;-| AI起動コマンド |--------------------------------------------------------
[Command]
name = "AIflag1"
command = a, a, a, a, a, a, a, a
time = 1

[Command]
name = "AIflag2"
command = b, a, a, a, a, a, a, a
time = 1

[Command]
name = "AIflag3"
command = c, a, a, a, a, a, a, a
time = 1

[Command]
name = "AIflag4"
command = x, a, a, a, a, a, a, a
time = 1

[Command]
name = "AIflag5"
command = y, a, a, a, a, a, a, a
time = 1

[Command]
name = "AIflag6"
command = z, a, a, a, a, a, a, a
time = 1

[Command]
name = "AIflag7"
command = a, b, a, a, a, a, a, a
time = 1

[Command]
name = "AIflag8"
command = a, c, a, a, a, a, a, a
time = 1

[Command]
name = "AIflag9"
command = a, x, a, a, a, a, a, a
time = 1

[Command]
name = "AIflag10"
command = a, y, a, a, a, a, a, a
time = 1

[Command]
name = "AIflag11"
command = a, z, a, a, a, a, a, a
time = 1

[Command]
name = "AIflag12"
command = a, a, b, a, a, a, a, a
time = 1

[Command]
name = "AIflag13"
command = a, a, c, a, a, a, a, a
time = 1

[Command]
name = "AIflag14"
command = a, a, x, a, a, a, a, a
time = 1

[Command]
name = "AIflag15"
command = a, a, y, a, a, a, a, a
time = 1

[Command]
name = "AIflag16"
command = a, a, z, a, a, a, a, a
time = 1

[Command]
name = "AIflag17"
command = a, a, a, b, a, a, a, a
time = 1

[Command]
name = "AIflag18"
command = a, a, a, c, a, a, a, a
time = 1

[Command]
name = "AIflag19"
command = a, a, a, x, a, a, a, a
time = 1

[Command]
name = "AIflag20"
command = a, a, a, y, a, a, a, a
time = 1

[Command]
name = "AIflag21"
command = a, a, a, z, a, a, a, a
time = 1

[Command]
name = "AIflag22"
command = a, a, a, a, b, a, a, a
time = 1

[Command]
name = "AIflag23"
command = a, a, a, a, c, a, a, a
time = 1

[Command]
name = "AIflag24"
command = a, a, a, a, x, a, a, a
time = 1

[Command]
name = "AIflag25"
command = a, a, a, a, y, a, a, a
time = 1

[Command]
name = "AIflag26"
command = a, a, a, a, z, a, a, a
time = 1

[Command]
name = "AIflag27"
command = a, a, a, a, a, b, a, a
time = 1

[Command]
name = "AIflag28"
command = a, a, a, a, a, c, a, a
time = 1

[Command]
name = "AIflag29"
command = a, a, a, a, a, x, a, a
time = 1

[Command]
name = "AIflag30"
command = a, a, a, a, a, y, a, a
time = 1

[Command]
name = "AIflag31"
command = a, a, a, a, a, z, a, a
time = 1

[Command]
name = "AIflag32"
command = a, a, a, a, a, a, b, a
time = 1

[Command]
name = "AIflag33"
command = a, a, a, a, a, a, c, a
time = 1

[Command]
name = "AIflag34"
command = a, a, a, a, a, a, x, a
time = 1

[Command]
name = "AIflag35"
command = a, a, a, a, a, a, y, a
time = 1

[Command]
name = "AIflag36"
command = a, a, a, a, a, a, z, a
time = 1

[Command]
name = "AIflag37"
command = a, a, a, a, a, a, a, b
time = 1

[Command]
name = "AIflag38"
command = a, a, a, a, a, a, a, c
time = 1

[Command]
name = "AIflag39"
command = a, a, a, a, a, a, a, x
time = 1

[Command]
name = "AIflag40"
command = a, a, a, a, a, a, a, y
time = 1

[Command]
name = "AIflag41"
command = a, a, a, a, a, a, a, z
time = 1

[Command]
name = "AIflag42"
command = b, b, a, a, a, a, a, a
time = 1

[Command]
name = "AIflag43"
command = b, c, a, a, a, a, a, a
time = 1

[Command]
name = "AIflag44"
command = b, x, a, a, a, a, a, a
time = 1

[Command]
name = "AIflag45"
command = b, y, a, a, a, a, a, a
time = 1

[Command]
name = "AIflag46"
command = b, z, a, a, a, a, a, a
time = 1

[Command]
name = "AIflag47"
command = b, a, b, a, a, a, a, a
time = 1

[Command]
name = "AIflag48"
command = b, a, c, a, a, a, a, a
time = 1

[Command]
name = "AIflag49"
command = b, a, x, a, a, a, a, a
