;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
; Suika cmd File.
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
; AI
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
[Command]
Name    = "CPU1"
Command = U, U, D ,D, B, F, B, F, a, b
Time    = 100

[Command]
Name    = "CPU2"
Command = D, F, B ,U, DB, DF, UB, UF, a ,b, c, x, y, z
Time    = 1

[Command]
Name    = "CPU3"
Command = D, F, B ,U, DB, DF, UB, UF, a ,b, c, x, y, z
Time    = 1

[Command]
Name    = "CPU4"
Command = D, F, B ,U, DB, DF, UB, UF, a ,b, c, x, y, z
Time    = 1

[Command]
Name    = "CPU5"
Command = D, F, B ,U, DB, DF, UB, UF, a ,b, c, x, y, z
Time    = 1

[Command]
Name    = "CPU6"
Command = D, F, B ,U, DB, DF, UB, UF, a ,b, c, x, y, z
Time    = 1

[Command]
Name    = "CPU7"
Command = D, F, B ,U, DB, DF, UB, UF, a ,b, c, x, y, z
Time    = 1

[Command]
Name    = "CPU8"
Command = D, F, B ,U, DB, DF, UB, UF, a ,b, c, x, y, z
Time    = 1

[Command]
Name    = "CPU9"
Command = D, F, B ,U, DB, DF, UB, UF, a ,b, c, x, y, z
Time    = 1

[Command]
Name    = "CPU10"
Command = D, F, B ,U, DB, DF, UB, UF, a ,b, c, x, y, z
Time    = 1

[Command]
Name    = "CPU11"
Command = D, F, B ,U, DB, DF, UB, UF, a ,b, c, x, y, z
Time    = 1

[Command]
Name    = "CPU12"
Command = D, F, B ,U, DB, DF, UB, UF, a ,b, c, x, y, z
Time    = 1

[Command]
Name    = "CPU13"
Command = D, F, B ,U, DB, DF, UB, UF, a ,b, c, x, y, z
Time    = 1

[Command]
Name    = "CPU14"
Command = D, F, B ,U, DB, DF, UB, UF, a ,b, c, x, y, z
Time    = 1

[Command]
Name    = "CPU15"
Command = D, F, B ,U, DB, DF, UB, UF, a ,b, c, x, y, z
Time    = 1

[Command]
Name    = "CPU16"
Command = D, F, B ,U, DB, DF, UB, UF, a ,b, c, x, y, z
Time    = 1

[Command]
Name    = "CPU17"
Command = D, F, B ,U, DB, DF, UB, UF, a ,b, c, x, y, z
Time    = 1

[Command]
Name    = "CPU18"
Command = D, F, B ,U, DB, DF, UB, UF, a ,b, c, x, y, z
Time    = 1

[Command]
Name    = "CPU19"
Command = D, F, B ,U, DB, DF, UB, UF, a ,b, c, x, y, z
Time    = 1

[Command]
Name    = "CPU20"
Command = D, F, B ,U, DB, DF, UB, UF, a ,b, c, x, y, z
Time    = 1

[Command]
Name    = "CPU21"
Command = D, F, B ,U, DB, DF, UB, UF, a ,b, c, x, y, z
Time    = 1

[Command]
Name    = "CPU22"
Command = D, F, B ,U, DB, DF, UB, UF, a ,b, c, x, y, z
Time    = 1

[Command]
Name    = "CPU23"
Command = D, F, B ,U, DB, DF, UB, UF, a ,b, c, x, y, z
Time    = 1

[Command]
Name    = "CPU24"
Command = D, F, B ,U, DB, DF, UB, UF, a ,b, c, x, y, z
Time    = 1

[Command]
Name    = "CPU25"
Command = D, F, B ,U, DB, DF, UB, UF, a ,b, c, x, y, z
Time    = 1

[Command]
Name    = "CPU26"
Command = D, F, B ,U, DB, DF, UB, UF, a ,b, c, x, y, z
Time    = 1

[Command]
Name    = "CPU27"
Command = D, F, B ,U, DB, DF, UB, UF, a ,b, c, x, y, z
Time    = 1

[Command]
Name    = "CPU28"
Command = D, F, B ,U, DB, DF, UB, UF, a ,b, c, x, y, z
Time    = 1

[Command]
Name    = "CPU29"
Command = D, F, B ,U, DB, DF, UB, UF, a ,b, c, x, y, z
Time    = 1

[Command]
Name    = "CPU30"
Command = D, F, B ,U, DB, DF, UB, UF, a ,b, c, x, y, z
Time    = 1

[Command]
Name    = "CPU31"
Command = D, F, B ,U, DB, DF, UB, UF, a ,b, c, x, y, z
Time    = 1

[Command]
Name    = "CPU32"
Command = D, F, B ,U, DB, DF, UB, UF, a ,b, c, x, y, z
Time    = 1

[Command]
Name    = "CPU33"
Command = D, F, B ,U, DB, DF, UB, UF, a ,b, c, x, y, z
Time    = 1

[Command]
Name    = "CPU34"
Command = D, F, B ,U, DB, DF, UB, UF, a ,b, c, x, y, z
Time    = 1

[Command]
Name    = "CPU35"
Command = D, F, B ,U, DB, DF, UB, UF, a ,b, c, x, y, z
Time    = 1

[Command]
Name    = "CPU36"
Command = D, F, B ,U, DB, DF, UB, UF, a ,b, c, x, y, z
Time    = 1

[Command]
Name    = "CPU37"
Command = D, F, B ,U, DB, DF, UB, UF, a ,b, c, x, y, z
Time    = 1

[Command]
Name    = "CPU38"
Command = D, F, B ,U, DB, DF, UB, UF, a ,b, c, x, y, z
Time    = 1

[Command]
Name    = "CPU39"
Command = D, F, B ,U, DB, DF, UB, UF, a ,b, c, x, y, z
Time    = 1

[Command]
Name    = "CPU40"
Command = D, F, B ,U, DB, DF, UB, UF, a ,b, c, x, y, z
Time    = 1

[Command]
Name    = "CPU41"
Command = D, F, B ,U, DB, DF, UB, UF, a ,b, c, x, y, z
Time    = 1

[Command]
Name    = "CPU42"
Command = D, F, B ,U, DB, DF, UB, UF, a ,b, c, x, y, z
Time    = 1

[Command]
Name    = "CPU43"
Command = D, F, B ,U, DB, DF, UB, UF, a ,b, c, x, y, z
Time    = 1

[Command]
Name    = "CPU44"
Command = D, F, B ,U, DB, DF, UB, UF, a ,b, c, x, y, z
Time    = 1

[Command]
Name    = "CPU45"
Command = D, F, B ,U, DB, DF, UB, UF, a ,b, c, x, y, z
Time    = 1

