
;------------------------------------------------------------
;	ボタン配置

[Remap]

;--------デフォルト--------
;a = a
;b = b
;c = c
;x = x
;y = y
;z = z
;s = s

;--------自由に設定してくれ--------
a = a
b = b
c = c
x = x
y = y
z = z
s = s

;------------------------------------------------------------
;AIコマンド
[Command]
Name="AI00"
command=U,U,U,U,U,U,U,U,U,U,U
time=0
[Command]
Name="AI01"
command=U,U,U,U,U,U,U,U,U,U,U
time=0
[Command]
Name="AI02"
command=U,U,U,U,U,U,U,U,U,U,U
time=0
[Command]
Name="AI03"
command=U,U,U,U,U,U,U,U,U,U,U
time=0
[Command]
Name="AI04"
command=U,U,U,U,U,U,U,U,U,U,U
time=0
[Command]
Name="AI05"
command=U,U,U,U,U,U,U,U,U,U,U
time=0
[Command]
Name="AI06"
command=U,U,U,U,U,U,U,U,U,U,U
time=0
[Command]
Name="AI07"
command=U,U,U,U,U,U,U,U,U,U,U
time=0
[Command]
Name="AI08"
command=U,U,U,U,U,U,U,U,U,U,U
time=0
[Command]
Name="AI09"
command=U,U,U,U,U,U,U,U,U,U,U
time=0
[Command]
Name="AI10"
command=U,U,U,U,U,U,U,U,U,U,U
time=0
[Command]
Name="AI11"
command=U,U,U,U,U,U,U,U,U,U,U
time=0
[Command]
Name="AI12"
command=U,U,U,U,U,U,U,U,U,U,U
time=0
[Command]
Name="AI13"
command=U,U,U,U,U,U,U,U,U,U,U
time=0
[Command]
Name="AI14"
command=U,U,U,U,U,U,U,U,U,U,U
time=0
[Command]
Name="AI15"
command=U,U,U,U,U,U,U,U,U,U,U
time=0
[Command]
Name="AI16"
command=U,U,U,U,U,U,U,U,U,U,U
time=0
[Command]
Name="AI17"
command=U,U,U,U,U,U,U,U,U,U,U
time=0
[Command]
Name="AI18"
command=U,U,U,U,U,U,U,U,U,U,U
time=0
[Command]
Name="AI19"
command=U,U,U,U,U,U,U,U,U,U,U
time=0
[Command]
Name="AI20"
command=U,U,U,U,U,U,U,U,U,U,U
time=0
[Command]
Name="AI21"
command=U,U,U,U,U,U,U,U,U,U,U
time=0
[Command]
Name="AI22"
command=U,U,U,U,U,U,U,U,U,U,U
time=0
[Command]
Name="AI23"
command=U,U,U,U,U,U,U,U,U,U,U
time=0
[Command]
Name="AI24"
command=U,U,U,U,U,U,U,U,U,U,U
time=0
[Command]
Name="AI25"
command=U,U,U,U,U,U,U,U,U,U,U
time=0
[Command]
Name="AI26"
command=U,U,U,U,U,U,U,U,U,U,U
time=0
[Command]
Name="AI27"
command=U,U,U,U,U,U,U,U,U,U,U
time=0
[Command]
Name="AI28"
command=U,U,U,U,U,U,U,U,U,U,U
time=0
[Command]
Name="AI29"
command=U,U,U,U,U,U,U,U,U,U,U
time=0
[Command]
Name="AI30"
command=U,U,U,U,U,U,U,U,U,U,U
time=0
[Command]
Name="AI31"
command=U,U,U,U,U,U,U,U,U,U,U
time=0
[Command]
Name="AI32"
command=U,U,U,U,U,U,U,U,U,U,U
time=0
[Command]
Name="AI33"
command=U,U,U,U,U,U,U,U,U,U,U
time=0
[Command]
Name="AI34"
command=U,U,U,U,U,U,U,U,U,U,U
time=0
[Command]
Name="AI35"
command=U,U,U,U,U,U,U,U,U,U,U
time=0
[Command]
Name="AI36"
command=U,U,U,U,U,U,U,U,U,U,U
time=0
[Command]
Name="AI37"
command=U,U,U,U,U,U,U,U,U,U,U
time=0
[Command]
Name="AI38"
command=U,U,U,U,U,U,U,U,U,U,U
time=0
[Command]
Name="AI39"
command=U,U,U,U,U,U,U,U,U,U,U
time=0
[Command]
Name="AI40"
command=U,U,U,U,U,U,U,U,U,U,U
time=0
[Command]
Name="AI41"
command=U,U,U,U,U,U,U,U,U,U,U
time=0
[Command]
Name="AI42"
command=U,U,U,U,U,U,U,U,U,U,U
time=0
[Command]
Name="AI43"
command=U,U,U,U,U,U,U,U,U,U,U
time=0
[Command]
Name="AI44"
command=U,U,U,U,U,U,U,U,U,U,U
time=0
[Command]
Name="AI45"
command=U,U,U,U,U,U,U,U,U,U,U
time=0
[Command]
