
;------------------------------------
[statedef 1]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist=1
hitdefpersist=1


[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 2]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 3]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 4]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 5]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 6]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 7]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 8]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 9]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 13]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 14]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 15]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 16]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 17]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 18]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 19]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 21]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 22]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 23]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 24]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 25]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 26]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 27]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 28]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 29]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 30]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 31]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 32]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 33]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 34]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 35]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 36]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 37]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 38]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 39]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 41]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 42]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 43]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 44]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 46]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 47]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 48]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 49]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 53]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 54]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 55]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 56]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 57]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 58]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 59]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 60]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 61]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 62]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 63]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 64]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 65]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 66]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 67]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 68]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 69]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 70]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 71]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 72]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 73]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 74]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 75]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 76]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 77]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 78]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 79]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 80]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 81]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 82]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 83]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 84]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 85]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 86]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 87]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 88]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 89]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 90]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 91]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 92]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 93]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 94]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 95]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 96]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 97]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 98]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 99]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 101]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 102]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 103]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 104]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 105]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 106]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 107]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 108]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 109]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 111]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 112]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 113]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 114]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 116]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 117]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 118]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 119]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 121]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 122]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 123]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 124]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 125]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 126]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 127]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 128]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 129]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 133]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 134]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 135]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 136]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 137]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 138]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 139]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 141]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 142]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 143]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 144]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 145]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 146]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 147]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 148]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 149]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 154]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1

