;---------------------------------------------------------------------------
;超必殺技
;---------------------------------------------------------------------------
[Statedef 70000];インフェルノ・ゲート
type=U
movetype=U
physics=N
hitdefpersist=!(name="N_Alice")
movehitpersist=!(name="N_Alice")
velset=0,0
ctrl=0
[State ]
type=ChangeState
trigger1=name!="N_Alice"
trigger1=prevstateno!=0||time
value=ifelse(!ishelper&&hitpausetime>2,512,0)
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper&&name="N_Alice"
value=5150
ignorehitpause=1
[State ]
type=statetypeset
trigger1=!ishelper&&name="N_Alice"
statetype=A
movetype=A
physics=N
ignorehitpause=1
[State ]
type=changeanim
trigger1=!ishelper&&name="N_Alice"
trigger1=var(5)=0
trigger1=1||var(0):=(var(0)|32|64)
value=500
ignorehitpause=1
[State ]
type=changeanim
trigger1=!ishelper&&name="N_Alice"
trigger1=anim=500&&animtime=0
value=501
ignorehitpause=1
[State ]
type=screenbound
trigger1=!ishelper&&name="N_Alice"
value=0
movecamera=1,0
ignorehitpause=1
[State ]
type=AssertSpecial
trigger1=!ishelper&&name="N_Alice"
flag=timerfreeze
ignorehitpause=1
[State ]
type=Explod
triggerall=PlayerIDExist(ID)
triggerall=!ishelper&&name="N_Alice"
triggerall=numexplod(31500)=0
trigger1=var(5)=1
anim=31500
id=31500
sprpriority=-2
postype=p1
pos=0,-50
bindtime=1
ownpal=1
ontop=0
scale=1,1
removetime=19
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Explod
triggerall=PlayerIDExist(ID)
triggerall=!ishelper&&name="N_Alice"
triggerall=numexplod(70001)=0
trigger1=var(5)=1
anim=70001
id=70001
sprpriority=-9999999999999999
postype=p1
pos=-1,-100
bindtime=55
ownpal=1
ontop=0
scale=1.5,1.5
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Explod
triggerall=PlayerIDExist(ID)
trigger1=!ishelper&&name="N_Alice"
trigger1=numexplod(70002)=0
trigger1=var(5)=54
anim=70002
id=70002
sprpriority=999999999
postype=p1
pos=0,-100
bindtime=1
removetime=300
ownpal=1
ontop=1
trans=add
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=removeexplod
triggerall=!ishelper&&name="N_Alice"
triggerall=numexplod(70002)
trigger1=var(5)>365
id=70002
ignorehitpause=1
[State ]
type=Explod
triggerall=PlayerIDExist(ID)
trigger1=!ishelper&&name="N_Alice"
trigger1=numexplod(26300)=0
trigger1=var(5)=[54,60]
anim=26300
id=26300
sprpriority=99999999999999999999999999999
removetime=350
pos=-2,-100
scale=1,1
ontop=1
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=ModifyExplod
triggerall=!ishelper&&name="N_Alice"
trigger1=numexplod(26300)
trigger1=var(5)=[53,200]
scale=0.01*(var(5)-53),0.01*(var(5)-53)
id=26300
ignorehitpause=1
[State ]
type=ModifyExplod
triggerall=!ishelper&&name="N_Alice"
trigger1=numexplod(26300)
trigger1=var(5)=[200,347]
scale=1.47-0.01*(var(5)-200),1.47-0.01*(var(5)-200)
id=26300
ignorehitpause=1
[State ]
type=Explod
triggerall=PlayerIDExist(ID)
trigger1=!ishelper&&name="N_Alice"
trigger1=numexplod(26305)=0
trigger1=var(5)=[54,60]
anim=26305
id=26305
sprpriority=99999999999999999999999999999
removetime=300
pos=-2,-100
scale=1,1
ontop=1
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=ModifyExplod
triggerall=!ishelper&&name="N_Alice"
trigger1=numexplod(26305)
trigger1=(4-0.015*(var(5)-53))>0
scale=4-0.015*(var(5)-53),4-0.015*(var(5)-53)
id=26305
ignorehitpause=1
[State ]
type=PlaySnd
trigger1=!ishelper&&name="N_Alice"
trigger1=var(5)=1
value=1000,2
ignorehitpause=1
[State ]
type=PlaySnd
trigger1=!ishelper&&name="N_Alice"
trigger1=var(5)=54
value=1000,3
ignorehitpause=1
[State ]
type=PlaySnd
trigger1=!ishelper&&name="N_Alice"
trigger1=var(5)=54||var(5)=180
value=1000,4
ignorehitpause=1
[State ]
type=PlaySnd
trigger1=!ishelper&&name="N_Alice"
trigger1=var(5)=1
value=2102,7
ignorehitpause=1
[State ]
type=statetypeset
trigger1=!ishelper&&name="N_Alice"
trigger1=var(5)>53
statetype=A
movetype=A
physics=N
ignorehitpause=1
[State ]
type=PlaySnd
trigger1=!ishelper&&name="N_Alice"
trigger1=var(5)=410
value=1000,1
persistent=0
ignorehitpause=1
[State ]
type=AssertSpecial
triggerall=!ishelper&&name="N_Alice"
trigger1=var(5)>200
trigger1=(gametime%4)=0
trigger2=var(5)>340
flag=invisible
ignorehitpause=1
[State ]
type=angledraw
trigger1=!ishelper&&name="N_Alice"
trigger1=var(5)>200
scale=1-0.0020*((var(5)-180)*3),1-0.0020*((var(5)-180)*3)
ignorehitpause=1
[State ]
type=posadd
trigger1=!ishelper&&name="N_Alice"
trigger1=var(5)=[201,350]
y=-.7
ignorehitpause=1
[State ]
type=ReversalDef
triggerall=!ishelper&&name="N_Alice"
trigger1=PlayerIDExist(var(2))
trigger1=PlayerID(var(2)),var(2)=2
reversal.attr=SCA,AA,AT,AP
priority=99999
pausetime=0,5
sparkno=-1
hitsound=-1
p2stateno=513
fall.damage=2147483648
ignorehitpause=1
[State ]
type=HitDef
triggerall=!ishelper&&name="N_Alice"
trigger1=gametime%8<4
attr=A,HA,HP
damage=10+random%130
getpower=0,0
animtype=Light
guardflag=
hitflag=MAFD
priority=7,Hit
pausetime=4,4
sparkno=-1
sparkxy=0,0
hitsound=-1
guard.sparkno=-1
guardsound=-1
ground.type=high
ground.slidetime=25
ground.hittime=25
air.type=Low
air.hittime=30
ground.velocity=-4,10
airguard.velocity=-5,10
air.velocity=-5,10
fall=1
fall.recover=0
fall.damage=2147483648
p2stateno=ifelse(gametime%2,511,5110)
p2getp1state=ifelse(gametime%2,1,0)
ground.cornerpush.veloff=0
air.cornerpush.veloff=0
down.cornerpush.veloff=0
guard.cornerpush.veloff=0
airguard.cornerpush.veloff=0
ignorehitpause=1
[State ]
type=Projectile
triggerall=!ishelper&&name="N_Alice"
trigger1=gametime%8<4
attr=SCA,AA,AT,AP
projanim=10000
projhitanim=-1
projid=70000
projpriority=9999999999
projsprpriority=5
projremove=1
projremovetime=1
postype=p1
offset=0,0
velocity=0
animtype=hard
damage=10+random%40
getpower=0,0
givepower=-99999999999
hitflag=MAFD
guardflag=
pausetime=0,5
guard.pausetime=0,5
sparkno=-1
hitsound=-1
guard.sparkno=-1
guardsound=-1
ground.type=high
ground.slidetime=20
ground.hittime=20
ground.velocity=-1,-0.05
guard.velocity=-10
air.velocity=-1,-0.05
fall=1
air.fall=1
fall.recover=0
fall.damage=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=AttackDist
trigger1=!ishelper&&name="N_Alice"
value=0
ignorehitpause=1
[State ]
type=targetdrop
triggerall=!ishelper&&name="N_Alice"
trigger1=numtarget>7
ignorehitpause=1
[State ]
type=targetstate
triggerall=!ishelper&&name="N_Alice"
triggerall=numtarget
trigger1=var(5)>54
trigger1=var(5)<400
value=ifelse((var(0)&256),var(10),ifelse((var(0)&1024),var(11),511))+0*(var(0):=(var(0)|4096))
ignorehitpause=1
[State ]
type=targetstate
triggerall=!ishelper&&name="N_Alice"
triggerall=numtarget
trigger1=target,ishelper=0
trigger1=var(5)>440
value=ifelse(WINKO,5150,ifelse((var(0)&256),var(10),ifelse((var(0)&1024),var(11),511)))+0*(var(0):=(var(0)|4096))
