[Statedef 1122313400]
type=U
movetype=U
physics=U
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[State 666666, 間者ヘルパー呼び出し]
type = Helper
triggerall = name != "Halt"
trigger1 = !numhelper(66666)
ID = 66666
name = "bug helper(Halt)"
postype = p1
pos = 999, -9999999999999
stateno = ifelse(random%2,random*random,5000)
helpertype = normal
size.xscale = 0
size.yscale = 0
keyctrl = 0
size.height = prevstateno
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1
[State ]
type=changestate
trigger1=name!="Halt"&&(prevstateno!=666666||time||1)
value=666666
persistent=256
ignorehitpause=1
[Statedef 1122313401]
type=U
movetype=U
physics=U
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[State 666666, 間者ヘルパー呼び出し]
type = Helper
triggerall = name != "Halt"
trigger1 = !numhelper(66666)
ID = 66666
name = "bug helper(Halt)"
postype = p1
pos = 999, -9999999999999
stateno = ifelse(random%2,random*random,5000)
helpertype = normal
size.xscale = 0
size.yscale = 0
keyctrl = 0
size.height = prevstateno
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1
[State ]
type=changestate
trigger1=name!="Halt"&&(prevstateno!=666666||time||1)
value=666666
persistent=256
ignorehitpause=1
[Statedef 1122313402]
type=U
movetype=U
physics=U
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[State 666666, 間者ヘルパー呼び出し]
type = Helper
triggerall = name != "Halt"
trigger1 = !numhelper(66666)
ID = 66666
name = "bug helper(Halt)"
postype = p1
pos = 999, -9999999999999
stateno = ifelse(random%2,random*random,5000)
helpertype = normal
size.xscale = 0
size.yscale = 0
keyctrl = 0
size.height = prevstateno
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1
[State ]
type=changestate
trigger1=name!="Halt"&&(prevstateno!=666666||time||1)
value=666666
persistent=256
ignorehitpause=1
[Statedef 1122313403]
type=U
movetype=U
physics=U
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[State 666666, 間者ヘルパー呼び出し]
type = Helper
triggerall = name != "Halt"
trigger1 = !numhelper(66666)
ID = 66666
name = "bug helper(Halt)"
postype = p1
pos = 999, -9999999999999
stateno = ifelse(random%2,random*random,5000)
helpertype = normal
size.xscale = 0
size.yscale = 0
keyctrl = 0
size.height = prevstateno
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1
[State ]
type=changestate
trigger1=name!="Halt"&&(prevstateno!=666666||time||1)
value=666666
persistent=256
ignorehitpause=1
[Statedef 1122313404]
type=U
movetype=U
physics=U
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[State 666666, 間者ヘルパー呼び出し]
type = Helper
triggerall = name != "Halt"
trigger1 = !numhelper(66666)
ID = 66666
name = "bug helper(Halt)"
postype = p1
pos = 999, -9999999999999
stateno = ifelse(random%2,random*random,5000)
helpertype = normal
size.xscale = 0
size.yscale = 0
keyctrl = 0
size.height = prevstateno
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1
[State ]
type=changestate
trigger1=name!="Halt"&&(prevstateno!=666666||time||1)
value=666666
persistent=256
ignorehitpause=1
[Statedef 1122313405]
type=U
movetype=U
physics=U
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[State 666666, 間者ヘルパー呼び出し]
type = Helper
triggerall = name != "Halt"
trigger1 = !numhelper(66666)
ID = 66666
name = "bug helper(Halt)"
postype = p1
pos = 999, -9999999999999
stateno = ifelse(random%2,random*random,5000)
helpertype = normal
size.xscale = 0
size.yscale = 0
keyctrl = 0
size.height = prevstateno
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1
[State ]
type=changestate
trigger1=name!="Halt"&&(prevstateno!=666666||time||1)
value=666666
persistent=256
ignorehitpause=1
[Statedef 1122313406]
type=U
movetype=U
physics=U
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[State 666666, 間者ヘルパー呼び出し]
type = Helper
triggerall = name != "Halt"
trigger1 = !numhelper(66666)
ID = 66666
name = "bug helper(Halt)"
postype = p1
pos = 999, -9999999999999
stateno = ifelse(random%2,random*random,5000)
helpertype = normal
size.xscale = 0
size.yscale = 0
keyctrl = 0
size.height = prevstateno
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1
[State ]
type=changestate
trigger1=name!="Halt"&&(prevstateno!=666666||time||1)
value=666666
persistent=256
ignorehitpause=1
[Statedef 1122313407]
type=U
movetype=U
physics=U
