;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;-------------------------------------------------------------------------------------------------------
;AI用コマンド
;-------------------------------------------------------------------------------------------------------
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
[Command]
name = "CPU_01"
command = ~U,U,U,U,U,U,U,U,U,U,x
time = 0

[Command]
name = "CPU_02"
command = ~U,U,U,U,U,U,U,U,U,U,y
time = 0

[Command]
name = "CPU_03"
command = ~U,U,U,U,U,U,U,U,U,U,z
time = 0

[Command]
name = "CPU_04"
command = ~U,U,U,U,U,U,U,U,U,U,a
time = 0

[Command]
name = "CPU_05"
command = ~U,U,U,U,U,U,U,U,U,U,b
time = 0

[Command]
name = "CPU_06"
command = ~U,U,U,U,U,U,U,U,U,U,c
time = 0

[Command]
name = "CPU_07"
command = ~F,F,F,F,F,F,F,F,F,F,x
time = 0

[Command]
name = "CPU_08"
command = ~F,F,F,F,F,F,F,F,F,F,y
time = 0

[Command]
name = "CPU_09"
command = ~F,F,F,F,F,F,F,F,F,F,z
time = 0

[Command]
name = "CPU_10"
command = ~F,F,F,F,F,F,F,F,F,F,a
time = 0

[Command]
name = "CPU_11"
command = ~F,F,F,F,F,F,F,F,F,F,b
time = 0

[Command]
name = "CPU_12"
command = ~F,F,F,F,F,F,F,F,F,F,c
time = 0

[Command]
name = "CPU_13"
command = ~D,D,D,D,D,D,D,D,D,D,x
time = 0

[Command]
name = "CPU_14"
command = ~D,D,D,D,D,D,D,D,D,D,y
time = 0

[Command]
name = "CPU_15"
command = ~D,D,D,D,D,D,D,D,D,D,z
time = 0

[Command]
name = "CPU_16"
command = ~D,D,D,D,D,D,D,D,D,D,a
time = 0

[Command]
name = "CPU_17"
command = ~D,D,D,D,D,D,D,D,D,D,b
time = 0

[Command]
name = "CPU_18"
command = ~D,D,D,D,D,D,D,D,D,D,c
time = 0

[Command]
name = "CPU_19"
command = ~B,B,B,B,B,B,B,B,B,B,x
time = 0

[Command]
name = "CPU_20"
command = ~B,B,B,B,B,B,B,B,B,B,y
time = 0

[Command]
name = "CPU_21"
command = ~B,B,B,B,B,B,B,B,B,B,z
time = 0

[Command]
name = "CPU_22"
command = ~B,B,B,B,B,B,B,B,B,B,a
time = 0

[Command]
name = "CPU_23"
command = ~B,B,B,B,B,B,B,B,B,B,b
time = 0

[Command]
name = "CPU_24"
command = ~B,B,B,B,B,B,B,B,B,B,c
time = 0

[Command]
name = "CPU_25"
command = ~U,x,D,b,B,y,F,a
time = 0

[Command]
name = "CPU_26"
command = ~U,U,U,U,U,U,U,U,U,U,x+y
time = 0

[Command]
name = "CPU_27"
command = ~U,U,U,U,U,U,U,U,U,U,y+z
time = 0

[Command]
name = "CPU_28"
command = ~U,U,U,U,U,U,U,U,U,U,z+x
time = 0

[Command]
name = "CPU_29"
command = ~U,U,U,U,U,U,U,U,U,U,a+b
time = 0

[Command]
name = "CPU_30"
command = ~U,U,U,U,U,U,U,U,U,U,b+c
time = 0

[Command]
name = "CPU_31"
command = ~U,U,U,U,U,U,U,U,U,U,c+a
time = 0

[Command]
name = "CPU_32"
command = ~F,F,F,F,F,F,F,F,F,F,x+y
time = 0

[Command]
name = "CPU_33"
command = ~F,F,F,F,F,F,F,F,F,F,y+z
time = 0

[Command]
name = "CPU_34"
command = ~F,F,F,F,F,F,F,F,F,F,z+x
time = 0

[Command]
name = "CPU_35"
command = ~F,F,F,F,F,F,F,F,F,F,a+b
time = 0

[Command]
name = "CPU_36"
command = ~F,F,F,F,F,F,F,F,F,F,b+c
time = 0

[Command]
name = "CPU_37"
command = ~F,F,F,F,F,F,F,F,F,F,c+a
time = 0

[Command]
name = "CPU_38"
command = ~D,D,D,D,D,D,D,D,D,D,x+y
time = 0

[Command]
name = "CPU_39"
command = ~D,D,D,D,D,D,D,D,D,D,y+z
time = 0

[Command]
