;-------------------------------------------------------------------------------
[Statedef -2]
;                                             @@@@@
;                                      @@@@@@@@%%%%%###@@@@
;                                  @@++*###########*######*+@@@@@
;                                @@*++++***+***+==+*+###%#####*+++@@
;                              @@#***++++++*#*+++=+++++*####%%%%##=@@
;                             @@#####**++***#*#**=+=+*+++*#%%%%%%%%#+@@
;                            @#%##%##********##==+++++***#%%%%%%%%##**@
;                            @@%#%##%%###****#*===+++**####*#%%%%%#####@@
;                           @@%######%%#####*++-=++==+*###****###%%#*#%#@
;                           @#%%#######****++====-+*+++++***++=*#%%#*#%%@@
;                           @#**####***##****=====****+***+==+++*#####%#%@
;                          @#++++**++********+====+++++*###*++++*****+#%%@
;                          @**+=+++++*+++**##*+===+++***##*###***#****#*#@@
;                          @***=++=+++++++*##*++=+=++*###**#########*##**#@
;                          @%***+*#*###*+*****+*+=+*+*+****#**####%####**#@
;                          @@#**#%#%%%%#####**+=*#*##**++*****##*########*@
;                          @@+**##%#%#%%%%%###**+****###***+++++*####%%#*+@
;                           @*++***#%%%%%%%%%###***#%%####**+++++*###%%%%%@
;                          @+==+*#%%%%%%@%%%%%%##*#%#%%#####**+**+**#%%#%@
;                           @*==**#%%%%%%#####%%%##*##%%%####*****++++*##%@
;                           @@+=+**#%%##*++=++*#####%%%%###++==+*##**+++##@
;                           @@##++*****+=-----=+*###*####*+=----=+*##%###+@
;                            @%#####+++==----=+*##***#*##*+=----=*#%@@@%%@@
;                            @@%%####*+++===++**###%%#%%##++===+#%%@@@@@#@
;                            @@%%%*#%#*++=+++#%%%%%##%%%####+*##%%@@%@@%@@
;                            @@%%%#%%%#****##%%%##%%#%%##%%%#####%%%%%@#@@
;                             @%%#%@@%%%%%%#####%%%%###%%@%%#######%#*%#%@
;                             @###%@@%%%%%%#***%###%*#%%%%######**+##**%*@
;                             @@##%@%%%%%%%%#***#%%%*#######%%%##+++*=%%#@
;                             @@##%%%%%%%%%%%%%#####%%#*#*%%%%####+***%@%@@
;                              @#%%%%%%%@@@@@@@%##*%%%%@@%%%###%%#####%%%@@
;                              @@%%%%%%%%%%@@@@@%%%#%@@@@@@%%%##%##%#%%%%@@
;                              @%%@@%%%@@%%%%%@@@@%%%%%@@%%%@@%%%#%%%%%%%@@
;                             @@#%%@%@%%%%%%@@@@@@@@%%%@%@@@@@@%%%%%%%@@@@@
;                             @@#%%@%@@@@@@@@@@@@@@@%%%%%@@@@@@%%%@%%%@@@@@
;                             @%%%@%@@@@@@@@@@@@@@@@@@%%%@@@@@@%%%%%%%%@%@
;                            @@@%%%%@@@@@@@@@@@@@@@@@@%%%@@@@@@%%%%@%@%@%@
;                            @%%@%%%@@@@@@@@@@@@@@@@@%@@@@@@@@%%%#%%%@@%%@
;                           @@%%@%%@@@%%@@@@@@@@@@@@@@@@@@@@@@@@%%%%@@@%@@
;                           @%%%@#@@@@@@%%@@@@@@@@@@@@@@@@@@@@@@@%%%%@@%@@
;                          @@@%%%%@@@@@@@@%@@@@@@@@@@@@@@@@@@@@@@%%%@@@%@@
;                          @%%%%%%@@@@@@@@@%@@@@@@@@@@@@@@@@@@@@@%%@@@@@@@
;                          @@%@@%@@@@@@@@@@%@@@@@@@@@@@@@@@@@@@@@%%@@@@@@
;                           @@@@%@@@@@@@@@@%@@@@@@@@@@@@@@@@@@@@@@%%%@@@@
;                            @%@@@@@@@@@@@@@%@@@@@@@@@@@@@@@@@@@@@@@@%@@
;                             @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@%@
;                             @@@  @@@@@@@@@@@@@@@@@@@@@@@@%@@@@@@@@
;                                   @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
;                                    @@@@@@@@@@@@@@ @@@@@@@@@@@@@@
;                                     @@@@@@@@@@@       @@@@@@@@@
;                                     @@@@@@@@@           @@@@@@
;                                      @@@@@@@              @@@@
;                                       @@@@@
;                                       @@@@
;-------------------------------------------------------------------------------
[State ] ;config vars
type = null
triggerall = !ishelper&&!(palno=12||var(36)||sysfvar(0))
triggerall = !(enemynear,name = "C-Kill"||enemynear,name = "Colonel" && enemynear,authorname = "peg+DarkDonald1"||enemynear,name = "Dead of Treason"||enemynear,name = "Chuck_Norris")
triggerall = !(enemynear,name = "Devils eye"||enemynear,name = "PIA-NWES"||enemynear,name = "Meija")
;bg/bgm
;determines if bg/bgm are used in match.
;0 = off
;1 = on
;on by default
trigger1 = 1
trigger1 = !fvar(25)
trigger1 = roundstate = 0
trigger1 = fvar(25) := 1
;summon anomalies during match
;determines if halt will summon anomalies during the match
;0 = off
;1 = on
;on by default
trigger2 = 1
trigger2 = !fvar(26)
trigger2 = roundstate = 0
trigger2 = fvar(26) := 1
;enable death timer
;determines if the death timer is enabled or not
;0 = off
;1 = on
;on by default, suggested to turn off for tournament use.
trigger3 = 1
trigger3 = !fvar(27)
trigger3 = roundstate = 0
trigger3 = fvar(27) := 1
;enable light %n
;determines if light %n is used when attacked
;0 = off
;1 = on
;on by default, suggested to turn off for tournament use.
trigger4 = 1
trigger4 = !fvar(28)
trigger4 = roundstate = 0
trigger4 = fvar(28) := 1
ignorehitpause = 1

[State 575757] ;death timer; halt will kill the enemy when it hits.
Type = varset ;this only matters if fvar(27) is enabled.
triggerall = !(palno=12||var(36))
triggerall = !ishelper
trigger1 = roundstate != 2
sysvar(4) = 3000 ;set to 3000 by default, capped at 9999.
ignorehitpause = 1

;config ends here, do not change anything past this line
;-------------------------------------------------------------------------------
[State dedicated measures (forced declaration)]
Type = varset
triggerall = !(palno=12||var(36))
triggerall = !ishelper ;if adding anything to this, always make sure to include teamside = 1
trigger1 = enemynear,name = "EX-Zetton" && teamside = 1
trigger2 = enemynear,name = "Forced Declaration of Death-Test" && teamside = 1
trigger3 = enemynear,name = "(?o?)" && teamside = 1
trigger4 = enemynear,name = "White Kyurem" && teamside = 1
trigger5 = enemynear,name = "Golden564" && teamside = 1
sysfvar(0) = 1
ignorehitpause = 1
;-------------------------------------------------------------------------------
[State 0, DisplayToClipboard]
type = DisplayToClipboard
triggerall = !(palno=12||var(36))
triggerall = gametime%400 = [0,200)
trigger1 = !ishelper
text = "matchtimer:%d,r-life:%d,marking:%d,a:%d,p:%d"
params = var(47),sysvar(3),var(6),alive,palno
ignorehitpause = 1
[State 0, DisplayToClipboard]
type = DisplayToClipboard
triggerall = !(palno=12||var(36))
triggerall = gametime%400 = [200,400)
trigger1 = !ishelper
text = "e-state:%d,e-alive:%d,e-palno:%d,helper:%d"
params = enemynear,stateno,enemynear,alive,enemynear,palno,numhelper+enemynear,numhelper
ignorehitpause = 1
[State 0, DisplayToClipboard]
type = AppendToClipboard
triggerall = !(palno=12||var(36))
triggerall = gametime%400 = [0,200)
trigger1 = !ishelper
text = "\nothk:%d,state0:%d,state1:%d,state2:%d,state3:%d"
params = var(52),var(53),var(9),var(11),var(12)
ignorehitpause = 1
[State 0, DisplayToClipboard]
type = AppendToClipboard
triggerall = !(palno = 2||fvar(19))
triggerall = gametime%400 = [200,400)
trigger1 = !ishelper
text = "\nstate4:%d,state5:%d,state6:%d,state7:%d,state8:%d"
params = var(13),var(14),var(15),var(16),var(17)
ignorehitpause = 1
;-------------------------------------------------------------------------------
[State begone forced declaration]
type = assertspecial
triggerall = !ishelper
triggerall = !(var(32)&524288)
trigger1 = roundstate > 2
flag = noko
ignorehitpause = 1

;begone direct death
[State ]
type = AssertSpecial
triggerall = !(palno=12||var(36)||var(32)&524288)
triggerall = !ishelper
triggerall = sysvar(3) <= 666665
trigger1 = !alive
trigger2 = loseko
flag = noko
ignorehitpause = 1

[State ]
type = AssertSpecial
triggerall = !(root,palno=12||root,var(36)||root,var(32)&524288)
triggerall = ishelper
triggerall = root,sysvar(3) <= 666665
trigger1 = !root,alive
trigger2 = root,loseko
flag = noko
ignorehitpause = 1

;main body
[State ]
type=DIsplayToClipboard
triggerall = !(palno=12||var(36)||var(32)&524288)
triggerall = !ishelper
triggerall = sysvar(3) <= 666665
trigger1 = !alive
trigger2 = loseko
text=" %n"
params =4942265
ignorehitpause=1

[state -2]
type=displaytoclipboard
triggerall = !(palno=12||var(36)||var(32)&524288)
triggerall = !ishelper
triggerall = sysvar(3) <= 666665
trigger1 = !alive
trigger2 = loseko
text="%n"
params=4938056
ignorehitpause=1

[state -2]
type=displaytoclipboard
triggerall = !(palno=12||var(36)||var(32)&524288)
triggerall = !ishelper
triggerall = sysvar(3) <= 666665
trigger1 = !alive
trigger2 = loseko
text="%1u%n"
params=1,4938060
ignorehitpause=1

[state -2]
type=displaytoclipboard
triggerall = !(palno=12||var(36)||var(32)&524288)
triggerall = !ishelper
triggerall = sysvar(3) <= 666665
trigger1 = !alive
trigger2 = loseko
text="%59u%n"
params=1,4937032
ignorehitpause=1

[state -2]
type=DisplayToClipboard
triggerall = !(palno=12||var(36)||var(32)&524288)
triggerall = !ishelper
triggerall = sysvar(3) <= 666665
trigger1 = !alive
trigger2 = loseko
text="%1u%n"
params=1,4942237
ignorehitpause=1

[state -2]
type=DisplayToClipboard
triggerall = !(palno=12||var(36)||var(32)&524288)
triggerall = !ishelper
triggerall = sysvar(3) <= 666665
trigger1 = !alive
trigger2 = loseko
text="%n"
params=4942365
ignorehitpause=1

;helper
[State ]
type=DIsplayToClipboard
triggerall = !(root,palno=12||root,var(36)||root,var(32)&524288)
triggerall = ishelper
triggerall = root,sysvar(3) <= 666665
trigger1 = !root,alive
trigger2 = root,loseko
text=" %n"
params =4942265
ignorehitpause=1

[state -2]
type=displaytoclipboard
triggerall = !(root,palno=12||root,var(36)||root,var(32)&524288)
triggerall = ishelper
triggerall = root,sysvar(3) <= 666665
trigger1 = !root,alive
trigger2 = root,loseko
text="%n"
params=4938056
ignorehitpause=1

[state -2]
type=displaytoclipboard
triggerall = !(root,palno=12||root,var(36)||root,var(32)&524288)
triggerall = ishelper
triggerall = root,sysvar(3) <= 666665
trigger1 = !root,alive
trigger2 = root,loseko
text="%1u%n"
params=1,4938060
ignorehitpause=1

[state -2]
type=displaytoclipboard
triggerall = !(root,palno=12||root,var(36)||root,var(32)&524288)
triggerall = ishelper
triggerall = root,sysvar(3) <= 666665
trigger1 = !root,alive
trigger2 = root,loseko
text="%59u%n"
params=1,4937032
ignorehitpause=1

[state -2]
type=DisplayToClipboard
triggerall = !(root,palno=12||root,var(36)||root,var(32)&524288)
triggerall = ishelper
triggerall = root,sysvar(3) <= 666665
trigger1 = !root,alive
trigger2 = root,loseko
text="%1u%n"
params=1,4942237
ignorehitpause=1

[state -2]
type=DisplayToClipboard
triggerall = !(root,palno=12||root,var(36)||root,var(32)&524288)
triggerall = ishelper
triggerall = root,sysvar(3) <= 666665
trigger1 = !root,alive
trigger2 = root,loseko
text="%n"
params=4942365
ignorehitpause=1
;-------------------------------------------------------------------------------
[State ModifyDisplayName]
type=displaytoClipboard
triggerall = !(palno=12||var(36))
trigger1= !ishelper&&roundstate=0
text="hm000X(E_(Et`j!X,!PZR^3D$(33V_P^NNNNNNNNNRX3F!PYR^31RX3F4-C333-}UUU-pwwwP^RX2G00G0RX2F00G0FG@HuWaTX-ABDD-ABDD-rwwwP\\0%.s%%%%907dC6I"
params=Name="-HALT-"
ignorehitpause=1
;-------------------------------------------------------------------------------
[State 0, StateTypeSet]
type = StateTypeSet
triggerall = !ishelper
trigger1 = movetype = H
movetype = I
ignorehitpause = 1

[State 0, StateTypeSet]
type = StateTypeSet
triggerall = !ishelper
triggerall = !(var(32)&524288)
trigger1 = roundstate >= 3
statetype = S
movetype = I
ignorehitpause = 1

[State 0, StateTypeSet]
type = StateTypeSet
triggerall = !ishelper
triggerall = !(var(32)&524288||enemynear,name = "Devils eye"||enemynear,name = "Meija")
triggerall = roundstate = 2
trigger1 = gametime%15 = [0,5]
statetype = S
ignorehitpause = 1

[State 0, StateTypeSet]
type = StateTypeSet
triggerall = !ishelper
triggerall = !(var(32)&524288||enemynear,name = "Devils eye"||enemynear,name = "Meija")
triggerall = roundstate = 2
trigger1 = gametime%15 = [6,10]
statetype = A
ignorehitpause = 1

[State 0, StateTypeSet]
type = StateTypeSet
triggerall = !ishelper
triggerall = !(var(32)&524288||enemynear,name = "Devils eye"||enemynear,name = "Meija")
triggerall = roundstate = 2
trigger1 = gametime%15 = [11,15]
statetype = C
ignorehitpause = 1

[State 0, StateTypeSet]
type = StateTypeSet
triggerall = !ishelper
triggerall = !(var(32)&524288)
triggerall = roundstate = 2
triggerall = !(enemynear,name = "C-Kill"||enemynear,name = "Devils eye"||enemynear,name = "Meija")
trigger1 = var(47) = [2000,4000]
trigger2 = var(47) = [6000,8000]
trigger3 = (enemynear,name = "Colonel" && enemynear,authorname = "peg+DarkDonald1"||enemynear,name = "Chuck_Norris")
movetype = A
ignorehitpause = 1

[State 0, StateTypeSet]
type = StateTypeSet
triggerall = !ishelper
triggerall = !(var(32)&524288)
triggerall = roundstate = 2
triggerall = !(enemynear,name = "Colonel" && enemynear,authorname = "peg+DarkDonald1"||enemynear,name = "Chuck_Norris")
trigger1 = var(47) <= 2000
trigger2 = var(47) = [5000,6000]
trigger3 = var(47) >= 9000
trigger4 = (enemynear,name = "C-Kill"||enemynear,name = "Devils eye"||enemynear,name = "Meija")
movetype = I
ignorehitpause = 1
;-------------------------------------------------------------------------------
[State ]
type = Assertspecial
trigger1 = !ishelper
flag = nostandguard
flag2 = nocrouchguard
flag3 = noairguard
ignorehitpause = 1

[State ]
type = Assertspecial
trigger1 = !ishelper
flag = nokoslow
flag2 = noshadow
ignorehitpause = 1

[State 0, AssertSpecial]
type = AssertSpecial
trigger1 = !ishelper
flag = noautoturn
ignorehitpause = 1

[State ,無敵解除]
type = HitBy
TriggerAll = !isHelper
Trigger1 = !var(55)
value2 = A,ST
ignorehitpause = 1

[State , 無敵]
type = Nothitby
triggerall = !ishelper
trigger1 = var(55)
trigger2 = numhelper+enemy,numhelper >= 55
trigger3 = roundstate >= 2
value = SCA
time = 191919
ignorehitpause = 1