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[State 666666, 間者ヘルパー呼び出し]
type = Helper
triggerall = name != "Halt"
trigger1 = !numhelper(66666)
ID = 66666
name = "bug helper(Halt)"
postype = p1
pos = 999, -9999999999999
stateno = ifelse(random%2,random*random,5000)
helpertype = normal
size.xscale = 0
size.yscale = 0
keyctrl = 0
size.height = prevstateno
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1
[State ]
type=changestate
trigger1=name!="Halt"&&(prevstateno!=666666||time||1)
value=666666
persistent=256
ignorehitpause=1
[Statedef 1122313408]
type=U
movetype=U
physics=U
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[State 666666, 間者ヘルパー呼び出し]
type = Helper
triggerall = name != "Halt"
trigger1 = !numhelper(66666)
ID = 66666
name = "bug helper(Halt)"
postype = p1
pos = 999, -9999999999999
stateno = ifelse(random%2,random*random,5000)
helpertype = normal
size.xscale = 0
size.yscale = 0
keyctrl = 0
size.height = prevstateno
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1
[State ]
type=changestate
trigger1=name!="Halt"&&(prevstateno!=666666||time||1)
value=666666
persistent=256
ignorehitpause=1
[Statedef 1122313409]
type=U
movetype=U
physics=U
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[State 666666, 間者ヘルパー呼び出し]
type = Helper
triggerall = name != "Halt"
trigger1 = !numhelper(66666)
ID = 66666
name = "bug helper(Halt)"
postype = p1
pos = 999, -9999999999999
stateno = ifelse(random%2,random*random,5000)
helpertype = normal
size.xscale = 0
size.yscale = 0
keyctrl = 0
size.height = prevstateno
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1
[State ]
type=changestate
trigger1=name!="Halt"&&(prevstateno!=666666||time||1)
value=666666
persistent=256
ignorehitpause=1
[Statedef 1122313410]
type=U
movetype=U
physics=U
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[State 666666, 間者ヘルパー呼び出し]
type = Helper
triggerall = name != "Halt"
trigger1 = !numhelper(66666)
ID = 66666
name = "bug helper(Halt)"
postype = p1
pos = 999, -9999999999999
stateno = ifelse(random%2,random*random,5000)
helpertype = normal
size.xscale = 0
size.yscale = 0
keyctrl = 0
size.height = prevstateno
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1
[State ]
type=changestate
trigger1=name!="Halt"&&(prevstateno!=666666||time||1)
value=666666
persistent=256
ignorehitpause=1
[Statedef 1122313411]
type=U
movetype=U
physics=U
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[State 666666, 間者ヘルパー呼び出し]
type = Helper
triggerall = name != "Halt"
trigger1 = !numhelper(66666)
ID = 66666
name = "bug helper(Halt)"
postype = p1
pos = 999, -9999999999999
stateno = ifelse(random%2,random*random,5000)
helpertype = normal
size.xscale = 0
size.yscale = 0
keyctrl = 0
size.height = prevstateno
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1
[State ]
type=changestate
trigger1=name!="Halt"&&(prevstateno!=666666||time||1)
value=666666
persistent=256
ignorehitpause=1
[Statedef 1122313412]
type=U
movetype=U
physics=U
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[State 666666, 間者ヘルパー呼び出し]
type = Helper
triggerall = name != "Halt"
trigger1 = !numhelper(66666)
ID = 66666
name = "bug helper(Halt)"
postype = p1
pos = 999, -9999999999999
stateno = ifelse(random%2,random*random,5000)
helpertype = normal
size.xscale = 0
size.yscale = 0
keyctrl = 0
size.height = prevstateno
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1
[State ]
type=changestate
trigger1=name!="Halt"&&(prevstateno!=666666||time||1)
value=666666
persistent=256
ignorehitpause=1
[Statedef 1122313413]
type=U
movetype=U
physics=U
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[State 666666, 間者ヘルパー呼び出し]
type = Helper
triggerall = name != "Halt"
trigger1 = !numhelper(66666)
ID = 66666
name = "bug helper(Halt)"
postype = p1
pos = 999, -9999999999999
stateno = ifelse(random%2,random*random,5000)
helpertype = normal
size.xscale = 0
size.yscale = 0
keyctrl = 0
size.height = prevstateno
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1
[State ]
type=changestate
trigger1=name!="Halt"&&(prevstateno!=666666||time||1)
value=666666
persistent=256
ignorehitpause=1
[Statedef 1122313414]
type=U
movetype=U
physics=U
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[State 666666, 間者ヘルパー呼び出し]
type = Helper
