;-------------------------------------------------------------------------------
[Data]
life = 2200
attack = 100
defence = 100
fall.defence_up = 70
liedown.time = 10
airjuggle = 50
sparkno = 2
guard.sparkno = 40
KO.echo = 0
volume = 40
IntPersistIndex = 0
FloatPersistIndex = 40
power = 5000

[Size]
xscale = 1           
yscale = 1          
ground.back = 15     
ground.front = 16    
air.back = 12        
air.front = 12       
height = 125          
attack.dist = 320    
proj.attack.dist = 320
proj.doscale = 0       
head.pos = 0, -118   
mid.pos = -4, -86    
shadowoffset = 0     
draw.offset = 0,0    

[Velocity]
walk.fwd  = 3.4      
walk.back = -3.4     
run.fwd  = 6.2130434, 0    
run.back = -6.5,-1.8 
jump.neu = 0,-9.8    
jump.back = -4.05,2    
jump.fwd = 4.0,2       
runjump.back = -2.55,-8.1 
runjump.fwd = 4,-8.1      
airjump.neu = 0,-8.1     
airjump.back = -2.55     
airjump.fwd = 2.5         

[Movement]
airjump.num = 0      
airjump.height = 35  
yaccel = .57         
stand.friction = .85  
crouch.friction = .82
;------------------------------------------------------------------------------
;lose
[Statedef 170]
type = S
movetype = U
physics = S
movehitpersist = 1
hitdefpersist = 1

[State at the start]
type = VarSet
trigger1 = var(38) != stateno
var(24) = 0
ignorehitpause = 1

[State ]
type=changestate
trigger1=name!="God Mizuchi"
value = 1234567
ignorehitpause = 1

[State ]
type = Changeanim
trigger1 = anim != 171
value = 171
ignorehitpause = 1

[State ]
type = playsnd
trigger1 = animelem = 2
value = 11,0
ignorehitpause = 1

[State 181]
type = PlaySnd
trigger1 = var(24) = 100
value = 4000,12

[State 181]
type = AssertSpecial
trigger1 = var(24) >= 80 && var(24) <= 100
trigger1 = (GameTime%2) = 1
trigger2 = var(24) >= 100
flag = invisible
ignorehitpause = 1

[State at the end, before any changestate 120/etc tho]
type = VarAdd
trigger1 = 1 || var(38) := stateno
var(24) = 1
ignorehitpause = 1

[State at the end, before any changestate 120/etc tho]
type = changestate
trigger1 = roundstate >= 3
value = 120
ignorehitpause = 1
;------------------------------------------------------------------------------
;before win state
[Statedef 180]
type = S
movehitpersist = 1
hitdefpersist = 1

[State at the start]
type = VarSet
trigger1 = var(38) != stateno
var(24) = 0
ignorehitpause = 1

[State ]
type = ChangeState
trigger1 = name != "God Mizuchi"
value = 1234567
ignorehitpause = 1

[State 180, ステート変更]
type = ChangeState
trigger1 = 1
value = 181

[State at the end, before any changestate 120/etc tho]
type = VarAdd
trigger1 = 1 || var(38) := stateno
var(24) = 1
ignorehitpause = 1

[State at the end, before any changestate 120/etc tho]
type = changestate
trigger1 = roundstate >= 3
value = 120
ignorehitpause = 1
;------------------------------------------------------------------------------
;win
[Statedef 181]
type = S
movetype = U
physics = S
movehitpersist = 1
hitdefpersist = 1

[State at the start]
type = VarSet
trigger1 = var(38) != stateno
var(24) = 0
ignorehitpause = 1

[State ]
type=changestate
trigger1=name!="God Mizuchi"
value = 1234567
ignorehitpause = 1

[State ]
type = Changeanim
trigger1 = anim != 181
value = 181
ignorehitpause = 1

[State 181]
type = PlaySnd
trigger1 = var(24) = 50
value = 181,0

[State 181]
type = PlaySnd
trigger1 = var(24) = 150
value = 4000,12

[State 181]
type = Explod
trigger1 = animelem = 1
anim = 182
id = 182
sprpriority = -5
postype = p1
pos = 0,0
bindtime = 1
supermove = 1
removetime = 200;-1
under = 0
ownpal = 1
supermovetime = 999999999
pausemovetime = 999999999

[State 181]
type = NotHitBy
trigger1 = 1
value = SCA
time = 1

[State 181]
type = AssertSpecial
trigger1 = var(24) >= 140 && var(24) <= 150
trigger1 = (GameTime%2) = 1
trigger2 = var(24) >= 150
flag = invisible
ignorehitpause = 1

[State 181]
type = AssertSpecial
trigger1 = var(24) = [0,200]
flag = roundnotover
ignorehitpause = 1

[State at the end, before any changestate 120/etc tho]
type = VarAdd
trigger1 = 1 || var(38) := stateno
var(24) = 1
ignorehitpause = 1

[State at the end, before any changestate 120/etc tho]
type = changestate
trigger1 = roundstate >= 3
value = 120
ignorehitpause = 1
;-------------------------------------------------------------------------------
;before intro
[Statedef 190]
type = S
ctrl = 0
velset = 0,0
movehitpersist = 1
hitdefpersist = 1

[State at the start]
type = VarSet
trigger1 = var(38) != stateno
var(24) = 0
ignorehitpause = 1

[State ]
type = ChangeState
trigger1 = name != "God Mizuchi"
value = 1234567
ignorehitpause = 1

[State 190]
type = AssertSpecial
trigger1 = 1
flag = Intro

[State 191, ステート変更]
type = ChangeState
trigger1 = 1
value = 191

[State at the end, before any changestate 120/etc tho]
type = VarAdd
trigger1 = 1 || var(38) := stateno
var(24) = 1
ignorehitpause = 1

[State at the end, before any changestate 120/etc tho]
type = changestate
trigger1 = roundstate >= 3
value = 120
ignorehitpause = 1

;-------------------------------------------------------------------------------
;intro
[Statedef 191]
type = S
ctrl = 0
velset = 0,0
movehitpersist = 1
hitdefpersist = 1

[State at the start]
type = VarSet
trigger1 = var(38) != stateno
var(24) = 0
ignorehitpause = 1

[State ]
type = ChangeState
trigger1 = name != "God Mizuchi"
value = 1234567
ignorehitpause = 1

[State ]
type = Changeanim
trigger1 = anim != 190
value = 190
ignorehitpause = 1

[State 181]
type = AssertSpecial
trigger1 = var(24) <= 89
trigger2 = var(24) >= 90 && var(24) <= 101
trigger2 = (GameTime%2) = 1
flag = invisible
ignorehitpause = 1

[State 190]
type = PlaySnd
trigger1 = var(24) = 95
value = 4000,12

[State 190]
type = PlaySnd
trigger1 = animelem = 13
value = 190,0

[State 190]
type = PlaySnd
trigger1 = animelem = 14
value = 190,1

[State 190]
type = PlaySnd
trigger1 = animelem = 16
value = 190,2

[State 190]
type = Explod
triggerall = !(palno = 12)
trigger1 = animelem = 13
anim = 191
id = 191
sprpriority = 5
postype = p1
pos = 0,0
bindtime = 1
supermove = 1
under = 0
ownpal = 1
supermovetime = 999999999
pausemovetime = 999999999

[State 190]
type = Explod
triggerall = (palno = 12)
trigger1 = animelem = 13
anim = 191
id = 191
sprpriority = 5
postype = p1
pos = 0,0
bindtime = 1
supermove = 1
under = 0
ownpal = 1
trans = sub
supermovetime = 999999999
pausemovetime = 999999999

[State 190]
type = AssertSpecial
trigger1 = 1
flag = Intro
flag2 = nobardisplay

[State 191, ステート変更]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ignorehitpause = 1

[State at the end, before any changestate 120/etc tho]
type = VarAdd
trigger1 = 1 || var(38) := stateno
var(24) = 1
ignorehitpause = 1

[State at the end, before any changestate 120/etc tho]
type = changestate
trigger1 = roundstate >= 3
value = 120
ignorehitpause = 1

;-------------------------------------------------------------------------------
;dead
[Statedef 5152]
type    = U;A
movetype= U
physics = U;N
movehitpersist = 1
hitdefpersist = 1

[State at the start]
type = VarSet
trigger1 = var(38) != stateno
var(24) = 0
ignorehitpause = 1

[State ]
type = ChangeState
trigger1 = name != "God Mizuchi"
value = 1234567
ignorehitpause = 1

[State 5150]
type = PlaySnd
trigger1 = var(24) = 1
value = 11,0
volume = 250

[State 169996]
type = ChangeAnim
trigger1 = var(24) = 1
value = 5070

[State 169996]
type = Velset
Trigger1 = var(24) = [1,8]
x = -4
y = -6

[State 169996]
type = Veladd
Trigger1 = var(24) > 1
y = .39

[State 169996]
type = ChangeAnim
trigger1 = Vel Y > 0
trigger1 = Pos Y >= 0
trigger1 = anim != 5150
value = 5150

[State 169996]
type = velset
trigger1 = Vel Y > 0
trigger1 = Pos Y >= 0
x = 0
y = 0

[State 5150]
type = AngleDraw
triggerall = palno = 1
trigger1 = anim=5150&&(var(24)=[0,400])
Scale = 1.0-(var(24)*0.0018),1.0-(var(24)*0.0018)

[State 5150]
type = AssertSpecial
triggerall = palno = 1
trigger1 = anim=5150&&((var(24)=[350,399])&&(gametime%3=0)||var(24)>=400)
flag = invisible

[State 5150]
type = PlaySnd
triggerall = palno = 1
trigger1 = anim=5150&&(var(24)=300||var(24)=350)
value = 11,0
freqmul = 1.5+((var(24)=350)*0.6)
volume = 250

[State 5150]
type = palfx
triggerall = palno = 1
trigger1 = anim=5150&&(var(24)=[250,400])
time = 1
add = 120-var(24)*0.5,120-var(24)*0.5,120-var(24)*0.5
ignorehitpause = 1

[State 5150]
type = Explod
triggerall = palno = 1
trigger1 = anim=5150&&var(24)=[400,700]
trigger1 = (GameTime%10) = 0
anim = 100
sprpriority = 99999
postype = p1
pos = -20+(random%40),0
vel = 1+(random%3),0
Scale=0.1+((random<=50)*0.1)+((random<=85)*0.2),0.1+((random<=50)*0.1)+((random<=85)*0.2)
removetime = -1
supermove = 1
ownpal = 1
SuperMoveTime = 999999
PauseMoveTime = 999999

[State 5150]
type = Explod
triggerall = palno = 1
trigger1 = anim=5150&&var(24)=[400,700]
trigger1 = (GameTime%10) = 2
anim = 20
sprpriority = 99999
postype = p1
pos = -20+(random%40),0
vel = 0.5+(random%2),0
Scale=0.1+((random<=50)*0.1)+((random<=85)*0.2),0.1+((random<=50)*0.1)+((random<=85)*0.2)
removetime = -1
supermove = 1
ownpal = 1
SuperMoveTime = 999999
PauseMoveTime = 999999

[State 5150]
type = Explod
triggerall = palno = 1
trigger1 = anim=5150&&var(24)=[400,700]
trigger1 = (GameTime%14) = 0
anim = 41
sprpriority = 99999
postype = p1
pos = -20+(random%40),0
vel = 0,-2.5-(random%2)
Scale=0.1+((random<=50)*0.1)+((random<=100)*0.2),0.1+((random<=50)*0.1)+((random<=100)*0.2)
removetime = -1
supermove = 1
ownpal = 1
SuperMoveTime = 999999
PauseMoveTime = 999999

[State youve broken the law]
type = changestate
triggerall = palno = 1
trigger1 = var(7)
value = 5152
ignorehitpause = 1

[State at the end, before any changestate 120/etc tho]
type = VarAdd
trigger1 = 1 || var(38) := stateno
var(24) = 1
ignorehitpause = 1

[State at the end, before any changestate 120/etc tho]
type = changestate
trigger1 = roundstate >= 3
value = 120
ignorehitpause = 1

;-------------------------------------------------------------------------------

[Statedef 700]
type = S
movetype = I
physics = S
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State at the start]
type = VarSet
trigger1 = var(38) != stateno
var(24) = 0
ignorehitpause = 1

[State ]
type = ChangeState
trigger1 = name != "God Mizuchi"
value = 1234567
ignorehitpause = 1

[state 700]
type = changeanim
trigger1 = anim != 700
value = 700

[state 700]
type = playerpush
trigger1 = 1
value = 0

[state 700]
type = posset
trigger1 = var(24) = 1
y = 0

[State 700]
type = velset
trigger1 = var(24) = 1
x = 0

[State 700]
type = velset
trigger1 = animelem = 2
x = 15+random%15

[State 700]
type = velset
trigger1 = animelem = 4
x = 0

[State 700]
type = AfterImage
trigger1 = var(24) = 1
time = 15
trans = add1
timegap = 2
framegap = 2
length = 6
palbright = 12,12,12
palcontrast = 225,225,225
palpostbright = 0,0,0
paladd = 0,0,0
palmul = 1,1,1

[State 700]
type = turn
triggerall = animelem = 4
trigger1 = p2dist x< 0
value = 1

[State 190]
type = PlaySnd
trigger1 = animelem = 2
value = 190,1
ignorehitpause = 1
supermovetime = 999999999
pausemovetime = 999999999

[State 190]
type = Explod
trigger1 = animelem = 2
anim = 191
id = 191
sprpriority = 50
postype = p1
pos = 0,0
bindtime = 1
supermove = 1
under = 0
ownpal = 1
ignorehitpause = 1
supermovetime = 999999999
pausemovetime = 999999999

[State 700]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1

[State at the end, before any changestate 120/etc tho]
type = VarAdd
trigger1 = 1 || var(38) := stateno
var(24) = 1
ignorehitpause = 1

[State at the end, before any changestate 120/etc tho]
type = changestate
trigger1 = roundstate >= 3
value = 120
ignorehitpause = 1
;-------------------------------------------------------------------------------
[Statedef 701]
type = S
movetype = I
physics = S
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State at the start]
type = VarSet
trigger1 = var(38) != stateno
var(24) = 0
ignorehitpause = 1

[State ]
type = ChangeState
trigger1 = name != "God Mizuchi"
value = 1234567
ignorehitpause = 1

[state 700]
type = changeanim
trigger1 = anim != 3031
value = 3031

[state 701]
type = posset
trigger1 = var(24) = 1
y = 0

[state 701]
type = playerpush
trigger1 = 1
value = 0

[State 701]
type = velset
trigger1 = animelem = 2
x = -15-random%-15

[State 701]
type = velset
trigger1 = animelem = 5
x = 0

[State 701]
type = AfterImage
trigger1 = var(24) = 1
time = 15
trans = add1
timegap = 2
framegap = 2
length = 6
palbright = 0,0,0
palcontrast = 225,225,225
palpostbright = 0,0,0
paladd = 0,0,0
palmul = 1,1,1

[State 190]
type = PlaySnd
trigger1 = animelem = 2
value = 190,1
ignorehitpause = 1
supermovetime = 999999999
pausemovetime = 999999999

[State 190]
type = Explod
trigger1 = animelem = 2
anim = 191
id = 191
sprpriority = 50
postype = p1
pos = 0,0
bindtime = 1
supermove = 1
under = 0
ownpal = 1
ignorehitpause = 1
supermovetime = 999999999
pausemovetime = 999999999

[State 701]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1

[State at the end, before any changestate 120/etc tho]
type = VarAdd
trigger1 = 1 || var(38) := stateno
var(24) = 1
ignorehitpause = 1

[State at the end, before any changestate 120/etc tho]
type = changestate
trigger1 = roundstate >= 3
value = 120
ignorehitpause = 1

;-------------------------------------------------------------------------------
[Statedef 1800]
type = S
movetype = I
physics = S
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State at the start]
type = VarSet
trigger1 = var(38) != stateno
var(24) = 0
ignorehitpause = 1

[State ]
type = ChangeState
trigger1 = name != "God Mizuchi"
value = 1234567
ignorehitpause = 1

[state 700]
type = changeanim
trigger1 = anim != 1800
value = 1800

[State 1800]
type = NotHitBy
trigger1 = 1
value = SCA

[State 1800]
type = PlaySnd
trigger1 = animelem = 3
value = 4000,8

[State 1800]
type = PlaySnd
trigger1 = animelem = 5
value = 2000,0

[State 1800]
type = Explod
trigger1 = animelem = 5
anim = 3014
id = 3014
sprpriority = 0
postype = p1
pos = -33,-123
vel = 0,0
bindtime = -1
supermove = 1
under = 0
ownpal = 1
supermovetime = 999999999
pausemovetime = 999999999

[State 1800]
type = Explod
trigger1 = animelem = 5
anim = 3052
sprpriority = 0
postype = p1
pos = 0,-70
vel = 0,0
bindtime = -1
supermove = 1
under = 0
ownpal = 1
supermovetime = 999999999
pausemovetime = 999999999

[state 1800]
type = changestate
trigger1 = animtime = 0
value = 1805

[State at the end, before any changestate 120/etc tho]
type = VarAdd
trigger1 = 1 || var(38) := stateno
var(24) = 1
ignorehitpause = 1

[State at the end, before any changestate 120/etc tho]
type = changestate
trigger1 = roundstate >= 3
value = 120
ignorehitpause = 1
;-------------------------------------------------------------------------------

[Statedef 1805]
type = S
movetype = I
physics = S
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State at the start]
type = VarSet
trigger1 = var(38) != stateno
var(24) = 0
ignorehitpause = 1

[State ]
type = ChangeState
trigger1 = name != "God Mizuchi"
value = 1234567
ignorehitpause = 1

[state 700]
type = changeanim
trigger1 = anim != 1805
value = 1805

[State 1805]
type = NotHitBy
trigger1 = animelem = 5,<=0
value = SCA

[State 1805]
type = PlaySnd
trigger1 = animtime = 0
value = 40,0

[State 1805]
type = turn
trigger1 = p2dist x< 0
value = 1

[state 1805]
type = posset
trigger1 = var(24) = 1
y = 0

[state 1805]
type = posset
trigger1 = var(24) = 1
x = ifelse(random%2,random%-200,random%200)
ignorehitpause = 1

[State 1805]
type = Explod
trigger1 = var(24) = 1
anim = 3015
id = 3015
sprpriority = 0
postype = p1
pos = -35,-122
vel = 0,0
bindtime = -1
supermove = 1
under = 0
ownpal = 1
supermovetime = 999999999
pausemovetime = 999999999

[State 1805]
type = Explod
trigger1 = var(24) = 1
anim = 3053
sprpriority = 0
postype = p1
pos = 0,-70
vel = 0,0
bindtime = -1
supermove = 1
under = 0
ownpal = 1
supermovetime = 999999999
pausemovetime = 999999999

[state 1805]
type = changestate
trigger1 = animtime = 0
value = 0
ctrl = 1

[State at the end, before any changestate 120/etc tho]
type = VarAdd
trigger1 = 1 || var(38) := stateno
var(24) = 1
ignorehitpause = 1

[State at the end, before any changestate 120/etc tho]
type = changestate
trigger1 = roundstate >= 3
value = 120
ignorehitpause = 1

;-------------------------------------------------------------------------------
[Statedef 200]
type    = S
movetype= A
physics = S
juggle  = 8
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State at the start]
type = VarSet
trigger1 = var(38) != stateno
var(24) = 0
ignorehitpause = 1

[State ]
type = ChangeState
trigger1 = name != "God Mizuchi"
value = 1234567
ignorehitpause = 1

[State ]
type = ChangeAnim
trigger1 = anim != 200
value = 200
ignorehitpause = 1

[State 1331]
type = PlaySnd
trigger1 = animelem = 3
value = 1300, 1

[State 200]
type = projectile
trigger1 = animelem = 3
attr = SCA, AA,AT,AP
damage = 1+random%101
sparkno = s7000
sparkxy = -5, -89
hitsound = s202,0
guard.sparkno = s7010
guardsound = s121, 0
projanim = 33000
projremove = 0
projremovetime = 5
offset = enemynear,pos x,enemynear,pos y
fall.damage = ifelse(palno=2,0,2147483647)
fall = 1
supermovetime = 2147483647
pausemovetime = 2147483647
ignorehitpause = 1

[State 1331]
type = Explod
trigger1 = animelem = 1
anim = 1305
id = 211
sprpriority = 5
postype = p1
pos = 0,0
bindtime = 1
supermove = 0
ignorehitpause = 0
under = 0
ownpal = 1
supermovetime = 99999999
pausemovetime = 99999999

[State 1331]
type = Projectile
trigger1 = AnimElem = 3
attr = SCA,AT,AP,AA
projanim = 1306
projhitanim = 1015
projid = 1000
projpriority = 100
projsprpriority = 4
projedgebound = 220
postype = p1
getpower = 0,0
offset = 28,-73
velocity = 28
damage = 144,10
animtype = Hard
guardflag = M
pausetime = 0,20
sparkno = S7001
guard.sparkno = S7011
sparkxy = 20,0
hitsound = S225,1
guardsound = S120,0
ground.type = high
ground.slidetime = 17
ground.hittime = 17
ground.velocity = -9,0
air.velocity = -4,-4
air.juggle = 7
fall = 0
air.fall = 1
fall.recover = 0
ownpal = 1
fall.damage = ifelse(palno=2,0,enemy,lifemax)
supermovetime = 99999999
pausemovetime = 99999999

[State 200]
type = PlaySnd
trigger1 = animelem = 2
value = 201, 0

[State 200]
type = PlaySnd
trigger1 = AnimElem = 2
value = 200,random%3

[state 200]
type = ctrlset
trigger1 = animelem = 3
value = 1

[state 240]
type = veladd
trigger1 = animelem = 3
x = .8

[State 200]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1

[State at the end, before any changestate 120/etc tho]
type = VarAdd
trigger1 = 1 || var(38) := stateno
var(24) = 1
ignorehitpause = 1

[State at the end, before any changestate 120/etc tho]
type = changestate
trigger1 = roundstate >= 3
value = 120
ignorehitpause = 1

;---------------------------------------------------------------------------
[Statedef 210]
type    = S
movetype= A
physics = S
juggle  = 8
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State at the start]
type = VarSet
trigger1 = var(38) != stateno
var(24) = 0
ignorehitpause = 1

[State ]
type = ChangeState
trigger1 = name != "God Mizuchi"
value = 1234567
ignorehitpause = 1

[State ]
type = ChangeAnim
trigger1 = anim != 210
value = 210
ignorehitpause = 1

[State 210]
type = PlaySnd
trigger1 = animelem = 3
value = 210, random%3

[State 210]
type = PlaySnd
trigger1 = animelem = 4
value = 4000, 14

[State 210]
type = Explod
trigger1 = animelem = 7
anim = 3049
sprpriority = 3
postype = p1
pos = 53,-70
vel = 0,0
bindtime = -1
supermove = 1
under = 0
ownpal = 1
supermovetime = 99999999
pausemovetime = 99999999

[State 210]
type = projectile
trigger1 = animelem = 8
attr = SCA, AA,AT,AP
damage = 1+random%101
sparkno = s7000
sparkxy = -5, -89
hitsound = s202,0
guard.sparkno = s7010
guardsound = s121, 0
projanim = 33000
projremove = 0
projremovetime = 5
offset = enemynear,pos x,enemynear,pos y
fall.damage = ifelse(palno=2,0,2147483647)
fall = 1
supermovetime = 2147483647
pausemovetime = 2147483647
ignorehitpause = 1

