[statedef -2]
;常時監視
;--------------------------------------------------

[State ];BGMスイッチ
type=varset
var(0)=(var(0)|8);←弄らない事
trigger1=!ishelper
trigger1=1;←0でOFF 1でON
;ボスモードと神モードでBGMを流すかどうか選択できます

[State ];ゲージの位置(Y軸)
type=varset
trigger1=ishelper(10000)
fvar(10)=0 ;←ゲージ位置(Y軸)
;ボス、神モードでのゲージ表示の高さを設定できます
;値がマイナスで上に移動します
;画面上部に表示したいのなら大体-180あたりを基準にするといいかも

[State ];難易度
type=varset
trigger1=ishelper(10000)
sysvar(1)=4 ;←難易度Lv
;ボス、神モードにおけるシールドの最大値を大まかに設定できます
;0=接待    最大値0%  最初からシールドが全て削られています
;1=易しい  最大値25% 最初から75%程シールドが削られています
;2=普通    最大値50% 最初から50%程シールドが削られています
;3=難しい  最大値75% 最初から25%程シールドが削られています
;4=ハンデ無し 最大値100% シールドMAX状態でスタートします
;上記以外はハンデ無しとなります

[State ];ダークマターAI使用許可
type=varset
var(0)=(var(0)|8192);←弄らない事
trigger1=!ishelper
trigger1=1;←0でOFF 1でON
;ぶっ壊れ性能の補助技「ダークマター」をAIが使うかどうか設定できます

[State ];AIスイッチ
type=varset
triggerall=!ishelper
trigger1=command="AI00"||command="AI01"||command="AI02"||command="AI03"||command="AI04"
trigger2=command="AI05"||command="AI06"||command="AI07"||command="AI08"||command="AI09"
trigger3=command="AI10"||command="AI11"||command="AI12"||command="AI13"||command="AI14"
trigger4=command="AI15"||command="AI16"||command="AI17"||command="AI18"||command="AI19"
trigger5=command="AI20"||command="AI21"||command="AI22"||command="AI23"||command="AI24"
trigger6=command="AI25"||command="AI26"||command="AI27"||command="AI28"||command="AI29"
trigger7=command="AI30"||command="AI31"||command="AI32"||command="AI33"||command="AI34"
trigger8=command="AI35"||command="AI36"||command="AI37"||command="AI38"||command="AI39"
trigger9=command="AI40"||command="AI41"||command="AI42"||command="AI43"||command="AI44"
trigger10=command="AI45"||command="AI46"||command="AI47"||command="AI48"||command="AI49"
trigger11=command="AI50"||command="AI51"||command="AI52"||command="AI53"||command="AI54"
trigger12=command="AI55"||command="AI56"||command="AI57"||command="AI58"||command="AI59"
trigger13=palno>6;7P以降はオートAI
trigger14=0;←常時AIスイッチ 人操作したい場合はここを0にすること
var(59)=1






