Name="AI46"
command=U,U,U,U,U,U,U,U,U,U,U
time=0
[Command]
Name="AI47"
command=U,U,U,U,U,U,U,U,U,U,U
time=0
[Command]
Name="AI48"
command=U,U,U,U,U,U,U,U,U,U,U
time=0
[Command]
Name="AI49"
command=U,U,U,U,U,U,U,U,U,U,U
time=0
[Command]
Name="AI50"
command=U,U,U,U,U,U,U,U,U,U,U
time=0
[Command]
Name="AI51"
command=U,U,U,U,U,U,U,U,U,U,U
time=0
[Command]
Name="AI52"
command=U,U,U,U,U,U,U,U,U,U,U
time=0
[Command]
Name="AI53"
command=U,U,U,U,U,U,U,U,U,U,U
time=0
[Command]
Name="AI54"
command=U,U,U,U,U,U,U,U,U,U,U
time=0
[Command]
Name="AI55"
command=U,U,U,U,U,U,U,U,U,U,U
time=0
[Command]
Name="AI56"
command=U,U,U,U,U,U,U,U,U,U,U
time=0
[Command]
Name="AI57"
command=U,U,U,U,U,U,U,U,U,U,U
time=0
[Command]
Name="AI58"
command=U,U,U,U,U,U,U,U,U,U,U
time=0
[Command]
Name="AI59"
command=U,U,U,U,U,U,U,U,U,U,U
time=0
;------------------------------------------------------------
;超必殺技コマンド
[Command]
Name="4123646X"
Command=~B,DB,D,DF,F,B,F,x
Time=50
[Command]
Name="8264YZ"
Command=~D,F,B,z
Time=35
[Command]
Name="6484Z"
Command=~D,B,D,B,z
Time=35
[Command]
Name="246Z"
Command=~D,B,F,z
Time=25
[Command]
Name="4163Y"
Command=~D,F,D,F,y
Time=35
[Command]
Name="6234Z"
Command=~F,D,DF,B,z
Time=35
[Command]
Name="222X"
Command=~D,D,D,x
Time=25
;------------------------------------------------------------
;必殺技コマンド
[Command]
Name="646B"
Command=~F,B,F,b
Time=25
[Command]
Name="248C"
Command=~D,B,U,c
Time=25
[Command]
Name="236B"
Command=~D,DF,F,b
Time=20
;------------------------------------------------------------
;同時押しコマンド
[Command]
name="AB"
command=a+b
time=1
[Command]
name="XY"
command=x+y
time=1
;------------------------------------------------------------
;ダッシュコマンド
[Command]
Name="FF"
Command=F,F
Time=10
[Command]
Name="BB"
Command=B,B
Time=10
[Command]
Name="DD"
Command=D,D
Time=10
;------------------------------------------------------------
;基本
[Command]
Name="a"
Command=a
Time=1
[Command]
Name="b"
Command=b
Time=1
[Command]
Name="c"
Command=c
Time=1
[Command]
Name="x"
Command=x
Time=1
[Command]
Name="y"
Command=y
Time=1
[Command]
Name="z"
Command=z
Time=1
[Command]
Name="start"
Command=s
Time=1
[Command]
Name="holdfwd"
Command=/$F
Time=1
[Command]
Name="holdback"
Command=/$B
Time=1
[Command]
Name="holdup"
Command=/$U
Time=1
[Command]
Name="holddown"
Command=/$D
Time=1
[Command]
Name="holda"
Command=/$a
Time=1
[Command]
Name="holdb"
Command=/$b
Time=1
[Command]
Name="holdc"
Command=/$c
Time=1
[Command]
Name="holdx"
Command=/$x
Time=1
[Command]
Name="holdy"
Command=/$y
Time=1
[Command]
Name="holdz"
Command=/$z
Time=1
[Command]
Name="fwd"
Command=F
Time=1
[Command]
Name="back"
Command=B
Time=1
[Command]
Name="up"
Command=U
Time=1
[Command]
Name="down"
Command=D
Time=1
;------------------------------------------------------------
[StateDef -1]
[State ]
type=statetypeset
trigger1=!ishelper
movetype=A
ignorehitpause=1
;------------------------------------------------------------
;超必殺技
[State ];カラミティ・ノヴァ
type=SelfState
value=var(4):=5000095+(var(5):=0)
triggerall=!ishelper&&var(59)<1