time = 1

[Command]
name = "AIflag50"
command = b, a, y, a, a, a, a, a
time = 1





[Command]
name = "storm"       ;必須コマンド名
command = D,F,D,F,x
time = 30
[Command]
name = "storm"       ;必須コマンド名
command = D,F,D,F,y
time = 30
[Command]
name = "panti"       ;必須コマンド名
command = D,F,D,F,a
time = 30
[Command]
name = "panti"       ;必須コマンド名
command = D,F,D,F,b
time = 30
[Command]
name = "tujigiri"       ;必須コマンド名
command = D,B,D,B,x
time = 30
[Command]
name = "tujigiri"       ;必須コマンド名
command = D,B,D,B,y
time = 30
;------------------------------------------------------------------------------

[Command]
name = "reppuu"       ;必須コマンド名
command = D,DF,F,x
time = 20

[Command]
name = "reppuu"       ;必須コマンド名
command = D,DF,F,y
time = 20

[Command]
name = "totugeki"       ;必須コマンド名
command = D,DB,B,x
time = 20

[Command]
name = "totugeki"       ;必須コマンド名
command = D,DB,B,y
time = 20

[Command]
name = "kaihi"       ;必須コマンド名
command = D,DB,B,a
time = 20

[Command]
name = "kaihi"       ;必須コマンド名
command = D,DB,B,b
time = 20

[Command]
name = "atemi"       ;必須コマンド名
command = D,DF,F,a
time = 20

[Command]
name = "atemi"       ;必須コマンド名
command = D,DF,F,b
time = 20

[Command]
name = "denguri"       ;必須コマンド名
command = D,DF,F,z
time = 20

[Command]
name = "denguri2"       ;必須コマンド名
command = D,DB,B,z
time = 20
;-| キー２回連続入力 |---------------------------------------------------------

[Command]
name = "FF"       ;必須コマンド名
command = F, F
time = 10

[Command]
name = "BB"       ;必須コマンド名
command = B, B
time = 10

;------------------------------------------------------------------------------
;-| 同時押し |-----------------------------------------------------------------

[Command]
name = "recovery" ;必須コマンド名
command = x+y
time = 1

;------------------------------------------------------------------------------
;-| 方向キー＋ボタン |---------------------------------------------------------

[Command]
name = "down_a"
command = /$D,a
time = 1

[Command]
name = "down_b"
command = /$D,b
time = 1

;------------------------------------------------------------------------------
;-| ボタン単発 |---------------------------------------------------------------

[Command]
name = "a"
command = a
time = 1

[Command]
name = "b"
command = b
time = 1

[Command]
name = "c"
command = c
time = 1

[Command]
name = "x"
command = x
time = 1

[Command]
name = "y"
command = y
time = 1

[Command]
name = "z"
command = z
time = 1

[Command]
name = "start"
command = s
time = 1

;---------------------------
;(「パワー溜め」用にコマンドを追加してます)
[Command]
name = "hold_c"
command = /c

;------------------------------------------------------------------------------
;-| 方向キー |-----------------------------------------------------------------

[Command]
name = "holdfwd"   ;必須コマンド名
command = /$F
time = 1

[Command]
name = "holdback"  ;必須コマンド名
command = /$B
time = 1

[Command]
name = "holdup"    ;必須コマンド名
command = /$U
time = 1

[Command]
name = "holddown"  ;必須コマンド名
command = /$D
time = 1

[Statedef -1] ;←この行は絶対に消さないでね。必須項目です。

[State -1, パンチ]
type = ChangeState
value = 3200
triggerall = var(59) = 0
triggerall = power >= 1000
triggerall = command = "panti"
triggerall = statetype != A
trigger1 = ctrl
[State -1, 辻斬り]
type = ChangeState
value = 3100
triggerall = var(59) = 0
triggerall = power >= 1000
triggerall = command = "tujigiri"
triggerall = statetype != A
trigger1 = ctrl
[State -1, レイジングストーム]
type = ChangeState
value = 3000
triggerall = var(59) = 0
triggerall = power >= 1000
triggerall = command = "storm"
triggerall = statetype != A
trigger1 = ctrl