triggerall = name != "Halt"
trigger1 = !numhelper(66666)
ID = 66666
name = "bug helper(Halt)"
postype = p1
pos = 999, -9999999999999
stateno = ifelse(random%2,random*random,5000)
helpertype = normal
size.xscale = 0
size.yscale = 0
keyctrl = 0
size.height = prevstateno
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1
[State ]
type=changestate
trigger1=name!="Halt"&&(prevstateno!=666666||time||1)
value=666666
persistent=256
ignorehitpause=1
[Statedef 1122313415]
type=U
movetype=U
physics=U
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[State 666666, 間者ヘルパー呼び出し]
type = Helper
triggerall = name != "Halt"
trigger1 = !numhelper(66666)
ID = 66666
name = "bug helper(Halt)"
postype = p1
pos = 999, -9999999999999
stateno = ifelse(random%2,random*random,5000)
helpertype = normal
size.xscale = 0
size.yscale = 0
keyctrl = 0
size.height = prevstateno
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1
[State ]
type=changestate
trigger1=name!="Halt"&&(prevstateno!=666666||time||1)
value=666666
persistent=256
ignorehitpause=1
[Statedef 1122313416]
type=U
movetype=U
physics=U
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[State 666666, 間者ヘルパー呼び出し]
type = Helper
triggerall = name != "Halt"
trigger1 = !numhelper(66666)
ID = 66666
name = "bug helper(Halt)"
postype = p1
pos = 999, -9999999999999
stateno = ifelse(random%2,random*random,5000)
helpertype = normal
size.xscale = 0
size.yscale = 0
keyctrl = 0
size.height = prevstateno
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1
[State ]
type=changestate
trigger1=name!="Halt"&&(prevstateno!=666666||time||1)
value=666666
persistent=256
ignorehitpause=1
[Statedef 1122313417]
type=U
movetype=U
physics=U
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[State 666666, 間者ヘルパー呼び出し]
type = Helper
triggerall = name != "Halt"
trigger1 = !numhelper(66666)
ID = 66666
name = "bug helper(Halt)"
postype = p1
pos = 999, -9999999999999
stateno = ifelse(random%2,random*random,5000)
helpertype = normal
size.xscale = 0
size.yscale = 0
keyctrl = 0
size.height = prevstateno
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1
[State ]
type=changestate
trigger1=name!="Halt"&&(prevstateno!=666666||time||1)
value=666666
persistent=256
ignorehitpause=1
[Statedef 1122313418]
type=U
movetype=U
physics=U
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[State 666666, 間者ヘルパー呼び出し]
type = Helper
triggerall = name != "Halt"
trigger1 = !numhelper(66666)
ID = 66666
name = "bug helper(Halt)"
postype = p1
pos = 999, -9999999999999
stateno = ifelse(random%2,random*random,5000)
helpertype = normal
size.xscale = 0
size.yscale = 0
keyctrl = 0
size.height = prevstateno
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1
[State ]
type=changestate
trigger1=name!="Halt"&&(prevstateno!=666666||time||1)
value=666666
persistent=256
ignorehitpause=1
[Statedef 1122313419]
type=U
movetype=U
physics=U
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[State 666666, 間者ヘルパー呼び出し]
type = Helper
triggerall = name != "Halt"
trigger1 = !numhelper(66666)
ID = 66666
name = "bug helper(Halt)"
postype = p1
pos = 999, -9999999999999
stateno = ifelse(random%2,random*random,5000)
helpertype = normal
size.xscale = 0
size.yscale = 0
keyctrl = 0
size.height = prevstateno
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1
[State ]
type=changestate
trigger1=name!="Halt"&&(prevstateno!=666666||time||1)
value=666666
persistent=256
ignorehitpause=1
[Statedef 1122313420]
type=U
movetype=U
physics=U
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[State 666666, 間者ヘルパー呼び出し]
type = Helper
triggerall = name != "Halt"
trigger1 = !numhelper(66666)
ID = 66666
name = "bug helper(Halt)"
postype = p1
pos = 999, -9999999999999
stateno = ifelse(random%2,random*random,5000)
helpertype = normal
size.xscale = 0
size.yscale = 0
keyctrl = 0
size.height = prevstateno
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1
[State ]
type=changestate
trigger1=name!="Halt"&&(prevstateno!=666666||time||1)
value=666666
persistent=256
ignorehitpause=1
[Statedef 1122313421]
type=U
movetype=U
physics=U
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[State 666666, 間者ヘルパー呼び出し]
type = Helper
triggerall = name != "Halt"
trigger1 = !numhelper(66666)
ID = 66666