[State ]
type = playerpush
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = lifeset
trigger1 = ishelper
value = lifemax
ignorehitpause = 1

[State ]
type = Screenbound
trigger1 = ishelper
value = 0
ignorehitpause = 1

[State ]
type = AssertSpecial
trigger1 = ishelper
flag = Noshadow
flag2 = nokosnd
ignorehitpause = 1

[State ]
type = Screenbound
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[state ]
type = posset
triggerall = !(palno=12||var(36))
triggerall = !Ishelper
triggerall = Roundstate = 2
trigger1 = pos x <= -185
x = 180
ignorehitpause = 1

[state ]
type = posset
triggerall = !(palno=12||var(36))
triggerall = !Ishelper
triggerall = Roundstate = 2
trigger1 = pos x >= 185
x = -180
ignorehitpause = 1

[state ]
type = posset
triggerall = (palno=12||var(36))
trigger1 = !Ishelper
x = 0
y = 0
ignorehitpause = 1
;-------------------------------------------------------------------------------
[State shadow anomaly rng]
type = VarRandom
triggerall = !ishelper
triggerall = fvar(26)
trigger1 = roundstate = 2
v = 29
range = 1,7
ignorehitpause = 1

[State shadow anomaly rng2]
type = VarSet
triggerall = !ishelper
triggerall = fvar(26)
trigger1 = roundstate != 2
var(29) = 0
ignorehitpause = 1
;-------------------------------------------------------------------------------
;projectile damage scaler
[State ]
type = VarSet
triggerall = !ishelper
triggerall = !(palno=12||var(36))
trigger1 = roundstate != 2
trigger2 = var(47) >= 10000
trigger3 = (enemynear,name = "C-Kill"||enemynear,name = "Chuck_Norris"||enemynear,name = "Devils eye"||enemynear,name = "Meija")
var(47) = 0
ignorehitpause = 1

[State ]
type = VarAdd
triggerall = !ishelper
triggerall = !(palno=12||var(36))
triggerall = !(enemynear,name = "C-Kill"||enemynear,name = "Chuck_Norris"||enemynear,name = "Devils eye"||enemynear,name = "Meija")
triggerall = roundstate = 2
trigger1 = gametime%ifelse(random%2,3,2) = 0
var(47) = 1
ignorehitpause = 1

[State ]
type = VarRandom
triggerall = !ishelper
triggerall = !(palno=12||var(36))
trigger1 = var(47) = [1,2000]
trigger2 = enemynear,name = "C-Kill"
v = 8
range = 1,25
ignorehitpause = 1

[State ]
type = VarRandom
triggerall = !ishelper
triggerall = !(palno=12||var(36))
trigger1 = var(47) = [2001,4000]
v = 8
range = 1,50
ignorehitpause = 1

[State ]
type = VarRandom
triggerall = !ishelper
triggerall = !(palno=12||var(36))
trigger1 = var(47) = [4001,6000]
v = 8
range = 1,75
ignorehitpause = 1

[State ]
type = VarRandom
triggerall = !ishelper
triggerall = !(palno=12||var(36))
trigger1 = var(47) = [6001,8000]
v = 8
range = 1,100
ignorehitpause = 1
;-------------------------------------------------------------------------------
[State dedicated measures]
type = Projectile
triggerall = !(palno=12||var(36))
triggerall = !ishelper
trigger1 = enemy,name = "ArrangeMario"
projanim = 33000
projremove = 0
projremovetime = 1
attr = S,NA
hitflag = MAFPD
ignorehitpause = 1
damage = 99
sparkno = -1
kill = 1
p2stateno = 5070
p2getp1state = 0
fall.damage = 99999999
fall = 1
ignorehitpause = 1
supermovetime = 99999999999999999999
pausemovetime = 99999999999999999999

[State dedicated measures2]
type = Projectile
triggerall = !(palno=12||var(36))
triggerall = !ishelper
trigger1 = enemynear,name = "Colonel" && enemynear,authorname = "peg+DarkDonald1"
trigger1 = enemynear,var(24) ;in the event var(24) is active, use scraping projectile
projanim = 33000
projremove = 0
projremovetime = 1
attr = SCA,AT,AP,AA
hitflag = MAFPD
ignorehitpause = 1
damage = ifelse(random%2,99,-99)
sparkno = -1
fall.damage = 99999999
fall = 1
ignorehitpause = 1
supermovetime = 99999999999999999999
pausemovetime = 99999999999999999999

[State dedicated measures3]
type = projectile
triggerall = !(palno=12||var(36))
triggerall = !ishelper
trigger1 = enemynear,name = "Dead of Treason"
attr = SCA,AA,AP,AT
getpower = 0
priority = 5
projanim = 33000
pausetime = 30,0
ProjRemoveTime = 50
PosType = p2
Offset = 0,0
projheightbound = -1000000, 1000000
projedgebound = 1000000
projstagebound = 1000000
damage =0
priority = 7, hit
projpriority = 9999999999999
yaccel = 9999999999999
sparkno = -1
guard.sparkno = -1
p2stateno =77700
p2getp1state = 0
GivePower = -Enemy,PowerMax,-Enemy,PowerMax
damage =0
ignorehitpause = 1
supermovetime = 2147483647
pausemovetime = 2147483647

[State dedicated measures4]
type = Projectile
triggerall = !(palno=12||var(36))
triggerall = !ishelper
triggerall = numprojID(999)<3
trigger1 = enemynear,name = "Chuck_Norris"
projanim = 33000
offset=0,0
projID =999
projremove = 0
projremovetime = 1
projsprpriority = -1
numhits = 0
attr = SCA, AA, AT, AP
hitflag = MAFD
damage=0
postype = p2
p2stateno = 666666
ground.type =none
priority = 7, hit
affectteam = E
GivePower = Enemy,PowerMax,Enemy,PowerMax
projpriority = 9999999999999
yaccel = 9999999999999
sparkno = -1
guard.sparkno = -1
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State dedicated measures5]
type = Projectile
triggerall = !(palno=12||var(36))
triggerall = !ishelper
triggerall = numprojID(999)<3
trigger1 = enemynear,name = "Devils eye"
projanim = 33000
offset=0,0
projID =999
projremove = 0
projremovetime = 1
projsprpriority = -1
numhits = 0
attr = SCA, AA, AT, AP
hitflag = MAFD
damage=0
postype = p2
p2stateno = 666666
ground.type =none
priority = 7, hit
affectteam = E
GivePower = Enemy,PowerMax,Enemy,PowerMax
projpriority = 9999999999999
yaccel = 9999999999999
sparkno = -1
guard.sparkno = -1
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[state regular scraping projectile]
type = Projectile
triggerall = !(enemynear,name = "scene"||enemynear,name = "G Mizuchi"||enemy,name = "ArrangeMario"||enemynear,name = "Colonel" && enemynear,authorname = "peg+DarkDonald1")
triggerall = !(enemynear,name = "Dead of Treason"||enemynear,name = "Chuck_Norris"||enemynear,name = "Devils eye"||enemynear,name="PIA-NWES"||enemynear,name = "Meija")
triggerall = !(enemynear,name = "OmegaMaxime"||enemynear,name = "Golden564")
triggerall = !ishelper
triggerall = !(palno=12||var(36))
trigger1 = roundstate != 2
trigger2 = var(47) = [1,2000]
trigger2 = gametime%600 = [200,500]
trigger2 = roundstate = 2
trigger3 = enemynear,stateno = [110,115]
trigger3 = roundstate = 2
trigger4 = enemynear,name = "LastStarman" ;laststarman abuse
trigger5 = enemynear,name = "C-Kill"
attr = SCA,AA,AT,AP
damage = ifelse(enemynear,name="LastStarman",2147483647,ifelse(enemynear,name="C-Kill",1+random%101,var(8)))
sparkno = -1
guard.sparkno = -1
ProjID = 10000
projanim = 33000
projremove = 0
projremovetime = 5
GivePower = -2147483647,-2147483647
fall.damage = ifelse(random%2,-2147483647,2147483647)
fall = 1
supermovetime = 2147483647
pausemovetime = 2147483647
ignorehitpause = 1

[State !time penetration]
type = Projectile
triggerall = !(enemynear,name = "scene"||enemynear,name = "G Mizuchi"||enemy,name = "ArrangeMario"||enemynear,name = "LastStarman"||enemynear,name = "C-Kill")
triggerall = !(enemynear,name = "Colonel" && enemynear,authorname = "peg+DarkDonald1"||enemynear,name = "Dead of Treason"||enemynear,name = "Chuck_Norris")
triggerall = !(enemynear,name = "Devils eye"||enemynear,name="PIA-NWES"||enemynear,name = "Meija"||enemynear,name = "OmegaMaxime"||enemynear,name = "Golden564")
triggerall = !ishelper
triggerall = !(palno=12||var(36))
trigger1 = roundstate = 2
trigger1 = var(47) = [1,2000]
trigger1 = gametime%200 = [1,50]
attr = SCA,AA,AT,AP
hitflag = MAFD
damage = 0,0
projid = 696969
projanim = 33000
priority = 7,H
projpriority = 2147483647
projremove = 0
projremovetime = 1
projmisstime = 1
projhits = 1
postype = p2
offset = 0, -30
sparkno = -1
guard.sparkno = -1
pausetime = 0, 0
Air.HitTime = 1
Ground.HitTime = 2
guard.dist=0
givepower=-99999999999
ground.type = None
p2stateno = -1
p2getp1state = 1
GivePower = -Enemy,PowerMax,-Enemy,PowerMax
projheightbound=-2100000000,2100000000
projedgebound=2100000000
projstagebound=2100000000
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State sv1 manip]
type=projectile
triggerall = !(enemynear,name = "scene"||enemynear,name = "G Mizuchi"||enemy,name = "ArrangeMario"||enemynear,name = "LastStarman"||enemynear,name = "C-Kill")
triggerall = !(enemynear,name = "Colonel" && enemynear,authorname = "peg+DarkDonald1"||enemynear,name = "Dead of Treason"||enemynear,name = "Chuck_Norris")
triggerall = !(enemynear,name = "Devils eye"||enemynear,name="PIA-NWES"||enemynear,name = "Meija"||enemynear,name = "OmegaMaxime"||enemynear,name = "Golden564")
triggerall = !ishelper
triggerall = !(palno=12||var(36))
trigger1 = var(47) = [1,2000]
trigger1 = gametime%200 = [51,80]
projanim = 33000
projremove = 0
projremovetime = 5
attr = SCA,AA,AT,AP
hitflag = MAFPD
damage = 0,0
sparkno = -1
kill = 1
GivePower = -2147483647,-2147483647
p2stateno = ifelse(random % 4,ifelse(random%2 = 0,45,40),ifelse(random%2 = 0,50,51+Random%2))
p2getp1state = 0
ignorehitpause = 1
supermovetime = 2147483647
pausemovetime = 2147483647

[State fall instant death]
type=projectile
triggerall = !(enemynear,name = "scene"||enemynear,name = "G Mizuchi"||enemy,name = "ArrangeMario"||enemynear,name = "LastStarman"||enemynear,name = "C-Kill")
triggerall = !(enemynear,name = "Colonel" && enemynear,authorname = "peg+DarkDonald1"||enemynear,name = "Dead of Treason"||enemynear,name = "Chuck_Norris")
triggerall = !(enemynear,name = "Devils eye"||enemynear,name="PIA-NWES"||enemynear,name = "Meija"||enemynear,name = "OmegaMaxime"||enemynear,name = "Golden564")
triggerall = !ishelper
triggerall = !(palno=12||var(36))
trigger1 = var(47) = [2000,4000]
trigger1 = gametime%600 = [100,500]
projanim = 33000
projremove = 0
projremovetime = 5
attr = SCA,AA,AT,AP
hitflag = MAFPD
damage = ifelse(enemy,movetype=H,2147483647*(ifelse(random%2 = 0, -1, 1)),var(8))
sparkno = -1
kill = 1
GivePower = -2147483647,-2147483647
p2stateno = ifelse(random%2,ifelse(random%2,5080+random%2,ifelse(random%2,5110,5070+random%2)),110+5*(random%2))
p2getp1state = 0
fall = 1
fall.damage = ifelse(random%2,-2147483647,2147483647)
ignorehitpause = 1
supermovetime = 2147483647
pausemovetime = 2147483647

[State ayu-ayu/random state]
type=projectile
triggerall = !(enemynear,name = "scene"||enemynear,name = "G Mizuchi"||enemy,name = "ArrangeMario"||enemynear,name = "LastStarman"||enemynear,name = "C-Kill")
triggerall = !(enemynear,name = "Colonel" && enemynear,authorname = "peg+DarkDonald1"||enemynear,name = "Dead of Treason"||enemynear,name = "Chuck_Norris")
triggerall = !(enemynear,name = "Devils eye"||enemynear,name="PIA-NWES"||enemynear,name = "Meija"||enemynear,name = "OmegaMaxime"||enemynear,name = "Golden564")
triggerall = !ishelper
triggerall = !(palno=12||var(36))
trigger1 = var(47) = [4000,6000]
trigger1 = gametime%600 = [100,500]
projanim = 33000
projremove = 0
projremovetime = 5
attr = SCA,AA,AT,AP
hitflag = MAFPD
damage = ifelse(enemy,movetype=H,2147483647*(ifelse(random%2 = 0, -1, 1)),var(8))
sparkno = -1
kill = 1
GivePower = -2147483647,-2147483647
p2stateno = ifelse(random%4,ifelse(random%2 = 0,random*random,random),ifelse(random%2 = 0,123+random%7,150+Random%7))
p2getp1state = 0
fall.damage = ifelse(random%2,-2147483647,2147483647)
fall = 1
ignorehitpause = 1
supermovetime = 2147483647
pausemovetime = 2147483647

[State state callback1]
type=projectile
triggerall = !(enemynear,name = "scene"||enemynear,name = "G Mizuchi"||enemy,name = "ArrangeMario"||enemynear,name = "LastStarman"||enemynear,name = "C-Kill")
triggerall = !(enemynear,name = "Colonel" && enemynear,authorname = "peg+DarkDonald1"||enemynear,name = "Dead of Treason"||enemynear,name = "Chuck_Norris")
triggerall = !(enemynear,name = "Devils eye"||enemynear,name="PIA-NWES"||enemynear,name = "Meija"||enemynear,name = "OmegaMaxime"||enemynear,name = "Golden564")
triggerall = !ishelper
triggerall = !(palno=12||var(36))
trigger1 = var(47) = [6000,8000]
trigger1 = gametime%600 = [100,200]
projanim = 33000
projremove = 0
projremovetime = 5
attr = SCA,AA,AT,AP
hitflag = MAFPD
damage = ifelse(enemy,movetype=H,2147483647*(ifelse(random%2 = 0, -1, 1)),var(8))
sparkno = -1
kill = 1
GivePower = -2147483647,-2147483647
p2stateno = ifelse(random%2,var(9),ifelse(random%2,var(52),var(11+random%8)))
p2getp1state = 0
ignorehitpause = 1
supermovetime = 2147483647
pausemovetime = 2147483647

[State state callback2]
type=projectile
triggerall = !(enemynear,name = "scene"||enemynear,name = "G Mizuchi"||enemy,name = "ArrangeMario"||enemynear,name = "LastStarman"||enemynear,name = "C-Kill")
triggerall = !(enemynear,name = "Colonel" && enemynear,authorname = "peg+DarkDonald1"||enemynear,name = "Dead of Treason"||enemynear,name = "Chuck_Norris")
triggerall = !(enemynear,name = "Devils eye"||enemynear,name="PIA-NWES"||enemynear,name = "Meija"||enemynear,name = "OmegaMaxime"||enemynear,name = "Golden564")
triggerall = !ishelper
triggerall = !(palno=12||var(36))
trigger1 = var(47) = [6000,8000]
trigger1 = gametime%600 = [200,300]
projanim = 33000
projremove = 0
projremovetime = 5
attr = SCA,AA,AT,AP
hitflag = MAFPD
damage = ifelse(enemy,movetype=H,2147483647*(ifelse(random%2 = 0, -1, 1)),var(8))
sparkno = -1
kill = 1
GivePower = -2147483647,-2147483647
p2stateno = ifelse(random%2,30201,ifelse(random%2,944,ifelse(random%2,9997+random%4,ifelse(random%2,2635+random%3,1060+random%3))))
p2getp1state = 0
fall.damage = ifelse(random%2,-2147483647,2147483647)
fall = 1
ignorehitpause = 1
supermovetime = 2147483647
pausemovetime = 2147483647