ignorehitpause=1
[State ]
type=targetlifeAdd
triggerall=!ishelper&&name="N_Alice"
trigger1=numtarget
value=-2147483648
absolute=1
ignorehitpause=1
[State ]
type=EnvShake
triggerall=!ishelper&&name="N_Alice"
trigger1=var(5)=[54,400]
trigger1=(gametime%2)=1
time=5
ampl=-5
freq=95
phase=95
ignorehitpause=1
[State ]
type=PlaySnd
trigger1=!ishelper&&name="N_Alice"
trigger1=var(5)>450
value=1000,0
ignorehitpause=1
[State ]
type=Explod
triggerall=PlayerIDExist(ID)
trigger1=!ishelper&&name="N_Alice"
trigger1=var(5)>449
anim=11000
id=71100
sprpriority=99999
removetime=18
pos=0,-40
scale=1,1
vel=(5+random%3)*sin((random+1)*pi/15),(5+random%3)*cos((random+1)*pi/15)
random=7,7
ontop=1
ownpal=1
trans=add
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Explod
triggerall=PlayerIDExist(ID)
trigger1=!ishelper&&name="N_Alice"
trigger1=var(5)>449
anim=11000
id=71100
sprpriority=99999
removetime=18
pos=0,-40
scale=1,1
vel=(5+random%3)*sin((random+1)*pi/15),(5+random%3)*cos((random+1)*pi/15)
random=7,7
ontop=1
ownpal=1
trans=add
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Explod
triggerall=PlayerIDExist(ID)
trigger1=!ishelper&&name="N_Alice"
trigger1=var(5)>449
anim=11000
id=71100
sprpriority=99999
removetime=18
pos=0,-40
scale=1,1
vel=(5+random%3)*sin((random+1)*pi/15),(5+random%3)*cos((random+1)*pi/15)
random=7,7
ontop=1
ownpal=1
trans=add
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Explod
triggerall=PlayerIDExist(ID)
trigger1=!ishelper&&name="N_Alice"
trigger1=var(5)>449
anim=11000
id=71100
sprpriority=99999
removetime=18
pos=0,-40
scale=1,1
vel=(5+random%3)*sin((random+1)*pi/15),(5+random%3)*cos((random+1)*pi/15)
random=7,7
ontop=1
ownpal=1
trans=add
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Explod
triggerall=PlayerIDExist(ID)
trigger1=!ishelper&&name="N_Alice"
trigger1=var(5)>449
anim=11000
id=71100
sprpriority=99999
removetime=18
pos=0,-40
scale=1,1
vel=(5+random%3)*sin((random+1)*pi/15),(5+random%3)*cos((random+1)*pi/15)
random=7,7
ontop=1
ownpal=1
trans=add
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Explod
triggerall=PlayerIDExist(ID)
trigger1=!ishelper&&name="N_Alice"
trigger1=var(5)>449
anim=11000
id=71100
sprpriority=99999
removetime=18
pos=0,-40
scale=1,1
vel=(5+random%3)*sin((random+1)*pi/15),(5+random%3)*cos((random+1)*pi/15)
random=7,7
ontop=1
ownpal=1
trans=add
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Explod
triggerall=PlayerIDExist(ID)
trigger1=!ishelper&&name="N_Alice"
trigger1=var(5)>449
anim=11000
id=71100
sprpriority=99999
removetime=18
pos=0,-40
scale=1,1
vel=(5+random%3)*sin((random+1)*pi/15),(5+random%3)*cos((random+1)*pi/15)
random=7,7
ontop=1
ownpal=1
trans=add
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Explod
triggerall=PlayerIDExist(ID)
trigger1=!ishelper&&name="N_Alice"
trigger1=var(5)>449
anim=11000
id=71100
sprpriority=99999
removetime=18
pos=0,-40
scale=1,1
vel=(5+random%3)*sin((random+1)*pi/15),(5+random%3)*cos((random+1)*pi/15)
random=7,7
ontop=1
ownpal=1
trans=add
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Explod
triggerall=PlayerIDExist(ID)
trigger1=!ishelper&&name="N_Alice"
trigger1=var(5)>449
anim=11000
id=71100
sprpriority=99999
removetime=18
pos=0,-40
scale=1,1
vel=(5+random%3)*sin((random+1)*pi/15),(5+random%3)*cos((random+1)*pi/15)
random=7,7
ontop=1
ownpal=1
trans=add
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=null
triggerall=!ishelper&&name="N_Alice"
trigger1=1||fvar(10):=facing
trigger1=1||fvar(11):=0
trigger1=1||fvar(12):=0
ignorehitpause=1
[State ]
type=varset
triggerall=!ishelper&&name="N_Alice"
trigger1=var(5)>450
trigger1=(var(0)&32)
var(0)=(var(0)^32)
ignorehitpause=1
[State ]
type=varset
triggerall=!ishelper&&name="N_Alice"
trigger1=var(5)>450
trigger1=(var(0)&64)
var(0)=(var(0)^64)
ignorehitpause=1
[State ]
type=changestate
triggerall=!ishelper&&name="N_Alice"
trigger1=var(5)>450
value=var(4):=50+(var(5):=0)
ctrl=1
ignorehitpause=1
[State ]
type=selfstate
triggerall=!ishelper&&name="N_Alice"
trigger1=roundstate>2
value=151
ignorehitpause=1
;---------------------------------------------------------------------------
[Statedef 24640];フェイタルグラビティー
type=U
movetype=U
physics=N
hitdefpersist=!(name="N_Alice")
movehitpersist=!(name="N_Alice")
velset=0,0
ctrl=0
[State ]
type=ChangeState
trigger1=name!="N_Alice"
trigger1=prevstateno!=0||time
value=ifelse(!ishelper&&hitpausetime>2,512,0)
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper&&name="N_Alice"
value=5150
ignorehitpause=1
[State ]
type=statetypeset
trigger1=!ishelper&&name="N_Alice"
statetype=S
movetype=A
physics=N
ignorehitpause=1
[State ]
type=changeanim
trigger1=!ishelper&&name="N_Alice"
trigger1=var(5)=0
trigger1=1||var(0):=(var(0)|32|64)
value=502
ignorehitpause=1
[State ]
type=changeanim
trigger1=!ishelper&&name="N_Alice"
trigger1=anim=502&&var(5)>375
value=405
ignorehitpause=1
[State ]
type=PlaySnd
trigger1=!ishelper&&name="N_Alice"
trigger1=var(5)=1
value=2102,8
ignorehitpause=1
[State ]
type=Explod
triggerall=PlayerIDExist(ID)
triggerall=!ishelper&&name="N_Alice"
trigger1=var(5)=[1,21]
trigger1=var(5)%3=0
anim=31000
id=31000
sprpriority=15
postype=p1
pos=0,-50
bindtime=-1
ownpal=1
ontop=0
scale=1,1
trans=sub
removetime=-2
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=PlaySnd
trigger1=!ishelper&&name="N_Alice"
trigger1=var(5)=1
value=1000,6
ignorehitpause=1
[State ]
type=Explod
triggerall=PlayerIDExist(ID)
trigger1=!ishelper&&name="N_Alice"
trigger1=var(5)=1
anim=7785
id=24641
sprpriority=99999
removetime=18
postype=back
pos=10,210
bindtime=-1
scale=1,1
vel=0,0
ontop=1
ownpal=1
trans=add
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Explod
triggerall=PlayerIDExist(ID)
trigger1=!ishelper&&name="N_Alice"
trigger1=numexplod(24642)=0
trigger1=var(5)=16
anim=7786
id=24642
sprpriority=99999
removetime=-1
postype=back
pos=10,210
bindtime=-1
scale=1,1
vel=0,0
ontop=1
ownpal=1
trans=add
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=removeexplod
trigger1=!ishelper&&name="N_Alice"
trigger1=anim!=502
ID=24642
ignorehitpause=1
[State ]
type=Explod
triggerall=PlayerIDExist(ID)
trigger1=!ishelper&&name="N_Alice"
trigger1=anim=405&&animelem=1
anim=7787
id=24643
sprpriority=99999
removetime=17
postype=back
pos=10,210
bindtime=-1
scale=1,1
vel=0,0
ontop=1
ownpal=1
trans=add
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=PlaySnd
trigger1=!ishelper&&name="N_Alice"
trigger1=var(5)=1
value=1000,5
ignorehitpause=1
[State ]
type=PlaySnd
trigger1=!ishelper&&name="N_Alice"
trigger1=var(5)=22
value=1000,7
loop=1
channel=5
ignorehitpause=1
