;-|AI判定用|----------------------------------------------------------------
[Command]
name = "AI1"
command = D,F,B,U,U,F,b,a,c
time = 0

[Command]
name = "AI2"
command = D,F,B,U,U,F,a,b,c
time = 0

[Command]
name = "AI3"
command = D,F,B,U,U,F,c,a,b
time = 0

[Command]
name = "AI4"
command = D,F,B,U,U,F,a,a,a
time = 0

[Command]
name = "AI5"
command = D,F,B,U,U,F,b,b,b
time = 0

[Command]
name = "AI6"
command = D,F,B,U,U,F,c,c,c
time = 0

[Command]
name = "AI7"
command = F,D,B,U,D,D,F,a,b,c
time = 0

[Command]
name = "AI8"
command = F,D,B,U,D,D,F,c,b,a
time = 0

[Command]
name = "AI9"
command = F,D,B,U,D,D,F,b,b,b
time = 0

[Command]
name = "AI10"
command = F,D,B,U,D,D,F,a,a,a
time = 0

[Command]
name = "AI11"
command = F,D,B,U,D,D,F,c,c,c
time = 0

[Command]
name = "AI12"
command = F,D,B,U,D,D,F,b,a,c
time = 0

[Command]
name = "AI13"
command = F,F,B,U,D,D,F,a,b,c
time = 0

[Command]
name = "AI14"
command = F,F,B,U,D,D,F,c,b,a
time = 0

[Command]
name = "AI15"
command = F,F,B,U,D,D,F,a,a,a
time = 0

[Command]
name = "AI16"
command = F,F,B,U,D,D,F,b,b,b
time = 0

[Command]
name = "AI17"
command = F,F,B,U,D,D,F,c,c,c
time = 0

[Command]
name = "AI18"
command = F,F,B,U,D,D,F,b,a,c
time = 0

[Command]
name = "AI19"
command = F,F,B,U,D,D,F,c,a,b
time = 0

[Command]
name = "AI20"
command = B,U,D,F,F,U,D,a,b,c
time = 0

[Command]
name = "AI21"
command = B,U,D,F,F,U,D,a,b,c
time = 0

[Command]
name = "AI22"
command = B,U,D,F,F,U,D,a,a,a
time = 0

[Command]
name = "AI23"
command = B,U,D,F,F,U,D,c,b,a
time = 0

[Command]
name = "AI24"
command = B,U,D,F,F,U,D,b,b,b
time = 0

[Command]
name = "AI25"
command = B,U,D,F,F,U,D,c,c,c
time = 0

[Command]
name = "AI26"
command = B,U,D,F,F,U,D,a,c,b
time = 0

[Command]
name = "AI27"
command = B,U,D,F,F,U,D,c,a,b
time = 0

[Command]
name = "AI28"
command = B,U,D,F,F,U,D,b,a,c
time = 0

[Command]
name = "AI29"
command = B,D,D,F,F,F,F,U,b,a,c
time = 0

[Command]
name = "AI30"
command = U,U,F,F,F,B,U,a,b,c
time = 0

[Command]
name = "AI31"
command = U,U,F,F,F,B,U,c,b,a
time = 0

[Command]
name = "AI32"
command = U,U,F,F,F,B,U,a,a,a
time = 0

[Command]
name = "AI33"
command = U,U,F,F,F,B,U,b,b,b
time = 0

[Command]
name = "AI34"
command = U,U,F,F,F,B,U,c,c,c
time = 0

[Command]
name = "AI35"
command = U,U,F,F,F,B,U,a,c,b
time = 0

[Command]
name = "AI36"
command = U,U,F,F,F,B,U,c,a,b
time = 0

[Command]
name = "AI37"
command = U,U,F,F,F,B,U,b,a,c
time = 0

[Command]
name = "AI38"
command = D,D,D,U,B,B,F,x,y,z
time = 0

[Command]
name = "AI39"
command = D,D,D,U,B,B,F,z,y,x
time = 0

[Command]
name = "AI40"
command = D,D,D,U,B,B,F,x,x,x
time = 0

[Command]
name = "AI41"
command = D,D,D,U,B,B,F,y,y,y
time = 0

[Command]
name = "AI42"
command = D,D,D,U,B,B,F,z,z,z
time = 0

[Command]
name = "AI43"
command = D,D,D,U,B,B,F,x,z,y
time = 0

[Command]
name = "AI44"
command = D,D,D,U,B,B,F,y,z,x
time = 0

[Command]
name = "AI45"
command = D,D,D,U,B,B,F,z,x,y
time = 0

[Command]
name = "AI46"
command = F,D,B,B,B,U,D,F,x,x,x
time = 0

[Command]
name = "AI47"
command = F,D,B,B,B,U,D,F,y,y,y
time = 0

[Command]
name = "AI48"
command = F,D,B,B,B,U,D,F,z,z,z
time = 0

[Command]
name = "AI49"
command = F,D,B,B,B,U,D,F,x,y,z
time = 0

[Command]
name = "AI50"
command = F,D,B,B,B,U,D,F,z,y,x
time = 0

;-| 一撃BASARA技 |--------------------------------------------------------
[Command];HELL END DRAGON
name = "hed"
command = ~D, B, D, F, z
time = 35

;-| BASARA技 |--------------------------------------------------------

[Command];PHANTOM DIVE
name = "phantom_dive"
command = ~D, B, D, B, z
time = 28

[Command];HELL DRAGON
name = "hell_dragon"
command = ~D, F, D, F, z
time = 28

;-| 必殺技 |------------------------------------------------------
[Command];
name = "deathfang"
command = ~F, D, DF, y

[Command];JET-X
name = "Jet_X"
command = ~D, DF, F, x

[Command];MAGNUM STEP
name = "magnum"
command = ~D, B, z

[Command];WAR DANCE
name = "war_dance"
command = ~D, B, y

[Command];RE-BITE
name = "re_bite"
command = ~D, B, x

;------------------------------------------------------------------------
;ハイジャンプ
[Command]
name = "jump"    
command = D, $U
time = 20

[Command]
name = "Engun"    
command = a, a
time = 20

;-| Double Tap |-----------------------------------------------------------
[Command]
name = "FF"     ;Required (do not remove)
command = F, F
time = 10

[Command]
name = "BB"     ;Required (do not remove)
command = B, B
time = 10

;-| 2/3 Button Combination |-----------------------------------------------
[Command]
name = "ichigeki"
command = x+y+z

