;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;-------------------------------------------------------------------------------------------------------
;-------------------------------------------------------------------------------------------------------
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
[Statedef 810]
type = S
movetype = H
physics = N
velset = 0,0
sprpriority = -1

[state 0]
type = Afterimagetime
trigger1 = 1
time = 0
ignorehitpause = 1
[state 0]
type = removeexplod
trigger1 = 1
ignorehitpause = 1

[state 0]
type = NotHitBy
trigger1 = animelem = 5,<=0
value = SCA
time = 1
ignorehitpause = 1

[state 0]
type = playsnd
trigger1 = gethitvar(damage)
value = 11,0
freqmul = 1+(random%5-2)*.1
ignorehitpause = 1

[state 0]
type = turn
trigger1 = facing = enemynear,facing
trigger1 = time = 0
ignorehitpause = 1

[state 0]
type = velset
trigger1 = time = 0
x = -3
ignorehitpause = 1

[state 0]
type = velmul
trigger1 = 1
x = 0.94
ignorehitpause = 1

[State 0]
type = ChangeAnim2
Trigger1 = Time = 0
value = 810
ignorehitpause = 1

[State 0]
type = Width
trigger1 = 1
edge = 0,40
ignorehitpause = 1

;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;-------------------------------------------------------------------------------------------------------
;-------------------------------------------------------------------------------------------------------
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
[Statedef 1230]
type = A
movetype = H
physics = N
velset = 0,0
sprpriority = 1

[State 0]
type = destroyself
trigger1 = 1
ignorehitpause = 1

[state 0]
type = turn
trigger1 = p2dist x < 0
trigger1 = time = 0
ignorehitpause = 1

[state 0]
type = velset
trigger1 = time = 0
x = -11
y = -3
ignorehitpause = 1
[state 0]
type = veladd
trigger1 = vel y <= 3
y = 0.2
ignorehitpause = 1

[state 0]
type = playerpush
trigger1 = 1
value = 0
ignorehitpause = 1

[State 0]
type = ChangeAnim2
Trigger1 = Time = 0
value = 1230
ignorehitpause = 1

[state 0]
type = changestate
trigger1 = BackEdgeDist <= 10
trigger2 = time = 200
trigger3 = frontEdgeDist <= 10
value = 1231
ignorehitpause = 1

[State 0] 
type = SelfState
triggerall = Vel Y > 0
trigger1 = Pos Y >= 0
value = 5100
ignorehitpause = 1

;-------------------------------------------------------------------------------------------------------
[Statedef 1231]
type = A
movetype = H
physics = N
velset = 0,0
sprpriority = 1

[State 0]
type = destroyself
trigger1 = 1
ignorehitpause = 1

[State 0]
type = ChangeAnim2
Trigger1 = Time = 0
value = 1231
ignorehitpause = 1

[State 0]
type = PlaySnd
trigger1 = Time = 0
value = F7, (sysvar(1) > 5) + (sysvar(1) > 14)
ignorehitpause = 1

[state 0]
type = velset
trigger1 = animelem = 2
x = 2
y = -2.5
ignorehitpause = 1
[state 0]
type = veladd
trigger1 = animelem = 2,>=0
y = 0.4
ignorehitpause = 1

[State 0] 
type = SelfState
triggerall = Vel Y > 0
trigger1 = Pos Y >= 0
value = 5100
ignorehitpause = 1

;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;-------------------------------------------------------------------------------------------------------
;-------------------------------------------------------------------------------------------------------
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
[Statedef 2350]
type = A
movetype = H
physics = N
velset = 0,0
sprpriority = -1

[State 0]
type = destroyself
trigger1 = 1
ignorehitpause = 1

[state 0]
type = Afterimagetime
trigger1 = 1
time = 0
ignorehitpause = 1
[state 0]
type = removeexplod
trigger1 = 1
ignorehitpause = 1

[State 0]
type = ChangeAnim2
Trigger1 = Time = 0
value = 2350
ignorehitpause = 1

;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;-------------------------------------------------------------------------------------------------------
;-------------------------------------------------------------------------------------------------------
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
[Statedef 14200]
type = A
movetype = H
physics = N
velset = 0,0
sprpriority = 1

[State 0]
type = destroyself
trigger1 = 1
ignorehitpause = 1

[state 0]
type = Afterimagetime
trigger1 = 1
time = 0
ignorehitpause = 1
[state 0]
type = removeexplod
trigger1 = 1
ignorehitpause = 1

[State 0]
type = AssertSpecial
trigger1 = time <= 25
flag = invisible
ignorehitpause = 1

[State 0]
type = screenbound
trigger1 = 1
value = 1
movecamera = 1
ignorehitpause = 1

[State 0]
type = ChangeAnim
Trigger1 = Time = 0
value = 5050
ignorehitpause = 1

[state 0]
type = velset
trigger1 = time = 0
x = 0
y = -60
ignorehitpause = 1

[state 0]
type = veladd
trigger1 = 1
y = 1.4
ignorehitpause = 1

[State 0] 
type = lifeadd
triggerall = Vel Y > 0
trigger1 = Pos Y >= 0
value = -(Ceil(0.06 * Const(data.life)))
absolute = 1
kill = 0
ignorehitpause = 1

[State 0]
type = EnvShake
triggerall = Vel Y > 0
trigger1 = Pos Y >= 0
time = 10
ampl = -5
freq = 95
phase = 95
ignorehitpause = 1

[State 0] 
type = SelfState
triggerall = Vel Y > 0
trigger1 = Pos Y >= 0
value = 5100
ctrl = 0
ignorehitpause = 1

;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;-------------------------------------------------------------------------------------------------------
;-------------------------------------------------------------------------------------------------------
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
[Statedef 26350]
type = A
movetype = H
physics = N
velset = 0,0
facep2 = 1

[state 0]
type = destroyself
trigger1 = ishelper
ignorehitpause = 1

[State 0]
type = lifeset
trigger1 = time = 0
value = life - (Ceil(((random<=20)*0.2) * Const(data.life)))
ignorehitpause = 1

[State 0]
type = screenbound
trigger1 = 1
value = 1
movecamera = 1
ignorehitpause = 1

[State 0]
type = ChangeAnim
Trigger1 = Time = 0
value = 5070
ignorehitpause = 1

[State 0]
type = Trans
trigger1 = 1
trans = add1
alpha = 250,70
ignorehitpause = 1

[State 0] 
type = changestate
trigger1 = time >= 8
value = 26370
ignorehitpause = 1

;-------------------------------------------------------------------------------------------------------
[Statedef 26370]
type = A
movetype = H
physics = N
sprpriority = 4

[state 0]
type = destroyself
trigger1 = ishelper
ignorehitpause = 1

[State 0]
type = lifeset
trigger1 = time = 0
value = life - (Ceil(0.035 * Const(data.life)))
ignorehitpause = 1

[State 0]
type = PlayerPush
trigger1 = 1
value = -1
ignorehitpause = 1

[State 0]
type = NotHitBy
trigger1 = 1
value = SCA
ignorehitpause = 1

[State 0]
type = screenbound
trigger1 = 1
value = 1
movecamera = 1
ignorehitpause = 1

[State 0]
type = ChangeAnim
trigger1 = time = 0
value = 5050
ignorehitpause = 1

[state 0]
type = velset
trigger1 = time = 0
x = IfElse((p2dist x< 0 ),3.32,-3.32)
y = -2.8
ignorehitpause = 1
[State 0]
type = VelAdd
Trigger1 = time > 0
y = .39
ignorehitpause = 1

[State 0]
type = selfstate
trigger1 = Vel Y > 0
trigger1 = Pos Y >= 0
value = 5100
ignorehitpause = 1

;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;-------------------------------------------------------------------------------------------------------
;-------------------------------------------------------------------------------------------------------
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
[Statedef 104007]
type    = A
movetype= H
physics = N
velset = 0,0
facep2 = 1

[state 0]
type = destroyself
trigger1 = ishelper

[state 0]
type = screenbound
trigger1 = 1
value = 1
movecamera = 1

[state 0]
type = ChangeAnim2
Trigger1 = Time = 0
value = 23030

[state 0]
type = Trans
trigger1 = AnimElemtime(1) <= 5
trans = add1
alpha = 250,70

[state 0]
type = Trans
trigger1 = AnimElemtime(2) >= 0
trans = add1
alpha = 250,180

[state 0]
type = velset
trigger1 = time = 0
x = IfElse((p2dist x< 0 ),0.35,-0.35)
y = -0.25

[state 0]
type = veladd
trigger1 = 1
y = 0.002

[state 0] 
type = changestate
trigger1 = time >= 11
value = 110381

;-------------------------------------------------------------------------------------------------------
[Statedef 110381]
type    = A
movetype= H
physics = N
sprpriority = 4
velset = 0,0

[state 0]
type = screenbound
trigger1 = 1
value = 1
movecamera = 1

[state 0]
type = ChangeAnim
trigger1 = time = 0
value = 5050

[state 0]
type = VelAdd
Trigger1 = time > 0
y = .39

[state 0]
type = changestate
trigger1 = Vel Y > 0
trigger1 = Pos Y >= 0
value = 110382

;-------------------------------------------------------------------------------------------------------
[Statedef 110382]
type    = L
movetype= H
physics = N

[state 0]
type = screenbound
trigger1 = 1
value = 1
movecamera = 1

[state 0]
type = VelSet
trigger1 = Time = 0
trigger1 = GetHitVar(fall.yvel) = 0
trigger1 = vel x > 1
x = 1

[state 0]
type = FallEnvShake
trigger1 = Time = 0

[state 0]
type = VarSet
trigger1 = Time = 0
sysvar(1) = floor(vel y)

[state 0]
type = ChangeAnim
triggerall = time = 0
trigger1 = (anim != [5051,5059]) && (anim != [5061,5069])
trigger2 = !SelfAnimExist(5100 + (anim % 10))
value = 5100

[state 0]
type = ChangeAnim
trigger1 = time = 0
trigger1 = (anim = [5051,5059]) || (anim = [5061,5069])
trigger1 = SelfAnimExist(5100 + (anim % 10))
value = 5100 + (anim % 10)

[state 0]
type = PosSet
trigger1 = Time = 0
y = 0

[state 0]
type = VelSet
trigger1 = Time = 0
y = 0

[state 0]
type = VelMul
trigger1 = Time = 0
x = 0.75

[state 0]
type = ChangeState
trigger1 = Time = 0
trigger1 = GetHitVar(fall.yvel) = 0
value = 110384

[state 0]
type = GameMakeAnim
trigger1 = Time = 1
value = 60 + (sysvar(1) > 5) + (sysvar(1) > 14)
pos = 0, 0
under = sysvar(1) <= 14

[state 0]
type = HitFallDamage
trigger1 = Time = 3

[state 0]
type = PlaySnd
trigger1 = Time = 1
value = F7, (sysvar(1) > 5) + (sysvar(1) > 14)

[state 0]
type = PosFreeze
trigger1 = 1

[state 0]
type = ChangeState
trigger1 = AnimTime = 0
value = 110383

;-------------------------------------------------------------------------------------------------------
[Statedef 110383]
type    = L
movetype= H
physics = N

[state 0]
type = screenbound
trigger1 = 1
value = 1
movecamera = 1

[state 0]
type = ChangeAnim
triggerall = time = 0
trigger1 = anim != [5101,5109]
trigger2 = !SelfAnimExist(5160 + (anim % 10))
value = 5160

[state 0]
type = ChangeAnim
triggerall = time = 0
trigger1 = anim = [5101,5109]
trigger1 = SelfAnimExist(5160 + (anim % 10))
value = 5160 + (anim % 10)

[state 0]
type = HitFallVel
trigger1 = Time = 0

[state 0]
type = PosSet
trigger1 = Time = 0
y = 20

[state 0]
type = VelAdd
trigger1 = 1
y = .4

[state 0]
type = ChangeState
trigger1 = Vel Y > 0
trigger1 = Pos Y >= 12
value = 110384

;-------------------------------------------------------------------------------------------------------
[Statedef 110384]
type    = L
movetype= H
physics = N

[state 0]
type = screenbound
trigger1 = 1
value = 1
movecamera = 1

[state 0]
type = PlayerPush
trigger1 = 1
value = 0

[state 0]
type = FallEnvShake
trigger1 = Time = 0

[state 0]
type = ChangeAnim
persistent = 0
trigger1 = SelfAnimExist(5110 + (anim % 10))
trigger1 = anim = [5081,5089]
value = 5110 + (anim % 10)

[state 0]
type = ChangeAnim
triggerall = time = 0
triggerall = anim != [5110,5119]
trigger1 = anim != [5161,5169]
trigger2 = !SelfAnimExist(5170 + (anim % 10))
value = 5170

[state 0]
type = ChangeAnim
triggerall = time = 0
triggerall = anim != [5110,5119]
trigger1 = anim = [5161,5169]
trigger1 = SelfAnimExist(5170 + (anim % 10))
value = 5170 + (anim % 10)

[state 0]
type = HitFallDamage
trigger1 = Time = 0

[state 0]
type = PosSet
trigger1 = Time = 0
y = 0

[state 0]
type = VarSet
trigger1 = Time = 0
trigger1 = GetHitVar(fall.yvel) != 0
sysvar(1) = floor(vel y)

[state 0]
type = PlaySnd
trigger1 = Time = 0
trigger1 = !SysVar(0)
value = F7, (sysvar(1) > 5) + (sysvar(1) > 14)

[state 0]
type = GameMakeAnim
trigger1 = Time = 0
trigger1 = !SysVar(0)
value = 60 + (sysvar(1) > 5) + (sysvar(1) > 14)
pos = 0, 0
under = sysvar(1) <= 14

[state 0]
type = VelSet
trigger1 = Time = 0
y = 0

[state 0]
type = ChangeAnim
persistent = 0
triggerall = anim = [5171,5179]
triggerall = SelfAnimExist(5110 + (anim % 10))
trigger1 = AnimTime = 0
trigger2 = SysVar(0)
value = 5110 + (anim % 10)

[state 0]
type = ChangeAnim
persistent = 0
triggerall = Anim != [5111,5119]
trigger1 = AnimTime = 0
trigger2 = SysVar(0)
value = 5110

[state 0]
type = ChangeState
triggerall = !alive
trigger1 = AnimTime = 0
trigger2 = SysVar(0)
trigger3 = Anim = [5110,5119]
value = 5150

[state 0]
type = ChangeState
triggerall = alive
trigger1 = Time >= 30+((enemynear,name="G Mizuchi"&&enemynear,var(59)=1)*100)
value = 110385

[state 0]
type = VarSet
trigger1 = SysVar(0)
trigger1 = Time = 0
sysvar(0) = 0

[state 0]
type = VelMul
trigger1 = 1
x = 0.85

;-------------------------------------------------------------------------------------------------------
[Statedef 110385]
type    = L
movetype= I
physics = N

[state 0]
type = screenbound
trigger1 = 1
value = 1
movecamera = 1

[state 0] 
type = ChangeAnim
triggerall = time = 0
trigger1 = anim != [5111,5119]
trigger2 = !SelfAnimExist(5120 + (anim % 10))
value = 5120

[state 0]
type = ChangeAnim
triggerall = time = 0
trigger1 = anim = [5111,5119]
trigger1 = SelfAnimExist(5120 + (anim % 10))
value = 5120 + (anim % 10)

[state 0]
type = VelSet
trigger1 = Time = 0
x = 0

[state 0]
type = NotHitBy
trigger1 = 1
value = SCA
time = 1

[state 0]
type = HitFallSet
trigger1 = AnimTime = 0
value = 1

[state 0]
type = NotHitBy
trigger1 = AnimTime = 0
value = , NT,ST,HT
time = 12

[state 0]
type = NotHitBy
trigger1 = AnimTime = 0
value2 = SCA
time = 3

[state 0]
type = SelfState
trigger1 = AnimTime = 0
value = 0
ctrl = 1

;-------------------------------------------------------------------------------------------------------
[Statedef 169999]
type    = A
movetype= H
physics = N
velset = 0,0
facep2 = 1

[state 0]
type = destroyself
trigger1 = ishelper

[state 0]
type = Envcolor
trigger1 = time = 0
value = 255, 255, 255
time = 1
under = 1
supermove = 1
invertall = 1
ignorehitpause = 1

[state 0]
type = screenbound
trigger1 = 1
value = 1
movecamera = 1

[state 0]
type = ChangeAnim2
Trigger1 = Time = 0
value = 23030

[state 0]
type = Trans
trigger1 = AnimElemtime(1) <= 5
trans = add1
alpha = 250,70

[state 0]
type = Trans
trigger1 = AnimElemtime(2) >= 0
trans = add1
alpha = 250,180

[state 0]
type = velset
trigger1 = time = 0
x = IfElse((p2dist x< 0 ),0.01,-0.01)
y = -0.02

[state 0]
type = veladd
trigger1 = 1
y = 0.002

[state 0] 
type = changestate
trigger1 = time >= 5
value = 110381

;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;-------------------------------------------------------------------------------------------------------
;-------------------------------------------------------------------------------------------------------
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
[Statedef 1000042]
type = A
movetype = H
physics = S
velset = -3,15
anim = 5000+(random<500)+(random<500)+(random<500)*10
ctrl = 0

[state 0]
type = Afterimagetime
trigger1 = 1
time = 0
ignorehitpause = 1
[state 0]
type = removeexplod
trigger1 = 1
ignorehitpause = 1

[state 0]
type = NotHitBy
trigger1 = 1
value = SCA
time = 1
ignorehitpause = 1

[state 0]
type = playsnd
trigger1 = time = 0
value = 11,0
freqmul = 1+(random%5-2)*.1
ignorehitpause = 1

[State 0]
type = palfx
trigger1 = 1
time = 60
add = 1,1,1
mul = 200,200,256
sinadd = 75,75,120,4
color = 30
invertall = 1
ignorehitpause = 1

[state 0]
type = destroyself
trigger1 = name = "Senna Kyoudou"
ignorehitpause = 1
[state 0]
type = destroyself
trigger1 = pos y >= 0 || animtime = 0 || time > 30
ignorehitpause = 1

[state 0]
type = selfstate
trigger1 = pos y >= 0 || animtime = 0 || time > 30
value = 5050
ctrl = 0
ignorehitpause = 1

;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;-------------------------------------------------------------------------------------------------------
;-------------------------------------------------------------------------------------------------------
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
[Statedef 1000044]
type = A
movetype = H
physics = N
velset = 0,0
ctrl = 0

[State 0]
type = AssertSpecial
trigger1 = name != "Senna Kyoudou"
flag = invisible
flag2 = noshadow
ignorehitpause = 1
[state 0]
type = Afterimagetime
trigger1 = name != "Senna Kyoudou"
time = 0
ignorehitpause = 1
[state 0]
type = removeexplod
trigger1 = name != "Senna Kyoudou"
ignorehitpause = 1

[state 0]
type = NotHitBy
trigger1 = name != "Senna Kyoudou"
value = SCA
value2 = SCA
time = 1
ignorehitpause = 1

[state 0]
type = posset
triggerall = !ishelper && name != "Senna Kyoudou"
trigger1 = enemynear,name = "Senna Kyoudou" && enemynear,var(50) = 0
trigger2 = enemynear,name = "Senna Kyoudou" && enemynear,var(50) = 1 && enemynear,var(51) = [0,30]
y = 100000000
ignorehitpause = 1
[state 0]
type = posset
trigger1 = !ishelper && name != "Senna Kyoudou"
trigger1 = enemynear,name = "Senna Kyoudou" && enemynear,var(50) = 1 && enemynear,var(51) = [31,60]
y = 200000000
ignorehitpause = 1
[state 0]
type = posset
trigger1 = !ishelper && name != "Senna Kyoudou"
trigger1 = enemynear,name = "Senna Kyoudou" && enemynear,var(50) = 1 && enemynear,var(51) = [61,90]
y = 300000000
ignorehitpause = 1
[state 0]
type = posset
trigger1 = !ishelper && name != "Senna Kyoudou"
trigger1 = enemynear,name = "Senna Kyoudou" && enemynear,var(50) = 1 && enemynear,var(51) = [91,120]
y = 400000000
ignorehitpause = 1
[state 0]
type = posset
trigger1 = !ishelper && name != "Senna Kyoudou"
trigger1 = enemynear,name = "Senna Kyoudou" && enemynear,var(50) = 1 && enemynear,var(51) = [121,150]
y = 500000000
ignorehitpause = 1
[state 0]
type = posset
trigger1 = !ishelper && name != "Senna Kyoudou"
trigger1 = enemynear,name = "Senna Kyoudou" && enemynear,var(50) = 1 && enemynear,var(51) = [151,180]
y = 600000000
ignorehitpause = 1
[state 0]
type = posset
trigger1 = !ishelper && name != "Senna Kyoudou"
trigger1 = enemynear,name = "Senna Kyoudou" && enemynear,var(50) = 1 && enemynear,var(51) = [181,210]
y = 700000000
ignorehitpause = 1
[state 0]
type = posset
trigger1 = !ishelper && name != "Senna Kyoudou"
trigger1 = enemynear,name = "Senna Kyoudou" && enemynear,var(50) = 1 && enemynear,var(51) = [211,240]
y = 800000000
ignorehitpause = 1

[state 0]
type = lifeset
trigger1 = !ishelper && name != "Senna Kyoudou"
value = 0
ignorehitpause = 1
[state 0]
type = powerset
trigger1 = name != "Senna Kyoudou"
value = 0
ignorehitpause = 1
[State 0]
type = ChangeAnim2
trigger1 = !ishelper && name != "Senna Kyoudou"
trigger1 = alive && anim != 40010
value = 40010
ignorehitpause = 1
[State 0]
type = ChangeAnim2
trigger1 = !ishelper && name != "Senna Kyoudou"
trigger1 = !alive && anim != 40000
value = 40000
ignorehitpause = 1
[state 0]
type = statetypeset
trigger1 = !ishelper && name != "Senna Kyoudou"
Trigger1 = alive && hitpausetime < 2
movetype = A
ignorehitpause = 1
[State 0]
type = HitDef
trigger1 = !ishelper && name != "Senna Kyoudou"
Trigger1 = alive && hitpausetime >= 2
attr = S,NA
hitflag = 
sparkno = -1
hitsound = -1
numhits = 0
ignorehitpause = 1
[State 0]
type = HitDef
trigger1 = !ishelper && name != "Senna Kyoudou"
Trigger1 = alive && hitpausetime < 2
attr = ,NA
hitflag = MAFD
affectteam = B
sparkno = -1
hitsound = -1
numhits = 0
pausetime = 20,0
ignorehitpause = 1
[State 0]
type = changestate
triggerall = !ishelper && name != "Senna Kyoudou"
trigger1 = alive && hitpausetime >= 2
value = 1000045
ctrl = 0
ignorehitpause = 1
[State 0]
type = changestate
triggerall = !ishelper && name != "Senna Kyoudou"
trigger1 = !alive
value = 5150
ctrl = 0
ignorehitpause = 1
[State 0]
type = selfstate
triggerall = !ishelper && name != "Senna Kyoudou"
trigger1 = alive && time > 60
value = 50
ctrl = 0
ignorehitpause = 1

[state 0]
type = posset
trigger1 = ishelper && name != "Senna Kyoudou"
y = 100000000
ignorehitpause = 1
[State 0]
type = Projectile
triggerall = ishelper && name != "Senna Kyoudou"
trigger1 = root,numprojid(2510000) = 0
projanim = anim
projid = 2510000
projremove = 0
projremovetime = 2000
projhits = 20
projmisstime = 121
projpriority = 2000000000
projheightbound = -2000000000,2000000000
ProjEdgeBound = 2000000000
ProjStageBound = 2000000000
attr = C,ST
hitflag = MAFD
sparkno = -1
hitsound = -1
numhits = 0
ground.type = none
air.type = none
getpower = -root,power+1
p1stateno = 50
p2stateno = 150
p2getp1state = 0
persistent = 0
ignorehitpause = 1
[State 0]
type = Projectile
triggerall = ishelper && name != "Senna Kyoudou"
trigger1 = root,numprojid(2510001) = 0 && prevstateno != 1000044 && (prevstateno != [1000060,1000065])
projanim = anim
projid = 2510001
projremove = 1
projremovetime = 99
projpriority = 2000000000
projheightbound = -2000000000,2000000000
ProjEdgeBound = 2000000000
ProjStageBound = 2000000000
attr = C,ST
hitflag = MAFD
sparkno = -1
hitsound = -1
numhits = 0
ground.type = none
air.type = none
getpower = -root,power+1
p1stateno = prevstateno
p2stateno = 150
p2getp1state = 0
persistent = 0
ignorehitpause = 1

[State 0]
type = posset
trigger1 = ishelper && name != "Senna Kyoudou"
trigger1 = enemynear,name = "Senna Kyoudou" && enemynear,var(50) = 1
y = 200000000
ignorehitpause = 1
[State 0]
type = Projectile
triggerall = ishelper && name != "Senna Kyoudou"
triggerall = enemynear,name = "Senna Kyoudou" && enemynear,var(31) > 0 && enemynear,var(40) > 0 && enemynear,var(50) = 1
trigger1 = root,numprojid(1000050100) = 0 && SelfAnimExist(enemynear,var(31))
projanim = enemynear,var(31)
projid = 1000050100
projremove = 0
projremovetime = 2000000000
projhits = 2000000000
projpriority = 2000000000
projheightbound = -2000000000,2000000000
ProjEdgeBound = 2000000000
ProjStageBound = 2000000000
attr = C,ST
hitflag = MAFD
sparkno = -1
hitsound = -1
numhits = 0
ground.type = none
air.type = none
getpower = -root,power+1
p1stateno = enemynear,var(40)
p2stateno = 150
p2getp1state = 0
ignorehitpause = 1
[State 0]
type = Projectile
triggerall = ishelper && name != "Senna Kyoudou"
triggerall = enemynear,name = "Senna Kyoudou" && enemynear,var(32) > 0 && enemynear,var(40) > 0 && enemynear,var(50) = 1
trigger1 = root,numprojid(1000050101) = 0 && SelfAnimExist(enemynear,var(32))
projanim = enemynear,var(32)
projid = 1000050101
projremove = 0
projremovetime = 2000000000
projhits = 2000000000
projpriority = 2000000000
projheightbound = -2000000000,2000000000
ProjEdgeBound = 2000000000
ProjStageBound = 2000000000
attr = C,ST
hitflag = MAFD
sparkno = -1
hitsound = -1
numhits = 0
ground.type = none
air.type = none
getpower = -root,power+1
p1stateno = enemynear,var(40)
p2stateno = 150
p2getp1state = 0
ignorehitpause = 1
[State 0]
type = Projectile
triggerall = ishelper && name != "Senna Kyoudou"
triggerall = enemynear,name = "Senna Kyoudou" && enemynear,var(33) > 0 && enemynear,var(40) > 0 && enemynear,var(50) = 1
trigger1 = root,numprojid(1000050102) = 0 && SelfAnimExist(enemynear,var(33))
projanim = enemynear,var(33)
projid = 1000050102
projremove = 0
projremovetime = 2000000000
projhits = 2000000000
projpriority = 2000000000
projheightbound = -2000000000,2000000000
ProjEdgeBound = 2000000000
ProjStageBound = 2000000000
attr = C,ST
hitflag = MAFD
sparkno = -1
hitsound = -1
numhits = 0
ground.type = none
air.type = none
getpower = -root,power+1
p1stateno = enemynear,var(40)
p2stateno = 150
p2getp1state = 0
ignorehitpause = 1
[State 0]
type = Projectile
triggerall = ishelper && !time && name != "Senna Kyoudou"
triggerall = enemynear,name = "Senna Kyoudou" && enemynear,var(40) > 0 && enemynear,var(50) = 1
trigger1 = root,numprojid(1000050103) < 7
projanim = anim
projid = 1000050103
projremove = 0
projremovetime = 240
projhits = 30
projpriority = 2000000000
projheightbound = -2000000000,2000000000
ProjEdgeBound = 2000000000
ProjStageBound = 2000000000
attr = C,ST
hitflag = MAFD
sparkno = -1
hitsound = -1
numhits = 0
ground.type = none
air.type = none
getpower = -root,power+1
p1stateno = enemynear,var(40)
p2stateno = 150
p2getp1state = 0
ignorehitpause = 1
[State 0]
type = Projectile
triggerall = ishelper && name != "Senna Kyoudou"
triggerall = enemynear,name = "Senna Kyoudou" && enemynear,var(40) > 0 && enemynear,var(50) = 1
trigger1 = root,numprojid(1000050104) = 0
projanim = root,anim
projid = 1000050104
projremove = 0
projremovetime = 240
projhits = 30
projpriority = 2000000000
projheightbound = -2000000000,2000000000
ProjEdgeBound = 2000000000
ProjStageBound = 2000000000
attr = C,ST
hitflag = MAFD
sparkno = -1
hitsound = -1
numhits = 0
ground.type = none
air.type = none
getpower = -root,power+1
p1stateno = enemynear,var(40)
p2stateno = 150
p2getp1state = 0
ignorehitpause = 1
[State 0]
type = Projectile
triggerall = ishelper && name != "Senna Kyoudou"
triggerall = enemynear,name = "Senna Kyoudou" && enemynear,var(40) > 0 && enemynear,var(50) = 1
trigger1 = root,numprojid(1000050105) = 0 && SelfAnimExist(200)
projanim = 200
projid = 1000050105
projremove = 0
projremovetime = 2000000000
projhits = 2000000000
projpriority = 2000000000
projheightbound = -2000000000,2000000000
ProjEdgeBound = 2000000000
ProjStageBound = 2000000000
attr = C,ST
hitflag = MAFD
sparkno = -1
hitsound = -1
numhits = 0
ground.type = none
air.type = none
getpower = -root,power+1
p1stateno = enemynear,var(40)
p2stateno = 150
p2getp1state = 0
ignorehitpause = 1

