;-| 挻昁嶦媄 |--------------------------------------------------------
[Command]
name = "倒地击"
command = /DB,y


[Command]
name = "三神技"
command = ~D, F ,  c
time = 30


[Command]
name = "恄埿"
command = ~D,B,c
time = 30


[Command]
name = "恄恛"
command = ~D,B,y
time = 30

[Command]
name = "89"
command = ~D,B,D,z
time = 30

[Command]
name = "shencheng"
command = ~D,B,D,B,b
time = 30


[Command]
name = "182"
command = ~D,B,D,B,x
time = 30


[Command]
name = "MAX戝幹撱"
command = ~D,DB,B,F,y
time = 30


[Command]
name = "戝幹撱"
command = ~D,DB,B,F,x
time = 30


[Command]
name = "驱暗炎x"
command = ~D,B,x

[Command]
name = "驱暗炎y"
command = ~D,B,y

[Command]
name = "无试"
command = ~D,F,D,F,b
time = 30

[Command]
name = "无试"
command = ~D,F,D,F,a
time = 30

[Command]
name = "无试2"
command = ~D,F,D,F,D,F,D,F,a
time = 30


[Command]
name = "EX182"
command = ~D,F,D,F,c
time = 30

[Command]
name = "炽天使"
command = ~D,B,D,B,c
time = 30


[Command]
name = "FDB_a"
command = ~F,D,B, b


;-| 昁嶦媄 |------------------------------------------------------
[Command]
name = "珉幵"
command = ~F,D,DF, b

[Command]
name = "珉幵"
command = ~F,D,DF, a


[Command]
name = "RED僉僢僋"
command = ~B,D,DB, b


[Command]
name = "RED僉僢僋"
command = ~B,D,DB, a


[Command]
name = "凌空击"
command = ~D,F,c
time = 20


[Command]
name = "琴月阳1"
command = ~D,B,F,a
time = 20

[Command]
name = "琴月阳2"
command = ~D,B,F,b
time = 20


[Command]
name = "ST_1"
command = y+a
time = 1


[Command]
name = "幍幪屲幃"
command = ~D,F, b

[Command]
name = "幍幪屲幃"
command = ~D,F, a

[Command]
name = "KA"
command = /$F, a
time = 20

[Command]
name = "KA"
command = /$F, B
time = 20

[Command]
name = "嫮鐎揝"
command = ~D,B, b
time = 40

[Command]
name = "庛鐎揝"
command = ~D,B, a
time = 40


[Command]
name = "追击x" 
command = ~D,B,x 


[Command]
name = "追击y" 
command = ~D,B,y 

[Command]
name = "婼從偒"
command = ~F,D,DF, y

[Command]
name = "婼從偒"
command = ~F,D,DF, x

[Command]
name = "徜慂偪2"
command = /$D,y
time = 1

[Command]
name = "徜慂偪2"
command = /$D,x
time = 1

[Command]
name = "庈鄟"
command = ~D,B, y
time = 21


[Command]
name = "敱塺傒"
command = /$F,y
time = 1

[Command]
name = "敱塺傒"
command = /$F,x
time = 1

[Command]
name = "敧嶬"
command = ~D,B, y
time = 21

[Command]
name = "敧嶬"
command = ~D,B, x
time = 21


[Command]
name = "嬨彎"
command = ~D,F, y

[Command]
name = "嬨彎"
command = ~D,F, x

[Command]
name = "撆欩傒"
command = ~D,F, y


[Command]
name = "峳欩傒"
command = ~D,F, x


[Command]
name = "嬞媫夞旔慜"
command = x+a
time = 1

[Command]
name = "嬞媫夞旔慜"
command = z
time = 1

[Command]
name = "嬞媫夞旔屻"
command = ~B,x+a
time = 10

[Command]
name = "嬞媫夞旔屻"
command = ~B,z
time = 10

;-| 俀夞墴偟媄 |-----------------------------------------------------------
[Command]
name = "FF"     
command = F, F
time = 10

[Command]
name = "BB"     
command = B, B
time = 10

;-| 俀丒俁屄偺摨帪墴偟媄 |-----------------------------------------------
[Command]
name = "僎乕僕棴傔敪摦"
command = z+c
time = 1

[Command]
name = "recovery"
command = x+y
time = 1

[Command]
name = "搳偘"
command = y+b
time = 1

[Command]
name = "傆偭旘偽偟"
command = c
time = 1

[Command]
name = "偍偟偭傁側偟x"
command = /$x
time = 1

[Command]
name = "偍偟偭傁側偟y"
command = /$y
time = 1

[Command]
name = "偍偟偭傁側偟a"
command = /$a
time = 1

[Command]
name = "偍偟偭傁側偟b"
command = /$b
time = 1

[Command]
name = "偍偟偭傁側偟z"
command = /$z
time = 1

[Command]
name = "偍偟偭傁側偟c"
command = /$c
time = 1

;-| 曽岦偲儃僞儞偱弌偡媄 |---------------------------------------------------------
[Command]
name = "僗儔僀僨傿儞僌"
command = /$DF,a
time = 1

[Command]
name = "擇抜夞偟廟傝"
command = /$F,a
time = 1

[Command]
name = "傾僢僷乕"
command = /$DF,x
time = 1


[Command]
name = "撧棊棊偲偟"
command = /$D,y
time = 1

[Command]
name = "敧廍敧幃"
command = /$DF,b
time = 1

[Command]
name = "崒晙"
command = /$F,a
time = 1

[Command]
name = "down_a"
command = /$D,a
time = 1

[Command]
name = "down_b"
command = /$D,b
time = 1

;-| 儃僞儞愝掕乮偄偠傜側偄乯|---------------------------------------------------------
[Command]
name = "a"
command = a
time = 1

[Command]
name = "b"
command = b
time = 1

[Command]
name = "c"
command = c
time = 1

[Command]
name = "x"
command = x
time = 1

[Command]
name = "y"
command = y
time = 1

[Command]
name = "z"
command = z
time = 1

[Command]
name = "start"
command = s
time = 1

;-| 墴偟偭傁側偟愝掕乮偄偠傜側偄乯-------------------------------------------------------
[Command]
name = "holdfwd"
command = /$F
time = 1