[Command]
Name    = "CPU46"
Command = D, F, B ,U, DB, DF, UB, UF, a ,b, c, x, y, z
Time    = 1

[Command]
Name    = "CPU47"
Command = D, F, B ,U, DB, DF, UB, UF, a ,b, c, x, y, z
Time    = 1

[Command]
Name    = "CPU48"
Command = D, F, B ,U, DB, DF, UB, UF, a ,b, c, x, y, z
Time    = 1

[Command]
Name    = "CPU49"
Command = D, F, B ,U, DB, DF, UB, UF, a ,b, c, x, y, z
Time    = 1

[Command]
Name    = "CPU50"
Command = D, F, B ,U, DB, DF, UB, UF, a ,b, c, x, y, z
Time    = 1

[Command]
Name    = "CPU51"
Command = D, F, B ,U, DB, DF, UB, UF, a ,b, c, x, y, z
Time    = 1

[Command]
Name    = "CPU52"
Command = D, F, B ,U, DB, DF, UB, UF, a ,b, c, x, y, z
Time    = 1

[Command]
Name    = "CPU53"
Command = D, F, B ,U, DB, DF, UB, UF, a ,b, c, x, y, z
Time    = 1

[Command]
Name    = "CPU54"
Command = D, F, B ,U, DB, DF, UB, UF, a ,b, c, x, y, z
Time    = 1

[Command]
Name    = "CPU55"
Command = D, F, B ,U, DB, DF, UB, UF, a ,b, c, x, y, z
Time    = 1

[Command]
Name    = "CPU56"
Command = D, F, B ,U, DB, DF, UB, UF, a ,b, c, x, y, z
Time    = 1

[Command]
Name    = "CPU57"
Command = D, F, B ,U, DB, DF, UB, UF, a ,b, c, x, y, z
Time    = 1

[Command]
Name    = "CPU58"
Command = D, F, B ,U, DB, DF, UB, UF, a ,b, c, x, y, z
Time    = 1

[Command]
Name    = "CPU59"
Command = D, F, B ,U, DB, DF, UB, UF, a ,b, c, x, y, z
Time    = 1

[Command]
Name    = "CPU60"
Command = D, F, B ,U, DB, DF, UB, UF, a ,b, c, x, y, z
Time    = 1
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
; 僗儁儖僇乕僪
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
[Command]
Name    = "僗儁儖巊梡"
Command = ~D, DF, F, z
Time    = 15
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
; 摿庩僗儁儖僇乕僪
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
[Command]
Name    = "搳澅偺揤娾屗"
Command = ~D, DF, F, y
Time    = 15

[Command]
Name    = "崳幉偺戝婼"
Command = ~F, D, DF, y
Time    = 15

[Command]
Name    = "捛橳曉偟僽儔僢僋儂乕儖"
Command = ~D, DB, B, y
Time    = 15

[Command]
Name    = "挻崅枾搙椨壭弍"
Command = ~B, D, DB, y
Time    = 15

[Command]
Name    = "晄壜帇梔柖曄壔"
Command = ~F, D, B, y
Time    = 15

[Command]
Name    = "昐婼栭峴"
Command = ~B, D, F, B, D, F, y
Time    = 25
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
; 昁嶦僗儁儖
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
[Command]
Name    = "瑕愇偺愴婼"
Command = ~D, DF, F, x
Time    = 15

[Command]
Name    = "敋墛偺朶孨"
Command = ~F, D, DF, x
Time    = 15
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
; 昁嶦媄
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
[Command]
Name    = "梔婼丂- 枾 - A"
Command = ~D, DF, F, a
Time    = 15

[Command]
Name    = "梔婼丂- 枾 - B"
Command = ~D, DF, F, b
Time    = 15

[Command]
Name    = "梔婼丂- 慳 - A"
Command = ~D, DB, B, a
Time    = 15

[Command]
Name    = "梔婼丂- 慳 - B"
Command = ~D, DB, B, b
Time    = 15

[Command]
Name    = "梔婼丂- 慳 - C"
Command = ~D, DB, B, c
Time    = 15

[Command]
Name    = "抧楈丂- 慳 - A"
Command = ~B, D, DB, a
Time    = 15

[Command]
Name    = "抧楈丂- 慳 - B"
Command = ~B, D, DB, b
Time    = 15

[Command]
Name    = "撍峌婼妏"
Command = ~F, D, DF, a
Time    = 15

[Command]
Name    = "敋墛昛抃"
Command = ~F, D, DF, b
Time    = 15

[Command]
Name    = "婼嵔 A"
Command = ~F, D, B, a
Time    = 15

[Command]
Name    = "婼嵔 B"
Command = ~F, D, B, b
Time    = 15
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
; 僔僗僥儉
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
[Command]
Name    = "崅懍僕儍儞僾"
Command = ~D, $U

[Command]
Name    = "僋儔僢僔儏峌寕 A"
Command = ~D, D, a

[Command]
Name    = "僋儔僢僔儏峌寕 B"
Command = ~D, D, b

[Command]
Name    = "楈寕"
Command = ~D, D, c

[Command]
Name    = "僇乕僪愰尵"
Command = ~D, D, z
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
; 楢懕擖椡
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
[Command]
Name    = "FF"
Command = F, F
Time    = 10

[Command]
Name    = "BB"
Command = B, B
Time    = 10
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
; 摨帪墴偟
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
[Command]
Name    = "recovery"
Command = x+y
Time    = 1

[Command]
Name    = "recovery"
Command = x+a
Time    = 1

[Command]
Name    = "recovery"
Command = x+b
Time    = 1

[Command]
Name    = "recovery"
Command = y+a
Time    = 1

[Command]
Name    = "recovery"
Command = y+b
Time    = 1

[Command]
Name    = "recovery"
Command = a+b
Time    = 1
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
; 曽岦僉乕仌儃僞儞
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
[Command]
Name    = "down_a"
Command = /$D,a
Time    = 1

[Command]
Name    = "down_b"
Command = /$D,b
Time    = 1
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
; 扨墴偟
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
[Command]
Name    = "a"
Command = a
Time    = 1

[Command]
Name    = "b"
Command = b
Time    = 1

[Command]
Name    = "c"
Command = c
Time    = 1

[Command]
Name    = "x"
Command = x
Time    = 1

[Command]
Name    = "y"
Command = y
Time    = 1

[Command]
Name    = "z"
Command = z
Time    = 1

[Command]
Name    = "start"
Command = s
Time    = 1

[Command]
Name    = "up"
Command = U
Time    = 1

[Command]
Name    = "fwd"
Command = F
Time    = 1

[Command]
Name    = "back"
Command = B
Time    = 1

[Command]
Name    = "down"
Command = D
Time    = 1
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
;                                 墴偟偭傁側偟                                       
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
[Command]
Name    = "holdfwd"
Command = /$F
Time    = 1