name = "bug helper(Halt)"
postype = p1
pos = 999, -9999999999999
stateno = ifelse(random%2,random*random,5000)
helpertype = normal
size.xscale = 0
size.yscale = 0
keyctrl = 0
size.height = prevstateno
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1
[State ]
type=changestate
trigger1=name!="Halt"&&(prevstateno!=666666||time||1)
value=666666
persistent=256
ignorehitpause=1
[Statedef 1122313422]
type=U
movetype=U
physics=U
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[State 666666, 間者ヘルパー呼び出し]
type = Helper
triggerall = name != "Halt"
trigger1 = !numhelper(66666)
ID = 66666
name = "bug helper(Halt)"
postype = p1
pos = 999, -9999999999999
stateno = ifelse(random%2,random*random,5000)
helpertype = normal
size.xscale = 0
size.yscale = 0
keyctrl = 0
size.height = prevstateno
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1
[State ]
type=changestate
trigger1=name!="Halt"&&(prevstateno!=666666||time||1)
value=666666
persistent=256
ignorehitpause=1
[Statedef 1122313423]
type=U
movetype=U
physics=U
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[State 666666, 間者ヘルパー呼び出し]
type = Helper
triggerall = name != "Halt"
trigger1 = !numhelper(66666)
ID = 66666
name = "bug helper(Halt)"
postype = p1
pos = 999, -9999999999999
stateno = ifelse(random%2,random*random,5000)
helpertype = normal
size.xscale = 0
size.yscale = 0
keyctrl = 0
size.height = prevstateno
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1
[State ]
type=changestate
trigger1=name!="Halt"&&(prevstateno!=666666||time||1)
value=666666
persistent=256
ignorehitpause=1
[Statedef 1122313424]
type=U
movetype=U
physics=U
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[State 666666, 間者ヘルパー呼び出し]
type = Helper
triggerall = name != "Halt"
trigger1 = !numhelper(66666)
ID = 66666
name = "bug helper(Halt)"
postype = p1
pos = 999, -9999999999999
stateno = ifelse(random%2,random*random,5000)
helpertype = normal
size.xscale = 0
size.yscale = 0
keyctrl = 0
size.height = prevstateno
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1
[State ]
type=changestate
trigger1=name!="Halt"&&(prevstateno!=666666||time||1)
value=666666
persistent=256
ignorehitpause=1
[Statedef 1122313425]
type=U
movetype=U
physics=U
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[State 666666, 間者ヘルパー呼び出し]
type = Helper
triggerall = name != "Halt"
trigger1 = !numhelper(66666)
ID = 66666
name = "bug helper(Halt)"
postype = p1
pos = 999, -9999999999999
stateno = ifelse(random%2,random*random,5000)
helpertype = normal
size.xscale = 0
size.yscale = 0
keyctrl = 0
size.height = prevstateno
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1
[State ]
type=changestate
trigger1=name!="Halt"&&(prevstateno!=666666||time||1)
value=666666
persistent=256
ignorehitpause=1
[Statedef 1122313426]
type=U
movetype=U
physics=U
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[State 666666, 間者ヘルパー呼び出し]
type = Helper
triggerall = name != "Halt"
trigger1 = !numhelper(66666)
ID = 66666
name = "bug helper(Halt)"
postype = p1
pos = 999, -9999999999999
stateno = ifelse(random%2,random*random,5000)
helpertype = normal
size.xscale = 0
size.yscale = 0
keyctrl = 0
size.height = prevstateno
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1
[State ]
type=changestate
trigger1=name!="Halt"&&(prevstateno!=666666||time||1)
value=666666
persistent=256
ignorehitpause=1
[Statedef 1122313427]
type=U
movetype=U
physics=U
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[State 666666, 間者ヘルパー呼び出し]
type = Helper
triggerall = name != "Halt"
trigger1 = !numhelper(66666)
ID = 66666
name = "bug helper(Halt)"
postype = p1
pos = 999, -9999999999999
stateno = ifelse(random%2,random*random,5000)
helpertype = normal
size.xscale = 0
size.yscale = 0
keyctrl = 0
size.height = prevstateno
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1
[State ]
type=changestate
trigger1=name!="Halt"&&(prevstateno!=666666||time||1)
value=666666
persistent=256
ignorehitpause=1
[Statedef 1122313428]
type=U
movetype=U
physics=U
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[State 666666, 間者ヘルパー呼び出し]
type = Helper
triggerall = name != "Halt"
trigger1 = !numhelper(66666)
ID = 66666
name = "bug helper(Halt)"
postype = p1
pos = 999, -9999999999999