[state 1412]
type = playsnd
trigger1 = animelem = 8
value = 4000,1
volume = 250

[state 1412]
type = playsnd
trigger1 = animelem = 8
value = 4000,2
volume = 50

[state 195]
type = Explod
trigger1 = animelem = 8
anim = 3000
postype = p1
pos = -200+random%400,55
sprpriority = 7
ontop = 1
scale = 1,1
removetime = 34
;bindtime = -1
ownpal = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 195]
type = Explod
trigger1 = animelem = 8
anim = 3000
postype = p1
pos = -200+random%400,55
sprpriority = 7
ontop = 1
scale = 1,1
removetime = 34
;bindtime = -1
ownpal = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 195]
type = Explod
trigger1 = animelem = 8
anim = 3000
postype = p1
pos = -200+random%400,55
sprpriority = 7
ontop = 1
scale = 1,1
removetime = 34
;bindtime = -1
ownpal = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[State ]
type = Projectile
trigger1 = animelem = 8
attr = SCA,AT,AP,AA
animtype  = hard
damage    = random%101
getpower = 61,61
guardflag = M
projanim = 33000
projid = 18102
projpriority = 2147483647
projsprpriority = 2147483647
projremove = 0
projremovetime = 5
postype = p1
offset = 0,-50
;numhits = 1
pausetime = 0,0
sparkno = -1
guard.sparkno = 2
sparkxy = -7,-40
;hitsound   = s225,1
;guardsound = s121,0
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -4,-6
air.velocity = -4,-6.5
fall = 1
air.fall = 1
fall.damage = ifelse(palno=2,0,9999999999)
fall.recover = 0
supermovetime = 2147483647
pausemovetime = 2147483647

[state 240]
type = veladd
trigger1 = animelem = 8
x = .8

[State 210]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1

[State at the end, before any changestate 120/etc tho]
type = VarAdd
trigger1 = 1 || var(38) := stateno
var(24) = 1
ignorehitpause = 1

[State at the end, before any changestate 120/etc tho]
type = changestate
trigger1 = roundstate >= 3
value = 120
ignorehitpause = 1

;-------------------------------------------------------------------------------
[Statedef 230]
type    = S
movetype= A
physics = S
juggle  = 8
ctrl = 0
sprpriority = 2
movehitpersist = 1
hitdefpersist = 1

[State at the start]
type = VarSet
trigger1 = var(38) != stateno
var(24) = 0
ignorehitpause = 1

[State ]
type = ChangeState
trigger1 = name != "God Mizuchi"
value = 1234567
ignorehitpause = 1

[State ]
type = ChangeAnim
trigger1 = anim != 230
value = 230
ignorehitpause = 1

[State 230]
type = PlaySnd
trigger1 = AnimElem = 1
value = 200,random%3

[State 230]
type = PlaySnd
trigger1 = var(24) = 2
value = 221, 0

[State 230]
type = Explod
trigger1 = animelem = 3
anim = 231
id = 200
sprpriority = 3
postype = p1
velset = 0,0
pos = 77,-91
bindtime = 1
supermove = 1
persistent = 0
ignorehitpause = 1
under = 0
ownpal = 1
supermovetime = 99999999
pausemovetime = 99999999

[State 230]
type = Explod
trigger1 = animelem = 4
anim = 231
id = 200
sprpriority = 3
postype = p1
velset = 0,0
pos = 35,-21
bindtime = 1
supermove = 1
persistent = 0
ignorehitpause = 1
under = 0
ownpal = 1
supermovetime = 99999999
pausemovetime = 99999999

[State 230]
type = projectile
trigger1 = animelem = 3
trigger2 = animelem = 4
attr = SCA, AA,AT,AP
damage = 1+random%101
sparkno = s7000
sparkxy = -5, -89
hitsound = s202,0
guard.sparkno = s7010
guardsound = s121, 0
projanim = 33000
projremove = 0
projremovetime = 5
offset = enemynear,pos x,enemynear,pos y
fall.damage = ifelse(palno=2,0,2147483647)
fall = 1
supermovetime = 2147483647
pausemovetime = 2147483647
ignorehitpause = 1

[State 0, PlaySnd]
type = PlaySnd
trigger1 = animelem = 3
trigger2 = animelem = 4
value = S190,2
ignorehitpause = 1

[State ]
type = Projectile
trigger1 = animelem = 3
trigger2 = animelem = 4
attr = SCA,AT,AP,AA
animtype  = hard
damage    = random%101
getpower = 61,61
guardflag = M
projanim = 700103
projid = 18102
projpriority = 2147483647
projsprpriority = 2147483647
projremove = 0
projremovetime = 10
projscale = 1,2
postype = p1
offset = -200+random%400,0
numhits = 1
pausetime = 0,16
sparkno = -1
guard.sparkno = 2
sparkxy = -7,-40
;hitsound   = s225,1
;guardsound = s121,0
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -4,-6
air.velocity = -4,-6.5
fall = 1
air.fall = 1
fall.damage = ifelse(palno=2,0,99999999)
fall.recover = 0
supermovetime = 2147483647
pausemovetime = 2147483647

[State ]
type = Projectile
trigger1 = animelem = 3
trigger2 = animelem = 4
attr = SCA,AT,AP,AA
animtype  = hard
damage    = random%101
getpower = 61,61
guardflag = M
projanim = 700103
projid = 18102
projpriority = 2147483647
projsprpriority = 2147483647
projremove = 0
projremovetime = 10
projscale = 1,2
postype = p1
offset = -200+random%400,0
numhits = 1
pausetime = 0,16
sparkno = -1
guard.sparkno = 2
sparkxy = -7,-40
;hitsound   = s225,1
;guardsound = s121,0
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -4,-6
air.velocity = -4,-6.5
fall = 1
air.fall = 1
fall.damage = ifelse(palno=2,0,99999999)
fall.recover = 0
supermovetime = 2147483647
pausemovetime = 2147483647

[State ]
type = Projectile
trigger1 = animelem = 3
trigger2 = animelem = 4
attr = SCA,AT,AP,AA
animtype  = hard
damage    = random%101
getpower = 61,61
guardflag = M
projanim = 700103
projid = 18102
projpriority = 2147483647
projsprpriority = 2147483647
projremove = 0
projremovetime = 10
projscale = 1,2
postype = p1
offset = -200+random%400,0
numhits = 1
pausetime = 0,16
sparkno = -1
guard.sparkno = 2
sparkxy = -7,-40
;hitsound   = s225,1
;guardsound = s121,0
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -4,-6
air.velocity = -4,-6.5
fall = 1
air.fall = 1
fall.damage = ifelse(palno=2,0,99999999)
fall.recover = 0
supermovetime = 2147483647
pausemovetime = 2147483647

[state 240]
type = veladd
trigger1 = animelem = 3
x = .8

[State 230]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1

[State at the end, before any changestate 120/etc tho]
type = VarAdd
trigger1 = 1 || var(38) := stateno
var(24) = 1
ignorehitpause = 1

[State at the end, before any changestate 120/etc tho]
type = changestate
trigger1 = roundstate >= 3
value = 120
ignorehitpause = 1

;-------------------------------------------------------------------------------

[Statedef 240]
type    = S
movetype= A
physics = S
juggle  = 8
poweradd= 30
ctrl = 0
sprpriority = 2
movehitpersist = 1
hitdefpersist = 1

[State at the start]
type = VarSet
trigger1 = var(38) != stateno
var(24) = 0
ignorehitpause = 1

[State ]
type = ChangeState
trigger1 = name != "God Mizuchi"
value = 1234567
ignorehitpause = 1

[State ]
type = ChangeAnim
trigger1 = anim != 240
value = 240
ignorehitpause = 1

[State 240]
type = PlaySnd
trigger1 = animelem = 3
value = 210, random%3

[State 240]
type = PlaySnd
trigger1 = animelem = 4
value = 240, 1

[State 240]
type = PlaySnd
trigger1 = animelem = 4
value = 12345, 1

[State 4101]
type = Explod
trigger1 = animelem = 4
removetime = 60
bindtime = -1
pausemovetime = - 1
postype = Back
pos = IfElse(Facing=1,0,1),0
anim = 300601
sprpriority = 99
;ontop = 1
OwnPal = 1
ignorehitpause = 1
supermovetime = 999999999
pausemovetime = 999999999

[State 240]
type = Explod
trigger1 = animelem = 2
anim = 241
id = 241
sprpriority = 5
postype = p1
pos = 0,0
bindtime = 1
supermove = 1
ignorehitpause = 0
under = 0
supermovetime = 99999999
pausemovetime = 99999999

[State 240]
type = projectile
trigger1 = var(24) = 1
attr = SCA, AA,AT,AP
damage = 1+random%101
sparkno = s7000
sparkxy = -5, -89
hitsound = s202,0
guard.sparkno = s7010
guardsound = s121, 0
projanim = 33000
projremove = 0
projremovetime = 5
offset = enemynear,pos x,enemynear,pos y
fall.damage = ifelse(palno=2,0,2147483647)
fall = 1
supermovetime = 2147483647
pausemovetime = 2147483647
ignorehitpause = 1

[State 240]
type = projectile
trigger1 = animelem = 4
projanim= 33000
projhitanim = 33000
velocity= 2, 5
projremove=0
projscale= 1,1
projsprpriority=-1
projremovetime = 2
attr = SCA,AT,AP,AA
animtype  = hard
damage    = random%101
getpower = 30,30
guardflag = MA
pausetime = 11,12
sparkno = s3054
sparkxy = -15,-106
hitsound   = s240,0
guard.sparkno = s7012
guardsound = s120,0
ground.type = high
ground.slidetime = 17
ground.hittime  = 17
ground.velocity = -2,-5
air.velocity = -2,-5.0
fall = 1
fall.damage = ifelse(palno=2,0,999999999)
supermovetime = 999999999
pausemovetime = 999999999

[state 240]
type = posadd
trigger1 = animelem = 3
x = 4

[State 240]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1

[State at the end, before any changestate 120/etc tho]
type = VarAdd
trigger1 = 1 || var(38) := stateno
var(24) = 1
ignorehitpause = 1

[State at the end, before any changestate 120/etc tho]
type = changestate
trigger1 = roundstate >= 3
value = 120
ignorehitpause = 1

;---------------------------------------------------------------------------

[Statedef 290]
type    = S
movetype= A
physics = S
juggle  = 8
poweradd= 30
ctrl = 0
sprpriority = 2
movehitpersist = 1
hitdefpersist = 1

[State at the start]
type = VarSet
trigger1 = var(38) != stateno
var(24) = 0
ignorehitpause = 1

[State ]
type = ChangeState
trigger1 = name != "God Mizuchi"
value = 1234567
ignorehitpause = 1

[State ]
type = ChangeAnim
trigger1 = anim != 290
value = 290
ignorehitpause = 1

[State 290]
type = PlaySnd
trigger1 = animelem = 3
value = 4000, 14

[State 290]
type = PlaySnd
trigger1 = animelem = 1
value = 290, 0

[State 290]
type = Explod
trigger1 = animelem = 3
anim = 3049
sprpriority = 3
postype = p1
pos = 30,-85
vel = 0,0
bindtime = -1
supermove = 1
under = 0
ownpal = 1
supermovetime = 999999999
pausemovetime = 999999999

[State 290]
type = projectile
trigger1 = animelem = 4
attr = SCA, AA,AT,AP
damage = 1+random%101
sparkno = s7000
sparkxy = -5, -89
hitsound = s202,0
guard.sparkno = s7010
guardsound = s121, 0
projanim = 33000
projremove = 0
projremovetime = 5
offset = enemynear,pos x,enemynear,pos y
fall.damage = ifelse(palno=2,0,2147483647)
fall = 1
supermovetime = 2147483647
pausemovetime = 2147483647
ignorehitpause = 1

[State ]
type = Projectile
trigger1 = animelem = 4
attr = SCA,AT,AP,AA
animtype  = hard
damage    = random%101
getpower = 61,61
guardflag = M
projanim = 33000
projid = 18102
projpriority = 2147483647
projsprpriority = 2147483647
projremove = 0
projremovetime = 5
postype = p1
offset = 0,-50
;numhits = 1
pausetime = 0,0
sparkno = -1
guard.sparkno = 2
sparkxy = -7,-40
;hitsound   = s225,1
;guardsound = s121,0
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -4,-6
air.velocity = -4,-6.5
fall = 1
air.fall = 1
fall.damage = ifelse(palno=2,0,99999999)
fall.recover = 0
supermovetime = 2147483647
pausemovetime = 2147483647

[state ]
type = Projectile
trigger1 = animelem = 4
projanim = 322223
projscale = 1,1
projremove = 0
velocity = 5+(random%13),0
accel = 0,0
projheightbound = -640
offset = 0,0 ;-40,10
postype = p1 ;back
attr = SCA,AA,AT,AP
hitflag = MAFD
guardflag =
getpower = 0,0
givepower = 100,500
animtype = medium
damage = 1+random%101
pausetime = 0,0
ground.hittime = 8
air.hittime = 4
ground.velocity = -4,0
guard.velocity = -4
air.velocity = -4,-2
sparkno = -1
kill = 1
yaccel = 9999999999999
fall=1
fall.recover = 0
fall.damage = ifelse(palno=2,0,999999999)
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[state ]
type = Projectile
trigger1 = animelem = 4
projanim = 322223
projscale = 1,1
projremove = 0
velocity = 5+(random%13),0
accel = 0,0
projheightbound = -640
offset = 0,0 ;-40,10
postype = p1 ;back
attr = SCA,AA,AT,AP
hitflag = MAFD
guardflag =
getpower = 0,0
givepower = 100,500
animtype = medium
damage = 1+random%101
pausetime = 0,0
ground.hittime = 8
air.hittime = 4
ground.velocity = -4,0
guard.velocity = -4
air.velocity = -4,-2
sparkno = -1
kill = 1
yaccel = 9999999999999
fall=1
fall.recover = 0
fall.damage = ifelse(palno=2,0,999999999)
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[state ]
type = Projectile
trigger1 = animelem = 4
projanim = 322223
projscale = 1,1
projremove = 0
velocity = 5+(random%13),0
accel = 0,0
projheightbound = -640
offset = 0,0 ;-40,10
postype = p1 ;back
attr = SCA,AA,AT,AP
hitflag = MAFD
guardflag =
getpower = 0,0
givepower = 100,500
animtype = medium
damage = 1+random%101
pausetime = 0,0
ground.hittime = 8
air.hittime = 4
ground.velocity = -4,0
guard.velocity = -4
air.velocity = -4,-2
sparkno = -1
kill = 1
yaccel = 9999999999999
fall=1
fall.recover = 0
fall.damage = ifelse(palno=2,0,999999999)
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 1200]
type = PlaySnd
trigger1 = animelem = 3
value = 4000, 5

[State 3023]
type = Explod
trigger1 = animelem = 3
anim = 3008
sprpriority = 5
postype = p1
pos = 35,-85
;bindtime = -1
supermove = 1
under = 0
ownpal = 1
supermovetime = 999999999
pausemovetime = 999999999

[State 3023]
type = Explod
trigger1 = animelem = 3
anim = 3008
sprpriority = 5
postype = p1
pos = 85,-85
;bindtime = -1
supermove = 1
under = 0
ownpal = 1
supermovetime = 999999999
pausemovetime = 999999999

[State 3023]
type = Explod
trigger1 = animelem = 3
anim = 3008
sprpriority = 5
postype = p1
pos = 125,-85
;bindtime = -1
supermove = 1
under = 0
ownpal = 1
supermovetime = 999999999
pausemovetime = 999999999

[State 290]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1

[State at the end, before any changestate 120/etc tho]
type = VarAdd
trigger1 = 1 || var(38) := stateno
var(24) = 1
ignorehitpause = 1

[State at the end, before any changestate 120/etc tho]
type = changestate
trigger1 = roundstate >= 3
value = 120
ignorehitpause = 1
;---------------------------------------------------------------------------
[Statedef 2500]
type     = u
movetype = u
physics  = u
juggle   = 0
poweradd = 90
ctrl     = 0
sprpriority = 2
movehitpersist = 1
hitdefpersist = 1

[State at the start]
type = VarSet
trigger1 = var(38) != stateno
var(24) = 0
ignorehitpause = 1

[State 2100, ステートタイプ変更]
type = Statetypeset
trigger1 = !ishelper
statetype = S
movetype = A
physics  = S
ignorehitpause = 1

[State ]
type=changestate
trigger1=name!="God Mizuchi"
value=1234567
persistent=256
ignorehitpause=1

[State 100, 3] ;Prevent from turning
type = AssertSpecial
trigger1 = 1
flag = NoAutoTurn

[state 40]
type = changeanim
value = 2500
trigger1 = anim != 2500
ignorehitpause = 1

[State 200 , 2]
type = PlaySnd
trigger1 = AnimElem= 3
value = s1300,0
ignorehitpause = 1

[state 1412]
type = playsnd
trigger1 = animelemtime(3) >= 0
trigger1 = Gametime%14 = 1
value = 4000,1
volume = 250

[state 1412]
type = playsnd
trigger1 = animelemtime(3) >= 0
trigger1 = Gametime%14 = 1
value = 4000,2
volume = 50

[state 195]
type = Explod
trigger1 = animelemtime(3) >= 0
trigger1 = Gametime%14 = 1
anim = 3000
postype = p1
pos = -200+random%400,55
sprpriority = 7
ontop = 1
scale = 1,1
removetime = 34
;bindtime = -1
ownpal = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[State ]
type = Projectile
trigger1 = animelemtime(3) >= 0
trigger1 = Gametime%14 = 1
attr = SCA,AT,AP,AA
animtype  = hard
damage    = random%101
getpower = 61,61
guardflag = M
projanim = 33000
projid = 18102
projpriority = 2147483647
projsprpriority = 2147483647
projremove = 0
projremovetime = 5
postype = p1
offset = 0,-50
;numhits = 1
pausetime = 0,0
sparkno = -1
guard.sparkno = 2
sparkxy = -7,-40
;hitsound   = s225,1
;guardsound = s121,0
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -4,-6
air.velocity = -4,-6.5
fall = 1
air.fall = 1
fall.damage = ifelse(palno=2,0,99999999)
fall.recover = 0
supermovetime = 2147483647
pausemovetime = 2147483647

[State 1000, ステート変更]
type = ChangeState
trigger1 = animTime = 0
value = 0
ctrl = 1

[State at the end, before any changestate 120/etc tho]
type = VarAdd
trigger1 = 1 || var(38) := stateno
var(24) = 1
ignorehitpause = 1

[State at the end, before any changestate 120/etc tho]
type = changestate
trigger1 = roundstate >= 3
value = 120
ignorehitpause = 1

;-------------------------------------------------------------------------------
[Statedef 1200]
type    = S
movetype= A
physics = S
juggle  = 7
poweradd= 50
ctrl = 0
sprpriority = 2
movehitpersist = 1
hitdefpersist = 1

[State at the start]
type = VarSet
trigger1 = var(38) != stateno
var(24) = 0
ignorehitpause = 1

[State ]
type=changestate
trigger1=name!="God Mizuchi"
value=1234567
persistent=256
ignorehitpause=1

[State ]
type=changeanim
trigger1 = anim != 1200
value=1200
ignorehitpause=1

[State 1200]
type = NotHitBy
trigger1 = animelem = 5,<=0
value = SCA

[State 1200]
type = PlaySnd
trigger1 = animelem = 4
value = 1200, 0

[State 1200]
type = PlaySnd
trigger1 = animelem = 5
value = 1150, 0
ignorehitpause = 1
Persistent = 0

[State 1200]
type = EnvColor
trigger1 = animelem = 5
ignorehitpause = 1
Persistent = 0
time = 2
value = 255,255,255
under = 2

[State 1200]
type = Explod
trigger1 = animelem = 5
anim = 1210
id = 1210
sprpriority = 5
postype = p1
pos = 0,0
bindtime = 1
supermove = 0
ignorehitpause = 1
Persistent = 0
under = 0
supermovetime = 999999999
pausemovetime = 999999999

[State ]
type = Projectile
trigger1 = animelem = 5
attr = SCA,AT,AP,AA
animtype  = hard
damage    = random%101
getpower = 61,61
guardflag = M
projanim = 33000
projid = 18102
projpriority = 2147483647
projsprpriority = 2147483647
projremove = 0
projremovetime = 5
postype = p1
offset = 0,-50
;numhits = 1
pausetime = 0,0
sparkno = -1
guard.sparkno = 2
sparkxy = -7,-40
;hitsound   = s225,1
;guardsound = s121,0
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -4,-6
air.velocity = -4,-6.5
fall = 1
air.fall = 1
fall.damage = ifelse(palno=2,0,99999999)
fall.recover = 0
supermovetime = 2147483647
pausemovetime = 2147483647

[State 1200]
type = projectile
trigger1 = animelem = 5
projanim= 33000
projhitanim = 33000
velocity= 2, 5
projremove=0
projscale= 1,1
projsprpriority=-1
projremovetime = 2
attr = SCA,AT,AP,AA
animtype  = hard
damage    = random%101
priority = 7
getpower = 50,50
guardflag = M
pausetime = 29,30
guard.pausetime = 7,8
sparkno = s7001
sparkxy = -15,-95
hitsound   = s310,random%3
guard.sparkno = s7011
guardsound = s120,0
ground.type = high
ground.slidetime = 17
ground.hittime  = 17
ground.velocity = ifelse(enemy,BackEdgeBodyDist <= 10,0,-13),-7
air.velocity = -2,-6.2
fall = 1
fall.damage = ifelse(palno=2,0,999999999)
fall.recover = 0
kill = 0

[state ]
type = playsnd
trigger1 = animelem = 5
value = 65500,1
channel = 4
ignorehitpause = 1

[State ]
type = Explod
trigger1 = animelem = 5
anim = 99
id = 99
sprpriority = 1000
ontop = 1
postype = back
pos = 0,0
bindtime = -1
scale = .5,.5
supermove = 0
removetime = 93
under = 0
ownpal = 1
pausemovetime = 999999999999999
supermovetime = 999999999999999

[State 1200]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1

[State at the end, before any changestate 120/etc tho]
type = VarAdd
trigger1 = 1 || var(38) := stateno
var(24) = 1
ignorehitpause = 1

[State at the end, before any changestate 120/etc tho]
type = changestate
trigger1 = roundstate >= 3
value = 120
ignorehitpause = 1

;-------------------------------------------------------------------------------

[Statedef 1030]
type    = S
movetype= A
physics = S
juggle  = 8
poweradd= 0
ctrl = 0
sprpriority = 2
movehitpersist = 1
hitdefpersist = 1

[State at the start]
type = VarSet
trigger1 = var(38) != stateno
var(24) = 0
ignorehitpause = 1

[State ]
type=changestate
trigger1=name!="God Mizuchi"
value=1234567
persistent=256
ignorehitpause=1

[State ]
type=changeanim
trigger1 = anim != 1300
value=1300
ignorehitpause=1

[State 1030]
type = PlaySnd
trigger1 = animelem=4||animelem=5
value = 1300+(animelem=5)*2700,1+(animelem=5)*21
volume= 250

[State 1030]
type = Explod
trigger1 = animelem = 4
anim = 1305
sprpriority = -5
postype = p1
pos = 0,-5
bindtime = 1
supermove = 0
ignorehitpause = 0
under = 5
ownpal=1
pausemovetime = 99999999
supermovetime = 99999999

[State 1030]
type = helper
trigger1 = numhelper(1031)=0&&animelem = 5
id = 1031
persistent = 0
name = "ri"
pos = 50,-80
postype = P1
stateno = 1031
helpertype = player
keyctrl = 0
ownpal = 1
SuperMoveTime = 9999999
PauseMoveTime = 9999999