[Command]
Name    = "holdback"
Command = /$B
Time    = 1

[Command]
Name    = "holdup"
Command = /$U
Time    = 1

[Command]
Name    = "holddown"
Command = /$D
Time    = 1

[Command]
Name    = "holdx"
Command = /$x
Time    = 1

[Command]
Name    = "holdy"
Command = /$y
Time    = 1

[Command]
Name    = "holdz"
Command = /$z
Time    = 1

[Command]
Name    = "holda"
Command = /$a
Time    = 1

[Command]
Name    = "holdb"
Command = /$b
Time    = 1

[Command]
Name    = "holdc"
Command = /$c
Time    = 1
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
[Statedef -1]
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
; 摿庩
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
[State -1]
Type       = ChangeState
Value      = 3150
TriggerAll = Var(59) = 0
TriggerAll = Command = "x" && Command = "y" && Command = "holdback"
TriggerAll = StateType != A && LifeMax = Life && PowerMax = Power
Trigger1   = Ctrl
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
; 摿庩僗儁儖僇乕僪
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
; 晞偺堧乽搳澅偺揤娾屗乿
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
[State -1]
Type       = ChangeState
Value      = 3101
TriggerAll = Var(52) <= 1 && Var(59) = 0
TriggerAll = Command = "搳澅偺揤娾屗"
TriggerAll = Power >= 1000
TriggerAll = StateType != A && FVar(4) >= 0.00001
Trigger1   = Ctrl
Trigger2   = StateNo = 100 && Time <= 2
Trigger3   = StateNo = 200 && MoveContact
Trigger4   = StateNo = 205 && MoveContact
Trigger5   = StateNo = 210 && AnimElem = 8,>= 6
Trigger6   = StateNo = 215 && MoveContact
Trigger7   = Anim = 220 && AnimElem = 7,>= 3
Trigger8   = Anim = 250 && AnimElem = 7,>= 1
Trigger9   = StateNo = 400 && AnimElem = 6,>= 2
Trigger10  = StateNo = 410 && MoveContact
Trigger11  = Anim = 450 && AnimElem = 6,>= 1
Trigger12  = (Anim = [500,530]) && (Var(12) = [1,8])
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
; 晞偺擉乽崳幉偺戝婼乿
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
[State -1]
Type       = ChangeState
Value      = 3110
TriggerAll = Var(52) <= 1 && Var(59) = 0
TriggerAll = Command = "崳幉偺戝婼"
TriggerAll = Power >= 1000
TriggerAll = StateType != A && FVar(4) >= 0.00001
Trigger1   = Ctrl
Trigger2   = StateNo = 100 && Time <= 2
Trigger3   = StateNo = 200 && MoveContact
Trigger4   = StateNo = 205 && MoveContact
Trigger5   = StateNo = 210 && AnimElem = 8,>= 6
Trigger6   = StateNo = 215 && MoveContact
Trigger7   = Anim = 220 && AnimElem = 7,>= 3
Trigger8   = Anim = 250 && AnimElem = 7,>= 1
Trigger9   = StateNo = 400 && AnimElem = 6,>= 2
Trigger10  = StateNo = 410 && MoveContact
Trigger11  = Anim = 450 && AnimElem = 6,>= 1
Trigger12  = (Anim = [500,530]) && (Var(12) = [1,8])
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
; 婼壩乽挻崅枾搙椨壭弍乿
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
[State -1]
Type       = ChangeState
Value      = 3130
TriggerAll = Var(52) <= 1 && Var(59) = 0
TriggerAll = Command = "挻崅枾搙椨壭弍"
TriggerAll = Power >= 1000
TriggerAll = StateType != A && FVar(4) >= 0.00001
Trigger1   = Ctrl
Trigger2   = StateNo = 100 && Time <= 2
Trigger3   = StateNo = 200 && MoveContact
Trigger4   = StateNo = 205 && MoveContact
Trigger5   = StateNo = 210 && AnimElem = 8,>= 6
Trigger6   = StateNo = 215 && MoveContact
Trigger7   = Anim = 220 && AnimElem = 7,>= 3
Trigger8   = Anim = 250 && AnimElem = 7,>= 1
Trigger9   = StateNo = 400 && AnimElem = 6,>= 2
Trigger10  = StateNo = 410 && MoveContact
Trigger11  = Anim = 450 && AnimElem = 6,>= 1
Trigger12  = (Anim = [500,530]) && (Var(12) = [1,8])
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
; 晞偺嶲乽捛橳曉偟僽儔僢僋儂乕儖乿
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
[State -1]
Type       = ChangeState
Value      = 3120
TriggerAll = Var(52) <= 1 && Var(59) = 0
TriggerAll = Command = "捛橳曉偟僽儔僢僋儂乕儖"
TriggerAll = Power >= 1000
TriggerAll = StateType != A && FVar(4) >= 0.00001
Trigger1   = Ctrl
Trigger2   = StateNo = 100 && Time <= 2
Trigger3   = StateNo = 200 && MoveContact
Trigger4   = StateNo = 205 && MoveContact
Trigger5   = StateNo = 210 && AnimElem = 8,>= 6
Trigger6   = StateNo = 215 && MoveContact
Trigger7   = Anim = 220 && AnimElem = 7,>= 3
Trigger8   = Anim = 250 && AnimElem = 7,>= 1
Trigger9   = StateNo = 400 && AnimElem = 6,>= 2
Trigger10  = StateNo = 410 && MoveContact
Trigger11  = Anim = 450 && AnimElem = 6,>= 1
Trigger12  = (Anim = [500,530]) && (Var(12) = [1,8])
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
; 僗儁儖僇乕僪
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
; 渎晞乽屗塀嶳搳偘乿丒渎婼乽揤庤椡抝搳偘乿
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
[State -1]
Type       = ChangeState
Value      = 3000
TriggerAll = Var(58) <= 1
TriggerAll = Command = "僗儁儖巊梡"
TriggerAll = Power >= 1000 && Var(5) = 1
TriggerAll = Var(50) = 1 && Var(52) = 0 || Var(51) = 1 && Var(52) = 1
TriggerAll = StateType != A && FVar(4) >= 0.00001
Trigger1   = Ctrl
Trigger2   = StateNo = 100 && Time <= 2
Trigger3   = StateNo = 200 && MoveContact
Trigger4   = StateNo = 205 && MoveContact
Trigger5   = StateNo = 210 && AnimElem = 8,>= 6
Trigger6   = StateNo = 215 && MoveContact
Trigger7   = Anim = 220 && AnimElem = 7,>= 3
Trigger8   = Anim = 250 && AnimElem = 7,>= 1
Trigger9   = StateNo = 400 && AnimElem = 6,>= 2
Trigger10  = StateNo = 410 && MoveContact
Trigger11  = Anim = 450 && AnimElem = 6,>= 1
Trigger12  = (Anim = [500,530]) && (Var(12) = [1,8])
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
; 悓晞乽婼敍傝偺弍乿丒悓柌乽巤夓婼敍傝偺弍乿
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
[State -1]
Type       = ChangeState
Value      = 3010
TriggerAll = Var(58) <= 1
TriggerAll = Command = "僗儁儖巊梡"
TriggerAll = Power >= 1000 && Var(5) = 1
TriggerAll = Var(50) = 2 && Var(52) = 0 || Var(51) = 2 && Var(52) = 1
TriggerAll = StateType != A && FVar(4) >= 0.00001
Trigger1   = Ctrl
Trigger2   = StateNo = 100 && Time <= 2
Trigger3   = StateNo = 200 && MoveContact
Trigger4   = StateNo = 205 && MoveContact
Trigger5   = StateNo = 210 && AnimElem = 8,>= 6
Trigger6   = StateNo = 215 && MoveContact
Trigger7   = Anim = 220 && AnimElem = 7,>= 3
Trigger8   = Anim = 250 && AnimElem = 7,>= 1
Trigger9   = StateNo = 400 && AnimElem = 6,>= 2
Trigger10  = StateNo = 410 && MoveContact
Trigger11  = Anim = 450 && AnimElem = 6,>= 1
Trigger12  = (Anim = [500,530]) && (Var(12) = [1,8])
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
; 婼晞乽儈僢僔儞僌僷儚乕乿丒婼恄乽儈僢僔儞僌僷乕僾儖僷儚乕乿
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
[State -1]
Type       = ChangeState
Value      = 3020
TriggerAll = Var(58) <= 1
TriggerAll = Command = "僗儁儖巊梡"
TriggerAll = Power >= 1000 && Var(5) = 1
TriggerAll = Var(50) = 3 && Var(52) = 0 || Var(51) = 3 && Var(52) = 1
TriggerAll = StateType != A && FVar(4) >= 0.00001
Trigger1   = Ctrl
Trigger2   = StateNo = 100 && Time <= 2
Trigger3   = StateNo = 200 && MoveContact
Trigger4   = StateNo = 205 && MoveContact
Trigger5   = StateNo = 210 && AnimElem = 8,>= 6
Trigger6   = StateNo = 215 && MoveContact
Trigger7   = Anim = 220 && AnimElem = 7,>= 3
Trigger8   = Anim = 250 && AnimElem = 7,>= 1
Trigger9   = StateNo = 400 && AnimElem = 6,>= 2
Trigger10  = StateNo = 410 && MoveContact
Trigger11  = Anim = 450 && AnimElem = 6,>= 1
Trigger12  = (Anim = [500,530]) && (Var(12) = [1,8])
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
; 昁嶦僗儁儖
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
; 枾晞乽敋墛偺朶孨乿丒枾崠乽崠墛偺朶孨乿
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
[State -1]
Type       = ChangeState
Value      = 3210
TriggerAll = Var(58) <= 1
TriggerAll = Var(58) != 3 && Var(58) != 6
TriggerAll = Command = "敋墛偺朶孨"
TriggerAll = Power >= 1000
TriggerAll = StateType != A && FVar(4) >= 0.00001
Trigger1   = Ctrl
Trigger2   = StateNo = 100 && Time <= 2
Trigger3   = StateNo = 200 && MoveContact
Trigger4   = StateNo = 205 && MoveContact
Trigger5   = StateNo = 210 && AnimElem = 8,>= 6
Trigger6   = StateNo = 215 && MoveContact
Trigger7   = Anim = 220 && AnimElem = 7,>= 3
Trigger8   = Anim = 250 && AnimElem = 7,>= 1
Trigger9   = StateNo = 400 && AnimElem = 6,>= 2
Trigger10  = StateNo = 410 && MoveContact
Trigger11  = Anim = 450 && AnimElem = 6,>= 1
Trigger12  = (Anim = [500,530]) && (Var(12) = [1,8])
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
; 愇晞乽瑕愇偺愴婼乿丒瑕愇乽棳惎偺愴婼乿
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
[State -1]
Type       = ChangeState
Value      = 3200
TriggerAll = Var(58) <= 1
TriggerAll = Var(58) != 3 && Var(58) != 6
TriggerAll = Command = "瑕愇偺愴婼"
TriggerAll = Power >= 1000
TriggerAll = StateType != A && FVar(4) >= 0.00001
Trigger1   = Ctrl
Trigger2   = StateNo = 100 && Time <= 2
Trigger3   = StateNo = 200 && MoveContact
Trigger4   = StateNo = 205 && MoveContact
Trigger5   = StateNo = 210 && AnimElem = 8,>= 6
Trigger6   = StateNo = 215 && MoveContact
Trigger7   = Anim = 220 && AnimElem = 7,>= 3
Trigger8   = Anim = 250 && AnimElem = 7,>= 1
Trigger9   = StateNo = 400 && AnimElem = 6,>= 2
Trigger10  = StateNo = 410 && MoveContact
Trigger11  = Anim = 450 && AnimElem = 6,>= 1
Trigger12  = (Anim = [500,530]) && (Var(12) = [1,8])
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
; 昁嶦媄
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
; 婼嵔
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
[State -1]
Type       = ChangeState
Value      = 1090
TriggerAll = Var(58) != 3 && Var(58) != 6
TriggerAll = Command = "婼嵔 A"
TriggerAll = StateType != A && FVar(4) >= 0.00001
Trigger1   = Ctrl
Trigger2   = StateNo = 200 && MoveContact
Trigger3   = StateNo = 205 && MoveContact
Trigger4   = StateNo = 210 && AnimElem = 8,>= 6
Trigger5   = StateNo = 215 && MoveContact
Trigger6   = Anim = 220 && AnimElem = 7,>= 3
Trigger7   = Anim = 250 && AnimElem = 7,>= 1
Trigger8   = StateNo = 400 && AnimElem = 6,>= 2
Trigger9   = StateNo = 410 && MoveContact
Trigger10  = Anim = 450 && AnimElem = 6,>= 1
Trigger11  = StateNo = 500 && (Var(12) = [1,8])