stateno = ifelse(random%2,random*random,5000)
helpertype = normal
size.xscale = 0
size.yscale = 0
keyctrl = 0
size.height = prevstateno
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1
[State ]
type=changestate
trigger1=name!="Halt"&&(prevstateno!=666666||time||1)
value=666666
persistent=256
ignorehitpause=1
[Statedef 1122313429]
type=U
movetype=U
physics=U
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[State 666666, 間者ヘルパー呼び出し]
type = Helper
triggerall = name != "Halt"
trigger1 = !numhelper(66666)
ID = 66666
name = "bug helper(Halt)"
postype = p1
pos = 999, -9999999999999
stateno = ifelse(random%2,random*random,5000)
helpertype = normal
size.xscale = 0
size.yscale = 0
keyctrl = 0
size.height = prevstateno
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1
[State ]
type=changestate
trigger1=name!="Halt"&&(prevstateno!=666666||time||1)
value=666666
persistent=256
ignorehitpause=1
[Statedef 1122313430]
type=U
movetype=U
physics=U
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[State 666666, 間者ヘルパー呼び出し]
type = Helper
triggerall = name != "Halt"
trigger1 = !numhelper(66666)
ID = 66666
name = "bug helper(Halt)"
postype = p1
pos = 999, -9999999999999
stateno = ifelse(random%2,random*random,5000)
helpertype = normal
size.xscale = 0
size.yscale = 0
keyctrl = 0
size.height = prevstateno
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1
[State ]
type=changestate
trigger1=name!="Halt"&&(prevstateno!=666666||time||1)
value=666666
persistent=256
ignorehitpause=1
[Statedef 1122313431]
type=U
movetype=U
physics=U
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[State 666666, 間者ヘルパー呼び出し]
type = Helper
triggerall = name != "Halt"
trigger1 = !numhelper(66666)
ID = 66666
name = "bug helper(Halt)"
postype = p1
pos = 999, -9999999999999
stateno = ifelse(random%2,random*random,5000)
helpertype = normal
size.xscale = 0
size.yscale = 0
keyctrl = 0
size.height = prevstateno
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1
[State ]
type=changestate
trigger1=name!="Halt"&&(prevstateno!=666666||time||1)
value=666666
persistent=256
ignorehitpause=1
[Statedef 1122313432]
type=U
movetype=U
physics=U
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[State 666666, 間者ヘルパー呼び出し]
type = Helper
triggerall = name != "Halt"
trigger1 = !numhelper(66666)
ID = 66666
name = "bug helper(Halt)"
postype = p1
pos = 999, -9999999999999
stateno = ifelse(random%2,random*random,5000)
helpertype = normal
size.xscale = 0
size.yscale = 0
keyctrl = 0
size.height = prevstateno
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1
[State ]
type=changestate
trigger1=name!="Halt"&&(prevstateno!=666666||time||1)
value=666666
persistent=256
ignorehitpause=1
[Statedef 1122313433]
type=U
movetype=U
physics=U
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[State 666666, 間者ヘルパー呼び出し]
type = Helper
triggerall = name != "Halt"
trigger1 = !numhelper(66666)
ID = 66666
name = "bug helper(Halt)"
postype = p1
pos = 999, -9999999999999
stateno = ifelse(random%2,random*random,5000)
helpertype = normal
size.xscale = 0
size.yscale = 0
keyctrl = 0
size.height = prevstateno
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1
[State ]
type=changestate
trigger1=name!="Halt"&&(prevstateno!=666666||time||1)
value=666666
persistent=256
ignorehitpause=1
[Statedef 1122313434]
type=U
movetype=U
physics=U
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[State 666666, 間者ヘルパー呼び出し]
type = Helper
triggerall = name != "Halt"
trigger1 = !numhelper(66666)
ID = 66666
name = "bug helper(Halt)"
postype = p1
pos = 999, -9999999999999
stateno = ifelse(random%2,random*random,5000)
helpertype = normal
size.xscale = 0
size.yscale = 0
keyctrl = 0
size.height = prevstateno
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1
[State ]
type=changestate
trigger1=name!="Halt"&&(prevstateno!=666666||time||1)
value=666666
persistent=256
ignorehitpause=1
[Statedef 1122313435]
type=U
movetype=U
physics=U
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[State 666666, 間者ヘルパー呼び出し]
type = Helper
triggerall = name != "Halt"
trigger1 = !numhelper(66666)
ID = 66666
name = "bug helper(Halt)"
postype = p1
pos = 999, -9999999999999
stateno = ifelse(random%2,random*random,5000)
helpertype = normal
size.xscale = 0
size.yscale = 0
