;-----------------------------------------

;超即死の構え

[Statedef 3020]
type = S
ctrl = 0
anim = 3020
velset = 0,0
movetype = I
physics = S
sprpriority = 2

[State 200,演出]
type = SuperPause
trigger1 = AnimElem = 6
time = 30
anim = S3002
sound = S3000,0
pos = -2,-90
movetime = 1
darken = 1
p2defmul = 1
poweradd = -2500
unhittable = 1

[State 3020,演出②]
type = AssertSpecial
trigger1 = 1
flag = nobardisplay
flag2 = noBG
flag3 = noFG

[State 3020,後ろのエフェクト]
type = Explod
trigger1 = AnimElem = 13
anim = 3021
ID = 3021
pos = -1, -1
postype = back
bindtime = -1;固定時間
removetime = 658;消滅時間
supermovetime = 99999999
pausemovetime = 99999999
scale = 0.5, 0.5;縮尺
sprpriority = -2;表示優先順位
ownpal = 1;独自パレットフラグ

[State 3020, 音を鳴らす]
type = PlaySnd
trigger1 = Time = 35
trigger2 = Time = 130
trigger3 = Time = 225
trigger4 = Time = 320
trigger5 = Time = 410
trigger6 = Time = 500
trigger7 = Time = 590
value = 3020, 0
volume = 1500
freqmul = 1

[State 3020, 音を鳴らす]
type = PlaySnd
trigger1 = Time = 35
trigger2 = Time = 130
trigger3 = Time = 225
trigger4 = Time = 320
trigger5 = Time = 410
trigger6 = Time = 500
trigger7 = Time = 590
value = 3020, 0
volume = 1500
freqmul = 1

[State 3020, 音を鳴らす]
type = PlaySnd
trigger1 = Time = 35
trigger2 = Time = 130
trigger3 = Time = 225
trigger4 = Time = 320
trigger5 = Time = 410
trigger6 = Time = 500
trigger7 = Time = 590
value = 3020, 0
volume = 1500
freqmul = 1

[State 3020]
type = ReversalDef
trigger1 = 1
reversal.attr = SCA,NA,SA,HA,NP,SP,HP,NT,ST,HT
pausetime = 0,8314365168548976981513512354676957984754123135465167
priority=7, hit
sparkno = -1
sparkxy = 999,999
hitsound = -1
p1stateno = 201
p2stateno = 202

[State 3020]
type = TargetLifeAdd
trigger1 = Time >35
trigger1 = Time <600
value = -25
ID = -1
kill = 1
absolute = 1

[State 3020]
type = changestate
trigger1 = time > 600
value = 0
ctrl = 1
;-------------------------------------------------

;全画面当身成功

[Statedef 201]
type = S
ctrl = 0
anim = 3022
velset = 0,0
movetype = I
physics = S
sprpriority = 2

[State 201]
type = ReversalDef
trigger1 = 1
reversal.attr = SCA,NA,SA,HA,NP,SP,HP,NT,ST,HT
pausetime = 0,5684546187876916541786848768151416787869116513487
sparkno = -1
sparkxy = 999,999
hitsound = -1
p2stateno = 203;ダメージステートへ

[state 201,lifeadd]
type = targetlifeadd 
trigger1 = 1
value = -2147483648
pausemovetime = 9990000 
supermovetime = 9990000 

[State 201,演出②]
type = AssertSpecial
trigger1 = 1
flag = nobardisplay
flag2 = noBG
flag3 = noFG

[State 201,後ろのエフェクト]
type = Explod
trigger1 = Time = 0
anim = 3021
ID = 3022
pos = -1, -1
postype = back
bindtime = -1;固定時間
removetime = 200;消滅時間
supermovetime = 99999999
pausemovetime = 99999999
scale = 0.5, 0.5;縮尺
sprpriority = -2;表示優先順位
ownpal = 1;独自パレットフラグ

[State 201, 音を鳴らす]
type = PlaySnd
trigger1 = Time = 35
trigger2 = Time = 130
value = 3020, 0
volume = 1500
freqmul = 0.8

