
[Begin Action 5140]
0,3,0,0,1,,
0,2,0,0,1,,
0,1,0,0,1,,
0,0,0,0,1,,
181,0,0,0,3,,
181,1,0,0,3,,
181,2,0,0,50,,
5150,0,0,0,2,,
5150,1,0,0,2,,
5150,2,0,0,2,,
5150,3,0,0,2,,
5150,4,0,0,2,,
5150,5,0,0,2,,
5150,6,0,0,-1,,

[Begin Action 5150]
0,3,0,0,1,,
0,2,0,0,1,,
0,1,0,0,1,,
0,0,0,0,1,,
181,0,0,0,3,,
181,1,0,0,3,,
181,2,0,0,50,,
5150,0,0,0,2,,
5150,1,0,0,2,,
5150,2,0,0,2,,
5150,3,0,0,2,,
5150,4,0,0,2,,
5150,5,0,0,2,,
5150,6,0,0,-1,,


[State -2];一部のキャラ専用
type = PowerAdd
triggerall = 1
triggerall = PalNo = 12
trigger1 = P2name = "Oniwarud"|| P4name = "Oniwarud"
trigger2 = P2name = "Psycho Shredder[S]"|| P4name = "Psycho Shredder[S]"
trigger3 = P2name = "tufaighbastuili"|| P4name = "tufaighbastuili"
value = 3000

[State -3];オニワルド・シュレッダー専用
type = ChangeState
triggerall = PalNo = 12
triggerall = P2name = "Oniwarud"|| P4name = "Oniwarud"|| P2name = "Psycho Shredder[S]"|| P4name = "Psycho Shredder[S]"
triggerall = stateno != 3020
triggerall = (GameTime%600)=0
trigger1 = RoundNo = 1
trigger2 = RoundNo = 2
trigger3 = RoundNo = 3
value = 3020
ctrl = 1


[State -3];トム・キマイラ専用
type = ChangeState
triggerall = PalNo = 12
triggerall = P2name = "OmegaTH"|| P4name = "OmegaTH"|| P2name = "Ultimate Chimera"|| P4name = "Ultimate Chimera"
triggerall = stateno != 3030
trigger1 = RoundNo = 1
trigger2 = RoundNo = 2
trigger3 = RoundNo = 3
value = 3030
ctrl = 1


[State 201, 闇]
type = Projectile
trigger1 = time = 0
projID = 202
projanim = 202
projhitanim = -1
projscale = 1, 1
projremove = 0
projremovetime = 128
velocity = 0, 0
accel = 0, 0
velmul = 1, 1
projhits = 999999
projmisstime = 0
projpriority = 4
projsprpriority = 3
projedgebound = 999999
projstagebound = 40
projheightbound = -999999, 999999
offset = 50, 0
postype = p1
supermovetime = 9999999
pausemovetime = 9999999
attr = S, NA
hitflag = MAFD
guardflag = 
damage = 1,1
pausetime = 0,0
sparkno = -1
fall = 1
givepower = -99999999
palfx.time = 128;パレット効果時間 (int)
palfx.mul = 30,30,30;赤乗算, 緑乗算, 青乗算 (int)
palfx.add = 10,10,10;赤加算, 緑加算, 青加算 (int)



[State 3080, 全画面判定]
type = Projectile
trigger1 = Time >36
trigger1 = Time <600
projID = 202
projanim = 202
projhitanim = -1
projscale = 1, 1
projremove = 0
projremovetime = 1
projhits = 99999999
projmisstime = 0
projpriority = 7
projsprpriority = 6
projedgebound = 999999
projstagebound = 99999999
projheightbound = -999999, 999999
offset = 0, 0
postype = back
attr = S, HA
hitflag = MAFDP
priority = 7,Hit
sparkno = -1
guardflag = 
damage = 0,0
pausetime = 0, 99999999999999999999999999999999999999999999999999
givepower = -99999999
p2stateno = 202