triggerall=palno%6!=[1,4]
triggerall=roundstate=2
triggerall=PlayerIDExist(var(1))
triggerall=PlayerID(var(1)),command="8264YZ"
triggerall=statetype!=A
triggerall=(var(0)&64)=0
trigger1=ctrl||movecontact
ignorehitpause=1
[State ];ブライティスト・シャイン
type=SelfState
value=var(4):=42731+(var(5):=0)
triggerall=!ishelper&&var(59)<1
triggerall=palno%6!=[1,4]
triggerall=roundstate=2
triggerall=PlayerIDExist(var(1))
triggerall=PlayerID(var(1)),command="6484Z"
triggerall=statetype!=A
triggerall=(var(0)&64)=0
trigger1=ctrl||movecontact
ignorehitpause=1
[State ];ブラック・サンクチュアリ
type=SelfState
value=var(4):=22122+(var(5):=0)
triggerall=!ishelper&&var(59)<1
triggerall=palno%6!=[1,4]
triggerall=roundstate=2
triggerall=PlayerIDExist(var(1))
triggerall=PlayerID(var(1)),command="4163Y"
triggerall=statetype!=A
triggerall=(var(0)&64)=0
trigger1=ctrl||movecontact
ignorehitpause=1
[State ];ヘレティック・レイ
type=SelfState
value=var(4):=169995+(var(5):=0)
triggerall=!ishelper&&var(59)<1
triggerall=palno%6!=[1,4]
triggerall=roundstate=2
triggerall=PlayerIDExist(var(1))
triggerall=PlayerID(var(1)),command="6234Z"
triggerall=statetype!=A
triggerall=(var(0)&64)=0
trigger1=ctrl||movecontact
ignorehitpause=1
[State ];インフェルノ・ゲート
type=SelfState
value=var(4):=70000+(var(5):=0)
triggerall=!ishelper&&var(59)<1
triggerall=palno%6!=[1,4]
triggerall=roundstate=2
triggerall=PlayerIDExist(var(1))
triggerall=PlayerID(var(1)),command="246Z"
triggerall=statetype!=A
triggerall=(var(0)&64)=0
trigger1=ctrl||movecontact
ignorehitpause=1
[State ];フェイタルグラビティー
type=SelfState
value=var(4):=24640+(var(5):=0)
triggerall=!ishelper&&var(59)<1
triggerall=palno%6!=[1,4]
triggerall=roundstate=2
triggerall=PlayerIDExist(var(1))
triggerall=PlayerID(var(1)),command="222X"
triggerall=statetype!=A
triggerall=(var(0)&64)=0
trigger1=ctrl||movecontact
ignorehitpause=1
[State ];エリミネイト・ジャッジ
type=SelfState
value=var(4):=37564+(var(5):=0)
triggerall=!ishelper&&var(59)<1
triggerall=roundstate=2
triggerall=PlayerIDExist(var(1))
triggerall=PlayerID(var(1)),command="4123646X"
triggerall=statetype!=A
triggerall=(var(0)&64)=0
trigger1=ctrl||movecontact
ignorehitpause=1
[State ];エリミネイト・ジャッジ(開幕発動)
type=SelfState
value=var(4):=37564+(var(5):=0)
triggerall=!ishelper
triggerall=roundstate=2
triggerall=PlayerIDExist(var(1))
triggerall=statetype!=A
triggerall=(var(0)&64)=0&&sysvar(3)>0
trigger1=(var(0)&512)=0&&(palno%6=[1,4])
ignorehitpause=1
;------------------------------------------------------------
;必殺技
[State ];ダークマター
type=SelfState
value=var(4):=401+(var(5):=0)
triggerall=!ishelper&&var(59)<1
triggerall=(var(0)&64)=0
triggerall=roundstate=2
triggerall=(var(0)&2048)=0
triggerall=PlayerIDExist(var(1))
triggerall=PlayerID(var(1)),command="248C"
trigger1=ctrl||movecontact
ignorehitpause=1
[State ];ヘルファイア
type=SelfState
value=var(4):=400+(var(5):=0)
triggerall=!ishelper&&var(59)<1
triggerall=(var(0)&64)=0
triggerall=roundstate=2
triggerall=PlayerIDExist(var(1))
triggerall=PlayerID(var(1)),command="646B"
triggerall=statetype!=A
trigger1=ctrl||movecontact
ignorehitpause=1