[State 0]
type = posset
trigger1 = ishelper && name != "Senna Kyoudou"
trigger1 = enemynear,name = "Senna Kyoudou" && enemynear,var(50) = 1
y = 300000000
ignorehitpause = 1
[State 0]
type = Projectile
triggerall = ishelper && name != "Senna Kyoudou"
triggerall = enemynear,name = "Senna Kyoudou" && enemynear,var(31) > 0 && enemynear,var(41) > 0 && enemynear,var(50) = 1
trigger1 = root,numprojid(1000050200) = 0 && SelfAnimExist(enemynear,var(31))
projanim = enemynear,var(31)
projid = 1000050200
projremove = 0
projremovetime = 1 + 240*(enemynear,var(41) = enemynear,var(40)) + 2000000000*(enemynear,var(41) != enemynear,var(40))
projhits = 2000000000
projpriority = 2000000000
projheightbound = -2000000000,2000000000
ProjEdgeBound = 2000000000
ProjStageBound = 2000000000
attr = C,ST
hitflag = MAFD
sparkno = -1
hitsound = -1
numhits = 0
ground.type = none
air.type = none
getpower = -root,power+1
p1stateno = enemynear,var(41)
p2stateno = 150
p2getp1state = 0
ignorehitpause = 1
[State 0]
type = Projectile
triggerall = ishelper && name != "Senna Kyoudou"
triggerall = enemynear,name = "Senna Kyoudou" && enemynear,var(32) > 0 && enemynear,var(41) > 0 && enemynear,var(50) = 1
trigger1 = root,numprojid(1000050201) = 0 && SelfAnimExist(enemynear,var(32))
projanim = enemynear,var(32)
projid = 1000050201
projremove = 0
projremovetime = 1 + 240*(enemynear,var(41) = enemynear,var(40)) + 2000000000*(enemynear,var(41) != enemynear,var(40))
projhits = 2000000000
projpriority = 2000000000
projheightbound = -2000000000,2000000000
ProjEdgeBound = 2000000000
ProjStageBound = 2000000000
attr = C,ST
hitflag = MAFD
sparkno = -1
hitsound = -1
numhits = 0
ground.type = none
air.type = none
getpower = -root,power+1
p1stateno = enemynear,var(41)
p2stateno = 150
p2getp1state = 0
ignorehitpause = 1
[State 0]
type = Projectile
triggerall = ishelper && name != "Senna Kyoudou"
triggerall = enemynear,name = "Senna Kyoudou" && enemynear,var(33) > 0 && enemynear,var(41) > 0 && enemynear,var(50) = 1
trigger1 = root,numprojid(1000050202) = 0 && SelfAnimExist(enemynear,var(33))
projanim = enemynear,var(33)
projid = 1000050202
projremove = 0
projremovetime = 1 + 240*(enemynear,var(41) = enemynear,var(40)) + 2000000000*(enemynear,var(41) != enemynear,var(40))
projhits = 2000000000
projpriority = 2000000000
projheightbound = -2000000000,2000000000
ProjEdgeBound = 2000000000
ProjStageBound = 2000000000
attr = C,ST
hitflag = MAFD
sparkno = -1
hitsound = -1
numhits = 0
ground.type = none
air.type = none
getpower = -root,power+1
p1stateno = enemynear,var(41)
p2stateno = 150
p2getp1state = 0
ignorehitpause = 1
[State 0]
type = Projectile
triggerall = ishelper && !time && name != "Senna Kyoudou"
triggerall = enemynear,name = "Senna Kyoudou" && enemynear,var(41) > 0 && enemynear,var(50) = 1
trigger1 = root,numprojid(1000050203) < 7
projanim = anim
projid = 1000050203
projremove = 0
projremovetime = 240
projhits = 30
projpriority = 2000000000
projheightbound = -2000000000,2000000000
ProjEdgeBound = 2000000000
ProjStageBound = 2000000000
attr = C,ST
hitflag = MAFD
sparkno = -1
hitsound = -1
numhits = 0
ground.type = none
air.type = none
getpower = -root,power+1
p1stateno = enemynear,var(41)
p2stateno = 150
p2getp1state = 0
ignorehitpause = 1
[State 0]
type = Projectile
triggerall = ishelper && name != "Senna Kyoudou"
triggerall = enemynear,name = "Senna Kyoudou" && enemynear,var(41) > 0 && enemynear,var(50) = 1
trigger1 = root,numprojid(1000050204) = 0
projanim = root,anim
projid = 1000050204
projremove = 0
projremovetime = 240
projhits = 30
projpriority = 2000000000
projheightbound = -2000000000,2000000000
ProjEdgeBound = 2000000000
ProjStageBound = 2000000000
attr = C,ST
hitflag = MAFD
sparkno = -1
hitsound = -1
numhits = 0
ground.type = none
air.type = none
getpower = -root,power+1
p1stateno = enemynear,var(41)
p2stateno = 150
p2getp1state = 0
ignorehitpause = 1
[State 0]
type = Projectile
triggerall = ishelper && name != "Senna Kyoudou"
triggerall = enemynear,name = "Senna Kyoudou" && enemynear,var(41) > 0 && enemynear,var(50) = 1
trigger1 = root,numprojid(1000050205) = 0 && SelfAnimExist(200)
projanim = 200
projid = 1000050205
projremove = 0
projremovetime = 1 + 240*(enemynear,var(41) = enemynear,var(40)) + 2000000000*(enemynear,var(41) != enemynear,var(40))
projhits = 2000000000
projpriority = 2000000000
projheightbound = -2000000000,2000000000
ProjEdgeBound = 2000000000
ProjStageBound = 2000000000
attr = C,ST
hitflag = MAFD
sparkno = -1
hitsound = -1
numhits = 0
ground.type = none
air.type = none
getpower = -root,power+1
p1stateno = enemynear,var(41)
p2stateno = 150
p2getp1state = 0
ignorehitpause = 1

[State 0]
type = posset
trigger1 = ishelper && name != "Senna Kyoudou"
trigger1 = enemynear,name = "Senna Kyoudou" && enemynear,var(50) = 1
y = 400000000
ignorehitpause = 1
[State 0]
type = Projectile
triggerall = ishelper && name != "Senna Kyoudou"
triggerall = enemynear,name = "Senna Kyoudou" && enemynear,var(31) > 0 && enemynear,var(42) > 0 && enemynear,var(50) = 1
trigger1 = root,numprojid(1000050300) = 0 && SelfAnimExist(enemynear,var(31))
projanim = enemynear,var(31)
projid = 1000050300
projremove = 0
projremovetime = 1 + 240*(enemynear,var(42) = enemynear,var(40)) + 2000000000*(enemynear,var(42) != enemynear,var(40))
projhits = 2000000000
projpriority = 2000000000
projheightbound = -2000000000,2000000000
ProjEdgeBound = 2000000000
ProjStageBound = 2000000000
attr = C,ST
hitflag = MAFD
sparkno = -1
hitsound = -1
numhits = 0
ground.type = none
air.type = none
getpower = -root,power+1
p1stateno = enemynear,var(42)
p2stateno = 150
p2getp1state = 0
ignorehitpause = 1
[State 0]
type = Projectile
triggerall = ishelper && name != "Senna Kyoudou"
triggerall = enemynear,name = "Senna Kyoudou" && enemynear,var(32) > 0 && enemynear,var(42) > 0 && enemynear,var(50) = 1
trigger1 = root,numprojid(1000050301) = 0 && SelfAnimExist(enemynear,var(32))
projanim = enemynear,var(32)
projid = 1000050301
projremove = 0
projremovetime = 1 + 240*(enemynear,var(42) = enemynear,var(40)) + 2000000000*(enemynear,var(42) != enemynear,var(40))
projhits = 2000000000
projpriority = 2000000000
projheightbound = -2000000000,2000000000
ProjEdgeBound = 2000000000
ProjStageBound = 2000000000
attr = C,ST
hitflag = MAFD
sparkno = -1
hitsound = -1
numhits = 0
ground.type = none
air.type = none
getpower = -root,power+1
p1stateno = enemynear,var(42)
p2stateno = 150
p2getp1state = 0
ignorehitpause = 1
[State 0]
type = Projectile
triggerall = ishelper && name != "Senna Kyoudou"
triggerall = enemynear,name = "Senna Kyoudou" && enemynear,var(33) > 0 && enemynear,var(42) > 0 && enemynear,var(50) = 1
trigger1 = root,numprojid(1000050302) = 0 && SelfAnimExist(enemynear,var(33))
projanim = enemynear,var(33)
projid = 1000050302
projremove = 0
projremovetime = 1 + 240*(enemynear,var(42) = enemynear,var(40)) + 2000000000*(enemynear,var(42) != enemynear,var(40))
projhits = 2000000000
projpriority = 2000000000
projheightbound = -2000000000,2000000000
ProjEdgeBound = 2000000000
ProjStageBound = 2000000000
attr = C,ST
hitflag = MAFD
sparkno = -1
hitsound = -1
numhits = 0
ground.type = none
air.type = none
getpower = -root,power+1
p1stateno = enemynear,var(42)
p2stateno = 150
p2getp1state = 0
ignorehitpause = 1
[State 0]
type = Projectile
triggerall = ishelper && !time && name != "Senna Kyoudou"
triggerall = enemynear,name = "Senna Kyoudou" && enemynear,var(42) > 0 && enemynear,var(50) = 1
trigger1 = root,numprojid(1000050303) < 7
projanim = anim
projid = 1000050303
projremove = 0
projremovetime = 240
projhits = 30
projpriority = 2000000000
projheightbound = -2000000000,2000000000
ProjEdgeBound = 2000000000
ProjStageBound = 2000000000
attr = C,ST
hitflag = MAFD
sparkno = -1
hitsound = -1
numhits = 0
ground.type = none
air.type = none
getpower = -root,power+1
p1stateno = enemynear,var(42)
p2stateno = 150
p2getp1state = 0
ignorehitpause = 1
[State 0]
type = Projectile
triggerall = ishelper && name != "Senna Kyoudou"
triggerall = enemynear,name = "Senna Kyoudou" && enemynear,var(42) > 0 && enemynear,var(50) = 1
trigger1 = root,numprojid(1000050304) = 0
projanim = root,anim
projid = 1000050304
projremove = 0
projremovetime = 240
projhits = 30
projpriority = 2000000000
projheightbound = -2000000000,2000000000
ProjEdgeBound = 2000000000
ProjStageBound = 2000000000
attr = C,ST
hitflag = MAFD
sparkno = -1
hitsound = -1
numhits = 0
ground.type = none
air.type = none
getpower = -root,power+1
p1stateno = enemynear,var(42)
p2stateno = 150
p2getp1state = 0
ignorehitpause = 1
[State 0]
type = Projectile
triggerall = ishelper && name != "Senna Kyoudou"
triggerall = enemynear,name = "Senna Kyoudou" && enemynear,var(42) > 0 && enemynear,var(50) = 1
trigger1 = root,numprojid(1000050305) = 0 && SelfAnimExist(200)
projanim = 200
projid = 1000050305
projremove = 0
projremovetime = 1 + 240*(enemynear,var(42) = enemynear,var(40)) + 2000000000*(enemynear,var(42) != enemynear,var(40))
projhits = 2000000000
projpriority = 2000000000
projheightbound = -2000000000,2000000000
ProjEdgeBound = 2000000000
ProjStageBound = 2000000000
attr = C,ST
hitflag = MAFD
sparkno = -1
hitsound = -1
numhits = 0
ground.type = none
air.type = none
getpower = -root,power+1
p1stateno = enemynear,var(42)
p2stateno = 150
p2getp1state = 0
ignorehitpause = 1

[State 0]
type = posset
trigger1 = ishelper && name != "Senna Kyoudou"
trigger1 = enemynear,name = "Senna Kyoudou" && enemynear,var(50) = 1
y = 500000000
ignorehitpause = 1
[State 0]
type = Projectile
triggerall = ishelper && name != "Senna Kyoudou"
triggerall = enemynear,name = "Senna Kyoudou" && enemynear,var(31) > 0 && enemynear,var(43) > 0 && enemynear,var(50) = 1
trigger1 = root,numprojid(1000050400) = 0 && SelfAnimExist(enemynear,var(31))
projanim = enemynear,var(31)
projid = 1000050400
projremove = 0
projremovetime = 1 + 240*(enemynear,var(43) = enemynear,var(40)) + 2000000000*(enemynear,var(43) != enemynear,var(40))
projhits = 2000000000
projpriority = 2000000000
projheightbound = -2000000000,2000000000
ProjEdgeBound = 2000000000
ProjStageBound = 2000000000
attr = C,ST
hitflag = MAFD
sparkno = -1
hitsound = -1
numhits = 0
ground.type = none
air.type = none
getpower = -root,power+1
p1stateno = enemynear,var(43)
p2stateno = 150
p2getp1state = 0
ignorehitpause = 1
[State 0]
type = Projectile
triggerall = ishelper && name != "Senna Kyoudou"
triggerall = enemynear,name = "Senna Kyoudou" && enemynear,var(32) > 0 && enemynear,var(43) > 0 && enemynear,var(50) = 1
trigger1 = root,numprojid(1000050401) = 0 && SelfAnimExist(enemynear,var(32))
projanim = enemynear,var(32)
projid = 1000050401
projremove = 0
projremovetime = 1 + 240*(enemynear,var(43) = enemynear,var(40)) + 2000000000*(enemynear,var(43) != enemynear,var(40))
projhits = 2000000000
projpriority = 2000000000
projheightbound = -2000000000,2000000000
ProjEdgeBound = 2000000000
ProjStageBound = 2000000000
attr = C,ST
hitflag = MAFD
sparkno = -1
hitsound = -1
numhits = 0
ground.type = none
air.type = none
getpower = -root,power+1
p1stateno = enemynear,var(43)
p2stateno = 150
p2getp1state = 0
ignorehitpause = 1
[State 0]
type = Projectile
triggerall = ishelper && name != "Senna Kyoudou"
triggerall = enemynear,name = "Senna Kyoudou" && enemynear,var(33) > 0 && enemynear,var(43) > 0 && enemynear,var(50) = 1
trigger1 = root,numprojid(1000050402) = 0 && SelfAnimExist(enemynear,var(33))
projanim = enemynear,var(33)
projid = 1000050402
projremove = 0
projremovetime = 1 + 240*(enemynear,var(43) = enemynear,var(40)) + 2000000000*(enemynear,var(43) != enemynear,var(40))
projhits = 2000000000
projpriority = 2000000000
projheightbound = -2000000000,2000000000
ProjEdgeBound = 2000000000
ProjStageBound = 2000000000
attr = C,ST
hitflag = MAFD
sparkno = -1
hitsound = -1
numhits = 0
ground.type = none
air.type = none
getpower = -root,power+1
p1stateno = enemynear,var(43)
p2stateno = 150
p2getp1state = 0
ignorehitpause = 1
[State 0]
type = Projectile
triggerall = ishelper && !time && name != "Senna Kyoudou"
triggerall = enemynear,name = "Senna Kyoudou" && enemynear,var(43) > 0 && enemynear,var(50) = 1
trigger1 = root,numprojid(1000050403) < 7
projanim = anim
projid = 1000050403
projremove = 0
projremovetime = 240
projhits = 30
projpriority = 2000000000
projheightbound = -2000000000,2000000000
ProjEdgeBound = 2000000000
ProjStageBound = 2000000000
attr = C,ST
hitflag = MAFD
sparkno = -1
hitsound = -1
numhits = 0
ground.type = none
air.type = none
getpower = -root,power+1
p1stateno = enemynear,var(43)
p2stateno = 150
p2getp1state = 0
ignorehitpause = 1
[State 0]
type = Projectile
triggerall = ishelper && name != "Senna Kyoudou"
triggerall = enemynear,name = "Senna Kyoudou" && enemynear,var(43) > 0 && enemynear,var(50) = 1
trigger1 = root,numprojid(1000050404) = 0
projanim = root,anim
projid = 1000050404
projremove = 0
projremovetime = 240
projhits = 30
projpriority = 2000000000
projheightbound = -2000000000,2000000000
ProjEdgeBound = 2000000000
ProjStageBound = 2000000000
attr = C,ST
hitflag = MAFD
sparkno = -1
hitsound = -1
numhits = 0
ground.type = none
air.type = none
getpower = -root,power+1
p1stateno = enemynear,var(43)
p2stateno = 150
p2getp1state = 0
ignorehitpause = 1
[State 0]
type = Projectile
triggerall = ishelper && name != "Senna Kyoudou"
triggerall = enemynear,name = "Senna Kyoudou" && enemynear,var(43) > 0 && enemynear,var(50) = 1
trigger1 = root,numprojid(1000050405) = 0 && SelfAnimExist(200)
projanim = 200
projid = 1000050405
projremove = 0
projremovetime = 1 + 240*(enemynear,var(43) = enemynear,var(40)) + 2000000000*(enemynear,var(43) != enemynear,var(40))
projhits = 2000000000
projpriority = 2000000000
projheightbound = -2000000000,2000000000
ProjEdgeBound = 2000000000
ProjStageBound = 2000000000
attr = C,ST
hitflag = MAFD
sparkno = -1
hitsound = -1
numhits = 0
ground.type = none
air.type = none
getpower = -root,power+1
p1stateno = enemynear,var(43)
p2stateno = 150
p2getp1state = 0
ignorehitpause = 1

[State 0]
type = posset
trigger1 = ishelper && name != "Senna Kyoudou"
trigger1 = enemynear,name = "Senna Kyoudou" && enemynear,var(50) = 1
y = 600000000
ignorehitpause = 1
[State 0]
type = Projectile
triggerall = ishelper && name != "Senna Kyoudou"
triggerall = enemynear,name = "Senna Kyoudou" && enemynear,var(31) > 0 && enemynear,var(44) > 0 && enemynear,var(50) = 1
trigger1 = root,numprojid(1000050500) = 0 && SelfAnimExist(enemynear,var(31))
projanim = enemynear,var(31)
projid = 1000050500
projremove = 0
projremovetime = 1 + 240*(enemynear,var(44) = enemynear,var(40)) + 2000000000*(enemynear,var(44) != enemynear,var(40))
projhits = 2000000000
projpriority = 2000000000
projheightbound = -2000000000,2000000000
ProjEdgeBound = 2000000000
ProjStageBound = 2000000000
attr = C,ST
hitflag = MAFD
sparkno = -1
hitsound = -1
numhits = 0
ground.type = none
air.type = none
getpower = -root,power+1
p1stateno = enemynear,var(44)
p2stateno = 150
p2getp1state = 0
ignorehitpause = 1
[State 0]
type = Projectile
triggerall = ishelper && name != "Senna Kyoudou"
triggerall = enemynear,name = "Senna Kyoudou" && enemynear,var(32) > 0 && enemynear,var(44) > 0 && enemynear,var(50) = 1
trigger1 = root,numprojid(1000050501) = 0 && SelfAnimExist(enemynear,var(32))
projanim = enemynear,var(32)
projid = 1000050501
projremove = 0
projremovetime = 1 + 240*(enemynear,var(44) = enemynear,var(40)) + 2000000000*(enemynear,var(44) != enemynear,var(40))
projhits = 2000000000
projpriority = 2000000000
projheightbound = -2000000000,2000000000
ProjEdgeBound = 2000000000
ProjStageBound = 2000000000
attr = C,ST
hitflag = MAFD
sparkno = -1
hitsound = -1
numhits = 0
ground.type = none
air.type = none
getpower = -root,power+1
p1stateno = enemynear,var(44)
p2stateno = 150
p2getp1state = 0
ignorehitpause = 1
[State 0]
type = Projectile
triggerall = ishelper && name != "Senna Kyoudou"
triggerall = enemynear,name = "Senna Kyoudou" && enemynear,var(33) > 0 && enemynear,var(44) > 0 && enemynear,var(50) = 1
trigger1 = root,numprojid(1000050502) = 0 && SelfAnimExist(enemynear,var(33))
projanim = enemynear,var(33)
projid = 1000050502
projremove = 0
projremovetime = 1 + 240*(enemynear,var(44) = enemynear,var(40)) + 2000000000*(enemynear,var(44) != enemynear,var(40))
projhits = 2000000000
projpriority = 2000000000
projheightbound = -2000000000,2000000000
ProjEdgeBound = 2000000000
ProjStageBound = 2000000000
attr = C,ST
hitflag = MAFD
sparkno = -1
hitsound = -1
numhits = 0
ground.type = none
air.type = none
getpower = -root,power+1
p1stateno = enemynear,var(44)
p2stateno = 150
p2getp1state = 0
ignorehitpause = 1
[State 0]
type = Projectile
triggerall = ishelper && !time && name != "Senna Kyoudou"
triggerall = enemynear,name = "Senna Kyoudou" && enemynear,var(44) > 0 && enemynear,var(50) = 1
trigger1 = root,numprojid(1000050503) < 7
projanim = anim
projid = 1000050503
projremove = 0
projremovetime = 240
projhits = 30
projpriority = 2000000000
projheightbound = -2000000000,2000000000
ProjEdgeBound = 2000000000
ProjStageBound = 2000000000
attr = C,ST
hitflag = MAFD
sparkno = -1
hitsound = -1
numhits = 0
ground.type = none
air.type = none
getpower = -root,power+1
p1stateno = enemynear,var(44)
p2stateno = 150
p2getp1state = 0
ignorehitpause = 1
[State 0]
type = Projectile
triggerall = ishelper && name != "Senna Kyoudou"
triggerall = enemynear,name = "Senna Kyoudou" && enemynear,var(44) > 0 && enemynear,var(50) = 1
trigger1 = root,numprojid(1000050504) = 0
projanim = root,anim
projid = 1000050504
projremove = 0
projremovetime = 240
projhits = 30
projpriority = 2000000000
projheightbound = -2000000000,2000000000
ProjEdgeBound = 2000000000
ProjStageBound = 2000000000
attr = C,ST
hitflag = MAFD
sparkno = -1
hitsound = -1
numhits = 0
ground.type = none
air.type = none
getpower = -root,power+1
p1stateno = enemynear,var(44)
p2stateno = 150
p2getp1state = 0
ignorehitpause = 1
[State 0]
type = Projectile
triggerall = ishelper && name != "Senna Kyoudou"
triggerall = enemynear,name = "Senna Kyoudou" && enemynear,var(44) > 0 && enemynear,var(50) = 1
trigger1 = root,numprojid(1000050505) = 0 && SelfAnimExist(200)
projanim = 200
projid = 1000050505
projremove = 0
projremovetime = 1 + 240*(enemynear,var(44) = enemynear,var(40)) + 2000000000*(enemynear,var(44) != enemynear,var(40))
projhits = 2000000000
projpriority = 2000000000
projheightbound = -2000000000,2000000000
ProjEdgeBound = 2000000000
ProjStageBound = 2000000000
attr = C,ST
hitflag = MAFD
sparkno = -1
hitsound = -1
numhits = 0
ground.type = none
air.type = none
getpower = -root,power+1
p1stateno = enemynear,var(44)
p2stateno = 150
p2getp1state = 0
ignorehitpause = 1

[State 0]
type = posset
trigger1 = ishelper && name != "Senna Kyoudou"
trigger1 = enemynear,name = "Senna Kyoudou" && enemynear,var(50) = 1
y = 700000000
ignorehitpause = 1
[State 0]
type = Projectile
triggerall = ishelper && name != "Senna Kyoudou"
triggerall = enemynear,name = "Senna Kyoudou" && enemynear,var(31) > 0 && enemynear,var(45) > 0 && enemynear,var(50) = 1
trigger1 = root,numprojid(1000050600) = 0 && SelfAnimExist(enemynear,var(31))
projanim = enemynear,var(31)
projid = 1000050600
projremove = 0
projremovetime = 1 + 240*(enemynear,var(45) = enemynear,var(40)) + 2000000000*(enemynear,var(45) != enemynear,var(40))
projhits = 2000000000
projpriority = 2000000000
projheightbound = -2000000000,2000000000
ProjEdgeBound = 2000000000
ProjStageBound = 2000000000
attr = C,ST
hitflag = MAFD
sparkno = -1
hitsound = -1
numhits = 0
ground.type = none
air.type = none
getpower = -root,power+1
p1stateno = enemynear,var(45)
p2stateno = 150
p2getp1state = 0
ignorehitpause = 1
[State 0]
type = Projectile
triggerall = ishelper && name != "Senna Kyoudou"
triggerall = enemynear,name = "Senna Kyoudou" && enemynear,var(32) > 0 && enemynear,var(45) > 0 && enemynear,var(50) = 1
trigger1 = root,numprojid(1000050601) = 0 && SelfAnimExist(enemynear,var(32))
projanim = enemynear,var(32)
projid = 1000050601
projremove = 0
projremovetime = 1 + 240*(enemynear,var(45) = enemynear,var(40)) + 2000000000*(enemynear,var(45) != enemynear,var(40))
projhits = 2000000000
projpriority = 2000000000
projheightbound = -2000000000,2000000000
ProjEdgeBound = 2000000000
ProjStageBound = 2000000000
attr = C,ST
hitflag = MAFD
sparkno = -1
hitsound = -1
numhits = 0
ground.type = none
air.type = none
getpower = -root,power+1
p1stateno = enemynear,var(45)
p2stateno = 150
p2getp1state = 0
ignorehitpause = 1
[State 0]
type = Projectile
triggerall = ishelper && name != "Senna Kyoudou"
triggerall = enemynear,name = "Senna Kyoudou" && enemynear,var(33) > 0 && enemynear,var(45) > 0 && enemynear,var(50) = 1
trigger1 = root,numprojid(1000050602) = 0 && SelfAnimExist(enemynear,var(33))
projanim = enemynear,var(33)
projid = 1000050602
projremove = 0
projremovetime = 1 + 240*(enemynear,var(45) = enemynear,var(40)) + 2000000000*(enemynear,var(45) != enemynear,var(40))
projhits = 2000000000
projpriority = 2000000000
projheightbound = -2000000000,2000000000
ProjEdgeBound = 2000000000
ProjStageBound = 2000000000
attr = C,ST
hitflag = MAFD
sparkno = -1
hitsound = -1
numhits = 0
ground.type = none
air.type = none
getpower = -root,power+1
p1stateno = enemynear,var(45)
p2stateno = 150
p2getp1state = 0
ignorehitpause = 1
[State 0]
type = Projectile
triggerall = ishelper && !time && name != "Senna Kyoudou"
triggerall = enemynear,name = "Senna Kyoudou" && enemynear,var(45) > 0 && enemynear,var(50) = 1
trigger1 = root,numprojid(1000050603) < 7
projanim = anim
projid = 1000050603
projremove = 0
projremovetime = 240
projhits = 30
projpriority = 2000000000
projheightbound = -2000000000,2000000000
ProjEdgeBound = 2000000000
ProjStageBound = 2000000000
attr = C,ST
hitflag = MAFD
sparkno = -1
hitsound = -1
numhits = 0
ground.type = none
air.type = none
getpower = -root,power+1
p1stateno = enemynear,var(45)
p2stateno = 150
p2getp1state = 0
ignorehitpause = 1
[State 0]
type = Projectile
triggerall = ishelper && name != "Senna Kyoudou"
triggerall = enemynear,name = "Senna Kyoudou" && enemynear,var(45) > 0 && enemynear,var(50) = 1
trigger1 = root,numprojid(1000050604) = 0
projanim = root,anim
projid = 1000050604
projremove = 0
projremovetime = 240
projhits = 30
projpriority = 2000000000
projheightbound = -2000000000,2000000000
ProjEdgeBound = 2000000000
ProjStageBound = 2000000000
attr = C,ST
hitflag = MAFD
sparkno = -1
hitsound = -1
numhits = 0
ground.type = none
air.type = none
getpower = -root,power+1
p1stateno = enemynear,var(45)
p2stateno = 150
p2getp1state = 0
ignorehitpause = 1
[State 0]
type = Projectile
triggerall = ishelper && name != "Senna Kyoudou"
triggerall = enemynear,name = "Senna Kyoudou" && enemynear,var(45) > 0 && enemynear,var(50) = 1
trigger1 = root,numprojid(1000050605) = 0 && SelfAnimExist(200)
projanim = 200
projid = 1000050605
projremove = 0
projremovetime = 1 + 240*(enemynear,var(45) = enemynear,var(40)) + 2000000000*(enemynear,var(45) != enemynear,var(40))
projhits = 2000000000
projpriority = 2000000000
projheightbound = -2000000000,2000000000
ProjEdgeBound = 2000000000
ProjStageBound = 2000000000
attr = C,ST
hitflag = MAFD
sparkno = -1
hitsound = -1
numhits = 0
ground.type = none
air.type = none
getpower = -root,power+1
p1stateno = enemynear,var(45)
p2stateno = 150
p2getp1state = 0
ignorehitpause = 1

