigger2=!ishelper&&name!="Black Kyurem"
fvar(4) = 0

[state ]
type = parentVarSet
trigger1=ishelper&&root,name!="Black Kyurem"
trigger2=!ishelper&&name!="Black Kyurem"
fvar(5) = 0

[state ]
type = parentVarSet
trigger1=ishelper&&root,name!="Black Kyurem"
trigger2=!ishelper&&name!="Black Kyurem"
fvar(6) = 0

[state ]
type = parentVarSet
trigger1=ishelper&&root,name!="Black Kyurem"
trigger2=!ishelper&&name!="Black Kyurem"
fvar(7) = 0

[state ]
type = parentVarSet
trigger1=ishelper&&root,name!="Black Kyurem"
trigger2=!ishelper&&name!="Black Kyurem"
fvar(8) = 0

[state ]
type = parentVarSet
trigger1=ishelper&&root,name!="Black Kyurem"
trigger2=!ishelper&&name!="Black Kyurem"
fvar(9) = 0

[state ]
type = parentVarSet
trigger1=ishelper&&root,name!="Black Kyurem"
trigger2=!ishelper&&name!="Black Kyurem"
fvar(10) = 0

[state ]
type = parentVarSet
trigger1=ishelper&&root,name!="Black Kyurem"
trigger2=!ishelper&&name!="Black Kyurem"
fvar(11) = 0

[state ]
type = parentVarSet
trigger1=ishelper&&root,name!="Black Kyurem"
trigger2=!ishelper&&name!="Black Kyurem"
fvar(12) = 0

[state ]
type = parentVarSet
trigger1=ishelper&&root,name!="Black Kyurem"
trigger2=!ishelper&&name!="Black Kyurem"
fvar(13) = 0

[state ]
type = parentVarSet
trigger1=ishelper&&root,name!="Black Kyurem"
trigger2=!ishelper&&name!="Black Kyurem"
fvar(14) = 0

[state ]
type = parentVarSet
trigger1=ishelper&&root,name!="Black Kyurem"
trigger2=!ishelper&&name!="Black Kyurem"
fvar(15) = 0

[state ]
type = parentVarSet
trigger1=ishelper&&root,name!="Black Kyurem"
trigger2=!ishelper&&name!="Black Kyurem"
fvar(16) = 0

[state ]
type = parentVarSet
trigger1=ishelper&&root,name!="Black Kyurem"
trigger2=!ishelper&&name!="Black Kyurem"
fvar(17) = 0

[state ]
type = parentVarSet
trigger1=ishelper&&root,name!="Black Kyurem"
trigger2=!ishelper&&name!="Black Kyurem"
fvar(18) = 0

[state ]
type = parentVarSet
trigger1=ishelper&&root,name!="Black Kyurem"
trigger2=!ishelper&&name!="Black Kyurem"
fvar(19) = 0

[state ]
type = parentVarSet
trigger1=ishelper&&root,name!="Black Kyurem"
trigger2=!ishelper&&name!="Black Kyurem"
fvar(20) = 0

[state ]
type = parentVarSet
trigger1=ishelper&&root,name!="Black Kyurem"
trigger2=!ishelper&&name!="Black Kyurem"
fvar(21) = 0

[state ]
type = parentVarSet
trigger1=ishelper&&root,name!="Black Kyurem"
trigger2=!ishelper&&name!="Black Kyurem"
fvar(22) = 0

[state ]
type = parentVarSet
trigger1=ishelper&&root,name!="Black Kyurem"
trigger2=!ishelper&&name!="Black Kyurem"
fvar(23) = 0

[state ]
type = parentVarSet
trigger1=ishelper&&root,name!="Black Kyurem"
trigger2=!ishelper&&name!="Black Kyurem"
fvar(24) = 0

[state ]
type = parentVarSet
trigger1=ishelper&&root,name!="Black Kyurem"
trigger2=!ishelper&&name!="Black Kyurem"
fvar(25) = 0

[state ]
type = parentVarSet
trigger1=ishelper&&root,name!="Black Kyurem"
trigger2=!ishelper&&name!="Black Kyurem"
fvar(26) = 0

[state ]
type = parentVarSet
trigger1=ishelper&&root,name!="Black Kyurem"
trigger2=!ishelper&&name!="Black Kyurem"
fvar(27) = 0