name = "CPU_40"
command = ~D,D,D,D,D,D,D,D,D,D,z+x
time = 0

[Command]
name = "CPU_41"
command = ~D,D,D,D,D,D,D,D,D,D,a+b
time = 0

[Command]
name = "CPU_42"
command = ~D,D,D,D,D,D,D,D,D,D,b+c
time = 0

[Command]
name = "CPU_43"
command = ~D,D,D,D,D,D,D,D,D,D,c+a
time = 0

[Command]
name = "CPU_44"
command = ~B,B,B,B,B,B,B,B,B,B,x+y
time = 0

[Command]
name = "CPU_45"
command = ~B,B,B,B,B,B,B,B,B,B,y+z
time = 0

[Command]
name = "CPU_46"
command = ~B,B,B,B,B,B,B,B,B,B,z+x
time = 0

[Command]
name = "CPU_47"
command = ~B,B,B,B,B,B,B,B,B,B,a+b
time = 0

[Command]
name = "CPU_48"
command = ~B,B,B,B,B,B,B,B,B,B,b+c
time = 0

[Command]
name = "CPU_49"
command = ~B,B,B,B,B,B,B,B,B,B,c+a
time = 0

[Command]
name = "CPU_50"
command = ~y,a,b,a,y,a,b,a
time = 0

;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;-------------------------------------------------------------------------------------------------------
;人間用コマンド
;-------------------------------------------------------------------------------------------------------
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;-| 超必殺技 |--------------------------------------------------------
[Command]
name = "桜花飛翔閃"
command = ~F,D,DF,a

[Command]
name = "凪風・乱"
command = ~F,DF,D,DB,B,a

[Command]
name = "椿・乱"
command = ~B,DB,D,DF,F,a

[Command]
name = "超必殺エフェクトテスト"
command = ~c
time = 30

;-| 必殺技 |------------------------------------------------------
[Command]
name = "椿"
command = ~B,DB,D,DF,F,z

[Command]
name = "椿"
command = ~B,DB,D,DF,F,y

[Command]
name = "椿"
command = ~B,DB,D,DF,F,x

[Command]
name = "強月華"
command = ~F,D,DF,z

[Command]
name = "中月華"
command = ~F,D,DF,y

[Command]
name = "弱月華"
command = ~F,D,DF,x

[Command]
name = "息吹"
command = ~D,DB,B,z

[Command]
name = "凪風"
command = ~D,DB,B,y

[Command]
name = "春風"
command = ~D,DB,B,x

[Command]
name = "緊急回避"
command = x+a
time = 1

[Command]
name = "緊急回避後"
command = /$B,x+a
time = 1

[Command]
name = "緊急回避後"
command = /$B,z
time = 1

;-| ２回押し技 |-----------------------------------------------------------
[Command]
name = "FF"     
command = F, F
time = 10

[Command]
name = "BB"     
command = B, B
time = 10

[Command]
name = "ダッシュ"
command = F, F
time = 10

[Command]
name = "ダッシュ"
command = UF,N, F
time = 18

[Command]
name = "バックダッシュ"
command = B, B
time = 10

[Command]
name = "バックダッシュ"
command = UB,N, B
time = 18

;-| ２・３個の同時押し技 |-----------------------------------------------
[Command]
name = "ゲージ溜め発動"
command = z+c
time = 1

[Command]
name = "recovery"
command = x+y
time = 1

[Command]
name = "投げ"
command = y+b
time = 1

[Command]
name = "ふっ飛ばし"
command = c
time = 1

[Command]
name = "おしっぱなしx"
command = /$x
time = 1

[Command]
name = "おしっぱなしy"
command = /$y
time = 1

[Command]
name = "おしっぱなしa"
command = /$a
time = 1

[Command]
name = "おしっぱなしb"
command = /$b
time = 1

[Command]
name = "おしっぱなしz"
command = /$z
time = 1

[Command]
name = "おしっぱなしc"
command = /$c
time = 1

;-| 方向とボタンで出す技 |---------------------------------------------------------
[Command]
name = "down_a"
command = /$D,a
time = 1