;↓ここから先は弄らないで下さい
;--------------------------------------------------
;デバック
;--------------------------------------------------
[state ]
type=DisplayToClipboard
trigger1=!ishelper
trigger1=numenemy
text="el:%d,et:%d,enh:%d,ea:%d"
params=(enemynear,life),(enemynear,time),(enemynear,numhelper),(enemynear,alive)
ignorehitpause=1
[state ]
type=AppendToClipboard
trigger1=!ishelper
trigger1=PlayerIDExist(var(1))
text=",nh=%d,GL=%d,R2=%d"
params=(numhelper),(PlayerID(var(1)),var(1)),(PlayerID(var(1)),var(5))
ignorehitpause=1
[state ]
type=AppendToClipboard
trigger1=!ishelper
text=",st:%d,t:%d"
params=(var(4)),(var(5))
ignorehitpause=1
[state ]
type=AppendToClipboard
trigger1=!ishelper
trigger1=PlayerIDExist(var(1))
text="\n%d/%d"
params=(lifemax-PlayerID(var(1)),sysvar(4)),(10000-PlayerID(var(1)),sysvar(2))
ignorehitpause=1
[state ]
type=AppendToClipboard
trigger1=!ishelper
trigger1=PlayerIDExist(var(1))
text=",S=%d,%d,%d,%d,%d"
params=(PlayerID(var(1)),var(20)),(PlayerID(var(1)),var(21)),(PlayerID(var(1)),var(22)),(PlayerID(var(1)),var(23)),(PlayerID(var(1)),var(24))
ignorehitpause=1
[state ]
type=AppendToClipboard
trigger1=!ishelper
trigger1=PlayerIDExist(var(1))
text=",%d,%d,%d,%d,%d"
params=(PlayerID(var(1)),var(25)),(PlayerID(var(1)),var(26)),(PlayerID(var(1)),var(27)),(PlayerID(var(1)),var(28)),(PlayerID(var(1)),var(29))
ignorehitpause=1
[state ]
type=AppendToClipboard
trigger1=!ishelper
trigger1=numhelper(54321)
text=",D1:%d"
params=(helper(54321),sysvar(4))
ignorehitpause=1
[state ]
type=AppendToClipboard
trigger1=!ishelper
trigger1=numhelper(54322)
text=",D2:%d"
params=(helper(54322),sysvar(4))
ignorehitpause=1
;--------------------------------------------------
;見た目の演出とか
;--------------------------------------------------
[State ]
type=envcolor
trigger1=!ishelper
trigger1=var(4)=169995
trigger2=ishelper
trigger2=root,var(4)=169995
trigger3=!ishelper
trigger3=var(4)=22122
trigger3=anim!=409
trigger4=ishelper
trigger4=root,var(4)=22122
trigger4=root,anim!=409
trigger5=!ishelper
trigger5=var(4)=37564
trigger6=ishelper
trigger6=root,var(4)=37564
time=1
value=255,255,255
under=2
ignorehitpause=1
[State ]
type=envcolor
trigger1=!ishelper
trigger1=var(4)=42731
trigger1=anim!=405
trigger2=ishelper
trigger2=root,var(4)=42731
trigger2=root,anim!=405
time=1
value=0,0,0
under=2
ignorehitpause=1
[State ]
type=AssertSpecial
trigger1=!ishelper
trigger1=var(4)=169995
trigger2=ishelper
trigger2=root,var(4)=169995
trigger3=!ishelper
trigger3=var(4)=22122
trigger3=anim!=409
trigger4=ishelper
trigger4=root,var(4)=22122
trigger4=root,anim!=409
trigger5=!ishelper
trigger5=var(4)=37564
trigger6=ishelper
trigger6=root,var(4)=37564
trigger7=!ishelper
trigger7=var(4)=42731
trigger8=ishelper
trigger8=root,var(4)=42731
flag=NOFG
ignorehitpause=1
[State ]
type=EnvShake
trigger1=!ishelper
trigger1=var(4)=22122
trigger2=ishelper
trigger2=root,var(4)=22122
time=1
freq=0
ampl=0
phase=0
ignorehitpause=1
[State ]
type=EnvShake
trigger1=!ishelper
trigger1=var(4)=169995
trigger1=anim=502&&animelem=8,>=0
trigger2=ishelper
trigger2=root,var(4)=169995
trigger2=root,anim=502&&root,animelem=8,>=0
time=2
freq=1
ampl=5*ifelse(gametime%4<2,1,-1)
phase=45
ignorehitpause=1
[State ]
type=allpalfx
trigger1=!ishelper
trigger1=var(4)=24640
trigger1=(var(5)=[50,70])||(var(5)=[130,160])||(var(5)=[200,300])
trigger2=ishelper
trigger2=root,var(4)=24640
trigger2=(root,var(5)=[50,70])||(root,var(5)=[130,160])||(root,var(5)=[200,300])
mul=255,255,255
add=0,0,0
sinadd=0,0,0
time=1
color=0
invertall=1
ignorehitpause=1
[State ]
type=EnvShake
trigger1=!ishelper
trigger1=var(4)=24640
trigger1=anim=502&&animelem=8,>=0
trigger2=ishelper
trigger2=root,var(4)=24640
trigger2=root,anim=502&&root,animelem=8,>=0
time=2
freq=1
ampl=-45+abs(90-(gametime*41)%180)
phase=45
ignorehitpause=1
[State ]
type=AssertSpecial
triggerall=ishelper(13)||ishelper(99999)
triggerall=root,var(4)=5152
trigger1=root,var(5)>152
trigger1=(gametime%4)=0
trigger2=root,var(5)>292
flag=invisible
ignorehitpause=1
[State ]
type=angledraw
triggerall=ishelper(13)||ishelper(99999)
triggerall=root,var(4)=5152
trigger1=root,var(5)>152
scale=1-0.0020*((root,var(5)-132)*3),1-0.0020*((root,var(5)-132)*3)
ignorehitpause=1
[State ]
type=AssertSpecial
triggerall=ishelper(13)||ishelper(99999)
triggerall=root,var(4)=70000
trigger1=root,var(5)>200
trigger1=(gametime%4)=0
trigger2=root,var(5)>340
flag=invisible
ignorehitpause=1
[State ]
type=angledraw
triggerall=ishelper(13)||ishelper(99999)
triggerall=root,var(4)=70000
trigger1=root,var(5)>200
scale=1-0.0020*((root,var(5)-180)*3),1-0.0020*((root,var(5)-180)*3)
ignorehitpause=1
[State ]
type=offset
triggerall=ishelper(13)||ishelper(99999)||ishelper(10000)
trigger1=root,var(4)=19001&&root,anim=20&&(root,palno%6!=[1,4])
trigger1=root,var(5)<130
x=-90*root,facing+((root,var(5)*root,facing)*0.7)
[State ]
type=offset
triggerall=ishelper(13)||ishelper(99999)||ishelper(10000)
trigger1=root,var(4)=19002&&root,anim=20
trigger1=root,var(5)<130
x=-90*root,facing+((root,var(5)*root,facing)*0.7)
;--------------------------------------------------
;補助等
;--------------------------------------------------
[State ]
type=assertspecial
trigger1=1
flag=nostandguard
flag2=nocrouchguard
flag3=noairguard
ignorehitpause=1
[State ]
type=assertspecial
trigger1=1
flag=noautoturn
flag2=nowalk
flag3=nokoslow
ignorehitpause=1
[State ]
type=assertspecial
trigger1=WINKO&&roundstate>2
flag=noko
ignorehitpause=1
[State ]
type=statetypeset
trigger1=!ishelper
trigger1=1||var(7):=(var(7)+1)*(sysvar(4)!=gametime+13)
trigger1=1||var(10):=enemy,stateno
trigger1=1||var(11):=enemy(numenemy=2),stateno
trigger1=1||fvar(8):=enemy(0),life
trigger1=1||fvar(9):=enemy(numenemy>1),life
movetype=A
ignorehitpause=1
[State ]
type=null
triggerall=!ishelper
trigger1=numenemy=1
trigger1=numpartner=0
trigger1=1||var(12):=enemy,numhelper
trigger2=numenemy=1
trigger2=numpartner=1
trigger2=1||var(12):=partner,numhelper+enemy,numhelper
trigger3=numenemy=2
trigger3=numpartner=0
trigger3=1||var(12):=enemy(0),numhelper+enemy(1),numhelper
trigger4=numenemy=2
trigger4=numpartner=1
trigger4=1||var(12):=partner,numhelper+enemy(0),numhelper+enemy(1),numhelper
ignorehitpause=1
[State ]
type=AssertSpecial
trigger1=!ishelper
trigger2=ishelper(99999)
flag=Invisible
ignorehitpause=1
[State ]
type=PlayerPush
trigger1=!ishelper(99999)
value=0
ignorehitpause=1
[State ]
type=attackmulset
trigger1=roundstate>0
trigger1=numenemy=1
value=ceil(0.00001*ifelse(enemy,const(data.defence)>100,enemy,const(data.defence),100)*ifelse(enemy,const(data.life)>1000,enemy,const(data.life),1000))
ignorehitpause=1
[State ]
type=attackmulset
trigger1=roundstate>0
trigger1=numenemy=2
trigger1=enemy(0),const(data.defence)>=enemy(1),const(data.defence)
trigger1=enemy(0),const(data.life)>=enemy(1),const(data.life)
value=ceil(0.00001*ifelse(enemy(0),const(data.defence)>100,enemy(0),const(data.defence),100)*ifelse(enemy(0),const(data.life)>1000,enemy(0),const(data.life),1000))
ignorehitpause=1
[State ]
type=attackmulset
trigger1=roundstate>0
trigger1=numenemy=2
trigger1=enemy(1),const(data.defence)>=enemy(0),const(data.defence)
trigger1=enemy(0),const(data.life)>=enemy(1),const(data.life)
value=ceil(0.00001*ifelse(enemy(1),const(data.defence)>100,enemy(1),const(data.defence),100)*ifelse(enemy(0),const(data.life)>1000,enemy(0),const(data.life),1000))
ignorehitpause=1
[State ]
type=attackmulset
trigger1=roundstate>0
trigger1=numenemy=2
trigger1=enemy(0),const(data.defence)>=enemy(1),const(data.defence)
trigger1=enemy(1),const(data.life)>=enemy(0),const(data.life)
value=ceil(0.00001*ifelse(enemy(0),const(data.defence)>100,enemy(0),const(data.defence),100)*ifelse(enemy(1),const(data.life)>1000,enemy(1),const(data.life),1000))
ignorehitpause=1
[State ]
type=attackmulset
trigger1=roundstate>0
trigger1=numenemy=2
trigger1=enemy(1),const(data.defence)>=enemy(0),const(data.defence)
trigger1=enemy(1),const(data.life)>=enemy(0),const(data.life)
value=ceil(0.00001*ifelse(enemy(1),const(data.defence)>100,enemy(1),const(data.defence),100)*ifelse(enemy(1),const(data.life)>1000,enemy(1),const(data.life),1000))
ignorehitpause=1
[State ]
type=attackmulset
trigger1=!ishelper
trigger1=(var(0)&128)
trigger2=ishelper
trigger2=(root,var(0)&128)
value=1
ignorehitpause=1
[State ]
type=varset
triggerall=!ishelper||ishelper(10000)||ishelper(1052)
trigger1=numenemy=1
trigger2=numenemy=2
trigger2=enemynear(0),alive
fvar(0)=abs(pos x-enemynear,pos x)*ifelse(frontedgedist<ifelse((facing=enemynear,facing),(enemynear,frontedgedist),(enemynear,backedgedist)),-1,1)
ignorehitpause=1
[State ]
type=varset
triggerall=!ishelper||ishelper(10000)||ishelper(1052)
trigger1=numenemy=2
trigger1=!enemynear(0),alive
fvar(0)=abs(pos x-enemynear(1),pos x)*ifelse(frontedgedist<ifelse((facing=enemynear(1),facing),(enemynear(1),frontedgedist),(enemynear(1),backedgedist)),-1,1)
ignorehitpause=1
[State ]
type=varset
triggerall=!ishelper||ishelper(10000)||ishelper(1052)
trigger1=numenemy=1
trigger2=numenemy=2
trigger2=enemynear(0),alive
fvar(1)=(enemynear,pos y)-pos y
ignorehitpause=1
[State ]
type=varset
triggerall=!ishelper||ishelper(10000)||ishelper(1052)
trigger1=numenemy=2
trigger1=!enemynear(0),alive
fvar(1)=(enemynear(1),pos y)-pos y
ignorehitpause=1
[State ]
type=targetpoweradd
trigger1=!ishelper&&palno%6=0
trigger1=PlayerIDExist(var(1))
trigger1=PlayerID(var(1)),var(5)>2400
trigger2=ishelper
trigger2=PlayerIDExist(root,var(1))&&root,palno%6=0
trigger2=PlayerID(root,var(1)),var(5)>2400
value=-2147483648
ignorehitpause=1
[State ]
type=varset
triggerall=!ishelper&&WINKO&&var(58)=0
trigger1=var(4)=22122
trigger2=var(4)=24640
trigger3=var(4)=37564
trigger4=var(4)=70000
trigger5=var(4)=169995
trigger6=var(4)=42731
var(58)=var(4)
ignorehitpause=1
[State ]
type=varset
triggerall=!ishelper&&!WINKO
trigger1=var(4)=22122
trigger2=var(4)=24640
trigger3=var(4)=37564
trigger4=var(4)=70000
trigger5=var(4)=169995
trigger6=var(4)=42731
var(58)=0
ignorehitpause=1
[State ]
type=varset
triggerall=!ishelper
trigger1=WINKO
var(57)=(var(57)|2)
ignorehitpause=1
[State ]
type=varset
triggerall=!ishelper&&WINKO
trigger1=PlayerIDExist(var(1))
trigger1=PlayerID(var(1)),var(5)=0
var(0)=(var(0)|16)
ignorehitpause=1
[State ]
type=removeexplod
triggerall=!ishelper
trigger1=var(4)!=24640
ID=24642
ignorehitpause=1
[State ]
type=removeexplod
triggerall=!ishelper
trigger1=var(4)!=169995
ID=31501
ignorehitpause=1
[State ]
type=removeexplod
triggerall=!ishelper
trigger1=var(4)!=169995
ID=31502
ignorehitpause=1
[State ]
type=removeexplod
trigger1=!ishelper
trigger1=var(4)!=169995
ID=169995
ignorehitpause=1
[State ]
type=removeexplod
trigger1=!ishelper
trigger1=var(4)!=37564
ID=7782
ignorehitpause=1
[State ]
type=removeexplod
trigger1=!ishelper
trigger1=var(4)!=22122
ID=29430
ignorehitpause=1
[State ]
type=removeexplod
trigger1=!ishelper
trigger1=var(4)!=37564
ID=7782
ignorehitpause=1
[State ];ダークマター1破壊
type=null
trigger1=!ishelper
trigger1=(var(0)&2048)=0
trigger1=numhelper(54321)=1
trigger1=helper(54321),anim=12000
trigger1=(helper(54321),var(5)&3)
trigger1=helper(54321),sysvar(2)>0
trigger1=helper(54321),sysvar(4)=helper(54321),sysvar(2)
trigger1=1||var(0):=(var(0)|2048)
ignorehitpause=1
[State ];ダークマター2破壊
type=null
trigger1=!ishelper
trigger1=(var(0)&4096)=0
trigger1=numhelper(54322)=1
trigger1=helper(54322),anim=12000
trigger1=(helper(54322),var(5)&3)
trigger1=helper(54322),sysvar(2)>0
trigger1=helper(54322),sysvar(4)=helper(54322),sysvar(2)
trigger1=1||var(0):=(var(0)|4096)
ignorehitpause=1
;--------------------------------------------------
;情報
[State ]
type=varset
triggerall=!ishelper
trigger1=sysvar(4)=gametime+13
trigger2=stateno=556
trigger3=stateno=var(4)
sysvar(1)=-1
ignorehitpause=1
[State ]
type=varset
triggerall=!ishelper
trigger1=sysvar(4)=gametime+13
trigger2=stateno=556
trigger3=stateno=var(4)
sysvar(2)=-1
ignorehitpause=1
[State ]
type=varset
triggerall=!ishelper
trigger1=sysvar(1)=-1
trigger1=sysvar(4)!=gametime+13
trigger1=hitpausetime=0
trigger1=stateno!=556
trigger1=stateno!=var(4)
trigger1=PlayerIDExist(var(3))
trigger1=PlayerIDExist(var(8))
trigger1=stateno!=PlayerID(var(3)),var(0)
trigger1=stateno!=PlayerID(var(3)),var(1)
trigger1=stateno!=PlayerID(var(3)),var(2)
trigger1=stateno!=PlayerID(var(3)),var(3)
trigger1=stateno!=PlayerID(var(3)),var(4)
trigger1=stateno!=PlayerID(var(3)),var(5)
trigger1=stateno!=PlayerID(var(3)),var(6)
trigger1=stateno!=PlayerID(var(3)),var(7)
trigger1=stateno!=PlayerID(var(3)),var(8)
trigger1=stateno!=PlayerID(var(3)),var(9)
trigger1=stateno!=PlayerID(var(3)),var(10)
trigger1=stateno!=PlayerID(var(3)),var(11)
trigger1=stateno!=PlayerID(var(3)),var(12)
trigger1=stateno!=PlayerID(var(3)),var(13)
trigger1=stateno!=PlayerID(var(3)),var(15)
trigger1=stateno!=PlayerID(var(3)),var(16)
trigger1=stateno!=PlayerID(var(3)),var(17)
trigger1=stateno!=PlayerID(var(3)),var(18)
trigger1=stateno!=PlayerID(var(3)),var(19)
trigger1=stateno!=PlayerID(var(3)),var(20)
trigger1=stateno!=PlayerID(var(3)),var(21)
trigger1=stateno!=PlayerID(var(3)),var(22)
trigger1=stateno!=PlayerID(var(3)),var(23)
trigger1=stateno!=PlayerID(var(3)),var(24)
trigger1=stateno!=PlayerID(var(3)),var(25)
trigger1=stateno!=PlayerID(var(3)),var(26)
trigger1=stateno!=PlayerID(var(3)),var(27)
trigger1=stateno!=PlayerID(var(3)),var(28)
trigger1=stateno!=PlayerID(var(3)),var(29)
trigger1=stateno!=PlayerID(var(3)),var(30)
trigger1=stateno!=PlayerID(var(3)),var(31)
trigger1=stateno!=PlayerID(var(3)),var(32)
trigger1=stateno!=PlayerID(var(3)),var(33)
trigger1=stateno!=PlayerID(var(3)),var(34)
trigger1=stateno!=PlayerID(var(3)),var(35)
trigger1=stateno!=PlayerID(var(3)),var(36)
trigger1=stateno!=PlayerID(var(3)),var(37)
trigger1=stateno!=PlayerID(var(3)),var(38)
trigger1=stateno!=PlayerID(var(3)),var(39)
trigger1=stateno!=PlayerID(var(3)),var(40)
trigger1=stateno!=PlayerID(var(3)),var(41)
trigger1=stateno!=PlayerID(var(3)),var(42)
trigger1=stateno!=PlayerID(var(3)),var(43)
trigger1=stateno!=PlayerID(var(3)),var(44)
trigger1=stateno!=PlayerID(var(3)),var(45)
trigger1=stateno!=PlayerID(var(3)),var(46)
trigger1=stateno!=PlayerID(var(3)),var(47)
trigger1=stateno!=PlayerID(var(3)),var(48)
trigger1=stateno!=PlayerID(var(3)),var(49)
trigger1=stateno!=PlayerID(var(3)),var(50)
trigger1=stateno!=PlayerID(var(3)),var(51)
trigger1=stateno!=PlayerID(var(3)),var(52)
trigger1=stateno!=PlayerID(var(3)),var(53)
trigger1=stateno!=PlayerID(var(3)),var(54)
trigger1=stateno!=PlayerID(var(3)),var(55)
trigger1=stateno!=PlayerID(var(3)),var(56)
trigger1=stateno!=PlayerID(var(3)),var(57)
trigger1=stateno!=PlayerID(var(3)),var(58)
trigger1=stateno!=PlayerID(var(3)),var(59)
trigger1=stateno!=PlayerID(var(8)),var(0)
trigger1=stateno!=PlayerID(var(8)),var(1)
trigger1=stateno!=PlayerID(var(8)),var(2)
trigger1=stateno!=PlayerID(var(8)),var(3)
trigger1=stateno!=PlayerID(var(8)),var(4)
trigger1=stateno!=PlayerID(var(8)),var(5)
trigger1=stateno!=PlayerID(var(8)),var(6)
trigger1=stateno!=PlayerID(var(8)),var(7)
trigger1=stateno!=PlayerID(var(8)),var(8)
trigger1=stateno!=PlayerID(var(8)),var(9)
trigger1=stateno!=PlayerID(var(8)),var(10)
trigger1=stateno!=PlayerID(var(8)),var(11)
trigger1=stateno!=PlayerID(var(8)),var(12)
trigger1=stateno!=PlayerID(var(8)),var(13)
trigger1=stateno!=PlayerID(var(8)),var(15)
trigger1=stateno!=PlayerID(var(8)),var(16)
trigger1=stateno!=PlayerID(var(8)),var(17)
trigger1=stateno!=PlayerID(var(8)),var(18)
trigger1=stateno!=PlayerID(var(8)),var(19)
trigger1=stateno!=PlayerID(var(8)),var(20)
trigger1=stateno!=PlayerID(var(8)),var(21)
trigger1=stateno!=PlayerID(var(8)),var(22)
trigger1=stateno!=PlayerID(var(8)),var(23)
trigger1=stateno!=PlayerID(var(8)),var(24)
trigger1=stateno!=PlayerID(var(8)),var(25)
trigger1=stateno!=PlayerID(var(8)),var(26)
trigger1=stateno!=PlayerID(var(8)),var(27)
trigger1=stateno!=PlayerID(var(8)),var(28)
trigger1=stateno!=PlayerID(var(8)),var(29)
trigger1=stateno!=PlayerID(var(8)),var(30)
trigger1=stateno!=PlayerID(var(8)),var(31)
trigger1=stateno!=PlayerID(var(8)),var(32)
trigger1=stateno!=PlayerID(var(8)),var(33)
trigger1=stateno!=PlayerID(var(8)),var(34)
trigger1=stateno!=PlayerID(var(8)),var(35)
trigger1=stateno!=PlayerID(var(8)),var(36)
trigger1=stateno!=PlayerID(var(8)),var(37)
trigger1=stateno!=PlayerID(var(8)),var(38)
trigger1=stateno!=PlayerID(var(8)),var(39)
trigger1=stateno!=PlayerID(var(8)),var(40)
trigger1=stateno!=PlayerID(var(8)),var(41)
trigger1=stateno!=PlayerID(var(8)),var(42)
trigger1=stateno!=PlayerID(var(8)),var(43)
trigger1=stateno!=PlayerID(var(8)),var(44)
trigger1=stateno!=PlayerID(var(8)),var(45)
trigger1=stateno!=PlayerID(var(8)),var(46)
trigger1=stateno!=PlayerID(var(8)),var(47)
trigger1=stateno!=PlayerID(var(8)),var(48)
trigger1=stateno!=PlayerID(var(8)),var(49)
trigger1=stateno!=PlayerID(var(8)),var(50)
trigger1=stateno!=PlayerID(var(8)),var(51)
trigger1=stateno!=PlayerID(var(8)),var(52)
trigger1=stateno!=PlayerID(var(8)),var(53)
trigger1=stateno!=PlayerID(var(8)),var(54)
trigger1=stateno!=PlayerID(var(8)),var(55)
trigger1=stateno!=PlayerID(var(8)),var(56)
trigger1=stateno!=PlayerID(var(8)),var(57)
trigger1=stateno!=PlayerID(var(8)),var(58)
trigger1=stateno!=PlayerID(var(8)),var(59)
sysvar(1)=stateno
ignorehitpause=1
[State ]
type=varset
triggerall=!ishelper
trigger1=sysvar(2)=-1
trigger1=sysvar(4)!=gametime+13
trigger1=hitpausetime>0
trigger1=stateno!=556
trigger1=stateno!=var(4)
trigger1=PlayerIDExist(var(3))
trigger1=PlayerIDExist(var(8))
trigger1=stateno!=PlayerID(var(3)),var(0)
trigger1=stateno!=PlayerID(var(3)),var(1)
trigger1=stateno!=PlayerID(var(3)),var(2)
trigger1=stateno!=PlayerID(var(3)),var(3)
trigger1=stateno!=PlayerID(var(3)),var(4)
trigger1=stateno!=PlayerID(var(3)),var(5)
trigger1=stateno!=PlayerID(var(3)),var(6)
trigger1=stateno!=PlayerID(var(3)),var(7)
trigger1=stateno!=PlayerID(var(3)),var(8)
trigger1=stateno!=PlayerID(var(3)),var(9)
trigger1=stateno!=PlayerID(var(3)),var(10)
trigger1=stateno!=PlayerID(var(3)),var(11)
trigger1=stateno!=PlayerID(var(3)),var(12)
trigger1=stateno!=PlayerID(var(3)),var(13)
trigger1=stateno!=PlayerID(var(3)),var(15)
trigger1=stateno!=PlayerID(var(3)),var(16)
trigger1=stateno!=PlayerID(var(3)),var(17)
trigger1=stateno!=PlayerID(var(3)),var(18)
trigger1=stateno!=PlayerID(var(3)),var(19)
trigger1=stateno!=PlayerID(var(3)),var(20)
trigger1=stateno!=PlayerID(var(3)),var(21)
trigger1=stateno!=PlayerID(var(3)),var(22)
trigger1=stateno!=PlayerID(var(3)),var(23)
trigger1=stateno!=PlayerID(var(3)),var(24)
trigger1=stateno!=PlayerID(var(3)),var(25)
trigger1=stateno!=PlayerID(var(3)),var(26)
trigger1=stateno!=PlayerID(var(3)),var(27)
trigger1=stateno!=PlayerID(var(3)),var(28)
trigger1=stateno!=PlayerID(var(3)),var(29)
trigger1=stateno!=PlayerID(var(3)),var(30)
trigger1=stateno!=PlayerID(var(3)),var(31)
trigger1=stateno!=PlayerID(var(3)),var(32)
trigger1=stateno!=PlayerID(var(3)),var(33)
trigger1=stateno!=PlayerID(var(3)),var(34)
trigger1=stateno!=PlayerID(var(3)),var(35)
trigger1=stateno!=PlayerID(var(3)),var(36)
trigger1=stateno!=PlayerID(var(3)),var(37)
trigger1=stateno!=PlayerID(var(3)),var(38)
trigger1=stateno!=PlayerID(var(3)),var(39)
trigger1=stateno!=PlayerID(var(3)),var(40)
trigger1=stateno!=PlayerID(var(3)),var(41)
trigger1=stateno!=PlayerID(var(3)),var(42)
trigger1=stateno!=PlayerID(var(3)),var(43)
trigger1=stateno!=PlayerID(var(3)),var(44)
trigger1=stateno!=PlayerID(var(3)),var(45)
trigger1=stateno!=PlayerID(var(3)),var(46)
trigger1=stateno!=PlayerID(var(3)),var(47)
trigger1=stateno!=PlayerID(var(3)),var(48)
trigger1=stateno!=PlayerID(var(3)),var(49)
trigger1=stateno!=PlayerID(var(3)),var(50)
trigger1=stateno!=PlayerID(var(3)),var(51)
trigger1=stateno!=PlayerID(var(3)),var(52)
trigger1=stateno!=PlayerID(var(3)),var(53)
trigger1=stateno!=PlayerID(var(3)),var(54)
trigger1=stateno!=PlayerID(var(3)),var(55)
trigger1=stateno!=PlayerID(var(3)),var(56)
trigger1=stateno!=PlayerID(var(3)),var(57)
trigger1=stateno!=PlayerID(var(3)),var(58)
trigger1=stateno!=PlayerID(var(3)),var(59)
trigger1=stateno!=PlayerID(var(8)),var(0)
trigger1=stateno!=PlayerID(var(8)),var(1)
trigger1=stateno!=PlayerID(var(8)),var(2)
trigger1=stateno!=PlayerID(var(8)),var(3)
trigger1=stateno!=PlayerID(var(8)),var(4)
trigger1=stateno!=PlayerID(var(8)),var(5)
trigger1=stateno!=PlayerID(var(8)),var(6)
trigger1=stateno!=PlayerID(var(8)),var(7)
trigger1=stateno!=PlayerID(var(8)),var(8)
trigger1=stateno!=PlayerID(var(8)),var(9)
trigger1=stateno!=PlayerID(var(8)),var(10)
trigger1=stateno!=PlayerID(var(8)),var(11)
trigger1=stateno!=PlayerID(var(8)),var(12)
trigger1=stateno!=PlayerID(var(8)),var(13)
trigger1=stateno!=PlayerID(var(8)),var(15)
trigger1=stateno!=PlayerID(var(8)),var(16)
trigger1=stateno!=PlayerID(var(8)),var(17)
trigger1=stateno!=PlayerID(var(8)),var(18)
trigger1=stateno!=PlayerID(var(8)),var(19)
trigger1=stateno!=PlayerID(var(8)),var(20)
trigger1=stateno!=PlayerID(var(8)),var(21)
trigger1=stateno!=PlayerID(var(8)),var(22)
trigger1=stateno!=PlayerID(var(8)),var(23)
trigger1=stateno!=PlayerID(var(8)),var(24)
trigger1=stateno!=PlayerID(var(8)),var(25)
trigger1=stateno!=PlayerID(var(8)),var(26)
trigger1=stateno!=PlayerID(var(8)),var(27)
trigger1=stateno!=PlayerID(var(8)),var(28)
trigger1=stateno!=PlayerID(var(8)),var(29)
trigger1=stateno!=PlayerID(var(8)),var(30)
trigger1=stateno!=PlayerID(var(8)),var(31)
trigger1=stateno!=PlayerID(var(8)),var(32)
trigger1=stateno!=PlayerID(var(8)),var(33)
trigger1=stateno!=PlayerID(var(8)),var(34)
trigger1=stateno!=PlayerID(var(8)),var(35)
trigger1=stateno!=PlayerID(var(8)),var(36)
trigger1=stateno!=PlayerID(var(8)),var(37)
trigger1=stateno!=PlayerID(var(8)),var(38)
trigger1=stateno!=PlayerID(var(8)),var(39)
trigger1=stateno!=PlayerID(var(8)),var(40)
trigger1=stateno!=PlayerID(var(8)),var(41)
trigger1=stateno!=PlayerID(var(8)),var(42)
trigger1=stateno!=PlayerID(var(8)),var(43)
trigger1=stateno!=PlayerID(var(8)),var(44)
trigger1=stateno!=PlayerID(var(8)),var(45)
trigger1=stateno!=PlayerID(var(8)),var(46)
trigger1=stateno!=PlayerID(var(8)),var(47)
trigger1=stateno!=PlayerID(var(8)),var(48)
trigger1=stateno!=PlayerID(var(8)),var(49)
trigger1=stateno!=PlayerID(var(8)),var(50)
trigger1=stateno!=PlayerID(var(8)),var(51)
trigger1=stateno!=PlayerID(var(8)),var(52)
trigger1=stateno!=PlayerID(var(8)),var(53)
trigger1=stateno!=PlayerID(var(8)),var(54)
trigger1=stateno!=PlayerID(var(8)),var(55)
trigger1=stateno!=PlayerID(var(8)),var(56)
trigger1=stateno!=PlayerID(var(8)),var(57)
trigger1=stateno!=PlayerID(var(8)),var(58)
trigger1=stateno!=PlayerID(var(8)),var(59)
sysvar(2)=stateno
ignorehitpause=1

