;------------------------------------------------------------
;混線
;------------------------------------------------------------
;ヘルパー貯蔵
[Statedef 6660000]
type=U
movetype=U
physics=N
hitdefpersist=!(name="N_Alice")
movehitpersist=!(name="N_Alice")
ctrl=0
[State ]
type=selfstate
trigger1=!ishelper&&name="N_Alice"
value=151*(statetype=S||statetype=L)+153*(statetype=C)+155*(statetype=A)
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper&&name="N_Alice"
value=5150
ignorehitpause=1
[State ]
type=removeexplod
trigger1=name!="N_Alice"
id=-1
ignorehitpause=1
[State ]
type=assertspecial
trigger1=1
flag=invisible
ignorehitpause=1

[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=name!="N_Alice"
triggerall=p2name="N_Alice"||p4name="N_Alice"
triggerall=numenemy
triggerall=enemy(enemy,name!="N_Alice"),name="N_Alice"
triggerall=enemy(enemy,name!="N_Alice"),palno%6!=[1,4]
triggerall=roundstate=2
trigger1=!ishelper(2000000)
trigger1=ishelper
trigger1=numhelper(2000000)<4
trigger1=numhelper(2000000)=0||gametime%10=0
trigger2=ishelper(2000000)||ishelper(2440000)
trigger2=numhelper(2000000)<4
trigger2=gametime%350=0
name="bug helper"
stateno=461349666
ID=2000000
helpertype=normal
pos=0,1000
postype=p1
facing=1
keyctrl=0
ownpal=1
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=name!="N_Alice"
triggerall=p2name="N_Alice"||p4name="N_Alice"
triggerall=numenemy
triggerall=enemy(enemy,name!="N_Alice"),name="N_Alice"
triggerall=enemy(enemy,name!="N_Alice"),palno%6!=[1,4]
trigger1=!ishelper
trigger1=roundstate<4
trigger1=numhelper(3000000)<4
name="bug helper parent is root"
stateno=461349666
ID=3000000
helpertype=normal
pos=0,1000
postype=p1
facing=1
keyctrl=0
ownpal=1
persistent=0
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=name!="N_Alice"
triggerall=p2name="N_Alice"||p4name="N_Alice"
triggerall=numenemy
triggerall=enemy(enemy,name!="N_Alice"),name="N_Alice"
triggerall=enemy(enemy,name!="N_Alice"),palno%6!=[1,4]
triggerall=(enemy(enemy,name!="N_Alice"),var(0)&2)=0
trigger1=ishelper
trigger1=roundstate<3
trigger1=numhelper(2440000)=0
name="bug helper-intro"
stateno=24402525
ID=2440000
helpertype=normal
pos=0,20000
postype=p1
facing=1
keyctrl=0
ownpal=1
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=name!="N_Alice"
triggerall=p2name="N_Alice"||p4name="N_Alice"
triggerall=numenemy
triggerall=enemy(enemy,name!="N_Alice"),name="N_Alice"
triggerall=enemy(enemy,name!="N_Alice"),palno%6!=[1,4]
triggerall=(enemy(enemy,name!="N_Alice"),var(0)&2)
trigger1=ishelper
trigger1=roundstate<3
trigger1=numhelper(2440000)=0
name="bug helper-keep"
stateno=24402525
ID=2440000
helpertype=normal
pos=0,20000
postype=p1
facing=1
keyctrl=0
ownpal=1
ignorehitpause=1

[State ]
type=changestate
triggerall=!ishelper
triggerall=name!="N_Alice"
triggerall=p2name="N_Alice"||p4name="N_Alice"
triggerall=numenemy
triggerall=enemy(enemy,name!="N_Alice"),name="N_Alice"
trigger1=enemy(enemy,name!="N_Alice"),var(4)!=169995
value=511
ignorehitpause=1

[State ]
type=posset
trigger1=ishelper&&name!="N_Alice"
trigger1=p2name="N_Alice"||p4name="N_Alice"
trigger1=numenemy
trigger1=enemy(enemy,name!="N_Alice"),name="N_Alice"
x=enemy(enemy,name!="N_Alice"),pos x
y=enemy(enemy,name!="N_Alice"),pos y+50000
ignorehitpause=1