[Command]
name = "down_b"
command = /$D,b
time = 1

;-| ボタン設定（いじらない）|---------------------------------------------------------
[Command]
name = "DF"
command = DF
time = 1

[Command]
name = "UF"
command = UF
time = 1

[Command]
name = "U"
command = U
time = 1

[Command]
name = "D"
command = D
time = 1

[Command]
name = "B"
command = B
time = 1

[Command]
name = "F"
command = F
time = 1

[Command]
name = "a"
command = a
time = 1

[Command]
name = "b"
command = b
time = 1

[Command]
name = "c"
command = c
time = 1

[Command]
name = "x"
command = x
time = 1

[Command]
name = "y"
command = y
time = 1

[Command]
name = "z"
command = z
time = 1

[Command]
name = "start"
command = s
time = 1

;-| 押しっぱなし設定（いじらない）-------------------------------------------------------
[Command]
name = "holdfwd"
command = /$F
time = 1

[Command]
name = "holdback"
command = /$B
time = 1

[Command]
name = "holdup" 
command = /$U
time = 1

[Command]
name = "holddown"
command = /$D
time = 1

;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;-------------------------------------------------------------------------------------------------------
[Statedef -1]

;テスト用
;[State -1]
;type = ChangeState
;value = 2100
;triggerall = ishelper(7777)
;TriggerAll = root,Var(30) != 1
;triggerall = command = "a"
;trigger1 = statetype = S
;trigger1 = ctrl
;テスト用
;[State -1]
;type = ChangeState
;value = 2200
;triggerall = ishelper(7777)
;TriggerAll = root,Var(30) != 1
;triggerall = command = "b"
;trigger1 = statetype = A
;trigger1 = ctrl
;[State 0]
;type = ChangeState
;value = 2300
;triggerall = ishelper(7777)
;TriggerAll = root,Var(30) != 1
;triggerall = command = "b"
;trigger1 = stateno = 2201 && MoveHit && animelem = 15,>=0
;-------------------------------------------------------------------------------------------------------
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

;-------------------------------------------------------------------------------------------------------
;人間用コマンド
;刹月華
[State 0]
type = ChangeState
value = 2300
triggerall = ishelper(7777)
TriggerAll = root,Var(30) != 1
triggerall = command = "桜花飛翔閃"
triggerall = root,var(58) >= 2000
trigger1 = stateno = 2201 && MoveHit && animelem = 15,>=0

;桜花飛翔閃
[State 0]
type = ChangeState
value = 2200
triggerall = ishelper(7777)
TriggerAll = root,Var(30) != 1
triggerall = command = "桜花飛翔閃"
triggerall = root,var(58) >= 1000
trigger1 = ctrl
trigger2 = stateno = 200 && movecontact
trigger3 = stateno = 210 && movecontact
trigger4 = stateno = 220 && movecontact
trigger5 = stateno = 400 && movecontact
trigger6 = stateno = 410 && movecontact
trigger7 = stateno = 420 && movecontact
trigger8 = stateno = 251 && movecontact
trigger9 = stateno = 1205 && movecontact
trigger10= stateno = 1250 && movecontact
trigger11= stateno = 1206 && movecontact
trigger12= stateno = 1000 && movecontact
trigger13= stateno = 1400 && movecontact
trigger14= stateno = 1421 && movecontact

;凪風・乱
[State 0]
type = ChangeState
value = 2100
triggerall = ishelper(7777)
TriggerAll = root,Var(30) != 1
triggerall = command = "凪風・乱"
triggerall = root,var(58) >= 1000
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200 && movecontact
trigger3 = stateno = 210 && movecontact
trigger4 = stateno = 220 && movecontact
trigger5 = stateno = 400 && movecontact
trigger6 = stateno = 410 && movecontact
trigger7 = stateno = 420 && movecontact
trigger8 = stateno = 251 && movecontact
trigger9 = stateno = 1000 && movecontact
trigger10= stateno = 1400 && movecontact

;椿・乱
[State 0]
type = ChangeState
value = 2000
triggerall = ishelper(7777)
TriggerAll = root,Var(30) != 1
triggerall = command = "椿・乱"
triggerall = root,var(58) >= 1000
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200 && movecontact
trigger3 = stateno = 210 && movecontact
trigger4 = stateno = 220 && movecontact
trigger5 = stateno = 400 && movecontact
trigger6 = stateno = 410 && movecontact
trigger7 = stateno = 420 && movecontact
trigger8 = stateno = 251 && movecontact
trigger9 = stateno = 1000 && movecontact
trigger10= stateno = 1400 && movecontact