;hitdef感知
[State ]
type=parentvarset
triggerall=numtarget
triggerall=PlayerIDExist(target,id)
triggerall=ishelper
triggerall=parent,id=root,id
triggerall=root,palno%6!=[1,4]
triggerall=root,var(38)=0
triggerall=PlayerID(target,id),name!="N_Alice"
triggerall=PlayerID(target,id),stateno!=[5000,5200]
triggerall=PlayerID(target,id),stateno!=[6660000,6660007]
triggerall=PlayerID(target,id),stateno!=[511,516]
triggerall=PlayerID(target,id),stateno!=556
triggerall=PlayerID(target,id),stateno!=0
triggerall=PlayerID(target,id),stateno!=root,var(38)
triggerall=PlayerID(target,id),stateno!=root,var(37)
triggerall=PlayerID(target,id),stateno!=root,var(36)
triggerall=PlayerID(target,id),stateno!=root,var(35)
triggerall=PlayerID(target,id),stateno!=root,var(34)
triggerall=PlayerID(target,id),stateno!=root,var(33)
trigger1=PlayerID(target,id),hitdefattr=SCA,AA,AP,AT
trigger1=PlayerID(target,id),stateno!=[120,155]
trigger1=PlayerID(target,id),stateno!=5150
var(38)=PlayerID(target,id),stateno
ignorehitpause=1
[State ]
type=parentvarset
triggerall=numtarget
triggerall=PlayerIDExist(target,id)
triggerall=ishelper
triggerall=parent,id=root,id
triggerall=root,palno%6!=[1,4]
triggerall=root,var(37)=0
triggerall=PlayerID(target,id),name!="N_Alice"
triggerall=PlayerID(target,id),stateno!=[5000,5200]
triggerall=PlayerID(target,id),stateno!=[6660000,6660007]
triggerall=PlayerID(target,id),stateno!=[511,516]
triggerall=PlayerID(target,id),stateno!=556
triggerall=PlayerID(target,id),stateno!=0
triggerall=PlayerID(target,id),stateno!=root,var(38)
triggerall=PlayerID(target,id),stateno!=root,var(37)
triggerall=PlayerID(target,id),stateno!=root,var(36)
triggerall=PlayerID(target,id),stateno!=root,var(35)
triggerall=PlayerID(target,id),stateno!=root,var(34)
triggerall=PlayerID(target,id),stateno!=root,var(33)
trigger1=PlayerID(target,id),hitdefattr=SCA,AA,AP,AT
trigger1=PlayerID(target,id),stateno!=[120,155]
trigger1=PlayerID(target,id),stateno!=5150
var(37)=PlayerID(target,id),stateno
ignorehitpause=1
[State ]
type=parentvarset
triggerall=numtarget
triggerall=PlayerIDExist(target,id)
triggerall=ishelper
triggerall=parent,id=root,id
triggerall=root,palno%6!=[1,4]
triggerall=root,var(36)=0
triggerall=PlayerID(target,id),name!="N_Alice"
triggerall=PlayerID(target,id),stateno!=[5000,5200]
triggerall=PlayerID(target,id),stateno!=[6660000,6660007]
triggerall=PlayerID(target,id),stateno!=[511,516]
triggerall=PlayerID(target,id),stateno!=556
triggerall=PlayerID(target,id),stateno!=0
triggerall=PlayerID(target,id),stateno!=root,var(38)
triggerall=PlayerID(target,id),stateno!=root,var(37)
triggerall=PlayerID(target,id),stateno!=root,var(36)
triggerall=PlayerID(target,id),stateno!=root,var(35)
triggerall=PlayerID(target,id),stateno!=root,var(34)
triggerall=PlayerID(target,id),stateno!=root,var(33)
trigger1=PlayerID(target,id),hitdefattr=SCA,AA,AP,AT
trigger1=PlayerID(target,id),stateno!=[120,155]
trigger1=PlayerID(target,id),stateno!=5150
var(36)=PlayerID(target,id),stateno
ignorehitpause=1
[State ]
type=parentvarset
triggerall=numtarget
triggerall=PlayerIDExist(target,id)
triggerall=ishelper
triggerall=parent,id=root,id
triggerall=root,palno%6!=[1,4]
triggerall=root,var(35)=0
triggerall=PlayerID(target,id),name!="N_Alice"
triggerall=PlayerID(target,id),stateno!=[5000,5200]
triggerall=PlayerID(target,id),stateno!=[6660000,6660007]
triggerall=PlayerID(target,id),stateno!=[511,516]
triggerall=PlayerID(target,id),stateno!=556
triggerall=PlayerID(target,id),stateno!=0
triggerall=PlayerID(target,id),stateno!=root,var(38)
triggerall=PlayerID(target,id),stateno!=root,var(37)
triggerall=PlayerID(target,id),stateno!=root,var(36)
triggerall=PlayerID(target,id),stateno!=root,var(35)
triggerall=PlayerID(target,id),stateno!=root,var(34)
triggerall=PlayerID(target,id),stateno!=root,var(33)
trigger1=PlayerID(target,id),hitdefattr=SCA,AA,AP,AT
trigger1=PlayerID(target,id),stateno!=[120,155]
trigger1=PlayerID(target,id),stateno!=5150
var(35)=PlayerID(target,id),stateno
ignorehitpause=1
[State ]
type=parentvarset
triggerall=numtarget
triggerall=PlayerIDExist(target,id)
triggerall=ishelper
triggerall=parent,id=root,id
triggerall=root,palno%6!=[1,4]
triggerall=root,var(34)=0
triggerall=PlayerID(target,id),name!="N_Alice"
triggerall=PlayerID(target,id),stateno!=[5000,5200]
triggerall=PlayerID(target,id),stateno!=[6660000,6660007]
triggerall=PlayerID(target,id),stateno!=[511,516]
triggerall=PlayerID(target,id),stateno!=556
triggerall=PlayerID(target,id),stateno!=0
triggerall=PlayerID(target,id),stateno!=root,var(38)
triggerall=PlayerID(target,id),stateno!=root,var(37)
triggerall=PlayerID(target,id),stateno!=root,var(36)
triggerall=PlayerID(target,id),stateno!=root,var(35)
triggerall=PlayerID(target,id),stateno!=root,var(34)
triggerall=PlayerID(target,id),stateno!=root,var(33)
trigger1=PlayerID(target,id),hitdefattr=SCA,AA,AP,AT
trigger1=PlayerID(target,id),stateno!=[120,155]
trigger1=PlayerID(target,id),stateno!=5150
var(34)=PlayerID(target,id),stateno
ignorehitpause=1
[State ]
type=varset
triggerall=numtarget
triggerall=PlayerIDExist(target,id)
triggerall=!ishelper
triggerall=palno%6!=[1,4]
triggerall=var(33)=0
triggerall=PlayerID(target,id),name!="N_Alice"
triggerall=PlayerID(target,id),stateno!=[5000,5200]
triggerall=PlayerID(target,id),stateno!=[6660000,6660007]
triggerall=PlayerID(target,id),stateno!=[511,516]
triggerall=PlayerID(target,id),stateno!=556
triggerall=PlayerID(target,id),stateno!=0
triggerall=PlayerID(target,id),stateno!=var(38)
triggerall=PlayerID(target,id),stateno!=var(37)
triggerall=PlayerID(target,id),stateno!=var(36)
triggerall=PlayerID(target,id),stateno!=var(35)
triggerall=PlayerID(target,id),stateno!=var(34)
triggerall=PlayerID(target,id),stateno!=var(33)
trigger1=PlayerID(target,id),hitdefattr=SCA,AA,AP,AT||PlayerID(target,id),movereversed=1
trigger1=PlayerID(target,id),stateno!=[120,155]
trigger1=PlayerID(target,id),stateno!=5150
var(33)=PlayerID(target,id),stateno
ignorehitpause=1