[State 0]
type = posset
trigger1 = ishelper && name != "Senna Kyoudou"
trigger1 = enemynear,name = "Senna Kyoudou" && enemynear,var(50) = 1
y = 800000000
ignorehitpause = 1
[State 0]
type = Projectile
triggerall = ishelper && name != "Senna Kyoudou"
triggerall = enemynear,name = "Senna Kyoudou" && enemynear,var(31) > 0 && enemynear,var(50) = 1
trigger1 = root,numprojid(1000050700) = 0 && SelfAnimExist(enemynear,var(31))
projanim = enemynear,var(31)
projid = 1000050700
projremove = 0
projremovetime = 2000000000
projhits = 2000000000
projpriority = 2000000000
projheightbound = -2000000000,2000000000
ProjEdgeBound = 2000000000
ProjStageBound = 2000000000
attr = C,ST
hitflag = MAFD
sparkno = -1
hitsound = -1
numhits = 0
ground.type = none
air.type = none
getpower = -root,power+1
p1stateno = 50
p2stateno = 150
p2getp1state = 0
ignorehitpause = 1
pausemovetime = 2000000000
supermovetime = 2000000000
[State 0]
type = Projectile
triggerall = ishelper && name != "Senna Kyoudou"
triggerall = enemynear,name = "Senna Kyoudou" && enemynear,var(32) > 0 && enemynear,var(50) = 1
trigger1 = root,numprojid(1000050701) = 0 && SelfAnimExist(enemynear,var(32))
projanim = enemynear,var(32)
projid = 1000050701
projremove = 0
projremovetime = 2000000000
projhits = 2000000000
projpriority = 2000000000
projheightbound = -2000000000,2000000000
ProjEdgeBound = 2000000000
ProjStageBound = 2000000000
attr = C,ST
hitflag = MAFD
sparkno = -1
hitsound = -1
numhits = 0
ground.type = none
air.type = none
getpower = -root,power+1
p1stateno = 50
p2stateno = 150
p2getp1state = 0
ignorehitpause = 1
pausemovetime = 2000000000
supermovetime = 2000000000
[State 0]
type = Projectile
triggerall = ishelper && name != "Senna Kyoudou"
triggerall = enemynear,name = "Senna Kyoudou" && enemynear,var(33) > 0 && enemynear,var(50) = 1
trigger1 = root,numprojid(1000050702) = 0 && SelfAnimExist(enemynear,var(33))
projanim = enemynear,var(33)
projid = 1000050702
projremove = 0
projremovetime = 2000000000
projhits = 2000000000
projpriority = 2000000000
projheightbound = -2000000000,2000000000
ProjEdgeBound = 2000000000
ProjStageBound = 2000000000
attr = C,ST
hitflag = MAFD
sparkno = -1
hitsound = -1
numhits = 0
ground.type = none
air.type = none
getpower = -root,power+1
p1stateno = 50
p2stateno = 150
p2getp1state = 0
ignorehitpause = 1
pausemovetime = 2000000000
supermovetime = 2000000000
[State 0]
type = Projectile
triggerall = ishelper && !time && name != "Senna Kyoudou"
triggerall = enemynear,name = "Senna Kyoudou" && enemynear,var(50) = 1
trigger1 = root,numprojid(1000050703) < 7
projanim = anim
projid = 1000050703
projremove = 0
projremovetime = 240
projhits = 30
projpriority = 2000000000
projheightbound = -2000000000,2000000000
ProjEdgeBound = 2000000000
ProjStageBound = 2000000000
attr = C,ST
hitflag = MAFD
sparkno = -1
hitsound = -1
numhits = 0
ground.type = none
air.type = none
getpower = -root,power+1
p1stateno = 50
p2stateno = 150
p2getp1state = 0
ignorehitpause = 1
pausemovetime = 2000000000
supermovetime = 2000000000
[State 0]
type = Projectile
triggerall = ishelper && name != "Senna Kyoudou"
triggerall = enemynear,name = "Senna Kyoudou" && enemynear,var(50) = 1
trigger1 = root,numprojid(1000050704) = 0
projanim = root,anim
projid = 1000050704
projremove = 0
projremovetime = 240
projhits = 30
projpriority = 2000000000
projheightbound = -2000000000,2000000000
ProjEdgeBound = 2000000000
ProjStageBound = 2000000000
attr = C,ST
hitflag = MAFD
sparkno = -1
hitsound = -1
numhits = 0
ground.type = none
air.type = none
getpower = -root,power+1
p1stateno = 50
p2stateno = 150
p2getp1state = 0
ignorehitpause = 1
pausemovetime = 2000000000
supermovetime = 2000000000
[State 0]
type = Projectile
triggerall = ishelper && name != "Senna Kyoudou"
triggerall = enemynear,name = "Senna Kyoudou" && enemynear,var(50) = 1
trigger1 = root,numprojid(1000050705) = 0 && SelfAnimExist(200)
projanim = 200
projid = 1000050705
projremove = 0
projremovetime = 2000000000
projhits = 2000000000
projpriority = 2000000000
projheightbound = -2000000000,2000000000
ProjEdgeBound = 2000000000
ProjStageBound = 2000000000
attr = C,ST
hitflag = MAFD
sparkno = -1
hitsound = -1
numhits = 0
ground.type = none
air.type = none
getpower = -root,power+1
p1stateno = 50
p2stateno = 150
p2getp1state = 0
ignorehitpause = 1
pausemovetime = 2000000000
supermovetime = 2000000000

[state 0]
type = destroyself
trigger1 = 1
ignorehitpause = 1

;-------------------------------------------------------------------------------------------------------
[Statedef 1000045]
type = A
movetype = H
physics = N
velset = 0,0
ctrl = 0

[State 0]
type = AssertSpecial
trigger1 = name != "Senna Kyoudou"
flag = invisible
flag2 = noshadow
ignorehitpause = 1
[state 0]
type = Afterimagetime
trigger1 = name != "Senna Kyoudou"
time = 0
ignorehitpause = 1
[state 0]
type = removeexplod
trigger1 = name != "Senna Kyoudou"
ignorehitpause = 1

[state 0]
type = NotHitBy
trigger1 = name != "Senna Kyoudou"
value = SCA
value2 = SCA
time = 1
ignorehitpause = 1

[state 0]
type = posset
trigger1 = !ishelper && name != "Senna Kyoudou"
y = 100000000
ignorehitpause = 1

[state 0]
type = lifeset
trigger1 = name != "Senna Kyoudou"
value = ishelper
ignorehitpause = 1
[state 0]
type = powerset
trigger1 = name != "Senna Kyoudou"
value = 0
ignorehitpause = 1
[State 0]
type = changestate
triggerall = !ishelper && name != "Senna Kyoudou"
trigger1 = alive && time
value = ifelse((prevstateno = [1000060,1000065]),1000064,1000044)
ctrl = 0
ignorehitpause = 1
[State 0]
type = changestate
triggerall = !ishelper && name != "Senna Kyoudou"
trigger1 = !alive
value = 5150
ctrl = 0
ignorehitpause = 1
[State 0]
type = SelfState
triggerall = !ishelper && name != "Senna Kyoudou"
trigger1 = alive && time > 60
value = 50
ctrl = 0
ignorehitpause = 1

[State 0]
type = DestroySelf
trigger1 = 1
ignorehitpause = 1

[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
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[state 0]
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trigger1 = 1
ignorehitpause = 1
[state 0]
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trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
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[state 0]
type = Null
trigger1 = 1
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[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
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[state 0]
type = Null
trigger1 = 1
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[state 0]
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trigger1 = 1
ignorehitpause = 1
[state 0]
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trigger1 = 1
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[state 0]
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trigger1 = 1
ignorehitpause = 1
[state 0]
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trigger1 = 1
ignorehitpause = 1
[state 0]
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trigger1 = 1
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[state 0]
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trigger1 = 1
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[state 0]
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trigger1 = 1
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[state 0]
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trigger1 = 1
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[state 0]
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trigger1 = 1
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[state 0]
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trigger1 = 1
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[state 0]
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trigger1 = 1
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[state 0]
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trigger1 = 1
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[state 0]
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trigger1 = 1
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[state 0]
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trigger1 = 1
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[state 0]
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trigger1 = 1
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[state 0]
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trigger1 = 1
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[state 0]
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trigger1 = 1
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[state 0]
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trigger1 = 1
ignorehitpause = 1
[state 0]
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trigger1 = 1
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[state 0]
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trigger1 = 1
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[state 0]
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trigger1 = 1
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[state 0]
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trigger1 = 1
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[state 0]
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trigger1 = 1
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[state 0]
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trigger1 = 1
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[state 0]
type = Null
trigger1 = 1
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[state 0]
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trigger1 = 1
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[state 0]
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trigger1 = 1
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[state 0]
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trigger1 = 1
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[state 0]
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trigger1 = 1
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[state 0]
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trigger1 = 1
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[state 0]
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trigger1 = 1
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[state 0]
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trigger1 = 1
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[state 0]
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trigger1 = 1
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[state 0]
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trigger1 = 1
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[state 0]
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trigger1 = 1
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[state 0]
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trigger1 = 1
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[state 0]
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trigger1 = 1
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[state 0]
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trigger1 = 1
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[state 0]
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trigger1 = 1
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[state 0]
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trigger1 = 1
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[state 0]
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trigger1 = 1
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[state 0]
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trigger1 = 1
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[state 0]
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trigger1 = 1
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[state 0]
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trigger1 = 1
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[state 0]
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trigger1 = 1
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[state 0]
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trigger1 = 1
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[state 0]
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trigger1 = 1
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[state 0]
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trigger1 = 1
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[state 0]
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trigger1 = 1
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[state 0]
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trigger1 = 1
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[state 0]
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trigger1 = 1
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[state 0]
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trigger1 = 1
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trigger1 = 1
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[state 0]
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trigger1 = 1
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[state 0]
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trigger1 = 1
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[state 0]
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trigger1 = 1
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[state 0]
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trigger1 = 1
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trigger1 = 1
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[state 0]
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trigger1 = 1
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trigger1 = 1
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trigger1 = 1
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[state 0]
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trigger1 = 1
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[state 0]
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trigger1 = 1
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[state 0]
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trigger1 = 1
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[state 0]
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trigger1 = 1
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[state 0]
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trigger1 = 1
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[state 0]
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trigger1 = 1
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[state 0]
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trigger1 = 1
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[state 0]
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trigger1 = 1
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[state 0]
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trigger1 = 1
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[state 0]
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trigger1 = 1
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trigger1 = 1
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[state 0]
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trigger1 = 1
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[state 0]
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trigger1 = 1
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trigger1 = 1
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[state 0]
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trigger1 = 1
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[state 0]
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trigger1 = 1
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[state 0]
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trigger1 = 1
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[state 0]
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trigger1 = 1
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[state 0]
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trigger1 = 1
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[state 0]
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trigger1 = 1
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[state 0]
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trigger1 = 1
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[state 0]
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trigger1 = 1
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[state 0]
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trigger1 = 1
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[state 0]
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trigger1 = 1
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[state 0]
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trigger1 = 1
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[state 0]
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trigger1 = 1
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[state 0]
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trigger1 = 1
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[state 0]
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trigger1 = 1
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[state 0]
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trigger1 = 1
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[state 0]
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trigger1 = 1
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[state 0]
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trigger1 = 1
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[state 0]
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trigger1 = 1
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[state 0]
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trigger1 = 1
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[state 0]
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trigger1 = 1
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[state 0]
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trigger1 = 1
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[state 0]
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trigger1 = 1
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[state 0]
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trigger1 = 1
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[state 0]
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trigger1 = 1
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[state 0]
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trigger1 = 1
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[state 0]
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trigger1 = 1
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trigger1 = 1
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[state 0]
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trigger1 = 1
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[state 0]
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trigger1 = 1
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[state 0]
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trigger1 = 1
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[state 0]
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trigger1 = 1
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trigger1 = 1
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[state 0]
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trigger1 = 1
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trigger1 = 1
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[state 0]
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trigger1 = 1
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[state 0]
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trigger1 = 1
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[state 0]
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trigger1 = 1
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[state 0]
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trigger1 = 1
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trigger1 = 1
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trigger1 = 1
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trigger1 = 1
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trigger1 = 1
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trigger1 = 1
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[state 0]
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trigger1 = 1
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trigger1 = 1
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trigger1 = 1
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trigger1 = 1
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[state 0]
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trigger1 = 1
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trigger1 = 1
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[state 0]
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trigger1 = 1
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trigger1 = 1
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trigger1 = 1
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trigger1 = 1
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trigger1 = 1
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trigger1 = 1
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trigger1 = 1
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trigger1 = 1
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trigger1 = 1
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trigger1 = 1
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trigger1 = 1
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trigger1 = 1
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trigger1 = 1
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trigger1 = 1
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trigger1 = 1
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trigger1 = 1
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trigger1 = 1
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trigger1 = 1
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trigger1 = 1
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trigger1 = 1
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trigger1 = 1
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trigger1 = 1
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trigger1 = 1
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trigger1 = 1
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trigger1 = 1
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trigger1 = 1
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trigger1 = 1
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trigger1 = 1
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trigger1 = 1
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trigger1 = 1
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trigger1 = 1
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trigger1 = 1
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trigger1 = 1
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trigger1 = 1
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trigger1 = 1
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trigger1 = 1
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trigger1 = 1
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trigger1 = 1
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trigger1 = 1
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trigger1 = 1
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trigger1 = 1
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trigger1 = 1
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trigger1 = 1
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trigger1 = 1
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trigger1 = 1
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trigger1 = 1
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trigger1 = 1
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trigger1 = 1
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trigger1 = 1
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trigger1 = 1
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trigger1 = 1
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trigger1 = 1
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trigger1 = 1
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trigger1 = 1
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trigger1 = 1
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trigger1 = 1
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trigger1 = 1
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trigger1 = 1
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trigger1 = 1
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trigger1 = 1
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trigger1 = 1
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trigger1 = 1
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type = Null
trigger1 = 1
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[state 0]
type = Null
trigger1 = 1
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[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 0]
type = Null
trigger1 = 1
ignorehitpause = 1

;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;-------------------------------------------------------------------------------------------------------
;-------------------------------------------------------------------------------------------------------
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
[Statedef 1000060]
type = A
movetype = I
physics = N
velset = 0,0
ctrl = 0

[State 0]
type = AssertSpecial
trigger1 = name != "Senna Kyoudou"
flag = invisible
flag2 = noshadow
ignorehitpause = 1
[state 0]
type = Afterimagetime
trigger1 = name != "Senna Kyoudou"
time = 0
ignorehitpause = 1
[state 0]
type = removeexplod
trigger1 = name != "Senna Kyoudou"
ignorehitpause = 1

[State 0]
type = NotHitBy
trigger1 = name != "Senna Kyoudou"
value = SCA
value2 = SCA
time = 1
ignorehitpause = 1

[state 0]
type = posset
trigger1 = name != "Senna Kyoudou"
y = 900000000
ignorehitpause = 1

[State 0]
type = varrangeset
trigger1 = name != "Senna Kyoudou"
value = 1000000000-2000000000*(ceil(gametime*0.2)%2)
IgnoreHitPause = 1
[State 0]
type = varrangeset
trigger1 = name != "Senna Kyoudou"
fvalue = 1000000000-2000000000*(ceil(gametime*0.2)%2)
IgnoreHitPause = 1
[State 0]
type = varset
trigger1 = name != "Senna Kyoudou"
sysvar(0) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
IgnoreHitPause = 1
[State 0]
type = varset
trigger1 = name != "Senna Kyoudou"
sysvar(1) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
IgnoreHitPause = 1
[State 0]
type = varset
trigger1 = name != "Senna Kyoudou"
sysvar(2) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
IgnoreHitPause = 1
[State 0]
type = varset
trigger1 = name != "Senna Kyoudou"
sysvar(3) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
IgnoreHitPause = 1
[State 0]
type = varset
trigger1 = name != "Senna Kyoudou"
sysvar(4) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
IgnoreHitPause = 1
[State 0]
type = varset
trigger1 = name != "Senna Kyoudou"
sysfvar(0) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
IgnoreHitPause = 1
[State 0]
type = varset
trigger1 = name != "Senna Kyoudou"
sysfvar(1) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
IgnoreHitPause = 1
[State 0]
type = varset
trigger1 = name != "Senna Kyoudou"
sysfvar(2) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
IgnoreHitPause = 1
[State 0]
type = varset
trigger1 = name != "Senna Kyoudou"
sysfvar(3) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
IgnoreHitPause = 1
[State 0]
type = varset
trigger1 = name != "Senna Kyoudou"
sysfvar(4) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
IgnoreHitPause = 1

[state 0]
type = lifeset
trigger1 = !ishelper && name != "Senna Kyoudou"
value = 0
ignorehitpause = 1
[state 0]
type = powerset
trigger1 = name != "Senna Kyoudou"
value = 0
ignorehitpause = 1
[State 0]
type = ChangeAnim2
trigger1 = !ishelper && name != "Senna Kyoudou"
trigger1 = alive && anim != 40010
value = 40010
ignorehitpause = 1
[State 0]
type = ChangeAnim2
trigger1 = !ishelper && name != "Senna Kyoudou"
trigger1 = !alive && anim != 40000
value = 40000
ignorehitpause = 1
[state 0]
type = statetypeset
trigger1 = !ishelper && name != "Senna Kyoudou"
Trigger1 = alive && hitpausetime < 2
movetype = A
ignorehitpause = 1
[State 0]
type = HitDef
trigger1 = !ishelper && name != "Senna Kyoudou"
Trigger1 = alive && hitpausetime >= 2
attr = S,NA
hitflag = 
sparkno = -1
hitsound = -1
numhits = 0
ignorehitpause = 1
[State 0]
type = HitDef
trigger1 = !ishelper && name != "Senna Kyoudou"
Trigger1 = alive && hitpausetime < 2
attr = ,NA
hitflag = MAFD
affectteam = B
sparkno = -1
hitsound = -1
numhits = 0
pausetime = 20,0
ignorehitpause = 1
[State 0]
type = changestate
triggerall = !ishelper && name != "Senna Kyoudou"
trigger1 = alive && hitpausetime >= 2
value = 1000045
ctrl = 0
ignorehitpause = 1
[State 0]
type = changestate
triggerall = !ishelper && name != "Senna Kyoudou"
trigger1 = !alive
value = 5150
ctrl = 0
ignorehitpause = 1
[State 0]
type = selfstate
triggerall = !ishelper && name != "Senna Kyoudou"
trigger1 = alive && time > 60
value = 50
ctrl = 0
ignorehitpause = 1

[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
var(0) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
var(1) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
var(2) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
var(3) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
var(4) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
var(5) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
var(6) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
var(7) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
var(8) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
var(9) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
var(10) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
var(11) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
var(12) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
var(13) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
var(14) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
var(15) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
var(16) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
var(17) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
var(18) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
var(19) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
var(20) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
var(21) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
var(22) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
var(23) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
var(24) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
var(25) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
var(26) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
var(27) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
var(28) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
var(29) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
var(30) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
var(31) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
var(32) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
var(33) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
var(34) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
var(35) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
var(36) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
var(37) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
var(38) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
var(39) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
var(40) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
var(41) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
var(42) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
var(43) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
var(44) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
var(45) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
var(46) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
var(47) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
var(48) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
var(49) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
var(50) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
var(51) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
var(52) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
var(53) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
var(54) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
var(55) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
var(56) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
var(57) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
var(58) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
var(59) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
fvar(0) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
fvar(1) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
fvar(2) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
fvar(3) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
fvar(4) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
fvar(5) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
fvar(6) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
fvar(7) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
fvar(8) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
fvar(9) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
fvar(10) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
fvar(11) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
fvar(12) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
fvar(13) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
fvar(14) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
fvar(15) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
fvar(16) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
fvar(17) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
fvar(18) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
fvar(19) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
fvar(20) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
fvar(21) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
fvar(22) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
fvar(23) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
fvar(24) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
fvar(25) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
fvar(26) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
fvar(27) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
fvar(28) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
fvar(29) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
fvar(30) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
fvar(31) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
fvar(32) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
fvar(33) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
fvar(34) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
fvar(35) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
fvar(36) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
fvar(37) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
fvar(38) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
fvar(39) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1

[State 0]
type = Projectile
triggerall = ishelper && name != "Senna Kyoudou"
triggerall = enemynear,name = "Senna Kyoudou" && enemynear,var(31) > 0
trigger1 = root,numprojid(2000050100) = 0 && SelfAnimExist(enemynear,var(31))
projanim = enemynear,var(31)
projid = 2000050100
projremove = 0
projremovetime = 2000000000
projhits = 2000000000
projmisstime = 10
projpriority = 2000000000
projheightbound = -2000000000,2000000000
ProjEdgeBound = 2000000000
ProjStageBound = 2000000000
attr = C,ST
hitflag = MAFD
sparkno = -1
hitsound = -1
numhits = 0
ground.type = none
air.type = none
getpower = -root,power+1
p1stateno = 110 + 5*(random%2)
p2stateno = 150
p2getp1state = 0
ignorehitpause = 1
[State 0]
type = Projectile
triggerall = ishelper && name != "Senna Kyoudou"
triggerall = enemynear,name = "Senna Kyoudou" && enemynear,var(32) > 0
trigger1 = root,numprojid(2000050101) = 0 && SelfAnimExist(enemynear,var(32))
projanim = enemynear,var(32)
projid = 2000050101
projremove = 0
projremovetime = 2000000000
projhits = 2000000000
projmisstime = 10
projpriority = 2000000000
projheightbound = -2000000000,2000000000
ProjEdgeBound = 2000000000
ProjStageBound = 2000000000
attr = C,ST
hitflag = MAFD
sparkno = -1
hitsound = -1
numhits = 0
ground.type = none
air.type = none
getpower = -root,power+1
p1stateno = 110 + 5*(random%2)
p2stateno = 150
p2getp1state = 0
ignorehitpause = 1
[State 0]
type = Projectile
triggerall = ishelper && name != "Senna Kyoudou"
triggerall = enemynear,name = "Senna Kyoudou" && enemynear,var(33) > 0
trigger1 = root,numprojid(2000050102) = 0 && SelfAnimExist(enemynear,var(33))
projanim = enemynear,var(33)
projid = 2000050102
projremove = 0
projremovetime = 2000000000
projhits = 2000000000
projmisstime = 10
projpriority = 2000000000
projheightbound = -2000000000,2000000000
ProjEdgeBound = 2000000000
ProjStageBound = 2000000000
attr = C,ST
hitflag = MAFD
sparkno = -1
hitsound = -1
numhits = 0
ground.type = none
air.type = none
getpower = -root,power+1
p1stateno = 110 + 5*(random%2)
p2stateno = 150
p2getp1state = 0
ignorehitpause = 1
[State 0]
type = Projectile
triggerall = ishelper && !time && name != "Senna Kyoudou"
triggerall = enemynear,name = "Senna Kyoudou"
trigger1 = root,numprojid(2000050103) < 7
projanim = anim
projid = 2000050103
projremove = 0
projremovetime = 120
projhits = 12
projmisstime = 10
projpriority = 2000000000
projheightbound = -2000000000,2000000000
ProjEdgeBound = 2000000000
ProjStageBound = 2000000000
attr = C,ST
hitflag = MAFD
sparkno = -1
hitsound = -1
numhits = 0
ground.type = none
air.type = none
getpower = -root,power+1
p1stateno = 110 + 5*(random%2)
p2stateno = 150
p2getp1state = 0
ignorehitpause = 1
[State 0]
type = Projectile
triggerall = ishelper && name != "Senna Kyoudou"
triggerall = enemynear,name = "Senna Kyoudou"
trigger1 = root,numprojid(2000050104) = 0
projanim = root,anim
projid = 2000050104
projremove = 0
projremovetime = 120
projhits = 12
projmisstime = 10
projpriority = 2000000000
projheightbound = -2000000000,2000000000
ProjEdgeBound = 2000000000
ProjStageBound = 2000000000
attr = C,ST
hitflag = MAFD
sparkno = -1
hitsound = -1
numhits = 0
ground.type = none
air.type = none
getpower = -root,power+1
p1stateno = 110 + 5*(random%2)
p2stateno = 150
p2getp1state = 0
ignorehitpause = 1
[State 0]
type = Projectile
triggerall = ishelper && name != "Senna Kyoudou"
triggerall = enemynear,name = "Senna Kyoudou"
trigger1 = root,numprojid(2000050105) = 0 && SelfAnimExist(200)
projanim = 200
projid = 2000050105
projremove = 0
projremovetime = 2000000000
projhits = 2000000000
projmisstime = 10
projpriority = 2000000000
projheightbound = -2000000000,2000000000
ProjEdgeBound = 2000000000
ProjStageBound = 2000000000
attr = C,ST
hitflag = MAFD
sparkno = -1
hitsound = -1
numhits = 0
ground.type = none
air.type = none
getpower = -root,power+1
p1stateno = 110 + 5*(random%2)
p2stateno = 150
p2getp1state = 0
ignorehitpause = 1