;椿
[State 0]
type = ChangeState
value = 1300
triggerall = ishelper(7777)
TriggerAll = root,Var(30) != 1
triggerall = command = "椿"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200 && movecontact
trigger3 = stateno = 210 && movecontact
trigger4 = stateno = 220 && movecontact
trigger5 = stateno = 400 && movecontact
trigger6 = stateno = 410 && movecontact
trigger7 = stateno = 420 && movecontact
trigger8 = stateno = 251 && movecontact

;月華（空中版）
[State 0]
type = ChangeState
value = 1250
triggerall = ishelper(7777)
TriggerAll = root,Var(30) != 1
triggerall = command = "弱月華" ||command = "中月華" ||command = "強月華"
triggerall = statetype = A
trigger1 = ctrl
trigger2 = stateno = 600 && movecontact
trigger3 = stateno = 610 && movecontact
trigger4 = stateno = 620 && movecontact
trigger5 = stateno = 630 && movecontact
trigger6 = stateno = 1205 && movecontact

;中、強月華
[State 0]
type = ChangeState
value = 1201
triggerall = ishelper(7777)
TriggerAll = root,Var(30) != 1
triggerall = command = "中月華" ||command = "強月華"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200 && movecontact
trigger3 = stateno = 210 && movecontact
trigger4 = stateno = 220 && movecontact
trigger5 = stateno = 400 && movecontact
trigger6 = stateno = 410 && movecontact
trigger7 = stateno = 420 && movecontact
trigger8 = stateno = 251 && movecontact

;弱月華
[State 0]
type = ChangeState
value = 1200
triggerall = ishelper(7777)
TriggerAll = root,Var(30) != 1
triggerall = command = "弱月華"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200 && movecontact
trigger3 = stateno = 210 && movecontact
trigger4 = stateno = 220 && movecontact
trigger5 = stateno = 400 && movecontact
trigger6 = stateno = 410 && movecontact
trigger7 = stateno = 420 && movecontact
trigger8 = stateno = 251 && movecontact

;息吹
[State 0]
type = ChangeState
value = 1400
triggerall = ishelper(7777)
TriggerAll = root,Var(30) != 1
triggerall = command = "息吹"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200 && movecontact
trigger3 = stateno = 210 && movecontact
trigger4 = stateno = 220 && movecontact
trigger5 = stateno = 400 && movecontact
trigger6 = stateno = 410 && movecontact
trigger7 = stateno = 420 && movecontact
trigger8 = stateno = 251 && movecontact

;凪風
[State 0]
type = ChangeState
value = 1000
triggerall = ishelper(7777)
TriggerAll = root,Var(30) != 1
triggerall = command = "凪風"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200 && movecontact
trigger3 = stateno = 210 && movecontact
trigger4 = stateno = 220 && movecontact
trigger5 = stateno = 400 && movecontact
trigger6 = stateno = 410 && movecontact
trigger7 = stateno = 420 && movecontact
trigger8 = stateno = 251 && movecontact

;春風
[State 0]
type = ChangeState
value = 1100
triggerall = ishelper(7777)
TriggerAll = root,Var(30) != 1
triggerall = command = "春風"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200 && movecontact
trigger3 = stateno = 210 && movecontact
trigger4 = stateno = 220 && movecontact
trigger5 = stateno = 400 && movecontact
trigger6 = stateno = 410 && movecontact
trigger7 = stateno = 420 && movecontact
trigger8 = stateno = 251 && movecontact

;Bカウンター
[State 0]
type = ChangeState
value = 530
triggerall = ishelper(7777)
TriggerAll = root,Var(30) != 1
triggerall = command = "a"
trigger1 = stateno = 150
trigger2 = stateno = 151
trigger3 = stateno = 152

;Bエスケープ
[State 0]
type = ChangeState
value = 535
triggerall = ishelper(7777)
TriggerAll = root,Var(30) != 1
triggerall = command = "a" && (command = "holdfwd"||command = "holdback")
trigger1 = movetype = H
trigger1 = stateno != [120,159]
trigger1 = root,alive = 1

;Pチャージ
[State 0]
type = ChangeState
value = 510
triggerall = ishelper(7777)
TriggerAll = root,Var(30) != 1
triggerall = command = "b"
triggerall = statetype != A
trigger1 = ctrl