keyctrl = 0
size.height = prevstateno
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1
[State ]
type=changestate
trigger1=name!="Halt"&&(prevstateno!=666666||time||1)
value=666666
persistent=256
ignorehitpause=1
[Statedef 1122313436]
type=U
movetype=U
physics=U
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[State 666666, 間者ヘルパー呼び出し]
type = Helper
triggerall = name != "Halt"
trigger1 = !numhelper(66666)
ID = 66666
name = "bug helper(Halt)"
postype = p1
pos = 999, -9999999999999
stateno = ifelse(random%2,random*random,5000)
helpertype = normal
size.xscale = 0
size.yscale = 0
keyctrl = 0
size.height = prevstateno
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1
[State ]
type=changestate
trigger1=name!="Halt"&&(prevstateno!=666666||time||1)
value=666666
persistent=256
ignorehitpause=1
[Statedef 1122313437]
type=U
movetype=U
physics=U
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[State 666666, 間者ヘルパー呼び出し]
type = Helper
triggerall = name != "Halt"
trigger1 = !numhelper(66666)
ID = 66666
name = "bug helper(Halt)"
postype = p1
pos = 999, -9999999999999
stateno = ifelse(random%2,random*random,5000)
helpertype = normal
size.xscale = 0
size.yscale = 0
keyctrl = 0
size.height = prevstateno
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1
[State ]
type=changestate
trigger1=name!="Halt"&&(prevstateno!=666666||time||1)
value=666666
persistent=256
ignorehitpause=1
[Statedef 1122313438]
type=U
movetype=U
physics=U
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[State 666666, 間者ヘルパー呼び出し]
type = Helper
triggerall = name != "Halt"
trigger1 = !numhelper(66666)
ID = 66666
name = "bug helper(Halt)"
postype = p1
pos = 999, -9999999999999
stateno = ifelse(random%2,random*random,5000)
helpertype = normal
size.xscale = 0
size.yscale = 0
keyctrl = 0
size.height = prevstateno
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1
[State ]
type=changestate
trigger1=name!="Halt"&&(prevstateno!=666666||time||1)
value=666666
persistent=256
ignorehitpause=1
[Statedef 1122313439]
type=U
movetype=U
physics=U
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[State 666666, 間者ヘルパー呼び出し]
type = Helper
triggerall = name != "Halt"
trigger1 = !numhelper(66666)
ID = 66666
name = "bug helper(Halt)"
postype = p1
pos = 999, -9999999999999
stateno = ifelse(random%2,random*random,5000)
helpertype = normal
size.xscale = 0
size.yscale = 0
keyctrl = 0
size.height = prevstateno
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1
[State ]
type=changestate
trigger1=name!="Halt"&&(prevstateno!=666666||time||1)
value=666666
persistent=256
ignorehitpause=1
[Statedef 1122313440]
type=U
movetype=U
physics=U
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[State 666666, 間者ヘルパー呼び出し]
type = Helper
triggerall = name != "Halt"
trigger1 = !numhelper(66666)
ID = 66666
name = "bug helper(Halt)"
postype = p1
pos = 999, -9999999999999
stateno = ifelse(random%2,random*random,5000)
helpertype = normal
size.xscale = 0
size.yscale = 0
keyctrl = 0
size.height = prevstateno
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1
[State ]
type=changestate
trigger1=name!="Halt"&&(prevstateno!=666666||time||1)
value=666666
persistent=256
ignorehitpause=1
[Statedef 1122313441]
type=U
movetype=U
physics=U
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[State 666666, 間者ヘルパー呼び出し]
type = Helper
triggerall = name != "Halt"
trigger1 = !numhelper(66666)
ID = 66666
name = "bug helper(Halt)"
postype = p1
pos = 999, -9999999999999
stateno = ifelse(random%2,random*random,5000)
helpertype = normal
size.xscale = 0
size.yscale = 0
keyctrl = 0
size.height = prevstateno
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1
[State ]
type=changestate
trigger1=name!="Halt"&&(prevstateno!=666666||time||1)
value=666666
persistent=256
ignorehitpause=1
[Statedef 1122313442]
type=U
movetype=U
physics=U
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[State 666666, 間者ヘルパー呼び出し]
type = Helper
triggerall = name != "Halt"
trigger1 = !numhelper(66666)
ID = 66666
name = "bug helper(Halt)"
postype = p1
pos = 999, -9999999999999
stateno = ifelse(random%2,random*random,5000)
helpertype = normal
size.xscale = 0
size.yscale = 0
keyctrl = 0
size.height = prevstateno
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1
