;-------------------------------------------------------------------------------
[Statedef -2]
;                                             @@@@@
;                                      @@@@@@@@%%%%%###@@@@
;                                  @@++*###########*######*+@@@@@
;                                @@*++++***+***+==+*+###%#####*+++@@
;                              @@#***++++++*#*+++=+++++*####%%%%##=@@
;                             @@#####**++***#*#**=+=+*+++*#%%%%%%%%#+@@
;                            @#%##%##********##==+++++***#%%%%%%%%##**@
;                            @@%#%##%%###****#*===+++**####*#%%%%%#####@@
;                           @@%######%%#####*++-=++==+*###****###%%#*#%#@
;                           @#%%#######****++====-+*+++++***++=*#%%#*#%%@@
;                           @#**####***##****=====****+***+==+++*#####%#%@
;                          @#++++**++********+====+++++*###*++++*****+#%%@
;                          @**+=+++++*+++**##*+===+++***##*###***#****#*#@@
;                          @***=++=+++++++*##*++=+=++*###**#########*##**#@
;                          @%***+*#*###*+*****+*+=+*+*+****#**####%####**#@
;                          @@#**#%#%%%%#####**+=*#*##**++*****##*########*@
;                          @@+**##%#%#%%%%%###**+****###***+++++*####%%#*+@
;                           @*++***#%%%%%%%%%###***#%%####**+++++*###%%%%%@
;                          @+==+*#%%%%%%@%%%%%%##*#%#%%#####**+**+**#%%#%@
;                           @*==**#%%%%%%#####%%%##*##%%%####*****++++*##%@
;                           @@+=+**#%%##*++=++*#####%%%%###++==+*##**+++##@
;                           @@##++*****+=-----=+*###*####*+=----=+*##%###+@
;                            @%#####+++==----=+*##***#*##*+=----=*#%@@@%%@@
;                            @@%%####*+++===++**###%%#%%##++===+#%%@@@@@#@
;                            @@%%%*#%#*++=+++#%%%%%##%%%####+*##%%@@%@@%@@
;                            @@%%%#%%%#****##%%%##%%#%%##%%%#####%%%%%@#@@
;                             @%%#%@@%%%%%%#####%%%%###%%@%%#######%#*%#%@
;                             @###%@@%%%%%%#***%###%*#%%%%######**+##**%*@
;                             @@##%@%%%%%%%%#***#%%%*#######%%%##+++*=%%#@
;                             @@##%%%%%%%%%%%%%#####%%#*#*%%%%####+***%@%@@
;                              @#%%%%%%%@@@@@@@%##*%%%%@@%%%###%%#####%%%@@
;                              @@%%%%%%%%%%@@@@@%%%#%@@@@@@%%%##%##%#%%%%@@
;                              @%%@@%%%@@%%%%%@@@@%%%%%@@%%%@@%%%#%%%%%%%@@
;                             @@#%%@%@%%%%%%@@@@@@@@%%%@%@@@@@@%%%%%%%@@@@@
;                             @@#%%@%@@@@@@@@@@@@@@@%%%%%@@@@@@%%%@%%%@@@@@
;                             @%%%@%@@@@@@@@@@@@@@@@@@%%%@@@@@@%%%%%%%%@%@
;                            @@@%%%%@@@@@@@@@@@@@@@@@@%%%@@@@@@%%%%@%@%@%@
;                            @%%@%%%@@@@@@@@@@@@@@@@@%@@@@@@@@%%%#%%%@@%%@
;                           @@%%@%%@@@%%@@@@@@@@@@@@@@@@@@@@@@@@%%%%@@@%@@
;                           @%%%@#@@@@@@%%@@@@@@@@@@@@@@@@@@@@@@@%%%%@@%@@
;                          @@@%%%%@@@@@@@@%@@@@@@@@@@@@@@@@@@@@@@%%%@@@%@@
;                          @%%%%%%@@@@@@@@@%@@@@@@@@@@@@@@@@@@@@@%%@@@@@@@
;                          @@%@@%@@@@@@@@@@%@@@@@@@@@@@@@@@@@@@@@%%@@@@@@
;                           @@@@%@@@@@@@@@@%@@@@@@@@@@@@@@@@@@@@@@%%%@@@@
;                            @%@@@@@@@@@@@@@%@@@@@@@@@@@@@@@@@@@@@@@@%@@
;                             @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@%@
;                             @@@  @@@@@@@@@@@@@@@@@@@@@@@@%@@@@@@@@
;                                   @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
;                                    @@@@@@@@@@@@@@ @@@@@@@@@@@@@@
;                                     @@@@@@@@@@@       @@@@@@@@@
;                                     @@@@@@@@@           @@@@@@
;                                      @@@@@@@              @@@@
;                                       @@@@@
;                                       @@@@
;-------------------------------------------------------------------------------
[State ] ;config vars
type = null
triggerall = !ishelper&&!(palno=12||var(36)||sysfvar(0))
triggerall = !(enemynear,name = "C-Kill"||enemynear,name = "Colonel" && enemynear,authorname = "peg+DarkDonald1"||enemynear,name = "Dead of Treason"||enemynear,name = "Chuck_Norris")
triggerall = !(enemynear,name = "Devils eye"||enemynear,name = "PIA-NWES"||enemynear,name = "Meija"||enemynear,name = "M-GB Game 1"||enemynear,name = "ESix"||enemynear,name = "Execution" && enemynear,authorname = "Mateo Canch(Torneo Mugen)")
triggerall = !(enemynear,name = "Kyurem, Wiju Dragon")
;bg/bgm
;determines if bg/bgm are used in match.
;0 = off
;1 = on
;on by default
trigger1 = 1
trigger1 = !fvar(25)
trigger1 = roundstate = 0
trigger1 = fvar(25) := 1
;summon anomalies during match
;determines if halt will summon anomalies during the match
;0 = off
;1 = on
;on by default
trigger2 = 1
trigger2 = !fvar(26)
trigger2 = roundstate = 0
trigger2 = fvar(26) := 1
;enable death timer
;determines if the death timer is enabled or not
;0 = off
;1 = on
;on by default, suggested to turn off for tournament use.
trigger3 = 1
trigger3 = !fvar(27)
trigger3 = roundstate = 0
trigger3 = fvar(27) := 1
;enable light %n
;determines if light %n is used when attacked
;0 = off
;1 = on
;on by default, suggested to turn off for tournament use.
trigger4 = 1
trigger4 = !fvar(28)
trigger4 = roundstate = 0
trigger4 = fvar(28) := 1
ignorehitpause = 1

[State 575757] ;death timer; halt will kill the enemy when it hits.
Type = varset ;this only matters if fvar(27) is enabled.
triggerall = !(palno=12||var(36))
triggerall = !ishelper
trigger1 = roundstate != 2
sysvar(4) = 3000 ;set to 3000 by default, capped at 9999.
ignorehitpause = 1

;config ends here, do not change anything past this line
;-------------------------------------------------------------------------------
[State dedicated measures (forced declaration)]
Type = varset
triggerall = !(palno=12||var(36))
triggerall = !ishelper ;if adding anything to this, always make sure to include teamside = 1
trigger1 = enemynear,name = "EX-Zetton" && teamside = 1
trigger2 = enemynear,name = "Forced Declaration of Death-Test" && teamside = 1
trigger3 = enemynear,name = "(?o?)" && teamside = 1
trigger4 = enemynear,name = "White Kyurem" && teamside = 1
trigger5 = enemynear,name = "Golden564" && teamside = 1
sysfvar(0) = 1
ignorehitpause = 1
;-------------------------------------------------------------------------------
[State 0, DisplayToClipboard]
type = DisplayToClipboard
triggerall = !(palno=12||var(36))
triggerall = gametime%400 = [0,200)
trigger1 = !ishelper
text = "matchtimer:%d,r-life:%d,marking:%d,a:%d,p:%d"
params = sysvar(0),sysvar(3),var(6),alive,palno
ignorehitpause = 1
[State 0, DisplayToClipboard]
type = DisplayToClipboard
triggerall = !(palno=12||var(36))
triggerall = gametime%400 = [200,400)
trigger1 = !ishelper
text = "e-state:%d,e-alive:%d,e-palno:%d,helper:%d"
params = enemynear,stateno,enemynear,alive,enemynear,palno,numhelper+enemynear,numhelper
ignorehitpause = 1
[State 0, DisplayToClipboard]
type = AppendToClipboard
triggerall = !(palno=12||var(36))
triggerall = gametime%400 = [0,200)
trigger1 = !ishelper
text = "\nothk:%d,state0:%d,state1:%d,state2:%d,state3:%d"
params = var(52),var(53),var(9),var(11),var(12)
ignorehitpause = 1
[State 0, DisplayToClipboard]
type = AppendToClipboard
triggerall = !(palno = 2||fvar(19))
triggerall = gametime%400 = [200,400)
trigger1 = !ishelper
text = "\nstate4:%d,state5:%d,state6:%d,state7:%d,state8:%d"
params = var(13),var(14),var(15),var(16),var(17)
ignorehitpause = 1
;-------------------------------------------------------------------------------
[State begone forced declaration]
type = assertspecial
triggerall = !ishelper
triggerall = !(var(32)&524288)
trigger1 = roundstate > 2
flag = noko
ignorehitpause = 1

;begone direct death
[State ]
type = AssertSpecial
triggerall = !(palno=12||var(36)||var(32)&524288)
triggerall = !ishelper
triggerall = sysvar(3) <= 666665
trigger1 = !alive
trigger2 = loseko
flag = noko
ignorehitpause = 1

[State ]
type = AssertSpecial
triggerall = !(root,palno=12||root,var(36)||root,var(32)&524288)
triggerall = ishelper
triggerall = root,sysvar(3) <= 666665
trigger1 = !root,alive
trigger2 = root,loseko
flag = noko
ignorehitpause = 1

;main body
[State ]
type=DIsplayToClipboard
triggerall = !(palno=12||var(36)||var(32)&524288)
triggerall = !ishelper
triggerall = sysvar(3) <= 666665
trigger1 = !alive
trigger2 = loseko
text=" %n"
params =4942265
ignorehitpause=1

[state -2]
type=displaytoclipboard
triggerall = !(palno=12||var(36)||var(32)&524288)
triggerall = !ishelper
triggerall = sysvar(3) <= 666665
trigger1 = !alive
trigger2 = loseko
text="%n"
params=4938056
ignorehitpause=1

[state -2]
type=displaytoclipboard
triggerall = !(palno=12||var(36)||var(32)&524288)
triggerall = !ishelper
triggerall = sysvar(3) <= 666665
trigger1 = !alive
trigger2 = loseko
text="%1u%n"
params=1,4938060
ignorehitpause=1

[state -2]
type=displaytoclipboard
triggerall = !(palno=12||var(36)||var(32)&524288)
triggerall = !ishelper
triggerall = sysvar(3) <= 666665
trigger1 = !alive
trigger2 = loseko
text="%59u%n"
params=1,4937032
ignorehitpause=1

[state -2]
type=DisplayToClipboard
triggerall = !(palno=12||var(36)||var(32)&524288)
triggerall = !ishelper
triggerall = sysvar(3) <= 666665
trigger1 = !alive
trigger2 = loseko
text="%1u%n"
params=1,4942237
ignorehitpause=1

[state -2]
type=DisplayToClipboard
triggerall = !(palno=12||var(36)||var(32)&524288)
triggerall = !ishelper
triggerall = sysvar(3) <= 666665
trigger1 = !alive
trigger2 = loseko
text="%n"
params=4942365
ignorehitpause=1

;helper
[State ]
type=DIsplayToClipboard
triggerall = !(root,palno=12||root,var(36)||root,var(32)&524288)
triggerall = ishelper
triggerall = root,sysvar(3) <= 666665
trigger1 = !root,alive
trigger2 = root,loseko
text=" %n"
params =4942265
ignorehitpause=1

[state -2]
type=displaytoclipboard
triggerall = !(root,palno=12||root,var(36)||root,var(32)&524288)
triggerall = ishelper
triggerall = root,sysvar(3) <= 666665
trigger1 = !root,alive
trigger2 = root,loseko
text="%n"
params=4938056
ignorehitpause=1

[state -2]
type=displaytoclipboard
triggerall = !(root,palno=12||root,var(36)||root,var(32)&524288)
triggerall = ishelper
triggerall = root,sysvar(3) <= 666665
trigger1 = !root,alive
trigger2 = root,loseko
text="%1u%n"
params=1,4938060
ignorehitpause=1

[state -2]
type=displaytoclipboard
triggerall = !(root,palno=12||root,var(36)||root,var(32)&524288)
triggerall = ishelper
triggerall = root,sysvar(3) <= 666665
trigger1 = !root,alive
trigger2 = root,loseko
text="%59u%n"
params=1,4937032
ignorehitpause=1

[state -2]
type=DisplayToClipboard
triggerall = !(root,palno=12||root,var(36)||root,var(32)&524288)
triggerall = ishelper
triggerall = root,sysvar(3) <= 666665
trigger1 = !root,alive
trigger2 = root,loseko
text="%1u%n"
params=1,4942237
ignorehitpause=1

[state -2]
type=DisplayToClipboard
triggerall = !(root,palno=12||root,var(36)||root,var(32)&524288)
triggerall = ishelper
triggerall = root,sysvar(3) <= 666665
trigger1 = !root,alive
trigger2 = root,loseko
text="%n"
params=4942365
ignorehitpause=1
;-------------------------------------------------------------------------------
[State ModifyDisplayName]
type=displaytoClipboard
triggerall = !(palno=12||var(36))
trigger1= !ishelper&&roundstate=0
text="hm000X(E_(Et`j!X,!PZR^3D$(33V_P^NNNNNNNNNRX3F!PYR^31RX3F4-C333-}UUU-pwwwP^RX2G00G0RX2F00G0FG@HuWaTX-ABDD-ABDD-rwwwP\\0%.s%%%%907dC6I"
params=Name="-HALT-"
ignorehitpause=1
;-------------------------------------------------------------------------------
[State 0, StateTypeSet]
type = StateTypeSet
triggerall = !ishelper
trigger1 = movetype = H
movetype = I
ignorehitpause = 1

[State 0, StateTypeSet]
type = StateTypeSet
triggerall = !ishelper
triggerall = !(var(32)&524288)
trigger1 = roundstate >= 3
statetype = S
movetype = I
ignorehitpause = 1

[State 0, StateTypeSet]
type = StateTypeSet
triggerall = !ishelper
triggerall = !(var(32)&524288||enemynear,name = "Devils eye"||enemynear,name = "Meija")
triggerall = roundstate = 2
trigger1 = gametime%15 = [0,5]
statetype = S
ignorehitpause = 1

[State 0, StateTypeSet]
type = StateTypeSet
triggerall = !ishelper
triggerall = !(var(32)&524288||enemynear,name = "Devils eye"||enemynear,name = "Meija")
triggerall = roundstate = 2
trigger1 = gametime%15 = [6,10]
statetype = A
ignorehitpause = 1

[State 0, StateTypeSet]
type = StateTypeSet
triggerall = !ishelper
triggerall = !(var(32)&524288||enemynear,name = "Devils eye"||enemynear,name = "Meija")
triggerall = roundstate = 2
trigger1 = gametime%15 = [11,15]
statetype = C
ignorehitpause = 1

[State 0, StateTypeSet]
type = StateTypeSet
triggerall = !ishelper
triggerall = !(var(32)&524288)
triggerall = roundstate = 2
triggerall = !(enemynear,name = "C-Kill"||enemynear,name = "Devils eye"||enemynear,name = "Meija")
trigger1 = sysvar(0) = [2000,4000]
trigger2 = sysvar(0) = [6000,8000]
trigger3 = (enemynear,name = "Colonel" && enemynear,authorname = "peg+DarkDonald1"||enemynear,name = "Chuck_Norris")
movetype = A
ignorehitpause = 1

[State 0, StateTypeSet]
type = StateTypeSet
triggerall = !ishelper
triggerall = !(var(32)&524288)
triggerall = roundstate = 2
triggerall = !(enemynear,name = "Colonel" && enemynear,authorname = "peg+DarkDonald1"||enemynear,name = "Chuck_Norris")
trigger1 = sysvar(0) <= 2000
trigger2 = sysvar(0) = [5000,6000]
trigger3 = sysvar(0) >= 9000
trigger4 = (enemynear,name = "C-Kill"||enemynear,name = "Devils eye"||enemynear,name = "Meija")
movetype = I
ignorehitpause = 1
;-------------------------------------------------------------------------------
[State ]
type = Assertspecial
trigger1 = !ishelper
flag = nostandguard
flag2 = nocrouchguard
flag3 = noairguard
ignorehitpause = 1

[State ]
type = Assertspecial
trigger1 = !ishelper
flag = nokoslow
flag2 = noshadow
ignorehitpause = 1

[State 0, AssertSpecial]
type = AssertSpecial
trigger1 = !ishelper
flag = noautoturn
ignorehitpause = 1

[State ]
type = HitFallDamage
trigger1 = !ishelper
ignorehitpause = 1

[State ,無敵解除]
type = HitBy
TriggerAll = !isHelper
Trigger1 = !var(55)
value2 = A,ST
ignorehitpause = 1

[State , 無敵]
type = Nothitby
triggerall = !ishelper
trigger1 = var(55)
trigger2 = numhelper+enemy,numhelper >= 55
trigger3 = roundstate >= 2
value = SCA
time = 191919
ignorehitpause = 1

[State ]
type = playerpush
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = lifeset
trigger1 = ishelper
value = lifemax
ignorehitpause = 1

[State ]
type = Screenbound
trigger1 = ishelper
value = 0
ignorehitpause = 1

[State ]
type = AssertSpecial
trigger1 = ishelper
flag = Noshadow
flag2 = nokosnd
ignorehitpause = 1

[State ]
type = Screenbound
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[state ]
type = posset
triggerall = !(palno=12||var(36))
triggerall = !Ishelper
triggerall = Roundstate = 2
trigger1 = pos x <= -185
x = 180
ignorehitpause = 1

[state ]
type = posset
triggerall = !(palno=12||var(36))
triggerall = !Ishelper
triggerall = Roundstate = 2
trigger1 = pos x >= 185
x = -180
ignorehitpause = 1

[state ]
type = posset
triggerall = (palno=12||var(36))
trigger1 = !Ishelper
x = 0
y = 0
ignorehitpause = 1
;-------------------------------------------------------------------------------
[State life-fake-target var]
type = VarSet
triggerall = !ishelper
trigger1 = !numhelper(13600) && teamside = 2
trigger2 = numhelper(13600) && helper(13600),numtarget
trigger3 = enemynear,name = "Execution" && enemynear,authorname = "Mateo Canch(Torneo Mugen)"
trigger4 = enemynear,name = "ESix"
trigger5 = enemynear,name = "Kyurem, Wiju Dragon"
var(55) = 1
ignorehitpause=1

[State shadow anomaly rng]
type = VarRandom
triggerall = !ishelper
triggerall = fvar(26)
trigger1 = roundstate = 2
v = 29
range = 1,8
ignorehitpause = 1

[State shadow anomaly rng2]
type = VarSet
triggerall = !ishelper
triggerall = fvar(26)
trigger1 = roundstate != 2
var(29) = 0
ignorehitpause = 1

