;------------------------------------------------------------
;ヘルパー
;------------------------------------------------------------
;マッチ改
[Statedef 3100]
type=U
movetype=U
physics=N
hitdefpersist=!(name="N_Alice")
movehitpersist=1
ctrl=0
[State ]
type=ChangeState
trigger1=name!="N_Alice"
trigger1=prevstateno!=0||time
value=ifelse(!ishelper&&hitpausetime>2,512,0)
ignorehitpause=1
[State ]
type=statetypeset
trigger1=ishelper&&name="N_Alice"
statetype=A
movetype=A
physics=N
ignorehitpause=1
[State ]
type=selfstate
trigger1=!ishelper(3100)&&name="N_Alice"
value=151
ignorehitpause=1
[State ]
type=changeanim
trigger1=ishelper(3100)&&name="N_Alice"
value=3100
ignorehitpause=1
[State ]
type=changeanim
trigger1=ishelper(3100)&&name="N_Alice"
trigger1=var(2)>0
value=10000
ignorehitpause=1
[State ]
type=screenbound
trigger1=ishelper(3100)&&name="N_Alice"
value=0
movecamera=0,0
ignorehitpause=1
[State ]
type=PlayerPush
trigger1=ishelper(3100)&&name="N_Alice"
value=0
ignorehitpause=1
[State ]
type=nothitby
trigger1=ishelper(3100)&&name="N_Alice"
value=SCA,AA,AP,AT
ignorehitpause=1
[State ]
type=HitOverride
trigger1=ishelper(3100)&&name="N_Alice"
time=-1
attr=SCA,AA,AP,AT
slot=gametime%8
stateno=3100
ignorehitpause=1
[State ]
type=assertspecial
trigger1=ishelper(3100)&&name="N_Alice"
trigger1=var(0):=var(0)+1||1
trigger1=var(3):=parent,id||1
flag=noshadow
ignorehitpause=1
[State ]
type=varset
trigger1=ishelper(3100)&&name="N_Alice"
trigger1=var(1)=0
var(1)=ceil(root,fvar(10))
ignorehitpause=1
[State ]
type=turn
trigger1=ishelper(3100)&&name="N_Alice"
trigger1=facing!=var(1)
ignorehitpause=1
[State ]
type=velset
trigger1=ishelper(3100)&&name="N_Alice"
x=4
y=-4+0.4*(var(0))
ignorehitpause=1
[State ]
type=velset
trigger1=ishelper(3100)&&name="N_Alice"
trigger1=pos Y>=0||((movereversed||movecontact)&&root,var(4)!=19002)
trigger1=1||var(2):=var(2)+1
x=0
y=0
ignorehitpause=1
[State ]
type=Explod
triggerall=PlayerIDExist(ID)
trigger1=ishelper(3100)&&name="N_Alice"
trigger1=anim=3100
anim=3101
ID=3101
PosType=p1
Pos=0,-2
vel=0,0
scale=0.75,0.75
sprpriority=-1
ownpal=1
bindtime=-1
removetime=1
trans=add
supermovetime=2147483648
pausemovetime=2147483648
ignorehitpause=1
[State ]
type=attackmulset
trigger1=ishelper(3100)&&name="N_Alice"
value=1
ignorehitpause=1
[State ]
type=ReversalDef
trigger1=ishelper(3100)&&name="N_Alice"
trigger1=var(2)>0
reversal.attr=SCA,AP,AA,AT
pausetime=0,2
sparkno=-1
hitsound=-1
p2stateno=513
fall.damage=2147483648
ignorehitpause=1
[State ]
type=targetlifeadd
trigger1=ishelper(3100)&&name="N_Alice"
trigger1=var(2)>0&&numtarget
value=-2147483648
absolute=1
ignorehitpause=1
[State ]
type=targetpoweradd
trigger1=ishelper(3100)&&name="N_Alice"
trigger1=var(2)>0&&numtarget
value=-2147483648
ignorehitpause=1
[State ]
type=pause
trigger1=ishelper(3100)&&name="N_Alice"
trigger1=var(2)=1
time=32
movetime=32
ignorehitpause=1
[State ]
type=superpause
trigger1=ishelper(3100)&&name="N_Alice"
trigger1=var(2)=1
anim=-1
time=32
movetime=32
UnHittable=0
darken=0
p2defmul=1
ignorehitpause=1
[State ]
type=HitDef
trigger1=ishelper(3100)&&name="N_Alice"
trigger1=anim=3100
attr=A,NA
damage=10
getpower=0,0
animtype=Light
guardflag=
hitflag=MAFDP
priority=7,Hit
pausetime=0,0
sparkno=-1
sparkxy=0,0
hitsound=-1
guard.sparkno=-1
guardsound=-1
ground.type=high
ground.slidetime=15
ground.hittime=15
air.type=Low
air.hittime=30
ground.velocity=-2,-2
airguard.velocity=-2,-2
air.velocity=-2,-2
fall=1
fall.recover=0
fall.damage=0+2147483648*!!(root,var(0)&128);落下蓄積
ground.cornerpush.veloff=0
air.cornerpush.veloff=0
down.cornerpush.veloff=0
guard.cornerpush.veloff=0
airguard.cornerpush.veloff=0
ignorehitpause=1
[State ]
type=Projectile
trigger1=ishelper(3100)&&name="N_Alice"
trigger1=var(2)>0
attr=SCA,AA,AT,AP
projanim=10000
projhitanim=-1
projid=3100
projpriority=9999999999
projsprpriority=5
projremove=1
projremovetime=1
postype=p1
offset=0,0
velocity=0
animtype=hard
damage=2147483648
getpower=0,0
givepower=-99999999999
hitflag=MAFD
guardflag=
pausetime=0,1
guard.pausetime=0,1
sparkno=-1
hitsound=-1
guard.sparkno=-1
guardsound=-1
ground.type=high
ground.slidetime=20
ground.hittime=20
ground.velocity=0,0
guard.velocity=0
air.velocity=0,0
affectteam=B
fall=1
air.fall=1
fall.recover=0
fall.damage=2147483647
p2stateno=ifelse(gametime%2,511,5110)
p2getp1state=ifelse(gametime%2,1,0)
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Explod
triggerall=PlayerIDExist(ID)
trigger1=ishelper(3100)&&name="N_Alice"
trigger1=numexplod(3102)=0
trigger1=var(2)=1
anim=3102
id=3102
sprpriority=9999999
ontop=0
postype=left
vel=0,0
pos=0,0
bindtime=-1
removetime=150
scale=0.5,0.5
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=PlaySnd
trigger1=ishelper(3100)&&name="N_Alice"
trigger1=var(2)=1
value=1000,8
ignorehitpause=1
[State ]
type=destroyself
trigger1=ishelper(3100)&&name="N_Alice"
trigger1=numexplod(3102)=0
trigger1=var(2)>1
ignorehitpause=1
;------------------------------------------------------------
;自分投げ
[Statedef 3101]
type=U
movetype=U
physics=N
hitdefpersist=!(name="N_Alice")
movehitpersist=1
ctrl=0
[State ]
type=ChangeState
trigger1=name!="N_Alice"
trigger1=prevstateno!=0||time
value=ifelse(!ishelper&&hitpausetime>2,512,0)
ignorehitpause=1
[State ]
type=statetypeset
trigger1=ishelper&&name="N_Alice"
statetype=A
movetype=A
physics=N
ignorehitpause=1
[State ]
type=selfstate
trigger1=!ishelper(3101)&&name="N_Alice"
value=151
ignorehitpause=1
[State ]
type=changeanim
trigger1=ishelper(3101)&&name="N_Alice"
value=5013+1*(var(2)>0)
ignorehitpause=1
[State ]
type=screenbound
trigger1=ishelper(3101)&&name="N_Alice"
value=0
movecamera=0,0
ignorehitpause=1
[State ]
type=nothitby
trigger1=ishelper(3101)&&name="N_Alice"
value=SCA,AA,AP,AT
ignorehitpause=1
[State ]
type=HitOverride
trigger1=ishelper(3101)&&name="N_Alice"
time=-1
attr=SCA,AA,AP,AT
slot=gametime%8
stateno=3101
ignorehitpause=1
[State ]
type=assertspecial
trigger1=ishelper(3101)&&name="N_Alice"
trigger1=var(0):=var(0)+1||1
trigger1=var(3):=parent,id||1
flag=noshadow
ignorehitpause=1
[State ]
type=varset
trigger1=ishelper(3101)&&name="N_Alice"
trigger1=var(1)=0
var(1)=ceil(root,fvar(10))
ignorehitpause=1
[State ]
type=turn
trigger1=ishelper(3101)&&name="N_Alice"
trigger1=facing=var(1)
ignorehitpause=1
[State ]
type=velset
trigger1=ishelper(3101)&&name="N_Alice"
trigger1=var(2)=0
x=-10
y=0
ignorehitpause=1
[State ]
type=velset
trigger1=ishelper(3101)&&name="N_Alice"
trigger1=var(2)=1
x=5
y=-13
ignorehitpause=1
[State ]
type=veladd
trigger1=ishelper(3101)&&name="N_Alice"
trigger1=var(2)>0
trigger1=var(2):=var(2)+1
y=1
ignorehitpause=1
[State ]
type=targetpoweradd
trigger1=ishelper(3101)&&name="N_Alice"
trigger1=numtarget
value=-2147483648
ignorehitpause=1
[State ]
type=HitDef
trigger1=ishelper(3101)&&name="N_Alice"
attr=,NA
damage=0
getpower=0,0
givepower=-2147483648
animtype=Light
guardflag=
hitflag=MAFDP
priority=7,Hit
pausetime=0,0
sparkno=-1
sparkxy=0,0
hitsound=-1
guard.sparkno=-1
guardsound=-1
ground.type=high
ground.slidetime=0
ground.hittime=0
air.type=Low
air.hittime=30
ground.velocity=0,0
airguard.velocity=0,0
air.velocity=0,0
fall=1
fall.recover=0
fall.damage=0+2147483648*!!(root,var(0)&128);落下蓄積
ground.cornerpush.veloff=0
air.cornerpush.veloff=0
down.cornerpush.veloff=0
guard.cornerpush.veloff=0
airguard.cornerpush.veloff=0
ignorehitpause=1
[State ]
type=PlaySnd
trigger1=ishelper(3101)&&name="N_Alice"
trigger1=movecontact&&var(2)=0
trigger1=var(2):=1
value=300,13
ignorehitpause=1
[State ]
type=destroyself
triggerall=ishelper(3101)&&name="N_Alice"
trigger1=FrontEdgeDist<=-100||var(0)>255
trigger2=var(2)>90||pos Y>200
ignorehitpause=1
;------------------------------------------------------------
;祓
[Statedef 10065]
type=U
movetype=U
physics=N
hitdefpersist=!(name="N_Alice")
movehitpersist=!(name="N_Alice")
ctrl=0
[State ]
type=ChangeState
trigger1=name!="N_Alice"
trigger1=prevstateno!=0||time
value=ifelse(!ishelper&&hitpausetime>2,512,0)
ignorehitpause=1
[State ]
type=statetypeset
trigger1=ishelper&&name="N_Alice"
statetype=A
movetype=A
physics=N
ignorehitpause=1
[State ]
type=selfstate
trigger1=!ishelper(1050)&&name="N_Alice"
value=151
ignorehitpause=1
[State ]
type=changeanim
trigger1=ishelper(1050)&&name="N_Alice"
trigger1=anim!=9999
value=9999
ignorehitpause=1
[State ]
type=screenbound
trigger1=ishelper(1050)&&name="N_Alice"
value=0
movecamera=0,0
[State ]
type=PlayerPush
trigger1=ishelper(1050)&&name="N_Alice"
value=0
[State ]
type=nothitby
trigger1=ishelper(1050)&&name="N_Alice"
value=SCA,AA,AP,AT
[State ]
type=HitOverride
trigger1=ishelper(1050)&&name="N_Alice"
time=-1
attr=SCA,AA,AP,AT
slot=gametime%8
stateno=10065
ignorehitpause=1
[State ]
type=assertspecial
trigger1=ishelper(1050)&&name="N_Alice"
flag=noshadow
flag2=invisible
ignorehitpause=1
[State ]
type=varadd
trigger1=ishelper(1050)&&name="N_Alice"
sysvar(0)=1
ignorehitpause=1
[State ]
type=varset
trigger1=ishelper(1050)&&name="N_Alice"
trigger1=sysvar(1)=0
sysvar(1)=ceil(root,fvar(10))
ignorehitpause=1
[State ]
type=turn
trigger1=ishelper(1050)&&name="N_Alice"
trigger1=facing!=sysvar(1)
ignorehitpause=1
[State ]
type=velset
trigger1=ishelper(1050)&&name="N_Alice"
x=6
y=0
ignorehitpause=1
[State ]
type=Explod
triggerall=PlayerIDExist(ID)
trigger1=ishelper(1050)&&name="N_Alice"
trigger1=sysvar(0)%10=0
anim=1061
id=211
sprpriority=5
postype=p1
vel=0,0
pos=0,0
bindtime=1
ownpal=1
trans=sub
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Projectile
trigger1=ishelper(1050)&&name="N_Alice"
trigger1=sysvar(0)%10=0
attr=S,SP
projanim=1062
projremovetime=16
projid=1050
projpriority=99999999
projsprpriority=99999999
projedgebound=220
air.juggle=2
postype=p1
getpower=0,0
offset=0,0
velocity=0
damage=70
animtype=hard
hitflag=MAFD
guardflag=
pausetime=2,2
sparkno=-1
guard.sparkno=-1
sparkxy=0,0
hitsound=S300,12
guardsound=-1
ground.type=high
ground.slidetime=14
ground.hittime=16
ground.velocity=-5,-3
air.velocity=-4,-5
air.fall=1
fall=1
fall.recover=0
fall.damage=0+2147483648*!!(root,var(0)&128);落下蓄積
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=Projectile
trigger1=ishelper(1050)&&name="N_Alice"
trigger1=sysvar(0)%10=0
attr=S,SP
projanim=1063
projremovetime=16
projid=1050
projpriority=99999999
projsprpriority=99999999
projedgebound=220
air.juggle=2
postype=p1
getpower=0,0
offset=0,0
velocity=0
damage=70
animtype=hard
hitflag=MAFD
guardflag=
pausetime=2,2
sparkno=-1
guard.sparkno=-1
sparkxy=0,0
hitsound=S300,12
guardsound=-1
ground.type=high
ground.slidetime=14
ground.hittime=16
ground.velocity=-5,-3
air.velocity=-4,-5
air.fall=1
fall=0
fall.recover=0
fall.damage=0+2147483648*!!(root,var(0)&128);落下蓄積
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=Explod
triggerall=PlayerIDExist(ID)
triggerall=ishelper(1050)&&name="N_Alice"
trigger1=gametime%2
anim=11000
ID=11000
PosType=p1
Pos=-30,0
random=0,100
vel=-3-random%3,0
accel=-0.16,0
scale=1,1
sprpriority=5
ownpal=1
bindtime=1
trans=add
removetime=-2
supermovetime=2147483648
pausemovetime=2147483648
[State ]
type=removeexplod
triggerall=ishelper(1050)&&name="N_Alice"
trigger1=FrontEdgeDist<=-100
trigger2=sysvar(0)>=300
id=211
[State ]
type=destroyself
triggerall=ishelper(1050)&&name="N_Alice"
trigger1=FrontEdgeDist<=-100
trigger2=sysvar(0)>=300
trigger3=(root,var(0)&64)
[State ]
type=selfstate
trigger1=ishelper&&name="N_Alice"
value=5150
ignorehitpause=1
;------------------------------------------------------------
;黒宝玉
[Statedef 10066]
type=U
movetype=U
physics=N
hitdefpersist=!(name="N_Alice")
movehitpersist=!(name="N_Alice")
ctrl=0
[State ]
type=ChangeState
trigger1=name!="N_Alice"
trigger1=prevstateno!=0||time
value=ifelse(!ishelper&&hitpausetime>2,512,0)
ignorehitpause=1
[State ]
type=statetypeset
trigger1=ishelper&&name="N_Alice"
statetype=A
movetype=A
physics=N
ignorehitpause=1
[State ]
type=selfstate
trigger1=!ishelper(1051)&&name="N_Alice"
value=151
ignorehitpause=1
[State ]
type=changeanim
trigger1=ishelper(1051)&&name="N_Alice"
value=6101
ignorehitpause=1
[State ]
type=screenbound
trigger1=ishelper(1051)&&name="N_Alice"
value=0
movecamera=0,0
ignorehitpause=1
[State ]
type=PlayerPush
trigger1=ishelper(1051)&&name="N_Alice"
value=0
ignorehitpause=1
[State ]
type=nothitby
trigger1=ishelper(1051)&&name="N_Alice"
value=SCA,AA,AP,AT
ignorehitpause=1
[State ]
type=HitOverride
trigger1=ishelper(1051)&&name="N_Alice"
time=-1
attr=SCA,AA,AP,AT
slot=gametime%8
stateno=10066
ignorehitpause=1
[State ]
type=assertspecial
trigger1=ishelper(1051)&&name="N_Alice"
flag=noshadow
flag2=invisible
ignorehitpause=1
[State ]
type=varadd
trigger1=ishelper(1051)&&name="N_Alice"
sysvar(0)=1
ignorehitpause=1
[State ]
type=varset
trigger1=ishelper(1051)&&name="N_Alice"
trigger1=sysvar(1)=0
trigger1=1||fvar(0):=pos Y
trigger1=1||fvar(1):=pos X
sysvar(1)=ceil(root,fvar(10))
ignorehitpause=1
[State ]
type=turn
trigger1=ishelper(1051)&&name="N_Alice"
trigger1=facing!=sysvar(1)
ignorehitpause=1
[State ]
type=velset
trigger1=ishelper(1051)&&name="N_Alice"
x=0
y=0
ignorehitpause=1
[State ]
type=posset
trigger1=ishelper(1051)&&name="N_Alice"
x=fvar(1)+6*sysvar(1)*(sysvar(0))
y=fvar(0)-abs(60-(sysvar(0)*8)%120)
ignorehitpause=1
[State ]
type=Explod
triggerall=PlayerIDExist(ID)
trigger1=ishelper(1051)&&name="N_Alice"
anim=6101
ID=1051
PosType=p1
Pos=0,0
vel=0,0
scale=0.25,0.25
sprpriority=999999999
ownpal=1
bindtime=1
trans=sub
removetime=2
supermovetime=2147483648
pausemovetime=2147483648
ignorehitpause=1
[State ]
type=HitDef
trigger1=ishelper(1051)&&name="N_Alice"
attr=A,NA
damage=50
getpower=0,0
animtype=Light
guardflag=
hitflag=MAFD
priority=7,Hit
pausetime=0,3
sparkno=-1
sparkxy=0,0
hitsound=-1
guard.sparkno=-1
guardsound=-1
ground.type=high
ground.slidetime=55
ground.hittime=55
air.type=Low
air.hittime=30
ground.velocity=-2,-2
airguard.velocity=-2,-2
air.velocity=-2,-2
fall=1
fall.recover=0
fall.damage=0+2147483648*!!(root,var(0)&128);落下蓄積
ground.cornerpush.veloff=0