[State ]
type=ReversalDef
trigger1=!ishelper&&name="N_Alice"
reversal.attr=SCA,AA,AT,AP
priority=99999
pausetime=0,2
sparkno=-1
hitsound=-1
p2stateno=514
fall.damage=2147483648
ignorehitpause=1
[State ]
type=HitDef
triggerall=!ishelper&&name="N_Alice"
trigger1=gametime%5=0
attr=A,HA,HP
damage=12+random%13
getpower=0,0
animtype=Light
guardflag=
hitflag=MAFD
priority=7,Hit
pausetime=5,3
sparkno=-1
sparkxy=0,0
hitsound=-1
guard.sparkno=-1
guardsound=-1
ground.type=Low
ground.slidetime=9999
ground.hittime=9999
air.type=Low
air.hittime=9999
ground.velocity=0,99
airguard.velocity=0,99
air.velocity=0,99
fall=1
fall.recover=0
fall.damage=-2147483648
p2stateno=ifelse(gametime%2,511,5110)
p2getp1state=ifelse(gametime%2,1,0)
ground.cornerpush.veloff=0
air.cornerpush.veloff=0
down.cornerpush.veloff=0
guard.cornerpush.veloff=0
airguard.cornerpush.veloff=0
ignorehitpause=1
[State ]
type=StopSnd
trigger1=!ishelper&&name="N_Alice"
trigger1=anim!=502
channel=5
ignorehitpause=1
[State ]
type=null
triggerall=!ishelper&&name="N_Alice"
trigger1=1||fvar(10):=facing
trigger1=1||fvar(11):=0
trigger1=1||fvar(12):=0
ignorehitpause=1
[State ]
type=varset
triggerall=!ishelper&&name="N_Alice"
trigger1=anim=405&&animtime=0
trigger1=(var(0)&32)
var(0)=(var(0)^32)
ignorehitpause=1
[State ]
type=varset
triggerall=!ishelper&&name="N_Alice"
trigger1=anim=405&&animtime=0
trigger1=(var(0)&64)
var(0)=(var(0)^64)
ignorehitpause=1
[State ]
type=changestate
triggerall=!ishelper&&name="N_Alice"
trigger1=anim=405&&animtime=0
value=var(4):=0+(var(5):=0)
ctrl=1
ignorehitpause=1
[State ]
type=selfstate
triggerall=!ishelper&&name="N_Alice"
trigger1=roundstate>2
value=151
ignorehitpause=1
;---------------------------------------------------------------------------
[Statedef 169995];ヘレティック・レイ
type=U
movetype=U
physics=N
hitdefpersist=!(name="N_Alice")
movehitpersist=!(name="N_Alice")
velset=0,0
ctrl=0
[State ]
type=ChangeState
trigger1=name!="N_Alice"
trigger1=prevstateno!=0||time
value=ifelse(!ishelper&&hitpausetime>2,512,0)
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper&&name="N_Alice"
value=5150
ignorehitpause=1
[State ]
type=statetypeset
trigger1=!ishelper&&name="N_Alice"
statetype=S
movetype=A
physics=N
ignorehitpause=1
[State ]
type=null
trigger1=!ishelper&&name="N_Alice"
trigger1=1||var(6):=random%360
ignorehitpause=1
[State ]
type=Explod
triggerall=PlayerIDExist(ID)
triggerall=!ishelper&&name="N_Alice"
trigger1=var(5)=35
anim=30007
id=30007
sprpriority=-1
postype=left
pos=-100,-100
bindtime=-1
ownpal=1
ontop=0
scale=5,5
removetime=16
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Explod
triggerall=PlayerIDExist(ID)
triggerall=!ishelper&&name="N_Alice"
trigger1=var(5)=35
anim=89990+(palno%6=5)
id=89990
sprpriority=2147483647
postype=back
pos=130,-40
bindtime=-1
ownpal=1
ontop=1
scale=0.5,0.5
removetime=19
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=PlaySnd
triggerall=!ishelper&&name="N_Alice"
trigger1=var(5)=35
value=1000,21
ignorehitpause=1
[State ]
type=assertspecial
triggerall=!ishelper&&name="N_Alice"
trigger1=numexplod(89990)
flag=nobardisplay
ignorehitpause=1
[State ]
type=changeanim
trigger1=!ishelper&&name="N_Alice"
trigger1=var(5)=0
trigger1=1||var(0):=(var(0)|32|64|128)
value=495
ignorehitpause=1
[State ]
type=changeanim
trigger1=!ishelper&&name="N_Alice"
trigger1=anim=495&&animtime=0
value=502
ignorehitpause=1
[State ]
type=changeanim
trigger1=!ishelper&&name="N_Alice"
trigger1=anim=502&&var(5)>400
value=405
ignorehitpause=1
[State ]
type=PlaySnd
trigger1=!ishelper&&name="N_Alice"
trigger1=var(5)=1
value=2103,random%2
ignorehitpause=1
[State ]
type=Explod
triggerall=PlayerIDExist(ID)
triggerall=!ishelper&&name="N_Alice"
trigger1=anim=495&&animelem=6
anim=31500
id=31500
sprpriority=15
postype=p1
pos=-20,-40
bindtime=-1
ownpal=1
ontop=0
scale=1,1
trans=sub
removetime=19
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=PlaySnd
trigger1=!ishelper&&name="N_Alice"
trigger1=anim=495&&animelem=6
value=1000,6
ignorehitpause=1
[State ]
type=Explod
triggerall=PlayerIDExist(ID)
triggerall=!ishelper&&name="N_Alice"
trigger1=anim=495
trigger1=var(5)=10||var(5)=13
anim=70003
id=70003
sprpriority=15
postype=p1
pos=-20,-40
bindtime=-1
ownpal=1
ontop=0
scale=1,1
trans=sub
removetime=20
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Explod
triggerall=PlayerIDExist(ID)
triggerall=!ishelper&&name="N_Alice"
trigger1=anim=502&&animelem=7
anim=31501
id=31501
sprpriority=1
postype=p1
pos=0,-90
bindtime=-1
ownpal=1
ontop=0
scale=1,1
trans=sub
removetime=309
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Explod
triggerall=PlayerIDExist(ID)
triggerall=!ishelper&&name="N_Alice"
trigger1=anim=502&&animelem=7
anim=31502
id=31502
sprpriority=25
postype=p1
pos=0,-90
bindtime=-1
ownpal=1
ontop=0
scale=1,1
trans=sub
removetime=309
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Explod
triggerall=PlayerIDExist(ID)
triggerall=!ishelper&&name="N_Alice"
trigger1=numexplod(31502)
anim=11000
id=169995
sprpriority=30
postype=p1
pos=0+Ceil(200*cos(pi*var(6)/180)),-90+Ceil(200*sin(pi*var(6)/180))
vel=-10*cos(pi*var(6)/180),-10*sin(pi*var(6)/180)
bindtime=1
ownpal=1
ontop=0
scale=1,1
trans=sub
removetime=18
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Explod
triggerall=PlayerIDExist(ID)
triggerall=!ishelper&&name="N_Alice"
trigger1=numexplod(31502)
trigger1=var(5)%4=0
anim=70003
id=70003
sprpriority=30
postype=p1
pos=0,-90
bindtime=-1
ownpal=1
ontop=0
scale=1,1
trans=sub
removetime=10
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=removeexplod
triggerall=!ishelper&&name="N_Alice"
trigger1=anim=405
ID=31501
ignorehitpause=1
[State ]
type=removeexplod
triggerall=!ishelper&&name="N_Alice"
trigger1=anim=405
ID=31502
ignorehitpause=1
[State ]
type=removeexplod
triggerall=!ishelper&&name="N_Alice"
trigger1=numexplod(31502)=0
ID=169995
ignorehitpause=1
[State ]
type=PlaySnd
trigger1=!ishelper&&name="N_Alice"
trigger1=anim=502&&animelem=7
value=1000,6
ignorehitpause=1
[State ]
type=PlaySnd
trigger1=!ishelper&&name="N_Alice"
trigger1=anim=502&&animelem=7
value=1000,9
freqmul=1.0
ignorehitpause=1
[State ]
type=PlaySnd
trigger1=!ishelper&&name="N_Alice"
trigger1=anim=502&&animelem=7
value=1000,9
freqmul=0.9
ignorehitpause=1
[State ]
type=HitDef
triggerall=!ishelper&&name="N_Alice"
trigger1=numexplod(31502)
trigger1=gametime%3||var(5)>300
attr=A,HA,HP
damage=43+random%7
getpower=0,0
animtype=hard
guardflag=
hitflag=MAFD
priority=7,Hit
pausetime=2,2
sparkno=-1
sparkxy=0,0
hitsound=-1
guard.sparkno=-1
guardsound=-1
ground.type=Low
ground.slidetime=9999
