Marvel vs Capcom Angel Ken by DarkCipherLucius, Vyn
---------------------



  Controls
  --------

    Basic Controls
    --------------


      We will use the notation:

      D - down
      F - forward
      U - up
      B - back

      x - weak punch
      y - medium punch
      z - strong punch
      a - weak kick
      b - medium kick
      c - strong kick



    Standard Movement
    -----------------
      U              - Jump
      UF             - Jump forwards
      F              - Walk forwards
      DF             - Crouch
      D              - Crouch
      DB             - Crouch or low guard
      B              - Walk backwards or high guard
      UB             - Jump back
      F, F           - Forward dash
      B, B           - Back dash
      xy             - Recovery (when falling)

--------Throws---------
Rolling Throw
F, y+z (when close) (Ground)
Ken grabs and rolls forward or backward depending if the controller pressed
forward or back, then throws the enemy.

Tombstone
F, b+c (when close) (Ground & Air)
Ken grabs the opponent, shifts him or her upside down, and slams their head to
the ground.

Rolling Slam
F, y+z (when close) (Air)
Ken grabs the enemy while spinning around and slams them to the ground.

--------Technical Abilities---------

Guard Pus-

2P (while guarding)

Ground Recovery

Hold Forward - while lying down

-Zero Counter-

B, DB, D, K (while guarding) - Sweep Kick

B, DB, D, P (while guarding) - Counter Shoryuuken
  
B, DB, D, P (While getting hit, Ground only) - Combo Breaker Shoryuuken

--------Teleports---------
[Key]
QCF.......D, DF, F
QCB.......D, DB, B
F,QCF.....F, D, DF
B,QCB.....B, D, DB
HCF.......B, D, F
HCB.......F, D, B
P........Punch
K........Kick
(-).......Ground Only
(+).......Air Only
(+-)......Both Ground and Air

Ashura Senkuu (-)
Ashura Senkuu is the teleport that Evil characters such as Evil Ryu, Gouki/Akuma, Evil Ken, etc. that they use to move around the stage while being invulnerable to attacks. Very useful indeed.

F,QCF, P
Teleport Forward Long

F,QCF, K
Teleport Forward Short

B,QCB, P
Teleport Backward Long

B,QBC, K
Teleport Backward Short
-----------------------------------
Rasetsu Kyaku
A "Violent" move that makes Ken rush forward at blinding speed, making him invulnerable for a few seconds. useful to get closer to enemies or dodging quickly.

HCF, x
Rush forward short

HCF, y
Rush forward medium

HCF, z
Rush forward long

--------Specials---------
[Key]
QCF.......D, DF, F
QCB.......D, DB, B
F,QCF.....F, D, DF
B,QCB.....B, D, DB
HCF.......B, D, F
HCB.......F, D, B
P........Punch
K........Kick
(-).......Ground Only
(+).......Air Only
(+-)......Both Ground and Air

--------------------------------------------------------------------------------
Hadouken(+-)
QCF, P (Ground)
QCB, P (Air)
Basic special. A fireball is thrown at the enemy.

Zankuu Hadouken(+)
QCF, P
Basic Special. Ken throws a hadouken at an angle. The size is shorter since he
throws it with one hand.

Shoryuuken(+-)
F,QCF, P
Ken's favorite special. Ken rises upward with his fist engulfed in flames. Does
3 consecutive hits.

Tatsumaki Senpuu Kyaku(+-)
QCB, K
Ken spins while kicking upward diagonally, if the first few hits connect, he
will then kick the enemy down. Pressing up or down can change the direction of
the kicks.

Float Tatsumaki Senpuu Kyaku(+)
HCB, K
Ken spins but doesnt fall down doing many consecutive hits. Can be used to chain
deadly combos.

Thunder Punch(-)
QCF, K
Ken slams the ground causing a jolt of thunder to appear shocking any enemy
away.

Shoryuu-kick(-)
F,QCF, K
Ken kicks while his leg being engulfed in flames.

