[Statedef -2]
;                                    @@@@@@@@
;                              @@@@@@@%%###%@@@@@@@%%%%%%%%%%%%
;                          @@@@@%:.             ..*@@@@%%%%%%%%%%%%%%
;                       @@@@@=                       :@@@%%%%%%%%%%%%%%%%
;                   @@@@@@@@@%.                        .%@@%%%%%%%%%%%%%%%%%
;                  @@@@@@@@:                             .@@@%%%%%%%%%%%%%%%%%%
;                  @@@@@@:.*@@@@@@@@@@@.    .......        *@@%%%%%%%%%%%%%%%%%%%%
;                 @@@@@@@@@@@@@@@@@@@@@@@@.............     =@@%%%%%%%%%%%%%%%%%%%%%
;                @@@@@@@@@%..%@@#......:+................    #@@%%%%%%%%%%%%%%%%%%%%%%
;              @@@@@@@@@=  *@@=:..........................    @@%%%%%%%%%%%%%%%%%%%%%%%%
;            @@@@@@@@@:   #@@-:...........................@.  +@@%%%%%%%%%%%%%%%%%%%%%%%%
;           %%@@@@*      +@@#::...........................%@. :@@@%%%%%%%%%%%%%%%%%%%%%%%%%
;          %%%%@@@@*   .@@@@:::...........................-@@:.@@@%%%%%%%%%%%%%%%%%%%%%%%%%%
;         %%%%%%@@@@.  %@@@@::..............................@@.@@@%%%%%%%%%%%%%%%%%%%%%%%%%%%
;        %%%%%%%@@@@. .@@@@#::..............................:@@@@@%%%%%%%%%%%%%%%%%%%%%%%%%%%%
;       %%%%%%%%@@@@: :@@@@=::.........................-+##*+@@@@%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
;      %%%%%%%%%@@@@+ :@@@=:::................-@@@@@@@*+@#.#@%@@@@@%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
;     %%%%%%%%%@@@@@% .@@@@@@@@@@@@@@@@@:.#@@@@@@@-:::@@%@@...@..@@%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
;    %%%%%%%%%%%@@@@@-*@+-@@+:*@#::-@@@@@@+:*@@@@@@@@@@@@@@...@+.%@%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
;    %%%%%%%%%%%%%@@@@@@@@@=%@-=@@@@@@@@@+:..*@-........ @#......@@%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
;   %%%%%%%%%%%%%@@@@@+.@@@@@@@@:.....%#@*:.............#@......:@@%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
;   %%%%%%%%%%%%%%@@@@@=*@@@......... .=@#:............::.......%@%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
;  %%%%%%%%%%%%%%%%@@@@@@@@@@#.......:#@@-.......%%-::.........=@@%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
;  %%%%%%%%%%%%%%%%@@@@@@@@@@=%-:....@@:%#:......%@@@=::.......%@%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
;  %%%%%%%%%%%%%%%%%%@@@@@@@@@::::.:@@@@*@@@*=*@@: .@@@*::...#@@@%%%++++*%#++++#++++++++%%%%%+=+*%#%
; %%%%%%%%%%%%%%%%%%%%@@@@@@@@@%=+@@@@@@%*%@@@@.     -@@@=...@@@@%%%*  :%#: .*%%=  .---:%:  .=+- #%%
; %%%%%%%%%%%%%%%%%%%%%@@@@@@@@@@@@@@@@.          .:-=*@@#...%@%%%%%.  *. .#%%%%   -==##  .%%%%%%%%%
; %%%%%%%%%%%%%%%%%%%%%@@@@@@@@@=:#@@+.:*@@@@@@@@@@@@@@@@+...%@%%%%+  :.  .#%%%-  :++-%-  .%%%%%%%%%
; %%%%%%%%%%%%%%%%%%%%%%@@@@@@@@::-@@@@@@@@.   .#@@@@@@@*....@@%%%%.  %%:   #%%   %%%%%%    -##=*%%%
; %%%%%%%%%%%%%%%%%%%%%%%%%@@@@@:::%@@@@@@@@%+==-.....:@:....@@%%%++++*%%%*++*#+++*%%%%%%%*=--=+%%%%
; %%%%%%%%%%%%%%%%%%%%%%%%%@@@@@@:::@@@@@@@@+..........*....*@@@%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
;  %%%%%%%%%%%%%%%%%%%%%%%%%@@@@@@-::@:*@@@+#-  ...........=@@+@@@%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
;  %%%%%%%%%%%%%%%%%%%%%%%%%%@@@@@@@::::%@@@      ........#@@= -@@@@@@@%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
;  %%%%%%%%%%%%%%%%%%%%%%%%%%%@@@@@@@@@%%@@@       .....-@@@=   @@=+@@@@@@@@@@@@@%%%%%%%%%%%%%%%%%%
;   %%%%%%%%%%%%%%%%%%%%%%%%%@@@@@@@@@@@@@@+        -.+@@@@.    @@.:@@%%@@-:-=+##%%@@@@@@@@@@%%%%%%
;   %%%%%%%%%%%%%%%%%%%%%%%%%@@@@:@@@@@@@@@@        @@@@@=      @@.:=@%%%@@.               ..+@@@%
;    %%%%%%%%%%%%%%%%%%%%%%%@@@@#:::*@@@@@@@@.     #@@@=        @% .:@@%%%@%                    :@
;     %%%%%%%%%%%%%%%%%%%@@@@@@@% ..:::-@@@@@@@.  +@@@@@@@#     @: .:%@%%%@@#                   .
;     %%%%%%%%%%%%%%%%%@@@@@@@@@@.    .+%@@@@@@@@#@@@@@@@@@    =@   :-@@%%%@@-
;      %%%%%%%%%%%%%@@@@@@%@@+:+@@  .:#@@@@@@@@@@@@@@@@@@@@.   %-   ::@@%%%%@@.
;       %%%%%%%%@@@@@@@@@@%@@-::+@* .:=@@@@@@@@@@@@#@@@=.-..  :%    ::%@@%%%@@@.
;        %%%@@@@@#%@@@@@@%%@@:.::+@- .:%@@*=@%:%@@@@.::@@:    %     .:=@@%%%%@@@            .
;         @@@*.   .::@@@@%@@@- .::-@+ ....:@.:-@@@@@@..::=@.        .::@@%%%%%@@%           .
;           .     ::+@@@%%@@@=   .::%%    % .:@@@@@@@*              .::@@@%%%%%@@+        .
;            .   .::@@@@%%@@@*    .:::@-   .:%@@@.@@@@      :-+#%%@@@@@@@%#%%%%@@@-      .
;              . ::*@@@@%%@@@@      ..:.  .:#@@@%@@@@@@@@@@@*-.%%%. .%%%  .%%%%%@@@.
;               .::@@@@%%%@@@@.   .=#%@@@@@@@@@@@@%%%%%%%%%%*  #%%*  *%%-  #%%%%%@@@
;                 +@@@@%%%@@@@@@@@@@@@@@@@%%%%%%%%%%%%%%%%%%#  =%%#. .%%#  .%%%%%%@@@
;                   @@@%%%@@@@@@@@@@%%%%%%%%%%%%%%%%%%%%%%%%%. .%%%:  %%%.  %%%%%%%
;                     %%%%@@@@@%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%:  %%%*  -%%+  :%%%%
;                        %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%-  =%%%  .%%%   #
;                           %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%#  .%%%.  #%%-
;                               %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%   #%%*..
;                                   %%%%%%%%%%%%%%%%%%%%%%%%%%. .*%
;                                            %%%%%%%%%%%%%
;-------------------------------------------------------------------------------
;config
;-------------------------------------------------------------------------------
[State ]
type = null
triggerall = !ishelper&&!(palno=12||var(36)||sysfvar(0))
;bg/bgm
;determines if bgm are used in match.
;0 = off
;1 = on
;on by default
trigger1 = 1
trigger1 = !fvar(25)
trigger1 = roundstate = 0
trigger1 = fvar(25) := 1
;penalty system
;if armored colonel's alive value is set to 0 before true life is 0,
;the match ends with him winning.
;0 = off
;1 = on
;on by default
trigger2 = 1
trigger2 = !fvar(27)
trigger2 = roundstate = 0
trigger2 = fvar(27) := 1
;ai setting
;0 = no ai/controllable
;1 = auto ai
;on by default
trigger3 = 1
trigger3 = !var(59)
trigger3 = roundstate = 2 && ctrl
trigger3 = var(59) := 1
ignorehitpause = 1

;config ends here, do not edit anything below this line.
;---------------------------------------------------------------------------
[State 0, DisplayToClipboard]
type = DisplayToClipboard
triggerall = !(palno=12||var(36))
triggerall = gametime%400 = [0,200)
trigger1 = !ishelper
text = "matchtime:%d,r-life:%d,marking:%d,s-t:%d,s-n:%d"
params = sysvar(0),sysvar(3),var(6),var(56),var(57)
ignorehitpause = 1
[State 0, DisplayToClipboard]
type = DisplayToClipboard
triggerall = !(palno=12||var(36))
triggerall = gametime%400 = [200,400)
trigger1 = !ishelper
text = "e-state:%d,e-alive:%d,e-palno:%d,helper:%d"
params = enemynear,stateno,enemynear,alive,enemynear,palno,numhelper+enemynear,numhelper
ignorehitpause = 1
[State 0, DisplayToClipboard]
type = AppendToClipboard
triggerall = !(palno=12||var(36))
triggerall = gametime%400 = [0,200)
trigger1 = !ishelper
text = "\nothk:%d,state0:%d,state1:%d,state2:%d,state3:%d"
params = var(52),var(53),var(9),var(11),var(12)
ignorehitpause = 1
[State 0, DisplayToClipboard]
type = AppendToClipboard
triggerall = !(palno = 12||var(36))
triggerall = gametime%400 = [200,400)
trigger1 = !ishelper
text = "\nstate4:%d,state5:%d,state6:%d,state7:%d,state8:%d"
params = var(13),var(14),var(15),var(16),var(17)
ignorehitpause = 1
;------------------------------------------------------------------------------------------------
[State -3]
type = Varset
triggerall = !(palno=12||var(36))
triggerall = !var(59)
triggerall = !ishelper
trigger1 = command = "AIflag1"
trigger2 = command = "AIflag2"
trigger3 = command = "AIflag3"
trigger4 = command = "AIflag4"
trigger5 = command = "AIflag5"
trigger6 = command = "AIflag6"
trigger7 = command = "AIflag7"
trigger8 = command = "AIflag8"
trigger9 = command = "AIflag9"
trigger10 = command = "AIflag10"
trigger11 = command = "AIflag11"
trigger12 = command = "AIflag12"
trigger13 = command = "AIflag13"
trigger14 = command = "AIflag14"
trigger15 = command = "AIflag15"
trigger16 = command = "AIflag16"
trigger17 = command = "AIflag17"
trigger18 = command = "AIflag18"
trigger19 = command = "AIflag19"
trigger20 = command = "AIflag20"
trigger21 = command = "AIflag21"
trigger22 = command = "AIflag22"
trigger23 = command = "AIflag23"
trigger24 = command = "AIflag24"
trigger25 = command = "AIflag25"
trigger26 = command = "AIflag26"
trigger27 = command = "AIflag27"
trigger28 = command = "AIflag28"
trigger29 = command = "AIflag29"
trigger30 = command = "AIflag30"
trigger31 = command = "AIflag31"
trigger32 = command = "AIflag32"
trigger33 = command = "AIflag33"
trigger34 = command = "AIflag34"
trigger35 = command = "AIflag35"
trigger36 = command = "AIflag36"
trigger37 = command = "AIflag37"
trigger38 = command = "AIflag38"
trigger39 = command = "AIflag39"
trigger40 = command = "AIflag40"
trigger41 = command = "AIflag41"
trigger42 = command = "AIflag42"
trigger43 = command = "AIflag43"
trigger44 = command = "AIflag44"
trigger45 = command = "AIflag45"
trigger46 = command = "AIflag46"
trigger47 = command = "AIflag47"
trigger48 = command = "AIflag48"
trigger49 = command = "AIflag49"
trigger50 = command = "AIflag50"
trigger51 = command = "AIflag51"
trigger52 = command = "AIflag52"
trigger53 = command = "AIflag53"
trigger54 = command = "AIflag54"
trigger55 = command = "AIflag55"
trigger56 = command = "AIflag56"
trigger57 = command = "AIflag57"
trigger58 = command = "AIflag58"
trigger59 = command = "AIflag59"
trigger60 = command = "AIflag60"
trigger61 = !var(59)
trigger61 = roundstate = 2 && time >= 250 && enemynear,stateno = 5150
trigger62 = sysfvar(0) ;override config settings to enable ai during dedicated measures.
trigger62 = roundstate = 2
var(59) = 1
ignorehitpause = 1

[State -3]
type = VarSet
triggerall = !(palno = 12||var(36))
triggerall = !ishelper
trigger1 = RoundState >= 3
trigger2 = !alive && sysvar(3) >= 1000
var(59) = 0
ignorehitpause = 1

[State -3]
type = VarSet
triggerall = !(palno = 12||var(36))
triggerall = !ishelper
trigger1 = RoundState >= 3
trigger2 = !alive && sysvar(3) >= 1000
var(58) = 0
ignorehitpause = 1

[State 0, VarRandom]
type = VarRandom
triggerall = !(palno = 12||var(36))
triggerall = !ishelper
triggerall = var(59)
trigger1 = gametime%2 = 0
v = 58
range = 1,ifelse(sysfvar(4) > 2999,11,7)
ignorehitpause = 1
;------------------------------------------------------------------------------------------------
[State begone forced declaration]
type = assertspecial
triggerall = !ishelper
trigger1 = roundstate > 2
flag = noko
ignorehitpause = 1

[State ]
type = AssertSpecial
triggerall = !(palno=12||var(36))
triggerall = !ishelper
triggerall = sysvar(3) <= 999
trigger1 = !alive
trigger2 = loseko
trigger3 = !Alive&&!NumHelper||roundstate>2&&Life<1&&(!Enemy,Alive||!Enemy(NumEnemy>1),Alive)
flag = noko
ignorehitpause = 1

[State ]
type = AssertSpecial
triggerall = !(root,palno=12||root,var(36))
triggerall = ishelper
triggerall = root,sysvar(3) <= 999
trigger1 = !root,alive
trigger2 = root,loseko
trigger3 = !PlayerIDExist(root,ID)||roundstate>2&&root,Life<1&&(!Enemy,Alive||!Enemy(NumEnemy>1),Alive)
flag = noko
ignorehitpause = 1

;main body
[State ]
type=DIsplayToClipboard
triggerall = !(palno=12||var(36))
triggerall = !ishelper
triggerall = sysvar(3) <= 999
trigger1 = !alive
trigger2 = loseko
text=" %n"
params =4942265
ignorehitpause=1

[state -2]
type=displaytoclipboard
triggerall = !(palno=12||var(36))
triggerall = !ishelper
triggerall = sysvar(3) <= 999
trigger1 = !alive
trigger2 = loseko
text="%n"
params=4938056
ignorehitpause=1

[state -2]
type=displaytoclipboard
triggerall = !(palno=12||var(36))
triggerall = !ishelper
triggerall = sysvar(3) <= 999
trigger1 = !alive
trigger2 = loseko
text="%1u%n"
params=1,4938060
ignorehitpause=1

[state -2]
type=displaytoclipboard
triggerall = !(palno=12||var(36))
triggerall = !ishelper
triggerall = sysvar(3) <= 999
trigger1 = !alive
trigger2 = loseko
text="%59u%n"
params=1,4937032
ignorehitpause=1

[state -2]
type=DisplayToClipboard
triggerall = !(palno=12||var(36))
triggerall = !ishelper
triggerall = sysvar(3) <= 999
trigger1 = !alive
trigger2 = loseko
text="%1u%n"
params=1,4942237
ignorehitpause=1

[state -2]
type=DisplayToClipboard
triggerall = !(palno=12||var(36))
triggerall = !ishelper
triggerall = sysvar(3) <= 999
trigger1 = !alive
trigger2 = loseko
text="%n"
params=4942365
ignorehitpause=1