ground.hittime=9999
air.type=Low
air.hittime=9999
ground.velocity=0,-0.5
airguard.velocity=0,-0.5
air.velocity=0,-0.5
fall=1
fall.recover=0
fall.damage=-2147483648
ground.cornerpush.veloff=0
air.cornerpush.veloff=0
down.cornerpush.veloff=0
guard.cornerpush.veloff=0
airguard.cornerpush.veloff=0
ignorehitpause=1
[State ]
type=HitDef
triggerall=!ishelper&&name="N_Alice"
trigger1=numexplod(31502)
trigger1=gametime%3=0&&var(5)<300
attr=A,HA,HP
damage=43+random%7
getpower=0,0
animtype=hard
guardflag=
hitflag=MAFD
priority=7,Hit
pausetime=2,2
sparkno=-1
sparkxy=0,0
hitsound=-1
guard.sparkno=-1
guardsound=-1
ground.type=Low
ground.slidetime=9999
ground.hittime=9999
air.type=Low
air.hittime=9999
ground.velocity=0,-0.5
airguard.velocity=0,-0.5
air.velocity=0,-0.5
fall=1
fall.recover=0
fall.damage=-2147483648
p2stateno=511
p2getp1state=1
ground.cornerpush.veloff=0
air.cornerpush.veloff=0
down.cornerpush.veloff=0
guard.cornerpush.veloff=0
airguard.cornerpush.veloff=0
ignorehitpause=1
[State ]
type=Projectile
triggerall=!ishelper&&name="N_Alice"
trigger1=numexplod(31502)
trigger1=gametime%3||var(5)>300
attr=SCA,AA,AT,AP
projanim=10000
projhitanim=-1
projid=169995
projpriority=9999999999
projsprpriority=5
projremove=1
projremovetime=1
postype=p1
offset=0,0
velocity=0
animtype=hard
damage=43+random%7
getpower=0,0
givepower=-99999999999
hitflag=MAFD
guardflag=
pausetime=0,0
guard.pausetime=0,0
sparkno=-1
hitsound=-1
guard.sparkno=-1
guardsound=-1
ground.type=high
ground.slidetime=25
ground.hittime=25
ground.velocity=-0.75,-0.01
guard.velocity=-9.5
air.velocity=-0.75,-0.01
fall=1
air.fall=1
fall.recover=0
fall.damage=2147483647*ifelse(random%2,1,-1)
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Projectile
triggerall=!ishelper&&name="N_Alice"
trigger1=numexplod(31502)
trigger1=gametime%3=0&&var(5)<300
attr=SCA,AA,AT,AP
projanim=10000
projhitanim=-1
projid=169995
projpriority=9999999999
projsprpriority=5
projremove=1
projremovetime=1
postype=p1
offset=0,0
velocity=0
animtype=hard
damage=43+random%7
getpower=0,0
givepower=-99999999999
hitflag=MAFD
guardflag=
pausetime=0,0
guard.pausetime=0,0
sparkno=-1
hitsound=-1
guard.sparkno=-1
guardsound=-1
ground.type=high
ground.slidetime=25
ground.hittime=25
ground.velocity=-0.75,-0.01
guard.velocity=-9.5
air.velocity=-0.75,-0.01
fall=1
air.fall=1
fall.recover=0
fall.damage=2147483647*ifelse(random%2,1,-1)
p2stateno=511
p2getp1state=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=null
triggerall=!ishelper&&name="N_Alice"
trigger1=1||fvar(10):=facing
trigger1=1||fvar(11):=0
trigger1=1||fvar(12):=0
ignorehitpause=1
[State ]
type=varset
triggerall=!ishelper&&name="N_Alice"
trigger1=anim=405&&animtime=0
trigger1=(var(0)&32)
var(0)=(var(0)^32)
ignorehitpause=1
[State ]
type=varset
triggerall=!ishelper&&name="N_Alice"
trigger1=anim=405&&animtime=0
trigger1=(var(0)&64)
var(0)=(var(0)^64)
ignorehitpause=1
[State ]
type=varset
triggerall=!ishelper&&name="N_Alice"
trigger1=anim=405&&animtime=0
trigger1=(var(0)&128)
var(0)=(var(0)^128)
ignorehitpause=1
[State ]
type=changestate
triggerall=!ishelper&&name="N_Alice"
trigger1=anim=405&&animtime=0
value=var(4):=0+(var(5):=0)
ctrl=1
ignorehitpause=1
[State ]
type=selfstate
triggerall=!ishelper&&name="N_Alice"
trigger1=roundstate>2
value=151
ignorehitpause=1
;---------------------------------------------------------------------------
[Statedef 22122];ブラック・サンクチュアリ
type=U
movetype=U
physics=N
hitdefpersist=!(name="N_Alice")
movehitpersist=!(name="N_Alice")
velset=0,0
ctrl=0
[State ]
type=ChangeState
trigger1=name!="N_Alice"
trigger1=prevstateno!=0||time
value=ifelse(!ishelper&&hitpausetime>2,512,0)
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper&&name="N_Alice"
value=5150
ignorehitpause=1
[State ]
type=statetypeset
trigger1=!ishelper&&name="N_Alice"
statetype=S
movetype=A
physics=N
ignorehitpause=1
[State ]
type=changeanim
trigger1=!ishelper&&name="N_Alice"
trigger1=var(5)=0
trigger1=1||var(0):=(var(0)|32|64|128)
value=498
ignorehitpause=1
[State ]
type=changeanim
trigger1=!ishelper&&name="N_Alice"
trigger1=var(5)=45
value=503
ignorehitpause=1
[State ]
type=turn
triggerall=!ishelper&&name="N_Alice"
trigger1=var(5)=45
trigger1=fvar(0)<0
ignorehitpause=1
[State ]
type=changeanim
trigger1=!ishelper&&name="N_Alice"
trigger1=anim=503&&var(5)>465
value=409
ignorehitpause=1
[State ]
type=PlaySnd
trigger1=!ishelper&&name="N_Alice"
trigger1=anim=503&&animelem=1
value=2102,7+random%2
ignorehitpause=1
[State ]
type=Explod
triggerall=PlayerIDExist(ID)
triggerall=!ishelper&&name="N_Alice"
trigger1=var(5)=[9,24]
trigger1=var(5)%3=0
anim=31000
id=31000
sprpriority=15
postype=p1
pos=0,-50
bindtime=-1
ownpal=1
ontop=0
scale=1,1
trans=sub
removetime=-2
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=PlaySnd
trigger1=!ishelper&&name="N_Alice"
trigger1=var(5)=9
value=1000,6
ignorehitpause=1
[State ]
type=Explod
triggerall=PlayerIDExist(ID)
triggerall=!ishelper&&name="N_Alice"
trigger1=anim=503&&animelem=1
anim=29430
id=29430
sprpriority=-3
postype=left
pos=0,0
bindtime=-1
ownpal=1
ontop=0
scale=1,1
removetime=465
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Explod
triggerall=PlayerIDExist(ID)
triggerall=!ishelper&&name="N_Alice"
trigger1=anim=503&&animelem=1
anim=29430
id=29430
sprpriority=2147483647
ontop=0
postype=left
pos=0,0
bindtime=-1
ownpal=1
scale=1,1
trans=add
removetime=465
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Explod
triggerall=PlayerIDExist(ID)
triggerall=!ishelper&&name="N_Alice"
trigger1=var(5)=67||var(5)=440
anim=30110
id=30110
sprpriority=2147483648
ontop=1
postype=left
pos=-100,-100
bindtime=-1
ownpal=1
scale=5,5
removetime=-2
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=PlaySnd
trigger1=!ishelper&&name="N_Alice"
trigger1=anim=503&&animelem=1
value=1000,10
freqmul=1.0
ignorehitpause=1
[State ]
type=PlaySnd
trigger1=!ishelper&&name="N_Alice"
trigger1=anim=503&&animelem=1
value=1000,10
freqmul=1.1
ignorehitpause=1
[State ]
type=PlaySnd
trigger1=!ishelper&&name="N_Alice"
trigger1=var(5)=95
value=1000,11
freqmul=0.9
ignorehitpause=1
[State ]
type=removeexplod
trigger1=!ishelper&&name="N_Alice"
trigger1=anim=409
ID=29430
ignorehitpause=1
[State ]
type=Projectile
triggerall=!ishelper&&name="N_Alice"
trigger1=numexplod(29430)
attr=SCA,AA,AT,AP
projanim=10000
projhitanim=-1
projid=22122
projpriority=9999999999
projsprpriority=5
projremove=1
projremovetime=1
postype=p1
offset=0,0
velocity=0
animtype=hard
damage=random+random*random
getpower=0,0
givepower=-99999999999
hitflag=MAFD
guardflag=
pausetime=0,0
guard.pausetime=0,0
sparkno=-1
hitsound=-1