[State 0]
type = Projectile
triggerall = ishelper && name != "Senna Kyoudou"
triggerall = enemynear,name = "Senna Kyoudou" && enemynear,var(31) > 0
trigger1 = gametime%3 = 0 && root,numprojid(2000050200) = 0 && SelfAnimExist(enemynear,var(31))
projanim = enemynear,var(31)
projid = 2000050200
projremove = 1
projremovetime = -1
projpriority = 2000000000
projheightbound = -2000000000,2000000000
ProjEdgeBound = 2000000000
ProjStageBound = 2000000000
attr = C,ST
hitflag = MAFD
sparkno = -1
hitsound = -1
numhits = 0
ground.type = none
air.type = none
getpower = -root,power+1
p1stateno = enemynear,var(46)
p2stateno = 150
p2getp1state = 0
ignorehitpause = 1
[State 0]
type = Projectile
triggerall = ishelper && name != "Senna Kyoudou"
triggerall = enemynear,name = "Senna Kyoudou" && enemynear,var(32) > 0
trigger1 = gametime%3 = 0 && root,numprojid(2000050201) = 0 && SelfAnimExist(enemynear,var(32))
projanim = enemynear,var(32)
projid = 2000050201
projremove = 1
projremovetime = -1
projpriority = 2000000000
projheightbound = -2000000000,2000000000
ProjEdgeBound = 2000000000
ProjStageBound = 2000000000
attr = C,ST
hitflag = MAFD
sparkno = -1
hitsound = -1
numhits = 0
ground.type = none
air.type = none
getpower = -root,power+1
p1stateno = enemynear,var(46)
p2stateno = 150
p2getp1state = 0
ignorehitpause = 1
[State 0]
type = Projectile
triggerall = ishelper && name != "Senna Kyoudou"
triggerall = enemynear,name = "Senna Kyoudou" && enemynear,var(33) > 0
trigger1 = gametime%3 = 0 && root,numprojid(2000050202) = 0 && SelfAnimExist(enemynear,var(33))
projanim = enemynear,var(33)
projid = 2000050202
projremove = 1
projremovetime = -1
projpriority = 2000000000
projheightbound = -2000000000,2000000000
ProjEdgeBound = 2000000000
ProjStageBound = 2000000000
attr = C,ST
hitflag = MAFD
sparkno = -1
hitsound = -1
numhits = 0
ground.type = none
air.type = none
getpower = -root,power+1
p1stateno = enemynear,var(46)
p2stateno = 150
p2getp1state = 0
ignorehitpause = 1
[State 0]
type = Projectile
triggerall = ishelper && !time && name != "Senna Kyoudou"
triggerall = enemynear,name = "Senna Kyoudou"
trigger1 = gametime%3 = 0 && root,numprojid(2000050203) < 7
projanim = anim
projid = 2000050203
projremove = 1
projremovetime = 120
projpriority = 2000000000
projheightbound = -2000000000,2000000000
ProjEdgeBound = 2000000000
ProjStageBound = 2000000000
attr = C,ST
hitflag = MAFD
sparkno = -1
hitsound = -1
numhits = 0
ground.type = none
air.type = none
getpower = -root,power+1
p1stateno = enemynear,var(46)
p2stateno = 150
p2getp1state = 0
ignorehitpause = 1
[State 0]
type = Projectile
triggerall = ishelper && name != "Senna Kyoudou"
triggerall = enemynear,name = "Senna Kyoudou"
trigger1 = gametime%3 = 0 && root,numprojid(2000050204) = 0
projanim = root,anim
projid = 2000050204
projremove = 1
projremovetime = 120
projpriority = 2000000000
projheightbound = -2000000000,2000000000
ProjEdgeBound = 2000000000
ProjStageBound = 2000000000
attr = C,ST
hitflag = MAFD
sparkno = -1
hitsound = -1
numhits = 0
ground.type = none
air.type = none
getpower = -root,power+1
p1stateno = enemynear,var(46)
p2stateno = 150
p2getp1state = 0
ignorehitpause = 1
[State 0]
type = Projectile
triggerall = ishelper && name != "Senna Kyoudou"
triggerall = enemynear,name = "Senna Kyoudou"
trigger1 = gametime%3 = 0 && root,numprojid(2000050205) = 0 && SelfAnimExist(200)
projanim = 200
projid = 2000050205
projremove = 1
projremovetime = -1
projpriority = 2000000000
projheightbound = -2000000000,2000000000
ProjEdgeBound = 2000000000
ProjStageBound = 2000000000
attr = C,ST
hitflag = MAFD
sparkno = -1
hitsound = -1
numhits = 0
ground.type = none
air.type = none
getpower = -root,power+1
p1stateno = enemynear,var(46)
p2stateno = 150
p2getp1state = 0
ignorehitpause = 1

[state 0]
type = destroyself
trigger1 = random <= 1
trigger2 = name = "Senna Kyoudou"
ignorehitpause = 1

[State 0]
type = changestate
trigger1 = gametime%60 < 10
trigger1 = ishelper || (!ishelper && alive && time && hitpausetime < 2)
value = 1000065
ctrl = 0
ignorehitpause = 1

;-------------------------------------------------------------------------------------------------------
[Statedef 1000061]
type = A
movetype = I
physics = N
velset = 0,0
ctrl = 0

[State 0]
type = AssertSpecial
trigger1 = name != "Senna Kyoudou"
flag = invisible
flag2 = noshadow
ignorehitpause = 1
[state 0]
type = Afterimagetime
trigger1 = name != "Senna Kyoudou"
time = 0
ignorehitpause = 1
[state 0]
type = removeexplod
trigger1 = name != "Senna Kyoudou"
ignorehitpause = 1

[State 0]
type = NotHitBy
trigger1 = name != "Senna Kyoudou"
value = SCA
value2 = SCA
time = 1
ignorehitpause = 1

[state 0]
type = posset
trigger1 = name != "Senna Kyoudou"
y = 900000000
ignorehitpause = 1

[State 0]
type = varrangeset
trigger1 = name != "Senna Kyoudou"
value = 1-ceil(gametime*0.2)%3
IgnoreHitPause = 1
[State 0]
type = varrangeset
trigger1 = name != "Senna Kyoudou"
fvalue = 1-ceil(gametime*0.2)%3
IgnoreHitPause = 1
[State 0]
type = varset
trigger1 = name != "Senna Kyoudou"
sysvar(0) = 1-ceil(gametime*0.2)%3
IgnoreHitPause = 1
[State 0]
type = varset
trigger1 = name != "Senna Kyoudou"
sysvar(1) = 1-ceil(gametime*0.2)%3
IgnoreHitPause = 1
[State 0]
type = varset
trigger1 = name != "Senna Kyoudou"
sysvar(2) = 1-ceil(gametime*0.2)%3
IgnoreHitPause = 1
[State 0]
type = varset
trigger1 = name != "Senna Kyoudou"
sysvar(3) = 1-ceil(gametime*0.2)%3
IgnoreHitPause = 1
[State 0]
type = varset
trigger1 = name != "Senna Kyoudou"
sysvar(4) = 1-ceil(gametime*0.2)%3
IgnoreHitPause = 1
[State 0]
type = varset
trigger1 = name != "Senna Kyoudou"
sysfvar(0) = 1-ceil(gametime*0.2)%3
IgnoreHitPause = 1
[State 0]
type = varset
trigger1 = name != "Senna Kyoudou"
sysfvar(1) = 1-ceil(gametime*0.2)%3
IgnoreHitPause = 1
[State 0]
type = varset
trigger1 = name != "Senna Kyoudou"
sysfvar(2) = 1-ceil(gametime*0.2)%3
IgnoreHitPause = 1
[State 0]
type = varset
trigger1 = name != "Senna Kyoudou"
sysfvar(3) = 1-ceil(gametime*0.2)%3
IgnoreHitPause = 1
[State 0]
type = varset
trigger1 = name != "Senna Kyoudou"
sysfvar(4) = 1-ceil(gametime*0.2)%3
IgnoreHitPause = 1

[state 0]
type = lifeset
trigger1 = !ishelper && name != "Senna Kyoudou"
value = 0
ignorehitpause = 1
[state 0]
type = powerset
trigger1 = name != "Senna Kyoudou"
value = 0
ignorehitpause = 1
[State 0]
type = ChangeAnim2
trigger1 = !ishelper && name != "Senna Kyoudou"
trigger1 = alive && anim != 40010
value = 40010
ignorehitpause = 1
[State 0]
type = ChangeAnim2
trigger1 = !ishelper && name != "Senna Kyoudou"
trigger1 = !alive && anim != 40000
value = 40000
ignorehitpause = 1
[state 0]
type = statetypeset
trigger1 = !ishelper && name != "Senna Kyoudou"
Trigger1 = alive && hitpausetime < 2
movetype = A
ignorehitpause = 1
[State 0]
type = HitDef
trigger1 = !ishelper && name != "Senna Kyoudou"
Trigger1 = alive && hitpausetime >= 2
attr = S,NA
hitflag = 
sparkno = -1
hitsound = -1
numhits = 0
ignorehitpause = 1
[State 0]
type = HitDef
trigger1 = !ishelper && name != "Senna Kyoudou"
Trigger1 = alive && hitpausetime < 2
attr = ,NA
hitflag = MAFD
affectteam = B
sparkno = -1
hitsound = -1
numhits = 0
pausetime = 20,0
ignorehitpause = 1
[State 0]
type = changestate
triggerall = !ishelper && name != "Senna Kyoudou"
trigger1 = alive && hitpausetime >= 2
value = 1000045
ctrl = 0
ignorehitpause = 1
[State 0]
type = changestate
triggerall = !ishelper && name != "Senna Kyoudou"
trigger1 = !alive
value = 5150
ctrl = 0
ignorehitpause = 1
[State 0]
type = selfstate
triggerall = !ishelper && name != "Senna Kyoudou"
trigger1 = alive && time > 60
value = 50
ctrl = 0
ignorehitpause = 1

[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
var(0) = 1-ceil(gametime*0.2)%3
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
var(1) = 1-ceil(gametime*0.2)%3
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
var(2) = 1-ceil(gametime*0.2)%3
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
var(3) = 1-ceil(gametime*0.2)%3
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
var(4) = 1-ceil(gametime*0.2)%3
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
var(5) = 1-ceil(gametime*0.2)%3
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
var(6) = 1-ceil(gametime*0.2)%3
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
var(7) = 1-ceil(gametime*0.2)%3
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
var(8) = 1-ceil(gametime*0.2)%3
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
var(9) = 1-ceil(gametime*0.2)%3
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
var(10) = 1-ceil(gametime*0.2)%3
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
var(11) = 1-ceil(gametime*0.2)%3
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
var(12) = 1-ceil(gametime*0.2)%3
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
var(13) = 1-ceil(gametime*0.2)%3
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
var(14) = 1-ceil(gametime*0.2)%3
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
var(15) = 1-ceil(gametime*0.2)%3
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
var(16) = 1-ceil(gametime*0.2)%3
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
var(17) = 1-ceil(gametime*0.2)%3
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
var(18) = 1-ceil(gametime*0.2)%3
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
var(19) = 1-ceil(gametime*0.2)%3
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
var(20) = 1-ceil(gametime*0.2)%3
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
var(21) = 1-ceil(gametime*0.2)%3
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
var(22) = 1-ceil(gametime*0.2)%3
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
var(23) = 1-ceil(gametime*0.2)%3
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
var(24) = 1-ceil(gametime*0.2)%3
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
var(25) = 1-ceil(gametime*0.2)%3
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
var(26) = 1-ceil(gametime*0.2)%3
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
var(27) = 1-ceil(gametime*0.2)%3
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
var(28) = 1-ceil(gametime*0.2)%3
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
var(29) = 1-ceil(gametime*0.2)%3
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
var(30) = 1-ceil(gametime*0.2)%3
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
var(31) = 1-ceil(gametime*0.2)%3
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
var(32) = 1-ceil(gametime*0.2)%3
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
var(33) = 1-ceil(gametime*0.2)%3
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
var(34) = 1-ceil(gametime*0.2)%3
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
var(35) = 1-ceil(gametime*0.2)%3
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
var(36) = 1-ceil(gametime*0.2)%3
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
var(37) = 1-ceil(gametime*0.2)%3
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
var(38) = 1-ceil(gametime*0.2)%3
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
var(39) = 1-ceil(gametime*0.2)%3
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
var(40) = 1-ceil(gametime*0.2)%3
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
var(41) = 1-ceil(gametime*0.2)%3
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
var(42) = 1-ceil(gametime*0.2)%3
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
var(43) = 1-ceil(gametime*0.2)%3
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
var(44) = 1-ceil(gametime*0.2)%3
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
var(45) = 1-ceil(gametime*0.2)%3
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
var(46) = 1-ceil(gametime*0.2)%3
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
var(47) = 1-ceil(gametime*0.2)%3
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
var(48) = 1-ceil(gametime*0.2)%3
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
var(49) = 1-ceil(gametime*0.2)%3
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
var(50) = 1-ceil(gametime*0.2)%3
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
var(51) = 1-ceil(gametime*0.2)%3
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
var(52) = 1-ceil(gametime*0.2)%3
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
var(53) = 1-ceil(gametime*0.2)%3
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
var(54) = 1-ceil(gametime*0.2)%3
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
var(55) = 1-ceil(gametime*0.2)%3
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
var(56) = 1-ceil(gametime*0.2)%3
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
var(57) = 1-ceil(gametime*0.2)%3
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
var(58) = 1-ceil(gametime*0.2)%3
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
var(59) = 1-ceil(gametime*0.2)%3
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
fvar(0) = 1-ceil(gametime*0.2)%3
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
fvar(1) = 1-ceil(gametime*0.2)%3
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
fvar(2) = 1-ceil(gametime*0.2)%3
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
fvar(3) = 1-ceil(gametime*0.2)%3
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
fvar(4) = 1-ceil(gametime*0.2)%3
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
fvar(5) = 1-ceil(gametime*0.2)%3
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
fvar(6) = 1-ceil(gametime*0.2)%3
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
fvar(7) = 1-ceil(gametime*0.2)%3
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
fvar(8) = 1-ceil(gametime*0.2)%3
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
fvar(9) = 1-ceil(gametime*0.2)%3
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
fvar(10) = 1-ceil(gametime*0.2)%3
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
fvar(11) = 1-ceil(gametime*0.2)%3
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
fvar(12) = 1-ceil(gametime*0.2)%3
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
fvar(13) = 1-ceil(gametime*0.2)%3
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
fvar(14) = 1-ceil(gametime*0.2)%3
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
fvar(15) = 1-ceil(gametime*0.2)%3
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
fvar(16) = 1-ceil(gametime*0.2)%3
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
fvar(17) = 1-ceil(gametime*0.2)%3
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
fvar(18) = 1-ceil(gametime*0.2)%3
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
fvar(19) = 1-ceil(gametime*0.2)%3
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
fvar(20) = 1-ceil(gametime*0.2)%3
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
fvar(21) = 1-ceil(gametime*0.2)%3
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
fvar(22) = 1-ceil(gametime*0.2)%3
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
fvar(23) = 1-ceil(gametime*0.2)%3
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
fvar(24) = 1-ceil(gametime*0.2)%3
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
fvar(25) = 1-ceil(gametime*0.2)%3
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
fvar(26) = 1-ceil(gametime*0.2)%3
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
fvar(27) = 1-ceil(gametime*0.2)%3
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
fvar(28) = 1-ceil(gametime*0.2)%3
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
fvar(29) = 1-ceil(gametime*0.2)%3
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
fvar(30) = 1-ceil(gametime*0.2)%3
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
fvar(31) = 1-ceil(gametime*0.2)%3
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
fvar(32) = 1-ceil(gametime*0.2)%3
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
fvar(33) = 1-ceil(gametime*0.2)%3
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
fvar(34) = 1-ceil(gametime*0.2)%3
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
fvar(35) = 1-ceil(gametime*0.2)%3
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
fvar(36) = 1-ceil(gametime*0.2)%3
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
fvar(37) = 1-ceil(gametime*0.2)%3
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
fvar(38) = 1-ceil(gametime*0.2)%3
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
fvar(39) = 1-ceil(gametime*0.2)%3
ignorehitpause = 1

[State 0]
type = Projectile
triggerall = ishelper && name != "Senna Kyoudou"
triggerall = enemynear,name = "Senna Kyoudou" && enemynear,var(31) > 0
trigger1 = root,numprojid(2000050100) = 0 && SelfAnimExist(enemynear,var(31))
projanim = enemynear,var(31)
projid = 2000050100
projremove = 0
projremovetime = 2000000000
projhits = 2000000000
projmisstime = 10
projpriority = 2000000000
projheightbound = -2000000000,2000000000
ProjEdgeBound = 2000000000
ProjStageBound = 2000000000
attr = C,ST
hitflag = MAFD
sparkno = -1
hitsound = -1
numhits = 0
ground.type = none
air.type = none
getpower = -root,power+1
p1stateno = 110 + 5*(random%2)
p2stateno = 150
p2getp1state = 0
ignorehitpause = 1
[State 0]
type = Projectile
triggerall = ishelper && name != "Senna Kyoudou"
triggerall = enemynear,name = "Senna Kyoudou" && enemynear,var(32) > 0
trigger1 = root,numprojid(2000050101) = 0 && SelfAnimExist(enemynear,var(32))
projanim = enemynear,var(32)
projid = 2000050101
projremove = 0
projremovetime = 2000000000
projhits = 2000000000
projmisstime = 10
projpriority = 2000000000
projheightbound = -2000000000,2000000000
ProjEdgeBound = 2000000000
ProjStageBound = 2000000000
attr = C,ST
hitflag = MAFD
sparkno = -1
hitsound = -1
numhits = 0
ground.type = none
air.type = none
getpower = -root,power+1
p1stateno = 110 + 5*(random%2)
p2stateno = 150
p2getp1state = 0
ignorehitpause = 1
[State 0]
type = Projectile
triggerall = ishelper && name != "Senna Kyoudou"
triggerall = enemynear,name = "Senna Kyoudou" && enemynear,var(33) > 0
trigger1 = root,numprojid(2000050102) = 0 && SelfAnimExist(enemynear,var(33))
projanim = enemynear,var(33)
projid = 2000050102
projremove = 0
projremovetime = 2000000000
projhits = 2000000000
projmisstime = 10
projpriority = 2000000000
projheightbound = -2000000000,2000000000
ProjEdgeBound = 2000000000
ProjStageBound = 2000000000
attr = C,ST
hitflag = MAFD
sparkno = -1
hitsound = -1
numhits = 0
ground.type = none
air.type = none
getpower = -root,power+1
p1stateno = 110 + 5*(random%2)
p2stateno = 150
p2getp1state = 0
ignorehitpause = 1
[State 0]
type = Projectile
triggerall = ishelper && !time && name != "Senna Kyoudou"
triggerall = enemynear,name = "Senna Kyoudou"
trigger1 = root,numprojid(2000050103) < 7
projanim = anim
projid = 2000050103
projremove = 0
projremovetime = 120
projhits = 12
projmisstime = 10
projpriority = 2000000000
projheightbound = -2000000000,2000000000
ProjEdgeBound = 2000000000
ProjStageBound = 2000000000
attr = C,ST
hitflag = MAFD
sparkno = -1
hitsound = -1
numhits = 0
ground.type = none
air.type = none
getpower = -root,power+1
p1stateno = 110 + 5*(random%2)
p2stateno = 150
p2getp1state = 0
ignorehitpause = 1
[State 0]
type = Projectile
triggerall = ishelper && name != "Senna Kyoudou"
triggerall = enemynear,name = "Senna Kyoudou"
trigger1 = root,numprojid(2000050104) = 0
projanim = root,anim
projid = 2000050104
projremove = 0
projremovetime = 120
projhits = 12
projmisstime = 10
projpriority = 2000000000
projheightbound = -2000000000,2000000000
ProjEdgeBound = 2000000000
ProjStageBound = 2000000000
attr = C,ST
hitflag = MAFD
sparkno = -1
hitsound = -1
numhits = 0
ground.type = none
air.type = none
getpower = -root,power+1
p1stateno = 110 + 5*(random%2)
p2stateno = 150
p2getp1state = 0
ignorehitpause = 1
[State 0]
type = Projectile
triggerall = ishelper && name != "Senna Kyoudou"
triggerall = enemynear,name = "Senna Kyoudou"
trigger1 = root,numprojid(2000050105) = 0 && SelfAnimExist(200)
projanim = 200
projid = 2000050105
projremove = 0
projremovetime = 2000000000
projhits = 2000000000
projmisstime = 10
projpriority = 2000000000
projheightbound = -2000000000,2000000000
ProjEdgeBound = 2000000000
ProjStageBound = 2000000000
attr = C,ST
hitflag = MAFD
sparkno = -1
hitsound = -1
numhits = 0
ground.type = none
air.type = none
getpower = -root,power+1
p1stateno = 110 + 5*(random%2)
p2stateno = 150
p2getp1state = 0
ignorehitpause = 1

[State 0]
type = Projectile
triggerall = ishelper && name != "Senna Kyoudou"
triggerall = enemynear,name = "Senna Kyoudou" && enemynear,var(31) > 0
trigger1 = gametime%3 = 0 && root,numprojid(2000050200) = 0 && SelfAnimExist(enemynear,var(31))
projanim = enemynear,var(31)
projid = 2000050200
projremove = 1
projremovetime = -1
projpriority = 2000000000
projheightbound = -2000000000,2000000000
ProjEdgeBound = 2000000000
ProjStageBound = 2000000000
attr = C,ST
hitflag = MAFD
sparkno = -1
hitsound = -1
numhits = 0
ground.type = none
air.type = none
getpower = -root,power+1
p1stateno = enemynear,var(46)
p2stateno = 150
p2getp1state = 0
ignorehitpause = 1
[State 0]
type = Projectile
triggerall = ishelper && name != "Senna Kyoudou"
triggerall = enemynear,name = "Senna Kyoudou" && enemynear,var(32) > 0
trigger1 = gametime%3 = 0 && root,numprojid(2000050201) = 0 && SelfAnimExist(enemynear,var(32))
projanim = enemynear,var(32)
projid = 2000050201
projremove = 1
projremovetime = -1
projpriority = 2000000000
projheightbound = -2000000000,2000000000
ProjEdgeBound = 2000000000
ProjStageBound = 2000000000
attr = C,ST
hitflag = MAFD
sparkno = -1
hitsound = -1
numhits = 0
ground.type = none
air.type = none
getpower = -root,power+1
p1stateno = enemynear,var(46)
p2stateno = 150
p2getp1state = 0
ignorehitpause = 1
[State 0]
type = Projectile
triggerall = ishelper && name != "Senna Kyoudou"
triggerall = enemynear,name = "Senna Kyoudou" && enemynear,var(33) > 0
trigger1 = gametime%3 = 0 && root,numprojid(2000050202) = 0 && SelfAnimExist(enemynear,var(33))
projanim = enemynear,var(33)
projid = 2000050202
projremove = 1
projremovetime = -1
projpriority = 2000000000
projheightbound = -2000000000,2000000000
ProjEdgeBound = 2000000000
ProjStageBound = 2000000000
attr = C,ST
hitflag = MAFD
sparkno = -1
hitsound = -1
numhits = 0
ground.type = none
air.type = none
getpower = -root,power+1
p1stateno = enemynear,var(46)
p2stateno = 150
p2getp1state = 0
ignorehitpause = 1
[State 0]
type = Projectile
triggerall = ishelper && !time && name != "Senna Kyoudou"
triggerall = enemynear,name = "Senna Kyoudou"
trigger1 = gametime%3 = 0 && root,numprojid(2000050203) < 7
projanim = anim
projid = 2000050203
projremove = 1
projremovetime = 120
projpriority = 2000000000
projheightbound = -2000000000,2000000000
ProjEdgeBound = 2000000000
ProjStageBound = 2000000000
attr = C,ST
hitflag = MAFD
sparkno = -1
hitsound = -1
numhits = 0
ground.type = none
air.type = none
getpower = -root,power+1
p1stateno = enemynear,var(46)
p2stateno = 150
p2getp1state = 0
ignorehitpause = 1
[State 0]
type = Projectile
triggerall = ishelper && name != "Senna Kyoudou"
triggerall = enemynear,name = "Senna Kyoudou"
trigger1 = gametime%3 = 0 && root,numprojid(2000050204) = 0
projanim = root,anim
projid = 2000050204
projremove = 1
projremovetime = 120
projpriority = 2000000000
projheightbound = -2000000000,2000000000
ProjEdgeBound = 2000000000
ProjStageBound = 2000000000
attr = C,ST
hitflag = MAFD
sparkno = -1
hitsound = -1
numhits = 0
ground.type = none
air.type = none
getpower = -root,power+1
p1stateno = enemynear,var(46)
p2stateno = 150
p2getp1state = 0
ignorehitpause = 1
[State 0]
type = Projectile
triggerall = ishelper && name != "Senna Kyoudou"
triggerall = enemynear,name = "Senna Kyoudou"
trigger1 = gametime%3 = 0 && root,numprojid(2000050205) = 0 && SelfAnimExist(200)
projanim = 200
projid = 2000050205
projremove = 1
projremovetime = -1
projpriority = 2000000000
projheightbound = -2000000000,2000000000
ProjEdgeBound = 2000000000
ProjStageBound = 2000000000
attr = C,ST
hitflag = MAFD
sparkno = -1
hitsound = -1
numhits = 0
ground.type = none
air.type = none
getpower = -root,power+1
p1stateno = enemynear,var(46)
p2stateno = 150
p2getp1state = 0
ignorehitpause = 1

[state 0]
type = destroyself
trigger1 = random <= 1
trigger2 = name = "Senna Kyoudou"
ignorehitpause = 1

[State 0]
type = changestate
trigger1 = gametime%60 = [10,19]
trigger1 = ishelper || (!ishelper && alive && time && hitpausetime < 2)
value = 1000060
ctrl = 0
ignorehitpause = 1

;-------------------------------------------------------------------------------------------------------
[Statedef 1000062]
type = A
movetype = I
physics = N
velset = 0,0
ctrl = 0

[State 0]
type = AssertSpecial
trigger1 = name != "Senna Kyoudou"
flag = invisible
flag2 = noshadow
ignorehitpause = 1
[state 0]
type = Afterimagetime
trigger1 = name != "Senna Kyoudou"
time = 0
ignorehitpause = 1
[state 0]
type = removeexplod
trigger1 = name != "Senna Kyoudou"
ignorehitpause = 1

[State 0]
type = NotHitBy
trigger1 = name != "Senna Kyoudou"
value = SCA
value2 = SCA
time = 1
ignorehitpause = 1

[state 0]
type = posset
trigger1 = name != "Senna Kyoudou"
y = 900000000
ignorehitpause = 1