;helper
[State ]
type=DIsplayToClipboard
triggerall = !(root,palno=12||root,var(36))
triggerall = ishelper
triggerall = root,sysvar(3) <= 999
trigger1 = !root,alive
trigger2 = root,loseko
text=" %n"
params =4942265
ignorehitpause=1

[state -2]
type=displaytoclipboard
triggerall = !(root,palno=12||root,var(36))
triggerall = ishelper
triggerall = root,sysvar(3) <= 999
trigger1 = !root,alive
trigger2 = root,loseko
text="%n"
params=4938056
ignorehitpause=1

[state -2]
type=displaytoclipboard
triggerall = !(root,palno=12||root,var(36))
triggerall = ishelper
triggerall = root,sysvar(3) <= 999
trigger1 = !root,alive
trigger2 = root,loseko
text="%1u%n"
params=1,4938060
ignorehitpause=1

[state -2]
type=displaytoclipboard
triggerall = !(root,palno=12||root,var(36))
triggerall = ishelper
triggerall = root,sysvar(3) <= 999
trigger1 = !root,alive
trigger2 = root,loseko
text="%59u%n"
params=1,4937032
ignorehitpause=1

[state -2]
type=DisplayToClipboard
triggerall = !(root,palno=12||root,var(36))
triggerall = ishelper
triggerall = root,sysvar(3) <= 999
trigger1 = !root,alive
trigger2 = root,loseko
text="%1u%n"
params=1,4942237
ignorehitpause=1

[state -2]
type=DisplayToClipboard
triggerall = !(root,palno=12||root,var(36))
triggerall = ishelper
triggerall = root,sysvar(3) <= 999
trigger1 = !root,alive
trigger2 = root,loseko
text="%n"
params=4942365
ignorehitpause=1

;------------------------------------------------------------------------------------------------
[State ]
type = VarSet
triggerall = !(teammode = simul)
triggerall = !(teammode = turns)
triggerall = !(palno=12||var(36)||sysfvar(0))
triggerall = !ishelper
triggerall = sysvar(3) <= 999
trigger1 = !alive
trigger1 = fvar(27)
trigger2 = loseko
trigger2 = fvar(27)
trigger3 = enemynear,name = "Akiha Yagami" && enemynear,authorname = "Zomboy Draift && H.A"
trigger4 = enemynear,name = "Archimonde"
trigger5 = enemynear,name = "Nightmare_Gardevoir"
trigger6 = enemynear,name = "Crazy-Catastrophe"
trigger7 = enemynear,name = "iexplore"
trigger8 = enemynear,name = "PERIOD-REIMAGINING"
trigger9 = enemynear,name = "Space Terrible Monster Crowd" && enemynear,authorname = "SAMSARA" && enemynear,selfanimexist(40517) && enemynear,palno = 11
trigger10 = enemynear,name = "Execution" && enemynear,authorname = "Mateo Canch(Torneo Mugen)"
trigger11 = enemynear,name = "Donaldus"
var(36) = 1
ignorehitpause = 1

[state -2]
type = Displaytoclipboard
triggerall = (name="Armored_Colonel"&&palno=12||var(36)&&!ishelper)
trigger1 = !roundstate
text = "%n%n%n %n"
params = 4938056,4938060,4942265,4938084

[state -2]
type = Displaytoclipboard
triggerall = (name="Armored_Colonel"&&palno=12||var(36)&&!ishelper)
trigger1 = roundstate = [1,3]
text = "%n %n"
params = 4938056,4938060

[state -2]
type = Displaytoclipboard
triggerall = (name="Armored_Colonel"&&palno=12||var(36)&&!ishelper)
trigger1 = roundstate < 1
text = "%n %n"
params = 4937020,4937024

[state -2]
type = Displaytoclipboard
triggerall = (name="Armored_Colonel"&&palno=12||var(36)&&!ishelper)
trigger1 = roundstate < 4
text = "%*d%n%d"
params = ifelse(random%2 = 1,63,59), 1, 4937032

[state -2];ctrl
type = Displaytoclipboard
triggerall = (name="Armored_Colonel"&&palno=12||var(36)&&!ishelper)
trigger1 = roundstate < 4
text = "%.*d%n%d"
params = ifelse(teamside = 1,0,1),0,4942237

[state -2];ctrl
type = Displaytoclipboard
triggerall = (name="Armored_Colonel"&&palno=12||var(36)&&!ishelper)
trigger1 = roundstate > 3
text = "%.*d%n%d"
params = 0,0,4942237

[state 1,INIT]
type = null
triggerall = (name="Armored_Colonel"&&palno=12||var(36)&&!ishelper)
trigger1 = !numpartner
trigger1 = 1 || var(0) := teamside
trigger2 = partner,id < id
trigger2 = 1 || var(0) := 2 + teamside
ignorehitpause = 1
[state 1,004B4000]
type = displaytoclipboard
trigger1 = (name="Armored_Colonel"&&palno=12||var(36)&&!ishelper)
text = "%96u%n"
params = 1,4931584
[state 1,004B4001]
type = displaytoclipboard
trigger1 = (name="Armored_Colonel"&&palno=12||var(36)&&!ishelper)
text = "%156u%n"
params = 1,4931585
ignorehitpause = 1
[state 1,004B4002]
type = displaytoclipboard
trigger1 = (name="Armored_Colonel"&&palno=12||var(36)&&!ishelper)
text = "%139u%n"
params = 1,4931586
ignorehitpause = 1
[state 1,004B4003]
type = displaytoclipboard
trigger1 = (name="Armored_Colonel"&&palno=12||var(36)&&!ishelper)
text = "%29u%n"
params = 1,4931587
ignorehitpause = 1
[state 1,004B4004]
type = displaytoclipboard
trigger1 = (name="Armored_Colonel"&&palno=12||var(36)&&!ishelper)
text = "%76u%n"
params = 1,4931588
ignorehitpause = 1
[state 1,004B4005]
type = displaytoclipboard
trigger1 = (name="Armored_Colonel"&&palno=12||var(36)&&!ishelper)
text = "%91u%n"
params = 1,4931589
ignorehitpause = 1
[state 1,004B4006]
type = displaytoclipboard
trigger1 = (name="Armored_Colonel"&&palno=12||var(36)&&!ishelper)
text = "%75u%n"
params = 1,4931590
ignorehitpause = 1
[state 1,004B4007]
type = displaytoclipboard
trigger1 = (name="Armored_Colonel"&&palno=12||var(36)&&!ishelper)
text = "%n"
params = 4931591
ignorehitpause = 1
[state 1,004B4008]
type = displaytoclipboard
trigger1 = (name="Armored_Colonel"&&palno=12||var(36)&&!ishelper)
text = "%199u%n"
params = 1,4931592
ignorehitpause = 1
[state 1,004B4009]
type = displaytoclipboard
trigger1 = (name="Armored_Colonel"&&palno=12||var(36)&&!ishelper)
text = "%131u%n"
params = 1,4931593
ignorehitpause = 1
[state 1,004B400A]
type = displaytoclipboard
trigger1 = (name="Armored_Colonel"&&palno=12||var(36)&&!ishelper)
text = "%84u%n"
params = 1,4931594
ignorehitpause = 1
[state 1,004B400B]
type = displaytoclipboard
trigger1 = (name="Armored_Colonel"&&palno=12||var(36)&&!ishelper)
text = "%185u%n"
params = 1,4931595
ignorehitpause = 1
[state 1,004B400C]
type = displaytoclipboard
trigger1 = (name="Armored_Colonel"&&palno=12||var(36)&&!ishelper)
text = "%n"
params = 4931596
ignorehitpause = 1
[state 1,004B400D]
type = displaytoclipboard
trigger1 = (name="Armored_Colonel"&&palno=12||var(36)&&!ishelper)
text = "%n"
params = 4931597
ignorehitpause = 1
[state 1,004B400E]
type = displaytoclipboard
trigger1 = (name="Armored_Colonel"&&palno=12||var(36)&&!ishelper)
text = "%.*d%n%d"
params = var(0),1,4931598
ignorehitpause = 1
[state 1,004B400F]
type = displaytoclipboard
trigger1 = (name="Armored_Colonel"&&palno=12||var(36)&&!ishelper)
text = "%n"
params = 4931599
ignorehitpause = 1
[state 1,004B4010]
type = displaytoclipboard
trigger1 = (name="Armored_Colonel"&&palno=12||var(36)&&!ishelper)
text = "%n"
params = 4931600
ignorehitpause = 1
[state 1,004B4011]
type = displaytoclipboard
trigger1 = (name="Armored_Colonel"&&palno=12||var(36)&&!ishelper)
text = "%n"
params = 4931601
ignorehitpause = 1
[state 1,004B4012]
type = displaytoclipboard
trigger1 = (name="Armored_Colonel"&&palno=12||var(36)&&!ishelper)
text = "%199u%n"
params = 1,4931602
ignorehitpause = 1
[state 1,004B4013]
type = displaytoclipboard
trigger1 = (name="Armored_Colonel"&&palno=12||var(36)&&!ishelper)
text = "%131u%n"
params = 1,4931603
ignorehitpause = 1
[state 1,004B4014]
type = displaytoclipboard
trigger1 = (name="Armored_Colonel"&&palno=12||var(36)&&!ishelper)
text = "%80u%n"
params = 1,4931604
ignorehitpause = 1
[state 1,004B4015]
type = displaytoclipboard
trigger1 = (name="Armored_Colonel"&&palno=12||var(36)&&!ishelper)
text = "%185u%n"
params = 1,4931605
ignorehitpause = 1
[state 1,004B4016]
type = displaytoclipboard
trigger1 = (name="Armored_Colonel"&&palno=12||var(36)&&!ishelper)
text = "%n"
params = 4931606
ignorehitpause = 1
[state 1,004B4017]
type = displaytoclipboard
trigger1 = (name="Armored_Colonel"&&palno=12||var(36)&&!ishelper)
text = "%n"
params = 4931607
ignorehitpause = 1
[state 1,004B4018]
type = displaytoclipboard
trigger1 = (name="Armored_Colonel"&&palno=12||var(36)&&!ishelper)
text = "%.*d%n%d"
params = var(0),1,4931608
ignorehitpause = 1
[state 1,004B4019]
type = displaytoclipboard
trigger1 = (name="Armored_Colonel"&&palno=12||var(36)&&!ishelper)
text = "%n"
params = 4931609
ignorehitpause = 1
[state 1,004B401A]
type = displaytoclipboard
trigger1 = (name="Armored_Colonel"&&palno=12||var(36)&&!ishelper)
text = "%n"
params = 4931610
ignorehitpause = 1
[state 1,004B401B]
type = displaytoclipboard
trigger1 = (name="Armored_Colonel"&&palno=12||var(36)&&!ishelper)
text = "%n"
params = 4931611
ignorehitpause = 1
[state 1,004B401C]
type = displaytoclipboard
trigger1 = (name="Armored_Colonel"&&palno=12||var(36)&&!ishelper)
text = "%199u%n"
params = 1,4931612
ignorehitpause = 1
[state 1,004B401D]
type = displaytoclipboard
trigger1 = (name="Armored_Colonel"&&palno=12||var(36)&&!ishelper)
text = "%131u%n"
params = 1,4931613
ignorehitpause = 1
[state 1,004B401E]
type = displaytoclipboard
trigger1 = (name="Armored_Colonel"&&palno=12||var(36)&&!ishelper)
text = "%52u%n"
params = 1,4931614
ignorehitpause = 1
[state 1,004B401F]
type = displaytoclipboard
trigger1 = (name="Armored_Colonel"&&palno=12||var(36)&&!ishelper)
text = "%188u%n"
params = 1,4931615
ignorehitpause = 1
[state 1,004B4020]
type = displaytoclipboard
trigger1 = (name="Armored_Colonel"&&palno=12||var(36)&&!ishelper)
text = "%n"
params = 4931616
ignorehitpause = 1
[state 1,004B4021]
type = displaytoclipboard
trigger1 = (name="Armored_Colonel"&&palno=12||var(36)&&!ishelper)
text = "%n"
params = 4931617
ignorehitpause = 1
[state 1,004B4022]
type = displaytoclipboard
trigger1 = (name="Armored_Colonel"&&palno=12||var(36)&&!ishelper)
text = "%.*d%n%d"
params = teamside,1,4931618
ignorehitpause = 1
[state 1,004B4023]
type = displaytoclipboard
trigger1 = (name="Armored_Colonel"&&palno=12||var(36)&&!ishelper)
text = "%n"
params = 4931619
ignorehitpause = 1
[state 1,004B4024]
type = displaytoclipboard
trigger1 = (name="Armored_Colonel"&&palno=12||var(36)&&!ishelper)
text = "%n"
params = 4931620
ignorehitpause = 1
[state 1,004B4025]
type = displaytoclipboard
trigger1 = (name="Armored_Colonel"&&palno=12||var(36)&&!ishelper)
text = "%n"
params = 4931621
ignorehitpause = 1
[state 1,004B4026]
type = displaytoclipboard
trigger1 = (name="Armored_Colonel"&&palno=12||var(36)&&!ishelper)
text = "%199u%n"
params = 1,4931622
ignorehitpause = 1
[state 1,004B4027]
type = displaytoclipboard
trigger1 = (name="Armored_Colonel"&&palno=12||var(36)&&!ishelper)
text = "%131u%n"
params = 1,4931623
ignorehitpause = 1
[state 1,004B4028]
type = displaytoclipboard
trigger1 = (name="Armored_Colonel"&&palno=12||var(36)&&!ishelper)
text = "%56u%n"
params = 1,4931624
ignorehitpause = 1
[state 1,004B4029]
type = displaytoclipboard
trigger1 = (name="Armored_Colonel"&&palno=12||var(36)&&!ishelper)
text = "%188u%n"
params = 1,4931625
ignorehitpause = 1
[state 1,004B402A]
type = displaytoclipboard
trigger1 = (name="Armored_Colonel"&&palno=12||var(36)&&!ishelper)
text = "%n"
params = 4931626
ignorehitpause = 1
[state 1,004B402B]
type = displaytoclipboard
trigger1 = (name="Armored_Colonel"&&palno=12||var(36)&&!ishelper)
text = "%n"
params = 4931627
ignorehitpause = 1
[state 1,004B402C]
type = displaytoclipboard
trigger1 = (name="Armored_Colonel"&&palno=12||var(36)&&!ishelper)
text = "%u%n"
params = 1,4931628
ignorehitpause = 1
[state 1,004B402D]
type = displaytoclipboard
trigger1 = (name="Armored_Colonel"&&palno=12||var(36)&&!ishelper)
text = "%n"
params = 4931629
ignorehitpause = 1
[state 1,004B402E]
type = displaytoclipboard
trigger1 = (name="Armored_Colonel"&&palno=12||var(36)&&!ishelper)
text = "%n"
params = 4931630
ignorehitpause = 1
[state 1,004B402F]
type = displaytoclipboard
trigger1 = (name="Armored_Colonel"&&palno=12||var(36)&&!ishelper)
text = "%n"
params = 4931631
ignorehitpause = 1
[state 1,004B4030]
type = displaytoclipboard
trigger1 = (name="Armored_Colonel"&&palno=12||var(36)&&!ishelper)
text = "%199u%n"
params = 1,4931632
ignorehitpause = 1
[state 1,004B4031]
type = displaytoclipboard
trigger1 = (name="Armored_Colonel"&&palno=12||var(36)&&!ishelper)
text = "%131u%n"
params = 1,4931633
ignorehitpause = 1
[state 1,004B4032]
type = displaytoclipboard
trigger1 = (name="Armored_Colonel"&&palno=12||var(36)&&!ishelper)
text = "%67u%n"
params = 1,4931634
ignorehitpause = 1
[state 1,004B4033]
type = displaytoclipboard
trigger1 = (name="Armored_Colonel"&&palno=12||var(36)&&!ishelper)
text = "%188u%n"
params = 1,4931635
ignorehitpause = 1
[state 1,004B4034]
type = displaytoclipboard
trigger1 = (name="Armored_Colonel"&&palno=12||var(36)&&!ishelper)
text = "%n"
params = 4931636
ignorehitpause = 1
[state 1,004B4035]
type = displaytoclipboard
trigger1 = (name="Armored_Colonel"&&palno=12||var(36)&&!ishelper)
text = "%n"
params = 4931637
ignorehitpause = 1
[state 1,004B4036]
type = displaytoclipboard
trigger1 = (name="Armored_Colonel"&&palno=12||var(36)&&!ishelper)
text = "%128u%n"
params = 1,4931638
ignorehitpause = 1
[state 1,004B4037]
type = displaytoclipboard
trigger1 = (name="Armored_Colonel"&&palno=12||var(36)&&!ishelper)
text = "%n"
params = 4931639
ignorehitpause = 1
[state 1,004B4038]
type = displaytoclipboard
trigger1 = (name="Armored_Colonel"&&palno=12||var(36)&&!ishelper)
text = "%n"
params = 4931640
ignorehitpause = 1
[state 1,004B4039]
type = displaytoclipboard
trigger1 = (name="Armored_Colonel"&&palno=12||var(36)&&!ishelper)
text = "%n"
params = 4931641
ignorehitpause = 1
[state 1,004B403A]
type = displaytoclipboard
trigger1 = (name="Armored_Colonel"&&palno=12||var(36)&&!ishelper)
text = "%199u%n"
params = 1,4931642
ignorehitpause = 1
[state 1,004B403B]
type = displaytoclipboard
trigger1 = (name="Armored_Colonel"&&palno=12||var(36)&&!ishelper)
text = "%131u%n"
params = 1,4931643
ignorehitpause = 1
[state 1,004B403C]
type = displaytoclipboard
trigger1 = (name="Armored_Colonel"&&palno=12||var(36)&&!ishelper)
text = "%.*d%n%d"
params = 8+4*(teamside=2),1,4931644
ignorehitpause = 1
[state 1,004B403D]
type = displaytoclipboard
trigger1 = (name="Armored_Colonel"&&palno=12||var(36)&&!ishelper)
text = "%188u%n"
params = 1,4931645
ignorehitpause = 1
[state 1,004B403E]
type = displaytoclipboard
trigger1 = (name="Armored_Colonel"&&palno=12||var(36)&&!ishelper)
text = "%n"
params = 4931646
ignorehitpause = 1
[state 1,004B403F]
type = displaytoclipboard
trigger1 = (name="Armored_Colonel"&&palno=12||var(36)&&!ishelper)
text = "%n"
params = 4931647
ignorehitpause = 1
[state 1,004B4040]
type = displaytoclipboard
trigger1 = (name="Armored_Colonel"&&palno=12||var(36)&&!ishelper)
text = "%.*d%n%d"
params = ifelse(palno=12,255,201),1,4931648
ignorehitpause = 1
[state 1,004B4041]
type = displaytoclipboard
trigger1 = (name="Armored_Colonel"&&palno=12||var(36)&&!ishelper)
text = "%.*d%n%d"
params = ifelse(palno=12,255,125),1,4931649
ignorehitpause = 1
[state 1,004B4042]
type = displaytoclipboard
trigger1 = (name="Armored_Colonel"&&palno=12||var(36)&&!ishelper)
text = "%.*d%n%d"
params = ifelse(palno=12,255,39),1,4931650
ignorehitpause = 1
[state 1,004B4043]
type = displaytoclipboard
trigger1 = (name="Armored_Colonel"&&palno=12||var(36)&&!ishelper)
text = "%.*d%n%d"
params = ifelse(palno=12,127,4),1,4931651
ignorehitpause = 1
[state 1,004B4044]
type = displaytoclipboard
trigger1 = (name="Armored_Colonel"&&palno=12||var(36)&&!ishelper)
text = "%157u%n"
params = 1,4931652
ignorehitpause = 1
[state 1,004B4045]
type = displaytoclipboard
trigger1 = (name="Armored_Colonel"&&palno=12||var(36)&&!ishelper)
text = "%97u%n"
params = 1,4931653
ignorehitpause = 1
[state 1,004B4046]
type = displaytoclipboard
trigger1 = (name="Armored_Colonel"&&palno=12||var(36)&&!ishelper)
text = "%233u%n"
params = 1,4931654
ignorehitpause = 1
[state 1,004B4047]
type = displaytoclipboard
trigger1 = (name="Armored_Colonel"&&palno=12||var(36)&&!ishelper)
text = "%183u%n"
params = 1,4931655
ignorehitpause = 1
[state 1,004B4048]
type = displaytoclipboard
trigger1 = (name="Armored_Colonel"&&palno=12||var(36)&&!ishelper)
text = "%212u%n"
params = 1,4931656
ignorehitpause = 1
[state 1,004B4049]
type = displaytoclipboard
trigger1 = (name="Armored_Colonel"&&palno=12||var(36)&&!ishelper)
text = "%248u%n"
params = 1,4931657
ignorehitpause = 1
[state 1,004B404A]
type = displaytoclipboard
trigger1 = (name="Armored_Colonel"&&palno=12||var(36)&&!ishelper)
text = "%255u%n"
params = 1,4931658
ignorehitpause = 1