[State -1]
Type       = ChangeState
Value      = 1100
TriggerAll = Var(58) != 3 && Var(58) != 6
TriggerAll = Command = "婼嵔 B"
TriggerAll = StateType != A && FVar(4) >= 0.00001
Trigger1   = Ctrl
Trigger2   = StateNo = 200 && MoveContact
Trigger3   = StateNo = 205 && MoveContact
Trigger4   = StateNo = 210 && AnimElem = 8,>= 6
Trigger5   = StateNo = 215 && MoveContact
Trigger6   = Anim = 220 && AnimElem = 7,>= 3
Trigger7   = Anim = 250 && AnimElem = 7,>= 1
Trigger8   = StateNo = 400 && AnimElem = 6,>= 2
Trigger9   = StateNo = 410 && MoveContact
Trigger10  = Anim = 450 && AnimElem = 6,>= 1
Trigger11  = StateNo = 500 && (Var(12) = [1,8])
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
; 抧楈丂- 慳 -
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
[State -1]
Type       = ChangeState
Value      = 1050
TriggerAll = Var(58) != 3 && Var(58) != 6
TriggerAll = Command = "抧楈丂- 慳 - A"
TriggerAll = StateType != A && FVar(4) >= 0.00001
Trigger1   = Ctrl
Trigger2   = StateNo = 200 && MoveContact
Trigger3   = StateNo = 205 && MoveContact
Trigger4   = StateNo = 210 && AnimElem = 8,>= 6
Trigger5   = StateNo = 215 && MoveContact
Trigger6   = Anim = 220 && AnimElem = 7,>= 3
Trigger7   = Anim = 250 && AnimElem = 7,>= 1
Trigger8   = StateNo = 400 && AnimElem = 6,>= 2
Trigger9   = StateNo = 410 && MoveContact
Trigger10  = Anim = 450 && AnimElem = 6,>= 1
Trigger11  = StateNo = 500 && (Var(12) = [1,8])