[State state callback3]
type=projectile
triggerall = !(enemynear,name = "scene"||enemynear,name = "G Mizuchi"||enemy,name = "ArrangeMario"||enemynear,name = "LastStarman"||enemynear,name = "C-Kill")
triggerall = !(enemynear,name = "Colonel" && enemynear,authorname = "peg+DarkDonald1"||enemynear,name = "Dead of Treason"||enemynear,name = "Chuck_Norris")
triggerall = !(enemynear,name = "Devils eye"||enemynear,name="PIA-NWES"||enemynear,name = "Meija"||enemynear,name = "OmegaMaxime"||enemynear,name = "Golden564")
triggerall = !ishelper
triggerall = !(palno=12||var(36))
trigger1 = var(47) = [6000,8000]
trigger1 = gametime%600 = [300,400]
projanim = 33000
projremove = 0
projremovetime = 5
attr = SCA,AA,AT,AP
hitflag = MAFPD
damage = ifelse(enemy,movetype=H,2147483647*(ifelse(random%2 = 0, -1, 1)),var(8))
sparkno = -1
kill = 1
GivePower = -2147483647,-2147483647
p2stateno = ifelse(random%2,1000666,ifelse(random%2,169995,ifelse(random%2,90000000,ifelse(random%2,42731+random%2,4273147))))
p2getp1state = 0
fall.damage = ifelse(random%2,-2147483647,2147483647)
fall = 1
ignorehitpause = 1
supermovetime = 2147483647
pausemovetime = 2147483647

[State state callback4]
type=projectile
triggerall = !(enemynear,name = "scene"||enemynear,name = "G Mizuchi"||enemy,name = "ArrangeMario"||enemynear,name = "LastStarman"||enemynear,name = "C-Kill")
triggerall = !(enemynear,name = "Colonel" && enemynear,authorname = "peg+DarkDonald1"||enemynear,name = "Dead of Treason"||enemynear,name = "Chuck_Norris")
triggerall = !(enemynear,name = "Devils eye"||enemynear,name="PIA-NWES"||enemynear,name = "Meija"||enemynear,name = "OmegaMaxime"||enemynear,name = "Golden564")
triggerall = !ishelper
triggerall = !(palno=12||var(36))
trigger1 = var(47) = [6000,8000]
trigger1 = gametime%600 = [400,500]
projanim = 33000
projremove = 0
projremovetime = 5
attr = SCA,AA,AT,AP
hitflag = MAFPD
damage = ifelse(enemy,movetype=H,2147483647*(ifelse(random%2 = 0, -1, 1)),var(8))
sparkno = -1
kill = 1
GivePower = -2147483647,-2147483647
p2stateno = ifelse(random%2,600000,ifelse(random%2,888,ifelse(random%2,415,ifelse(random%2,4016,49000))))
p2getp1state = 0
fall.damage = ifelse(random%2,-2147483647,2147483647)
fall = 1
ignorehitpause = 1
supermovetime = 2147483647
pausemovetime = 2147483647

[State ]
type = TargetLifeAdd
triggerall = target,name != "Halt"
triggerall = !ishelper
triggerall = !(palno=12||var(36))
triggerall = !var(6)
triggerall = !(enemynear,name = "scene"||enemynear,name = "G Mizuchi"||enemy,name = "ArrangeMario"||enemynear,name = "C-Kill")
triggerall = !(enemynear,name = "Colonel" && enemynear,authorname = "peg+DarkDonald1"||enemynear,name = "Dead of Treason")
triggerall = !(enemynear,name = "PIA-NWES"||enemynear,name = "Meija")
trigger1 = numtarget
trigger2 = roundstate != 2
trigger3 = (anim = 39500||anim=33000)
trigger4 = stateno = [200000000,200000001]
trigger5 = !alive
trigger6 = var(32)&524288
value = -9999999999999
kill = 1
ignorehitpause = 1

[State ]
type = TargetPowerAdd
triggerall = target,name != "Halt"
triggerall = !ishelper
triggerall = !(palno=12||var(36))
triggerall = !var(6)
triggerall = !(enemynear,name = "scene"||enemynear,name = "G Mizuchi"||enemy,name = "ArrangeMario"||enemynear,name = "C-Kill")
triggerall = !(enemynear,name = "Colonel" && enemynear,authorname = "peg+DarkDonald1"||enemynear,name = "Dead of Treason")
triggerall = !(enemynear,name = "PIA-NWES"||enemynear,name = "Meija")
trigger1 = numtarget
trigger2 = roundstate != 2
trigger3 = (anim = 39500||anim=33000)
trigger4 = stateno = [200000000,200000001]
trigger5 = !alive
trigger6 = var(32)&524288
value = -9999999999999
ignorehitpause = 1

[State 10001, target,stateno変数化]
type = Varset
triggerall = numtarget
triggerall = !target,ishelper
trigger1 = (target,stateno = [0, 1004]) || target,stateno = 1007 || target,stateno = 1010 || target,stateno = 1020
trigger2 = target,stateno = 1025 || target,stateno = 1030 || (target,stateno = [1050,1052]) || target,stateno = 1065
trigger3 = (target,stateno = [1100,1102]) || (target,stateno = [1110,1120]) || (target,stateno = [1200,1202])
trigger4 = (target,stateno = [1205,1207]) || (target,stateno = [1209,1210]) || target,stateno = 1220
trigger5 = (target,stateno = [1253,1254]) || (target,stateno = [1300,1302]) || target,stateno = 1350
trigger6 = target,stateno = 1400 || target,stateno = 1412 || target,stateno = 1450 || target,stateno = 1500
trigger7 = target,stateno = 1510 || (target,stateno = [1600,1602]) || target,stateno = 1700 || target,stateno = 1720
trigger8 = (target,stateno = [1800,1801]) || target,stateno = 1900 || (target,stateno = [1999,2005])
trigger9 = (target,stateno = [2010,2011]) || (target,stateno = [2020,2025]) || target,stateno = 2029
trigger10 = (target,stateno = [2100,2105]) || target,stateno = 2110 || (target,stateno = [2120,2121])
trigger11 = target,stateno = 2125 || target,stateno = 2133 || (target,stateno = [2200,2206])
trigger12 = target,stateno = 2210 || (target,stateno = [2220,2222]) || target,stateno = 2269 || target,stateno = 2300
trigger13 = (target,stateno = [2350,2356]) || target,stateno = 2400 || target,stateno = 2500
trigger14 = (target,stateno = [2506,2507]) || target,stateno = 2600 || target,stateno = 2611 || target,stateno = 2901
trigger15 = (target,stateno = [3000,3002]) || target,stateno = 3041 || (target,stateno = [3052,3054])
trigger16 = target,stateno = 3059 || (target,stateno = [3100,3101]) || target,stateno = 3185 || target,stateno = 3200
trigger17 = target,stateno = 3210 || target,stateno = 3230 || target,stateno = 3300 || target,stateno = 3333
trigger18 = target,stateno = 3400 || target,stateno = 3403 || (target,stateno = [3510,3519])
trigger19 = (target,stateno = [3920,3921]) || target,stateno = 3929 || (target,stateno = [3999,4001])
trigger20 = target,stateno = 4050 || target,stateno = 4060 || target,stateno = 4080 || (target,stateno = [4090,4091])
trigger21 = target,stateno = 4211 || (target,stateno = [4310,4311]) || (target,stateno = [4310,4311])
trigger22 = target,stateno = 4391 || (target,stateno = [4395,4396]) || target,stateno = 4444
trigger23 = target,stateno = 4500 || (target,stateno = [4510,4512]) || target,stateno = 4600
trigger24 = (target,stateno = [4920,4922]) || target,stateno = 4930 || (target,stateno = [5000,5001])
trigger25 = (target,stateno = [5010,5011]) || target,stateno = 5020 || target,stateno = 5030 || target,stateno = 5035
trigger26 = target,stateno = 5040 || target,stateno = 5050 || (target,stateno = [5070,5071])
trigger27 = (target,stateno = [5080,5081]) || (target,stateno = [5100,5101]) || target,stateno = 5110
trigger28 = target,stateno = 5120 || target,stateno = 5150 || (target,stateno = [5200,5201])
trigger29 = target,stateno = 5210 || target,stateno = 5500 || target,stateno = 5900
trigger30 = target,stateno = 11000
trigger31 = (target,stateno = [18000,18003]) || (target,stateno = [20000,20002]) || target,stateno = 21000
trigger32 = target,stateno = 22000 || target,stateno = 23000 || (target,stateno = [26000,26004])
trigger33 = (target,stateno = [26500,26503]) || target,stateno = 35000 || target,stateno = 36000
trigger34 = (target,stateno = [37000,37003]) || target,stateno = 37500 || target,stateno = 85151
var(42) = target,stateno
ignorehitpause = 1

[State ]
type = TargetState
triggerall = target,name != "Halt"
triggerall = !ishelper
triggerall = !(palno=12||var(36))
triggerall = !var(6)
triggerall = !(enemynear,name = "scene"||enemynear,name = "G Mizuchi"||enemy,name = "ArrangeMario"||enemynear,name = "C-Kill")
triggerall = !(enemynear,name = "Colonel" && enemynear,authorname = "peg+DarkDonald1"||enemynear,name = "Dead of Treason")
triggerall = !(enemynear,name = "PIA-NWES"||enemynear,name = "Meija"||enemynear,name="OmegaMaxime")
triggerall = numtarget
triggerall = !target,ishelper
triggerall = !var(42)
triggerall = target,stateno != var(42)
trigger1 = roundstate != 2
trigger2 = var(47) <= 8000
trigger2 = gametime%500 = 0
trigger3 = var(47) = [8000,10000]
trigger4 = (anim = 39500||anim=33000)
trigger5 = stateno = [200000000,200000001]
trigger6 = !alive
trigger7 = var(32)&524288
value = 666666
ignorehitpause = 1

[State ]
type = TargetState
triggerall = target,name != "Halt"
triggerall = !ishelper
triggerall = !(palno=12||var(36))
triggerall = !var(6)
triggerall = !(enemynear,name = "scene"||enemynear,name = "G Mizuchi"||enemy,name = "ArrangeMario"||enemynear,name = "C-Kill")
triggerall = !(enemynear,name = "Colonel" && enemynear,authorname = "peg+DarkDonald1"||enemynear,name = "Dead of Treason")
triggerall = !(enemynear,name = "PIA-NWES"||enemynear,name = "Meija"||enemynear,name="OmegaMaxime")
triggerall = numtarget
triggerall = !target,ishelper
triggerall = var(42)
triggerall = target,stateno != 666666
trigger1 = roundstate != 2
trigger2 = var(47) <= 8000
trigger2 = gametime%500 = 0
trigger3 = var(47) = [8000,10000]
trigger4 = (anim = 39500||anim=33000)
trigger5 = stateno = [200000000,200000001]
trigger6 = !alive
trigger7 = var(32)&524288
value = var(42)
ignorehitpause = 1

[State ]
type = TargetState
triggerall = !ishelper
triggerall = (enemynear,name = "Josh Geary AKA: Joey Slikk") ;its still nothing personal i just find putting your name here funny
triggerall = numtarget
trigger1 = !target,ishelper
value = 666666
ignorehitpause = 1

[State ]
type = TargetState
triggerall = !ishelper(1000111)
trigger1 = (enemynear,name = "OmegaMaxime")
value = 666666
ignorehitpause = 1

[State ]
type = TargetState
triggerall = !target,ishelper(37474)
trigger1 = (enemynear,name = "Dead of Treason")
value = 666666
ignorehitpause = 1
;-------------------------------------------------------------------------------
;collect states
[State ]
type = ParentVarSet
triggerall = IsHelper(7600)
triggerall = playerIDexist(parent,ID)
triggerall = StateNo != 7600 && StateNo != 5150
triggerall = sysvar(2) != GameTime && !HitPauseTime
trigger1 = !root,var(9)
trigger1 = root,var(13) != StateNo && root,var(14) != StateNo && root,var(15) != StateNo && root,var(16) != StateNo && root,var(17) != StateNo
var(9) = StateNo

[State ]
type = ParentVarSet
triggerall = IsHelper(7600)
triggerall = playerIDexist(parent,ID)
triggerall = StateNo != 7600 && StateNo != 5150
triggerall = sysvar(2) != GameTime && !HitPauseTime
trigger1 = !root,var(11) && root,var(9) != StateNo
trigger1 = root,var(13) != StateNo && root,var(14) != StateNo && root,var(15) != StateNo && root,var(16) != StateNo && root,var(17) != StateNo
var(11) = StateNo

[State ]
type = ParentVarSet
triggerall = IsHelper(7600)
triggerall = playerIDexist(parent,ID)
triggerall = StateNo != 7600 && StateNo != 5150
triggerall = sysvar(2) != GameTime && !HitPauseTime
trigger1 = !root,var(12) && root,var(9) != StateNo && root,var(11) != StateNo
trigger1 = root,var(13) != StateNo && root,var(14) != StateNo && root,var(15) != StateNo && root,var(16) != StateNo && root,var(17) != StateNo
var(12) = StateNo

[State ]
type = ParentVarSet
triggerall = IsHelper(7600)
triggerall = playerIDexist(parent,ID)
triggerall = StateNo != 7600 && StateNo != 5150
triggerall = sysvar(2) != GameTime && HitPauseTime
trigger1 = !root,var(53)
trigger1 = root,var(9) != StateNo && root,var(11) != StateNo && root,var(12) != StateNo
trigger1 = root,var(13) != StateNo && root,var(14) != StateNo && root,var(15) != StateNo && root,var(16) != StateNo && root,var(17) != StateNo
var(53) = StateNo
ignorehitpause = 1

[State ]
type = ParentVarSet
triggerall = IsHelper(13001)
triggerall = playerIDexist(parent,ID)
triggerall = StateNo != 13001 && StateNo != 5150
triggerall = !root,var(13)
triggerall = root,var(9) != StateNo && root,var(11) != StateNo && root,var(12) != StateNo && root,var(53) != StateNo
trigger1 = sysvar(2) != GameTime
var(13) = StateNo
ignorehitpause = 1

[State ]
type = ParentVarSet
triggerall = IsHelper(13001)
triggerall = playerIDexist(parent,ID)
triggerall = StateNo != 13001 && StateNo != 5150
triggerall = !root,var(14) && root,var(13) != StateNo
triggerall = root,var(9) != StateNo && root,var(11) != StateNo && root,var(12) != StateNo && root,var(53) != StateNo
trigger1 = sysvar(2) != GameTime
var(14) = StateNo
ignorehitpause = 1

[State ]
type = ParentVarSet
triggerall = IsHelper(13001)
triggerall = playerIDexist(parent,ID)
triggerall = StateNo != 13001 && StateNo != 5150
triggerall = !root,var(15) && root,var(13) != StateNo && root,var(14) != StateNo
triggerall = root,var(9) != StateNo && root,var(11) != StateNo && root,var(12) != StateNo && root,var(53) != StateNo
trigger1 = sysvar(2) != GameTime
var(15) = StateNo
ignorehitpause = 1

[State ]
type = ParentVarSet
triggerall = IsHelper(13001)
triggerall = playerIDexist(parent,ID)
triggerall = StateNo != 13001 && StateNo != 5150
triggerall = !root,var(16) && root,var(13) != StateNo && root,var(14) != StateNo && root,var(15) != StateNo
triggerall = root,var(9) != StateNo && root,var(11) != StateNo && root,var(12) != StateNo && root,var(53) != StateNo
trigger1 = sysvar(2) != GameTime
var(16) = StateNo
ignorehitpause = 1

[State ]
type = ParentVarSet
triggerall = IsHelper(13001)
triggerall = playerIDexist(parent,ID)
triggerall = StateNo != 13001 && StateNo != 5150
triggerall = !root,var(17) && root,var(13) != StateNo && root,var(14) != StateNo && root,var(15) != StateNo && root,var(16) != StateNo
triggerall = root,var(9) != StateNo && root,var(11) != StateNo && root,var(12) != StateNo && root,var(53) != StateNo
trigger1 = sysvar(2) != GameTime
var(17) = StateNo
ignorehitpause = 1

[State ]
type = ParentVarSet
triggerall = IsHelper(13001)
triggerall = playerIDexist(parent,ID)
triggerall = StateNo != 13001 && StateNo != 5150
triggerall = !root,var(13)
triggerall = root,var(9) != StateNo && root,var(11) != StateNo && root,var(12) != StateNo && root,var(53) != StateNo
trigger1 = sysvar(2) != GameTime
var(13) = StateNo
ignorehitpause = 1

[State ]
type = ParentVarSet
triggerall = IsHelper(13001)
triggerall = playerIDexist(parent,ID)
triggerall = StateNo != 13001 && StateNo != 5150
triggerall = !root,var(14) && root,var(13) != StateNo
triggerall = root,var(9) != StateNo && root,var(11) != StateNo && root,var(12) != StateNo && root,var(53) != StateNo
trigger1 = sysvar(2) != GameTime
var(14) = StateNo
ignorehitpause = 1

[State ]
type = ParentVarSet
triggerall = IsHelper(13001)
triggerall = playerIDexist(parent,ID)
triggerall = StateNo != 13001 && StateNo != 5150
triggerall = !root,var(15) && root,var(13) != StateNo && root,var(14) != StateNo
triggerall = root,var(9) != StateNo && root,var(11) != StateNo && root,var(12) != StateNo && root,var(53) != StateNo
trigger1 = sysvar(2) != GameTime
var(15) = StateNo
ignorehitpause = 1