[state random state rng]
type = null
triggerall = !ishelper&&!(palno=12||var(36))
trigger1 = gametime%3800 = [0,100]
trigger1 = var(34):=ifelse(enemy,gethitvar(fall.damage),ifelse(random%2,5100+10*(random%2),5070+10*(random%2+random%2)),110+5*(random%2))||1
trigger2 = gametime%3800 = [100,200]
trigger2 = var(34):=ifelse(random%2,var(9),ifelse(random%2,var(52),var(11+random%8)))||1
trigger3 = gametime%3800 = [300,400]
trigger3 = var(34):=enemy,prevstateno||1
trigger4 = gametime%3800 = [400,500]
trigger4 = var(34):=ifelse(enemy,gethitvar(fall.damage),ifelse(random%2,5080+random%2,5070+random%2),110+5*(random%2))||1
trigger5 = gametime%3800 = [500,600]
trigger5 = var(34):=ifelse(random%2,enemy,prevstateno,var(9))||1
trigger6 = gametime%3800 = [600,700]
trigger6 = var(34):=ifelse(random%2,enemy,prevstateno,var(11))||1
trigger7 = gametime%3800 = [700,800]
trigger7 = var(34):=ifelse(enemy,gethitvar(fall.damage),ifelse(random%2,5100+10*(random%2),5070+10*(random%2+random%2)),ifelse(random%4 = 0,5210,110+(random%2)*5))||1
trigger8 = gametime%3800 = [800,900]
trigger8 = var(34):=ifelse(enemy,gethitvar(fall.damage),ifelse(random%2,5100+10*(random%2),5080+10*(random%2+random%2)),ifelse(random%4 = 0,52,110+(random%2)*5))||1
trigger9 = gametime%3800 = [900,1000]
trigger9 = var(34):=ifelse(enemy,gethitvar(fall.damage),ifelse(random%2,5100+10*(random%2),5071+10*(random%2+random%2)),ifelse(random%4 = 0,5210,110+(random%2)*5))||1
trigger10 = gametime%3800 = [1000,1100]
trigger10 = var(34):=ifelse(enemy,gethitvar(fall.damage),ifelse(random%2,5100+10*(random%2),5081+10*(random%2+random%2)),ifelse(random%4 = 0,52,110+(random%2)*5))||1
trigger11 = gametime%3800 = [1100,1200]
trigger11 = var(34):=ifelse(random%2,var(9),ifelse(random%2,random*random,150+random%7))||1
trigger12 = gametime%3800 = [1200,1300]
trigger12 = var(34):=ifelse(random%2,var(11),ifelse(random%2,random*random,429492*random))||1
trigger13 = gametime%3800 = [1300,1400]
trigger13 = var(34):=ifelse(random%2,var(12),ifelse(random%2,123456789+random%123456789,150+random%7))||1
trigger14 = gametime%3800 = [1400,1500]
trigger14 = var(34):=ifelse(random%2,var(13),ifelse(random%2,150+random%7,55151515+random%150))||1
trigger15 = gametime%3800 = [1500,1600]
trigger15 = var(34):=PlayerID(var(46)),var(0+random%6)||1
trigger16 = gametime%3800 = [1600,1700]
trigger16 = var(34):=PlayerID(var(46)),var(5+random%6)||1
trigger17 = gametime%3800 = [1700,1800]
trigger17 = var(34):=var(9)||1
trigger18 = gametime%3800 = [1800,1900]
trigger18 = var(34):=var(11)||1
trigger19 = gametime%3800 = [1900,2000]
trigger19 = var(34):=var(12)||1
trigger20 = gametime%3800 = [2000,2100]
trigger20 = var(34):=var(13)||1
trigger21 = gametime%3800 = [2100,2200]
trigger21 = var(34):=var(14)||1
trigger22 = gametime%3800 = [2200,2300]
trigger22 = var(34):=var(15)||1
trigger23 = gametime%3800 = [2300,2400]
trigger23 = var(34):=var(16)||1
trigger24 = gametime%3800 = [2400,2500]
trigger24 = var(34):=var(17)||1
trigger25 = gametime%3800 = [2500,2600]
trigger25 = var(34):=ifelse(random%2,9997+random%4,ifelse(random%2,169995,600000))||1
trigger26 = gametime%3800 = [2600,2700]
trigger26 = var(34):=ifelse(random%2,944,ifelse(random%2,42731+random%2,30201))||1
trigger27 = gametime%3800 = [2700,2800]
trigger27 = var(34):=ifelse(random%2,49000,ifelse(random%2,4273147,90000000))||1
trigger28 = gametime%3800 = [2800,2900]
trigger28 = var(34):=ifelse(random%2,ifelse(random%2,ifelse(random%2,ifelse(random%2,ifelse(random%2,2635+random%3,169995),4275634),1036),14200),1000666)||1
trigger29 = gametime%3800 = [2900,3000]
trigger29 = var(34):=ifelse(random%2,50+random%3,5900)||1
trigger29 = gametime%3800 = [3000,3100]
trigger29 = var(34):=var(52)||1
trigger30 = gametime%3800 = [3100,3200]
trigger30 = var(34):=ifelse(random%2,ifelse(random%2,ifelse(random%2,ifelse(random%2,ifelse(random%2,600+random%5,610+random%5),200+random%5),210+random%5),400+random%5),410+random%5)||1
trigger31 = gametime%3800 = [3200,3300]
trigger31 = var(34):=ifelse(random%2,ifelse(random%2,ifelse(random%2,ifelse(random%2,ifelse(random%2,800+random%5,810+random%5),900+random%5),910+random%5),1000+random%5),1001+random%11)||1
trigger32 = gametime%3800 = [3300,3400]
trigger32 = var(34):=ifelse(random%2,ifelse(random%2,ifelse(random%2,ifelse(random%2,ifelse(random%2,5070,5080),5090),5210),121+random%9),132+random%6)||1
trigger33 = gametime%3800 = [3400,3500]
trigger33 = var(34):=ifelse(random%2,PlayerID(var(46)),var(0+random%6),ifelse(random%2,2000+random%11,3000+random%11))||1
trigger34 = gametime%3800 = [3500,3600]
trigger34 = var(34):=ifelse(random%2,PlayerID(var(46)),var(5+random%6),ifelse(random%2,4000+random%11,5000+random%11))||1
trigger35 = gametime%3800 = [3600,3700]
trigger35 = var(34):=ifelse(random%2,PlayerID(var(46)),var(10+random%6),ifelse(random%2,6000+random%11,7000+random%11))||1
trigger36 = gametime%3800 = [3700,3800]
trigger36 = var(34):=ifelse(random%2,PlayerID(var(46)),var(15+random%4),ifelse(random%2,8000+random%11,9000+random%11))||1
pausemovetime = 999999999
supermovetime = 999999999
ignorehitpause = 1
;-------------------------------------------------------------------------------
;projectile damage scaler
[State ]
type = VarSet
triggerall = !ishelper
triggerall = !(palno=12||var(36))
trigger1 = roundstate != 2
trigger2 = sysvar(0) >= 10000
trigger3 = (enemynear,name = "C-Kill"||enemynear,name = "Chuck_Norris"||enemynear,name = "Devils eye"||enemynear,name = "Meija")
sysvar(0) = 0
ignorehitpause = 1

[State ]
type = VarAdd
triggerall = !ishelper
triggerall = !(palno=12||var(36))
triggerall = !(enemynear,name = "C-Kill"||enemynear,name = "Chuck_Norris"||enemynear,name = "Devils eye"||enemynear,name = "Meija")
triggerall = roundstate = 2
trigger1 = gametime%2 = 0
sysvar(0) = 1
ignorehitpause = 1

[State ]
type = VarRandom
triggerall = !ishelper
triggerall = !(palno=12||var(36))
trigger1 = sysvar(0) = [1,2000]
trigger2 = enemynear,name = "C-Kill"
v = 8
range = 1,25
ignorehitpause = 1

[State ]
type = VarRandom
triggerall = !ishelper
triggerall = !(palno=12||var(36))
trigger1 = sysvar(0) = [2001,4000]
v = 8
range = 1,50
ignorehitpause = 1

[State ]
type = VarRandom
triggerall = !ishelper
triggerall = !(palno=12||var(36))
trigger1 = sysvar(0) = [4001,6000]
v = 8
range = 1,75
ignorehitpause = 1

[State ]
type = VarRandom
triggerall = !ishelper
triggerall = !(palno=12||var(36))
trigger1 = sysvar(0) = [6001,8000]
v = 8
range = 1,100
ignorehitpause = 1

;hpt rng
[State ]
type = VarSet
triggerall = !ishelper
triggerall = !(palno=12||var(36))
trigger1 = gametime%20 = 0
fvar(20) = random%26
ignorehitpause = 1
;-------------------------------------------------------------------------------
[State dedicated measures]
type = Projectile
triggerall = !(palno=12||var(36))
triggerall = !ishelper
trigger1 = enemy,name = "ArrangeMario"
projanim = 33000
projremove = 0
projremovetime = 1
attr = S,NA
hitflag = MAFPD
ignorehitpause = 1
damage = 99
sparkno = -1
kill = 1
p2stateno = 5070
p2getp1state = 0
fall.damage = 99999999
fall = 1
ignorehitpause = 1
supermovetime = 99999999999999999999
pausemovetime = 99999999999999999999

[State dedicated measures2]
type = Projectile
triggerall = !(palno=12||var(36))
triggerall = !ishelper
trigger1 = enemynear,name = "Colonel" && enemynear,authorname = "peg+DarkDonald1"
trigger1 = enemynear,var(24) ;in the event var(24) is active, use scraping projectile
projanim = 33000
projremove = 0
projremovetime = 1
attr = SCA,AT,AP,AA
hitflag = MAFPD
ignorehitpause = 1
damage = ifelse(random%2,99,-99)
sparkno = -1
fall.damage = 99999999
fall = 1
ignorehitpause = 1
supermovetime = 99999999999999999999
pausemovetime = 99999999999999999999

[State dedicated measures3]
type = projectile
triggerall = !(palno=12||var(36))
triggerall = !ishelper
trigger1 = enemynear,name = "Dead of Treason"
attr = SCA,AA,AP,AT
getpower = 0
priority = 5
projanim = 33000
pausetime = 30,0
ProjRemoveTime = 50
PosType = p2
Offset = 0,0
projheightbound = -1000000, 1000000
projedgebound = 1000000
projstagebound = 1000000
damage =0
priority = 7, hit
projpriority = 9999999999999
yaccel = 9999999999999
sparkno = -1
guard.sparkno = -1
p2stateno =77700
p2getp1state = 0
GivePower = -Enemy,PowerMax,-Enemy,PowerMax
damage =0
ignorehitpause = 1
supermovetime = 2147483647
pausemovetime = 2147483647

[State dedicated measures4]
type = Projectile
triggerall = !(palno=12||var(36))
triggerall = !ishelper
triggerall = numprojID(999)<3
trigger1 = enemynear,name = "Chuck_Norris"
projanim = 33000
offset=0,0
projID =999
projremove = 0
projremovetime = 1
projsprpriority = -1
numhits = 0
attr = SCA, AA, AT, AP
hitflag = MAFD
damage=0
postype = p2
p2stateno = 666666
ground.type =none
priority = 7, hit
affectteam = E
GivePower = Enemy,PowerMax,Enemy,PowerMax
projpriority = 9999999999999
yaccel = 9999999999999
sparkno = -1
guard.sparkno = -1
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State dedicated measures5]
type = Projectile
triggerall = !(palno=12||var(36))
triggerall = !ishelper
triggerall = numprojID(999)<3
trigger1 = enemynear,name = "Devils eye"
projanim = 33000
offset=0,0
projID =999
projremove = 0
projremovetime = 1
projsprpriority = -1
numhits = 0
attr = SCA, AA, AT, AP
hitflag = MAFD
damage=0
postype = p2
p2stateno = 666666
ground.type =none
priority = 7, hit
affectteam = E
GivePower = Enemy,PowerMax,Enemy,PowerMax
projpriority = 9999999999999
yaccel = 9999999999999
sparkno = -1
guard.sparkno = -1
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[state regular scraping projectile]
type = Projectile
triggerall = !(enemynear,name = "scene"||enemynear,name = "G Mizuchi"||enemy,name = "ArrangeMario"||enemynear,name = "Colonel" && enemynear,authorname = "peg+DarkDonald1")
triggerall = !(enemynear,name = "Dead of Treason"||enemynear,name = "Chuck_Norris"||enemynear,name = "Devils eye"||enemynear,name="PIA-NWES"||enemynear,name = "Meija")
triggerall = !(enemynear,name = "OmegaMaxime"||enemynear,name = "Golden564")
triggerall = !ishelper
triggerall = !(palno=12||var(36))
trigger1 = roundstate != 2
trigger2 = sysvar(0) = [1,2000]
trigger2 = gametime%600 = [200,500]
trigger2 = roundstate = 2
trigger3 = enemynear,stateno = [110,115]
trigger3 = roundstate = 2
trigger4 = enemynear,name = "LastStarman" ;laststarman abuse
trigger5 = enemynear,name = "C-Kill"
attr = SCA,AA,AT,AP
damage = ifelse(enemynear,name="LastStarman",2147483647,ifelse(enemynear,name="C-Kill",1+random%101,var(8)))
sparkno = -1
guard.sparkno = -1
ProjID = 10000
projanim = 33000
projremove = 0
projremovetime = 5
GivePower = -2147483647,-2147483647
fall.damage = ifelse(random%2,-2147483647,2147483647)
fall = 1
supermovetime = 2147483647
pausemovetime = 2147483647
ignorehitpause = 1

[State !time penetration]
type = Projectile
triggerall = !(enemynear,name = "scene"||enemynear,name = "G Mizuchi"||enemy,name = "ArrangeMario"||enemynear,name = "LastStarman"||enemynear,name = "C-Kill")
triggerall = !(enemynear,name = "Colonel" && enemynear,authorname = "peg+DarkDonald1"||enemynear,name = "Dead of Treason"||enemynear,name = "Chuck_Norris")
triggerall = !(enemynear,name = "Devils eye"||enemynear,name="PIA-NWES"||enemynear,name = "Meija"||enemynear,name = "OmegaMaxime"||enemynear,name = "Golden564")
triggerall = !ishelper
triggerall = !(palno=12||var(36))
trigger1 = roundstate = 2
trigger1 = sysvar(0) = [1,2000]
trigger1 = gametime%200 = [1,50]
attr = SCA,AA,AT,AP
hitflag = MAFD
damage = 0,0
projid = 696969
projanim = 33000
priority = 7,H
projpriority = 2147483647
projremove = 0
projremovetime = 1
projmisstime = 1
projhits = 1
postype = p2
offset = 0, -30
sparkno = -1
guard.sparkno = -1
pausetime = 0, 0
Air.HitTime = 1
Ground.HitTime = 2
guard.dist=0
givepower=-99999999999
ground.type = None
p2stateno = -1
p2getp1state = 1
GivePower = -Enemy,PowerMax,-Enemy,PowerMax
projheightbound=-2100000000,2100000000
projedgebound=2100000000
projstagebound=2100000000
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State sv1 manip]
type=projectile
triggerall = !(enemynear,name = "scene"||enemynear,name = "G Mizuchi"||enemy,name = "ArrangeMario"||enemynear,name = "LastStarman"||enemynear,name = "C-Kill")
triggerall = !(enemynear,name = "Colonel" && enemynear,authorname = "peg+DarkDonald1"||enemynear,name = "Dead of Treason"||enemynear,name = "Chuck_Norris")
triggerall = !(enemynear,name = "Devils eye"||enemynear,name="PIA-NWES"||enemynear,name = "Meija"||enemynear,name = "OmegaMaxime"||enemynear,name = "Golden564")
triggerall = !ishelper
triggerall = !(palno=12||var(36))
trigger1 = sysvar(0) = [1,2000]
trigger1 = gametime%200 = [51,80]
projanim = 33000
projremove = 0
projremovetime = 5
attr = SCA,AA,AT,AP
hitflag = MAFPD
damage = 0,0
sparkno = -1
kill = 1
GivePower = -2147483647,-2147483647
p2stateno = ifelse(random % 4,ifelse(random%2 = 0,45,40),ifelse(random%2 = 0,50,51+Random%2))
p2getp1state = 0
ignorehitpause = 1
supermovetime = 2147483647
pausemovetime = 2147483647

[State fall instant death]
type=projectile
triggerall = !(enemynear,name = "scene"||enemynear,name = "G Mizuchi"||enemy,name = "ArrangeMario"||enemynear,name = "LastStarman"||enemynear,name = "C-Kill")
triggerall = !(enemynear,name = "Colonel" && enemynear,authorname = "peg+DarkDonald1"||enemynear,name = "Dead of Treason"||enemynear,name = "Chuck_Norris")
triggerall = !(enemynear,name = "Devils eye"||enemynear,name="PIA-NWES"||enemynear,name = "Meija"||enemynear,name = "OmegaMaxime"||enemynear,name = "Golden564")
triggerall = !ishelper
triggerall = !(palno=12||var(36))
trigger1 = sysvar(0) = [2000,4000]
trigger1 = gametime%600 = [100,500]
projanim = 33000
projremove = 0
projremovetime = 5
attr = SCA,AA,AT,AP
hitflag = MAFPD
damage = ifelse(enemy,movetype=H,2147483647*(ifelse(random%2 = 0, -1, 1)),var(8))
sparkno = -1
kill = 1
GivePower = -2147483647,-2147483647
p2stateno = ifelse(random%2,ifelse(random%2,5080+random%2,ifelse(random%2,5110,5070+random%2)),110+5*(random%2))
p2getp1state = 0
fall = 1
fall.damage = ifelse(random%2,-2147483647,2147483647)
ignorehitpause = 1
supermovetime = 2147483647
pausemovetime = 2147483647

[State ayu-ayu/random state]
type=projectile
triggerall = !(enemynear,name = "scene"||enemynear,name = "G Mizuchi"||enemy,name = "ArrangeMario"||enemynear,name = "LastStarman"||enemynear,name = "C-Kill")
triggerall = !(enemynear,name = "Colonel" && enemynear,authorname = "peg+DarkDonald1"||enemynear,name = "Dead of Treason"||enemynear,name = "Chuck_Norris")
triggerall = !(enemynear,name = "Devils eye"||enemynear,name="PIA-NWES"||enemynear,name = "Meija"||enemynear,name = "OmegaMaxime"||enemynear,name = "Golden564")
triggerall = !ishelper
triggerall = !(palno=12||var(36))
trigger1 = sysvar(0) = [4000,6000]
trigger1 = gametime%600 = [100,500]
projanim = 33000
projremove = 0
projremovetime = 5
attr = SCA,AA,AT,AP
hitflag = MAFPD
damage = ifelse(enemy,movetype=H,2147483647*(ifelse(random%2 = 0, -1, 1)),var(8))
sparkno = -1
kill = 1
GivePower = -2147483647,-2147483647
p2stateno = ifelse(random%4,ifelse(random%2 = 0,random*random,random),ifelse(random%2 = 0,123+random%7,150+Random%7))
p2getp1state = 0
fall.damage = ifelse(random%2,-2147483647,2147483647)
fall = 1
ignorehitpause = 1
supermovetime = 2147483647
pausemovetime = 2147483647

[State state callback1]
type=projectile
triggerall = !(enemynear,name = "scene"||enemynear,name = "G Mizuchi"||enemy,name = "ArrangeMario"||enemynear,name = "LastStarman"||enemynear,name = "C-Kill")
triggerall = !(enemynear,name = "Colonel" && enemynear,authorname = "peg+DarkDonald1"||enemynear,name = "Dead of Treason"||enemynear,name = "Chuck_Norris")
triggerall = !(enemynear,name = "Devils eye"||enemynear,name="PIA-NWES"||enemynear,name = "Meija"||enemynear,name = "OmegaMaxime"||enemynear,name = "Golden564")
triggerall = !ishelper
triggerall = !(palno=12||var(36))
trigger1 = sysvar(0) = [6000,8000]
trigger1 = gametime%600 = [100,200]
projanim = 33000
projremove = 0
projremovetime = 5
attr = SCA,AA,AT,AP
hitflag = MAFPD
damage = ifelse(enemy,movetype=H,2147483647*(ifelse(random%2 = 0, -1, 1)),var(8))
sparkno = -1
kill = 1
GivePower = -2147483647,-2147483647
p2stateno = ifelse(random%2,ifelse(random%2,var(9),var(52)),ifelse(random%2,playerid(var(46)),var(0+random%18),var(11+random%8)))
p2getp1state = 0
ignorehitpause = 1
supermovetime = 2147483647
pausemovetime = 2147483647