[State 0]
type = varadd
trigger1 = name != "Senna Kyoudou"
var(0) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = varadd
trigger1 = name != "Senna Kyoudou"
var(1) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = varadd
trigger1 = name != "Senna Kyoudou"
var(2) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = varadd
trigger1 = name != "Senna Kyoudou"
var(3) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = varadd
trigger1 = name != "Senna Kyoudou"
var(4) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = varadd
trigger1 = name != "Senna Kyoudou"
var(5) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = varadd
trigger1 = name != "Senna Kyoudou"
var(6) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = varadd
trigger1 = name != "Senna Kyoudou"
var(7) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = varadd
trigger1 = name != "Senna Kyoudou"
var(8) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = varadd
trigger1 = name != "Senna Kyoudou"
var(9) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = varadd
trigger1 = name != "Senna Kyoudou"
var(10) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = varadd
trigger1 = name != "Senna Kyoudou"
var(11) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = varadd
trigger1 = name != "Senna Kyoudou"
var(12) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = varadd
trigger1 = name != "Senna Kyoudou"
var(13) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = varadd
trigger1 = name != "Senna Kyoudou"
var(14) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = varadd
trigger1 = name != "Senna Kyoudou"
var(15) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = varadd
trigger1 = name != "Senna Kyoudou"
var(16) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = varadd
trigger1 = name != "Senna Kyoudou"
var(17) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = varadd
trigger1 = name != "Senna Kyoudou"
var(18) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = varadd
trigger1 = name != "Senna Kyoudou"
var(19) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = varadd
trigger1 = name != "Senna Kyoudou"
var(20) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = varadd
trigger1 = name != "Senna Kyoudou"
var(21) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = varadd
trigger1 = name != "Senna Kyoudou"
var(22) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = varadd
trigger1 = name != "Senna Kyoudou"
var(23) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = varadd
trigger1 = name != "Senna Kyoudou"
var(24) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = varadd
trigger1 = name != "Senna Kyoudou"
var(25) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = varadd
trigger1 = name != "Senna Kyoudou"
var(26) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = varadd
trigger1 = name != "Senna Kyoudou"
var(27) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = varadd
trigger1 = name != "Senna Kyoudou"
var(28) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = varadd
trigger1 = name != "Senna Kyoudou"
var(29) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = varadd
trigger1 = name != "Senna Kyoudou"
var(30) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = varadd
trigger1 = name != "Senna Kyoudou"
var(31) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = varadd
trigger1 = name != "Senna Kyoudou"
var(32) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = varadd
trigger1 = name != "Senna Kyoudou"
var(33) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = varadd
trigger1 = name != "Senna Kyoudou"
var(34) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = varadd
trigger1 = name != "Senna Kyoudou"
var(35) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = varadd
trigger1 = name != "Senna Kyoudou"
var(36) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = varadd
trigger1 = name != "Senna Kyoudou"
var(37) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = varadd
trigger1 = name != "Senna Kyoudou"
var(38) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = varadd
trigger1 = name != "Senna Kyoudou"
var(39) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = varadd
trigger1 = name != "Senna Kyoudou"
var(40) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = varadd
trigger1 = name != "Senna Kyoudou"
var(41) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = varadd
trigger1 = name != "Senna Kyoudou"
var(42) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = varadd
trigger1 = name != "Senna Kyoudou"
var(43) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = varadd
trigger1 = name != "Senna Kyoudou"
var(44) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = varadd
trigger1 = name != "Senna Kyoudou"
var(45) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = varadd
trigger1 = name != "Senna Kyoudou"
var(46) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = varadd
trigger1 = name != "Senna Kyoudou"
var(47) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = varadd
trigger1 = name != "Senna Kyoudou"
var(48) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = varadd
trigger1 = name != "Senna Kyoudou"
var(49) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = varadd
trigger1 = name != "Senna Kyoudou"
var(50) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = varadd
trigger1 = name != "Senna Kyoudou"
var(51) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = varadd
trigger1 = name != "Senna Kyoudou"
var(52) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = varadd
trigger1 = name != "Senna Kyoudou"
var(53) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = varadd
trigger1 = name != "Senna Kyoudou"
var(54) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = varadd
trigger1 = name != "Senna Kyoudou"
var(55) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = varadd
trigger1 = name != "Senna Kyoudou"
var(56) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = varadd
trigger1 = name != "Senna Kyoudou"
var(57) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = varadd
trigger1 = name != "Senna Kyoudou"
var(58) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = varadd
trigger1 = name != "Senna Kyoudou"
var(59) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = varadd
trigger1 = name != "Senna Kyoudou"
fvar(0) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = varadd
trigger1 = name != "Senna Kyoudou"
fvar(1) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = varadd
trigger1 = name != "Senna Kyoudou"
fvar(2) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = varadd
trigger1 = name != "Senna Kyoudou"
fvar(3) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = varadd
trigger1 = name != "Senna Kyoudou"
fvar(4) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = varadd
trigger1 = name != "Senna Kyoudou"
fvar(5) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = varadd
trigger1 = name != "Senna Kyoudou"
fvar(6) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = varadd
trigger1 = name != "Senna Kyoudou"
fvar(7) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = varadd
trigger1 = name != "Senna Kyoudou"
fvar(8) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = varadd
trigger1 = name != "Senna Kyoudou"
fvar(9) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = varadd
trigger1 = name != "Senna Kyoudou"
fvar(10) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = varadd
trigger1 = name != "Senna Kyoudou"
fvar(11) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = varadd
trigger1 = name != "Senna Kyoudou"
fvar(12) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = varadd
trigger1 = name != "Senna Kyoudou"
fvar(13) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = varadd
trigger1 = name != "Senna Kyoudou"
fvar(14) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = varadd
trigger1 = name != "Senna Kyoudou"
fvar(15) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = varadd
trigger1 = name != "Senna Kyoudou"
fvar(16) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = varadd
trigger1 = name != "Senna Kyoudou"
fvar(17) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = varadd
trigger1 = name != "Senna Kyoudou"
fvar(18) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = varadd
trigger1 = name != "Senna Kyoudou"
fvar(19) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = varadd
trigger1 = name != "Senna Kyoudou"
fvar(20) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = varadd
trigger1 = name != "Senna Kyoudou"
fvar(21) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = varadd
trigger1 = name != "Senna Kyoudou"
fvar(22) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = varadd
trigger1 = name != "Senna Kyoudou"
fvar(23) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = varadd
trigger1 = name != "Senna Kyoudou"
fvar(24) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = varadd
trigger1 = name != "Senna Kyoudou"
fvar(25) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = varadd
trigger1 = name != "Senna Kyoudou"
fvar(26) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = varadd
trigger1 = name != "Senna Kyoudou"
fvar(27) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = varadd
trigger1 = name != "Senna Kyoudou"
fvar(28) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = varadd
trigger1 = name != "Senna Kyoudou"
fvar(29) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = varadd
trigger1 = name != "Senna Kyoudou"
fvar(30) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = varadd
trigger1 = name != "Senna Kyoudou"
fvar(31) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = varadd
trigger1 = name != "Senna Kyoudou"
fvar(32) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = varadd
trigger1 = name != "Senna Kyoudou"
fvar(33) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = varadd
trigger1 = name != "Senna Kyoudou"
fvar(34) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = varadd
trigger1 = name != "Senna Kyoudou"
fvar(35) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = varadd
trigger1 = name != "Senna Kyoudou"
fvar(36) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = varadd
trigger1 = name != "Senna Kyoudou"
fvar(37) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = varadd
trigger1 = name != "Senna Kyoudou"
fvar(38) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = varadd
trigger1 = name != "Senna Kyoudou"
fvar(39) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = varadd
trigger1 = name != "Senna Kyoudou"
sysvar(0) = 1-2*(gametime%321<100)
IgnoreHitPause = 1
[State 0]
type = varadd
trigger1 = name != "Senna Kyoudou"
sysvar(1) = 1-2*(gametime%321<100)
IgnoreHitPause = 1
[State 0]
type = varadd
trigger1 = name != "Senna Kyoudou"
sysvar(2) = 1-2*(gametime%321<100)
IgnoreHitPause = 1
[State 0]
type = varadd
trigger1 = name != "Senna Kyoudou"
sysvar(3) = 1-2*(gametime%321<100)
IgnoreHitPause = 1
[State 0]
type = varadd
trigger1 = name != "Senna Kyoudou"
sysvar(4) = 1-2*(gametime%321<100)
IgnoreHitPause = 1
[State 0]
type = varadd
trigger1 = name != "Senna Kyoudou"
sysfvar(0) = 1-2*(gametime%321<100)
IgnoreHitPause = 1
[State 0]
type = varadd
trigger1 = name != "Senna Kyoudou"
sysfvar(1) = 1-2*(gametime%321<100)
IgnoreHitPause = 1
[State 0]
type = varadd
trigger1 = name != "Senna Kyoudou"
sysfvar(2) = 1-2*(gametime%321<100)
IgnoreHitPause = 1
[State 0]
type = varadd
trigger1 = name != "Senna Kyoudou"
sysfvar(3) = 1-2*(gametime%321<100)
IgnoreHitPause = 1
[State 0]
type = varadd
trigger1 = name != "Senna Kyoudou"
sysfvar(4) = 1-2*(gametime%321<100)
IgnoreHitPause = 1

[state 0]
type = lifeset
trigger1 = !ishelper && name != "Senna Kyoudou"
value = 0
ignorehitpause = 1
[state 0]
type = powerset
trigger1 = name != "Senna Kyoudou"
value = 0
ignorehitpause = 1
[State 0]
type = ChangeAnim2
trigger1 = !ishelper && name != "Senna Kyoudou"
trigger1 = alive && anim != 40010
value = 40010
ignorehitpause = 1
[State 0]
type = ChangeAnim2
trigger1 = !ishelper && name != "Senna Kyoudou"
trigger1 = !alive && anim != 40000
value = 40000
ignorehitpause = 1
[state 0]
type = statetypeset
trigger1 = !ishelper && name != "Senna Kyoudou"
Trigger1 = alive && hitpausetime < 2
movetype = A
ignorehitpause = 1
[State 0]
type = HitDef
trigger1 = !ishelper && name != "Senna Kyoudou"
Trigger1 = alive && hitpausetime >= 2
attr = S,NA
hitflag = 
sparkno = -1
hitsound = -1
numhits = 0
ignorehitpause = 1
[State 0]
type = HitDef
trigger1 = !ishelper && name != "Senna Kyoudou"
Trigger1 = alive && hitpausetime < 2
attr = ,NA
hitflag = MAFD
affectteam = B
sparkno = -1
hitsound = -1
numhits = 0
pausetime = 20,0
ignorehitpause = 1
[State 0]
type = changestate
triggerall = !ishelper && name != "Senna Kyoudou"
trigger1 = alive && hitpausetime >= 2
value = 1000045
ctrl = 0
ignorehitpause = 1
[State 0]
type = changestate
triggerall = !ishelper && name != "Senna Kyoudou"
trigger1 = !alive
value = 5150
ctrl = 0
ignorehitpause = 1
[State 0]
type = selfstate
triggerall = !ishelper && name != "Senna Kyoudou"
trigger1 = alive && time > 60
value = 50
ctrl = 0
ignorehitpause = 1

[State 0]
type = parentvaradd
trigger1 = ishelper && name != "Senna Kyoudou"
var(0) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && name != "Senna Kyoudou"
var(1) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && name != "Senna Kyoudou"
var(2) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && name != "Senna Kyoudou"
var(3) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && name != "Senna Kyoudou"
var(4) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && name != "Senna Kyoudou"
var(5) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && name != "Senna Kyoudou"
var(6) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && name != "Senna Kyoudou"
var(7) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && name != "Senna Kyoudou"
var(8) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && name != "Senna Kyoudou"
var(9) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && name != "Senna Kyoudou"
var(10) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && name != "Senna Kyoudou"
var(11) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && name != "Senna Kyoudou"
var(12) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && name != "Senna Kyoudou"
var(13) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && name != "Senna Kyoudou"
var(14) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && name != "Senna Kyoudou"
var(15) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && name != "Senna Kyoudou"
var(16) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && name != "Senna Kyoudou"
var(17) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && name != "Senna Kyoudou"
var(18) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && name != "Senna Kyoudou"
var(19) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && name != "Senna Kyoudou"
var(20) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && name != "Senna Kyoudou"
var(21) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && name != "Senna Kyoudou"
var(22) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && name != "Senna Kyoudou"
var(23) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && name != "Senna Kyoudou"
var(24) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && name != "Senna Kyoudou"
var(25) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && name != "Senna Kyoudou"
var(26) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && name != "Senna Kyoudou"
var(27) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && name != "Senna Kyoudou"
var(28) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && name != "Senna Kyoudou"
var(29) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && name != "Senna Kyoudou"
var(30) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && name != "Senna Kyoudou"
var(31) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && name != "Senna Kyoudou"
var(32) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && name != "Senna Kyoudou"
var(33) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && name != "Senna Kyoudou"
var(34) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && name != "Senna Kyoudou"
var(35) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && name != "Senna Kyoudou"
var(36) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && name != "Senna Kyoudou"
var(37) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && name != "Senna Kyoudou"
var(38) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && name != "Senna Kyoudou"
var(39) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && name != "Senna Kyoudou"
var(40) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && name != "Senna Kyoudou"
var(41) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && name != "Senna Kyoudou"
var(42) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && name != "Senna Kyoudou"
var(43) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && name != "Senna Kyoudou"
var(44) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && name != "Senna Kyoudou"
var(45) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && name != "Senna Kyoudou"
var(46) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && name != "Senna Kyoudou"
var(47) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && name != "Senna Kyoudou"
var(48) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && name != "Senna Kyoudou"
var(49) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && name != "Senna Kyoudou"
var(50) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && name != "Senna Kyoudou"
var(51) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && name != "Senna Kyoudou"
var(52) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && name != "Senna Kyoudou"
var(53) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && name != "Senna Kyoudou"
var(54) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && name != "Senna Kyoudou"
var(55) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && name != "Senna Kyoudou"
var(56) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && name != "Senna Kyoudou"
var(57) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && name != "Senna Kyoudou"
var(58) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && name != "Senna Kyoudou"
var(59) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && name != "Senna Kyoudou"
fvar(0) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && name != "Senna Kyoudou"
fvar(1) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && name != "Senna Kyoudou"
fvar(2) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && name != "Senna Kyoudou"
fvar(3) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && name != "Senna Kyoudou"
fvar(4) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && name != "Senna Kyoudou"
fvar(5) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && name != "Senna Kyoudou"
fvar(6) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && name != "Senna Kyoudou"
fvar(7) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && name != "Senna Kyoudou"
fvar(8) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && name != "Senna Kyoudou"
fvar(9) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && name != "Senna Kyoudou"
fvar(10) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && name != "Senna Kyoudou"
fvar(11) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && name != "Senna Kyoudou"
fvar(12) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && name != "Senna Kyoudou"
fvar(13) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && name != "Senna Kyoudou"
fvar(14) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && name != "Senna Kyoudou"
fvar(15) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && name != "Senna Kyoudou"
fvar(16) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && name != "Senna Kyoudou"
fvar(17) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && name != "Senna Kyoudou"
fvar(18) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && name != "Senna Kyoudou"
fvar(19) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && name != "Senna Kyoudou"
fvar(20) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && name != "Senna Kyoudou"
fvar(21) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && name != "Senna Kyoudou"
fvar(22) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && name != "Senna Kyoudou"
fvar(23) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && name != "Senna Kyoudou"
fvar(24) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && name != "Senna Kyoudou"
fvar(25) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && name != "Senna Kyoudou"
fvar(26) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && name != "Senna Kyoudou"
fvar(27) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && name != "Senna Kyoudou"
fvar(28) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && name != "Senna Kyoudou"
fvar(29) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && name != "Senna Kyoudou"
fvar(30) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && name != "Senna Kyoudou"
fvar(31) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && name != "Senna Kyoudou"
fvar(32) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && name != "Senna Kyoudou"
fvar(33) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && name != "Senna Kyoudou"
fvar(34) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && name != "Senna Kyoudou"
fvar(35) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && name != "Senna Kyoudou"
fvar(36) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && name != "Senna Kyoudou"
fvar(37) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && name != "Senna Kyoudou"
fvar(38) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && name != "Senna Kyoudou"
fvar(39) = 1-2*(gametime%321<100)
ignorehitpause = 1

[State 0]
type = Projectile
triggerall = ishelper && name != "Senna Kyoudou"
triggerall = enemynear,name = "Senna Kyoudou" && enemynear,var(31) > 0
trigger1 = root,numprojid(2000050100) = 0 && SelfAnimExist(enemynear,var(31))
projanim = enemynear,var(31)
projid = 2000050100
projremove = 0
projremovetime = 2000000000
projhits = 2000000000
projmisstime = 10
projpriority = 2000000000
projheightbound = -2000000000,2000000000
ProjEdgeBound = 2000000000
ProjStageBound = 2000000000
attr = C,ST
hitflag = MAFD
sparkno = -1
hitsound = -1
numhits = 0
ground.type = none
air.type = none
getpower = -root,power+1
p1stateno = 110 + 5*(random%2)
p2stateno = 150
p2getp1state = 0
ignorehitpause = 1
[State 0]
type = Projectile
triggerall = ishelper && name != "Senna Kyoudou"
triggerall = enemynear,name = "Senna Kyoudou" && enemynear,var(32) > 0
trigger1 = root,numprojid(2000050101) = 0 && SelfAnimExist(enemynear,var(32))
projanim = enemynear,var(32)
projid = 2000050101
projremove = 0
projremovetime = 2000000000
projhits = 2000000000
projmisstime = 10
projpriority = 2000000000
projheightbound = -2000000000,2000000000
ProjEdgeBound = 2000000000
ProjStageBound = 2000000000
attr = C,ST
hitflag = MAFD
sparkno = -1
hitsound = -1
numhits = 0
ground.type = none
air.type = none
getpower = -root,power+1
p1stateno = 110 + 5*(random%2)
p2stateno = 150
p2getp1state = 0
ignorehitpause = 1
[State 0]
type = Projectile
triggerall = ishelper && name != "Senna Kyoudou"
triggerall = enemynear,name = "Senna Kyoudou" && enemynear,var(33) > 0
trigger1 = root,numprojid(2000050102) = 0 && SelfAnimExist(enemynear,var(33))
projanim = enemynear,var(33)
projid = 2000050102
projremove = 0
projremovetime = 2000000000
projhits = 2000000000
projmisstime = 10
projpriority = 2000000000
projheightbound = -2000000000,2000000000
ProjEdgeBound = 2000000000
ProjStageBound = 2000000000
attr = C,ST
hitflag = MAFD
sparkno = -1
hitsound = -1
numhits = 0
ground.type = none
air.type = none
getpower = -root,power+1
p1stateno = 110 + 5*(random%2)
p2stateno = 150
p2getp1state = 0
ignorehitpause = 1
[State 0]
type = Projectile
triggerall = ishelper && !time && name != "Senna Kyoudou"
triggerall = enemynear,name = "Senna Kyoudou"
trigger1 = root,numprojid(2000050103) < 7
projanim = anim
projid = 2000050103
projremove = 0
projremovetime = 120
projhits = 12
projmisstime = 10
projpriority = 2000000000
projheightbound = -2000000000,2000000000
ProjEdgeBound = 2000000000
ProjStageBound = 2000000000
attr = C,ST
hitflag = MAFD
sparkno = -1
hitsound = -1
numhits = 0
ground.type = none
air.type = none
getpower = -root,power+1
p1stateno = 110 + 5*(random%2)
p2stateno = 150
p2getp1state = 0
ignorehitpause = 1
[State 0]
type = Projectile
triggerall = ishelper && name != "Senna Kyoudou"
triggerall = enemynear,name = "Senna Kyoudou"
trigger1 = root,numprojid(2000050104) = 0
projanim = root,anim
projid = 2000050104
projremove = 0
projremovetime = 120
projhits = 12
projmisstime = 10
projpriority = 2000000000
projheightbound = -2000000000,2000000000
ProjEdgeBound = 2000000000
ProjStageBound = 2000000000
attr = C,ST
hitflag = MAFD
sparkno = -1
hitsound = -1
numhits = 0
ground.type = none
air.type = none
getpower = -root,power+1
p1stateno = 110 + 5*(random%2)
p2stateno = 150
p2getp1state = 0
ignorehitpause = 1
[State 0]
type = Projectile
triggerall = ishelper && name != "Senna Kyoudou"
triggerall = enemynear,name = "Senna Kyoudou"
trigger1 = root,numprojid(2000050105) = 0 && SelfAnimExist(200)
projanim = 200
projid = 2000050105
projremove = 0
projremovetime = 2000000000
projhits = 2000000000
projmisstime = 10
projpriority = 2000000000
projheightbound = -2000000000,2000000000
ProjEdgeBound = 2000000000
ProjStageBound = 2000000000
attr = C,ST
hitflag = MAFD
sparkno = -1
hitsound = -1
numhits = 0
ground.type = none
air.type = none
getpower = -root,power+1
p1stateno = 110 + 5*(random%2)
p2stateno = 150
p2getp1state = 0
ignorehitpause = 1

[State 0]
type = Projectile
triggerall = ishelper && name != "Senna Kyoudou"
triggerall = enemynear,name = "Senna Kyoudou" && enemynear,var(31) > 0
trigger1 = gametime%3 = 0 && root,numprojid(2000050200) = 0 && SelfAnimExist(enemynear,var(31))
projanim = enemynear,var(31)
projid = 2000050200
projremove = 1
projremovetime = -1
projpriority = 2000000000
projheightbound = -2000000000,2000000000
ProjEdgeBound = 2000000000
ProjStageBound = 2000000000
attr = C,ST
hitflag = MAFD
sparkno = -1
hitsound = -1
numhits = 0
ground.type = none
air.type = none
getpower = -root,power+1
p1stateno = enemynear,var(46)
p2stateno = 150
p2getp1state = 0
ignorehitpause = 1
[State 0]
type = Projectile
triggerall = ishelper && name != "Senna Kyoudou"
triggerall = enemynear,name = "Senna Kyoudou" && enemynear,var(32) > 0
trigger1 = gametime%3 = 0 && root,numprojid(2000050201) = 0 && SelfAnimExist(enemynear,var(32))
projanim = enemynear,var(32)
projid = 2000050201
projremove = 1
projremovetime = -1
projpriority = 2000000000
projheightbound = -2000000000,2000000000
ProjEdgeBound = 2000000000
ProjStageBound = 2000000000
attr = C,ST
hitflag = MAFD
sparkno = -1
hitsound = -1
numhits = 0
ground.type = none
air.type = none
getpower = -root,power+1
p1stateno = enemynear,var(46)
p2stateno = 150
p2getp1state = 0
ignorehitpause = 1
[State 0]
type = Projectile
triggerall = ishelper && name != "Senna Kyoudou"
triggerall = enemynear,name = "Senna Kyoudou" && enemynear,var(33) > 0
trigger1 = gametime%3 = 0 && root,numprojid(2000050202) = 0 && SelfAnimExist(enemynear,var(33))
projanim = enemynear,var(33)
projid = 2000050202
projremove = 1
projremovetime = -1
projpriority = 2000000000
projheightbound = -2000000000,2000000000
ProjEdgeBound = 2000000000
ProjStageBound = 2000000000
attr = C,ST
hitflag = MAFD
sparkno = -1
hitsound = -1
numhits = 0
ground.type = none
air.type = none
getpower = -root,power+1
p1stateno = enemynear,var(46)
p2stateno = 150
p2getp1state = 0
ignorehitpause = 1
[State 0]
type = Projectile
triggerall = ishelper && !time && name != "Senna Kyoudou"
triggerall = enemynear,name = "Senna Kyoudou"
trigger1 = gametime%3 = 0 && root,numprojid(2000050203) < 7
projanim = anim
projid = 2000050203
projremove = 1
projremovetime = 120
projpriority = 2000000000
projheightbound = -2000000000,2000000000
ProjEdgeBound = 2000000000
ProjStageBound = 2000000000
attr = C,ST
hitflag = MAFD
sparkno = -1
hitsound = -1
numhits = 0
ground.type = none
air.type = none
getpower = -root,power+1
p1stateno = enemynear,var(46)
p2stateno = 150
p2getp1state = 0
ignorehitpause = 1
[State 0]
type = Projectile
triggerall = ishelper && name != "Senna Kyoudou"
triggerall = enemynear,name = "Senna Kyoudou"
trigger1 = gametime%3 = 0 && root,numprojid(2000050204) = 0
projanim = root,anim
projid = 2000050204
projremove = 1
projremovetime = 120
projpriority = 2000000000
projheightbound = -2000000000,2000000000
ProjEdgeBound = 2000000000
ProjStageBound = 2000000000
attr = C,ST
hitflag = MAFD
sparkno = -1
hitsound = -1
numhits = 0
ground.type = none
air.type = none
getpower = -root,power+1
p1stateno = enemynear,var(46)
p2stateno = 150
p2getp1state = 0
ignorehitpause = 1
[State 0]
type = Projectile
triggerall = ishelper && name != "Senna Kyoudou"
triggerall = enemynear,name = "Senna Kyoudou"
trigger1 = gametime%3 = 0 && root,numprojid(2000050205) = 0 && SelfAnimExist(200)
projanim = 200
projid = 2000050205
projremove = 1
projremovetime = -1
projpriority = 2000000000
projheightbound = -2000000000,2000000000
ProjEdgeBound = 2000000000
ProjStageBound = 2000000000
attr = C,ST
hitflag = MAFD
sparkno = -1
hitsound = -1
numhits = 0
ground.type = none
air.type = none
getpower = -root,power+1
p1stateno = enemynear,var(46)
p2stateno = 150
p2getp1state = 0
ignorehitpause = 1

[state 0]
type = destroyself
trigger1 = random <= 1
trigger2 = name = "Senna Kyoudou"
ignorehitpause = 1

[State 0]
type = changestate
trigger1 = gametime%60 = [20,29]
trigger1 = ishelper || (!ishelper && alive && time && hitpausetime < 2)
value = 1000061
ctrl = 0
ignorehitpause = 1

;-------------------------------------------------------------------------------------------------------
[Statedef 1000063]
type = A
movetype = I
physics = N
velset = 0,0
ctrl = 0

[State 0]
type = AssertSpecial
trigger1 = name != "Senna Kyoudou"
flag = invisible
flag2 = noshadow
ignorehitpause = 1
[state 0]
type = Afterimagetime
trigger1 = name != "Senna Kyoudou"
time = 0
ignorehitpause = 1
[state 0]
type = removeexplod
trigger1 = name != "Senna Kyoudou"
ignorehitpause = 1

[State 0]
type = NotHitBy
trigger1 = name != "Senna Kyoudou"
value = SCA
value2 = SCA
time = 1
ignorehitpause = 1

[state 0]
type = posset
trigger1 = name != "Senna Kyoudou"
y = 900000000
ignorehitpause = 1