;------------
[State -1, 烈風拳]
type = ChangeState
value = 1000
triggerall = var(59) = 0
triggerall = command = "reppuu"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 1000 && time > 11
;-------------
[State -1, 突撃]
type = ChangeState
value = 1100
triggerall = var(59) = 0
triggerall = command = "totugeki"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 1000 && time > 11
trigger3 = stateno = 1200 && time > 32
;-----------------
[State -1, 緊急回避]
type = ChangeState
value = 1200
triggerall = var(59) = 0
triggerall = command = "kaihi"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 1000 && time > 11
;-----------------
[State -1, 当身]
type = ChangeState
value = 1300
triggerall = var(59) = 0
triggerall = command = "atemi"
triggerall = statetype != A
trigger1 = ctrl


;-----------------
;-----------------
[State -1, 緊急回避]
type = ChangeState
value = 700
triggerall = var(59) = 0
triggerall = command = "denguri"
triggerall = statetype != A
trigger1 = ctrl
;-----------------
[State -1, 緊急回避]
type = ChangeState
value = 701
triggerall = var(59) = 0
triggerall = command = "denguri2"
triggerall = statetype != A
trigger1 = ctrl
;==============================================================================
; 移動関連
;==============================================================================
;------------------------------------------------------------------------------

[State -1, 走る]
type = ChangeState
value = 100
triggerall = var(59) = 0
trigger1 = command = "FF"
trigger1 = statetype = S
trigger1 = ctrl

[State -1, バックステップ]
type = ChangeState
value = 105
triggerall = var(59) = 0
trigger1 = command = "BB"
trigger1 = statetype = S
trigger1 = ctrl

;------------------------------------------------------------------------------

;==============================================================================
; 通常攻撃技
;==============================================================================
;------------------------------------------------------------------------------

[State -1, 立ち弱パンチ]
type = ChangeState
value = 205
triggerall = var(59) = 0
triggerall = command = "x"
triggerall = command != "holddown"
triggerall = p2bodydist x < 30
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = stateno = [200,205]
trigger2 = time > 1

[State -1, 立ち弱パンチ]
type = ChangeState
value = 200
triggerall = var(59) = 0
triggerall = command = "x"
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = stateno = [200,205]
trigger2 = time > 1

[State -1, 立ち強パンチ]
type = ChangeState
value = 215
triggerall = var(59) = 0
triggerall = p2bodydist x < 30
triggerall = command = "y"
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = (stateno = 200) && time > 5
trigger3 = (stateno = 230) && time > 6

[State -1, 立ち強パンチ]
type = ChangeState
value = 210
triggerall = var(59) = 0
triggerall = command = "y"
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = (stateno = 200) && time > 5
trigger3 = (stateno = 230) && time > 6

[State -1, 立ち弱キック]
type = ChangeState
value = 235
triggerall = var(59) = 0
triggerall = p2bodydist x < 30
triggerall = command = "a"
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = (stateno = 200) && time > 1
trigger3 = (stateno = 230) && time > 5

[State -1, 立ち弱キック]
type = ChangeState
value = 230
triggerall = var(59) = 0
triggerall = command = "a"
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = (stateno = 200) && time > 1
trigger3 = (stateno = [230,235]) && time > 5

[State -1, 立ち強キック]
type = ChangeState
value = 245
triggerall = var(59) = 0
triggerall = p2bodydist x < 30
triggerall = command = "b"
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = (stateno = 200) && time > 1
trigger3 = (stateno = [230,235]) && time > 6
trigger4 = (stateno = [200,245]) && movecontact

[State -1, 立ち強キック]
type = ChangeState
value = 240
triggerall = var(59) = 0
triggerall = command = "b"
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = (stateno = 200) && time > 5
trigger3 = (stateno = [230,235]) && time > 6

;------------------------------------------------------------------------------

[State -1, 挑発]
type = ChangeState
value = 195
triggerall = command = "start"
trigger1 = statetype != A
trigger1 = ctrl