[Command]
name = "holdback"
command = /$B
time = 1

[Command]
name = "holdup" 
command = /$U
time = 1

[Command]
name = "holddown"
command = /$D
time = 1


; 壓偺婰弎伀偼愨懳偵徚偝側偄偱偔偩偝偄丅
[Statedef -1]

;===========================================================================
;婎杮僐儅儞僪
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
[State -1,炽天使]
type = ChangeState
value = 9100
triggerall = command = "炽天使"
trigger1 = statetype != A
triggerall = power >= 3000
trigger1 = ctrl
;---------------------------------------------------------------------------
[State -1,无试]
type = ChangeState
value = 8000
triggerall = command = "无试"
trigger1 = statetype != A
triggerall = power >= 1000
trigger1 = ctrl 
trigger2 = stateno = 200 && movecontact = 1
trigger3 = stateno = 205 && movecontact = 1
trigger4 = stateno = 215 && movecontact = 1
trigger5 = stateno = 235 && movecontact = 1
trigger6 = stateno = 245 && movecontact = 1
trigger7 = stateno = 400 && movecontact = 1
trigger8 = stateno = 250 && movecontact = 1
trigger9 = stateno = 410 && movecontact = 1
trigger10= stateno = 430 && movecontact = 1
trigger11= stateno = 440 && movecontact = 1
trigger12= stateno = 290 && movecontact = 1
trigger13= stateno = 251 && movecontact = 1
trigger14= stateno = 1300 && movecontact = 1
trigger15= stateno = 1520 && movecontact = 1
trigger16= stateno = 450 && movecontact && time = [18,31]
trigger17= stateno = 1000 && movecontact = 1

；------------------------------------------------------------------------
[State -1,FDB_a]
type = ChangeState
value = 2700
triggerall = command= "FDB_a"
triggerall = power >= 2000
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200 && movecontact
trigger3 = stateno = 205 && movecontact
trigger4 = stateno = 215 && movecontact
trigger5 = stateno = 235 && movecontact
trigger6 = stateno = 245 && movecontact
trigger7 = stateno = 400 && movecontact
trigger8 = stateno = 400 && movecontact
trigger9 = stateno = 410 && movecontact
trigger10= stateno = 430 && movecontact
trigger11= stateno = 440 && movecontact
trigger12= stateno = 290 && movecontact
trigger13= stateno = 306 && movecontact
trigger14= stateno = 251 && movecontact
trigger15= stateno = 305 && movecontact
;----------------------------------------------------------------------------


[State -1, EX182]
type = ChangeState
value = 8200
triggerall = command = "EX182"
triggerall = power >= 3000
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200 && movecontact = 1
trigger3 = stateno = 205 && movecontact = 1
trigger4 = stateno = 215 && movecontact = 1
trigger5 = stateno = 235 && movecontact = 1
trigger6 = stateno = 245 && movecontact = 1
trigger7 = stateno = 400 && movecontact = 1
trigger8 = stateno = 250 && movecontact = 1
trigger9 = stateno = 410 && movecontact = 1
trigger10= stateno = 430 && movecontact = 1
trigger11= stateno = 440 && movecontact = 1
trigger12= stateno = 290 && movecontact = 1
trigger13= stateno = 251 && movecontact = 1
trigger14= stateno = 1300 && movecontact = 1
trigger15= stateno = 1520 && movecontact = 1
trigger16= stateno = 1200 && movecontact
trigger17= stateno = 1240 && movecontact
trigger18= stateno = 450 && movecontact && time = [18,31]
trigger19= stateno = 8100 && movecontact
;------------------------------------------------------------------------

;三神技
[State -1, 三神技]
type = ChangeState
value = 6999;2400
triggerall = command = "三神技"
triggerall = power >= 3000
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200 && movecontact = 1
trigger3 = stateno = 205 && movecontact = 1
trigger4 = stateno = 215 && movecontact = 1
trigger5 = stateno = 235 && movecontact = 1
trigger6 = stateno = 245 && movecontact = 1
trigger7 = stateno = 400 && movecontact = 1
trigger8 = stateno = 250 && movecontact = 1
trigger9 = stateno = 410 && movecontact = 1
trigger10= stateno = 430 && movecontact = 1
trigger11= stateno = 440 && movecontact = 1
trigger12= stateno = 290 && movecontact = 1
trigger13= stateno = 251 && movecontact = 1
trigger14= stateno = 1300 && movecontact = 1
trigger15= stateno = 1520 && movecontact = 1


;=====================================================
;僗僩儔僀僇乕KYO-S
;僯儏乕僩儔儖忬懺偐傜
[State -3, ST_1]
type = ChangeState
value = 639990                 ;[敧広撱]抧忋屇傃弌偟億乕僘傊丒丒丒
triggerall = power >= 1000      ;僎乕僕偑侾埲忋偺帪偺傒
triggerall = NumHelper(4000) = 0;僿儖僷乕偑弌尰偟偰偄側偄帪偺傒両乮僗僩儔僀僇乕楢懕弌尰杊巭乯
triggerall = stateno != 191     ;僀儞僩儘埲奜偱
triggerall = command = "ST_1"   ;僐儅儞僪掕媊
trigger1 = statetype != A       ;嬻拞埲奜偱
trigger1 = ctrl = 1             ;僐儞僩儘乕儖壜擻側忬懺偱

;-------------------------------------------------------
;恄埿
[State -1, 恄埿]
type = ChangeState
value = 2300
triggerall = command = "恄埿"
triggerall = power >= 3000
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200 && movecontact = 1
trigger3 = stateno = 205 && movecontact = 1
trigger4 = stateno = 215 && movecontact = 1
trigger5 = stateno = 235 && movecontact = 1
trigger6 = stateno = 245 && movecontact = 1
trigger7 = stateno = 400 && movecontact = 1
trigger8 = stateno = 250 && movecontact = 1
trigger9 = stateno = 410 && movecontact = 1
trigger10= stateno = 430 && movecontact = 1
trigger11= stateno = 440 && movecontact = 1
trigger12= stateno = 290 && movecontact = 1
trigger13= stateno = 251 && movecontact = 1
trigger14= stateno = 1300 && movecontact = 1
trigger15= stateno = 1520 && movecontact = 1