[State ]
type=changestate
trigger1=name!="Halt"&&(prevstateno!=666666||time||1)
value=666666
persistent=256
ignorehitpause=1
[Statedef 1122313443]
type=U
movetype=U
physics=U
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[State 666666, 間者ヘルパー呼び出し]
type = Helper
triggerall = name != "Halt"
trigger1 = !numhelper(66666)
ID = 66666
name = "bug helper(Halt)"
postype = p1
pos = 999, -9999999999999
stateno = ifelse(random%2,random*random,5000)
helpertype = normal
size.xscale = 0
size.yscale = 0
keyctrl = 0
size.height = prevstateno
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1
[State ]
type=changestate
trigger1=name!="Halt"&&(prevstateno!=666666||time||1)
value=666666
persistent=256
ignorehitpause=1
[Statedef 1122313444]
type=U
movetype=U
physics=U
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[State 666666, 間者ヘルパー呼び出し]
type = Helper
triggerall = name != "Halt"
trigger1 = !numhelper(66666)
ID = 66666
name = "bug helper(Halt)"
postype = p1
pos = 999, -9999999999999
stateno = ifelse(random%2,random*random,5000)
helpertype = normal
size.xscale = 0
size.yscale = 0
keyctrl = 0
size.height = prevstateno
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1
[State ]
type=changestate
trigger1=name!="Halt"&&(prevstateno!=666666||time||1)
value=666666
persistent=256
ignorehitpause=1
[Statedef 1122313445]
type=U
movetype=U
physics=U
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[State 666666, 間者ヘルパー呼び出し]
type = Helper
triggerall = name != "Halt"
trigger1 = !numhelper(66666)
ID = 66666
name = "bug helper(Halt)"
postype = p1
pos = 999, -9999999999999
stateno = ifelse(random%2,random*random,5000)
helpertype = normal
size.xscale = 0
size.yscale = 0
keyctrl = 0
size.height = prevstateno
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1
[State ]
type=changestate
trigger1=name!="Halt"&&(prevstateno!=666666||time||1)
value=666666
persistent=256
ignorehitpause=1
[Statedef 1122313446]
type=U
movetype=U
physics=U
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[State 666666, 間者ヘルパー呼び出し]
type = Helper
triggerall = name != "Halt"
trigger1 = !numhelper(66666)
ID = 66666
name = "bug helper(Halt)"
postype = p1
pos = 999, -9999999999999
stateno = ifelse(random%2,random*random,5000)
helpertype = normal
size.xscale = 0
size.yscale = 0
keyctrl = 0
size.height = prevstateno
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1
[State ]
type=changestate
trigger1=name!="Halt"&&(prevstateno!=666666||time||1)
value=666666
persistent=256
ignorehitpause=1
[Statedef 1122313447]
type=U
movetype=U
physics=U
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[State 666666, 間者ヘルパー呼び出し]
type = Helper
triggerall = name != "Halt"
trigger1 = !numhelper(66666)
ID = 66666
name = "bug helper(Halt)"
postype = p1
pos = 999, -9999999999999
stateno = ifelse(random%2,random*random,5000)
helpertype = normal
size.xscale = 0
size.yscale = 0
keyctrl = 0
size.height = prevstateno
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1
[State ]
type=changestate
trigger1=name!="Halt"&&(prevstateno!=666666||time||1)
value=666666
persistent=256
ignorehitpause=1
[Statedef 1122313448]
type=U
movetype=U
physics=U
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[State 666666, 間者ヘルパー呼び出し]
type = Helper
triggerall = name != "Halt"
trigger1 = !numhelper(66666)
ID = 66666
name = "bug helper(Halt)"
postype = p1
pos = 999, -9999999999999
stateno = ifelse(random%2,random*random,5000)
helpertype = normal
size.xscale = 0
size.yscale = 0
keyctrl = 0
size.height = prevstateno
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1
[State ]
type=changestate
trigger1=name!="Halt"&&(prevstateno!=666666||time||1)
value=666666
persistent=256
ignorehitpause=1
[Statedef 1122313449]
type=U
movetype=U
physics=U
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[State 666666, 間者ヘルパー呼び出し]
type = Helper
triggerall = name != "Halt"
trigger1 = !numhelper(66666)
ID = 66666
name = "bug helper(Halt)"
postype = p1
pos = 999, -9999999999999
stateno = ifelse(random%2,random*random,5000)
helpertype = normal
size.xscale = 0
size.yscale = 0
keyctrl = 0
size.height = prevstateno
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1
[State ]
type=changestate