[statedef 156]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 157]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 158]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 159]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 160]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 161]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 162]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 163]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 164]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 165]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 166]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 167]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 168]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 169]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 171]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 172]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 173]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 174]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 175]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 176]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 177]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 178]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 179]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 181]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 182]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 183]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 184]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 185]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 186]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 187]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 188]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 189]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 192]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 193]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 194]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 195]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 196]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 197]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 198]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 199]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 200]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 201]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 202]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 203]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 204]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 205]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 206]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 207]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 208]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 209]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 210]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 211]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 212]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 213]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 214]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 215]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 216]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 217]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 218]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 219]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 220]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 221]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 222]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 223]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 224]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 225]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 226]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 227]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 228]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 229]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 230]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 231]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 232]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 233]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 234]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 235]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 236]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 237]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 238]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 239]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 240]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 241]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 242]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 243]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 244]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 245]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 246]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 247]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 248]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 249]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 250]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 251]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 252]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 253]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 254]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 255]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 256]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 257]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 258]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 259]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 260]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 261]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 262]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 263]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 264]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 265]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 266]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 267]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 268]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 269]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 270]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 271]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 272]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 273]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 274]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 275]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 276]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 277]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 278]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 279]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 280]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 281]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 282]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 283]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 284]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 285]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 286]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 287]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 288]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 289]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 290]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 291]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 292]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 293]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 294]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 295]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 296]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 297]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 298]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 299]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 300]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 301]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 302]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 303]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 304]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 305]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 306]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 307]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 308]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 309]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 310]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 311]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 312]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 313]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 314]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 315]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 316]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 317]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 318]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 319]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 320]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 321]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 322]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 323]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 324]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 325]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 326]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 327]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 328]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 329]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 330]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 331]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 332]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 333]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 334]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 335]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 336]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 337]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 338]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 339]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 340]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 341]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 342]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 343]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 344]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 345]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 346]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 347]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 348]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 349]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 350]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 351]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 352]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 353]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 354]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 355]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 356]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 357]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 358]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 359]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 360]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 361]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 362]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 363]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 364]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 365]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 366]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 367]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 368]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 369]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 370]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 371]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 372]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 373]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 374]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 375]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 376]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 377]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 378]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 379]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 380]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 381]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 382]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 383]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 384]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 385]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 386]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 387]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 388]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 389]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 390]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 391]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 392]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 393]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 394]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 395]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 396]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 397]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 398]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 399]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 400]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 401]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 402]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 403]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 404]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 405]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 406]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 407]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 408]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 409]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 410]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 411]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 412]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 413]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 414]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 415]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 416]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 417]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 418]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 419]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 420]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 421]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 422]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 423]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 424]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 425]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 426]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 427]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 428]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 429]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 430]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 431]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 432]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 433]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 434]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 435]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 436]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 437]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 438]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 439]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 440]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 441]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 442]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 443]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 444]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 445]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 446]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 447]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 448]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 449]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 450]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 451]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 452]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 453]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 454]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 455]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 456]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 457]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 458]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 459]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 460]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 461]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 462]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 463]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 464]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 465]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 466]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 467]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 468]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 469]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 470]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 471]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 472]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 473]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 474]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 475]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 476]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 477]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 478]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 479]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 480]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 481]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 482]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 483]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 484]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 485]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 486]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 487]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 488]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 489]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 490]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 491]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 492]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 493]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 494]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 495]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 496]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 497]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 498]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 499]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 500]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 501]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 502]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 503]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 504]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 505]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 506]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 507]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 508]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 509]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 510]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 511]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 512]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 513]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 514]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 515]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 516]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 517]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 518]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 519]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 520]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 521]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 522]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 523]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 524]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 525]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 526]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 527]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 528]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 529]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 530]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 531]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 532]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 533]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 534]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 535]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 536]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 537]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 538]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 539]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 540]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 541]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 542]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 543]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 544]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 545]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 546]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 547]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 548]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 549]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 550]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 551]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 552]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 553]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 554]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 555]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 556]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 557]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 558]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 559]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 561]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 562]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 563]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 564]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 565]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 566]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 567]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 568]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 569]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 570]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 571]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 572]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 573]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 574]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 575]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 576]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 577]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 578]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 579]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 580]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 581]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 582]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 583]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 584]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 585]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 586]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 587]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 588]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 589]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 590]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 591]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 592]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 593]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 594]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 595]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 596]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 597]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 598]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 599]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 600]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 601]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 602]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 603]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 604]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 605]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 606]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 607]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 608]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 609]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 610]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 611]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 612]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 613]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 614]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 615]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 616]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 617]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 618]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 619]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 620]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 621]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 622]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 623]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 624]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 625]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 626]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 627]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 628]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 629]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 630]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 631]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 632]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 633]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 634]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 635]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 636]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 637]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 638]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 639]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 640]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 641]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 642]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 643]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 644]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 645]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 646]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 647]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 648]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 649]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 650]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 651]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 652]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 653]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 654]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 655]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 656]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 657]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 658]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 659]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 660]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 661]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 662]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 663]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 664]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 665]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 666]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 667]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 668]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 669]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 670]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 671]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 672]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 673]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 674]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 675]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 676]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 677]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 678]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 679]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 680]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 681]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 682]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 683]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 684]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 685]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 686]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 687]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 688]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 689]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 690]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 691]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 692]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 693]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 694]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 695]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 696]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 697]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 698]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 699]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 700]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 701]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 702]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 703]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 704]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 705]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 706]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 707]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 708]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 709]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 710]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 711]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 712]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 713]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 714]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 715]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 716]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 717]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 718]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 719]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 720]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 721]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 722]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 723]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 724]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 725]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 726]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 727]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 728]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 729]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 730]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 731]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 732]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 733]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 734]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 735]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 736]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 737]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 738]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 739]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 740]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 741]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 742]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 743]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 744]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 745]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 746]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 747]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 748]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 749]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 750]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 751]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 752]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 753]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 754]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 755]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 756]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 757]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 758]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 759]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 760]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 761]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 762]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 763]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 764]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 765]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 766]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 767]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 768]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 769]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 770]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 771]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 772]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 773]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 774]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 775]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 776]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 777]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 778]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 779]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 780]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 781]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 782]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 783]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 784]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 785]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 786]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 787]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 788]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 789]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 790]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 791]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 792]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 793]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 794]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 795]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 796]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 797]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 798]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 799]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 800]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 801]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 802]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 803]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 804]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 805]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 806]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 807]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 808]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 809]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 810]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 811]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 812]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 813]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 814]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 815]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 816]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 817]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 818]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 819]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 820]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 821]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 822]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 823]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 824]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 825]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 826]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 827]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 828]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 829]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 830]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 831]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 832]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 833]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 834]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 835]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 836]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 837]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 838]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 839]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 840]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 841]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 842]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 843]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 844]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 845]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 846]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 847]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 848]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 849]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 850]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 851]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 852]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 853]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 854]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 855]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 856]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 857]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 858]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 859]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 860]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 861]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 862]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 863]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 864]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 865]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 866]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 867]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 868]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 869]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 870]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 871]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 872]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 873]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 874]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 875]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 876]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 877]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 878]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 879]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 880]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 881]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 882]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 883]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 884]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 885]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 886]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 887]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 888]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 889]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 890]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 891]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 892]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 893]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 894]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 895]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 896]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 897]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 898]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 899]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 900]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 901]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 902]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 903]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 904]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 905]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 906]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 907]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 908]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 909]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 910]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 911]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 912]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 913]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 914]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 915]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 916]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 917]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 918]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 919]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 920]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 921]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 922]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 923]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 924]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 925]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 926]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 927]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 928]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 929]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 930]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 931]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 932]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 933]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 934]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 935]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 936]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 937]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 938]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 939]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 940]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 941]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 942]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 943]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 944]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 945]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 946]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 947]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 948]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 949]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 950]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 951]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 952]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 953]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 954]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 955]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 956]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 957]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 958]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 959]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 960]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 961]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 962]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 963]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 964]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 965]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 966]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 967]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 968]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 969]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 970]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 971]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 972]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 973]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 974]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 975]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 976]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 977]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 978]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 979]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 980]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 981]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 982]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 983]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 984]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 985]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 986]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 987]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 988]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 989]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 990]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 991]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 992]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 993]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 994]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 995]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 996]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 997]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 998]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 999]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 1000]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 1001]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 1002]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 1003]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 1004]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 1007]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 1010]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 1020]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 1043]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 1050]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 1065]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 1100]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 1101]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 1102]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 1110]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 1111]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 1112]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 1113]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 1114]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 1115]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 1116]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 1117]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 1118]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 1120]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 1200]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 1201]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 1202]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 1209]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 1210]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 1220]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 1253]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 1254]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 1300]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 1301]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 1302]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 1350]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 1400]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 1412]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 1450]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 1500]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 1510]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 1600]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 1601]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 1602]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;-----------------------------------
[statedef 1700]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 1720]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1