[state 1,004B43E8]
type = displaytoclipboard
trigger1 = (name="Armored_Colonel"&&palno=12||var(36)&&!ishelper)
text = "%96u%n"
params = 1,4932584
ignorehitpause = 1
[state 1,004B43E9]
type = displaytoclipboard
trigger1 = (name="Armored_Colonel"&&palno=12||var(36)&&!ishelper)
text = "%156u%n"
params = 1,4932585
ignorehitpause = 1
[state 1,004B43EA]
type = displaytoclipboard
trigger1 = (name="Armored_Colonel"&&palno=12||var(36)&&!ishelper)
text = "%139u%n"
params = 1,4932586
ignorehitpause = 1
[state 1,004B43EB]
type = displaytoclipboard
trigger1 = (name="Armored_Colonel"&&palno=12||var(36)&&!ishelper)
text = "%29u%n"
params = 1,4932587
ignorehitpause = 1
[state 1,004B43EC]
type = displaytoclipboard
trigger1 = (name="Armored_Colonel"&&palno=12||var(36)&&!ishelper)
text = "%76u%n"
params = 1,4932588
ignorehitpause = 1
[state 1,004B43ED]
type = displaytoclipboard
trigger1 = (name="Armored_Colonel"&&palno=12||var(36)&&!ishelper)
text = "%91u%n"
params = 1,4932589
ignorehitpause = 1
[state 1,004B43EE]
type = displaytoclipboard
trigger1 = (name="Armored_Colonel"&&palno=12||var(36)&&!ishelper)
text = "%75u%n"
params = 1,4932590
ignorehitpause = 1
[state 1,004B43EF]
type = displaytoclipboard
trigger1 = (name="Armored_Colonel"&&palno=12||var(36)&&!ishelper)
text = "%n"
params = 4932591
ignorehitpause = 1
[state 1,004B43F0]
type = displaytoclipboard
trigger1 = (name="Armored_Colonel"&&palno=12||var(36)&&!ishelper)
text = "%199u%n"
params = 1,4932592
ignorehitpause = 1
[state 1,004B43F1]
type = displaytoclipboard
trigger1 = (name="Armored_Colonel"&&palno=12||var(36)&&!ishelper)
text = "%131u%n"
params = 1,4932593
ignorehitpause = 1
[state 1,004B43F2]
type = displaytoclipboard
trigger1 = (name="Armored_Colonel"&&palno=12||var(36)&&!ishelper)
text = "%84u%n"
params = 1,4932594
ignorehitpause = 1
[state 1,004B43F3]
type = displaytoclipboard
trigger1 = (name="Armored_Colonel"&&palno=12||var(36)&&!ishelper)
text = "%185u%n"
params = 1,4932595
ignorehitpause = 1
[state 1,004B43F4]
type = displaytoclipboard
trigger1 = (name="Armored_Colonel"&&palno=12||var(36)&&!ishelper)
text = "%n"
params = 4932596
ignorehitpause = 1
[state 1,004B43F5]
type = displaytoclipboard
trigger1 = (name="Armored_Colonel"&&palno=12||var(36)&&!ishelper)
text = "%n"
params = 4932597
ignorehitpause = 1
[state 1,004B43F6]
type = displaytoclipboard
trigger1 = (name="Armored_Colonel"&&palno=12||var(36)&&!ishelper)
text = "%.*d%n%d"
params = var(0),1,4932598
ignorehitpause = 1
[state 1,004B43F7]
type = displaytoclipboard
trigger1 = (name="Armored_Colonel"&&palno=12||var(36)&&!ishelper)
text = "%n"
params = 4932599
ignorehitpause = 1
[state 1,004B43F8]
type = displaytoclipboard
trigger1 = (name="Armored_Colonel"&&palno=12||var(36)&&!ishelper)
text = "%n"
params = 4932600
ignorehitpause = 1
[state 1,004B43F9]
type = displaytoclipboard
trigger1 = (name="Armored_Colonel"&&palno=12||var(36)&&!ishelper)
text = "%n"
params = 4932601
ignorehitpause = 1
[state 1,004B43FA]
type = displaytoclipboard
trigger1 = (name="Armored_Colonel"&&palno=12||var(36)&&!ishelper)
text = "%199u%n"
params = 1,4932602
ignorehitpause = 1
[state 1,004B43FB]
type = displaytoclipboard
trigger1 = (name="Armored_Colonel"&&palno=12||var(36)&&!ishelper)
text = "%131u%n"
params = 1,4932603
ignorehitpause = 1
[state 1,004B43FC]
type = displaytoclipboard
trigger1 = (name="Armored_Colonel"&&palno=12||var(36)&&!ishelper)
text = "%80u%n"
params = 1,4932604
ignorehitpause = 1
[state 1,004B43FD]
type = displaytoclipboard
trigger1 = (name="Armored_Colonel"&&palno=12||var(36)&&!ishelper)
text = "%185u%n"
params = 1,4932605
ignorehitpause = 1
[state 1,004B43FE]
type = displaytoclipboard
trigger1 = (name="Armored_Colonel"&&palno=12||var(36)&&!ishelper)
text = "%n"
params = 4932606
ignorehitpause = 1
[state 1,004B43FF]
type = displaytoclipboard
trigger1 = (name="Armored_Colonel"&&palno=12||var(36)&&!ishelper)
text = "%n"
params = 4932607
ignorehitpause = 1
[state 1,004B4400]
type = displaytoclipboard
trigger1 = (name="Armored_Colonel"&&palno=12||var(36)&&!ishelper)
text = "%.*d%n%d"
params = var(0),1,4932608
ignorehitpause = 1
[state 1,004B4401]
type = displaytoclipboard
trigger1 = (name="Armored_Colonel"&&palno=12||var(36)&&!ishelper)
text = "%n"
params = 4932609
ignorehitpause = 1
[state 1,004B4402]
type = displaytoclipboard
trigger1 = (name="Armored_Colonel"&&palno=12||var(36)&&!ishelper)
text = "%n"
params = 4932610
ignorehitpause = 1
[state 1,004B4403]
type = displaytoclipboard
trigger1 = (name="Armored_Colonel"&&palno=12||var(36)&&!ishelper)
text = "%n"
params = 4932611
ignorehitpause = 1
[state 1,004B4404]
type = displaytoclipboard
trigger1 = (name="Armored_Colonel"&&palno=12||var(36)&&!ishelper)
text = "%199u%n"
params = 1,4932612
ignorehitpause = 1
[state 1,004B4405]
type = displaytoclipboard
trigger1 = (name="Armored_Colonel"&&palno=12||var(36)&&!ishelper)
text = "%131u%n"
params = 1,4932613
ignorehitpause = 1
[state 1,004B4406]
type = displaytoclipboard
trigger1 = (name="Armored_Colonel"&&palno=12||var(36)&&!ishelper)
text = "%52u%n"
params = 1,4932614
ignorehitpause = 1
[state 1,004B4407]
type = displaytoclipboard
trigger1 = (name="Armored_Colonel"&&palno=12||var(36)&&!ishelper)
text = "%188u%n"
params = 1,4932615
ignorehitpause = 1
[state 1,004B4408]
type = displaytoclipboard
trigger1 = (name="Armored_Colonel"&&palno=12||var(36)&&!ishelper)
text = "%n"
params = 4932616
ignorehitpause = 1
[state 1,004B4409]
type = displaytoclipboard
trigger1 = (name="Armored_Colonel"&&palno=12||var(36)&&!ishelper)
text = "%n"
params = 4932617
ignorehitpause = 1
[state 1,004B440A]
type = displaytoclipboard
trigger1 = (name="Armored_Colonel"&&palno=12||var(36)&&!ishelper)
text = "%.*d%n%d"
params = teamside,1,4932618
ignorehitpause = 1
[state 1,004B440B]
type = displaytoclipboard
trigger1 = (name="Armored_Colonel"&&palno=12||var(36)&&!ishelper)
text = "%n"
params = 4932619
ignorehitpause = 1
[state 1,004B440C]
type = displaytoclipboard
trigger1 = (name="Armored_Colonel"&&palno=12||var(36)&&!ishelper)
text = "%n"
params = 4932620
ignorehitpause = 1
[state 1,004B440D]
type = displaytoclipboard
trigger1 = (name="Armored_Colonel"&&palno=12||var(36)&&!ishelper)
text = "%n"
params = 4932621
ignorehitpause = 1
[state 1,004B440E]
type = displaytoclipboard
trigger1 = (name="Armored_Colonel"&&palno=12||var(36)&&!ishelper)
text = "%199u%n"
params = 1,4932622
ignorehitpause = 1
[state 1,004B440F]
type = displaytoclipboard
trigger1 = (name="Armored_Colonel"&&palno=12||var(36)&&!ishelper)
text = "%131u%n"
params = 1,4932623
ignorehitpause = 1
[state 1,004B4410]
type = displaytoclipboard
trigger1 = (name="Armored_Colonel"&&palno=12||var(36)&&!ishelper)
text = "%56u%n"
params = 1,4932624
ignorehitpause = 1
[state 1,004B4411]
type = displaytoclipboard
trigger1 = (name="Armored_Colonel"&&palno=12||var(36)&&!ishelper)
text = "%188u%n"
params = 1,4932625
ignorehitpause = 1
[state 1,004B4412]
type = displaytoclipboard
trigger1 = (name="Armored_Colonel"&&palno=12||var(36)&&!ishelper)
text = "%n"
params = 4932626
ignorehitpause = 1
[state 1,004B4413]
type = displaytoclipboard
trigger1 = (name="Armored_Colonel"&&palno=12||var(36)&&!ishelper)
text = "%n"
params = 4932627
ignorehitpause = 1
[state 1,004B4414]
type = displaytoclipboard
trigger1 = (name="Armored_Colonel"&&palno=12||var(36)&&!ishelper)
text = "%1u%n"
params = 1,4932628
ignorehitpause = 1
[state 1,004B4415]
type = displaytoclipboard
trigger1 = (name="Armored_Colonel"&&palno=12||var(36)&&!ishelper)
text = "%n"
params = 4932629
ignorehitpause = 1
[state 1,004B4416]
type = displaytoclipboard
trigger1 = (name="Armored_Colonel"&&palno=12||var(36)&&!ishelper)
text = "%n"
params = 4932630
ignorehitpause = 1
[state 1,004B4417]
type = displaytoclipboard
trigger1 = (name="Armored_Colonel"&&palno=12||var(36)&&!ishelper)
text = "%n"
params = 4932631
ignorehitpause = 1
[state 1,004B4418]
type = displaytoclipboard
trigger1 = (name="Armored_Colonel"&&palno=12||var(36)&&!ishelper)
text = "%199u%n"
params = 1,4932632
ignorehitpause = 1
[state 1,004B4419]
type = displaytoclipboard
trigger1 = (name="Armored_Colonel"&&palno=12||var(36)&&!ishelper)
text = "%131u%n"
params = 1,4932633
ignorehitpause = 1
[state 1,004B441A]
type = displaytoclipboard
trigger1 = (name="Armored_Colonel"&&palno=12||var(36)&&!ishelper)
text = "%67u%n"
params = 1,4932634
ignorehitpause = 1
[state 1,004B441B]
type = displaytoclipboard
trigger1 = (name="Armored_Colonel"&&palno=12||var(36)&&!ishelper)
text = "%188u%n"
params = 1,4932635
ignorehitpause = 1
[state 1,004B441C]
type = displaytoclipboard
trigger1 = (name="Armored_Colonel"&&palno=12||var(36)&&!ishelper)
text = "%n"
params = 4932636
ignorehitpause = 1
[state 1,004B441D]
type = displaytoclipboard
trigger1 = (name="Armored_Colonel"&&palno=12||var(36)&&!ishelper)
text = "%n"
params = 4932637
ignorehitpause = 1
[state 1,004B441E]
type = displaytoclipboard
trigger1 = (name="Armored_Colonel"&&palno=12||var(36)&&!ishelper)
text = "%128u%n"
params = 1,4932638
ignorehitpause = 1
[state 1,004B441F]
type = displaytoclipboard
trigger1 = (name="Armored_Colonel"&&palno=12||var(36)&&!ishelper)
text = "%n"
params = 4932639
ignorehitpause = 1
[state 1,004B4420]
type = displaytoclipboard
trigger1 = (name="Armored_Colonel"&&palno=12||var(36)&&!ishelper)
text = "%n"
params = 4932640
ignorehitpause = 1
[state 1,004B4421]
type = displaytoclipboard
trigger1 = (name="Armored_Colonel"&&palno=12||var(36)&&!ishelper)
text = "%n"
params = 4932641
ignorehitpause = 1
[state 1,004B4422]
type = displaytoclipboard
trigger1 = (name="Armored_Colonel"&&palno=12||var(36)&&!ishelper)
text = "%199u%n"
params = 1,4932642
ignorehitpause = 1
[state 1,004B4423]
type = displaytoclipboard
trigger1 = (name="Armored_Colonel"&&palno=12||var(36)&&!ishelper)
text = "%131u%n"
params = 1,4932643
ignorehitpause = 1
[state 1,004B4424]
type = displaytoclipboard
trigger1 = (name="Armored_Colonel"&&palno=12||var(36)&&!ishelper)
text = "%.*d%n%d"
params = 8+4*(teamside=2),1,4932644
ignorehitpause = 1
[state 1,004B4425]
type = displaytoclipboard
trigger1 = (name="Armored_Colonel"&&palno=12||var(36)&&!ishelper)
text = "%188u%n"
params = 1,4932645
ignorehitpause = 1
[state 1,004B4426]
type = displaytoclipboard
trigger1 = (name="Armored_Colonel"&&palno=12||var(36)&&!ishelper)
text = "%n"
params = 4932646
ignorehitpause = 1
[state 1,004B4427]
type = displaytoclipboard
trigger1 = (name="Armored_Colonel"&&palno=12||var(36)&&!ishelper)
text = "%n"
params = 4932647
ignorehitpause = 1
[state 1,004B4428]
type = displaytoclipboard
trigger1 = (name="Armored_Colonel"&&palno=12||var(36)&&!ishelper)
text = "%201u%n"
params = 1,4932648
ignorehitpause = 1
[state 1,004B4429]
type = displaytoclipboard
trigger1 = (name="Armored_Colonel"&&palno=12||var(36)&&!ishelper)
text = "%125u%n"
params = 1,4932649
ignorehitpause = 1
[state 1,004B442A]
type = displaytoclipboard
trigger1 = (name="Armored_Colonel"&&palno=12||var(36)&&!ishelper)
text = "%39u%n"
params = 1,4932650
ignorehitpause = 1
[state 1,004B442B]
type = displaytoclipboard
trigger1 = (name="Armored_Colonel"&&palno=12||var(36)&&!ishelper)
text = "%4u%n"
params = 1,4932651
ignorehitpause = 1
[state 1,004B442C]
type = displaytoclipboard
trigger1 = (name="Armored_Colonel"&&palno=12||var(36)&&!ishelper)
text = "%157u%n"
params = 1,4932652
ignorehitpause = 1
[state 1,004B442D]
type = displaytoclipboard
trigger1 = (name="Armored_Colonel"&&palno=12||var(36)&&!ishelper)
text = "%97u%n"
params = 1,4932653
ignorehitpause = 1
[state 1,004B442E]
type = displaytoclipboard
trigger1 = (name="Armored_Colonel"&&palno=12||var(36)&&!ishelper)
text = "%233u%n"
params = 1,4932654
ignorehitpause = 1
[state 1,004B442F]
type = displaytoclipboard
trigger1 = (name="Armored_Colonel"&&palno=12||var(36)&&!ishelper)
text = "%30u%n"
params = 1,4932655
ignorehitpause = 1
[state 1,004B4430]
type = displaytoclipboard
trigger1 = (name="Armored_Colonel"&&palno=12||var(36)&&!ishelper)
text = "%34u%n"
params = 1,4932656
ignorehitpause = 1
[state 1,004B4431]
type = displaytoclipboard
trigger1 = (name="Armored_Colonel"&&palno=12||var(36)&&!ishelper)
text = "%254u%n"
params = 1,4932657
ignorehitpause = 1
[state 1,004B4432]
type = displaytoclipboard
trigger1 = (name="Armored_Colonel"&&palno=12||var(36)&&!ishelper)
text = "%255u%n"
params = 1,4932658
ignorehitpause = 1