[state ]
type = parentVarSet
trigger1=ishelper&&root,name!="Black Kyurem"
trigger2=!ishelper&&name!="Black Kyurem"
fvar(28) = 0

[state ]
type = parentVarSet
trigger1=ishelper&&root,name!="Black Kyurem"
trigger2=!ishelper&&name!="Black Kyurem"
fvar(29) = 0

[state ]
type = parentVarSet
trigger1=ishelper&&root,name!="Black Kyurem"
trigger2=!ishelper&&name!="Black Kyurem"
fvar(30) = 0

[state ]
type = parentVarSet
trigger1=ishelper&&root,name!="Black Kyurem"
trigger2=!ishelper&&name!="Black Kyurem"
fvar(31) = 0

[state ]
type = parentVarSet
trigger1=ishelper&&root,name!="Black Kyurem"
trigger2=!ishelper&&name!="Black Kyurem"
fvar(32) = 0

[state ]
type = parentVarSet
trigger1=ishelper&&root,name!="Black Kyurem"
trigger2=!ishelper&&name!="Black Kyurem"
fvar(33) = 0

[state ]
type = parentVarSet
trigger1=ishelper&&root,name!="Black Kyurem"
trigger2=!ishelper&&name!="Black Kyurem"
fvar(34) = 0

[state ]
type = parentVarSet
trigger1=ishelper&&root,name!="Black Kyurem"
trigger2=!ishelper&&name!="Black Kyurem"
fvar(35) = 0

[state ]
type = parentVarSet
trigger1=ishelper&&root,name!="Black Kyurem"
trigger2=!ishelper&&name!="Black Kyurem"
fvar(36) = 0

[state ]
type = parentVarSet
trigger1=ishelper&&root,name!="Black Kyurem"
trigger2=!ishelper&&name!="Black Kyurem"
fvar(37) = 0

[state ]
type = parentVarSet
trigger1=ishelper&&root,name!="Black Kyurem"
trigger2=!ishelper&&name!="Black Kyurem"
fvar(38) = 0

[state ]
type = parentVarSet
trigger1=ishelper&&root,name!="Black Kyurem"
trigger2=!ishelper&&name!="Black Kyurem"
fvar(39) = 0

;-------------------------------------------------------------------------------
;Unholy Holyja Null Reversal
[statedef 4275634]
type=U
movetype=I
physics=N
velset=0,0
ctrl=0
[State 4273147]
type = posset
trigger1 = !ishelper
y=88000
[State ]
type = lifeset
trigger1=name!="Black Kyurem"
trigger2=palno!=10
value = 0
[State 10000,1]
type = varset
trigger1=ishelper
trigger=!ishelper(4300)
v=42
value = gametime
persistent=1
[State 10000,1]
type = varset
trigger1=ishelper
trigger=!ishelper(4300)
v=43
value = gametime
;[State 4273147]
;type = posset
;trigger1 = !alive
;y=88000

[State 10000,1]
type = selfstate
trigger1=name="Black Kyurem"
trigger1=palno=10
value = 10000
[State 10000,1]
type = lifeset
trigger1=name!="Black Kyurem"
trigger2=palno!=10
value = 0
[State 1]
type = AssertSpecial
trigger1=1
flag = invisible
time=88000
[State 1]
type = screenbound
trigger1=1
value = 0
movecamera = 1
[State -3, ]
type = nothitby
trigger1=1
value=SCA


[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
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[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=posset
trigger1=!ishelper
y=88000
;[State 8000, 7]
;type = DestroySelf
;trigger1 = ishelper
[state ]
type = changestate
trigger1 = life=0
trigger1 = !alive
trigger1 = !ishelper
trigger1=pos Y>10000
value = 5150
ignorehitpause=1

[State 42731563]
type = Projectile
trigger1 = time<=1&&ishelper&&enemynear,name="Black Kyurem"
trigger1=numprojid(42731563)=0
trigger1=ishelper
trigger1=root,alive
trigger1=enemynear,stateno=4501||enemynear,stateno=4601
attr = C, HT
projanim = anim
projhitanim = -1
projpriority = 9999999999
projsprpriority = 5
projremove = 1
projid = 42731563
projremovetime = 100
postype = p2
offset = 0,-83
velocity = 0
animtype  = hard
damage    = 0
numhits = 0
getpower = 0,0
givepower = 0,0
hitflag = MAFLPD
guardflag =
pausetime = 10,10
sparkno = -1
sparkxy = 0,0
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -10,-10
air.velocity = -10,-10
fall = 1
air.fall = 1
fall.recover = 0
p1stateno = prevstateno
SuperMoveTime = 9999999
PauseMoveTime = 9999999
persistent=1