;---------------------------------------------------------------------------
;恄恛
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 2200
triggerall = command = "恄恛"
triggerall = power >= 2000
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200 && movecontact = 1
trigger3 = stateno = 205 && movecontact = 1
trigger4 = stateno = 215 && movecontact = 1
trigger5 = stateno = 235 && movecontact = 1
trigger6 = stateno = 245 && movecontact = 1
trigger7 = stateno = 400 && movecontact = 1
trigger8 = stateno = 250 && movecontact = 1
trigger9 = stateno = 410 && movecontact = 1
trigger10= stateno = 430 && movecontact = 1
trigger11= stateno = 440 && movecontact = 1
trigger12= stateno = 290 && movecontact = 1
trigger13= stateno = 251 && movecontact = 1
trigger14= stateno = 1300 && movecontact = 1
trigger15= stateno = 1520 && movecontact = 1
trigger16= stateno = 2105 && Movehit
;trigger17= stateno =3500 && movecontact && time = [80,100]

;---------------------------------------------------------------------------
;恄恛
[State -1, 89]
type = ChangeState
value = 14111
triggerall = command = "89"
triggerall = power >= 2000
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200 && movecontact = 1
trigger3 = stateno = 205 && movecontact = 1
trigger4 = stateno = 215 && movecontact = 1
trigger5 = stateno = 235 && movecontact = 1
trigger6 = stateno = 245 && movecontact = 1
trigger7 = stateno = 400 && movecontact = 1
trigger8 = stateno = 250 && movecontact = 1
trigger9 = stateno = 410 && movecontact = 1
trigger10= stateno = 430 && movecontact = 1
trigger11= stateno = 440 && movecontact = 1
trigger12= stateno = 290 && movecontact = 1
trigger13= stateno = 251 && movecontact = 1
trigger14= stateno = 1300 && movecontact = 1
trigger15= stateno = 1520 && movecontact = 1



;-------------------------------
;MAX戝幹撱
[State -1, shencheng]
type = ChangeState
value = 9700
triggerall = command = "shencheng"
triggerall = power >= 2000
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200 && movecontact = 1
trigger3 = stateno = 205 && movecontact = 1
trigger4 = stateno = 215 && movecontact = 1
trigger5 = stateno = 235 && movecontact = 1
trigger6 = stateno = 245 && movecontact = 1
trigger7 = stateno = 400 && movecontact = 1
trigger8 = stateno = 250 && movecontact = 1
trigger9 = stateno = 410 && movecontact = 1
trigger10= stateno = 430 && movecontact = 1
trigger11= stateno = 440 && movecontact = 1
trigger12= stateno = 290 && movecontact = 1
trigger13= stateno = 251 && movecontact = 1
trigger14= stateno = 1300 && movecontact = 1
trigger15= stateno = 1520 && movecontact = 1
trigger15= stateno = 2000 && movecontact = 1
trigger16= stateno = 2100 && movecontact = 1
trigger17= stateno = 2105 && Movehit
;trigger18= stateno =3500 && movecontact && time = [80,100]



;---------------------------------------------------------------------------
;182幃
[State -1, 182]
type = ChangeState
value = 2100
triggerall = command = "182"
triggerall = power >= 1000
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200 && movecontact = 1
trigger3 = stateno = 205 && movecontact = 1
trigger4 = stateno = 215 && movecontact = 1
trigger5 = stateno = 235 && movecontact = 1
trigger6 = stateno = 245 && movecontact = 1
trigger7 = stateno = 400 && movecontact = 1
trigger8 = stateno = 250 && movecontact = 1
trigger9 = stateno = 410 && movecontact = 1
trigger10= stateno = 430 && movecontact = 1
trigger11= stateno = 440 && movecontact = 1
trigger12= stateno = 290 && movecontact = 1
trigger13= stateno = 251 && movecontact = 1
trigger14= stateno = 1300 && movecontact = 1
trigger15= stateno = 1520 && movecontact = 1
trigger16= stateno = 1200 && movecontact
trigger17= stateno = 1240 && movecontact



;---------------------------------------------------------------------------
;MAX戝幹撱
[State -1, MAX戝幹撱]
type = ChangeState
value = 2050
triggerall = command = "MAX戝幹撱"
triggerall = power >= 2000
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200 && movecontact = 1
trigger3 = stateno = 205 && movecontact = 1
trigger4 = stateno = 215 && movecontact = 1
trigger5 = stateno = 235 && movecontact = 1
trigger6 = stateno = 245 && movecontact = 1
trigger7 = stateno = 400 && movecontact = 1
trigger8 = stateno = 250 && movecontact = 1
trigger9 = stateno = 410 && movecontact = 1
trigger10= stateno = 430 && movecontact = 1
trigger11= stateno = 440 && movecontact = 1
trigger12= stateno = 290 && movecontact = 1
trigger13= stateno = 251 && movecontact = 1
trigger14= stateno = 1300 && movecontact = 1
trigger15= stateno = 1520 && movecontact = 1

;---------------------------------------------------------------------------
;戝幹撱
[State -1, 戝幹撱]
type = ChangeState
value = 2000
triggerall = command = "戝幹撱"
triggerall = power >= 1000
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200 && movecontact = 1
trigger3 = stateno = 205 && movecontact = 1
trigger4 = stateno = 215 && movecontact = 1
trigger5 = stateno = 235 && movecontact = 1
trigger6 = stateno = 245 && movecontact = 1
trigger7 = stateno = 400 && movecontact = 1
trigger8 = stateno = 250 && movecontact = 1
trigger9 = stateno = 410 && movecontact = 1
trigger10= stateno = 430 && movecontact = 1
trigger11= stateno = 440 && movecontact = 1
trigger12= stateno = 290 && movecontact = 1
trigger13= stateno = 251 && movecontact = 1
trigger14= stateno = 1300 && movecontact = 1
trigger15= stateno = 1520 && movecontact = 1

;-------------------------------------------------------------------------
;==========================================================================
;-------------------------------------------------------------------------

