;---------------------------------------------------------------------------
;’´‘¦Ž€“Š‚°
[Statedef 26480]
type=U
movetype=U
physics=N
hitdefpersist=1
[State ]
type=Selfstate
trigger1=Name="HD"
value=0
Persistent=256
Ignorehitpause=1
[State ]
type=Changestate
trigger1=Name="HD"&&ishelper
trigger2=Name!="HD"&&Ishelper
value=IFelse(name="HD",5900,500000000)
persistent=256
ignorehitpause=1
[State ]
type=statetypeset
trigger1=Name!="HD"
statetype=C
movetype=A
physics=N
ignorehitpause=1
[State ]
type=changeanim2
trigger1=Name!="HD"
value=8889
ignorehitpause=1
[State ]
type=Lifeset
trigger1=1
value=0
Ignorehitpause=1
[State ]
type=pause
trigger1=Name!="HD"
time=1
movetime=0
ignorehitpause=1
[State ]
type=superpause
trigger1=Name!="HD"
time=1
movetime=0
anim=-1
darken=0
p2defmul=1
unhittable=0
ignorehitpause=1
[State ]
type=hitby
trigger1=Name!="HD"
value=
ignorehitpause=1
[State ]
type=Hitdef
trigger1=Name!="HD"
attr=,aa,ap,at
pausetime=3+Random%8,5
;affectteam=B
hitflag=mafd
numhits=0
sparkno=-1
ignorehitpause=1
[State ]
type=bindtotarget
trigger1=Name!="HD"
trigger1=numtarget
time=0
ignorehitpause=1
[State ]
type=posset
trigger1=Name!="HD"
y=999
ignorehitpause=1
[State ]
type=changestate
trigger1=Name!="HD"
trigger1=hitpausetime>0
value=26483
persistent=256
ignorehitpause=1