air.cornerpush.veloff=0
down.cornerpush.veloff=0
guard.cornerpush.veloff=0
airguard.cornerpush.veloff=0
ignorehitpause=1
[State ]
type=Projectile
trigger1=ishelper(1051)&&name="N_Alice"
attr=SCA,SA
projanim=6102
projid=1051
projpriority=99999999
projsprpriority=99999999
projremove=0
projremovetime=200
projhits=99999
projscale=0.1,0.1
projheightbound=-1000,1000
postype=p1
getpower=0,0
offset=0,0
velocity=-1-((random%4)*0.1),5+random%4
accel=-0.1-((random%5)*0.1),-0.5-((random%3)*0.1)
damage=random%30
animtype=hard
hitflag=MAFD
guardflag=
pausetime=0,2
sparkno=-1
guard.sparkno=-1
sparkxy=0,0
hitsound=-1
guardsound=-1
ground.type=high
ground.slidetime=99
ground.hittime=99
ground.velocity=-5,-2
air.velocity=-5,-2
air.fall=1
fall=1
fall.recover=0
fall.damage=0+2147483648*!!(root,var(0)&128);落下蓄積
ID=11000
nochainID=11000,20000
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Projectile
trigger1=ishelper(1051)&&name="N_Alice"
attr=SCA,SA
projanim=6102
projid=1051
projpriority=99999999
projsprpriority=99999999
projremove=0
projremovetime=200
projhits=99999
projscale=0.1,0.1
projheightbound=-1000,1000
postype=p1
getpower=0,0
offset=0,0
velocity=-3-((random%4)*0.1),1+random%4
accel=-0.1-((random%5)*0.1),-0.2-((random%3)*0.1)
damage=random%30
animtype=hard
hitflag=MAFD
guardflag=
pausetime=0,2
sparkno=-1
guard.sparkno=-1
sparkxy=0,0
hitsound=-1
guardsound=-1
ground.type=high
ground.slidetime=99
ground.hittime=99
ground.velocity=-5,-2
air.velocity=-5,-2
air.fall=1
fall=1
fall.recover=0
fall.damage=0+2147483648*!!(root,var(0)&128);落下蓄積
ID=11000
nochainID=11000,20000
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Projectile
trigger1=ishelper(1051)&&name="N_Alice"
attr=SCA,SA
projanim=6102
projid=1051
projpriority=99999999
projsprpriority=99999999
projremove=0
projremovetime=200
projhits=99999
projscale=0.1,0.1
projheightbound=-1000,1000
postype=p1
getpower=0,0
offset=0,0
velocity=5-((random%4)*0.1),0
accel=-0.1-((random%5)*0.1),-0.2-((random%3)*0.1)
damage=random%30
animtype=hard
hitflag=MAFD
guardflag=
pausetime=0,2
sparkno=-1
guard.sparkno=-1
sparkxy=0,0
hitsound=-1
guardsound=-1
ground.type=high
ground.slidetime=99
ground.hittime=99
ground.velocity=-5,-2
air.velocity=-5,-2
air.fall=1
fall=1
fall.recover=0
fall.damage=0+2147483648*!!(root,var(0)&128);落下蓄積
ID=11000
nochainID=11000,20000
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=destroyself
triggerall=ishelper(1051)&&name="N_Alice"
trigger1=FrontEdgeDist<=-100
trigger2=sysvar(0)>=160
trigger3=(root,var(0)&64)
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper&&name="N_Alice"
value=5150
ignorehitpause=1
;------------------------------------------------------------
;闇輝玉
[Statedef 10067]
type=U
movetype=U
physics=N
hitdefpersist=!(name="N_Alice")
movehitpersist=!(name="N_Alice")
ctrl=0
[State ]
type=ChangeState
trigger1=name!="N_Alice"
trigger1=prevstateno!=0||time
value=ifelse(!ishelper&&hitpausetime>2,512,0)
ignorehitpause=1
[State ]
type=statetypeset
trigger1=ishelper&&name="N_Alice"
statetype=A
movetype=A
physics=N
ignorehitpause=1
[State ]
type=selfstate
trigger1=!ishelper(1052)&&name="N_Alice"
value=151
ignorehitpause=1
[State ]
type=changeanim
trigger1=ishelper(1052)&&name="N_Alice"
value=7780
ignorehitpause=1
[State ]
type=screenbound
trigger1=ishelper(1052)&&name="N_Alice"
value=0
movecamera=0,0
ignorehitpause=1
[State ]
type=PlayerPush
trigger1=ishelper(1052)&&name="N_Alice"
value=0
ignorehitpause=1
[State ]
type=nothitby
trigger1=ishelper(1052)&&name="N_Alice"
value=SCA,AA,AP,AT
ignorehitpause=1
[State ]
type=HitOverride
trigger1=ishelper(1052)&&name="N_Alice"
time=-1
attr=SCA,AA,AP,AT
slot=gametime%8
stateno=10067
ignorehitpause=1
[State ]
type=assertspecial
trigger1=ishelper(1052)&&name="N_Alice"
flag=noshadow
flag2=invisible
ignorehitpause=1
[State ]
type=varadd
trigger1=ishelper(1052)&&name="N_Alice"
sysvar(0)=1
ignorehitpause=1
[State ]
type=turn
triggerall=ishelper(1052)&&name="N_Alice"
triggerall=numenemy
trigger1=fvar(0)<0
ignorehitpause=1
[State ]
type=velset
triggerall=ishelper(1052)&&name="N_Alice"
trigger1=numenemy
x=fvar(0)/20
y=(fvar(1)+(Enemy(enemy,alive=0&&numenemy>1),Const(size.mid.pos.y)))/20
ignorehitpause=1
[State ]
type=Explod
triggerall=PlayerIDExist(ID)
trigger1=ishelper(1052)&&name="N_Alice"
anim=7780
ID=1052
PosType=p1
Pos=0,0
vel=0,0
scale=0.2,0.2
sprpriority=999999999
ownpal=1
bindtime=-1
trans=sub
removetime=3
supermovetime=2147483648
pausemovetime=2147483648
ignorehitpause=1
[State ]
type=HitDef
trigger1=ishelper(1052)&&name="N_Alice"
attr=A,NA
damage=10+random%6
getpower=0,0
animtype=Light
guardflag=
hitflag=MAFD
priority=7,Hit
pausetime=0,2
sparkno=-1
sparkxy=0,0
hitsound=-1
guard.sparkno=-1
guardsound=-1
ground.type=high
ground.slidetime=55
ground.hittime=55
air.type=Low
air.hittime=30
ground.velocity=-2,-2
airguard.velocity=-2,-2
air.velocity=-2,-2
fall=1
fall.recover=0
fall.damage=0+2147483648*!!(root,var(0)&128);落下蓄積
ground.cornerpush.veloff=0
air.cornerpush.veloff=0
down.cornerpush.veloff=0
guard.cornerpush.veloff=0
airguard.cornerpush.veloff=0
[State ]
type=Projectile
trigger1=ishelper(1052)&&name="N_Alice"
attr=SCA,SA
projanim=7781
projid=1052
projpriority=99999999
projsprpriority=99999999
projremove=0
projremovetime=200
projhits=99999
projscale=0.1,0.1
projheightbound=-400,400
postype=p1
getpower=0,0
offset=0,0
velocity=Sin(sysvar(0)+1*pi/30)*10,Cos(sysvar(0)+1*pi/30)*10
accel=0,0
damage=random%20
animtype=hard
hitflag=MAFD
guardflag=
pausetime=0,2
sparkno=-1
guard.sparkno=-1
sparkxy=0,0
hitsound=-1
guardsound=-1
ground.type=high
ground.slidetime=99
ground.hittime=99
ground.velocity=-5,-2
air.velocity=-5,-2
air.fall=1
fall=1
fall.recover=0
fall.damage=0+2147483648*!!(root,var(0)&128);落下蓄積
ID=11000
nochainID=11000,20000
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Projectile
trigger1=ishelper(1052)&&name="N_Alice"
attr=SCA,SA
projanim=7781
projid=1052
projpriority=99999999
projsprpriority=99999999
projremove=0
projremovetime=200
projhits=99999
projscale=0.1,0.1
projheightbound=-400,400
postype=p1
getpower=0,0
offset=0,0
velocity=-Sin(sysvar(0)+1*pi/30)*10,-Cos(sysvar(0)+1*pi/30)*10
accel=0,0
damage=random%20
animtype=hard
hitflag=MAFD
guardflag=
pausetime=0,2
sparkno=-1
guard.sparkno=-1
sparkxy=0,0
hitsound=-1
guardsound=-1
ground.type=high
ground.slidetime=99
ground.hittime=99
ground.velocity=-5,-2
air.velocity=-5,-2
air.fall=1
fall=1
fall.recover=0
fall.damage=0+2147483648*!!(root,var(0)&128);落下蓄積
ID=11000
nochainID=11000,20000
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Projectile
trigger1=ishelper(1052)&&name="N_Alice"
attr=SCA,SA
projanim=7781
projid=1052
projpriority=99999999
projsprpriority=99999999
projremove=0
projremovetime=200
projhits=99999
projscale=0.1,0.1
projheightbound=-400,400
postype=p1
getpower=0,0
offset=0,0
velocity=Cos(sysvar(0)+1*pi/30)*10,Sin(sysvar(0)+1*pi/30)*10
accel=0,0
damage=random%20
animtype=hard
hitflag=MAFD
guardflag=
pausetime=0,2
sparkno=-1
guard.sparkno=-1
sparkxy=0,0
hitsound=-1
guardsound=-1
ground.type=high
ground.slidetime=99
ground.hittime=99
ground.velocity=-5,-2
air.velocity=-5,-2
air.fall=1
fall=1
fall.recover=0
fall.damage=0+2147483648*!!(root,var(0)&128);落下蓄積
ID=11000
nochainID=11000,20000
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Projectile
trigger1=ishelper(1052)&&name="N_Alice"
attr=SCA,SA
projanim=7781
projid=1052
projpriority=99999999
projsprpriority=99999999
projremove=0
projremovetime=200
projhits=99999
projscale=0.1,0.1
projheightbound=-400,400
postype=p1
getpower=0,0
offset=0,0
velocity=-Cos(sysvar(0)+1*pi/30)*10,-Sin(sysvar(0)+1*pi/30)*10
accel=0,0
damage=random%20
animtype=hard
hitflag=MAFD
guardflag=
pausetime=0,2
sparkno=-1
guard.sparkno=-1
sparkxy=0,0
hitsound=-1
guardsound=-1
ground.type=high
ground.slidetime=99
ground.hittime=99
ground.velocity=-5,-2
air.velocity=-5,-2
air.fall=1
fall=1
fall.recover=0
fall.damage=0+2147483648*!!(root,var(0)&128);落下蓄積
ID=11000
nochainID=11000,20000
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=destroyself
triggerall=ishelper(1052)&&name="N_Alice"
trigger1=sysvar(0)>200
trigger2=numhelper(1052)>1&&sysvar(0)>5
trigger3=(root,var(0)&64)
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper&&name="N_Alice"
value=5150
ignorehitpause=1
;------------------------------------------------------------
;ブライティスト・シャイン
[Statedef 427310]
type=U
movetype=U
physics=N
hitdefpersist=!(name="N_Alice")
movehitpersist=!(name="N_Alice")
ctrl=0
sprpriority=9999
[State ]
type=ChangeState
trigger1=name!="N_Alice"
trigger1=prevstateno!=0||time
value=ifelse(!ishelper&&hitpausetime>2,512,0)
ignorehitpause=1
[State ]
type=statetypeset
trigger1=ishelper&&name="N_Alice"
statetype=A
movetype=A
physics=N
ignorehitpause=1
[State ]
type=selfstate
triggerall=name="N_Alice"
trigger1=!ishelper(427310)
trigger1=!ishelper(427311)
trigger1=!ishelper(427312)
value=151
ignorehitpause=1
[State ]
type=changeanim
trigger1=ishelper(427310)&&name="N_Alice"
value=7790
ignorehitpause=1
[State ]
type=changeanim
trigger1=ishelper(427311)&&name="N_Alice"
value=7791
ignorehitpause=1
[State ]
type=changeanim
trigger1=ishelper(427312)&&name="N_Alice"
value=7792
ignorehitpause=1
[State ]
type=screenbound
trigger1=ishelper&&name="N_Alice"
value=0
movecamera=0,0
ignorehitpause=1
[State ]
type=PlayerPush
trigger1=ishelper&&name="N_Alice"
value=0
ignorehitpause=1
[State ]
type=nothitby
trigger1=ishelper&&name="N_Alice"
value=SCA,AA,AP,AT
ignorehitpause=1
[State ]
type=HitOverride
trigger1=ishelper&&name="N_Alice"
time=-1
attr=SCA,AA,AP,AT
slot=gametime%8
stateno=427310
ignorehitpause=1
[State ]
type=assertspecial
trigger1=ishelper&&name="N_Alice"
flag=noshadow
ignorehitpause=1
[State ]
type=varadd
trigger1=ishelper&&name="N_Alice"
sysvar(0)=1
ignorehitpause=1
[State ]
type=velset
trigger1=ishelper&&name="N_Alice"
x=0
y=0
ignorehitpause=1
[State ]
type=bindtoroot
trigger1=ishelper&&name="N_Alice"
pos=0,-95
ignorehitpause=1
[State ]
type=varadd
triggerall=ishelper&&name="N_Alice"
trigger1=(0.05*sysvar(1))<1.2
sysvar(1)=1
ignorehitpause=1
[State ]
type=varset
triggerall=ishelper&&name="N_Alice"
trigger1=!(root,anim=502&&root,animelem=8,>=0)
sysvar(1)=0
ignorehitpause=1
[State ]
type=AngleDraw
trigger1=ishelper&&name="N_Alice"
scale=0+(0.05*sysvar(1)),0+(0.05*sysvar(1))
ignorehitpause=1
[State ]
type=Angleadd
trigger1=ishelper(427310)&&name="N_Alice"
value=50+random%10
ignorehitpause=1
[State ]
type=Angleadd
trigger1=ishelper(427311)&&name="N_Alice"
value=80+random%10
ignorehitpause=1
[State ]
type=Angleadd
trigger1=ishelper(427312)&&name="N_Alice"
value=-40-random%10
ignorehitpause=1
[State ]
type=AssertSpecial
trigger1=ishelper&&name="N_Alice"
trigger1=!(root,anim=502&&root,animelem=8,>=0)
flag=invisible
ignorehitpause=1
[State ]
type=trans
trigger1=ishelper&&name="N_Alice"
trans=add
ignorehitpause=1
[State ]
type=destroyself
triggerall=ishelper&&name="N_Alice"
trigger1=root,var(4)!=42731
trigger2=root,anim=405
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper&&name="N_Alice"
value=5150
ignorehitpause=1
;------------------------------------------------------------
;ダークマター
[Statedef 65000]
type=U
movetype=U
physics=N
hitdefpersist=!(name="N_Alice")
movehitpersist=1
[State ]
type=changestate
trigger1=name!="N_Alice"
trigger1=prevstateno!=0||time
value=ifelse(!ishelper&&hitpausetime>2,512,0)
ignorehitpause=1
[State ]
type=statetypeset
trigger1=ishelper&&name="N_Alice"
statetype=A
movetype=I
physics=N
ignorehitpause=1
[State ]
type=selfstate
trigger1=!ishelper&&name="N_Alice"
trigger1=var(4)!=[512,516]
value=var(4)
ignorehitpause=1
[State ]
type=selfstate
trigger1=!ishelper&&name="N_Alice"
trigger1=var(4)=[512,516]
value=var(4):=50*(pos Y<0)
ignorehitpause=1
[State ]
type=parentvarset
trigger1=ishelper(54321)&&name="N_Alice"
trigger1=parent,id=root,id
trigger1=root,var(16)<ID
var(16)=ID
ignorehitpause=1
[State ]
type=parentvarset
trigger1=ishelper(54322)&&name="N_Alice"
trigger1=parent,id=root,id
trigger1=root,var(17)<ID
var(17)=ID
ignorehitpause=1
[State ]
type=selfstate
triggerall=ishelper&&name="N_Alice"
triggerall=parent,id=root,id
trigger1=ishelper(54321)
trigger1=root,var(16)>ID
trigger2=ishelper(54322)
trigger2=root,var(17)>ID
value=1966613490
ignorehitpause=1
[State ]
type=bindtoroot
trigger1=ishelper&&name="N_Alice"
trigger1=(ishelper(54321)||ishelper(54322))
pos=(((50+(ishelper(54322)*8))*sin(gametime*0.03))*ifelse(ishelper(54321),1,-1)),-35+((40-(ishelper(54322)*8))*cos(gametime*0.04))
ignorehitpause=1
[State ]
type=changeanim
trigger1=ishelper&&name="N_Alice"
trigger1=(ishelper(54321)||ishelper(54322))
trigger1=anim!=12000
value=12000
ignorehitpause=1
[State ]
type=changeanim
trigger1=ishelper&&name="N_Alice"
trigger1=(ishelper(54321)||ishelper(54322))
trigger1=root,alive=0||(root,var(0)&2048)=0
value=9999
ignorehitpause=1
[State ]
type=AssertSpecial
trigger1=ishelper&&name="N_Alice"
trigger1=(ishelper(54321)||ishelper(54322))
trigger1=1||var(0):=var(0)+1
flag=noshadow
ignorehitpause=1
[State ]
type=screenbound
trigger1=ishelper&&name="N_Alice"
trigger1=(ishelper(54321)||ishelper(54322))
value=0
movecamera=0,0
ignorehitpause=1
[State ]
type=AngleDraw
trigger1=ishelper&&name="N_Alice"
trigger1=(ishelper(54321)||ishelper(54322))
scale=1*(0.006*(50+abs(50-(gametime*3)%100))),1*(0.006*(50+abs(50-(gametime*3)%100)))
ignorehitpause=1
[State ]
type=Angleadd
trigger1=ishelper&&name="N_Alice"
trigger1=(ishelper(54321)||ishelper(54322))
value=30
ignorehitpause=1
[State ]
type=trans
trigger1=ishelper&&name="N_Alice"
trigger1=(ishelper(54321)||ishelper(54322))
trans=sub
ignorehitpause=1
[State ]
type=sprpriority
trigger1=ishelper&&name="N_Alice"
trigger1=(ishelper(54321)||ishelper(54322))
value=2147483640
ignorehitpause=1
[State ]
type=Explod
triggerall=PlayerIDExist(ID)
trigger1=ishelper&&name="N_Alice"
trigger1=(ishelper(54321)||ishelper(54322))
trigger1=(var(5)&1)=0&&(root,var(0)&2048)