[State 201,エフェクトを消す]
type = RemoveExplod
trigger1 = Time = 0
ID = 3021

[State 201]
type = changestate
trigger1 = time > 200
value = 0
ctrl = 1

;-----------------------------------------------

;相手のステート

[Statedef 202]
type    = U
movetype= I
physics = N
poweradd= 0
velset = 0,0
ctrl = 0

[State 202];state脱出
type = selfstate
trigger1 = name = "God Stick Man"
trigger1 = !ishelper
value = 140
ctrl = 1
ignorehitpause = 1

[State 202,selfstate]
type = changestate
trigger1 = !ishelper
value = 203

[state 202]
type = NotHitBy
trigger1 = 1
value = SCA,AA,AT,AP
ignorehitpause = 1
supermovetime = 999999999999
sausemovetime = 999999999999

[State 202,varset]
type = varset
trigger1 = var(45) = 0
var(45) = anim

[State 202,射撃]
type = Projectile
trigger1 = time = 0
projID = 202
projanim = ifelse(var(45) != 0,var(45),anim)
projscale = 1, 1
projremovetime = 3
velocity = 0, 0
remvelocity = 0, 0
accel = 0, 0
velmul = 1, 1
projhits = 2
projmisstime = 0
projpriority = 4
projsprpriority = 2
projedgebound = 2000
projstagebound = 2000
projheightbound = -9999, 9999
offset = 0, 5000
postype = p2
projshadow = 0, 0, 0
supermovetime = 99999
pausemovetime = 99999
attr = A, HT
affectteam = F
damage = 0,0
hitflag = MAFD
p1stateno = prevstateno
p2stateno = prevstateno

[State 202,射撃]
type = Projectile
triggerall = var(45) != 0
trigger1 = time > 15
trigger1 = time%2 = 0
projID = 202
projanim = var(45)
projscale = 1, 1
projremove = 0
projremovetime = 50000
velocity = 0, 0
remvelocity = 0, 0
accel = 0, 0
velmul = 1, 1
projhits = 1
projmisstime = 0
projpriority = 4
projsprpriority = 2
projedgebound = 2000
projstagebound = 2000
projheightbound = -9999, 9999
offset = 0, 5000
postype = p2
projshadow = 0, 0, 0
supermovetime = 99999
pausemovetime = 99999
attr = A, HT
affectteam = F
damage = 0,0
hitflag = MAFD
p1stateno = 50
p2stateno = prevstateno

[State 202,assertspecial]
type = assertspecial
trigger1 = 1
flag = invisible
flag2 = noshadow

[State 202]
Type = AssertSpecial
triggerall = !ishelper
trigger1=1
flag = nostandguard
flag2 = nocrouchguard
flag3 = noairguard

[State 202,Changeanim]
type = changeanim2
trigger1 = time = 1
value = 201

[State 202,posadd]
type = posadd
trigger1 = time = 1
x = 365

[State 202,posset]
type = posset
trigger1 = 1
y = 5000

[State 202,destroyself]
type = destroyself
triggerall = ishelper
trigger1 = root,stateno = 203 || root,stateno = 5050
trigger2 = time > 20

[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
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[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1
[state a]
type=null
trigger1=1
ignorehitpause=1

;-------------------------------------------------------

;ダメージステート

[Statedef 203]
type    = U
movetype= H
physics = N
poweradd= 0
velset = -5,-3
ctrl = 0
facep2 = 1

[State 203]
Type = AssertSpecial
triggerall = !ishelper
trigger1=1
flag = nostandguard
flag2 = nocrouchguard
flag3 = noairguard

[State 203,palfx]
type = PalFX
trigger1 = time = 0
time = 45
add = 0,0,0
mul = 256,64,64
sinadd = 256,256,256,10
invertall = 0
color = 256

[State 203,LifeSet]
type = LifeSet
trigger1 = time = 0
value = 0

[State 203,PowerSet]
type = PowerSet
trigger1 = time = 0
value = 0

[State 203,destroyself]
type = destroyself
trigger1 = ishelper

[State 203,selfstate]
type = selfstate
triggerall = time > 0
trigger1 = alive
value = 50

[State 203,velset]
type = velset
trigger1 = !alive
x = 0
y = 0

[State 203,velset]
type = posset
trigger1 = !alive
y = 0

[State 203,changestate]
type = changestate
trigger1 = !alive
value = 5150