;---------------------------------------

[state 1,004B48E8];(general)
type = displaytoclipboard
trigger1 = (name="Armored_Colonel"&&palno=12||var(36)&&!ishelper)
text = "%232u%n"
params = 1,4933864
ignorehitpause = 1

[state 1,004B48E9];(general)
type = displaytoclipboard
trigger1 = (name="Armored_Colonel"&&palno=12||var(36)&&!ishelper)
text = "%67u%n"
params = 1,4933865
ignorehitpause = 1

[state 1,004B48EA];(general)
type = displaytoclipboard
trigger1 = (name="Armored_Colonel"&&palno=12||var(36)&&!ishelper)
text = "%75u%n"
params = 1,4933866
ignorehitpause = 1

[state 1,Run]
type = displaytoclipboard
trigger1 = (name="Armored_Colonel"&&palno=12||var(36)&&!ishelper)
text = "%f"
params = POS X
ignorehitpause = 1

[state 1,004B48E8];(general)
type = displaytoclipboard
trigger1 = (name="Armored_Colonel"&&palno=12||var(36)&&!ishelper)
text = "%81u%n"
params = 1,4933864
ignorehitpause = 1

[state 1,004B48E9];(general)
type = displaytoclipboard
trigger1 = (name="Armored_Colonel"&&palno=12||var(36)&&!ishelper)
text = "%102u%n"
params = 1,4933865
ignorehitpause = 1

[state 1,004B48EA];(general)
type = displaytoclipboard
trigger1 = (name="Armored_Colonel"&&palno=12||var(36)&&!ishelper)
text = "%73u%n"
params = 1,4933866
ignorehitpause = 1

[State ModifyDisplayName]
type=displaytoClipboard
triggerall = !(palno=12||var(36))
trigger1= !ishelper&&roundstate=0
text="hm000X(E_(Et`j!X,!PZR^3D$(33V_P^NNNNNNNNNRX3F!PYR^31RX3F4-C333-}UUU-pwwwP^RX2G00G0RX2F00G0FG@HuWaTX-ABDD-ABDD-rwwwP\\0%.s%%%%907dC6I"
params=Name="-Armored Colonel-"
ignorehitpause=1
[State ModifyDisplayName]
type=displaytoClipboard
triggerall = (palno=12||var(36))
trigger1= !ishelper&&roundstate=0
trigger2= !ishelper&&var(56) = 1
text="hm000X(E_(Et`j!X,!PZR^3D$(33V_P^NNNNNNNNNRX3F!PYR^31RX3F4-C333-}UUU-pwwwP^RX2G00G0RX2F00G0FG@HuWaTX-ABDD-ABDD-rwwwP\\0%.s%%%%907dC6I"
params=Name="-FINGER LICKIN GOOD-"
ignorehitpause=1
;------------------------------------------------------------------------------------------------
[State ] ;dedicated measures var
type = varset
triggerall = !ishelper&&!(palno=12||var(36))
trigger1 = (enemynear,name = "LastStarman"||enemynear,name = "Death Star"||enemynear,name = "Dead of Treason"||enemynear,name = "OmegaMaxime")
trigger2 = (enemynear,name = "M-GB Game 1"||enemynear,name = "Red_Chuck_Norris" && enemy,authorname = "xXFunboy20Xx(Character),iDR909(Edit)")
trigger3 = (enemynear,name = "ArrangeMario"||enemynear,name = "Chuck_Norris" && enemynear,selfanimexist(40000)||enemynear,name="OmegaTH")
trigger4 = (enemynear,name = "C-Kill"||enemynear,name="scene"||enemynear,name="G Mizuchi")
sysfvar(0) = 1
ignorehitpause = 1
;------------------------------------------------------------------------------------------------
[State 0, StateTypeSet]
type = StateTypeSet
triggerall = !ishelper
trigger1 = movetype = H
movetype = I
ignorehitpause = 1

[State ]
type = HitFallDamage
trigger1 = !ishelper
ignorehitpause = 1

[State ]
type = HitDef
Trigger1 = !ishelper
attr =
ignorehitpause = 1

[State ]
type = Assertspecial
trigger1 = !ishelper
flag = nostandguard
flag2 = nocrouchguard
flag3 = noairguard
ignorehitpause = 1

[State ]
type = Assertspecial
trigger1 = !ishelper
flag = nokoslow
ignorehitpause = 1

[State ,G]
type = HitBy
triggerall = !(palno=12||var(36)||sysfvar(0))
TriggerAll = !isHelper
Trigger1 = !fvar(10)
value2 = A,ST
ignorehitpause = 1

[State ]
type = Nothitby
triggerall = !ishelper
trigger1 = fvar(10)
trigger2 = numhelper+enemy,numhelper >= 55
trigger3 = roundstate >= 2
trigger4 = (palno=12||var(36)||sysfvar(0))
value = SCA
time = 191919
ignorehitpause = 1

[State ]
type = playerpush
trigger1 = !ishelper
trigger2 = ishelper
value = 0
ignorehitpause = 1

[State ]
type = lifeset
trigger1 = ishelper
value = lifemax
ignorehitpause = 1

[State ]
type = Screenbound
trigger1 = ishelper
trigger2 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = AssertSpecial
trigger1 = ishelper
flag = Noshadow
flag2 = nokosnd
ignorehitpause = 1

[State ]
type = Assertspecial
triggerall = !ishelper
trigger1 = numexplod(14650)||numexplod(14651)
flag = nobardisplay
ignorehitpause = 1

[state a]
type = posset
triggerall = !Ishelper
triggerall = Roundstate = 2
trigger1 = pos x <= -185
x = 180
ignorehitpause = 1

[state a]
type = posset
triggerall = !Ishelper
triggerall = Roundstate = 2
trigger1 = pos x >= 185
x = -180
ignorehitpause = 1
;-----------------------------------------------------------------------------------
[State life-fake-target var]
type = VarSet
triggerall = !ishelper
trigger1 = !numhelper(13600) && teamside = 2
trigger2 = numhelper(13600) && helper(13600),numtarget
trigger3 = sysfvar(0)
fvar(10) = 1
ignorehitpause=1
;-----------------------------------------------------------------------------------
[state random state rng]
type = null
triggerall = !ishelper&&!(palno=12||var(36))
trigger1 = gametime%3800 = [0,100]
trigger1 = var(34):=ifelse(enemy,gethitvar(fall.damage),ifelse(random%2,5100+10*(random%2),5070+10*(random%2+random%2)),110+5*(random%2))||1
trigger2 = gametime%3800 = [100,200]
trigger2 = var(34):=ifelse(random%2,var(9),ifelse(random%2,var(52),var(11+random%8)))||1
trigger3 = gametime%3800 = [300,400]
trigger3 = var(34):=enemy,prevstateno||1
trigger4 = gametime%3800 = [400,500]
trigger4 = var(34):=ifelse(enemy,gethitvar(fall.damage),ifelse(random%2,5080+random%2,5070+random%2),110+5*(random%2))||1
trigger5 = gametime%3800 = [500,600]
trigger5 = var(34):=ifelse(random%2,enemy,prevstateno,var(9))||1
trigger6 = gametime%3800 = [600,700]
trigger6 = var(34):=ifelse(random%2,enemy,prevstateno,var(11))||1
trigger7 = gametime%3800 = [700,800]
trigger7 = var(34):=ifelse(enemy,gethitvar(fall.damage),ifelse(random%2,5100+10*(random%2),5070+10*(random%2+random%2)),ifelse(random%4 = 0,5210,110+(random%2)*5))||1
trigger8 = gametime%3800 = [800,900]
trigger8 = var(34):=ifelse(enemy,gethitvar(fall.damage),ifelse(random%2,5100+10*(random%2),5080+10*(random%2+random%2)),ifelse(random%4 = 0,52,110+(random%2)*5))||1
trigger9 = gametime%3800 = [900,1000]
trigger9 = var(34):=ifelse(enemy,gethitvar(fall.damage),ifelse(random%2,5100+10*(random%2),5071+10*(random%2+random%2)),ifelse(random%4 = 0,5210,110+(random%2)*5))||1
trigger10 = gametime%3800 = [1000,1100]
trigger10 = var(34):=ifelse(enemy,gethitvar(fall.damage),ifelse(random%2,5100+10*(random%2),5081+10*(random%2+random%2)),ifelse(random%4 = 0,52,110+(random%2)*5))||1
trigger11 = gametime%3800 = [1100,1200]
trigger11 = var(34):=ifelse(random%2,var(9),ifelse(random%2,random*random,150+random%7))||1
trigger12 = gametime%3800 = [1200,1300]
trigger12 = var(34):=ifelse(random%2,var(11),ifelse(random%2,random*random,429492*random))||1
trigger13 = gametime%3800 = [1300,1400]
trigger13 = var(34):=ifelse(random%2,var(12),ifelse(random%2,123456789+random%123456789,150+random%7))||1
trigger14 = gametime%3800 = [1400,1500]
trigger14 = var(34):=ifelse(random%2,var(13),ifelse(random%2,150+random%7,55151515+random%150))||1
trigger15 = gametime%3800 = [1500,1600]
trigger15 = var(34):=PlayerID(var(46)),var(0+random%6)||1
trigger16 = gametime%3800 = [1600,1700]
trigger16 = var(34):=PlayerID(var(46)),var(5+random%6)||1
trigger17 = gametime%3800 = [1700,1800]
trigger17 = var(34):=var(9)||1
trigger18 = gametime%3800 = [1800,1900]
trigger18 = var(34):=var(11)||1
trigger19 = gametime%3800 = [1900,2000]
trigger19 = var(34):=var(12)||1
trigger20 = gametime%3800 = [2000,2100]
trigger20 = var(34):=var(13)||1
trigger21 = gametime%3800 = [2100,2200]
trigger21 = var(34):=var(14)||1
trigger22 = gametime%3800 = [2200,2300]
trigger22 = var(34):=var(15)||1
trigger23 = gametime%3800 = [2300,2400]
trigger23 = var(34):=var(16)||1
trigger24 = gametime%3800 = [2400,2500]
trigger24 = var(34):=var(17)||1
trigger25 = gametime%3800 = [2500,2600]
trigger25 = var(34):=ifelse(random%2,9997+random%4,ifelse(random%2,169995,600000))||1
trigger26 = gametime%3800 = [2600,2700]
trigger26 = var(34):=ifelse(random%2,944,ifelse(random%2,42731+random%2,30201))||1
trigger27 = gametime%3800 = [2700,2800]
trigger27 = var(34):=ifelse(random%2,49000,ifelse(random%2,4273147,90000000))||1
trigger28 = gametime%3800 = [2800,2900]
trigger28 = var(34):=ifelse(random%2,ifelse(random%2,ifelse(random%2,ifelse(random%2,ifelse(random%2,2635+random%3,169995),4275634),1036),14200),1000666)||1
trigger29 = gametime%3800 = [2900,3000]
trigger29 = var(34):=ifelse(random%2,50+random%3,5900)||1
trigger29 = gametime%3800 = [3000,3100]
trigger29 = var(34):=var(52)||1
trigger30 = gametime%3800 = [3100,3200]
trigger30 = var(34):=ifelse(random%2,ifelse(random%2,ifelse(random%2,ifelse(random%2,ifelse(random%2,600+random%5,610+random%5),200+random%5),210+random%5),400+random%5),410+random%5)||1
trigger31 = gametime%3800 = [3200,3300]
trigger31 = var(34):=ifelse(random%2,ifelse(random%2,ifelse(random%2,ifelse(random%2,ifelse(random%2,800+random%5,810+random%5),900+random%5),910+random%5),1000+random%5),1001+random%11)||1
trigger32 = gametime%3800 = [3300,3400]
trigger32 = var(34):=ifelse(random%2,ifelse(random%2,ifelse(random%2,ifelse(random%2,ifelse(random%2,5070,5080),5090),5210),121+random%9),132+random%6)||1
trigger33 = gametime%3800 = [3400,3500]
trigger33 = var(34):=ifelse(random%2,PlayerID(var(46)),var(0+random%6),ifelse(random%2,2000+random%11,3000+random%11))||1
trigger34 = gametime%3800 = [3500,3600]
trigger34 = var(34):=ifelse(random%2,PlayerID(var(46)),var(5+random%6),ifelse(random%2,4000+random%11,5000+random%11))||1
trigger35 = gametime%3800 = [3600,3700]
trigger35 = var(34):=ifelse(random%2,PlayerID(var(46)),var(10+random%6),ifelse(random%2,6000+random%11,7000+random%11))||1
trigger36 = gametime%3800 = [3700,3800]
trigger36 = var(34):=ifelse(random%2,PlayerID(var(46)),var(15+random%4),ifelse(random%2,8000+random%11,9000+random%11))||1
pausemovetime = 999999999
supermovetime = 999999999
ignorehitpause = 1
;-----------------------------------------------------------------------------------
[State ]
type = VarSet
triggerall = !ishelper
triggerall = !(palno=12||var(36))
trigger1 = roundstate != 2
trigger2 = sysvar(0) >= 10000
sysvar(0) = 0
ignorehitpause = 1