;Bダッシュ・空中上方
[State 0]
type = ChangeState
value = 506
triggerall = ishelper(7777)
TriggerAll = root,Var(30) != 1
triggerall = command = "a"
triggerall = command = "holdup"
triggerall = statetype = A
triggerall = stateno != 500
trigger1 = ctrl
trigger2 = stateno >= 600 && stateno <= 699 && movecontact
trigger3 = stateno = 1205 && movecontact
trigger4 = stateno = 1250 && movecontact && var(5) = 0
trigger5 = stateno = 1421 && movecontact >= 2

;Bダッシュ・空中下方
[State 0]
type = ChangeState
value = 505
triggerall = ishelper(7777)
TriggerAll = root,Var(30) != 1
triggerall = command = "a"
triggerall = command = "holddown"
triggerall = statetype = A
triggerall = stateno != 500
triggerall = stateno != 503
trigger1 = ctrl
trigger2 = stateno >= 600 && stateno <= 699 && movecontact
trigger3 = stateno = 1205 && movecontact
trigger4 = stateno = 1250 && movecontact && var(5) = 0
trigger5 = stateno = 1421 && movecontact >= 2

;Bダッシュ・空中前方
[State 0]
type = ChangeState
value = 503
triggerall = ishelper(7777)
TriggerAll = root,Var(30) != 1
triggerall = command = "a"
triggerall = statetype = A
triggerall = stateno != 500
triggerall = stateno != 503
trigger1 = ctrl
trigger2 = stateno >= 600 && stateno <= 699 && movecontact
trigger3 = stateno = 1205 && movecontact
trigger4 = stateno = 1250 && movecontact && var(5) = 0
trigger5 = stateno = 1421 && movecontact >= 2

;Bダッシュ・地上上方
[State 0]
type = ChangeState
value = 502
triggerall = ishelper(7777)
TriggerAll = root,Var(30) != 1
triggerall = command = "a"
triggerall = command = "holddown"
triggerall = statetype != A
triggerall = stateno != 500
trigger1 = ctrl
trigger2 = stateno >= 200 && stateno <= 499 && movecontact
trigger3 = stateno = 1000 && movecontact
trigger4 = stateno = 1400 && movecontact && animelem = 5,>=0
trigger5 = stateno = 1300 && movecontact && animelem = 8,>=2

;Bダッシュ・地上前方
[State 0]
type = ChangeState
value = 500
triggerall = ishelper(7777)
TriggerAll = root,Var(30) != 1
triggerall = command = "a"
triggerall = command != "holddown"
triggerall = statetype != A
triggerall = stateno != 500
trigger1 = ctrl
trigger2 = stateno >= 200 && stateno <= 499 && movecontact
trigger3 = stateno = 1000 && movecontact
trigger4 = stateno = 1400 && movecontact && animelem = 5,>=0
trigger5 = stateno = 1300 && movecontact && animelem = 8,>=2

;ダッシュ
[State 0]
type = ChangeState
value = 100
triggerall = ishelper(7777)
TriggerAll = root,Var(30) != 1
trigger1 = command = "FF"
trigger1 = statetype = S
trigger1 = ctrl

;後退ダッシュ
[State 0]
type = ChangeState
value = 105
triggerall = ishelper(7777)
TriggerAll = root,Var(30) != 1
trigger1 = command = "BB"
trigger1 = statetype = S
trigger1 = ctrl

;空中ダッシュ
[State 0]
type = ChangeState
value = 110
triggerall = ishelper(7777)
TriggerAll = root,Var(30) != 1
triggerall = stateno != 110
triggerall = stateno != 111
triggerall = stateno != 115
triggerall = command = "ダッシュ"
triggerall = pos y <= -20
trigger1 = statetype = A
trigger1 = ctrl

;空中バックダッシュ
[State 0]
type = ChangeState
value = 115
triggerall = ishelper(7777)
TriggerAll = root,Var(30) != 1
triggerall = stateno != 110
triggerall = stateno != 111
triggerall = stateno != 115
triggerall = command = "バックダッシュ"
trigger1 = statetype = A
trigger1 = ctrl

;投げ
[State 0]
type = ChangeState
value = 800
triggerall = ishelper(7777)
TriggerAll = root,Var(30) != 1
triggerall = (command = "holdfwd" || command = "holdback") && command = "z"
triggerall = statetype != A
triggerall = enemy,statetype != A
triggerall = fvar(13) = [-16,16]
triggerall = stateno != [100,119]
trigger1 = ctrl