[statedef 1728]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 1800]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 1801]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 1900]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 1999]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 2000]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 2001]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 2002]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 2003]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 2004]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 2005]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 2010]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 2011]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 2020]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 2021]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 2022]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 2023]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 2024]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 2025]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 2029]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 2100]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 2101]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 2102]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 2103]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 2104]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 2105]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 2110]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 2120]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 2121]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 2125]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 2133]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 2200]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 2201]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 2202]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 2203]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 2204]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 2205]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 2206]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 2210]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 2220]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 2221]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 2222]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 2269]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 2300]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 2350]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 2351]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 2352]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 2353]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 2354]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 2355]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 2356]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 2400]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 2500]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 2506]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 2507]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 2600]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 2611]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 2901]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 3000]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 3001]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 3002]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 3041]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 3052]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 3053]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 3054]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 3059]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 3100]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 3101]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 3185]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 3200]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 3210]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 3230]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 3300]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 3333]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 3400]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 3403]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 3510]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 3511]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 3512]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 3513]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 3514]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 3515]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 3516]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 3517]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 3518]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 3519]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 3920]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 3921]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 3929]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 3999]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 4000]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 4001]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 4050]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 4060]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 4080]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 4090]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 4091]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 4211]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 4310]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 4311]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 4330]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 4331]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 4391]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 4395]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 4396]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 4444]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 4500]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 4510]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 4511]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 4512]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 4600]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 4920]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 4921]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 4922]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
[statedef 4930]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1

[Statedef 7600]
type = U
movetype = U
physics = N
movehitpersist = 1
hitdefpersist = 1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1

[Statedef 8000]
type = U
movetype = U
physics = N
movehitpersist = 1
hitdefpersist = 1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1

[Statedef 9005]
type = U
movetype = U
physics = N
movehitpersist = 1
hitdefpersist = 1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1

[Statedef 9999]
type = U
movetype = U
physics = N
movehitpersist = 1
hitdefpersist = 1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1

[statedef 10051]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist=1
hitdefpersist=1

[State 1]
type = ChangeState
trigger1 = name != "Halt"
value = 666666
ignorehitpause = 1
persistent = 256

[Statedef 11000]
type = U
movetype = U
physics = N
movehitpersist = 1
hitdefpersist = 1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1

[Statedef 12500]
type = U
movetype = U
physics = N
movehitpersist = 1
hitdefpersist = 1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1

[Statedef 15000]
type = U
movetype = U
physics = N
movehitpersist = 1
hitdefpersist = 1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1

[Statedef 16500]
type = U
movetype = U
physics = N
movehitpersist = 1
hitdefpersist = 1

[State 1 ]
type = Null
trigger1 = name = "Halt"
ignorehitpause = 1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1

[Statedef 16501]
type = U
movetype = U
physics = N
movehitpersist = 1
hitdefpersist = 1

[State 1 ]
type = Null
trigger1 = name = "Halt"
ignorehitpause = 1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1

[Statedef 16502]
type = U
movetype = U
physics = N
movehitpersist = 1
hitdefpersist = 1

[State 1 ]
type = Null
trigger1 = name = "Halt"
ignorehitpause = 1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1

[Statedef 16503]
type = U
movetype = U
physics = N
movehitpersist = 1
hitdefpersist = 1

[State 1 ]
type = Null
trigger1 = name = "Halt"
ignorehitpause = 1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1

[Statedef 19401]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State 19401]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent = 256
ignorehitpause = 1

[Statedef 42731]
type = U
movetype = U
physics = N
movehitpersist = 1
hitdefpersist = 1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1

[Statedef 49999]
type = U
movetype = U
physics = N
movehitpersist = 1
hitdefpersist = 1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1

[Statedef 85151]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State 85151, Ž×ŠáƒLƒ‰�[]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent = 256
ignorehitpause = 1

[Statedef 96000]
type = U
movetype = U
physics = N
movehitpersist = 1
hitdefpersist = 1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1

[Statedef 99999]
type = U
movetype = U
physics = N
movehitpersist = 1
hitdefpersist = 1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1

[Statedef 220000]
type = U
movetype = U
physics = N
movehitpersist = 1
hitdefpersist = 1

[State 1 ]
type = Changestate
trigger1 = name != "Halt"
value = 666666
persistent=256
ignorehitpause = 1
;------------------------------------