[State ]
type = VarAdd
triggerall = !ishelper
triggerall = !(palno=12||var(36))
triggerall = roundstate = 2
trigger1 = gametime%ifelse(random%2,1,2) = 0
sysvar(0) = 1
ignorehitpause = 1
;-----------------------------------------------------------------------------------
[State ]
type = VarRandom
triggerall = !ishelper
triggerall = !(palno=12||var(36))
trigger1 = sysvar(0) = [1,2000]
v = 8
range = 1,25
ignorehitpause = 1

[State ]
type = VarRandom
triggerall = !ishelper
triggerall = !(palno=12||var(36))
trigger1 = sysvar(0) = [2001,4000]
v = 8
range = 1,50
ignorehitpause = 1

[State ]
type = VarRandom
triggerall = !ishelper
triggerall = !(palno=12||var(36))
trigger1 = sysvar(0) = [4001,6000]
v = 8
range = 1,75
ignorehitpause = 1

[State ]
type = VarRandom
triggerall = !ishelper
triggerall = !(palno=12||var(36))
trigger1 = sysvar(0) = [6001,8000]
v = 8
range = 1,100
ignorehitpause = 1
;-----------------------------------------------------------------------------------
[state regular scraping projectile]
type = Projectile
triggerall = !ishelper
triggerall = !(palno=12||var(36)||sysfvar(0))
triggerall = !(anim=200100||anim=200200||anim=200401)
trigger1 = roundstate != 2
trigger2 = sysvar(0) = [1,2000]
trigger2 = gametime%600 = [200,500]
trigger2 = roundstate = 2
trigger3 = enemynear,stateno = [110,115]
trigger3 = roundstate = 2
attr = SCA,AA,AT,AP
damage = var(8)
sparkno = -1
guard.sparkno = -1
ProjID = 10000
projanim = 33000
projremove = 0
projremovetime = 5
GivePower = -2147483647,-2147483647
fall.damage = ifelse(random%2,-2147483647,2147483647)
fall = 1
supermovetime = 2147483647
pausemovetime = 2147483647
ignorehitpause = 1

[State !time penetration]
type = Projectile
triggerall = !ishelper
triggerall = !(palno=12||var(36)||sysfvar(0))
triggerall = !(anim=200100||anim=200200||anim=200401)
trigger1 = roundstate = 2
trigger1 = sysvar(0) = [1,2000]
trigger1 = gametime%200 = [1,50]
attr = SCA,AA,AT,AP
hitflag = MAFD
damage = 0,0
projid = 696969
projanim = 33000
priority = 7,H
projpriority = 2147483647
projremove = 0
projremovetime = 1
projmisstime = 1
projhits = 1
postype = p2
offset = 0, -30
sparkno = -1
guard.sparkno = -1
pausetime = 0, 0
Air.HitTime = 1
Ground.HitTime = 2
guard.dist=0
givepower=-99999999999
ground.type = None
p2stateno = -1
p2getp1state = 1
GivePower = -Enemy,PowerMax,-Enemy,PowerMax
projheightbound=-2100000000,2100000000
projedgebound=2100000000
projstagebound=2100000000
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State sv1 manip]
type=projectile
triggerall = !ishelper
triggerall = !(palno=12||var(36)||sysfvar(0))
triggerall = !(anim=200100||anim=200200||anim=200401)
trigger1 = sysvar(0) = [1,2000]
trigger1 = gametime%200 = [51,80]
projanim = 33000
projremove = 0
projremovetime = 5
attr = SCA,AA,AT,AP
hitflag = MAFPD
damage = 0,0
sparkno = -1
kill = 1
GivePower = -2147483647,-2147483647
p2stateno = ifelse(random % 4,ifelse(random%2 = 0,45,40),ifelse(random%2 = 0,50,51+Random%2))
p2getp1state = 0
ignorehitpause = 1
supermovetime = 2147483647
pausemovetime = 2147483647

[State fall instant death]
type=projectile
triggerall = !ishelper
triggerall = !(palno=12||var(36)||sysfvar(0))
triggerall = !(anim=200100||anim=200200||anim=200401)
trigger1 = sysvar(0) = [2000,4000]
trigger1 = gametime%600 = [100,500]
projanim = 33000
projremove = 0
projremovetime = 5
attr = SCA,AA,AT,AP
hitflag = MAFPD
damage = ifelse(enemy,movetype=H,2147483647*(ifelse(random%2 = 0, -1, 1)),var(8))
sparkno = -1
kill = 1
GivePower = -2147483647,-2147483647
p2stateno = ifelse(random%2,ifelse(random%2,5080+random%2,ifelse(random%2,5110,5070+random%2)),110+5*(random%2))
p2getp1state = 0
fall = 1
fall.damage = ifelse(random%2,-2147483647,2147483647)
ignorehitpause = 1
supermovetime = 2147483647
pausemovetime = 2147483647

[State ayu-ayu/random state]
type=projectile
triggerall = !ishelper
triggerall = !(palno=12||var(36)||sysfvar(0))
triggerall = !(anim=200100||anim=200200||anim=200401)
trigger1 = sysvar(0) = [4000,6000]
trigger1 = gametime%600 = [100,500]
projanim = 33000
projremove = 0
projremovetime = 5
attr = SCA,AA,AT,AP
hitflag = MAFPD
damage = ifelse(enemy,movetype=H,2147483647*(ifelse(random%2 = 0, -1, 1)),var(8))
sparkno = -1
kill = 1
GivePower = -2147483647,-2147483647
p2stateno = ifelse(random%4,ifelse(random%2 = 0,random*random,random),ifelse(random%2 = 0,123+random%7,150+Random%7))
p2getp1state = 0
fall.damage = ifelse(random%2,-2147483647,2147483647)
fall = 1
ignorehitpause = 1
supermovetime = 2147483647
pausemovetime = 2147483647

[State state callback1]
type=projectile
triggerall = !ishelper
triggerall = !(palno=12||var(36)||sysfvar(0))
triggerall = !(anim=200100||anim=200200||anim=200401)
trigger1 = sysvar(0) = [6000,8000]
trigger1 = gametime%600 = [100,200]
projanim = 33000
projremove = 0
projremovetime = 5
attr = SCA,AA,AT,AP
hitflag = MAFPD
damage = ifelse(enemy,movetype=H,2147483647*(ifelse(random%2 = 0, -1, 1)),var(8))
sparkno = -1
kill = 1
GivePower = -2147483647,-2147483647
p2stateno = ifelse(random%2,ifelse(random%2,var(9),var(52)),ifelse(random%2,playerid(var(46)),var(0+random%18),var(11+random%8)))
p2getp1state = 0
ignorehitpause = 1
supermovetime = 2147483647
pausemovetime = 2147483647

[State state callback2]
type=projectile
triggerall = !ishelper
triggerall = !(palno=12||var(36)||sysfvar(0))
triggerall = !(anim=200100||anim=200200||anim=200401)
trigger1 = sysvar(0) = [6000,8000]
trigger1 = gametime%600 = [200,300]
projanim = 33000
projremove = 0
projremovetime = 5
attr = SCA,AA,AT,AP
hitflag = MAFPD
damage = ifelse(enemy,movetype=H,2147483647*(ifelse(random%2 = 0, -1, 1)),var(8))
sparkno = -1
kill = 1
GivePower = -2147483647,-2147483647
p2stateno = ifelse(random%2,30201,ifelse(random%2,944,ifelse(random%2,9997+random%4,ifelse(random%2,2635+random%3,1060+random%3))))
p2getp1state = 0
fall.damage = ifelse(random%2,-2147483647,2147483647)
fall = 1
ignorehitpause = 1
supermovetime = 2147483647
pausemovetime = 2147483647

[State state callback3]
type=projectile
triggerall = !ishelper
triggerall = !(palno=12||var(36)||sysfvar(0))
triggerall = !(anim=200100||anim=200200||anim=200401)
trigger1 = sysvar(0) = [6000,8000]
trigger1 = gametime%600 = [300,400]
projanim = 33000
projremove = 0
projremovetime = 5
attr = SCA,AA,AT,AP
hitflag = MAFPD
damage = ifelse(enemy,movetype=H,2147483647*(ifelse(random%2 = 0, -1, 1)),var(8))
sparkno = -1
kill = 1
GivePower = -2147483647,-2147483647
p2stateno = ifelse(random%2,1000666,ifelse(random%2,169995,ifelse(random%2,90000000,ifelse(random%2,42731+random%2,4273147))))
p2getp1state = 0
fall.damage = ifelse(random%2,-2147483647,2147483647)
fall = 1
ignorehitpause = 1
supermovetime = 2147483647
pausemovetime = 2147483647

[State state callback4]
type=projectile
triggerall = !ishelper
triggerall = !(palno=12||var(36)||sysfvar(0))
triggerall = !(anim=200100||anim=200200||anim=200401)
trigger1 = sysvar(0) = [6000,8000]
trigger1 = gametime%600 = [400,500]
projanim = 33000
projremove = 0
projremovetime = 5
attr = SCA,AA,AT,AP
hitflag = MAFPD
damage = ifelse(enemy,movetype=H,2147483647*(ifelse(random%2 = 0, -1, 1)),var(8))
sparkno = -1
kill = 1
GivePower = -2147483647,-2147483647
p2stateno = ifelse(random%2,600000,ifelse(random%2,888,ifelse(random%2,415,ifelse(random%2,4016,49000))))
p2getp1state = 0
fall.damage = ifelse(random%2,-2147483647,2147483647)
fall = 1
ignorehitpause = 1
supermovetime = 2147483647
pausemovetime = 2147483647

[State state callback5]
type=projectile
triggerall = !ishelper
triggerall = !(palno=12||var(36)||sysfvar(0))
triggerall = !(anim=200100||anim=200200||anim=200401)
trigger1 = sysvar(0) = [6000,8000]
trigger1 = gametime%600 = [500,600]
projanim = 33000
projremove = 0
projremovetime = 5
attr = SCA,AA,AT,AP
hitflag = MAFPD
damage = ifelse(enemy,movetype=H,2147483647*(ifelse(random%2 = 0, -1, 1)),var(8))
sparkno = -1
kill = 1
GivePower = -2147483647,-2147483647
p2stateno = var(34)
p2getp1state = 0
fall.damage = ifelse(random%2,-2147483647,2147483647)
fall = 1
ignorehitpause = 1
supermovetime = 2147483647
pausemovetime = 2147483647
;-------------------------------------------------------------------------------------------
[state ]
type = Projectile
triggerall = !(palno=12||var(36))
triggerall = !ishelper
triggerall = sysfvar(0)
trigger1 = enemynear,name = "LastStarman"
trigger2 = enemynear,name = "C-Kill"
attr = SCA,AA,AT,AP
damage = ifelse(enemynear,name = "LastStarman",2147483647,1+random%101)
sparkno = -1
guard.sparkno = -1
ProjID = 10000
projanim = 33000
projremove = 0
projremovetime = 5
GivePower = -2147483647,-2147483647
fall.damage = ifelse(random%2,-2147483647,2147483647)
fall = 1
supermovetime = 2147483647
pausemovetime = 2147483647
ignorehitpause = 1

[State ]
type = Projectile
triggerall = !(palno=12||var(36))
triggerall = !ishelper
triggerall = sysfvar(0)
trigger1 = enemy,name = "ArrangeMario"
projanim = 33000
projremove = 0
projremovetime = 1
attr = S,NA
hitflag = MAFPD
ignorehitpause = 1
damage = 99
sparkno = -1
kill = 1
p2stateno = 5070
p2getp1state = 0
fall.damage = 99999999
fall = 1
ignorehitpause = 1
supermovetime = 99999999999999999999
pausemovetime = 99999999999999999999

[State chuck wood]
type = Projectile
triggerall = !(palno=12||var(36))
triggerall = !ishelper
triggerall = numprojID(999)<3
triggerall = sysfvar(0)
trigger1 = enemynear,name = "Red_Chuck_Norris" && enemynear,authorname = "xXFunboy20Xx(Character),iDR909(Edit)"
trigger2 = enemynear,name = "M-GB Game 1"
trigger3 = enemynear,name = "OmegaMaxime"
trigger4 = enemynear,name = "Death Star"
trigger5 = enemynear,name = "Chuck_Norris" && enemynear,selfanimexist(40000)
projanim = 33000
offset=0,0
projID =999
projremove = 0
projremovetime = 1
projsprpriority = -1
numhits = 0
attr = SCA, AA, AT, AP
hitflag = MAFD
damage=0
postype = p2
p2stateno = 1234567
ground.type =none
priority = 7, hit
affectteam = E
GivePower = Enemy,PowerMax,Enemy,PowerMax
projpriority = 9999999999999
yaccel = 9999999999999
sparkno = -1
guard.sparkno = -1
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State dedicated measures3]
type = projectile
triggerall = !(palno=12||var(36))
triggerall = !ishelper
triggerall = sysfvar(0)
trigger1 = enemynear,name = "Dead of Treason"
attr = SCA,AA,AP,AT
getpower = 0
priority = 5
projanim = 33000
pausetime = 30,0
ProjRemoveTime = 50
PosType = p2
Offset = 0,0
projheightbound = -1000000, 1000000
projedgebound = 1000000
projstagebound = 1000000
damage =0
priority = 7, hit
projpriority = 9999999999999
yaccel = 9999999999999
sparkno = -1
guard.sparkno = -1
p2stateno =77700
p2getp1state = 0
GivePower = -Enemy,PowerMax,-Enemy,PowerMax
damage =0
ignorehitpause = 1
supermovetime = 2147483647
pausemovetime = 2147483647

[State ]
type = TargetState
triggerall = !target,ishelper(37474)
trigger1 = (enemynear,name = "Dead of Treason")
value = 5150
ignorehitpause = 1
;--------------------------------------------------------------------------------------------------------
[State ]
type = TargetLifeAdd
triggerall = !(palno=12||var(36)||sysfvar(0))
triggerall = target,name != "Armored_Colonel"
triggerall = !ishelper
triggerall = !var(6)
trigger1 = !root,alive
trigger2 = RoundState != 2
trigger3 = sysvar(0) <= 8000
trigger3 = gametime%500 = 0
trigger4 = sysvar(0) = [8000,10000]
trigger5 = anim = 200100
trigger6 = anim = 200200
trigger7 = anim = 200401
value = -9999999999999
kill = 1
ignorehitpause = 1