[State -1, qu an yan]
type = ChangeState
value = 40010
triggerall = numhelper(4012) != 1
triggerall = command = "驱暗炎y"
triggerall = statetype != A
trigger1 = ctrl
;-------------------------------------------------------------------------
[State -1, 驱暗炎x]
type = ChangeState
value = 40011
triggerall = numhelper(4014) != 1
triggerall = command = "驱暗炎x"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 4010 && time >= 11
;---------------------------------------------------------------------------
;珉幵
[State -1, 珉幵]
type = ChangeState
value = 1800
triggerall = command = "珉幵"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200 && movecontact = 1
trigger3 = stateno = 205 && movecontact = 1
trigger4 = stateno = 215 && movecontact = 1
trigger5 = stateno = 235 && movecontact = 1
trigger6 = stateno = 245 && movecontact = 1
trigger7 = stateno = 400 && movecontact = 1
trigger8 = stateno = 250 && movecontact = 1
trigger9 = stateno = 410 && movecontact = 1
trigger10= stateno = 430 && movecontact = 1
trigger11= stateno = 440 && movecontact = 1
trigger12= stateno = 290 && movecontact = 1
trigger13= stateno = 251 && movecontact = 1
;---------------------------------------------------------------------------
;RED僉僢僋
[State -1, RED僉僢僋]
type = ChangeState
value = 1500
triggerall = command = "RED僉僢僋"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200 && movecontact = 1
trigger3 = stateno = 205 && movecontact = 1
trigger4 = stateno = 215 && movecontact = 1
trigger5 = stateno = 235 && movecontact = 1
trigger6 = stateno = 245 && movecontact = 1
trigger7 = stateno = 400 && movecontact = 1
trigger8 = stateno = 250 && movecontact = 1
trigger9 = stateno = 410 && movecontact = 1
trigger10= stateno = 430 && movecontact = 1
trigger11= stateno = 440 && movecontact = 1
trigger12= stateno = 290 && movecontact = 1
trigger13= stateno = 251 && movecontact = 1

;---------------------------------------------------------------------------
[State -1,倒地击]
type = ChangeState
value = 1520
triggerall = !var(59)
triggerall = command = "倒地击"
trigger1 = statetype != A
trigger1 = ctrl

;--------------------------------------------------

[State -1,凌空击]
type = ChangeState
value = 1530
triggerall = !var(59)
triggerall = command = "凌空击"
triggerall = power >= 250
trigger1 = statetype != A
trigger1 = ctrl
trigger2= stateno = 1140 && time>0
trigger3= stateno = 1530 && movecontact = 1
trigger4= stateno = 10000 && movecontact = 1

;---------------------------------------------------------------------------
;WAVE SMASH a
[State -1,琴月阳1]
type = ChangeState
value = 1900
triggerall = !var(59)
triggerall = command = "琴月阳1"
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200 && movecontact
trigger3 = stateno = 205 && movecontact
trigger4 = stateno = 215 && movecontact
trigger5 = stateno = 235 && movecontact
trigger6 = stateno = 245 && movecontact
trigger7 = stateno = 400 && movecontact
trigger8 = stateno = 400 && movecontact
trigger9 = stateno = 410 && movecontact
trigger10= stateno = 430 && movecontact
trigger11= stateno = 440 && movecontact
trigger12= stateno = 290 && movecontact
trigger13= stateno = 306 && movecontact
trigger14= stateno = 251 && movecontact
trigger15= stateno = 305 && movecontact
trigger16= stateno = 1000 && movecontact
trigger17= stateno = 1400 && movecontact
trigger18= stateno = 1300 && movecontact
trigger19= stateno = 1310 && movecontact
trigger20= stateno = 1100 && movecontact
trigger21= stateno = 1200 && movecontact
trigger22 = stateno = 250 && movecontact
trigger23 = stateno = 1530 && movecontact

;WAVE SMASH b
[State -1,琴月阳2]
type = ChangeState
value = 1905
triggerall = command = "琴月阳2"
triggerall = !var(59)
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200 && movecontact
trigger3 = stateno = 205 && movecontact
trigger4 = stateno = 215 && movecontact
trigger5 = stateno = 235 && movecontact
trigger6 = stateno = 245 && movecontact
trigger7 = stateno = 400 && movecontact
trigger8 = stateno = 400 && movecontact
trigger9 = stateno = 410 && movecontact
trigger10= stateno = 430 && movecontact
trigger11= stateno = 440 && movecontact
trigger12= stateno = 290 && movecontact
trigger13= stateno = 306 && movecontact
trigger14= stateno = 251 && movecontact
trigger15= stateno = 305 && movecontact
trigger16= stateno = 1000 && movecontact
trigger17= stateno = 1400 && movecontact
trigger18= stateno = 1300 && movecontact
trigger19= stateno = 1310 && movecontact
trigger20= stateno = 1100 && movecontact
trigger21= stateno = 1200 && movecontact
trigger22 = stateno = 250 && movecontact
trigger23 = stateno = 1530 && movecontact