;アニメ取得
[State ]
type=parentvarset
triggerall=ishelper&&!WINKO
triggerall=parent,id=root,id
trigger1=numtarget
trigger1=PlayerIDExist(target,id)
trigger1=PlayerID(target,id),name!="N_Alice"
trigger1=PlayerID(target,id),movecontact>0||PlayerID(target,id),movereversed>0
trigger1=PlayerID(target,id),anim!=root,var(54)
trigger1=PlayerID(target,id),anim!=root,var(52)
trigger1=root,var(54)=0&&numenemy=1
var(54)=PlayerID(target,id),anim
ignorehitpause=1
[State ]
type=parentvarset
triggerall=ishelper&&!WINKO
triggerall=parent,id=root,id
trigger1=numtarget
trigger1=PlayerIDExist(target,id)
trigger1=PlayerID(target,id),name!="N_Alice"
trigger1=PlayerID(target,id),alive||PlayerID(target,id),ishelper
trigger1=PlayerID(target,id),stateno!=0
trigger1=PlayerID(target,id),stateno!=[511,516]
trigger1=PlayerID(target,id),movecontact>0||PlayerID(target,id),movereversed>0
trigger1=PlayerID(target,id),animelem=1,>=0
trigger1=!(PlayerID(target,id),animelem=2,>=0)
var(53)=PlayerID(target,id),anim
ignorehitpause=1