guard.sparkno=-1
guardsound=-1
ground.type=high
ground.slidetime=99
ground.hittime=99
ground.velocity=-0.75,-0.1
guard.velocity=-9.5
air.velocity=-0.75,-0.1
fall=1
air.fall=1
fall.recover=0
fall.damage=2147483647*ifelse(random%2,1,-1)
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=ReversalDef
triggerall=!ishelper&&name="N_Alice"
trigger1=PlayerIDExist(var(3))=0
trigger2=PlayerIDExist(var(3))
trigger2=PlayerID(var(3)),fvar(0)=0
reversal.attr=SCA,AA,AT,AP
priority=99999
pausetime=0,2
sparkno=-1
hitsound=-1
p2stateno=514
fall.damage=2147483648
ignorehitpause=1
[State ]
type=ReversalDef
triggerall=!ishelper&&name="N_Alice"
trigger1=PlayerIDExist(var(3))
trigger1=PlayerID(var(3)),fvar(0)>0
reversal.attr=SCA,AA,AT,AP
priority=99999
pausetime=0,2
sparkno=-1
hitsound=-1
p2stateno=PlayerID(var(3)),var(0+random%(floor(PlayerID(var(3)),fvar(0))))
p2getp1state=0
fall.damage=2147483648
ignorehitpause=1
[State ]
type=null
triggerall=!ishelper&&name="N_Alice"
trigger1=1||fvar(10):=facing
trigger1=1||fvar(11):=0
trigger1=1||fvar(12):=0
ignorehitpause=1
[State ]
type=varset
triggerall=!ishelper&&name="N_Alice"
trigger1=anim=409&&animtime=0
trigger1=(var(0)&32)
var(0)=(var(0)^32)
ignorehitpause=1
[State ]
type=varset
triggerall=!ishelper&&name="N_Alice"
trigger1=anim=409&&animtime=0
trigger1=(var(0)&64)
var(0)=(var(0)^64)
ignorehitpause=1
[State ]
type=varset
triggerall=!ishelper&&name="N_Alice"
trigger1=anim=409&&animtime=0
trigger1=(var(0)&128)
var(0)=(var(0)^128)
ignorehitpause=1
[State ]
type=changestate
triggerall=!ishelper&&name="N_Alice"
trigger1=anim=409&&animtime=0
value=var(4):=0+(var(5):=0)
ctrl=1
ignorehitpause=1
[State ]
type=selfstate
triggerall=!ishelper&&name="N_Alice"
trigger1=roundstate>2
value=151
ignorehitpause=1
;---------------------------------------------------------------------------
[Statedef 37564];エリミネイト・ジャッジ
type=U
movetype=U
physics=N
hitdefpersist=!(name="N_Alice")
movehitpersist=!(name="N_Alice")
velset=0,0
ctrl=0
[State ]
type=ChangeState
trigger1=name!="N_Alice"
trigger1=prevstateno!=0||time
value=ifelse(!ishelper&&hitpausetime>2,512,0)
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper&&name="N_Alice"
value=5150
ignorehitpause=1
[State ]
type=statetypeset
trigger1=!ishelper&&name="N_Alice"
statetype=S
movetype=A
physics=N
ignorehitpause=1
[State ]
type=turn
triggerall=!ishelper&&name="N_Alice"
trigger1=var(5)=0
trigger1=fvar(0)<0
ignorehitpause=1
[State ]
type=changeanim
trigger1=!ishelper&&name="N_Alice"
trigger1=var(5)=0
trigger1=1||var(0):=(var(0)|32|64|128)
value=495
ignorehitpause=1
[State ]
type=turn
trigger1=!ishelper&&name="N_Alice"
trigger1=anim=495&&animtime=0
trigger1=fvar(0)<0
ignorehitpause=1
[State ]
type=changeanim
trigger1=!ishelper&&name="N_Alice"
trigger1=anim=495&&animtime=0
value=504
ignorehitpause=1
[State ]
type=changeanim
trigger1=!ishelper&&name="N_Alice"
trigger1=anim=504
trigger1=animelem=8,>=0
value=504
elem=8+(var(5)%6>2)
ignorehitpause=1
[State ]
type=changeanim
trigger1=!ishelper&&name="N_Alice"
trigger1=anim=504&&var(5)>360
value=401
ignorehitpause=1
[State ]
type=PlaySnd
trigger1=!ishelper&&name="N_Alice"
trigger1=var(5)=1
trigger1=palno%6=[1,4]
value=200,14+random%2
channel=4
[State ]
type=PlaySnd
trigger1=!ishelper&&name="N_Alice"
trigger1=var(5)=1
trigger1=palno%6=[1,4]
trigger1=(var(0)&512)=0
trigger1=p2name="C_Patchouli"||p4name="C_Patchouli"
trigger1=roundsexisted=0
value=200,16
channel=4
[State ]
type=PlaySnd
trigger1=!ishelper&&name="N_Alice"
trigger1=var(5)=1
trigger1=palno%6!=[1,4]
value=2103,random%2
channel=4
[State ]
type=null
trigger1=!ishelper&&name="N_Alice"
trigger1=var(5)=1
trigger1=1||var(0):=(var(0)|512)
[State ]
type=Explod
triggerall=PlayerIDExist(ID)
triggerall=!ishelper&&name="N_Alice"
trigger1=anim=495&&animelem=6
anim=31500
id=31500
sprpriority=15
postype=p1
pos=-20,-40
bindtime=-1
ownpal=1
ontop=0
scale=1,1
trans=sub
removetime=19
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=PlaySnd
trigger1=!ishelper&&name="N_Alice"
trigger1=anim=495&&animelem=6
value=1000,6
ignorehitpause=1
[State ]
type=PlaySnd
trigger1=!ishelper&&name="N_Alice"
trigger1=anim=495&&animelem=6
value=1000,15
ignorehitpause=1
[State ]
type=Explod
triggerall=PlayerIDExist(ID)
triggerall=!ishelper&&name="N_Alice"
trigger1=anim=495
trigger1=var(5)=10||var(5)=13
anim=70003
id=70003
sprpriority=15
postype=p1
pos=-20,-40
bindtime=-1
ownpal=1
ontop=0
scale=1,1
trans=sub
removetime=20
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Explod
triggerall=PlayerIDExist(ID)
triggerall=!ishelper&&name="N_Alice"
trigger1=anim=504
trigger1=animelem=7
anim=7782
id=7782
sprpriority=15
postype=p1
pos=15,-55
bindtime=-1
ownpal=1
ontop=0
scale=1,1
trans=sub
removetime=-1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Explod
triggerall=PlayerIDExist(ID)
triggerall=!ishelper&&name="N_Alice"
trigger1=numexplod(7782)
trigger1=var(5)%4=0
anim=20000
id=7783
sprpriority=15
postype=p1
pos=15,-55
bindtime=-1
ownpal=1
ontop=0
scale=0.5,1
trans=sub
removetime=-2
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Explod
triggerall=PlayerIDExist(ID)
triggerall=!ishelper&&name="N_Alice"
trigger1=numexplod(7782)
trigger1=gametime%2
anim=11000
id=7783
sprpriority=15
postype=p1
pos=15,-55
random=0,220
vel=15+random%4,0
bindtime=1
ownpal=1
ontop=0
scale=1,1
trans=sub
removetime=36
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=PlaySnd
trigger1=!ishelper&&name="N_Alice"
trigger1=anim=504&&animelem=7
value=1000,12
ignorehitpause=1
[State ]
type=PlaySnd
trigger1=!ishelper&&name="N_Alice"
trigger1=anim=504&&animelem=7||var(5)=75
value=1000,13
ignorehitpause=1
[State ]
type=PlaySnd
trigger1=!ishelper&&name="N_Alice"
trigger1=anim=504&&animelem=7
value=1000,14
ignorehitpause=1
[State ]
type=removeexplod
trigger1=!ishelper&&name="N_Alice"
trigger1=anim=401
ID=7782
ignorehitpause=1
[State ]
type=HitDef
triggerall=!ishelper&&name="N_Alice"
trigger1=numexplod(7782)
trigger1=gametime%2
attr=A,HA
damage=10+random%13
getpower=0,0
animtype=back
guardflag=
hitflag=MAFD
priority=7,Hit
pausetime=4,2
sparkno=-1
sparkxy=0,0
hitsound=-1
guard.sparkno=-1
guardsound=-1
ground.type=Low
ground.slidetime=9999
ground.hittime=9999
air.type=Low
air.hittime=9999
ground.velocity=0,-0.5
airguard.velocity=0,-0.5
air.velocity=0,-0.5
fall=1
fall.recover=0
fall.damage=-2147483648
ground.cornerpush.veloff=0
air.cornerpush.veloff=0
down.cornerpush.veloff=0
guard.cornerpush.veloff=0
airguard.cornerpush.veloff=0
ignorehitpause=1
[State ]
type=HitDef
triggerall=!ishelper&&name="N_Alice"
trigger1=numexplod(7782)
trigger1=gametime%2=0