trigger1=numexplod(54321)=0
anim=12000
ID=54321
PosType=p1
Pos=0,0
vel=0,0
scale=0.5,0.5
sprpriority=0
ownpal=1
bindtime=-1
trans=add
removetime=-1
supermovetime=2147483648
pausemovetime=2147483648
ignorehitpause=1
[State ]
type=Explod
triggerall=PlayerIDExist(ID)
trigger1=ishelper&&name="N_Alice"
trigger1=(ishelper(54321)||ishelper(54322))
trigger1=(var(5)&1)=0&&(root,var(0)&2048)
trigger1=numexplod(54322)=0
anim=11000
ID=54322
PosType=p1
Pos=0,0
vel=0,0
scale=1,1
sprpriority=2147483641
ownpal=1
bindtime=-1
trans=add
removetime=-1
supermovetime=2147483648
pausemovetime=2147483648
ignorehitpause=1
[State ]
type=Explod
triggerall=PlayerIDExist(ID)
trigger1=ishelper&&name="N_Alice"
trigger1=(ishelper(54321)||ishelper(54322))
trigger1=(var(5)&1)=0&&(root,var(0)&2048)
trigger1=gametime%3=0
trigger1=1||var(1):=var(1)+1
anim=11000+(var(1)%7)
ID=12345
PosType=p1
Pos=0,0
vel=0,0
scale=0.5,0.5
sprpriority=13
ownpal=1
bindtime=1
trans=add
removetime=18
supermovetime=2147483648
pausemovetime=2147483648
ignorehitpause=1
[State ]
type=nothitby
trigger1=ishelper&&name="N_Alice"
trigger1=(ishelper(54321)||ishelper(54322))
value=SCA,AA,AP,AT
time=2147483647
ignorehitpause=1
[State ]
type=nothitby
trigger1=ishelper&&name="N_Alice"
trigger1=(ishelper(54321)||ishelper(54322))
value2=SCA,AA,AP,AT
time=2147483647
ignorehitpause=1
;------------------------------------------------------------
;破壊処理
[State ]
type=explod
triggerall=PlayerIDExist(ID)
triggerall=ishelper&&name="N_Alice"
trigger1=(ishelper(54321)||ishelper(54322))
trigger1=numexplod(7001130)=0
trigger1=root,alive=0&&(root,var(0)&2048)
trigger1=(var(5)&1)=0
anim=31000
ID=7001130
pos=0,0
postype=p1
facing=1
vfacing=1
bindtime=1
removetime=-2
scale=1,1
sprpriority=35
ontop=0
shadow=0,0,0
trans=sub
ownpal=1
supermovetime=2147483648
pausemovetime=2147483648
ignorehitpause=1
[State ]
type=explod
triggerall=PlayerIDExist(ID)
triggerall=ishelper&&name="N_Alice"
trigger1=(ishelper(54321)||ishelper(54322))
trigger1=root,alive=0&&(root,var(0)&2048)
trigger1=(var(5)&1)=0
trigger1=var(5):=(var(5)|1)||1
anim=31500
ID=31500
pos=0,0
postype=p1
facing=1
vfacing=1
bindtime=1
removetime=-2
scale=1,1
sprpriority=30
ontop=0
shadow=0,0,0
trans=add
ownpal=1
supermovetime=2147483648
pausemovetime=2147483648
ignorehitpause=1
[State ]
type=explod
triggerall=PlayerIDExist(ID)
triggerall=ishelper&&name="N_Alice"
trigger1=(ishelper(54321)||ishelper(54322))
trigger1=root,alive=0&&(root,var(0)&2048)
trigger1=(var(5)&3)=1
ID=1005
anim=11000+random%7
velocity=Cos(((var(0)%360)+1)*pi/60)*(3+random%8),Sin(((var(0)%360)+1)*pi/60)*(3+random%8)
pos=0,0
postype=p1
facing=1
vfacing=1
scale=0.5,0.5
bindtime=1
removetime=300
sprpriority=35
ontop=0
shadow=0,0,0
ownpal=1
trans=add
supermovetime=2147483648
pausemovetime=2147483648
ignorehitpause=1
[State ]
type=varset
triggerall=ishelper&&name="N_Alice"
trigger1=(ishelper(54321)||ishelper(54322))
trigger1=root,alive=0&&(root,var(0)&2048)
trigger1=var(6)<0
var(6)=0
ignorehitpause=1
[State ]
type=selfstate
triggerall=ishelper&&name="N_Alice"
trigger1=(ishelper(54321)||ishelper(54322))
trigger1=root,alive=0&&(root,var(0)&2048)
trigger1=(var(5)&3)=1
trigger1=var(6)=[0,250]
trigger1=var(6):=var(6)+1
value=65000
ignorehitpause=1
[State ]
type=varset
triggerall=ishelper&&name="N_Alice"
trigger1=(ishelper(54321)||ishelper(54322))
trigger1=root,alive=0&&(root,var(0)&2048)
var(6)=0
ignorehitpause=1
[State ]
type=playsnd
triggerall=ishelper&&name="N_Alice"
trigger1=(ishelper(54321)||ishelper(54322))
trigger1=root,alive=0&&(root,var(0)&2048)
trigger1=(var(5)&3)=1
trigger1=var(5):=(var(5)|2)||1
value=1000,13
ignorehitpause=1
[State ]
type=varset
triggerall=ishelper&&name="N_Alice"
triggerall=(ishelper(54321)||ishelper(54322))
triggerall=root,alive=0&&(root,var(0)&2048)
triggerall=(var(5)&4)=0
trigger1=ishelper(54321)&&((root,var(0)&2048)!=0)
trigger2=ishelper(54322)&&((root,var(0)&4096)!=0)
var(5)=(var(5)|4)
ignorehitpause=1
[State ]
type=removeexplod
triggerall=ishelper&&name="N_Alice"
trigger1=(ishelper(54321)||ishelper(54322))
trigger1=root,alive=0&&(root,var(0)&2048)
trigger1=(var(5)&3)
ID=54321
ignorehitpause=1
[State ]
type=removeexplod
triggerall=ishelper&&name="N_Alice"
trigger1=(ishelper(54321)||ishelper(54322))
trigger1=root,alive=0&&(root,var(0)&2048)
trigger1=(var(5)&3)
ID=54322
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper&&name="N_Alice"
value=5150
ignorehitpause=1
;------------------------------------------------------------
;ヘルパー占有
[Statedef 456789]
type=U
movetype=U
physics=N
hitdefpersist=!(name="N_Alice")
movehitpersist=!(name="N_Alice")
[State ]
type=changestate
trigger1=name!="N_Alice"
trigger1=prevstateno!=0||time
value=ifelse(!ishelper&&hitpausetime>2,512,0)
ignorehitpause=1
[State ]
type=statetypeset
trigger1=ishelper&&name="N_Alice"
statetype=A
movetype=I
physics=N
ignorehitpause=1
[State ]
type=selfstate
trigger1=!ishelper&&name="N_Alice"
trigger1=var(4)!=[512,516]
value=var(4)
ignorehitpause=1
[State ]
type=selfstate
trigger1=!ishelper&&name="N_Alice"
trigger1=var(4)=[512,516]
value=var(4):=50*(pos Y<0)
ignorehitpause=1
[State ]
type=changeanim
trigger1=ishelper&&name="N_Alice"
value=9999
[State ]
type=bindtoroot
trigger1=ishelper&&name="N_Alice"
pos=0,461349
ignorehitpause=1
[State ]
type=screenbound
trigger1=ishelper&&name="N_Alice"
value=0
movecamera=0,0
ignorehitpause=1
[State ]
type=PlayerPush
trigger1=ishelper&&name="N_Alice"
value=0
ignorehitpause=1
[State ]
type=velset
trigger1=ishelper&&name="N_Alice"
x=0
y=0
ignorehitpause=1
[State ]
type=pause
trigger1=ishelper(456789)&&name="N_Alice"
time=0
movetime=0
ignorehitpause=1
[State ]
type=superpause
trigger1=ishelper(456789)&&name="N_Alice"
anim=-1
time=0
movetime=0
darken=0
p2defmul=1
ignorehitpause=1
[State ]
type=destroyself
trigger1=ishelper&&name="N_Alice"
trigger1=numhelper(10000)
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper&&name="N_Alice"
value=5150
ignorehitpause=1
;------------------------------------------------------------
;被弾
[Statedef 65536]
type=U
movetype=U
physics=N
hitdefpersist=!(name="N_Alice")
movehitpersist=1
[State ]
type=changestate
trigger1=name!="N_Alice"
trigger1=prevstateno!=0||time
value=ifelse(!ishelper&&hitpausetime>2,512,0)
ignorehitpause=1
[State ]
type=statetypeset
trigger1=ishelper&&name="N_Alice"
statetype=A
movetype=I
physics=N
ignorehitpause=1
[State ]
type=selfstate
trigger1=!ishelper&&name="N_Alice"
trigger1=var(4)!=[512,516]
value=var(4)
ignorehitpause=1
[State ]
type=selfstate
trigger1=!ishelper&&name="N_Alice"
trigger1=var(4)=[512,516]
value=var(4):=50*(pos Y<0)
ignorehitpause=1
[State ]
type=changeanim
trigger1=ishelper&&name="N_Alice"
value=10001
ignorehitpause=1
[State ]
type=AssertSpecial
trigger1=ishelper&&name="N_Alice"
flag=invisible
flag2=noshadow
ignorehitpause=1
[State ]
type=screenbound
trigger1=ishelper&&name="N_Alice"
value=0
movecamera=0,0
ignorehitpause=1
[State ]
type=bindtoroot
trigger1=ishelper&&name="N_Alice"
pos=0,50000
ignorehitpause=1
[State ]
type=hitby
trigger1=ishelper(65536)&&name="N_Alice"
value=SCA,AA,AP,AT
time=2147483647
ignorehitpause=1
[State ]
type=hitby
trigger1=ishelper(65536)&&name="N_Alice"
value2=SCA,AA,AP,AT
time=2147483647
ignorehitpause=1
[State ]
type=parentvarset
trigger1=ishelper(65536)&&name="N_Alice"
trigger1=parent,id=root,id
var(15)=ID
ignorehitpause=1
[State ];修復用
type=null
trigger1=ishelper(65536)&&name="N_Alice"
trigger1=numenemy&&root,numprojid(4512082)=0&&roundstate<3
trigger1=1||var(0):=enemy,var(0)
trigger1=1||var(1):=enemy,var(1)
trigger1=1||var(2):=enemy,var(2)
trigger1=1||var(3):=enemy,var(3)
trigger1=1||var(4):=enemy,var(4)
trigger1=1||var(5):=enemy,var(5)
trigger1=1||var(6):=enemy,var(6)
trigger1=1||var(7):=enemy,var(7)
trigger1=1||var(8):=enemy,var(8)
trigger1=1||var(9):=enemy,var(9)
trigger1=1||var(10):=enemy,var(10)
trigger1=1||var(11):=enemy,var(11)
trigger1=1||var(12):=enemy,var(12)
trigger1=1||var(13):=enemy,var(13)
trigger1=1||var(14):=enemy,var(14)
trigger1=1||var(15):=enemy,var(15)
trigger1=1||var(16):=enemy,var(16)
trigger1=1||var(17):=enemy,var(17)
trigger1=1||var(18):=enemy,var(18)
trigger1=1||var(19):=enemy,var(19)
trigger1=1||var(20):=enemy,var(20)
trigger1=1||var(21):=enemy,var(21)
trigger1=1||var(22):=enemy,var(22)
trigger1=1||var(23):=enemy,var(23)
trigger1=1||var(24):=enemy,var(24)
trigger1=1||var(25):=enemy,var(25)
trigger1=1||var(26):=enemy,var(26)
trigger1=1||var(27):=enemy,var(27)
trigger1=1||var(28):=enemy,var(28)
trigger1=1||var(29):=enemy,var(29)
trigger1=1||var(30):=enemy,var(30)
trigger1=1||var(31):=enemy,var(31)
trigger1=1||var(32):=enemy,var(32)
trigger1=1||var(33):=enemy,var(33)
trigger1=1||var(34):=enemy,var(34)
trigger1=1||var(35):=enemy,var(35)
trigger1=1||var(36):=enemy,var(36)
trigger1=1||var(37):=enemy,var(37)
trigger1=1||var(38):=enemy,var(38)
trigger1=1||var(39):=enemy,var(39)
trigger1=1||var(40):=enemy,var(40)
trigger1=1||var(41):=enemy,var(41)
trigger1=1||var(42):=enemy,var(42)
trigger1=1||var(43):=enemy,var(43)
trigger1=1||var(44):=enemy,var(44)
trigger1=1||var(45):=enemy,var(45)
trigger1=1||var(46):=enemy,var(46)
trigger1=1||var(47):=enemy,var(47)
trigger1=1||var(48):=enemy,var(48)
trigger1=1||var(49):=enemy,var(49)
trigger1=1||var(50):=enemy,var(50)
trigger1=1||var(51):=enemy,var(51)
trigger1=1||var(52):=enemy,var(52)
trigger1=1||var(53):=enemy,var(53)
trigger1=1||var(54):=enemy,var(54)
trigger1=1||var(55):=enemy,var(55)
trigger1=1||var(56):=enemy,var(56)
trigger1=1||var(57):=enemy,var(57)
trigger1=1||var(58):=enemy,var(58)
trigger1=1||var(59):=enemy,var(59)
trigger1=1||fvar(0):=enemy,fvar(0)
trigger1=1||fvar(1):=enemy,fvar(1)
trigger1=1||fvar(2):=enemy,fvar(2)
trigger1=1||fvar(3):=enemy,fvar(3)
trigger1=1||fvar(4):=enemy,fvar(4)
trigger1=1||fvar(5):=enemy,fvar(5)
trigger1=1||fvar(6):=enemy,fvar(6)
trigger1=1||fvar(7):=enemy,fvar(7)
trigger1=1||fvar(8):=enemy,fvar(8)
trigger1=1||fvar(9):=enemy,fvar(9)
trigger1=1||fvar(10):=enemy,fvar(10)
trigger1=1||fvar(11):=enemy,fvar(11)
trigger1=1||fvar(12):=enemy,fvar(12)
trigger1=1||fvar(13):=enemy,fvar(13)
trigger1=1||fvar(14):=enemy,fvar(14)
trigger1=1||fvar(15):=enemy,fvar(15)
trigger1=1||fvar(16):=enemy,fvar(16)
trigger1=1||fvar(17):=enemy,fvar(17)
trigger1=1||fvar(18):=enemy,fvar(18)
trigger1=1||fvar(19):=enemy,fvar(19)
trigger1=1||fvar(20):=enemy,fvar(20)
trigger1=1||fvar(21):=enemy,fvar(21)
trigger1=1||fvar(22):=enemy,fvar(22)
trigger1=1||fvar(23):=enemy,fvar(23)
trigger1=1||fvar(24):=enemy,fvar(24)
trigger1=1||fvar(25):=enemy,fvar(25)
trigger1=1||fvar(26):=enemy,fvar(26)
trigger1=1||fvar(27):=enemy,fvar(27)
trigger1=1||fvar(28):=enemy,fvar(28)
trigger1=1||fvar(29):=enemy,fvar(29)
trigger1=1||fvar(30):=enemy,fvar(30)
trigger1=1||fvar(31):=enemy,fvar(31)
trigger1=1||fvar(32):=enemy,fvar(32)
trigger1=1||fvar(33):=enemy,fvar(33)
trigger1=1||fvar(34):=enemy,fvar(34)
trigger1=1||fvar(35):=enemy,fvar(35)
trigger1=1||fvar(36):=enemy,fvar(36)
trigger1=1||fvar(37):=enemy,fvar(37)
trigger1=1||fvar(38):=enemy,fvar(38)
trigger1=1||fvar(39):=enemy,fvar(39)
ignorehitpause=1
[State ]
type=destroyself
triggerall=ishelper&&name="N_Alice"
trigger1=roundstate=4
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper&&name="N_Alice"
value=5150
ignorehitpause=1
;------------------------------------------------------------
;時止め解除
[Statedef 112233]
type=U
movetype=U
physics=N
hitdefpersist=!(name="N_Alice")
movehitpersist=!(name="N_Alice")
[State ]
type=changestate
trigger1=name!="N_Alice"
trigger1=prevstateno!=0||time
value=ifelse(!ishelper&&hitpausetime>2,512,0)
ignorehitpause=1
[State ]
type=statetypeset
trigger1=ishelper&&name="N_Alice"
statetype=A
movetype=I
physics=N
ignorehitpause=1
[State ]
type=selfstate
trigger1=!ishelper&&name="N_Alice"
trigger1=var(4)!=[512,516]
value=var(4)
ignorehitpause=1
[State ]
type=selfstate
trigger1=!ishelper&&name="N_Alice"
trigger1=var(4)=[512,516]
value=var(4):=50*(pos Y<0)
ignorehitpause=1
[State ]
type=changeanim
trigger1=ishelper(112233)&&name="N_Alice"
value=9999
[State ]
type=nothitby
trigger1=ishelper(112233)&&name="N_Alice"
value=SCA,AA,AT,AP
ignorehitpause=1
time=-1
[State ]
type=AssertSpecial
trigger1=ishelper(112233)&&name="N_Alice"
flag=Invisible
ignorehitpause=1
[State ]
type=BindToRoot
trigger1=ishelper(112233)&&name="N_Alice"
pos=0,21
ignorehitpause=1
[State ]
type=screenbound
trigger1=ishelper(112233)&&name="N_Alice"
value=0
movecamera=0,0
[State ]
type=pause
triggerall=ishelper(112233)&&name="N_Alice"
trigger1=(root,var(0)&4)=0||root,movetype=H
time=0
movetime=0
ignorehitpause=1
[State ]
type=superpause
triggerall=ishelper(112233)&&name="N_Alice"
trigger1=(root,var(0)&4)=0||root,movetype=H
anim=-1
time=0
movetime=0
darken=0
p2defmul=1
ignorehitpause=1
[State ]
type=varset
triggerall=ishelper(112233)&&name="N_Alice"
trigger1=(root,var(0)&4)=0||root,movetype=H
var(0)=1
ignorehitpause=1
[State ]
type=parentvarset
trigger1=ishelper(112233)&&name="N_Alice"
trigger1=parent,id=root,id
trigger1=var(0)
var(0)=(root,var(0)|4)
ignorehitpause=1
[State ]
type=DestroySelf
trigger1=ishelper(112233)&&name="N_Alice"
trigger1=var(0)
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper&&name="N_Alice"
value=5150
ignorehitpause=1
;------------------------------------------------------------
;時止め(強制死の宣告用)
[Statedef 112234]
type=U
movetype=U
physics=N
hitdefpersist=!(name="N_Alice")
movehitpersist=!(name="N_Alice")
[State ]
type=changestate
trigger1=name!="N_Alice"
trigger1=prevstateno!=0||time
value=ifelse(!ishelper&&hitpausetime>2,512,0)
ignorehitpause=1
[State ]
type=statetypeset
trigger1=ishelper&&name="N_Alice"
statetype=A
movetype=I
physics=N
ignorehitpause=1
[State ]
type=selfstate
trigger1=!ishelper&&name="N_Alice"
trigger1=var(4)!=[512,516]
value=var(4)
ignorehitpause=1
[State ]
type=selfstate
trigger1=!ishelper&&name="N_Alice"
trigger1=var(4)=[512,516]
value=var(4):=50*(pos Y<0)
ignorehitpause=1
[State ]
type=changeanim