;==========================================================================

;幍幪屲幃
[State -1, 幍幪屲幃]
type = ChangeState
value = 1400
triggerall = command = "幍幪屲幃"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200 && movecontact = 1
trigger3 = stateno = 205 && movecontact = 1
trigger4 = stateno = 215 && movecontact = 1
trigger5 = stateno = 235 && movecontact = 1
trigger6 = stateno = 245 && movecontact = 1
trigger7 = stateno = 400 && movecontact = 1
trigger8 = stateno = 250 && movecontact = 1
trigger9 = stateno = 410 && movecontact = 1
trigger10= stateno = 430 && movecontact = 1
trigger11= stateno = 440 && movecontact = 1
trigger12= stateno = 290 && movecontact = 1
trigger13= stateno = 251 && movecontact = 1
trigger14= stateno = 1000 && movecontact = 1
trigger15= stateno = 1400 && movecontact = 1
trigger16= stateno = 1300 && movecontact = 1
trigger17= stateno = 1310 && movecontact = 1
;---------------------------------------------------------------------------
;嫮鐎揝
[State -1, 嫮鐎揝]
type = ChangeState
value = 1310
triggerall = command = "嫮鐎揝"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200 && movecontact
trigger3 = stateno = 205 && movecontact
trigger4 = stateno = 215 && movecontact
trigger5 = stateno = 235 && movecontact
trigger6 = stateno = 245 && movecontact
trigger7 = stateno = 400 && movecontact
trigger8 = stateno = 400 && movecontact
trigger9 = stateno = 410 && movecontact
trigger10= stateno = 430 && movecontact
trigger11= stateno = 440 && movecontact
trigger12= stateno = 290 && movecontact
trigger13= stateno = 306 && movecontact
trigger14= stateno = 251 && movecontact
trigger15= stateno = 305 && movecontact
trigger16= stateno = 1000 && movecontact
trigger17= stateno = 1400 && movecontact
trigger18= stateno = 1300 && time>5
trigger19= stateno = 1310 && movecontact
trigger20= stateno = 1100 && movecontact
trigger21= stateno = 1200 && movecontact
trigger22 = stateno = 250 && movecontact
trigger23 = stateno = 1530 && movecontact
trigger24 = stateno = 230 && movecontact
;---------------------------------------------------------------------------
;庛鐎揝
[State -1, 庛鐎揝]
type = ChangeState
value = 1300
triggerall = command = "庛鐎揝"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200 && movecontact
trigger3 = stateno = 205 && movecontact
trigger4 = stateno = 215 && movecontact
trigger5 = stateno = 235 && movecontact
trigger6 = stateno = 245 && movecontact
trigger7 = stateno = 400 && movecontact
trigger8 = stateno = 400 && movecontact
trigger9 = stateno = 410 && movecontact
trigger10= stateno = 430 && movecontact
trigger11= stateno = 440 && movecontact
trigger12= stateno = 290 && movecontact
trigger13= stateno = 306 && movecontact
trigger14= stateno = 251 && movecontact
trigger15= stateno = 305 && movecontact
trigger16= stateno = 1000 && movecontact
trigger17= stateno = 1400 && movecontact
trigger18= stateno = 1300 && movecontact
trigger19= stateno = 1310 && time>5
trigger20= stateno = 1100 && movecontact
trigger21= stateno = 1200 && movecontact
trigger22 = stateno = 250 && movecontact
trigger23 = stateno = 1530 && movecontact
trigger24 = stateno = 230 && movecontact
trigger25 = stateno = 1110 && movecontact
trigger26 = stateno = 1120 && movecontact

;---------------------------------------------------------------------------
;婼從偒
[State -1, 婼從偒]
type = ChangeState
value = 1000
triggerall = command = "婼從偒"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200 && movecontact = 1
trigger3 = stateno = 205 && movecontact = 1
trigger4 = stateno = 215 && movecontact = 1
trigger5 = stateno = 235 && movecontact = 1
trigger6 = stateno = 245 && movecontact = 1
trigger7 = stateno = 400 && movecontact = 1
trigger8 = stateno = 250 && movecontact = 1
trigger9 = stateno = 410 && movecontact = 1
trigger10= stateno = 430 && movecontact = 1
trigger11= stateno = 440 && movecontact = 1
trigger12= stateno = 290 && movecontact = 1
trigger13= stateno = 251 && movecontact = 1
trigger14= stateno = 450 && movecontact && time = [18,31]
trigger14= stateno = 1300 && movecontact
trigger14= stateno = 1310 && movecontact
;---------------------------------------------------------------------------
;撆欩傒
[State -1, 撆欩傒]
type = ChangeState
value = 1200
triggerall = command = "撆欩傒"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200 && movecontact = 1
trigger3 = stateno = 205 && movecontact = 1
trigger4 = stateno = 215 && movecontact = 1
trigger5 = stateno = 235 && movecontact = 1
trigger6 = stateno = 245 && movecontact = 1
trigger7 = stateno = 400 && movecontact = 1
trigger8 = stateno = 250 && movecontact = 1
trigger9 = stateno = 410 && movecontact = 1
trigger10= stateno = 430 && movecontact = 1
trigger11= stateno = 440 && movecontact = 1
trigger12= stateno = 290 && movecontact = 1
trigger13= stateno = 251 && movecontact = 1
trigger14= stateno = 1300 && time>5
trigger15= stateno = 1310 && time>5
trigger16= stateno = 450 && movecontact
trigger17= stateno = 1100 && movecontact
trigger18= stateno = 1600 && movecontact
trigger19= stateno = 1500 && movecontact
trigger20= stateno = 1530 && movecontact
trigger21= stateno = 1900 && movecontact
trigger22= stateno = 1905 && movecontact
trigger22= stateno = 1520 && movecontact
;---------------------------------------------------------------------------
;峳欩傒
[State -1, 峳欩傒]
type = ChangeState
value = 1100
triggerall = command = "峳欩傒"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200 && movecontact = 1
trigger3 = stateno = 205 && movecontact = 1
trigger4 = stateno = 215 && movecontact = 1
trigger5 = stateno = 235 && movecontact = 1
trigger6 = stateno = 245 && movecontact = 1
trigger7 = stateno = 400 && movecontact = 1
trigger8 = stateno = 250 && movecontact = 1
trigger9 = stateno = 410 && movecontact = 1
trigger10= stateno = 430 && movecontact = 1
trigger11= stateno = 440 && movecontact = 1
trigger12= stateno = 290 && movecontact = 1
trigger13= stateno = 251 && movecontact = 1
trigger14= stateno = 1300 && movecontact = 1
trigger15= stateno = 1310 && movecontact = 1
trigger16= stateno = 450 && movecontact
trigger17= stateno = 1200 && time>5
trigger18= stateno = 1520 && time>10
trigger19= stateno = 1600 && time>10
trigger20= stateno = 1530 && movecontact
trigger21= stateno = 1900 && movecontact
trigger22= stateno = 1905 && movecontact

;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;僈乕僪僉儍儞僙儖傆偭旘偽偟峌寕
[State -1, 傆偭旘偽偟]
type = ChangeState
value = 291
triggerall = command = "傆偭旘偽偟"
triggerall = power >= 500
trigger1 = stateno = 150
trigger2 = stateno = 151
;---------------------------------------------------------------------------
;傆偭旘偽偟峌寕
[State -1, 傆偭旘偽偟]
type = ChangeState
value = 290
triggerall = command = "傆偭旘偽偟"
triggerall = statetype != A
trigger1 = ctrl

;-------------------------------------------------------------------------
[State -1]
type = ChangeState
value = 995
triggerall = ((command = "b" && command = "x") || (command = "c"))
triggerall = statetype != A
triggerall = var(19) = 0 && power >= 2000
trigger1 = MoveContact = 1 && stateno = [200,991]
;----------------------------------------
;嬻拞傆偭旘偽偟峌寕
[State -1, 傆偭旘偽偟]
type = ChangeState
value = 690
triggerall = command = "傆偭旘偽偟"
trigger1 = statetype = A
trigger1 = stateno != 106
trigger1 = ctrl