;枯れ椿
[State 0]
type = ChangeState
value = 260
triggerall = ishelper(7777)
TriggerAll = root,Var(30) != 1
triggerall = command = "z"
triggerall = command != "holddown"
triggerall = command = "holdfwd"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200 && movecontact
trigger3 = stateno = 210 && movecontact
trigger4 = stateno = 220 && movecontact
trigger5 = stateno = 400 && movecontact
trigger6 = stateno = 410 && movecontact
trigger7 = stateno = 420 && movecontact
trigger8 = stateno = 251 && movecontact

;踵蹴り
[State 0]
type = ChangeState
value = 250
triggerall = ishelper(7777)
TriggerAll = root,Var(30) != 1
triggerall = command = "x"
triggerall = command != "holddown"
triggerall = command = "holdfwd"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200 && movecontact
trigger3 = stateno = 210 && movecontact
trigger4 = stateno = 220 && movecontact
trigger5 = stateno = 400 && movecontact
trigger6 = stateno = 410 && movecontact
trigger7 = stateno = 420 && movecontact
trigger8 = stateno = 251 && movecontact

;しゃがみ弱攻撃
[State 0]
type = ChangeState
value = 400
triggerall = ishelper(7777)
TriggerAll = root,Var(30) != 1
triggerall = command = "x"
triggerall = command = "holddown"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 251 && movecontact

;しゃがみ中攻撃
[State 0]
type = ChangeState
value = 410
triggerall = ishelper(7777)
TriggerAll = root,Var(30) != 1
triggerall = command = "y"
triggerall = command = "holddown"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200 && movecontact
trigger3 = stateno = 400 && movecontact
trigger4 = stateno = 251 && movecontact

;しゃがみ強攻撃
[State 0]
type = ChangeState
value = 420
triggerall = ishelper(7777)
TriggerAll = root,Var(30) != 1
triggerall = command = "z" 
triggerall = command = "holddown"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200 && movecontact
trigger3 = stateno = 210 && movecontact
trigger4 = stateno = 400 && movecontact
trigger5 = stateno = 410 && movecontact
trigger6 = stateno = 251 && movecontact

;エンハンス（個別強化）・超回復
[State 0]
type = ChangeState
value = 520
triggerall = ishelper(7777)
TriggerAll = root,Var(30) != 1
triggerall = command = "c"
triggerall = statetype != A
triggerall = var(2) <= 2
trigger1 = ctrl

;立ち弱攻撃
[State 0]
type = ChangeState
value = 200
triggerall = ishelper(7777)
TriggerAll = root,Var(30) != 1
triggerall = command = "x"
triggerall = command != "holddown"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 251 && movecontact

;立ち中攻撃
[State 0]
type = ChangeState
value = 210
triggerall = ishelper(7777)
TriggerAll = root,Var(30) != 1
triggerall = command = "y"
triggerall = command != "holddown"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200 && movecontact
trigger3 = stateno = 400 && movecontact
trigger4 = stateno = 251 && movecontact

;立ち強攻撃
[State 0]
type = ChangeState
value = 220
triggerall = ishelper(7777)
TriggerAll = root,Var(30) != 1
triggerall = command = "z"
triggerall = command != "holddown"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200 && movecontact
trigger3 = stateno = 210 && movecontact
trigger4 = stateno = 400 && movecontact
trigger5 = stateno = 410 && movecontact
trigger6 = stateno = 251 && movecontact

;空中弱攻撃
[State 0]
type = ChangeState
value = 600
triggerall = ishelper(7777)
TriggerAll = root,Var(30) != 1
triggerall = command = "x"
trigger1 = statetype = A
trigger1 = stateno != 105
trigger1 = ctrl

;空中中攻撃
[State 0]
type = ChangeState
value = 610
triggerall = ishelper(7777)
TriggerAll = root,Var(30) != 1
triggerall = command = "y"
trigger1 = statetype = A
trigger1 = stateno != 105
trigger1 = ctrl
trigger2 = stateno = 600 && movecontact

;空中強攻撃
[State 0]
type = ChangeState
value = 620
triggerall = ishelper(7777)
TriggerAll = root,Var(30) != 1
triggerall = command = "z"
trigger1 = statetype = A
trigger1 = stateno != 105
trigger1 = ctrl
trigger2 = stateno = 600 && movecontact
trigger3 = stateno = 610 && movecontact