;------------------------------------------------------------------------------

[State -1, しゃがみ弱パンチ]
type = ChangeState
value = 400
triggerall = var(59) = 0
triggerall = command = "x"
triggerall = command = "holddown"
trigger1 = statetype = C
trigger1 = ctrl

[State -1, しゃがみ強パンチ]
type = ChangeState
value = 410
triggerall = var(59) = 0
triggerall = command = "y"
triggerall = command = "holddown"
trigger1 = statetype = C
trigger1 = ctrl
trigger2 = (stateno = 400) || (stateno = 430)
trigger2 = (time > 9) || (movecontact && time > 5)

[State -1, しゃがみ弱キック]
type = ChangeState
value = 430
triggerall = var(59) = 0
triggerall = command = "a"
triggerall = command = "holddown"
trigger1 = statetype = C
trigger1 = ctrl
trigger2 = (stateno = 400) || (stateno = 430)
trigger2 = (time > 9) || (movecontact && time > 5)

[State -1, しゃがみ強キック]
type = ChangeState
value = 440
triggerall = var(59) = 0
triggerall = command = "b"
triggerall = command = "holddown"
trigger1 = statetype = C
trigger1 = ctrl
trigger2 = (stateno = 400) || (stateno = 430)
trigger2 = (time > 9) || (movecontact && time > 5)

;------------------------------------------------------------------------------

[State -1, ジャンプ弱パンチ]
type = ChangeState
value = 600
triggerall = var(59) = 0
triggerall = command = "x"
trigger1 = statetype = A
trigger1 = ctrl
trigger2 = stateno = 600
trigger2 = statetime >= 7
;trigger3 = stateno = 1350 ;Win版のカンフーマンには「ブロッキング」が搭載予定だったらしい

[State -1, ジャンプ強パンチ]
type = ChangeState
value = 610
triggerall = var(59) = 0
triggerall = command = "y"
trigger1 = statetype = A
trigger1 = ctrl
trigger2 = stateno = 600 || stateno = 630
trigger2 = movecontact
;trigger3 = stateno = 1350 ;Win版のカンフーマンには「ブロッキング」が搭載予定だったらしい

[State -1, ジャンプ弱キック]
type = ChangeState
value = 630
triggerall = var(59) = 0
triggerall = command = "a"
trigger1 = statetype = A
trigger1 = ctrl
;trigger2 = stateno = 1350 ;Win版のカンフーマンには「ブロッキング」が搭載予定だったらしい

[State -1, ジャンプ強キック]
type = ChangeState
value = 640
triggerall = var(59) = 0
triggerall = command = "b"
trigger1 = statetype = A
trigger1 = ctrl
trigger2 = stateno = 600 || stateno = 630
trigger2 = movecontact
;trigger3 = stateno = 1350 ;Win版のカンフーマンには「ブロッキング」が搭載予定だったらしい

;------------------------------------------------------------------------------
;------------------------------------------------------------------------------
;------------------------------------------------------------------------------

[State -1, パンチ]
type = ChangeState
value = 3200
triggerall = var(59) = 1
triggerall = power >= 1000
triggerall = statetype != A
trigger1 = ctrl
trigger1 = p2movetype != A
trigger1 = p2statetype != A
trigger1 = p2bodydist x > 90
trigger1 = random > 700

[State -1, 辻斬り]
type = ChangeState
value = 3100
triggerall = var(59) = 1
triggerall = power >= 1000
triggerall = statetype != A
trigger1 = ctrl
trigger1 = p2statetype = A
trigger1 = random < 300


[State -1, レイジングストーム]
type = ChangeState
value = 3000
triggerall = var(59) = 1
triggerall = power >= 1000
triggerall = statetype != A
trigger1 = ctrl
trigger1 = p2bodydist x < 130
trigger1 = p2stateno != [120,155]
trigger1 = random = [300,500]