[Command]
name = "roman"
command = a+b+y

[Command]
name = "dead"
command = /F,y+z
time = 1

[Command]
name = "recover";Required (do not remove)
command = z
time = 1
[Command]
name = "recover";Required (do not remove)
command = x
time = 1
[Command]
name = "recover";Required (do not remove)
command = y
time = 1

[Command]
name = "dust";Required (do not remove)
command = y+b
time = 1

[Command]
name = "慣性ジャンプ"
command = U, F
time = 10

[Command]
name = "holdC"
command = /c
time = 1

[Command]
name = "holdP"
command = /x
time = 1

[Command]
name = "holdK"
command = /a
time = 1

[Command]
name = "holdHS"
command = /b
time = 1

[Command]
name = "holdS"
command = /y
time = 1

[Command]
name = "holdZ"
command = /z
time = 1

[Command]
name = "foltlessZ"
command = /z
time = 1

[Command]
name = "burst"
command = c+a
time = 1

[Command]
name = "burst"
command = c+b
time = 1

[Command]
name = "burst"
command = c+x
time = 1

[Command]
name = "burst"
command = c+y
time = 1

[Command]
name = "burst"
command = /$F,z
time = 1

[Command]
name = "justDS"
command = B
time = 1

[Command]
name = "justDC"
command = DB
time = 1

;-| Dir + Button |---------------------------------------------------------
[Command]
name = "down_a"
command = /$D,a
time = 1

[Command]
name = "down_b"
command = /$D,b
time = 1

;-| Single Button |---------------------------------------------------------
[Command]
name = "a"
command = a
time = 1

[Command]
name = "b"
command = b
time = 1

[Command]
name = "c"
command = c
time = 1

[Command]
name = "x"
command = x
time = 1

[Command]
name = "y"
command = y
time = 1

[Command]
name = "z"
command = z
time = 1

[Command]
name = "start"
command = s
time = 1

;-| Hold Dir |--------------------------------------------------------------
[Command]
name = "holdfwd";Required (do not remove)
command = /$F
time = 1

[Command]
name = "holdback";Required (do not remove)
command = /$B
time = 1

[Command]
name = "holdup" ;Required (do not remove)
command = /$U
time = 1

[Command]
name = "holddown";Required (do not remove)
command = /$D
time = 1


;追加
[Command]
name = "holdUF"
command = /UF
time = 1

[Command]
name = "holdUB"
command = /UB
time = 1

[Command]
name = "holdU"
command = /U
time = 1

[Command]
name = "holdDB"
command = /DB
time = 1

[Command]
name = "holdDF"
command = /DF
time = 1

[Command]
name = "holdD"
command = /D
time = 1

[Command]
name = "holdB"
command = /B
time = 1

[Command]
name = "holdF"
command = /F
time = 1

; Don't remove the following line. It's required by the CMD standard.
;-------------------------
;[Statedef -1]
;意味：
;	コマンド入力が可能ならば常時実行されるstate
[Statedef -1] ;この一行は削除しないで下さい

;===========================================================================
;                                 一撃BASARA技
;===========================================================================
;HELL END DRAGON
[State -1, hed]
type = ChangeState
value = 3500
TriggerAll = Var(58) != 1
triggerall = command = "hed"
triggerall = var(24) > 1
triggerall = !var(13)
trigger1 = statetype != A
trigger1 = ctrl || fvar(0)
trigger2 = stateno = 100
trigger3 = stateno = 103
trigger4 = movecontact
trigger4 = stateno = 200
trigger5 = movecontact
trigger5 = stateno = 210
trigger6 = movecontact
trigger6 = stateno = 400
trigger7 = movecontact
trigger7 = stateno = 410
trigger8 = movecontact
trigger8 = stateno = 230
trigger9 = movecontact
trigger9 = stateno = 430
trigger10 = movecontact
trigger10 = stateno = 260
trigger11 = movecontact
trigger11 = stateno = 271
Trigger12 = (HitOver && (StateNo = 5001 || StateNo = 5011)) || (StateNo = 5120 && AnimTime = 0)
trigger13 = stateno = 3900
;---------------------------------------------------------------------------
;一撃BASARA発動準備
[State -1, ichigeki]
type = ChangeState
value = 3499
TriggerAll = Var(58) != 1
triggerall = command = "b"||command = "ichigeki"
triggerall = fvar(30) >= 2
triggerall = var(24) = 0
trigger1 = statetype != A
trigger1 = ctrl || fvar(0)

;===========================================================================
;                                 BASARA技
;===========================================================================
;HELL DRAGON
[State -1, hd]
type = ChangeState
value = 3000
triggerall = power >= 1000
TriggerAll = Var(58) != 1
triggerall = command = "hell_dragon"
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 100
trigger3 = stateno = 103
trigger4 = movecontact
trigger4 = stateno = 200
trigger5 = movecontact
trigger5 = stateno = 210
trigger6 = movecontact
trigger6 = stateno = 400
trigger7 = movecontact
trigger7 = stateno = 410
trigger8 = movecontact
trigger8 = stateno = 230
trigger9 = movecontact
trigger9 = stateno = 430
trigger10 = movecontact
trigger10 = stateno = 260
trigger11 = movecontact
trigger11 = stateno = 271
Trigger12 = (HitOver && (StateNo = 5001 || StateNo = 5011)) || (StateNo = 5120 && AnimTime = 0)
trigger13 = stateno = 3900

;PHANTOM DIVE
[State -1, pd]
type = ChangeState
value = 3100
triggerall = power >= 1000
TriggerAll = Var(58) != 1
triggerall = command = "phantom_dive"
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 100
trigger3 = stateno = 103
trigger4 = movecontact
trigger4 = stateno = 200
trigger5 = movecontact
trigger5 = stateno = 210
trigger6 = movecontact
trigger6 = stateno = 400
trigger7 = movecontact
trigger7 = stateno = 410
trigger8 = movecontact
trigger8 = stateno = 230
trigger9 = movecontact
trigger9 = stateno = 430
trigger10 = movecontact
trigger10 = stateno = 260
trigger11 = movecontact
trigger11 = stateno = 271
Trigger12 = (HitOver && (StateNo = 5001 || StateNo = 5011)) || (StateNo = 5120 && AnimTime = 0)
trigger13 = stateno = 3900