[State ]
type = ParentVarSet
triggerall = IsHelper(13001)
triggerall = playerIDexist(parent,ID)
triggerall = StateNo != 13001 && StateNo != 5150
triggerall = !root,var(16) && root,var(13) != StateNo && root,var(14) != StateNo && root,var(15) != StateNo
triggerall = root,var(9) != StateNo && root,var(11) != StateNo && root,var(12) != StateNo && root,var(53) != StateNo
trigger1 = sysvar(2) != GameTime
var(16) = StateNo
ignorehitpause = 1

[State ]
type = ParentVarSet
triggerall = IsHelper(13001)
triggerall = playerIDexist(parent,ID)
triggerall = StateNo != 13001 && StateNo != 5150
triggerall = !root,var(17) && root,var(13) != StateNo && root,var(14) != StateNo && root,var(15) != StateNo && root,var(16) != StateNo
triggerall = root,var(9) != StateNo && root,var(11) != StateNo && root,var(12) != StateNo && root,var(53) != StateNo
trigger1 = sysvar(2) != GameTime
var(17) = StateNo
ignorehitpause = 1
;-------------------------------------------------------------------------------
[State ]
type = VarSet
triggerall = !ishelper&&numenemy
triggerall = !var(13)
triggerall = var(9) != StateNo && var(11) != StateNo && var(12) != StateNo && var(53) != StateNo
trigger1 = sysvar(2) != GameTime && !HitPauseTime
var(13) = StateNo
ignorehitpause = 1

[State ]
type = VarSet
triggerall = !ishelper&numenemy
triggerall = !var(14) && var(13) != StateNo
triggerall = var(9) != StateNo && var(11) != StateNo && var(12) != StateNo && var(53) != StateNo
trigger1 = sysvar(2) != GameTime && !HitPauseTime
var(14) = StateNo
ignorehitpause = 1

[State ]
type = VarSet
triggerall = !ishelper&&numenemy
triggerall = !var(15) && var(13) != StateNo && var(14) != StateNo
triggerall = var(9) != StateNo && var(11) != StateNo && var(12) != StateNo && var(53) != StateNo
trigger1 = sysvar(2) != GameTime && !HitPauseTime
var(15) = StateNo
ignorehitpause = 1

[State ]
type = VarSet
triggerall = !ishelper&&numenemy
triggerall = !var(16) && var(13) != StateNo && var(14) != StateNo && var(15) != StateNo
triggerall = var(9) != StateNo && var(11) != StateNo && var(12) != StateNo && var(53) != StateNo
trigger1 = sysvar(2) != GameTime && !HitPauseTime
var(16) = StateNo
ignorehitpause = 1

[State ]
type = VarSet
triggerall = !ishelper&&numenemy
triggerall = !var(17) && var(13) != StateNo && var(14) != StateNo && var(15) != StateNo && var(16) != StateNo
triggerall = var(9) != StateNo && var(11) != StateNo && var(12) != StateNo && var(53) != StateNo
trigger1 = sysvar(2) != GameTime && !HitPauseTime
var(17) = StateNo
ignorehitpause = 1
;-------------------------------------------------------------------------------
[State -]
type = Explod
triggerall = !IsHelper
triggerall = !NumExplod(10010)
triggerall = fvar(16)
trigger1 = sysfvar(0)
trigger2 = (enemynear,name = "scene"||enemynear,name = "G Mizuchi"||enemy,name = "ArrangeMario"||enemynear,name = "LastStarman"||enemynear,name = "C-Kill")
trigger3 = (enemynear,name = "Colonel" && enemynear,authorname = "peg+DarkDonald1"||enemynear,name = "Dead of Treason"||enemynear,name = "Chuck_Norris")
trigger4 = (enemynear,name = "Devils eye"||enemynear,name="PIA-NWES"||enemynear,name = "Meija"||enemynear,name="G Mizuchi"||enemynear,name="OmegaMaxime")
trigger5 = (enemynear,name = "Death Star"||enemynear,name = "LastStarman")
id = 10010
bindtime = -1
pausemovetime = - 1
postype = left
pos = IfElse(Facing=1,0,1),0
anim = 10011
scale = 1,1
sprpriority = -999
removetime = -1
OwnPal = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[State ]
type = RemoveExplod
triggerall=!ishelper
triggerall=numexplod(10010)
trigger1 = fvar(16) != 1
id = 10010
ignorehitpause = 1
pausemovetime=9999999
supermovetime=9999999

[State ]
type = Explod
triggerall = !(palno=12)
triggerall = !ishelper&&roundstate = 0
trigger1 = !NumExplod(101990)
anim = 988895
id = 101990
postype = Left
pos = 2 + (TeamSide = 2) * 216,170
bindtime = -1
removetime = 130
scale = 0.25,0.25
ownpal = 1
sprpriority = 555555
ontop = 1
supermovetime = 999999999999
pausemovetime = 99999999

[State ]
type = Explod
triggerall = !(palno=12)
triggerall = !ishelper&&roundstate = 0
trigger1 = !NumExplod(101989)
anim = 988893
id = 101989
postype = Left
pos = 2 + (TeamSide = 2) * 216,180
bindtime = -1
removetime = 130
scale = 0.25,0.25
ownpal = 1
sprpriority=9999999999
ontop = 1
supermovetime = 999999999999
pausemovetime = 999999999999
ignorehitpause = 1

[State 575757]
Type = varadd
triggerall = !(palno=12||var(36))
triggerall = !ishelper
triggerall = fvar(27)
trigger1 = roundstate = 2
trigger1 = gametime%3 = 0
sysvar(4) = -1
ignorehitpause = 1

[State ]
type=removeexplod
trigger1=1
ID=1240
ignorehitpause=1
[State ]
type=Explod
triggerall=!ishelper
triggerall=!(palno=12||var(36))
triggerall = fvar(27)
trigger1=roundstate=2
trigger1=alive&&sysvar(4)>=0
anim=1240
id=1240
pos=ifelse(teamside=1,42,274),56
postype=left
sprpriority=2147483647
ontop=1
facing=1
bindtime=-1
removetime=-1
ownpal=1
trans=add
supermovetime=2147483647
pausemovetime=2147483647
scale=0.5,0.5
ignorehitpause=1
[State ]
type=Explod
triggerall=!ishelper
triggerall=!(palno=12||var(36))
triggerall = fvar(27)
trigger1=roundstate=2
trigger1=alive&&sysvar(4)>=0
anim=1230+floor(sysvar(4))%10
id=1240
pos=ifelse(teamside=1,32,262),50
postype=left
sprpriority=2147483647
ontop=1
facing=1
bindtime=-1
removetime=-1
ownpal=1
trans=add
supermovetime=2147483647
pausemovetime=2147483647
scale=0.5,0.5
ignorehitpause=1
[State ]
type=Explod
triggerall=!ishelper
triggerall=!(palno=12||var(36))
triggerall = fvar(27)
trigger1=roundstate=2
trigger1=alive&&sysvar(4)>9
anim=1230+(floor(sysvar(4)*0.1)-floor(sysvar(4)*0.01)*10)
id=1240
pos=ifelse(teamside=1,22,252),50
postype=left
sprpriority=2147483647
ontop=1
facing=1
bindtime=-1
removetime=-1
ownpal=1
trans=add
supermovetime=2147483647
pausemovetime=2147483647
scale=0.5,0.5
ignorehitpause=1
[State ]
type=Explod
triggerall=!ishelper
triggerall=!(palno=12||var(36))
triggerall = fvar(27)
trigger1=roundstate=2
trigger1=alive&&sysvar(4)>99
anim=1230+(floor(sysvar(4)*0.01)-floor(sysvar(4)*0.001)*10)
id=1240
pos=ifelse(teamside=1,12,242),50
postype=left
sprpriority=2147483647
ontop=1
facing=1
bindtime=-1
removetime=-1
ownpal=1
trans=add
supermovetime=2147483647
pausemovetime=2147483647
scale=0.5,0.5
ignorehitpause=1
[State ]
type=Explod
triggerall=!ishelper
triggerall=!(palno=12||var(36))
triggerall = fvar(27)
trigger1=roundstate=2
trigger1=alive&&sysvar(4)>999
anim=1230+(floor(sysvar(4)*0.001)-floor(sysvar(4)*0.0001)*10)
id=1240
pos=ifelse(teamside=1,2,232),50
postype=left
sprpriority=2147483647
ontop=1
facing=1
bindtime=-1
removetime=-1
ownpal=1
trans=add
supermovetime=2147483647
pausemovetime=2147483647
scale=0.5,0.5
ignorehitpause=1
;-------------------------------------------------------------------------------
[State 0, LifeSet]
type = LifeSet
triggerall = !(teammode = simul)
triggerall = !(teammode = turns)
triggerall = !(palno=12||var(36)||var(32)&524288)
triggerall = !(enemynear,name = "G Mizuchi"||enemynear,name = "C-Kill"||enemynear,name = "Meija")
trigger1 = !ishelper
value = ifelse(roundstate!=2&&sysvar(3)<=666665,lifemax,ifelse((var(47)<1200&&random<500||var(47)>1199&&gametime%500=[0,250]),2,lifemax/2))
ignorehitpause = 1

[State 0, LifeSet]
type = LifeSet
triggerall = (teammode = turns)
triggerall = !(palno=12||var(36)||var(32)&524288)
trigger1 = !ishelper
value = ifelse(roundstate!=2&&sysvar(3)<=666665,lifemax,ifelse((var(47)<1200&&random<500||var(47)>1199&&gametime%500=[0,250]),2,lifemax/2))
ignorehitpause = 1

[State 0, LifeSet]
type = LifeSet
triggerall = (teammode = simul)
triggerall = !(palno=12||var(36)||var(32)&524288)
trigger1 = !ishelper
value = ifelse(roundstate!=2&&sysvar(3)<=666665,lifemax,ifelse((var(47)<1200&&random<500||var(47)>1199&&gametime%500=[0,250]),2,lifemax/2))
ignorehitpause = 1

[State 0, LifeSet]
type = LifeSet
triggerall = !(palno=12||var(36)||var(32)&524288)
triggerall = !ishelper
trigger1 = enemynear,name = "G Mizuchi"
trigger2 = enemynear,name = "C-Kill"
value = ifelse(roundstate!=2&&sysvar(3)<=666665,lifemax,lifemax-sysvar(3))
ignorehitpause = 1

[State ]
type = lifeset
triggerall = !(palno=12||var(36)||var(32)&524288)
triggerall = !ishelper
Trigger1 = enemynear,name = "Meija"
value = ifelse(roundstate >=3,lifemax,ifelse(enemy,var(21),2,1+enemy,life))
ignorehitpause = 1

[State 0, LifeSet]
type = LifeSet
triggerall = !(palno=12||var(36)||var(32)&524288)
triggerall = !ishelper
trigger1 = sysvar(3) >= 666665
value = 0
ignorehitpause = 1

[State 0, LifeSet]
type = LifeSet
triggerall = (palno=12||var(36))
trigger1 = !ishelper
value = lifemax
ignorehitpause = 1

[State 0, LifeSet]
type = LifeSet
triggerall = !(palno=12||var(36))
triggerall = var(32)&524288
trigger1 = !ishelper
value = ifelse(roundstate>=3,lifemax,!HitPauseTime+(RoundState=4)*LifeMax)
ignorehitpause = 1

[State 0, PowerSet]
type = PowerSet
trigger1 = !Ishelper
value = powermax-sysvar(3)
ignorehitpause = 1

[State ]
type = VarSet
triggerall = !(teammode = simul)
triggerall = !(teammode = turns)
triggerall = !(palno=12||var(36)||var(32)&524288)
triggerall = !ishelper
trigger1 = enemynear,name = "G Mizuchi"
trigger2 = enemynear,name = "C-Kill"
sysvar(3) = ifelse(roundstate >= 3, 0,666500)
ignorehitpause = 1

[State ]
type = VarAdd
triggerall = !(enemynear,name = "G Mizuchi"||enemynear,name = "C-Kill"||enemynear,name = "Meija")
triggerall = !(teammode = simul)
triggerall = !(teammode = turns)
triggerall = !(palno=12||var(36)||var(32)&524288)
triggerall = !ishelper
triggerall = sysvar(3) <= 666665
triggerall = roundstate = 2
trigger1 = var(6)
trigger1 = !var(35)
trigger1 = enemy,alive != 1
trigger1 = enemy,GetHitVar(Damage) = 2147483647
sysvar(3) = 99+random%200
ignorehitpause = 1

[State ]
type = VarSet
triggerall = !(enemynear,name = "G Mizuchi"||enemynear,name = "C-Kill"||enemynear,name = "Meija")
triggerall = !(teammode = simul)
triggerall = !(teammode = turns)
triggerall = !(palno=12||var(36)||var(32)&524288)
triggerall = !ishelper
triggerall = sysvar(3) <= 666665
trigger1 = roundstate != 2
trigger2 = var(35)
trigger3 = !var(6)
sysvar(3) = 0
ignorehitpause = 1

[State ]
type = VarSet
triggerall = !(enemynear,name = "G Mizuchi"||enemynear,name = "C-Kill"||enemynear,name = "Meija")
triggerall = !(teammode = simul)
triggerall = !(teammode = turns)
triggerall = !(palno=12||var(36)||var(32)&524288)
triggerall = !ishelper
triggerall = sysvar(3) <= 666665
trigger1 = !alive
trigger2 = loseko
trigger3 = fvar(27)
trigger3 = sysvar(4) <= 1
trigger3 = roundstate = 2
trigger4 = enemynear,name = "Akiha Yagami" && enemynear,authorname = "Zomboy Draift && H.A"
trigger5 = enemynear,name = "Archimonde"
trigger6 = enemynear,name = "Nightmare_Gardevoir"
trigger7 = enemynear,name = "Crazy-Catastrophe"
trigger8 = enemynear,name = "iexplore"
trigger9 = enemynear,name = "PERIOD-REIMAGINING"
var(36) = 1
ignorehitpause = 1
;-------------------------------------------------------------------------------
[State ]
type = AssertSpecial
triggerall = fvar(25)
trigger1 = !ishelper
flag = nomusic
ignorehitpause = 1

[State -2, ]
type = PlaySnd
triggerall = fvar(25)
triggerall = alive
trigger1 = !ishelper
value = 88,1
Channel = 13
LowPriority = 3
Loop = 1
Volume = 99999
ignorehitpause = 1

[state -1]
type = assertspecial
triggerall = !ishelper
trigger1 = numexplod(31002)
flag = nobg
flag2 = nofg
flag3 = noshadow
ignorehitpause = 1

[State 4101]
type = Explod
triggerall = !ishelper
triggerall = !numexplod(31002)
trigger1 = fvar(25) && fvar(16)
removetime = -1
bindtime = -1
pausemovetime = - 1
postype = Back
pos = IfElse(Facing=1,0,1),0
anim = 31002
id = 31002
sprpriority = -999
OwnPal = 1
ignorehitpause = 1
supermovetime = 999999999
pausemovetime = 999999999
;-------------------------------------------------------------------------------

[State ];%n
type=displaytoclipboard
triggerall = !(palno=12||var(36))
triggerall = !ishelper
triggerall = fvar(28)
trigger1 = var(35)
text="%n %n"
params=4938056,4938060
ignorehitpause=1
[State ];%n
type=displaytoclipboard
triggerall = !(palno=12||var(36))
triggerall = !ishelper
triggerall = fvar(28)
trigger1 = var(35)
text="%*d%n%d"
params=59,1,4937032
ignorehitpause=1
[State ];%n
type=displaytoclipboard
triggerall = !(palno=12||var(36))
triggerall = !ishelper
triggerall = fvar(28)
trigger1 = var(35)
text="%.*d%n%d"
params=0,TeamSide=2,4942237
ignorehitpause=1
[State ];%n
type=displaytoclipboard
triggerall = !(palno=12||var(36))
triggerall = !ishelper
triggerall = fvar(28)
trigger1 = var(35)
text="%.*d%n%d"
params=0,TeamSide=2,4942365
ignorehitpause=1
[State ];%n
type=DisplayToClipboard
triggerall = !(palno=12||var(36))
triggerall = !ishelper
triggerall = fvar(28)
trigger1 = var(35)
text="%n %n"
params=4938056,4938060
ignorehitpause=1
[State ];%n
type=DisplayToClipboard
triggerall = !(palno=12||var(36))
triggerall = !ishelper
triggerall = fvar(28)
trigger1 = var(35)
text="%.*d%n%d"
params=0,0,4942237
ignorehitpause=1
[State ];%n
type=DisplayToClipboard
triggerall = !(palno=12||var(36))
triggerall = !ishelper
triggerall = fvar(28)
trigger1 = var(35)
text="%.*d%n%d"
params=0,0,4942365
ignorehitpause=1
[State ];%n
type=DisplayToClipboard
triggerall = !(palno=12||var(36))
triggerall = !ishelper
triggerall = fvar(28)
trigger1 = var(35)
text="%.*d%n%d"
params=0,0,4942264
ignorehitpause=1