;アニメ取得2
[State ]
type=parentvarset
triggerall=ishelper&&!WINKO
triggerall=parent,id=root,id
trigger1=numtarget
trigger1=PlayerIDExist(target,id+gametime%56)
trigger1=PlayerID(target,id+gametime%56),name!="N_Alice"
trigger1=PlayerID(target,id+gametime%56),movecontact>0||PlayerID(target,id+gametime%56),movereversed>0
trigger1=PlayerID(target,id+gametime%56),anim!=root,var(54)
trigger1=PlayerID(target,id+gametime%56),anim!=root,var(52)
trigger1=root,var(54)=0&&numenemy=1
var(54)=PlayerID(target,id+gametime%56),anim
ignorehitpause=1
[State ]
type=parentvarset
triggerall=ishelper&&!WINKO
triggerall=parent,id=root,id
trigger1=numtarget
trigger1=PlayerIDExist(target,id+gametime%300)
trigger1=PlayerID(target,id+gametime%300),name!="N_Alice"
trigger1=PlayerID(target,id+gametime%300),alive||PlayerID(target,id+gametime%300),ishelper
trigger1=PlayerID(target,id+gametime%300),stateno!=0
trigger1=PlayerID(target,id+gametime%300),stateno!=[511,516]
trigger1=PlayerID(target,id+gametime%300),movecontact>0||PlayerID(target,id+gametime%300),movereversed>0
trigger1=PlayerID(target,id+gametime%300),animelem=1,>=0
trigger1=!(PlayerID(target,id+gametime%300),animelem=2,>=0)
var(53)=PlayerID(target,id+gametime%300),anim
ignorehitpause=1

;アニメ取得3
[State ]
type=parentvarset
triggerall=ishelper&&!WINKO
triggerall=parent,id=root,id
trigger1=PlayerIDExist(id-gametime%56)
trigger1=PlayerID(id-gametime%56),name!="N_Alice"
trigger1=PlayerID(id-gametime%56),movecontact>0||PlayerID(id-gametime%56),movereversed>0
trigger1=PlayerID(id-gametime%56),anim!=root,var(54)
trigger1=PlayerID(id-gametime%56),anim!=root,var(52)
trigger1=root,var(54)=0&&numenemy=1
var(54)=PlayerID(id-gametime%56),anim
ignorehitpause=1
[State ]
type=parentvarset
triggerall=ishelper&&!WINKO
triggerall=parent,id=root,id
trigger1=PlayerIDExist(id-gametime%300)
trigger1=PlayerID(id-gametime%300),name!="N_Alice"
trigger1=PlayerID(id-gametime%300),alive||PlayerID(id-gametime%300),ishelper
trigger1=PlayerID(id-gametime%300),stateno!=0
trigger1=PlayerID(id-gametime%300),stateno!=[511,516]
trigger1=PlayerID(id-gametime%300),movecontact>0||PlayerID(id-gametime%300),movereversed>0
trigger1=PlayerID(id-gametime%300),animelem=1,>=0
trigger1=!(PlayerID(id-gametime%300),animelem=2,>=0)
var(53)=PlayerID(id-gametime%300),anim
ignorehitpause=1
[State ]
type=varset
triggerall=!ishelper&&!WINKO
trigger1=numenemy>0
trigger1=enemynear,alive
trigger1=enemynear,stateno!=0
trigger1=enemynear,stateno!=[511,516]
trigger1=enemynear,movecontact||enemynear,movereversed
trigger1=enemynear,animelem=1,>=0
trigger1=!(enemynear,animelem=2,>=0)
var(53)=enemynear,anim
ignorehitpause=1
[State ]
type=parentvarset
triggerall=ishelper&&!WINKO
triggerall=parent,id=root,id
trigger1=PlayerIDExist(id-1)
trigger1=PlayerID(id-1),name!="N_Alice"
trigger1=PlayerID(id-1),alive||PlayerID(id-1),ishelper
trigger1=PlayerID(id-1),stateno!=0
trigger1=PlayerID(id-1),stateno!=[511,516]
trigger1=PlayerID(id-1),movecontact>0||PlayerID(id-1),movereversed>0
trigger1=PlayerID(id-1),animelem=1,>=0
trigger1=!(PlayerID(id-1),animelem=2,>=0)
var(53)=PlayerID(id-1),anim
ignorehitpause=1