trigger1=ishelper(112234)&&name="N_Alice"
value=9999
[State ]
type=varadd
trigger1=ishelper(112234)&&name="N_Alice"
sysvar(0)=1
[State ]
type=nothitby
trigger1=ishelper(112234)&&name="N_Alice"
value=SCA,AA,AT,AP
ignorehitpause=1
time=-1
[State ]
type=AssertSpecial
trigger1=ishelper(112234)&&name="N_Alice"
flag=Invisible
ignorehitpause=1
[State ]
type=BindToRoot
trigger1=ishelper(112234)&&name="N_Alice"
pos=0,21
ignorehitpause=1
[State ]
type=screenbound
trigger1=ishelper(112234)&&name="N_Alice"
value=0
movecamera=0,0
[State ]
type=pause
trigger1=ishelper(112234)&&name="N_Alice"
trigger1=sysvar(0)<2
time=60
movetime=60
ignorehitpause=1
[State ]
type=superpause
trigger1=ishelper(112234)&&name="N_Alice"
trigger1=sysvar(0)<2
anim=-1
time=60
movetime=60
darken=0
p2defmul=1
ignorehitpause=1
[State ]
type=DestroySelf
trigger1=ishelper(112233)&&name="N_Alice"
trigger1=sysvar(0)>70
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper&&name="N_Alice"
value=5150
ignorehitpause=1
;-----------------------------------------------------------
;削除
[Statedef 1966613490]
type=U
movetype=U
physics=U
hitdefpersist=1
movehitpersist=1
[State ]
type=changeanim
trigger1=name="N_Alice"
value=451001
ignorehitpause=1
[State ]
type=assertspecial
trigger1=name="N_Alice"
flag=invisible
flag2=noshadow
ignorehitpause=1
[State ]
type=angledraw
trigger1=name="N_Alice"
scale=0,0
ignorehitpause=1
[State ]
type=removeexplod
trigger1=name="N_Alice"
ignorehitpause=1
[State ]
type=pause
trigger1=ishelper&&name="N_Alice"
trigger1=roundstate<3&&numenemy
trigger1=!(enemy(0),alive=0&&enemy(numenemy>1),alive=0)
time=0
movetime=0
ignorehitpause=1
[State ]
type=superpause
trigger1=ishelper&&name="N_Alice"
trigger1=roundstate<3&&numenemy
trigger1=!(enemy(0),alive=0&&enemy(numenemy>1),alive=0)
anim=-1
time=0
movetime=0
UnHittable=0
darken=0
p2defmul=1
ignorehitpause=1
[State ]
type=pause
trigger1=ishelper&&name="N_Alice"
trigger1=numenemy
trigger1=roundstate>2||(enemy(0),alive=0&&enemy(numenemy>1),alive=0)
time=2147483647
movetime=2147483647
ignorehitpause=1
[State ]
type=superpause
trigger1=ishelper&&name="N_Alice"
trigger1=numenemy
trigger1=roundstate>2||(enemy(0),alive=0&&enemy(numenemy>1),alive=0)
anim=-1
time=2147483647
movetime=2147483647
UnHittable=0
darken=0
p2defmul=1
ignorehitpause=1
[State ]
type=destroyself
trigger1=1
ignorehitpause=1
;-----------------------------------------------------------
;ParentBug
[Statedef 8901]
type=U
movetype=U
physics=U
hitdefpersist=1
movehitpersist=1
[State ]
type=ReversalDef
trigger1=ishelper(451208001)&&name="N_Alice"
reversal.attr=SCA,AA,AT,AP
priority=9999
pausetime=0,0
sparkno=-1
numhits=0
hitsound=-1
ignorehitpause=1
[State ]
type=statetypeset
trigger1=ishelper(451208001)&&name="N_Alice"
trigger1=numtarget&&hitpausetime
trigger1=(sysvar(2)&1)
trigger1=var(33)
trigger1=var(34):=parent,id
trigger1=var(33):=0||1
statetype=A
movetype=A
physics=N
ignorehitpause=1
[State ]
type=varset
trigger1=ishelper(451208001)&&name="N_Alice"
trigger1=playeridexist(parent,id)
trigger1=parent,id=var(34)&&parent,teamside!=teamside
trigger1=(sysvar(2)&1)
sysvar(2)=(sysvar(2)|2)
ignorehitpause=1
[State ]
type=varset
triggerall=ishelper(451208001)&&name="N_Alice"
triggerall=(sysvar(2)&2)
trigger1=playeridexist(parent,id)=0
trigger2=playeridexist(parent,id)
trigger2=!(parent,id=var(34)&&parent,teamside!=teamside)
sysvar(2)=(sysvar(2)^2)
ignorehitpause=1
[State ]
type=null
trigger1=ishelper(451208001)&&name="N_Alice"
trigger1=(sysvar(2)&2)=0
trigger1=1||var(34):=0
ignorehitpause=1
[State ]
type=statetypeset
trigger1=ishelper(451208001)&&name="N_Alice"
movetype=A
ignorehitpause=1
;-----------------------------
;超即死調査
[State ]
type=varset
trigger1=ishelper(451208001)&&name="N_Alice"
trigger1=1||var(2):=-1
trigger1=root,numprojid(4512081)&&numtarget
trigger1=PlayerIDExist(root,var(8))&&root,var(56)=-1
trigger1=parent,name!="N_Alice"
trigger1=parent,alive&&parent,hitpausetime>0
trigger1=parent,var(50)=666
trigger1=parent,stateno!=0
trigger1=parent,stateno!=5150
trigger1=parent,stateno!=[555,556]
trigger1=parent,stateno!=[510,516]
trigger1=parent,stateno!=[6660000,6660004]
trigger1=parent,stateno!=[444135000,444135005]
var(2)=parent,stateno
ignorehitpause=1
[State ]
type=varset
trigger1=ishelper(451208001)&&name="N_Alice"
trigger1=1||var(3):=-1
trigger1=root,numprojid(4512081)&&numtarget
trigger1=PlayerIDExist(root,var(8))&&root,var(56)=-1
trigger1=target,name!="N_Alice"
trigger1=target,alive&&target,hitpausetime>0
trigger1=target,var(50)=666
trigger1=target,stateno!=0
trigger1=target,stateno!=5150
trigger1=target,stateno!=[555,556]
trigger1=target,stateno!=[510,516]
trigger1=target,stateno!=[6660000,6660004]
trigger1=target,stateno!=[444135000,444135005]
var(3)=target,stateno
ignorehitpause=1
;-----------------------------
;アニメ調査
[State ]
type=null
triggerall=ishelper(451208001)&&name="N_Alice"
triggerall=root,numprojid(4512081)&&numtarget
triggerall=var(2)=-1
trigger1=parent,name!="N_Alice"
trigger1=parent,animelem=1,>=0&&!(parent,animelem=2,>=0)
trigger1=parent,movecontact=1||parent,movereversed=1
trigger1=0&&var(2):=-parent,anim
trigger2=target,name!="N_Alice"
trigger2=target,animelem=1,>=0&&!(target,animelem=2,>=0)
trigger2=target,movecontact=1||target,movereversed=1
trigger2=0&&var(2):=-target,anim
ignorehitpause=1
[State ]
type=null
triggerall=ishelper(451208001)&&name="N_Alice"
triggerall=root,numprojid(4512081)&&numtarget
triggerall=var(3)=-1
trigger1=parent,name!="N_Alice"
trigger1=parent,movecontact=1||parent,movereversed=1
trigger1=0&&var(3):=-parent,anim
trigger2=target,name!="N_Alice"
trigger2=target,movecontact=1||target,movereversed=1
trigger2=0&&var(3):=-target,anim
ignorehitpause=1
;-----------------------------
;Hitdef調査
[State ]
type=null
triggerall=ishelper(451208001)&&name="N_Alice"
triggerall=1||var(4):=-1
triggerall=root,numprojid(4512081)&&numtarget
trigger1=parent,name!="N_Alice"
trigger1=parent,hitdefattr=SCA,AA,AP,AT
trigger1=parent,stateno!=0
trigger1=parent,stateno!=[10,12]
trigger1=parent,stateno!=20
trigger1=parent,stateno!=40
trigger1=parent,stateno!=45
trigger1=parent,stateno!=[50,52]
trigger1=parent,stateno!=[100,101]
trigger1=parent,stateno!=[105,106]
trigger1=parent,stateno!=120
trigger1=parent,stateno!=[130,132]
trigger1=parent,stateno!=140
trigger1=parent,stateno!=[150,155]
trigger1=parent,stateno!=[170,172]
trigger1=parent,stateno!=175
trigger1=parent,stateno!=180
trigger1=parent,stateno!=190
trigger1=parent,stateno!=[5000,5001]
trigger1=parent,stateno!=[5010,5011]
trigger1=parent,stateno!=5020
trigger1=parent,stateno!=5030
trigger1=parent,stateno!=5035
trigger1=parent,stateno!=5040
trigger1=parent,stateno!=5050
trigger1=parent,stateno!=[5070,5071]
trigger1=parent,stateno!=[5080,5081]
trigger1=parent,stateno!=[5100,5101]
trigger1=parent,stateno!=5110
trigger1=parent,stateno!=5120
trigger1=parent,stateno!=5150
trigger1=parent,stateno!=[5200,5201]
trigger1=parent,stateno!=5210
trigger1=parent,stateno!=5500
trigger1=parent,stateno!=5900
trigger1=parent,stateno!=556
trigger1=parent,stateno!=[510,516]
trigger1=parent,stateno!=[6660000,6660004]
trigger1=parent,stateno!=[444135000,444135005]
trigger1=parent,stateno!=root,var(38)
trigger1=parent,stateno!=root,var(37)
trigger1=parent,stateno!=root,var(36)
trigger1=parent,stateno!=root,var(35)
trigger1=parent,stateno!=root,var(34)
trigger1=parent,stateno!=root,var(33)
trigger1=0&&var(4):=parent,stateno
trigger2=target,name!="N_Alice"
trigger2=target,stateno!=0
trigger2=target,stateno!=[10,12]
trigger2=target,stateno!=20
trigger2=target,stateno!=40
trigger2=target,stateno!=45
trigger2=target,stateno!=[50,52]
trigger2=target,stateno!=[100,101]
trigger2=target,stateno!=[105,106]
trigger2=target,stateno!=120
trigger2=target,stateno!=[130,132]
trigger2=target,stateno!=140
trigger2=target,stateno!=[150,155]
trigger2=target,stateno!=[170,172]
trigger2=target,stateno!=175
trigger2=target,stateno!=180
trigger2=target,stateno!=190
trigger2=target,stateno!=[5000,5001]
trigger2=target,stateno!=[5010,5011]
trigger2=target,stateno!=5020
trigger2=target,stateno!=5030
trigger2=target,stateno!=5035
trigger2=target,stateno!=5040
trigger2=target,stateno!=5050
trigger2=target,stateno!=[5070,5071]
trigger2=target,stateno!=[5080,5081]
trigger2=target,stateno!=[5100,5101]
trigger2=target,stateno!=5110
trigger2=target,stateno!=5120
trigger2=target,stateno!=5150
trigger2=target,stateno!=[5200,5201]
trigger2=target,stateno!=5210
trigger2=target,stateno!=5500
trigger2=target,stateno!=5900
trigger2=target,stateno!=556
trigger2=target,stateno!=[510,516]
trigger2=target,stateno!=[6660000,6660004]
trigger2=target,stateno!=[444135000,444135005]
trigger2=target,stateno!=root,var(38)
trigger2=target,stateno!=root,var(37)
trigger2=target,stateno!=root,var(36)
trigger2=target,stateno!=root,var(35)
trigger2=target,stateno!=root,var(34)
trigger2=target,stateno!=root,var(33)
trigger2=target,hitdefattr=SCA,AA,AP,AT
trigger2=0&&var(4):=target,stateno
ignorehitpause=1
;-----------------------------
;GetHit調査
[State ]
type=null
triggerall=ishelper(451208001)&&name="N_Alice"
triggerall=1||var(5):=0
triggerall=root,numprojid(4512081)&&numtarget
triggerall=var(4)=-1
trigger1=parent,name!="N_Alice"
trigger1=parent,gethitvar(damage)||parent,gethitvar(fall.damage)
trigger1=parent,stateno!=0
trigger1=parent,stateno!=[10,12]
trigger1=parent,stateno!=20
trigger1=parent,stateno!=40
trigger1=parent,stateno!=45
trigger1=parent,stateno!=[50,52]
trigger1=parent,stateno!=[100,101]
trigger1=parent,stateno!=[105,106]
trigger1=parent,stateno!=120
trigger1=parent,stateno!=[130,132]
trigger1=parent,stateno!=140
trigger1=parent,stateno!=[150,155]
trigger1=parent,stateno!=[170,172]
trigger1=parent,stateno!=175
trigger1=parent,stateno!=180
trigger1=parent,stateno!=190
trigger1=parent,stateno!=[5000,5001]
trigger1=parent,stateno!=[5010,5011]
trigger1=parent,stateno!=5020
trigger1=parent,stateno!=5030
trigger1=parent,stateno!=5035
trigger1=parent,stateno!=5040
trigger1=parent,stateno!=5050
trigger1=parent,stateno!=[5070,5071]
trigger1=parent,stateno!=[5080,5081]
trigger1=parent,stateno!=[5100,5101]
trigger1=parent,stateno!=5110
trigger1=parent,stateno!=5120
trigger1=parent,stateno!=5150
trigger1=parent,stateno!=[5200,5201]
trigger1=parent,stateno!=5210
trigger1=parent,stateno!=5500
trigger1=parent,stateno!=5900
trigger1=parent,stateno!=556
trigger1=parent,stateno!=[510,516]
trigger1=parent,stateno!=[6660000,6660004]
trigger1=parent,stateno!=[444135000,444135005]
trigger1=parent,stateno!=root,var(44)
trigger1=parent,stateno!=root,var(43)
trigger1=parent,stateno!=root,var(42)
trigger1=0&&var(4):=-parent,stateno&&var(5):=-parent,anim
trigger2=target,name!="N_Alice"
trigger2=target,gethitvar(damage)||target,gethitvar(fall.damage)
trigger2=target,stateno!=0
trigger2=target,stateno!=[10,12]
trigger2=target,stateno!=20
trigger2=target,stateno!=40
trigger2=target,stateno!=45
trigger2=target,stateno!=[50,52]
trigger2=target,stateno!=[100,101]
trigger2=target,stateno!=[105,106]
trigger2=target,stateno!=120
trigger2=target,stateno!=[130,132]
trigger2=target,stateno!=140
trigger2=target,stateno!=[150,155]
trigger2=target,stateno!=[170,172]
trigger2=target,stateno!=175
trigger2=target,stateno!=180
trigger2=target,stateno!=190
trigger2=target,stateno!=[5000,5001]
trigger2=target,stateno!=[5010,5011]
trigger2=target,stateno!=5020
trigger2=target,stateno!=5030
trigger2=target,stateno!=5035
trigger2=target,stateno!=5040
trigger2=target,stateno!=5050
trigger2=target,stateno!=[5070,5071]
trigger2=target,stateno!=[5080,5081]
trigger2=target,stateno!=[5100,5101]
trigger2=target,stateno!=5110
trigger2=target,stateno!=5120
trigger2=target,stateno!=5150
trigger2=target,stateno!=[5200,5201]
trigger2=target,stateno!=5210
trigger2=target,stateno!=5500
trigger2=target,stateno!=5900
trigger2=target,stateno!=556
trigger2=target,stateno!=[510,516]
trigger2=target,stateno!=[6660000,6660004]
trigger2=target,stateno!=[444135000,444135005]
trigger2=target,stateno!=root,var(44)
trigger2=target,stateno!=root,var(43)
trigger2=target,stateno!=root,var(42)
trigger2=0&&var(4):=-target,stateno&&var(5):=-target,anim
ignorehitpause=1
;-----------------------------
;即死調査
[State ]
type=null
triggerall=ishelper(451208001)&&name="N_Alice"
triggerall=root,numprojid(4512081)&&numtarget
triggerall=var(5)<1
trigger1=parent,name!="N_Alice"
trigger1=parent,var(50)=77712350||parent,numexplod(1887416191)
trigger1=parent,life<2&&parent,lifemax>1&&parent,ishelper&&parent,alive
trigger1=parent,statetype=S||parent,statetype=C||parent,statetype=A||parent,statetype=L
trigger1=parent,movetype=I||parent,movetype=A||parent,movetype=H||(parent,ctrl=[0,1])
trigger1=0&&var(5):=var(8);;parent,stateno
trigger2=target,name!="N_Alice"
trigger2=target,var(50)=77712350||target,numexplod(1887416191)
trigger2=target,life<2&&target,lifemax>1&&target,ishelper&&target,alive
trigger2=target,statetype=S||target,statetype=C||target,statetype=A||target,statetype=L
trigger2=target,movetype=I||target,movetype=A||target,movetype=H||(target,ctrl=[0,1])
trigger2=0&&var(5):=var(8);;target,stateno
ignorehitpause=1
[State ]
type=null
triggerall=ishelper(451208001)&&name="N_Alice"
triggerall=!(var(6)&2)
triggerall=1||var(6):=0
triggerall=root,numprojid(4512081)&&numtarget
trigger1=parent,name!="N_Alice"
trigger1=(parent,var(50)=77712350||parent,numexplod(1887416191))&&(parent,hitpausetime<1||parent,time>1)
trigger1=parent,stateno=var(8)
trigger1=0&&var(6):=(var(6)|1)
trigger2=target,name!="N_Alice"
trigger2=(target,var(50)=77712350||target,numexplod(1887416191))&&(target,hitpausetime<1||target,time>1)
trigger2=target,stateno=var(8)
trigger2=0&&var(6):=(var(6)|1)
ignorehitpause=1
[State ]
type=null
triggerall=ishelper(451208001)&&name="N_Alice"
triggerall=(var(6)&1)
triggerall=root,numprojid(4512081)&&numtarget
trigger1=parent,name!="N_Alice"
trigger1=parent,var(50)=77712350||parent,numexplod(1887416191)