;===========================================================================

;------------------------------------------------------------------------------
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;僞僋僥傿僇儖僗僥僢僾
;[State -1, Taunt]
;type = ChangeState
;value = 700
;triggerall = command = "嬞媫夞旔慜"
;triggerall = power >= 500
;trigger1 = statetype != A
;trigger1 = ctrl
;---------------------------------------------------------------------------
;僈乕僪僉儍儞僙儖僞僋僥傿僇儖僗僥僢僾
;[State -1, 700]
;type = ChangeState
;value = 700
;triggerall = command = "嬞媫夞旔慜"
;triggerall = power >= 1000
;trigger1 = stateno = 150
;trigger2 = stateno = 151
;---------------------------------------------------------------------------
[State -1, 700]
type = ChangeState
value = 703
triggerall = command = "嬞媫夞旔慜" && command = "holdback"
trigger1 = statetype != A
trigger1 = ctrl

[State -1, 700]
type = ChangeState
value = 703
triggerall = command = "嬞媫夞旔慜" && command = "holdback"
triggerall = power >= 500
trigger1 = stateno = 150
trigger2 = stateno = 151
;---------------------------------------------------------------------------
[State -1, 嬞媫夞旔慜]
type = ChangeState
value = 702
triggerall = command = "嬞媫夞旔慜"
trigger1 = statetype != A
trigger1 = ctrl
;---------------------------------------------------------------------------
[State -1, 嬞媫夞旔慜]
type = ChangeState
value = 702
triggerall = command = "嬞媫夞旔慜"
triggerall = power >= 500
trigger1 = stateno = 150
trigger2 = stateno = 151
;---------------------------------------------------------------------------
;AC
[State -1, 嬞媫夞旔慜]
type = ChangeState
value = 700
triggerall = command = "嬞媫夞旔慜"
triggerall = power >= 500
trigger1 = ctrl
;---------------------------------------------------------------------------
;僟僂儞夞旔
[State -1, 嬞媫夞旔慜]
type = ChangeState
value = 701
triggerall = command = "嬞媫夞旔慜"
trigger1 = pos y >=-40
trigger1 = ctrl
;---------------------------------------------------------------------------
;僼儘儞僩僗僥僢僾
[State -1, Run Fwd]
type = ChangeState
value = 100
trigger1 = command = "FF"
trigger1 = statetype = S
trigger1 = ctrl

;---------------------------------------------------------------------------
;屻戅僟僢僔儏
[State -1, Run Back]
type = ChangeState
value = 105
trigger1 = command = "BB"
trigger1 = statetype = S
trigger1 = ctrl

;---------------------------------------------------------------------------
[State -1, Kung Fu Throw]
type = ChangeState
value = 800
triggerall = command = "y" || command = "b"
triggerall = statetype = S
triggerall = ctrl
triggerall = stateno != 100
triggerall = stateno != 101
trigger1 = command = "holdfwd" || command = "holdback"
trigger1 = p2bodydist X < 5
trigger1 = (p2statetype = S) || (p2statetype = C)
trigger1 = p2movetype != H


;---------------------------------------------------------------------------
;撧棊棊偲偟
[State -1, 撧棊棊偲偟]
type = ChangeState
value = 650
triggerall = command = "撧棊棊偲偟"
triggerall = statetype = A
trigger1 = ctrl

;---------------------------------------------------------------------------


;---------------------------------------------------------------------------
;崒晙
[State -1, a]
type = ChangeState
value = 250
triggerall = command = "崒晙"
triggerall = statetype != A
triggerall = command != "holddown"
trigger1 = ctrl
trigger2 = stateno = 200 && movecontact
trigger3 = stateno = 205 && movecontact
trigger4 = stateno = 215 && movecontact
trigger5 = stateno = 235 && movecontact
trigger6 = stateno = 245 && movecontact
trigger7 = stateno = 400 && movecontact
trigger8 = stateno = 400 && movecontact
trigger9 = stateno = 410 && movecontact
trigger10= stateno = 430 && movecontact
trigger11= stateno = 440 && movecontact
trigger12= stateno = 290 && movecontact
trigger13= stateno = 306 && movecontact
trigger14= stateno = 251 && movecontact
trigger15= stateno = 305 && movecontact
trigger16= stateno = 230 && movecontact

;---------------------------------------------------------------------------
;崒晙(僉儍儞僙儖斉)
;---------------------------------------------------------------------------
;敧廍敧幃
[State -1, a]
type = ChangeState
value = 450
triggerall = command = "敧廍敧幃"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200 && movecontact = 1
trigger3 = stateno = 205 && movecontact = 1
trigger4 = stateno = 215 && movecontact = 1
trigger5 = stateno = 235 && movecontact = 1
trigger6 = stateno = 245 && movecontact = 1
trigger7 = stateno = 400 && movecontact = 1
trigger8 = stateno = 250 && movecontact = 1
trigger9 = stateno = 410 && movecontact = 1
trigger10= stateno = 430 && movecontact = 1
trigger11= stateno = 440 && movecontact = 1

;===========================================================================
;---------------------------------------------------------------------------
;墦嫍棧棫偪庛僷儞僠
[State -1, Stand Light Punch]
type = ChangeState
value = 200
triggerall = command = "x"
triggerall = command != "holddown"
triggerall = P2dist X >50
triggerall = statetype = S
trigger1 = ctrl
trigger2 = stateno = 200 && movecontact
trigger3 = stateno = 205 && movecontact
trigger4 = stateno = 215 && movecontact
trigger5 = stateno = 235 && movecontact
trigger6 = stateno = 245 && movecontact
trigger7 = stateno = 400 && movecontact
trigger8 = stateno = 400 && movecontact
trigger9 = stateno = 410 && movecontact
trigger10= stateno = 430 && movecontact
trigger11= stateno = 440 && movecontact
trigger12= stateno = 290 && movecontact
trigger13= stateno = 306 && movecontact
trigger14= stateno = 251 && movecontact
trigger15= stateno = 305 && movecontact
trigger16= stateno = 230 && movecontact
trigger17= stateno = 250 && movecontact