[State 42731563]
type = Projectile
trigger1 = time<=1&&ishelper&&root,alive&&enemynear,name="Black Kyurem"
trigger1 =!(root,HitDefAttr=SCA,NA,SA,HA,NP,SP,HP,NT,ST,HT,AA,AT,AP)
trigger1=ishelper
trigger1=root,alive
trigger1=enemynear,stateno=4501||enemynear,stateno=4601
attr = S,NA
projanim = anim
projhitanim = -1
projpriority = 9999999999
projsprpriority = 5
projremove = 0
projid = 42731563
projremovetime = 300
postype = p2
offset = 0,850+12000
Projheightbound=-99999,99999
velocity = 0,-8
animtype  = hard
damage    = 0
numhits = 0
getpower = 0,0
givepower = 0,0
hitflag = MAFLPD
guardflag =
pausetime = 10,10
sparkno = -1
sparkxy = 0,0
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -10,-10
air.velocity = -10,-10
fall = 1
air.fall = 1
fall.recover = 0
p1stateno = 5110
SuperMoveTime = 9999999
PauseMoveTime = 9999999
persistent=1
trans=addalpha
alpha=0,256

;[State 42731563]
;type = Projectile
;trigger1 =enemynear,time>=146&&ishelper&&root,alive&&enemynear,name="Black Kyurem"
;trigger1 =!(root,HitDefAttr=SCA,NA,SA,HA,NP,SP,HP,NT,ST,HT,AA,AT,AP)&&(root,stateno!=[40,52])
;trigger1 =numprojid(42731563)=0
;attr = S, NA
;projanim = anim
;projhitanim = -1
;projpriority = 9999999999
;projsprpriority = 5
;projremove = 1
;projid = 42731563
;projremovetime = 100
;postype = p2
;offset = 0,-83
;velocity = 0
;animtype  = hard
;damage    = 0
;numhits = 0
;getpower = 0,0
;givepower = 0,0
;hitflag = MAFLPD
;guardflag =
;pausetime = 10,10
;sparkno = -1
;sparkxy = 0,0
;hitsound   = -1
;guard.sparkno = -1
;guardsound = -1
;ground.type = high
;ground.slidetime = 18
;ground.hittime  = 18
;ground.velocity = -10,-10
;air.velocity = -10,-10
;fall = 1
;air.fall = 1
;fall.recover = 0
;p1stateno = (enemynear,time>=148)*40
;SuperMoveTime = 9999999
;PauseMoveTime = 9999999

;[State 195, 1            ]
;type=changeanim2
;trigger1=1
;value=71995


;[State 195, 1            ]
;type=helper
;helpertype=player
;trigger1=!ishelper(750716)
;trigger1=ishelper
;name="defeater"
;id=750716
;pos=0,-83
;postype=p1
;facing=1
;keyctrl=1
;stateno=prevstateno

[State 8000, 7]
type = DestroySelf
triggerall = ishelper
trigger2 = roundstate!=2||root,alive=0||(enemynear,name="Black Kyurem"&&enemynear,stateno!=4501)||(enemynear,name="Black Kyurem"&&enemynear,stateno!=4601)
trigger1 = time>=30&&enemynear,name="Black Kyurem"
;trigger1 = time>=30
;trigger1=var(43)>=var(42)+30



[state ]
type = VarSet
trigger1=root,name!="Black Kyurem"
trigger1=1
sysvar(1) = 0

[state ]
type = VarSet
trigger1=root,name!="Black Kyurem"
trigger1=1
sysvar(2) = 0

[state ]
type = VarSet
trigger1=root,name!="Black Kyurem"
trigger1=1
sysvar(3) = 0

[state ]
type = VarSet
trigger1=root,name!="Black Kyurem"
trigger1=1
sysvar(4) = 0

[state ]
type = parentVarSet
trigger1=root,name!="Black Kyurem"
trigger1=1
var(1) = 0