[State ]
type=nothitby
triggerall=name!="N_Alice"
trigger1=ishelper(2000000)
trigger1=1||var(50):=0
trigger2=ishelper(3000000)
trigger3=ishelper(2440000)
value=SCA,AA,AP,AT
time=-1
ignorehitpause=1
[State ]
type=nothitby
triggerall=name!="N_Alice"
trigger1=ishelper(2000000)
trigger2=ishelper(3000000)
trigger3=ishelper(2440000)
value2=SCA,AA,AP,AT
time=-1
ignorehitpause=1
[State ]
type=hitby
triggerall=name!="N_Alice"
trigger1=!(ishelper(2000000)&&sysfvar(2)<2)
trigger1=!ishelper(3000000)
trigger1=!ishelper(2440000)
value=SCA,AA,AP,AT
time=-1
ignorehitpause=1

[State ];バグヘルパー保持用
type=varset
triggerall=ishelper(2000000)&&name!="N_Alice"
trigger1=sysfvar(2)<1
sysfvar(2)=numhelper(2000000)
ignorehitpause=1
[State ]
type=varset
triggerall=name!="N_Alice"
triggerall=ishelper(2000000)||ishelper(2440000)||!(ishelper(2000000)||ishelper(2440000))
triggerall=p2name="N_Alice"||p4name="N_Alice"
triggerall=numenemy
triggerall=enemy(enemy,name!="N_Alice"),name="N_Alice"
triggerall=enemy(enemy,name!="N_Alice"),var(53)=-1
trigger1=sysfvar(3)!=-1
trigger1=!(movecontact||movereversed)
var(56)=0
ignorehitpause=1
[State ]
type=varset
triggerall=name!="N_Alice"
triggerall=ishelper(2000000)||ishelper(2440000)||!(ishelper(2000000)||ishelper(2440000))
triggerall=p2name="N_Alice"||p4name="N_Alice"
triggerall=numenemy
triggerall=enemy(enemy,name!="N_Alice"),name="N_Alice"
triggerall=enemy(enemy,name!="N_Alice"),var(53)=-1
trigger1=sysfvar(3)!=-1
trigger1=!(movecontact||movereversed)
sysfvar(3)=-1
ignorehitpause=1
[State ]
type=varset
triggerall=name!="N_Alice"
triggerall=ishelper(2000000)||ishelper(2440000)
trigger1=var(56)=[5000,5999];基本的にやられアニメ ＆ 対核110アサート対策
var(56)=6000+9993000*(ishelper(2000000))
ignorehitpause=1
[State ]
type=varset
triggerall=name!="N_Alice"
triggerall=!(ishelper(2000000)||ishelper(2440000))
trigger1=var(56)>=5000
var(56)=0
ignorehitpause=1