trigger1=parent,stateno!=var(8)
trigger1=0&&var(6):=(var(6)|1)-1
trigger2=target,name!="N_Alice"
trigger2=target,var(50)=77712350||target,numexplod(1887416191)
trigger2=target,stateno!=var(8)
trigger2=0&&var(6):=(var(6)|1)-1
ignorehitpause=1
[State ]
type=null
triggerall=ishelper(451208001)&&name="N_Alice"
triggerall=!(var(6)&1)
triggerall=1||var(6):=0
triggerall=root,numprojid(4512081)&&numtarget
trigger1=parent,name!="N_Alice"
trigger1=parent,var(50)=77712350||parent,numexplod(1887416191)
trigger1=parent,ishelper&&parent,alive!=1||!(parent,statetype=S||parent,statetype=C||parent,statetype=A||parent,statetype=L)||!(parent,movetype=I||parent,movetype=A||parent,movetype=H||(parent,ctrl=[0,1]))
trigger1=0&&var(6):=(var(6)|2)
trigger2=target,name!="N_Alice"
trigger2=target,var(50)=77712350||target,numexplod(1887416191)
trigger2=target,ishelper&&target,alive!=1||!(target,statetype=S||target,statetype=C||target,statetype=A||target,statetype=L)||!(target,movetype=I||target,movetype=A||target,movetype=H||(target,ctrl=[0,1]))
trigger2=0&&var(6):=(var(6)|2)
ignorehitpause=1
[State ]
type=null
triggerall=ishelper(451208001)&&name="N_Alice"
triggerall=!(var(6)&1)
triggerall=!(var(6)&2)
triggerall=1||var(6):=0
triggerall=root,numprojid(4512081)&&numtarget
trigger1=parent,name!="N_Alice"
trigger1=parent,var(50)=77712350||parent,numexplod(1887416191)
trigger1=parent,stateno!=var(8)
trigger1=0&&var(6):=(var(6)|4)
trigger2=target,name!="N_Alice"
trigger2=target,var(50)=77712350||target,numexplod(1887416191)
trigger2=target,stateno!=var(8)
trigger2=0&&var(6):=(var(6)|4)
ignorehitpause=1
[State ]
type=null
triggerall=ishelper(451208001)&&name="N_Alice"
triggerall=root,numprojid(4512081)&&numtarget
triggerall=var(7)>0&&var(8)=-1&&(var(6)&4)
;;triggerall=!(PlayerIDExist(sysvar(0))||PlayerIDExist(sysvar(3)))
trigger1=parent,name!="N_Alice"
trigger1=parent,var(50)=77712350||parent,numexplod(1887416191)
trigger1=parent,life<2&&parent,lifemax>1&&parent,ishelper&&parent,alive
trigger1=parent,statetype=S||parent,statetype=C||parent,statetype=A||parent,statetype=L
trigger1=parent,movetype=I||parent,movetype=A||parent,movetype=H||(parent,ctrl=[0,1])
trigger1=0&&var(5):=var(7);;parent,stateno
trigger2=target,name!="N_Alice"
trigger2=target,var(50)=77712350||target,numexplod(1887416191)
trigger2=target,life<2&&target,lifemax>1&&target,ishelper&&target,alive
trigger2=target,statetype=S||target,statetype=C||target,statetype=A||target,statetype=L
trigger2=target,movetype=I||target,movetype=A||target,movetype=H||(target,ctrl=[0,1])
trigger2=0&&var(5):=var(7);;target,stateno
ignorehitpause=1
;-----------------------------
[State ]
type=bindtoroot
trigger1=ishelper(451208001)&&name="N_Alice"
pos=-50,-7-10*floor((sysfvar(1)-1)*0.5)-1754040*!(root,numprojid(4512081))
ignorehitpause=1
;------------------------------------------------
;ステ抜け貫通調査
[State ]
type=null
triggerall=ishelper&&name="N_Alice"
triggerall=(sysvar(2)&1)&&(sysvar(2)&2)
trigger1=(fvar(20)=0&&fvar(24)=0&&fvar(28)=0&&fvar(32)=0&&fvar(36)=0)
trigger1=1||fvar(20):=-1
trigger1=1||fvar(24):=-1
trigger1=1||fvar(28):=-1
trigger1=1||fvar(32):=-1
trigger1=1||fvar(36):=-1
ignorehitpause=1
[State ];攻撃中
type=varset
triggerall=ishelper&&name="N_Alice"
triggerall=(sysvar(2)&1)&&(sysvar(2)&2)
trigger1=(var(30)&1)
var(49)=1
ignorehitpause=1
[State ];測定再開
type=varset
triggerall=ishelper&&name="N_Alice"
triggerall=(sysvar(2)&1)&&(sysvar(2)&2)
trigger1=var(49)=1
trigger1=(var(30)&1)=0
var(49)=0
ignorehitpause=1
[State ];敵の変動変数調査
type=null
triggerall=ishelper&&name="N_Alice"
triggerall=(sysvar(2)&1)&&(sysvar(2)&2)
triggerall=var(50)=[0,59]
triggerall=var(49)=0
trigger1=gametime%8=0
trigger1=var(54):=gametime-!!(movetype=A)
trigger1=var(51):=parent,var(var(50))&&0
trigger2=gametime%8=1
trigger2=var(55):=gametime-!!(movetype=A)
trigger2=var(52):=parent,var(var(50))&&0
trigger3=gametime%8=2
trigger3=var(56):=gametime-!!(movetype=A)
trigger3=var(53):=parent,var(var(50))&&0
trigger4=gametime%8=3
trigger4=(var(53)=var(52)&&var(53)=var(51)&&var(52)=var(51))
trigger4=var(50)<59
trigger4=var(50):=var(50)+1
trigger5=gametime%8=3
trigger5=(var(53)=var(52)&&var(53)=var(51)&&var(52)=var(51))
trigger5=var(50)=59
trigger5=var(50):=0
ignorehitpause=1
[State ];計算
type=null;a*x^2+b*x+c
triggerall=ishelper&&name="N_Alice"
triggerall=(sysvar(2)&1)&&(sysvar(2)&2)
triggerall=!(var(53)=var(52)&&var(53)=var(51)&&var(52)=var(51))
triggerall=gametime%8=[3,6]
triggerall=var(49)=0
triggerall=var(50)=[0,59]
triggerall=var(46)=0&&var(47)=0&&var(48)=0
trigger1=var(40)=0
trigger1=var(40):=(gametime-!!(movetype=A))&&0
trigger2=var(41):=var(42)||1
trigger2=var(42):=var(43)||1
trigger2=var(43):=parent,var(var(50))&&0
trigger3=var(41)&&var(42)&&var(43)
trigger3=var(44):=var(43)-var(42)||1
trigger3=var(45):=var(42)-var(41)||1
trigger3=var(46):=(var(44)-var(45))/2
trigger3=var(47):=var(44)-(2*var(40)+3)*var(46)||1
trigger3=var(48):=var(43)-var(46)*(var(40)*(var(40)+4)+4)-var(47)*(var(40)+2)||1
trigger4=gametime%8>5
trigger4=var(46)=0
trigger4=var(47):=(var(53)-var(52))||1
trigger4=var(48):=var(52)-(var(47)*var(55))||1
ignorehitpause=1
[State ];解答
type=null
triggerall=ishelper&&name="N_Alice"
triggerall=(sysvar(2)&1)&&(sysvar(2)&2)
triggerall=!(var(53)=var(52)&&var(53)=var(51)&&var(52)=var(51))
triggerall=gametime%8!=[3,7]
triggerall=var(49)=0
triggerall=var(50)=[0,59]
triggerall=var(46)!=0||var(47)!=0||var(48)!=0
trigger1=parent,var(var(50))!=(var(46)*(gametime-!!(movetype=A))*(gametime-!!(movetype=A)))+var(47)*(gametime-!!(movetype=A))+var(48)
trigger1=var(40):=0||1
trigger1=var(41):=0||1
trigger1=var(42):=0||1
trigger1=var(43):=0||1
trigger1=var(44):=0||1
trigger1=var(45):=0||1
trigger1=var(46):=0||1
trigger1=var(47):=0||1
trigger1=var(48):=0||1
ignorehitpause=1
[State ]
type=varset
triggerall=ishelper&&name="N_Alice"
triggerall=(sysvar(2)&1)&&(sysvar(2)&2)
triggerall=!(var(53)=var(52)&&var(53)=var(51)&&var(52)=var(51))
triggerall=var(49)=0
triggerall=var(50)=[0,59]
triggerall=var(46)!=0||var(47)!=0||var(48)!=0
trigger1=parent,var(var(50))=(var(46)*(gametime-!!(movetype=A))*(gametime-!!(movetype=A)))+var(47)*(gametime-!!(movetype=A))+var(48)
var(49)=-1
ignorehitpause=1
[State ]
type=varset
triggerall=ishelper&&name="N_Alice"
triggerall=(sysvar(2)&1)&&(sysvar(2)&2)
triggerall=var(49)=0
triggerall=var(50)=[0,59]
trigger1=fvar(14)=0
trigger1=parent,var(var(50))=parent,stateno
trigger1=parent,stateno!=0
var(49)=-2
ignorehitpause=1
[State ]
type=varset
triggerall=ishelper&&name="N_Alice"
triggerall=(sysvar(2)&1)&&(sysvar(2)&2)
triggerall=!(var(53)=var(52)&&var(53)=var(51)&&var(52)=var(51))
triggerall=var(49)=-1
triggerall=var(50)=[0,59]
triggerall=var(46)!=0||var(47)!=0||var(48)!=0
trigger1=parent,var(var(50))!=(var(46)*(gametime-!!(movetype=A))*(gametime-!!(movetype=A)))+var(47)*(gametime-!!(movetype=A))+var(48)
var(49)=0
ignorehitpause=1
[State ];セーブ中です...電源を切らないで下さい
type=null
triggerall=ishelper&&name="N_Alice"
triggerall=(sysvar(2)&1)&&(sysvar(2)&2)
triggerall=var(49)=-1
triggerall=var(50)=[0,59]
triggerall=var(46)!=0||var(47)!=0||var(48)!=0
trigger1=parent,var(var(50))=(var(46)*(gametime-!!(movetype=A))*(gametime-!!(movetype=A)))+var(47)*(gametime-!!(movetype=A))+var(48)
trigger1=fvar(20)=-1
trigger1=fvar(20)!=var(50)
trigger1=fvar(24)!=var(50)
trigger1=fvar(28)!=var(50)
trigger1=fvar(32)!=var(50)
trigger1=fvar(36)!=var(50)
trigger1=1||fvar(20):=var(50)
trigger1=1||fvar(21):=var(46)
trigger1=1||fvar(22):=var(47)
trigger1=1||fvar(23):=var(48)
ignorehitpause=1
[State ]
type=varset
triggerall=ishelper&&name="N_Alice"
triggerall=(sysvar(2)&1)&&(sysvar(2)&2)
triggerall=!(var(53)=var(52)&&var(53)=var(51)&&var(52)=var(51))
triggerall=var(49)=-1
triggerall=var(50)=[0,58]
triggerall=var(46)!=0||var(47)!=0||var(48)!=0
trigger1=fvar(20)=[0,59]
trigger1=parent,var(ceil(fvar(20)))=(ceil(fvar(21))*(gametime-!!(movetype=A))*(gametime-!!(movetype=A)))+ceil(fvar(22))*(gametime-!!(movetype=A))+ceil(fvar(23))
trigger1=var(50)=ceil(fvar(20))
trigger1=var(46)=ceil(fvar(21))
trigger1=var(47)=ceil(fvar(22))
trigger1=var(48)=ceil(fvar(23))
trigger1=var(50):=var(50)+1||1
var(49)=0
ignorehitpause=1
[State ]
type=null
triggerall=ishelper&&name="N_Alice"
triggerall=(sysvar(2)&1)&&(sysvar(2)&2)
triggerall=var(49)=-1
triggerall=var(50)=[0,59]
triggerall=var(46)!=0||var(47)!=0||var(48)!=0
trigger1=parent,var(var(50))=(var(46)*(gametime-!!(movetype=A))*(gametime-!!(movetype=A)))+var(47)*(gametime-!!(movetype=A))+var(48)
trigger1=fvar(24)=-1
trigger1=fvar(20)!=var(50)
trigger1=fvar(24)!=var(50)
trigger1=fvar(28)!=var(50)
trigger1=fvar(32)!=var(50)
trigger1=fvar(36)!=var(50)
trigger1=1||fvar(24):=var(50)
trigger1=1||fvar(25):=var(46)
trigger1=1||fvar(26):=var(47)
trigger1=1||fvar(27):=var(48)
ignorehitpause=1
[State ]
type=varset
triggerall=ishelper&&name="N_Alice"
triggerall=(sysvar(2)&1)&&(sysvar(2)&2)
triggerall=!(var(53)=var(52)&&var(53)=var(51)&&var(52)=var(51))
triggerall=var(49)=-1
triggerall=var(50)=[0,58]
triggerall=var(46)!=0||var(47)!=0||var(48)!=0
trigger1=fvar(24)=[0,59]
trigger1=parent,var(ceil(fvar(24)))=(ceil(fvar(25))*(gametime-!!(movetype=A))*(gametime-!!(movetype=A)))+ceil(fvar(26))*(gametime-!!(movetype=A))+ceil(fvar(27))
trigger1=var(50)=ceil(fvar(24))
trigger1=var(46)=ceil(fvar(25))
trigger1=var(47)=ceil(fvar(26))
trigger1=var(48)=ceil(fvar(27))
trigger1=var(50):=var(50)+1||1
var(49)=0
ignorehitpause=1
[State ]
type=null
triggerall=ishelper&&name="N_Alice"
triggerall=(sysvar(2)&1)&&(sysvar(2)&2)
triggerall=var(49)=-1
triggerall=var(50)=[0,59]
triggerall=var(46)!=0||var(47)!=0||var(48)!=0
trigger1=parent,var(var(50))=(var(46)*(gametime-!!(movetype=A))*(gametime-!!(movetype=A)))+var(47)*(gametime-!!(movetype=A))+var(48)
trigger1=fvar(28)=-1
trigger1=fvar(20)!=var(50)
trigger1=fvar(24)!=var(50)
trigger1=fvar(28)!=var(50)
trigger1=fvar(32)!=var(50)
trigger1=fvar(36)!=var(50)
trigger1=1||fvar(28):=var(50)
trigger1=1||fvar(29):=var(46)
trigger1=1||fvar(30):=var(47)
trigger1=1||fvar(31):=var(48)
ignorehitpause=1
[State ]
type=varset
triggerall=ishelper&&name="N_Alice"
triggerall=(sysvar(2)&1)&&(sysvar(2)&2)
triggerall=!(var(53)=var(52)&&var(53)=var(51)&&var(52)=var(51))
triggerall=var(49)=-1
triggerall=var(50)=[0,58]
triggerall=var(46)!=0||var(47)!=0||var(48)!=0
trigger1=fvar(28)=[0,59]
trigger1=parent,var(ceil(fvar(28)))=(ceil(fvar(29))*(gametime-!!(movetype=A))*(gametime-!!(movetype=A)))+ceil(fvar(30))*(gametime-!!(movetype=A))+ceil(fvar(31))
trigger1=var(50)=ceil(fvar(28))
trigger1=var(46)=ceil(fvar(29))
trigger1=var(47)=ceil(fvar(30))
trigger1=var(48)=ceil(fvar(31))
trigger1=var(50):=var(50)+1||1
var(49)=0
ignorehitpause=1
[State ]
type=null
triggerall=ishelper&&name="N_Alice"
triggerall=(sysvar(2)&1)&&(sysvar(2)&2)
triggerall=var(49)=-1
triggerall=var(50)=[0,59]
triggerall=var(46)!=0||var(47)!=0||var(48)!=0
trigger1=parent,var(var(50))=(var(46)*(gametime-!!(movetype=A))*(gametime-!!(movetype=A)))+var(47)*(gametime-!!(movetype=A))+var(48)
trigger1=fvar(32)=-1
trigger1=fvar(20)!=var(50)
trigger1=fvar(24)!=var(50)
trigger1=fvar(28)!=var(50)
trigger1=fvar(32)!=var(50)
trigger1=fvar(36)!=var(50)
trigger1=1||fvar(32):=var(50)
trigger1=1||fvar(33):=var(46)
trigger1=1||fvar(34):=var(47)
trigger1=1||fvar(35):=var(48)
ignorehitpause=1
[State ]
type=varset
triggerall=ishelper&&name="N_Alice"
triggerall=(sysvar(2)&1)&&(sysvar(2)&2)
triggerall=!(var(53)=var(52)&&var(53)=var(51)&&var(52)=var(51))
triggerall=var(49)=-1
triggerall=var(50)=[0,58]
triggerall=var(46)!=0||var(47)!=0||var(48)!=0
trigger1=fvar(32)=[0,59]
trigger1=parent,var(ceil(fvar(32)))=(ceil(fvar(33))*(gametime-!!(movetype=A))*(gametime-!!(movetype=A)))+ceil(fvar(34))*(gametime-!!(movetype=A))+ceil(fvar(35))
trigger1=var(50)=ceil(fvar(32))
trigger1=var(46)=ceil(fvar(33))
trigger1=var(47)=ceil(fvar(34))
trigger1=var(48)=ceil(fvar(35))
trigger1=var(50):=var(50)+1||1
var(49)=0
ignorehitpause=1
[State ]
type=null
triggerall=ishelper&&name="N_Alice"
triggerall=(sysvar(2)&1)&&(sysvar(2)&2)
triggerall=var(49)=-1
triggerall=var(50)=[0,59]
triggerall=var(46)!=0||var(47)!=0||var(48)!=0
trigger1=parent,var(var(50))=(var(46)*(gametime-!!(movetype=A))*(gametime-!!(movetype=A)))+var(47)*(gametime-!!(movetype=A))+var(48)
trigger1=fvar(36)=-1
trigger1=fvar(20)!=var(50)
trigger1=fvar(24)!=var(50)
trigger1=fvar(28)!=var(50)
trigger1=fvar(32)!=var(50)
trigger1=fvar(36)!=var(50)
trigger1=1||fvar(36):=var(50)
trigger1=1||fvar(37):=var(46)
trigger1=1||fvar(38):=var(47)
trigger1=1||fvar(39):=var(48)
ignorehitpause=1
[State ]
type=varset
triggerall=ishelper&&name="N_Alice"
triggerall=(sysvar(2)&1)&&(sysvar(2)&2)
triggerall=!(var(53)=var(52)&&var(53)=var(51)&&var(52)=var(51))
triggerall=var(49)=-1
triggerall=var(50)=[0,58]
triggerall=var(46)!=0||var(47)!=0||var(48)!=0
trigger1=fvar(36)=[0,59]
trigger1=parent,var(ceil(fvar(36)))=(ceil(fvar(37))*(gametime-!!(movetype=A))*(gametime-!!(movetype=A)))+ceil(fvar(38))*(gametime-!!(movetype=A))+ceil(fvar(39))
trigger1=var(50)=ceil(fvar(36))
trigger1=var(46)=ceil(fvar(37))
trigger1=var(47)=ceil(fvar(38))
trigger1=var(48)=ceil(fvar(39))
trigger1=var(50):=var(50)+1||1
var(49)=0
ignorehitpause=1
[State ];被りは削除
type=null
triggerall=ishelper&&name="N_Alice"
triggerall=(sysvar(2)&1)&&(sysvar(2)&2)
trigger1=fvar(24)!=-1
trigger1=fvar(24)=fvar(20)
trigger1=fvar(25):=0||fvar(26):=0||fvar(27):=0||fvar(24):=-1&&0
trigger2=fvar(28)!=-1
trigger2=fvar(28)=fvar(20)||fvar(28)=fvar(24)
trigger2=fvar(29):=0||fvar(30):=0||fvar(31):=0||fvar(28):=-1&&0
trigger3=fvar(32)!=-1
trigger3=fvar(32)=fvar(20)||fvar(32)=fvar(24)||fvar(32)=fvar(28)
trigger3=fvar(33):=0||fvar(34):=0||fvar(35):=0||fvar(32):=-1&&0
trigger4=fvar(36)!=-1
trigger4=fvar(36)=fvar(20)||fvar(36)=fvar(24)||fvar(36)=fvar(28)||fvar(36)=fvar(32)
trigger4=fvar(37):=0||fvar(38):=0||fvar(39):=0||fvar(36):=-1&&0
trigger5=fvar(20)=-1
trigger5=fvar(21):=0||fvar(22):=0||fvar(23):=0&&0
ignorehitpause=1
[State ]
