HALT by ジン (2025, R5)
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Based off ROBLOX Doors. Character has flashing lights and loud noises, you have been
warned. Non-playable character, can be defeated by meeting specific conditions.

This is my attempt of making a god character without using crosstalk/konsen. Inspired by the likes of
various "no konsen" edits seen in tournaments.

I suggest setting explods at least to above 1000 in MUGEN config, and set helpers max to 56. Only useable in 
WinMUGEN due to the methods it uses (%n, %f, alive and palno impersonation etc.).                                                                         
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Release Notes-

-Removed HPT State Callback Projectile, this is handled now only by the OTK helper; originally could lead to crashes before being fixed.
-Moved position of OTHK and Marking Helper.
-Renamed Marking and Armor helpers to different names.
-Adjusted projectiles, will now attack for longer but each individual projectile lasts a shorter time now.
-Added new projectiles for state callback which include a few static states and use of OTHK state if obtained.
-Updated defeat conditions slightly, added a gethitvar(damage) requirement.
-Added new screen effect, its subtle but you'll probably be able to notice it.
-Updated armor helper. now has a new cool effect to it.
-Added two new shadow anomalies.
-Added dedicated measures for Pianews (12p) and KURO-OBI.
-Fixed a rare bug that would trigger the marking varset flag without capturing an actual target.
-Added Pandora Killer to the "current tech" list as it wasn't listed there.
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Current Tech-

-Life Impersonation (HPT and Non-HPT)
-Alive Impersonation
-Palno Impersonation
-Main Body Hitdef
-Helper Hitdef
-Marking Helper
-Anti-Pause Helper
-Main Body Evil Eye Killer
-Omega Tom Hanks Killer
-Anomalocaris Killer
-Pandora Killer (projectile based)
-Sysvar(0)/Sysvar(1) Manipulation
-Instant Death Callback (Normal and HPT)
-Enemy Alive/Palno Change (When in kill state)
-!Time Penetration (projectile and reversaldef based)
-Ayu Ayu Killer (unused state and defensive state)
-Fall Instant Death (projectile and reversaldef based)
-Precision Underflow
-Forced Declaration of Death

Each set of projectiles is set upon a cycle, which resets at 10000F if no target is marked.
0f-2000f is basic scraping + !time penetration + Sysvar(1) manipulation.
2000f-4000f is fall instant death.
4000f-6000f is ayu-ayu Killer.
6000f-8000f is state callback.
8000f-10000f is precision underflow.
10000f is forced declaration, if a target is marked.

Uses some light forms of %n (disable controls and f1 key when attacked, noko/direct death protection) and uses
%f/root deleter (only when timer is enabled or countermeasure for when direct death is used).
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Dedicated Measures-

-Last Starman (12p)
Targetstate one of the helpers then use a proj to send to unused state and 140, instant kill with high damage proj.

-Scene (12p)
Use TargetVelset in reversaldef/marking helper, then targetstate to bypass NOKO.

-G Mizuchi (12p)
Set life below lifemax, then use a reversaldef to send to a killstate + marking to set life to 0.

-Arrange Mario (12p)
Hit with projectile that sends to stateno 5070 with max fall damage.

-Killer Colonel (12p)
Use scraping projectiles with no reversaldef/hitdefs, damage should be below 100.

-2nd Death Star (1p)
Reversaldef its hitdef helpers and then use parentvarsets + projectile to kill.

-Dark Colonel (12p)
Use Life Impersonation to set life to 0 to bypass noko, then mark; also having several precautions (set palno to 1, var(24) to 0 etc.)

-Dead of Treason/Zansatsu R (1p/12p)
Use specific projectile to spawn bug helpers, targetstate them to your kill state and then kill the same way you would with crosstalk.

-Chuck Norris (Modern Version and Old Version)
Use specific projectiles with p2stateno to your killstate to capture helpers, then use projectile in killstate to send to specific states to mark. Your own
life must be set to 0 to bypass Chuck Norris' NOKO.

-EX-Zetton (12p)/KURO-OBI
Use helpers to occupy all helper slots, mark; and then perform Forced Death Sentence to kill.

-Devils Eye (12p)
Targetvelset the helpers that spawn, forcing them into changestates which allows you to mark them and create a proj to kill.

-Pianews (12p)
Don't use any projectiles, targetstates, hitdefs to avoid triggering the penalty system; use a simple reversaldef/OTHK helper with no customstate attached
to it to mark; and then kill with targetstate + targetlifeadd after marking.
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Credits Section-
Original Creator of DOORS- (I don't play ROBLOX, so whoever made Doors; credit to them for the original character.)
KingDemonic666/Ignacio (Helped provided additional effects for this character.)
Rasetsu ZERO (Borrowed effects from Slaughter 2nd.)
The_None (Borrowed effects from Giygas.)
PorialMugen (Borrowed effects from G-122, said character was also part inspiration for this update.)
Take (DynamicPortraitEditor used for this character.)
I love Oromizu (borrowed and referenced code from Volos and Dark God Igniz for specific dedicated measures (Dead of Treason, Chuck Norris and Devils Eye).)
Bus (Referenced and borrowed code from Forced Death Sentence template.)
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Link for all my content-
https://mega.nz/folder/aFMlnSaJ#7KLO0jdBnlePSWbdGckydw
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Terms of Use-

OK-
-Video use and tournament is OK. If using in a tournament I suggest referring to -2-3.txt to disable %n settings.
-Edits and patches are OK, just please credit me.

Not OK-
-No re-printing, do not spriteswap this character and call it your own. Edits are OK as long as credit is given.
-No re-hosting unless the original link is dead. p0008874 is the only user allowed to re-host.
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For any bug reports, feedback, or whatever else; contact me on discord at _jin6789_. For updates when I post content,
follow me on X/Twitter @j121195694.