;===========================================================================
;                                 システム関連
;===========================================================================
[State -3, AI]
Type = VarRandom
TriggerAll = var(58)
TriggerAll = StateNo != 120
Trigger1 = Time = 1
Trigger2 = Time %1= 0
Trigger2 = StateNo != 0 && StateNo != 50 && StateNo != 110 && StateNo != 115 && StateNo != 5210
Trigger3 = Time %1= 0
Trigger3 = StateNo = 0 || StateNo = 110 || StateNo = 115
Trigger4 = Time %1= 0
Trigger4 = StateNo = 50 || StateNo = 5210
Trigger5 = Time %1= 0
Trigger5 = StateNo = 100 && P2BodyDist X <= 40
V = 57
Range = 0,100
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999
;------------------------------------------------------------------------------------
;ガーキャン
[State -1, dead angle attack]
type = ChangeState
value = 910
TriggerAll = Var(58) != 1
triggerall = command = "dead"
triggerall = Power >= 1000
triggerall = command != "holddown"
trigger1 = Stateno = 150
trigger2 = Stateno = 151
trigger3 = Stateno = 152
trigger4 = Stateno = 153

;-------------------------------------------------------------------------------------
[State -1, FD]
type = varset
var(26) = 1
triggerall = !var(58)
trigger1 = command = "holdback" 
trigger1 = command = "holdC"
trigger1 = (StateNo = [120,165])||movetype != H
trigger1 = power > 10
ignorehitpause = 1

[State -1, FD]
type = varset
var(26) = 2
triggerall = !var(58)
trigger1 = command = "holdback" 
trigger1 = command = "holdP" && command = "holdS"
trigger1 = (StateNo = [120,165])||movetype != H
trigger1 = power > 10
ignorehitpause = 1

[State -1, FD]
type = varset
var(26) = 0
trigger1 = var(26) = 2 && (command != "holdP" && command != "holdS") 
trigger2 = var(26) = 1 && command != "holdC"
trigger3 = power <= 10  
trigger4 = command != "holdback"  
ignorehitpause = 0

[State -1, FD]
type = varset
var(45) = 0
triggerall = var(45) = 2
triggerall = stateno != 150 && stateno != 152 && stateno != 154 && stateno != 930
trigger1 = var(26) = 0 
trigger2 = power <= 10  
trigger3 = command != "holdback"
ignorehitpause = 0

[state 120x,]
type = varset
triggerall = var(45) <= 2
triggerall = power > 10
triggerall = var(26)
triggerall = command = "holdback" 
trigger1 = ctrl || fvar(0) || (stateno = 52 && time > 0)||stateno = 100||stateno = 103
var(45)  = 2
ignorehitpause = 1

[State -1, FD];パーフェクト
type = ChangeState
value = 120
triggerall = var(45) <= 2
triggerall = power > 10  && !var(58)
triggerall = var(26)
triggerall = command = "holdback" 
trigger1 = ctrl || fvar(0) || (stateno = 52 && time > 0)||stateno = 100||stateno = 103

;------------------------------------------------------------------------------------
;パーフェクト
[State -1, foltless]
type = ChangeState
value = 120
TriggerAll = Var(58) != 1
triggerall = var(26)
triggerall = command != "c"
triggerall = command != "start"
triggerall = Power > 10
trigger1 = ctrl || fvar(0)
trigger1 = stateno !=[101,102];空中ダッシュ中
trigger2 = stateno = 100
trigger3 = stateno = 103
trigger4 = stateno = 450 || stateno = 650
trigger4 = var(59) = 0
trigger4 = time <= 2
;------------------------------------------------------------------------------------
;直前ガード
[state -1,tyokuga]
type = varset
triggerall = !var(35)
trigger1 = command = "justDS" || command = "justDC"
trigger2 = Var(26)
trigger2 = Numhelper(11040)= 0
var(35)  = 30
ignorehitpause = 1

;---------------------------------------------------------------------------
;ブーストダッシュ
[State -1, Boost]
type = ChangeState
value = 3900
TriggerAll = !var(58)
triggerall = command = "holdfwd"
trigger1 = stateno = 291 && movehit
trigger2 = stateno = 1005 && movehit

;===========================================================================
;                             援軍システム
;===========================================================================
;援軍要請
[state 7000,]
type = varset
TriggerAll = !var(58)
triggerall = roundstate = 2
triggerall = !var(40)
triggerall = movetype != H
triggerall = GameTime > 60
trigger1 = command = "Engun"
trigger2 = fvar(11) >= 100
var(40) = 1


;援軍アシスト
[state 210]
type = Helper
TriggerAll = !var(58)
triggerall = numexplod(2904) = 0&&Numexplod(2905) = 0&&Numexplod(2906) = 0
triggerall = var(40)=2&&fvar(10)
triggerall = movetype != H
triggerall = !numhelper(2000)
triggerall = command = "a"
triggerall = roundstate = 2
triggerall = stateno = 3000
triggerall = power >= 1000
triggerall = time < 57
triggerall = ctrl || stateno>0
trigger1 = !numpartner
trigger2 = numpartner
trigger2 = partner,name != "Katakura Kojuro"
name = "Katakura Kojuro"
ID = 2000
pos = -20, 0
postype = back
facing = 1
stateno = 2250
Helpertype = player
keyctrl = 0
ownpal = 1
size.ground.back = 15
size.ground.front = 16
size.air.back = 13
size.air.front = 13
height           = 60       ;跳び越す相手のためのキャラの高さ
head.pos         = 5, -80  ;BindToTargetの時に必要な頭の座標
mid.pos          = 0, 54  ;BindToTargetの時に必要な体中心の座標
supermovetime = 999999
pausemovetime = 999999
ignorehitpause = 1


;援軍カウンター
[state 210]
type = Helper
TriggerAll = !var(58)
triggerall = ctrl || stateno>0
triggerall = !numhelper(2000)
triggerall = command = "a"
triggerall = command = "holdup"
triggerall = roundstate = 2
triggerall = power >= 1000
triggerall = alive
triggerall = numexplod(2904) = 0&&Numexplod(2905) = 0&&Numexplod(2906) = 0
triggerall = var(40)=2&&fvar(10)
triggerall = statetype != L
triggerall = movetype = H&&(stateno!=[120,160])
trigger1 = !numpartner
trigger2 = numpartner
trigger2 = partner,name != "Katakura Kojuro"
name = "Katakura Kojuro"
ID = 2000
pos = -20, 0
postype = back
facing = 1
stateno = 2265
Helpertype = player
keyctrl = 0
ownpal = 1
size.ground.back = 15
size.ground.front = 16
size.air.back = 13
size.air.front = 13
height           = 60       ;跳び越す相手のためのキャラの高さ
head.pos         = 5, -80  ;BindToTargetの時に必要な頭の座標
mid.pos          = 0, 54  ;BindToTargetの時に必要な体中心の座標
pausemovetime = 999999
ignorehitpause = 1