type=varset
triggerall=ishelper&&name="N_Alice"
triggerall=(sysvar(2)&1)&&(sysvar(2)&2)
triggerall=var(49)=-2
triggerall=var(50)=[0,59]
trigger1=parent,var(var(50))=parent,stateno
trigger1=fvar(14)!=var(50)
fvar(14)=var(50)
ignorehitpause=1
[State ]
type=varset
triggerall=ishelper&&name="N_Alice"
triggerall=(sysvar(2)&1)&&(sysvar(2)&2)
triggerall=var(49)=-2
triggerall=var(50)=[0,58]
trigger1=fvar(14)=[0,59]
trigger1=parent,var(ceil(fvar(14)))=parent,stateno
trigger1=var(50):=var(50)+1||1
var(49)=0
ignorehitpause=1
[State ];既に捜索済み
type=varadd
triggerall=ishelper&&name="N_Alice"
triggerall=(sysvar(2)&1)&&(sysvar(2)&2)
triggerall=var(50)<59
trigger1=var(50)=ceil(fvar(20))
trigger1=parent,var(ceil(fvar(20)))=(ceil(fvar(21))*(gametime-!!(movetype=A))*(gametime-!!(movetype=A)))+ceil(fvar(22))*(gametime-!!(movetype=A))+ceil(fvar(23))
trigger2=var(50)=ceil(fvar(24))
trigger2=parent,var(ceil(fvar(24)))=(ceil(fvar(25))*(gametime-!!(movetype=A))*(gametime-!!(movetype=A)))+ceil(fvar(26))*(gametime-!!(movetype=A))+ceil(fvar(27))
trigger3=var(50)=ceil(fvar(28))
trigger3=parent,var(ceil(fvar(28)))=(ceil(fvar(29))*(gametime-!!(movetype=A))*(gametime-!!(movetype=A)))+ceil(fvar(30))*(gametime-!!(movetype=A))+ceil(fvar(31))
trigger4=var(50)=ceil(fvar(32))
trigger4=parent,var(ceil(fvar(32)))=(ceil(fvar(33))*(gametime-!!(movetype=A))*(gametime-!!(movetype=A)))+ceil(fvar(34))*(gametime-!!(movetype=A))+ceil(fvar(35))
trigger5=var(50)=ceil(fvar(36))
trigger5=parent,var(ceil(fvar(36)))=(ceil(fvar(37))*(gametime-!!(movetype=A))*(gametime-!!(movetype=A)))+ceil(fvar(38))*(gametime-!!(movetype=A))+ceil(fvar(39))
var(50)=1
ignorehitpause=1
[State ];既に捜索済み
type=varset
triggerall=ishelper&&name="N_Alice"
triggerall=(sysvar(2)&1)&&(sysvar(2)&2)
triggerall=var(50)=59
trigger1=var(50)=ceil(fvar(20))
trigger1=parent,var(ceil(fvar(20)))=(ceil(fvar(21))*(gametime-!!(movetype=A))*(gametime-!!(movetype=A)))+ceil(fvar(22))*(gametime-!!(movetype=A))+ceil(fvar(23))
trigger2=var(50)=ceil(fvar(24))
trigger2=parent,var(ceil(fvar(24)))=(ceil(fvar(25))*(gametime-!!(movetype=A))*(gametime-!!(movetype=A)))+ceil(fvar(26))*(gametime-!!(movetype=A))+ceil(fvar(27))
trigger3=var(50)=ceil(fvar(28))
trigger3=parent,var(ceil(fvar(28)))=(ceil(fvar(29))*(gametime-!!(movetype=A))*(gametime-!!(movetype=A)))+ceil(fvar(30))*(gametime-!!(movetype=A))+ceil(fvar(31))
trigger4=var(50)=ceil(fvar(32))
trigger4=parent,var(ceil(fvar(32)))=(ceil(fvar(33))*(gametime-!!(movetype=A))*(gametime-!!(movetype=A)))+ceil(fvar(34))*(gametime-!!(movetype=A))+ceil(fvar(35))
trigger5=var(50)=ceil(fvar(36))
trigger5=parent,var(ceil(fvar(36)))=(ceil(fvar(37))*(gametime-!!(movetype=A))*(gametime-!!(movetype=A)))+ceil(fvar(38))*(gametime-!!(movetype=A))+ceil(fvar(39))
var(50)=0
ignorehitpause=1

;[State ];ステ抜け貫通確認
;type=DisplayToClipboard
;trigger1=ishelper&&name="N_Alice"
;text="f20:%d,f24:%d,f28:%d,f32:%d,f36:%d"
;params=ceil(fvar(20)),ceil(fvar(24)),ceil(fvar(28)),ceil(fvar(32)),ceil(fvar(36))
;ignorehitpause=1
;[State ]
;type=AppendToClipboard
;trigger1=ishelper&&name="N_Alice"
;text="/v49:%d,v50:%d,v46:%d,v47:%d,v48:%d"
;params=(var(49)),(var(50)),(var(46)),(var(47)),(var(48))
;ignorehitpause=1
;[State ];解答確認
;type=AppendToClipboard
;trigger1=ishelper&&name="N_Alice"
;text="/EV-V=%d";正しければ0になる
;params=parent,var(var(50))-((var(46)*(gametime-!!(movetype=A))*(gametime-!!(movetype=A)))+var(47)*(gametime-!!(movetype=A))+var(48))
;ignorehitpause=1
;[State ]
;type=AppendToClipboard
;trigger1=ishelper&&name="N_Alice"
;text="\n[20:%d,:%d,:%d]"
;params=ceil(fvar(21)),ceil(fvar(22)),ceil(fvar(23))
;ignorehitpause=1
;[State ]
;type=AppendToClipboard
;trigger1=ishelper&&name="N_Alice"
;text="[24:%d,:%d,:%d]"
;params=ceil(fvar(25)),ceil(fvar(26)),ceil(fvar(27))
;ignorehitpause=1
;[State ]
;type=AppendToClipboard
;trigger1=ishelper&&name="N_Alice"
;text="[28:%d,:%d,:%d]"
;params=ceil(fvar(29)),ceil(fvar(30)),ceil(fvar(31))
;ignorehitpause=1
;[State ]
;type=AppendToClipboard
;trigger1=ishelper&&name="N_Alice"
;text="[32:%d,:%d,:%d]"
;params=ceil(fvar(33)),ceil(fvar(34)),ceil(fvar(35))
;ignorehitpause=1
;[State ]
;type=AppendToClipboard
;trigger1=ishelper&&name="N_Alice"
;text="[36:%d,:%d,:%d]"
;params=ceil(fvar(37)),ceil(fvar(38)),ceil(fvar(39))
;ignorehitpause=1
;------------------------------------------------
;ParentVar
[State ]
type=null
trigger1=ishelper(451208001)&&name="N_Alice"
trigger1=var(59)=0
trigger1=1||var(59):=(1+random%7)*!!(root,var(0)&65536)
ignorehitpause=1
[State ]
type=varadd
trigger1=ishelper(451208001)&&name="N_Alice"
trigger1=var(59)>0
trigger1=gametime%12=0
trigger1=1||var(58):=var(58)+1
var(59)=1
ignorehitpause=1
[State ]
type=varset
trigger1=ishelper(451208001)&&name="N_Alice"
trigger1=var(59)!=[-1,6]
var(59)=1
ignorehitpause=1
[State ];専用対策
type=varset
triggerall=ishelper(451208001)&&name="N_Alice"
triggerall=(sysvar(2)&1)&&(sysvar(2)&2)
trigger1=parent,name="ALSIEL"
trigger2=parent,name="New_Shiki_Nanaya"
trigger3=parent,name="RSP"
trigger4=parent,name="C_Patchouli"
trigger5=parent,name="S_Remilia"
trigger6=parent,name="S_Sakuya"
trigger7=parent,authorname="OGko OGWo"
trigger7=parent,name="Hinako Shijo"||parent,name="Rion"
var(59)=-2
ignorehitpause=1
[State ]
type=varset
trigger1=ishelper(451208001)&&name="N_Alice"
trigger1=numenemy
trigger1=!(root,var(0)&65536)||!(enemy,alive||enemy(numenemy>1),alive)
var(59)=0
ignorehitpause=1

;パターン
[State ]
type=null
trigger1=ishelper(451208001)&&name="N_Alice"
trigger1=var(59)=1&&numenemy
trigger1=1||var(35):=ifelse(gametime%2,-1+random%3,gametime)
trigger1=1||var(36):=ifelse(gametime%2,gametime*gametime,parent,lifemax)
trigger1=1||var(37):=ifelse(random%3,floor(1290653700/((random%7+140)*10)),((random%7+140)*10)+random%2*((random%13+355)*10))
trigger1=1||var(38):=ifelse(gametime%2,gametime+random,parent,stateno)
trigger1=1||var(39):=(ifelse(gametime%2,2147483647,parent,lifemax)*ifelse(random%2,1,-1))
trigger1=1||fvar(15):=ifelse(gametime%2,-1+random%3,gametime)
trigger1=1||fvar(16):=ifelse(gametime%2,gametime*gametime,2147483648*ifelse(random%2,1,-1))
trigger1=1||fvar(17):=ifelse(random%3,floor(1290653700/((random%7+140)*10)),((random%7+140)*10)+random%2*((random%13+355)*10))
trigger1=1||fvar(18):=ifelse(gametime%2,gametime+random,(9999.0**9999)-(9999.0**9999))
trigger1=1||fvar(19):=(ifelse(gametime%2,2147483647,parent,lifemax)*ifelse(random%2,1,-1))
ignorehitpause=1
[State ]
type=null
trigger1=ishelper(451208001)&&name="N_Alice"
trigger1=var(59)=2&&numenemy
trigger1=1||var(35):=ifelse(gametime%12<2,gametime+(-1+random%3),ifelse(gametime%12<4,gametime+gametime,ifelse(gametime%12<6,gametime*gametime,ifelse(gametime%12<8,gametime+random,ifelse(gametime%12<10,gametime*random,parent,lifemax)))))
trigger1=1||var(36):=ifelse(random%3,((random%10+140)*10),((random%7+140)*10)+random%2*((random%13+355)*10))
trigger1=1||var(37):=gametime%1000
trigger1=1||var(38):=ifelse(random%20<10,(gametime%295)*(gametime%175),(random%480+1)*(gametime%42))
trigger1=1||var(39):=((gametime%20=[0,3])*enemynear,lifemax)+((gametime%20=[4,7])*(random*random))+((gametime%20=[8,11])*(random%88*random%55))+((gametime%20=[12,15])*((gametime+random))*gametime%(60+1))+((gametime%20=[16,19])*gametime%250*4)
trigger1=1||fvar(15):=ifelse(gametime%9<3,gametime*gametime,ifelse(gametime%9<6,(9999.0**9999)*ifelse(random%2,1,-1),(9999.0**9999)-(9999.0**9999)))
trigger1=1||fvar(16):=((gametime%15=[0,2])*0)+((gametime%15=[3,5])*1)+((gametime%15=[6,8])*10)+((gametime%15=[9,11])*100)+((gametime%15=[12,14])*1000)
trigger1=1||fvar(17):=gametime%1000
trigger1=1||fvar(18):=ifelse(random%20<10,(gametime%295)*(gametime%175),(random%480+1)*(gametime%42))
trigger1=1||fvar(19):=((gametime%20=[0,3])*enemynear,lifemax)+((gametime%20=[4,7])*(random*random))+((gametime%20=[8,11])*(random%88*random%55))+((gametime%20=[12,15])*((gametime+random))*gametime%(60+1))+((gametime%20=[16,19])*gametime%250*4)
ignorehitpause=1
[State ]
type=null
trigger1=ishelper(451208001)&&name="N_Alice"
trigger1=var(59)=3&&numenemy
trigger1=1||var(35):=ifelse(random%20<5,21193*(gametime%3+40),1000+gametime%1000)
trigger1=1||var(36):=ifelse(random%3,floor(1290653700/((random%7+140)*10)),((random%7+140)*10)+random%2*((random%13+355)*10))
trigger1=1||var(37):=ifelse(random%20<5,21193*(gametime%3+40),((random%10+140)*10))
trigger1=1||var(38):=ifelse(gametime%6<3,-random%2,((random%7+140)*10)+random%2*((random%13+355)*10))
trigger1=1||var(39):=2147483647*(-1+random%3)
trigger1=1||fvar(15):=-random%2
trigger1=1||fvar(16):=random%1000
trigger1=1||fvar(17):=((gametime%15=[0,2])*0)+((gametime%15=[3,5])*1)+((gametime%15=[6,8])*10)+((gametime%15=[9,11])*100)+((gametime%15=[12,14])*1000)
trigger1=1||fvar(18):=ifelse(gametime%2,gametime+random,(9999.0**9999)-(9999.0**9999))
trigger1=1||fvar(19):=((gametime%15=[0,2])*0)+((gametime%15=[3,5])*1)+((gametime%15=[6,8])*10)+((gametime%15=[9,11])*100)+((gametime%15=[12,14])*1450)
ignorehitpause=1
[State ]
type=null
trigger1=ishelper(451208001)&&name="N_Alice"
trigger1=var(59)=4&&numenemy
trigger1=1||var(35):=ifelse(gametime%2,gametime*gametime,parent,lifemax)
trigger1=1||var(36):=-random%2
trigger1=1||var(37):=(-1+random%3)
trigger1=1||var(38):=ifelse(random%3=0,floor(1290653700/((random%7+140)*10)),((random%7+140)*10)+random%2*((random%13+355)*10))
trigger1=1||var(39):=ifelse(gametime%12<2,gametime+(-1+random%3),ifelse(gametime%12<4,gametime+gametime,ifelse(gametime%12<6,gametime*gametime,ifelse(gametime%12<8,gametime+random,ifelse(gametime%12<10,gametime*random,parent,lifemax)))))
trigger1=1||fvar(15):=ifelse(gametime%2,gametime+random,(9999.0**9999)-(9999.0**9999))
trigger1=1||fvar(16):=((gametime%20=[0,3])*enemynear,lifemax)+((gametime%20=[4,7])*(random*random))+((gametime%20=[8,11])*(random%88*random%55))+((gametime%20=[12,15])*((gametime+random))*gametime%(60+1))+((gametime%20=[16,19])*gametime%250*4)
trigger1=1||fvar(17):=ifelse(gametime%2,-1+random%3,gametime+random)
trigger1=1||fvar(18):=gametime*random
trigger1=1||fvar(19):=ifelse(gametime%12<2,parent,stateno,ifelse(gametime%12<4,enemynear,lifemax,ifelse(gametime%12<6,2147483647,ifelse(gametime%12<8,(-1+random%3),ifelse(gametime%12<10,random+random,0)))))
ignorehitpause=1
[State ]
type=null
trigger1=ishelper(451208001)&&name="N_Alice"
trigger1=var(59)=5&&numenemy
trigger1=1||var(35):=ifelse(random%3,floor(1290653700/((random%7+140)*10)),((random%7+140)*10)+random%2*((random%13+355)*10))
trigger1=1||var(36):=ifelse(random%2,-1,ifelse(random%4,21193*(gametime%3+40),((random%7+140)*10)+random%2*((random%13+355)*10)))
trigger1=1||var(37):=ifelse(random%2,enemynear,stateno,enemynear,lifemax)
trigger1=1||var(38):=((random%7+140)*10)+random%2*((random%13+355)*10)
trigger1=1||var(39):=ifelse(random%2,-random%2,floor(1290653700/((random%7+140)*10)))
trigger1=1||fvar(15):=random%100
trigger1=1||fvar(16):=(ifelse(gametime%2,2147483647,parent,lifemax)*ifelse(random%2,1,-1))
trigger1=1||fvar(17):=ifelse(random%3,floor(1290653700/((random%7+140)*10)),((random%7+140)*10)+random%2*((random%13+355)*10))
trigger1=1||fvar(18):=((gametime%15=[0,2])*0)+((gametime%15=[3,5])*1)+((gametime%15=[6,8])*10)+((gametime%15=[9,11])*100)+((gametime%15=[12,14])*1000)
trigger1=1||fvar(19):=((gametime%20=[0,3])*enemynear,lifemax)+((gametime%20=[4,7])*(random*random))+((gametime%20=[8,11])*(random%88*random%55))+((gametime%20=[12,15])*((gametime+random))*gametime%(60+1))+((gametime%20=[16,19])*gametime%250*4)
ignorehitpause=1
[State ]
type=null
trigger1=ishelper(451208001)&&name="N_Alice"
trigger1=var(59)=6&&numenemy
trigger1=1||var(35):=(ifelse(gametime%2,2147483647,parent,lifemax)*ifelse(random%2,1,-1))
trigger1=1||var(36):=100*(random%100)
trigger1=1||var(37):=ifelse(random%2,-random%2,floor(1290653700/((random%7+140)*10)))
trigger1=1||var(38):=ifelse(random%2,gametime*(random%100),ifelse(gametime%2,gametime+123456789,gametime*123456789))
trigger1=1||var(39):=((gametime%20=[0,3])*enemynear,lifemax)+((gametime%20=[4,7])*(random*random))+((gametime%20=[8,11])*(random%88*random%55))+((gametime%20=[12,15])*((gametime+random))*gametime%(60+1))+((gametime%20=[16,19])*gametime%250*4)
trigger1=1||fvar(15):=ifelse(gametime%2,gametime+random,(9999.0**9999)-(9999.0**9999))
trigger1=1||fvar(16):=-random%100
trigger1=1||fvar(17):=gametime*random
trigger1=1||fvar(18):=ifelse(gametime%2,-1+random%3,gametime+random)
trigger1=1||fvar(19):=(ifelse(gametime%2,2147483647,parent,lifemax)*ifelse(random%2,1,-1))
ignorehitpause=1
[State ]
type=null
trigger1=ishelper(451208001)&&name="N_Alice"
trigger1=var(59)=0
trigger1=1||var(35):=0
trigger1=1||var(36):=0
trigger1=1||var(37):=0
trigger1=1||var(38):=0
trigger1=1||var(39):=0
trigger1=1||fvar(15):=0
trigger1=1||fvar(16):=0
trigger1=1||fvar(17):=0
trigger1=1||fvar(18):=0
trigger1=1||fvar(19):=0
ignorehitpause=1
;------------------------------------------------
[State ]
type=ParentVarSet
triggerall=ishelper(451208001)&&name="N_Alice"
trigger1=(sysvar(2)&1)&&(sysvar(2)&2)
trigger1=var(59)>0
var(0)=ifelse(gametime%3,var(35+var(58)%5),var(35+random%5))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper(451208001)&&name="N_Alice"
trigger1=(sysvar(2)&1)&&(sysvar(2)&2)
trigger1=var(59)>0
var(1)=ifelse(gametime%3,var(35+var(58)%5),var(35+random%5))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper(451208001)&&name="N_Alice"
trigger1=(sysvar(2)&1)&&(sysvar(2)&2)
trigger1=var(59)>0
var(2)=ifelse(gametime%3,var(35+var(58)%5),var(35+random%5))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper(451208001)&&name="N_Alice"
trigger1=(sysvar(2)&1)&&(sysvar(2)&2)
trigger1=var(59)>0
var(3)=ifelse(gametime%3,var(35+var(58)%5),var(35+random%5))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper(451208001)&&name="N_Alice"
trigger1=(sysvar(2)&1)&&(sysvar(2)&2)
trigger1=var(59)>0
var(4)=ifelse(gametime%3,var(35+var(58)%5),var(35+random%5))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper(451208001)&&name="N_Alice"