attr=A,HA
damage=10+random%13
getpower=0,0
animtype=back
guardflag=
hitflag=MAFD
priority=7,Hit
pausetime=4,2
sparkno=-1
sparkxy=0,0
hitsound=-1
guard.sparkno=-1
guardsound=-1
ground.type=Low
ground.slidetime=9999
ground.hittime=9999
air.type=Low
air.hittime=9999
ground.velocity=0,-0.5
airguard.velocity=0,-0.5
air.velocity=0,-0.5
fall=1
fall.recover=0
fall.damage=-2147483648
p2stateno=511
p2getp1state=1
ground.cornerpush.veloff=0
air.cornerpush.veloff=0
down.cornerpush.veloff=0
guard.cornerpush.veloff=0
airguard.cornerpush.veloff=0
ignorehitpause=1
[State ]
type=Projectile
triggerall=!ishelper&&name="N_Alice"
trigger1=numexplod(7782)
trigger1=gametime%2
attr=SCA,AA,AT,AP
projanim=7782
projhitanim=-1
projid=37564
projpriority=9999999999
projsprpriority=0
projscale=0,0
projremove=1
projremovetime=1
postype=p1
offset=15,-55
velocity=0
animtype=hard
damage=random+random*random
getpower=0,0
givepower=-99999999999
hitflag=MAFD
guardflag=
pausetime=0,0
guard.pausetime=0,0
sparkno=-1
hitsound=-1
guard.sparkno=-1
guardsound=-1
ground.type=high
ground.slidetime=99
ground.hittime=99
ground.velocity=-0.75,-0.1
guard.velocity=-9.5
air.velocity=-0.75,-0.1
fall=1
air.fall=1
fall.recover=0
fall.damage=2147483647*ifelse(random%2,1,-1)
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Projectile
triggerall=!ishelper&&name="N_Alice"
trigger1=numexplod(7782)
trigger1=gametime%2=0
attr=SCA,AA,AT,AP
projanim=7782
projhitanim=-1
projid=37564
projpriority=9999999999
projsprpriority=0
projscale=0,0
projremove=1
projremovetime=1
postype=p1
offset=15,-55
velocity=0
animtype=hard
damage=random+random*random
getpower=0,0
givepower=-99999999999
hitflag=MAFD
guardflag=
pausetime=0,0
guard.pausetime=0,0
sparkno=-1
hitsound=-1
guard.sparkno=-1
guardsound=-1
ground.type=high
ground.slidetime=99
ground.hittime=99
ground.velocity=-0.75,-0.1
guard.velocity=-9.5
air.velocity=-0.75,-0.1
fall=1
air.fall=1
fall.recover=0
fall.damage=2147483647*ifelse(random%2,1,-1)
p2stateno=511
p2getp1state=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=targetstate
triggerall=!ishelper&&name="N_Alice"
trigger1=numtarget
trigger1=target,id=enemy,id
value=ifelse(WINKO,5150,ifelse((var(0)&256),var(10),511))+0*(var(0):=(var(0)|4096))
ignorehitpause=1
[State ]
type=targetstate
triggerall=!ishelper&&name="N_Alice"
trigger1=numtarget=2
trigger1=target,id=enemy(1),id
value=ifelse(WINKO,5150,ifelse((var(0)&1024),var(11),511))+0*(var(0):=(var(0)|4096))
ignorehitpause=1
[State ]
type=targetlifeadd
triggerall=!ishelper&&name="N_Alice"
trigger1=numtarget
value=-2147483648
absolute=1
ignorehitpause=1
[State ]
type=null
triggerall=!ishelper&&name="N_Alice"
trigger1=1||fvar(10):=facing
trigger1=1||fvar(11):=0
trigger1=1||fvar(12):=0
ignorehitpause=1
[State ]
type=varset
triggerall=!ishelper&&name="N_Alice"
trigger1=anim=401&&animtime=0
trigger1=(var(0)&32)
var(0)=(var(0)^32)
ignorehitpause=1
[State ]
type=varset
triggerall=!ishelper&&name="N_Alice"
trigger1=anim=401&&animtime=0
trigger1=(var(0)&64)
var(0)=(var(0)^64)
ignorehitpause=1
[State ]
type=varset
triggerall=!ishelper&&name="N_Alice"
trigger1=anim=401&&animtime=0
trigger1=(var(0)&128)
var(0)=(var(0)^128)
ignorehitpause=1
[State ]
type=changestate
triggerall=!ishelper&&name="N_Alice"
trigger1=anim=401&&animtime=0
value=var(4):=0+(var(5):=0)
ctrl=1
ignorehitpause=1
[State ]
type=selfstate
triggerall=!ishelper&&name="N_Alice"
trigger1=roundstate>2
value=151
ignorehitpause=1
;---------------------------------------------------------------------------
[Statedef 42731];ブライティスト・シャイン
type=U
movetype=U
physics=N
hitdefpersist=!(name="N_Alice")
movehitpersist=!(name="N_Alice")
velset=0,0
ctrl=0
[State ]
type=ChangeState
trigger1=name!="N_Alice"
trigger1=prevstateno!=0||time
value=ifelse(!ishelper&&hitpausetime>2,512,0)
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper&&name="N_Alice"
value=5150
ignorehitpause=1
[State ]
type=statetypeset
trigger1=!ishelper&&name="N_Alice"
statetype=S
movetype=A
physics=N
ignorehitpause=1
[State ]
type=changeanim
trigger1=!ishelper&&name="N_Alice"
trigger1=var(5)=0
trigger1=1||var(0):=(var(0)|32|64|128)
value=498
ignorehitpause=1
[State ]
type=Explod
triggerall=PlayerIDExist(ID)
triggerall=!ishelper&&name="N_Alice"
trigger1=var(5)=35
anim=30007
id=30007
sprpriority=-1
postype=left
pos=-100,-100
bindtime=-1
ownpal=1
ontop=0
scale=5,5
removetime=16
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Explod
triggerall=PlayerIDExist(ID)
triggerall=!ishelper&&name="N_Alice"
trigger1=var(5)=35
anim=89990+(palno%6=5)
id=89990
sprpriority=2147483647
postype=back
pos=130,-40
bindtime=-1
ownpal=1
ontop=1
scale=0.5,0.5
removetime=19
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=PlaySnd
triggerall=!ishelper&&name="N_Alice"
trigger1=var(5)=35
value=1000,21
ignorehitpause=1
[State ]
type=assertspecial
triggerall=!ishelper&&name="N_Alice"
trigger1=numexplod(89990)
flag=nobardisplay
ignorehitpause=1
[State ]
type=changeanim
trigger1=!ishelper&&name="N_Alice"
trigger1=var(5)=50
value=502
ignorehitpause=1
[State ]
type=changeanim
trigger1=!ishelper&&name="N_Alice"
trigger1=anim=502&&var(5)>400
value=405
ignorehitpause=1
[State ]
type=PlaySnd
trigger1=!ishelper&&name="N_Alice"
trigger1=var(5)=50
value=2102,7+random%2
ignorehitpause=1
[State ]
type=Explod
triggerall=PlayerIDExist(ID)
triggerall=!ishelper&&name="N_Alice"
trigger1=var(5)=[9,24]
trigger1=var(5)%3=0
anim=31000
id=31000
sprpriority=15
postype=p1
pos=0,-50
bindtime=-1
ownpal=1
ontop=0
scale=1,1
trans=add
removetime=-2
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=PlaySnd
trigger1=!ishelper&&name="N_Alice"
trigger1=var(5)=9
value=1000,6
ignorehitpause=1
[State ]
type=PlaySnd
trigger1=!ishelper&&name="N_Alice"
trigger1=var(5)=70
value=1000,9
freqmul=1.0
ignorehitpause=1
[State ]
type=PlaySnd
trigger1=!ishelper&&name="N_Alice"
trigger1=var(5)=70
value=1000,9
freqmul=0.9
ignorehitpause=1
[State ]
type=helper
triggerall=PlayerIDExist(ID)
trigger1=!ishelper&&name="N_Alice"
trigger1=var(5)<30
trigger1=numhelper(427310)=0
id=427310
persistent=0
name="?"
pos=0,0
postype=P1
stateno=427310
helpertype=player
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=helper
triggerall=PlayerIDExist(ID)
trigger1=!ishelper&&name="N_Alice"
trigger1=var(5)<30
trigger1=numhelper(427311)=0
id=427311
persistent=0
name="?"
pos=0,0
postype=P1
stateno=427310
helpertype=player
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=helper
triggerall=PlayerIDExist(ID)
trigger1=!ishelper&&name="N_Alice"
trigger1=var(5)<30
trigger1=numhelper(427312)=0
id=427312
persistent=0
name="?"