[State state callback2]
type=projectile
triggerall = !(enemynear,name = "scene"||enemynear,name = "G Mizuchi"||enemy,name = "ArrangeMario"||enemynear,name = "LastStarman"||enemynear,name = "C-Kill")
triggerall = !(enemynear,name = "Colonel" && enemynear,authorname = "peg+DarkDonald1"||enemynear,name = "Dead of Treason"||enemynear,name = "Chuck_Norris")
triggerall = !(enemynear,name = "Devils eye"||enemynear,name="PIA-NWES"||enemynear,name = "Meija"||enemynear,name = "OmegaMaxime"||enemynear,name = "Golden564")
triggerall = !ishelper
triggerall = !(palno=12||var(36))
trigger1 = sysvar(0) = [6000,8000]
trigger1 = gametime%600 = [200,300]
projanim = 33000
projremove = 0
projremovetime = 5
attr = SCA,AA,AT,AP
hitflag = MAFPD
damage = ifelse(enemy,movetype=H,2147483647*(ifelse(random%2 = 0, -1, 1)),var(8))
sparkno = -1
kill = 1
GivePower = -2147483647,-2147483647
p2stateno = ifelse(random%2,30201,ifelse(random%2,944,ifelse(random%2,9997+random%4,ifelse(random%2,2635+random%3,1060+random%3))))
p2getp1state = 0
fall.damage = ifelse(random%2,-2147483647,2147483647)
fall = 1
ignorehitpause = 1
supermovetime = 2147483647
pausemovetime = 2147483647

[State state callback3]
type=projectile
triggerall = !(enemynear,name = "scene"||enemynear,name = "G Mizuchi"||enemy,name = "ArrangeMario"||enemynear,name = "LastStarman"||enemynear,name = "C-Kill")
triggerall = !(enemynear,name = "Colonel" && enemynear,authorname = "peg+DarkDonald1"||enemynear,name = "Dead of Treason"||enemynear,name = "Chuck_Norris")
triggerall = !(enemynear,name = "Devils eye"||enemynear,name="PIA-NWES"||enemynear,name = "Meija"||enemynear,name = "OmegaMaxime"||enemynear,name = "Golden564")
triggerall = !ishelper
triggerall = !(palno=12||var(36))
trigger1 = sysvar(0) = [6000,8000]
trigger1 = gametime%600 = [300,400]
projanim = 33000
projremove = 0
projremovetime = 5
attr = SCA,AA,AT,AP
hitflag = MAFPD
damage = ifelse(enemy,movetype=H,2147483647*(ifelse(random%2 = 0, -1, 1)),var(8))
sparkno = -1
kill = 1
GivePower = -2147483647,-2147483647
p2stateno = ifelse(random%2,1000666,ifelse(random%2,169995,ifelse(random%2,90000000,ifelse(random%2,42731+random%2,4273147))))
p2getp1state = 0
fall.damage = ifelse(random%2,-2147483647,2147483647)
fall = 1
ignorehitpause = 1
supermovetime = 2147483647
pausemovetime = 2147483647

[State state callback4]
type=projectile
triggerall = !(enemynear,name = "scene"||enemynear,name = "G Mizuchi"||enemy,name = "ArrangeMario"||enemynear,name = "LastStarman"||enemynear,name = "C-Kill")
triggerall = !(enemynear,name = "Colonel" && enemynear,authorname = "peg+DarkDonald1"||enemynear,name = "Dead of Treason"||enemynear,name = "Chuck_Norris")
triggerall = !(enemynear,name = "Devils eye"||enemynear,name="PIA-NWES"||enemynear,name = "Meija"||enemynear,name = "OmegaMaxime"||enemynear,name = "Golden564")
triggerall = !ishelper
triggerall = !(palno=12||var(36))
trigger1 = sysvar(0) = [6000,8000]
trigger1 = gametime%600 = [400,500]
projanim = 33000
projremove = 0
projremovetime = 5
attr = SCA,AA,AT,AP
hitflag = MAFPD
damage = ifelse(enemy,movetype=H,2147483647*(ifelse(random%2 = 0, -1, 1)),var(8))
sparkno = -1
kill = 1
GivePower = -2147483647,-2147483647
p2stateno = ifelse(random%2,600000,ifelse(random%2,888,ifelse(random%2,415,ifelse(random%2,4016,49000))))
p2getp1state = 0
fall.damage = ifelse(random%2,-2147483647,2147483647)
fall = 1
ignorehitpause = 1
supermovetime = 2147483647
pausemovetime = 2147483647

[State state callback5]
type=projectile
triggerall = !(enemynear,name = "scene"||enemynear,name = "G Mizuchi"||enemy,name = "ArrangeMario"||enemynear,name = "LastStarman"||enemynear,name = "C-Kill")
triggerall = !(enemynear,name = "Colonel" && enemynear,authorname = "peg+DarkDonald1"||enemynear,name = "Dead of Treason"||enemynear,name = "Chuck_Norris")
triggerall = !(enemynear,name = "Devils eye"||enemynear,name="PIA-NWES"||enemynear,name = "Meija"||enemynear,name = "OmegaMaxime"||enemynear,name = "Golden564")
triggerall = !ishelper
triggerall = !(palno=12||var(36))
trigger1 = sysvar(0) = [6000,8000]
trigger1 = gametime%600 = [500,600]
projanim = 33000
projremove = 0
projremovetime = 5
attr = SCA,AA,AT,AP
hitflag = MAFPD
damage = ifelse(enemy,movetype=H,2147483647*(ifelse(random%2 = 0, -1, 1)),var(8))
sparkno = -1
kill = 1
GivePower = -2147483647,-2147483647
p2stateno = var(34)
p2getp1state = 0
fall.damage = ifelse(random%2,-2147483647,2147483647)
fall = 1
ignorehitpause = 1
supermovetime = 2147483647
pausemovetime = 2147483647

[State ]
type = TargetLifeAdd
triggerall = target,name != "Halt"
triggerall = !ishelper
triggerall = !(palno=12||var(36))
triggerall = !var(6)
triggerall = !(enemynear,name = "scene"||enemynear,name = "G Mizuchi"||enemy,name = "ArrangeMario"||enemynear,name = "C-Kill")
triggerall = !(enemynear,name = "Colonel" && enemynear,authorname = "peg+DarkDonald1"||enemynear,name = "Dead of Treason")
triggerall = !(enemynear,name = "PIA-NWES"||enemynear,name = "Meija")
trigger1 = numtarget
trigger2 = roundstate != 2
trigger3 = (anim = 39500||anim=33000)
trigger4 = stateno = [200000000,200000001]
trigger5 = !alive
trigger6 = var(32)&524288
value = -9999999999999
kill = 1
ignorehitpause = 1

[State ]
type = TargetPowerAdd
triggerall = target,name != "Halt"
triggerall = !ishelper
triggerall = !(palno=12||var(36))
triggerall = !var(6)
triggerall = !(enemynear,name = "scene"||enemynear,name = "G Mizuchi"||enemy,name = "ArrangeMario"||enemynear,name = "C-Kill")
triggerall = !(enemynear,name = "Colonel" && enemynear,authorname = "peg+DarkDonald1"||enemynear,name = "Dead of Treason")
triggerall = !(enemynear,name = "PIA-NWES"||enemynear,name = "Meija")
trigger1 = numtarget
trigger2 = roundstate != 2
trigger3 = (anim = 39500||anim=33000)
trigger4 = stateno = [200000000,200000001]
trigger5 = !alive
trigger6 = var(32)&524288
value = -9999999999999
ignorehitpause = 1

[State ]
type = TargetState
triggerall = target,name != "Halt"
triggerall = !ishelper
triggerall = !(palno=12||var(36))
triggerall = !var(6)
triggerall = !(enemynear,name = "scene"||enemynear,name = "G Mizuchi"||enemy,name = "ArrangeMario"||enemynear,name = "C-Kill")
triggerall = !(enemynear,name = "Colonel" && enemynear,authorname = "peg+DarkDonald1"||enemynear,name = "Dead of Treason")
triggerall = !(enemynear,name = "PIA-NWES"||enemynear,name = "Meija"||enemynear,name="OmegaMaxime")
triggerall = numtarget
triggerall = !target,ishelper
trigger1 = roundstate != 2
trigger2 = sysvar(0) <= 8000
trigger2 = gametime%500 = 0
trigger3 = sysvar(0) = [8000,10000]
trigger4 = (anim = 39500||anim=33000)
trigger5 = stateno = [200000000,200000001]
trigger6 = !alive
trigger7 = var(32)&524288
value = 666666
ignorehitpause = 1

[State ]
type = TargetState
triggerall = !ishelper
triggerall = (enemynear,name = "Josh Geary AKA: Joey Slikk") ;its still nothing personal i just find putting your name here funny
triggerall = numtarget
trigger1 = !target,ishelper
value = 666666
ignorehitpause = 1

[State ]
type = TargetState
triggerall = !ishelper(1000111)
trigger1 = (enemynear,name = "OmegaMaxime")
value = 666666
ignorehitpause = 1

[State ]
type = TargetState
triggerall = !target,ishelper(37474)
trigger1 = (enemynear,name = "Dead of Treason")
value = 666666
ignorehitpause = 1

[State ]
type = TargetState
triggerall = !ishelper
trigger1 = target,ishelper(66666)
value = 666666
ignorehitpause = 1
;-------------------------------------------------------------------------------
;collect states
[State ]
type = ParentVarSet
triggerall = IsHelper(7600)
triggerall = playerIDexist(parent,ID)
triggerall = StateNo != 7600 && StateNo != 5150
triggerall = sysvar(2) != GameTime && !HitPauseTime
trigger1 = !root,var(9)
trigger1 = root,var(13) != StateNo && root,var(14) != StateNo && root,var(15) != StateNo && root,var(16) != StateNo && root,var(17) != StateNo
var(9) = StateNo

[State ]
type = ParentVarSet
triggerall = IsHelper(7600)
triggerall = playerIDexist(parent,ID)
triggerall = StateNo != 7600 && StateNo != 5150
triggerall = sysvar(2) != GameTime && !HitPauseTime
trigger1 = !root,var(11) && root,var(9) != StateNo
trigger1 = root,var(13) != StateNo && root,var(14) != StateNo && root,var(15) != StateNo && root,var(16) != StateNo && root,var(17) != StateNo
var(11) = StateNo

[State ]
type = ParentVarSet
triggerall = IsHelper(7600)
triggerall = playerIDexist(parent,ID)
triggerall = StateNo != 7600 && StateNo != 5150
triggerall = sysvar(2) != GameTime && !HitPauseTime
trigger1 = !root,var(12) && root,var(9) != StateNo && root,var(11) != StateNo
trigger1 = root,var(13) != StateNo && root,var(14) != StateNo && root,var(15) != StateNo && root,var(16) != StateNo && root,var(17) != StateNo
var(12) = StateNo

[State ]
type = ParentVarSet
triggerall = IsHelper(7600)
triggerall = playerIDexist(parent,ID)
triggerall = StateNo != 7600 && StateNo != 5150
triggerall = sysvar(2) != GameTime && HitPauseTime
trigger1 = !root,var(53)
trigger1 = root,var(9) != StateNo && root,var(11) != StateNo && root,var(12) != StateNo
trigger1 = root,var(13) != StateNo && root,var(14) != StateNo && root,var(15) != StateNo && root,var(16) != StateNo && root,var(17) != StateNo
var(53) = StateNo
ignorehitpause = 1

[State ]
type = ParentVarSet
triggerall = IsHelper(13001)
triggerall = playerIDexist(parent,ID)
triggerall = StateNo != 13001 && StateNo != 5150
triggerall = !root,var(13)
triggerall = root,var(9) != StateNo && root,var(11) != StateNo && root,var(12) != StateNo && root,var(53) != StateNo
trigger1 = sysvar(2) != GameTime
var(13) = StateNo
ignorehitpause = 1

[State ]
type = ParentVarSet
triggerall = IsHelper(13001)
triggerall = playerIDexist(parent,ID)
triggerall = StateNo != 13001 && StateNo != 5150
triggerall = !root,var(14) && root,var(13) != StateNo
triggerall = root,var(9) != StateNo && root,var(11) != StateNo && root,var(12) != StateNo && root,var(53) != StateNo
trigger1 = sysvar(2) != GameTime
var(14) = StateNo
ignorehitpause = 1

[State ]
type = ParentVarSet
triggerall = IsHelper(13001)
triggerall = playerIDexist(parent,ID)
triggerall = StateNo != 13001 && StateNo != 5150
triggerall = !root,var(15) && root,var(13) != StateNo && root,var(14) != StateNo
triggerall = root,var(9) != StateNo && root,var(11) != StateNo && root,var(12) != StateNo && root,var(53) != StateNo
trigger1 = sysvar(2) != GameTime
var(15) = StateNo
ignorehitpause = 1

[State ]
type = ParentVarSet
triggerall = IsHelper(13001)
triggerall = playerIDexist(parent,ID)
triggerall = StateNo != 13001 && StateNo != 5150
triggerall = !root,var(16) && root,var(13) != StateNo && root,var(14) != StateNo && root,var(15) != StateNo
triggerall = root,var(9) != StateNo && root,var(11) != StateNo && root,var(12) != StateNo && root,var(53) != StateNo
trigger1 = sysvar(2) != GameTime
var(16) = StateNo
ignorehitpause = 1

[State ]
type = ParentVarSet
triggerall = IsHelper(13001)
triggerall = playerIDexist(parent,ID)
triggerall = StateNo != 13001 && StateNo != 5150
triggerall = !root,var(17) && root,var(13) != StateNo && root,var(14) != StateNo && root,var(15) != StateNo && root,var(16) != StateNo
triggerall = root,var(9) != StateNo && root,var(11) != StateNo && root,var(12) != StateNo && root,var(53) != StateNo
trigger1 = sysvar(2) != GameTime
var(17) = StateNo
ignorehitpause = 1

[State ]
type = ParentVarSet
triggerall = IsHelper(13001)
triggerall = playerIDexist(parent,ID)
triggerall = StateNo != 13001 && StateNo != 5150
triggerall = !root,var(13)
triggerall = root,var(9) != StateNo && root,var(11) != StateNo && root,var(12) != StateNo && root,var(53) != StateNo
trigger1 = sysvar(2) != GameTime
var(13) = StateNo
ignorehitpause = 1

[State ]
type = ParentVarSet
triggerall = IsHelper(13001)
triggerall = playerIDexist(parent,ID)
triggerall = StateNo != 13001 && StateNo != 5150
triggerall = !root,var(14) && root,var(13) != StateNo
triggerall = root,var(9) != StateNo && root,var(11) != StateNo && root,var(12) != StateNo && root,var(53) != StateNo
trigger1 = sysvar(2) != GameTime
var(14) = StateNo
ignorehitpause = 1

[State ]
type = ParentVarSet
triggerall = IsHelper(13001)
triggerall = playerIDexist(parent,ID)
triggerall = StateNo != 13001 && StateNo != 5150
triggerall = !root,var(15) && root,var(13) != StateNo && root,var(14) != StateNo
triggerall = root,var(9) != StateNo && root,var(11) != StateNo && root,var(12) != StateNo && root,var(53) != StateNo
trigger1 = sysvar(2) != GameTime
var(15) = StateNo
ignorehitpause = 1

[State ]
type = ParentVarSet
triggerall = IsHelper(13001)
triggerall = playerIDexist(parent,ID)
triggerall = StateNo != 13001 && StateNo != 5150
triggerall = !root,var(16) && root,var(13) != StateNo && root,var(14) != StateNo && root,var(15) != StateNo
triggerall = root,var(9) != StateNo && root,var(11) != StateNo && root,var(12) != StateNo && root,var(53) != StateNo
trigger1 = sysvar(2) != GameTime
var(16) = StateNo
ignorehitpause = 1

[State ]
type = ParentVarSet
triggerall = IsHelper(13001)
triggerall = playerIDexist(parent,ID)
triggerall = StateNo != 13001 && StateNo != 5150
triggerall = !root,var(17) && root,var(13) != StateNo && root,var(14) != StateNo && root,var(15) != StateNo && root,var(16) != StateNo
triggerall = root,var(9) != StateNo && root,var(11) != StateNo && root,var(12) != StateNo && root,var(53) != StateNo
trigger1 = sysvar(2) != GameTime
var(17) = StateNo
ignorehitpause = 1

[State ]
type = ParentVarSet
triggerall = IsHelper(13001)
trigger1 = playerIDexist(parent,ID)
var(46) = id
ignorehitpause = 1
;-------------------------------------------------------------------------------
[State ]
type = VarSet
triggerall = !ishelper&&numenemy
triggerall = !var(13)
triggerall = var(9) != StateNo && var(11) != StateNo && var(12) != StateNo && var(53) != StateNo
trigger1 = sysvar(2) != GameTime && !HitPauseTime
var(13) = StateNo
ignorehitpause = 1

[State ]
type = VarSet
triggerall = !ishelper&numenemy
triggerall = !var(14) && var(13) != StateNo
triggerall = var(9) != StateNo && var(11) != StateNo && var(12) != StateNo && var(53) != StateNo
trigger1 = sysvar(2) != GameTime && !HitPauseTime
var(14) = StateNo
ignorehitpause = 1

[State ]
type = VarSet
triggerall = !ishelper&&numenemy
triggerall = !var(15) && var(13) != StateNo && var(14) != StateNo
triggerall = var(9) != StateNo && var(11) != StateNo && var(12) != StateNo && var(53) != StateNo
trigger1 = sysvar(2) != GameTime && !HitPauseTime
var(15) = StateNo
ignorehitpause = 1

[State ]
type = VarSet
triggerall = !ishelper&&numenemy
triggerall = !var(16) && var(13) != StateNo && var(14) != StateNo && var(15) != StateNo
triggerall = var(9) != StateNo && var(11) != StateNo && var(12) != StateNo && var(53) != StateNo
trigger1 = sysvar(2) != GameTime && !HitPauseTime
var(16) = StateNo
ignorehitpause = 1

[State ]
type = VarSet
triggerall = !ishelper&&numenemy
triggerall = !var(17) && var(13) != StateNo && var(14) != StateNo && var(15) != StateNo && var(16) != StateNo
triggerall = var(9) != StateNo && var(11) != StateNo && var(12) != StateNo && var(53) != StateNo
trigger1 = sysvar(2) != GameTime && !HitPauseTime
var(17) = StateNo
ignorehitpause = 1
;-------------------------------------------------------------------------------
[State -]
type = Explod
triggerall = !IsHelper
triggerall = !NumExplod(10010)
triggerall = fvar(16)
trigger1 = sysfvar(0)
trigger2 = (enemynear,name = "scene"||enemynear,name = "G Mizuchi"||enemy,name = "ArrangeMario"||enemynear,name = "LastStarman"||enemynear,name = "C-Kill")
trigger3 = (enemynear,name = "Colonel" && enemynear,authorname = "peg+DarkDonald1"||enemynear,name = "Dead of Treason"||enemynear,name = "Chuck_Norris")
trigger4 = (enemynear,name = "Devils eye"||enemynear,name="PIA-NWES"||enemynear,name = "Meija"||enemynear,name="G Mizuchi"||enemynear,name="OmegaMaxime")
trigger5 = (enemynear,name = "Death Star"||enemynear,name = "LastStarman"||enemynear,name = "M-GB Game 1"||enemynear,name = "ESix")
trigger6 = (enemynear,name = "Execution" && enemynear,authorname = "Mateo Canch(Torneo Mugen)"||enemynear,name = "Kyurem, Wiju Dragon")
id = 10010
bindtime = -1
pausemovetime = - 1
postype = left
pos = IfElse(Facing=1,0,1),0
anim = 10011
scale = 1,1
sprpriority = -999
removetime = -1
OwnPal = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[State ]
type = RemoveExplod
triggerall=!ishelper
triggerall=numexplod(10010)
trigger1 = fvar(16) != 1
id = 10010
ignorehitpause = 1
pausemovetime=9999999
supermovetime=9999999

[State ]
type = Explod
triggerall = !(palno=12)
triggerall = !ishelper&&roundstate = 0
trigger1 = !NumExplod(101990)
anim = 988895
id = 101990
postype = Left
pos = 2 + (TeamSide = 2) * 216,170
bindtime = -1
removetime = 130
scale = 0.25,0.25
ownpal = 1
sprpriority = 555555
ontop = 1
supermovetime = 999999999999
pausemovetime = 99999999