[State ];自分投げ
type=SelfState
value=var(4):=402+(var(5):=0)
triggerall=!ishelper&&var(59)<1
triggerall=palno%6=[1,4]
triggerall=(var(0)&64)=0
triggerall=roundstate=2
triggerall=PlayerIDExist(var(1))
triggerall=PlayerID(var(1)),command="236B"
triggerall=statetype!=A
trigger1=ctrl||movecontact
ignorehitpause=1

;------------------------------------------------------------
;通常技
[State ];闇輝玉
type=SelfState
value=var(4):=302+(var(5):=0)
triggerall=!ishelper&&var(59)<1
triggerall=(var(0)&64)=0
triggerall=roundstate=2
triggerall=PlayerIDExist(var(1))
triggerall=PlayerID(var(1)),command="c"
triggerall=statetype=A
trigger1=ctrl||movecontact
ignorehitpause=1
[State ];黒宝玉
type=SelfState
value=var(4):=301+(var(5):=0)
triggerall=!ishelper&&var(59)<1
triggerall=(var(0)&64)=0
triggerall=roundstate=2
triggerall=PlayerIDExist(var(1))
triggerall=PlayerID(var(1)),command="c"
triggerall=PlayerID(var(1)),command="holddown"
triggerall=statetype!=A
trigger1=ctrl||movecontact
ignorehitpause=1
[State ];祓
type=SelfState
value=var(4):=300+(var(5):=0)
triggerall=!ishelper&&var(59)<1
triggerall=(var(0)&64)=0
triggerall=roundstate=2
triggerall=PlayerIDExist(var(1))
triggerall=PlayerID(var(1)),command="c"
triggerall=PlayerID(var(1)),command!="holddown"
triggerall=statetype!=A
trigger1=ctrl||movecontact
ignorehitpause=1

[State ];蹴り
type=SelfState
value=var(4):=203+(var(5):=0)
triggerall=!ishelper&&var(59)<1
triggerall=(var(0)&64)=0
triggerall=roundstate=2
triggerall=PlayerIDExist(var(1))
triggerall=PlayerID(var(1)),command="b"
triggerall=statetype!=A
trigger1=ctrl||movecontact
ignorehitpause=1
[State ];蹴り
type=SelfState
value=var(4):=202+(var(5):=0)
triggerall=!ishelper&&var(59)<1
triggerall=(var(0)&64)=0
triggerall=roundstate=2
triggerall=PlayerIDExist(var(1))
triggerall=PlayerID(var(1)),command="a"
triggerall=statetype=A
trigger1=ctrl||movecontact
ignorehitpause=1
[State ];蹴り
type=SelfState
value=var(4):=201+(var(5):=0)
triggerall=!ishelper&&var(59)<1
triggerall=(var(0)&64)=0
triggerall=roundstate=2
triggerall=PlayerIDExist(var(1))
triggerall=PlayerID(var(1)),command="a"
triggerall=PlayerID(var(1)),command="holddown"
triggerall=statetype!=A
trigger1=ctrl||movecontact
ignorehitpause=1
[State ];蹴り
type=SelfState
value=var(4):=200+(var(5):=0)
triggerall=!ishelper&&var(59)<1
triggerall=(var(0)&64)=0
triggerall=roundstate=2
triggerall=PlayerIDExist(var(1))
triggerall=PlayerID(var(1)),command="a"
triggerall=PlayerID(var(1)),command!="holddown"
triggerall=statetype!=A
trigger1=ctrl||movecontact
ignorehitpause=1