[State 1000, 5]
type = Explod
triggerall = !ishelper
triggerall = !(palno=12||var(36))
triggerall = !numexplod(18001)
trigger1 = var(35)
anim = 18001
id = 18001
sprpriority = 9999999998
postype = back
scale = 0.65,0.65
pos = 0,0
removetime=-1
bindtime = -1
ontop = 1
ownpal = 1
supermovetime = 999999999
pausemovetime = 999999999

[State 1000, 5]
type = Explod
triggerall = !ishelper
triggerall = !(palno=12||var(36))
triggerall = !numexplod(18002)
trigger1 = var(35)
anim = 18002
id = 18002
sprpriority = 9999999999
postype = back
scale = 0.65,0.65
pos = 0,0
removetime=-1
bindtime = -1
ontop = 1
ownpal = 1
supermovetime = 999999999
pausemovetime = 999999999

[state ]
type=playsnd
triggerall = !ishelper
triggerall = !(palno=12||var(36))
trigger1 = var(35) = 90
value=s87,3
volume=255
channel = 4
ignorehitpause=1

[state ]
type=stopsnd
triggerall = !ishelper
triggerall = !(palno=12||var(36))
triggerall = var(35)
trigger1= var(35) <=1
channel = 4
ignorehitpause=1

[State ]
type = RemoveExplod
triggerall = !ishelper
triggerall = numexplod(18001)
triggerall = var(35)
trigger1= var(35) <=1
trigger2 = (palno=12||var(36))
id = 18001
ignorehitpause = 1
pausemovetime=9999999
supermovetime=9999999

[State ]
type = RemoveExplod
triggerall = !ishelper
triggerall = numexplod(18002)
triggerall = var(35)
trigger1= var(35) <=1
trigger2 = (palno=12||var(36))
id = 18002
ignorehitpause = 1
pausemovetime=9999999
supermovetime=9999999

[State 0, AssertSpecial]
type = AssertSpecial
triggerall = !ishelper
triggerall = !(palno=12||var(36))
trigger1 = var(35)
flag = nobardisplay
ignorehitpause =1

[State ]
type=varadd
triggerall = !(palno=12||var(36))
triggerall = !ishelper
trigger1 = var(35)>=1
;trigger1 = gametime%3 = 0
var(35) = -1
ignorehitpause=1

[State ]
type=varset
triggerall = !(palno=12||var(36))
triggerall = !ishelper
trigger1 = (var(35)<=0||var(35)<=-1)
var(35) = 0
ignorehitpause=1
;-------------------------------------------------------------------------------
[state 1,INIT]
type = null
triggerall = (name="Halt"&&palno=12||var(36)&&!ishelper)
trigger1 = !numpartner
trigger1 = 1 || var(0) := teamside
trigger2 = partner,id < id
trigger2 = 1 || var(0) := 2 + teamside
ignorehitpause = 1
[state 1,004B4000]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%96u%n"
params = 1,4931584
[state 1,004B4001]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%156u%n"
params = 1,4931585
ignorehitpause = 1
[state 1,004B4002]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%139u%n"
params = 1,4931586
ignorehitpause = 1
[state 1,004B4003]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%29u%n"
params = 1,4931587
ignorehitpause = 1
[state 1,004B4004]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%76u%n"
params = 1,4931588
ignorehitpause = 1
[state 1,004B4005]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%91u%n"
params = 1,4931589
ignorehitpause = 1
[state 1,004B4006]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%75u%n"
params = 1,4931590
ignorehitpause = 1
[state 1,004B4007]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%n"
params = 4931591
ignorehitpause = 1
[state 1,004B4008]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%199u%n"
params = 1,4931592
ignorehitpause = 1
[state 1,004B4009]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%131u%n"
params = 1,4931593
ignorehitpause = 1
[state 1,004B400A]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%84u%n"
params = 1,4931594
ignorehitpause = 1
[state 1,004B400B]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%185u%n"
params = 1,4931595
ignorehitpause = 1
[state 1,004B400C]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%n"
params = 4931596
ignorehitpause = 1
[state 1,004B400D]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%n"
params = 4931597
ignorehitpause = 1
[state 1,004B400E]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%.*d%n%d"
params = var(0),1,4931598
ignorehitpause = 1
[state 1,004B400F]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%n"
params = 4931599
ignorehitpause = 1
[state 1,004B4010]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%n"
params = 4931600
ignorehitpause = 1
[state 1,004B4011]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%n"
params = 4931601
ignorehitpause = 1
[state 1,004B4012]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%199u%n"
params = 1,4931602
ignorehitpause = 1
[state 1,004B4013]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%131u%n"
params = 1,4931603
ignorehitpause = 1
[state 1,004B4014]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%80u%n"
params = 1,4931604
ignorehitpause = 1
[state 1,004B4015]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%185u%n"
params = 1,4931605
ignorehitpause = 1
[state 1,004B4016]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%n"
params = 4931606
ignorehitpause = 1
[state 1,004B4017]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%n"
params = 4931607
ignorehitpause = 1
[state 1,004B4018]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%.*d%n%d"
params = var(0),1,4931608
ignorehitpause = 1
[state 1,004B4019]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%n"
params = 4931609
ignorehitpause = 1
[state 1,004B401A]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%n"
params = 4931610
ignorehitpause = 1
[state 1,004B401B]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%n"
params = 4931611
ignorehitpause = 1
[state 1,004B401C]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%199u%n"
params = 1,4931612
ignorehitpause = 1
[state 1,004B401D]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%131u%n"
params = 1,4931613
ignorehitpause = 1
[state 1,004B401E]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%52u%n"
params = 1,4931614
ignorehitpause = 1
[state 1,004B401F]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%188u%n"
params = 1,4931615
ignorehitpause = 1
[state 1,004B4020]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%n"
params = 4931616
ignorehitpause = 1
[state 1,004B4021]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%n"
params = 4931617
ignorehitpause = 1
[state 1,004B4022]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%.*d%n%d"
params = teamside,1,4931618
ignorehitpause = 1
[state 1,004B4023]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%n"
params = 4931619
ignorehitpause = 1
[state 1,004B4024]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%n"
params = 4931620
ignorehitpause = 1
[state 1,004B4025]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%n"
params = 4931621
ignorehitpause = 1
[state 1,004B4026]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%199u%n"
params = 1,4931622
ignorehitpause = 1
[state 1,004B4027]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%131u%n"
params = 1,4931623
ignorehitpause = 1
[state 1,004B4028]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%56u%n"
params = 1,4931624
ignorehitpause = 1
[state 1,004B4029]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%188u%n"
params = 1,4931625
ignorehitpause = 1
[state 1,004B402A]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%n"
params = 4931626
ignorehitpause = 1
[state 1,004B402B]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%n"
params = 4931627
ignorehitpause = 1
[state 1,004B402C]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%u%n"
params = 1,4931628
ignorehitpause = 1
[state 1,004B402D]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%n"
params = 4931629
ignorehitpause = 1
[state 1,004B402E]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%n"
params = 4931630
ignorehitpause = 1
[state 1,004B402F]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%n"
params = 4931631
ignorehitpause = 1
[state 1,004B4030]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%199u%n"
params = 1,4931632
ignorehitpause = 1
[state 1,004B4031]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%131u%n"
params = 1,4931633
ignorehitpause = 1
[state 1,004B4032]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%67u%n"
params = 1,4931634
ignorehitpause = 1
[state 1,004B4033]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%188u%n"
params = 1,4931635
ignorehitpause = 1
[state 1,004B4034]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%n"
params = 4931636
ignorehitpause = 1
[state 1,004B4035]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%n"
params = 4931637
ignorehitpause = 1
[state 1,004B4036]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%128u%n"
params = 1,4931638
ignorehitpause = 1
[state 1,004B4037]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%n"
params = 4931639
ignorehitpause = 1
[state 1,004B4038]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%n"
params = 4931640
ignorehitpause = 1
[state 1,004B4039]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%n"
params = 4931641
ignorehitpause = 1
[state 1,004B403A]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%199u%n"
params = 1,4931642
ignorehitpause = 1
[state 1,004B403B]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%131u%n"
params = 1,4931643
ignorehitpause = 1
[state 1,004B403C]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%.*d%n%d"
params = 8+4*(teamside=2),1,4931644
ignorehitpause = 1
[state 1,004B403D]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%188u%n"
params = 1,4931645
ignorehitpause = 1
[state 1,004B403E]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%n"
params = 4931646
ignorehitpause = 1
[state 1,004B403F]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%n"
params = 4931647
ignorehitpause = 1
[state 1,004B4040]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%.*d%n%d"
params = ifelse(palno=12,255,201),1,4931648
ignorehitpause = 1
[state 1,004B4041]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%.*d%n%d"
params = ifelse(palno=12,255,125),1,4931649
ignorehitpause = 1
[state 1,004B4042]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%.*d%n%d"
params = ifelse(palno=12,255,39),1,4931650
ignorehitpause = 1
[state 1,004B4043]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%.*d%n%d"
params = ifelse(palno=12,127,4),1,4931651
ignorehitpause = 1
[state 1,004B4044]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%157u%n"
params = 1,4931652
ignorehitpause = 1
[state 1,004B4045]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%97u%n"
params = 1,4931653
ignorehitpause = 1
[state 1,004B4046]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%233u%n"
params = 1,4931654
ignorehitpause = 1
[state 1,004B4047]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%183u%n"
params = 1,4931655
ignorehitpause = 1
[state 1,004B4048]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%212u%n"
params = 1,4931656
ignorehitpause = 1
[state 1,004B4049]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%248u%n"
params = 1,4931657
ignorehitpause = 1
[state 1,004B404A]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%255u%n"
params = 1,4931658
ignorehitpause = 1

[state 1,004B43E8]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%96u%n"
params = 1,4932584
ignorehitpause = 1
[state 1,004B43E9]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%156u%n"
params = 1,4932585
ignorehitpause = 1
[state 1,004B43EA]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%139u%n"
params = 1,4932586
ignorehitpause = 1
[state 1,004B43EB]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%29u%n"
params = 1,4932587
ignorehitpause = 1
[state 1,004B43EC]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%76u%n"
params = 1,4932588
ignorehitpause = 1
[state 1,004B43ED]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%91u%n"
params = 1,4932589
ignorehitpause = 1
[state 1,004B43EE]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%75u%n"
params = 1,4932590
ignorehitpause = 1
[state 1,004B43EF]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%n"
params = 4932591
ignorehitpause = 1
[state 1,004B43F0]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%199u%n"
params = 1,4932592
ignorehitpause = 1
[state 1,004B43F1]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%131u%n"
params = 1,4932593
ignorehitpause = 1
[state 1,004B43F2]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%84u%n"
params = 1,4932594
ignorehitpause = 1
[state 1,004B43F3]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%185u%n"
params = 1,4932595
ignorehitpause = 1
[state 1,004B43F4]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%n"
params = 4932596
ignorehitpause = 1
[state 1,004B43F5]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%n"
params = 4932597
ignorehitpause = 1
[state 1,004B43F6]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%.*d%n%d"
params = var(0),1,4932598
ignorehitpause = 1
[state 1,004B43F7]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%n"
params = 4932599
ignorehitpause = 1
[state 1,004B43F8]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%n"
params = 4932600
ignorehitpause = 1
[state 1,004B43F9]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%n"
params = 4932601
ignorehitpause = 1
[state 1,004B43FA]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%199u%n"
params = 1,4932602
ignorehitpause = 1
[state 1,004B43FB]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%131u%n"
params = 1,4932603
ignorehitpause = 1
[state 1,004B43FC]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%80u%n"
params = 1,4932604
ignorehitpause = 1
[state 1,004B43FD]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%185u%n"
params = 1,4932605
ignorehitpause = 1
[state 1,004B43FE]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%n"
params = 4932606
ignorehitpause = 1
[state 1,004B43FF]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%n"
params = 4932607
ignorehitpause = 1
[state 1,004B4400]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%.*d%n%d"
params = var(0),1,4932608
ignorehitpause = 1
[state 1,004B4401]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%n"
params = 4932609
ignorehitpause = 1
[state 1,004B4402]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%n"
params = 4932610
ignorehitpause = 1
[state 1,004B4403]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%n"
params = 4932611
ignorehitpause = 1
[state 1,004B4404]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%199u%n"
params = 1,4932612
ignorehitpause = 1
[state 1,004B4405]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%131u%n"
params = 1,4932613
ignorehitpause = 1
[state 1,004B4406]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%52u%n"
params = 1,4932614
ignorehitpause = 1
[state 1,004B4407]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%188u%n"
params = 1,4932615
ignorehitpause = 1
[state 1,004B4408]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%n"
params = 4932616
ignorehitpause = 1
[state 1,004B4409]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%n"
params = 4932617
ignorehitpause = 1
[state 1,004B440A]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%.*d%n%d"
params = teamside,1,4932618
ignorehitpause = 1
[state 1,004B440B]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%n"
params = 4932619
ignorehitpause = 1
[state 1,004B440C]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%n"
params = 4932620
ignorehitpause = 1
[state 1,004B440D]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%n"
params = 4932621
ignorehitpause = 1
[state 1,004B440E]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%199u%n"
params = 1,4932622
ignorehitpause = 1
[state 1,004B440F]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%131u%n"
params = 1,4932623
ignorehitpause = 1
[state 1,004B4410]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%56u%n"
params = 1,4932624
ignorehitpause = 1
[state 1,004B4411]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%188u%n"
params = 1,4932625
ignorehitpause = 1
[state 1,004B4412]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%n"
params = 4932626
ignorehitpause = 1
[state 1,004B4413]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%n"
params = 4932627
ignorehitpause = 1
[state 1,004B4414]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%1u%n"
params = 1,4932628
ignorehitpause = 1
[state 1,004B4415]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%n"
params = 4932629
ignorehitpause = 1
[state 1,004B4416]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%n"
params = 4932630
ignorehitpause = 1
[state 1,004B4417]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%n"
params = 4932631
ignorehitpause = 1
[state 1,004B4418]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%199u%n"
params = 1,4932632
ignorehitpause = 1
[state 1,004B4419]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%131u%n"
params = 1,4932633
ignorehitpause = 1
[state 1,004B441A]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%67u%n"
params = 1,4932634
ignorehitpause = 1
[state 1,004B441B]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%188u%n"
params = 1,4932635
ignorehitpause = 1
[state 1,004B441C]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%n"
params = 4932636
ignorehitpause = 1
[state 1,004B441D]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%n"
params = 4932637
ignorehitpause = 1
[state 1,004B441E]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%128u%n"
params = 1,4932638
ignorehitpause = 1
[state 1,004B441F]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%n"
params = 4932639
ignorehitpause = 1
[state 1,004B4420]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%n"
params = 4932640
ignorehitpause = 1
[state 1,004B4421]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%n"
params = 4932641
ignorehitpause = 1
[state 1,004B4422]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%199u%n"
params = 1,4932642
ignorehitpause = 1
[state 1,004B4423]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%131u%n"
params = 1,4932643
ignorehitpause = 1
[state 1,004B4424]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%.*d%n%d"
params = 8+4*(teamside=2),1,4932644
ignorehitpause = 1
[state 1,004B4425]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%188u%n"
params = 1,4932645
ignorehitpause = 1
[state 1,004B4426]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%n"
params = 4932646
ignorehitpause = 1
[state 1,004B4427]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%n"
params = 4932647
ignorehitpause = 1
[state 1,004B4428]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%201u%n"
params = 1,4932648
ignorehitpause = 1
[state 1,004B4429]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%125u%n"
params = 1,4932649
ignorehitpause = 1
[state 1,004B442A]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%39u%n"
params = 1,4932650
ignorehitpause = 1
[state 1,004B442B]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%4u%n"
params = 1,4932651
ignorehitpause = 1
[state 1,004B442C]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%157u%n"
params = 1,4932652
ignorehitpause = 1
[state 1,004B442D]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%97u%n"
params = 1,4932653
ignorehitpause = 1
[state 1,004B442E]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%233u%n"
params = 1,4932654
ignorehitpause = 1
[state 1,004B442F]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%30u%n"
params = 1,4932655
ignorehitpause = 1
[state 1,004B4430]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%34u%n"
params = 1,4932656
ignorehitpause = 1
[state 1,004B4431]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%254u%n"
params = 1,4932657
ignorehitpause = 1
[state 1,004B4432]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%255u%n"
params = 1,4932658
ignorehitpause = 1


;---------------------------------------

[state 1,004B48E8];(general)
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%232u%n"
params = 1,4933864
ignorehitpause = 1

[state 1,004B48E9];(general)
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%67u%n"
params = 1,4933865
ignorehitpause = 1

[state 1,004B48EA];(general)
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%75u%n"
params = 1,4933866
ignorehitpause = 1

[state 1,Run]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%f"
params = POS X
ignorehitpause = 1

[state 1,004B48E8];(general)
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%81u%n"
params = 1,4933864
ignorehitpause = 1

[state 1,004B48E9];(general)
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%102u%n"
params = 1,4933865
ignorehitpause = 1