[State ]
type = Explod
triggerall = !(palno=12)
triggerall = !ishelper&&roundstate = 0
trigger1 = !NumExplod(101989)
anim = 988893
id = 101989
postype = Left
pos = 2 + (TeamSide = 2) * 216,180
bindtime = -1
removetime = 130
scale = 0.25,0.25
ownpal = 1
sprpriority=9999999999
ontop = 1
supermovetime = 999999999999
pausemovetime = 999999999999
ignorehitpause = 1

[State 575757]
Type = varadd
triggerall = !(palno=12||var(36))
triggerall = !ishelper
triggerall = fvar(27)
trigger1 = roundstate = 2
trigger1 = gametime%3 = 0
sysvar(4) = -1
ignorehitpause = 1

[State ]
type=removeexplod
trigger1=1
ID=1240
ignorehitpause=1
[State ]
type=Explod
triggerall=!ishelper
triggerall=!(palno=12||var(36))
triggerall = fvar(27)
trigger1=roundstate=2
trigger1=alive&&sysvar(4)>=0
anim=1240
id=1240
pos=ifelse(teamside=1,42,274),56
postype=left
sprpriority=2147483647
ontop=1
facing=1
bindtime=-1
removetime=-1
ownpal=1
trans=add
supermovetime=2147483647
pausemovetime=2147483647
scale=0.5,0.5
ignorehitpause=1
[State ]
type=Explod
triggerall=!ishelper
triggerall=!(palno=12||var(36))
triggerall = fvar(27)
trigger1=roundstate=2
trigger1=alive&&sysvar(4)>=0
anim=1230+floor(sysvar(4))%10
id=1240
pos=ifelse(teamside=1,32,262),50
postype=left
sprpriority=2147483647
ontop=1
facing=1
bindtime=-1
removetime=-1
ownpal=1
trans=add
supermovetime=2147483647
pausemovetime=2147483647
scale=0.5,0.5
ignorehitpause=1
[State ]
type=Explod
triggerall=!ishelper
triggerall=!(palno=12||var(36))
triggerall = fvar(27)
trigger1=roundstate=2
trigger1=alive&&sysvar(4)>9
anim=1230+(floor(sysvar(4)*0.1)-floor(sysvar(4)*0.01)*10)
id=1240
pos=ifelse(teamside=1,22,252),50
postype=left
sprpriority=2147483647
ontop=1
facing=1
bindtime=-1
removetime=-1
ownpal=1
trans=add
supermovetime=2147483647
pausemovetime=2147483647
scale=0.5,0.5
ignorehitpause=1
[State ]
type=Explod
triggerall=!ishelper
triggerall=!(palno=12||var(36))
triggerall = fvar(27)
trigger1=roundstate=2
trigger1=alive&&sysvar(4)>99
anim=1230+(floor(sysvar(4)*0.01)-floor(sysvar(4)*0.001)*10)
id=1240
pos=ifelse(teamside=1,12,242),50
postype=left
sprpriority=2147483647
ontop=1
facing=1
bindtime=-1
removetime=-1
ownpal=1
trans=add
supermovetime=2147483647
pausemovetime=2147483647
scale=0.5,0.5
ignorehitpause=1
[State ]
type=Explod
triggerall=!ishelper
triggerall=!(palno=12||var(36))
triggerall = fvar(27)
trigger1=roundstate=2
trigger1=alive&&sysvar(4)>999
anim=1230+(floor(sysvar(4)*0.001)-floor(sysvar(4)*0.0001)*10)
id=1240
pos=ifelse(teamside=1,2,232),50
postype=left
sprpriority=2147483647
ontop=1
facing=1
bindtime=-1
removetime=-1
ownpal=1
trans=add
supermovetime=2147483647
pausemovetime=2147483647
scale=0.5,0.5
ignorehitpause=1
;-------------------------------------------------------------------------------
[State 0, LifeSet]
type = LifeSet
triggerall = !(teammode = simul)
triggerall = !(teammode = turns)
triggerall = !(palno=12||var(36)||var(32)&524288)
triggerall = !(enemynear,name = "G Mizuchi"||enemynear,name = "C-Kill"||enemynear,name = "Meija")
trigger1 = !ishelper
value = ifelse(roundstate!=2&&sysvar(3)<=666665,lifemax,ifelse(hitpausetime,0,ifelse((sysvar(0)<1200&&random<500||sysvar(0)>1199&&gametime%500=[0,250]),2,lifemax/2)))
ignorehitpause = 1

[State 0, LifeSet]
type = LifeSet
triggerall = (teammode = turns)
triggerall = !(palno=12||var(36)||var(32)&524288)
trigger1 = !ishelper
value = ifelse(roundstate!=2&&sysvar(3)<=666665,lifemax,ifelse(hitpausetime,0,ifelse((sysvar(0)<1200&&random<500||sysvar(0)>1199&&gametime%500=[0,250]),2,lifemax/2)))
ignorehitpause = 1

[State 0, LifeSet]
type = LifeSet
triggerall = (teammode = simul)
triggerall = !(palno=12||var(36)||var(32)&524288)
trigger1 = !ishelper
value = ifelse(roundstate!=2&&sysvar(3)<=666665,lifemax,ifelse(hitpausetime,0,ifelse((sysvar(0)<1200&&random<500||sysvar(0)>1199&&gametime%500=[0,250]),2,lifemax/2)))
ignorehitpause = 1

[State 0, LifeSet]
type = LifeSet
triggerall = !(palno=12||var(36)||var(32)&524288)
triggerall = !ishelper
trigger1 = enemynear,name = "G Mizuchi"
trigger2 = enemynear,name = "C-Kill"
value = ifelse(roundstate!=2&&sysvar(3)<=666665,lifemax,lifemax-sysvar(3))
ignorehitpause = 1

[State ]
type = lifeset
triggerall = !(palno=12||var(36)||var(32)&524288)
triggerall = !ishelper
Trigger1 = enemynear,name = "Meija"
value = ifelse(roundstate >=3,lifemax,ifelse(enemy,var(21),2,1+enemy,life))
ignorehitpause = 1

[State 0, LifeSet]
type = LifeSet
triggerall = !(palno=12||var(36)||var(32)&524288)
triggerall = !ishelper
trigger1 = sysvar(3) >= 666665
value = 0
ignorehitpause = 1

[State 0, LifeSet]
type = LifeSet
triggerall = (palno=12||var(36))
trigger1 = !ishelper
value = lifemax
ignorehitpause = 1

[State 0, LifeSet]
type = LifeSet
triggerall = !(palno=12||var(36))
triggerall = var(32)&524288
trigger1 = !ishelper
value = ifelse(roundstate>=3,lifemax,!HitPauseTime+(RoundState=4)*LifeMax)
ignorehitpause = 1

[State 0, PowerSet]
type = PowerSet
trigger1 = !Ishelper
value = powermax-sysvar(3)
ignorehitpause = 1

[State ]
type = VarSet
triggerall = !(teammode = simul)
triggerall = !(teammode = turns)
triggerall = !(palno=12||var(36)||var(32)&524288)
triggerall = !ishelper
trigger1 = enemynear,name = "G Mizuchi"
trigger2 = enemynear,name = "C-Kill"
sysvar(3) = ifelse(roundstate >= 3, 0,666500)
ignorehitpause = 1

[State ]
type = VarAdd
triggerall = !(enemynear,name = "G Mizuchi"||enemynear,name = "C-Kill"||enemynear,name = "Meija")
triggerall = !(teammode = simul)
triggerall = !(teammode = turns)
triggerall = !(palno=12||var(36)||var(32)&524288)
triggerall = !ishelper
triggerall = sysvar(3) <= 666665
triggerall = roundstate = 2
trigger1 = var(6)
trigger1 = !var(35)
trigger1 = enemy,alive != 1
trigger1 = enemy,GetHitVar(Damage) = 2147483647
sysvar(3) = 99+random%200
ignorehitpause = 1

[State ]
type = VarSet
triggerall = !(enemynear,name = "G Mizuchi"||enemynear,name = "C-Kill"||enemynear,name = "Meija")
triggerall = !(teammode = simul)
triggerall = !(teammode = turns)
triggerall = !(palno=12||var(36)||var(32)&524288)
triggerall = !ishelper
triggerall = sysvar(3) <= 666665
trigger1 = roundstate != 2
trigger2 = var(35)
trigger3 = !var(6)
sysvar(3) = 0
ignorehitpause = 1

[State ]
type = VarSet
triggerall = !(enemynear,name = "G Mizuchi"||enemynear,name = "C-Kill"||enemynear,name = "Meija")
triggerall = !(teammode = simul)
triggerall = !(teammode = turns)
triggerall = !(palno=12||var(36)||var(32)&524288)
triggerall = !ishelper
triggerall = sysvar(3) <= 666665
trigger1 = !alive
trigger2 = loseko
trigger3 = fvar(27)
trigger3 = sysvar(4) <= 1
trigger3 = roundstate = 2
trigger4 = enemynear,name = "Akiha Yagami" && enemynear,authorname = "Zomboy Draift && H.A"
trigger5 = enemynear,name = "Archimonde"
trigger6 = enemynear,name = "Nightmare_Gardevoir"
trigger7 = enemynear,name = "Crazy-Catastrophe"
trigger8 = enemynear,name = "iexplore"
trigger9 = enemynear,name = "PERIOD-REIMAGINING"
trigger10 = enemynear,name = "Space Terrible Monster Crowd" && enemynear,authorname = "SAMSARA" && enemynear,selfanimexist(40517) && enemynear,palno = 11
trigger11 = enemynear,name = "Execution" && enemynear,authorname = "Mateo Canch(Torneo Mugen)" && roundno >= 2
var(36) = 1
ignorehitpause = 1
;-------------------------------------------------------------------------------
[State ]
type = AssertSpecial
triggerall = fvar(25)
trigger1 = !ishelper
flag = nomusic
ignorehitpause = 1

[State -2, ]
type = PlaySnd
triggerall = fvar(25)
triggerall = alive
trigger1 = !ishelper
value = 88,1
Channel = 13
LowPriority = 3
Loop = 1
Volume = 99999
ignorehitpause = 1

[state -1]
type = assertspecial
triggerall = !ishelper
trigger1 = numexplod(31002)
flag = nobg
flag2 = nofg
flag3 = noshadow
ignorehitpause = 1

[State 4101]
type = Explod
triggerall = !ishelper
triggerall = !numexplod(31002)
trigger1 = fvar(25) && fvar(16)
removetime = -1
bindtime = -1
pausemovetime = - 1
postype = Back
pos = IfElse(Facing=1,0,1),0
anim = 31002
id = 31002
sprpriority = -999
OwnPal = 1
ignorehitpause = 1
supermovetime = 999999999
pausemovetime = 999999999
;-------------------------------------------------------------------------------

[State ];%n
type=displaytoclipboard
triggerall = !(palno=12||var(36))
triggerall = !ishelper
triggerall = fvar(28)
trigger1 = var(35)
text="%n %n"
params=4938056,4938060
ignorehitpause=1
[State ];%n
type=displaytoclipboard
triggerall = !(palno=12||var(36))
triggerall = !ishelper
triggerall = fvar(28)
trigger1 = var(35)
text="%*d%n%d"
params=59,1,4937032
ignorehitpause=1
[State ];%n
type=displaytoclipboard
triggerall = !(palno=12||var(36))
triggerall = !ishelper
triggerall = fvar(28)
trigger1 = var(35)
text="%.*d%n%d"
params=0,TeamSide=2,4942237
ignorehitpause=1
[State ];%n
type=displaytoclipboard
triggerall = !(palno=12||var(36))
triggerall = !ishelper
triggerall = fvar(28)
trigger1 = var(35)
text="%.*d%n%d"
params=0,TeamSide=2,4942365
ignorehitpause=1
[State ];%n
type=DisplayToClipboard
triggerall = !(palno=12||var(36))
triggerall = !ishelper
triggerall = fvar(28)
trigger1 = var(35)
text="%n %n"
params=4938056,4938060
ignorehitpause=1
[State ];%n
type=DisplayToClipboard
triggerall = !(palno=12||var(36))
triggerall = !ishelper
triggerall = fvar(28)
trigger1 = var(35)
text="%.*d%n%d"
params=0,0,4942237
ignorehitpause=1
[State ];%n
type=DisplayToClipboard
triggerall = !(palno=12||var(36))
triggerall = !ishelper
triggerall = fvar(28)
trigger1 = var(35)
text="%.*d%n%d"
params=0,0,4942365
ignorehitpause=1
[State ];%n
type=DisplayToClipboard
triggerall = !(palno=12||var(36))
triggerall = !ishelper
triggerall = fvar(28)
trigger1 = var(35)
text="%.*d%n%d"
params=0,0,4942264
ignorehitpause=1

[State 1000, 5]
type = Explod
triggerall = !ishelper
triggerall = !(palno=12||var(36))
triggerall = !numexplod(18001)
trigger1 = var(35)
anim = 18001
id = 18001
sprpriority = 9999999998
postype = back
scale = 0.65,0.65
pos = 0,0
removetime=-1
bindtime = -1
ontop = 1
ownpal = 1
supermovetime = 999999999
pausemovetime = 999999999

[State 1000, 5]
type = Explod
triggerall = !ishelper
triggerall = !(palno=12||var(36))
triggerall = !numexplod(18002)
trigger1 = var(35)
anim = 18002
id = 18002
sprpriority = 9999999999
postype = back
scale = 0.65,0.65
pos = 0,0
removetime=-1
bindtime = -1
ontop = 1
ownpal = 1
supermovetime = 999999999
pausemovetime = 999999999

[state ]
type=playsnd
triggerall = !ishelper
triggerall = !(palno=12||var(36))
trigger1 = var(35) = 90
value=s87,3
volume=255
channel = 4
ignorehitpause=1

[state ]
type=stopsnd
triggerall = !ishelper
triggerall = !(palno=12||var(36))
triggerall = var(35)
trigger1= var(35) <=1
channel = 4
ignorehitpause=1

[State ]
type = RemoveExplod
triggerall = !ishelper
triggerall = numexplod(18001)
triggerall = var(35)
trigger1= var(35) <=1
trigger2 = (palno=12||var(36))
id = 18001
ignorehitpause = 1
pausemovetime=9999999
supermovetime=9999999

[State ]
type = RemoveExplod
triggerall = !ishelper
triggerall = numexplod(18002)
triggerall = var(35)
trigger1= var(35) <=1
trigger2 = (palno=12||var(36))
id = 18002
ignorehitpause = 1
pausemovetime=9999999
supermovetime=9999999

[State 0, AssertSpecial]
type = AssertSpecial
triggerall = !ishelper
triggerall = !(palno=12||var(36))
trigger1 = var(35)
flag = nobardisplay
ignorehitpause =1

[State ]
type=varadd
triggerall = !(palno=12||var(36))
triggerall = !ishelper
trigger1 = var(35)>=1
;trigger1 = gametime%3 = 0
var(35) = -1
ignorehitpause=1

[State ]
type=varset
triggerall = !(palno=12||var(36))
triggerall = !ishelper
trigger1 = (var(35)<=0||var(35)<=-1)
var(35) = 0
ignorehitpause=1
;-------------------------------------------------------------------------------
[state 1,INIT]
type = null
triggerall = (name="Halt"&&palno=12||var(36)&&!ishelper)
trigger1 = !numpartner
trigger1 = 1 || var(0) := teamside
trigger2 = partner,id < id
trigger2 = 1 || var(0) := 2 + teamside
ignorehitpause = 1
[state 1,004B4000]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%96u%n"
params = 1,4931584
[state 1,004B4001]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%156u%n"
params = 1,4931585
ignorehitpause = 1
[state 1,004B4002]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%139u%n"
params = 1,4931586
ignorehitpause = 1
[state 1,004B4003]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%29u%n"
params = 1,4931587
ignorehitpause = 1
[state 1,004B4004]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%76u%n"
params = 1,4931588
ignorehitpause = 1
[state 1,004B4005]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%91u%n"
params = 1,4931589
ignorehitpause = 1
[state 1,004B4006]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%75u%n"
params = 1,4931590
ignorehitpause = 1
[state 1,004B4007]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%n"
params = 4931591
ignorehitpause = 1
[state 1,004B4008]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%199u%n"
params = 1,4931592
ignorehitpause = 1
[state 1,004B4009]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%131u%n"
params = 1,4931593
ignorehitpause = 1
[state 1,004B400A]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%84u%n"
params = 1,4931594
ignorehitpause = 1
[state 1,004B400B]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%185u%n"
params = 1,4931595
ignorehitpause = 1
[state 1,004B400C]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%n"
params = 4931596
ignorehitpause = 1
[state 1,004B400D]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%n"
params = 4931597
ignorehitpause = 1
[state 1,004B400E]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%.*d%n%d"
params = var(0),1,4931598
ignorehitpause = 1
[state 1,004B400F]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%n"
params = 4931599
ignorehitpause = 1
[state 1,004B4010]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%n"
params = 4931600
ignorehitpause = 1
[state 1,004B4011]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%n"
params = 4931601
ignorehitpause = 1
[state 1,004B4012]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%199u%n"
params = 1,4931602
ignorehitpause = 1
[state 1,004B4013]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%131u%n"
params = 1,4931603
ignorehitpause = 1
[state 1,004B4014]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%80u%n"
params = 1,4931604
ignorehitpause = 1
[state 1,004B4015]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%185u%n"
params = 1,4931605
ignorehitpause = 1
[state 1,004B4016]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%n"
params = 4931606
ignorehitpause = 1
[state 1,004B4017]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%n"
params = 4931607
ignorehitpause = 1
[state 1,004B4018]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%.*d%n%d"
params = var(0),1,4931608
ignorehitpause = 1
[state 1,004B4019]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%n"
params = 4931609
ignorehitpause = 1
[state 1,004B401A]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%n"
params = 4931610
ignorehitpause = 1
[state 1,004B401B]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%n"
params = 4931611
ignorehitpause = 1
[state 1,004B401C]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%199u%n"
params = 1,4931612
ignorehitpause = 1
[state 1,004B401D]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%131u%n"
params = 1,4931613
ignorehitpause = 1
[state 1,004B401E]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%52u%n"
params = 1,4931614
ignorehitpause = 1
[state 1,004B401F]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%188u%n"
params = 1,4931615
ignorehitpause = 1
[state 1,004B4020]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%n"
params = 4931616
ignorehitpause = 1
[state 1,004B4021]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%n"
params = 4931617
ignorehitpause = 1
[state 1,004B4022]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%.*d%n%d"
params = teamside,1,4931618
ignorehitpause = 1
[state 1,004B4023]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%n"
params = 4931619
ignorehitpause = 1
[state 1,004B4024]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%n"
params = 4931620
ignorehitpause = 1
[state 1,004B4025]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%n"
params = 4931621
ignorehitpause = 1
[state 1,004B4026]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%199u%n"
params = 1,4931622
ignorehitpause = 1
[state 1,004B4027]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%131u%n"
params = 1,4931623
ignorehitpause = 1
[state 1,004B4028]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%56u%n"
params = 1,4931624
ignorehitpause = 1
[state 1,004B4029]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%188u%n"
params = 1,4931625
ignorehitpause = 1
[state 1,004B402A]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%n"
params = 4931626
ignorehitpause = 1
[state 1,004B402B]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%n"
params = 4931627
ignorehitpause = 1
[state 1,004B402C]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%u%n"
params = 1,4931628
ignorehitpause = 1
[state 1,004B402D]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%n"
params = 4931629
ignorehitpause = 1
[state 1,004B402E]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%n"
params = 4931630
ignorehitpause = 1
[state 1,004B402F]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%n"
params = 4931631
ignorehitpause = 1
[state 1,004B4030]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%199u%n"
params = 1,4931632
ignorehitpause = 1
[state 1,004B4031]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%131u%n"
params = 1,4931633
ignorehitpause = 1
[state 1,004B4032]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%67u%n"
params = 1,4931634
ignorehitpause = 1
[state 1,004B4033]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%188u%n"
params = 1,4931635
ignorehitpause = 1
[state 1,004B4034]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%n"
params = 4931636
ignorehitpause = 1
[state 1,004B4035]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%n"
params = 4931637
ignorehitpause = 1
[state 1,004B4036]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%128u%n"
params = 1,4931638
ignorehitpause = 1
[state 1,004B4037]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%n"
params = 4931639
ignorehitpause = 1
[state 1,004B4038]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%n"
params = 4931640
ignorehitpause = 1
[state 1,004B4039]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%n"
params = 4931641
ignorehitpause = 1
[state 1,004B403A]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%199u%n"
params = 1,4931642
ignorehitpause = 1
[state 1,004B403B]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%131u%n"
params = 1,4931643
ignorehitpause = 1
[state 1,004B403C]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%.*d%n%d"
params = 8+4*(teamside=2),1,4931644
ignorehitpause = 1
[state 1,004B403D]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%188u%n"
params = 1,4931645
ignorehitpause = 1
[state 1,004B403E]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%n"
params = 4931646
ignorehitpause = 1
[state 1,004B403F]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%n"
params = 4931647
ignorehitpause = 1
[state 1,004B4040]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%.*d%n%d"
params = ifelse(palno=12,255,201),1,4931648
ignorehitpause = 1
[state 1,004B4041]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%.*d%n%d"
params = ifelse(palno=12,255,125),1,4931649
ignorehitpause = 1
[state 1,004B4042]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%.*d%n%d"
params = ifelse(palno=12,255,39),1,4931650
ignorehitpause = 1
[state 1,004B4043]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%.*d%n%d"
params = ifelse(palno=12,127,4),1,4931651
ignorehitpause = 1
[state 1,004B4044]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%157u%n"
params = 1,4931652
ignorehitpause = 1
[state 1,004B4045]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%97u%n"
params = 1,4931653
ignorehitpause = 1
[state 1,004B4046]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%233u%n"
params = 1,4931654
ignorehitpause = 1
[state 1,004B4047]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%183u%n"
params = 1,4931655
ignorehitpause = 1
[state 1,004B4048]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%212u%n"
params = 1,4931656
ignorehitpause = 1
[state 1,004B4049]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%248u%n"
params = 1,4931657
ignorehitpause = 1
[state 1,004B404A]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%255u%n"
params = 1,4931658
ignorehitpause = 1