;------------------------------------------------------------
;移動系統
[State ];急降下
type=selfstate
value=var(4):=53+(var(5):=0)
triggerall=!ishelper&&var(59)<1
triggerall=(var(0)&64)=0
triggerall=PlayerIDExist(var(1))
triggerall=PlayerID(var(1)),command="DD"&&Ctrl
trigger1=stateno!=53&&StateType=A
[State ];ダッシュ
type=selfstate
value=var(4):=100+(var(5):=0)
triggerall=!ishelper&&var(59)<1
triggerall=(var(0)&64)=0
triggerall=ctrl
triggerall=PlayerIDExist(var(1))
trigger1=facing=PlayerID(var(1)),facing
trigger1=PlayerID(var(1)),command="FF"
trigger2=facing!=PlayerID(var(1)),facing
trigger2=PlayerID(var(1)),command="BB"
[State ];バックステップ
type=selfstate
value=var(4):=105+(var(5):=0)
triggerall=!ishelper&&var(59)<1
triggerall=(var(0)&64)=0
triggerall=ctrl
triggerall=PlayerIDExist(var(1))
trigger1=facing=PlayerID(var(1)),facing
trigger1=PlayerID(var(1)),command="BB"
trigger2=facing!=PlayerID(var(1)),facing
trigger2=PlayerID(var(1)),command="FF"
[State ];ジャンプ
type=selfstate
value=var(4):=40+(var(5):=0)
triggerall=!ishelper&&var(59)<1
triggerall=(var(0)&64)=0
triggerall=roundstate=2
triggerall=statetype!=A
triggerall=PlayerIDExist(var(1))
triggerall=(PlayerID(var(1)),command="holdup"||PlayerID(var(1)),command="up")
trigger1=Ctrl
[State ];しゃがみ
type=selfstate
value=var(4):=10+(var(5):=0)
triggerall=!ishelper&&var(59)<1
triggerall=(var(0)&64)=0
triggerall=roundstate=2
triggerall=statetype!=A
triggerall=PlayerIDExist(var(1))
triggerall=PlayerID(var(1)),command="holddown"
triggerall=var(4)!=[10,12]
trigger1=Ctrl
[State ];停止
type=selfstate
value=var(4):=0+(var(5):=0)
triggerall=!ishelper&&var(59)<1
triggerall=(var(0)&64)=0
triggerall=roundstate=2
triggerall=statetype!=A
triggerall=PlayerIDExist(var(1))
triggerall=!(PlayerID(var(1)),command="holdup"||PlayerID(var(1)),command="up")
triggerall=PlayerID(var(1)),command!="holddown"
triggerall=Ctrl
trigger1=(PlayerID(var(1)),command="holdfwd"&&PlayerID(var(1)),command="holdback")
[State ];歩行
type=selfstate
value=var(4):=20+(var(5):=0)
triggerall=!ishelper&&var(59)<1
triggerall=(var(0)&64)=0
triggerall=roundstate=2
triggerall=statetype!=A
triggerall=PlayerIDExist(var(1))
triggerall=!(PlayerID(var(1)),command="holdup"||PlayerID(var(1)),command="up")
triggerall=PlayerID(var(1)),command!="holddown"
triggerall=PlayerID(var(1)),command="holdfwd"||PlayerID(var(1)),command="holdback"
triggerall=(var(4)!=[100,101])||(anim!=[100,101])
trigger1=Ctrl
[State ];試合終了
type=selfstate
value=var(4):=180*(WIN)+175*(WIN=0&&LOSE=0)+170*(LOSE)+(var(5):=0)
triggerall=!ishelper&&alive
triggerall=statetype!=A
trigger1=roundstate=4
trigger1=PlayerIDExist(var(1))
trigger1=PlayerID(var(1)),var(4)>65
trigger1=var(4)=0