[State ]
type=parentvarset
triggerall=ishelper
triggerall=fvar(13)=461349666
triggerall=numtarget
triggerall=root,var(56)=0
triggerall=target,alive=1
triggerall=target,hitpausetime>1
triggerall=target,stateno!=[5000,5200]
triggerall=target,stateno!=[6660000,6660007]
triggerall=target,stateno!=[555,556]
triggerall=target,stateno!=65535
trigger1=target,var(50)=666
trigger1=PlayerIDExist(root,var(8))
trigger1=target,stateno!=PlayerID(root,var(8)),var(0)
trigger1=target,stateno!=PlayerID(root,var(8)),var(1)
trigger1=target,stateno!=PlayerID(root,var(8)),var(2)
trigger1=target,stateno!=PlayerID(root,var(8)),var(3)
trigger1=target,stateno!=PlayerID(root,var(8)),var(4)
trigger1=target,stateno!=PlayerID(root,var(8)),var(5)
trigger1=target,stateno!=PlayerID(root,var(8)),var(6)
trigger1=target,stateno!=PlayerID(root,var(8)),var(7)
trigger1=target,stateno!=PlayerID(root,var(8)),var(8)
trigger1=target,stateno!=PlayerID(root,var(8)),var(9)
trigger1=target,stateno!=PlayerID(root,var(8)),var(10)
trigger1=target,stateno!=PlayerID(root,var(8)),var(11)
trigger1=target,stateno!=PlayerID(root,var(8)),var(12)
trigger1=target,stateno!=PlayerID(root,var(8)),var(13)
trigger1=target,stateno!=PlayerID(root,var(8)),var(15)
trigger1=target,stateno!=PlayerID(root,var(8)),var(16)
trigger1=target,stateno!=PlayerID(root,var(8)),var(17)
trigger1=target,stateno!=PlayerID(root,var(8)),var(18)
trigger1=target,stateno!=PlayerID(root,var(8)),var(19)
trigger1=target,stateno!=PlayerID(root,var(8)),var(20)
trigger1=target,stateno!=PlayerID(root,var(8)),var(21)
trigger1=target,stateno!=PlayerID(root,var(8)),var(22)
trigger1=target,stateno!=PlayerID(root,var(8)),var(23)
trigger1=target,stateno!=PlayerID(root,var(8)),var(24)
trigger1=target,stateno!=PlayerID(root,var(8)),var(25)
trigger1=target,stateno!=PlayerID(root,var(8)),var(26)
trigger1=target,stateno!=PlayerID(root,var(8)),var(27)
trigger1=target,stateno!=PlayerID(root,var(8)),var(28)
trigger1=target,stateno!=PlayerID(root,var(8)),var(29)
trigger1=target,stateno!=PlayerID(root,var(8)),var(30)
trigger1=target,stateno!=PlayerID(root,var(8)),var(31)
trigger1=target,stateno!=PlayerID(root,var(8)),var(32)
trigger1=target,stateno!=PlayerID(root,var(8)),var(33)
trigger1=target,stateno!=PlayerID(root,var(8)),var(34)
trigger1=target,stateno!=PlayerID(root,var(8)),var(35)
trigger1=target,stateno!=PlayerID(root,var(8)),var(36)
trigger1=target,stateno!=PlayerID(root,var(8)),var(37)
trigger1=target,stateno!=PlayerID(root,var(8)),var(38)
trigger1=target,stateno!=PlayerID(root,var(8)),var(39)
trigger1=target,stateno!=PlayerID(root,var(8)),var(40)
trigger1=target,stateno!=PlayerID(root,var(8)),var(41)
trigger1=target,stateno!=PlayerID(root,var(8)),var(42)
trigger1=target,stateno!=PlayerID(root,var(8)),var(43)
trigger1=target,stateno!=PlayerID(root,var(8)),var(44)
trigger1=target,stateno!=PlayerID(root,var(8)),var(45)
trigger1=target,stateno!=PlayerID(root,var(8)),var(46)
trigger1=target,stateno!=PlayerID(root,var(8)),var(47)
trigger1=target,stateno!=PlayerID(root,var(8)),var(48)
trigger1=target,stateno!=PlayerID(root,var(8)),var(49)
trigger1=target,stateno!=PlayerID(root,var(8)),var(50)
trigger1=target,stateno!=PlayerID(root,var(8)),var(51)
trigger1=target,stateno!=PlayerID(root,var(8)),var(52)
trigger1=target,stateno!=PlayerID(root,var(8)),var(53)
trigger1=target,stateno!=PlayerID(root,var(8)),var(54)
trigger1=target,stateno!=PlayerID(root,var(8)),var(55)
trigger1=target,stateno!=PlayerID(root,var(8)),var(56)
trigger1=target,stateno!=PlayerID(root,var(8)),var(57)
trigger1=target,stateno!=PlayerID(root,var(8)),var(58)
trigger1=target,stateno!=PlayerID(root,var(8)),var(59)
var(56)=target,stateno
ignorehitpause=1
[State ];超即死捜査完了
type=varset
triggerall=!ishelper
triggerall=sysvar(1)=-1
trigger1=var(56)!=0
sysvar(1)=var(56)
ignorehitpause=1
[State ]
type=varset
triggerall=!ishelper
triggerall=var(56)!=0
trigger1=var(56)=sysvar(1)
var(56)=0
ignorehitpause=1
[State ]
type=null
trigger1=!ishelper
trigger1=!WINKO
trigger1=(var(57)&1)=0
trigger1=var(10)!=[5000,5150]
trigger1=var(10)!=[511,514]
trigger1=PlayerIDExist(var(3))
trigger1=var(10)!=PlayerID(var(3)),var(0)
trigger1=var(10)!=PlayerID(var(3)),var(1)
trigger1=var(10)!=PlayerID(var(3)),var(2)
trigger1=var(10)!=PlayerID(var(3)),var(3)
trigger1=var(10)!=PlayerID(var(3)),var(4)
trigger1=var(10)!=PlayerID(var(3)),var(5)
trigger1=var(10)!=PlayerID(var(3)),var(6)
trigger1=var(10)!=PlayerID(var(3)),var(7)
trigger1=var(10)!=PlayerID(var(3)),var(8)
trigger1=var(10)!=PlayerID(var(3)),var(9)
trigger1=var(10)!=PlayerID(var(3)),var(10)
trigger1=var(10)!=PlayerID(var(3)),var(11)
trigger1=var(10)!=PlayerID(var(3)),var(12)
trigger1=var(10)!=PlayerID(var(3)),var(13)
trigger1=var(10)!=PlayerID(var(3)),var(15)
trigger1=var(10)!=PlayerID(var(3)),var(16)
trigger1=var(10)!=PlayerID(var(3)),var(17)
trigger1=var(10)!=PlayerID(var(3)),var(18)
trigger1=var(10)!=PlayerID(var(3)),var(19)
trigger1=var(10)!=PlayerID(var(3)),var(20)
trigger1=var(10)!=PlayerID(var(3)),var(21)
trigger1=var(10)!=PlayerID(var(3)),var(22)
trigger1=var(10)!=PlayerID(var(3)),var(23)
trigger1=var(10)!=PlayerID(var(3)),var(24)
trigger1=var(10)!=PlayerID(var(3)),var(25)
trigger1=var(10)!=PlayerID(var(3)),var(26)
trigger1=var(10)!=PlayerID(var(3)),var(27)
trigger1=var(10)!=PlayerID(var(3)),var(28)
trigger1=var(10)!=PlayerID(var(3)),var(29)
trigger1=var(10)!=PlayerID(var(3)),var(30)
trigger1=var(10)!=PlayerID(var(3)),var(31)
trigger1=var(10)!=PlayerID(var(3)),var(32)
trigger1=var(10)!=PlayerID(var(3)),var(33)
trigger1=var(10)!=PlayerID(var(3)),var(34)
trigger1=var(10)!=PlayerID(var(3)),var(35)
trigger1=var(10)!=PlayerID(var(3)),var(36)
trigger1=var(10)!=PlayerID(var(3)),var(37)
trigger1=var(10)!=PlayerID(var(3)),var(38)
trigger1=var(10)!=PlayerID(var(3)),var(39)
trigger1=var(10)!=PlayerID(var(3)),var(40)
trigger1=var(10)!=PlayerID(var(3)),var(41)
trigger1=var(10)!=PlayerID(var(3)),var(42)
trigger1=var(10)!=PlayerID(var(3)),var(43)
trigger1=var(10)!=PlayerID(var(3)),var(44)
trigger1=var(10)!=PlayerID(var(3)),var(45)
trigger1=var(10)!=PlayerID(var(3)),var(46)
trigger1=var(10)!=PlayerID(var(3)),var(47)
trigger1=var(10)!=PlayerID(var(3)),var(48)
trigger1=var(10)!=PlayerID(var(3)),var(49)
trigger1=var(10)!=PlayerID(var(3)),var(50)
trigger1=var(10)!=PlayerID(var(3)),var(51)
trigger1=var(10)!=PlayerID(var(3)),var(52)
trigger1=var(10)!=PlayerID(var(3)),var(53)
trigger1=var(10)!=PlayerID(var(3)),var(54)
trigger1=var(10)!=PlayerID(var(3)),var(55)
trigger1=var(10)!=PlayerID(var(3)),var(56)
trigger1=var(10)!=PlayerID(var(3)),var(57)
trigger1=var(10)!=PlayerID(var(3)),var(58)
trigger1=var(10)!=PlayerID(var(3)),var(59)
trigger1=1||var(52):=var(10)
ignorehitpause=1
[State ]
type=null
trigger1=!ishelper
trigger1=!WINKO
trigger1=(var(57)&1)=0
trigger1=var(11)!=[5000,5150]
trigger1=var(11)!=[511,514]
trigger1=PlayerIDExist(var(3))
trigger1=var(11)!=PlayerID(var(3)),var(0)
trigger1=var(11)!=PlayerID(var(3)),var(1)
trigger1=var(11)!=PlayerID(var(3)),var(2)
trigger1=var(11)!=PlayerID(var(3)),var(3)
trigger1=var(11)!=PlayerID(var(3)),var(4)
trigger1=var(11)!=PlayerID(var(3)),var(5)
trigger1=var(11)!=PlayerID(var(3)),var(6)
trigger1=var(11)!=PlayerID(var(3)),var(7)
trigger1=var(11)!=PlayerID(var(3)),var(8)
trigger1=var(11)!=PlayerID(var(3)),var(9)
trigger1=var(11)!=PlayerID(var(3)),var(10)
trigger1=var(11)!=PlayerID(var(3)),var(11)
trigger1=var(11)!=PlayerID(var(3)),var(12)
trigger1=var(11)!=PlayerID(var(3)),var(13)
trigger1=var(11)!=PlayerID(var(3)),var(15)
trigger1=var(11)!=PlayerID(var(3)),var(16)
trigger1=var(11)!=PlayerID(var(3)),var(17)
trigger1=var(11)!=PlayerID(var(3)),var(18)
trigger1=var(11)!=PlayerID(var(3)),var(19)
trigger1=var(11)!=PlayerID(var(3)),var(20)
trigger1=var(11)!=PlayerID(var(3)),var(21)
trigger1=var(11)!=PlayerID(var(3)),var(22)
trigger1=var(11)!=PlayerID(var(3)),var(23)
trigger1=var(11)!=PlayerID(var(3)),var(24)
trigger1=var(11)!=PlayerID(var(3)),var(25)
trigger1=var(11)!=PlayerID(var(3)),var(26)
trigger1=var(11)!=PlayerID(var(3)),var(27)
trigger1=var(11)!=PlayerID(var(3)),var(28)
trigger1=var(11)!=PlayerID(var(3)),var(29)
trigger1=var(11)!=PlayerID(var(3)),var(30)
trigger1=var(11)!=PlayerID(var(3)),var(31)
trigger1=var(11)!=PlayerID(var(3)),var(32)
trigger1=var(11)!=PlayerID(var(3)),var(33)
trigger1=var(11)!=PlayerID(var(3)),var(34)
trigger1=var(11)!=PlayerID(var(3)),var(35)
trigger1=var(11)!=PlayerID(var(3)),var(36)
trigger1=var(11)!=PlayerID(var(3)),var(37)
trigger1=var(11)!=PlayerID(var(3)),var(38)
trigger1=var(11)!=PlayerID(var(3)),var(39)
trigger1=var(11)!=PlayerID(var(3)),var(40)
trigger1=var(11)!=PlayerID(var(3)),var(41)
trigger1=var(11)!=PlayerID(var(3)),var(42)
trigger1=var(11)!=PlayerID(var(3)),var(43)
trigger1=var(11)!=PlayerID(var(3)),var(44)
trigger1=var(11)!=PlayerID(var(3)),var(45)
trigger1=var(11)!=PlayerID(var(3)),var(46)
trigger1=var(11)!=PlayerID(var(3)),var(47)
trigger1=var(11)!=PlayerID(var(3)),var(48)
trigger1=var(11)!=PlayerID(var(3)),var(49)
trigger1=var(11)!=PlayerID(var(3)),var(50)
trigger1=var(11)!=PlayerID(var(3)),var(51)
trigger1=var(11)!=PlayerID(var(3)),var(52)
trigger1=var(11)!=PlayerID(var(3)),var(53)
trigger1=var(11)!=PlayerID(var(3)),var(54)
trigger1=var(11)!=PlayerID(var(3)),var(55)
trigger1=var(11)!=PlayerID(var(3)),var(56)
trigger1=var(11)!=PlayerID(var(3)),var(57)
trigger1=var(11)!=PlayerID(var(3)),var(58)
trigger1=var(11)!=PlayerID(var(3)),var(59)
trigger1=1||var(51):=var(11)
ignorehitpause=1
[State ]
type=varset
triggerall=!ishelper&&WINKO
trigger1=var(4)=169995
var(57)=(var(57)|1)
ignorehitpause=1
[State ]
type=null
triggerall=!ishelper
triggerall=(var(57)&1)
triggerall=(var(4)=169995&&anim=405&&animtime=0)
triggerall=!WINKO
trigger1=1||var(52):=0
trigger1=1||var(51):=0
trigger1=1||var(57):=(var(57)^1)
ignorehitpause=1