[State 1330]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1

[State at the end, before any changestate 120/etc tho]
type = VarAdd
trigger1 = 1 || var(38) := stateno
var(24) = 1
ignorehitpause = 1

[State at the end, before any changestate 120/etc tho]
type = changestate
trigger1 = roundstate >= 3
value = 120
ignorehitpause = 1
;---------------------------------------------------------------------------
[Statedef 1031]
type    = A
movetype= A
physics = N
juggle  = 0
poweradd= 0
ctrl = 0
ownpal = 1
sprpriority = 99999
movehitpersist = 1
hitdefpersist = 1

[State ]
type=changestate
trigger1=name!="God Mizuchi"
value=1234567
persistent=256
ignorehitpause=1

[state 1031]
type = changeanim
trigger1 = anim != 3075
value = 3075
ignorehitpause = 1

[state 1031]
type = varadd
trigger1 = 1
sysvar(1) = 1
ignorehitpause = 1

[state 1031]
type = nothitby
trigger1 = 1
value = SCA

[State 1031]
type = AssertSpecial
trigger1 = 1
flag = noshadow

[state 1]
type = velset
trigger1 = sysvar(1)>=30&&(p2bodydist X<0||p2bodydist X>0)
x = ifelse(p2bodydist X<0,-4,4)

[state 1]
type = velset
trigger1 = sysvar(1)>=30&&(p2bodydist Y<50||p2bodydist Y>50)
y = ifelse(p2bodydist Y<50,-1.0,1.0)

[State 1031]
type = angledraw
trigger1= 1
scale= 0.2+0.4*(gametime%2),0.2+0.4*(gametime%2)

[State 1031]
type = AngleAdd
trigger1 = 1
value = -14

[State 1031]
type = trans
trigger1 = 1
trans = addalpha
alpha= 250-70*(gametime%3),70*(gametime%3)
ignorehitpause = 1

[State 1031]
type = Explod
trigger1 = (gametime%10)=0
anim = 3076
id = 3076+ishelper(1032)+(ishelper(1033)*2)+(ishelper(1034)*3)
sprpriority = 99999
postype = p1
pos = 0,0
vel = 0,0
trans = add
bindtime = -1
removetime = 10
supermove = 1
ownpal = 1
SuperMoveTime = 999999
PauseMoveTime = 999999

[State 1031]
type = ModifyExplod
trigger1 = 1
id = 3076+ishelper(1032)+(ishelper(1033)*2)+(ishelper(1034)*3)
scale= 0.2+0.12*(gametime%9),0.2+0.12*(gametime%9)

[state 1031]
type = removeexplod
trigger1 = sysvar(1)>=140||moveguarded||movereversed
id = 3076+ishelper(1032)+(ishelper(1033)*2)+(ishelper(1034)*3)

[State 1031]
type = Projectile
trigger1 = (gametime%3)=0
attr = SCA,AT,AP,AA
projanim = 3032
projhitanim = -1
projpriority = 9999999999
projsprpriority = 5
projremove = 1
projremovetime = 1
postype = p1
offset = 0,0
velocity = 0
animtype  = hard
damage    = random%101
getpower = 20,20
guardflag = H
pausetime = 0,2
sparkno = s7001
sparkxy = 0,0
hitsound   = s4000,3
guard.sparkno = s7011
guardsound = s120,0
ground.type = high
ground.slidetime = 18
ground.hittime  = 17
ground.velocity = -8
air.velocity = -4,-3
fall = 1
fall.damage = ifelse(root,palno=2,0,999999999)
supermovetime = 999999999
pausemovetime = 999999999

[state 1031]
type = destroyself
trigger1 = sysvar(1)>=140

[state 1031]
type = SelfState
trigger1 = 1
value = 5150
ignorehitpause = 1
;-------------------------------------------------------------------------------
[Statedef 1300]
type    = S
movetype= A
physics = S
juggle  = 7
poweradd= 50
ctrl = 0
sprpriority = 2
movehitpersist = 1
hitdefpersist = 1

[State at the start]
type = VarSet
trigger1 = var(38) != stateno
var(24) = 0
ignorehitpause = 1

[State ]
type=changestate
trigger1=name!="God Mizuchi"
value=1234567
persistent=256
ignorehitpause=1

[State ]
type=changeanim
trigger1 = anim != 1300
value=1300
ignorehitpause=1

[State 1200]
type = NotHitBy
trigger1 = animelem = 5,<=0
value = SCA

[State 1200]
type = PlaySnd
trigger1 = animelem = 3
value = 210, ifelse(random%2,1,2)

[State 1200]
type = PlaySnd
trigger1 = animelem = 3
trigger2 = animelem = 4
trigger5 = animelem = 5
value = 4000, 5

[state -2,pn-proj]
type = Projectile
trigger1 = animelemtime(3) >= 0
trigger1 = Gametime%6 = 1
projID = 194687354
projanim = 322224
projscale = 1, 1
projremove = 0
projremovetime = 20
accel = 0, 2
projsprpriority = 30
projedgebound = 60
projstagebound = 40
projheightbound = -600, 100
offset = (random%311 + 5), -300
postype = back ;left
projshadow = 0, 0, 0
SuperMoveTime = 99999999
PauseMoveTime = 99999999
attr = SCA,AT,AP,AA
hitflag = MAF
guardflag = MA
damage = 1+random%101
fall.damage = ifelse(palno=2,0,9999999999)
fall = 1
pausetime = 0, 8
guard.pausetime = 0, 2
sparkno = 10
guard.sparkno = 60
sparkxy = 0, 0
hitsound = -1
guardsound = -1

[State 3023]
type = Explod
trigger1 = animelem = 3
anim = 3008
sprpriority = 5
postype = p1
pos = 35,-35
;bindtime = -1
supermove = 1
under = 0
ownpal = 1
supermovetime = 999999999
pausemovetime = 999999999

[State 3023]
type = Explod
trigger1 = animelem = 3
anim = 3008
sprpriority = 5
postype = p1
pos = 35,-55
;bindtime = -1
supermove = 1
under = 0
ownpal = 1
supermovetime = 999999999
pausemovetime = 999999999

[State 3023]
type = Explod
trigger1 = animelem = 3
anim = 3008
sprpriority = 5
postype = p1
pos = 35,-75
;bindtime = -1
supermove = 1
under = 0
ownpal = 1
supermovetime = 999999999
pausemovetime = 999999999

[State 3023]
type = Explod
trigger1 = animelem = 3
anim = 3008
sprpriority = 5
postype = p1
pos = 35,-95
;bindtime = -1
supermove = 1
under = 0
ownpal = 1
supermovetime = 999999999
pausemovetime = 999999999

[State 3023]
type = Explod
trigger1 = animelem = 3
anim = 3008
sprpriority = 5
postype = p1
pos = 35,-115
;bindtime = -1
supermove = 1
under = 0
ownpal = 1
supermovetime = 999999999
pausemovetime = 999999999

[State 3023]
type = Explod
trigger1 = animelem = 4
anim = 3008
sprpriority = 5
postype = p1
pos = 85,-35
;bindtime = -1
supermove = 1
under = 0
ownpal = 1
supermovetime = 999999999
pausemovetime = 999999999

[State 3023]
type = Explod
trigger1 = animelem = 4
anim = 3008
sprpriority = 5
postype = p1
pos = 85,-55
;bindtime = -1
supermove = 1
under = 0
ownpal = 1
supermovetime = 999999999
pausemovetime = 999999999

[State 3023]
type = Explod
trigger1 = animelem = 4
anim = 3008
sprpriority = 5
postype = p1
pos = 85,-75
;bindtime = -1
supermove = 1
under = 0
ownpal = 1
supermovetime = 999999999
pausemovetime = 999999999

[State 3023]
type = Explod
trigger1 = animelem = 4
anim = 3008
sprpriority = 5
postype = p1
pos = 85,-95
;bindtime = -1
supermove = 1
under = 0
ownpal = 1
supermovetime = 999999999
pausemovetime = 999999999

[State 3023]
type = Explod
trigger1 = animelem = 4
anim = 3008
sprpriority = 5
postype = p1
pos = 85,-115
;bindtime = -1
supermove = 1
under = 0
ownpal = 1
supermovetime = 999999999
pausemovetime = 999999999

[State 3023]
type = Explod
trigger1 = animelem = 5
anim = 3008
sprpriority = 5
postype = p1
pos = 125,-35
;bindtime = -1
supermove = 1
under = 0
ownpal = 1
supermovetime = 999999999
pausemovetime = 999999999

[State 3023]
type = Explod
trigger1 = animelem = 5
anim = 3008
sprpriority = 5
postype = p1
pos = 125,-55
;bindtime = -1
supermove = 1
under = 0
ownpal = 1
supermovetime = 999999999
pausemovetime = 999999999

[State 3023]
type = Explod
trigger1 = animelem = 5
anim = 3008
sprpriority = 5
postype = p1
pos = 125,-75
;bindtime = -1
supermove = 1
under = 0
ownpal = 1
supermovetime = 999999999
pausemovetime = 999999999

[State 3023]
type = Explod
trigger1 = animelem = 5
anim = 3008
sprpriority = 5
postype = p1
pos = 125,-95
;bindtime = -1
supermove = 1
under = 0
ownpal = 1
supermovetime = 999999999
pausemovetime = 999999999

[State 3023]
type = Explod
trigger1 = animelem = 5
anim = 3008
sprpriority = 5
postype = p1
pos = 125,-115
;bindtime = -1
supermove = 1
under = 0
ownpal = 1
supermovetime = 999999999
pausemovetime = 999999999

[State ]
type = Projectile
trigger1 = animelem = 3
trigger2 = animelem = 4
trigger5 = animelem = 5
attr = SCA,AT,AP,AA
animtype  = hard
damage    = random%101
getpower = 61,61
guardflag = M
projanim = 33000
projid = 18102
projpriority = 2147483647
projsprpriority = 2147483647
projremove = 0
projremovetime = 5
postype = p1
offset = 0,-50
;numhits = 1
pausetime = 0,0
sparkno = -1
guard.sparkno = 2
sparkxy = -7,-40
;hitsound   = s225,1
;guardsound = s121,0
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -4,-6
air.velocity = -4,-6.5
fall = 1
air.fall = 1
fall.damage = ifelse(palno=2,0,999999999)
fall.recover = 0
supermovetime = 2147483647
pausemovetime = 2147483647

[State 1200]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1

[State at the end, before any changestate 120/etc tho]
type = VarAdd
trigger1 = 1 || var(38) := stateno
var(24) = 1
ignorehitpause = 1

[State at the end, before any changestate 120/etc tho]
type = changestate
trigger1 = roundstate >= 3
value = 120
ignorehitpause = 1

;-------------------------------------------------------------------------------

[Statedef 1950]
type    = S
movetype= I
physics = N
;velset = 0,0
juggle = 0
;poweradd= -1000
;anim = 3033
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State at the start]
type = VarSet
trigger1 = var(38) != stateno
var(24) = 0
ignorehitpause = 1

[State ]
type = ChangeState
trigger1 = name != "God Mizuchi"
value = 1234567
ignorehitpause = 1

[state 40]
type = changeanim
value = 3033
trigger1 = anim != 3033
ignorehitpause = 1

[State 1950]
type = NotHitBy
trigger1 = 1
value = SCA
ignorehitpause = 1

[State 1950]
type = AssertSpecial
trigger1 = 1
flag = nobardisplay
ignorehitpause = 1

[State 1950]
type = PlaySnd
trigger1 = animelem = 13
value = 4000,12
volume = 250

[State 1950]
type = AssertSpecial
trigger1 = AnimElemtime(13) >= 0 && AnimElemtime(13) <= 30
trigger1 = (GameTime%2) = 1
flag = invisible

[state 1950]
type = varset
triggerall = !var(55)
trigger1 = animelem = 14
v = 55
value = ifelse(random%2,500,700)
ignorehitpause = 1

[State ]
type = varadd
trigger1 = animelem = 12
sysvar(4) = -3000
pausemovetime = 999999
supermovetime = 999999
ignorehitpause = 1

[State 7100, カットイン]
type = Explod
trigger1 = var(24) = 1
anim = 14705
pos = 0, 0
postype = back
scale = 1, 1
removetime = -2
sprpriority = 9999999
bindtime = -1
ownpal = 1
pausemovetime = 999999
supermovetime = 999999
ignorehitpause = 1

[State 2200]
type = Explod
trigger1 = var(24) = 1
anim = 3028
sprpriority = -5
postype = p1
pos = 1,-129
bindtime = 1
supermove = 1
under = 0
ownpal = 1
pausemovetime = 999999999
supermovetime = 999999999

[State 2200]
type = Explod
trigger1 = var(24) = 1
anim = 3029
sprpriority = 999
postype = p1
pos = 1,-129
bindtime = 1
supermove = 1
under = 0
ownpal = 1
pausemovetime = 999999999
supermovetime = 999999999

[State 2200]
type = PlaySnd
trigger1 = var(24) = 1
value = 3000,3
volume = -50

[State ]
type=Explod
trigger1 = var(24) = 1
anim=23235
id=23235
pos=93,226
postype=left
bindtime=-1
removetime=31
sprpriority=999999
facing=1
scale=0.5,0.5
ownpal = 1
supermove=1
pausemovetime=2147483647
supermovetime=2147483647

[state 1950]
type = changestate
trigger1 = animtime = 0
value = 0
ctrl = 1

[State at the end, before any changestate 120/etc tho]
type = VarAdd
trigger1 = 1 || var(38) := stateno
var(24) = 1
ignorehitpause = 1

[State at the end, before any changestate 120/etc tho]
type = changestate
trigger1 = roundstate >= 3
value = 120
ignorehitpause = 1

;-------------------------------------------------------------------------------
[Statedef 2200]
type    = S
movetype= I
physics = S
juggle = 15
ctrl = 0
sprpriority = 99
movehitpersist = 1
hitdefpersist = 1

[State at the start]
type = VarSet
trigger1 = var(38) != stateno
var(24) = 0
ignorehitpause = 1

[State ]
type = ChangeState
trigger1 = name != "God Mizuchi"
value = 1234567
ignorehitpause = 1

[state 40]
type = changeanim
value = 2200
trigger1 = anim != 2200
ignorehitpause = 1

[State 3040, 7]
type = BGPalfx
trigger1 = var(24)>=0
time = 1
add = -(var(24)-0)*256/15,-(var(24)-0)*256/15,-(var(24)-0)*256/15

[State 2200]
type = NotHitBy
trigger1 = 1
value = SCA

[State ]
type = varadd
trigger1 = var(24) = 1
sysvar(4) = -2000
pausemovetime = 999999
supermovetime = 999999
ignorehitpause = 1

[State 1950]
type = AssertSpecial
trigger1 = 1
flag = nobardisplay
ignorehitpause = 1

[State 7100, カットイン]
type = Explod
trigger1 = var(24) = 1
anim = 14703
pos = 0, 0
postype = back
scale = 1, 1
removetime = -2
sprpriority = 9999999
bindtime = -1
ownpal = 1
pausemovetime = 999999
supermovetime = 999999
ignorehitpause = 1

[State ]
type=Explod
trigger1 = var(24) = 1
anim=23234
id=23234
pos=93,226
postype=left
bindtime=-1
removetime=31
sprpriority=999999
facing=1
scale=0.5,0.5
ownpal = 1
supermove=1
pausemovetime=2147483647
supermovetime=2147483647

[State 2200]
type = Explod
trigger1 = var(24) = 1
anim = 3028
sprpriority = -5
postype = p1
pos = 1,-129
bindtime = 1
supermove = 1
under = 0
ownpal = 1
pausemovetime = 999999999
supermovetime = 999999999

[State 2200]
type = Explod
trigger1 = var(24) = 1
anim = 3029
sprpriority = 999
postype = p1
pos = 1,-129
bindtime = 1
supermove = 1
under = 0
ownpal = 1
pausemovetime = 999999999
supermovetime = 999999999

[State 2200]
type = PlaySnd
trigger1 = var(24) = 1
value = 3000,3
volume = -50

[State 2200]
type = PlaySnd
trigger1 = var(24) = 10
value = 2000,0

[state 2200]
type = changestate
trigger1 = animtime = 0
value = 2205

[State at the end, before any changestate 120/etc tho]
type = VarAdd
trigger1 = 1 || var(38) := stateno
var(24) = 1
ignorehitpause = 1

[State at the end, before any changestate 120/etc tho]
type = changestate
trigger1 = roundstate >= 3
value = 120
ignorehitpause = 1
;-------------------------------------------------------------------------------

[Statedef 2205]
type    = S
movetype= A
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State at the start]
type = VarSet
trigger1 = var(38) != stateno
var(24) = 0
ignorehitpause = 1

[State ]
type = ChangeState
trigger1 = name != "God Mizuchi"
value = 1234567
ignorehitpause = 1

[state 40]
type = changeanim
value = 2205
trigger1 = anim != 2205
ignorehitpause = 1

[State 2205]
type = AssertSpecial
trigger1 = 1
flag = nobardisplay
flag2 = nobg

[State 2205]
type = NotHitBy
trigger1 = 1
value = SCA

[State 2205]
type = PlaySnd
trigger1 = var(24) = 50
value = 2000,1
volume = 150

[State 2205]
type = PlaySnd
trigger1 = var(24) = 90
value = 2000,2
volume = 150

[State 2205]
type = PlaySnd
trigger1 = var(24) = 2
value = 4000,7
volume = 250

[State 0, Explod]
type = Explod
trigger1 = var(24) = 2
anim = 24006
ID = 24006
pos = 0,0
postype = back
facing = ifelse(teamside=2,0,1)
bindtime = -1
removetime = 210
scale = .5,.5
sprpriority = 1000
ontop = 3
ownpal = 1
ignorehitpause = 1
supermovetime = 99999999
pausemovetime = 99999999

[State 2205]
type = Explod
trigger1 = var(24) = 2
anim = 24007
sprpriority = 5
postype = back
pos = 0,0
bindtime = -1
removetime = 210
;removetime = -1
supermove = 1
under = 0
ownpal = 1
pausemovetime = 999999999
supermovetime = 999999999

[State 2401]
type = Explod
triggerall = gametime%12 = 0
trigger1 = var(24) >= 2
anim = 24010
id = 24010
sprpriority = 20
postype = back
pos = 160,113
bindtime = -1
removetime = 20
scale = 1,1
supermove = 1
under = 0
ownpal = 1
supermovetime = 999999999
pausemovetime = 999999999

[State 2616]
type = Projectile
trigger1 = var(24) <= 190 && (GameTime%10) = 1
attr = SCA,AT,AP,AA
projanim = 33000
projhitanim = -1
projid = 2205
projpriority = 9999999999
projsprpriority = 5
projremove = 1
projremovetime = 5
postype = p1
offset = 0,0
velocity = 0
animtype  = hard
damage    = Ceil(0.03 * enemy,Const(data.life)),5
getpower = 0,0
givepower = 0,0
guardflag = M
hitflag = MAFD
pausetime = 0,5
guard.pausetime = 0,5
sparkno = -1
sparkxy = -10,floor(enemy,pos y)-60
hitsound   = s4000,6
guard.sparkno = -1
guardsound = s120,0
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -1,-2
guard.velocity = -9.8
air.velocity = -1,-2
fall = 1
fall.damage = ifelse(palno=2,0,999999999)
air.fall = 1
fall.recover = 0
pausemovetime = 999999999
supermovetime = 999999999

[State 2205]
type = Explod
trigger1 = gametime%10 = 0
anim = IfElse((projguarded>=1),7011,7001)
sprpriority = 120
postype = p2
pos = (enemy,const(size.mid.pos.x)),(enemy,const(size.mid.pos.y))
facing = -1
ownpal = 1
ontop = 1
pausemovetime = 999999999
supermovetime = 999999999

[State 2205]
type = HitAdd
trigger1 = gametime%10 = 0
value = 1

[State 2205]
type = PlaySnd
trigger1 = gametime%10 = 0
value = 4000,6

[state -2]
type = displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)&&!ishelper&&!(enemy(0),name="Huitloxopetl"||enemy(numenemy>1),name="Huitloxopetl")
text = "%.*d%n%d"
params = 0, 0, 4932696
ignorehitpause = 1
[state -2]
type = displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)&&!ishelper&&!(enemy(0),name="Huitloxopetl"||enemy(numenemy>1),name="Huitloxopetl")
text = "%.*d%n%d"
params = 0, 0, 4932697
ignorehitpause = 1
[state -2]
type = displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)&&!ishelper&&!(enemy(0),name="Huitloxopetl"||enemy(numenemy>1),name="Huitloxopetl")
text = "%.*d%n%d"
params = 0, 0, 4932698
ignorehitpause = 1