;------------------------------------------------------------
;AI行動
[State ];棒立ち
type=selfstate
value=var(4):=0+(var(5):=0)
triggerall=!ishelper&&alive&&var(59)>0
triggerall=(var(0)&64)=0
triggerall=roundstate=2
triggerall=statetype!=A
trigger1=Ctrl
trigger1=WINKO
trigger1=sysvar(3)<5;Infinity以外
ignorehitpause=1
[State ];Finish-Skill
type=SelfState
value=var(4):=var(58)+(var(5):=0)
triggerall=!ishelper&&alive&&var(59)>0
triggerall=palno%6!=[1,4]
triggerall=roundstate=2
triggerall=statetype!=A
triggerall=(var(0)&64)=0
triggerall=ctrl||movecontact
trigger1=var(58)=22122
trigger2=var(58)=24640
trigger3=var(58)=37564
trigger4=var(58)=70000
trigger5=var(58)=169995
trigger6=var(58)=42731
trigger7=var(58)=5000095
ignorehitpause=1
[State ];カラミティ・ノヴァ
type=SelfState
value=var(4):=5000095+(var(5):=0)
triggerall=!ishelper&&alive&&var(59)>0
triggerall=palno%6!=[1,4]
triggerall=roundstate=2
triggerall=statetype!=A
triggerall=(var(0)&64)=0
triggerall=ctrl||movecontact
triggerall=PlayerIDExist(var(1))
triggerall=PlayerID(var(1)),var(5)>600
triggerall=PlayerID(var(1)),var(14)>0||PlayerID(var(1)),var(16)>0
triggerall=gametime%2000>600
trigger1=random<30
trigger2=random<125
trigger2=PlayerID(var(1)),var(19)<=PlayerID(var(1)),var(7)
ignorehitpause=1
[State ];ブライティスト・シャイン
type=SelfState
value=var(4):=42731+(var(5):=0)
triggerall=!ishelper&&alive&&var(59)>0
triggerall=palno%6!=[1,4]
triggerall=roundstate=2
triggerall=statetype!=A
triggerall=(var(0)&64)=0
triggerall=ctrl||movecontact
triggerall=PlayerIDExist(var(1))
triggerall=PlayerID(var(1)),var(5)>300
triggerall=gametime%2000>600
trigger1=random<30
trigger2=random<125
trigger2=PlayerID(var(1)),var(18)<=PlayerID(var(1)),var(7)
ignorehitpause=1
[State ];ブラック・サンクチュアリ
type=SelfState
value=var(4):=22122+(var(5):=0)
triggerall=!ishelper&&alive&&var(59)>0
triggerall=palno%6!=[1,4]
triggerall=roundstate=2
triggerall=statetype!=A
triggerall=(var(0)&64)=0
triggerall=ctrl||movecontact
triggerall=PlayerIDExist(var(1))
triggerall=PlayerID(var(1)),var(5)>600
triggerall=PlayerID(var(1)),var(14)>0||PlayerID(var(1)),var(16)>0
triggerall=gametime%2000>600
trigger1=random<30
trigger2=random<100
trigger2=PlayerID(var(1)),var(17)<=PlayerID(var(1)),var(7)
ignorehitpause=1
[State ];ヘレティック・レイ
type=SelfState
value=var(4):=169995+(var(5):=0)
triggerall=!ishelper&&alive&&var(59)>0
triggerall=palno%6!=[1,4]
triggerall=roundstate=2
triggerall=statetype!=A
triggerall=(var(0)&64)=0
triggerall=ctrl||movecontact
triggerall=PlayerIDExist(var(8))
triggerall=PlayerID(var(1)),var(5)>300
triggerall=gametime%2000>600
trigger1=random<30
trigger2=random<125
trigger2=PlayerID(var(1)),var(16)<=PlayerID(var(1)),var(7)
ignorehitpause=1
[State ];インフェルノ・ゲート
type=SelfState
value=var(4):=70000+(var(5):=0)
triggerall=!ishelper&&alive&&var(59)>0
triggerall=palno%6!=[1,4]
triggerall=roundstate=2
triggerall=statetype!=A
triggerall=(var(0)&64)=0
triggerall=ctrl||movecontact
triggerall=PlayerIDExist(var(1))
triggerall=PlayerID(var(1)),var(5)>500
triggerall=gametime%2000>600
trigger1=random<30
trigger2=random<100
trigger2=PlayerID(var(1)),var(15)<=PlayerID(var(1)),var(7)
ignorehitpause=1
[State ];フェイタルグラビティー
type=SelfState
value=var(4):=24640+(var(5):=0)
triggerall=!ishelper&&alive&&var(59)>0
triggerall=palno%6!=[1,4]
triggerall=roundstate=2
triggerall=statetype!=A
triggerall=(var(0)&64)=0
triggerall=ctrl||movecontact
triggerall=PlayerIDExist(var(1))
triggerall=PlayerID(var(1)),var(5)>300
triggerall=gametime%2000>600
trigger1=random<50
trigger2=random<110
trigger2=PlayerID(var(1)),var(14)<=PlayerID(var(1)),var(7)
ignorehitpause=1
[State ];エリミネイト・ジャッジ
type=SelfState
value=var(4):=37564+(var(5):=0)
triggerall=!ishelper&&alive&&var(59)>0
triggerall=palno%6!=[1,4]
triggerall=roundstate=2
triggerall=statetype!=A
triggerall=(var(0)&64)=0
triggerall=ctrl||movecontact
triggerall=PlayerIDExist(var(1))
triggerall=PlayerID(var(1)),var(5)>300
triggerall=gametime%2000>600
trigger1=random<30
trigger2=random<110
trigger2=PlayerID(var(1)),var(13)<=PlayerID(var(1)),var(7)
ignorehitpause=1