;---------------------------------------------------------------------------
;嬤嫍棧棫偪庛僷儞僠
[State -1, Stand Light Punch]
type = ChangeState
value = 205
triggerall = command = "x"
triggerall = command != "holddown"
triggerall = P2dist X <=50
triggerall = statetype = S
trigger1 = ctrl
trigger2 = stateno = 200 && movecontact
trigger3 = stateno = 205 && movecontact
trigger4 = stateno = 215 && movecontact
trigger5 = stateno = 235 && movecontact
trigger6 = stateno = 245 && movecontact
trigger7 = stateno = 400 && movecontact
trigger8 = stateno = 400 && movecontact
trigger9 = stateno = 410 && movecontact
trigger10= stateno = 430 && movecontact
trigger11= stateno = 440 && movecontact
trigger12= stateno = 290 && movecontact
trigger13= stateno = 306 && movecontact
trigger14= stateno = 251 && movecontact
trigger15= stateno = 305 && movecontact
trigger16= stateno = 230 && movecontact
trigger17= stateno = 250 && movecontact

;---------------------------------------------------------------------------
;墦嫍棧棫偪嫮僷儞僠
[State -1, Stand Strong Punch]
type = ChangeState
value = 210
triggerall = command = "y"
triggerall = command != "holddown"
triggerall = P2dist X >50
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200 && movecontact
trigger3 = stateno = 205 && movecontact
trigger4 = stateno = 215 && movecontact
trigger5 = stateno = 235 && movecontact
trigger6 = stateno = 245 && movecontact
trigger7 = stateno = 400 && movecontact
trigger8 = stateno = 400 && movecontact
trigger9 = stateno = 410 && movecontact
trigger10= stateno = 430 && movecontact
trigger11= stateno = 440 && movecontact
trigger12= stateno = 290 && movecontact
trigger13= stateno = 306 && movecontact
trigger14= stateno = 251 && movecontact
trigger15= stateno = 305 && movecontact
trigger16= stateno = 230 && movecontact
trigger17= stateno = 250 && movecontact

;---------------------------------------------------------------------------
;嬤嫍棧棫偪嫮僷儞僠
[State -1, Stand Strong Punch]
type = ChangeState
value = 215
triggerall = command = "y"
triggerall = command != "holddown"
triggerall = P2dist X <=50
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200 && movecontact
trigger3 = stateno = 205 && movecontact
trigger4 = stateno = 215 && movecontact
trigger5 = stateno = 235 && movecontact
trigger6 = stateno = 245 && movecontact
trigger7 = stateno = 400 && movecontact
trigger8 = stateno = 400 && movecontact
trigger9 = stateno = 410 && movecontact
trigger10= stateno = 430 && movecontact
trigger11= stateno = 440 && movecontact
trigger12= stateno = 290 && movecontact
trigger13= stateno = 306 && movecontact
trigger14= stateno = 251 && movecontact
trigger15= stateno = 305 && movecontact
trigger16= stateno = 230 && movecontact
trigger17= stateno = 250 && movecontact

;---------------------------------------------------------------------------
;墦嫍棧棫偪庛僉僢僋
[State -1, Stand Light Kick]
type = ChangeState
value = 230
triggerall = command = "a"
triggerall = command != "holddown"
triggerall = P2dist X >50
triggerall = statetype = S
trigger1 = ctrl
trigger2 = stateno = 200 && movecontact
trigger3 = stateno = 205 && movecontact
trigger4 = stateno = 215 && movecontact
trigger5 = stateno = 235 && movecontact
trigger6 = stateno = 245 && movecontact
trigger7 = stateno = 400 && movecontact
trigger8 = stateno = 400 && movecontact
trigger9 = stateno = 410 && movecontact
trigger10= stateno = 430 && movecontact
trigger11= stateno = 440 && movecontact
trigger12= stateno = 290 && movecontact
trigger13= stateno = 306 && movecontact
trigger14= stateno = 251 && movecontact
trigger15= stateno = 305 && movecontact
trigger16= stateno = 250 && movecontact

;---------------------------------------------------------------------------
;嬤嫍棧棫偪庛僉僢僋
[State -1, Stand Light Kick]
type = ChangeState
value = 235
triggerall = command = "a"
triggerall = command != "holddown"
triggerall = P2dist X <=50
triggerall = statetype = S
trigger1 = ctrl
trigger2 = stateno = 200 && movecontact
trigger3 = stateno = 205 && movecontact
trigger4 = stateno = 215 && movecontact
trigger5 = stateno = 235 && movecontact
trigger6 = stateno = 245 && movecontact
trigger7 = stateno = 400 && movecontact
trigger8 = stateno = 400 && movecontact
trigger9 = stateno = 410 && movecontact
trigger10= stateno = 430 && movecontact
trigger11= stateno = 440 && movecontact
trigger12= stateno = 290 && movecontact
trigger13= stateno = 306 && movecontact
trigger14= stateno = 251 && movecontact
trigger15= stateno = 305 && movecontact
trigger16= stateno = 230 && movecontact
trigger17= stateno = 250 && movecontact

;---------------------------------------------------------------------------
;墦嫍棧棫偪嫮僉僢僋1
[State -1, Standing Strong Kick]
type = ChangeState
value = 240
triggerall = command = "b"
triggerall = command != "holddown"
triggerall = P2dist X >50
triggerall = statetype = S
trigger1 = ctrl
trigger2 = stateno = 200 && movecontact
trigger3 = stateno = 205 && movecontact
trigger4 = stateno = 215 && movecontact
trigger5 = stateno = 235 && movecontact
trigger6 = stateno = 245 && movecontact
trigger7 = stateno = 400 && movecontact
trigger8 = stateno = 400 && movecontact
trigger9 = stateno = 410 && movecontact
trigger10= stateno = 430 && movecontact
trigger11= stateno = 440 && movecontact
trigger12= stateno = 290 && movecontact
trigger13= stateno = 306 && movecontact
trigger14= stateno = 251 && movecontact
trigger15= stateno = 305 && movecontact
trigger16= stateno = 230 && movecontact
trigger17= stateno = 250 && movecontact