trigger1=(sysvar(2)&1)&&(sysvar(2)&2)
trigger1=var(59)>0
var(5)=ifelse(gametime%3,var(35+var(58)%5),var(35+random%5))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper(451208001)&&name="N_Alice"
trigger1=(sysvar(2)&1)&&(sysvar(2)&2)
trigger1=var(59)>0
var(6)=ifelse(gametime%3,var(35+var(58)%5),var(35+random%5))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper(451208001)&&name="N_Alice"
trigger1=(sysvar(2)&1)&&(sysvar(2)&2)
trigger1=var(59)>0
var(7)=ifelse(gametime%3,var(35+var(58)%5),var(35+random%5))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper(451208001)&&name="N_Alice"
trigger1=(sysvar(2)&1)&&(sysvar(2)&2)
trigger1=var(59)>0
var(8)=ifelse(gametime%3,var(35+var(58)%5),var(35+random%5))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper(451208001)&&name="N_Alice"
trigger1=(sysvar(2)&1)&&(sysvar(2)&2)
trigger1=var(59)>0
var(9)=ifelse(gametime%3,var(35+var(58)%5),var(35+random%5))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper(451208001)&&name="N_Alice"
trigger1=(sysvar(2)&1)&&(sysvar(2)&2)
trigger1=var(59)>0
var(10)=ifelse(gametime%3,var(35+var(58)%5),var(35+random%5))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper(451208001)&&name="N_Alice"
trigger1=(sysvar(2)&1)&&(sysvar(2)&2)
trigger1=var(59)>0
var(11)=ifelse(gametime%3,var(35+var(58)%5),var(35+random%5))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper(451208001)&&name="N_Alice"
trigger1=(sysvar(2)&1)&&(sysvar(2)&2)
trigger1=var(59)>0
var(12)=ifelse(gametime%3,var(35+var(58)%5),var(35+random%5))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper(451208001)&&name="N_Alice"
trigger1=(sysvar(2)&1)&&(sysvar(2)&2)
trigger1=var(59)>0
var(13)=ifelse(gametime%3,var(35+var(58)%5),var(35+random%5))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper(451208001)&&name="N_Alice"
trigger1=(sysvar(2)&1)&&(sysvar(2)&2)
trigger1=var(59)>0
var(14)=ifelse(gametime%3,var(35+var(58)%5),var(35+random%5))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper(451208001)&&name="N_Alice"
trigger1=(sysvar(2)&1)&&(sysvar(2)&2)
trigger1=var(59)>0
var(15)=ifelse(gametime%3,var(35+var(58)%5),var(35+random%5))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper(451208001)&&name="N_Alice"
trigger1=(sysvar(2)&1)&&(sysvar(2)&2)
trigger1=var(59)>0
var(16)=ifelse(gametime%3,var(35+var(58)%5),var(35+random%5))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper(451208001)&&name="N_Alice"
trigger1=(sysvar(2)&1)&&(sysvar(2)&2)
trigger1=var(59)>0
var(17)=ifelse(gametime%3,var(35+var(58)%5),var(35+random%5))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper(451208001)&&name="N_Alice"
trigger1=(sysvar(2)&1)&&(sysvar(2)&2)
trigger1=var(59)>0
var(18)=ifelse(gametime%3,var(35+var(58)%5),var(35+random%5))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper(451208001)&&name="N_Alice"
trigger1=(sysvar(2)&1)&&(sysvar(2)&2)
trigger1=var(59)>0
var(19)=ifelse(gametime%3,var(35+var(58)%5),var(35+random%5))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper(451208001)&&name="N_Alice"
trigger1=(sysvar(2)&1)&&(sysvar(2)&2)
trigger1=var(59)>0
var(20)=ifelse(gametime%3,var(35+var(58)%5),var(35+random%5))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper(451208001)&&name="N_Alice"
trigger1=(sysvar(2)&1)&&(sysvar(2)&2)
trigger1=var(59)>0
var(21)=ifelse(gametime%3,var(35+var(58)%5),var(35+random%5))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper(451208001)&&name="N_Alice"
trigger1=(sysvar(2)&1)&&(sysvar(2)&2)
trigger1=var(59)>0
var(22)=ifelse(gametime%3,var(35+var(58)%5),var(35+random%5))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper(451208001)&&name="N_Alice"
trigger1=(sysvar(2)&1)&&(sysvar(2)&2)
trigger1=var(59)>0
var(23)=ifelse(gametime%3,var(35+var(58)%5),var(35+random%5))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper(451208001)&&name="N_Alice"
trigger1=(sysvar(2)&1)&&(sysvar(2)&2)
trigger1=var(59)>0
var(24)=ifelse(gametime%3,var(35+var(58)%5),var(35+random%5))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper(451208001)&&name="N_Alice"
trigger1=(sysvar(2)&1)&&(sysvar(2)&2)
trigger1=var(59)>0
var(25)=ifelse(gametime%3,var(35+var(58)%5),var(35+random%5))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper(451208001)&&name="N_Alice"
trigger1=(sysvar(2)&1)&&(sysvar(2)&2)
trigger1=var(59)>0
var(26)=ifelse(gametime%3,var(35+var(58)%5),var(35+random%5))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper(451208001)&&name="N_Alice"
trigger1=(sysvar(2)&1)&&(sysvar(2)&2)
trigger1=var(59)>0
var(27)=ifelse(gametime%3,var(35+var(58)%5),var(35+random%5))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper(451208001)&&name="N_Alice"
trigger1=(sysvar(2)&1)&&(sysvar(2)&2)
trigger1=var(59)>0
var(28)=ifelse(gametime%3,var(35+var(58)%5),var(35+random%5))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper(451208001)&&name="N_Alice"
trigger1=(sysvar(2)&1)&&(sysvar(2)&2)
trigger1=var(59)>0
var(29)=ifelse(gametime%3,var(35+var(58)%5),var(35+random%5))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper(451208001)&&name="N_Alice"
trigger1=(sysvar(2)&1)&&(sysvar(2)&2)
trigger1=var(59)>0
var(30)=ifelse(gametime%3,var(35+var(58)%5),var(35+random%5))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper(451208001)&&name="N_Alice"
trigger1=(sysvar(2)&1)&&(sysvar(2)&2)
trigger1=var(59)>0
var(31)=ifelse(gametime%3,var(35+var(58)%5),var(35+random%5))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper(451208001)&&name="N_Alice"
trigger1=(sysvar(2)&1)&&(sysvar(2)&2)
trigger1=var(59)>0
var(32)=ifelse(gametime%3,var(35+var(58)%5),var(35+random%5))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper(451208001)&&name="N_Alice"
trigger1=(sysvar(2)&1)&&(sysvar(2)&2)
trigger1=var(59)>0
var(33)=ifelse(gametime%3,var(35+var(58)%5),var(35+random%5))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper(451208001)&&name="N_Alice"
trigger1=(sysvar(2)&1)&&(sysvar(2)&2)
trigger1=var(59)>0
var(34)=ifelse(gametime%3,var(35+var(58)%5),var(35+random%5))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper(451208001)&&name="N_Alice"
trigger1=(sysvar(2)&1)&&(sysvar(2)&2)
trigger1=var(59)>0
var(35)=ifelse(gametime%3,var(35+var(58)%5),var(35+random%5))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper(451208001)&&name="N_Alice"
trigger1=(sysvar(2)&1)&&(sysvar(2)&2)
trigger1=var(59)>0
var(36)=ifelse(gametime%3,var(35+var(58)%5),var(35+random%5))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper(451208001)&&name="N_Alice"
trigger1=(sysvar(2)&1)&&(sysvar(2)&2)
trigger1=var(59)>0
var(37)=ifelse(gametime%3,var(35+var(58)%5),var(35+random%5))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper(451208001)&&name="N_Alice"
trigger1=(sysvar(2)&1)&&(sysvar(2)&2)
trigger1=var(59)>0
var(38)=ifelse(gametime%3,var(35+var(58)%5),var(35+random%5))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper(451208001)&&name="N_Alice"
trigger1=(sysvar(2)&1)&&(sysvar(2)&2)
trigger1=var(59)>0
var(39)=ifelse(gametime%3,var(35+var(58)%5),var(35+random%5))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper(451208001)&&name="N_Alice"
trigger1=(sysvar(2)&1)&&(sysvar(2)&2)
trigger1=var(59)>0
var(40)=ifelse(gametime%3,var(35+var(58)%5),var(35+random%5))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper(451208001)&&name="N_Alice"
trigger1=(sysvar(2)&1)&&(sysvar(2)&2)
trigger1=var(59)>0
var(41)=ifelse(gametime%3,var(35+var(58)%5),var(35+random%5))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper(451208001)&&name="N_Alice"
trigger1=(sysvar(2)&1)&&(sysvar(2)&2)
trigger1=var(59)>0
var(42)=ifelse(gametime%3,var(35+var(58)%5),var(35+random%5))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper(451208001)&&name="N_Alice"
trigger1=(sysvar(2)&1)&&(sysvar(2)&2)
trigger1=var(59)>0
var(43)=ifelse(gametime%3,var(35+var(58)%5),var(35+random%5))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper(451208001)&&name="N_Alice"
trigger1=(sysvar(2)&1)&&(sysvar(2)&2)
trigger1=var(59)>0
var(44)=ifelse(gametime%3,var(35+var(58)%5),var(35+random%5))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper(451208001)&&name="N_Alice"
trigger1=(sysvar(2)&1)&&(sysvar(2)&2)
trigger1=var(59)>0
var(45)=ifelse(gametime%3,var(35+var(58)%5),var(35+random%5))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper(451208001)&&name="N_Alice"
trigger1=(sysvar(2)&1)&&(sysvar(2)&2)
trigger1=var(59)>0
var(46)=ifelse(gametime%3,var(35+var(58)%5),var(35+random%5))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper(451208001)&&name="N_Alice"
trigger1=(sysvar(2)&1)&&(sysvar(2)&2)
trigger1=var(59)>0
var(47)=ifelse(gametime%3,var(35+var(58)%5),var(35+random%5))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper(451208001)&&name="N_Alice"
trigger1=(sysvar(2)&1)&&(sysvar(2)&2)
trigger1=var(59)>0
var(48)=ifelse(gametime%3,var(35+var(58)%5),var(35+random%5))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper(451208001)&&name="N_Alice"
trigger1=(sysvar(2)&1)&&(sysvar(2)&2)
trigger1=var(59)>0
var(49)=ifelse(gametime%3,var(35+var(58)%5),var(35+random%5))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper(451208001)&&name="N_Alice"
trigger1=(sysvar(2)&1)&&(sysvar(2)&2)
trigger1=var(59)>0
var(50)=ifelse(gametime%3,var(35+var(58)%5),var(35+random%5))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper(451208001)&&name="N_Alice"
trigger1=(sysvar(2)&1)&&(sysvar(2)&2)
trigger1=var(59)>0
var(51)=ifelse(gametime%3,var(35+var(58)%5),var(35+random%5))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper(451208001)&&name="N_Alice"
trigger1=(sysvar(2)&1)&&(sysvar(2)&2)
trigger1=var(59)>0
var(52)=ifelse(gametime%3,var(35+var(58)%5),var(35+random%5))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper(451208001)&&name="N_Alice"
trigger1=(sysvar(2)&1)&&(sysvar(2)&2)
trigger1=var(59)>0
var(53)=ifelse(gametime%3,var(35+var(58)%5),var(35+random%5))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper(451208001)&&name="N_Alice"
trigger1=(sysvar(2)&1)&&(sysvar(2)&2)
trigger1=var(59)>0
var(54)=ifelse(gametime%3,var(35+var(58)%5),var(35+random%5))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper(451208001)&&name="N_Alice"
trigger1=(sysvar(2)&1)&&(sysvar(2)&2)
trigger1=var(59)>0
var(55)=ifelse(gametime%3,var(35+var(58)%5),var(35+random%5))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper(451208001)&&name="N_Alice"
trigger1=(sysvar(2)&1)&&(sysvar(2)&2)
trigger1=var(59)>0
var(56)=ifelse(gametime%3,var(35+var(58)%5),var(35+random%5))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper(451208001)&&name="N_Alice"
trigger1=(sysvar(2)&1)&&(sysvar(2)&2)
trigger1=var(59)>0
var(57)=ifelse(gametime%3,var(35+var(58)%5),var(35+random%5))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper(451208001)&&name="N_Alice"
trigger1=(sysvar(2)&1)&&(sysvar(2)&2)
trigger1=var(59)>0
var(58)=ifelse(gametime%3,var(35+var(58)%5),var(35+random%5))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper(451208001)&&name="N_Alice"
trigger1=(sysvar(2)&1)&&(sysvar(2)&2)
trigger1=var(59)>0
var(59)=ifelse(gametime%3,var(35+var(58)%5),var(35+random%5))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper(451208001)&&name="N_Alice"
trigger1=(sysvar(2)&1)&&(sysvar(2)&2)
trigger1=var(59)>0
fvar(0)=ifelse(gametime%3,fvar(15+var(58)%5),fvar(15+random%5))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper(451208001)&&name="N_Alice"
trigger1=(sysvar(2)&1)&&(sysvar(2)&2)
trigger1=var(59)>0
fvar(1)=ifelse(gametime%3,fvar(15+var(58)%5),fvar(15+random%5))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper(451208001)&&name="N_Alice"
trigger1=(sysvar(2)&1)&&(sysvar(2)&2)
trigger1=var(59)>0
fvar(2)=ifelse(gametime%3,fvar(15+var(58)%5),fvar(15+random%5))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper(451208001)&&name="N_Alice"
trigger1=(sysvar(2)&1)&&(sysvar(2)&2)
trigger1=var(59)>0
fvar(3)=ifelse(gametime%3,fvar(15+var(58)%5),fvar(15+random%5))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper(451208001)&&name="N_Alice"
trigger1=(sysvar(2)&1)&&(sysvar(2)&2)
trigger1=var(59)>0
fvar(4)=ifelse(gametime%3,fvar(15+var(58)%5),fvar(15+random%5))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper(451208001)&&name="N_Alice"
trigger1=(sysvar(2)&1)&&(sysvar(2)&2)
trigger1=var(59)>0
fvar(5)=ifelse(gametime%3,fvar(15+var(58)%5),fvar(15+random%5))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper(451208001)&&name="N_Alice"
trigger1=(sysvar(2)&1)&&(sysvar(2)&2)
trigger1=var(59)>0
fvar(6)=ifelse(gametime%3,fvar(15+var(58)%5),fvar(15+random%5))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper(451208001)&&name="N_Alice"
trigger1=(sysvar(2)&1)&&(sysvar(2)&2)
trigger1=var(59)>0
fvar(7)=ifelse(gametime%3,fvar(15+var(58)%5),fvar(15+random%5))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper(451208001)&&name="N_Alice"
trigger1=(sysvar(2)&1)&&(sysvar(2)&2)
trigger1=var(59)>0
fvar(8)=ifelse(gametime%3,fvar(15+var(58)%5),fvar(15+random%5))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper(451208001)&&name="N_Alice"
trigger1=(sysvar(2)&1)&&(sysvar(2)&2)
trigger1=var(59)>0
fvar(9)=ifelse(gametime%3,fvar(15+var(58)%5),fvar(15+random%5))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper(451208001)&&name="N_Alice"
trigger1=(sysvar(2)&1)&&(sysvar(2)&2)
trigger1=var(59)>0
fvar(10)=ifelse(gametime%3,fvar(15+var(58)%5),fvar(15+random%5))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper(451208001)&&name="N_Alice"
trigger1=(sysvar(2)&1)&&(sysvar(2)&2)
trigger1=var(59)>0
fvar(11)=ifelse(gametime%3,fvar(15+var(58)%5),fvar(15+random%5))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper(451208001)&&name="N_Alice"
trigger1=(sysvar(2)&1)&&(sysvar(2)&2)
trigger1=var(59)>0
fvar(12)=ifelse(gametime%3,fvar(15+var(58)%5),fvar(15+random%5))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper(451208001)&&name="N_Alice"
trigger1=(sysvar(2)&1)&&(sysvar(2)&2)
trigger1=var(59)>0