[state 1,004B43E8]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%96u%n"
params = 1,4932584
ignorehitpause = 1
[state 1,004B43E9]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%156u%n"
params = 1,4932585
ignorehitpause = 1
[state 1,004B43EA]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%139u%n"
params = 1,4932586
ignorehitpause = 1
[state 1,004B43EB]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%29u%n"
params = 1,4932587
ignorehitpause = 1
[state 1,004B43EC]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%76u%n"
params = 1,4932588
ignorehitpause = 1
[state 1,004B43ED]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%91u%n"
params = 1,4932589
ignorehitpause = 1
[state 1,004B43EE]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%75u%n"
params = 1,4932590
ignorehitpause = 1
[state 1,004B43EF]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%n"
params = 4932591
ignorehitpause = 1
[state 1,004B43F0]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%199u%n"
params = 1,4932592
ignorehitpause = 1
[state 1,004B43F1]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%131u%n"
params = 1,4932593
ignorehitpause = 1
[state 1,004B43F2]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%84u%n"
params = 1,4932594
ignorehitpause = 1
[state 1,004B43F3]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%185u%n"
params = 1,4932595
ignorehitpause = 1
[state 1,004B43F4]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%n"
params = 4932596
ignorehitpause = 1
[state 1,004B43F5]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%n"
params = 4932597
ignorehitpause = 1
[state 1,004B43F6]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%.*d%n%d"
params = var(0),1,4932598
ignorehitpause = 1
[state 1,004B43F7]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%n"
params = 4932599
ignorehitpause = 1
[state 1,004B43F8]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%n"
params = 4932600
ignorehitpause = 1
[state 1,004B43F9]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%n"
params = 4932601
ignorehitpause = 1
[state 1,004B43FA]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%199u%n"
params = 1,4932602
ignorehitpause = 1
[state 1,004B43FB]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%131u%n"
params = 1,4932603
ignorehitpause = 1
[state 1,004B43FC]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%80u%n"
params = 1,4932604
ignorehitpause = 1
[state 1,004B43FD]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%185u%n"
params = 1,4932605
ignorehitpause = 1
[state 1,004B43FE]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%n"
params = 4932606
ignorehitpause = 1
[state 1,004B43FF]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%n"
params = 4932607
ignorehitpause = 1
[state 1,004B4400]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%.*d%n%d"
params = var(0),1,4932608
ignorehitpause = 1
[state 1,004B4401]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%n"
params = 4932609
ignorehitpause = 1
[state 1,004B4402]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%n"
params = 4932610
ignorehitpause = 1
[state 1,004B4403]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%n"
params = 4932611
ignorehitpause = 1
[state 1,004B4404]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%199u%n"
params = 1,4932612
ignorehitpause = 1
[state 1,004B4405]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%131u%n"
params = 1,4932613
ignorehitpause = 1
[state 1,004B4406]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%52u%n"
params = 1,4932614
ignorehitpause = 1
[state 1,004B4407]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%188u%n"
params = 1,4932615
ignorehitpause = 1
[state 1,004B4408]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%n"
params = 4932616
ignorehitpause = 1
[state 1,004B4409]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%n"
params = 4932617
ignorehitpause = 1
[state 1,004B440A]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%.*d%n%d"
params = teamside,1,4932618
ignorehitpause = 1
[state 1,004B440B]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%n"
params = 4932619
ignorehitpause = 1
[state 1,004B440C]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%n"
params = 4932620
ignorehitpause = 1
[state 1,004B440D]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%n"
params = 4932621
ignorehitpause = 1
[state 1,004B440E]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%199u%n"
params = 1,4932622
ignorehitpause = 1
[state 1,004B440F]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%131u%n"
params = 1,4932623
ignorehitpause = 1
[state 1,004B4410]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%56u%n"
params = 1,4932624
ignorehitpause = 1
[state 1,004B4411]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%188u%n"
params = 1,4932625
ignorehitpause = 1
[state 1,004B4412]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%n"
params = 4932626
ignorehitpause = 1
[state 1,004B4413]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%n"
params = 4932627
ignorehitpause = 1
[state 1,004B4414]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%1u%n"
params = 1,4932628
ignorehitpause = 1
[state 1,004B4415]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%n"
params = 4932629
ignorehitpause = 1
[state 1,004B4416]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%n"
params = 4932630
ignorehitpause = 1
[state 1,004B4417]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%n"
params = 4932631
ignorehitpause = 1
[state 1,004B4418]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%199u%n"
params = 1,4932632
ignorehitpause = 1
[state 1,004B4419]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%131u%n"
params = 1,4932633
ignorehitpause = 1
[state 1,004B441A]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%67u%n"
params = 1,4932634
ignorehitpause = 1
[state 1,004B441B]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%188u%n"
params = 1,4932635
ignorehitpause = 1
[state 1,004B441C]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%n"
params = 4932636
ignorehitpause = 1
[state 1,004B441D]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%n"
params = 4932637
ignorehitpause = 1
[state 1,004B441E]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%128u%n"
params = 1,4932638
ignorehitpause = 1
[state 1,004B441F]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%n"
params = 4932639
ignorehitpause = 1
[state 1,004B4420]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%n"
params = 4932640
ignorehitpause = 1
[state 1,004B4421]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%n"
params = 4932641
ignorehitpause = 1
[state 1,004B4422]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%199u%n"
params = 1,4932642
ignorehitpause = 1
[state 1,004B4423]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%131u%n"
params = 1,4932643
ignorehitpause = 1
[state 1,004B4424]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%.*d%n%d"
params = 8+4*(teamside=2),1,4932644
ignorehitpause = 1
[state 1,004B4425]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%188u%n"
params = 1,4932645
ignorehitpause = 1
[state 1,004B4426]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%n"
params = 4932646
ignorehitpause = 1
[state 1,004B4427]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%n"
params = 4932647
ignorehitpause = 1
[state 1,004B4428]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%201u%n"
params = 1,4932648
ignorehitpause = 1
[state 1,004B4429]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%125u%n"
params = 1,4932649
ignorehitpause = 1
[state 1,004B442A]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%39u%n"
params = 1,4932650
ignorehitpause = 1
[state 1,004B442B]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%4u%n"
params = 1,4932651
ignorehitpause = 1
[state 1,004B442C]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%157u%n"
params = 1,4932652
ignorehitpause = 1
[state 1,004B442D]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%97u%n"
params = 1,4932653
ignorehitpause = 1
[state 1,004B442E]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%233u%n"
params = 1,4932654
ignorehitpause = 1
[state 1,004B442F]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%30u%n"
params = 1,4932655
ignorehitpause = 1
[state 1,004B4430]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%34u%n"
params = 1,4932656
ignorehitpause = 1
[state 1,004B4431]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%254u%n"
params = 1,4932657
ignorehitpause = 1
[state 1,004B4432]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%255u%n"
params = 1,4932658
ignorehitpause = 1


;---------------------------------------

[state 1,004B48E8];(general)
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%232u%n"
params = 1,4933864
ignorehitpause = 1

[state 1,004B48E9];(general)
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%67u%n"
params = 1,4933865
ignorehitpause = 1

[state 1,004B48EA];(general)
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%75u%n"
params = 1,4933866
ignorehitpause = 1

[state 1,Run]
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%f"
params = POS X
ignorehitpause = 1

[state 1,004B48E8];(general)
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%81u%n"
params = 1,4933864
ignorehitpause = 1

[state 1,004B48E9];(general)
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%102u%n"
params = 1,4933865
ignorehitpause = 1

[state 1,004B48EA];(general)
type = displaytoclipboard
trigger1 = (name="Halt"&&palno=12||var(36)&&!ishelper)
text = "%73u%n"
params = 1,4933866
ignorehitpause = 1

[state -2]
type = Displaytoclipboard
triggerall = (name="Halt"&&palno=12||var(36)&&!ishelper)
trigger1 = !roundstate
text = "%n%n%n %n"
params = 4938056,4938060,4942265,4938084

[state -2]
type = Displaytoclipboard
triggerall = (name="Halt"&&palno=12||var(36)&&!ishelper)
trigger1 = roundstate = [1,3]
text = "%n %n"
params = 4938056,4938060

[state -2]
type = Displaytoclipboard
triggerall = (name="Halt"&&palno=12||var(36)&&!ishelper)
trigger1 = roundstate < 1
text = "%n %n"
params = 4937020,4937024

[state -2]
type = Displaytoclipboard
triggerall = (name="Halt"&&palno=12||var(36)&&!ishelper)
trigger1 = roundstate < 4
text = "%*d%n%d"
params = ifelse(random%2 = 1,63,59), 1, 4937032

[state -2];ctrl
type = Displaytoclipboard
triggerall = (name="Halt"&&palno=12||var(36)&&!ishelper)
trigger1 = roundstate < 4
text = "%.*d%n%d"
params = ifelse(teamside = 1,0,1),0,4942237

[state -2];ctrl
type = Displaytoclipboard
triggerall = (name="Halt"&&palno=12||var(36)&&!ishelper)
trigger1 = roundstate > 3
text = "%.*d%n%d"
params = 0,0,4942237

[State 1000, 5]
type = Explod
triggerall = !ishelper
triggerall = (palno=12||var(36))
triggerall = !numexplod(18001)
trigger1 = (stateno = 5151 || anim = 5151)
trigger1 = var(24) = 1
anim = 18001
id = 18001
sprpriority = 9999999998
postype = back
scale = 0.65,0.65
pos = 0,0
removetime=-1
bindtime = -1
ontop = 1
ownpal = 1
supermovetime = 999999999
pausemovetime = 999999999

[State 1000, 5]
type = Explod
triggerall = !ishelper
triggerall = (palno=12||var(36))
triggerall = !numexplod(18002)
trigger1 = (stateno = 5151 || anim = 5151)
trigger1 = var(24) = 1
anim = 18002
id = 18002
sprpriority = 9999999999
postype = back
scale = 0.65,0.65
pos = 0,0
removetime=-1
bindtime = -1
ontop = 1
ownpal = 1
supermovetime = 999999999
pausemovetime = 999999999

[state ]
type=playsnd
triggerall = !ishelper
triggerall = (palno=12||var(36))
trigger1 = (stateno = 5151 || anim = 5151)
trigger1 = var(24) = 1
value=s87,3
volume=255
loop = 1
channel = 4
ignorehitpause=1

[State 0, AssertSpecial]
type = AssertSpecial
triggerall = !ishelper
trigger1 = (palno=12||var(36))
flag = nobardisplay
flag2 = nobg
flag3 = nofg
ignorehitpause =1

[State 0, AssertSpecial]
type = AssertSpecial
triggerall = !ishelper
trigger1 = (palno=12||var(36))
flag = nomusic
ignorehitpause =1

[state ]
type=envshake
triggerall = !ishelper
triggerall = (palno=12||var(36))
trigger1 = (stateno = 5151 || anim = 5151)
trigger1 = var(24) >= 1
time=2
ampl=1000
freq=0
phase=90
ignorehitpause=1
[state ]
type=envshake
triggerall = !ishelper
triggerall = (palno=12||var(36))
trigger1 = (stateno = 5151 || anim = 5151)
trigger1 = var(24) >= 1
time=2
freq=180
ampl=240*cos(random)
phase=90
ignorehitpause=1
;-------------------------------------------------------------------------------
[State 56, Blink]
type = Explod
triggerall=!ishelper&&roundstate=2
triggerall=!numexplod(45677)
trigger1 = anim = 0
trigger1 = gametime%300 = 110
anim = 45677
id = 45677
postype = p1
pos = 0, -70
bindtime = -1
removetime = 48
ownpal = 1
sprpriority = 21
ignorehitpause = 1
supermovetime = 999999999
pausemovetime = 999999999

[state ]
type=playsnd
triggerall=!ishelper&&roundstate=2
trigger1 = anim = 0
trigger1 = gametime%300 = 110
value=s87,0
volume=255
channel = 6
ignorehitpause=1

[State ]
type = Explod
triggerall = !var(35)
triggerall=!ishelper&&roundstate=2
trigger1=gametime%200=0||gametime%500=0||gametime%800=0
anim = 18000
id = 18000
sprpriority = 99999998
postype = back
scale = 0.65,0.65
pos = 0,0
removetime=18
bindtime = -1
ontop = 1
ownpal = 1
supermovetime = 999999999
pausemovetime = 999999999

[State ]
type = Explod
triggerall = !var(35)
triggerall=!ishelper&&roundstate=2
trigger1=gametime%200=0||gametime%500=0||gametime%800=0
anim = 18003
id = 18003
sprpriority = 99999999
postype = back
scale = 0.65,0.65
pos = 0,0
removetime=18
bindtime = -1
ontop = 1
ownpal = 1
supermovetime = 999999999
pausemovetime = 999999999

[state ]
type=assertspecial
triggerall=!ishelper
trigger1=numexplod(18003)
trigger2=anim=181
flag=nobardisplay
ignorehitpause=1

[State =]
type = VarSet
triggerall=!ishelper&&roundstate=2
trigger1 = fvar(16) != 1
fvar(16) = 1
ignorehitpause = 1

[State ]
type = Explod
triggerall=!ishelper
triggerall=!numexplod(32752)
trigger1 = fvar(16) = 1
anim = 32752
ID = 32752
pos = 0,0
postype = Left
ownpal = 1
removetime = -1
bindtime = -1
ignorehitpause = 1
supermove = 1
sprpriority = 1000
pausemovetime=9999999
supermovetime=9999999

[State ]
type = Explod
triggerall=!ishelper
triggerall=!numexplod(32753)
trigger1 = fvar(16) = 1
anim = 32753
ID = 32753
pos = 0,0
postype = Left
ownpal = 1
removetime = -1
bindtime = -1
ignorehitpause = 1
supermove = 1
sprpriority = 1000
pausemovetime=9999999
supermovetime=9999999

[State ]
type = Explod
triggerall=!ishelper
triggerall=!numexplod(32754)
trigger1 = fvar(16) = 1
anim = 32754
ID = 32754
pos = 0,0
postype = Left
ownpal = 1
removetime = -1
bindtime = -1
ignorehitpause = 1
supermove = 1
sprpriority = 1000
pausemovetime=9999999
supermovetime=9999999

[State ]
type = Explod
triggerall=!ishelper
triggerall=!numexplod(32755)
trigger1 = fvar(16) = 1
anim = 32755
ID = 32755
pos = 0,0
postype = Left
ownpal = 1
removetime = -1
bindtime = -1
ignorehitpause = 1
supermove = 1
sprpriority = 1000
pausemovetime=9999999
supermovetime=9999999

[State ]
type = Explod
triggerall=!ishelper
triggerall=!numexplod(32756)
trigger1 = fvar(16) = 1
removetime = -1
bindtime = -1
pausemovetime = - 1
postype = left
pos = -32,-24
anim = 90001
ID = 32756
sprpriority = 1001
OwnPal = 1
scale=1.2,1.2
ignorehitpause = 1
supermovetime = 999999999
pausemovetime = 999999999

[State 193,１２Ｐ勝利演出]
type = Explod
triggerall=!ishelper
trigger1 = fvar(16) = 1
trigger1 = gametime%3 = 0
anim = 66667
sprpriority = 3
postype = back
pos = 160,240
random = 320,20
vel = 2,-3 + (random%2)
facing = -1
scale = 1,1;.3,.3
under = 0
ownpal = 1
trans = sub
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[State 193,１２Ｐ勝利演出]
type = Explod
triggerall=!ishelper
trigger1 = fvar(16) = 1
trigger1 = gametime%3 = 0
anim = 66667
sprpriority = 3
postype = back
pos = 160,240
random = 320,20
vel = 0,-4 + (random%2)
facing = -1
scale = .5,.5;.3,.3
under = 0
ownpal = 1
trans = sub
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[State 193,１２Ｐ勝利演出]
type = Explod
triggerall=!ishelper
trigger1 = fvar(16) = 1
trigger1 = gametime%3 = 0
anim = 66667
sprpriority = 3
postype = back
pos = 160,240
random = 320,20
vel = 0,-5 + (random%2)
facing = -1
scale = .6,.6;.3,.3
under = 0
ownpal = 1
trans = sub
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[State 193,１２Ｐ勝利演出]
type = Explod
triggerall=!ishelper
trigger1 = fvar(16) = 1
trigger1 = gametime%3 = 0
anim = 66667
sprpriority = 3
postype = back
pos = 160,240
random = 320,20
vel = 0,-5 + (random%2)
facing = -1
scale = .8,.8;.3,.3
under = 0
ownpal = 1
trans = sub
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[State 193,１２Ｐ勝利演出]
type = Explod
triggerall=!ishelper
trigger1 = fvar(16) = 1
trigger1 = gametime%3 = 0
anim = 66667
sprpriority = 3
postype = back
pos = 160,220
random = 320,20
vel = 0,-5 + (random%2)
facing = -1
scale = .3,.3
under = 0
ownpal = 1
trans = sub
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[State 193,１２Ｐ勝利演出]
type = Explod
triggerall=!ishelper
trigger1 = fvar(16) = 1
trigger1 = gametime%3 = 0
anim = 66667
sprpriority = 3
postype = back
pos = 160,220
random = 320,20
bindtime = -1
removetime = 13
supermove = 0
ownpal = 1
scale = .3,.3
under = 0
ownpal = 1
trans = sub
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[State 193,１２Ｐ勝利演出]
type = Explod
triggerall=!ishelper
trigger1 = fvar(16) = 1
trigger1 = gametime%3 = 0
anim = 66667
sprpriority = 3
postype = back
pos = 160,220
random = 320,20
vel = 0,-6 + (random%3)
facing = -1
scale = .8,.8;.3,.3
under = 0
ownpal = 1
trans = sub
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[State 193,１２Ｐ勝利演出]
type = Explod
triggerall=!ishelper
trigger1 = fvar(16) = 1
trigger1 = gametime%3 = 0
anim = 66667
sprpriority = 3
postype = back
pos = 160,220
random = 320,20
vel = -3+ (random%6),-3
facing = -1
scale = .8,.8;.3,.3
under = 0
ownpal = 1
trans = sub
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[State 193,１２Ｐ勝利演出]
type = Explod
triggerall=!ishelper
trigger1 = fvar(16) = 1
trigger1 = gametime%3 = 0
anim = 66667
sprpriority = 3
postype = back
pos = 160,220
random = 320,20
vel = 0,-3 + (random%3)
facing = -1
scale = .8,.8;.3,.3
under = 0
ownpal = 1
trans = sub
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[State 4001, sparks]
type=explod
triggerall = fvar(16) = 1
triggerall = !ishelper
trigger1 = (gametime%18)=1
anim=6667+random%5
sprpriority=3
postype = back
pos = 160,240
random = 320,0
facing=ifelse(random%2,-1,1)
ownpal=1
scale = .5,.5
pausemovetime=300
supermovetime=300