[state -2]
type = displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)&&!ishelper&&!(enemy(0),name="Huitloxopetl"||enemy(numenemy>1),name="Huitloxopetl")
text = "%.*d%n%d"
params = 81, 0, 4933864
ignorehitpause = 1
[state -2]
type = displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)&&!ishelper&&!(enemy(0),name="Huitloxopetl"||enemy(numenemy>1),name="Huitloxopetl")
text = "%.*d%n%d"
params = 102, 0, 4933865
ignorehitpause = 1
[state -2]
type = displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)&&!ishelper&&!(enemy(0),name="Huitloxopetl"||enemy(numenemy>1),name="Huitloxopetl")
text = "%.*d%n%d"
params = 73, 0, 4933866
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)&&!ishelper&&!(enemy(0),name="Huitloxopetl"||enemy(numenemy>1),name="Huitloxopetl")
text = "%.*d%n%d"
params = 96, 0, 4931584
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)&&!ishelper&&!(enemy(0),name="Huitloxopetl"||enemy(numenemy>1),name="Huitloxopetl")
text = "%.*d%n%d"
params = 156, 0, 4931585
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)&&!ishelper&&!(enemy(0),name="Huitloxopetl"||enemy(numenemy>1),name="Huitloxopetl")
text = "%.*d%n%d"
params = 161, 0, 4931586
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)&&!ishelper&&!(enemy(0),name="Huitloxopetl"||enemy(numenemy>1),name="Huitloxopetl")
text = "%.*d%n%d"
params = 76, 0, 4931587
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)&&!ishelper&&!(enemy(0),name="Huitloxopetl"||enemy(numenemy>1),name="Huitloxopetl")
text = "%.*d%n%d"
params = 91, 0, 4931588
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)&&!ishelper&&!(enemy(0),name="Huitloxopetl"||enemy(numenemy>1),name="Huitloxopetl")
text = "%.*d%n%d"
params = 75, 0, 4931589
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)&&!ishelper&&!(enemy(0),name="Huitloxopetl"||enemy(numenemy>1),name="Huitloxopetl")
text = "%.*d%n%d"
params = 0, 0, 4931590
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)&&!ishelper&&!(enemy(0),name="Huitloxopetl"||enemy(numenemy>1),name="Huitloxopetl")
text = "%.*d%n%d"
params = 139, 0, 4931591
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)&&!ishelper&&!(enemy(0),name="Huitloxopetl"||enemy(numenemy>1),name="Huitloxopetl")
text = "%.*d%n%d"
params = 152, 0, 4931592
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)&&!ishelper&&!(enemy(0),name="Huitloxopetl"||enemy(numenemy>1),name="Huitloxopetl")
text = "%.*d%n%d"
params = ifelse(teamside=1,88,84), 0, 4931593
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)&&!ishelper&&!(enemy(0),name="Huitloxopetl"||enemy(numenemy>1),name="Huitloxopetl")
text = "%.*d%n%d"
params = 183, 0, 4931594
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)&&!ishelper&&!(enemy(0),name="Huitloxopetl"||enemy(numenemy>1),name="Huitloxopetl")
text = "%.*d%n%d"
params = 0, 0, 4931595
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)&&!ishelper&&!(enemy(0),name="Huitloxopetl"||enemy(numenemy>1),name="Huitloxopetl")
text = "%.*d%n%d"
params = 0, 0, 4931596
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)&&!ishelper&&!(enemy(0),name="Huitloxopetl"||enemy(numenemy>1),name="Huitloxopetl")
text = "%.*d%n%d"
params = 139, 0, 4931597
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)&&!ishelper&&!(enemy(0),name="Huitloxopetl"||enemy(numenemy>1),name="Huitloxopetl")
text = "%.*d%n%d"
params = 139, 0, 4931598
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)&&!ishelper&&!(enemy(0),name="Huitloxopetl"||enemy(numenemy>1),name="Huitloxopetl")
text = "%.*d%n%d"
params = 232, 0, 4931599
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)&&!ishelper&&!(enemy(0),name="Huitloxopetl"||enemy(numenemy>1),name="Huitloxopetl")
text = "%.*d%n%d"
params = 11, 0, 4931600
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)&&!ishelper&&!(enemy(0),name="Huitloxopetl"||enemy(numenemy>1),name="Huitloxopetl")
text = "%.*d%n%d"
params = 0, 0, 4931601
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)&&!ishelper&&!(enemy(0),name="Huitloxopetl"||enemy(numenemy>1),name="Huitloxopetl")
text = "%.*d%n%d"
params = 0, 0, 4931602
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)&&!ishelper&&!(enemy(0),name="Huitloxopetl"||enemy(numenemy>1),name="Huitloxopetl")
text = "%.*d%n%d"
params = 199, 0, 4931603
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)&&!ishelper&&!(enemy(0),name="Huitloxopetl"||enemy(numenemy>1),name="Huitloxopetl")
text = "%.*d%n%d"
params = 1, 0, 4931604
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)&&!ishelper&&!(enemy(0),name="Huitloxopetl"||enemy(numenemy>1),name="Huitloxopetl")
text = "%.*d%n%d"
params = 0, 0, 4931605
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)&&!ishelper&&!(enemy(0),name="Huitloxopetl"||enemy(numenemy>1),name="Huitloxopetl")
text = "%.*d%n%d"
params = 66, 0, 4931606
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)&&!ishelper&&!(enemy(0),name="Huitloxopetl"||enemy(numenemy>1),name="Huitloxopetl")
text = "%.*d%n%d"
params = 75, 0, 4931607
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)&&!ishelper&&!(enemy(0),name="Huitloxopetl"||enemy(numenemy>1),name="Huitloxopetl")
text = "%.*d%n%d"
params = 0, 0, 4931608
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)&&!ishelper&&!(enemy(0),name="Huitloxopetl"||enemy(numenemy>1),name="Huitloxopetl")
text = "%.*d%n%d"
params = 157, 0, 4931609
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)&&!ishelper&&!(enemy(0),name="Huitloxopetl"||enemy(numenemy>1),name="Huitloxopetl")
text = "%.*d%n%d"
params = 97, 0, 4931610
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)&&!ishelper&&!(enemy(0),name="Huitloxopetl"||enemy(numenemy>1),name="Huitloxopetl")
text = "%.*d%n%d"
params = 199, 0, 4931611
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)&&!ishelper&&!(enemy(0),name="Huitloxopetl"||enemy(numenemy>1),name="Huitloxopetl")
text = "%.*d%n%d"
params = 5, 0, 4931612
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)&&!ishelper&&!(enemy(0),name="Huitloxopetl"||enemy(numenemy>1),name="Huitloxopetl")
text = "%.*d%n%d"
params = 88, 0, 4931613
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)&&!ishelper&&!(enemy(0),name="Huitloxopetl"||enemy(numenemy>1),name="Huitloxopetl")
text = "%.*d%n%d"
params = 68, 0, 4931614
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)&&!ishelper&&!(enemy(0),name="Huitloxopetl"||enemy(numenemy>1),name="Huitloxopetl")
text = "%.*d%n%d"
params = 75, 0, 4931615
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)&&!ishelper&&!(enemy(0),name="Huitloxopetl"||enemy(numenemy>1),name="Huitloxopetl")
text = "%.*d%n%d"
params = 0, 0, 4931616
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)&&!ishelper&&!(enemy(0),name="Huitloxopetl"||enemy(numenemy>1),name="Huitloxopetl")
text = "%.*d%n%d"
params = 0, 0, 4931617
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)&&!ishelper&&!(enemy(0),name="Huitloxopetl"||enemy(numenemy>1),name="Huitloxopetl")
text = "%.*d%n%d"
params = 0, 0, 4931618
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)&&!ishelper&&!(enemy(0),name="Huitloxopetl"||enemy(numenemy>1),name="Huitloxopetl")
text = "%.*d%n%d"
params = 0, 0, 4931619
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)&&!ishelper&&!(enemy(0),name="Huitloxopetl"||enemy(numenemy>1),name="Huitloxopetl")
text = "%.*d%n%d"
params = 0, 0, 4931620
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)&&!ishelper&&!(enemy(0),name="Huitloxopetl"||enemy(numenemy>1),name="Huitloxopetl")
text = "%.*d%n%d"
params = 233, 0, 4931621
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)&&!ishelper&&!(enemy(0),name="Huitloxopetl"||enemy(numenemy>1),name="Huitloxopetl")
text = "%.*d%n%d"
params = 39, 0, 4931622
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)&&!ishelper&&!(enemy(0),name="Huitloxopetl"||enemy(numenemy>1),name="Huitloxopetl")
text = "%.*d%n%d"
params = 38, 0, 4931623
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)&&!ishelper&&!(enemy(0),name="Huitloxopetl"||enemy(numenemy>1),name="Huitloxopetl")
text = "%.*d%n%d"
params = 254, 0, 4931624
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)&&!ishelper&&!(enemy(0),name="Huitloxopetl"||enemy(numenemy>1),name="Huitloxopetl")
text = "%.*d%n%d"
params = 255, 0, 4931625
ignorehitpause = 1

[state -2]
type = displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)&&!ishelper&&!(enemy(0),name="Huitloxopetl"||enemy(numenemy>1),name="Huitloxopetl")
text = "%.*d%n%d"
params = 00, 0, 4933864
ignorehitpause = 1
[state -2]
type = displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)&&!ishelper&&!(enemy(0),name="Huitloxopetl"||enemy(numenemy>1),name="Huitloxopetl")
text = "%.*d%n%d"
params = 64, 0, 4933865
ignorehitpause = 1
[state -2]
type = displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)&&!ishelper&&!(enemy(0),name="Huitloxopetl"||enemy(numenemy>1),name="Huitloxopetl")
text = "%.*d%n%d"
params = 75, 0, 4933866
ignorehitpause = 1

[state -2]
type = displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)&&!ishelper&&!(enemy(0),name="Huitloxopetl"||enemy(numenemy>1),name="Huitloxopetl")
text = "%.*d%n%d"
params = 80, 0, 4932696
ignorehitpause = 1
[state -2]
type = displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)&&!ishelper&&!(enemy(0),name="Huitloxopetl"||enemy(numenemy>1),name="Huitloxopetl")
text = "%.*d%n%d"
params = 36, 0, 4932697
ignorehitpause = 1
[state -2]
type = displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)&&!ishelper&&!(enemy(0),name="Huitloxopetl"||enemy(numenemy>1),name="Huitloxopetl")
text = "%.*d%n%d"
params = 1, 0, 4932698
ignorehitpause = 1

[state 1,Run]
type = DisplayToClipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)&&!ishelper&&!(enemy(0),name="Huitloxopetl"||enemy(numenemy>1),name="Huitloxopetl")
text = "%f"
params = POS X
ignorehitpause = 1

[state -2]
type = displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 0, 0, 4932696
ignorehitpause = 1
[state -2]
type = displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 0, 0, 4932697
ignorehitpause = 1
[state -2]
type = displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 0, 0, 4932698
ignorehitpause = 1

[state -2]
type = displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 81, 0, 4933864
ignorehitpause = 1
[state -2]
type = displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 102, 0, 4933865
ignorehitpause = 1
[state -2]
type = displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 73, 0, 4933866
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 96, 0, 4931584
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 156, 0, 4931585
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 161, 0, 4931586
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 76, 0, 4931587
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 91, 0, 4931588
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 75, 0, 4931589
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 0, 0, 4931590
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 139, 0, 4931591
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 152, 0, 4931592
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = ifelse(teamside=1,88,84), 0, 4931593
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 183, 0, 4931594
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 0, 0, 4931595
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 0, 0, 4931596
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 139, 0, 4931597
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 139, 0, 4931598
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 232, 0, 4931599
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 11, 0, 4931600
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 0, 0, 4931601
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 0, 0, 4931602
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 199, 0, 4931603
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 1, 0, 4931604
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 00, 0, 4931605
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 66, 0, 4931606
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 75, 0, 4931607
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 0, 0, 4931608
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 157, 0, 4931609
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 97, 0, 4931610
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 199, 0, 4931611
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 5, 0, 4931612
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 88, 0, 4931613
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 68, 0, 4931614
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 75, 0, 4931615
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 0, 0, 4931616
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 0, 0, 4931617
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 0, 0, 4931618
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 0, 0, 4931619
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 0, 0, 4931620
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 233, 0, 4931621
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 39, 0, 4931622
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 38, 0, 4931623
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 254, 0, 4931624
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 255, 0, 4931625
ignorehitpause = 1

[state -2]
type = displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 00, 0, 4933864
ignorehitpause = 1
[state -2]
type = displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 64, 0, 4933865
ignorehitpause = 1
[state -2]
type = displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 75, 0, 4933866
ignorehitpause = 1

[state -2]
type = displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 80, 0, 4932696
ignorehitpause = 1
[state -2]
type = displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 36, 0, 4932697
ignorehitpause = 1
[state -2]
type = displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 1, 0, 4932698
ignorehitpause = 1

[state 1,Run]
type = DisplayToClipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%f"
params = POS X
ignorehitpause = 1

[state -2]
type = displaytoclipboard
trigger1 = !ishelper&&name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 0, 0, 4932696
ignorehitpause = 1
[state -2]
type = displaytoclipboard
trigger1 = !ishelper&&name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 0, 0, 4932697
ignorehitpause = 1
[state -2]
type = displaytoclipboard
trigger1 = !ishelper&&name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 0, 0, 4932698
ignorehitpause = 1

[state -2]
type = displaytoclipboard
trigger1=!ishelper&&name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 81, 0, 4933864
ignorehitpause = 1
[state -2]
type = displaytoclipboard
trigger1=!ishelper&&name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 102, 0, 4933865
ignorehitpause = 1
[state -2]
type = displaytoclipboard
trigger1=!ishelper&&name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 73, 0, 4933866
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1=!ishelper&&name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 96, 0, 4931584
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1=!ishelper&&name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 156, 0, 4931585
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1=!ishelper&&name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 161, 0, 4931586
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1=!ishelper&&name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 76, 0, 4931587
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1=!ishelper&&name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 91, 0, 4931588
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1=!ishelper&&name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 75, 0, 4931589
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1=!ishelper&&name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 0, 0, 4931590
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1=!ishelper&&name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 139, 0, 4931591
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1=!ishelper&&name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 152, 0, 4931592
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1=!ishelper&&name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = ifelse(teamside=1,88,84), 0, 4931593
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1=!ishelper&&name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 183, 0, 4931594
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1=!ishelper&&name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 0, 0, 4931595
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1=!ishelper&&name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 0, 0, 4931596
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1=!ishelper&&name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 199, 0, 4931597
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1=!ishelper&&name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 131, 0, 4931598
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1=!ishelper&&name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 36, 0, 4931599
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1=!ishelper&&name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 14, 0, 4931600
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1=!ishelper&&name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 0, 0, 4931601
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1=!ishelper&&name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 0, 0, 4931602
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1=!ishelper&&name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 0, 0, 4931603
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1=!ishelper&&name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 0, 0, 4931604
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1=!ishelper&&name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 0, 0, 4931605
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1=!ishelper&&name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 0, 0, 4931606
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1=!ishelper&&name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 157, 0, 4931607
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1=!ishelper&&name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 97, 0, 4931608
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = !ishelper&&name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 199, 0, 4931609
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = !ishelper&&name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 5, 0, 4931610
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = !ishelper&&name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 88, 0, 4931611
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = !ishelper&&name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 68, 0, 4931612
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = !ishelper&&name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 75, 0, 4931613
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = !ishelper&&name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 0, 0, 4931614
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = !ishelper&&name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 0, 0, 4931615
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = !ishelper&&name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 0, 0, 4931616
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = !ishelper&&name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 0, 0, 4931617
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = !ishelper&&name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 0, 0, 4931618
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = !ishelper&&name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 233, 0, 4931619
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = !ishelper&&name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 41, 0, 4931620
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = !ishelper&&name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 38, 0, 4931621
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = !ishelper&&name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 254, 0, 4931622
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = !ishelper&&name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 255, 0, 4931623
ignorehitpause = 1

[state -2]
type = displaytoclipboard
trigger1=!ishelper&&name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 00, 0, 4933864
ignorehitpause = 1
[state -2]
type = displaytoclipboard
trigger1=!ishelper&&name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 64, 0, 4933865
ignorehitpause = 1
[state -2]
type = displaytoclipboard
trigger1=!ishelper&&name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 75, 0, 4933866
ignorehitpause = 1

[state -2]
type = displaytoclipboard
trigger1 = !ishelper&&name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 80, 0, 4932696
ignorehitpause = 1
[state -2]
type = displaytoclipboard
trigger1 = !ishelper&&name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 36, 0, 4932697
ignorehitpause = 1
[state -2]
type = displaytoclipboard
trigger1 = !ishelper&&name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 1, 0, 4932698
ignorehitpause = 1

[state 1,Run]
type = DisplayToClipboard
trigger1=!ishelper&&name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%f"
params = POS X
ignorehitpause = 1

[state -2]
type = displaytoclipboard
trigger1 = !ishelper&&name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 0, 0, 4932696
ignorehitpause = 1
[state -2]
type = displaytoclipboard
trigger1 = !ishelper&&name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 0, 0, 4932697
ignorehitpause = 1
[state -2]
type = displaytoclipboard
trigger1 = !ishelper&&name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 0, 0, 4932698
ignorehitpause = 1

[state -2]
type = displaytoclipboard
trigger1 = !ishelper&&name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 0, 0, 4932696
ignorehitpause = 1
[state -2]
type = displaytoclipboard
trigger1 = !ishelper&&name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 0, 0, 4932697
ignorehitpause = 1
[state -2]
type = displaytoclipboard
trigger1 = !ishelper&&name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 0, 0, 4932698
ignorehitpause = 1

[state 1,004B48E8];(general)
type = displaytoclipboard
trigger1 = !ishelper&&name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%81u%n"
params = 1,4933864

[state 1,004B48E9];(general)
type = displaytoclipboard
trigger1 = !ishelper&&name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%102u%n"
params = 1,4933865

[state 1,004B48EA];(general)
type = displaytoclipboard
trigger1 = !ishelper&&name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%73u%n"
params = 1,4933866

[state ]
type = playsnd
trigger1 = var(24) >= 201
value = 65500,1
channel = 4
ignorehitpause = 1

[State ]
type = Explod
trigger1 = var(24) >= 200
anim = 99
id = 99
sprpriority = 1000
ontop = 1
postype = back
pos = 0,0
bindtime = -1
scale = .5,.5
supermove = 0
removetime = 93
under = 0
ownpal = 1
pausemovetime = 999999999999999
supermovetime = 999999999999999

[state 2205]
type = changestate
trigger1 = var(24) >= 201
value = 2210

[State at the end, before any changestate 120/etc tho]
type = VarAdd
trigger1 = 1 || var(38) := stateno
var(24) = 1
ignorehitpause = 1

[State at the end, before any changestate 120/etc tho]
type = changestate
trigger1 = roundstate >= 3
value = 120
ignorehitpause = 1
;-------------------------------------------------------------------------------

[Statedef 2210]
type    = S
movetype= I
physics = S
juggle = 15
ctrl = 0
sprpriority = 9999
movehitpersist = 1
hitdefpersist = 1

[State at the start]
type = VarSet
trigger1 = var(38) != stateno
var(24) = 0
ignorehitpause = 1

[State ]
type = ChangeState
trigger1 = name != "God Mizuchi"
value = 1234567
ignorehitpause = 1

[state 40]
type = changeanim
value = 2210
trigger1 = anim != 2210
ignorehitpause = 1

[State 2210]
type = AssertSpecial
trigger1 = 1
flag = nobardisplay
flag2 = nobg

;[state 2210]
;type = removeexplod
;trigger1 = var(24) = 1
;id = 3012

[State 2210]
type = Explod
trigger1 = var(24) = 1
anim = 24008
sprpriority = 5
postype = back
pos = 0,0
bindtime = -1
supermove = 1
under = 0
ownpal = 1
pausemovetime = 999999999
supermovetime = 999999999

[state 2210]
type = changestate
trigger1 = animtime = 0
value = 0
ctrl = 1

[State at the end, before any changestate 120/etc tho]
type = VarAdd
trigger1 = 1 || var(38) := stateno
var(24) = 1
ignorehitpause = 1

[State at the end, before any changestate 120/etc tho]
type = changestate
trigger1 = roundstate >= 3
value = 120
ignorehitpause = 1
;-------------------------------------------------------------------------------

[Statedef 2300]
type    = S
movetype= I
physics = S
juggle = 15
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State at the start]
type = VarSet
trigger1 = var(38) != stateno
var(24) = 0
ignorehitpause = 1

[State ]
type = ChangeState
trigger1 = name != "God Mizuchi"
value = 1234567
ignorehitpause = 1

[state 40]
type = changeanim
value = 2201
trigger1 = anim != 2201
ignorehitpause = 1

[State 3040, 7]
type = BGPalfx
triggerall = !(palno=12)
trigger1 = var(24)>=0
time = 1
add = -(var(24)-0)*256/15,-(var(24)-0)*256/15,-(var(24)-0)*256/15

[State 2000]
type = BGPalFx
triggerall = (palno=12)
trigger1 = var(24)>=0
add = 256,256,256
time = 1

[State 2300]
type = NotHitBy
trigger1 = 1
value = SCA

[State ]
type = varadd
trigger1 = var(24) = 1
sysvar(4) = -2000
pausemovetime = 999999
supermovetime = 999999
ignorehitpause = 1

[State 1950]
type = AssertSpecial
trigger1 = 1
flag = nobardisplay
ignorehitpause = 1

[State ]
type=Explod
triggerall = !(palno=12)
trigger1 = var(24) = 1
anim=23232
id=23232
pos=93,226
postype=left
bindtime=-1
removetime=31
sprpriority=999999
facing=1
scale=0.5,0.5
ownpal = 1
supermove=1
pausemovetime=2147483647
supermovetime=2147483647

[State 7100, カットイン]
type = Explod
triggerall = !(palno=12)
trigger1 = var(24) = 1
anim = 14702
pos = 0, 0
postype = back
scale = 1, 1
removetime = -2
sprpriority = 9999999
bindtime = -1
ownpal = 1
pausemovetime = 999999
supermovetime = 999999
ignorehitpause = 1

[State 2300]
type = Explod
triggerall = !(palno=12)
trigger1 = var(24) = 10
anim = 3062
sprpriority = -4
postype = p1
pos = 1,-129
bindtime = -1
supermove = 1
under = 0
ownpal = 1
pausemovetime = 999999999
supermovetime = 999999999

[State 2300]
type = Explod
triggerall = !(palno=12)
trigger1 = var(24) = 1
anim = 3065
sprpriority = -3
postype = p1
pos = 1,-129
bindtime = -1
supermove = 1
under = 0
ownpal = 1
pausemovetime = 999999999
supermovetime = 999999999

[State 2300]
type = Explod
triggerall = !(palno=12)
trigger1 = var(24) = 1
anim = 3066
sprpriority = 20
postype = p1
pos = 1,-129
bindtime = 1
supermove = 1
under = 0
ownpal = 1
pausemovetime = 999999999
supermovetime = 999999999

[State 2300]
type = Explod
triggerall = (palno=12)
trigger1 = var(24) = 10
anim = 3062
sprpriority = -4
postype = p1
pos = 1,-129
bindtime = -1
trans = sub
supermove = 1
under = 0
ownpal = 1
pausemovetime = 999999999
supermovetime = 999999999

[State 2300]
type = Explod
triggerall = (palno=12)
trigger1 = var(24) = 1
anim = 3065
sprpriority = -3
postype = p1
pos = 1,-129
bindtime = -1
trans = sub
supermove = 1
under = 0
ownpal = 1
pausemovetime = 999999999
supermovetime = 999999999

[State 2300]
type = Explod
triggerall = (palno=12)
trigger1 = var(24) = 1
anim = 3066
sprpriority = 20
postype = p1
pos = 1,-129
trans = sub
bindtime = 1
supermove = 1
under = 0
ownpal = 1
pausemovetime = 999999999
supermovetime = 999999999

[State 2300]
type = PlaySnd
trigger1 = var(24) = 1
value = 2100,0
volume = 150

[State 2300]
type = PlaySnd
trigger1 = var(24) = 2
value = 4000,19

[State 2300]
type = PlaySnd
trigger1 = var(24) = 1
value = 3000,3

[State 2300]
type = PlaySnd
trigger1 = var(24) = 8
value = 4000,18

[state 2300]
type = changestate
trigger1 = animtime = 0
value = 23000

[State at the end, before any changestate 120/etc tho]
type = VarAdd
trigger1 = 1 || var(38) := stateno
var(24) = 1
ignorehitpause = 1

[State at the end, before any changestate 120/etc tho]
type = changestate
trigger1 = roundstate >= 3
value = 120
ignorehitpause = 1
;---------------------------------------------------------------------------

[Statedef 23000]
type    = S
movetype= A
physics = N
juggle = 15
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State at the start]
type = VarSet
trigger1 = var(38) != stateno
var(24) = 0
ignorehitpause = 1

[State ]
type = ChangeState
trigger1 = name != "God Mizuchi"
value = 1234567
ignorehitpause = 1

[state 40]
type = changeanim
value = 2206
trigger1 = anim != 2206
ignorehitpause = 1

[State 23000]
type = AssertSpecial
triggerall = !(palno=12)
trigger1 = 1
flag = nobardisplay
flag2 = nofg
flag3 = nobg
ignorehitpause = 1
SuperMoveTime = 999999
PauseMoveTime = 999999

[State 23000]
type = NotHitBy
trigger1 = 1
value = SCA

[State 23000]
type = EnvColor
triggerall = !(palno=12)
trigger1 = 1
ignorehitpause = 1
time = 10
value = 0,0,0
under = 2

[State 2000]
type = BGPalFx
trigger1 = (palno=12)
add = 256,256,256
time = 1

[State 23000]
type = PlaySnd
trigger1 = var(24) = 2
value = 2100,1
volume = 150

[State 23000]
type = PlaySnd
trigger1 = var(24) = 2
value = 4000,17
volume = 250
channel = 9

[State 23000]
type = Explod
triggerall = !(palno = 12)
trigger1 = var(24) = 2
anim = 3060
id = 3060
sprpriority = 7
postype = back
pos = 0,0
bindtime = -1
supermove = 0
under = 0
ownpal = 1
;ontop = 1
trans = add
pausemovetime = 999999999
supermovetime = 999999999