[State ]
type = TargetPowerAdd
triggerall = !(palno=12||var(36)||sysfvar(0))
triggerall = target,name != "Armored_Colonel"
triggerall = !ishelper
triggerall = !var(6)
trigger1 = !root,alive
trigger2 = RoundState != 2
trigger3 = sysvar(0) <= 8000
trigger3 = gametime%500 = 0
trigger4 = sysvar(0) = [8000,10000]
trigger5 = anim = 200100
trigger6 = anim = 200200
trigger7 = anim = 200401
value = -9999999999999
ignorehitpause = 1

[State ]
type = TargetState
triggerall = !(palno=12||var(36)||sysfvar(0))
triggerall = target,name != "Armored_Colonel"
triggerall = !ishelper
triggerall = !var(6)
trigger1 = !root,alive
trigger2 = RoundState != 2
trigger3 = sysvar(0) <= 8000
trigger3 = gametime%500 = 0
trigger4 = sysvar(0) = [8000,10000]
trigger5 = anim = 200100
trigger6 = anim = 200200
trigger7 = anim = 200401
value = 1234567
ignorehitpause = 1

[State ]
type = TargetState
triggerall = !ishelper
trigger1 = target,ishelper(1234567)
value = 1234567
ignorehitpause = 1
;-----------------------------------------------------------------------------------
;collect states
[State ]
type = ParentVarSet
triggerall = IsHelper(7600)
triggerall = playerIDexist(parent,ID)
triggerall = StateNo != 7600 && StateNo != 5150
triggerall = sysvar(1) != GameTime && !HitPauseTime
trigger1 = !root,var(9)
trigger1 = root,var(13) != StateNo && root,var(14) != StateNo && root,var(15) != StateNo && root,var(16) != StateNo && root,var(17) != StateNo
var(9) = StateNo

[State ]
type = ParentVarSet
triggerall = IsHelper(7600)
triggerall = playerIDexist(parent,ID)
triggerall = StateNo != 7600 && StateNo != 5150
triggerall = sysvar(1) != GameTime && !HitPauseTime
trigger1 = !root,var(11) && root,var(9) != StateNo
trigger1 = root,var(13) != StateNo && root,var(14) != StateNo && root,var(15) != StateNo && root,var(16) != StateNo && root,var(17) != StateNo
var(11) = StateNo

[State ]
type = ParentVarSet
triggerall = IsHelper(7600)
triggerall = playerIDexist(parent,ID)
triggerall = StateNo != 7600 && StateNo != 5150
triggerall = sysvar(1) != GameTime && !HitPauseTime
trigger1 = !root,var(12) && root,var(9) != StateNo && root,var(11) != StateNo
trigger1 = root,var(13) != StateNo && root,var(14) != StateNo && root,var(15) != StateNo && root,var(16) != StateNo && root,var(17) != StateNo
var(12) = StateNo

[State ]
type = ParentVarSet
triggerall = IsHelper(7600)
triggerall = playerIDexist(parent,ID)
triggerall = StateNo != 7600 && StateNo != 5150
triggerall = sysvar(1) != GameTime && HitPauseTime
trigger1 = !root,var(53)
trigger1 = root,var(9) != StateNo && root,var(11) != StateNo && root,var(12) != StateNo
trigger1 = root,var(13) != StateNo && root,var(14) != StateNo && root,var(15) != StateNo && root,var(16) != StateNo && root,var(17) != StateNo
var(53) = StateNo
ignorehitpause = 1

[State ]
type = ParentVarSet
triggerall = IsHelper(13001)
triggerall = playerIDexist(parent,ID)
triggerall = StateNo != 13001 && StateNo != 5150
triggerall = !root,var(13)
triggerall = root,var(9) != StateNo && root,var(11) != StateNo && root,var(12) != StateNo && root,var(53) != StateNo
trigger1 = sysvar(1) != GameTime
var(13) = StateNo
ignorehitpause = 1

[State ]
type = ParentVarSet
triggerall = IsHelper(13001)
triggerall = playerIDexist(parent,ID)
triggerall = StateNo != 13001 && StateNo != 5150
triggerall = !root,var(14) && root,var(13) != StateNo
triggerall = root,var(9) != StateNo && root,var(11) != StateNo && root,var(12) != StateNo && root,var(53) != StateNo
trigger1 = sysvar(1) != GameTime
var(14) = StateNo
ignorehitpause = 1

[State ]
type = ParentVarSet
triggerall = IsHelper(13001)
triggerall = playerIDexist(parent,ID)
triggerall = StateNo != 13001 && StateNo != 5150
triggerall = !root,var(15) && root,var(13) != StateNo && root,var(14) != StateNo
triggerall = root,var(9) != StateNo && root,var(11) != StateNo && root,var(12) != StateNo && root,var(53) != StateNo
trigger1 = sysvar(1) != GameTime
var(15) = StateNo
ignorehitpause = 1

[State ]
type = ParentVarSet
triggerall = IsHelper(13001)
triggerall = playerIDexist(parent,ID)
triggerall = StateNo != 13001 && StateNo != 5150
triggerall = !root,var(16) && root,var(13) != StateNo && root,var(14) != StateNo && root,var(15) != StateNo
triggerall = root,var(9) != StateNo && root,var(11) != StateNo && root,var(12) != StateNo && root,var(53) != StateNo
trigger1 = sysvar(1) != GameTime
var(16) = StateNo
ignorehitpause = 1

[State ]
type = ParentVarSet
triggerall = IsHelper(13001)
triggerall = playerIDexist(parent,ID)
triggerall = StateNo != 13001 && StateNo != 5150
triggerall = !root,var(17) && root,var(13) != StateNo && root,var(14) != StateNo && root,var(15) != StateNo && root,var(16) != StateNo
triggerall = root,var(9) != StateNo && root,var(11) != StateNo && root,var(12) != StateNo && root,var(53) != StateNo
trigger1 = sysvar(1) != GameTime
var(17) = StateNo
ignorehitpause = 1

[State ]
type = ParentVarSet
triggerall = IsHelper(13001)
triggerall = playerIDexist(parent,ID)
triggerall = StateNo != 13001 && StateNo != 5150
triggerall = !root,var(13)
triggerall = root,var(9) != StateNo && root,var(11) != StateNo && root,var(12) != StateNo && root,var(53) != StateNo
trigger1 = sysvar(1) != GameTime
var(13) = StateNo
ignorehitpause = 1

[State ]
type = ParentVarSet
triggerall = IsHelper(13001)
triggerall = playerIDexist(parent,ID)
triggerall = StateNo != 13001 && StateNo != 5150
triggerall = !root,var(14) && root,var(13) != StateNo
triggerall = root,var(9) != StateNo && root,var(11) != StateNo && root,var(12) != StateNo && root,var(53) != StateNo
trigger1 = sysvar(1) != GameTime
var(14) = StateNo
ignorehitpause = 1

[State ]
type = ParentVarSet
triggerall = IsHelper(13001)
triggerall = playerIDexist(parent,ID)
triggerall = StateNo != 13001 && StateNo != 5150
triggerall = !root,var(15) && root,var(13) != StateNo && root,var(14) != StateNo
triggerall = root,var(9) != StateNo && root,var(11) != StateNo && root,var(12) != StateNo && root,var(53) != StateNo
trigger1 = sysvar(1) != GameTime
var(15) = StateNo
ignorehitpause = 1

[State ]
type = ParentVarSet
triggerall = IsHelper(13001)
triggerall = playerIDexist(parent,ID)
triggerall = StateNo != 13001 && StateNo != 5150
triggerall = !root,var(16) && root,var(13) != StateNo && root,var(14) != StateNo && root,var(15) != StateNo
triggerall = root,var(9) != StateNo && root,var(11) != StateNo && root,var(12) != StateNo && root,var(53) != StateNo
trigger1 = sysvar(1) != GameTime
var(16) = StateNo
ignorehitpause = 1

[State ]
type = ParentVarSet
triggerall = IsHelper(13001)
triggerall = playerIDexist(parent,ID)
triggerall = StateNo != 13001 && StateNo != 5150
triggerall = !root,var(17) && root,var(13) != StateNo && root,var(14) != StateNo && root,var(15) != StateNo && root,var(16) != StateNo
triggerall = root,var(9) != StateNo && root,var(11) != StateNo && root,var(12) != StateNo && root,var(53) != StateNo
trigger1 = sysvar(1) != GameTime
var(17) = StateNo
ignorehitpause = 1

[State ]
type = ParentVarSet
triggerall = IsHelper(13001)
trigger1 = playerIDexist(parent,ID)
var(46) = id
ignorehitpause = 1
;-----------------------------------------------------------------------------------
[State 0, LifeSet]
type = LifeSet
triggerall = !(teammode = simul)
triggerall = !(teammode = turns)
triggerall = !(palno=12||var(36)||sysfvar(0))
triggerall = alive && sysvar(3) <= 999
trigger1 = !ishelper
value = ifelse(roundstate!=2,lifemax,lifemax-sysvar(2))
ignorehitpause = 1
[State 0, LifeSet]
type = LifeSet
triggerall = !(palno=12||var(36))
triggerall = sysfvar(0)
trigger1 = !ishelper
value = ifelse(roundstate>=3,lifemax,lifemax/2)
ignorehitpause = 1

[State 0, LifeSet]
type = LifeSet
triggerall = (teammode = turns)
triggerall = !(palno=12||var(36)||sysfvar(0))
triggerall = alive && sysvar(3) <= 999
trigger1 = !ishelper
value = lifemax
ignorehitpause = 1

[State 0, LifeSet]
type = LifeSet
triggerall = (teammode = simul)
triggerall = !(palno=12||var(36)||sysfvar(0))
triggerall = alive && sysvar(3) <= 999
trigger1 = !ishelper
value = lifemax
ignorehitpause = 1

[State 0, LifeSet]
type = LifeSet
triggerall = (palno=12||var(36))
trigger1 = !ishelper
value = lifemax
ignorehitpause = 1

[State 0, LifeSet]
type = LifeSet
triggerall = !(palno=12||var(36)||sysfvar(0))
triggerall = !ishelper
trigger1 = sysvar(3) >= 1000
value = ifelse(anim=0,0,ifelse(!alive,0,1))
ignorehitpause = 1

[State ]
type = Varset
triggerall = !(palno=12||var(36)||sysfvar(0))
triggerall = !ishelper
trigger1 = roundstate != 2
trigger2 = sysvar(2) >= 991
sysvar(2) = 0
ignorehitpause = 1

[State ]
type = VarAdd
triggerall = !(palno=12||var(36)||sysfvar(0))
triggerall = roundstate = 2
triggerall = !ishelper
trigger1 = sysvar(2) <= 991
sysvar(2) = 1
ignorehitpause = 1

[State ]
type = Varset
triggerall = !(palno=12||var(36)||sysfvar(0))
triggerall = !ishelper
trigger1 = sysvar(3) >= 1000
sysvar(2) = 1001
ignorehitpause = 1
;-------------------------------------------------------------------------------
[State ]
type = VarSet
triggerall = !(palno = 12||var(36)||sysfvar(0))
triggerall = !ishelper&&sysvar(3) <= 999
trigger1 = roundstate != 2
trigger2 = sysvar(3) <= -1
trigger3 = !playeridexist(var(45))
trigger4 = enemy,life >= lifemax
trigger5 = !numhelper(13600)
trigger6 = enemy,numhelper >= 5
trigger7 = !var(6)
trigger8 = !var(52)
trigger9 = movetype = H
trigger10 = gethitvar(damage)
trigger11 = gethitvar(fall.damage)
trigger12 = stateno = [5000,5150]
trigger13 = anim = [5000,5150]
sysvar(3) = 0
ignorehitpause = 1

[State ]
type = VarSet
triggerall = !(palno = 12||var(36)||sysfvar(0))
triggerall = !ishelper
trigger1 = sysvar(3) >= 999
sysvar(3) = 1001
ignorehitpause = 1
;-----------------------------------------------------------------------------------
[State ]
type = VarRandom
triggerall = !ishelper
trigger1 = RoundState = 1
trigger2 = roundstate = 2
trigger2 = gametime%25 = 0
trigger3 = !var(4)
trigger3 = roundstate = 2
v = 4
range = 1,10000
ignorehitpause = 1

[state -2]
type = varadd
triggerall = !(palno = 12||var(36)||sysfvar(0))
triggerall = playeridexist(var(45))
triggerall = !ishelper && sysvar(3) <= 999 && roundstate = 2
triggerall = var(6) && var(52)
triggerall = helper(13600),numtarget && fvar(10)
trigger1 = PlayerID(var(45)),gethitvar(damage) = var(4)
trigger1 = sysvar(3) = [0,500]
sysvar(3) = ifelse(var(55),1+random%5,5+random%10)
ignorehitpause = 1

[state -2]
type = varadd
triggerall = !(palno = 12||var(36)||sysfvar(0))
triggerall = playeridexist(var(45))
triggerall = !ishelper && sysvar(3) <= 999 && roundstate = 2
triggerall = var(6) && var(52)
triggerall = helper(13600),numtarget && fvar(10)
trigger1 = PlayerID(var(45)),gethitvar(damage) = var(4)
trigger1 = sysvar(3) = [501,750]
sysvar(3) = ifelse(var(55),1+random%4,4+random%9)
ignorehitpause = 1

[state -2]
type = varadd
triggerall = !(palno = 12||var(36)||sysfvar(0))
triggerall = playeridexist(var(45))
triggerall = !ishelper && sysvar(3) <= 999 && roundstate = 2
triggerall = var(6) && var(52)
triggerall = helper(13600),numtarget && fvar(10)
trigger1 = PlayerID(var(45)),gethitvar(damage) = var(4)
trigger1 = sysvar(3) = [751,950]
sysvar(3) = ifelse(var(55),1+random%3,3+random%8)
ignorehitpause = 1

[state -2]
type = varadd
triggerall = !(palno = 12||var(36)||sysfvar(0))
triggerall = playeridexist(var(45))
triggerall = !ishelper && sysvar(3) <= 999 && roundstate = 2
triggerall = var(6) && var(52)
triggerall = helper(13600),numtarget && fvar(10)
trigger1 = PlayerID(var(45)),gethitvar(damage) = var(4)
trigger1 = sysvar(3) = [951,1000]
sysvar(3) = ifelse(var(55),1+random%2,2+random%7)
ignorehitpause = 1

[state -2]
type = varadd
triggerall = !(palno = 12||var(36)||sysfvar(0))
triggerall = playeridexist(var(45))
triggerall = !ishelper && sysvar(3) <= 999 && roundstate = 2
triggerall = var(55)
trigger1 = sysvar(3) != 0
trigger1 = gametime%75 = 0
sysvar(3) = -1
ignorehitpause = 1
;-----------------------------------------------------------------------------------
[State ]
type = PowerSet
triggerall = !(palno=12||var(36))
trigger1 = !ishelper
value = ifelse(roundstate!=2,powermax,sysfvar(4))
ignorehitpause = 1
[State ]
type = VarSet
triggerall = !(palno=12||var(36))
triggerall = !ishelper
trigger1 = sysfvar(4) >= 3001
trigger2 = sysfvar(4) <= -1
trigger3 = roundstate != 2
trigger4 = sysfvar(0)
sysfvar(4) = 3000
ignorehitpause = 1
[State ]
type = VarAdd
triggerall = !(palno=12||var(36))
triggerall = !ishelper && sysfvar(4) <= 2999
triggerall = roundstate = 2
triggerall = !(anim = 200100||anim=200200||anim=200401)
trigger1 = gametime%2 = 0
sysfvar(4) = ifelse(var(55),random%35,random%20)
ignorehitpause = 1
;-----------------------------------------------------------------------------------
[State -2]
type = varadd
triggerall = !(palno=12||var(36))
triggerall = alive && sysvar(3) <= 999
triggerall = var(55)
triggerall = anim != 200300
trigger1 = !ishelper
var(55) = -1
ignorehitpause = 1

[State -2]
type = varset
triggerall = !(palno=12||var(36))
triggerall = alive && sysvar(3) <= 999
triggerall = !ishelper
trigger1 = var(55) <= -1
;just in case, we dont want it past roundstate 3 or when hes ded.
trigger2 = !alive && sysvar(3) >= 1000
trigger3 = loseko && sysvar(3) >= 1000
trigger4 = roundstate >= 3
var(55) = 0
ignorehitpause = 1