[state ]
type = parentVarSet
trigger1=root,name!="Black Kyurem"
trigger1=1
var(2) = 0

[state ]
type = parentVarSet
trigger1=root,name!="Black Kyurem"
trigger1=1
var(3) = 0

[state ]
type = parentVarSet
trigger1=root,name!="Black Kyurem"
trigger1=1
var(4) = 0

[state ]
type = parentVarSet
trigger1=root,name!="Black Kyurem"
trigger1=1
var(5) = 0

[state ]
type = parentVarSet
trigger1=root,name!="Black Kyurem"
trigger1=1
var(6) = 0

[state ]
type = parentVarSet
trigger1=root,name!="Black Kyurem"
trigger1=1
var(7) = 0

[state ]
type = parentVarSet
trigger1=root,name!="Black Kyurem"
trigger1=1
var(8) = 0

[state ]
type = parentVarSet
trigger1=root,name!="Black Kyurem"
trigger1=1
var(9) = 0

[state ]
type = parentVarSet
trigger1=root,name!="Black Kyurem"
trigger1=1
var(10) = 0

[state ]
type = parentVarSet
trigger1=root,name!="Black Kyurem"
trigger1=1
var(11) = 0

[state ]
type = parentVarSet
trigger1=root,name!="Black Kyurem"
trigger1=1
var(12) = 0

[state ]
type = parentVarSet
trigger1=root,name!="Black Kyurem"
trigger1=1
var(13) = 0

[state ]
type = parentVarSet
trigger1=root,name!="Black Kyurem"
trigger1=1
var(14) = 0

[state ]
type = parentVarSet
trigger1=root,name!="Black Kyurem"
trigger1=1
var(15) = 0

[state ]
type = parentVarSet
trigger1=root,name!="Black Kyurem"
trigger1=1
var(16) = 0

[state ]
type = parentVarSet
trigger1=root,name!="Black Kyurem"
trigger1=1
var(17) = 0

[state ]
type = parentVarSet
trigger1=root,name!="Black Kyurem"
trigger1=1
var(18) = 0

[state ]
type = parentVarSet
trigger1=root,name!="Black Kyurem"
trigger1=1
var(19) = 0

[state ]
type = parentVarSet
trigger1=root,name!="Black Kyurem"
trigger1=1
var(20) = 0

[state ]
type = parentVarSet
trigger1=root,name!="Black Kyurem"
trigger1=1
var(21) = 0

[state ]
type = parentVarSet
trigger1=root,name!="Black Kyurem"
trigger1=1
var(22) = 0

[state ]
type = parentVarSet
trigger1=root,name!="Black Kyurem"
trigger1=1
var(23) = 0

[state ]
type = parentVarSet
trigger1=root,name!="Black Kyurem"
trigger1=1
var(24) = 0

[state ]
type = parentVarSet
trigger1=root,name!="Black Kyurem"
trigger1=1
var(25) = 0

[state ]
type = parentVarSet
trigger1=root,name!="Black Kyurem"
trigger1=1
var(26) = 0

[state ]
type = parentVarSet
trigger1=root,name!="Black Kyurem"
trigger1=1
var(27) = random%20*-1

[state ]
type = parentVarSet
trigger1=root,name!="Black Kyurem"
trigger1=1
var(28) = 0

[state ]
type = parentVarSet
trigger1=root,name!="Black Kyurem"
trigger1=1
var(29) = 0

[state ]
type = parentVarSet
trigger1=root,name!="Black Kyurem"
trigger1=1
var(30) = 0

[state ]
type = parentVarSet
trigger1=root,name!="Black Kyurem"
trigger1=1
var(31) = 0

[state ]
type = parentVarSet
trigger1=root,name!="Black Kyurem"
trigger1=1
var(32) = 0

[state ]
type = parentVarSet
trigger1=root,name!="Black Kyurem"
trigger1=1
var(33) = 0

[state ]
type = parentVarSet
trigger1=root,name!="Black Kyurem"
trigger1=1
var(34) = 0

[state ]
type = parentVarSet
trigger1=root,name!="Black Kyurem"
trigger1=1
var(35) = 0

[state ]
type = parentVarSet
trigger1=root,name!="Black Kyurem"
trigger1=1
var(36) = 0

[state ]
type = parentVarSet
trigger1=root,name!="Black Kyurem"
trigger1=1
var(37) = 0