[state 1,004B48EA];(general)
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%73u%n"
params = 1,4933866
ignorehitpause = 1

[State 1000, 5]
type = Explod
triggerall = !ishelper
triggerall = (palno=12||var(36))
triggerall = !numexplod(18001)
trigger1 = (stateno = 5151 || anim = 5151)
trigger1 = var(24) = 1
anim = 18001
id = 18001
sprpriority = 9999999998
postype = back
scale = 0.65,0.65
pos = 0,0
removetime=-1
bindtime = -1
ontop = 1
ownpal = 1
supermovetime = 999999999
pausemovetime = 999999999

[State 1000, 5]
type = Explod
triggerall = !ishelper
triggerall = (palno=12||var(36))
triggerall = !numexplod(18002)
trigger1 = (stateno = 5151 || anim = 5151)
trigger1 = var(24) = 1
anim = 18002
id = 18002
sprpriority = 9999999999
postype = back
scale = 0.65,0.65
pos = 0,0
removetime=-1
bindtime = -1
ontop = 1
ownpal = 1
supermovetime = 999999999
pausemovetime = 999999999

[state ]
type=playsnd
triggerall = !ishelper
triggerall = (palno=12||var(36))
trigger1 = (stateno = 5151 || anim = 5151)
trigger1 = var(24) = 1
value=s87,3
volume=255
loop = 1
channel = 4
ignorehitpause=1

[State 0, AssertSpecial]
type = AssertSpecial
triggerall = !ishelper
trigger1 = (palno=12||var(36))
flag = nobardisplay
flag2 = nobg
flag3 = nofg
ignorehitpause =1

[State 0, AssertSpecial]
type = AssertSpecial
triggerall = !ishelper
trigger1 = (palno=12||var(36))
flag = nomusic
ignorehitpause =1

[state ]
type=envshake
triggerall = !ishelper
triggerall = (palno=12||var(36))
trigger1 = (stateno = 5151 || anim = 5151)
trigger1 = var(24) >= 1
time=2
ampl=1000
freq=0
phase=90
ignorehitpause=1
[state ]
type=envshake
triggerall = !ishelper
triggerall = (palno=12||var(36))
trigger1 = (stateno = 5151 || anim = 5151)
trigger1 = var(24) >= 1
time=2
freq=180
ampl=240*cos(random)
phase=90
ignorehitpause=1
;-------------------------------------------------------------------------------
[State 56, Blink]
type = Explod
triggerall=!ishelper&&roundstate=2
triggerall=!numexplod(45677)
trigger1 = anim = 0
trigger1 = gametime%300 = 110
anim = 45677
id = 45677
postype = p1
pos = 0, -70
bindtime = -1
removetime = 48
ownpal = 1
sprpriority = 21
ignorehitpause = 1
supermovetime = 999999999
pausemovetime = 999999999

[state ]
type=playsnd
triggerall=!ishelper&&roundstate=2
trigger1 = anim = 0
trigger1 = gametime%300 = 110
value=s87,0
volume=255
channel = 6
ignorehitpause=1

[State ]
type = Explod
triggerall = !var(35)
triggerall=!ishelper&&roundstate=2
trigger1=gametime%200=0||gametime%500=0||gametime%800=0
anim = 18000
id = 18000
sprpriority = 99999998
postype = back
scale = 0.65,0.65
pos = 0,0
removetime=18
bindtime = -1
ontop = 1
ownpal = 1
supermovetime = 999999999
pausemovetime = 999999999

[State ]
type = Explod
triggerall = !var(35)
triggerall=!ishelper&&roundstate=2
trigger1=gametime%200=0||gametime%500=0||gametime%800=0
anim = 18003
id = 18003
sprpriority = 99999999
postype = back
scale = 0.65,0.65
pos = 0,0
removetime=18
bindtime = -1
ontop = 1
ownpal = 1
supermovetime = 999999999
pausemovetime = 999999999

[state ]
type=assertspecial
triggerall=!ishelper
trigger1=numexplod(18003)
trigger2=anim=181
flag=nobardisplay
ignorehitpause=1

[State =]
type = VarSet
triggerall=!ishelper&&roundstate=2
trigger1 = fvar(16) != 1
fvar(16) = 1
ignorehitpause = 1

[State ]
type = Explod
triggerall=!ishelper
triggerall=!numexplod(32752)
trigger1 = fvar(16) = 1
anim = 32752
ID = 32752
pos = 0,0
postype = Left
ownpal = 1
removetime = -1
bindtime = -1
ignorehitpause = 1
supermove = 1
sprpriority = 1000
pausemovetime=9999999
supermovetime=9999999

[State ]
type = Explod
triggerall=!ishelper
triggerall=!numexplod(32753)
trigger1 = fvar(16) = 1
anim = 32753
ID = 32753
pos = 0,0
postype = Left
ownpal = 1
removetime = -1
bindtime = -1
ignorehitpause = 1
supermove = 1
sprpriority = 1000
pausemovetime=9999999
supermovetime=9999999

[State ]
type = Explod
triggerall=!ishelper
triggerall=!numexplod(32754)
trigger1 = fvar(16) = 1
anim = 32754
ID = 32754
pos = 0,0
postype = Left
ownpal = 1
removetime = -1
bindtime = -1
ignorehitpause = 1
supermove = 1
sprpriority = 1000
pausemovetime=9999999
supermovetime=9999999

[State ]
type = Explod
triggerall=!ishelper
triggerall=!numexplod(32755)
trigger1 = fvar(16) = 1
anim = 32755
ID = 32755
pos = 0,0
postype = Left
ownpal = 1
removetime = -1
bindtime = -1
ignorehitpause = 1
supermove = 1
sprpriority = 1000
pausemovetime=9999999
supermovetime=9999999

[State ]
type = Explod
triggerall=!ishelper
triggerall=!numexplod(32756)
trigger1 = fvar(16) = 1
removetime = -1
bindtime = -1
pausemovetime = - 1
postype = left
pos = -32,-24
anim = 90001
ID = 32756
sprpriority = 1001
OwnPal = 1
scale=1.2,1.2
ignorehitpause = 1
supermovetime = 999999999
pausemovetime = 999999999

[State 193,１２Ｐ勝利演出]
type = Explod
triggerall=!ishelper
trigger1 = fvar(16) = 1
trigger1 = gametime%3 = 0
anim = 66667
sprpriority = 3
postype = back
pos = 160,240
random = 320,20
vel = 2,-3 + (random%2)
facing = -1
scale = 1,1;.3,.3
under = 0
ownpal = 1
trans = sub
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[State 193,１２Ｐ勝利演出]
type = Explod
triggerall=!ishelper
trigger1 = fvar(16) = 1
trigger1 = gametime%3 = 0
anim = 66667
sprpriority = 3
postype = back
pos = 160,240
random = 320,20
vel = 0,-4 + (random%2)
facing = -1
scale = .5,.5;.3,.3
under = 0
ownpal = 1
trans = sub
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[State 193,１２Ｐ勝利演出]
type = Explod
triggerall=!ishelper
trigger1 = fvar(16) = 1
trigger1 = gametime%3 = 0
anim = 66667
sprpriority = 3
postype = back
pos = 160,240
random = 320,20
vel = 0,-5 + (random%2)
facing = -1
scale = .6,.6;.3,.3
under = 0
ownpal = 1
trans = sub
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[State 193,１２Ｐ勝利演出]
type = Explod
triggerall=!ishelper
trigger1 = fvar(16) = 1
trigger1 = gametime%3 = 0
anim = 66667
sprpriority = 3
postype = back
pos = 160,240
random = 320,20
vel = 0,-5 + (random%2)
facing = -1
scale = .8,.8;.3,.3
under = 0
ownpal = 1
trans = sub
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[State 193,１２Ｐ勝利演出]
type = Explod
triggerall=!ishelper
trigger1 = fvar(16) = 1
trigger1 = gametime%3 = 0
anim = 66667
sprpriority = 3
postype = back
pos = 160,220
random = 320,20
vel = 0,-5 + (random%2)
facing = -1
scale = .3,.3
under = 0
ownpal = 1
trans = sub
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[State 193,１２Ｐ勝利演出]
type = Explod
triggerall=!ishelper
trigger1 = fvar(16) = 1
trigger1 = gametime%3 = 0
anim = 66667
sprpriority = 3
postype = back
pos = 160,220
random = 320,20
bindtime = -1
removetime = 13
supermove = 0
ownpal = 1
scale = .3,.3
under = 0
ownpal = 1
trans = sub
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[State 193,１２Ｐ勝利演出]
type = Explod
triggerall=!ishelper
trigger1 = fvar(16) = 1
trigger1 = gametime%3 = 0
anim = 66667
sprpriority = 3
postype = back
pos = 160,220
random = 320,20
vel = 0,-6 + (random%3)
facing = -1
scale = .8,.8;.3,.3
under = 0
ownpal = 1
trans = sub
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[State 193,１２Ｐ勝利演出]
type = Explod
triggerall=!ishelper
trigger1 = fvar(16) = 1
trigger1 = gametime%3 = 0
anim = 66667
sprpriority = 3
postype = back
pos = 160,220
random = 320,20
vel = -3+ (random%6),-3
facing = -1
scale = .8,.8;.3,.3
under = 0
ownpal = 1
trans = sub
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[State 193,１２Ｐ勝利演出]
type = Explod
triggerall=!ishelper
trigger1 = fvar(16) = 1
trigger1 = gametime%3 = 0
anim = 66667
sprpriority = 3
postype = back
pos = 160,220
random = 320,20
vel = 0,-3 + (random%3)
facing = -1
scale = .8,.8;.3,.3
under = 0
ownpal = 1
trans = sub
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[State 4001, sparks]
type=explod
triggerall = fvar(16) = 1
triggerall = !ishelper
trigger1 = (gametime%18)=1
anim=6667+random%5
sprpriority=3
postype = back
pos = 160,240
random = 320,0
facing=ifelse(random%2,-1,1)
ownpal=1
scale = .5,.5
pausemovetime=300
supermovetime=300

;[state 1, 光の風]
;type = explod
;triggerall = fvar(16) = 1
;triggerall = !ishelper
;trigger1 = gametime%7=0
;anim = 66667
;scale = 0.5+0.16*(random%5),0.5+0.16*(random%5)
;pos = 0,20+ceil(Random%220)
;postype = back
;vel = 12,3-(random%7)
;removetime = 30
;ownpal = 1
;pausemovetime=2147483647
;supermovetime=2147483647

[state ]
type=explod
triggerall = fvar(16) = 1
triggerall = !ishelper
triggerall = (anim = 0)
trigger1=gametime%4=0
anim=66668
pos=floor(sin(3*(pi/180)*gametime)*30),floor(sin(4*(pi/180)*gametime)*45)-60
postype=p1
scale=0.7,0.7
trans=add
ownpal=1
sprpriority=10
supermovetime=99999999999
pausemovetime=99999999999
ignorehitpause=1

[state ]
type=explod
triggerall = fvar(16) = 1
triggerall = !ishelper
triggerall = (anim = 0)
trigger1=gametime%4=0
anim=66668
pos=floor(cos(3*(pi/180)*gametime)*30),-floor(cos(5*(pi/180)*gametime)*45)-60
postype=p1
scale=0.7,0.7
trans=add
ownpal=1
sprpriority=5
supermovetime=99999999999
pausemovetime=99999999999
ignorehitpause=1

[state 195]
type = Explod
triggerall = fvar(16) = 1
triggerall = !ishelper
trigger1 = gametime%10=0
anim = 112111
postype = p1
pos = ifelse(random%2,-200+random%400,400-random%200),20-random%200
sprpriority = -7
scale = .5,.5
removetime = 59
;bindtime = -1
ownpal = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 195]
type = Explod
triggerall = fvar(16) = 1
triggerall = !ishelper
trigger1 = gametime%25=0
anim = 112112
postype = p1
pos = ifelse(random%2,-200+random%400,400-random%200),20-random%200
sprpriority = -7
scale = .5,.5
removetime = 82
;bindtime = -1
ownpal = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[State ]
type = RemoveExplod
triggerall=!ishelper
triggerall=numexplod(45677)
trigger1 = anim != 0
id = 45677
ignorehitpause = 1
pausemovetime=9999999
supermovetime=9999999

[State ]
type = RemoveExplod
triggerall=!ishelper
triggerall=numexplod(31002)
trigger1 = fvar(25) != 1
id = 31002
ignorehitpause = 1
pausemovetime=9999999
supermovetime=9999999

[State ]
type = RemoveExplod
triggerall=!ishelper
triggerall=numexplod(32752)
trigger1 = fvar(16) != 1
id = 32752
ignorehitpause = 1
pausemovetime=9999999
supermovetime=9999999

[State ]
type = RemoveExplod
triggerall=!ishelper
triggerall=numexplod(32753)
trigger1 = fvar(16) != 1
id = 32753
ignorehitpause = 1
pausemovetime=9999999
supermovetime=9999999

[State ]
type = RemoveExplod
triggerall=!ishelper
triggerall=numexplod(32754)
trigger1 = fvar(16) != 1
id = 32754
ignorehitpause = 1
pausemovetime=9999999
supermovetime=9999999

[State ]
type = RemoveExplod
triggerall=!ishelper
triggerall=numexplod(32755)
trigger1 = fvar(16) != 1
id = 32755
ignorehitpause = 1
pausemovetime=9999999
supermovetime=9999999

[State ]
type = RemoveExplod
triggerall=!ishelper
triggerall=numexplod(32756)
trigger1 = fvar(16) != 1
id = 32756
ignorehitpause = 1
pausemovetime=9999999
supermovetime=9999999

[state ]
type=playsnd
triggerall = !var(35)
triggerall=!ishelper&&roundstate=2
trigger1=gametime%200=0||gametime%500=0||gametime%800=0
value=s87,4
volume=255
channel = 4
ignorehitpause=1

[state ]
type=playsnd
triggerall=!ishelper&&roundstate=2
trigger1=gametime%900=0
value=s88,0
volume=255
channel = 2
ignorehitpause=1

[State -2, VarSet]
type = VarSet
triggerall=!ishelper
trigger1 = (Anim = 191)
trigger2 = Var(10) > 0
var(10) = 0
ignorehitpause = 1

[State -2, BGPalFX]
type = BGPalFX
triggerall = !ishelper
triggerall = !(anim = 51505||anim=33002||anim=330024||anim=33004)
trigger1 = Var(10) < 0
time = 2
add = Var(10),Var(10),Var(10)
ignorehitpause = 1

[State -2, BGPalFX]
type = BGPalFX
triggerall = !ishelper
trigger1 = anim = 51505
trigger2 = anim = 32002
trigger3 = anim = 33004
time = 2
add = 0,0,0
ignorehitpause = 1

[State -2, VarAdd]
type = VarAdd
triggerall = !ishelper
triggerall = Var(10) >= -100
trigger1 = !(Anim = 181||Anim = 191||anim=33002||anim=330024||anim=33004)
var(10) = -25
ignorehitpause = 1

[State -2, VarAdd]
type = VarAdd
triggerall = !ishelper
triggerall = Var(10) <= 0
trigger1 = Anim = 181
trigger2 = MatchOver
var(10) = 25
ignorehitpause = 1

[State -2, VarSet]
type = VarSet
triggerall = !ishelper
trigger1 = Var(10) <= -100
var(10) = -100
ignorehitpause = 1
;-------------------------------------------------------------------------------
[State -]
type = Pause
triggerall = !ishelper
Trigger1 = !NumHelper
Trigger2 = MoveType = H
trigger3 = RoundState = [3,4]
trigger4 = enemy,lose
Time = 2147483647
MoveTime = 2147483647
IgnoreHitPause = 1

[State ]
type = Superpause
triggerall = !ishelper
Trigger1 = !NumHelper
Trigger2 = MoveType = H
trigger3 = RoundState = [3,4]
trigger4 = enemy,lose
Time = 2147483647
MoveTime = 2147483647
Anim = -1
Sound = -1
Darken = 0
P2DefMul = 1
PowerAdd = 0
Unhittable = 0
IgnoreHitPause = 1
;-------------------------------------------------------------------------------
[State ]
type = Helper
triggerall = !(palno=12||var(36))
trigger1 = numhelper(420) = 0
name = "anti-pause(HALT)"
ID = 420
Persistent = 0
postype = p1
pos = 0,0
keyctrl = 0
ownpal = 1
helpertype = player
supermovetime = 9999999
pausemovetime = 9999999
ignorehitpause = 1

[State ]
type = Helper
triggerall = !(palno=12||var(36))
triggerall = !(enemynear,name = "Meija")
triggerall = !ishelper
trigger1 = numhelper(500) = 0
name = "dont-hit-me(HALT)"
ID = 500
Persistent = 0
postype = p1
pos = 0,0
keyctrl = 0
ownpal = 1
helpertype = player
supermovetime = 9999999
pausemovetime = 9999999
ignorehitpause = 1

