;

[Statedef 444]
type    = S
movetype= I
physics = N
velset = 0,0
anim = 9741

[State Frequency of the Counter "Message"]
type = ParentVarSet
trigger1 = 1
fvar(30) = 0.05 ; from 0 to 1
ignorehitpause = 1

[State Longer hitpauses for some moves]
type = ParentVarSet
trigger1 = 1
fvar(31) = 0 ; 0 or 1
ignorehitpause = 1

; DO NOT ABSOLUTELY MODIFY ANYTHING BELOW ;

[State 0, DestroySelf]
type = DestroySelf
trigger1 = roundstate = 2
ignorehitpause = 1