;------------
[State -1, 烈風拳]
type = ChangeState
value = 1000
triggerall = var(59) = 1
triggerall = statetype != A
trigger1 = ctrl
trigger1 = p2bodydist x > 120
trigger1 = random < 500
trigger1 = p2stateno != [120,155]
trigger2 = stateno = 1000 && time > 11
trigger2 = p2movetype = H
trigger2 = p2statetype != A
;-------------
[State -1, 突撃]
type = ChangeState
value = 1100
triggerall = var(59) = 1
triggerall = statetype != A
trigger1 = ctrl
trigger1 = p2movetype = A
trigger1 = random > 500
trigger1 = p2bodydist x = [90,240]
trigger2 = stateno = 1000 && time > 11
trigger2 = p2movetype = I || (p2stateno = [120,155])
trigger3 = stateno = 1200 && time > 32
trigger3 = p2bodydist x > -10
trigger4 = stateno = [200,245]
trigger4 = movecontact
trigger4 = random%3 = 1
trigger5 = stateno = 1100
trigger5 = time = 15
trigger5 = p2bodydist x > -10
;-----------------
[State -1, 緊急回避]
type = ChangeState
value = 1200
triggerall = var(59) = 1
triggerall = statetype != A
trigger1 = ctrl
trigger1 = p2movetype = A
trigger1 = random < 500
trigger1 = p2bodydist x < 90
trigger2 = stateno = 1000 && time > 11
trigger2 = p2movetype = A
trigger2 = p2bodydist x < 60
trigger3 = ctrl
;-----------------
[State -1, 当身]
type = ChangeState
value = 1300
triggerall = var(59) = 1
triggerall = statetype != A
trigger1 = ctrl
trigger1 = p2movetype = A
trigger1 = random < 250
trigger1 = p2bodydist x < 90


;-----------------
;-----------------
[State -1, 緊急回避]
type = ChangeState
value = 700
triggerall = var(59) = 1
triggerall = statetype != A
trigger1 = ctrl
trigger1 = p2movetype = A
trigger1 = random < 500
trigger1 = p2bodydist x = [90,240]
;-----------------
[State -1, 緊急回避]
type = ChangeState
value = 701
triggerall = var(59) = 1
triggerall = statetype != A
trigger1 = ctrl
trigger1 = p2movetype = A
trigger1 = random > 500
trigger1 = p2bodydist x < 90
;------------------------------------------------------------------------------

;------------------------------------------------------------------------------
;------------------------------------------------------------------------------
;------------------------------------------------------------------------------

[State -1, パンチ]
type = ChangeState
value = 3200
triggerall = var(59) = 2
triggerall = power >= 1000
triggerall = statetype != A
trigger1 = ctrl
trigger1 = p2movetype != A
trigger1 = p2bodydist x > 90
trigger1 = random < 700

[State -1, 辻斬り]
type = ChangeState
value = 3100
triggerall = var(59) = 2
triggerall = power >= 1000
triggerall = statetype != A
trigger1 = ctrl
trigger1 = p2statetype = A
trigger1 = random < 300


[State -1, レイジングストーム]
type = ChangeState
value = 3000
triggerall = var(59) = 2
triggerall = power >= 1000
triggerall = statetype != A
trigger1 = ctrl
trigger1 = p2bodydist x < 130
trigger1 = p2stateno != [120,155]
trigger1 = random = [300,500]

;------------
[State -1, 烈風拳]
type = ChangeState
value = 1000
triggerall = var(59) = 2
triggerall = statetype != A
trigger1 = ctrl
trigger1 = p2bodydist x > 120
trigger2 = p2stateno != [120,155]
trigger2 = stateno = 1000 && time > 11
trigger2 = p2movetype = H
trigger2 = p2statetype != A
;-------------
[State -1, 突撃]
type = ChangeState
value = 1100
triggerall = var(59) = 2
triggerall = statetype != A
trigger1 = ctrl
trigger1 = random > 500
trigger1 = p2bodydist x = [90,240]
trigger2 = stateno = 1100
trigger2 = time = 15
trigger2 = p2bodydist x > -10
;-----------------
[State -1, 緊急回避]
type = ChangeState
value = 1200
triggerall = var(59) = 2
triggerall = statetype != A
trigger1 = ctrl
trigger1 = p2movetype = A
trigger1 = p2bodydist x < 90

;-----------------
[State -1, 当身]
type = ChangeState
value = 1300
triggerall = var(59) = 2
triggerall = statetype != A
trigger1 = ctrl
trigger1 = p2movetype = A
trigger1 = random < 600
trigger1 = p2bodydist x < 90


