[statedef -2]

[state ]
type = hitoverride
trigger1 = 1
attr = SCA,AA,AP,AT
stateno = 399
IgnoreHitPause = 1

[State 200, ]
type = superpause
trigger1 = 1
time = 0
anim = -1
p2defmul = 1
movetime = 0

[State 200, ]
type = poweradd
trigger1 = palno < 7
trigger1 = time = 0
trigger1 = stateno = [200,1400]
value = 100

[State 200, ]
type = poweradd
trigger1 = palno >= 7
value = 9999

[State 200, ]
type = pause
trigger1 = 1
time = 0
movetime = 0

[State 200, ]
type = selfstate
triggerall = alive
trigger1 = stateno != [0,701]
trigger1 = stateno != [1000,1350]
trigger1 = stateno != [3000,3200]
trigger1 = roundstate = [2,3]
value = 0
ctrl = 1

[State 200, ]
type = lifeadd
trigger1 = var(39) > 150
value = 150

[State 200, ]
type = varadd
trigger1 = var(39) > 0
var(38) = 1

[State 200, ]
type = varset
trigger1 = var(39) > 150
trigger2 = var(38) > 600
var(39) = 0

[State 200, ]
type = varset
trigger1 = var(38) > 600
var(38) = 0