;エリアル援軍
[state 210]
type = Helper
TriggerAll = !var(58)
triggerall = ctrl || stateno>0
triggerall = numexplod(2904) = 0&&Numexplod(2905) = 0&&Numexplod(2906) = 0
triggerall = var(40)=2&&fvar(10)
triggerall = movetype != H
triggerall = !numhelper(2000)
triggerall = command = "a"
triggerall = roundstate = 2
triggerall = var(8)
trigger1 = !numpartner
trigger2 = numpartner
trigger2 = partner,name != "Katakura Kojuro"
name = "Katakura Kojuro"
ID = 2000
pos = -20, 0
postype = back
facing = 1
stateno = 2263
Helpertype = player
keyctrl = 0
ownpal = 1
size.ground.back = 15
size.ground.front = 16
size.air.back = 13
size.air.front = 13
height           = 60       ;跳び越す相手のためのキャラの高さ
head.pos         = 5, -80  ;BindToTargetの時に必要な頭の座標
mid.pos          = 0, 54  ;BindToTargetの時に必要な体中心の座標
supermovetime = 0
pausemovetime = 999999

;5援軍
[state 210]
type = Helper
TriggerAll = !var(58)
triggerall = ctrl || stateno>0
triggerall = numexplod(2904) = 0&&Numexplod(2905) = 0&&Numexplod(2906) = 0
triggerall = var(40)=2&&fvar(10)
triggerall = movetype != H
triggerall = !numhelper(2000)
triggerall = roundstate = 2
triggerall = command = "a"
triggerall = command != "holdfwd"
triggerall = command != "holdback"
triggerall = command != "holddown"
trigger1 = !numpartner
trigger2 = numpartner
trigger2 = partner,name != "Katakura Kojuro"
name = "Katakura Kojuro"
ID = 2000
pos = -20, 0
postype = back
facing = 1
stateno = 2200
Helpertype = player
keyctrl = 0
ownpal = 1
size.ground.back = 15
size.ground.front = 16
size.air.back = 13
size.air.front = 13
height           = 60       ;跳び越す相手のためのキャラの高さ
head.pos         = 5, -80  ;BindToTargetの時に必要な頭の座標
mid.pos          = 0, 54  ;BindToTargetの時に必要な体中心の座標
supermovetime = 0
pausemovetime = 999999

;6援軍
[state 210]
type = Helper
TriggerAll = !var(58)
triggerall = ctrl || stateno>0
triggerall = numexplod(2904) = 0&&Numexplod(2905) = 0&&Numexplod(2906) = 0
triggerall = var(40)=2&&fvar(10)
triggerall = movetype != H
triggerall = !numhelper(2000)
triggerall = roundstate = 2
triggerall = command = "a"
triggerall = command = "holdfwd"
triggerall = command != "holdback"
triggerall = command != "holddown"
trigger1 = !numpartner
trigger2 = numpartner
trigger2 = partner,name != "Katakura Kojuro"
name = "Katakura Kojuro"
ID = 2000
pos = -20, 0
postype = back
facing = 1
stateno = 2201
Helpertype = player
keyctrl = 0
ownpal = 1
size.ground.back = 15
size.ground.front = 16
size.air.back = 13
size.air.front = 13
height           = 60       ;跳び越す相手のためのキャラの高さ
head.pos         = 5, -80  ;BindToTargetの時に必要な頭の座標
mid.pos          = 0, 54  ;BindToTargetの時に必要な体中心の座標
supermovetime = 0
pausemovetime = 999999

;4援軍
[state 210]
type = Helper
TriggerAll = !var(58)
triggerall = ctrl || stateno>0
triggerall = numexplod(2904) = 0&&Numexplod(2905) = 0&&Numexplod(2906) = 0
triggerall = var(40)=2&&fvar(10)
triggerall = movetype != H
triggerall = !numhelper(2000)
triggerall = roundstate = 2
triggerall = command = "a"
triggerall = command != "holdfwd"
triggerall = command = "holdback"
triggerall = command != "holddown"
trigger1 = !numpartner
trigger2 = numpartner
trigger2 = partner,name != "Katakura Kojuro"
name = "Katakura Kojuro"
ID = 2000
pos = -20, 0
postype = back
facing = 1
stateno = 2202
Helpertype = player
keyctrl = 0
ownpal = 1
size.ground.back = 15
size.ground.front = 16
size.air.back = 13
size.air.front = 13
height           = 60       ;跳び越す相手のためのキャラの高さ
head.pos         = 5, -80  ;BindToTargetの時に必要な頭の座標
mid.pos          = 0, 54  ;BindToTargetの時に必要な体中心の座標
supermovetime = 0
pausemovetime = 999999

;2援軍
[state 210]
type = Helper
TriggerAll = !var(58)
triggerall = ctrl || stateno>0
triggerall = numexplod(2904) = 0&&Numexplod(2905) = 0&&Numexplod(2906) = 0
triggerall = var(40)=2&&fvar(10)
triggerall = movetype != H
triggerall = !numhelper(2000)
triggerall = roundstate = 2
triggerall = command = "a"
triggerall = command != "holdfwd"
triggerall = command != "holdback"
triggerall = command = "holddown"
trigger1 = !numpartner
trigger2 = numpartner
trigger2 = partner,name != "Katakura Kojuro"
name = "Katakura Kojuro"
ID = 2000
pos = -20, 0
postype = back
facing = 1
stateno = 2260
Helpertype = player
keyctrl = 0
ownpal = 1
size.ground.back = 15
size.ground.front = 16
size.air.back = 13
size.air.front = 13
height           = 60       ;跳び越す相手のためのキャラの高さ
head.pos         = 5, -80  ;BindToTargetの時に必要な頭の座標
mid.pos          = 0, 54  ;BindToTargetの時に必要な体中心の座標
supermovetime = 0
pausemovetime = 999999