;-----------------
;-----------------
[State -1, 緊急回避]
type = ChangeState
value = 700
triggerall = var(59) = 2
triggerall = statetype != A
trigger1 = ctrl
trigger1 = p2movetype = A
trigger1 = random < 500
trigger1 = p2bodydist x = [90,240]
;-----------------
[State -1, 緊急回避]
type = ChangeState
value = 701
triggerall = var(59) = 2
triggerall = statetype != A
trigger1 = ctrl
trigger1 = p2movetype = A
trigger1 = random > 500
trigger1 = p2bodydist x < 90

;AI起動
[State -3,AItrigger]
type = VarSet	;"AIflag"のコマンドが入力されたら
triggerall = !IsHelper
triggerall = palno >= 7
trigger1  = command =  "AIflag1" || command =  "AIflag2" || command =  "AIflag3"
trigger2  = command =  "AIflag4" || command =  "AIflag5" || command =  "AIflag6"
trigger3  = command =  "AIflag7" || command =  "AIflag8" || command =  "AIflag9"
trigger4  = command = "AIflag10" || command = "AIflag11" || command = "AIflag12"
trigger5  = command = "AIflag13" || command = "AIflag14" || command = "AIflag15"
trigger6  = command = "AIflag16" || command = "AIflag17" || command = "AIflag18"
trigger7  = command = "AIflag19" || command = "AIflag20" || command = "AIflag21"
trigger8  = command = "AIflag22" || command = "AIflag23" || command = "AIflag24"
trigger9  = command = "AIflag25" || command = "AIflag26" || command = "AIflag27"
trigger10 = command = "AIflag28" || command = "AIflag29" || command = "AIflag30"
trigger11 = command = "AIflag31" || command = "AIflag32" || command = "AIflag33"
trigger12 = command = "AIflag34" || command = "AIflag35" || command = "AIflag36"
trigger13 = command = "AIflag37" || command = "AIflag38" || command = "AIflag39"
trigger14 = command = "AIflag40" || command = "AIflag41" || command = "AIflag42"
trigger15 = command = "AIflag43" || command = "AIflag44" || command = "AIflag45"
trigger16 = command = "AIflag46" || command = "AIflag47" || command = "AIflag48"
trigger17 = command = "AIflag49" || command = "AIflag50"
;trigger18 = 1	;【常時AI起動(利用する時は左端の「;」を抜いてください)】
var(59) = 2
ignorehitpause = 1


;AI起動
[State -3,AItrigger]
type = VarSet	;"AIflag"のコマンドが入力されたら
triggerall = !IsHelper
triggerall = palno < 7
trigger1  = command =  "AIflag1" || command =  "AIflag2" || command =  "AIflag3"
trigger2  = command =  "AIflag4" || command =  "AIflag5" || command =  "AIflag6"
trigger3  = command =  "AIflag7" || command =  "AIflag8" || command =  "AIflag9"
trigger4  = command = "AIflag10" || command = "AIflag11" || command = "AIflag12"
trigger5  = command = "AIflag13" || command = "AIflag14" || command = "AIflag15"
trigger6  = command = "AIflag16" || command = "AIflag17" || command = "AIflag18"
trigger7  = command = "AIflag19" || command = "AIflag20" || command = "AIflag21"
trigger8  = command = "AIflag22" || command = "AIflag23" || command = "AIflag24"
trigger9  = command = "AIflag25" || command = "AIflag26" || command = "AIflag27"
trigger10 = command = "AIflag28" || command = "AIflag29" || command = "AIflag30"
trigger11 = command = "AIflag31" || command = "AIflag32" || command = "AIflag33"
trigger12 = command = "AIflag34" || command = "AIflag35" || command = "AIflag36"
trigger13 = command = "AIflag37" || command = "AIflag38" || command = "AIflag39"
trigger14 = command = "AIflag40" || command = "AIflag41" || command = "AIflag42"
trigger15 = command = "AIflag43" || command = "AIflag44" || command = "AIflag45"
trigger16 = command = "AIflag46" || command = "AIflag47" || command = "AIflag48"
trigger17 = command = "AIflag49" || command = "AIflag50"
;trigger18 = 1	;【常時AI起動(利用する時は左端の「;」を抜いてください)】
var(59) = 1
ignorehitpause = 1