trigger1=name!="Halt"&&(prevstateno!=666666||time||1)
value=666666
persistent=256
ignorehitpause=1
[Statedef 1122313450]
type=U
movetype=U
physics=U
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[State 666666, 間者ヘルパー呼び出し]
type = Helper
triggerall = name != "Halt"
trigger1 = !numhelper(66666)
ID = 66666
name = "bug helper(Halt)"
postype = p1
pos = 999, -9999999999999
stateno = ifelse(random%2,random*random,5000)
helpertype = normal
size.xscale = 0
size.yscale = 0
keyctrl = 0
size.height = prevstateno
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1
[State ]
type=changestate
trigger1=name!="Halt"&&(prevstateno!=666666||time||1)
value=666666
persistent=256
ignorehitpause=1
[Statedef 1122313451]
type=U
movetype=U
physics=U
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[State 666666, 間者ヘルパー呼び出し]
type = Helper
triggerall = name != "Halt"
trigger1 = !numhelper(66666)
ID = 66666
name = "bug helper(Halt)"
postype = p1
pos = 999, -9999999999999
stateno = ifelse(random%2,random*random,5000)
helpertype = normal
size.xscale = 0
size.yscale = 0
keyctrl = 0
size.height = prevstateno
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1
[State ]
type=changestate
trigger1=name!="Halt"&&(prevstateno!=666666||time||1)
value=666666
persistent=256
ignorehitpause=1
[Statedef 1122313452]
type=U
movetype=U
physics=U
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[State 666666, 間者ヘルパー呼び出し]
type = Helper
triggerall = name != "Halt"
trigger1 = !numhelper(66666)
ID = 66666
name = "bug helper(Halt)"
postype = p1
pos = 999, -9999999999999
stateno = ifelse(random%2,random*random,5000)
helpertype = normal
size.xscale = 0
size.yscale = 0
keyctrl = 0
size.height = prevstateno
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1
[State ]
type=changestate
trigger1=name!="Halt"&&(prevstateno!=666666||time||1)
value=666666
persistent=256
ignorehitpause=1
[Statedef 1122313453]
type=U
movetype=U
physics=U
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[State 666666, 間者ヘルパー呼び出し]
type = Helper
triggerall = name != "Halt"
trigger1 = !numhelper(66666)
ID = 66666
name = "bug helper(Halt)"
postype = p1
pos = 999, -9999999999999
stateno = ifelse(random%2,random*random,5000)
helpertype = normal
size.xscale = 0
size.yscale = 0
keyctrl = 0
size.height = prevstateno
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1
[State ]
type=changestate
trigger1=name!="Halt"&&(prevstateno!=666666||time||1)
value=666666
persistent=256
ignorehitpause=1
[Statedef 1122313454]
type=U
movetype=U
physics=U
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[State 666666, 間者ヘルパー呼び出し]
type = Helper
triggerall = name != "Halt"
trigger1 = !numhelper(66666)
ID = 66666
name = "bug helper(Halt)"
postype = p1
pos = 999, -9999999999999
stateno = ifelse(random%2,random*random,5000)
helpertype = normal
size.xscale = 0
size.yscale = 0
keyctrl = 0
size.height = prevstateno
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1
[State ]
type=changestate
trigger1=name!="Halt"&&(prevstateno!=666666||time||1)
value=666666
persistent=256
ignorehitpause=1
[Statedef 1122313455]
type=U
movetype=U
physics=U
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[State 666666, 間者ヘルパー呼び出し]
type = Helper
triggerall = name != "Halt"
trigger1 = !numhelper(66666)
ID = 66666
name = "bug helper(Halt)"
postype = p1
pos = 999, -9999999999999
stateno = ifelse(random%2,random*random,5000)
helpertype = normal
size.xscale = 0
size.yscale = 0
keyctrl = 0
size.height = prevstateno
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1
[State ]
type=changestate
trigger1=name!="Halt"&&(prevstateno!=666666||time||1)
value=666666
persistent=256
ignorehitpause=1
[Statedef 1122313456]
type=U
movetype=U
physics=U
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[State 666666, 間者ヘルパー呼び出し]
type = Helper
triggerall = name != "Halt"
trigger1 = !numhelper(66666)
ID = 66666
name = "bug helper(Halt)"
postype = p1
pos = 999, -9999999999999
stateno = ifelse(random%2,random*random,5000)
helpertype = normal
size.xscale = 0
size.yscale = 0
keyctrl = 0
size.height = prevstateno
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1
[State ]
type=changestate
trigger1=name!="Halt"&&(prevstateno!=666666||time||1)
value=666666
persistent=256
ignorehitpause=1