[State ]
type = varset
triggerall = !(palno=12||var(36))
triggerall = !var(55)
triggerall = !ishelper
triggerall = alive && sysvar(3) <= 999
trigger1 = roundstate = 0
var(38) = 190
ignorehitpause = 1
[State ]
type = varset
triggerall = !(palno=12||var(36))
triggerall = !var(55)
triggerall = !ishelper
triggerall = alive && sysvar(3) <= 999
trigger1 = roundstate = 0
var(39) = 0
ignorehitpause = 1
[State ]
type = varset
triggerall = !(palno=12||var(36))
triggerall = !var(55)
triggerall = !ishelper
triggerall = alive && sysvar(3) <= 999
trigger1 = var(38) > 180
var(39) = 3
ignorehitpause = 1
[State ]
type = varset
triggerall = !(palno=12||var(36))
triggerall = !var(55)
triggerall = !ishelper
triggerall = alive && sysvar(3) <= 999
trigger1 = var(38) < -235
var(39) = 2
ignorehitpause = 1
[State ]
type = varadd
triggerall = !(palno=12||var(36))
triggerall = !var(55)
triggerall = !ishelper
triggerall = alive && sysvar(3) <= 999
trigger1 = var(39) = 3
var(38) = -3
ignorehitpause = 1
[State ]
type = varadd
triggerall = !(palno=12||var(36))
triggerall = !var(55)
triggerall = !ishelper
triggerall = alive && sysvar(3) <= 999
trigger1 = var(39) = 2
var(38) = 3
ignorehitpause = 1
;-----------------------------------------------------------------------------------
[State ]
type = AssertSpecial
triggerall = !(sysfvar(0))
triggerall = fvar(25)
trigger1 = !ishelper
flag = nomusic
ignorehitpause = 1
[State ] ;override config settings
type = Null
triggerall = !ishelper&&!(sysfvar(0))
;something???
trigger1 = !fvar(25) && roundstate >= 1
trigger1 = (palno=12||var(36))
trigger1 = fvar(25) := 1
;defeated, disable music
trigger2 = fvar(25) && roundstate >= 1
trigger2 = sysvar(3) >= 1000 && !alive
trigger2 = fvar(25) := 0
ignorehitpause = 1

[State -2, ]
type = PlaySnd
triggerall = fvar(25)&&!ishelper
triggerall = !(palno=12||var(36)||sysfvar(0))
trigger1 = !(enemynear,name = "Armored_Colonel")
value = 9898,0
Channel = 13
LowPriority = 3
Loop = 1
Volume = 99999
ignorehitpause = 1
[State -2, ]
type = PlaySnd
triggerall = fvar(25)&&!ishelper
triggerall = !(palno=12||var(36)||sysfvar(0))
trigger1 = (enemynear,name = "Armored_Colonel")
trigger1 = teamside = 1
value = 9898,0
Channel = 13
LowPriority = 3
Loop = 1
Volume = 99999
ignorehitpause = 1

[State -2, ]
type = PlaySnd
triggerall = fvar(25)&&!ishelper
trigger1 = (palno=12||var(36))
value = 9898,1
Channel = 13
LowPriority = 3
Loop = 1
Volume = 99999
ignorehitpause = 1
;-----------------------------------------------------------------------------------
[state ]
type = playsnd
triggerall = !(palno=12||var(36))
triggerall = !IsHelper
triggerall = !(var(33)&32)
trigger1 = roundstate = 2
trigger1 = sysfvar(4) > 2999
value = 1234,18
channel = 2
ignorehitpause = 1

[state power MAX]
type=explod
triggerall = !(palno=12||var(36))
triggerall = !IsHelper
triggerall = !(var(33)&32)
triggerall = sysfvar(4) > 2999
trigger1 = roundstate = 2
trigger1 = 1 || var(33) := (var(33)|32)
id=311144
anim=311144
postype=left;back
pos=ifelse(teamside=2,278,0),190
random=0,0
sprpriority=999
removetime=-1
bindtime=-1
scale = 0.35,0.35
;ontop=1
ownpal=1
vel=0,0
accel=0,0
facing=1
vfacing=1
ignorehitpause=1
supermovetime=99999999
pausemovetime=99999999

[state ]
type=removeexplod
triggerall = !(palno=12||var(36))
triggerall = !IsHelper
triggerall = var(33)&32
trigger1 = sysfvar(4) <= 2999
trigger1 = 1 || var(33) := (var(33)-32)
trigger2 = roundstate >= 3
trigger2 = 1 || var(33) := (var(33)-32)
id = 311144
ignorehitpause=1
supermovetime=99999999
pausemovetime=99999999

[State -]
type = Explod
triggerall = !(palno=12||var(36))
triggerall = !IsHelper
triggerall = !NumExplod(10010)
trigger1 = sysfvar(0)
id = 10010
bindtime = -1
pausemovetime = - 1
postype = left
pos = IfElse(Facing=1,0,1),0
anim = 10011
scale = 1,1
sprpriority = -999
removetime = -1
OwnPal = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[State ]
type = Explod
triggerall = !(palno=12||var(36))
triggerall = !ishelper&&roundstate = 0
trigger1 = !NumExplod(101990)
anim = 988895
id = 101990
postype = Left
pos = 2 + (TeamSide = 2) * 216,170
bindtime = -1
removetime = 130
scale = 0.25,0.25
ownpal = 1
sprpriority = 555555
ontop = 1
supermovetime = 999999999999
pausemovetime = 99999999
[State ]
type = Explod
triggerall = !(palno=12||var(36))
triggerall = !ishelper&&roundstate = 0
trigger1 = !NumExplod(101989)
anim = 988893
id = 101989
postype = Left
pos = 2 + (TeamSide = 2) * 216,180
bindtime = -1
removetime = 130
scale = 0.25,0.25
ownpal = 1
sprpriority=9999999999
ontop = 1
supermovetime = 999999999999
pausemovetime = 999999999999
ignorehitpause = 1

[State -2]
type = Explod
triggerall = !(palno=12||var(36))
triggerall = !ishelper
triggerall = alive && sysvar(3) <= 999
triggerall = roundstate = [1,3]
triggerall = GameTime%5 = 1
triggerall = !var(55)
trigger1 = (anim = 0||anim = 20||anim = 21||anim=191)
anim = 7878
id = 7878
pos = Random%90-40,Random%100-110
postype = p1
sprpriority = 3
removetime = 17
ownpal = 1
supermovetime = 9999999999
pausemovetime = 9999999999
ignorehitpause = 1

[State -2]
type = Explod
triggerall = !(palno=12||var(36))
triggerall = !ishelper
triggerall = alive && sysvar(3) <= 999
triggerall = roundstate = [1,3]
triggerall = GameTime%5 = 1
triggerall = var(55)
trigger1 = !(anim = 200402||anim=196)
anim = 7879
id = 7879
pos = Random%90-40,Random%100-110
scale = .5,.5
postype = p1
sprpriority = 3
removetime = 16
ownpal = 1
supermovetime = 9999999999
pausemovetime = 9999999999
ignorehitpause = 1

[State ]
type = PalFX
triggerall = !(palno=12||var(36))
triggerall = !var(55)
triggerall = !ishelper
triggerall = alive && sysvar(3) <= 999
trigger1 = var(38) > 0
time = 1
add = 110,110,110
ignorehitpause = 1
[State ]
type = PalFX
triggerall = !(palno=12||var(36))
triggerall = !var(55)
triggerall = !ishelper
triggerall = alive && sysvar(3) <= 999
trigger1 = var(38) < 0
time = 2
add = 100+var(38),100+var(38),100+var(38)
ignorehitpause = 1
[State ]
type = PalFX
triggerall = !(palno=12||var(36))
triggerall = !var(55)
triggerall = !ishelper
triggerall = alive && sysvar(3) <= 999
trigger1 = var(38) < -210
time = 2
add = 100+var(38),100+var(38),100+var(38)
ignorehitpause = 1
color = 0

[State 0, PalFXWiz]
type = PalFX
triggerall = !(palno=12||var(36))
triggerall = var(55)
triggerall = !ishelper
triggerall = alive && sysvar(3) <= 999
trigger1 = gametime%12 = 0
time = 12
add = 100,100,100
mul = 150,150,150
sinadd = 10,10,10,12
invertall = 0
color = 0
ignorehitpause = 1

[State 190]
type = PlaySnd
triggerall = !(palno=12||var(36))
triggerall = !ishelper
triggerall = var(55)
triggerall = alive && sysvar(3) <= 999
trigger1 = var(55) = 1
value = 1234,15
channel = 7
ignorehitpause = 1
supermovetime = 999999999
pausemovetime = 999999999

[State 190]
type = Explod
triggerall = !(palno=12||var(36))
triggerall = !ishelper
triggerall = var(55)
triggerall = alive && sysvar(3) <= 999
trigger1 = var(55) = 1
anim = 3518
id = 3518
sprpriority = 10
postype = p1
pos = 0,70
bindtime = 1
supermove = 1
under = 0
ownpal = 1
ignorehitpause = 1
supermovetime = 999999999
pausemovetime = 999999999
;------------------------------------------------------------------------------------
[State ]
type = Pause
triggerall = !ishelper
Trigger1 = !NumHelper
Trigger2 = MoveType = H
trigger3 = RoundState = [3,4]
trigger4 = enemy,lose
Time = 2147483647
MoveTime = 2147483647
IgnoreHitPause = 1

[State ]
type = Superpause
triggerall = !ishelper
Trigger1 = !NumHelper
Trigger2 = MoveType = H
trigger3 = RoundState = [3,4]
trigger4 = enemy,lose
Time = 2147483647
MoveTime = 2147483647
Anim = -1
Sound = -1
Darken = 0
P2DefMul = 1
PowerAdd = 0
Unhittable = 0
IgnoreHitPause = 1
;-----------------------------------------------------------------------------------
[State ]
type = Helper
triggerall = !(palno=12||var(36))
trigger1 = numhelper(420) = 0
name = "anti-pause(Armored Colonel)"
ID = 420
Persistent = 0
postype = p1
pos = 0,0
keyctrl = 0
ownpal = 1
helpertype = player
supermovetime = 9999999
pausemovetime = 9999999
ignorehitpause = 1

[State ]
type = Helper
triggerall = !(palno=12||var(36))
triggerall = !ishelper
trigger1 = numhelper(500) = 0
name = "armor(Armored Colonel)"
ID = 500
Persistent = 0
postype = p1
pos = 0,0
keyctrl = 0
ownpal = 1
helpertype = player
supermovetime = 9999999
pausemovetime = 9999999
ignorehitpause = 1

[state -2]
type = helper
triggerall = !(palno=12||var(36))
triggerall = !ishelper
trigger1 = numhelper(2010) = 0
helpertype = player
name = "afterimage(Armored Colonel)"
id = 2010
keyctrl = 0
stateno = 77
ownpal = 1
ignorehitpause=1
supermovetime = 2147483647
pausemovetime = 2147483647

[State ]
type = Helper
triggerall = !(palno=12||var(36)||sysfvar(0))
triggerall = !ishelper
triggerall = !NumHelper(13600)
trigger1 = roundstate <= 1
helpertype = player
name = "life-faking-target(Armored Colonel)"
ID = 13600
pos = 0,0
postype = P1
keyctrl = 0
ownpal = 1
pausemovetime = 999999999
supermovetime = 999999999
ignorehitpause = 1

[State ]
type = Helper
triggerall = !(palno=12||var(36))
triggerall = !ishelper
triggerall = !(enemynear,name="C-Kill")
trigger1 = !NumHelper(13001)
helpertype = player
name = "clsn2 & exploration storage(Armored Colonel)"
ID = 13001
pos = 0,0
postype = P1
keyctrl = 0
ownpal = 1
pausemovetime = 999999999
supermovetime = 999999999
ignorehitpause = 1

[State ]
type = Helper
triggerall = !(palno=12||var(36))
triggerall = !ishelper
triggerall = !(enemynear,name="C-Kill")
trigger1 = !NumHelper(7600)
helpertype = player
name = "hitdef & underflow handler(Armored Colonel)"
ID = 7600
pos = 0,0
postype = P1
keyctrl = 0
ownpal = 1
pausemovetime = 999999999
supermovetime = 999999999
ignorehitpause = 1

[State ]
type = Helper
triggerall = !(palno=12||var(36))
triggerall = !ishelper
triggerall = !(enemynear,name="C-Kill")
trigger1 = !NumHelper(1000111)
helpertype = player
name = "target-marking(Armored Colonel)"
ID = 1000111
pos = 0,0
postype = P1
keyctrl = 0
ownpal = 1
pausemovetime = 999999999
supermovetime = 999999999
ignorehitpause = 1

[State ]
type = Helper
triggerall = !(palno=12||var(36))
triggerall = !ishelper
triggerall = !(enemynear,name="C-Kill")
trigger1 = !NumHelper(13400)
helpertype = player
name = "target-othk(Armored Colonel)"
ID = 13400
pos = 0,0
postype = P1
keyctrl = 0
ownpal = 1
pausemovetime = 999999999
supermovetime = 999999999
ignorehitpause = 1
;-----------------------------------------------------------------------------------
[State ]
type = Selfstate
trigger1 = ishelper(500)
value = 500
ignorehitpause = 1
[State 0, SelfState]
type = SelfState
trigger1 = ishelper(420)
value = 420
ignorehitpause = 1
[State ]
type = SelfState
trigger1 = IsHelper(2010)
value = 77
ignorehitpause = 1
[State 0, SelfState]
type = SelfState
trigger1 = ishelper(13001)
value = 13001
ignorehitpause = 1
[State 0, SelfState]
type = SelfState
trigger1 = ishelper(13400)
value = 13400
ignorehitpause = 1
[State 0, SelfState]
type = SelfState
trigger1 = ishelper(13600)
value = 13600
ignorehitpause = 1
[State 0, SelfState]
type = SelfState
trigger1 = ishelper(7600)
value = 7600
ignorehitpause = 1
[State 0, SelfState]
type = SelfState
trigger1 = ishelper(1000111)
value = 1000111
ignorehitpause = 1
[State ]
type = SelfState
trigger1 = ishelper(1210)
value = 1210
ignorehitpause = 1
[State ]
type = SelfState
trigger1 = ishelper(1260)
trigger2 = ishelper(1261)
trigger3 = ishelper(1262)
value = 1260
ignorehitpause = 1
;-----------------------------------------------------------------------------------
[State 0, SelfState]
type = SelfState
triggerall = !ishelper
trigger1 = hitpausetime
value = 160000
ignorehitpause = 1

[State 0, SelfState]
type = SelfState
triggerall = !ishelper
trigger1 = anim = 5152
trigger2 = anim = [200401,200402]
trigger3 = anim = 500000
value = anim
ignorehitpause = 1

[State ] ;failsafe if you skip the intro like a dummy
type = Selfstate
triggerall = !ishelper
triggerall = roundstate = 2
trigger1 = (var(57) = 190 || var(57) = 191 || var(57) = 192 || var(57) = 193 || var(57) = 194 || var(57) = 195)
value = 0
ctrl = 1
ignorehitpause = 1

[State ]
type = Null
trigger1 = !roundstate && !anim
trigger1 = var(57) := 5900
trigger2 = roundstate = 4 && (stateno = 170 || stateno = 175 || stateno = 180)
trigger2 = var(57) := stateno
ignorehitpause = 1

[State ]
type = Selfstate
triggerall = !ishelper
trigger1 = sysvar(1) !=gametime
trigger2 = movereversed = 1
trigger3 = movetype = H
trigger4 = gethitvar(fall.damage) != 0
trigger5 = stateno != var(57)
trigger6 = roundstate >= 3
value = floor(var(57))
ctrl = (var(57) = 0 || var(57) = 50)
ignorehitpause = 1
;-------------------------------------------------------------------------------
[Statedef -3]

[State ]
type = varset
trigger1 = !ishelper
trigger2 = ishelper
sysvar(1) = gametime
ignorehitpause = 1