[State -1]
Type       = ChangeState
Value      = 1060
TriggerAll = Var(58) != 3 && Var(58) != 6
TriggerAll = Command = "抧楈丂- 慳 - B"
TriggerAll = StateType != A && FVar(4) >= 0.00001
Trigger1   = Ctrl
Trigger2   = StateNo = 200 && MoveContact
Trigger3   = StateNo = 205 && MoveContact
Trigger4   = StateNo = 210 && AnimElem = 8,>= 6
Trigger5   = StateNo = 215 && MoveContact
Trigger6   = Anim = 220 && AnimElem = 7,>= 3
Trigger7   = Anim = 250 && AnimElem = 7,>= 1
Trigger8   = StateNo = 400 && AnimElem = 6,>= 2
Trigger9   = StateNo = 410 && MoveContact
Trigger10  = Anim = 450 && AnimElem = 6,>= 1
Trigger11  = StateNo = 500 && (Var(12) = [1,8])
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
; 撍峌婼妏
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
[State -1]
Type       = ChangeState
Value      = 1070
TriggerAll = Var(58) != 3 && Var(58) != 6
TriggerAll = Command = "撍峌婼妏"
TriggerAll = StateType != A && FVar(4) >= 0.00001
Trigger1   = Ctrl
Trigger2   = StateNo = 200 && MoveContact
Trigger3   = StateNo = 205 && MoveContact
Trigger4   = StateNo = 210 && AnimElem = 8,>= 6
Trigger5   = StateNo = 215 && MoveContact
Trigger6   = Anim = 220 && AnimElem = 7,>= 3
Trigger7   = Anim = 250 && AnimElem = 7,>= 1
Trigger8   = StateNo = 400 && AnimElem = 6,>= 2
Trigger9   = StateNo = 410 && MoveContact
Trigger10  = Anim = 450 && AnimElem = 6,>= 1
Trigger11  = StateNo = 500 && (Var(12) = [1,8])
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
; 敋墛昛抃
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
[State -1]
Type       = ChangeState
Value      = 1080
TriggerAll = Var(58) != 3 && Var(58) != 6
TriggerAll = Command = "敋墛昛抃"
TriggerAll = StateType != A && FVar(4) >= 0.00001
Trigger1   = Ctrl
Trigger2   = StateNo = 200 && MoveContact
Trigger3   = StateNo = 205 && MoveContact
Trigger4   = StateNo = 210 && AnimElem = 8,>= 6
Trigger5   = StateNo = 215 && MoveContact
Trigger6   = Anim = 220 && AnimElem = 7,>= 3
Trigger7   = Anim = 250 && AnimElem = 7,>= 1
Trigger8   = StateNo = 400 && AnimElem = 6,>= 2
Trigger9   = StateNo = 410 && MoveContact
Trigger10  = Anim = 450 && AnimElem = 6,>= 1
Trigger11  = StateNo = 500 && (Var(12) = [1,8])
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
; 梔婼丂- 枾 -
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
[State -1]
Type       = ChangeState
Value      = 1000
TriggerAll = Var(58) != 3 && Var(58) != 6
TriggerAll = Command = "梔婼丂- 枾 - A"
TriggerAll = StateType != A && FVar(4) >= 0.00001
Trigger1   = Ctrl
Trigger2   = StateNo = 200 && MoveContact
Trigger3   = StateNo = 205 && MoveContact
Trigger4   = StateNo = 210 && AnimElem = 8,>= 6
Trigger5   = StateNo = 215 && MoveContact
Trigger6   = Anim = 220 && AnimElem = 7,>= 3
Trigger7   = Anim = 250 && AnimElem = 7,>= 1
Trigger8   = StateNo = 400 && AnimElem = 6,>= 2
Trigger9   = StateNo = 410 && MoveContact
Trigger10  = Anim = 450 && AnimElem = 6,>= 1
Trigger11  = StateNo = 500 && (Var(12) = [1,8])

[State -1]
Type       = ChangeState
Value      = 1010
TriggerAll = Var(58) != 3 && Var(58) != 6
TriggerAll = Command = "梔婼丂- 枾 - B"
TriggerAll = StateType != A && FVar(4) >= 0.00001
Trigger1   = Ctrl
Trigger2   = StateNo = 200 && MoveContact
Trigger3   = StateNo = 205 && MoveContact
Trigger4   = StateNo = 210 && AnimElem = 8,>= 6
Trigger5   = StateNo = 215 && MoveContact
Trigger6   = Anim = 220 && AnimElem = 7,>= 3
Trigger7   = Anim = 250 && AnimElem = 7,>= 1
Trigger8   = StateNo = 400 && AnimElem = 6,>= 2
Trigger9   = StateNo = 410 && MoveContact
Trigger10  = Anim = 450 && AnimElem = 6,>= 1
Trigger11  = StateNo = 500 && (Var(12) = [1,8])
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
; 抧楈丂- 枾 -
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
[State -1]
Type       = ChangeState
Value      = 1020
TriggerAll = Var(58) != 3 && Var(58) != 6
TriggerAll = Command = "梔婼丂- 枾 - A"
TriggerAll = StateType = A && FVar(4) >= 0.00001
Trigger1   = Ctrl
Trigger2   = (StateNo = 510) && (Anim = 46)
Trigger3   = (StateNo = [600,699]) && (MoveContact)