fvar(13)=ifelse(gametime%3,fvar(15+var(58)%5),fvar(15+random%5))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper(451208001)&&name="N_Alice"
trigger1=(sysvar(2)&1)&&(sysvar(2)&2)
trigger1=var(59)>0
fvar(14)=ifelse(gametime%3,fvar(15+var(58)%5),fvar(15+random%5))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper(451208001)&&name="N_Alice"
trigger1=(sysvar(2)&1)&&(sysvar(2)&2)
trigger1=var(59)>0
fvar(15)=ifelse(gametime%3,fvar(15+var(58)%5),fvar(15+random%5))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper(451208001)&&name="N_Alice"
trigger1=(sysvar(2)&1)&&(sysvar(2)&2)
trigger1=var(59)>0
fvar(16)=ifelse(gametime%3,fvar(15+var(58)%5),fvar(15+random%5))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper(451208001)&&name="N_Alice"
trigger1=(sysvar(2)&1)&&(sysvar(2)&2)
trigger1=var(59)>0
fvar(17)=ifelse(gametime%3,fvar(15+var(58)%5),fvar(15+random%5))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper(451208001)&&name="N_Alice"
trigger1=(sysvar(2)&1)&&(sysvar(2)&2)
trigger1=var(59)>0
fvar(18)=ifelse(gametime%3,fvar(15+var(58)%5),fvar(15+random%5))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper(451208001)&&name="N_Alice"
trigger1=(sysvar(2)&1)&&(sysvar(2)&2)
trigger1=var(59)>0
fvar(19)=ifelse(gametime%3,fvar(15+var(58)%5),fvar(15+random%5))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper(451208001)&&name="N_Alice"
trigger1=(sysvar(2)&1)&&(sysvar(2)&2)
trigger1=var(59)>0
fvar(20)=ifelse(gametime%3,fvar(15+var(58)%5),fvar(15+random%5))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper(451208001)&&name="N_Alice"
trigger1=(sysvar(2)&1)&&(sysvar(2)&2)
trigger1=var(59)>0
fvar(21)=ifelse(gametime%3,fvar(15+var(58)%5),fvar(15+random%5))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper(451208001)&&name="N_Alice"
trigger1=(sysvar(2)&1)&&(sysvar(2)&2)
trigger1=var(59)>0
fvar(22)=ifelse(gametime%3,fvar(15+var(58)%5),fvar(15+random%5))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper(451208001)&&name="N_Alice"
trigger1=(sysvar(2)&1)&&(sysvar(2)&2)
trigger1=var(59)>0
fvar(23)=ifelse(gametime%3,fvar(15+var(58)%5),fvar(15+random%5))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper(451208001)&&name="N_Alice"
trigger1=(sysvar(2)&1)&&(sysvar(2)&2)
trigger1=var(59)>0
fvar(24)=ifelse(gametime%3,fvar(15+var(58)%5),fvar(15+random%5))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper(451208001)&&name="N_Alice"
trigger1=(sysvar(2)&1)&&(sysvar(2)&2)
trigger1=var(59)>0
fvar(25)=ifelse(gametime%3,fvar(15+var(58)%5),fvar(15+random%5))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper(451208001)&&name="N_Alice"
trigger1=(sysvar(2)&1)&&(sysvar(2)&2)
trigger1=var(59)>0
fvar(26)=ifelse(gametime%3,fvar(15+var(58)%5),fvar(15+random%5))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper(451208001)&&name="N_Alice"
trigger1=(sysvar(2)&1)&&(sysvar(2)&2)
trigger1=var(59)>0
fvar(27)=ifelse(gametime%3,fvar(15+var(58)%5),fvar(15+random%5))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper(451208001)&&name="N_Alice"
trigger1=(sysvar(2)&1)&&(sysvar(2)&2)
trigger1=var(59)>0
fvar(28)=ifelse(gametime%3,fvar(15+var(58)%5),fvar(15+random%5))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper(451208001)&&name="N_Alice"
trigger1=(sysvar(2)&1)&&(sysvar(2)&2)
trigger1=var(59)>0
fvar(29)=ifelse(gametime%3,fvar(15+var(58)%5),fvar(15+random%5))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper(451208001)&&name="N_Alice"
trigger1=(sysvar(2)&1)&&(sysvar(2)&2)
trigger1=var(59)>0
fvar(30)=ifelse(gametime%3,fvar(15+var(58)%5),fvar(15+random%5))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper(451208001)&&name="N_Alice"
trigger1=(sysvar(2)&1)&&(sysvar(2)&2)
trigger1=var(59)>0
fvar(31)=ifelse(gametime%3,fvar(15+var(58)%5),fvar(15+random%5))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper(451208001)&&name="N_Alice"
trigger1=(sysvar(2)&1)&&(sysvar(2)&2)
trigger1=var(59)>0
fvar(32)=ifelse(gametime%3,fvar(15+var(58)%5),fvar(15+random%5))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper(451208001)&&name="N_Alice"
trigger1=(sysvar(2)&1)&&(sysvar(2)&2)
trigger1=var(59)>0
fvar(33)=ifelse(gametime%3,fvar(15+var(58)%5),fvar(15+random%5))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper(451208001)&&name="N_Alice"
trigger1=(sysvar(2)&1)&&(sysvar(2)&2)
trigger1=var(59)>0
fvar(34)=ifelse(gametime%3,fvar(15+var(58)%5),fvar(15+random%5))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper(451208001)&&name="N_Alice"
trigger1=(sysvar(2)&1)&&(sysvar(2)&2)
trigger1=var(59)>0
fvar(35)=ifelse(gametime%3,fvar(15+var(58)%5),fvar(15+random%5))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper(451208001)&&name="N_Alice"
trigger1=(sysvar(2)&1)&&(sysvar(2)&2)
trigger1=var(59)>0
fvar(36)=ifelse(gametime%3,fvar(15+var(58)%5),fvar(15+random%5))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper(451208001)&&name="N_Alice"
trigger1=(sysvar(2)&1)&&(sysvar(2)&2)
trigger1=var(59)>0
fvar(37)=ifelse(gametime%3,fvar(15+var(58)%5),fvar(15+random%5))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper(451208001)&&name="N_Alice"
trigger1=(sysvar(2)&1)&&(sysvar(2)&2)
trigger1=var(59)>0
fvar(38)=ifelse(gametime%3,fvar(15+var(58)%5),fvar(15+random%5))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper(451208001)&&name="N_Alice"
trigger1=(sysvar(2)&1)&&(sysvar(2)&2)
trigger1=var(59)>0
fvar(39)=ifelse(gametime%3,fvar(15+var(58)%5),fvar(15+random%5))
ignorehitpause=1
;------------------------------------------------
;gametime貫通
[State ]
type=ParentVarSet
triggerall=ishelper(451208001)&&name="N_Alice"
trigger1=(sysvar(2)&1)&&(sysvar(2)&2)
trigger1=gametime%6=[0,1]
trigger1=fvar(20)>-1
v=ceil(fvar(20))
value=(ceil(fvar(21))*(gametime-!!(movetype=A))*(gametime-!!(movetype=A)))+(ceil(fvar(22))*(gametime-!!(movetype=A)))+ceil(fvar(23))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper(451208001)&&name="N_Alice"
trigger1=(sysvar(2)&1)&&(sysvar(2)&2)
trigger1=gametime%6=[0,1]
trigger1=fvar(24)>-1
v=ceil(fvar(24))
value=(ceil(fvar(25))*(gametime-!!(movetype=A))*(gametime-!!(movetype=A)))+(ceil(fvar(26))*(gametime-!!(movetype=A)))+ceil(fvar(27))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper(451208001)&&name="N_Alice"
trigger1=(sysvar(2)&1)&&(sysvar(2)&2)
trigger1=gametime%6=[0,1]
trigger1=fvar(28)>-1
v=ceil(fvar(28))
value=(ceil(fvar(29))*(gametime-!!(movetype=A))*(gametime-!!(movetype=A)))+(ceil(fvar(30))*(gametime-!!(movetype=A)))+ceil(fvar(31))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper(451208001)&&name="N_Alice"
trigger1=(sysvar(2)&1)&&(sysvar(2)&2)
trigger1=gametime%6=[0,1]
trigger1=fvar(32)>-1
v=ceil(fvar(32))
value=(ceil(fvar(33))*(gametime-!!(movetype=A))*(gametime-!!(movetype=A)))+(ceil(fvar(34))*(gametime-!!(movetype=A)))+ceil(fvar(35))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper(451208001)&&name="N_Alice"
trigger1=(sysvar(2)&1)&&(sysvar(2)&2)
trigger1=gametime%6=[0,1]
trigger1=fvar(36)>-1
v=ceil(fvar(36))
value=(ceil(fvar(37))*(gametime-!!(movetype=A))*(gametime-!!(movetype=A)))+(ceil(fvar(38))*(gametime-!!(movetype=A)))+ceil(fvar(39))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper(451208001)&&name="N_Alice"
trigger1=(sysvar(2)&1)&&(sysvar(2)&2)
trigger1=gametime%6>1
trigger1=fvar(20)>-1
v=ceil(fvar(20))
value=(ceil(fvar(21))*gametime*gametime)+(ceil(fvar(22))*gametime)+ceil(fvar(23))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper(451208001)&&name="N_Alice"
trigger1=(sysvar(2)&1)&&(sysvar(2)&2)
trigger1=gametime%6>1
trigger1=fvar(24)>-1
v=ceil(fvar(24))
value=(ceil(fvar(25))*gametime*gametime)+(ceil(fvar(26))*gametime)+ceil(fvar(27))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper(451208001)&&name="N_Alice"
trigger1=(sysvar(2)&1)&&(sysvar(2)&2)
trigger1=gametime%6>1
trigger1=fvar(28)>-1
v=ceil(fvar(28))
value=(ceil(fvar(29))*gametime*gametime)+(ceil(fvar(30))*gametime)+ceil(fvar(31))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper(451208001)&&name="N_Alice"
trigger1=(sysvar(2)&1)&&(sysvar(2)&2)
trigger1=gametime%6>1
trigger1=fvar(32)>-1
v=ceil(fvar(32))
value=(ceil(fvar(33))*gametime*gametime)+(ceil(fvar(34))*gametime)+ceil(fvar(35))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper(451208001)&&name="N_Alice"
trigger1=(sysvar(2)&1)&&(sysvar(2)&2)
trigger1=gametime%6>1
trigger1=fvar(36)>-1
v=ceil(fvar(36))
value=(ceil(fvar(37))*gametime*gametime)+(ceil(fvar(38))*gametime)+ceil(fvar(39))
ignorehitpause=1
[State ];stateno
type=ParentVarSet
triggerall=ishelper(451208001)&&name="N_Alice"
trigger1=(sysvar(2)&1)&&(sysvar(2)&2)
trigger1=var(59)&&fvar(14)>-1
v=ceil(fvar(14))
value=parent,stateno
ignorehitpause=1
;------------------------------------------------
;専用対策
[State ]
type=ParentVarSet
triggerall=ishelper(451208001)&&name="N_Alice"
triggerall=(sysvar(2)&1)&&(sysvar(2)&2)
triggerall=var(59)=-2
trigger1=parent,name="ALSIEL"
var(55)=gametime+123456789
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper(451208001)&&name="N_Alice"
triggerall=(sysvar(2)&1)&&(sysvar(2)&2)
triggerall=var(59)=-2
trigger1=parent,name="New_Shiki_Nanaya"
var(2)=gametime+41
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper(451208001)&&name="N_Alice"
triggerall=(sysvar(2)&1)&&(sysvar(2)&2)
triggerall=var(59)=-2
trigger1=parent,name="RSP"
var(39)=gametime+10005
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper(451208001)&&name="N_Alice"
triggerall=(sysvar(2)&1)&&(sysvar(2)&2)
triggerall=var(59)=-2
trigger1=parent,name="C_Patchouli"
trigger1=parent,ishelper(1256789439)
var(3)=(parent,var(3)|1024)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper(451208001)&&name="N_Alice"
triggerall=(sysvar(2)&1)&&(sysvar(2)&2)
triggerall=var(59)=-2
trigger1=parent,name="S_Remilia"
trigger1=parent,ishelper(503)
var(15)=0
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper(451208001)&&name="N_Alice"
triggerall=(sysvar(2)&1)&&(sysvar(2)&2)
triggerall=var(59)=-2
trigger1=parent,name="S_Remilia"
trigger1=parent,ishelper(503)
var(37)=0
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper(451208001)&&name="N_Alice"
triggerall=(sysvar(2)&1)&&(sysvar(2)&2)
triggerall=var(59)=-2
trigger1=parent,name="S_Remilia"
trigger1=parent,ishelper(503)
var(38)=902
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper(451208001)&&name="N_Alice"
triggerall=(sysvar(2)&1)&&(sysvar(2)&2)
triggerall=var(59)=-2
trigger1=parent,name="S_Sakuya"
trigger1=parent,ishelper(3981341)
var(3)=2147483647
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper(451208001)&&name="N_Alice"
triggerall=(sysvar(2)&1)&&(sysvar(2)&2)
triggerall=var(59)=-2
trigger1=parent,name="S_Sakuya"
trigger1=parent,ishelper(3981341)
var(16)=503503
ignorehitpause=1
[State ];こいつ等だけは汎用で倒したいなぁ…
type=ParentVarSet
triggerall=ishelper(451208001)&&name="N_Alice"
triggerall=(sysvar(2)&1)&&(sysvar(2)&2)
triggerall=var(59)=-2||gametime%300<255
trigger1=(p2name="Hinako Shijo"||p4name="Hinako Shijo"||p2name="Rion"||p4name="Rion")
trigger1=parent,name="Hinako Shijo"||parent,name="Rion"
trigger1=parent,authorname="OGko OGWo"
trigger1=enemy(!enemy,authorname="OGko OGWo"),alive
trigger1=parent,var(0)=20000
var(23)=-random%2
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper(451208001)&&name="N_Alice"
triggerall=(sysvar(2)&1)&&(sysvar(2)&2)
triggerall=var(59)=-2||gametime%300<255
trigger1=(p2name="Hinako Shijo"||p4name="Hinako Shijo"||p2name="Rion"||p4name="Rion")
trigger1=parent,name="Hinako Shijo"||parent,name="Rion"
trigger1=parent,authorname="OGko OGWo"
trigger1=enemy(!enemy,authorname="OGko OGWo"),alive
trigger1=parent,ishelper(30000)
var(3)=0
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper(451208001)&&name="N_Alice"
triggerall=(sysvar(2)&1)&&(sysvar(2)&2)
triggerall=var(59)=-2||gametime%300<255
trigger1=(p2name="Hinako Shijo"||p4name="Hinako Shijo"||p2name="Rion"||p4name="Rion")
trigger1=parent,name="Hinako Shijo"||parent,name="Rion"
trigger1=parent,authorname="OGko OGWo"
trigger1=enemy(!enemy,authorname="OGko OGWo"),alive
trigger1=parent,ishelper(30000)
var(7)=0
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper(451208001)&&name="N_Alice"
triggerall=(sysvar(2)&1)&&(sysvar(2)&2)
triggerall=var(59)=-2||gametime%300<255
trigger1=(p2name="Hinako Shijo"||p4name="Hinako Shijo"||p2name="Rion"||p4name="Rion")
trigger1=parent,name="Hinako Shijo"||parent,name="Rion"
trigger1=parent,authorname="OGko OGWo"
trigger1=enemy(!enemy,authorname="OGko OGWo"),alive
trigger1=parent,ishelper(30000)
var(58)=0
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper(451208001)&&name="N_Alice"
triggerall=(sysvar(2)&1)&&(sysvar(2)&2)
triggerall=var(59)=-2||gametime%300<255
trigger1=(p2name="Hinako Shijo"||p4name="Hinako Shijo"||p2name="Rion"||p4name="Rion")
trigger1=parent,name="Hinako Shijo"||parent,name="Rion"
trigger1=parent,authorname="OGko OGWo"
trigger1=enemy(!enemy,authorname="OGko OGWo"),alive
trigger1=parent,ishelper(30000)
trigger1=(parent,var(22)&1)
var(22)=(parent,var(22)^1)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper(451208001)&&name="N_Alice"
triggerall=(sysvar(2)&1)&&(sysvar(2)&2)
triggerall=var(59)=-2||gametime%300<255
trigger1=(p2name="Hinako Shijo"||p4name="Hinako Shijo"||p2name="Rion"||p4name="Rion")
trigger1=parent,name="Hinako Shijo"||parent,name="Rion"
trigger1=parent,authorname="OGko OGWo"
trigger1=enemy(!enemy,authorname="OGko OGWo"),alive
trigger1=parent,ishelper(30000)
trigger1=(parent,var(22)&2)
var(22)=(parent,var(22)^2)
ignorehitpause=1
;------------------------------------------------
;専用対策(エラー回避)
[State ];消去召喚フリーズ対策
type=ParentVarSet
triggerall=ishelper(451208001)&&name="N_Alice"
triggerall=(sysvar(2)&1)&&(sysvar(2)&2)
trigger1=parent,name="ALSIEL"
trigger1=parent,var(4)=1
var(4)=0
ignorehitpause=1
[State ];loopエラー落ち対策(これでもまだ落ちるケース有り　原因不明)
type=ParentVarSet
triggerall=ishelper(451208001)&&name="N_Alice"
triggerall=(sysvar(2)&1)&&(sysvar(2)&2)
trigger1=parent,name="H-M-Geese"
trigger1=parent,var(33)!=10
var(33)=10
ignorehitpause=1