;3援軍
[state 210]
type = Helper
TriggerAll = !var(58)
triggerall = ctrl || stateno>0
triggerall = numexplod(2904) = 0&&Numexplod(2905) = 0&&Numexplod(2906) = 0
triggerall = var(40)=2&&fvar(10)
triggerall = movetype != H
triggerall = !numhelper(2000)
triggerall = roundstate = 2
triggerall = command = "a"
triggerall = command = "holdfwd"
triggerall = command != "holdback"
triggerall = command = "holddown"
trigger1 = !numpartner
trigger2 = numpartner
trigger2 = partner,name != "Katakura Kojuro"
name = "Katakura Kojuro"
ID = 2000
pos = -20, 0
postype = back
facing = 1
stateno = 2261
Helpertype = player
keyctrl = 0
ownpal = 1
size.ground.back = 15
size.ground.front = 16
size.air.back = 13
size.air.front = 13
height           = 60       ;跳び越す相手のためのキャラの高さ
head.pos         = 5, -80  ;BindToTargetの時に必要な頭の座標
mid.pos          = 0, 54  ;BindToTargetの時に必要な体中心の座標
supermovetime = 0
pausemovetime = 999999

;1援軍
[state 210]
type = Helper
TriggerAll = !var(58)
triggerall = ctrl || stateno>0
triggerall = numexplod(2904) = 0&&Numexplod(2905) = 0&&Numexplod(2906) = 0
triggerall = var(40)=2&&fvar(10)
triggerall = movetype != H
triggerall = !numhelper(2000)
triggerall = roundstate = 2
triggerall = command = "a"
triggerall = command != "holdfwd"
triggerall = command = "holdback"
triggerall = command = "holddown"
trigger1 = !numpartner
trigger2 = numpartner
trigger2 = partner,name != "Katakura Kojuro"
name = "Katakura Kojuro"
ID = 2000
pos = -20, 0
postype = back
facing = 1
stateno = 2262
Helpertype = player
keyctrl = 0
ownpal = 1
size.ground.back = 15
size.ground.front = 16
size.air.back = 13
size.air.front = 13
height           = 60       ;跳び越す相手のためのキャラの高さ
head.pos         = 5, -80  ;BindToTargetの時に必要な頭の座標
mid.pos          = 0, 54  ;BindToTargetの時に必要な体中心の座標
supermovetime = 0
pausemovetime = 999999

;===========================================================================
;                                 必殺技
;===========================================================================
;---------------------------------------------------------------------------------------------
;DEATH FANG 空中
[State -1, df]
type = ChangeState
value = 1105
TriggerAll = Var(58) != 1
triggerall = command = "deathfang"
trigger1 = statetype = A
trigger1 = ctrl
trigger2 = stateno = 600
trigger2 = movecontact
trigger3 = stateno = 610
trigger3 = movecontact
trigger4 = stateno = 630
trigger4 = movecontact
trigger5 = stateno = 660
trigger5 = movecontact
trigger6 = stateno = 670
trigger6 = movecontact
;---------------------------------------------------------------------------------------------
;JET-X 空中
[State -1, jet-x]
type = ChangeState
value = 1020
TriggerAll = Var(58) != 1
triggerall = command = "Jet_X"
trigger1 = statetype = A
trigger1 = ctrl
trigger2 = stateno = 600
trigger2 = movecontact
trigger3 = stateno = 610
trigger3 = movecontact
trigger4 = stateno = 630
trigger4 = movecontact
trigger5 = stateno = 660
trigger5 = movecontact
trigger6 = stateno = 670
trigger6 = movecontact


;---------------------------------------------------------------------------------------------
;RE-BITE
[State -1, rb]
type = ChangeState
value = 1400
TriggerAll = Var(58) != 1
triggerall = command = "re_bite"
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 100
trigger3 = stateno = 103
trigger4 = movecontact
trigger4 = stateno = 200
trigger5 = movecontact
trigger5 = stateno = 210
trigger6 = movecontact
trigger6 = stateno = 400
trigger7 = movecontact
trigger7 = stateno = 410
trigger8 = movecontact
trigger8 = stateno = 230
trigger9 = movecontact
trigger9 = stateno = 430
trigger10 = movecontact
trigger10 = stateno = 260
trigger11 = movecontact
trigger11 = stateno = 271
Trigger12 = (HitOver && (StateNo = 5001 || StateNo = 5011)) || (StateNo = 5120 && AnimTime = 0)
trigger13 = stateno = 3900
;---------------------------------------------------------------------------------------------
;WAR DANCE
[State -1, wd]
type = ChangeState
value = 1300
TriggerAll = Var(58) != 1
triggerall = command = "war_dance"
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 100
trigger3 = stateno = 103
trigger4 = movecontact
trigger4 = stateno = 200
trigger5 = movecontact
trigger5 = stateno = 210
trigger6 = movecontact
trigger6 = stateno = 400
trigger7 = movecontact
trigger7 = stateno = 410
trigger8 = movecontact
trigger8 = stateno = 230
trigger9 = movecontact
trigger9 = stateno = 430
trigger10 = movecontact
trigger10 = stateno = 260
trigger11 = movecontact
trigger11 = stateno = 271
Trigger12 = (HitOver && (StateNo = 5001 || StateNo = 5011)) || (StateNo = 5120 && AnimTime = 0)
trigger13 = stateno = 3900
;---------------------------------------------------------------------------------------------
;MAGNUM STEP
[State -1, df]
type = ChangeState
value = 1200
TriggerAll = Var(58) != 1
triggerall = command = "magnum"
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 100
trigger3 = stateno = 103
trigger4 = movecontact
trigger4 = stateno = 200
trigger5 = movecontact
trigger5 = stateno = 210
trigger6 = movecontact
trigger6 = stateno = 400
trigger7 = movecontact
trigger7 = stateno = 410
trigger8 = movecontact
trigger8 = stateno = 230
trigger9 = movecontact
trigger9 = stateno = 430
trigger10 = movecontact
trigger10 = stateno = 260
trigger11 = movecontact
trigger11 = stateno = 271
Trigger12 = (HitOver && (StateNo = 5001 || StateNo = 5011)) || (StateNo = 5120 && AnimTime = 0)
trigger13 = stateno = 3900
;---------------------------------------------------------------------------------------------
;DEATH FANG
[State -1, df]
type = ChangeState
value = 1100
TriggerAll = Var(58) != 1
triggerall = command = "deathfang"
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 100
trigger3 = stateno = 103
trigger4 = movecontact
trigger4 = stateno = 200
trigger5 = movecontact
trigger5 = stateno = 210
trigger6 = movecontact
trigger6 = stateno = 400
trigger7 = movecontact
trigger7 = stateno = 410
trigger8 = movecontact
trigger8 = stateno = 230
trigger9 = movecontact
trigger9 = stateno = 430
trigger10 = movecontact
trigger10 = stateno = 260
trigger11 = movecontact
trigger11 = stateno = 271
Trigger12 = (HitOver && (StateNo = 5001 || StateNo = 5011)) || (StateNo = 5120 && AnimTime = 0)
trigger13 = stateno = 3900
;---------------------------------------------------------------------------------------------
;JET-X
[State -1, jet-x]
type = ChangeState
value = 1000
TriggerAll = Var(58) != 1
triggerall = command = "Jet_X"
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 100
trigger3 = stateno = 103
trigger4 = movecontact
trigger4 = stateno = 200
trigger5 = movecontact
trigger5 = stateno = 210
trigger6 = movecontact
trigger6 = stateno = 400
trigger7 = movecontact
trigger7 = stateno = 410
trigger8 = movecontact
trigger8 = stateno = 230
trigger9 = movecontact
trigger9 = stateno = 430
trigger10 = movecontact
trigger10 = stateno = 260
trigger11 = movecontact
trigger11 = stateno = 271
Trigger12 = (HitOver && (StateNo = 5001 || StateNo = 5011)) || (StateNo = 5120 && AnimTime = 0)
trigger13 = stateno = 3900
;-------------------------------------------------------------------------------------------

