Segalow 0.88 (codename Continuum Shift II lol) by The_None.

WARNING:This character can be quite Helper-heavy, so make sure you have HelperMax and LayeredSpriteMax set high enough in your mugen.cfg (as well have your rig handling these settings).

Target Combo Chart:
X->X->X->Y
X->Y->X->Y
X->Y->Y->A
X->X->X->A
X->Y->X->A
X->X->X->B
X->Y->X->B
X->Y->Y->B
X->Y->f+X
X->X->X->f+X
X->X->Y->f+X
X->Y->Y->f+X
X->X->Y->f+A
X->Y->Y->f+A
(Close)Y->A->B
(Close)Y->A->f+X
(Close)Y->f+A
(Close)A->f+X
(Close)B->f+X
(Air)A->X->B->(?u+B?)->Y (not on low jumps)

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Changelog from 0.84:
-Disabled aerial chains on low jumps
-Jesuszilla redrew the small portrait
-Updated the method of aerial rave homing
-Updated the SUCKer punch wind psyhics a bit
-Gave him four powerbars
-Disabled crouching while running
-Tweaked the gravity of non-EX Genocide Plasma Cutters a bit to give it a bit more recovery
-Made the landing recovery of Genocide Plasma Cutter supercancellable
-One new DM added
-Few other stuff I won't bother mentioning
-Matched the slidetimes with hittimes
-Changed the jump physics
-Modified aerial hitvels of many moves
-Smoothened doing aerial basic attacks straight from jumps
-Recoded the damage dampender
-Recoded the juggle system that is now a hybrid of mugen's "good" ol' (three) jugglepoints and the NJS previously used by Dee Bee Kaw and UMKT Shang
-Recoded the AI
-Included DrKelexo's palettes
-Horizontally nerfed the super jump
-Made the backstab finish slightly flashier
-Made the MatadoroSlip launch..... something shall it counter a helper projectile
-Leap Shoulder Attack and Hop Low Kick made cancelable into from a sweep

Changelog from 0.75:
-Adjusted some juggle properties
-Adjusted some fall recovery properties
-Given a sidestep
-Increased range of the Air Throw
-Tweaked the way air homing works
-Tweaked jumping a bit
-Non-EX SUCKer punches cancellable
-New intro/winpose
-New air normal
-New super moves
-Spriteset has both eyes in the sprites with both halves of the face visible
-Y uppercut target combo finisher now jump-cancellable
-Taunts can sometimes gain power now
-Tweaked presentation of the Public Enemy (formerly Diplomatic Immunity)
-Succesfull non-EX MatadoroSlip stuns the opponent for a bit longer
-Given a "collapse" state just in case for Herman's S.DIO's Punishment
-An explosion effect for Send In The Clones
-Altered the trajectory for the final hit of Send In The Clones
-Fatality Potential added for No Holds Barred Beatdown/Send in the clones
-New sounds
-Changed the Guard Cancel Attack command to Y+B
-Few other stuff I won't bother mentioning


-------------------
Movelist:

Special Techniques:
-Guard Cancel Attack:			Y+B (Needs at least 500 of power)
-Sidestep:					X+A
	-> Nigh Punch:			Any Punch

Command Moves:
-Leap Shoulder Attack (O):			F+X
-Hop Low Kick (L):				F+A
-PUNCHFULLOFRAEG:			Any Punch while Running at high enough velocity
-"Could be even higher":			On air, U+B
-Crossup Huh:				On air, B+B

Throws (To be inputed in close proximity of the opponent):
-Public Enemy (U):				(B/F)+Y
-Don't rush blindly (U):			(B/F)+B
-Air Throw (U):				On air, (B/F)+Y/B

Specials:
-MatadoroSlip (X):				QCF+K
-Genocide Plasma Cutter (X) (FP) (MA):		HCB+K
-SUCKer Punch (X):				QCB+P
	-> Not what I've meant :		Any kick during non-EX versions
-Scary Approach (X) (FP):			QCF+P
	-> Throw Up:			X
	-> Throw To The Other Side :		Y
	-> Knee:				A
	-> Slam:				B
	-> Launcher Kick:			UF+A (Not yet implemented)
	-> Just Put Me Down! (EX Version only):	D,D (Can be done only once in a combo)

DMs (Needs at least 1000 of power):
-No Holds Barred Beatdown (FP):		QCFx2+P
-Saber Throw (FP):				QCBx2+P
	-> Throws straight forward by default.
	-> Throw up :			hold up when he's about to throw
	-> Throw diagonally up :		hold up-forward when he's about to throw
-D...d R....r:				QCBx2+K
-Serpent's Infernal Rapture :			QCFx2+K

SDM (Needs at least 2000 of power):
-Send in the clones (FP):			QCFx2+2P
-LightningSaber Throw (FP):			QCBx2+2P

HSDM (Needs at least 3000 of power):
-A day in post-ACTA life (U):			HCB+2P
	-> A final day, to be exact:		With the oponent facing backwards

BLAM (Needs at least 3500 of power, and less than 1/3rd of health):
-????:					Not yet implemented


Notes:
-(X): EX-able (press two respective buttons at the same time. Needs at least 500 of power)
-(O): Overhead Attack
-(L): Low Attack
-(U): Unblockable Attack
-(FP): Fatality Potential, provided the opponent has the appropriate animations
-(MA): Can be done mid-air

What's missing:
-More introposes
-Winquotes
-Fix the face in some sprites (and maybe give him new facial expressions)
-Bugfixes
-Palette Sepperation

Credits:
-SNK
-Capcom
-Dreamslayer
-Wuwo
-Chosis
-ValvE
-MelvanaInChains
-Temeku
-Tyrannosaurus Reich
-Sion AKA Serio
-[E]
-Warusaki
-Winane
-JesusZilla
-AokManiac
-KOD
-Kung_Fu_Man
-Mike Obreck
-Arpa
-Ashram
-BeyondHorny
-Anjel
-Roque
-Vans
-Mike Z
-Ray Park
-MightyKombat
-George Lucas
-Michael McConnohie
-Gary Schwartz
-John Patrick Lowrie
-Dennis Bateman
-Freezeman
-A__ S_____s
-RobertTheSmall
-Jango
-Hoshi
-DrKelexo
-dxwho
-Epic Games
-Atari