[state ]
type = parentVarSet
trigger1=root,name!="Black Kyurem"
trigger1=1
var(38) = 0

[state ]
type = parentVarSet
trigger1=root,name!="Black Kyurem"
trigger1=1
var(39) = 0

[state ]
type = parentVarSet
trigger1=root,name!="Black Kyurem"
trigger1=1
var(40) = 0

[state ]
type = parentVarSet
trigger1=root,name!="Black Kyurem"
trigger1=1
var(41) = 0

[state ]
type = parentVarSet
trigger1=root,name!="Black Kyurem"
trigger1=1
var(42) = 0

[state ]
type = parentVarSet
trigger1=root,name!="Black Kyurem"
trigger1=1
var(43) = 0

[state ]
type = parentVarSet
trigger1=root,name!="Black Kyurem"
trigger1=1
var(44) = 0

[state ]
type = parentVarSet
trigger1=root,name!="Black Kyurem"
trigger1=1
var(45) = 0

[state ]
type = parentVarSet
trigger1=root,name!="Black Kyurem"
trigger1=1
var(46) = 0

[state ]
type = parentVarSet
trigger1=root,name!="Black Kyurem"
trigger1=1
var(47) = 0

[state ]
type = parentVarSet
trigger1=root,name!="Black Kyurem"
trigger1=1
var(48) = 0

[state ]
type = parentVarSet
trigger1=root,name!="Black Kyurem"
trigger1=1
var(49) = 0

[state ]
type = parentVarSet
trigger1=root,name!="Black Kyurem"
trigger1=1
var(50) = 0

[state ]
type = parentVarSet
trigger1=root,name!="Black Kyurem"
trigger1=1
var(51) = 0

[state ]
type = parentVarSet
trigger1=root,name!="Black Kyurem"
trigger1=1
var(52) = 0

[state ]
type = parentVarSet
trigger1=root,name!="Black Kyurem"
trigger1=1
var(53) = 0

[state ]
type = parentVarSet
trigger1=root,name!="Black Kyurem"
trigger1=1
var(54) = 0

[state ]
type = parentVarSet
trigger1=root,name!="Black Kyurem"
trigger1=1
var(55) = 0

[state ]
type = parentVarSet
trigger1=root,name!="Black Kyurem"
trigger1=1
var(56) = 0

[state ]
type = parentVarSet
trigger1=root,name!="Black Kyurem"
trigger1=1
var(57) = 0

[state ]
type = parentVarSet
trigger1=root,name!="Black Kyurem"
trigger1=1
var(58) = 0

[state ]
type = parentVarSet
trigger1=root,name!="Black Kyurem"
trigger1=1
var(59) = 0

[state ]
type = parentVarSet
trigger1=root,name!="Black Kyurem"
trigger1=1
fvar(1) = 0

[state ]
type = parentVarSet
trigger1=root,name!="Black Kyurem"
trigger1=1
fvar(2) = 0

[state ]
type = parentVarSet
trigger1=root,name!="Black Kyurem"
trigger1=1
fvar(3) = 0

[state ]
type = parentVarSet
trigger1=root,name!="Black Kyurem"
trigger1=1
fvar(4) = 0

[state ]
type = parentVarSet
trigger1=root,name!="Black Kyurem"
trigger1=1
fvar(5) = 0

[state ]
type = parentVarSet
trigger1=root,name!="Black Kyurem"
trigger1=1
fvar(6) = 0

[state ]
type = parentVarSet
trigger1=root,name!="Black Kyurem"
trigger1=1
fvar(7) = 0

[state ]
type = parentVarSet
trigger1=root,name!="Black Kyurem"
trigger1=1
fvar(8) = 0

[state ]
type = parentVarSet
trigger1=root,name!="Black Kyurem"
trigger1=1
fvar(9) = 0

[state ]
type = parentVarSet
trigger1=root,name!="Black Kyurem"
trigger1=1
fvar(10) = 0

[state ]
type = parentVarSet
trigger1=root,name!="Black Kyurem"
trigger1=1
fvar(11) = 0

[state ]
type = parentVarSet
trigger1=root,name!="Black Kyurem"
trigger1=1
fvar(12) = 0

[state ]
type = parentVarSet
trigger1=root,name!="Black Kyurem"
trigger1=1
fvar(13) = 0