Hadou Blast(-)
B,QCB, P
Ken headbutt dashes toward the enemy. If it hits, Ken will a combo depending on
how strong the input was.

Tenma Kuujin Kyaku (+)
QCF, K
Ken dives downward kicking his opponent. The attack varies depending on the
input.
 Weak - Ken does one hit and continues diving down.
 Medium - Ken kicks then bounces off the enemy and can be used again repeatedly.
 Strong - Ken dives down with a full flame kick causing more hits.
 
Roll Dodge (-)
Ken rolls forward to avoid any incoming attacks. The stronger the input, the
farther he rolls.

--------Supers---------
[Key]
QCF.......D, DF, F
QCB.......D, DB, B
F,QCF.....F, D, DF
B,QCB.....B, D, DB
HCF.......B, D, F
HCB.......F, D, B
2P........2 Punches
2K........2 Kicks
2D........Down 2x
(-).......Ground Only
(+).......Air Only
(+-)......Both Ground and Air

---------------------------------Level 1 Supers---------------------------------
Shoryuureppa (-)
QCF, 2P
Ken first charges a full-flame fist, then rushes forward performing a shoryuuken
3 times with the 3rd one rising upward causing an explosion after jumping.

Shinkuu Hadouken(+-)
QCB, 2P
Ken charges up and unleashes a beam of energy at the enemy. Can also be used
while airborne.

Shinryuuken(+-)
QCF, 2K (Ground)
QCF, 2P (Air)
Ken prepares to jump up high while charging up a fist of flames. During the
attack, repeatedly mash any buttons to do more hits and more damage. Perfect for
enemies above Ken.
When used airborne, Ken cleverly jumps backwards in midair, and uses the same
attack in a 90 degree angle. Mashing buttons wont work in the midair version.

Shippuu Jinray Kyaku(+-)
QCB, 2K
Ken rains a flurry of kicks on the enemy. If the last kick hits, Ken then leaps
and uses Tatsumaki Senpuu Kyaku and last kicks down the enemy with a finishing
kick.
The Midair version makes Ken use 3 kicks first while floating and then uses
Tatsumaki Senpuu Kyaku whether it hits or not.

Shin Tenma Kuujin Kyaku(+)
QCF, 2K
Ken dives down at high speed and rips through the enemy if the attack hits.

Kongou Kokuretsu Zan(+-)
2D, 2P
Ken charges up a jolt of electricity, then slams the ground to release giant
thunderbolt of electricity. Can be used to attack enemies in midair.

Flash Fire(+-)
2D, 2k
Ken rushes forward at high speed while performing a punch filled with flames. If
the attack hits, Ken will release a burst of Hadou Energy at the enemy.

---------------------------------Level 2 Supers---------------------------------
Kuzuryuureppa(-)
HCB, 2K
A "Violent" move. Ken starts off with the Shippuu Jinray Kyaku, then cancels it
into a Shoryuureppa, then leaps up high while hitting his opponent causing great
damage.

---------------------------------Level 3 Supers---------------------------------
Shun Goku Satsu(-)
x, x, F, a, z
Ken rushes forward and grabs the enemy...the victim of this attack is doomed
from the result of the attack. Deals a greta ammount of damage.

Shinbuu Messatsu
QCF, QCB, 2P
A "Violent" move. Ken focuses all his power then dashes at a blinding pace
toward the enemy. If he hits, Ken combos the enemy with an electrified
Shoryuuken at the and causing massive damage. When Ken lands, he gets exhausted
from the overloaded energy.

--------------------------------Credits-----------------------------------------
-Drednot37 for testing, palettes, and letting me use the Hadouken sprites.
-Sonicfighter0999, Ryuakumaxx8, for testing and some ideas
-Vyn, for his awesome characters and inspiration in coding
-Reuben Kee, I wish he was still here so I could really ask him about Evil Ken's
sprites that I borrowed.