[State ]
type=null
triggerall=name!="N_Alice"
triggerall=ishelper(2440000)||(ishelper(2000000)&&sysfvar(2)=1)||!(ishelper(2000000)||ishelper(2440000))
triggerall=roundstate=2
triggerall=sysfvar(3)=-1
triggerall=!(movecontact||movereversed)
triggerall=p2name="N_Alice"||p4name="N_Alice"
triggerall=numenemy
triggerall=enemy(enemy,name!="N_Alice"),name="N_Alice"
triggerall=enemy(enemy,name!="N_Alice"),var(53)=-1
triggerall=var(56)!=[5000,5999]
triggerall=anim!=var(56)
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=0
trigger2=root,selfanimexist(var(56))=1
trigger2=1||var(56):=var(56)
ignorehitpause=0
[State ]
type=changeanim
triggerall=name!="N_Alice"
triggerall=ishelper(2000000)&&sysfvar(2)!=1
trigger1=numhelper(2440000)
trigger1=helper(2440000),stateno=6660000
trigger1=helper(2440000),anim>0
value=helper(2440000),anim
elem=1
ignorehitpause=1
[State ]
type=changeanim
triggerall=name!="N_Alice"
triggerall=ishelper(2440000)||!(ishelper(2000000)||ishelper(2440000))
triggerall=p2name="N_Alice"||p4name="N_Alice"
triggerall=numenemy
triggerall=enemy(enemy,name!="N_Alice"),name="N_Alice"
trigger1=enemy(enemy,name!="N_Alice"),var(53)>=0
trigger1=var(56):=enemy(enemy,name!="N_Alice"),var(53)
trigger2=selfanimexist(var(56))=1
value=var(56)
elem=1
ignorehitpause=1
[State ]
type=statetypeset
trigger1=name!="N_Alice"
trigger1=ishelper
statetype=A
movetype=A
ignorehitpause=1
[State ]
Type=hitdef
trigger1=name!="N_Alice"
Attr=,NA
Damage=0,0
GetPower=0,0
HitFlag=MAFDP
GuardFlag=
NumHits=0
Priority=7,Hit
PauseTime=2+8*!ishelper+123456789*ishelper(2440000),10
HitSound=-1
sparkno=-1
GuardSound=-1
ignorehitpause=1
[State ]
type=varset
triggerall=name!="N_Alice"
triggerall=ishelper(2440000)||(ishelper(2000000)&&sysfvar(2)=1)
trigger1=movecontact>0||movereversed>0||hitpausetime>0
trigger1=sysfvar(3)=-1
sysfvar(3)=anim
ignorehitpause=1
[State ]
type=varadd
triggerall=name!="N_Alice"
triggerall=ishelper(2440000)||(ishelper(2000000)&&sysfvar(2)=1)||!(ishelper(2000000)||ishelper(2440000))
trigger1=!(movecontact||movereversed)
var(56)=1
ignorehitpause=0
[State ]
type=targetdrop
trigger1=numtarget>6
ignorehitpause=1
[State ]
type=changestate
triggerall=name!="N_Alice"
triggerall=ishelper(2440000)||(ishelper(2000000)&&sysfvar(2)=1)
triggerall=roundstate=2
triggerall=sysfvar(3)=-1
triggerall=!(movecontact||movereversed)
trigger1=time||(var(57)=[0,50])
trigger1=p2name="N_Alice"||p4name="N_Alice"
trigger1=numenemy
trigger1=enemy(enemy,name!="N_Alice"),name="N_Alice"
trigger1=enemy(enemy,name!="N_Alice"),var(53)=-1
trigger1=enemy(enemy,name!="N_Alice"),numhelper(65536)>0
trigger1=var(57):=var(57)+1||1
value=6660000
ignorehitpause=1
[State ]
type=varset
triggerall=name!="N_Alice"
triggerall=ishelper(2440000)||(ishelper(2000000)&&sysfvar(2)=1)
trigger1=var(57)!=[0,49]
var(57)=0
ignorehitpause=1
;------------------------------------------------------------
;専用対策
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
trigger1=parent,id=root,id
trigger1=parent,name="Hinako Shijo"||parent,name="Rion"
trigger1=parent,authorname="OGko OGWo"
var(32)=128
persistent=256
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
trigger1=parent,id=root,id
trigger1=parent,name="Hinako Shijo"||parent,name="Rion"
trigger1=parent,authorname="OGko OGWo"
var(57)=0
persistent=256
ignorehitpause=1
;------------------------------------------------------------
[State ];取得したのをぶっ放してみる
type=Projectile
triggerall=ishelper&&name!="N_Alice"
triggerall=numenemy
triggerall=(p2name="N_Alice"||p4name="N_Alice")
triggerall=root,alive
triggerall=enemy(enemy,name!="N_Alice"),var(41-gametime%3)>=0
triggerall=root,stateno!=enemy(enemy,name!="N_Alice"),var(41-gametime%3)||root,time>20
trigger1=gametime%15<7
attr=A,ST
projhits=1
projanim=ifelse(enemy(enemy,name!="N_Alice"),var(53)>=0,enemy(enemy,name!="N_Alice"),var(53),ifelse(enemy(enemy,name!="N_Alice"),var(54)>=0,enemy(enemy,name!="N_Alice"),var(54),ifelse(random%2=0,anim,(root,anim))))
projhitanim=-1
projpriority=999999999
projsprpriority=5
projremove=1
projid=512
projremovetime=90
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
postype=p1
numhits=0
offset=0,0
hitflag=MAFLPD
guardflag=
pausetime=0,10
p1stateno=enemy(enemy,name!="N_Alice"),var(41-gametime%3)
ignorehitpause=1