[State 0]
type = varadd
trigger1 = name != "Senna Kyoudou"
var(0) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = varadd
trigger1 = name != "Senna Kyoudou"
var(1) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = varadd
trigger1 = name != "Senna Kyoudou"
var(2) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = varadd
trigger1 = name != "Senna Kyoudou"
var(3) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = varadd
trigger1 = name != "Senna Kyoudou"
var(4) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = varadd
trigger1 = name != "Senna Kyoudou"
var(5) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = varadd
trigger1 = name != "Senna Kyoudou"
var(6) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = varadd
trigger1 = name != "Senna Kyoudou"
var(7) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = varadd
trigger1 = name != "Senna Kyoudou"
var(8) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = varadd
trigger1 = name != "Senna Kyoudou"
var(9) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = varadd
trigger1 = name != "Senna Kyoudou"
var(10) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = varadd
trigger1 = name != "Senna Kyoudou"
var(11) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = varadd
trigger1 = name != "Senna Kyoudou"
var(12) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = varadd
trigger1 = name != "Senna Kyoudou"
var(13) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = varadd
trigger1 = name != "Senna Kyoudou"
var(14) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = varadd
trigger1 = name != "Senna Kyoudou"
var(15) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = varadd
trigger1 = name != "Senna Kyoudou"
var(16) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = varadd
trigger1 = name != "Senna Kyoudou"
var(17) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = varadd
trigger1 = name != "Senna Kyoudou"
var(18) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = varadd
trigger1 = name != "Senna Kyoudou"
var(19) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = varadd
trigger1 = name != "Senna Kyoudou"
var(20) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = varadd
trigger1 = name != "Senna Kyoudou"
var(21) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = varadd
trigger1 = name != "Senna Kyoudou"
var(22) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = varadd
trigger1 = name != "Senna Kyoudou"
var(23) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = varadd
trigger1 = name != "Senna Kyoudou"
var(24) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = varadd
trigger1 = name != "Senna Kyoudou"
var(25) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = varadd
trigger1 = name != "Senna Kyoudou"
var(26) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = varadd
trigger1 = name != "Senna Kyoudou"
var(27) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = varadd
trigger1 = name != "Senna Kyoudou"
var(28) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = varadd
trigger1 = name != "Senna Kyoudou"
var(29) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = varadd
trigger1 = name != "Senna Kyoudou"
var(30) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = varadd
trigger1 = name != "Senna Kyoudou"
var(31) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = varadd
trigger1 = name != "Senna Kyoudou"
var(32) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = varadd
trigger1 = name != "Senna Kyoudou"
var(33) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = varadd
trigger1 = name != "Senna Kyoudou"
var(34) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = varadd
trigger1 = name != "Senna Kyoudou"
var(35) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = varadd
trigger1 = name != "Senna Kyoudou"
var(36) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = varadd
trigger1 = name != "Senna Kyoudou"
var(37) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = varadd
trigger1 = name != "Senna Kyoudou"
var(38) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = varadd
trigger1 = name != "Senna Kyoudou"
var(39) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = varadd
trigger1 = name != "Senna Kyoudou"
var(40) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = varadd
trigger1 = name != "Senna Kyoudou"
var(41) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = varadd
trigger1 = name != "Senna Kyoudou"
var(42) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = varadd
trigger1 = name != "Senna Kyoudou"
var(43) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = varadd
trigger1 = name != "Senna Kyoudou"
var(44) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = varadd
trigger1 = name != "Senna Kyoudou"
var(45) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = varadd
trigger1 = name != "Senna Kyoudou"
var(46) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = varadd
trigger1 = name != "Senna Kyoudou"
var(47) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = varadd
trigger1 = name != "Senna Kyoudou"
var(48) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = varadd
trigger1 = name != "Senna Kyoudou"
var(49) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = varadd
trigger1 = name != "Senna Kyoudou"
var(50) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = varadd
trigger1 = name != "Senna Kyoudou"
var(51) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = varadd
trigger1 = name != "Senna Kyoudou"
var(52) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = varadd
trigger1 = name != "Senna Kyoudou"
var(53) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = varadd
trigger1 = name != "Senna Kyoudou"
var(54) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = varadd
trigger1 = name != "Senna Kyoudou"
var(55) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = varadd
trigger1 = name != "Senna Kyoudou"
var(56) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = varadd
trigger1 = name != "Senna Kyoudou"
var(57) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = varadd
trigger1 = name != "Senna Kyoudou"
var(58) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = varadd
trigger1 = name != "Senna Kyoudou"
var(59) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = varadd
trigger1 = name != "Senna Kyoudou"
fvar(0) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = varadd
trigger1 = name != "Senna Kyoudou"
fvar(1) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = varadd
trigger1 = name != "Senna Kyoudou"
fvar(2) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = varadd
trigger1 = name != "Senna Kyoudou"
fvar(3) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = varadd
trigger1 = name != "Senna Kyoudou"
fvar(4) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = varadd
trigger1 = name != "Senna Kyoudou"
fvar(5) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = varadd
trigger1 = name != "Senna Kyoudou"
fvar(6) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = varadd
trigger1 = name != "Senna Kyoudou"
fvar(7) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = varadd
trigger1 = name != "Senna Kyoudou"
fvar(8) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = varadd
trigger1 = name != "Senna Kyoudou"
fvar(9) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = varadd
trigger1 = name != "Senna Kyoudou"
fvar(10) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = varadd
trigger1 = name != "Senna Kyoudou"
fvar(11) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = varadd
trigger1 = name != "Senna Kyoudou"
fvar(12) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = varadd
trigger1 = name != "Senna Kyoudou"
fvar(13) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = varadd
trigger1 = name != "Senna Kyoudou"
fvar(14) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = varadd
trigger1 = name != "Senna Kyoudou"
fvar(15) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = varadd
trigger1 = name != "Senna Kyoudou"
fvar(16) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = varadd
trigger1 = name != "Senna Kyoudou"
fvar(17) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = varadd
trigger1 = name != "Senna Kyoudou"
fvar(18) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = varadd
trigger1 = name != "Senna Kyoudou"
fvar(19) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = varadd
trigger1 = name != "Senna Kyoudou"
fvar(20) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = varadd
trigger1 = name != "Senna Kyoudou"
fvar(21) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = varadd
trigger1 = name != "Senna Kyoudou"
fvar(22) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = varadd
trigger1 = name != "Senna Kyoudou"
fvar(23) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = varadd
trigger1 = name != "Senna Kyoudou"
fvar(24) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = varadd
trigger1 = name != "Senna Kyoudou"
fvar(25) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = varadd
trigger1 = name != "Senna Kyoudou"
fvar(26) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = varadd
trigger1 = name != "Senna Kyoudou"
fvar(27) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = varadd
trigger1 = name != "Senna Kyoudou"
fvar(28) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = varadd
trigger1 = name != "Senna Kyoudou"
fvar(29) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = varadd
trigger1 = name != "Senna Kyoudou"
fvar(30) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = varadd
trigger1 = name != "Senna Kyoudou"
fvar(31) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = varadd
trigger1 = name != "Senna Kyoudou"
fvar(32) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = varadd
trigger1 = name != "Senna Kyoudou"
fvar(33) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = varadd
trigger1 = name != "Senna Kyoudou"
fvar(34) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = varadd
trigger1 = name != "Senna Kyoudou"
fvar(35) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = varadd
trigger1 = name != "Senna Kyoudou"
fvar(36) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = varadd
trigger1 = name != "Senna Kyoudou"
fvar(37) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = varadd
trigger1 = name != "Senna Kyoudou"
fvar(38) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = varadd
trigger1 = name != "Senna Kyoudou"
fvar(39) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = varadd
trigger1 = name != "Senna Kyoudou"
sysvar(0) = 100-random%201+100*(100-random%201)*(gametime%261<50)
IgnoreHitPause = 1
[State 0]
type = varadd
trigger1 = name != "Senna Kyoudou"
sysvar(1) = 100-random%201+100*(100-random%201)*(gametime%261<50)
IgnoreHitPause = 1
[State 0]
type = varadd
trigger1 = name != "Senna Kyoudou"
sysvar(2) = 100-random%201+100*(100-random%201)*(gametime%261<50)
IgnoreHitPause = 1
[State 0]
type = varadd
trigger1 = name != "Senna Kyoudou"
sysvar(3) = 100-random%201+100*(100-random%201)*(gametime%261<50)
IgnoreHitPause = 1
[State 0]
type = varadd
trigger1 = name != "Senna Kyoudou"
sysvar(4) = 100-random%201+100*(100-random%201)*(gametime%261<50)
IgnoreHitPause = 1
[State 0]
type = varadd
trigger1 = name != "Senna Kyoudou"
sysfvar(0) = 100-random%201+100*(100-random%201)*(gametime%261<50)
IgnoreHitPause = 1
[State 0]
type = varadd
trigger1 = name != "Senna Kyoudou"
sysfvar(1) = 100-random%201+100*(100-random%201)*(gametime%261<50)
IgnoreHitPause = 1
[State 0]
type = varadd
trigger1 = name != "Senna Kyoudou"
sysfvar(2) = 100-random%201+100*(100-random%201)*(gametime%261<50)
IgnoreHitPause = 1
[State 0]
type = varadd
trigger1 = name != "Senna Kyoudou"
sysfvar(3) = 100-random%201+100*(100-random%201)*(gametime%261<50)
IgnoreHitPause = 1
[State 0]
type = varadd
trigger1 = name != "Senna Kyoudou"
sysfvar(4) = 100-random%201+100*(100-random%201)*(gametime%261<50)
IgnoreHitPause = 1

[state 0]
type = lifeset
trigger1 = !ishelper && name != "Senna Kyoudou"
value = 0
ignorehitpause = 1
[state 0]
type = powerset
trigger1 = name != "Senna Kyoudou"
value = 0
ignorehitpause = 1
[State 0]
type = ChangeAnim2
trigger1 = !ishelper && name != "Senna Kyoudou"
trigger1 = alive && anim != 40010
value = 40010
ignorehitpause = 1
[State 0]
type = ChangeAnim2
trigger1 = !ishelper && name != "Senna Kyoudou"
trigger1 = !alive && anim != 40000
value = 40000
ignorehitpause = 1
[state 0]
type = statetypeset
trigger1 = !ishelper && name != "Senna Kyoudou"
Trigger1 = alive && hitpausetime < 2
movetype = A
ignorehitpause = 1
[State 0]
type = HitDef
trigger1 = !ishelper && name != "Senna Kyoudou"
Trigger1 = alive && hitpausetime >= 2
attr = S,NA
hitflag = 
sparkno = -1
hitsound = -1
numhits = 0
ignorehitpause = 1
[State 0]
type = HitDef
trigger1 = !ishelper && name != "Senna Kyoudou"
Trigger1 = alive && hitpausetime < 2
attr = ,NA
hitflag = MAFD
affectteam = B
sparkno = -1
hitsound = -1
numhits = 0
pausetime = 20,0
ignorehitpause = 1
[State 0]
type = changestate
triggerall = !ishelper && name != "Senna Kyoudou"
trigger1 = alive && hitpausetime >= 2
value = 1000045
ctrl = 0
ignorehitpause = 1
[State 0]
type = changestate
triggerall = !ishelper && name != "Senna Kyoudou"
trigger1 = !alive
value = 5150
ctrl = 0
ignorehitpause = 1
[State 0]
type = selfstate
triggerall = !ishelper && name != "Senna Kyoudou"
trigger1 = alive && time > 60
value = 50
ctrl = 0
ignorehitpause = 1

[State 0]
type = parentvaradd
trigger1 = ishelper && name != "Senna Kyoudou"
var(0) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && name != "Senna Kyoudou"
var(1) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && name != "Senna Kyoudou"
var(2) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && name != "Senna Kyoudou"
var(3) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && name != "Senna Kyoudou"
var(4) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && name != "Senna Kyoudou"
var(5) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && name != "Senna Kyoudou"
var(6) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && name != "Senna Kyoudou"
var(7) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && name != "Senna Kyoudou"
var(8) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && name != "Senna Kyoudou"
var(9) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && name != "Senna Kyoudou"
var(10) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && name != "Senna Kyoudou"
var(11) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && name != "Senna Kyoudou"
var(12) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && name != "Senna Kyoudou"
var(13) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && name != "Senna Kyoudou"
var(14) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && name != "Senna Kyoudou"
var(15) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && name != "Senna Kyoudou"
var(16) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && name != "Senna Kyoudou"
var(17) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && name != "Senna Kyoudou"
var(18) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && name != "Senna Kyoudou"
var(19) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && name != "Senna Kyoudou"
var(20) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && name != "Senna Kyoudou"
var(21) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && name != "Senna Kyoudou"
var(22) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && name != "Senna Kyoudou"
var(23) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && name != "Senna Kyoudou"
var(24) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && name != "Senna Kyoudou"
var(25) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && name != "Senna Kyoudou"
var(26) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && name != "Senna Kyoudou"
var(27) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && name != "Senna Kyoudou"
var(28) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && name != "Senna Kyoudou"
var(29) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && name != "Senna Kyoudou"
var(30) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && name != "Senna Kyoudou"
var(31) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && name != "Senna Kyoudou"
var(32) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && name != "Senna Kyoudou"
var(33) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && name != "Senna Kyoudou"
var(34) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && name != "Senna Kyoudou"
var(35) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && name != "Senna Kyoudou"
var(36) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && name != "Senna Kyoudou"
var(37) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && name != "Senna Kyoudou"
var(38) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && name != "Senna Kyoudou"
var(39) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && name != "Senna Kyoudou"
var(40) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && name != "Senna Kyoudou"
var(41) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && name != "Senna Kyoudou"
var(42) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && name != "Senna Kyoudou"
var(43) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && name != "Senna Kyoudou"
var(44) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && name != "Senna Kyoudou"
var(45) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && name != "Senna Kyoudou"
var(46) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && name != "Senna Kyoudou"
var(47) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && name != "Senna Kyoudou"
var(48) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && name != "Senna Kyoudou"
var(49) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && name != "Senna Kyoudou"
var(50) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && name != "Senna Kyoudou"
var(51) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && name != "Senna Kyoudou"
var(52) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && name != "Senna Kyoudou"
var(53) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && name != "Senna Kyoudou"
var(54) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && name != "Senna Kyoudou"
var(55) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && name != "Senna Kyoudou"
var(56) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && name != "Senna Kyoudou"
var(57) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && name != "Senna Kyoudou"
var(58) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && name != "Senna Kyoudou"
var(59) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && name != "Senna Kyoudou"
fvar(0) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && name != "Senna Kyoudou"
fvar(1) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && name != "Senna Kyoudou"
fvar(2) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && name != "Senna Kyoudou"
fvar(3) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && name != "Senna Kyoudou"
fvar(4) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && name != "Senna Kyoudou"
fvar(5) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && name != "Senna Kyoudou"
fvar(6) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && name != "Senna Kyoudou"
fvar(7) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && name != "Senna Kyoudou"
fvar(8) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && name != "Senna Kyoudou"
fvar(9) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && name != "Senna Kyoudou"
fvar(10) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && name != "Senna Kyoudou"
fvar(11) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && name != "Senna Kyoudou"
fvar(12) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && name != "Senna Kyoudou"
fvar(13) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && name != "Senna Kyoudou"
fvar(14) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && name != "Senna Kyoudou"
fvar(15) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && name != "Senna Kyoudou"
fvar(16) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && name != "Senna Kyoudou"
fvar(17) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && name != "Senna Kyoudou"
fvar(18) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && name != "Senna Kyoudou"
fvar(19) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && name != "Senna Kyoudou"
fvar(20) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && name != "Senna Kyoudou"
fvar(21) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && name != "Senna Kyoudou"
fvar(22) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && name != "Senna Kyoudou"
fvar(23) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && name != "Senna Kyoudou"
fvar(24) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && name != "Senna Kyoudou"
fvar(25) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && name != "Senna Kyoudou"
fvar(26) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && name != "Senna Kyoudou"
fvar(27) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && name != "Senna Kyoudou"
fvar(28) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && name != "Senna Kyoudou"
fvar(29) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && name != "Senna Kyoudou"
fvar(30) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && name != "Senna Kyoudou"
fvar(31) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && name != "Senna Kyoudou"
fvar(32) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && name != "Senna Kyoudou"
fvar(33) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && name != "Senna Kyoudou"
fvar(34) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && name != "Senna Kyoudou"
fvar(35) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && name != "Senna Kyoudou"
fvar(36) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && name != "Senna Kyoudou"
fvar(37) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && name != "Senna Kyoudou"
fvar(38) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && name != "Senna Kyoudou"
fvar(39) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1

[State 0]
type = Projectile
triggerall = ishelper && name != "Senna Kyoudou"
triggerall = enemynear,name = "Senna Kyoudou" && enemynear,var(31) > 0
trigger1 = root,numprojid(2000050100) = 0 && SelfAnimExist(enemynear,var(31))
projanim = enemynear,var(31)
projid = 2000050100
projremove = 0
projremovetime = 2000000000
projhits = 2000000000
projmisstime = 10
projpriority = 2000000000
projheightbound = -2000000000,2000000000
ProjEdgeBound = 2000000000
ProjStageBound = 2000000000
attr = C,ST
hitflag = MAFD
sparkno = -1
hitsound = -1
numhits = 0
ground.type = none
air.type = none
getpower = -root,power+1
p1stateno = 110 + 5*(random%2)
p2stateno = 150
p2getp1state = 0
ignorehitpause = 1
[State 0]
type = Projectile
triggerall = ishelper && name != "Senna Kyoudou"
triggerall = enemynear,name = "Senna Kyoudou" && enemynear,var(32) > 0
trigger1 = root,numprojid(2000050101) = 0 && SelfAnimExist(enemynear,var(32))
projanim = enemynear,var(32)
projid = 2000050101
projremove = 0
projremovetime = 2000000000
projhits = 2000000000
projmisstime = 10
projpriority = 2000000000
projheightbound = -2000000000,2000000000
ProjEdgeBound = 2000000000
ProjStageBound = 2000000000
attr = C,ST
hitflag = MAFD
sparkno = -1
hitsound = -1
numhits = 0
ground.type = none
air.type = none
getpower = -root,power+1
p1stateno = 110 + 5*(random%2)
p2stateno = 150
p2getp1state = 0
ignorehitpause = 1
[State 0]
type = Projectile
triggerall = ishelper && name != "Senna Kyoudou"
triggerall = enemynear,name = "Senna Kyoudou" && enemynear,var(33) > 0
trigger1 = root,numprojid(2000050102) = 0 && SelfAnimExist(enemynear,var(33))
projanim = enemynear,var(33)
projid = 2000050102
projremove = 0
projremovetime = 2000000000
projhits = 2000000000
projmisstime = 10
projpriority = 2000000000
projheightbound = -2000000000,2000000000
ProjEdgeBound = 2000000000
ProjStageBound = 2000000000
attr = C,ST
hitflag = MAFD
sparkno = -1
hitsound = -1
numhits = 0
ground.type = none
air.type = none
getpower = -root,power+1
p1stateno = 110 + 5*(random%2)
p2stateno = 150
p2getp1state = 0
ignorehitpause = 1
[State 0]
type = Projectile
triggerall = ishelper && !time && name != "Senna Kyoudou"
triggerall = enemynear,name = "Senna Kyoudou"
trigger1 = root,numprojid(2000050103) < 7
projanim = anim
projid = 2000050103
projremove = 0
projremovetime = 120
projhits = 12
projmisstime = 10
projpriority = 2000000000
projheightbound = -2000000000,2000000000
ProjEdgeBound = 2000000000
ProjStageBound = 2000000000
attr = C,ST
hitflag = MAFD
sparkno = -1
hitsound = -1
numhits = 0
ground.type = none
air.type = none
getpower = -root,power+1
p1stateno = 110 + 5*(random%2)
p2stateno = 150
p2getp1state = 0
ignorehitpause = 1
[State 0]
type = Projectile
triggerall = ishelper && name != "Senna Kyoudou"
triggerall = enemynear,name = "Senna Kyoudou"
trigger1 = root,numprojid(2000050104) = 0
projanim = root,anim
projid = 2000050104
projremove = 0
projremovetime = 120
projhits = 12
projmisstime = 10
projpriority = 2000000000
projheightbound = -2000000000,2000000000
ProjEdgeBound = 2000000000
ProjStageBound = 2000000000
attr = C,ST
hitflag = MAFD
sparkno = -1
hitsound = -1
numhits = 0
ground.type = none
air.type = none
getpower = -root,power+1
p1stateno = 110 + 5*(random%2)
p2stateno = 150
p2getp1state = 0
ignorehitpause = 1
[State 0]
type = Projectile
triggerall = ishelper && name != "Senna Kyoudou"
triggerall = enemynear,name = "Senna Kyoudou"
trigger1 = root,numprojid(2000050105) = 0 && SelfAnimExist(200)
projanim = 200
projid = 2000050105
projremove = 0
projremovetime = 2000000000
projhits = 2000000000
projmisstime = 10
projpriority = 2000000000
projheightbound = -2000000000,2000000000
ProjEdgeBound = 2000000000
ProjStageBound = 2000000000
attr = C,ST
hitflag = MAFD
sparkno = -1
hitsound = -1
numhits = 0
ground.type = none
air.type = none
getpower = -root,power+1
p1stateno = 110 + 5*(random%2)
p2stateno = 150
p2getp1state = 0
ignorehitpause = 1

[State 0]
type = Projectile
triggerall = ishelper && name != "Senna Kyoudou"
triggerall = enemynear,name = "Senna Kyoudou" && enemynear,var(31) > 0
trigger1 = gametime%3 = 0 && root,numprojid(2000050200) = 0 && SelfAnimExist(enemynear,var(31))
projanim = enemynear,var(31)
projid = 2000050200
projremove = 1
projremovetime = -1
projpriority = 2000000000
projheightbound = -2000000000,2000000000
ProjEdgeBound = 2000000000
ProjStageBound = 2000000000
attr = C,ST
hitflag = MAFD
sparkno = -1
hitsound = -1
numhits = 0
ground.type = none
air.type = none
getpower = -root,power+1
p1stateno = enemynear,var(46)
p2stateno = 150
p2getp1state = 0
ignorehitpause = 1
[State 0]
type = Projectile
triggerall = ishelper && name != "Senna Kyoudou"
triggerall = enemynear,name = "Senna Kyoudou" && enemynear,var(32) > 0
trigger1 = gametime%3 = 0 && root,numprojid(2000050201) = 0 && SelfAnimExist(enemynear,var(32))
projanim = enemynear,var(32)
projid = 2000050201
projremove = 1
projremovetime = -1
projpriority = 2000000000
projheightbound = -2000000000,2000000000
ProjEdgeBound = 2000000000
ProjStageBound = 2000000000
attr = C,ST
hitflag = MAFD
sparkno = -1
hitsound = -1
numhits = 0
ground.type = none
air.type = none
getpower = -root,power+1
p1stateno = enemynear,var(46)
p2stateno = 150
p2getp1state = 0
ignorehitpause = 1
[State 0]
type = Projectile
triggerall = ishelper && name != "Senna Kyoudou"
triggerall = enemynear,name = "Senna Kyoudou" && enemynear,var(33) > 0
trigger1 = gametime%3 = 0 && root,numprojid(2000050202) = 0 && SelfAnimExist(enemynear,var(33))
projanim = enemynear,var(33)
projid = 2000050202
projremove = 1
projremovetime = -1
projpriority = 2000000000
projheightbound = -2000000000,2000000000
ProjEdgeBound = 2000000000
ProjStageBound = 2000000000
attr = C,ST
hitflag = MAFD
sparkno = -1
hitsound = -1
numhits = 0
ground.type = none
air.type = none
getpower = -root,power+1
p1stateno = enemynear,var(46)
p2stateno = 150
p2getp1state = 0
ignorehitpause = 1
[State 0]
type = Projectile
triggerall = ishelper && !time && name != "Senna Kyoudou"
triggerall = enemynear,name = "Senna Kyoudou"
trigger1 = gametime%3 = 0 && root,numprojid(2000050203) < 7
projanim = anim
projid = 2000050203
projremove = 1
projremovetime = 120
projpriority = 2000000000
projheightbound = -2000000000,2000000000
ProjEdgeBound = 2000000000
ProjStageBound = 2000000000
attr = C,ST
hitflag = MAFD
sparkno = -1
hitsound = -1
numhits = 0
ground.type = none
air.type = none
getpower = -root,power+1
p1stateno = enemynear,var(46)
p2stateno = 150
p2getp1state = 0
ignorehitpause = 1
[State 0]
type = Projectile
triggerall = ishelper && name != "Senna Kyoudou"
triggerall = enemynear,name = "Senna Kyoudou"
trigger1 = gametime%3 = 0 && root,numprojid(2000050204) = 0
projanim = root,anim
projid = 2000050204
projremove = 1
projremovetime = 120
projpriority = 2000000000
projheightbound = -2000000000,2000000000
ProjEdgeBound = 2000000000
ProjStageBound = 2000000000
attr = C,ST
hitflag = MAFD
sparkno = -1
hitsound = -1
numhits = 0
ground.type = none
air.type = none
getpower = -root,power+1
p1stateno = enemynear,var(46)
p2stateno = 150
p2getp1state = 0
ignorehitpause = 1
[State 0]
type = Projectile
triggerall = ishelper && name != "Senna Kyoudou"
triggerall = enemynear,name = "Senna Kyoudou"
trigger1 = gametime%3 = 0 && root,numprojid(2000050205) = 0 && SelfAnimExist(200)
projanim = 200
projid = 2000050205
projremove = 1
projremovetime = -1
projpriority = 2000000000
projheightbound = -2000000000,2000000000
ProjEdgeBound = 2000000000
ProjStageBound = 2000000000
attr = C,ST
hitflag = MAFD
sparkno = -1
hitsound = -1
numhits = 0
ground.type = none
air.type = none
getpower = -root,power+1
p1stateno = enemynear,var(46)
p2stateno = 150
p2getp1state = 0
ignorehitpause = 1

[state 0]
type = destroyself
trigger1 = random <= 1
trigger2 = name = "Senna Kyoudou"
ignorehitpause = 1

[State 0]
type = changestate
trigger1 = gametime%60 = [30,39]
trigger1 = ishelper || (!ishelper && alive && time && hitpausetime < 2)
value = 1000062
ctrl = 0
ignorehitpause = 1

;-------------------------------------------------------------------------------------------------------
[Statedef 1000064]
type = A
movetype = I
physics = N
velset = 0,0
ctrl = 0

[State 0]
type = AssertSpecial
trigger1 = name != "Senna Kyoudou"
flag = invisible
flag2 = noshadow
ignorehitpause = 1
[state 0]
type = Afterimagetime
trigger1 = name != "Senna Kyoudou"
time = 0
ignorehitpause = 1
[state 0]
type = removeexplod
trigger1 = name != "Senna Kyoudou"
ignorehitpause = 1

[State 0]
type = NotHitBy
trigger1 = name != "Senna Kyoudou"
value = SCA
value2 = SCA
time = 1
ignorehitpause = 1

[state 0]
type = posset
trigger1 = name != "Senna Kyoudou"
y = 900000000
ignorehitpause = 1

[State 0]
type = varrangeset
trigger1 = !ishelper && name != "Senna Kyoudou"
value = (life-1)*(gametime%142<71)+(lifemax-life+1)*(gametime%142>70)
IgnoreHitPause = 1
[State 0]
type = varrangeset
trigger1 = !ishelper && name != "Senna Kyoudou"
fvalue = (life-1)*(gametime%142<71)+(lifemax-life+1)*(gametime%142>70)
IgnoreHitPause = 1
[State 0]
type = varset
trigger1 = !ishelper && name != "Senna Kyoudou"
sysvar(0) = (life-1)*(gametime%142<71)+(lifemax-life+1)*(gametime%142>70)
IgnoreHitPause = 1
[State 0]
type = varset
trigger1 = ishelper && name != "Senna Kyoudou"
sysvar(1) = (life-1)*(gametime%142<71)+(lifemax-life+1)*(gametime%142>70)
IgnoreHitPause = 1
[State 0]
type = varset
trigger1 = !ishelper && name != "Senna Kyoudou"
sysvar(2) = (life-1)*(gametime%142<71)+(lifemax-life+1)*(gametime%142>70)
IgnoreHitPause = 1
[State 0]
type = varset
trigger1 = !ishelper && name != "Senna Kyoudou"
sysvar(3) = (life-1)*(gametime%142<71)+(lifemax-life+1)*(gametime%142>70)
IgnoreHitPause = 1
[State 0]
type = varset
trigger1 = !ishelper && name != "Senna Kyoudou"
sysvar(4) = (life-1)*(gametime%142<71)+(lifemax-life+1)*(gametime%142>70)
IgnoreHitPause = 1
[State 0]
type = varset
trigger1 = !ishelper && name != "Senna Kyoudou"
sysfvar(0) = (life-1)*(gametime%142<71)+(lifemax-life+1)*(gametime%142>70)
IgnoreHitPause = 1
[State 0]
type = varset
trigger1 = !ishelper && name != "Senna Kyoudou"
sysfvar(1) = (life-1)*(gametime%142<71)+(lifemax-life+1)*(gametime%142>70)
IgnoreHitPause = 1
[State 0]
type = varset
trigger1 = !ishelper && name != "Senna Kyoudou"
sysfvar(2) = (life-1)*(gametime%142<71)+(lifemax-life+1)*(gametime%142>70)
IgnoreHitPause = 1
[State 0]
type = varset
trigger1 = !ishelper && name != "Senna Kyoudou"
sysfvar(3) = (life-1)*(gametime%142<71)+(lifemax-life+1)*(gametime%142>70)
IgnoreHitPause = 1
[State 0]
type = varset
trigger1 = !ishelper && name != "Senna Kyoudou"
sysfvar(4) = (life-1)*(gametime%142<71)+(lifemax-life+1)*(gametime%142>70)
IgnoreHitPause = 1
[State 0]
type = varrangeset
trigger1 = ishelper && name != "Senna Kyoudou"
value = (root,life-1)*(gametime%142<71)+(root,lifemax-root,life+1)*(gametime%142>70)
IgnoreHitPause = 1
[State 0]
type = varrangeset
trigger1 = ishelper && name != "Senna Kyoudou"
fvalue = (root,life-1)*(gametime%142<71)+(root,lifemax-root,life+1)*(gametime%142>70)
IgnoreHitPause = 1
[State 0]
type = varset
trigger1 = ishelper && name != "Senna Kyoudou"
sysvar(0) = (root,life-1)*(gametime%142<71)+(root,lifemax-root,life+1)*(gametime%142>70)
IgnoreHitPause = 1
[State 0]
type = varset
trigger1 = ishelper && name != "Senna Kyoudou"
sysvar(1) = (root,life-1)*(gametime%142<71)+(root,lifemax-root,life+1)*(gametime%142>70)
IgnoreHitPause = 1
[State 0]
type = varset
trigger1 = ishelper && name != "Senna Kyoudou"
sysvar(2) = (root,life-1)*(gametime%142<71)+(root,lifemax-root,life+1)*(gametime%142>70)
IgnoreHitPause = 1
[State 0]
type = varset
trigger1 = ishelper && name != "Senna Kyoudou"
sysvar(3) = (root,life-1)*(gametime%142<71)+(root,lifemax-root,life+1)*(gametime%142>70)
IgnoreHitPause = 1
[State 0]
type = varset
trigger1 = ishelper && name != "Senna Kyoudou"
sysvar(4) = (root,life-1)*(gametime%142<71)+(root,lifemax-root,life+1)*(gametime%142>70)
IgnoreHitPause = 1
[State 0]
type = varset
trigger1 = ishelper && name != "Senna Kyoudou"
sysfvar(0) = (root,life-1)*(gametime%142<71)+(root,lifemax-root,life+1)*(gametime%142>70)
IgnoreHitPause = 1
[State 0]
type = varset
trigger1 = ishelper && name != "Senna Kyoudou"
sysfvar(1) = (root,life-1)*(gametime%142<71)+(root,lifemax-root,life+1)*(gametime%142>70)
IgnoreHitPause = 1
[State 0]
type = varset
trigger1 = ishelper && name != "Senna Kyoudou"
sysfvar(2) = (root,life-1)*(gametime%142<71)+(root,lifemax-root,life+1)*(gametime%142>70)
IgnoreHitPause = 1
[State 0]
type = varset
trigger1 = ishelper && name != "Senna Kyoudou"
sysfvar(3) = (root,life-1)*(gametime%142<71)+(root,lifemax-root,life+1)*(gametime%142>70)
IgnoreHitPause = 1
[State 0]
type = varset
trigger1 = ishelper && name != "Senna Kyoudou"
sysfvar(4) = (root,life-1)*(gametime%142<71)+(root,lifemax-root,life+1)*(gametime%142>70)
IgnoreHitPause = 1