[State ];ダークマター
type=SelfState
value=var(4):=401+(var(5):=0)
triggerall=!ishelper&&alive&&var(59)>0
triggerall=(var(0)&64)=0
triggerall=(var(0)&8192);AI使用許可
triggerall=roundstate=2
triggerall=(var(0)&2048)=0
triggerall=PlayerIDExist(var(1))
triggerall=ctrl||movecontact
trigger1=palno%6=0
trigger1=sysvar(3)>0;NORMAL以上
trigger1=(lifemax-PlayerID(var(1)),sysvar(4))<lifemax*0.6||PlayerID(var(1)),var(5)>2400
trigger2=palno%6=5
trigger2=sysvar(3)>1;HARD以上
trigger2=(lifemax-PlayerID(var(1)),sysvar(4))<lifemax*0.4||PlayerID(var(1)),var(5)>2400
trigger3=palno%6=[1,4]
trigger3=life<lifemax*0.5
ignorehitpause=1
[State ];ヘルファイア
type=SelfState
value=var(4):=400+(var(5):=0)
triggerall=!ishelper&&alive&&var(59)>0
triggerall=(var(0)&64)=0
triggerall=roundstate=2
triggerall=statetype!=A
triggerall=ctrl||movecontact
trigger1=random<20
trigger1=(palno%6!=[1,4])||sysvar(3)>1;HARD以上か裏
ignorehitpause=1
[State ];闇輝玉
type=SelfState
value=var(4):=302+(var(5):=0)
triggerall=!ishelper&&alive&&var(59)>0
triggerall=palno%6!=[1,4]
triggerall=(var(0)&64)=0
triggerall=roundstate=2
triggerall=statetype=A
triggerall=ctrl||movecontact
trigger1=random<30
ignorehitpause=1
[State ];黒宝玉
type=SelfState
value=var(4):=301+(var(5):=0)
triggerall=!ishelper&&alive&&var(59)>0
triggerall=palno%6!=[1,4]
triggerall=(var(0)&64)=0
triggerall=roundstate=2
triggerall=statetype!=A
triggerall=ctrl||movecontact
trigger1=fvar(0)>110
trigger1=random<30
trigger2=random<25
ignorehitpause=1
[State ];祓
type=SelfState
value=var(4):=300+(var(5):=0)
triggerall=!ishelper&&alive&&var(59)>0
triggerall=palno%6!=[1,4]
triggerall=(var(0)&64)=0
triggerall=roundstate=2
triggerall=statetype!=A
triggerall=ctrl||movecontact
trigger1=fvar(0)>110
trigger1=random<30
trigger2=random<25
ignorehitpause=1

[State ];エリミネイト・ジャッジ
type=SelfState
value=var(4):=37564+(var(5):=0)
triggerall=!ishelper&&alive&&var(59)>0
triggerall=roundstate=2
triggerall=palno%6=[1,4]
triggerall=statetype!=A
triggerall=(var(0)&64)=0
triggerall=ctrl||movecontact
triggerall=sysvar(3)>2;EXTRA以上
trigger1=fvar(0)>130
trigger1=fvar(1)=[-80,20]
trigger1=random<30
trigger2=random<10
ignorehitpause=1

[State ];マッチ改
type=SelfState
value=var(4):=302+(var(5):=0)
triggerall=!ishelper&&alive&&var(59)>0
triggerall=(var(0)&64)=0
triggerall=roundstate=2
triggerall=PlayerIDExist(var(2))
triggerall=PlayerID(var(2)),var(2)=2
triggerall=palno%6=[1,4]
triggerall=sysvar(3)<4;UlTimate以上は使わない
triggerall=statetype=A
triggerall=(var(0)&64)=0
triggerall=ctrl
trigger1=random<20
ignorehitpause=1
[State ];マッチ改
type=SelfState
value=var(4):=301+(var(5):=0)
triggerall=!ishelper&&alive&&var(59)>0
triggerall=(var(0)&64)=0
triggerall=roundstate=2
triggerall=PlayerIDExist(var(2))
triggerall=PlayerID(var(2)),var(2)=2
triggerall=palno%6=[1,4]
triggerall=sysvar(3)<4;UlTimate以上は使わない
triggerall=statetype!=A
triggerall=(var(0)&64)=0
triggerall=ctrl
trigger1=random<20
ignorehitpause=1
[State ];マッチ改
type=SelfState
value=var(4):=300+(var(5):=0)
triggerall=!ishelper&&alive&&var(59)>0
triggerall=(var(0)&64)=0
triggerall=roundstate=2
triggerall=PlayerIDExist(var(2))
triggerall=PlayerID(var(2)),var(2)=2
triggerall=palno%6=[1,4]
triggerall=sysvar(3)<4;UlTimate以上は使わない
triggerall=statetype!=A
triggerall=(var(0)&64)=0
triggerall=ctrl
trigger1=random<20
ignorehitpause=1