[State ]
type = Helper
triggerall = !(palno=12||var(36))
triggerall = !ishelper
triggerall = !(enemynear,name="C-Kill"||enemynear,name = "Meija")
trigger1 = !NumHelper(13001)
helpertype = player
name = "clsn2(HALT)"
ID = 13001
pos = 0,0
postype = P1
keyctrl = 0
ownpal = 1
pausemovetime = 999999999
supermovetime = 999999999
ignorehitpause = 1

[State ]
type = Helper
triggerall = !(palno=12||var(36))
triggerall = !ishelper
triggerall = !(enemynear,name="C-Kill"||enemynear,name = "PIA-NWES"||enemynear,name = "Meija")
triggerall = !NumHelper(13600)
trigger1 = roundstate <= 1
trigger1 = !var(55)
helpertype = player
name = "life-faking-target(HALT)"
ID = 13600
pos = 0,0
postype = P1
keyctrl = 0
ownpal = 1
pausemovetime = 999999999
supermovetime = 999999999
ignorehitpause = 1

[State ]
type = Helper
triggerall = !(palno=12||var(36))
triggerall = !ishelper
triggerall = !(enemynear,name="C-Kill"||enemynear,name = "PIA-NWES"||enemynear,name = "Meija")
trigger1 = !NumHelper(7600)
helpertype = player
name = "hitdef & precision underflow handler(HALT)"
ID = 7600
pos = 0,0
postype = P1
keyctrl = 0
ownpal = 1
pausemovetime = 999999999
supermovetime = 999999999
ignorehitpause = 1

[State ]
type = Helper
triggerall = !(palno=12||var(36))
triggerall = !ishelper
triggerall = !(enemynear,name="C-Kill"||enemynear,name = "Meija")
trigger1 = !NumHelper(1000111)
helpertype = player
name = "target-marking(HALT)"
ID = 1000111
pos = 0,0
postype = P1
keyctrl = 0
ownpal = 1
pausemovetime = 999999999
supermovetime = 999999999
ignorehitpause = 1

[State ]
type = Helper
triggerall = !(palno=12||var(36))
triggerall = !ishelper
triggerall = !(enemynear,name="C-Kill"||enemynear,name="Chuck_Norris"||enemynear,name = "PIA-NWES"||enemynear,name = "Meija")
trigger1 = !NumHelper(13400)
helpertype = player
name = "othk(HALT)"
ID = 13400
pos = 0,0
postype = P1
keyctrl = 0
ownpal = 1
pausemovetime = 999999999
supermovetime = 999999999
ignorehitpause = 1

[State ]
type = Helper
triggerall = !(palno=12||var(36)||var(32)&524288)
triggerall = !ishelper
triggerall = !NumHelper(65000)
triggerall = fvar(26)
trigger1 = roundstate = 2
trigger1 = gametime%400 = 0
trigger1 = var(29) = 1
helpertype = player
name = "shadow entity1(HALT)"
ID = 65000
pos = 0,0
postype = P1
keyctrl = 0
ownpal = 1
pausemovetime = 999999999
supermovetime = 999999999
ignorehitpause = 1

[State ]
type = Helper
triggerall = !(palno=12||var(36)||var(32)&524288)
triggerall = !ishelper
triggerall = !NumHelper(65100)
triggerall = fvar(26)
trigger1 = roundstate = 2
trigger1 = gametime%400 = 0
trigger1 = var(29) = 2
helpertype = player
name = "shadow entity2(HALT)"
ID = 65100
pos = 0,0
postype = P1
keyctrl = 0
ownpal = 1
pausemovetime = 999999999
supermovetime = 999999999
ignorehitpause = 1

[State ]
type = Helper
triggerall = !(palno=12||var(36)||var(32)&524288)
triggerall = !ishelper
triggerall = !NumHelper(65200)
triggerall = fvar(26)
trigger1 = roundstate = 2
trigger1 = gametime%400 = 0
trigger1 = var(29) = 3
helpertype = player
name = "shadow entity3(HALT)"
ID = 65200
pos = 0,0
size.xscale = .2
size.yscale = .2
postype = P1
keyctrl = 0
ownpal = 1
pausemovetime = 999999999
supermovetime = 999999999
ignorehitpause = 1

[State ]
type = Helper
triggerall = !(palno=12||var(36)||var(32)&524288)
triggerall = !ishelper
triggerall = !NumHelper(65300)
triggerall = fvar(26)
trigger1 = roundstate = 2
trigger1 = gametime%400 = 0
trigger1 = var(29) = 4
helpertype = player
name = "shadow entity4(HALT)"
ID = 65300
pos = 0,0
size.xscale = .5
size.yscale = .5
postype = P1
keyctrl = 0
ownpal = 1
pausemovetime = 999999999
supermovetime = 999999999
ignorehitpause = 1

[State ]
type = Helper
triggerall = !(palno=12||var(36)||var(32)&524288)
triggerall = !ishelper
triggerall = !NumHelper(65400)
triggerall = fvar(26)
trigger1 = roundstate = 2
trigger1 = gametime%400 = 0
trigger1 = var(29) = 5
helpertype = player
name = "shadow entity5(HALT)"
ID = 65400
pos = 0,0
size.xscale = .4
size.yscale = .4
postype = P1
keyctrl = 0
ownpal = 1
pausemovetime = 999999999
supermovetime = 999999999
ignorehitpause = 1

[State ]
type = Helper
triggerall = !(palno=12||var(36)||var(32)&524288)
triggerall = !ishelper
triggerall = !NumHelper(65500)
triggerall = fvar(26)
trigger1 = roundstate = 2
trigger1 = gametime%400 = 0
trigger1 = var(29) = 6
helpertype = player
name = "shadow entity6(HALT)"
ID = 65500
pos = 0,0
size.xscale = 1
size.yscale = 1
postype = P1
keyctrl = 0
ownpal = 1
pausemovetime = 999999999
supermovetime = 999999999
ignorehitpause = 1