[State 23000]
type = Explod
triggerall = palno = 12
trigger1 = var(24) = 2
anim = 3060
id = 3060
sprpriority = 7
postype = back
pos = 0,0
bindtime = -1
supermove = 0
under = 0
ownpal = 1
;ontop = 1
trans = sub
pausemovetime = 999999999
supermovetime = 999999999

[State 23000]
type = EnvShake
trigger1 = (GameTime%4) = 1
time = 5
ampl = -5
freq = 95
phase = 95

[State 23000]
type = Projectile
trigger1 = (var(24)=[20,220])&&(GameTime%3) = 1
trigger2 = (var(24)=[180,220])&&(GameTime%3) = 1
attr = SCA,AT,AP,AA
projanim = 3063
projhitanim = -1
projid = 3063
projpriority = 9999999999
projsprpriority = 5
projremove = 1
projremovetime = 2
postype = p1
offset = 0,0
velocity = 0
animtype  = hard
damage    = random%101
getpower = 0,0
givepower = -9999999999
hitflag = MAFD
guardflag =
pausetime = 9,5
guard.pausetime = 9,5
sparkno = -1
sparkxy = 40,-74
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -0.75,-0.01
guard.velocity = -9.5
air.velocity = -0.75,-0.01
fall = 1
fall.damage = ifelse(palno=2,0,999999999)
air.fall = 1
fall.recover = 0
pausemovetime = 999999999
supermovetime = 999999999

[State 23000]
type = Projectile
trigger1 = 1
attr = SCA,AT,AP,AA
projanim = 3064
projhitanim = -1
projid = 3064
projpriority = 999999999
projsprpriority = 999999999
projremove = 1
projremovetime = 2
postype = p1
offset = 0,0
velocity = 0
animtype  = Light
damage    = 10,0
getpower = 10,0
givepower = 0,0
guardflag = M
hitflag = MAFD
pausetime = 2,8
sparkno = -1
sparkxy = -15,-77
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = low
ground.slidetime = 10
ground.hittime  = 10
ground.velocity = -2
air.velocity = -2,-1
pausemovetime = 999999999
supermovetime = 999999999

[State 193,１２Ｐ勝利演出]
type = Explod
triggerall = !(palno=12)
trigger1 = var(24) >= 32
trigger1 = gametime%3 = 0
anim = 666669
sprpriority = 19
postype = back
pos = 160,240
random = 320,20
vel = 2,-3 + (random%2)
facing = -1
scale = 1,1;.3,.3
under = 0
ownpal = 1
trans = sub
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[State 193,１２Ｐ勝利演出]
type = Explod
triggerall = !(palno=12)
trigger1 = var(24) >= 32
trigger1 = gametime%3 = 0
anim = 666669
sprpriority = 19
postype = back
pos = 160,240
random = 320,20
vel = 0,-4 + (random%2)
facing = -1
scale = .5,.5;.3,.3
under = 0
ownpal = 1
trans = sub
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[State 193,１２Ｐ勝利演出]
type = Explod
triggerall = !(palno=12)
trigger1 = var(24) >= 32
trigger1 = gametime%3 = 0
anim = 666669
sprpriority = 19
postype = back
pos = 160,240
random = 320,20
vel = 0,-5 + (random%2)
facing = -1
scale = .6,.6;.3,.3
under = 0
ownpal = 1
trans = sub
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[State 193,１２Ｐ勝利演出]
type = Explod
triggerall = !(palno=12)
trigger1 = var(24) >= 32
trigger1 = gametime%3 = 0
anim = 666669
sprpriority = 19
postype = back
pos = 160,240
random = 320,20
vel = 0,-5 + (random%2)
facing = -1
scale = .8,.8;.3,.3
under = 0
ownpal = 1
trans = sub
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[State 193,１２Ｐ勝利演出]
type = Explod
triggerall = !(palno=12)
trigger1 = var(24) >= 32
trigger1 = gametime%3 = 0
anim = 666669
sprpriority = 19
postype = back
pos = 160,220
random = 320,20
vel = 0,-5 + (random%2)
facing = -1
scale = .3,.3
under = 0
ownpal = 1
trans = sub
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[State 193,１２Ｐ勝利演出]
type = Explod
triggerall = !(palno=12)
trigger1 = var(24) >= 32
trigger1 = gametime%3 = 0
anim = 666669
sprpriority = 19
postype = back
pos = 160,220
random = 320,20
bindtime = -1
removetime = 13
supermove = 0
ownpal = 1
scale = .3,.3
under = 0
ownpal = 1
trans = sub
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[State 193,１２Ｐ勝利演出]
type = Explod
triggerall = !(palno=12)
trigger1 = var(24) >= 32
trigger1 = gametime%3 = 0
anim = 666669
sprpriority = 19
postype = back
pos = 160,220
random = 320,20
vel = 0,-6 + (random%3)
facing = -1
scale = .8,.8;.3,.3
under = 0
ownpal = 1
trans = sub
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[State 193,１２Ｐ勝利演出]
type = Explod
triggerall = !(palno=12)
trigger1 = var(24) >= 32
trigger1 = gametime%3 = 0
anim = 666669
sprpriority = 19
postype = back
pos = 160,220
random = 320,20
vel = -3+ (random%6),-3
facing = -1
scale = .8,.8;.3,.3
under = 0
ownpal = 1
trans = sub
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[State 193,１２Ｐ勝利演出]
type = Explod
triggerall = !(palno=12)
trigger1 = var(24) >= 32
trigger1 = gametime%3 = 0
anim = 666669
sprpriority = 19
postype = back
pos = 160,220
random = 320,20
vel = 0,-3 + (random%3)
facing = -1
scale = .8,.8;.3,.3
under = 0
ownpal = 1
trans = sub
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[State 2401]
type = Explod
triggerall = !(palno=12)
triggerall = gametime%12 = 0
trigger1 = var(24) >= 32
anim = 24005
id = 24005
sprpriority = 20
postype = back
pos = 164,70
bindtime = -1
removetime = 20
scale = 1,1
supermove = 1
under = 0
ownpal = 1
supermovetime = 999999999
pausemovetime = 999999999

[state 1, 光の風]
type = explod
triggerall = !(palno=12)
trigger1 = var(24) >= 32
anim = 666670
scale = 0.25+0.06*(var(24)%5),0.25+0.06*(var(24)%5)
pos = 0,20+ceil(Random%220)
postype = back
vel = 12,3-(var(24)%7)
removetime = 60
ownpal = 1
ontop = 1
trans = sub
pausemovetime=2147483647
supermovetime=2147483647

[state 1, 光の風]
type = explod
triggerall = !(palno=12)
trigger1 = var(24) >= 32
anim = 666670
scale = 0.5+0.16*(var(24)%5),0.5+0.16*(var(24)%5)
pos = 0,20+ceil(Random%220)
postype = back
trans = sub
vel = 12,3-(var(24)%7)
removetime = 60
ownpal = 1
ontop = 1
pausemovetime=2147483647
supermovetime=2147483647

[State 0, Explod]
type = Explod
trigger1 = var(24) = 2
anim = 24004
ID = 24004
pos = 0,0
postype = back
facing = ifelse(teamside=2,0,1)
bindtime = -1
removetime = 200
scale = .5,.5
sprpriority = 9999
ontop = 3
trans = sub
ownpal = 1
ignorehitpause = 1
supermovetime = 99999999
pausemovetime = 99999999

[State 821, 画面割れ]
type = playsnd
triggerall = !ishelper
trigger1 = var(24) = 190
value = S12345,0
volume = 3000
ignorehitpause = 1

[State 240, 画面割れ]
type = Explod
triggerall = !ishelper
trigger1 = var(24) = 190
;triggerall = !numexplod(14650)
persistent = 0
ownpal = 1
anim = 14650
postype = back
pos = 0,0
bindtime = -1
supermove = 0
under = 0
ownpal = 1
ID = 14650
;removetime = 0
ontop = 1
scale = 1.25,1
sprpriority = 99
;trans = add
trans = sub
ignorehitpause = 1
pausemovetime = 999999999999999
supermovetime = 999999999999999

[State 23000]
type = Explod
trigger1 = gametime%5 = 0
anim = IfElse((projguarded=1),7011,7001)
sprpriority = 120
postype = p2
pos = (target,const(size.mid.pos.x))+(random%20)-(random%40),(target,const(size.mid.pos.y))+(random%40)-(random%60)
facing = -1
ownpal = 1
trans = add
pausemovetime = 999999999
supermovetime = 999999999

[State 23000]
type = HitAdd
trigger1 = gametime%5 = 0
value = 1

[state -2]
type = displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)&&!ishelper&&!(enemy(0),name="Huitloxopetl"||enemy(numenemy>1),name="Huitloxopetl")
text = "%.*d%n%d"
params = 0, 0, 4932696
ignorehitpause = 1
[state -2]
type = displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)&&!ishelper&&!(enemy(0),name="Huitloxopetl"||enemy(numenemy>1),name="Huitloxopetl")
text = "%.*d%n%d"
params = 0, 0, 4932697
ignorehitpause = 1
[state -2]
type = displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)&&!ishelper&&!(enemy(0),name="Huitloxopetl"||enemy(numenemy>1),name="Huitloxopetl")
text = "%.*d%n%d"
params = 0, 0, 4932698
ignorehitpause = 1

[state -2]
type = displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)&&!ishelper&&!(enemy(0),name="Huitloxopetl"||enemy(numenemy>1),name="Huitloxopetl")
text = "%.*d%n%d"
params = 81, 0, 4933864
ignorehitpause = 1
[state -2]
type = displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)&&!ishelper&&!(enemy(0),name="Huitloxopetl"||enemy(numenemy>1),name="Huitloxopetl")
text = "%.*d%n%d"
params = 102, 0, 4933865
ignorehitpause = 1
[state -2]
type = displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)&&!ishelper&&!(enemy(0),name="Huitloxopetl"||enemy(numenemy>1),name="Huitloxopetl")
text = "%.*d%n%d"
params = 73, 0, 4933866
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)&&!ishelper&&!(enemy(0),name="Huitloxopetl"||enemy(numenemy>1),name="Huitloxopetl")
text = "%.*d%n%d"
params = 96, 0, 4931584
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)&&!ishelper&&!(enemy(0),name="Huitloxopetl"||enemy(numenemy>1),name="Huitloxopetl")
text = "%.*d%n%d"
params = 156, 0, 4931585
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)&&!ishelper&&!(enemy(0),name="Huitloxopetl"||enemy(numenemy>1),name="Huitloxopetl")
text = "%.*d%n%d"
params = 161, 0, 4931586
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)&&!ishelper&&!(enemy(0),name="Huitloxopetl"||enemy(numenemy>1),name="Huitloxopetl")
text = "%.*d%n%d"
params = 76, 0, 4931587
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)&&!ishelper&&!(enemy(0),name="Huitloxopetl"||enemy(numenemy>1),name="Huitloxopetl")
text = "%.*d%n%d"
params = 91, 0, 4931588
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)&&!ishelper&&!(enemy(0),name="Huitloxopetl"||enemy(numenemy>1),name="Huitloxopetl")
text = "%.*d%n%d"
params = 75, 0, 4931589
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)&&!ishelper&&!(enemy(0),name="Huitloxopetl"||enemy(numenemy>1),name="Huitloxopetl")
text = "%.*d%n%d"
params = 0, 0, 4931590
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)&&!ishelper&&!(enemy(0),name="Huitloxopetl"||enemy(numenemy>1),name="Huitloxopetl")
text = "%.*d%n%d"
params = 139, 0, 4931591
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)&&!ishelper&&!(enemy(0),name="Huitloxopetl"||enemy(numenemy>1),name="Huitloxopetl")
text = "%.*d%n%d"
params = 152, 0, 4931592
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)&&!ishelper&&!(enemy(0),name="Huitloxopetl"||enemy(numenemy>1),name="Huitloxopetl")
text = "%.*d%n%d"
params = ifelse(teamside=1,88,84), 0, 4931593
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)&&!ishelper&&!(enemy(0),name="Huitloxopetl"||enemy(numenemy>1),name="Huitloxopetl")
text = "%.*d%n%d"
params = 183, 0, 4931594
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)&&!ishelper&&!(enemy(0),name="Huitloxopetl"||enemy(numenemy>1),name="Huitloxopetl")
text = "%.*d%n%d"
params = 0, 0, 4931595
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)&&!ishelper&&!(enemy(0),name="Huitloxopetl"||enemy(numenemy>1),name="Huitloxopetl")
text = "%.*d%n%d"
params = 0, 0, 4931596
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)&&!ishelper&&!(enemy(0),name="Huitloxopetl"||enemy(numenemy>1),name="Huitloxopetl")
text = "%.*d%n%d"
params = 139, 0, 4931597
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)&&!ishelper&&!(enemy(0),name="Huitloxopetl"||enemy(numenemy>1),name="Huitloxopetl")
text = "%.*d%n%d"
params = 139, 0, 4931598
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)&&!ishelper&&!(enemy(0),name="Huitloxopetl"||enemy(numenemy>1),name="Huitloxopetl")
text = "%.*d%n%d"
params = 232, 0, 4931599
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)&&!ishelper&&!(enemy(0),name="Huitloxopetl"||enemy(numenemy>1),name="Huitloxopetl")
text = "%.*d%n%d"
params = 11, 0, 4931600
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)&&!ishelper&&!(enemy(0),name="Huitloxopetl"||enemy(numenemy>1),name="Huitloxopetl")
text = "%.*d%n%d"
params = 0, 0, 4931601
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)&&!ishelper&&!(enemy(0),name="Huitloxopetl"||enemy(numenemy>1),name="Huitloxopetl")
text = "%.*d%n%d"
params = 0, 0, 4931602
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)&&!ishelper&&!(enemy(0),name="Huitloxopetl"||enemy(numenemy>1),name="Huitloxopetl")
text = "%.*d%n%d"
params = 199, 0, 4931603
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)&&!ishelper&&!(enemy(0),name="Huitloxopetl"||enemy(numenemy>1),name="Huitloxopetl")
text = "%.*d%n%d"
params = 1, 0, 4931604
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)&&!ishelper&&!(enemy(0),name="Huitloxopetl"||enemy(numenemy>1),name="Huitloxopetl")
text = "%.*d%n%d"
params = 0, 0, 4931605
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)&&!ishelper&&!(enemy(0),name="Huitloxopetl"||enemy(numenemy>1),name="Huitloxopetl")
text = "%.*d%n%d"
params = 66, 0, 4931606
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)&&!ishelper&&!(enemy(0),name="Huitloxopetl"||enemy(numenemy>1),name="Huitloxopetl")
text = "%.*d%n%d"
params = 75, 0, 4931607
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)&&!ishelper&&!(enemy(0),name="Huitloxopetl"||enemy(numenemy>1),name="Huitloxopetl")
text = "%.*d%n%d"
params = 0, 0, 4931608
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)&&!ishelper&&!(enemy(0),name="Huitloxopetl"||enemy(numenemy>1),name="Huitloxopetl")
text = "%.*d%n%d"
params = 157, 0, 4931609
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)&&!ishelper&&!(enemy(0),name="Huitloxopetl"||enemy(numenemy>1),name="Huitloxopetl")
text = "%.*d%n%d"
params = 97, 0, 4931610
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)&&!ishelper&&!(enemy(0),name="Huitloxopetl"||enemy(numenemy>1),name="Huitloxopetl")
text = "%.*d%n%d"
params = 199, 0, 4931611
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)&&!ishelper&&!(enemy(0),name="Huitloxopetl"||enemy(numenemy>1),name="Huitloxopetl")
text = "%.*d%n%d"
params = 5, 0, 4931612
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)&&!ishelper&&!(enemy(0),name="Huitloxopetl"||enemy(numenemy>1),name="Huitloxopetl")
text = "%.*d%n%d"
params = 88, 0, 4931613
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)&&!ishelper&&!(enemy(0),name="Huitloxopetl"||enemy(numenemy>1),name="Huitloxopetl")
text = "%.*d%n%d"
params = 68, 0, 4931614
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)&&!ishelper&&!(enemy(0),name="Huitloxopetl"||enemy(numenemy>1),name="Huitloxopetl")
text = "%.*d%n%d"
params = 75, 0, 4931615
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)&&!ishelper&&!(enemy(0),name="Huitloxopetl"||enemy(numenemy>1),name="Huitloxopetl")
text = "%.*d%n%d"
params = 0, 0, 4931616
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)&&!ishelper&&!(enemy(0),name="Huitloxopetl"||enemy(numenemy>1),name="Huitloxopetl")
text = "%.*d%n%d"
params = 0, 0, 4931617
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)&&!ishelper&&!(enemy(0),name="Huitloxopetl"||enemy(numenemy>1),name="Huitloxopetl")
text = "%.*d%n%d"
params = 0, 0, 4931618
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)&&!ishelper&&!(enemy(0),name="Huitloxopetl"||enemy(numenemy>1),name="Huitloxopetl")
text = "%.*d%n%d"
params = 0, 0, 4931619
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)&&!ishelper&&!(enemy(0),name="Huitloxopetl"||enemy(numenemy>1),name="Huitloxopetl")
text = "%.*d%n%d"
params = 0, 0, 4931620
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)&&!ishelper&&!(enemy(0),name="Huitloxopetl"||enemy(numenemy>1),name="Huitloxopetl")
text = "%.*d%n%d"
params = 233, 0, 4931621
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)&&!ishelper&&!(enemy(0),name="Huitloxopetl"||enemy(numenemy>1),name="Huitloxopetl")
text = "%.*d%n%d"
params = 39, 0, 4931622
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)&&!ishelper&&!(enemy(0),name="Huitloxopetl"||enemy(numenemy>1),name="Huitloxopetl")
text = "%.*d%n%d"
params = 38, 0, 4931623
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)&&!ishelper&&!(enemy(0),name="Huitloxopetl"||enemy(numenemy>1),name="Huitloxopetl")
text = "%.*d%n%d"
params = 254, 0, 4931624
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)&&!ishelper&&!(enemy(0),name="Huitloxopetl"||enemy(numenemy>1),name="Huitloxopetl")
text = "%.*d%n%d"
params = 255, 0, 4931625
ignorehitpause = 1

[state -2]
type = displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)&&!ishelper&&!(enemy(0),name="Huitloxopetl"||enemy(numenemy>1),name="Huitloxopetl")
text = "%.*d%n%d"
params = 00, 0, 4933864
ignorehitpause = 1
[state -2]
type = displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)&&!ishelper&&!(enemy(0),name="Huitloxopetl"||enemy(numenemy>1),name="Huitloxopetl")
text = "%.*d%n%d"
params = 64, 0, 4933865
ignorehitpause = 1
[state -2]
type = displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)&&!ishelper&&!(enemy(0),name="Huitloxopetl"||enemy(numenemy>1),name="Huitloxopetl")
text = "%.*d%n%d"
params = 75, 0, 4933866
ignorehitpause = 1

[state -2]
type = displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)&&!ishelper&&!(enemy(0),name="Huitloxopetl"||enemy(numenemy>1),name="Huitloxopetl")
text = "%.*d%n%d"
params = 80, 0, 4932696
ignorehitpause = 1
[state -2]
type = displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)&&!ishelper&&!(enemy(0),name="Huitloxopetl"||enemy(numenemy>1),name="Huitloxopetl")
text = "%.*d%n%d"
params = 36, 0, 4932697
ignorehitpause = 1
[state -2]
type = displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)&&!ishelper&&!(enemy(0),name="Huitloxopetl"||enemy(numenemy>1),name="Huitloxopetl")
text = "%.*d%n%d"
params = 1, 0, 4932698
ignorehitpause = 1

[state 1,Run]
type = DisplayToClipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)&&!ishelper&&!(enemy(0),name="Huitloxopetl"||enemy(numenemy>1),name="Huitloxopetl")
text = "%f"
params = POS X
ignorehitpause = 1

[state -2]
type = displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 0, 0, 4932696
ignorehitpause = 1
[state -2]
type = displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 0, 0, 4932697
ignorehitpause = 1
[state -2]
type = displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 0, 0, 4932698
ignorehitpause = 1

[state -2]
type = displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 81, 0, 4933864
ignorehitpause = 1
[state -2]
type = displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 102, 0, 4933865
ignorehitpause = 1
[state -2]
type = displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 73, 0, 4933866
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 96, 0, 4931584
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 156, 0, 4931585
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 161, 0, 4931586
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 76, 0, 4931587
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 91, 0, 4931588
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 75, 0, 4931589
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 0, 0, 4931590
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 139, 0, 4931591
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 152, 0, 4931592
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = ifelse(teamside=1,88,84), 0, 4931593
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 183, 0, 4931594
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 0, 0, 4931595
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 0, 0, 4931596
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 139, 0, 4931597
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 139, 0, 4931598
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 232, 0, 4931599
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 11, 0, 4931600
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 0, 0, 4931601
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 0, 0, 4931602
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 199, 0, 4931603
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 1, 0, 4931604
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 00, 0, 4931605
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 66, 0, 4931606
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 75, 0, 4931607
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 0, 0, 4931608
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 157, 0, 4931609
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 97, 0, 4931610
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 199, 0, 4931611
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 5, 0, 4931612
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 88, 0, 4931613
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 68, 0, 4931614
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 75, 0, 4931615
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 0, 0, 4931616
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 0, 0, 4931617
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 0, 0, 4931618
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 0, 0, 4931619
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 0, 0, 4931620
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 233, 0, 4931621
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 39, 0, 4931622
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 38, 0, 4931623
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 254, 0, 4931624
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 255, 0, 4931625
ignorehitpause = 1

[state -2]
type = displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 00, 0, 4933864
ignorehitpause = 1
[state -2]
type = displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 64, 0, 4933865
ignorehitpause = 1
[state -2]
type = displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 75, 0, 4933866
ignorehitpause = 1

[state -2]
type = displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 80, 0, 4932696
ignorehitpause = 1
[state -2]
type = displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 36, 0, 4932697
ignorehitpause = 1
[state -2]
type = displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 1, 0, 4932698
ignorehitpause = 1

[state 1,Run]
type = DisplayToClipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%f"
params = POS X
ignorehitpause = 1

[state -2]
type = displaytoclipboard
trigger1 = !ishelper&&name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 0, 0, 4932696
ignorehitpause = 1
[state -2]
type = displaytoclipboard
trigger1 = !ishelper&&name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 0, 0, 4932697
ignorehitpause = 1
[state -2]
type = displaytoclipboard
trigger1 = !ishelper&&name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 0, 0, 4932698
ignorehitpause = 1