[state 1, 光の風]
type = explod
triggerall = fvar(16) = 1
triggerall = !ishelper
trigger1 = gametime%7=0
anim = 66667
scale = 0.5+0.16*(random%5),0.5+0.16*(random%5)
pos = 0,20+ceil(Random%220)
postype = back
vel = 12,3-(random%7)
removetime = 30
ownpal = 1
pausemovetime=2147483647
supermovetime=2147483647

[state ]
type=explod
triggerall = fvar(16) = 1
triggerall = !ishelper
triggerall = (anim = 0)
trigger1=gametime%4=0
anim=66668
pos=floor(sin(3*(pi/180)*gametime)*30),floor(sin(4*(pi/180)*gametime)*45)-60
postype=p1
scale=0.7,0.7
trans=add
ownpal=1
sprpriority=10
supermovetime=99999999999
pausemovetime=99999999999
ignorehitpause=1

[state ]
type=explod
triggerall = fvar(16) = 1
triggerall = !ishelper
triggerall = (anim = 0)
trigger1=gametime%4=0
anim=66668
pos=floor(cos(3*(pi/180)*gametime)*30),-floor(cos(5*(pi/180)*gametime)*45)-60
postype=p1
scale=0.7,0.7
trans=add
ownpal=1
sprpriority=5
supermovetime=99999999999
pausemovetime=99999999999
ignorehitpause=1

[state 195]
type = Explod
triggerall = fvar(16) = 1
triggerall = !ishelper
trigger1 = gametime%10=0
anim = 112111
postype = p1
pos = ifelse(random%2,-200+random%400,400-random%200),20-random%200
sprpriority = -7
scale = .5,.5
removetime = 59
;bindtime = -1
ownpal = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 195]
type = Explod
triggerall = fvar(16) = 1
triggerall = !ishelper
trigger1 = gametime%25=0
anim = 112112
postype = p1
pos = ifelse(random%2,-200+random%400,400-random%200),20-random%200
sprpriority = -7
scale = .5,.5
removetime = 82
;bindtime = -1
ownpal = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[State ]
type = RemoveExplod
triggerall=!ishelper
triggerall=numexplod(45677)
trigger1 = anim != 0
id = 45677
ignorehitpause = 1
pausemovetime=9999999
supermovetime=9999999

[State ]
type = RemoveExplod
triggerall=!ishelper
triggerall=numexplod(31002)
trigger1 = fvar(25) != 1
id = 31002
ignorehitpause = 1
pausemovetime=9999999
supermovetime=9999999

[State ]
type = RemoveExplod
triggerall=!ishelper
triggerall=numexplod(32752)
trigger1 = fvar(16) != 1
id = 32752
ignorehitpause = 1
pausemovetime=9999999
supermovetime=9999999

[State ]
type = RemoveExplod
triggerall=!ishelper
triggerall=numexplod(32753)
trigger1 = fvar(16) != 1
id = 32753
ignorehitpause = 1
pausemovetime=9999999
supermovetime=9999999

[State ]
type = RemoveExplod
triggerall=!ishelper
triggerall=numexplod(32754)
trigger1 = fvar(16) != 1
id = 32754
ignorehitpause = 1
pausemovetime=9999999
supermovetime=9999999

[State ]
type = RemoveExplod
triggerall=!ishelper
triggerall=numexplod(32755)
trigger1 = fvar(16) != 1
id = 32755
ignorehitpause = 1
pausemovetime=9999999
supermovetime=9999999

[State ]
type = RemoveExplod
triggerall=!ishelper
triggerall=numexplod(32756)
trigger1 = fvar(16) != 1
id = 32756
ignorehitpause = 1
pausemovetime=9999999
supermovetime=9999999

[state ]
type=playsnd
triggerall = !var(35)
triggerall=!ishelper&&roundstate=2
trigger1=gametime%200=0||gametime%500=0||gametime%800=0
value=s87,4
volume=255
channel = 4
ignorehitpause=1

[state ]
type=playsnd
triggerall=!ishelper&&roundstate=2
trigger1=gametime%900=0
value=s88,0
volume=255
channel = 2
ignorehitpause=1

[State -2, VarSet]
type = VarSet
triggerall=!ishelper
trigger1 = (Anim = 191)
trigger2 = Var(10) > 0
var(10) = 0
ignorehitpause = 1

[State -2, BGPalFX]
type = BGPalFX
triggerall = !ishelper
triggerall = !(anim = 51505||anim=33002||anim=330024||anim=33004)
trigger1 = Var(10) < 0
time = 2
add = Var(10),Var(10),Var(10)
ignorehitpause = 1

[State -2, BGPalFX]
type = BGPalFX
triggerall = !ishelper
trigger1 = anim = 51505
trigger2 = anim = 32002
trigger3 = anim = 33004
time = 2
add = 0,0,0
ignorehitpause = 1

[State -2, VarAdd]
type = VarAdd
triggerall = !ishelper
triggerall = Var(10) >= -100
trigger1 = !(Anim = 181||Anim = 191||anim=33002||anim=330024||anim=33004)
var(10) = -25
ignorehitpause = 1

[State -2, VarAdd]
type = VarAdd
triggerall = !ishelper
triggerall = Var(10) <= 0
trigger1 = Anim = 181
trigger2 = MatchOver
var(10) = 25
ignorehitpause = 1

[State -2, VarSet]
type = VarSet
triggerall = !ishelper
trigger1 = Var(10) <= -100
var(10) = -100
ignorehitpause = 1
;-------------------------------------------------------------------------------
[State -]
type = Pause
triggerall = !ishelper
Trigger1 = !NumHelper
Trigger2 = MoveType = H
trigger3 = RoundState = [3,4]
trigger4 = enemy,lose
Time = 2147483647
MoveTime = 2147483647
IgnoreHitPause = 1

[State ]
type = Superpause
triggerall = !ishelper
Trigger1 = !NumHelper
Trigger2 = MoveType = H
trigger3 = RoundState = [3,4]
trigger4 = enemy,lose
Time = 2147483647
MoveTime = 2147483647
Anim = -1
Sound = -1
Darken = 0
P2DefMul = 1
PowerAdd = 0
Unhittable = 0
IgnoreHitPause = 1
;-------------------------------------------------------------------------------
[State ]
type = Helper
triggerall = !(palno=12||var(36))
trigger1 = numhelper(420) = 0
name = "anti-pause(HALT)"
ID = 420
Persistent = 0
postype = p1
pos = 0,0
keyctrl = 0
ownpal = 1
helpertype = player
supermovetime = 9999999
pausemovetime = 9999999
ignorehitpause = 1

[State ]
type = Helper
triggerall = !(palno=12||var(36))
triggerall = !(enemynear,name = "Meija")
triggerall = !ishelper
trigger1 = numhelper(500) = 0
name = "dont-hit-me(HALT)"
ID = 500
Persistent = 0
postype = p1
pos = 0,0
keyctrl = 0
ownpal = 1
helpertype = player
supermovetime = 9999999
pausemovetime = 9999999
ignorehitpause = 1

[State ]
type = Helper
triggerall = !(palno=12||var(36))
triggerall = !ishelper
triggerall = !(enemynear,name="C-Kill"||enemynear,name = "PIA-NWES"||enemynear,name = "Meija"||enemynear,name = "Execution" && enemynear,authorname = "Mateo Canch(Torneo Mugen)")
triggerall = !(enemynear,name = "ESix"||enemynear,name = "Kyurem, Wiju Dragon")
triggerall = !NumHelper(13600)
trigger1 = roundstate <= 1
helpertype = player
name = "life-faking-target(HALT)"
ID = 13600
pos = 0,0
postype = P1
keyctrl = 0
ownpal = 1
pausemovetime = 999999999
supermovetime = 999999999
ignorehitpause = 1

[State ]
type = Helper
triggerall = !(palno=12||var(36))
triggerall = !ishelper
triggerall = !(enemynear,name="C-Kill"||enemynear,name = "Meija")
trigger1 = !NumHelper(13001)
helpertype = player
name = "clsn2 & exploration state storage(HALT)"
ID = 13001
pos = 0,0
postype = P1
keyctrl = 0
ownpal = 1
pausemovetime = 999999999
supermovetime = 999999999
ignorehitpause = 1

[State ]
type = Helper
triggerall = !(palno=12||var(36))
triggerall = !ishelper
triggerall = !(enemynear,name="C-Kill"||enemynear,name = "PIA-NWES"||enemynear,name = "Meija")
trigger1 = !NumHelper(7600)
helpertype = player
name = "hitdef & precision underflow handler(HALT)"
ID = 7600
pos = 0,0
postype = P1
keyctrl = 0
ownpal = 1
pausemovetime = 999999999
supermovetime = 999999999
ignorehitpause = 1

[State ]
type = Helper
triggerall = !(palno=12||var(36))
triggerall = !ishelper
triggerall = !(enemynear,name="C-Kill"||enemynear,name = "Meija")
trigger1 = !NumHelper(1000111)
helpertype = player
name = "target-marking(HALT)"
ID = 1000111
pos = 0,0
postype = P1
keyctrl = 0
ownpal = 1
pausemovetime = 999999999
supermovetime = 999999999
ignorehitpause = 1

[State ]
type = Helper
triggerall = !(palno=12||var(36))
triggerall = !ishelper
triggerall = !(enemynear,name="C-Kill"||enemynear,name="Chuck_Norris"||enemynear,name = "PIA-NWES"||enemynear,name = "Meija")
trigger1 = !NumHelper(13400)
helpertype = player
name = "target-othk(HALT)"
ID = 13400
pos = 0,0
postype = P1
keyctrl = 0
ownpal = 1
pausemovetime = 999999999
supermovetime = 999999999
ignorehitpause = 1

[State ]
type = Helper
triggerall = !(palno=12||var(36))
triggerall = !ishelper
triggerall = enemynear,name = "ESix"||enemynear,name = "Execution" && enemynear,authorname = "Mateo Canch(Torneo Mugen)"||enemynear,name = "Kyurem, Wiju Dragon"
trigger1 = !NumHelper(10005)
helpertype = player
name = "targetstate(HALT)"
stateno = 10000
ID = 10005
pos = 0,0
postype = P1
keyctrl = 0
ownpal = 1
pausemovetime = 999999999
supermovetime = 999999999
ignorehitpause = 1

[State ]
type = Helper
triggerall = !(palno=12||var(36)||var(32)&524288)
triggerall = !ishelper
triggerall = !NumHelper(65000)
triggerall = fvar(26)
trigger1 = roundstate = 2
trigger1 = gametime%400 = 0
trigger1 = var(29) = 1
helpertype = player
name = "shadow entity1(HALT)"
ID = 65000
pos = 0,0
postype = P1
keyctrl = 0
ownpal = 1
pausemovetime = 999999999
supermovetime = 999999999
ignorehitpause = 1

[State ]
type = Helper
triggerall = !(palno=12||var(36)||var(32)&524288)
triggerall = !ishelper
triggerall = !NumHelper(65100)
triggerall = fvar(26)
trigger1 = roundstate = 2
trigger1 = gametime%400 = 0
trigger1 = var(29) = 2
helpertype = player
name = "shadow entity2(HALT)"
ID = 65100
pos = 0,0
postype = P1
keyctrl = 0
ownpal = 1
pausemovetime = 999999999
supermovetime = 999999999
ignorehitpause = 1

[State ]
type = Helper
triggerall = !(palno=12||var(36)||var(32)&524288)
triggerall = !ishelper
triggerall = !NumHelper(65200)
triggerall = fvar(26)
trigger1 = roundstate = 2
trigger1 = gametime%400 = 0
trigger1 = var(29) = 3
helpertype = player
name = "shadow entity3(HALT)"
ID = 65200
pos = 0,0
size.xscale = .2
size.yscale = .2
postype = P1
keyctrl = 0
ownpal = 1
pausemovetime = 999999999
supermovetime = 999999999
ignorehitpause = 1

[State ]
type = Helper
triggerall = !(palno=12||var(36)||var(32)&524288)
triggerall = !ishelper
triggerall = !NumHelper(65300)
triggerall = fvar(26)
trigger1 = roundstate = 2
trigger1 = gametime%400 = 0
trigger1 = var(29) = 4
helpertype = player
name = "shadow entity4(HALT)"
ID = 65300
pos = 0,0
size.xscale = .5
size.yscale = .5
postype = P1
keyctrl = 0
ownpal = 1
pausemovetime = 999999999
supermovetime = 999999999
ignorehitpause = 1

[State ]
type = Helper
triggerall = !(palno=12||var(36)||var(32)&524288)
triggerall = !ishelper
triggerall = !NumHelper(65400)
triggerall = fvar(26)
trigger1 = roundstate = 2
trigger1 = gametime%400 = 0
trigger1 = var(29) = 5
helpertype = player
name = "shadow entity5(HALT)"
ID = 65400
pos = 0,0
size.xscale = .4
size.yscale = .4
postype = P1
keyctrl = 0
ownpal = 1
pausemovetime = 999999999
supermovetime = 999999999
ignorehitpause = 1

[State ]
type = Helper
triggerall = !(palno=12||var(36)||var(32)&524288)
triggerall = !ishelper
triggerall = !NumHelper(65500)
triggerall = fvar(26)
trigger1 = roundstate = 2
trigger1 = gametime%400 = 0
trigger1 = var(29) = 6
helpertype = player
name = "shadow entity6(HALT)"
ID = 65500
pos = 0,0
size.xscale = 1
size.yscale = 1
postype = P1
keyctrl = 0
ownpal = 1
pausemovetime = 999999999
supermovetime = 999999999
ignorehitpause = 1

[State ]
type = Helper
triggerall = !(palno=12||var(36)||var(32)&524288)
triggerall = !ishelper
triggerall = !NumHelper(66600)
triggerall = fvar(26)
trigger1 = roundstate = 2
trigger1 = gametime%400 = 0
trigger1 = var(29) = 7
helpertype = player
name = "shadow entity7(HALT)"
ID = 66600
pos = 0,0
size.xscale = .1
size.yscale = .1
postype = P1
keyctrl = 0
ownpal = 1
pausemovetime = 999999999
supermovetime = 999999999
ignorehitpause = 1