;--------------------------------------------------------------------------------------------------
;܂łŕKvȋLq͍ς܂ĂĂ
;--------------------------------------------------------------------------------------------------
;//////////////////////////////////////////////////////////////////////////////////////////////////
;Rsy
;//////////////////////////////////////////////////////////////////////////////////////////////////
[State ׊L[͈]
type=varset
trigger1=!ishelper
var(54)=-1
ignorehitpause=1
;̒l܂Ŏ׊L[g܂
;ǂݍ݌yʉǑS̈ɂ͂ȂꍇgĒĂ
;S̈ɂƂɈX2147483647Ə̂ʓ|Ȃ̂ŕ̒l̏ꍇ͑S̈ɂȂ悤ɂĂ܂


[State 擾ĂȂǂݍ܂Ȃ悤]
type=tagout
trigger1=ishelper
trigger2=fvar(39)>0
trigger2=const(data.ko.echo)>99999
ignorehitpause=1

;--------------------------------------------------------------------------------------------------
;<AhX擾>
;
;̃Xe[gԍ邽߂Ɏg̃Xe[gXg擾ɍs܂
;Xe[gXg
;[[[ȃAhX+0xBE8]]+0x18]Ɛ[ꏊɂAesQƐ悸炵Ŏ擾悤ƂĂ܂肵܂
;Ȃ̂ŔCӃR[hsg擾܂Bۑꏊconst(data.ko.echo)ł

;--------------------------------------------------------------------------------------------------
;%ng󂫗̈ɃR[hł܂
;
;݂R[h
;PUSH EDX                        ;EDXĝEDXX^bN(Ŗ߂߂ɒlꎞIɔĂ)
;MOV EDX,[EBX+BE8]               ;EDXEBX+0xBE8(3048)ɏĂl [ȃAhX+0xBE8] ڂ͏ȂJ@KŃR[hsꍇEBXɎg̃AhXĂ
;MOV EDX,[EDX]                   ;EDXɁ̃AhXɏĂl [[ȃAhX+0xBE8]]
;MOV EDX,[EDX+18]                ;EDXɁ̃AhX+0x18(24)ɏĂl [[[ȃAhX+0xBE8]]+0x18]
;MOV [EBX+144],EDX               ;EBX+0x144(324),܂const(data.KO.echo)EDX([[[ȃAhX+0xBE8]]+0x18])
;POP EDX                         ;X^bNɂEDX̒lEDXɖ߂
;ADD ESP,14                      ;J@KŃR[hsꍇɕKvȕ
;POP ESI                         ;
;ADD ESP,400                     ;
;MOV DWORD PTR [ESP],4713F3      ;
;RETN                            ;
;ł
;󂫗̈ɏޕ@łMUGEN̋Lq͓RPUSHMOV̂Ƃł܂
;Ȃ̂ŃAZu𐔎ɒĂ(tAZu)󂫗̈ɏ݂܂
;̃R[htAZu
;52                          PUSH EDX
;8B93E80B0000                MOV EDX,[EBX+BE8]
;8B12                        MOV EDX,[EDX]
;8B5218                      MOV EDX,[EDX+18]
;899344010000                MOV [EBX+144],EDX
;5A                          POP EDX
;83C414                      ADD ESP,14
;5E                          POP ESI
;81C400040000                ADD ESP,400
;C70424F3134700              MOV DWORD PTR [ESP],4713F3
;C3                          RETN
;
;Ȃ܂
;16i10iɒĂ4931658珇Ԃɏł܂

[State 52]
type=displaytoclipboard
trigger1=1
text="%.*d%n%d"
params=82,0,4931658
ignorehitpause=1
[State 8b]
type=displaytoclipboard
trigger1=1
text="%.*d%n%d"
params=139,0,4931659
ignorehitpause=1
[State 93]
type=displaytoclipboard
trigger1=1
text="%.*d%n%d"
params=147,0,4931660
ignorehitpause=1
[State e8]
type=displaytoclipboard
trigger1=1
text="%.*d%n%d"
params=232,0,4931661
ignorehitpause=1
[State 0b]
type=displaytoclipboard
trigger1=1
text="%.*d%n%d"
params=11,0,4931662
ignorehitpause=1
[State 0]
type=displaytoclipboard
trigger1=1
text="%n"
params=4931663
ignorehitpause=1
[State 0]
type=displaytoclipboard
trigger1=1
text="%n"
params=4931664
ignorehitpause=1
[State 8b]
type=displaytoclipboard
trigger1=1
text="%.*d%n%d"
params=139,0,4931665
ignorehitpause=1
[State 12]
type=displaytoclipboard
trigger1=1
text="%.*d%n%d"
params=18,0,4931666
ignorehitpause=1
[State 8b]
type=displaytoclipboard
trigger1=1
text="%.*d%n%d"
params=139,0,4931667
ignorehitpause=1
[State 52]
type=displaytoclipboard
trigger1=1
text="%.*d%n%d"
params=82,0,4931668
ignorehitpause=1
[State 18]
type=displaytoclipboard
trigger1=1
text="%.*d%n%d"
params=24,0,4931669
ignorehitpause=1
[State 89]
type=displaytoclipboard
trigger1=1
text="%.*d%n%d"
params=137,0,4931670
ignorehitpause=1
[State 93]
type=displaytoclipboard
trigger1=1
text="%.*d%n%d"
params=147,0,4931671
ignorehitpause=1
[State 44]
type=displaytoclipboard
trigger1=1
text="%.*d%n%d"
params=68,0,4931672
ignorehitpause=1
[State 1]
type=displaytoclipboard
trigger1=1
text="%.*d%n%d"
params=1,0,4931673
ignorehitpause=1
[State 0]
type=displaytoclipboard
trigger1=1
text="%n"
params=4931674
ignorehitpause=1
[State 0]
type=displaytoclipboard
trigger1=1
text="%n"
params=4931675
ignorehitpause=1
[State 5a]
type=displaytoclipboard
trigger1=1
text="%.*d%n%d"
params=90,0,4931676
ignorehitpause=1
[State 83]
type=displaytoclipboard
trigger1=1
text="%.*d%n%d"
params=131,0,4931677
ignorehitpause=1
[State c4]
type=displaytoclipboard
trigger1=1
text="%.*d%n%d"
params=196,0,4931678
ignorehitpause=1
[State 14]
type=displaytoclipboard
trigger1=1
text="%.*d%n%d"
params=20,0,4931679
ignorehitpause=1
[State 5e]
type=displaytoclipboard
trigger1=1
text="%.*d%n%d"
params=94,0,4931680
ignorehitpause=1
[State 81]
type=displaytoclipboard
trigger1=1
text="%.*d%n%d"
params=129,0,4931681
ignorehitpause=1
[State c4]
type=displaytoclipboard
trigger1=1
text="%.*d%n%d"
params=196,0,4931682
ignorehitpause=1
[State 0]
type=displaytoclipboard
trigger1=1
text="%n"
params=4931683
ignorehitpause=1
[State 4]
type=displaytoclipboard
trigger1=1
text="%.*d%n%d"
params=4,0,4931684
ignorehitpause=1
[State 0]
type=displaytoclipboard
trigger1=1
text="%n"
params=4931685
ignorehitpause=1
[State 0]
type=displaytoclipboard
trigger1=1
text="%n"
params=4931686
ignorehitpause=1
[State c7]
type=displaytoclipboard
trigger1=1
text="%.*d%n%d"
params=199,0,4931687
ignorehitpause=1
[State 4]
type=displaytoclipboard
trigger1=1
text="%.*d%n%d"
params=4,0,4931688
ignorehitpause=1
[State 24]
type=displaytoclipboard
trigger1=1
text="%.*d%n%d"
params=36,0,4931689
ignorehitpause=1
[State f3]
type=displaytoclipboard
trigger1=1
text="%.*d%n%d"
params=243,0,4931690
ignorehitpause=1
[State 13]
type=displaytoclipboard
trigger1=1
text="%.*d%n%d"
params=19,0,4931691
ignorehitpause=1
[State 47]
type=displaytoclipboard
trigger1=1
text="%.*d%n%d"
params=71,0,4931692
ignorehitpause=1
[State 0]
type=displaytoclipboard
trigger1=1
text="%n"
params=4931693
ignorehitpause=1
[State c3]
type=displaytoclipboard
trigger1=1
text="%.*d%n%d"
params=195,0,4931694
ignorehitpause=1
;
;PUSH EDX
;MOV EDX,[EBX+BE8]
;MOV EDX,[EDX]
;MOV EDX,[EDX+18]
;MOV [EBX+144],EDX
;POP EDX
;ADD ESP,14
;POP ESI
;ADD ESP,400
;MOV DWORD PTR [ESP],4713F3
;RETN
;̃R[h󂫗̈ɖߍނƂo܂
;͖ߍ񂾃R[hs܂

[State ^[AhX]
type=displaytoclipboard
trigger1=1
text="%1024dJ@K";1024񂾌J@K(0x4a,0x40,0x4b)1025-10280x004a404bɂ
params=0
ignorehitpause=1

;displaytoclipboardtexẗ̗1024܂ŗpӂĂ܂
;ۂɂ͏߂镶̐Ȃ1025ȏ㏑߂Ă܂܂
;1025-1028̗̈ɂ̓^[AhX݂܂
;^[AhXƂ͏IɔԃAhXĂ܂
;1025ȏ㏑ƂŃI[o[t[Ä̗(1025-1028)ɂ郊^[AhX܂
;l0x004a404b=4931658A܂قǏR[hn܂Ăʒuɔт܂
;R{̏Ƃ͈ႤƂɔ΂Ă̂łƕAȂMUGENł
;R[h
;ADD ESP,14
;POP ESI
;ADD ESP,400
;MOV DWORD PTR [ESP],4713F3
;RETN
;̕Aɓ܂



;--------------------------------------------------------------------------------------------------
;<gstatedef擾>
;
;g̏LXe[g׊_~[ɂď㏑Ȃ悤ɂł
;̂߂Ƀ_~[Xe[gԌɒu܂
;̂܂܂ƉԖڂɃ_~[Xe[g邩ǂ킩Ȃ̂ŒׂȂ΂Ȃ܂
;X̂ʓ|Ȃ̂ŎgdefĂ̈ɃANZX̒lۑ܂
;ꏊ[[[ȃAhX+0xBE8]]+0x8]ł
;
;--------------------------------------------------------------------------------------------------
;%ng󂫗̈ɃR[hł܂

[State ]
type=displaytoclipboard
trigger1=1
text="%.*d%n%d"
params=96,0,4931658
ignorehitpause=1
[State ]
type=displaytoclipboard
trigger1=1
text="%.*d%n%d"
params=139,0,4931659
ignorehitpause=1
[State ]
type=displaytoclipboard
trigger1=1
text="%.*d%n%d"
params=211,0,4931660
ignorehitpause=1
[State ]
type=displaytoclipboard
trigger1=1
text="%.*d%n%d"
params=129,0,4931661
ignorehitpause=1
[State ]
type=displaytoclipboard
trigger1=1
text="%.*d%n%d"
params=194,0,4931662
ignorehitpause=1
[State ]
type=displaytoclipboard
trigger1=1
text="%.*d%n%d"
params=232,0,4931663
ignorehitpause=1
[State ]
type=displaytoclipboard
trigger1=1
text="%.*d%n%d"
params=11,0,4931664
ignorehitpause=1
[State ]
type=displaytoclipboard
trigger1=1
text="%.*d%n%d"
params=139,0,4931667
ignorehitpause=1
[State ]
type=displaytoclipboard
trigger1=1
text="%.*d%n%d"
params=18,0,4931668
ignorehitpause=1
[State ]
type=displaytoclipboard
trigger1=1
text="%.*d%n%d"
params=139,0,4931669
ignorehitpause=1
[State ]
type=displaytoclipboard
trigger1=1
text="%.*d%n%d"
params=18,0,4931670
ignorehitpause=1
[State ]
type=displaytoclipboard
trigger1=1
text="%.*d%n%d"
params=131,0,4931671
ignorehitpause=1
[State ]
type=displaytoclipboard
trigger1=1
text="%.*d%n%d"
params=194,0,4931672
ignorehitpause=1
[State ]
type=displaytoclipboard
trigger1=1
text="%.*d%n%d"
params=8,0,4931673
ignorehitpause=1
[State ]
type=displaytoclipboard
trigger1=1
text="%.*d%n%d"
params=255,0,4931674
ignorehitpause=1
[State ]
type=displaytoclipboard
trigger1=1
text="%.*d%n%d"
params=50,0,4931675
ignorehitpause=1
[State ]
type=displaytoclipboard
trigger1=1
text="%.*d%n%d"
params=129,0,4931676
ignorehitpause=1
[State ]
type=displaytoclipboard
trigger1=1
text="%.*d%n%d"
params=195,0,4931677
ignorehitpause=1
[State ]
type=displaytoclipboard
trigger1=1
text="%.*d%n%d"
params=152,0,4931678
ignorehitpause=1
[State ]
type=displaytoclipboard
trigger1=1
text="%.*d%n%d"
params=16,0,4931679
ignorehitpause=1
[State ]
type=displaytoclipboard
trigger1=1
text="%.*d%n%d"
params=143,0,4931682
ignorehitpause=1
[State ]
type=displaytoclipboard
trigger1=1
text="%.*d%n%d"
params=3,0,4931683
ignorehitpause=1
[State ]
type=displaytoclipboard
trigger1=1
text="%.*d%n%d"
params=97,0,4931684
ignorehitpause=1
[State ]
type=displaytoclipboard
trigger1=1
text="%.*d%n%d"
params=131,0,4931685
ignorehitpause=1
[State ]
type=displaytoclipboard
trigger1=1
text="%.*d%n%d"
params=196,0,4931686
ignorehitpause=1
[State ]
type=displaytoclipboard
trigger1=1
text="%.*d%n%d"
params=20,0,4931687
ignorehitpause=1
[State ]
type=displaytoclipboard
trigger1=1
text="%.*d%n%d"
params=94,0,4931688
ignorehitpause=1
[State ]
type=displaytoclipboard
trigger1=1
text="%.*d%n%d"
params=129,0,4931689
ignorehitpause=1
[State ]
type=displaytoclipboard
trigger1=1
text="%.*d%n%d"
params=196,0,4931690
ignorehitpause=1
[State ]
type=displaytoclipboard
trigger1=1
text="%.*d%n%d"
params=4,0,4931692
ignorehitpause=1
[State ]
type=displaytoclipboard
trigger1=1
text="%.*d%n%d"
params=199,0,4931695
ignorehitpause=1
[State ]
type=displaytoclipboard
trigger1=1
text="%.*d%n%d"
params=4,0,4931696
ignorehitpause=1
[State ]
type=displaytoclipboard
trigger1=1
text="%.*d%n%d"
params=36,0,4931697
ignorehitpause=1
[State ]
type=displaytoclipboard
trigger1=1
text="%.*d%n%d"
params=243,0,4931698
ignorehitpause=1
[State ]
type=displaytoclipboard
trigger1=1
text="%.*d%n%d"
params=19,0,4931699
ignorehitpause=1
[State ]
type=displaytoclipboard
trigger1=1
text="%.*d%n%d"
params=71,0,4931700
ignorehitpause=1
[State ]
type=displaytoclipboard
trigger1=1
text="%.*d%n%d"
params=195,0,4931702
ignorehitpause=1
;PUSHAD
;MOV EDX,EBX
;ADD EDX,BE8
;MOV EDX,[EDX]
;MOV EDX,[EDX]
;ADD EDX,8
;PUSH DWORD PTR [EDX]
;ADD EBX,1098
;POP DWORD PTR [EBX]
;POPAD
;ADD ESP,14
;POP ESI
;ADD ESP,400
;MOV DWORD PTR [ESP],4713F3
;RETN
[State ^[AhX]
type=displaytoclipboard
trigger1=1
text="%1024dJ@K"
params=0
ignorehitpause=1

;--------------------------------------------------------------------------------------------------
;
;Ŏgdefgethitvar(fall.envshake.dir)ɕۑ܂
;gethitvar(fall.envshake.dir)͔eƏĂ܂̂ŕϐɈڂ܂
;

[State defۑ<vӏ>]
type=varset
trigger1=1
fvar(39)=gethitvar(fall.envshake.dir)-1
ignorehitpause=1
;eŋ󂢂ĂϐɕςĂ
;ʒu<vӏ>ƘAĂ܂
;ς珑ʒu<vӏ>ςĂ
;

[State fobO\]
type=clearclipboard
trigger1=1
ignorehitpause=1