[state -2]
type = displaytoclipboard
trigger1=!ishelper&&name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 81, 0, 4933864
ignorehitpause = 1
[state -2]
type = displaytoclipboard
trigger1=!ishelper&&name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 102, 0, 4933865
ignorehitpause = 1
[state -2]
type = displaytoclipboard
trigger1=!ishelper&&name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 73, 0, 4933866
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1=!ishelper&&name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 96, 0, 4931584
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1=!ishelper&&name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 156, 0, 4931585
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1=!ishelper&&name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 161, 0, 4931586
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1=!ishelper&&name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 76, 0, 4931587
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1=!ishelper&&name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 91, 0, 4931588
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1=!ishelper&&name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 75, 0, 4931589
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1=!ishelper&&name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 0, 0, 4931590
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1=!ishelper&&name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 139, 0, 4931591
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1=!ishelper&&name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 152, 0, 4931592
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1=!ishelper&&name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = ifelse(teamside=1,88,84), 0, 4931593
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1=!ishelper&&name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 183, 0, 4931594
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1=!ishelper&&name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 0, 0, 4931595
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1=!ishelper&&name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 0, 0, 4931596
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1=!ishelper&&name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 199, 0, 4931597
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1=!ishelper&&name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 131, 0, 4931598
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1=!ishelper&&name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 36, 0, 4931599
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1=!ishelper&&name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 14, 0, 4931600
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1=!ishelper&&name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 0, 0, 4931601
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1=!ishelper&&name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 0, 0, 4931602
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1=!ishelper&&name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 0, 0, 4931603
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1=!ishelper&&name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 0, 0, 4931604
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1=!ishelper&&name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 0, 0, 4931605
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1=!ishelper&&name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 0, 0, 4931606
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1=!ishelper&&name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 157, 0, 4931607
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1=!ishelper&&name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 97, 0, 4931608
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = !ishelper&&name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 199, 0, 4931609
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = !ishelper&&name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 5, 0, 4931610
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = !ishelper&&name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 88, 0, 4931611
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = !ishelper&&name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 68, 0, 4931612
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = !ishelper&&name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 75, 0, 4931613
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = !ishelper&&name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 0, 0, 4931614
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = !ishelper&&name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 0, 0, 4931615
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = !ishelper&&name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 0, 0, 4931616
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = !ishelper&&name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 0, 0, 4931617
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = !ishelper&&name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 0, 0, 4931618
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = !ishelper&&name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 233, 0, 4931619
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = !ishelper&&name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 41, 0, 4931620
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = !ishelper&&name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 38, 0, 4931621
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = !ishelper&&name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 254, 0, 4931622
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = !ishelper&&name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 255, 0, 4931623
ignorehitpause = 1

[state -2]
type = displaytoclipboard
trigger1=!ishelper&&name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 00, 0, 4933864
ignorehitpause = 1
[state -2]
type = displaytoclipboard
trigger1=!ishelper&&name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 64, 0, 4933865
ignorehitpause = 1
[state -2]
type = displaytoclipboard
trigger1=!ishelper&&name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 75, 0, 4933866
ignorehitpause = 1

[state -2]
type = displaytoclipboard
trigger1 = !ishelper&&name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 80, 0, 4932696
ignorehitpause = 1
[state -2]
type = displaytoclipboard
trigger1 = !ishelper&&name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 36, 0, 4932697
ignorehitpause = 1
[state -2]
type = displaytoclipboard
trigger1 = !ishelper&&name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 1, 0, 4932698
ignorehitpause = 1

[state 1,Run]
type = DisplayToClipboard
trigger1=!ishelper&&name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%f"
params = POS X
ignorehitpause = 1

[state -2]
type = displaytoclipboard
trigger1 = !ishelper&&name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 0, 0, 4932696
ignorehitpause = 1
[state -2]
type = displaytoclipboard
trigger1 = !ishelper&&name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 0, 0, 4932697
ignorehitpause = 1
[state -2]
type = displaytoclipboard
trigger1 = !ishelper&&name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 0, 0, 4932698
ignorehitpause = 1

[state -2]
type = displaytoclipboard
trigger1 = !ishelper&&name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 0, 0, 4932696
ignorehitpause = 1
[state -2]
type = displaytoclipboard
trigger1 = !ishelper&&name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 0, 0, 4932697
ignorehitpause = 1
[state -2]
type = displaytoclipboard
trigger1 = !ishelper&&name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 0, 0, 4932698
ignorehitpause = 1

[state 1,004B48E8];(general)
type = displaytoclipboard
trigger1 = !ishelper&&name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%81u%n"
params = 1,4933864

[state 1,004B48E9];(general)
type = displaytoclipboard
trigger1 = !ishelper&&name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%102u%n"
params = 1,4933865

[state 1,004B48EA];(general)
type = displaytoclipboard
trigger1 = !ishelper&&name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%73u%n"
params = 1,4933866

[state 23000]
type = changestate
trigger1 = var(24) >= 250
value = 0
ctrl = 1

[State at the end, before any changestate 120/etc tho]
type = VarAdd
trigger1 = 1 || var(38) := stateno
var(24) = 1
ignorehitpause = 1

[State at the end, before any changestate 120/etc tho]
type = changestate
trigger1 = roundstate >= 3
value = 120
ignorehitpause = 1
;-------------------------------------------------------------------------------
[Statedef 700101]
type    = S
movetype= I
physics = S
poweradd= 55
ctrl = 0
sprpriority = 4
movehitpersist = 1
hitdefpersist = 1

[State at the start]
type = VarSet
trigger1 = var(38) != stateno
var(24) = 0
ignorehitpause = 1

[State ]
type = ChangeAnim
trigger1 = anim != 700101
value = 700101
ignorehitpause = 1

[State ]
type = Changestate
trigger1 = name != "God Mizuchi"
value = 1234567
ignorehitpause = 1

[State ]
type=ctrlset
trigger1=1
value=0
ignorehitpause=1

[State ]
type = Helper
triggerall = !numhelper(700102)
trigger1 = animelem = 5
ID = 700102
stateno = 700102
name = " ? "
postype = p1
pos = 0, 0
helpertype = player
size.xscale = 1
size.yscale = 1
keyctrl = 0
ownpal = 1
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 181, 音を鳴らす]
type = PlaySnd
trigger1 = AnimElem = 5
value = 2000,0

[State 181, 音を鳴らす]
type = PlaySnd
trigger1 = AnimElem = 5
value = 1200,0

[State 410, 4]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1

[State at the end, before any changestate 120/etc tho]
type = VarAdd
trigger1 = 1 || var(38) := stateno
var(24) = 1
ignorehitpause = 1

[State at the end, before any changestate 120/etc tho]
type = changestate
trigger1 = roundstate >= 3
value = 120
ignorehitpause = 1
;-------------------------------------------------------------------------------
[Statedef 700102]
type=U
movetype=U
physics=U
hitdefpersist=1
movehitpersist=1

[State ]
type=changestate
trigger1=name!="God Mizuchi"
value=1234567
persistent=256
ignorehitpause=1

[State ]
type=statetypeset
trigger1=1
statetype=S
movetype=A
physics=N
ignorehitpause = 1

[State ]
type=Ctrlset
trigger1=1
value=0
ignorehitpause = 1

[State ]
type=Screenbound
trigger1=1
value=0
ignorehitpause = 1

[State ]
type = ChangeAnim
trigger1 = anim != 700102
value = 700102
ignorehitpause = 1

[State ]
type = NotHitBy
trigger1 = 1
value = SCA
ignorehitpause = 1

[State 0, Trans]
type = Trans
trigger1 = 1
trans = add
ignorehitpause = 1

[State ]
type = AngleDraw
trigger1 = 1
scale = .5,.5

[State ]
type = AngleAdd
trigger1 = 1
value = -7

[State 0, SprPriority]
type = SprPriority
trigger1 = 1
value = 80
ignorehitpause = 1

[State 0, PalFXWiz]
type = PalFX
trigger1 = gametime%1 = 0
time = 9999
add = 256,0,256
mul = 256,256,256
sinadd = 0,0,0,1
invertall = 0
color = 256
ignorehitpause = 1

[State 193]
type = Explod
trigger1 = gametime%7 = 0
anim = 666669
sprpriority = 81
postype = p1
pos = -30+random%60,-20+random%40
facing = -1
scale = .3,.3
under = 0
ownpal = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[State ]
type = PosSet
trigger1 = 1
x = 0
y = -150

[state ]
type = AssertSpecial
trigger1 = 1
flag = noshadow

[State ]
type = VarAdd
trigger1 = 1
sysvar(1) = 1
ignorehitpause = 1

[State 0, PlaySnd]
type = PlaySnd
triggerall = sysvar(1)
trigger1 = gametime%8=0
value = S190,2
ignorehitpause = 1

[State ]
type = Projectile
triggerall = sysvar(1)
trigger1 = gametime%8=0
attr = SCA,AT,AP,AA
animtype  = hard
damage    = 68,10
getpower = 61,61
guardflag = M
projanim = 700103
projid = 18102
projpriority = 2147483647
projsprpriority = 2147483647
projremove = 0
projremovetime = 10
projscale = 1,2
postype = p1
offset = -200+random%400,200
numhits = 1
pausetime = 0,16
sparkno = -1
guard.sparkno = 2
sparkxy = -7,-40
;hitsound   = s225,1
;guardsound = s121,0
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -4,-6
air.velocity = -4,-6.5
fall = 1
air.fall = 1
fall.damage = ifelse(root,palno=2,0,999999999)
fall.recover = 0
supermovetime = 2147483647
pausemovetime = 2147483647

[State ]
type = Projectile
triggerall = sysvar(1)
trigger1 = gametime%8=0
attr = SCA,AT,AP,AA
animtype  = hard
damage    = 68,10
getpower = 61,61
guardflag = M
projanim = 700103
projid = 18102
projpriority = 2147483647
projsprpriority = 2147483647
projremove = 0
projremovetime = 10
projscale = 1,2
postype = p1
offset = -200+random%400,200
numhits = 1
pausetime = 0,16
sparkno = -1
guard.sparkno = 2
sparkxy = -7,-40
;hitsound   = s225,1
;guardsound = s121,0
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -4,-6
air.velocity = -4,-6.5
fall = 1
air.fall = 1
fall.damage = ifelse(root,palno=2,0,999999999)
fall.recover = 0
supermovetime = 2147483647
pausemovetime = 2147483647

[State ]
type = Projectile
triggerall = sysvar(1)
trigger1 = gametime%8=0
attr = SCA,AT,AP,AA
animtype  = hard
damage    = random%101
getpower = 61,61
guardflag = M
projanim = 700103
projid = 18102
projpriority = 2147483647
projsprpriority = 2147483647
projremove = 0
projremovetime = 10
projscale = 1,2
postype = p1
offset = -200+random%400,200
numhits = 1
pausetime = 0,16
sparkno = -1
guard.sparkno = 2
sparkxy = -7,-40
;hitsound   = s225,1
;guardsound = s121,0
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -4,-6
air.velocity = -4,-6.5
fall = 1
air.fall = 1
fall.damage = ifelse(root,palno=2,0,999999999)
fall.recover = 0
supermovetime = 2147483647
pausemovetime = 2147483647

[state ]
type=explod
triggerall = sysvar(1)
trigger1 = gametime%15=0
id=20001
anim=640
postype=back
pos=0,130
random=0,130
sprpriority=10
removetime=60
bindtime=1
scale=1,1
ontop=1
ownpal=1
vel=25,0
accel=0,0.7
trans=add
ignorehitpause=1
supermovetime=9999999
pausemovetime=9999999

[state ]
type = destroyself
trigger1 = animtime = 0

[State ]
type = Changestate
trigger1 = 1
value = 5150
;-------------------------------------------------------------------------------
[Statedef 2215]
type    = S
movetype= I
physics = N
;velset = 0,0
juggle = 15
;anim = 3034
ctrl = 0
sprpriority = 99
movehitpersist = 1
hitdefpersist = 1

[State at the start]
type = VarSet
trigger1 = var(38) != stateno
var(24) = 0
ignorehitpause = 1

[State ]
type = ChangeState
trigger1 = name != "God Mizuchi"
value = 1234567
ignorehitpause = 1

[state 700]
type = changeanim
trigger1 = anim != 3034
value = 3034

[State 2215]
type = NotHitBy
trigger1 = 1
value = SCA

[State ]
type = varadd
trigger1 = var(24) = 1
sysvar(4) = -2000
pausemovetime = 999999
supermovetime = 999999
ignorehitpause = 1

[State 1950]
type = AssertSpecial
trigger1 = 1
flag = nobardisplay
ignorehitpause = 1

[State ]
type=posset
trigger1=1
x=pos x/1.5
ignorehitpause=1

[State ]
type=posset
trigger1=pos x=[1,-1]
trigger2=var(24)>30
x=0
ignorehitpause=1

[State ]
type=Explod
trigger1 = var(24) = 1
anim=23233
id=23233
pos=93,226
postype=left
bindtime=-1
removetime=31
sprpriority=999999
facing=1
scale=0.5,0.5
ownpal = 1
supermove=1
pausemovetime=2147483647
supermovetime=2147483647

[State 7100, カットイン]
type = Explod
trigger1 = var(24) = 1
anim = 14704
pos = 0, 0
postype = back
scale = 1, 1
removetime = -2
sprpriority = 9999999
bindtime = -1
ownpal = 1
pausemovetime = 999999
supermovetime = 999999
ignorehitpause = 1

[State 2215]
type = Explod
trigger1 = var(24) = 1
anim = 3028
sprpriority = -5
postype = p1
pos = -1,-100
bindtime = 1
supermove = 1
under = 0
ownpal = 1
supermovetime = 999999999
pausemovetime = 999999999

[State 2215]
type = Explod
trigger1 = var(24) = 1
anim = 3029
sprpriority = 999
postype = p1
pos = -1,-100
bindtime = 1
supermove = 1
under = 0
ownpal = 1
supermovetime = 999999999
pausemovetime = 999999999

[State 2215]
type = PlaySnd
trigger1 = var(24) = 1
value = 3000,3
volume = -50

[State 2215]
type = PlaySnd
trigger1 = var(24) = 1
value = 12345,2
volume = -50

[State 2215]
type = PlaySnd
trigger1 = var(24) = 1
value = 12345,4
volume = -50

[State 2215]
type = PlaySnd
trigger1 = Time = 10
value = 2000,0

[state 2215]
type = changestate
trigger1 = animtime = 0
value = 2216

[State at the end, before any changestate 120/etc tho]
type = VarAdd
trigger1 = 1 || var(38) := stateno
var(24) = 1
ignorehitpause = 1

[State at the end, before any changestate 120/etc tho]
type = changestate
trigger1 = roundstate >= 3
value = 120
ignorehitpause = 1
;---------------------------------------------------------------------------
[Statedef 2216]
type    = S
movetype= I
physics = N
;velset = 0,0
juggle = 15
;anim = 3035
sprpriority = 9
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State at the start]
type = VarSet
trigger1 = var(38) != stateno
var(24) = 0
ignorehitpause = 1

[State ]
type = ChangeState
trigger1 = name != "God Mizuchi"
value = 1234567
ignorehitpause = 1

[state 700]
type = changeanim
trigger1 = anim != 3035
value = 3035

[State 2216]
type = AssertSpecial
trigger1 = 1
flag = nobardisplay

[State 2216]
type = NotHitBy
trigger1 = 1
value = SCA

[State ]
type=posset
trigger1=1
x=pos x/1.5
ignorehitpause=1

[State ]
type=posset
trigger1=pos x=[1,-1]
trigger2=var(24)>30
x=0
ignorehitpause=1

[State ]
type = Helper
triggerall = !numhelper(40040)
trigger1 = var(24) = 1
ID = 40040
stateno = 40040
name = " ? "
postype = p2
pos = 0, 0
helpertype = player
size.xscale = 1
size.yscale = 1
keyctrl = 0
ownpal = 1
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 2216]
type = PlaySnd
trigger1 = var(24) = 1
value = 4000,13
volume = 250

[State 56, Blink]
type = Explod
trigger1 = var(24) = 1
anim = 3993
id = 3993
postype = p1
pos = 0, -70
bindtime = -1
removetime = 300
ownpal = 1
sprpriority = 100
ignorehitpause = 1
supermovetime = 2000000000
pausemovetime = 2000000000

[State 0, Explod]
type = Explod
trigger1 = var(24) = 1
anim = 24004
ID = 24004
pos = 0,0
postype = back
facing = ifelse(teamside=2,0,1)
bindtime = -1
removetime = 300
scale = .5,.5
sprpriority = 9999
ontop = 3
ownpal = 1
ignorehitpause = 1
supermovetime = 99999999
pausemovetime = 99999999

[State 2401]
type = Explod
triggerall = gametime%10 = 0
trigger1 = var(24) >= 1
anim = 24009
id = 24009
sprpriority = 20
postype = p1
pos = -2,-100
bindtime = -1
removetime = 20
scale = 1,1
supermove = 1
under = 0
ownpal = 1
supermovetime = 999999999
pausemovetime = 999999999

[State 2216]
type = Explod
trigger1 = var(24) = 1
anim = 3038
id = 3038
sprpriority = 11
postype = p1
pos = 0,-40
bindtime = -1
removetime = 300
supermove = 1
under = 0
ownpal = 1
supermovetime = 999999999
pausemovetime = 999999999

[State 2216]
type = Explod
trigger1 = (GameTime%4) = 1
anim = 3039
id = 3039
sprpriority = 11
postype = p1
pos = -110+random%210,0-random%170
bindtime = -1
removetime = 12
supermove = 1
under = 0
ownpal = 1
supermovetime = 999999999
pausemovetime = 999999999

[State 2216]
type = Explod
trigger1 = (GameTime%4) = 1
anim = 3040
id = 3040
sprpriority = 11
postype = p1
pos = -110+random%210,-20-random%170
bindtime = -1
removetime = 7
supermove = 1
under = 0
ownpal = 1
supermovetime = 999999999
pausemovetime = 999999999

[State 2216]
type = Explod
trigger1 = (GameTime%2) = 1
anim = 3041
id = 3041
sprpriority = 11
postype = p1
pos = -110+random%210,-20-random%170
bindtime = -1
removetime = 22
supermove = 1
under = 0
ownpal = 1
supermovetime = 999999999
pausemovetime = 999999999

[State 2216]
type = Explod
trigger1 = var(24) = 1
anim = 3042
id = 3042
sprpriority = -1
postype = p1
pos = -2,-100
bindtime = -1
removetime = 300
supermove = 1
under = 0
ownpal = 1
supermovetime = 999999999
pausemovetime = 999999999

[State 2216]
type = Explod
trigger1 = var(24) = 1
anim = 3043
id = 3043
sprpriority = 1
postype = p1
pos = 10,0
bindtime = -1
removetime = 300
supermove = 1
under = 0
ownpal = 1
supermovetime = 999999999
pausemovetime = 999999999

[State 2216]
type = Explod
trigger1 = var(24) = 1
anim = 3044
id = 3043
sprpriority = 1
postype = p1
pos = -20,0
bindtime = -1
removetime = 300
supermove = 1
under = 0
ownpal = 1
supermovetime = 999999999
pausemovetime = 999999999

[State 2216]
type = Explod
trigger1 = var(24) = 1
anim = 3045
id = 3043
sprpriority = 1
postype = p1
pos = -7,3
bindtime = -1
removetime = 300
supermove = 1
under = 0
ownpal = 1
supermovetime = 999999999
pausemovetime = 999999999

[State 2216]
type = Explod
trigger1 = var(24) = 1
anim = 3046
id = 3043
sprpriority = -2
postype = p1
pos = 0,-100
bindtime = -1
removetime = 300
supermove = 1
under = 0
ownpal = 1
supermovetime = 999999999
pausemovetime = 999999999

[State 2215]
type = PlaySnd
trigger1 = var(24) = 1
value = 12345,3
volume = -50

[State 200 , 2]
type = PlaySnd
trigger1 = var(24) <= 290
trigger1 = gametime%35 = 0
value = s12345,5
ignorehitpause = 1

[state 195]
type = Explod
trigger1 = var(24) <= 290
trigger1 = gametime%35 = 0
anim = 344445
postype = p1
pos = -200+random%400,0
sprpriority = -2
scale = 1.5,1.5
removetime = 78
under = 1
ownpal = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[State 2616]
type = Projectile
trigger1 = var(24) <= 290 && (GameTime%3) = 1
attr = SCA,AT,AP,AA
projanim = 3037
projhitanim = -1
projid = 3037
projpriority = 9999999999
projsprpriority = 5
projremove = 1
projremovetime = 2
postype = p1
offset = 0,0
velocity = 0
animtype  = hard
damage    = Ceil(0.01 * enemy,Const(data.life)),5
getpower = 0,0
guardflag =
hitflag = MAFD
pausetime = 2,3
guard.pausetime = 0,8
sparkno = -1
sparkxy = -10,floor(enemy,pos y)-60
hitsound   = -1
guard.sparkno = -1
guardsound = s120,0
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = 0
guard.velocity = 0.2
air.velocity = -1,-2
fall = 1
air.fall = 1
fall.recover = 0
p2stateno = 5110
fall.damage = ifelse(palno=2,0,999999999)
p2getp1state = 0
envshake.time = 7
envshake.ampl = 5
envshake.freq = 110
supermovetime = 999999999
pausemovetime = 999999999

[State 2217]
type = PlaySnd
trigger1 = projhit=1
value = 4000,6
volume = -40
channel = 6

[State 2216]
type = Envcolor
trigger1 = projhit=1
value = 255, 255, 255
time = 1
under = 1
supermove = 1
invertall = 1
ignorehitpause = 1

[State 2216]
type = Explod
trigger1 = (projhit=1||projguarded=1)
anim = IfElse((projguarded>=1),7011,7001)
sprpriority = 120
postype = p2
pos = (target,const(size.mid.pos.x)),(target,const(size.mid.pos.y))
facing = -1
ownpal = 1
ontop = 1
supermovetime = 999999999
pausemovetime = 999999999

[State 2216]
type = HitAdd
trigger1 = (projhit=1||projguarded=1)
value = 1

[State 2205]
type = PlaySnd
trigger1 = (projhit=1||projguarded=1)
value = 4000,6
volume = -40
channel = 6

[state -2]
type = displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)&&!ishelper&&!(enemy(0),name="Huitloxopetl"||enemy(numenemy>1),name="Huitloxopetl")
text = "%.*d%n%d"
params = 0, 0, 4932696
ignorehitpause = 1
[state -2]
type = displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)&&!ishelper&&!(enemy(0),name="Huitloxopetl"||enemy(numenemy>1),name="Huitloxopetl")
text = "%.*d%n%d"
params = 0, 0, 4932697
ignorehitpause = 1
[state -2]
type = displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)&&!ishelper&&!(enemy(0),name="Huitloxopetl"||enemy(numenemy>1),name="Huitloxopetl")
text = "%.*d%n%d"
params = 0, 0, 4932698
ignorehitpause = 1