pos=0,0
postype=P1
stateno=427310
helpertype=player
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=selfstate
triggerall=!ishelper&&name="N_Alice"
trigger1=var(5)=30
trigger1=numhelper(427310)=0||numhelper(427311)=0||numhelper(427312)=0
value=var(4):=22122+0*(var(5):=30)
ctrl=0
ignorehitpause=1
[State ]
type=Explod
triggerall=PlayerIDExist(ID)
triggerall=!ishelper&&name="N_Alice"
trigger1=numexplod(427317781)
trigger1=var(5)%8=0
anim=70003
id=70003
sprpriority=30
postype=p1
pos=0,-95
bindtime=-1
ownpal=1
ontop=0
scale=1,1
trans=add
removetime=10
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Explod
triggerall=PlayerIDExist(ID)
triggerall=!ishelper&&name="N_Alice"
trigger1=numexplod(427317781)=0
trigger1=(anim=502&&animelem=8,>=0)
anim=7781
id=427317781
sprpriority=10000000
postype=p1
pos=0,-95
bindtime=-1
ownpal=1
ontop=0
scale=0.5,0.5
trans=add
removetime=-1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=removeexplod
trigger1=!ishelper&&name="N_Alice"
trigger1=anim=405
ID=427317781
ignorehitpause=1
[State ]
type=Explod
triggerall=PlayerIDExist(ID)
triggerall=!ishelper&&name="N_Alice"
trigger1=var(5)=374
anim=30111
id=30111
sprpriority=9999
postype=left
pos=-100,-100
bindtime=-1
ownpal=1
ontop=0
scale=2,2
removetime=53
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=ReversalDef
trigger1=!ishelper&&name="N_Alice"
reversal.attr=SCA,AA,AT,AP
priority=99999
pausetime=0,2
sparkno=-1
hitsound=-1
p2stateno=513
fall.damage=2147483648
ignorehitpause=1
[State ]
type=HitDef
triggerall=!ishelper&&name="N_Alice"
trigger1=gametime%15=0
attr=A,HA
damage=50+random%12
getpower=0,0
animtype=Light
guardflag=
hitflag=MAFD
priority=7,Hit
pausetime=5,3
sparkno=-1
sparkxy=0,0
hitsound=-1
guard.sparkno=-1
guardsound=-1
ground.type=Low
ground.slidetime=9999
ground.hittime=9999
air.type=Low
air.hittime=9999
ground.velocity=0,99
airguard.velocity=0,99
air.velocity=0,99
fall=1
fall.recover=0
fall.damage=-2147483648
p2stateno=511
p2getp1state=1
ground.cornerpush.veloff=0
air.cornerpush.veloff=0
down.cornerpush.veloff=0
guard.cornerpush.veloff=0
airguard.cornerpush.veloff=0
ignorehitpause=1
[State ]
type=HitDef
triggerall=!ishelper&&name="N_Alice"
trigger1=gametime%15=5||gametime%15=10
attr=S,HA
damage=80+random%9
getpower=0,0
animtype=Light
guardflag=
hitflag=MAFD
priority=7,Hit
pausetime=5,3
sparkno=-1
sparkxy=0,0
hitsound=-1
guard.sparkno=-1
guardsound=-1
ground.type=Low
ground.slidetime=9999
ground.hittime=9999
air.type=Low
air.hittime=9999
ground.velocity=0,99
airguard.velocity=0,99
air.velocity=0,99
fall=1
fall.recover=0
fall.damage=-2147483648
ground.cornerpush.veloff=0
air.cornerpush.veloff=0
down.cornerpush.veloff=0
guard.cornerpush.veloff=0
airguard.cornerpush.veloff=0
ignorehitpause=1
[State ]
type=targetstate
triggerall=!ishelper&&name="N_Alice"
triggerall=numtarget
trigger1=gametime%15=0
value=ifelse((var(0)&256),var(10),ifelse((var(0)&1024),var(11),511))+0*(var(0):=(var(0)|4096))
ignorehitpause=1
[State ]
type=null
triggerall=!ishelper&&name="N_Alice"
trigger1=1||fvar(10):=facing
trigger1=1||fvar(11):=0
trigger1=1||fvar(12):=0
ignorehitpause=1
[State ]
type=varset
triggerall=!ishelper&&name="N_Alice"
trigger1=anim=405&&animtime=0
trigger1=(var(0)&32)
var(0)=(var(0)^32)
ignorehitpause=1
[State ]
type=varset
triggerall=!ishelper&&name="N_Alice"
trigger1=anim=405&&animtime=0
trigger1=(var(0)&64)
var(0)=(var(0)^64)
ignorehitpause=1
[State ]
type=varset
triggerall=!ishelper&&name="N_Alice"
trigger1=anim=405&&animtime=0
trigger1=(var(0)&128)
var(0)=(var(0)^128)
ignorehitpause=1
[State ]
type=changestate
triggerall=!ishelper&&name="N_Alice"
trigger1=anim=405&&animtime=0
value=var(4):=0+(var(5):=0)
ctrl=1
ignorehitpause=1
[State ]
type=selfstate
triggerall=!ishelper&&name="N_Alice"
trigger1=roundstate>2
value=151
ignorehitpause=1
;---------------------------------------------------------------------------
[Statedef 5000095];カラミティ・ノヴァ
type=U
movetype=U
physics=N
hitdefpersist=!(name="N_Alice")
movehitpersist=!(name="N_Alice")
velset=0,0
ctrl=0
[State ]
type=ChangeState
trigger1=name!="N_Alice"
trigger1=prevstateno!=0||time
value=ifelse(!ishelper&&hitpausetime>2,512,0)
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper&&name="N_Alice"
value=5150
ignorehitpause=1
[State ]
type=statetypeset
trigger1=!ishelper&&name="N_Alice"
statetype=S
movetype=A
physics=N
ignorehitpause=1
[State ]
type=changeanim
trigger1=!ishelper&&name="N_Alice"
trigger1=var(5)=0
trigger1=1||var(0):=(var(0)|32|64|128)
value=498
ignorehitpause=1
[State ]
type=Explod
triggerall=PlayerIDExist(ID)
triggerall=!ishelper&&name="N_Alice"
trigger1=var(5)=35
anim=30007
id=30007
sprpriority=-1
postype=left
pos=-100,-100
bindtime=-1
ownpal=1
ontop=0
scale=5,5
removetime=16
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Explod
triggerall=PlayerIDExist(ID)
triggerall=!ishelper&&name="N_Alice"
trigger1=var(5)=35
anim=89990+(palno%6=5)
id=89990
sprpriority=2147483647
postype=back
pos=130,-40
bindtime=-1
ownpal=1
ontop=1
scale=0.5,0.5
removetime=19
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=PlaySnd
triggerall=!ishelper&&name="N_Alice"
trigger1=var(5)=35
value=1000,21
ignorehitpause=1
[State ]
type=assertspecial
triggerall=!ishelper&&name="N_Alice"
trigger1=numexplod(89990)
flag=nobardisplay
ignorehitpause=1
[State ]
type=changeanim
trigger1=!ishelper&&name="N_Alice"
trigger1=var(5)=45
value=501
elem=3
ignorehitpause=1
[State ]
type=changeanim
trigger1=!ishelper&&name="N_Alice"
trigger1=var(5)=305
value=497
ignorehitpause=1
[State ]
type=Explod
triggerall=PlayerIDExist(ID)
triggerall=!ishelper&&name="N_Alice"
trigger1=var(5)=[9,24]
trigger1=var(5)%3=0
anim=31000
id=31000
sprpriority=15
postype=p1
pos=0,-50
bindtime=-1
ownpal=1
ontop=0
scale=1,1
trans=sub
removetime=-2
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=PlaySnd
trigger1=!ishelper&&name="N_Alice"
trigger1=var(5)=9
value=1000,6
ignorehitpause=1
[State ]
type=PlaySnd
trigger1=!ishelper&&name="N_Alice"
trigger1=anim=501&&animelem=4
value=2102,7
ignorehitpause=1
[State ]
type=Explod
triggerall=PlayerIDExist(ID)
triggerall=!ishelper&&name="N_Alice"
trigger1=anim=501&&animelem=5
anim=29440
id=29440
sprpriority=0
postype=back
pos=-50,-170
bindtime=-1
ownpal=1
ontop=0
scale=1,1
trans=sub
removetime=-1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Explod
triggerall=PlayerIDExist(ID)
triggerall=!ishelper&&name="N_Alice"
trigger1=anim=501&&animelem=5
anim=29440
id=29440