[State ]
type=Projectile
triggerall=ishelper&&name!="N_Alice"
triggerall=numenemy
triggerall=(p2name="N_Alice"||p4name="N_Alice")
triggerall=root,alive
triggerall=enemy(enemy,name!="N_Alice"),var(2)>0
triggerall=PlayerIDExist(enemy(enemy,name!="N_Alice"),var(2))
triggerall=PlayerID(enemy(enemy,name!="N_Alice"),var(2)),var(2)!=2
triggerall=enemy(enemy,name!="N_Alice"),var(38-gametime%6)>=0
triggerall=root,stateno!=enemy(enemy,name!="N_Alice"),var(38-gametime%6)||root,time>20
trigger1=enemy(enemy,name!="N_Alice"),var(4)=70000;インフェルノ・ゲート
trigger2=enemy(enemy,name!="N_Alice"),var(4)=42731;ブライティスト・シャイン
trigger2=enemy(enemy,name!="N_Alice"),numexplod(427317781)
trigger2=gametime%15=[2,13]
attr=A,ST
projhits=1
projanim=ifelse(enemy(enemy,name!="N_Alice"),var(53)>=0,enemy(enemy,name!="N_Alice"),var(53),ifelse(enemy(enemy,name!="N_Alice"),var(54)>=0,enemy(enemy,name!="N_Alice"),var(54),ifelse(random%2=0,anim,(root,anim))))
projhitanim=-1
projpriority=999999999
projsprpriority=5
projremove=1
projid=512
projremovetime=90
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
postype=p1
numhits=0
offset=0,0
hitflag=MAFLPD
guardflag=
pausetime=0,10
p1stateno=enemy(enemy,name!="N_Alice"),var(38-gametime%6)
ignorehitpause=1
[State ]
type=Projectile
triggerall=ishelper&&name!="N_Alice"
triggerall=numenemy
triggerall=(p2name="N_Alice"||p4name="N_Alice")
;;triggerall=(enemy(enemy,name!="N_Alice"),var(57)&1)
triggerall=root,alive&&root,roundsexisted>0
trigger1=enemy(enemy,name!="N_Alice"),var(50-gametime%6)>=0
trigger1=PlayerIDExist(enemy(enemy,name!="N_Alice"),var(1))
trigger1=PlayerID(enemy(enemy,name!="N_Alice"),var(1)),var(6)=[5,200]
attr=A,ST
projhits=1
projanim=ifelse(enemy(enemy,name!="N_Alice"),var(53)>=0,enemy(enemy,name!="N_Alice"),var(53),ifelse(enemy(enemy,name!="N_Alice"),var(54)>=0,enemy(enemy,name!="N_Alice"),var(54),ifelse(random%2=0,anim,(root,anim))))
projhitanim=-1
projpriority=999999999
projsprpriority=5
projremove=1
projid=512
projremovetime=90
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
postype=p1
numhits=0
offset=0,0
hitflag=MAFLPD
guardflag=
pausetime=0,10
p1stateno=enemy(enemy,name!="N_Alice"),var(50-gametime%6)
ignorehitpause=1
[State ]
type=changestate
triggerall=ishelper&&name!="N_Alice"
triggerall=numenemy>0
trigger1=enemy(enemy,name!="N_Alice"),var(4)=22122&&enemy(enemy,name!="N_Alice"),numexplod(29430)
value=6660001
ignorehitpause=1
[State ]
type=changestate
triggerall=ishelper&&name!="N_Alice"
triggerall=numenemy>0
trigger1=enemy(enemy,name!="N_Alice"),var(4)=169995&&enemy(enemy,name!="N_Alice"),numexplod(31502)
trigger2=enemy(enemy,name!="N_Alice"),var(4)=24640&&((enemy(enemy,name!="N_Alice"),var(5)=[22,375])&&enemy(enemy,name!="N_Alice"),var(5)%45=0)
value=6660002
ignorehitpause=1
[State ]
type=changestate
triggerall=ishelper&&name!="N_Alice"
triggerall=numenemy>0
trigger1=enemy(enemy,name!="N_Alice"),var(4)=5000095
trigger1=enemy(enemy,name!="N_Alice"),var(5)=[50,290]
value=6660003
ignorehitpause=1
[State ]
type=changestate
triggerall=ishelper&&name!="N_Alice"
triggerall=parent,id=root,id&&numenemy&&(p2name="N_Alice"||p4name="N_Alice")
triggerall=PlayerIDExist(enemy(enemy,name!="N_Alice"),var(2))
triggerall=PlayerID(enemy(enemy,name!="N_Alice"),var(2)),ishelper(5000)
trigger1=(enemy(enemy,name!="N_Alice"),var(0)&4096)
trigger2=(PlayerID(enemy(enemy,name!="N_Alice"),var(2)),var(1)&1)
value=6660004
ignorehitpause=1

