[statedef 10000]
type    = S
anim =4001
;=====================================================================================
;this is up to you, the player to decide
;0 = for normal
;1 = for kamekaze style

[State 0, VarSet]
type = parentVarSet
trigger1 = 1
var(58) = 1
[State 0, DestroySelf]
type = DestroySelf
trigger1 = time = 4