;------------------------------------------------------------------------------------

;===========================================================================
;                                 システム関連
;===========================================================================
;---------------------------------------------------------------------------------------------
;グレイブシュート
[State -1, dust attack]
type = ChangeState
value = 850
TriggerAll = Var(58) != 1
TriggerAll = command = "c"||(command = "z"&&command = "y")
triggerAll = command = "holddown" 
triggerAll = command != "holdfwd" 
trigger1 = statetype != A
trigger1 = ctrl || fvar(0)
trigger2 = stateno = 103
trigger3 = stateno = 100
Trigger4 = (HitOver && (StateNo = 5001 || StateNo = 5011)) || (StateNo = 5120 && AnimTime = 0)

;------------------------------------------------------------------------------------
;ハイジャンプ
[State -1]
type = ChangeState
value = 900
TriggerAll = Var(58) != 1
triggerall = command = "jump"
triggerall = statetype != A
trigger1 = ctrl || fvar(0)
trigger2 = stateno = [100,103]

;---------------------------------------------------------------------------
;Run Fwd
;ダッシュ
[State -1, Run Fwd]
type = ChangeState
value = 100
TriggerAll = Var(58) != 1
trigger1 = command = "FF"
trigger1 = statetype = S
trigger1 = ctrl || fvar(0)

;---------------------------------------------------------------------------
[State -1, air dash];空中ダッシュ
type = ChangeState
value = 101
TriggerAll = Var(58) != 1
triggerall = command = "FF"
triggerall = command != "holdback" 
triggerall = Var(4) = 0
triggerall = statetype = A
trigger1 = Var(2) <= 1
trigger1 = ctrl || fvar(0)
trigger2 = Var(2) = 5
trigger2 = ctrl || fvar(0)

;---------------------------------------------------------------------------
;Run Back
;後退ダッシュ
[State -1, Run Back]
type = ChangeState
value = 105
TriggerAll = Var(58) != 1
trigger1 = command = "BB"
trigger1 = statetype = S
trigger1 = ctrl || fvar(0)

;---------------------------------------------------------------------------
[State -1, air dash];空中後ダッシュ
type = ChangeState
value = 102
TriggerAll = Var(58) != 1
triggerall = command = "BB"
triggerall = command != "holdfwd" 
triggerall = Var(4) = 0
triggerall = statetype = A
trigger1 = Var(2) <= 1
trigger1 = ctrl || fvar(0)
trigger2 = Var(2) = 5
trigger2 = ctrl || fvar(0)
;---------------------------------------------------------------------------
;吹き飛ばし攻撃
[State -1, Stand Strong Punch]
type = ChangeState
value = 290
TriggerAll = !var(58)
TriggerAll = command = "c"||(command = "z"&&command = "y")
triggerall = command != "holddown"
trigger1 = statetype != A
trigger1 = ctrl|| fvar(0)
trigger2 = stateno = 260 && movecontact
trigger3 = stateno = 100
trigger4 = stateno = 103
Trigger5 = (HitOver && (StateNo = 5001 || StateNo = 5011)) || (StateNo = 5120 && AnimTime = 0)
trigger6 = stateno = 3900
;---------------------------------------------------------------------------
;空中投げ
[State -1, Air Throw]
type = ChangeState
value = 860
TriggerAll = Var(58) != 1
triggerall = command = "z"
triggerall = p2statetype = A
triggerall = ctrl || fvar(0)
triggerall = statetype = A
triggerall = p2movetype != H
Triggerall = !Var(8)
trigger1 = command = "holdfwd"
trigger1 = p2bodydist X < 38
trigger1 = P2bodyDist Y >= -30
trigger1 = P2bodyDist Y <= 30
trigger2 = command = "holdback"
trigger2 = p2bodydist X < 38
trigger2 = P2bodyDist Y >= -30
trigger2 = P2bodyDist Y <= 30

;---------------------------------------------------------------------------
;投げ
[State -1, Throw]
type = ChangeState
value = 800
TriggerAll = Var(58) != 1
triggerall = command = "z"
triggerall = statetype != A
triggerall = ctrl || fvar(0)
triggerall = stateno != 100
trigger1 = command = "holdfwd"
trigger1 = p2bodydist X <= 20
trigger1 = (p2statetype = S) || (p2statetype = C)
trigger1 = p2movetype != H
trigger2 = command = "holdback"
trigger2 = p2bodydist X <= 20
trigger2 = (p2statetype = S) || (p2statetype = C)
trigger2 = p2movetype != H