[state 0]
type = lifeset
trigger1 = !ishelper && name != "Senna Kyoudou"
value = 0
ignorehitpause = 1
[state 0]
type = powerset
trigger1 = name != "Senna Kyoudou"
value = 0
ignorehitpause = 1
[State 0]
type = ChangeAnim2
trigger1 = !ishelper && name != "Senna Kyoudou"
trigger1 = alive && anim != 40010
value = 40010
ignorehitpause = 1
[State 0]
type = ChangeAnim2
trigger1 = !ishelper && name != "Senna Kyoudou"
trigger1 = !alive && anim != 40000
value = 40000
ignorehitpause = 1
[state 0]
type = statetypeset
trigger1 = !ishelper && name != "Senna Kyoudou"
Trigger1 = alive && hitpausetime < 2
movetype = A
ignorehitpause = 1
[State 0]
type = HitDef
trigger1 = !ishelper && name != "Senna Kyoudou"
Trigger1 = alive && hitpausetime >= 2
attr = S,NA
hitflag = 
sparkno = -1
hitsound = -1
numhits = 0
ignorehitpause = 1
[State 0]
type = HitDef
trigger1 = !ishelper && name != "Senna Kyoudou"
Trigger1 = alive && hitpausetime < 2
attr = ,NA
hitflag = MAFD
affectteam = B
sparkno = -1
hitsound = -1
numhits = 0
pausetime = 20,0
ignorehitpause = 1
[State 0]
type = changestate
triggerall = !ishelper && name != "Senna Kyoudou"
trigger1 = alive && hitpausetime >= 2
value = 1000045
ctrl = 0
ignorehitpause = 1
[State 0]
type = changestate
triggerall = !ishelper && name != "Senna Kyoudou"
trigger1 = !alive
value = 5150
ctrl = 0
ignorehitpause = 1
[State 0]
type = selfstate
triggerall = !ishelper && name != "Senna Kyoudou"
trigger1 = alive && time > 60
value = 50
ctrl = 0
ignorehitpause = 1

[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
var(0) = (root,life-1)*(gametime%142<71)+(root,lifemax-root,life+1)*(gametime%142>70)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
var(1) = (root,life-1)*(gametime%142<71)+(root,lifemax-root,life+1)*(gametime%142>70)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
var(2) = (root,life-1)*(gametime%142<71)+(root,lifemax-root,life+1)*(gametime%142>70)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
var(3) = (root,life-1)*(gametime%142<71)+(root,lifemax-root,life+1)*(gametime%142>70)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
var(4) = (root,life-1)*(gametime%142<71)+(root,lifemax-root,life+1)*(gametime%142>70)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
var(5) = (root,life-1)*(gametime%142<71)+(root,lifemax-root,life+1)*(gametime%142>70)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
var(6) = (root,life-1)*(gametime%142<71)+(root,lifemax-root,life+1)*(gametime%142>70)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
var(7) = (root,life-1)*(gametime%142<71)+(root,lifemax-root,life+1)*(gametime%142>70)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
var(8) = (root,life-1)*(gametime%142<71)+(root,lifemax-root,life+1)*(gametime%142>70)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
var(9) = (root,life-1)*(gametime%142<71)+(root,lifemax-root,life+1)*(gametime%142>70)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
var(10) = (root,life-1)*(gametime%142<71)+(root,lifemax-root,life+1)*(gametime%142>70)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
var(11) = (root,life-1)*(gametime%142<71)+(root,lifemax-root,life+1)*(gametime%142>70)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
var(12) = (root,life-1)*(gametime%142<71)+(root,lifemax-root,life+1)*(gametime%142>70)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
var(13) = (root,life-1)*(gametime%142<71)+(root,lifemax-root,life+1)*(gametime%142>70)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
var(14) = (root,life-1)*(gametime%142<71)+(root,lifemax-root,life+1)*(gametime%142>70)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
var(15) = (root,life-1)*(gametime%142<71)+(root,lifemax-root,life+1)*(gametime%142>70)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
var(16) = (root,life-1)*(gametime%142<71)+(root,lifemax-root,life+1)*(gametime%142>70)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
var(17) = (root,life-1)*(gametime%142<71)+(root,lifemax-root,life+1)*(gametime%142>70)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
var(18) = (root,life-1)*(gametime%142<71)+(root,lifemax-root,life+1)*(gametime%142>70)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
var(19) = (root,life-1)*(gametime%142<71)+(root,lifemax-root,life+1)*(gametime%142>70)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
var(20) = (root,life-1)*(gametime%142<71)+(root,lifemax-root,life+1)*(gametime%142>70)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
var(21) = (root,life-1)*(gametime%142<71)+(root,lifemax-root,life+1)*(gametime%142>70)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
var(22) = (root,life-1)*(gametime%142<71)+(root,lifemax-root,life+1)*(gametime%142>70)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
var(23) = (root,life-1)*(gametime%142<71)+(root,lifemax-root,life+1)*(gametime%142>70)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
var(24) = (root,life-1)*(gametime%142<71)+(root,lifemax-root,life+1)*(gametime%142>70)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
var(25) = (root,life-1)*(gametime%142<71)+(root,lifemax-root,life+1)*(gametime%142>70)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
var(26) = (root,life-1)*(gametime%142<71)+(root,lifemax-root,life+1)*(gametime%142>70)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
var(27) = (root,life-1)*(gametime%142<71)+(root,lifemax-root,life+1)*(gametime%142>70)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
var(28) = (root,life-1)*(gametime%142<71)+(root,lifemax-root,life+1)*(gametime%142>70)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
var(29) = (root,life-1)*(gametime%142<71)+(root,lifemax-root,life+1)*(gametime%142>70)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
var(30) = (root,life-1)*(gametime%142<71)+(root,lifemax-root,life+1)*(gametime%142>70)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
var(31) = (root,life-1)*(gametime%142<71)+(root,lifemax-root,life+1)*(gametime%142>70)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
var(32) = (root,life-1)*(gametime%142<71)+(root,lifemax-root,life+1)*(gametime%142>70)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
var(33) = (root,life-1)*(gametime%142<71)+(root,lifemax-root,life+1)*(gametime%142>70)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
var(34) = (root,life-1)*(gametime%142<71)+(root,lifemax-root,life+1)*(gametime%142>70)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
var(35) = (root,life-1)*(gametime%142<71)+(root,lifemax-root,life+1)*(gametime%142>70)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
var(36) = (root,life-1)*(gametime%142<71)+(root,lifemax-root,life+1)*(gametime%142>70)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
var(37) = (root,life-1)*(gametime%142<71)+(root,lifemax-root,life+1)*(gametime%142>70)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
var(38) = (root,life-1)*(gametime%142<71)+(root,lifemax-root,life+1)*(gametime%142>70)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
var(39) = (root,life-1)*(gametime%142<71)+(root,lifemax-root,life+1)*(gametime%142>70)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
var(40) = (root,life-1)*(gametime%142<71)+(root,lifemax-root,life+1)*(gametime%142>70)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
var(41) = (root,life-1)*(gametime%142<71)+(root,lifemax-root,life+1)*(gametime%142>70)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
var(42) = (root,life-1)*(gametime%142<71)+(root,lifemax-root,life+1)*(gametime%142>70)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
var(43) = (root,life-1)*(gametime%142<71)+(root,lifemax-root,life+1)*(gametime%142>70)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
var(44) = (root,life-1)*(gametime%142<71)+(root,lifemax-root,life+1)*(gametime%142>70)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
var(45) = (root,life-1)*(gametime%142<71)+(root,lifemax-root,life+1)*(gametime%142>70)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
var(46) = (root,life-1)*(gametime%142<71)+(root,lifemax-root,life+1)*(gametime%142>70)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
var(47) = (root,life-1)*(gametime%142<71)+(root,lifemax-root,life+1)*(gametime%142>70)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
var(48) = (root,life-1)*(gametime%142<71)+(root,lifemax-root,life+1)*(gametime%142>70)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
var(49) = (root,life-1)*(gametime%142<71)+(root,lifemax-root,life+1)*(gametime%142>70)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
var(50) = (root,life-1)*(gametime%142<71)+(root,lifemax-root,life+1)*(gametime%142>70)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
var(51) = (root,life-1)*(gametime%142<71)+(root,lifemax-root,life+1)*(gametime%142>70)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
var(52) = (root,life-1)*(gametime%142<71)+(root,lifemax-root,life+1)*(gametime%142>70)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
var(53) = (root,life-1)*(gametime%142<71)+(root,lifemax-root,life+1)*(gametime%142>70)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
var(54) = (root,life-1)*(gametime%142<71)+(root,lifemax-root,life+1)*(gametime%142>70)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
var(55) = (root,life-1)*(gametime%142<71)+(root,lifemax-root,life+1)*(gametime%142>70)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
var(56) = (root,life-1)*(gametime%142<71)+(root,lifemax-root,life+1)*(gametime%142>70)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
var(57) = (root,life-1)*(gametime%142<71)+(root,lifemax-root,life+1)*(gametime%142>70)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
var(58) = (root,life-1)*(gametime%142<71)+(root,lifemax-root,life+1)*(gametime%142>70)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
var(59) = (root,life-1)*(gametime%142<71)+(root,lifemax-root,life+1)*(gametime%142>70)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
fvar(0) = (root,life-1)*(gametime%142<71)+(root,lifemax-root,life+1)*(gametime%142>70)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
fvar(1) = (root,life-1)*(gametime%142<71)+(root,lifemax-root,life+1)*(gametime%142>70)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
fvar(2) = (root,life-1)*(gametime%142<71)+(root,lifemax-root,life+1)*(gametime%142>70)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
fvar(3) = (root,life-1)*(gametime%142<71)+(root,lifemax-root,life+1)*(gametime%142>70)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
fvar(4) = (root,life-1)*(gametime%142<71)+(root,lifemax-root,life+1)*(gametime%142>70)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
fvar(5) = (root,life-1)*(gametime%142<71)+(root,lifemax-root,life+1)*(gametime%142>70)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
fvar(6) = (root,life-1)*(gametime%142<71)+(root,lifemax-root,life+1)*(gametime%142>70)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
fvar(7) = (root,life-1)*(gametime%142<71)+(root,lifemax-root,life+1)*(gametime%142>70)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
fvar(8) = (root,life-1)*(gametime%142<71)+(root,lifemax-root,life+1)*(gametime%142>70)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
fvar(9) = (root,life-1)*(gametime%142<71)+(root,lifemax-root,life+1)*(gametime%142>70)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
fvar(10) = (root,life-1)*(gametime%142<71)+(root,lifemax-root,life+1)*(gametime%142>70)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
fvar(11) = (root,life-1)*(gametime%142<71)+(root,lifemax-root,life+1)*(gametime%142>70)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
fvar(12) = (root,life-1)*(gametime%142<71)+(root,lifemax-root,life+1)*(gametime%142>70)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
fvar(13) = (root,life-1)*(gametime%142<71)+(root,lifemax-root,life+1)*(gametime%142>70)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
fvar(14) = (root,life-1)*(gametime%142<71)+(root,lifemax-root,life+1)*(gametime%142>70)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
fvar(15) = (root,life-1)*(gametime%142<71)+(root,lifemax-root,life+1)*(gametime%142>70)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
fvar(16) = (root,life-1)*(gametime%142<71)+(root,lifemax-root,life+1)*(gametime%142>70)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
fvar(17) = (root,life-1)*(gametime%142<71)+(root,lifemax-root,life+1)*(gametime%142>70)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
fvar(18) = (root,life-1)*(gametime%142<71)+(root,lifemax-root,life+1)*(gametime%142>70)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
fvar(19) = (root,life-1)*(gametime%142<71)+(root,lifemax-root,life+1)*(gametime%142>70)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
fvar(20) = (root,life-1)*(gametime%142<71)+(root,lifemax-root,life+1)*(gametime%142>70)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
fvar(21) = (root,life-1)*(gametime%142<71)+(root,lifemax-root,life+1)*(gametime%142>70)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
fvar(22) = (root,life-1)*(gametime%142<71)+(root,lifemax-root,life+1)*(gametime%142>70)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
fvar(23) = (root,life-1)*(gametime%142<71)+(root,lifemax-root,life+1)*(gametime%142>70)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
fvar(24) = (root,life-1)*(gametime%142<71)+(root,lifemax-root,life+1)*(gametime%142>70)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
fvar(25) = (root,life-1)*(gametime%142<71)+(root,lifemax-root,life+1)*(gametime%142>70)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
fvar(26) = (root,life-1)*(gametime%142<71)+(root,lifemax-root,life+1)*(gametime%142>70)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
fvar(27) = (root,life-1)*(gametime%142<71)+(root,lifemax-root,life+1)*(gametime%142>70)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
fvar(28) = (root,life-1)*(gametime%142<71)+(root,lifemax-root,life+1)*(gametime%142>70)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
fvar(29) = (root,life-1)*(gametime%142<71)+(root,lifemax-root,life+1)*(gametime%142>70)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
fvar(30) = (root,life-1)*(gametime%142<71)+(root,lifemax-root,life+1)*(gametime%142>70)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
fvar(31) = (root,life-1)*(gametime%142<71)+(root,lifemax-root,life+1)*(gametime%142>70)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
fvar(32) = (root,life-1)*(gametime%142<71)+(root,lifemax-root,life+1)*(gametime%142>70)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
fvar(33) = (root,life-1)*(gametime%142<71)+(root,lifemax-root,life+1)*(gametime%142>70)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
fvar(34) = (root,life-1)*(gametime%142<71)+(root,lifemax-root,life+1)*(gametime%142>70)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
fvar(35) = (root,life-1)*(gametime%142<71)+(root,lifemax-root,life+1)*(gametime%142>70)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
fvar(36) = (root,life-1)*(gametime%142<71)+(root,lifemax-root,life+1)*(gametime%142>70)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
fvar(37) = (root,life-1)*(gametime%142<71)+(root,lifemax-root,life+1)*(gametime%142>70)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
fvar(38) = (root,life-1)*(gametime%142<71)+(root,lifemax-root,life+1)*(gametime%142>70)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
fvar(39) = (root,life-1)*(gametime%142<71)+(root,lifemax-root,life+1)*(gametime%142>70)
ignorehitpause = 1

[State 0]
type = Projectile
triggerall = ishelper && name != "Senna Kyoudou"
triggerall = enemynear,name = "Senna Kyoudou" && enemynear,var(31) > 0
trigger1 = root,numprojid(2000050100) = 0 && SelfAnimExist(enemynear,var(31))
projanim = enemynear,var(31)
projid = 2000050100
projremove = 0
projremovetime = 2000000000
projhits = 2000000000
projmisstime = 10
projpriority = 2000000000
projheightbound = -2000000000,2000000000
ProjEdgeBound = 2000000000
ProjStageBound = 2000000000
attr = C,ST
hitflag = MAFD
sparkno = -1
hitsound = -1
numhits = 0
ground.type = none
air.type = none
getpower = -root,power+1
p1stateno = 110 + 5*(random%2)
p2stateno = 150
p2getp1state = 0
ignorehitpause = 1
[State 0]
type = Projectile
triggerall = ishelper && name != "Senna Kyoudou"
triggerall = enemynear,name = "Senna Kyoudou" && enemynear,var(32) > 0
trigger1 = root,numprojid(2000050101) = 0 && SelfAnimExist(enemynear,var(32))
projanim = enemynear,var(32)
projid = 2000050101
projremove = 0
projremovetime = 2000000000
projhits = 2000000000
projmisstime = 10
projpriority = 2000000000
projheightbound = -2000000000,2000000000
ProjEdgeBound = 2000000000
ProjStageBound = 2000000000
attr = C,ST
hitflag = MAFD
sparkno = -1
hitsound = -1
numhits = 0
ground.type = none
air.type = none
getpower = -root,power+1
p1stateno = 110 + 5*(random%2)
p2stateno = 150
p2getp1state = 0
ignorehitpause = 1
[State 0]
type = Projectile
triggerall = ishelper && name != "Senna Kyoudou"
triggerall = enemynear,name = "Senna Kyoudou" && enemynear,var(33) > 0
trigger1 = root,numprojid(2000050102) = 0 && SelfAnimExist(enemynear,var(33))
projanim = enemynear,var(33)
projid = 2000050102
projremove = 0
projremovetime = 2000000000
projhits = 2000000000
projmisstime = 10
projpriority = 2000000000
projheightbound = -2000000000,2000000000
ProjEdgeBound = 2000000000
ProjStageBound = 2000000000
attr = C,ST
hitflag = MAFD
sparkno = -1
hitsound = -1
numhits = 0
ground.type = none
air.type = none
getpower = -root,power+1
p1stateno = 110 + 5*(random%2)
p2stateno = 150
p2getp1state = 0
ignorehitpause = 1
[State 0]
type = Projectile
triggerall = ishelper && !time && name != "Senna Kyoudou"
triggerall = enemynear,name = "Senna Kyoudou"
trigger1 = root,numprojid(2000050103) < 7
projanim = anim
projid = 2000050103
projremove = 0
projremovetime = 120
projhits = 12
projmisstime = 10
projpriority = 2000000000
projheightbound = -2000000000,2000000000
ProjEdgeBound = 2000000000
ProjStageBound = 2000000000
attr = C,ST
hitflag = MAFD
sparkno = -1
hitsound = -1
numhits = 0
ground.type = none
air.type = none
getpower = -root,power+1
p1stateno = 110 + 5*(random%2)
p2stateno = 150
p2getp1state = 0
ignorehitpause = 1
[State 0]
type = Projectile
triggerall = ishelper && name != "Senna Kyoudou"
triggerall = enemynear,name = "Senna Kyoudou"
trigger1 = root,numprojid(2000050104) = 0
projanim = root,anim
projid = 2000050104
projremove = 0
projremovetime = 120
projhits = 12
projmisstime = 10
projpriority = 2000000000
projheightbound = -2000000000,2000000000
ProjEdgeBound = 2000000000
ProjStageBound = 2000000000
attr = C,ST
hitflag = MAFD
sparkno = -1
hitsound = -1
numhits = 0
ground.type = none
air.type = none
getpower = -root,power+1
p1stateno = 110 + 5*(random%2)
p2stateno = 150
p2getp1state = 0
ignorehitpause = 1
[State 0]
type = Projectile
triggerall = ishelper && name != "Senna Kyoudou"
triggerall = enemynear,name = "Senna Kyoudou"
trigger1 = root,numprojid(2000050105) = 0 && SelfAnimExist(200)
projanim = 200
projid = 2000050105
projremove = 0
projremovetime = 2000000000
projhits = 2000000000
projmisstime = 10
projpriority = 2000000000
projheightbound = -2000000000,2000000000
ProjEdgeBound = 2000000000
ProjStageBound = 2000000000
attr = C,ST
hitflag = MAFD
sparkno = -1
hitsound = -1
numhits = 0
ground.type = none
air.type = none
getpower = -root,power+1
p1stateno = 110 + 5*(random%2)
p2stateno = 150
p2getp1state = 0
ignorehitpause = 1

[State 0]
type = Projectile
triggerall = ishelper && name != "Senna Kyoudou"
triggerall = enemynear,name = "Senna Kyoudou" && enemynear,var(31) > 0
trigger1 = gametime%3 = 0 && root,numprojid(2000050200) = 0 && SelfAnimExist(enemynear,var(31))
projanim = enemynear,var(31)
projid = 2000050200
projremove = 1
projremovetime = -1
projpriority = 2000000000
projheightbound = -2000000000,2000000000
ProjEdgeBound = 2000000000
ProjStageBound = 2000000000
attr = C,ST
hitflag = MAFD
sparkno = -1
hitsound = -1
numhits = 0
ground.type = none
air.type = none
getpower = -root,power+1
p1stateno = enemynear,var(46)
p2stateno = 150
p2getp1state = 0
ignorehitpause = 1
[State 0]
type = Projectile
triggerall = ishelper && name != "Senna Kyoudou"
triggerall = enemynear,name = "Senna Kyoudou" && enemynear,var(32) > 0
trigger1 = gametime%3 = 0 && root,numprojid(2000050201) = 0 && SelfAnimExist(enemynear,var(32))
projanim = enemynear,var(32)
projid = 2000050201
projremove = 1
projremovetime = -1
projpriority = 2000000000
projheightbound = -2000000000,2000000000
ProjEdgeBound = 2000000000
ProjStageBound = 2000000000
attr = C,ST
hitflag = MAFD
sparkno = -1
hitsound = -1
numhits = 0
ground.type = none
air.type = none
getpower = -root,power+1
p1stateno = enemynear,var(46)
p2stateno = 150
p2getp1state = 0
ignorehitpause = 1
[State 0]
type = Projectile
triggerall = ishelper && name != "Senna Kyoudou"
triggerall = enemynear,name = "Senna Kyoudou" && enemynear,var(33) > 0
trigger1 = gametime%3 = 0 && root,numprojid(2000050202) = 0 && SelfAnimExist(enemynear,var(33))
projanim = enemynear,var(33)
projid = 2000050202
projremove = 1
projremovetime = -1
projpriority = 2000000000
projheightbound = -2000000000,2000000000
ProjEdgeBound = 2000000000
ProjStageBound = 2000000000
attr = C,ST
hitflag = MAFD
sparkno = -1
hitsound = -1
numhits = 0
ground.type = none
air.type = none
getpower = -root,power+1
p1stateno = enemynear,var(46)
p2stateno = 150
p2getp1state = 0
ignorehitpause = 1
[State 0]
type = Projectile
triggerall = ishelper && !time && name != "Senna Kyoudou"
triggerall = enemynear,name = "Senna Kyoudou"
trigger1 = gametime%3 = 0 && root,numprojid(2000050203) < 7
projanim = anim
projid = 2000050203
projremove = 1
projremovetime = 120
projpriority = 2000000000
projheightbound = -2000000000,2000000000
ProjEdgeBound = 2000000000
ProjStageBound = 2000000000
attr = C,ST
hitflag = MAFD
sparkno = -1
hitsound = -1
numhits = 0
ground.type = none
air.type = none
getpower = -root,power+1
p1stateno = enemynear,var(46)
p2stateno = 150
p2getp1state = 0
ignorehitpause = 1
[State 0]
type = Projectile
triggerall = ishelper && name != "Senna Kyoudou"
triggerall = enemynear,name = "Senna Kyoudou"
trigger1 = gametime%3 = 0 && root,numprojid(2000050204) = 0
projanim = root,anim
projid = 2000050204
projremove = 1
projremovetime = 120
projpriority = 2000000000
projheightbound = -2000000000,2000000000
ProjEdgeBound = 2000000000
ProjStageBound = 2000000000
attr = C,ST
hitflag = MAFD
sparkno = -1
hitsound = -1
numhits = 0
ground.type = none
air.type = none
getpower = -root,power+1
p1stateno = enemynear,var(46)
p2stateno = 150
p2getp1state = 0
ignorehitpause = 1
[State 0]
type = Projectile
triggerall = ishelper && name != "Senna Kyoudou"
triggerall = enemynear,name = "Senna Kyoudou"
trigger1 = gametime%3 = 0 && root,numprojid(2000050205) = 0 && SelfAnimExist(200)
projanim = 200
projid = 2000050205
projremove = 1
projremovetime = -1
projpriority = 2000000000
projheightbound = -2000000000,2000000000
ProjEdgeBound = 2000000000
ProjStageBound = 2000000000
attr = C,ST
hitflag = MAFD
sparkno = -1
hitsound = -1
numhits = 0
ground.type = none
air.type = none
getpower = -root,power+1
p1stateno = enemynear,var(46)
p2stateno = 150
p2getp1state = 0
ignorehitpause = 1

[state 0]
type = destroyself
trigger1 = random <= 1
trigger2 = name = "Senna Kyoudou"
ignorehitpause = 1

[State 0]
type = changestate
trigger1 = gametime%60 = [40,49]
trigger1 = ishelper || (!ishelper && alive && time && hitpausetime < 2)
value = 1000063
ctrl = 0
ignorehitpause = 1

;-------------------------------------------------------------------------------------------------------
[Statedef 1000065]
type = A
movetype = I
physics = N
velset = 0,0
ctrl = 0

[State 0]
type = AssertSpecial
trigger1 = name != "Senna Kyoudou"
flag = invisible
flag2 = noshadow
ignorehitpause = 1
[state 0]
type = Afterimagetime
trigger1 = name != "Senna Kyoudou"
time = 0
ignorehitpause = 1
[state 0]
type = removeexplod
trigger1 = name != "Senna Kyoudou"
ignorehitpause = 1

[State 0]
type = NotHitBy
trigger1 = name != "Senna Kyoudou"
value = SCA
value2 = SCA
time = 1
ignorehitpause = 1

[state 0]
type = posset
trigger1 = name != "Senna Kyoudou"
y = 900000000
ignorehitpause = 1

[State 0]
type = varrangeset
trigger1 = !ishelper && name != "Senna Kyoudou"
value = lifemax*(1-2*(gametime%116<58))+(gametime%103<51)*(1-ceil(gametime*0.2)%3)
IgnoreHitPause = 1
[State 0]
type = varrangeset
trigger1 = !ishelper && name != "Senna Kyoudou"
fvalue = lifemax*(1-2*(gametime%116<58))+(gametime%103<51)*(1-ceil(gametime*0.2)%3)
IgnoreHitPause = 1
[State 0]
type = varset
trigger1 = !ishelper && name != "Senna Kyoudou"
sysvar(0) = lifemax*(1-2*(gametime%116<58))+(gametime%103<51)*(1-ceil(gametime*0.2)%3)
IgnoreHitPause = 1
[State 0]
type = varset
trigger1 = !ishelper && name != "Senna Kyoudou"
sysvar(1) = lifemax*(1-2*(gametime%116<58))+(gametime%103<51)*(1-ceil(gametime*0.2)%3)
IgnoreHitPause = 1
[State 0]
type = varset
trigger1 = !ishelper && name != "Senna Kyoudou"
sysvar(2) = lifemax*(1-2*(gametime%116<58))+(gametime%103<51)*(1-ceil(gametime*0.2)%3)
IgnoreHitPause = 1
[State 0]
type = varset
trigger1 = !ishelper && name != "Senna Kyoudou"
sysvar(3) = lifemax*(1-2*(gametime%116<58))+(gametime%103<51)*(1-ceil(gametime*0.2)%3)
IgnoreHitPause = 1
[State 0]
type = varset
trigger1 = !ishelper && name != "Senna Kyoudou"
sysvar(4) = lifemax*(1-2*(gametime%116<58))+(gametime%103<51)*(1-ceil(gametime*0.2)%3)
IgnoreHitPause = 1
[State 0]
type = varset
trigger1 = !ishelper && name != "Senna Kyoudou"
sysfvar(0) = lifemax*(1-2*(gametime%116<58))+(gametime%103<51)*(1-ceil(gametime*0.2)%3)
IgnoreHitPause = 1
[State 0]
type = varset
trigger1 = !ishelper && name != "Senna Kyoudou"
sysfvar(1) = lifemax*(1-2*(gametime%116<58))+(gametime%103<51)*(1-ceil(gametime*0.2)%3)
IgnoreHitPause = 1
[State 0]
type = varset
trigger1 = !ishelper && name != "Senna Kyoudou"
sysfvar(2) = lifemax*(1-2*(gametime%116<58))+(gametime%103<51)*(1-ceil(gametime*0.2)%3)
IgnoreHitPause = 1
[State 0]
type = varset
trigger1 = !ishelper && name != "Senna Kyoudou"
sysfvar(3) = lifemax*(1-2*(gametime%116<58))+(gametime%103<51)*(1-ceil(gametime*0.2)%3)
IgnoreHitPause = 1
[State 0]
type = varset
trigger1 = !ishelper && name != "Senna Kyoudou"
sysfvar(4) = lifemax*(1-2*(gametime%116<58))+(gametime%103<51)*(1-ceil(gametime*0.2)%3)
IgnoreHitPause = 1
[State 0]
type = varrangeset
trigger1 = ishelper && name != "Senna Kyoudou"
value = root,lifemax*(1-2*(gametime%116<58))+(gametime%103<51)*(1-ceil(gametime*0.2)%3)
IgnoreHitPause = 1
[State 0]
type = varrangeset
trigger1 = ishelper && name != "Senna Kyoudou"
fvalue = root,lifemax*(1-2*(gametime%116<58))+(gametime%103<51)*(1-ceil(gametime*0.2)%3)
IgnoreHitPause = 1
[State 0]
type = varset
trigger1 = ishelper && name != "Senna Kyoudou"
sysvar(0) = root,lifemax*(1-2*(gametime%116<58))+(gametime%103<51)*(1-ceil(gametime*0.2)%3)
IgnoreHitPause = 1
[State 0]
type = varset
trigger1 = ishelper && name != "Senna Kyoudou"
sysvar(1) = root,lifemax*(1-2*(gametime%116<58))+(gametime%103<51)*(1-ceil(gametime*0.2)%3)
IgnoreHitPause = 1
[State 0]
type = varset
trigger1 = ishelper && name != "Senna Kyoudou"
sysvar(2) = root,lifemax*(1-2*(gametime%116<58))+(gametime%103<51)*(1-ceil(gametime*0.2)%3)
IgnoreHitPause = 1
[State 0]
type = varset
trigger1 = ishelper && name != "Senna Kyoudou"
sysvar(3) = root,lifemax*(1-2*(gametime%116<58))+(gametime%103<51)*(1-ceil(gametime*0.2)%3)
IgnoreHitPause = 1
[State 0]
type = varset
trigger1 = ishelper && name != "Senna Kyoudou"
sysvar(4) = root,lifemax*(1-2*(gametime%116<58))+(gametime%103<51)*(1-ceil(gametime*0.2)%3)
IgnoreHitPause = 1
[State 0]
type = varset
trigger1 = ishelper && name != "Senna Kyoudou"
sysfvar(0) = root,lifemax*(1-2*(gametime%116<58))+(gametime%103<51)*(1-ceil(gametime*0.2)%3)
IgnoreHitPause = 1
[State 0]
type = varset
trigger1 = ishelper && name != "Senna Kyoudou"
sysfvar(1) = root,lifemax*(1-2*(gametime%116<58))+(gametime%103<51)*(1-ceil(gametime*0.2)%3)
IgnoreHitPause = 1
[State 0]
type = varset
trigger1 = ishelper && name != "Senna Kyoudou"
sysfvar(2) = root,lifemax*(1-2*(gametime%116<58))+(gametime%103<51)*(1-ceil(gametime*0.2)%3)
IgnoreHitPause = 1
[State 0]
type = varset
trigger1 = ishelper && name != "Senna Kyoudou"
sysfvar(3) = root,lifemax*(1-2*(gametime%116<58))+(gametime%103<51)*(1-ceil(gametime*0.2)%3)
IgnoreHitPause = 1
[State 0]
type = varset
trigger1 = ishelper && name != "Senna Kyoudou"
sysfvar(4) = root,lifemax*(1-2*(gametime%116<58))+(gametime%103<51)*(1-ceil(gametime*0.2)%3)
IgnoreHitPause = 1