;--------------------------------------------------
;攻撃
[State ];番号確認
type=null
triggerall=ishelper
triggerall=fvar(13)=461349666||fvar(13)=461349000||ishelper(5000)
triggerall=numtarget
triggerall=target,name!="N_Alice"
trigger1=var(8):=2
trigger1=1||var(9):=target,stateno
trigger1=var(9)!=[0,511]
trigger1=var(9)!=[517,6000]
trigger1=var(9)!=[10065,10067]
trigger1=var(9)!=24640
trigger1=var(9)!=22122
trigger1=var(9)!=37564
trigger1=var(9)!=42731
trigger1=var(9)!=70000
trigger1=var(9)!=65536
trigger1=var(9)!=169995
trigger1=var(9)!=456789
trigger1=var(9)!=[2000001,2000024]
trigger1=var(8):=1
ignorehitpause=1

;[State ];混線確認(Pos Y)
;type=varset
;triggerall=ishelper
;trigger1=fvar(13)=461349000
;trigger2=fvar(13)=461349666
;var(1)=-4450
;ignorehitpause=1

[State ];開幕取得
type=targetstate
triggerall=ishelper
triggerall=(root,var(0)&256)=0
triggerall=(root,var(0)&16384)=0
triggerall=fvar(13)=461349000
triggerall=!WIN
triggerall=numtarget
triggerall=numenemy
triggerall=roundstate<3
trigger1=enemynear,numhelper(2440000)=0
value=ifelse(var(8)=2&&(var(9)!=[512,516]),var(9),6660000);貯蔵庫
ignorehitpause=1
[State ]
type=targetstate
triggerall=ishelper
triggerall=(root,var(0)&256)=0
triggerall=(root,var(0)&16384)=0
triggerall=fvar(13)=461349666
triggerall=!WIN
triggerall=numtarget
triggerall=target,name!="N_Alice"
triggerall=(target,stateno=[512,516])||var(8)=1
triggerall=numenemy
triggerall=roundstate<3
trigger1=enemynear,numhelper(2440000)=0
value=6660000;貯蔵庫
ignorehitpause=1
[State ]
type=targetstate
triggerall=ishelper
triggerall=(root,var(0)&256)=0
triggerall=(root,var(0)&16384)=0
triggerall=fvar(13)=461349666
triggerall=!WIN
triggerall=numtarget
triggerall=target,name!="N_Alice"
triggerall=(var(9)!=[512,516])&&var(8)=2
triggerall=numenemy
triggerall=roundstate<3
trigger1=enemynear,numhelper(2440000)=0
value=var(9)
ignorehitpause=1
[State ]
type=targetstate
triggerall=ishelper
triggerall=(root,var(0)&256)=0
triggerall=(root,var(0)&16384)=0
triggerall=fvar(13)=461349666||fvar(13)=461349000
triggerall=!WIN
triggerall=numtarget
triggerall=(target,stateno=[512,516])||var(8)=1
trigger1=roundstate>2
value=6660000
ignorehitpause=1

[State ];numtarget>1
type=targetstate
triggerall=ishelper
triggerall=(root,var(0)&256)=0
triggerall=(root,var(0)&16384)=0
triggerall=fvar(13)=461349000
triggerall=!WIN
triggerall=numtarget
trigger1=root,var(4)!=169995
trigger1=numenemy
trigger1=enemynear,numhelper(2000000)<4
trigger1=enemynear,numhelper(2440000)<1
value=ifelse(var(8)=2&&(var(9)!=[512,516]),var(9),6660000);貯蔵庫
ignorehitpause=1
[State ]
type=targetstate
triggerall=ishelper
triggerall=fvar(13)=461349000
triggerall=!WIN
triggerall=numtarget
trigger1=root,var(4)=22122&&root,numexplod(29430)
value=6660001;変数弄り
ignorehitpause=1
[State ]
type=targetstate
triggerall=ishelper
triggerall=fvar(13)=461349000
triggerall=!WIN
triggerall=numtarget
trigger1=root,var(4)=169995&&root,numexplod(31502)
trigger2=root,var(4)=24640&&((root,var(5)=[22,375])&&root,var(5)%45=0)
value=6660002;ステート返し
ignorehitpause=1

[State ];numtarget=1
type=targetstate
triggerall=ishelper
triggerall=(root,var(0)&256)=0
triggerall=(root,var(0)&16384)=0
triggerall=fvar(13)=461349666
triggerall=!WIN
triggerall=numtarget
triggerall=target,name!="N_Alice"
trigger1=!(root,var(4)=169995&&root,numexplod(31502))
trigger1=numenemy
trigger1=enemynear,numhelper(2000000)<4
trigger1=enemynear,numhelper(2440000)<1
trigger2=(target,ishelper(2000000)&&target,var(50)!=666)||target,ishelper(2440000)
value=6660000;貯蔵庫
ignorehitpause=1
[State ]
type=targetstate
triggerall=ishelper
triggerall=fvar(13)=461349666
triggerall=!WIN
triggerall=numtarget
triggerall=target,name!="N_Alice"
triggerall=(target,stateno=[512,516])||var(8)=1
trigger1=root,var(4)=22122&&root,numexplod(29430)
value=6660001;変数弄り
ignorehitpause=1
[State ]
type=targetstate
triggerall=ishelper
triggerall=fvar(13)=461349666
triggerall=!WIN
triggerall=numtarget
triggerall=target,name!="N_Alice"
triggerall=(target,stateno=[512,516])||var(8)=1
trigger1=root,var(4)=169995&&root,numexplod(31502)
trigger2=root,var(4)=24640&&((root,var(5)=[22,375])&&root,var(5)%45=0)
value=6660002;ステート返し
ignorehitpause=1