sprpriority=2147483600
postype=front
facing=-facing
vfacing=-1
pos=50*facing,270
bindtime=-1
ownpal=1
ontop=0
scale=0.75,0.75
trans=add
removetime=-1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Explod
triggerall=PlayerIDExist(ID)
triggerall=!ishelper&&name="N_Alice"
trigger1=var(5)=260
anim=30111
id=30111
sprpriority=2147483647
postype=left
pos=-100,-100
bindtime=-1
ownpal=1
ontop=1
scale=5,5
removetime=53
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=PlaySnd
trigger1=!ishelper&&name="N_Alice"
trigger1=var(5)=225
value=1000,9
freqmul=1.0
ignorehitpause=1
[State ]
type=PlaySnd
trigger1=!ishelper&&name="N_Alice"
trigger1=var(5)=225
value=1000,9
freqmul=1.0
ignorehitpause=1
[State ]
type=PlaySnd
trigger1=!ishelper&&name="N_Alice"
trigger1=var(5)=155
value=1000,17
freqmul=0.9
ignorehitpause=1
[State ]
type=PlaySnd
trigger1=!ishelper&&name="N_Alice"
trigger1=var(5)=155
value=1000,17
freqmul=1.0
ignorehitpause=1
[State ]
type=PlaySnd
trigger1=!ishelper&&name="N_Alice"
trigger1=var(5)=55
value=1000,4
freqmul=0.8
ignorehitpause=1
[State ]
type=PlaySnd
trigger1=!ishelper&&name="N_Alice"
trigger1=var(5)=55
value=1000,18
freqmul=0.9
ignorehitpause=1
[State ]
type=PlaySnd
trigger1=!ishelper&&name="N_Alice"
trigger1=var(5)=55
value=1000,18
freqmul=1.0
ignorehitpause=1
[State ]
type=PlaySnd
trigger1=!ishelper&&name="N_Alice"
trigger1=var(5)=85
value=1000,19
freqmul=0.9
ignorehitpause=1
[State ]
type=PlaySnd
trigger1=!ishelper&&name="N_Alice"
trigger1=var(5)=85
value=1000,19
freqmul=1.0
ignorehitpause=1
[State ]
type=PlaySnd
trigger1=!ishelper&&name="N_Alice"
trigger1=var(5)=286
value=1000,20
freqmul=0.9
ignorehitpause=1
[State ]
type=PlaySnd
trigger1=!ishelper&&name="N_Alice"
trigger1=var(5)=286
value=1000,20
freqmul=1.0
ignorehitpause=1
[State ]
type=PlaySnd
trigger1=!ishelper&&name="N_Alice"
trigger1=var(5)=286
value=1000,20
freqmul=1.1
ignorehitpause=1
[State ]
type=removeexplod
triggerall=!ishelper&&name="N_Alice"
trigger1=var(5)=286
ID=29440
ignorehitpause=1
[State ]
type=ReversalDef
trigger1=!ishelper&&name="N_Alice"
reversal.attr=SCA,AA,AT,AP
priority=99999
pausetime=0,5
sparkno=-1
hitsound=-1
p2stateno=513
fall.damage=2147483648
ignorehitpause=1
[State ]
type=targetdrop
triggerall=!ishelper&&name="N_Alice"
trigger1=numtarget>7
ignorehitpause=1
[State ]
type=targetstate
triggerall=!ishelper&&name="N_Alice"
triggerall=numtarget
trigger1=(var(5)=[55,290])&&(var(5)%3=1)
value=ifelse(WINKO,5150,ifelse((var(0)&256),var(10),ifelse((var(0)&1024),var(11),511)))+0*(var(0):=(var(0)|4096))
ignorehitpause=1
[State ]
type=targetlifeAdd
triggerall=!ishelper&&name="N_Alice"
triggerall=numtarget
trigger1=(var(5)=[55,290])&&(var(5)%18<3)
value=-2147483648
absolute=1
ignorehitpause=1
[State ]
type=HitDef
triggerall=!ishelper&&name="N_Alice"
trigger1=gametime%7=1
attr=A,HA
damage=10+random%13
getpower=0,0
animtype=back
guardflag=
hitflag=MAFD
priority=7,Hit
pausetime=4,2
sparkno=-1
sparkxy=0,0
hitsound=-1
guard.sparkno=-1
guardsound=-1
ground.type=Low
ground.slidetime=9999
ground.hittime=9999
air.type=Low
air.hittime=9999
ground.velocity=0,15
airguard.velocity=0,15
air.velocity=0,15
fall=1
fall.recover=0
fall.damage=-2147483648
ground.cornerpush.veloff=0
air.cornerpush.veloff=0
down.cornerpush.veloff=0
guard.cornerpush.veloff=0
airguard.cornerpush.veloff=0
ignorehitpause=1
[State ]
type=HitDef
triggerall=!ishelper&&name="N_Alice"
trigger1=gametime%7=0
attr=A,HA
damage=10+random%13
getpower=0,0
animtype=back
guardflag=
hitflag=MAFD
priority=7,Hit
pausetime=4,2
sparkno=-1
sparkxy=0,0
hitsound=-1
guard.sparkno=-1
guardsound=-1
ground.type=Low
ground.slidetime=9999
ground.hittime=9999
air.type=Low
air.hittime=9999
ground.velocity=0,15
airguard.velocity=0,15
air.velocity=0,15
fall=1
fall.recover=0
fall.damage=-2147483648
p2stateno=511
p2getp1state=1
ground.cornerpush.veloff=0
air.cornerpush.veloff=0
down.cornerpush.veloff=0
guard.cornerpush.veloff=0
airguard.cornerpush.veloff=0
ignorehitpause=1
[State ]
type=Projectile
triggerall=!ishelper&&name="N_Alice"
trigger1=gametime%2
attr=SCA,AA,AT,AP
projanim=7782
projhitanim=-1
projid=37564
projpriority=9999999999
projsprpriority=0
projscale=0,0
projremove=1
projremovetime=1
postype=p1
offset=15,-55
velocity=0
animtype=hard
damage=random+random*random
getpower=0,0
givepower=-99999999999
hitflag=MAFD
guardflag=
pausetime=0,0
guard.pausetime=0,0
sparkno=-1
hitsound=-1
guard.sparkno=-1
guardsound=-1
ground.type=high
ground.slidetime=99
ground.hittime=99
ground.velocity=0,15
guard.velocity=15
air.velocity=0,15
fall=1
air.fall=1
fall.recover=0
fall.damage=2147483647*ifelse(random%2,1,-1)
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Projectile
triggerall=!ishelper&&name="N_Alice"
trigger1=gametime%2=0
attr=SCA,AA,AT,AP
projanim=7782
projhitanim=-1
projid=37564
projpriority=9999999999
projsprpriority=0
projscale=0,0
projremove=1
projremovetime=1
postype=p1
offset=15,-55
velocity=0
animtype=hard
damage=random+random*random
getpower=0,0
givepower=-99999999999
hitflag=MAFD
guardflag=
pausetime=0,0
guard.pausetime=0,0
sparkno=-1
hitsound=-1
guard.sparkno=-1
guardsound=-1
ground.type=high
ground.slidetime=99
ground.hittime=99
ground.velocity=0,15
guard.velocity=15
air.velocity=0,15
fall=1
air.fall=1
fall.recover=0
fall.damage=2147483647*ifelse(random%2,1,-1)
p2stateno=511
p2getp1state=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=varset
triggerall=!ishelper&&name="N_Alice"
trigger1=var(5)>55
var(0)=(var(0)|65536)
ignorehitpause=1
[State ]
type=null
triggerall=!ishelper&&name="N_Alice"
trigger1=1||fvar(10):=facing
trigger1=1||fvar(11):=0
trigger1=1||fvar(12):=0
ignorehitpause=1
[State ]
type=varset
triggerall=!ishelper&&name="N_Alice"
trigger1=anim=497&&animtime=0
trigger1=(var(0)&32)
var(0)=(var(0)^32)
ignorehitpause=1
[State ]
type=varset
triggerall=!ishelper&&name="N_Alice"
trigger1=anim=497&&animtime=0
trigger1=(var(0)&64)
var(0)=(var(0)^64)
ignorehitpause=1
[State ]
type=varset
triggerall=!ishelper&&name="N_Alice"
trigger1=anim=497&&animtime=0
trigger1=(var(0)&128)
var(0)=(var(0)^128)
ignorehitpause=1
[State ]
type=varset
triggerall=!ishelper&&name="N_Alice"
trigger1=var(5)>290
trigger1=(var(0)&65536)
var(0)=(var(0)^65536)
ignorehitpause=1
[State ]
type=changestate
triggerall=!ishelper&&name="N_Alice"
trigger1=anim=497&&animtime=0
value=var(4):=0+(var(5):=0)
ctrl=1
ignorehitpause=1
[State ]
type=selfstate
triggerall=!ishelper&&name="N_Alice"
trigger1=roundstate>2
value=151
ignorehitpause=1