[State -1]
Type       = ChangeState
Value      = 1030
TriggerAll = Var(58) != 3 && Var(58) != 6
TriggerAll = Command = "梔婼丂- 枾 - B"
TriggerAll = StateType = A && FVar(4) >= 0.00001
Trigger1   = Ctrl
Trigger2   = (StateNo = 510) && (Anim = 46)
Trigger3   = (StateNo = [600,699]) && (MoveContact)
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
; 梔婼丂- 慳 -
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
[State -1]
Type       = ChangeState
Value      = 1040
TriggerAll = Var(58) != 3 && Var(58) != 6
TriggerAll = Command = "梔婼丂- 慳 - A" || Command = "梔婼丂- 慳 - B"; || Command = "梔婼丂- 慳 - C"
TriggerAll = StateType != A && FVar(4) >= 0.00001
Trigger1   = Ctrl
Trigger2   = StateNo = 200 && MoveContact
Trigger3   = StateNo = 205 && MoveContact
Trigger4   = StateNo = 210 && AnimElem = 8,>= 6
Trigger5   = StateNo = 215 && MoveContact
Trigger6   = Anim = 220 && AnimElem = 7,>= 3
Trigger7   = Anim = 250 && AnimElem = 7,>= 1
Trigger8   = StateNo = 400 && AnimElem = 6,>= 2
Trigger9   = StateNo = 410 && MoveContact
Trigger10  = Anim = 450 && AnimElem = 6,>= 1
Trigger11  = StateNo = 500 && (Var(12) = [1,8])
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
; 僔僗僥儉娭楢
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
; 崅懍僕儍儞僾
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
[State -1]
Type       = ChangeState
Value      = 40
TriggerAll = Var(58) != 3 && Var(58) != 6
TriggerAll = Command = "崅懍僕儍儞僾" || Command = "holdz" && Command = "holdup"
TriggerAll = StateType != A
Trigger1   = Ctrl
Trigger2   = (StateNo = [200,299]) && (Anim = [220,250]) && (AnimElem = 8, >= 1)
Trigger3   = (StateNo = [400,499]) && (Anim = 450) && (AnimElem = 5, >= 1)
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
; 僇乕僪愰尵
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
[State -1]
Type       = ChangeState
Value      = 900
TriggerAll = Var(58) <= 1
TriggerAll = Command = "僇乕僪愰尵" && Power >= 1000 && Var(59) = 0
TriggerAll = StateType != A && Var(5) = 0
Trigger1   = Ctrl
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
; 嬻拞僟僢僔儏
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
[State -1]
Type       = ChangeState
Value      = 102
TriggerAll = Var(58) != 3 && Var(58) != 6
TriggerAll = Command = "FF" || Command = "holdz" && Command = "holdfwd"
TriggerAll = Var(3) <= 1 && Var(4) = 0
TriggerAll = StateType = A && Pos Y <= -50
Trigger1   = Ctrl
Trigger2   = StateNo = 102 && AnimElem = 4, >= 1
Trigger3   = StateNo = 107 && AnimElem = 4, >= 1
Trigger4   = StateNo = 606 && AnimElem = 7, >= 1
Trigger5   = StateNo = 607 && AnimElem = 7, >= 1
Trigger6   = StateNo = 620 && AnimElem = 7, >= 1
Trigger7   = StateNo = 650 && AnimElem = 7, >= 1
Trigger8   = StateNo = 655 && AnimElem = 7, >= 1
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
; 僟僢僔儏
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
[State -1]
Type       = ChangeState
Value      = 100
TriggerAll = Var(58) != 3 && Var(58) != 6
TriggerAll = Command = "FF" || Command = "holdz" && Command = "holdfwd"
Trigger1   = StateType = S
Trigger1   = Ctrl
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
; 嬻拞屻僟僢僔儏
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
[State -1]
Type       = ChangeState
Value      = 107
TriggerAll = Var(58) != 3 && Var(58) != 6
TriggerAll = Command = "BB" || Command = "holdz" && Command = "holdback"
TriggerAll = Var(3) <= 1 && Var(4) = 0
TriggerAll = StateType = A && Pos Y <= -30
Trigger1   = Ctrl
Trigger2   = StateNo = 102 && AnimElem = 4, >= 1
Trigger3   = StateNo = 107 && AnimElem = 4, >= 1
Trigger4   = StateNo = 606 && AnimElem = 7, >= 1
Trigger5   = StateNo = 607 && AnimElem = 7, >= 1
Trigger6   = StateNo = 620 && AnimElem = 7, >= 1
Trigger7   = StateNo = 650 && AnimElem = 7, >= 1
Trigger8   = StateNo = 655 && AnimElem = 7, >= 1
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
; 屻戅僟僢僔儏
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
[State -1]
Type       = ChangeState
Value      = 105
TriggerAll = Var(58) != 3 && Var(58) != 6
TriggerAll = Command = "BB" || Command = "holdz" && Command = "holdback"
Trigger1   = StateType = S
Trigger1   = Ctrl
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
; 摿庩媄
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
; 塃  対 (柤徧晄柧)
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
[State -1]
Type       = ChangeState
Value      = 205
TriggerAll = Var(58) != 3 && Var(58) != 6
TriggerAll = Command = "a" && Command = "holdfwd"
TriggerAll = StateType != A
Trigger1   = Ctrl && FVar(4) >= 0.00001 && P2BodyDist X <= 130
Trigger2   = Ctrl && FVar(4) <= 0
Trigger3   = StateNo = 200 && MoveContact
Trigger4   = StateNo = 210 && MoveContact >= 1
Trigger5   = StateNo = 400 && MoveContact
Trigger6   = StateNo = 410 && MoveContact
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
; 塃  廟 (柤徧晄柧)
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
[State -1]
Type       = ChangeState
Value      = 215
TriggerAll = Var(58) != 3 && Var(58) != 6
TriggerAll = Command = "b" && Command = "holdfwd"
TriggerAll = StateType != A
Trigger1   = Ctrl && FVar(4) >= 0.00001 && P2BodyDist X <= 180
Trigger2   = Ctrl && FVar(4) <= 0
Trigger3   = StateNo = 200 && MoveContact
Trigger4   = StateNo = 210 && MoveContact >= 1
Trigger5   = StateNo = 400 && MoveContact
Trigger6   = StateNo = 410 && MoveContact
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
; 嬻拞壓  対 (柤徧晄柧)
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
[State -1]
Type       = ChangeState
Value      = 605
TriggerAll = Var(58) != 3 && Var(58) != 6
TriggerAll = Command = "a" && Command = "holddown"
TriggerAll = StateType = A
Trigger1   = Ctrl && FVar(4) >= 0.00001 && P2BodyDist X <= 180
Trigger2   = Ctrl && FVar(4) <= 0
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
; 僋儔僢僔儏峌寕  対 (柤徧晄柧)
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
[State -1]
Type       = ChangeState
Value      = 700
TriggerAll = Var(58) != 3 && Var(58) != 6
TriggerAll = Command = "僋儔僢僔儏峌寕 A"
TriggerAll = StateType != A
Trigger1   = Ctrl
Trigger2   = StateNo = 200 && MoveContact
Trigger3   = StateNo = 210 && MoveContact >= 1
Trigger4   = StateNo = 400 && MoveContact
Trigger5   = StateNo = 410 && MoveContact
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
; 僋儔僢僔儏峌寕  廟 (柤徧晄柧)
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
[State -1]
Type       = ChangeState
Value      = 710
TriggerAll = Var(58) != 3 && Var(58) != 6
TriggerAll = Command = "僋儔僢僔儏峌寕 B"
TriggerAll = StateType != A
Trigger1   = Ctrl
Trigger2   = StateNo = 200 && MoveContact
Trigger3   = StateNo = 210 && MoveContact >= 1
Trigger4   = StateNo = 400 && MoveContact
Trigger5   = StateNo = 410 && MoveContact
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
; 楈寕
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
[State -1]
Type       = ChangeState
Value      = 750
TriggerAll = Var(58) != 3 && Var(58) != 6
TriggerAll = Command = "楈寕"
TriggerAll = StateType != A && Var(8) >= 1
Trigger1   = Ctrl
Trigger2   = StateNo = [150,159]
Trigger3   = (StateNo = [200,499]) && (MoveContact)
Trigger4   = (StateNo = [500,530]) && (Var(12) >= 1)
Trigger5   = (StateNo = [700,710]) && (MoveContact)
Trigger6   = (StateNo = [1000,1060]) && (MoveContact)
Trigger7   = (StateNo = [1000,1010]) && (AnimElem = 20, >= 1) && (ProjHitTime(1002) >= 1)
Trigger8   = (StateNo = 1040) && (AnimElem = 7, >= 1) || (StateNo = 1045) && (AnimElem = 7, >= 1)
Trigger9   = (StateNo = 1060) && (AnimElem = 6, >= 1)
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
; 僟僢僔儏  対
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
[State -1]
Type       = ChangeState
Value      = 500
TriggerAll = Var(58) != 3 && Var(58) != 6
TriggerAll = Command = "a" && Command != "holddown"
TriggerAll = StateType != A
Trigger1   = StateNo = 100
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
; 僟僢僔儏  廟
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
[State -1]
Type       = ChangeState
Value      = 510
TriggerAll = Var(58) != 3 && Var(58) != 6
TriggerAll = Command = "b" && Command != "holddown"
TriggerAll = StateType != A
Trigger1   = StateNo = 100
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
; 僟僢僔儏  伀対
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
[State -1]
Type       = ChangeState
Value      = 520
TriggerAll = Var(58) != 3 && Var(58) != 6
TriggerAll = Command = "a" && Command = "holddown"
TriggerAll = StateType != A
Trigger1   = StateNo = 100
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
; 僟僢僔儏  伀廟
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
[State -1]
Type       = ChangeState
Value      = 530
TriggerAll = Var(58) != 3 && Var(58) != 6
TriggerAll = Command = "b" && Command = "holddown"
TriggerAll = StateType != A
Trigger1   = StateNo = 100
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
; 捠忢媄
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
; 棫偪  対
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
[State -1]
Type       = ChangeState
Value      = 200
TriggerAll = Var(58) != 3 && Var(58) != 6
TriggerAll = Command = "a" && Command != "holddown"
TriggerAll = StateType != A
Trigger1   = Ctrl && FVar(4) >= 0.00001 && P2BodyDist X <= 130
Trigger2   = Ctrl && FVar(4) <= 0
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
; 墦棫偪  対
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
[State -1]
Type       = ChangeState
Value      = 206
TriggerAll = Var(58) != 3 && Var(58) != 6
TriggerAll = Command = "a" && Command != "holddown" && Command != "holdfwd"
TriggerAll = StateType != A
Trigger1   = Ctrl && FVar(4) >= 0.00001 && P2BodyDist X >= 130