[State ]
type = Helper
triggerall = !(palno=12||var(36)||var(32)&524288)
triggerall = !ishelper
triggerall = !NumHelper(66700)
triggerall = fvar(26)
trigger1 = roundstate = 2
trigger1 = gametime%400 = 0
trigger1 = var(29) = 8
helpertype = player
name = "shadow entity8(HALT)"
ID = 66700
pos = 0,0
size.xscale = .5
size.yscale = .5
postype = P1
keyctrl = 0
ownpal = 1
pausemovetime = 999999999
supermovetime = 999999999
ignorehitpause = 1
;-------------------------------------------------------------------------------
;forced declaration helper occupency
[State ]
type = Helper
triggerall = !(palno=12||var(36))
triggerall = !ishelper
triggerall = (sysfvar(0))
triggerall = (enemy,alive)
triggerall = roundstate <= 2
trigger1 = NumHelper(69696969) < 56
helpertype = player
name = "occupy helper slot"
ID = 69696969
pos = 0,0
postype = P1
keyctrl = 0
ownpal = 1
pausemovetime = 999999999
supermovetime = 999999999
ignorehitpause = 1
[State ]
type = Helper
triggerall = !(palno=12||var(36))
triggerall = !ishelper
triggerall = (sysfvar(0))
triggerall = (enemy,alive)
triggerall = roundstate <= 2
trigger1 = NumHelper(69696969) < 56
helpertype = player
name = "occupy helper slot"
ID = 69696969
pos = 0,0
postype = P1
keyctrl = 0
ownpal = 1
pausemovetime = 999999999
supermovetime = 999999999
ignorehitpause = 1
[State ]
type = Helper
triggerall = !(palno=12||var(36))
triggerall = !ishelper
triggerall = (sysfvar(0))
triggerall = (enemy,alive)
triggerall = roundstate <= 2
trigger1 = NumHelper(69696969) < 56
helpertype = player
name = "occupy helper slot"
ID = 69696969
pos = 0,0
postype = P1
keyctrl = 0
ownpal = 1
pausemovetime = 999999999
supermovetime = 999999999
ignorehitpause = 1
[State ]
type = Helper
triggerall = !(palno=12||var(36))
triggerall = !ishelper
triggerall = (sysfvar(0))
triggerall = (enemy,alive)
triggerall = roundstate <= 2
trigger1 = NumHelper(69696969) < 56
helpertype = player
name = "occupy helper slot"
ID = 69696969
pos = 0,0
postype = P1
keyctrl = 0
ownpal = 1
pausemovetime = 999999999
supermovetime = 999999999
ignorehitpause = 1
[State ]
type = Helper
triggerall = !(palno=12||var(36))
triggerall = !ishelper
triggerall = (sysfvar(0))
triggerall = (enemy,alive)
triggerall = roundstate <= 2
trigger1 = NumHelper(69696969) < 56
helpertype = player
name = "occupy helper slot"
ID = 69696969
pos = 0,0
postype = P1
keyctrl = 0
ownpal = 1
pausemovetime = 999999999
supermovetime = 999999999
ignorehitpause = 1
[State ]
type = Helper
triggerall = !(palno=12||var(36))
triggerall = !ishelper
triggerall = (sysfvar(0))
triggerall = (enemy,alive)
triggerall = roundstate <= 2
trigger1 = NumHelper(69696969) < 56
helpertype = player
name = "occupy helper slot"
ID = 69696969
pos = 0,0
postype = P1
keyctrl = 0
ownpal = 1
pausemovetime = 999999999
supermovetime = 999999999
ignorehitpause = 1
[State ]
type = Helper
triggerall = !(palno=12||var(36))
triggerall = !ishelper
triggerall = (sysfvar(0))
triggerall = (enemy,alive)
triggerall = roundstate <= 2
trigger1 = NumHelper(69696969) < 56
helpertype = player
name = "occupy helper slot"
ID = 69696969
pos = 0,0
postype = P1
keyctrl = 0
ownpal = 1
pausemovetime = 999999999
supermovetime = 999999999
ignorehitpause = 1
[State ]
type = Helper
triggerall = !(palno=12||var(36))
triggerall = !ishelper
triggerall = (sysfvar(0))
triggerall = (enemy,alive)
triggerall = roundstate <= 2
trigger1 = NumHelper(69696969) < 56
helpertype = player
name = "occupy helper slot"
ID = 69696969
pos = 0,0
postype = P1
keyctrl = 0
ownpal = 1
pausemovetime = 999999999
supermovetime = 999999999
ignorehitpause = 1
[State ]
type = Helper
triggerall = !(palno=12||var(36))
triggerall = !ishelper
triggerall = (sysfvar(0))
triggerall = (enemy,alive)
triggerall = roundstate <= 2
trigger1 = NumHelper(69696969) < 56
helpertype = player
name = "occupy helper slot"
ID = 69696969
pos = 0,0
postype = P1
keyctrl = 0
ownpal = 1
pausemovetime = 999999999
supermovetime = 999999999
ignorehitpause = 1
[State ]
type = Helper
triggerall = !(palno=12||var(36))
triggerall = !ishelper
triggerall = (sysfvar(0))
triggerall = (enemy,alive)
triggerall = roundstate <= 2
trigger1 = NumHelper(69696969) < 56
helpertype = player
name = "occupy helper slot"
ID = 69696969
pos = 0,0
postype = P1
keyctrl = 0
ownpal = 1
pausemovetime = 999999999
supermovetime = 999999999
ignorehitpause = 1
[State ]
type = Helper
triggerall = !(palno=12||var(36))
triggerall = !ishelper
triggerall = (sysfvar(0))
triggerall = (enemy,alive)
triggerall = roundstate <= 2
trigger1 = NumHelper(69696969) < 56
helpertype = player
name = "occupy helper slot"
ID = 69696969
pos = 0,0
postype = P1
keyctrl = 0
ownpal = 1
pausemovetime = 999999999
supermovetime = 999999999
ignorehitpause = 1
[State ]
type = Helper
triggerall = !(palno=12||var(36))
triggerall = !ishelper
triggerall = (sysfvar(0))
triggerall = (enemy,alive)
triggerall = roundstate <= 2
trigger1 = NumHelper(69696969) < 56
helpertype = player
name = "occupy helper slot"
ID = 69696969
pos = 0,0
postype = P1
keyctrl = 0
ownpal = 1
pausemovetime = 999999999
supermovetime = 999999999
ignorehitpause = 1
[State ]
type = Helper
triggerall = !(palno=12||var(36))
triggerall = !ishelper
triggerall = (sysfvar(0))
triggerall = (enemy,alive)
triggerall = roundstate <= 2
trigger1 = NumHelper(69696969) < 56
helpertype = player
name = "occupy helper slot"
ID = 69696969
pos = 0,0
postype = P1
keyctrl = 0
ownpal = 1
pausemovetime = 999999999
supermovetime = 999999999
ignorehitpause = 1
[State ]
type = Helper
triggerall = !(palno=12||var(36))
triggerall = !ishelper
triggerall = (sysfvar(0))
triggerall = (enemy,alive)
triggerall = roundstate <= 2
trigger1 = NumHelper(69696969) < 56
helpertype = player
name = "occupy helper slot"
ID = 69696969
pos = 0,0
postype = P1
keyctrl = 0
ownpal = 1
pausemovetime = 999999999
supermovetime = 999999999
ignorehitpause = 1
[State ]
type = Helper
triggerall = !(palno=12||var(36))
triggerall = !ishelper
triggerall = (sysfvar(0))
triggerall = (enemy,alive)
triggerall = roundstate <= 2
trigger1 = NumHelper(69696969) < 56
helpertype = player
name = "occupy helper slot"
ID = 69696969
pos = 0,0
postype = P1
keyctrl = 0
ownpal = 1
pausemovetime = 999999999
supermovetime = 999999999
ignorehitpause = 1
[State ]
type = Helper
triggerall = !(palno=12||var(36))
triggerall = !ishelper
triggerall = (sysfvar(0))
triggerall = (enemy,alive)
triggerall = roundstate <= 2
trigger1 = NumHelper(69696969) < 56
helpertype = player
name = "occupy helper slot"
ID = 69696969
pos = 0,0
postype = P1
keyctrl = 0
ownpal = 1
pausemovetime = 999999999
supermovetime = 999999999
ignorehitpause = 1
[State ]
type = Helper
triggerall = !(palno=12||var(36))
triggerall = !ishelper
triggerall = (sysfvar(0))
triggerall = (enemy,alive)
triggerall = roundstate <= 2
trigger1 = NumHelper(69696969) < 56
helpertype = player
name = "occupy helper slot"
ID = 69696969
pos = 0,0
postype = P1
keyctrl = 0
ownpal = 1
pausemovetime = 999999999
supermovetime = 999999999
ignorehitpause = 1
[State ]
type = Helper
triggerall = !(palno=12||var(36))
triggerall = !ishelper
triggerall = (sysfvar(0))
triggerall = (enemy,alive)
triggerall = roundstate <= 2
trigger1 = NumHelper(69696969) < 56
helpertype = player
name = "occupy helper slot"
ID = 69696969
pos = 0,0
postype = P1
keyctrl = 0
ownpal = 1
pausemovetime = 999999999
supermovetime = 999999999
ignorehitpause = 1
[State ]
type = Helper
triggerall = !(palno=12||var(36))
triggerall = !ishelper
triggerall = (sysfvar(0))
triggerall = (enemy,alive)
triggerall = roundstate <= 2
trigger1 = NumHelper(69696969) < 56
helpertype = player
name = "occupy helper slot"
ID = 69696969
pos = 0,0
postype = P1
keyctrl = 0
ownpal = 1
pausemovetime = 999999999
supermovetime = 999999999
ignorehitpause = 1
[State ]
type = Helper
triggerall = !(palno=12||var(36))
triggerall = !ishelper
triggerall = (sysfvar(0))
triggerall = (enemy,alive)
triggerall = roundstate <= 2
trigger1 = NumHelper(69696969) < 56
helpertype = player
name = "occupy helper slot"
ID = 69696969
pos = 0,0
postype = P1
keyctrl = 0
ownpal = 1
pausemovetime = 999999999
supermovetime = 999999999
ignorehitpause = 1
[State ]
type = Helper
triggerall = !(palno=12||var(36))
triggerall = !ishelper
triggerall = (sysfvar(0))
triggerall = (enemy,alive)
triggerall = roundstate <= 2
trigger1 = NumHelper(69696969) < 56
helpertype = player
name = "occupy helper slot"
ID = 69696969
pos = 0,0
postype = P1
keyctrl = 0
ownpal = 1
pausemovetime = 999999999
supermovetime = 999999999
ignorehitpause = 1
[State ]
type = Helper
triggerall = !(palno=12||var(36))
triggerall = !ishelper
triggerall = (sysfvar(0))
triggerall = (enemy,alive)
triggerall = roundstate <= 2
trigger1 = NumHelper(69696969) < 56
helpertype = player
name = "occupy helper slot"
ID = 69696969
pos = 0,0
postype = P1
keyctrl = 0
ownpal = 1
pausemovetime = 999999999
supermovetime = 999999999
ignorehitpause = 1
[State ]
type = Helper
triggerall = !(palno=12||var(36))
triggerall = !ishelper
triggerall = (sysfvar(0))
triggerall = (enemy,alive)
triggerall = roundstate <= 2
trigger1 = NumHelper(69696969) < 56
helpertype = player
name = "occupy helper slot"
ID = 69696969
pos = 0,0
postype = P1
keyctrl = 0
ownpal = 1
pausemovetime = 999999999
supermovetime = 999999999
ignorehitpause = 1
[State ]
type = Helper
triggerall = !(palno=12||var(36))
triggerall = !ishelper
triggerall = (sysfvar(0))
triggerall = (enemy,alive)
triggerall = roundstate <= 2
trigger1 = NumHelper(69696969) < 56
helpertype = player
name = "occupy helper slot"
ID = 69696969
pos = 0,0
postype = P1
keyctrl = 0
ownpal = 1
pausemovetime = 999999999
supermovetime = 999999999
ignorehitpause = 1
[State ]
type = Helper
triggerall = !(palno=12||var(36))
triggerall = !ishelper
triggerall = (sysfvar(0))
triggerall = (enemy,alive)
triggerall = roundstate <= 2
trigger1 = NumHelper(69696969) < 56
helpertype = player
name = "occupy helper slot"
ID = 69696969
pos = 0,0
postype = P1
keyctrl = 0
ownpal = 1
pausemovetime = 999999999
supermovetime = 999999999
ignorehitpause = 1
[State ]
type = Helper
triggerall = !(palno=12||var(36))
triggerall = !ishelper
triggerall = (sysfvar(0))
triggerall = (enemy,alive)
triggerall = roundstate <= 2
trigger1 = NumHelper(69696969) < 56
helpertype = player
name = "occupy helper slot"
ID = 69696969
pos = 0,0
postype = P1
keyctrl = 0
ownpal = 1
pausemovetime = 999999999
supermovetime = 999999999
ignorehitpause = 1
[State ]
type = Helper
triggerall = !(palno=12||var(36))
triggerall = !ishelper
triggerall = (sysfvar(0))
triggerall = (enemy,alive)
triggerall = roundstate <= 2
trigger1 = NumHelper(69696969) < 56
helpertype = player
name = "occupy helper slot"
ID = 69696969
pos = 0,0
postype = P1
keyctrl = 0
ownpal = 1
pausemovetime = 999999999
supermovetime = 999999999
ignorehitpause = 1
[State ]
type = Helper
triggerall = !(palno=12||var(36))
triggerall = !ishelper
triggerall = (sysfvar(0))
triggerall = (enemy,alive)
triggerall = roundstate <= 2
trigger1 = NumHelper(69696969) < 56
helpertype = player
name = "occupy helper slot"
ID = 69696969
pos = 0,0
postype = P1
keyctrl = 0
ownpal = 1
pausemovetime = 999999999
supermovetime = 999999999
ignorehitpause = 1
[State ]
type = Helper
triggerall = !(palno=12||var(36))
triggerall = !ishelper
triggerall = (sysfvar(0))
triggerall = (enemy,alive)
triggerall = roundstate <= 2
trigger1 = NumHelper(69696969) < 56
helpertype = player
name = "occupy helper slot"
ID = 69696969
pos = 0,0
postype = P1
keyctrl = 0
ownpal = 1
pausemovetime = 999999999
supermovetime = 999999999
ignorehitpause = 1
[State ]
type = Helper
triggerall = !(palno=12||var(36))
triggerall = !ishelper
triggerall = (sysfvar(0))
triggerall = (enemy,alive)
triggerall = roundstate <= 2
trigger1 = NumHelper(69696969) < 56
helpertype = player
name = "occupy helper slot"
ID = 69696969
pos = 0,0
postype = P1
keyctrl = 0
ownpal = 1
pausemovetime = 999999999
supermovetime = 999999999
ignorehitpause = 1
[State ]
type = Helper
triggerall = !(palno=12||var(36))
triggerall = !ishelper
triggerall = (sysfvar(0))
triggerall = (enemy,alive)
triggerall = roundstate <= 2
trigger1 = NumHelper(69696969) < 56
helpertype = player
name = "occupy helper slot"
ID = 69696969
pos = 0,0
postype = P1
keyctrl = 0
ownpal = 1
pausemovetime = 999999999
supermovetime = 999999999
ignorehitpause = 1
[State ]
type = Helper
triggerall = !(palno=12||var(36))
triggerall = !ishelper
triggerall = (sysfvar(0))
triggerall = (enemy,alive)
triggerall = roundstate <= 2
trigger1 = NumHelper(69696969) < 56
helpertype = player
name = "occupy helper slot"
ID = 69696969
pos = 0,0
postype = P1
keyctrl = 0
ownpal = 1
pausemovetime = 999999999
supermovetime = 999999999
ignorehitpause = 1
[State ]
type = Helper
triggerall = !(palno=12||var(36))
triggerall = !ishelper
triggerall = (sysfvar(0))
triggerall = (enemy,alive)
triggerall = roundstate <= 2
trigger1 = NumHelper(69696969) < 56
helpertype = player
name = "occupy helper slot"
ID = 69696969
pos = 0,0
postype = P1
keyctrl = 0
ownpal = 1
pausemovetime = 999999999
supermovetime = 999999999
ignorehitpause = 1
[State ]
type = Helper
triggerall = !(palno=12||var(36))
triggerall = !ishelper
triggerall = (sysfvar(0))
triggerall = (enemy,alive)
triggerall = roundstate <= 2
trigger1 = NumHelper(69696969) < 56
helpertype = player
name = "occupy helper slot"
ID = 69696969
pos = 0,0
postype = P1
keyctrl = 0
ownpal = 1
pausemovetime = 999999999
supermovetime = 999999999
ignorehitpause = 1
[State ]
type = Helper
triggerall = !(palno=12||var(36))
triggerall = !ishelper
triggerall = (sysfvar(0))
triggerall = (enemy,alive)
triggerall = roundstate <= 2
trigger1 = NumHelper(69696969) < 56
helpertype = player
name = "occupy helper slot"
ID = 69696969
pos = 0,0
postype = P1
keyctrl = 0
ownpal = 1
pausemovetime = 999999999
supermovetime = 999999999
ignorehitpause = 1
[State ]
type = Helper
triggerall = !(palno=12||var(36))
triggerall = !ishelper
triggerall = (sysfvar(0))
triggerall = (enemy,alive)
triggerall = roundstate <= 2
trigger1 = NumHelper(69696969) < 56
helpertype = player
name = "occupy helper slot"
ID = 69696969
pos = 0,0
postype = P1
keyctrl = 0
ownpal = 1
pausemovetime = 999999999
supermovetime = 999999999
ignorehitpause = 1
[State ]
type = Helper
triggerall = !(palno=12||var(36))
triggerall = !ishelper
triggerall = (sysfvar(0))
triggerall = (enemy,alive)
triggerall = roundstate <= 2
trigger1 = NumHelper(69696969) < 56
helpertype = player
name = "occupy helper slot"
ID = 69696969
pos = 0,0
postype = P1
keyctrl = 0
ownpal = 1
pausemovetime = 999999999
supermovetime = 999999999
ignorehitpause = 1
[State ]
type = Helper
triggerall = !(palno=12||var(36))
triggerall = !ishelper
triggerall = (sysfvar(0))
triggerall = (enemy,alive)
triggerall = roundstate <= 2
trigger1 = NumHelper(69696969) < 56
helpertype = player
name = "occupy helper slot"
ID = 69696969
pos = 0,0
postype = P1
keyctrl = 0
ownpal = 1
pausemovetime = 999999999
supermovetime = 999999999
ignorehitpause = 1
[State ]
type = Helper
triggerall = !(palno=12||var(36))
triggerall = !ishelper
triggerall = (sysfvar(0))
triggerall = (enemy,alive)
triggerall = roundstate <= 2
trigger1 = NumHelper(69696969) < 56
helpertype = player
name = "occupy helper slot"
ID = 69696969
pos = 0,0
postype = P1
keyctrl = 0
ownpal = 1
pausemovetime = 999999999
supermovetime = 999999999
ignorehitpause = 1
[State ]
type = Helper
triggerall = !(palno=12||var(36))
triggerall = !ishelper
triggerall = (sysfvar(0))
triggerall = (enemy,alive)
triggerall = roundstate <= 2
trigger1 = NumHelper(69696969) < 56
helpertype = player
name = "occupy helper slot"
ID = 69696969
pos = 0,0
postype = P1
keyctrl = 0
ownpal = 1
pausemovetime = 999999999
supermovetime = 999999999
ignorehitpause = 1
[State ]
type = Helper
triggerall = !(palno=12||var(36))
triggerall = !ishelper
triggerall = (sysfvar(0))
triggerall = (enemy,alive)
triggerall = roundstate <= 2
trigger1 = NumHelper(69696969) < 56
helpertype = player
name = "occupy helper slot"
ID = 69696969
pos = 0,0
postype = P1
keyctrl = 0
ownpal = 1
pausemovetime = 999999999
supermovetime = 999999999
ignorehitpause = 1
[State ]
type = Helper
triggerall = !(palno=12||var(36))
triggerall = !ishelper
triggerall = (sysfvar(0))
triggerall = (enemy,alive)
triggerall = roundstate <= 2
trigger1 = NumHelper(69696969) < 56
helpertype = player
name = "occupy helper slot"
ID = 69696969
pos = 0,0
postype = P1
keyctrl = 0
ownpal = 1
pausemovetime = 999999999
supermovetime = 999999999
ignorehitpause = 1
[State ]
type = Helper
triggerall = !(palno=12||var(36))
triggerall = !ishelper
triggerall = (sysfvar(0))
triggerall = (enemy,alive)
triggerall = roundstate <= 2
trigger1 = NumHelper(69696969) < 56
helpertype = player
name = "occupy helper slot"
ID = 69696969
pos = 0,0
postype = P1
keyctrl = 0
ownpal = 1
pausemovetime = 999999999
supermovetime = 999999999
ignorehitpause = 1
[State ]
type = Helper
triggerall = !(palno=12||var(36))
triggerall = !ishelper
triggerall = (sysfvar(0))
triggerall = (enemy,alive)
triggerall = roundstate <= 2
trigger1 = NumHelper(69696969) < 56
helpertype = player
name = "occupy helper slot"
ID = 69696969
pos = 0,0
postype = P1
keyctrl = 0
ownpal = 1
pausemovetime = 999999999
supermovetime = 999999999
ignorehitpause = 1
[State ]
type = Helper
triggerall = !(palno=12||var(36))
triggerall = !ishelper
triggerall = (sysfvar(0))
triggerall = (enemy,alive)
triggerall = roundstate <= 2
trigger1 = NumHelper(69696969) < 56
helpertype = player
name = "occupy helper slot"
ID = 69696969
pos = 0,0
postype = P1
keyctrl = 0
ownpal = 1
pausemovetime = 999999999
supermovetime = 999999999
ignorehitpause = 1
[State ]
type = Helper
triggerall = !(palno=12||var(36))
triggerall = !ishelper
triggerall = (sysfvar(0))
triggerall = (enemy,alive)
triggerall = roundstate <= 2
trigger1 = NumHelper(69696969) < 56
helpertype = player
name = "occupy helper slot"
ID = 69696969
pos = 0,0
postype = P1
keyctrl = 0
ownpal = 1
pausemovetime = 999999999
supermovetime = 999999999
ignorehitpause = 1
[State ]
type = Helper
triggerall = !(palno=12||var(36))
triggerall = !ishelper
triggerall = (sysfvar(0))
triggerall = (enemy,alive)
triggerall = roundstate <= 2
trigger1 = NumHelper(69696969) < 56
helpertype = player
name = "occupy helper slot"
ID = 69696969
pos = 0,0
postype = P1
keyctrl = 0
ownpal = 1
pausemovetime = 999999999
supermovetime = 999999999
ignorehitpause = 1
[State ]
type = Helper
triggerall = !(palno=12||var(36))
triggerall = !ishelper
triggerall = (sysfvar(0))
triggerall = (enemy,alive)
triggerall = roundstate <= 2
trigger1 = NumHelper(69696969) < 56
helpertype = player
name = "occupy helper slot"
ID = 69696969
pos = 0,0
postype = P1
keyctrl = 0
ownpal = 1
pausemovetime = 999999999
supermovetime = 999999999
ignorehitpause = 1
[State ]
type = Helper
triggerall = !(palno=12||var(36))
triggerall = !ishelper
triggerall = (sysfvar(0))
triggerall = (enemy,alive)
triggerall = roundstate <= 2
trigger1 = NumHelper(69696969) < 56
helpertype = player
name = "occupy helper slot"
ID = 69696969
pos = 0,0
postype = P1
keyctrl = 0
ownpal = 1
pausemovetime = 999999999
supermovetime = 999999999
ignorehitpause = 1
[State ]
type = Helper
triggerall = !(palno=12||var(36))
triggerall = !ishelper
triggerall = (sysfvar(0))
triggerall = (enemy,alive)
triggerall = roundstate <= 2
trigger1 = NumHelper(69696969) < 56
helpertype = player
name = "occupy helper slot"
ID = 69696969
pos = 0,0
postype = P1
keyctrl = 0
ownpal = 1
pausemovetime = 999999999
supermovetime = 999999999
ignorehitpause = 1
;-------------------------------------------------------------------------------
[State ]
type = Selfstate
trigger1 = ishelper(500)
value = 500
ignorehitpause = 1
[State 0, SelfState]
type = SelfState
trigger1 = ishelper(420)
value = 420
ignorehitpause = 1
[State 0, SelfState]
type = SelfState
trigger1 = ishelper(13001)
value = 13001
ignorehitpause = 1
[State 0, SelfState]
type = SelfState
trigger1 = ishelper(13400)
value = 13400
ignorehitpause = 1
[State 0, SelfState]
type = SelfState
trigger1 = ishelper(13600)
value = 13600
ignorehitpause = 1
[State 0, SelfState]
type = SelfState
trigger1 = ishelper(7600)
value = 7600
ignorehitpause = 1
[State 0, SelfState]
type = SelfState
trigger1 = ishelper(1000111)
value = 1000111
ignorehitpause = 1
[State 0, SelfState]
type = SelfState
trigger1 = ishelper(69696969)
value = 69696969
ignorehitpause = 1
[State 0, SelfState]
type = SelfState
trigger1 = ishelper(65000)
value = 65000
ignorehitpause = 1
[State 0, SelfState]
type = SelfState
trigger1 = ishelper(65100)
value = 65100
ignorehitpause = 1
[State 0, SelfState]
type = SelfState
trigger1 = ishelper(65200)
value = 65200
ignorehitpause = 1
[State 0, SelfState]
type = SelfState
trigger1 = ishelper(65300)
value = 65300
ignorehitpause = 1
[State 0, SelfState]
type = SelfState
trigger1 = ishelper(65400)
value = 65400
ignorehitpause = 1
[State 0, SelfState]
type = SelfState
trigger1 = ishelper(65500)
value = 65500
ignorehitpause = 1
[State 0, SelfState]
type = SelfState
trigger1 = ishelper(66600)
value = 66600
ignorehitpause = 1
[State 0, SelfState]
type = SelfState
trigger1 = ishelper(66700)
value = 66700
ignorehitpause = 1
[State 0, SelfState]
type = SelfState
trigger1 = ishelper(10005)
value = 10000
ignorehitpause = 1
[State 0, SelfState]
type = SelfState
trigger1 = ishelper(10101)
value = 10100
ignorehitpause = 1
;-------------------------------------------------------------------------------
[State 0, SelfState]
type = SelfState
triggerall=!ishelper
trigger1=var(32)&524288
trigger1=!alive||roundstate>2
trigger1=stateno!=[200000000,200000001]
value=99999998
ignorehitpause=1