[State ];登録されてるdef番号
type=targetstate
triggerall=ishelper
triggerall=fvar(13)=461349666||fvar(13)=461349000
triggerall=!WIN
triggerall=numtarget
triggerall=target,name!="N_Alice"
triggerall=(var(9)!=[512,516])&&var(8)=2
trigger1=(root,var(0)&256)=0
trigger1=(root,var(0)&16384)=0
trigger1=numenemy
trigger1=enemynear,numhelper(2000000)<4
trigger1=enemynear,numhelper(2440000)<1
trigger2=root,var(4)=169995&&root,numexplod(31502)
trigger3=root,var(4)=22122&&root,numexplod(29430)
trigger4=root,var(4)=24640&&((root,var(5)=[22,375])&&root,var(5)%45=0)
value=var(9)
ignorehitpause=1
;--------------------------------------------------
;ヘルパーここまで
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=numhelper(112234)=0
trigger1=!ishelper
trigger1=PlayerIDExist(var(1))
trigger1=(palno%6!=[1,4])&&(var(0)&32768)=0&&roundstate<4&&var(4)!=5152
trigger1=var(4)=5151&&alive||PlayerID(var(1)),sysvar(4)=lifemax
trigger2=ishelper
trigger2=PlayerIDExist(root,var(1))
trigger2=(palno%6!=[1,4])&&(root,var(0)&32768)=0&&roundstate<4&&var(4)!=5152
trigger2=root,var(4)=5151&&root,alive||PlayerID(root,var(1)),sysvar(4)=lifemax
name="pause-2"
id=112234
pos=0,0
postype=p1
stateno=5150
Helpertype=player
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=lifeset
trigger1=ishelper
value=0
ignorehitpause=1
[State ]
type=ctrlset
trigger1=ishelper
value=0
ignorehitpause=1
[State ]
type=varset
trigger1=ishelper(10000)
trigger1=sysvar(3)!=gametime
var(0)=(var(0)|4)
ignorehitpause=1
[State ]
type=assertspecial
triggerall=ishelper(10000)
triggerall=root,alive
trigger1=root,stateno!=151
trigger2=var(4)<150
flag=roundnotover
ignorehitpause=1
[State ]
type=AssertSpecial
triggerall=ishelper(10000)
trigger1=root,palno%6=5
trigger1=gametime%1+(random%3)=0
trigger2=root,palno%6=0
trigger2=var(5)<4000
trigger2=gametime%4
trigger3=root,palno%6=0
trigger3=var(5)=[4000,8000]
trigger3=gametime%3
trigger4=root,palno%6=0
trigger4=var(5)=[8000,12000]
trigger4=gametime%2
flag=timerfreeze
ignorehitpause=1
[State ]
type=ReversalDef
triggerall=numtarget
trigger1=ishelper(10000)
trigger2=ishelper(2000001)||ishelper(2000003)||ishelper(2000005)||ishelper(2000007)
trigger3=ishelper(2000009)||ishelper(2000011)||ishelper(2000013)||ishelper(2000015)
trigger4=ishelper(2000017)||ishelper(2000019)||ishelper(2000021)||ishelper(2000023)
reversal.attr=SCA,AP,AA,AT
sparkno=-1
fall.damage=2147483648
ignorehitpause=1
[State ]
type=destroyself
triggerall=ishelper
triggerall=root,var(4)=0&&root,var(5)>150&&roundstate=1
trigger1=ishelper(2000002)||ishelper(2000004)||ishelper(2000006)||ishelper(2000008)
trigger2=ishelper(2000010)||ishelper(2000012)||ishelper(2000014)||ishelper(2000016)
trigger3=ishelper(2000018)||ishelper(2000020)||ishelper(2000022)||ishelper(2000024)
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper(10000)||ishelper(12500)
value=150
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper(13)
value=51515
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper(456789)
value=456789
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper(65536)
value=65536
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper(112233)
value=112233
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper(112234)
value=112234
ignorehitpause=1
[State ]
type=varadd
trigger1=ishelper(54321)
trigger1=sysvar(3)!=gametime
sysvar(4)=1+1*(root,palno%6=5)
ignorehitpause=1
[State ]
type=selfstate
trigger1=(ishelper(54321)||ishelper(54322))
value=65000
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper(1050)
value=10065
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper(1051)
value=10066
ignorehitpause=1
[state ]
type=velset
triggerall=ishelper(1052)&&name="N_Alice"
trigger1=numenemy
x=fvar(0)/20
y=(fvar(1)+(Enemy(enemy,alive=0&&numenemy>1),Const(size.mid.pos.y)))/20
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper(1052)
value=10067
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper(3100)
value=3100
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper(3101)
value=3101
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper(427310)
trigger2=ishelper(427311)
trigger3=ishelper(427312)
value=427310
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper(2000001)
value=2000001
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper(2000002)
value=2000002
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper(2000003)
value=2000003
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper(2000004)
value=2000004
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper(2000005)
value=2000005
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper(2000006)
value=2000006
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper(2000007)
value=2000007
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper(2000008)
value=2000008
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper(2000009)
value=2000009
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper(2000010)
value=2000010
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper(2000011)
value=2000011
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper(2000012)
value=2000012
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper(2000013)
value=2000013
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper(2000014)
value=2000014
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper(2000015)
value=2000015
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper(2000016)
value=2000016
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper(2000017)
value=2000017
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper(2000018)
value=2000018
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper(2000019)
value=2000019
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper(2000020)
value=2000020
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper(2000021)
value=2000021
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper(2000022)
value=2000022
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper(2000023)
value=2000023
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper(2000024)
value=2000024
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper
value=5150
ignorehitpause=1
;--------------------------------------------------
;防御性能
;--------------------------------------------------
[state ]
type=PalFX
trigger1=!ishelper
time=1
add=0,0,0
mul=256,256,256
sinadd=0,0,0
invertall=0
color=256
ignorehitpause=1
[State ]
type=velset
trigger1=!ishelper
x=fvar(11)
y=fvar(12)
ignorehitpause=1
[State ]
type=varset
trigger1=!ishelper
trigger1=1||var(5):=var(5)+1
var(0)=(var(0)|1)
ignorehitpause=1
[State ]
type=varset
trigger1=!ishelper
trigger1=roundstate=2
trigger1=ctrl
var(0)=(var(0)|2)
ignorehitpause=1
[State ];落下蓄積
type=varset
triggerall=!ishelper
trigger1=palno%6!=[1,4]
var(0)=(var(0)|128)
ignorehitpause=1
[State ]
type=varset
triggerall=!ishelper&&(var(0)&1)
trigger1=(stateno=[0,1])||(stateno=[10,12])||stateno=20
trigger2=stateno=40||(stateno=[50,53])||stateno=100
trigger3=(stateno=[105,106])||stateno=556||(stateno=[19001,19002])
trigger4=stateno=120||(stateno=[130,132])||stateno=140||(stateno=[150,155])
trigger5=stateno=170||stateno=175||(stateno=[180,181])||(stateno=[190,192])
trigger6=(stateno=[5000,5001])||(stateno=[5010,5011])||stateno=510
trigger7=stateno=5020||stateno=5030||stateno=5035||stateno=5040
trigger8=stateno=5050||(stateno=[5070,5071])||(stateno=[5080,5081])
trigger9=(stateno=[5100,5101])||stateno=5110||stateno=5120||stateno=5150
trigger10=(stateno=[5200,5201])||stateno=5210||stateno=5500||stateno=5900
trigger11=(stateno=[200,203])||(stateno=[300,302])||(stateno=[400,402])
trigger12=stateno=22122||stateno=24640||stateno=37564||stateno=42731
trigger13=stateno=70000||stateno=169995
var(0)=(var(0)^1)
ignorehitpause=1
[State ]
type=pause
triggerall=!ishelper
trigger1=(var(0)&4)=0||movetype=H||(roundstate>2&&WINKO=0&&(palno%6!=[1,4]))
time=2147483648
movetime=2147483648
ignorehitpause=1
[State ]
type=superpause
triggerall=!ishelper
trigger1=(var(0)&4)=0||movetype=H||(roundstate>2&&WINKO=0&&(palno%6!=[1,4]))
anim=-1
time=2147483648
movetime=2147483648
UnHittable=0
darken=0
p2defmul=1
ignorehitpause=1
[State ]
type=varset
trigger1=!ishelper&&movetype=H
trigger1=(var(0)&4)
var(0)=(var(0)^4)
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=!ishelper
triggerall=!((var(58)&4)&&(palno%6!=[1,4]))
triggerall=stateno!=1&&roundstate>1
trigger1=numhelper(5000)=0
name="marking"
id=5000
pos=0,0
postype=p1
stateno=5150
Helpertype=player
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=!ishelper
triggerall=(var(0)&4)=0||movetype=H
triggerall=stateno!=1
trigger1=numhelper(112233)=0
name="pause"
id=112233
pos=0,0
postype=p1
stateno=5150
Helpertype=player
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=!ishelper
triggerall=!((var(58)&4)&&(palno%6!=[1,4]))
triggerall=stateno!=1
triggerall=(var(0)&2)||var(4)=37564
trigger1=numhelper(65536)=0&&roundstate<4
name="hitdef & gethit"
id=65536
pos=0,0
postype=p1
stateno=65536
Helpertype=player
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=HitOverride
trigger1=PlayerIDExist(var(1))
trigger1=(PlayerID(var(1)),var(0)&1)
time=1
attr=SCA,AA,AP,AT
slot=0
stateno=var(4)
ignorehitpause=1
[State ]
type=HitOverride
trigger1=PlayerIDExist(var(1))
trigger1=(PlayerID(var(1)),var(0)&1)
time=1
attr=SCA,AA,AP,AT
slot=gametime%8
stateno=var(4)
ignorehitpause=1
[State ]
type=hitfalldamage
trigger1=!ishelper
ignorehitpause=1
[State ]
type=lifeset
trigger1=PlayerIDExist(var(1))
trigger1=PlayerID(var(1)),sysvar(4)>0||(palno%6=[1,4])
value=lifemax-PlayerID(var(1)),sysvar(4)
ignorehitpause=1
[State ]
type=lifeset
trigger1=palno%6!=[1,4]
trigger1=PlayerIDExist(var(1))
trigger1=(PlayerID(var(1)),var(0)&1)
trigger1=(var(0)&2)&&roundstate<3
value=ifelse(PlayerID(var(1)),var(1)<1,1,PlayerID(var(1)),var(1))
ignorehitpause=1
[State ]
type=lifeset
trigger1=palno%6!=[1,4]
trigger1=roundstate>2&&WINKO
trigger1=PlayerIDExist(var(1))=0
value=1
ignorehitpause=1
[State ]
type=lifeset
trigger1=palno%6!=[1,4]
trigger1=roundstate>2&&WINKO
trigger1=PlayerIDExist(var(1))
trigger1=PlayerID(var(1)),var(1)>0
value=PlayerID(var(1)),var(1)
ignorehitpause=1
[State ]
type=lifeset
trigger1=PlayerIDExist(var(1))=0||(var(0)&2)=0
trigger2=roundstate>2&&numpartner
trigger2=partner,alive&&alive
value=lifemax
ignorehitpause=1
[State ]
type=lifeset
trigger1=PlayerIDExist(var(1))&&(palno%6=[1,4])
trigger1=PlayerID(var(1)),sysvar(4)=lifemax
value=0
ignorehitpause=1
[State ]
type=nothitby
trigger1=PlayerIDExist(var(1))=0
trigger2=PlayerIDExist(var(1))
trigger2=(PlayerID(var(1)),var(0)&1)
value=SCA,AA,AP,AT
time=1
ignorehitpause=1
[State ]
type=nothitby
trigger1=PlayerIDExist(var(1))=0
trigger2=PlayerIDExist(var(1))
trigger2=(PlayerID(var(1)),var(0)&1)
value2=SCA,AA,AP,AT
time=1
ignorehitpause=1
[state ]
type=selfstate
triggerall=!ishelper
trigger1=hitpausetime>5
value=515
ignorehitpause=1
[state ]
type=selfstate
triggerall=!ishelper&&alive=0&&numenemy&&roundstate>2
triggerall=(var(0)&32768)=0&&var(4)!=5152;死亡演出
trigger1=enemy,alive=0||enemy(numenemy>1),alive=0
trigger2=enemy,lose||enemy(numenemy>1),lose
trigger3=enemy,loseko||enemy(numenemy>1),loseko
trigger4=(palno%6!=[1,4])&&numpartner
trigger4=partner,alive
value=var(4):=510
ignorehitpause=1
[state ]
type=selfstate
triggerall=!ishelper&&palno%6=[1,4]
trigger1=alive=0
trigger1=var(4)!=[5050,5150]
value=var(4):=5050+100*(pos Y>0)+(var(5):=0)
ignorehitpause=1
[state ]
type=selfstate
triggerall=!ishelper&&palno%6!=[1,4]
trigger1=PlayerIDExist(var(1))
trigger1=PlayerID(var(1)),sysvar(4)=lifemax||(roundstate>3&&alive=0)
trigger1=var(4)!=[5150,5152]
value=var(4):=5151+(var(5):=0)
ignorehitpause=1
[state ]
type=selfstate
triggerall=!ishelper
triggerall=var(4)!=[512,516]
trigger1=stateno!=var(4)
trigger2=roundstate>2
value=var(4)
ignorehitpause=1
[State ]
type=selfstate
triggerall=!ishelper
triggerall=var(4)=[512,516]
trigger1=stateno!=var(4)
trigger2=roundstate>2
value=var(4):=50*(pos Y<0)
ignorehitpause=1
[state ]
type=selfstate
triggerall=!ishelper
triggerall=var(4)!=[512,516]
trigger1=(var(0)&1)||sysvar(4)!=gametime+13
trigger2=roundstate>2
value=var(4)
ignorehitpause=1
[state ]
type=selfstate
triggerall=!ishelper
triggerall=var(4)=[512,516]
trigger1=(var(0)&1)||sysvar(4)!=gametime+13
trigger2=roundstate>2
value=var(4):=50*(pos Y<0)
ignorehitpause=1