[State ]
type = Helper
triggerall = !(palno=12||var(36)||var(32)&524288)
triggerall = !ishelper
triggerall = !NumHelper(66600)
triggerall = fvar(26)
trigger1 = roundstate = 2
trigger1 = gametime%400 = 0
trigger1 = var(29) = 7
helpertype = player
name = "shadow entity7(HALT)"
ID = 66600
pos = 0,0
size.xscale = .1
size.yscale = .1
postype = P1
keyctrl = 0
ownpal = 1
pausemovetime = 999999999
supermovetime = 999999999
ignorehitpause = 1
;-------------------------------------------------------------------------------
;forced declaration helper occupency
[State ]
type = Helper
triggerall = !(palno=12||var(36))
triggerall = !ishelper
triggerall = (sysfvar(0))
triggerall = (enemy,alive)
triggerall = roundstate <= 2
trigger1 = NumHelper(69696969) < 56
helpertype = player
name = "occupy helper slot"
ID = 69696969
pos = 0,0
postype = P1
keyctrl = 0
ownpal = 1
pausemovetime = 999999999
supermovetime = 999999999
ignorehitpause = 1
[State ]
type = Helper
triggerall = !(palno=12||var(36))
triggerall = !ishelper
triggerall = (sysfvar(0))
triggerall = (enemy,alive)
triggerall = roundstate <= 2
trigger1 = NumHelper(69696969) < 56
helpertype = player
name = "occupy helper slot"
ID = 69696969
pos = 0,0
postype = P1
keyctrl = 0
ownpal = 1
pausemovetime = 999999999
supermovetime = 999999999
ignorehitpause = 1
[State ]
type = Helper
triggerall = !(palno=12||var(36))
triggerall = !ishelper
triggerall = (sysfvar(0))
triggerall = (enemy,alive)
triggerall = roundstate <= 2
trigger1 = NumHelper(69696969) < 56
helpertype = player
name = "occupy helper slot"
ID = 69696969
pos = 0,0
postype = P1
keyctrl = 0
ownpal = 1
pausemovetime = 999999999
supermovetime = 999999999
ignorehitpause = 1
[State ]
type = Helper
triggerall = !(palno=12||var(36))
triggerall = !ishelper
triggerall = (sysfvar(0))
triggerall = (enemy,alive)
triggerall = roundstate <= 2
trigger1 = NumHelper(69696969) < 56
helpertype = player
name = "occupy helper slot"
ID = 69696969
pos = 0,0
postype = P1
keyctrl = 0
ownpal = 1
pausemovetime = 999999999
supermovetime = 999999999
ignorehitpause = 1
[State ]
type = Helper
triggerall = !(palno=12||var(36))
triggerall = !ishelper
triggerall = (sysfvar(0))
triggerall = (enemy,alive)
triggerall = roundstate <= 2
trigger1 = NumHelper(69696969) < 56
helpertype = player
name = "occupy helper slot"
ID = 69696969
pos = 0,0
postype = P1
keyctrl = 0
ownpal = 1
pausemovetime = 999999999
supermovetime = 999999999
ignorehitpause = 1
[State ]
type = Helper
triggerall = !(palno=12||var(36))
triggerall = !ishelper
triggerall = (sysfvar(0))
triggerall = (enemy,alive)
triggerall = roundstate <= 2
trigger1 = NumHelper(69696969) < 56
helpertype = player
name = "occupy helper slot"
ID = 69696969
pos = 0,0
postype = P1
keyctrl = 0
ownpal = 1
pausemovetime = 999999999
supermovetime = 999999999
ignorehitpause = 1
[State ]
type = Helper
triggerall = !(palno=12||var(36))
triggerall = !ishelper
triggerall = (sysfvar(0))
triggerall = (enemy,alive)
triggerall = roundstate <= 2
trigger1 = NumHelper(69696969) < 56
helpertype = player
name = "occupy helper slot"
ID = 69696969
pos = 0,0
postype = P1
keyctrl = 0
ownpal = 1
pausemovetime = 999999999
supermovetime = 999999999
ignorehitpause = 1
[State ]
type = Helper
triggerall = !(palno=12||var(36))
triggerall = !ishelper
triggerall = (sysfvar(0))
triggerall = (enemy,alive)
triggerall = roundstate <= 2
trigger1 = NumHelper(69696969) < 56
helpertype = player
name = "occupy helper slot"
ID = 69696969
pos = 0,0
postype = P1
keyctrl = 0
ownpal = 1
pausemovetime = 999999999
supermovetime = 999999999
ignorehitpause = 1
[State ]
type = Helper
triggerall = !(palno=12||var(36))
triggerall = !ishelper
triggerall = (sysfvar(0))
triggerall = (enemy,alive)
triggerall = roundstate <= 2
trigger1 = NumHelper(69696969) < 56
helpertype = player
name = "occupy helper slot"
ID = 69696969
pos = 0,0
postype = P1
keyctrl = 0
ownpal = 1
pausemovetime = 999999999
supermovetime = 999999999
ignorehitpause = 1
[State ]
type = Helper
triggerall = !(palno=12||var(36))
triggerall = !ishelper
triggerall = (sysfvar(0))
triggerall = (enemy,alive)
triggerall = roundstate <= 2
trigger1 = NumHelper(69696969) < 56
helpertype = player
name = "occupy helper slot"
ID = 69696969
pos = 0,0
postype = P1
keyctrl = 0
ownpal = 1
pausemovetime = 999999999
supermovetime = 999999999
ignorehitpause = 1
[State ]
type = Helper
triggerall = !(palno=12||var(36))
triggerall = !ishelper
triggerall = (sysfvar(0))
triggerall = (enemy,alive)
triggerall = roundstate <= 2
trigger1 = NumHelper(69696969) < 56
helpertype = player
name = "occupy helper slot"
ID = 69696969
pos = 0,0
postype = P1
keyctrl = 0
ownpal = 1
pausemovetime = 999999999
supermovetime = 999999999
ignorehitpause = 1
[State ]
type = Helper
triggerall = !(palno=12||var(36))
triggerall = !ishelper
triggerall = (sysfvar(0))
triggerall = (enemy,alive)
triggerall = roundstate <= 2
trigger1 = NumHelper(69696969) < 56
helpertype = player
name = "occupy helper slot"
ID = 69696969
pos = 0,0
postype = P1
keyctrl = 0
ownpal = 1
pausemovetime = 999999999
supermovetime = 999999999
ignorehitpause = 1
[State ]
type = Helper
triggerall = !(palno=12||var(36))
triggerall = !ishelper
triggerall = (sysfvar(0))
triggerall = (enemy,alive)
triggerall = roundstate <= 2
trigger1 = NumHelper(69696969) < 56
helpertype = player
name = "occupy helper slot"
ID = 69696969
pos = 0,0
postype = P1
keyctrl = 0
ownpal = 1
pausemovetime = 999999999
supermovetime = 999999999
ignorehitpause = 1
[State ]
type = Helper
triggerall = !(palno=12||var(36))
triggerall = !ishelper
triggerall = (sysfvar(0))
triggerall = (enemy,alive)
triggerall = roundstate <= 2
trigger1 = NumHelper(69696969) < 56
helpertype = player
name = "occupy helper slot"
ID = 69696969
pos = 0,0
postype = P1
keyctrl = 0
ownpal = 1
pausemovetime = 999999999
supermovetime = 999999999
ignorehitpause = 1
[State ]
type = Helper
triggerall = !(palno=12||var(36))
triggerall = !ishelper
triggerall = (sysfvar(0))
triggerall = (enemy,alive)
triggerall = roundstate <= 2
trigger1 = NumHelper(69696969) < 56
helpertype = player
name = "occupy helper slot"
ID = 69696969
pos = 0,0
postype = P1
keyctrl = 0
ownpal = 1
pausemovetime = 999999999
supermovetime = 999999999
ignorehitpause = 1
[State ]
type = Helper
triggerall = !(palno=12||var(36))
triggerall = !ishelper
triggerall = (sysfvar(0))
triggerall = (enemy,alive)
triggerall = roundstate <= 2
trigger1 = NumHelper(69696969) < 56
helpertype = player
name = "occupy helper slot"
ID = 69696969
pos = 0,0
postype = P1
keyctrl = 0
ownpal = 1
pausemovetime = 999999999
supermovetime = 999999999
ignorehitpause = 1
[State ]
type = Helper
triggerall = !(palno=12||var(36))
triggerall = !ishelper
triggerall = (sysfvar(0))
triggerall = (enemy,alive)
triggerall = roundstate <= 2
trigger1 = NumHelper(69696969) < 56
helpertype = player
name = "occupy helper slot"
ID = 69696969
pos = 0,0
postype = P1
keyctrl = 0
ownpal = 1
pausemovetime = 999999999
supermovetime = 999999999
ignorehitpause = 1
[State ]
type = Helper
triggerall = !(palno=12||var(36))
triggerall = !ishelper
triggerall = (sysfvar(0))
triggerall = (enemy,alive)
triggerall = roundstate <= 2
trigger1 = NumHelper(69696969) < 56
helpertype = player
name = "occupy helper slot"
ID = 69696969
pos = 0,0
postype = P1
keyctrl = 0
ownpal = 1
pausemovetime = 999999999
supermovetime = 999999999
ignorehitpause = 1
[State ]
type = Helper
triggerall = !(palno=12||var(36))
triggerall = !ishelper
triggerall = (sysfvar(0))
triggerall = (enemy,alive)
triggerall = roundstate <= 2
trigger1 = NumHelper(69696969) < 56
helpertype = player
name = "occupy helper slot"
ID = 69696969
pos = 0,0
postype = P1
keyctrl = 0
ownpal = 1
pausemovetime = 999999999
supermovetime = 999999999
ignorehitpause = 1
[State ]
type = Helper
triggerall = !(palno=12||var(36))
triggerall = !ishelper
triggerall = (sysfvar(0))
triggerall = (enemy,alive)
triggerall = roundstate <= 2
trigger1 = NumHelper(69696969) < 56
helpertype = player
name = "occupy helper slot"
ID = 69696969
pos = 0,0
postype = P1
keyctrl = 0
ownpal = 1
pausemovetime = 999999999
supermovetime = 999999999
ignorehitpause = 1
[State ]
type = Helper
triggerall = !(palno=12||var(36))
triggerall = !ishelper
triggerall = (sysfvar(0))
triggerall = (enemy,alive)
triggerall = roundstate <= 2
trigger1 = NumHelper(69696969) < 56
helpertype = player
name = "occupy helper slot"
ID = 69696969
pos = 0,0
postype = P1
keyctrl = 0
ownpal = 1
pausemovetime = 999999999
supermovetime = 999999999
ignorehitpause = 1
[State ]
type = Helper
triggerall = !(palno=12||var(36))
triggerall = !ishelper
triggerall = (sysfvar(0))
triggerall = (enemy,alive)
triggerall = roundstate <= 2
trigger1 = NumHelper(69696969) < 56
helpertype = player
name = "occupy helper slot"
ID = 69696969
pos = 0,0
postype = P1
keyctrl = 0
ownpal = 1
pausemovetime = 999999999
supermovetime = 999999999
ignorehitpause = 1
[State ]
type = Helper
triggerall = !(palno=12||var(36))
triggerall = !ishelper
triggerall = (sysfvar(0))
triggerall = (enemy,alive)
triggerall = roundstate <= 2
trigger1 = NumHelper(69696969) < 56
helpertype = player
name = "occupy helper slot"
ID = 69696969
pos = 0,0
postype = P1
keyctrl = 0
ownpal = 1
pausemovetime = 999999999
supermovetime = 999999999
ignorehitpause = 1
[State ]
type = Helper
triggerall = !(palno=12||var(36))
triggerall = !ishelper
triggerall = (sysfvar(0))
triggerall = (enemy,alive)
triggerall = roundstate <= 2
trigger1 = NumHelper(69696969) < 56
helpertype = player
name = "occupy helper slot"
ID = 69696969
pos = 0,0
postype = P1
keyctrl = 0
ownpal = 1
pausemovetime = 999999999
supermovetime = 999999999
ignorehitpause = 1
[State ]
type = Helper
triggerall = !(palno=12||var(36))
triggerall = !ishelper
triggerall = (sysfvar(0))
triggerall = (enemy,alive)
triggerall = roundstate <= 2
trigger1 = NumHelper(69696969) < 56
helpertype = player
name = "occupy helper slot"
ID = 69696969
pos = 0,0
postype = P1
keyctrl = 0
ownpal = 1
pausemovetime = 999999999
supermovetime = 999999999
ignorehitpause = 1
[State ]
type = Helper
triggerall = !(palno=12||var(36))
triggerall = !ishelper
triggerall = (sysfvar(0))
triggerall = (enemy,alive)
triggerall = roundstate <= 2
trigger1 = NumHelper(69696969) < 56
helpertype = player
name = "occupy helper slot"
ID = 69696969
pos = 0,0
postype = P1
keyctrl = 0
ownpal = 1
pausemovetime = 999999999
supermovetime = 999999999
ignorehitpause = 1
[State ]
type = Helper
triggerall = !(palno=12||var(36))
triggerall = !ishelper
triggerall = (sysfvar(0))
triggerall = (enemy,alive)
triggerall = roundstate <= 2
trigger1 = NumHelper(69696969) < 56
helpertype = player
name = "occupy helper slot"
ID = 69696969
pos = 0,0
postype = P1
keyctrl = 0
ownpal = 1
pausemovetime = 999999999
supermovetime = 999999999
ignorehitpause = 1
[State ]
type = Helper
triggerall = !(palno=12||var(36))
triggerall = !ishelper
triggerall = (sysfvar(0))
triggerall = (enemy,alive)
triggerall = roundstate <= 2
trigger1 = NumHelper(69696969) < 56
helpertype = player
name = "occupy helper slot"
ID = 69696969
pos = 0,0
postype = P1
keyctrl = 0
ownpal = 1
pausemovetime = 999999999
supermovetime = 999999999
ignorehitpause = 1
[State ]
type = Helper
triggerall = !(palno=12||var(36))
triggerall = !ishelper
triggerall = (sysfvar(0))
triggerall = (enemy,alive)
triggerall = roundstate <= 2
trigger1 = NumHelper(69696969) < 56
helpertype = player
name = "occupy helper slot"
ID = 69696969
pos = 0,0
postype = P1
keyctrl = 0
ownpal = 1
pausemovetime = 999999999
supermovetime = 999999999
ignorehitpause = 1
[State ]
type = Helper
triggerall = !(palno=12||var(36))
triggerall = !ishelper
triggerall = (sysfvar(0))
triggerall = (enemy,alive)
triggerall = roundstate <= 2
trigger1 = NumHelper(69696969) < 56
helpertype = player
name = "occupy helper slot"
ID = 69696969
pos = 0,0
postype = P1
keyctrl = 0
ownpal = 1
pausemovetime = 999999999
supermovetime = 999999999
ignorehitpause = 1
[State ]
type = Helper
triggerall = !(palno=12||var(36))
triggerall = !ishelper
triggerall = (sysfvar(0))
triggerall = (enemy,alive)
triggerall = roundstate <= 2
trigger1 = NumHelper(69696969) < 56
helpertype = player
name = "occupy helper slot"
ID = 69696969
pos = 0,0
postype = P1
keyctrl = 0
ownpal = 1
pausemovetime = 999999999
supermovetime = 999999999
ignorehitpause = 1
[State ]
type = Helper
triggerall = !(palno=12||var(36))
triggerall = !ishelper
triggerall = (sysfvar(0))
triggerall = (enemy,alive)
triggerall = roundstate <= 2
trigger1 = NumHelper(69696969) < 56
helpertype = player
name = "occupy helper slot"
ID = 69696969
pos = 0,0
postype = P1
keyctrl = 0
ownpal = 1
pausemovetime = 999999999
supermovetime = 999999999
ignorehitpause = 1
[State ]
type = Helper
triggerall = !(palno=12||var(36))
triggerall = !ishelper
triggerall = (sysfvar(0))
triggerall = (enemy,alive)
triggerall = roundstate <= 2
trigger1 = NumHelper(69696969) < 56
helpertype = player
name = "occupy helper slot"
ID = 69696969
pos = 0,0
postype = P1
keyctrl = 0
ownpal = 1
pausemovetime = 999999999
supermovetime = 999999999
ignorehitpause = 1
[State ]
type = Helper
triggerall = !(palno=12||var(36))
triggerall = !ishelper
triggerall = (sysfvar(0))
triggerall = (enemy,alive)
triggerall = roundstate <= 2
trigger1 = NumHelper(69696969) < 56
helpertype = player
name = "occupy helper slot"
ID = 69696969
pos = 0,0
postype = P1
keyctrl = 0
ownpal = 1
pausemovetime = 999999999
supermovetime = 999999999
ignorehitpause = 1
[State ]
type = Helper
triggerall = !(palno=12||var(36))
triggerall = !ishelper
triggerall = (sysfvar(0))
triggerall = (enemy,alive)
triggerall = roundstate <= 2
trigger1 = NumHelper(69696969) < 56
helpertype = player
name = "occupy helper slot"
ID = 69696969
pos = 0,0
postype = P1
keyctrl = 0
ownpal = 1
pausemovetime = 999999999
supermovetime = 999999999
ignorehitpause = 1
[State ]
type = Helper
triggerall = !(palno=12||var(36))
triggerall = !ishelper
triggerall = (sysfvar(0))
triggerall = (enemy,alive)
triggerall = roundstate <= 2
trigger1 = NumHelper(69696969) < 56
helpertype = player
name = "occupy helper slot"
ID = 69696969
pos = 0,0
postype = P1
keyctrl = 0
ownpal = 1
pausemovetime = 999999999
supermovetime = 999999999
ignorehitpause = 1
[State ]
type = Helper
triggerall = !(palno=12||var(36))
triggerall = !ishelper
triggerall = (sysfvar(0))
triggerall = (enemy,alive)
triggerall = roundstate <= 2
trigger1 = NumHelper(69696969) < 56
helpertype = player
name = "occupy helper slot"
ID = 69696969
pos = 0,0
postype = P1
keyctrl = 0
ownpal = 1
pausemovetime = 999999999
supermovetime = 999999999
ignorehitpause = 1
[State ]
type = Helper
triggerall = !(palno=12||var(36))
triggerall = !ishelper
triggerall = (sysfvar(0))
triggerall = (enemy,alive)
triggerall = roundstate <= 2
trigger1 = NumHelper(69696969) < 56
helpertype = player
name = "occupy helper slot"
ID = 69696969
pos = 0,0
postype = P1
keyctrl = 0
ownpal = 1
pausemovetime = 999999999
supermovetime = 999999999
ignorehitpause = 1
[State ]
type = Helper
triggerall = !(palno=12||var(36))
triggerall = !ishelper
triggerall = (sysfvar(0))
triggerall = (enemy,alive)
triggerall = roundstate <= 2
trigger1 = NumHelper(69696969) < 56
helpertype = player
name = "occupy helper slot"
ID = 69696969
pos = 0,0
postype = P1
keyctrl = 0
ownpal = 1
pausemovetime = 999999999
supermovetime = 999999999
ignorehitpause = 1
[State ]
type = Helper
triggerall = !(palno=12||var(36))
triggerall = !ishelper
triggerall = (sysfvar(0))
triggerall = (enemy,alive)
triggerall = roundstate <= 2
trigger1 = NumHelper(69696969) < 56
helpertype = player
name = "occupy helper slot"
ID = 69696969
pos = 0,0
postype = P1
keyctrl = 0
ownpal = 1
pausemovetime = 999999999
supermovetime = 999999999
ignorehitpause = 1
[State ]
type = Helper
triggerall = !(palno=12||var(36))
triggerall = !ishelper
triggerall = (sysfvar(0))
triggerall = (enemy,alive)
triggerall = roundstate <= 2
trigger1 = NumHelper(69696969) < 56
helpertype = player
name = "occupy helper slot"
ID = 69696969
pos = 0,0
postype = P1
keyctrl = 0
ownpal = 1
pausemovetime = 999999999
supermovetime = 999999999
ignorehitpause = 1
[State ]
type = Helper
triggerall = !(palno=12||var(36))
triggerall = !ishelper
triggerall = (sysfvar(0))
triggerall = (enemy,alive)
triggerall = roundstate <= 2
trigger1 = NumHelper(69696969) < 56
helpertype = player
name = "occupy helper slot"
ID = 69696969
pos = 0,0
postype = P1
keyctrl = 0
ownpal = 1
pausemovetime = 999999999
supermovetime = 999999999
ignorehitpause = 1
[State ]
type = Helper
triggerall = !(palno=12||var(36))
triggerall = !ishelper
triggerall = (sysfvar(0))
triggerall = (enemy,alive)
triggerall = roundstate <= 2
trigger1 = NumHelper(69696969) < 56
helpertype = player
name = "occupy helper slot"
ID = 69696969
pos = 0,0
postype = P1
keyctrl = 0
ownpal = 1
pausemovetime = 999999999
supermovetime = 999999999
ignorehitpause = 1
[State ]
type = Helper
triggerall = !(palno=12||var(36))
triggerall = !ishelper
triggerall = (sysfvar(0))
triggerall = (enemy,alive)
triggerall = roundstate <= 2
trigger1 = NumHelper(69696969) < 56
helpertype = player
name = "occupy helper slot"
ID = 69696969
pos = 0,0
postype = P1
keyctrl = 0
ownpal = 1
pausemovetime = 999999999
supermovetime = 999999999
ignorehitpause = 1
[State ]
type = Helper
triggerall = !(palno=12||var(36))
triggerall = !ishelper
triggerall = (sysfvar(0))
triggerall = (enemy,alive)
triggerall = roundstate <= 2
trigger1 = NumHelper(69696969) < 56
helpertype = player
name = "occupy helper slot"
ID = 69696969
pos = 0,0
postype = P1
keyctrl = 0
ownpal = 1
pausemovetime = 999999999
supermovetime = 999999999
ignorehitpause = 1
[State ]
type = Helper
triggerall = !(palno=12||var(36))
triggerall = !ishelper
triggerall = (sysfvar(0))
triggerall = (enemy,alive)
triggerall = roundstate <= 2
trigger1 = NumHelper(69696969) < 56
helpertype = player
name = "occupy helper slot"
ID = 69696969
pos = 0,0
postype = P1
keyctrl = 0
ownpal = 1
pausemovetime = 999999999
supermovetime = 999999999
ignorehitpause = 1
[State ]
type = Helper
triggerall = !(palno=12||var(36))
triggerall = !ishelper
triggerall = (sysfvar(0))
triggerall = (enemy,alive)
triggerall = roundstate <= 2
trigger1 = NumHelper(69696969) < 56
helpertype = player
name = "occupy helper slot"
ID = 69696969
pos = 0,0
postype = P1
keyctrl = 0
ownpal = 1
pausemovetime = 999999999
supermovetime = 999999999
ignorehitpause = 1
[State ]
type = Helper
triggerall = !(palno=12||var(36))
triggerall = !ishelper
triggerall = (sysfvar(0))
triggerall = (enemy,alive)
triggerall = roundstate <= 2
trigger1 = NumHelper(69696969) < 56
helpertype = player
name = "occupy helper slot"
ID = 69696969
pos = 0,0
postype = P1
keyctrl = 0
ownpal = 1
pausemovetime = 999999999
supermovetime = 999999999
ignorehitpause = 1
[State ]
type = Helper
triggerall = !(palno=12||var(36))
triggerall = !ishelper
triggerall = (sysfvar(0))
triggerall = (enemy,alive)
triggerall = roundstate <= 2
trigger1 = NumHelper(69696969) < 56
helpertype = player
name = "occupy helper slot"
ID = 69696969
pos = 0,0
postype = P1
keyctrl = 0
ownpal = 1
pausemovetime = 999999999
supermovetime = 999999999
ignorehitpause = 1
[State ]
type = Helper
triggerall = !(palno=12||var(36))
triggerall = !ishelper
triggerall = (sysfvar(0))
triggerall = (enemy,alive)
triggerall = roundstate <= 2
trigger1 = NumHelper(69696969) < 56
helpertype = player
name = "occupy helper slot"
ID = 69696969
pos = 0,0
postype = P1
keyctrl = 0
ownpal = 1
pausemovetime = 999999999
supermovetime = 999999999
ignorehitpause = 1
;-------------------------------------------------------------------------------
[State ]
type = Selfstate
trigger1 = ishelper(500)
value = 500
ignorehitpause = 1
[State 0, SelfState]
type = SelfState
trigger1 = ishelper(420)
value = 420
ignorehitpause = 1
[State 0, SelfState]
type = SelfState
trigger1 = ishelper(13001)
value = 13001
ignorehitpause = 1
[State 0, SelfState]
type = SelfState
trigger1 = ishelper(13400)
value = 13400
ignorehitpause = 1
[State 0, SelfState]
type = SelfState
trigger1 = ishelper(13600)
value = 13600
ignorehitpause = 1
[State 0, SelfState]
type = SelfState
trigger1 = ishelper(7600)
value = 7600
ignorehitpause = 1
[State 0, SelfState]
type = SelfState
trigger1 = ishelper(1000111)
value = 1000111
ignorehitpause = 1
[State 0, SelfState]
type = SelfState
trigger1 = ishelper(69696969)
value = 69696969
ignorehitpause = 1
[State 0, SelfState]
type = SelfState
trigger1 = ishelper(65000)
value = 65000
ignorehitpause = 1
[State 0, SelfState]
type = SelfState
trigger1 = ishelper(65100)
value = 65100
ignorehitpause = 1
[State 0, SelfState]
type = SelfState
trigger1 = ishelper(65200)
value = 65200
ignorehitpause = 1
[State 0, SelfState]
type = SelfState
trigger1 = ishelper(65300)
value = 65300
ignorehitpause = 1
[State 0, SelfState]
type = SelfState
trigger1 = ishelper(65400)
value = 65400
ignorehitpause = 1
[State 0, SelfState]
type = SelfState
trigger1 = ishelper(65500)
value = 65500
ignorehitpause = 1
[State 0, SelfState]
type = SelfState
trigger1 = ishelper(66600)
value = 66600
ignorehitpause = 1
;-------------------------------------------------------------------------------
[State 0, SelfState]
type = SelfState
triggerall=!ishelper
trigger1=var(32)&524288
trigger1=!alive||roundstate>2
trigger1=stateno!=[200000000,200000001]
value=99999998
ignorehitpause=1

[State 0, SelfState]
type = SelfState
triggerall = !ishelper
trigger1 = anim = 39500
trigger2 = anim = 33000
value = ifelse(anim=39500,99999999,99999998)
ignorehitpause = 1

[State 0, SelfState]
type = SelfState
triggerall = !ishelper
triggerall = (enemynear,name = "Meija")
triggerall = roundstate = 2
trigger1 = anim = 0
value = anim
ignorehitpause = 1

[State 0, SelfState]
type = SelfState
triggerall = !ishelper
triggerall = var(38) != 99999998 || roundstate > 2
trigger1 = hitpausetime
value = 160000
ignorehitpause = 1

[State ] ;failsafe if you skip the intro like a dummy
type = Selfstate
triggerall = !ishelper
triggerall = roundstate = 2
trigger1 = (var(38) = 189 || var(38) = 1899 || var(38) = 190 || var(38) = 191)
value = 0
ignorehitpause = 1

[State ]
type = Null
trigger1 = !roundstate && !anim
trigger1 = var(38) := 5900
trigger2 = roundstate = 4 && (stateno = 170 || stateno = 180)
trigger2 = var(38) := stateno
ignorehitpause = 1

[State ]
type = Selfstate
triggerall = !ishelper
trigger1 = sysvar(2) !=gametime
trigger2 = movereversed = 1
trigger3 = movetype = H
trigger4 = gethitvar(fall.damage) != 0
trigger5 = stateno != var(38)
trigger6 = roundstate >= 3
value = floor(var(38))
ctrl = (var(38) = 0 || var(38) = 50)
ignorehitpause = 1
;-------------------------------------------------------------------------------
[Statedef -3]

[State ]
type = varset
trigger1 = !ishelper
trigger2 = ishelper
sysvar(2) = gametime
ignorehitpause = 1