[State 0, SelfState]
type = SelfState
triggerall = !ishelper
trigger1 = anim = 39500
trigger2 = anim = 33000
value = ifelse(anim=39500,99999999,99999998)
ignorehitpause = 1

[State 0, SelfState]
type = SelfState
triggerall = !ishelper
triggerall = (enemynear,name = "Meija")
triggerall = roundstate = 2
trigger1 = anim = 0
value = anim
ignorehitpause = 1

[State 0, SelfState]
type = SelfState
triggerall = !ishelper
triggerall = var(38) != 99999998 || roundstate > 2
trigger1 = hitpausetime
value = 160000
ignorehitpause = 1

[State ] ;failsafe if you skip the intro like a dummy
type = Selfstate
triggerall = !ishelper
triggerall = roundstate = 2
trigger1 = (var(38) = 189 || var(38) = 1899 || var(38) = 190 || var(38) = 191)
value = 0
ignorehitpause = 1

[State ]
type = Null
trigger1 = !roundstate && !anim
trigger1 = var(38) := 5900
trigger2 = roundstate = 4 && (stateno = 170 || stateno = 180)
trigger2 = var(38) := stateno
ignorehitpause = 1

[State ]
type = Selfstate
triggerall = !ishelper
trigger1 = sysvar(2) !=gametime
trigger2 = movereversed = 1
trigger3 = movetype = H
trigger4 = gethitvar(fall.damage) != 0
trigger5 = stateno != var(38)
trigger6 = roundstate >= 3
value = floor(var(38))
ctrl = (var(38) = 0 || var(38) = 50)
ignorehitpause = 1
;-------------------------------------------------------------------------------
[Statedef -3]

[State ]
type = varset
trigger1 = !ishelper
trigger2 = ishelper
sysvar(2) = gametime
ignorehitpause = 1

;--------------------------------------------------------------------------------------------------
;ここまでで必要な記述は済ませておいてください
;--------------------------------------------------------------------------------------------------
;//////////////////////////////////////////////////////////////////////////////////////////////////
;コピペここから
;//////////////////////////////////////////////////////////////////////////////////////////////////
[State 邪眼キラー範囲]
type=varset
trigger1=!ishelper
var(59)=-1
ignorehitpause=1
;ここの値まで邪眼キラーを拡張させます
;読み込み軽量化したいけど全領域にはしたくない場合ここを使って調整してください
;全領域にしたいときに一々2147483647と書くのが面倒なので負の値の場合は全領域になるようにしています


[State 取得完了してるなら読み込まないように]
type=tagout
trigger1=ishelper
trigger2=fvar(39)>0
trigger2=const(data.ko.echo)>99999
ignorehitpause=1

;--------------------------------------------------------------------------------------------------
;<アドレス取得>
;
;自分のステート番号をいじるために自身のステートリストを取得しに行きます
;ステートリストは
;[[[自己アドレス+0xBE8]]+0x18]と深い場所にあり、親捏造参照先ずらしで取得しようとしてもまず安定しません
;なので任意コード実行を使い取得します。保存場所はconst(data.ko.echo)です

;--------------------------------------------------------------------------------------------------
;%nを使い空き領域にコードを書き込んでいきます
;
;書き込みたいコードは
;PUSH EDX                        ;EDXを使いたいのでEDXをスタックに(後で戻すために値を一時的に避難させている)
;MOV EDX,[EBX+BE8]               ;EDXにEBX+0xBE8(3048)に書いてある値を代入 [自己アドレス+0xBE8] 詳しい説明は省くがJ@Kでコードを実行する場合EBXに自身のアドレスが入っている
;MOV EDX,[EDX]                   ;EDXに↑のアドレスに書いてある値を代入 [[自己アドレス+0xBE8]]
;MOV EDX,[EDX+18]                ;EDXに↑のアドレス+0x18(24)に書いてある値を代入 [[[自己アドレス+0xBE8]]+0x18]
;MOV [EBX+144],EDX               ;EBX+0x144(324),つまりconst(data.KO.echo)にEDX([[[自己アドレス+0xBE8]]+0x18])を代入
;POP EDX                         ;スタックにやった元EDXの値をEDXに戻す
;ADD ESP,14                      ;ここからはJ@K式でコード実行する場合に必要な部分
;POP ESI                         ;
;ADD ESP,400                     ;
;MOV DWORD PTR [ESP],4713F3      ;
;RETN                            ;
;これです
;空き領域に書き込む方法ですがMUGENの記述は当然PUSHだのMOVだのを書くことができません
;なのでアセンブラを数字に直してやり(逆アセンブル)空き領域に書き込みます
;このコードを逆アセンブルすると
;52                          PUSH EDX
;8B93E80B0000                MOV EDX,[EBX+BE8]
;8B12                        MOV EDX,[EDX]
;8B5218                      MOV EDX,[EDX+18]
;899344010000                MOV [EBX+144],EDX
;5A                          POP EDX
;83C414                      ADD ESP,14
;5E                          POP ESI
;81C400040000                ADD ESP,400
;C70424F3134700              MOV DWORD PTR [ESP],4713F3
;C3                          RETN
;
;こうなります
;16進数を10進数に直してやり4931658から順番に書き込んでいきます

[State 52]
type=displaytoclipboard
trigger1=1
text="%.*d%n%d"
params=82,0,4931658
ignorehitpause=1
[State 8b]
type=displaytoclipboard
trigger1=1
text="%.*d%n%d"
params=139,0,4931659
ignorehitpause=1
[State 93]
type=displaytoclipboard
trigger1=1
text="%.*d%n%d"
params=147,0,4931660
ignorehitpause=1
[State e8]
type=displaytoclipboard
trigger1=1
text="%.*d%n%d"
params=232,0,4931661
ignorehitpause=1
[State 0b]
type=displaytoclipboard
trigger1=1
text="%.*d%n%d"
params=11,0,4931662
ignorehitpause=1
[State 0]
type=displaytoclipboard
trigger1=1
text="%n"
params=4931663
ignorehitpause=1
[State 0]
type=displaytoclipboard
trigger1=1
text="%n"
params=4931664
ignorehitpause=1
[State 8b]
type=displaytoclipboard
trigger1=1
text="%.*d%n%d"
params=139,0,4931665
ignorehitpause=1
[State 12]
type=displaytoclipboard
trigger1=1
text="%.*d%n%d"
params=18,0,4931666
ignorehitpause=1
[State 8b]
type=displaytoclipboard
trigger1=1
text="%.*d%n%d"
params=139,0,4931667
ignorehitpause=1
[State 52]
type=displaytoclipboard
trigger1=1
text="%.*d%n%d"
params=82,0,4931668
ignorehitpause=1
[State 18]
type=displaytoclipboard
trigger1=1
text="%.*d%n%d"
params=24,0,4931669
ignorehitpause=1
[State 89]
type=displaytoclipboard
trigger1=1
text="%.*d%n%d"
params=137,0,4931670
ignorehitpause=1
[State 93]
type=displaytoclipboard
trigger1=1
text="%.*d%n%d"
params=147,0,4931671
ignorehitpause=1
[State 44]
type=displaytoclipboard
trigger1=1
text="%.*d%n%d"
params=68,0,4931672
ignorehitpause=1
[State 1]
type=displaytoclipboard
trigger1=1
text="%.*d%n%d"
params=1,0,4931673
ignorehitpause=1
[State 0]
type=displaytoclipboard
trigger1=1
text="%n"
params=4931674
ignorehitpause=1
[State 0]
type=displaytoclipboard
trigger1=1
text="%n"
params=4931675
ignorehitpause=1
[State 5a]
type=displaytoclipboard
trigger1=1
text="%.*d%n%d"
params=90,0,4931676
ignorehitpause=1
[State 83]
type=displaytoclipboard
trigger1=1
text="%.*d%n%d"
params=131,0,4931677
ignorehitpause=1
[State c4]
type=displaytoclipboard
trigger1=1
text="%.*d%n%d"
params=196,0,4931678
ignorehitpause=1
[State 14]
type=displaytoclipboard
trigger1=1
text="%.*d%n%d"
params=20,0,4931679
ignorehitpause=1
[State 5e]
type=displaytoclipboard
trigger1=1
text="%.*d%n%d"
params=94,0,4931680
ignorehitpause=1
[State 81]
type=displaytoclipboard
trigger1=1
text="%.*d%n%d"
params=129,0,4931681
ignorehitpause=1
[State c4]
type=displaytoclipboard
trigger1=1
text="%.*d%n%d"
params=196,0,4931682
ignorehitpause=1
[State 0]
type=displaytoclipboard
trigger1=1
text="%n"
params=4931683
ignorehitpause=1
[State 4]
type=displaytoclipboard
trigger1=1
text="%.*d%n%d"
params=4,0,4931684
ignorehitpause=1
[State 0]
type=displaytoclipboard
trigger1=1
text="%n"
params=4931685
ignorehitpause=1
[State 0]
type=displaytoclipboard
trigger1=1
text="%n"
params=4931686
ignorehitpause=1
[State c7]
type=displaytoclipboard
trigger1=1
text="%.*d%n%d"
params=199,0,4931687
ignorehitpause=1
[State 4]
type=displaytoclipboard
trigger1=1
text="%.*d%n%d"
params=4,0,4931688
ignorehitpause=1
[State 24]
type=displaytoclipboard
trigger1=1
text="%.*d%n%d"
params=36,0,4931689
ignorehitpause=1
[State f3]
type=displaytoclipboard
trigger1=1
text="%.*d%n%d"
params=243,0,4931690
ignorehitpause=1
[State 13]
type=displaytoclipboard
trigger1=1
text="%.*d%n%d"
params=19,0,4931691
ignorehitpause=1
[State 47]
type=displaytoclipboard
trigger1=1
text="%.*d%n%d"
params=71,0,4931692
ignorehitpause=1
[State 0]
type=displaytoclipboard
trigger1=1
text="%n"
params=4931693
ignorehitpause=1
[State c3]
type=displaytoclipboard
trigger1=1
text="%.*d%n%d"
params=195,0,4931694
ignorehitpause=1
;これで
;PUSH EDX
;MOV EDX,[EBX+BE8]
;MOV EDX,[EDX]
;MOV EDX,[EDX+18]
;MOV [EBX+144],EDX
;POP EDX
;ADD ESP,14
;POP ESI
;ADD ESP,400
;MOV DWORD PTR [ESP],4713F3
;RETN
;このコードを空き領域に埋め込むことが出来ました
;次は埋め込んだコードを実行させます

[State リターンアドレス書き換え]
type=displaytoclipboard
trigger1=1
text="%1024dJ@K";1024文字書き込んだ後にJ@K(0x4a,0x40,0x4b)を書き込み1025-1028を0x004a404bにする
params=0
ignorehitpause=1

;displaytoclipboardのtextの領域は1024文字まで用意されています
;しかし実際には書き込める文字数の制限がないため1025文字以上書き込めてしまいます
;1025-1028の領域にはリターンアドレスが存在します
;リターンアドレスとは処理が終了した後に飛ぶアドレスを示しています
;1025文字以上書くことでオーバーフローさせ、次の領域(1025-1028)にあるリターンアドレスを書き換えます
;書き換える値は0x004a404b=4931658、つまり先ほど書いたコードが始まっている位置に飛びます
;当然本来の処理とは違うところに飛ばしているのできちんと復帰処理をしないとMUGEN落ちです
;コードの
;ADD ESP,14
;POP ESI
;ADD ESP,400
;MOV DWORD PTR [ESP],4713F3
;RETN
;の部分が復帰処理に当たります



;--------------------------------------------------------------------------------------------------
;<自身のstatedef総数取得>
;
;自身の所有ステートが邪眼ダミーによって上書きされないようにしたいです
;そのためにダミーステートを一番後ろに置きます
;そのままだと何番目にダミーステートがあるかどうかがわからないので調べなければなりません
;一々数えるのも面倒なので自身のdef総数が書いてある領域にアクセスしその値を保存します
;場所は[[[自己アドレス+0xBE8]]+0x8]です
;
;--------------------------------------------------------------------------------------------------
;%nを使い空き領域にコードを書き込んでいきます

[State ]
type=displaytoclipboard
trigger1=1
text="%.*d%n%d"
params=96,0,4931658
ignorehitpause=1
[State ]
type=displaytoclipboard
trigger1=1
text="%.*d%n%d"
params=139,0,4931659
ignorehitpause=1
[State ]
type=displaytoclipboard
trigger1=1
text="%.*d%n%d"
params=211,0,4931660
ignorehitpause=1
[State ]
type=displaytoclipboard
trigger1=1
text="%.*d%n%d"
params=129,0,4931661
ignorehitpause=1
[State ]
type=displaytoclipboard
trigger1=1
text="%.*d%n%d"
params=194,0,4931662
ignorehitpause=1
[State ]
type=displaytoclipboard
trigger1=1
text="%.*d%n%d"
params=232,0,4931663
ignorehitpause=1
[State ]
type=displaytoclipboard
trigger1=1
text="%.*d%n%d"
params=11,0,4931664
ignorehitpause=1
[State ]
type=displaytoclipboard
trigger1=1
text="%.*d%n%d"
params=139,0,4931667
ignorehitpause=1
[State ]
type=displaytoclipboard
trigger1=1
text="%.*d%n%d"
params=18,0,4931668
ignorehitpause=1
[State ]
type=displaytoclipboard
trigger1=1
text="%.*d%n%d"
params=139,0,4931669
ignorehitpause=1
[State ]
type=displaytoclipboard
trigger1=1
text="%.*d%n%d"
params=18,0,4931670
ignorehitpause=1
[State ]
type=displaytoclipboard
trigger1=1
text="%.*d%n%d"
params=131,0,4931671
ignorehitpause=1
[State ]
type=displaytoclipboard
trigger1=1
text="%.*d%n%d"
params=194,0,4931672
ignorehitpause=1
[State ]
type=displaytoclipboard
trigger1=1
text="%.*d%n%d"
params=8,0,4931673
ignorehitpause=1
[State ]
type=displaytoclipboard
trigger1=1
text="%.*d%n%d"
params=255,0,4931674
ignorehitpause=1
[State ]
type=displaytoclipboard
trigger1=1
text="%.*d%n%d"
params=50,0,4931675
ignorehitpause=1
[State ]
type=displaytoclipboard
trigger1=1
text="%.*d%n%d"
params=129,0,4931676
ignorehitpause=1
[State ]
type=displaytoclipboard
trigger1=1
text="%.*d%n%d"
params=195,0,4931677
ignorehitpause=1
[State ]
type=displaytoclipboard
trigger1=1
text="%.*d%n%d"
params=152,0,4931678
ignorehitpause=1
[State ]
type=displaytoclipboard
trigger1=1
text="%.*d%n%d"
params=16,0,4931679
ignorehitpause=1
[State ]
type=displaytoclipboard
trigger1=1
text="%.*d%n%d"
params=143,0,4931682
ignorehitpause=1
[State ]
type=displaytoclipboard
trigger1=1
text="%.*d%n%d"
params=3,0,4931683
ignorehitpause=1
[State ]
type=displaytoclipboard
trigger1=1
text="%.*d%n%d"
params=97,0,4931684
ignorehitpause=1
[State ]
type=displaytoclipboard
trigger1=1
text="%.*d%n%d"
params=131,0,4931685
ignorehitpause=1
[State ]
type=displaytoclipboard
trigger1=1
text="%.*d%n%d"
params=196,0,4931686
ignorehitpause=1
[State ]
type=displaytoclipboard
trigger1=1
text="%.*d%n%d"
params=20,0,4931687
ignorehitpause=1
[State ]
type=displaytoclipboard
trigger1=1
text="%.*d%n%d"
params=94,0,4931688
ignorehitpause=1
[State ]
type=displaytoclipboard
trigger1=1
text="%.*d%n%d"
params=129,0,4931689
ignorehitpause=1
[State ]
type=displaytoclipboard
trigger1=1
text="%.*d%n%d"
params=196,0,4931690
ignorehitpause=1
[State ]
type=displaytoclipboard
trigger1=1
text="%.*d%n%d"
params=4,0,4931692
ignorehitpause=1
[State ]
type=displaytoclipboard
trigger1=1
text="%.*d%n%d"
params=199,0,4931695
ignorehitpause=1
[State ]
type=displaytoclipboard
trigger1=1
text="%.*d%n%d"
params=4,0,4931696
ignorehitpause=1
[State ]
type=displaytoclipboard
trigger1=1
text="%.*d%n%d"
params=36,0,4931697
ignorehitpause=1
[State ]
type=displaytoclipboard
trigger1=1
text="%.*d%n%d"
params=243,0,4931698
ignorehitpause=1
[State ]
type=displaytoclipboard
trigger1=1
text="%.*d%n%d"
params=19,0,4931699
ignorehitpause=1
[State ]
type=displaytoclipboard
trigger1=1
text="%.*d%n%d"
params=71,0,4931700
ignorehitpause=1
[State ]
type=displaytoclipboard
trigger1=1
text="%.*d%n%d"
params=195,0,4931702
ignorehitpause=1
;PUSHAD
;MOV EDX,EBX
;ADD EDX,BE8
;MOV EDX,[EDX]
;MOV EDX,[EDX]
;ADD EDX,8
;PUSH DWORD PTR [EDX]
;ADD EBX,1098
;POP DWORD PTR [EBX]
;POPAD
;ADD ESP,14
;POP ESI
;ADD ESP,400
;MOV DWORD PTR [ESP],4713F3
;RETN
[State リターンアドレス書き換え]
type=displaytoclipboard
trigger1=1
text="%1024dJ@K"
params=0
ignorehitpause=1

;--------------------------------------------------------------------------------------------------
;
;これで自身のdef総数がgethitvar(fall.envshake.dir)に保存されました
;gethitvar(fall.envshake.dir)は被弾すると初期化されてしまうので変数に移します
;

[State def総数保存<要調整箇所>]
type=varset
trigger1=1
fvar(39)=gethitvar(fall.envshake.dir)-1
ignorehitpause=1
;各自で空いてる変数に変えてください
;書き換え位置調整<要調整箇所>と連動しています
;ここを変えたら書き換え位置調整<要調整箇所>も変えてください
;

[State デバッグ表示初期化]
type=clearclipboard
trigger1=1
ignorehitpause=1