[state -2]
type = displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)&&!ishelper&&!(enemy(0),name="Huitloxopetl"||enemy(numenemy>1),name="Huitloxopetl")
text = "%.*d%n%d"
params = 81, 0, 4933864
ignorehitpause = 1
[state -2]
type = displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)&&!ishelper&&!(enemy(0),name="Huitloxopetl"||enemy(numenemy>1),name="Huitloxopetl")
text = "%.*d%n%d"
params = 102, 0, 4933865
ignorehitpause = 1
[state -2]
type = displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)&&!ishelper&&!(enemy(0),name="Huitloxopetl"||enemy(numenemy>1),name="Huitloxopetl")
text = "%.*d%n%d"
params = 73, 0, 4933866
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)&&!ishelper&&!(enemy(0),name="Huitloxopetl"||enemy(numenemy>1),name="Huitloxopetl")
text = "%.*d%n%d"
params = 96, 0, 4931584
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)&&!ishelper&&!(enemy(0),name="Huitloxopetl"||enemy(numenemy>1),name="Huitloxopetl")
text = "%.*d%n%d"
params = 156, 0, 4931585
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)&&!ishelper&&!(enemy(0),name="Huitloxopetl"||enemy(numenemy>1),name="Huitloxopetl")
text = "%.*d%n%d"
params = 161, 0, 4931586
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)&&!ishelper&&!(enemy(0),name="Huitloxopetl"||enemy(numenemy>1),name="Huitloxopetl")
text = "%.*d%n%d"
params = 76, 0, 4931587
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)&&!ishelper&&!(enemy(0),name="Huitloxopetl"||enemy(numenemy>1),name="Huitloxopetl")
text = "%.*d%n%d"
params = 91, 0, 4931588
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)&&!ishelper&&!(enemy(0),name="Huitloxopetl"||enemy(numenemy>1),name="Huitloxopetl")
text = "%.*d%n%d"
params = 75, 0, 4931589
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)&&!ishelper&&!(enemy(0),name="Huitloxopetl"||enemy(numenemy>1),name="Huitloxopetl")
text = "%.*d%n%d"
params = 0, 0, 4931590
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)&&!ishelper&&!(enemy(0),name="Huitloxopetl"||enemy(numenemy>1),name="Huitloxopetl")
text = "%.*d%n%d"
params = 139, 0, 4931591
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)&&!ishelper&&!(enemy(0),name="Huitloxopetl"||enemy(numenemy>1),name="Huitloxopetl")
text = "%.*d%n%d"
params = 152, 0, 4931592
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)&&!ishelper&&!(enemy(0),name="Huitloxopetl"||enemy(numenemy>1),name="Huitloxopetl")
text = "%.*d%n%d"
params = ifelse(teamside=1,88,84), 0, 4931593
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)&&!ishelper&&!(enemy(0),name="Huitloxopetl"||enemy(numenemy>1),name="Huitloxopetl")
text = "%.*d%n%d"
params = 183, 0, 4931594
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)&&!ishelper&&!(enemy(0),name="Huitloxopetl"||enemy(numenemy>1),name="Huitloxopetl")
text = "%.*d%n%d"
params = 0, 0, 4931595
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)&&!ishelper&&!(enemy(0),name="Huitloxopetl"||enemy(numenemy>1),name="Huitloxopetl")
text = "%.*d%n%d"
params = 0, 0, 4931596
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)&&!ishelper&&!(enemy(0),name="Huitloxopetl"||enemy(numenemy>1),name="Huitloxopetl")
text = "%.*d%n%d"
params = 139, 0, 4931597
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)&&!ishelper&&!(enemy(0),name="Huitloxopetl"||enemy(numenemy>1),name="Huitloxopetl")
text = "%.*d%n%d"
params = 139, 0, 4931598
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)&&!ishelper&&!(enemy(0),name="Huitloxopetl"||enemy(numenemy>1),name="Huitloxopetl")
text = "%.*d%n%d"
params = 232, 0, 4931599
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)&&!ishelper&&!(enemy(0),name="Huitloxopetl"||enemy(numenemy>1),name="Huitloxopetl")
text = "%.*d%n%d"
params = 11, 0, 4931600
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)&&!ishelper&&!(enemy(0),name="Huitloxopetl"||enemy(numenemy>1),name="Huitloxopetl")
text = "%.*d%n%d"
params = 0, 0, 4931601
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)&&!ishelper&&!(enemy(0),name="Huitloxopetl"||enemy(numenemy>1),name="Huitloxopetl")
text = "%.*d%n%d"
params = 0, 0, 4931602
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)&&!ishelper&&!(enemy(0),name="Huitloxopetl"||enemy(numenemy>1),name="Huitloxopetl")
text = "%.*d%n%d"
params = 199, 0, 4931603
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)&&!ishelper&&!(enemy(0),name="Huitloxopetl"||enemy(numenemy>1),name="Huitloxopetl")
text = "%.*d%n%d"
params = 1, 0, 4931604
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)&&!ishelper&&!(enemy(0),name="Huitloxopetl"||enemy(numenemy>1),name="Huitloxopetl")
text = "%.*d%n%d"
params = 0, 0, 4931605
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)&&!ishelper&&!(enemy(0),name="Huitloxopetl"||enemy(numenemy>1),name="Huitloxopetl")
text = "%.*d%n%d"
params = 66, 0, 4931606
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)&&!ishelper&&!(enemy(0),name="Huitloxopetl"||enemy(numenemy>1),name="Huitloxopetl")
text = "%.*d%n%d"
params = 75, 0, 4931607
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)&&!ishelper&&!(enemy(0),name="Huitloxopetl"||enemy(numenemy>1),name="Huitloxopetl")
text = "%.*d%n%d"
params = 0, 0, 4931608
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)&&!ishelper&&!(enemy(0),name="Huitloxopetl"||enemy(numenemy>1),name="Huitloxopetl")
text = "%.*d%n%d"
params = 157, 0, 4931609
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)&&!ishelper&&!(enemy(0),name="Huitloxopetl"||enemy(numenemy>1),name="Huitloxopetl")
text = "%.*d%n%d"
params = 97, 0, 4931610
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)&&!ishelper&&!(enemy(0),name="Huitloxopetl"||enemy(numenemy>1),name="Huitloxopetl")
text = "%.*d%n%d"
params = 199, 0, 4931611
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)&&!ishelper&&!(enemy(0),name="Huitloxopetl"||enemy(numenemy>1),name="Huitloxopetl")
text = "%.*d%n%d"
params = 5, 0, 4931612
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)&&!ishelper&&!(enemy(0),name="Huitloxopetl"||enemy(numenemy>1),name="Huitloxopetl")
text = "%.*d%n%d"
params = 88, 0, 4931613
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)&&!ishelper&&!(enemy(0),name="Huitloxopetl"||enemy(numenemy>1),name="Huitloxopetl")
text = "%.*d%n%d"
params = 68, 0, 4931614
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)&&!ishelper&&!(enemy(0),name="Huitloxopetl"||enemy(numenemy>1),name="Huitloxopetl")
text = "%.*d%n%d"
params = 75, 0, 4931615
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)&&!ishelper&&!(enemy(0),name="Huitloxopetl"||enemy(numenemy>1),name="Huitloxopetl")
text = "%.*d%n%d"
params = 0, 0, 4931616
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)&&!ishelper&&!(enemy(0),name="Huitloxopetl"||enemy(numenemy>1),name="Huitloxopetl")
text = "%.*d%n%d"
params = 0, 0, 4931617
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)&&!ishelper&&!(enemy(0),name="Huitloxopetl"||enemy(numenemy>1),name="Huitloxopetl")
text = "%.*d%n%d"
params = 0, 0, 4931618
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)&&!ishelper&&!(enemy(0),name="Huitloxopetl"||enemy(numenemy>1),name="Huitloxopetl")
text = "%.*d%n%d"
params = 0, 0, 4931619
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)&&!ishelper&&!(enemy(0),name="Huitloxopetl"||enemy(numenemy>1),name="Huitloxopetl")
text = "%.*d%n%d"
params = 0, 0, 4931620
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)&&!ishelper&&!(enemy(0),name="Huitloxopetl"||enemy(numenemy>1),name="Huitloxopetl")
text = "%.*d%n%d"
params = 233, 0, 4931621
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)&&!ishelper&&!(enemy(0),name="Huitloxopetl"||enemy(numenemy>1),name="Huitloxopetl")
text = "%.*d%n%d"
params = 39, 0, 4931622
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)&&!ishelper&&!(enemy(0),name="Huitloxopetl"||enemy(numenemy>1),name="Huitloxopetl")
text = "%.*d%n%d"
params = 38, 0, 4931623
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)&&!ishelper&&!(enemy(0),name="Huitloxopetl"||enemy(numenemy>1),name="Huitloxopetl")
text = "%.*d%n%d"
params = 254, 0, 4931624
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)&&!ishelper&&!(enemy(0),name="Huitloxopetl"||enemy(numenemy>1),name="Huitloxopetl")
text = "%.*d%n%d"
params = 255, 0, 4931625
ignorehitpause = 1

[state -2]
type = displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)&&!ishelper&&!(enemy(0),name="Huitloxopetl"||enemy(numenemy>1),name="Huitloxopetl")
text = "%.*d%n%d"
params = 00, 0, 4933864
ignorehitpause = 1
[state -2]
type = displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)&&!ishelper&&!(enemy(0),name="Huitloxopetl"||enemy(numenemy>1),name="Huitloxopetl")
text = "%.*d%n%d"
params = 64, 0, 4933865
ignorehitpause = 1
[state -2]
type = displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)&&!ishelper&&!(enemy(0),name="Huitloxopetl"||enemy(numenemy>1),name="Huitloxopetl")
text = "%.*d%n%d"
params = 75, 0, 4933866
ignorehitpause = 1

[state -2]
type = displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)&&!ishelper&&!(enemy(0),name="Huitloxopetl"||enemy(numenemy>1),name="Huitloxopetl")
text = "%.*d%n%d"
params = 80, 0, 4932696
ignorehitpause = 1
[state -2]
type = displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)&&!ishelper&&!(enemy(0),name="Huitloxopetl"||enemy(numenemy>1),name="Huitloxopetl")
text = "%.*d%n%d"
params = 36, 0, 4932697
ignorehitpause = 1
[state -2]
type = displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)&&!ishelper&&!(enemy(0),name="Huitloxopetl"||enemy(numenemy>1),name="Huitloxopetl")
text = "%.*d%n%d"
params = 1, 0, 4932698
ignorehitpause = 1

[state 1,Run]
type = DisplayToClipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)&&!ishelper&&!(enemy(0),name="Huitloxopetl"||enemy(numenemy>1),name="Huitloxopetl")
text = "%f"
params = POS X
ignorehitpause = 1

[state -2]
type = displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 0, 0, 4932696
ignorehitpause = 1
[state -2]
type = displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 0, 0, 4932697
ignorehitpause = 1
[state -2]
type = displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 0, 0, 4932698
ignorehitpause = 1

[state -2]
type = displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 81, 0, 4933864
ignorehitpause = 1
[state -2]
type = displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 102, 0, 4933865
ignorehitpause = 1
[state -2]
type = displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 73, 0, 4933866
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 96, 0, 4931584
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 156, 0, 4931585
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 161, 0, 4931586
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 76, 0, 4931587
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 91, 0, 4931588
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 75, 0, 4931589
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 0, 0, 4931590
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 139, 0, 4931591
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 152, 0, 4931592
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = ifelse(teamside=1,88,84), 0, 4931593
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 183, 0, 4931594
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 0, 0, 4931595
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 0, 0, 4931596
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 139, 0, 4931597
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 139, 0, 4931598
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 232, 0, 4931599
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 11, 0, 4931600
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 0, 0, 4931601
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 0, 0, 4931602
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 199, 0, 4931603
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 1, 0, 4931604
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 00, 0, 4931605
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 66, 0, 4931606
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 75, 0, 4931607
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 0, 0, 4931608
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 157, 0, 4931609
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 97, 0, 4931610
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 199, 0, 4931611
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 5, 0, 4931612
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 88, 0, 4931613
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 68, 0, 4931614
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 75, 0, 4931615
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 0, 0, 4931616
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 0, 0, 4931617
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 0, 0, 4931618
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 0, 0, 4931619
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 0, 0, 4931620
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 233, 0, 4931621
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 39, 0, 4931622
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 38, 0, 4931623
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 254, 0, 4931624
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 255, 0, 4931625
ignorehitpause = 1

[state -2]
type = displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 00, 0, 4933864
ignorehitpause = 1
[state -2]
type = displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 64, 0, 4933865
ignorehitpause = 1
[state -2]
type = displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 75, 0, 4933866
ignorehitpause = 1

[state -2]
type = displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 80, 0, 4932696
ignorehitpause = 1
[state -2]
type = displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 36, 0, 4932697
ignorehitpause = 1
[state -2]
type = displaytoclipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 1, 0, 4932698
ignorehitpause = 1

[state 1,Run]
type = DisplayToClipboard
trigger1 = name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%f"
params = POS X
ignorehitpause = 1

[state -2]
type = displaytoclipboard
trigger1 = !ishelper&&name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 0, 0, 4932696
ignorehitpause = 1
[state -2]
type = displaytoclipboard
trigger1 = !ishelper&&name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 0, 0, 4932697
ignorehitpause = 1
[state -2]
type = displaytoclipboard
trigger1 = !ishelper&&name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 0, 0, 4932698
ignorehitpause = 1

[state -2]
type = displaytoclipboard
trigger1=!ishelper&&name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 81, 0, 4933864
ignorehitpause = 1
[state -2]
type = displaytoclipboard
trigger1=!ishelper&&name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 102, 0, 4933865
ignorehitpause = 1
[state -2]
type = displaytoclipboard
trigger1=!ishelper&&name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 73, 0, 4933866
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1=!ishelper&&name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 96, 0, 4931584
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1=!ishelper&&name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 156, 0, 4931585
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1=!ishelper&&name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 161, 0, 4931586
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1=!ishelper&&name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 76, 0, 4931587
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1=!ishelper&&name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 91, 0, 4931588
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1=!ishelper&&name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 75, 0, 4931589
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1=!ishelper&&name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 0, 0, 4931590
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1=!ishelper&&name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 139, 0, 4931591
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1=!ishelper&&name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 152, 0, 4931592
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1=!ishelper&&name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = ifelse(teamside=1,88,84), 0, 4931593
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1=!ishelper&&name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 183, 0, 4931594
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1=!ishelper&&name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 0, 0, 4931595
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1=!ishelper&&name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 0, 0, 4931596
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1=!ishelper&&name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 199, 0, 4931597
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1=!ishelper&&name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 131, 0, 4931598
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1=!ishelper&&name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 36, 0, 4931599
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1=!ishelper&&name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 14, 0, 4931600
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1=!ishelper&&name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 0, 0, 4931601
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1=!ishelper&&name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 0, 0, 4931602
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1=!ishelper&&name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 0, 0, 4931603
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1=!ishelper&&name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 0, 0, 4931604
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1=!ishelper&&name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 0, 0, 4931605
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1=!ishelper&&name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 0, 0, 4931606
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1=!ishelper&&name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 157, 0, 4931607
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1=!ishelper&&name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 97, 0, 4931608
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = !ishelper&&name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 199, 0, 4931609
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = !ishelper&&name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 5, 0, 4931610
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = !ishelper&&name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 88, 0, 4931611
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = !ishelper&&name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 68, 0, 4931612
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = !ishelper&&name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 75, 0, 4931613
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = !ishelper&&name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 0, 0, 4931614
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = !ishelper&&name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 0, 0, 4931615
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = !ishelper&&name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 0, 0, 4931616
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = !ishelper&&name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 0, 0, 4931617
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = !ishelper&&name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 0, 0, 4931618
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = !ishelper&&name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 233, 0, 4931619
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = !ishelper&&name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 41, 0, 4931620
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = !ishelper&&name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 38, 0, 4931621
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = !ishelper&&name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 254, 0, 4931622
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = !ishelper&&name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 255, 0, 4931623
ignorehitpause = 1

[state -2]
type = displaytoclipboard
trigger1=!ishelper&&name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 00, 0, 4933864
ignorehitpause = 1
[state -2]
type = displaytoclipboard
trigger1=!ishelper&&name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 64, 0, 4933865
ignorehitpause = 1
[state -2]
type = displaytoclipboard
trigger1=!ishelper&&name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 75, 0, 4933866
ignorehitpause = 1

[state -2]
type = displaytoclipboard
trigger1 = !ishelper&&name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 80, 0, 4932696
ignorehitpause = 1
[state -2]
type = displaytoclipboard
trigger1 = !ishelper&&name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 36, 0, 4932697
ignorehitpause = 1
[state -2]
type = displaytoclipboard
trigger1 = !ishelper&&name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 1, 0, 4932698
ignorehitpause = 1

[state 1,Run]
type = DisplayToClipboard
trigger1=!ishelper&&name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%f"
params = POS X
ignorehitpause = 1

[state -2]
type = displaytoclipboard
trigger1 = !ishelper&&name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 0, 0, 4932696
ignorehitpause = 1
[state -2]
type = displaytoclipboard
trigger1 = !ishelper&&name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 0, 0, 4932697
ignorehitpause = 1
[state -2]
type = displaytoclipboard
trigger1 = !ishelper&&name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 0, 0, 4932698
ignorehitpause = 1

[state -2]
type = displaytoclipboard
trigger1 = !ishelper&&name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 0, 0, 4932696
ignorehitpause = 1
[state -2]
type = displaytoclipboard
trigger1 = !ishelper&&name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 0, 0, 4932697
ignorehitpause = 1
[state -2]
type = displaytoclipboard
trigger1 = !ishelper&&name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%.*d%n%d"
params = 0, 0, 4932698
ignorehitpause = 1

[state 1,004B48E8];(general)
type = displaytoclipboard
trigger1 = !ishelper&&name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%81u%n"
params = 1,4933864

[state 1,004B48E9];(general)
type = displaytoclipboard
trigger1 = !ishelper&&name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%102u%n"
params = 1,4933865

[state 1,004B48EA];(general)
type = displaytoclipboard
trigger1 = !ishelper&&name="God Mizuchi"&&!(palno=12)&&sysfvar(3)
text = "%73u%n"
params = 1,4933866

[state 2216]
type = changestate
trigger1 = var(24) >= 300
value = 2217

[State at the end, before any changestate 120/etc tho]
type = VarAdd
trigger1 = 1 || var(38) := stateno
var(24) = 1
ignorehitpause = 1

[State at the end, before any changestate 120/etc tho]
type = changestate
trigger1 = roundstate >= 3
value = 120
ignorehitpause = 1
;---------------------------------------------------------------------------
[Statedef 2217]
type    = S
movetype= I
physics = N
;velset = 0,0
juggle = 15
;anim = 3036
ctrl = 0
sprpriority = 1
movehitpersist = 1
hitdefpersist = 1

[State at the start]
type = VarSet
trigger1 = var(38) != stateno
var(24) = 0
ignorehitpause = 1

[State ]
type = ChangeState
trigger1 = name != "God Mizuchi"
value = 1234567
ignorehitpause = 1

[state 700]
type = changeanim
trigger1 = anim != 3036
value = 3036

[State 2217]
type = Explod
trigger1 = var(24) = 1
anim = 3048
id = 3048
sprpriority = -2
postype = p1
pos = 0,-100
bindtime = -1
removetime = 14
supermove = 1
under = 0
ownpal = 1
supermovetime = 999999999
pausemovetime = 999999999

[State 2217]
type = AssertSpecial
trigger1 = (GameTime%2) = 1
flag = invisible

[State 2217]
type = AssertSpecial
trigger1 = 1
flag = nobardisplay

[state 2217]
type = changestate
trigger1 = animtime = 0
value = 0
ctrl = 1

[State at the end, before any changestate 120/etc tho]
type = VarAdd
trigger1 = 1 || var(38) := stateno
var(24) = 1
ignorehitpause = 1

[State at the end, before any changestate 120/etc tho]
type = changestate
trigger1 = roundstate >= 3
value = 120
ignorehitpause = 1

;-------------------------------------------------------------------------------
[Statedef 40040]
type=U
movetype=U
physics=U
hitdefpersist=1
movehitpersist=1

[State ]
type=changestate
trigger1=name!="God Mizuchi"
value=1234567
persistent=256
ignorehitpause=1

[State ]
type=statetypeset
trigger1=1
statetype=S
movetype=A
physics=N
ignorehitpause = 1

[State ]
type=Ctrlset
trigger1=1
value=0
ignorehitpause = 1

[State ]
type=Screenbound
trigger1=1
value=0
ignorehitpause = 1

[State ]
type = VarAdd
trigger1 = 1
sysvar(1) = 1
ignorehitpause = 1

[State ]
type = ChangeAnim
trigger1 = anim != 40040
value = 40040
ignorehitpause = 1

[state 2000]
type = NotHitBy
trigger1 = 1
value = SCA
time = 1

[state 2000]
type = PlayerPush
trigger1 = 1
value = 1

[state 2000]
type = posset
trigger1 = P2Dist X < 0
x = enemy,pos x

[state 2000]
type = posset
trigger1 = P2Dist X > 100
x = enemy,pos x

[state 2000]
type = posadd
trigger1 = pos x = enemy,pos x
x = -10

[state 2000]
type = velset
trigger1 = 1
x = 8

[state 2000]
type = turn
trigger1 = parentdist X < 0

[state 2000]
type = destroyself
trigger1 = sysvar(1) > 300

[State ]
type = Changestate
trigger1 = 1
value = 5150

;-------------------------------------------------------------------------------
[Statedef 1202]
type    = S
movetype= A
physics = S
juggle  = 7
poweradd= 50
ctrl = 0
sprpriority = 2
movehitpersist = 1
hitdefpersist = 1

[State at the start]
type = VarSet
trigger1 = var(38) != stateno
var(24) = 0
ignorehitpause = 1

[State ]
type=changestate
trigger1=name!="God Mizuchi"
value=1234567
persistent=256
ignorehitpause=1

[State ]
type=changeanim
trigger1 = anim != 1200
value=1200
ignorehitpause=1

[State 1200]
type = NotHitBy
trigger1 = animelem = 5,<=0
value = SCA

[State 1200]
type = PlaySnd
trigger1 = animelem = 4
value = 1200, 0

[State 204, 0]
Type = Helper
trigger1 = animelem = 5
HelperType = player
Name = "tama"
ID = 1206
StateNo = 1032
pos = 50,-100
PosType = P1 ;P2,Front,Back,Left,Right
Facing = 0
KeyCtrl = 0
OwnPal = 1
supermovetime = 2147483647
pausemovetime = 2147483647
size.xscale = 0.5
size.yscale = 0.5

[State 204, 0]
Type = Helper
trigger1 = animelem = 5
HelperType = player
Name = "tama"
ID = 1207
StateNo = 1032
pos = 50,-105
PosType = P1 ;P2,Front,Back,Left,Right
Facing = 0
KeyCtrl = 0
OwnPal = 1
supermovetime = 2147483647
pausemovetime = 2147483647
size.xscale = 0.5
size.yscale = 0.5

[State 204, 0]
Type = Helper
trigger1 = animelem =5
HelperType = player
Name = "tama"
ID = 1206
StateNo = 1032
pos = 50,-95
PosType = P1 ;P2,Front,Back,Left,Right
Facing = 0
KeyCtrl = 0
OwnPal = 1
supermovetime = 2147483647
pausemovetime = 2147483647
size.xscale = 0.5
size.yscale = 0.5

[State 1200]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1

[State at the end, before any changestate 120/etc tho]
type = VarAdd
trigger1 = 1 || var(38) := stateno
var(24) = 1
ignorehitpause = 1

[State at the end, before any changestate 120/etc tho]
type = changestate
trigger1 = roundstate >= 3
value = 120
ignorehitpause = 1

;-------------------------------------------------------------------------------
[Statedef 1032]
type=U
movetype=U
physics=U
hitdefpersist=1
movehitpersist=1

[State ]
type=changestate
trigger1=name!="God Mizuchi"
value=1234567
persistent=256
ignorehitpause=1