;---------------------------------------------------------------------------
;嬤嫍棧棫偪嫮僉僢僋
[State -1, Standing Strong Kick]
type = ChangeState
value = 245
triggerall = command = "b"
triggerall = command != "holddown"
triggerall = P2dist X <=50
triggerall = statetype = S
trigger1 = ctrl
trigger2 = stateno = 200 && movecontact
trigger3 = stateno = 205 && movecontact
trigger4 = stateno = 215 && movecontact
trigger5 = stateno = 235 && movecontact
trigger6 = stateno = 245 && movecontact
trigger7 = stateno = 400 && movecontact
trigger8 = stateno = 400 && movecontact
trigger9 = stateno = 410 && movecontact
trigger10= stateno = 430 && movecontact
trigger11= stateno = 440 && movecontact
trigger12= stateno = 290 && movecontact
trigger13= stateno = 306 && movecontact
trigger14= stateno = 251 && movecontact
trigger15= stateno = 305 && movecontact
trigger16= stateno = 230 && movecontact
trigger17= stateno = 250 && movecontact

;---------------------------------------------------------------------------
;挧敪
[State -1, Taunt]
type = ChangeState
value = 195
triggerall = command = "start"
triggerall = statetype != A
trigger1 = ctrl

;---------------------------------------------------------------------------
;偟傖偑傒庛僷儞僠
[State -1, Crouching Light Punch]
type = ChangeState
value = 400
triggerall = command = "x"
triggerall = command = "holddown"
triggerall = statetype = C
trigger1 = ctrl
trigger2 = stateno = 200 && movecontact
trigger3 = stateno = 205 && movecontact
trigger4 = stateno = 215 && movecontact
trigger5 = stateno = 235 && movecontact
trigger6 = stateno = 245 && movecontact
trigger7 = stateno = 400 && movecontact
trigger8 = stateno = 400 && movecontact
trigger9 = stateno = 410 && movecontact
trigger10= stateno = 430 && movecontact
trigger11= stateno = 440 && movecontact
trigger12= stateno = 290 && movecontact
trigger13= stateno = 306 && movecontact
trigger14= stateno = 251 && movecontact
trigger15= stateno = 305 && movecontact
trigger16= stateno = 230 && movecontact
trigger17= stateno = 250 && movecontact

;---------------------------------------------------------------------------
;偟傖偑傒嫮僷儞僠
[State -1, Crouching Strong Punch]
type = ChangeState
value = 410
triggerall = command = "y"
triggerall = command = "holddown"
triggerall = statetype = C
trigger1 = ctrl
trigger2 = stateno = 200 && movecontact
trigger3 = stateno = 205 && movecontact
trigger4 = stateno = 215 && movecontact
trigger5 = stateno = 235 && movecontact
trigger6 = stateno = 245 && movecontact
trigger7 = stateno = 400 && movecontact
trigger8 = stateno = 400 && movecontact
trigger9 = stateno = 410 && movecontact
trigger10= stateno = 430 && movecontact
trigger11= stateno = 440 && movecontact
trigger12= stateno = 290 && movecontact
trigger13= stateno = 306 && movecontact
trigger14= stateno = 251 && movecontact
trigger15= stateno = 305 && movecontact
trigger16= stateno = 230 && movecontact
trigger17= stateno = 250 && movecontact

;---------------------------------------------------------------------------
;偟傖偑傒庛僉僢僋
[State -1, Crouching Light Kick]
type = ChangeState
value = 430
triggerall = command = "a"
triggerall = command = "holddown"
triggerall = statetype = C
trigger1 = ctrl
trigger2 = stateno = 200 && movecontact
trigger3 = stateno = 205 && movecontact
trigger4 = stateno = 215 && movecontact
trigger5 = stateno = 235 && movecontact
trigger6 = stateno = 245 && movecontact
trigger7 = stateno = 400 && movecontact
trigger8 = stateno = 400 && movecontact
trigger9 = stateno = 410 && movecontact
trigger10= stateno = 430 && movecontact
trigger11= stateno = 440 && movecontact
trigger12= stateno = 290 && movecontact
trigger13= stateno = 306 && movecontact
trigger14= stateno = 251 && movecontact
trigger15= stateno = 305 && movecontact
trigger16= stateno = 230 && movecontact
trigger17= stateno = 250 && movecontact


;---------------------------------------------------------------------------
;偟傖偑傒嫮僉僢僋
[State -1, Crouching Strong Kick]
type = ChangeState
value = 440
triggerall = command = "b"
triggerall = command = "holddown"
triggerall = statetype = C
trigger1 = ctrl
trigger2 = stateno = 200 && movecontact
trigger3 = stateno = 205 && movecontact
trigger4 = stateno = 215 && movecontact
trigger5 = stateno = 235 && movecontact
trigger6 = stateno = 245 && movecontact
trigger7 = stateno = 400 && movecontact
trigger8 = stateno = 400 && movecontact
trigger9 = stateno = 410 && movecontact
trigger10= stateno = 430 && movecontact
trigger11= stateno = 440 && movecontact
trigger12= stateno = 290 && movecontact
trigger13= stateno = 306 && movecontact
trigger14= stateno = 251 && movecontact
trigger15= stateno = 305 && movecontact
trigger16= stateno = 230 && movecontact
trigger17= stateno = 250 && movecontact

;---------------------------------------------------------------------------
;嬻拞庛僷儞僠
[State -1, Jump Light Punch]
type = ChangeState
value = 600
triggerall = command = "x"
trigger1 = statetype = A
trigger1 = stateno != 106
trigger1 = ctrl

;---------------------------------------------------------------------------
;嬻拞嫮僷儞僠
[State -1, Jump Strong Punch]
type = ChangeState
value = 610
triggerall = command = "y"
trigger1 = statetype = A
trigger1 = stateno != 106
trigger1 = ctrl

;---------------------------------------------------------------------------
;嬻拞庛僉僢僋
[State -1, Jump Light Kick]
type = ChangeState
value = 630
triggerall = command = "a"
trigger1 = statetype = A
trigger1 = stateno != 106
trigger1 = ctrl

;---------------------------------------------------------------------------
;嬻拞嫮僉僢僋
[State -1, Jump Strong Kick]
type = ChangeState
value = 640
triggerall = command = "b"
trigger1 = statetype = A
trigger1 = stateno != 106
trigger1 = ctrl
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
 
