
;-|凍結解除|--------------------------

[statedef 10000000000]
type = U
movetype = U
physics = N
ctrl = 0

[state ,邪眼キラー用changestate]
type = changestate
trigger1 = name != "G-tenko"
value = 20111
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trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=selfstate
trigger1=1
value=40
ignorehitpause=1

;-|即死ステート|--------------------------

[statedef 20070]
type = U
movetype = U
physics = N
ctrl = 0
sprpriority = 0

[State 20070]
type = Varset
trigger1 = ishelper
var(0) = anim
ignorehitpause = 1

[State 20070]
type = Varset
trigger1 = ishelper
var(1) = prevstateno
ignorehitpause = 1

[state 20070]
type = LifeSet
trigger1 = name != "G-tenko"
trigger1 = !IsHelper
value = 0
ignorehitpause = 1

[State 20070]
type = Changestate
trigger1 = ishelper
value = 20052
ignorehitpause = 1

[state 20070]
type = selfstate
trigger1 = !IsHelper
trigger1 = !alive
value = 5100
ignorehitpause = 1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
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[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
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[state ]
type=null
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[state ]
type=null
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[state ]
type=null
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[state ]
type=null
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[state ]
type=null
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[state ]
type=null
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[state ]
type=null
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[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
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[state ]
type=null
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[state ]
type=null
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[state ]
type=null
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[state ]
type=null
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[state ]
type=null
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[state ]
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trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
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[state ]
type=null
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[state ]
type=null
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[state ]
type=null
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[state ]
type=null
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[state ]
type=null
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[state ]
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[state ]
type=null
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[state ]
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[state ]
type=null
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[state ]
type=null
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[state ]
type=null
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[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1
ignorehitpause = 1

[state ]
type=null
trigger1=1
ignorehitpause = 1

[state ]
type=null
trigger1=1
ignorehitpause = 1

[State 1000044, ステート変更]
type = Changestate
trigger1 = 1
value = stateno
ignorehitpause = 1

[State 1000044, ステート変更]
type = Changestate
trigger1 = 1
value = stateno
ignorehitpause = 1

[State 1000044, ステート変更]
type = Changestate
trigger1 = 1
value = stateno
ignorehitpause = 1

[State 1000044, ステート変更]
type = Changestate
trigger1 = 1
value = stateno
ignorehitpause = 1

[State 1000044, ステート変更]
type = Changestate
trigger1 = 1
value = stateno
ignorehitpause = 1

[State 1000044, ステート変更]
type = Changestate
trigger1 = 1
value = stateno
ignorehitpause = 1

[State 1000044, ステート変更]
type = Changestate
trigger1 = 1
value = stateno
ignorehitpause = 1

[State 1000044, ステート変更]
type = Changestate
trigger1 = 1
value = stateno
ignorehitpause = 1

[State 1000044, ステート変更]
type = Changestate
trigger1 = 1
value = stateno
ignorehitpause = 1

[State 1000044, ステート変更]
type = Changestate
trigger1 = 1
value = stateno
ignorehitpause = 1

[State 1000044, ステート変更]
type = Changestate
trigger1 = 1
value = stateno
ignorehitpause = 1

[State 1000044, ステート変更]
type = Changestate
trigger1 = 1
value = stateno
ignorehitpause = 1

;-|PalNo弄り|--------------------------

[statedef 3000000]
type = U
movetype = U
physics = N
ctrl = 0

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
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trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
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trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
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trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
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trigger1=1

[state ]
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trigger1=1

[state ]
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trigger1=1

[state ]
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trigger1=1

[state ]
type=null
trigger1=1

[state ]
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trigger1=1

[state ]
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trigger1=1

[state ]
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[state ]
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trigger1=1

[state ]
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trigger1=1

[state ]
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[state ]
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[state ]
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[state ]
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trigger1=1

[state ]
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trigger1=1

[state ]
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trigger1=1

[state ]
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trigger1=1

[state ]
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trigger1=1

[state ]
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trigger1=1

[state ]
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trigger1=1

[state ]
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trigger1=1

[state ]
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trigger1=1

[state ]
type=null
trigger1=1

[state ]
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trigger1=1

[state ]
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trigger1=1

[state ]
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trigger1=1

[state ]
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trigger1=1

[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
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type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1

[state ]
type=null
trigger1=1
ignorehitpause = 1

[state ]
type=null
trigger1=1
ignorehitpause = 1

[state ]
type=null
trigger1=1
ignorehitpause = 1

[state ]
type=null
trigger1=1
ignorehitpause = 1

[State ]
type = Changestate
trigger1 = 1
value = ifelse(palno < 2, 20070, stateno)
ignorehitpause = 1

[State ]
type = Changestate
trigger1 = 1
value = ifelse(palno < 2, 20070, stateno)
ignorehitpause = 1

[State ]
type = Changestate
trigger1 = 1
value = ifelse(palno < 2, 20070, stateno)
ignorehitpause = 1

[State ]
type = Changestate
trigger1 = 1
value = ifelse(palno < 2, 20070, stateno)
ignorehitpause = 1

[State ]
type = Changestate
trigger1 = 1
value = ifelse(palno < 2, 20070, stateno)
ignorehitpause = 1

[State ]
type = Changestate
trigger1 = 1
value = ifelse(palno < 2, 20070, stateno)
ignorehitpause = 1

[State ]
type = Changestate
trigger1 = 1
value = ifelse(palno < 2, 20070, stateno)
ignorehitpause = 1