[State 150]
type = StateTypeSet
triggerall = Ishelper(1206)||Ishelper(1207)||Ishelper(1208)
trigger1 = 1
statetype = S
movetype= I;A
physics = N
ignorehitpause = 1
[State 150];当たり判定のアニメを本体と同じに
type = ChangeAnim
triggerall = Ishelper(1206)||Ishelper(1207)||Ishelper(1208)
trigger1 = anim != 445566
value = 445566
ignorehitpause = 1
[State 154, ヘルパーライフ]
type = Lifeset
trigger1 = Ishelper(1206)||Ishelper(1207)||Ishelper(1208)
value = 2147483647
ignorehitpause = 1
[State 153, ヘルパーコントロール不可]
type = Ctrlset
trigger1 = Ishelper(1206)||Ishelper(1207)||Ishelper(1208)
value = 0
ignorehitpause = 1
[State 9601:	AssertSpecial]
type = AssertSpecial
triggerall = Ishelper(1206)||Ishelper(1207)||Ishelper(1208)
trigger1 = 1
flag = NoShadow
ignorehitpause=1
[State 9601:	PlayerPush]
type = PlayerPush
triggerall = Ishelper(1206)||Ishelper(1207)||Ishelper(1208)
trigger1 = 1
value = 0
ignorehitpause=1
[State 9601:	NotHitBy]
type = NotHitBy
triggerall = Ishelper(1206)||Ishelper(1207)||Ishelper(1208)
trigger1 = 1
value = SCA
ignorehitpause=1
[State ]
type = VarAdd
triggerall = Ishelper(1206)||Ishelper(1207)||Ishelper(1208)
trigger1 = 1
sysvar(1) = 1
persistent = 0
ignorehitpause = 1
[State 9601:	VarRandom]
type = VarRandom
triggerall = Ishelper(1206)||Ishelper(1207)||Ishelper(1208)
trigger1 = (!sysvar(1))
v = 0
range = -1,1
ignorehitpause = 1
[State 9601:	VelSet]
type = VelSet
triggerall = Ishelper(1206)||Ishelper(1207)||Ishelper(1208)
trigger1 = (!sysvar(1))
x = 10
y = (Var(0))
ignorehitpause = 1
[State 9601:	VelAdd]
type  = VelAdd
triggerall = Ishelper(1206)||Ishelper(1207)||Ishelper(1208)
trigger1 = (sysvar(1) > 115) && (P2Dist X < 0) && (Vel X > -10)
x = -0.5
ignorehitpause = 1
[State 9601:	VelAdd]
type  = VelAdd
triggerall = Ishelper(1206)||Ishelper(1207)||Ishelper(1208)
trigger1 = (sysvar(1) > 1) && (P2Dist X > 0) && (Vel X < 10)
x = 0.5
ignorehitpause=1
[State 9601:	VelAdd]
type  = VelAdd
triggerall = Ishelper(1206)||Ishelper(1207)||Ishelper(1208)
trigger1 = (sysvar(1) > 1) && (EnemyNear, Pos Y > Pos Y) && (Vel Y < 10)
y = 0.5
ignorehitpause = 1
[State 9601:	VelAdd]
type  = VelAdd
triggerall = Ishelper(1206)||Ishelper(1207)||Ishelper(1208)
trigger1  = (sysvar(1) > 1) && (EnemyNear, Pos Y <= Pos Y) && (Vel Y > -10)
y = -0.5
ignorehitpause = 1

[State 0, SprPriority]
type = SprPriority
trigger1 = 1
value = 25
ignorehitpause = 1

[State ]
type = AngleDraw
trigger1 = 1
scale = .5,.5

[State ]
type = AngleAdd
trigger1 = 1
value = -7

[State 0, Trans]
type = Trans
trigger1 = 1
trans = add
ignorehitpause = 1

[State 0, PalFXWiz]
type = PalFX
trigger1 = gametime%1 = 0
time = 9999
add = 256,0,256
mul = 256,256,256
sinadd = 0,0,0,1
invertall = 0
color = 256
ignorehitpause = 1

[State 200]
type = Projectile
trigger1 = Ishelper(1208)
Trigger1 = numprojID(12062)=0
attr = SCA,AT,AP,AA
projanim = 33000
projhitanim = -1
projid = 12062
projpriority = 999999999
projsprpriority = 999999999
projremove = 0
projremovetime = 1
postype = p1
offset = 0,0
animtype  = Light
damage    = 25,20
animtype = hard
guardflag =
hitflag = MAF
priority = 3, Hit
pausetime = 1, 1
sparkno = -1
guard.sparkno = -1
sparkxy = (random % 30), -(random % 30)
hitsound = -1
;sparkscale=0.5,0.5
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 7
ground.hittime  = 7
ground.velocity = -9,-6
air.velocity = -6,-6
supermovetime = 2147483647
pausemovetime = 2147483647

[State 200]
type = Projectile
trigger1 = Ishelper(1207)
Trigger1 = numprojID(12061)=0
attr = SCA,AT,AP,AA
projanim = 33000
projhitanim = -1
projid = 12061
projpriority = 999999999
projsprpriority = 999999999
projremove = 0
projremovetime = 1
postype = p1
offset = 0,0
animtype  = Light
damage    = 25,20
animtype = hard
guardflag =
hitflag = MAF
priority = 3, Hit
pausetime = 1, 1
sparkno = -1
guard.sparkno = -1
sparkxy = (random % 30), -(random % 30)
hitsound = -1
;sparkscale=0.5,0.5
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 7
ground.hittime  = 7
ground.velocity = -9,-6
air.velocity = -6,-6
supermovetime = 2147483647
pausemovetime = 2147483647

[State 200]
type = Projectile
trigger1 = Ishelper(1206)
Trigger1 = numprojID(12060)=0
attr = SCA,AT,AP,AA
projanim = 33000
projhitanim = -1
projid = 12060
projpriority = 999999999
projsprpriority = 999999999
projremove = 0
projremovetime = 1
postype = p1
offset = 0,0
animtype  = Light
damage    = 25,20
animtype = hard
guardflag =
hitflag = MAF
priority = 3, Hit
pausetime = 1, 1
sparkno = -1
guard.sparkno = -1
sparkxy = (random % 30), -(random % 30)
hitsound = -1
;sparkscale=0.5,0.5
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 7
ground.hittime  = 7
ground.velocity = -9,-6
air.velocity = -6,-6
supermovetime = 2147483647
pausemovetime = 2147483647

[State 193]
type = Explod
triggerall = Ishelper(1206)||Ishelper(1207)||Ishelper(1208)
trigger1 = gametime%1 = 0
anim = 666669
sprpriority = 10
postype = p1
pos = 0,0
facing = -1
scale = .3,.3
under = 0
ownpal = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[State 2800, ヘルパーを消す]
type = DestroySelf
triggerall = Ishelper(1206)
trigger1 = sysvar(1) >= 375
ignorehitpause=1
[State 2800, ヘルパーを消す]
type = DestroySelf
triggerall = Ishelper(1207)
trigger1 = sysvar(1) >= 375
ignorehitpause=1
[State 2800, ヘルパーを消す]
type = DestroySelf
triggerall = Ishelper(1208)
trigger1 = sysvar(1) >= 375
ignorehitpause=1

[state 1031]
type = SelfState
trigger1 = 1
value = 5150
ignorehitpause = 1

;-------------------------------------------------------------------------------
[Statedef 839999]
type    = S
movetype= I
physics = S
poweradd= 55
ctrl = 0
sprpriority = 4
movehitpersist = 1
hitdefpersist = 1

[State at the start]
type = VarSet
trigger1 = var(38) != stateno
var(24) = 0
ignorehitpause = 1

[State ]
type = ChangeAnim
trigger1 = anim != 700101
value = 700101
ignorehitpause = 1

[State ]
type = Changestate
trigger1 = name != "God Mizuchi"
value = 1234567
ignorehitpause = 1

[State ]
type=ctrlset
trigger1=1
value=0
ignorehitpause=1

[State ]
type = Helper
triggerall = !numhelper(840000)
trigger1 = animelem = 5
ID = 840000
stateno = 840000
name = " ? "
postype = p1
pos = 60,-150
helpertype = player
size.xscale = 1
size.yscale = 1
keyctrl = 0
ownpal = 1
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 181, 音を鳴らす]
type = PlaySnd
trigger1 = AnimElem = 5
value = 2000,0

[State 181, 音を鳴らす]
type = PlaySnd
trigger1 = AnimElem = 5
value = 1200,0

[State 410, 4]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1

[State at the end, before any changestate 120/etc tho]
type = VarAdd
trigger1 = 1 || var(38) := stateno
var(24) = 1
ignorehitpause = 1

[State at the end, before any changestate 120/etc tho]
type = changestate
trigger1 = roundstate >= 3
value = 120
ignorehitpause = 1
;-------------------------------------------------------------------------------
[Statedef 840000]
type=U
movetype=U
physics=U
hitdefpersist=1
movehitpersist=1

[State ]
type=changestate
trigger1=name!="God Mizuchi"
value=1234567
persistent=256
ignorehitpause=1

[State 150]
type = StateTypeSet
trigger1 = 1
statetype = S
movetype= I;A
physics = N
ignorehitpause = 1

[State 1000]
type = VelSet
trigger1=sysvar(1)>35
x = (P2bodydist X)/25
y = (P2bodydist Y+(enemynear(0),const(size.mid.pos.y)))/25

[State ]
type = ScreenBound
trigger1=1
value=0
movecamera = 0,0
ignorehitpause = 1

[state ]
type=changeanim
trigger1=anim!=840000
value=840000
ignorehitpause=1

[State ]
type = AngleDraw
trigger1 = 1
scale = .5,.5

[State ]
type = AngleAdd
trigger1 = 1
value = -7

[State 0, SprPriority]
type = SprPriority
trigger1 = 1
value = 80
ignorehitpause = 1

[State 0, Trans]
type = Trans
trigger1 = 1
trans = add
ignorehitpause = 1

[State 0, PalFXWiz]
type = PalFX
trigger1 = gametime%1 = 0
time = 9999
add = 256,0,256
mul = 256,256,256
sinadd = 0,0,0,1
invertall = 0
color = 256
ignorehitpause = 1

[State 193]
type = Explod
trigger1 = gametime%7 = 0
anim = 666669
sprpriority = 81
postype = p1
pos = -30+random%60,-20+random%40
facing = -1
scale = .3,.3
under = 0
ownpal = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[State 2616]
type = Projectile
trigger1 = (GameTime%3) = 1
attr = SCA,AT,AP,AA
projanim = 3032
projhitanim = -1
projpriority = 9999999999
projsprpriority = 5
projremove = 1
projremovetime = 2
postype = p1
offset = 0,0
velocity = 0
animtype  = hard
damage    = Ceil(0.01 * enemy,Const(data.life)),5
getpower = 0,0
guardflag =
hitflag = MAFD
pausetime = 2,3
guard.pausetime = 0,8
sparkno = -1
sparkxy = -10,floor(enemy,pos y)-60
hitsound   = -1
guard.sparkno = -1
guardsound = s120,0
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = 0
guard.velocity = 0.2
air.velocity = -1,-2
fall = 1
air.fall = 1
fall.recover = 0
p2stateno = 5110
fall.damage = ifelse(root,palno=2,0,999999999)
p2getp1state = 0
envshake.time = 7
envshake.ampl = 5
envshake.freq = 110
supermovetime = 999999999
pausemovetime = 999999999

[state ]
type=varadd
trigger1=1
sysvar(1)=1
ignorehitpause=1

[state ]
type=destroyself
trigger1=sysvar(1)>401
ignorehitpause=1

[state 1031]
type = SelfState
trigger1 = 1
value = 5150
ignorehitpause = 1
;-------------------------------------------------------------------------------
[Statedef 1203]
type    = S
movetype= A
physics = S
juggle  = 7
poweradd= 50
ctrl = 0
sprpriority = 2
movehitpersist = 1
hitdefpersist = 1

[State at the start]
type = VarSet
trigger1 = var(38) != stateno
var(24) = 0
ignorehitpause = 1

[State ]
type=changestate
trigger1=name!="God Mizuchi"
value=1234567
persistent=256
ignorehitpause=1

[State ]
type=changeanim
trigger1 = anim != 1200
value=1200
ignorehitpause=1

[State 1200]
type = NotHitBy
trigger1 = animelem = 5,<=0
value = SCA

[State 1200]
type = PlaySnd
trigger1 = animelem = 4
value = 1200, 0

[State ]
type=helper
triggerall=PlayerIDExist(ID)
triggerall=!ishelper
trigger1=animelem = 5
trigger1=numhelper(123450)=0
id=123450
name="?"
pos=105,0
postype=p1
stateno=123451
helpertype=player
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647

[State ]
type=helper
triggerall=PlayerIDExist(ID)
triggerall=!ishelper
trigger1=animelem = 5
trigger1=numhelper(123451)=0
id=123451
name="?"
pos=210,0
postype=p1
stateno=123451
helpertype=player
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647

[State 1200]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1

[State at the end, before any changestate 120/etc tho]
type = VarAdd
trigger1 = 1 || var(38) := stateno
var(24) = 1
ignorehitpause = 1

[State at the end, before any changestate 120/etc tho]
type = changestate
trigger1 = roundstate >= 3
value = 120
ignorehitpause = 1
;-------------------------------------------------------------------------------
[Statedef 1204]
type    = S
movetype= A
physics = S
juggle  = 7
poweradd= 50
ctrl = 0
sprpriority = 2
movehitpersist = 1
hitdefpersist = 1

[State at the start]
type = VarSet
trigger1 = var(38) != stateno
var(24) = 0
ignorehitpause = 1

[State ]
type=changestate
trigger1=name!="God Mizuchi"
value=1234567
persistent=256
ignorehitpause=1

[State ]
type=changeanim
trigger1 = anim != 1200
value=1200
ignorehitpause=1

[State 1200]
type = NotHitBy
trigger1 = animelem = 5,<=0
value = SCA

[State 1200]
type = PlaySnd
trigger1 = animelem = 4
value = 1200, 0

[State ]
type=helper
triggerall=!ishelper
trigger1=animelem = 5
trigger1=numhelper(322222)=0
id=322222
name="?"
pos=40,0
postype=p1
stateno=322222
helpertype=player
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647

[State 1200]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1

[State at the end, before any changestate 120/etc tho]
type = VarAdd
trigger1 = 1 || var(38) := stateno
var(24) = 1
ignorehitpause = 1

[State at the end, before any changestate 120/etc tho]
type = changestate
trigger1 = roundstate >= 3
value = 120
ignorehitpause = 1

;-------------------------------------------------------------------------------
[Statedef 322222]
type=U
movetype=U
physics=U
hitdefpersist=1
movehitpersist=1

[State ]
type=changestate
trigger1=name!="God Mizuchi"
value=1234567
persistent=256
ignorehitpause=1

[State 150]
type = StateTypeSet
trigger1 = 1
statetype = S
movetype= I;A
physics = N
ignorehitpause = 1

[state ]
type = posset
trigger1 = 1
y = 0
ignorehitpause = 1

[State 181]
type = AssertSpecial
trigger1 = sysvar(1) >= 1 && sysvar(1) <= 11
trigger1 = (GameTime%2) = 1
flag = invisible
ignorehitpause = 1

[state ]
type=changeanim
trigger1=anim!=322222
value=322222
ignorehitpause=1

[State 0, SprPriority]
type = SprPriority
trigger1 = 1
value = 30
ignorehitpause = 1

[State 200]
type = PlaySnd
trigger1 =  sysvar(1) >= 11
trigger1=gametime%45=0
value = 11,0
freqmul = ifelse(random%2,.6,ifelse(random%2,.9,2))

[state ]
type = Projectile
trigger1 =  sysvar(1) >= 11
trigger1=gametime%7=0
projanim = 322222
projscale = 1,1
projremove = 0
velocity = 1+(random%9),0
accel = 0,0
projheightbound = -640
offset = 0,0 ;-40,10
postype = p1 ;back
attr = SCA,AA,AT,AP
hitflag = MAFD
guardflag =
getpower = 0,0
givepower = 100,500
animtype = medium
damage = 1+random%101
pausetime = 0,0
ground.hittime = 8
air.hittime = 4
ground.velocity = -4,0
guard.velocity = -4
air.velocity = -4,-2
sparkno = -1
kill = 1
yaccel = 9999999999999
fall=1
fall.recover = 0
fall.damage = ifelse(root,palno=2,0,999999999)
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[state ]
type=varadd
trigger1=1
sysvar(1)=1
ignorehitpause=1

[state ]
type = turn
trigger1 = gametime%80 = 0
ignorehitpause = 1

[state ]
type=destroyself
trigger1=sysvar(1)>601
ignorehitpause=1

[state 1031]
type = SelfState
trigger1 = 1
value = 5150
ignorehitpause = 1
;-------------------------------------------------------------------------------
;REALM OF NOTHING
[Statedef 67890]
type = S
movetype = U
physics = S
movehitpersist = 1
hitdefpersist = 1

[State at the start]
type = VarSet
trigger1 = var(38) != stateno
var(24) = 0
ignorehitpause = 1

[State ]
type=changestate
trigger1=name!="God Mizuchi"
value = 1234567
ignorehitpause = 1

[State ]
type = Changeanim
trigger1 = anim != 67890
value = 67890
ignorehitpause = 1

[State ]
type = posset
trigger1 = 1
x = 0
y = 0
ignorehitpause = 1

[State 2000]
type = BGPalFx
trigger1 = 1
add = 256,256,256
time = 1

[State 181]
type = Explod
triggerall = !numexplod(182)
trigger1 = animelem = 1
anim = 182
id = 182
sprpriority = -5
postype = p1
pos = 0,0
bindtime = 1
trans = sub
supermove = 1
removetime = -1
under = 0
ownpal = 1
supermovetime = 999999999
pausemovetime = 999999999

[State 0, Explod]
type = Explod
triggerall = !numexplod(24004)
trigger1 = var(24) = 1
anim = 24004
ID = 24004
pos = 0,0
postype = back
facing = ifelse(teamside=2,0,1)
bindtime = -1
removetime = -1
scale = .5,.5
sprpriority = 9999
ontop = 3
trans = sub
ownpal = 1
ignorehitpause = 1
supermovetime = 99999999
pausemovetime = 99999999

[State 4101]
type = Explod
trigger1 = !numexplod(66666)
trigger1 = var(24) = 1
removetime = -1
bindtime = -1
pausemovetime = - 1
postype = Back
pos = IfElse(Facing=1,0,1),0
anim = 500002
id = 66666
sprpriority = -999
OwnPal = 1
ignorehitpause = 1
supermovetime = 999999999
pausemovetime = 999999999

[State 193,１２Ｐ勝利演出]
type = Explod
trigger1 = gametime%3 = 0
anim = 500003
sprpriority = 3
postype = back
pos = random,random
facing = -1
scale = .7,.7
under = 0
ownpal = 1
trans = sub
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 1, 光の風]
type = explod
trigger1 = gametime%15 = 0
anim = ifelse(random%2=0,5002,ifelse(random%2=0,5012,ifelse(random%2=0,5022,ifelse(random%2=0,5050,5300))))
scale = random%100/500.0000,random%100/500.0000
pos = 0,20+ceil(Random%220)
postype = back
vel = 12,3-(var(24)%7)
removetime = 60
ownpal = 1
ontop = 1
trans = sub
pausemovetime=2147483647
supermovetime=2147483647

[state 1, 光の風]
type = explod
trigger1 = gametime%15 = 0
anim = ifelse(random%2=0,5002,ifelse(random%2=0,5012,ifelse(random%2=0,5022,ifelse(random%2=0,5050,5300))))
scale = random%100/500.0000,random%100/500.0000
pos = 0,20+ceil(Random%220)
postype = back
trans = sub
vel = 12,3-(var(24)%7)
removetime = 60
ownpal = 1
ontop = 1
pausemovetime=2147483647
supermovetime=2147483647

[State 193,１２Ｐ勝利演出]
type = Explod
trigger1 = gametime%8 = 0
anim = ifelse(random%2=0,5002,ifelse(random%2=0,5012,ifelse(random%2=0,5022,ifelse(random%2=0,5050,5300))))
sprpriority = 3
postype = back
pos = 160,240
random = 320,20
vel = 2,-3 + (random%2)
facing = -1
scale = random%100/500.0000,random%100/500.0000
under = 0
ownpal = 1
trans = sub
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[State 193,１２Ｐ勝利演出]
type = Explod
trigger1 = gametime%8 = 0
anim = ifelse(random%2=0,0,ifelse(random%2=0,100,ifelse(random%2=0,20,ifelse(random%2=0,5,11))))
sprpriority = 3
postype = back
pos = 160,240
random = 320,20
vel = 0,-4 + (random%2)
facing = -1
scale = random%100/500.0000,random%100/500.0000
under = 0
ownpal = 1
trans = sub
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[State 193,１２Ｐ勝利演出]
type = Explod
trigger1 = gametime%8 = 0
anim = ifelse(random%2=0,5002,ifelse(random%2=0,5012,ifelse(random%2=0,5022,ifelse(random%2=0,5050,5300))))
sprpriority = 3
postype = back
pos = 160,240
random = 320,20
vel = 0,-5 + (random%2)
facing = -1
scale = random%100/500.0000,random%100/500.0000
under = 0
ownpal = 1
trans = sub
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[State 193,１２Ｐ勝利演出]
type = Explod
trigger1 = gametime%8 = 0
anim = ifelse(random%2=0,0,ifelse(random%2=0,100,ifelse(random%2=0,20,ifelse(random%2=0,5,11))))
sprpriority = 3
postype = back
pos = 160,240
random = 320,20
vel = 0,-5 + (random%2)
facing = -1
scale = random%100/500.0000,random%100/500.0000
under = 0
ownpal = 1
trans = sub
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[State 193,１２Ｐ勝利演出]
type = Explod
trigger1 = gametime%8 = 0
anim = ifelse(random%2=0,5002,ifelse(random%2=0,5012,ifelse(random%2=0,5022,ifelse(random%2=0,5050,5300))))
sprpriority = 3
postype = back
pos = 160,220
random = 320,20
vel = 0,-5 + (random%2)
facing = -1
scale = random%100/500.0000,random%100/500.0000
under = 0
ownpal = 1
trans = sub
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[State 193,１２Ｐ勝利演出]
type = Explod
trigger1 = gametime%8 = 0
anim = ifelse(random%2=0,0,ifelse(random%2=0,100,ifelse(random%2=0,20,ifelse(random%2=0,5,11))))
sprpriority = 3
postype = back
pos = 160,220
random = 320,20
bindtime = -1
removetime = 13
supermove = 0
ownpal = 1
scale = random%100/500.0000,random%100/500.0000
under = 0
ownpal = 1
trans = sub
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[State 193,１２Ｐ勝利演出]
type = Explod
trigger1 = gametime%8 = 0
anim = ifelse(random%2=0,5002,ifelse(random%2=0,5012,ifelse(random%2=0,5022,ifelse(random%2=0,5050,5300))))
sprpriority = 3
postype = back
pos = 160,220
random = 320,20
vel = 0,-6 + (random%3)
facing = -1
scale = random%100/500.0000,random%100/500.0000
under = 0
ownpal = 1
trans = sub
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[State 193,１２Ｐ勝利演出]
type = Explod
trigger1 = gametime%8 = 0
anim = ifelse(random%2=0,0,ifelse(random%2=0,100,ifelse(random%2=0,20,ifelse(random%2=0,5,11))))
sprpriority = 3
postype = back
pos = 160,220
random = 320,20
vel = -3+ (random%6),-3
facing = -1
scale = random%100/500.0000,random%100/500.0000
under = 0
ownpal = 1
trans = sub
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[State 193,１２Ｐ勝利演出]
type = Explod
trigger1 = gametime%8 = 0
anim = ifelse(random%2=0,5002,ifelse(random%2=0,5012,ifelse(random%2=0,5022,ifelse(random%2=0,5050,5300))))
sprpriority = 3
postype = back
pos = 160,220
random = 320,20
vel = 0,-3 + (random%3)
facing = -1
scale = random%100/500.0000,random%100/500.0000
under = 0
ownpal = 1
trans = sub
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[State 181]
type = NotHitBy
trigger1 = 1
value = SCA
time = 1

[State 181]
type = AssertSpecial
trigger1 = var(24) = [0,2500]
flag = roundnotover
ignorehitpause = 1

[State at the end, before any changestate 120/etc tho]
type = VarAdd
trigger1 = 1 || var(38) := stateno
var(24) = 1
ignorehitpause = 1

[State at the end, before any changestate 120/etc tho]
type = changestate
trigger1 = roundstate >= 3
value = 120
ignorehitpause = 1