;===========================================================================
;                                 通常技
;===========================================================================
;---------------------------------------------------------------------------
;立ち→中
[State -1, Stand K]
type = ChangeState
value = 250
TriggerAll = Var(58) != 1
triggerall = command = "y"
triggerall = command != "z"
triggerall = command = "holdfwd"
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl || fvar(0)
trigger2 = stateno = 100
trigger3 = stateno = 103
trigger4 = movecontact
trigger4 = stateno = 200
trigger5 = movecontact
trigger5 = stateno = 210
trigger6 = movecontact
trigger6 = stateno = 400
trigger7 = movecontact
trigger7 = stateno = 410
trigger8 = movecontact
trigger8 = stateno = 230
trigger9 = movecontact
trigger9 = stateno = 430
trigger10 = stateno = 3900
;---------------------------------------------------------------------------
;立ち→強
[State -1, Stand K]
type = ChangeState
value = 260
TriggerAll = Var(58) != 1
triggerall = command = "z"
triggerall = command != "y"
triggerall = command = "holdfwd"
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl || fvar(0)
trigger2 = stateno = 100
trigger3 = stateno = 103
trigger4 = movecontact
trigger4 = stateno = 200
trigger5 = movecontact
trigger5 = stateno = 210
trigger6 = movecontact
trigger6 = stateno = 400
trigger7 = movecontact
trigger7 = stateno = 410
trigger8 = movecontact
trigger8 = stateno = 230
trigger9 = movecontact
trigger9 = stateno = 430
trigger10 = stateno = 3900
;---------------------------------------------------------------------------
;立ち3弱
[State -1, Stand K]
type = ChangeState
value = 270
TriggerAll = Var(58) != 1
triggerall = command = "x"
triggerall = command != "y"
triggerall = command = "holdfwd"
triggerall = command = "holddown"
trigger1 = statetype != A
trigger1 = ctrl || fvar(0)
trigger2 = stateno = 100
trigger3 = stateno = 103
trigger4 = movecontact
trigger4 = stateno = 200
trigger5 = movecontact
trigger5 = stateno = 210
trigger6 = movecontact
trigger6 = stateno = 400
trigger7 = movecontact
trigger7 = stateno = 410
trigger8 = movecontact
trigger8 = stateno = 230
trigger9 = movecontact
trigger9 = stateno = 430
trigger10 = movecontact
trigger10 = stateno = 260
trigger11 = stateno = 3900

;---------------------------------------------------------------------------
;立ち弱
[State -1, Stand Slash]
type = ChangeState
value = 200
TriggerAll = Var(58) != 1
triggerall = command = "x"
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl || fvar(0)
trigger2 = stateno = 100
trigger3 = stateno = 103
trigger4 = movecontact
trigger4 = stateno = 200
trigger5 = stateno = 3900
;---------------------------------------------------------------------------
;立ち中
[State -1, Stand Slash]
type = ChangeState
value = 210
TriggerAll = Var(58) != 1
triggerall = command = "y"
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl || fvar(0)
trigger2 = stateno = 100
trigger3 = stateno = 103
trigger4 = movecontact
trigger4 = stateno = 200
trigger5 = movecontact
trigger5 = stateno = 400
trigger6 = stateno = 3900
;---------------------------------------------------------------------------
;立ち強
[State -1, Stand Kick]
type = ChangeState
value = 230
TriggerAll = Var(58) != 1
triggerall = command = "z"
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl || fvar(0)
trigger2 = stateno = 100
trigger3 = stateno = 103
trigger4 = movecontact
trigger4 = stateno = 200
trigger5 = movecontact
trigger5 = stateno = 210
trigger6 = movecontact
trigger6 = stateno = 400
trigger7 = movecontact
trigger7 = stateno = 410
trigger8 = stateno = 3900
;---------------------------------------------------------------------------
;挑発
[State -1, Taunt]
type = ChangeState
value = 195
TriggerAll = Var(58) != 1
triggerall = command = "start"
trigger1 = statetype != A
trigger1 = ctrl || fvar(0)
trigger2 = stateno = 100
trigger3 = stateno = 103
trigger4 = stateno = 3900
;---------------------------------------------------------------------------
;しゃがみ弱
[State -1, Crouching Jak]
type = ChangeState
value = 400
TriggerAll = Var(58) != 1
triggerall = command = "x"
triggerall = command = "holddown"
trigger1 = statetype != A
trigger1 = ctrl || fvar(0)
trigger2 = stateno = 100
trigger3 = stateno = 103
trigger4 = movecontact
trigger4 = stateno = 200
trigger5 = stateno = 3900
;---------------------------------------------------------------------------
;しゃがみ中
[State -1, Crouching Chu]
type = ChangeState
value = 410
TriggerAll = Var(58) != 1
triggerall = command = "y"
triggerall = command = "holddown"
trigger1 = statetype != A
trigger1 = ctrl || fvar(0)
trigger2 = stateno = 100
trigger3 = stateno = 103
trigger4 = movecontact
trigger4 = stateno = 400
trigger5 = movecontact
trigger5 = stateno = 200
trigger6 = movecontact
trigger6 = stateno = 210
trigger7 = stateno = 3900
;---------------------------------------------------------------------------
;しゃがみ強
[State -1, Crouching Kyou]
type = ChangeState
value = 430
TriggerAll = Var(58) != 1
triggerall = command = "z"
triggerall = command = "holddown"
trigger1 = statetype != A
trigger1 = ctrl || fvar(0)
trigger2 = stateno = 100
trigger3 = stateno = 103
trigger4 = movecontact
trigger4 = stateno = 200
trigger5 = movecontact
trigger5 = stateno = 210
trigger6 = movecontact
trigger6 = stateno = 400
trigger7 = movecontact
trigger7 = stateno = 410
trigger8 = movecontact
trigger8 = stateno = 230
trigger9 = stateno = 3900
;---------------------------------------------------------------------------
;エリアルスパイク
[State -1, Jump dust]
type = ChangeState
value = 650
TriggerAll = Var(58) != 1
triggerall = command = "z"
triggerall = command = "holddown"
Triggerall = Var(8)
trigger1 = statetype = A
trigger1 = ctrl || fvar(0)
trigger2 = stateno = 600
trigger2 = movecontact
trigger3 = stateno = 610
trigger3 = movecontact
trigger4 = stateno = 630
trigger4 = movecontact
trigger5 = stateno = 660
trigger5 = movecontact
trigger6 = stateno = 670
trigger6 = movecontact
;---------------------------------------------------------------------------
;ジャンプ2弱
[State -1, Jump Slash]
type = ChangeState
value = 670
TriggerAll = Var(58) != 1
triggerall = command = "x"
triggerall = command = "holddown"
trigger1 = statetype = A
trigger1 = ctrl || fvar(0)
trigger2 = stateno = 600
trigger2 = movecontact
Trigger2 = Var(8)
trigger3 = stateno = 610
trigger3 = movecontact
trigger4 = stateno = 630
trigger4 = movecontact
Trigger4 = Var(8)
trigger5 = stateno = 660
trigger5 = movecontact
Trigger5 = Var(8)
;---------------------------------------------------------------------------
;ジャンプ2中
[State -1, Jump Slash]
type = ChangeState
value = 660
TriggerAll = Var(58) != 1
triggerall = command = "y"
triggerall = command = "holddown"
trigger1 = statetype = A
trigger1 = ctrl || fvar(0)
trigger2 = stateno = 600
trigger2 = movecontact
trigger3 = stateno = 610
trigger3 = movecontact
trigger4 = stateno = 630
trigger4 = movecontact
Trigger4 = Var(8)
trigger5 = stateno = 670
trigger5 = movecontact
;---------------------------------------------------------------------------
;ジャンプ弱
[State -1, Jump Punch]
type = ChangeState
value = 600
TriggerAll = Var(58) != 1
triggerall = command = "x"
triggerall = command != "holddown"
trigger1 = statetype = A
trigger1 = ctrl || fvar(0)
trigger2 = stateno = 600
trigger2 = movecontact
Trigger2 = !Var(8)
trigger3 = stateno = 610
trigger3 = movecontact
Trigger3 = Var(8)
trigger4 = stateno = 630
trigger4 = movecontact
Trigger4 = Var(8)
trigger5 = stateno = 670
trigger5 = movecontact
Trigger5 = Var(8)
trigger6 = stateno = 660
trigger6 = movecontact
Trigger6 = Var(8)
;---------------------------------------------------------------------------
;ジャンプ中
[State -1, Jump Slash]
type = ChangeState
value = 610
TriggerAll = Var(58) != 1
triggerall = command = "y"
trigger1 = statetype = A
trigger1 = ctrl || fvar(0)
trigger2 = stateno = 600
trigger2 = movecontact
trigger3 = stateno = 630
trigger3 = movecontact
Trigger3 = Var(8)
trigger4 = stateno = 670
trigger4 = movecontact
trigger5 = stateno = 660
trigger5 = movecontact
Trigger5 = Var(8)
;---------------------------------------------------------------------------
;ジャンプ強
[State -1, Jump Kick]
type = ChangeState
value = 630
TriggerAll = Var(58) != 1
triggerall = command = "z"
triggerall = command != "holdup"
trigger1 = statetype = A
trigger1 = ctrl || fvar(0)
trigger2 = stateno = 600
trigger2 = movecontact
trigger3 = stateno = 610
trigger3 = movecontact
trigger4 = stateno = 670
trigger4 = movecontact
trigger5 = stateno = 660
trigger5 = movecontact