[State ];自分投げ
type=SelfState
value=var(4):=402+(var(5):=0)
triggerall=!ishelper&&alive&&var(59)>0
triggerall=(var(0)&64)=0
triggerall=roundstate=2
triggerall=palno%6=[1,4]
triggerall=sysvar(3)<5;Infinityは使わない
triggerall=statetype!=A
triggerall=(var(0)&64)=0
triggerall=ctrl
trigger1=fvar(0)>110
trigger1=random<60
ignorehitpause=1

[State ];蹴り
type=SelfState
value=var(4):=203+(var(5):=0)
triggerall=!ishelper&&alive&&var(59)>0
triggerall=(var(0)&64)=0
triggerall=roundstate=2
triggerall=statetype!=A
triggerall=(var(0)&64)=0
triggerall=ctrl
trigger1=fvar(0)=[0,80]
trigger1=random<240
ignorehitpause=1
[State ];蹴り
type=SelfState
value=var(4):=202+(var(5):=0)
triggerall=!ishelper&&alive&&var(59)>0
triggerall=(var(0)&64)=0
triggerall=roundstate=2
triggerall=statetype=A
triggerall=(var(0)&64)=0
triggerall=ctrl||movecontact
trigger1=fvar(0)=[0,80]
trigger1=random<280
ignorehitpause=1
[State ];蹴り
type=SelfState
value=var(4):=201+(var(5):=0)
triggerall=!ishelper&&alive&&var(59)>0
triggerall=(var(0)&64)=0
triggerall=roundstate=2
triggerall=statetype!=A
triggerall=(var(0)&64)=0
triggerall=ctrl
trigger1=fvar(0)=[0,80]
trigger1=random<240
ignorehitpause=1
[State ];蹴り
type=SelfState
value=var(4):=200+(var(5):=0)
triggerall=!ishelper&&alive&&var(59)>0
triggerall=(var(0)&64)=0
triggerall=roundstate=2
triggerall=statetype!=A
triggerall=(var(0)&64)=0
triggerall=ctrl||movecontact
trigger1=fvar(0)=[0,80]
trigger1=random<310
ignorehitpause=1

[State ];急降下
type=selfstate
value=var(4):=53+(var(5):=0)
triggerall=!ishelper&&alive&&var(59)>0
triggerall=(var(0)&64)=0
trigger1=stateno!=53&&StateType=A
trigger1=pos Y<-180
[State ];バックステップ
type=selfstate
value=var(4):=105+(var(5):=0)
triggerall=!ishelper&&alive&&var(59)>0
triggerall=(var(0)&64)=0
triggerall=roundstate=2
triggerall=ctrl
trigger1=random<25
[State ];ジャンプ
type=selfstate
value=var(4):=40+(var(5):=0)
triggerall=!ishelper&&alive&&var(59)>0
triggerall=(var(0)&64)=0
triggerall=roundstate=2
triggerall=statetype!=A
triggerall=ctrl
trigger1=random<25
[State ];ダッシュ
type=selfstate
value=var(4):=100+(var(5):=0)
triggerall=!ishelper&&alive&&var(59)>0
triggerall=(var(0)&64)=0
triggerall=roundstate=2
triggerall=var(4)!=100
trigger1=Ctrl
trigger1=fvar(0)>170-100*(palno%6!=[1,4])
[State ];歩行
type=selfstate
value=var(4):=20+(var(5):=0)
triggerall=!ishelper&&alive&&var(59)>0
triggerall=(var(0)&64)=0
triggerall=roundstate=2
triggerall=statetype!=A
triggerall=(var(4)!=[100,101])||(anim!=[100,101])
trigger1=Ctrl
trigger1=fvar(0)>90