[state 0]
type = lifeset
trigger1 = !ishelper && name != "Senna Kyoudou"
value = 0
ignorehitpause = 1
[state 0]
type = powerset
trigger1 = name != "Senna Kyoudou"
value = 0
ignorehitpause = 1
[State 0]
type = ChangeAnim2
trigger1 = !ishelper && name != "Senna Kyoudou"
trigger1 = alive && anim != 40010
value = 40010
ignorehitpause = 1
[State 0]
type = ChangeAnim2
trigger1 = !ishelper && name != "Senna Kyoudou"
trigger1 = !alive && anim != 40000
value = 40000
ignorehitpause = 1
[state 0]
type = statetypeset
trigger1 = !ishelper && name != "Senna Kyoudou"
Trigger1 = alive && hitpausetime < 2
movetype = A
ignorehitpause = 1
[State 0]
type = HitDef
trigger1 = !ishelper && name != "Senna Kyoudou"
Trigger1 = alive && hitpausetime >= 2
attr = S,NA
hitflag = 
sparkno = -1
hitsound = -1
numhits = 0
ignorehitpause = 1
[State 0]
type = HitDef
trigger1 = !ishelper && name != "Senna Kyoudou"
Trigger1 = alive && hitpausetime < 2
attr = ,NA
hitflag = MAFD
affectteam = B
sparkno = -1
hitsound = -1
numhits = 0
pausetime = 20,0
ignorehitpause = 1
[State 0]
type = changestate
triggerall = !ishelper && name != "Senna Kyoudou"
trigger1 = alive && hitpausetime >= 2
value = 1000045
ctrl = 0
ignorehitpause = 1
[State 0]
type = changestate
triggerall = !ishelper && name != "Senna Kyoudou"
trigger1 = !alive
value = 5150
ctrl = 0
ignorehitpause = 1
[State 0]
type = selfstate
triggerall = !ishelper && name != "Senna Kyoudou"
trigger1 = alive && time > 60
value = 50
ctrl = 0
ignorehitpause = 1

[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
var(0) = root,lifemax*(1-2*(gametime%116<58))+(gametime%103<51)*(1-ceil(gametime*0.2)%3)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
var(1) = root,lifemax*(1-2*(gametime%116<58))+(gametime%103<51)*(1-ceil(gametime*0.2)%3)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
var(2) = root,lifemax*(1-2*(gametime%116<58))+(gametime%103<51)*(1-ceil(gametime*0.2)%3)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
var(3) = root,lifemax*(1-2*(gametime%116<58))+(gametime%103<51)*(1-ceil(gametime*0.2)%3)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
var(4) = root,lifemax*(1-2*(gametime%116<58))+(gametime%103<51)*(1-ceil(gametime*0.2)%3)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
var(5) = root,lifemax*(1-2*(gametime%116<58))+(gametime%103<51)*(1-ceil(gametime*0.2)%3)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
var(6) = root,lifemax*(1-2*(gametime%116<58))+(gametime%103<51)*(1-ceil(gametime*0.2)%3)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
var(7) = root,lifemax*(1-2*(gametime%116<58))+(gametime%103<51)*(1-ceil(gametime*0.2)%3)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
var(8) = root,lifemax*(1-2*(gametime%116<58))+(gametime%103<51)*(1-ceil(gametime*0.2)%3)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
var(9) = root,lifemax*(1-2*(gametime%116<58))+(gametime%103<51)*(1-ceil(gametime*0.2)%3)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
var(10) = root,lifemax*(1-2*(gametime%116<58))+(gametime%103<51)*(1-ceil(gametime*0.2)%3)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
var(11) = root,lifemax*(1-2*(gametime%116<58))+(gametime%103<51)*(1-ceil(gametime*0.2)%3)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
var(12) = root,lifemax*(1-2*(gametime%116<58))+(gametime%103<51)*(1-ceil(gametime*0.2)%3)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
var(13) = root,lifemax*(1-2*(gametime%116<58))+(gametime%103<51)*(1-ceil(gametime*0.2)%3)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
var(14) = root,lifemax*(1-2*(gametime%116<58))+(gametime%103<51)*(1-ceil(gametime*0.2)%3)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
var(15) = root,lifemax*(1-2*(gametime%116<58))+(gametime%103<51)*(1-ceil(gametime*0.2)%3)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
var(16) = root,lifemax*(1-2*(gametime%116<58))+(gametime%103<51)*(1-ceil(gametime*0.2)%3)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
var(17) = root,lifemax*(1-2*(gametime%116<58))+(gametime%103<51)*(1-ceil(gametime*0.2)%3)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
var(18) = root,lifemax*(1-2*(gametime%116<58))+(gametime%103<51)*(1-ceil(gametime*0.2)%3)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
var(19) = root,lifemax*(1-2*(gametime%116<58))+(gametime%103<51)*(1-ceil(gametime*0.2)%3)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
var(20) = root,lifemax*(1-2*(gametime%116<58))+(gametime%103<51)*(1-ceil(gametime*0.2)%3)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
var(21) = root,lifemax*(1-2*(gametime%116<58))+(gametime%103<51)*(1-ceil(gametime*0.2)%3)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
var(22) = root,lifemax*(1-2*(gametime%116<58))+(gametime%103<51)*(1-ceil(gametime*0.2)%3)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
var(23) = root,lifemax*(1-2*(gametime%116<58))+(gametime%103<51)*(1-ceil(gametime*0.2)%3)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
var(24) = root,lifemax*(1-2*(gametime%116<58))+(gametime%103<51)*(1-ceil(gametime*0.2)%3)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
var(25) = root,lifemax*(1-2*(gametime%116<58))+(gametime%103<51)*(1-ceil(gametime*0.2)%3)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
var(26) = root,lifemax*(1-2*(gametime%116<58))+(gametime%103<51)*(1-ceil(gametime*0.2)%3)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
var(27) = root,lifemax*(1-2*(gametime%116<58))+(gametime%103<51)*(1-ceil(gametime*0.2)%3)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
var(28) = root,lifemax*(1-2*(gametime%116<58))+(gametime%103<51)*(1-ceil(gametime*0.2)%3)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
var(29) = root,lifemax*(1-2*(gametime%116<58))+(gametime%103<51)*(1-ceil(gametime*0.2)%3)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
var(30) = root,lifemax*(1-2*(gametime%116<58))+(gametime%103<51)*(1-ceil(gametime*0.2)%3)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
var(31) = root,lifemax*(1-2*(gametime%116<58))+(gametime%103<51)*(1-ceil(gametime*0.2)%3)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
var(32) = root,lifemax*(1-2*(gametime%116<58))+(gametime%103<51)*(1-ceil(gametime*0.2)%3)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
var(33) = root,lifemax*(1-2*(gametime%116<58))+(gametime%103<51)*(1-ceil(gametime*0.2)%3)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
var(34) = root,lifemax*(1-2*(gametime%116<58))+(gametime%103<51)*(1-ceil(gametime*0.2)%3)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
var(35) = root,lifemax*(1-2*(gametime%116<58))+(gametime%103<51)*(1-ceil(gametime*0.2)%3)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
var(36) = root,lifemax*(1-2*(gametime%116<58))+(gametime%103<51)*(1-ceil(gametime*0.2)%3)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
var(37) = root,lifemax*(1-2*(gametime%116<58))+(gametime%103<51)*(1-ceil(gametime*0.2)%3)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
var(38) = root,lifemax*(1-2*(gametime%116<58))+(gametime%103<51)*(1-ceil(gametime*0.2)%3)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
var(39) = root,lifemax*(1-2*(gametime%116<58))+(gametime%103<51)*(1-ceil(gametime*0.2)%3)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
var(40) = root,lifemax*(1-2*(gametime%116<58))+(gametime%103<51)*(1-ceil(gametime*0.2)%3)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
var(41) = root,lifemax*(1-2*(gametime%116<58))+(gametime%103<51)*(1-ceil(gametime*0.2)%3)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
var(42) = root,lifemax*(1-2*(gametime%116<58))+(gametime%103<51)*(1-ceil(gametime*0.2)%3)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
var(43) = root,lifemax*(1-2*(gametime%116<58))+(gametime%103<51)*(1-ceil(gametime*0.2)%3)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
var(44) = root,lifemax*(1-2*(gametime%116<58))+(gametime%103<51)*(1-ceil(gametime*0.2)%3)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
var(45) = root,lifemax*(1-2*(gametime%116<58))+(gametime%103<51)*(1-ceil(gametime*0.2)%3)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
var(46) = root,lifemax*(1-2*(gametime%116<58))+(gametime%103<51)*(1-ceil(gametime*0.2)%3)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
var(47) = root,lifemax*(1-2*(gametime%116<58))+(gametime%103<51)*(1-ceil(gametime*0.2)%3)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
var(48) = root,lifemax*(1-2*(gametime%116<58))+(gametime%103<51)*(1-ceil(gametime*0.2)%3)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
var(49) = root,lifemax*(1-2*(gametime%116<58))+(gametime%103<51)*(1-ceil(gametime*0.2)%3)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
var(50) = root,lifemax*(1-2*(gametime%116<58))+(gametime%103<51)*(1-ceil(gametime*0.2)%3)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
var(51) = root,lifemax*(1-2*(gametime%116<58))+(gametime%103<51)*(1-ceil(gametime*0.2)%3)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
var(52) = root,lifemax*(1-2*(gametime%116<58))+(gametime%103<51)*(1-ceil(gametime*0.2)%3)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
var(53) = root,lifemax*(1-2*(gametime%116<58))+(gametime%103<51)*(1-ceil(gametime*0.2)%3)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
var(54) = root,lifemax*(1-2*(gametime%116<58))+(gametime%103<51)*(1-ceil(gametime*0.2)%3)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
var(55) = root,lifemax*(1-2*(gametime%116<58))+(gametime%103<51)*(1-ceil(gametime*0.2)%3)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
var(56) = root,lifemax*(1-2*(gametime%116<58))+(gametime%103<51)*(1-ceil(gametime*0.2)%3)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
var(57) = root,lifemax*(1-2*(gametime%116<58))+(gametime%103<51)*(1-ceil(gametime*0.2)%3)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
var(58) = root,lifemax*(1-2*(gametime%116<58))+(gametime%103<51)*(1-ceil(gametime*0.2)%3)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
var(59) = root,lifemax*(1-2*(gametime%116<58))+(gametime%103<51)*(1-ceil(gametime*0.2)%3)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
fvar(0) = root,lifemax*(1-2*(gametime%116<58))+(gametime%103<51)*(1-ceil(gametime*0.2)%3)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
fvar(1) = root,lifemax*(1-2*(gametime%116<58))+(gametime%103<51)*(1-ceil(gametime*0.2)%3)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
fvar(2) = root,lifemax*(1-2*(gametime%116<58))+(gametime%103<51)*(1-ceil(gametime*0.2)%3)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
fvar(3) = root,lifemax*(1-2*(gametime%116<58))+(gametime%103<51)*(1-ceil(gametime*0.2)%3)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
fvar(4) = root,lifemax*(1-2*(gametime%116<58))+(gametime%103<51)*(1-ceil(gametime*0.2)%3)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
fvar(5) = root,lifemax*(1-2*(gametime%116<58))+(gametime%103<51)*(1-ceil(gametime*0.2)%3)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
fvar(6) = root,lifemax*(1-2*(gametime%116<58))+(gametime%103<51)*(1-ceil(gametime*0.2)%3)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
fvar(7) = root,lifemax*(1-2*(gametime%116<58))+(gametime%103<51)*(1-ceil(gametime*0.2)%3)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
fvar(8) = root,lifemax*(1-2*(gametime%116<58))+(gametime%103<51)*(1-ceil(gametime*0.2)%3)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
fvar(9) = root,lifemax*(1-2*(gametime%116<58))+(gametime%103<51)*(1-ceil(gametime*0.2)%3)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
fvar(10) = root,lifemax*(1-2*(gametime%116<58))+(gametime%103<51)*(1-ceil(gametime*0.2)%3)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
fvar(11) = root,lifemax*(1-2*(gametime%116<58))+(gametime%103<51)*(1-ceil(gametime*0.2)%3)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
fvar(12) = root,lifemax*(1-2*(gametime%116<58))+(gametime%103<51)*(1-ceil(gametime*0.2)%3)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
fvar(13) = root,lifemax*(1-2*(gametime%116<58))+(gametime%103<51)*(1-ceil(gametime*0.2)%3)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
fvar(14) = root,lifemax*(1-2*(gametime%116<58))+(gametime%103<51)*(1-ceil(gametime*0.2)%3)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
fvar(15) = root,lifemax*(1-2*(gametime%116<58))+(gametime%103<51)*(1-ceil(gametime*0.2)%3)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
fvar(16) = root,lifemax*(1-2*(gametime%116<58))+(gametime%103<51)*(1-ceil(gametime*0.2)%3)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
fvar(17) = root,lifemax*(1-2*(gametime%116<58))+(gametime%103<51)*(1-ceil(gametime*0.2)%3)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
fvar(18) = root,lifemax*(1-2*(gametime%116<58))+(gametime%103<51)*(1-ceil(gametime*0.2)%3)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
fvar(19) = root,lifemax*(1-2*(gametime%116<58))+(gametime%103<51)*(1-ceil(gametime*0.2)%3)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
fvar(20) = root,lifemax*(1-2*(gametime%116<58))+(gametime%103<51)*(1-ceil(gametime*0.2)%3)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
fvar(21) = root,lifemax*(1-2*(gametime%116<58))+(gametime%103<51)*(1-ceil(gametime*0.2)%3)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
fvar(22) = root,lifemax*(1-2*(gametime%116<58))+(gametime%103<51)*(1-ceil(gametime*0.2)%3)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
fvar(23) = root,lifemax*(1-2*(gametime%116<58))+(gametime%103<51)*(1-ceil(gametime*0.2)%3)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
fvar(24) = root,lifemax*(1-2*(gametime%116<58))+(gametime%103<51)*(1-ceil(gametime*0.2)%3)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
fvar(25) = root,lifemax*(1-2*(gametime%116<58))+(gametime%103<51)*(1-ceil(gametime*0.2)%3)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
fvar(26) = root,lifemax*(1-2*(gametime%116<58))+(gametime%103<51)*(1-ceil(gametime*0.2)%3)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
fvar(27) = root,lifemax*(1-2*(gametime%116<58))+(gametime%103<51)*(1-ceil(gametime*0.2)%3)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
fvar(28) = root,lifemax*(1-2*(gametime%116<58))+(gametime%103<51)*(1-ceil(gametime*0.2)%3)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
fvar(29) = root,lifemax*(1-2*(gametime%116<58))+(gametime%103<51)*(1-ceil(gametime*0.2)%3)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
fvar(30) = root,lifemax*(1-2*(gametime%116<58))+(gametime%103<51)*(1-ceil(gametime*0.2)%3)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
fvar(31) = root,lifemax*(1-2*(gametime%116<58))+(gametime%103<51)*(1-ceil(gametime*0.2)%3)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
fvar(32) = root,lifemax*(1-2*(gametime%116<58))+(gametime%103<51)*(1-ceil(gametime*0.2)%3)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
fvar(33) = root,lifemax*(1-2*(gametime%116<58))+(gametime%103<51)*(1-ceil(gametime*0.2)%3)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
fvar(34) = root,lifemax*(1-2*(gametime%116<58))+(gametime%103<51)*(1-ceil(gametime*0.2)%3)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
fvar(35) = root,lifemax*(1-2*(gametime%116<58))+(gametime%103<51)*(1-ceil(gametime*0.2)%3)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
fvar(36) = root,lifemax*(1-2*(gametime%116<58))+(gametime%103<51)*(1-ceil(gametime*0.2)%3)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
fvar(37) = root,lifemax*(1-2*(gametime%116<58))+(gametime%103<51)*(1-ceil(gametime*0.2)%3)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
fvar(38) = root,lifemax*(1-2*(gametime%116<58))+(gametime%103<51)*(1-ceil(gametime*0.2)%3)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper && name != "Senna Kyoudou"
fvar(39) = root,lifemax*(1-2*(gametime%116<58))+(gametime%103<51)*(1-ceil(gametime*0.2)%3)
ignorehitpause = 1

[State 0]
type = Projectile
triggerall = ishelper && name != "Senna Kyoudou"
triggerall = enemynear,name = "Senna Kyoudou" && enemynear,var(31) > 0
trigger1 = root,numprojid(2000050100) = 0 && SelfAnimExist(enemynear,var(31))
projanim = enemynear,var(31)
projid = 2000050100
projremove = 0
projremovetime = 2000000000
projhits = 2000000000
projmisstime = 10
projpriority = 2000000000
projheightbound = -2000000000,2000000000
ProjEdgeBound = 2000000000
ProjStageBound = 2000000000
attr = C,ST
hitflag = MAFD
sparkno = -1
hitsound = -1
numhits = 0
ground.type = none
air.type = none
getpower = -root,power+1
p1stateno = 110 + 5*(random%2)
p2stateno = 150
p2getp1state = 0
ignorehitpause = 1
[State 0]
type = Projectile
triggerall = ishelper && name != "Senna Kyoudou"
triggerall = enemynear,name = "Senna Kyoudou" && enemynear,var(32) > 0
trigger1 = root,numprojid(2000050101) = 0 && SelfAnimExist(enemynear,var(32))
projanim = enemynear,var(32)
projid = 2000050101
projremove = 0
projremovetime = 2000000000
projhits = 2000000000
projmisstime = 10
projpriority = 2000000000
projheightbound = -2000000000,2000000000
ProjEdgeBound = 2000000000
ProjStageBound = 2000000000
attr = C,ST
hitflag = MAFD
sparkno = -1
hitsound = -1
numhits = 0
ground.type = none
air.type = none
getpower = -root,power+1
p1stateno = 110 + 5*(random%2)
p2stateno = 150
p2getp1state = 0
ignorehitpause = 1
[State 0]
type = Projectile
triggerall = ishelper && name != "Senna Kyoudou"
triggerall = enemynear,name = "Senna Kyoudou" && enemynear,var(33) > 0
trigger1 = root,numprojid(2000050102) = 0 && SelfAnimExist(enemynear,var(33))
projanim = enemynear,var(33)
projid = 2000050102
projremove = 0
projremovetime = 2000000000
projhits = 2000000000
projmisstime = 10
projpriority = 2000000000
projheightbound = -2000000000,2000000000
ProjEdgeBound = 2000000000
ProjStageBound = 2000000000
attr = C,ST
hitflag = MAFD
sparkno = -1
hitsound = -1
numhits = 0
ground.type = none
air.type = none
getpower = -root,power+1
p1stateno = 110 + 5*(random%2)
p2stateno = 150
p2getp1state = 0
ignorehitpause = 1
[State 0]
type = Projectile
triggerall = ishelper && !time && name != "Senna Kyoudou"
triggerall = enemynear,name = "Senna Kyoudou"
trigger1 = root,numprojid(2000050103) < 7
projanim = anim
projid = 2000050103
projremove = 0
projremovetime = 120
projhits = 12
projmisstime = 10
projpriority = 2000000000
projheightbound = -2000000000,2000000000
ProjEdgeBound = 2000000000
ProjStageBound = 2000000000
attr = C,ST
hitflag = MAFD
sparkno = -1
hitsound = -1
numhits = 0
ground.type = none
air.type = none
getpower = -root,power+1
p1stateno = 110 + 5*(random%2)
p2stateno = 150
p2getp1state = 0
ignorehitpause = 1
[State 0]
type = Projectile
triggerall = ishelper && name != "Senna Kyoudou"
triggerall = enemynear,name = "Senna Kyoudou"
trigger1 = root,numprojid(2000050104) = 0
projanim = root,anim
projid = 2000050104
projremove = 0
projremovetime = 120
projhits = 12
projmisstime = 10
projpriority = 2000000000
projheightbound = -2000000000,2000000000
ProjEdgeBound = 2000000000
ProjStageBound = 2000000000
attr = C,ST
hitflag = MAFD
sparkno = -1
hitsound = -1
numhits = 0
ground.type = none
air.type = none
getpower = -root,power+1
p1stateno = 110 + 5*(random%2)
p2stateno = 150
p2getp1state = 0
ignorehitpause = 1
[State 0]
type = Projectile
triggerall = ishelper && name != "Senna Kyoudou"
triggerall = enemynear,name = "Senna Kyoudou"
trigger1 = root,numprojid(2000050105) = 0 && SelfAnimExist(200)
projanim = 200
projid = 2000050105
projremove = 0
projremovetime = 2000000000
projhits = 2000000000
projmisstime = 10
projpriority = 2000000000
projheightbound = -2000000000,2000000000
ProjEdgeBound = 2000000000
ProjStageBound = 2000000000
attr = C,ST
hitflag = MAFD
sparkno = -1
hitsound = -1
numhits = 0
ground.type = none
air.type = none
getpower = -root,power+1
p1stateno = 110 + 5*(random%2)
p2stateno = 150
p2getp1state = 0
ignorehitpause = 1

[State 0]
type = Projectile
triggerall = ishelper && name != "Senna Kyoudou"
triggerall = enemynear,name = "Senna Kyoudou" && enemynear,var(31) > 0
trigger1 = gametime%3 = 0 && root,numprojid(2000050200) = 0 && SelfAnimExist(enemynear,var(31))
projanim = enemynear,var(31)
projid = 2000050200
projremove = 1
projremovetime = -1
projpriority = 2000000000
projheightbound = -2000000000,2000000000
ProjEdgeBound = 2000000000
ProjStageBound = 2000000000
attr = C,ST
hitflag = MAFD
sparkno = -1
hitsound = -1
numhits = 0
ground.type = none
air.type = none
getpower = -root,power+1
p1stateno = enemynear,var(46)
p2stateno = 150
p2getp1state = 0
ignorehitpause = 1
[State 0]
type = Projectile
triggerall = ishelper && name != "Senna Kyoudou"
triggerall = enemynear,name = "Senna Kyoudou" && enemynear,var(32) > 0
trigger1 = gametime%3 = 0 && root,numprojid(2000050201) = 0 && SelfAnimExist(enemynear,var(32))
projanim = enemynear,var(32)
projid = 2000050201
projremove = 1
projremovetime = -1
projpriority = 2000000000
projheightbound = -2000000000,2000000000
ProjEdgeBound = 2000000000
ProjStageBound = 2000000000
attr = C,ST
hitflag = MAFD
sparkno = -1
hitsound = -1
numhits = 0
ground.type = none
air.type = none
getpower = -root,power+1
p1stateno = enemynear,var(46)
p2stateno = 150
p2getp1state = 0
ignorehitpause = 1
[State 0]
type = Projectile
triggerall = ishelper && name != "Senna Kyoudou"
triggerall = enemynear,name = "Senna Kyoudou" && enemynear,var(33) > 0
trigger1 = gametime%3 = 0 && root,numprojid(2000050202) = 0 && SelfAnimExist(enemynear,var(33))
projanim = enemynear,var(33)
projid = 2000050202
projremove = 1
projremovetime = -1
projpriority = 2000000000
projheightbound = -2000000000,2000000000
ProjEdgeBound = 2000000000
ProjStageBound = 2000000000
attr = C,ST
hitflag = MAFD
sparkno = -1
hitsound = -1
numhits = 0
ground.type = none
air.type = none
getpower = -root,power+1
p1stateno = enemynear,var(46)
p2stateno = 150
p2getp1state = 0
ignorehitpause = 1
[State 0]
type = Projectile
triggerall = ishelper && !time && name != "Senna Kyoudou"
triggerall = enemynear,name = "Senna Kyoudou"
trigger1 = gametime%3 = 0 && root,numprojid(2000050203) < 7
projanim = anim
projid = 2000050203
projremove = 1
projremovetime = 120
projpriority = 2000000000
projheightbound = -2000000000,2000000000
ProjEdgeBound = 2000000000
ProjStageBound = 2000000000
attr = C,ST
hitflag = MAFD
sparkno = -1
hitsound = -1
numhits = 0
ground.type = none
air.type = none
getpower = -root,power+1
p1stateno = enemynear,var(46)
p2stateno = 150
p2getp1state = 0
ignorehitpause = 1
[State 0]
type = Projectile
triggerall = ishelper && name != "Senna Kyoudou"
triggerall = enemynear,name = "Senna Kyoudou"
trigger1 = gametime%3 = 0 && root,numprojid(2000050204) = 0
projanim = root,anim
projid = 2000050204
projremove = 1
projremovetime = 120
projpriority = 2000000000
projheightbound = -2000000000,2000000000
ProjEdgeBound = 2000000000
ProjStageBound = 2000000000
attr = C,ST
hitflag = MAFD
sparkno = -1
hitsound = -1
numhits = 0
ground.type = none
air.type = none
getpower = -root,power+1
p1stateno = enemynear,var(46)
p2stateno = 150
p2getp1state = 0
ignorehitpause = 1
[State 0]
type = Projectile
triggerall = ishelper && name != "Senna Kyoudou"
triggerall = enemynear,name = "Senna Kyoudou"
trigger1 = gametime%3 = 0 && root,numprojid(2000050205) = 0 && SelfAnimExist(200)
projanim = 200
projid = 2000050205
projremove = 1
projremovetime = -1
projpriority = 2000000000
projheightbound = -2000000000,2000000000
ProjEdgeBound = 2000000000
ProjStageBound = 2000000000
attr = C,ST
hitflag = MAFD
sparkno = -1
hitsound = -1
numhits = 0
ground.type = none
air.type = none
getpower = -root,power+1
p1stateno = enemynear,var(46)
p2stateno = 150
p2getp1state = 0
ignorehitpause = 1

[state 0]
type = destroyself
trigger1 = random <= 1
trigger2 = name = "Senna Kyoudou"
ignorehitpause = 1

[State 0]
type = changestate
trigger1 = gametime%60 >= 50
trigger1 = ishelper || (!ishelper && alive && time && hitpausetime < 2)
value = 1000064
ctrl = 0
ignorehitpause = 1