;---------------------------------------------------------------------------
[State 50, 0];二段ジャンプ
type = ChangeState
TriggerAll = Var(58) != 1
triggerall = command = "holdup"
triggerall = command != "z"
triggerall = stateno = 50
triggerall = Ctrl = 1
trigger1 = numhelper(6030) = 0
trigger1 = var(2) = 1
trigger2 = var(48) = 3
value = 45
ctrl = 1
;---------------------------------------------------------------------------
;空中ハイジャンプキャンセル
[State -1, Air Jump cansel]
type = varset
TriggerAll = Var(58) != 1
triggerall = command = "jump"
triggerall = statetype = A
triggerall = var(11) = 1
triggerall = var(2) <= 1
trigger1 = stateno = 610
trigger1 = movecontact
trigger2 = stateno = 660
trigger2 = movecontact
v = 3
value = 1
ignorehitpause = 1

;空中ジャンプキャンセル
[State -1, Air Jump cansel]
type = ChangeState
value = 45
TriggerAll = Var(58) != 1
triggerall = command = "holdup"
triggerall = statetype = A
triggerall = var(11) = 1
triggerall = var(2) <= 1
trigger1 = stateno = 610
trigger1 = movecontact
trigger2 = stateno = 660
trigger2 = movecontact
;---------------------------------------------------------------------------
;ハイジャンプキャンセル
[State -1, Jump cansel]
type = ChangeState
value = 900
TriggerAll = Var(58) != 1
triggerall = command = "jump"
triggerall = statetype = S
triggerall = var(11) = 1
trigger1 = stateno = 210
trigger1 = movecontact
trigger2 = stateno = 250
trigger2 = movecontact
trigger3 = stateno = 230
trigger3 = movecontact
trigger4 = stateno = 410
trigger4 = movecontact
trigger5 = stateno = 260
trigger5 = movecontact
trigger6 = stateno = 1402
trigger6 = movecontact
trigger7 = stateno = 271
trigger7 = movecontact
;---------------------------------------------------------------------------
;ジャンプ仕込み
[State -1, Jump cansel]
type = varset
var(48) = 1
TriggerAll = Var(58) != 1
triggerall = command = "holdup"
triggerall = command != "jump"
triggerall = statetype != A
triggerall = stateno != 900
trigger1 = stateno = 210
trigger1 = movecontact
trigger2 = stateno = 250
trigger2 = movecontact
trigger3 = stateno = 230
trigger3 = movecontact
trigger4 = stateno = 410
trigger4 = movecontact
trigger5 = stateno = 260
trigger5 = movecontact
trigger6 = stateno = 271
trigger6 = movecontact
ignorehitpause = 1
;---------------------------------------------------------------------------
;ジャンプキャンセル
[State -1, Jump cansel]
type = ChangeState
value = 40
TriggerAll = Var(58) != 1
triggerall = command = "holdup"
triggerall = statetype != A
triggerall = var(11) = 1
trigger1 = stateno = 210
trigger1 = movecontact
trigger2 = stateno = 250
trigger2 = movecontact
trigger3 = stateno = 230
trigger3 = movecontact
trigger4 = stateno = 410
trigger4 = movecontact
trigger5 = stateno = 260
trigger5 = movecontact
trigger6 = stateno = 1402
trigger6 = movecontact
trigger7 = stateno = 271
trigger7 = movecontact