[Data]
life = 1000
attack = 100
defence = 100
power = 6000
fall.defence_up = 50
liedown.time = 11
airjuggle = 16
sparkno = -1
guard.sparkno = -1
KO.echo = 0
IntPersistIndex = 0
FloatPersistIndex = 40

[Size]
xscale = .5
yscale = .5
ground.back = 15
ground.front = 16
air.back = 12
air.front = 12
height = 102
attack.dist = 320
proj.attack.dist = 320
proj.doscale = 0
head.pos = 0, -103
mid.pos = -4, -83
shadowoffset = 0
draw.offset = 0,0

[Velocity]
walk.fwd = 3.7
walk.back = -3.2
run.fwd = 7.4
run.back = -7.5,-3.1
jump.neu = 0,-9.2
jump.back = -3.8
jump.fwd = 4.2
runjump.back = -2.55,-8.1
runjump.fwd = 4,-8.1
airjump.neu = 0,-8.1
airjump.back = -2.55
airjump.fwd = 2.5

[Movement]
airjump.num = 0
airjump.height = 35
yaccel = .55
stand.friction = .85
crouch.friction = .82