[State -1]
Type       = ChangeState
Value      = 206
TriggerAll = Var(58) != 3 && Var(58) != 6
TriggerAll = Command = "x" && Command != "holddown" && Command != "holdfwd"
TriggerAll = StateType != A
TriggerAll = Var(59) = 0
Trigger1   = Ctrl && FVar(4) >= 0.00001
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
; 墦棫偪  仺  対
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
[State -1]
Type       = ChangeState
Value      = 207
TriggerAll = Var(58) != 3 && Var(58) != 6
TriggerAll = Command = "a" && Command != "holddown" && Command = "holdfwd"
TriggerAll = StateType != A
Trigger1   = Ctrl && FVar(4) >= 0.00001 && P2BodyDist X >= 130

[State -1]
Type       = ChangeState
Value      = 207
TriggerAll = Var(58) != 3 && Var(58) != 6
TriggerAll = Command = "x" && Command != "holddown" && Command = "holdfwd"
TriggerAll = StateType != A
TriggerAll = Var(59) = 0
Trigger1   = Ctrl && FVar(4) >= 0.00001
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
; 棫偪  廟
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
[State -1]
Type       = ChangeState
Value      = 210
TriggerAll = Var(58) != 3 && Var(58) != 6
TriggerAll = Command = "b" && Command != "holddown"
TriggerAll = StateType != A
Trigger1   = Ctrl && FVar(4) >= 0.00001 && P2BodyDist X <= 180
Trigger2   = Ctrl && FVar(4) <= 0
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
; 墦棫偪  廟
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
[State -1]
Type       = ChangeState
Value      = 220
TriggerAll = Var(58) != 3 && Var(58) != 6
TriggerAll = Command = "b" && Command != "holddown"
TriggerAll = StateType != A
Trigger1   = Ctrl && FVar(4) >= 0.00001 && P2BodyDist X >= 180
Trigger2   = StateNo = 220 && AnimElem = 7,>= 1 && FVar(4) >= 0.00001 && Var(13) <= 2