[state ]
type = parentVarSet
trigger1=root,name!="Black Kyurem"
trigger1=1
fvar(14) = 0

[state ]
type = parentVarSet
trigger1=root,name!="Black Kyurem"
trigger1=1
fvar(15) = 0

[state ]
type = parentVarSet
trigger1=root,name!="Black Kyurem"
trigger1=1
fvar(16) = 0

[state ]
type = parentVarSet
trigger1=root,name!="Black Kyurem"
trigger1=1
fvar(17) = 0

[state ]
type = parentVarSet
trigger1=root,name!="Black Kyurem"
trigger1=1
fvar(18) = 0

[state ]
type = parentVarSet
trigger1=root,name!="Black Kyurem"
trigger1=1
fvar(19) = 0

[state ]
type = parentVarSet
trigger1=root,name!="Black Kyurem"
trigger1=1
fvar(20) = 0

[state ]
type = parentVarSet
trigger1=root,name!="Black Kyurem"
trigger1=1
fvar(21) = 0

[state ]
type = parentVarSet
trigger1=root,name!="Black Kyurem"
trigger1=1
fvar(22) = 0

[state ]
type = parentVarSet
trigger1=root,name!="Black Kyurem"
trigger1=1
fvar(23) = 0

[state ]
type = parentVarSet
trigger1=root,name!="Black Kyurem"
trigger1=1
fvar(24) = 0

[state ]
type = parentVarSet
trigger1=root,name!="Black Kyurem"
trigger1=1
fvar(25) = 0

[state ]
type = parentVarSet
trigger1=root,name!="Black Kyurem"
trigger1=1
fvar(26) = 0

[state ]
type = parentVarSet
trigger1=root,name!="Black Kyurem"
trigger1=1
fvar(27) = 0

[state ]
type = parentVarSet
trigger1=root,name!="Black Kyurem"
trigger1=1
fvar(28) = 0

[state ]
type = parentVarSet
trigger1=root,name!="Black Kyurem"
trigger1=1
fvar(29) = 0

[state ]
type = parentVarSet
trigger1=root,name!="Black Kyurem"
trigger1=1
fvar(30) = 0

[state ]
type = parentVarSet
trigger1=root,name!="Black Kyurem"
trigger1=1
fvar(31) = 0

[state ]
type = parentVarSet
trigger1=root,name!="Black Kyurem"
trigger1=1
fvar(32) = 0

[state ]
type = parentVarSet
trigger1=root,name!="Black Kyurem"
trigger1=1
fvar(33) = 0

[state ]
type = parentVarSet
trigger1=root,name!="Black Kyurem"
trigger1=1
fvar(34) = 0

[state ]
type = parentVarSet
trigger1=root,name!="Black Kyurem"
trigger1=1
fvar(35) = 0

[state ]
type = parentVarSet
trigger1=root,name!="Black Kyurem"
trigger1=1
fvar(36) = 0

[state ]
type = parentVarSet
trigger1=root,name!="Black Kyurem"
trigger1=1
fvar(37) = 0

[state ]
type = parentVarSet
trigger1=root,name!="Black Kyurem"
trigger1=1
fvar(38) = 0

[state ]
type = parentVarSet
trigger1=root,name!="Black Kyurem"
trigger1=1
fvar(39) = 0


;5385634

[Statedef 4502]
type     = A
movetype = I
physics  = N
ctrl = 0
anim = 1950
velset = 0,-4.1

[State 3040, 7]
type = BGPalfx
trigger1 =time<= 30
time = 1
add = (256-(time)*256/30)*(-1), (256-(time)*256/30)*(-1), (256-(time)*256/30)*(-1)
under = 2

;[State 192, 特殊効果] ;「ROUND1, FIGHT!」のアナウンスが始まるまでは、このコントローラを使ってください
;type = AssertSpecial
;trigger1 = 1
;flag = Intro ;イントロの状態になります

[State 192, 音を鳴らす]
type = PlaySnd
trigger1 = Time = 50
value = 444, 2


[State 192, 速度加算] ;重力
type = VelAdd
trigger1 = Time >= 50
y = .45

[State 192, 3]
type = ScreenBound
trigger1 = 1
value = 0


[State 192]
type = ChangeState
trigger1 = Time >= 90
value = 0