[State -1]
Type       = ChangeState
Value      = 220
TriggerAll = Var(58) != 3 && Var(58) != 6
TriggerAll = Command = "y" && Command != "holddown"
TriggerAll = StateType != A
TriggerAll = Var(59) = 0
Trigger1   = Ctrl && FVar(4) >= 0.00001
Trigger2   = StateNo = 220 && AnimElem = 7,>= 1 && FVar(4) >= 0.00001 && Var(13) <= 2
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
; 棫偪  幩寕
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
[State -1]
Type       = ChangeState
Value      = 250
TriggerAll = Var(58) != 3 && Var(58) != 6
TriggerAll = Command = "c" && Command != "holddown" && Command != "holdfwd"
TriggerAll = StateType != A && FVar(4) >= 0.00001
Trigger1   = Ctrl
Trigger2   = (StateNo = [200,499]) && (MoveContact)
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
; 棫偪  仺幩寕
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
[State -1]
Type       = ChangeState
Value      = 255
TriggerAll = Var(58) != 3 && Var(58) != 6
TriggerAll = Command = "c" && Command != "holddown" && Command = "holdfwd"
TriggerAll = StateType != A && FVar(4) >= 0.00001
Trigger1   = Ctrl
Trigger2   = (StateNo = [200,499]) && (MoveContact)
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
; 偟傖偑傒  対
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
[State -1]
Type       = ChangeState
Value      = 400
TriggerAll = Var(58) != 3 && Var(58) != 6
TriggerAll = Command = "a" && Command = "holddown"
TriggerAll = StateType != A
Trigger1   = Ctrl && FVar(4) >= 0.00001 && P2BodyDist X <= 130
Trigger2   = Ctrl && FVar(4) <= 0
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
; 墦偟傖偑傒  対
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
[State -1]
Type       = ChangeState
Value      = 405
TriggerAll = Var(58) != 3 && Var(58) != 6
TriggerAll = Command = "a" && Command = "holddown"
TriggerAll = StateType != A
Trigger1   = Ctrl && FVar(4) >= 0.00001 && P2BodyDist X >= 130

[State -1]
Type       = ChangeState
Value      = 405
TriggerAll = Var(58) != 3 && Var(58) != 6
TriggerAll = Command = "x" && Command = "holddown"
TriggerAll = StateType != A
TriggerAll = Var(59) = 0
Trigger1   = Ctrl && FVar(4) >= 0.00001
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
; 偟傖偑傒  廟
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
[State -1]
Type       = ChangeState
Value      = 410
TriggerAll = Var(58) != 3 && Var(58) != 6
TriggerAll = Command = "b" && Command = "holddown"
TriggerAll = StateType != A
Trigger1   = Ctrl && FVar(4) >= 0.00001 && P2BodyDist X <= 130
Trigger2   = Ctrl && FVar(4) <= 0
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
; 墦偟傖偑傒  廟
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
[State -1]
Type       = ChangeState
Value      = 415
TriggerAll = Var(58) != 3 && Var(58) != 6
TriggerAll = Command = "b" && Command = "holddown"
TriggerAll = StateType != A
Trigger1   = Ctrl && FVar(4) >= 0.00001 && P2BodyDist X >= 130

[State -1]
Type       = ChangeState
Value      = 415
TriggerAll = Var(58) != 3 && Var(58) != 6
TriggerAll = Command = "y" && Command = "holddown"
TriggerAll = StateType != A
TriggerAll = Var(59) = 0
Trigger1   = Ctrl && FVar(4) >= 0.00001
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
; 偟傖偑傒  幩寕
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
[State -1]
Type       = ChangeState
Value      = 450
TriggerAll = Var(58) != 3 && Var(58) != 6
TriggerAll = Command = "c" && Command = "holddown"
TriggerAll = StateType != A && FVar(4) >= 0.00001
Trigger1   = Ctrl
Trigger2   = (StateNo = [200,499]) && (MoveContact)
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
; 嬻拞  対
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
[State -1]
Type       = ChangeState
Value      = 600
TriggerAll = Var(58) != 3 && Var(58) != 6
TriggerAll = Command = "a"
TriggerAll = StateType = A
Trigger1   = Ctrl && FVar(4) >= 0.00001 && P2BodyDist X <= 180
Trigger2   = Ctrl && FVar(4) <= 0
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
; 墦嬻拞  対
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
[State -1]
Type       = ChangeState
Value      = 606
TriggerAll = Var(58) != 3 && Var(58) != 6
TriggerAll = Command = "a" && Command != "holddown"
TriggerAll = StateType = A
Trigger1   = Ctrl && FVar(4) >= 0.00001 && P2BodyDist X >= 180

[State -1]
Type       = ChangeState
Value      = 606
TriggerAll = Var(58) != 3 && Var(58) != 6
TriggerAll = Command = "x" && Command != "holddown"
TriggerAll = StateType = A
TriggerAll = Var(59) = 0
Trigger1   = Ctrl && FVar(4) >= 0.00001
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
; 墦嬻拞  伀対
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
[State -1]
Type       = ChangeState
Value      = 607
TriggerAll = Var(58) != 3 && Var(58) != 6
TriggerAll = Command = "a" && Command = "holddown"
TriggerAll = StateType = A
Trigger1   = Ctrl && FVar(4) >= 0.00001 && P2BodyDist X >= 180

[State -1]
Type       = ChangeState
Value      = 607
TriggerAll = Var(58) != 3 && Var(58) != 6
TriggerAll = Command = "x" && Command = "holddown"
TriggerAll = StateType = A
TriggerAll = Var(59) = 0
Trigger1   = Ctrl && FVar(4) >= 0.00001
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
; 嬻拞  廟
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
[State -1]
Type       = ChangeState
Value      = 610
TriggerAll = Var(58) != 3 && Var(58) != 6
TriggerAll = Command = "b"
TriggerAll = StateType = A
Trigger1   = Ctrl && FVar(4) >= 0.00001 && P2BodyDist X <= 130
Trigger2   = Ctrl && FVar(4) <= 0
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
; 墦嬻拞  廟
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
[State -1]
Type       = ChangeState
Value      = 620
TriggerAll = Var(58) != 3 && Var(58) != 6
TriggerAll = Command = "b"
TriggerAll = StateType = A
Trigger1   = Ctrl && FVar(4) >= 0.00001 && P2BodyDist X >= 130
Trigger2   = StateNo = 620 && AnimElem = 7,>= 1 && FVar(4) >= 0.00001 && Var(13) <= 2

[State -1]
Type       = ChangeState
Value      = 620
TriggerAll = Var(58) != 3 && Var(58) != 6
TriggerAll = Command = "y"
TriggerAll = StateType = A
TriggerAll = Var(59) = 0
Trigger1   = Ctrl && FVar(4) >= 0.00001
Trigger2   = StateNo = 620 && AnimElem = 7,>= 1 && FVar(4) >= 0.00001 && Var(13) <= 2
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
; 嬻拞  幩寕
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
[State -1]
Type       = ChangeState
Value      = 650
TriggerAll = Var(58) != 3 && Var(58) != 6
TriggerAll = Command = "c" && Command != "holdfwd"
TriggerAll = StateType = A && FVar(4) >= 0.00001
Trigger1   = Ctrl
Trigger2   = (StateNo = [600,699]) && (MoveContact)
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
; 嬻拞  仺幩寕
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
[State -1]
Type       = ChangeState
Value      = 655
TriggerAll = Var(58) != 3 && Var(58) != 6
TriggerAll = Command = "c" && Command = "holdfwd"
TriggerAll = StateType = A && FVar(4) >= 0.00001
Trigger1   = Ctrl
Trigger2   = (StateNo = [600,699]) && (MoveContact)