[State ]
type=Projectile
triggerall=ishelper&&name!="N_Alice"
triggerall=p2name="N_Alice"||p4name="N_Alice"
triggerall=numenemy
triggerall=enemy(enemy,name!="N_Alice"),name="N_Alice"
triggerall=enemynear,name="N_Alice"
trigger1=root,alive=0
trigger2=root,ctrl=0
trigger2=root,time>250;不具合？
trigger2=numenemy
attr=A,ST
projhits=1
projanim=ifelse(enemy(enemy,name!="N_Alice"),var(53)>=0,enemy(enemy,name!="N_Alice"),var(53),ifelse(enemy(enemy,name!="N_Alice"),var(54)>=0,enemy(enemy,name!="N_Alice"),var(54),ifelse(random%2=0,anim,(root,anim))))
projhitanim=-1
projpriority=999999999
projsprpriority=5
projremove=1
projid=512
projremovetime=1
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
postype=p1
numhits=0
offset=0,0
hitflag=MAFLPD
guardflag=
pausetime=0,10
p1stateno=ifelse(root,alive=0,5150,52)
ignorehitpause=1

[State ]
type=changeanim
triggerall=name!="N_Alice"
triggerall=ishelper(2000000)&&alive
triggerall=numhelper(2000000)>1
triggerall=sysfvar(2)>1
triggerall=numenemy>0
triggerall=p2name="N_Alice"||p4name="N_Alice"
trigger1=enemy(enemy,name!="N_Alice"),var(54)>=0
value=enemy(enemy,name!="N_Alice"),var(54)
ignorehitpause=1
[State ]
type=changeanim
triggerall=name!="N_Alice"
triggerall=ishelper(2000000)&&alive
triggerall=numhelper(2000000)>1
triggerall=sysfvar(2)>1
triggerall=numenemy>0
triggerall=p2name="N_Alice"||p4name="N_Alice"
trigger1=enemy(enemy,name!="N_Alice"),var(53)>=0
value=enemy(enemy,name!="N_Alice"),var(53)
ignorehitpause=1
[State ]
type=selfstate
triggerall=name!="N_Alice"
triggerall=ishelper(2000000)&&alive
triggerall=numhelper(2000000)>1
triggerall=sysfvar(2)>1
triggerall=hitpausetime>0
triggerall=numenemy&&gametime%20<10
triggerall=p2name="N_Alice"||p4name="N_Alice"
triggerall=enemy(enemy,name!="N_Alice"),var(3)>0
triggerall=PlayerIDExist(enemy(enemy,name!="N_Alice"),var(3))
trigger1=PlayerID(enemy(enemy,name!="N_Alice"),var(3)),fvar(0)>0
trigger1=PlayerID(enemy(enemy,name!="N_Alice"),var(3)),var(0+random%(floor(PlayerID(enemy(enemy,name!="N_Alice"),var(3)),fvar(0))))>-1
trigger1=var(50):=666||1
value=PlayerID(enemy(enemy,name!="N_Alice"),var(3)),var(0+random%(floor(PlayerID(enemy(enemy,name!="N_Alice"),var(3)),fvar(0))))
ignorehitpause=1
[State ];Search準備
type=varset
triggerall=name!="N_Alice"
triggerall=ishelper(2000000)&&alive
triggerall=numhelper(2000000)>1
triggerall=sysfvar(2)>1
triggerall=hitpausetime>0;;
triggerall=numenemy>0
triggerall=p2name="N_Alice"||p4name="N_Alice"
triggerall=enemy(enemy,name!="N_Alice"),var(1)>0
triggerall=PlayerIDExist(enemy(enemy,name!="N_Alice"),var(1))
triggerall=PlayerIDExist(PlayerID(enemy(enemy,name!="N_Alice"),var(1)),var(3)+0)
trigger1=PlayerID(PlayerID(enemy(enemy,name!="N_Alice"),var(1)),var(3)+0),sysvar(0)=ID
trigger2=PlayerID(PlayerID(enemy(enemy,name!="N_Alice"),var(1)),var(3)+0),sysvar(3)=ID
var(51)=PlayerID(enemy(enemy,name!="N_Alice"),var(1)),var(3)+0
ignorehitpause=1
[State ];Search準備
type=varset
triggerall=name!="N_Alice"
triggerall=ishelper(2000000)&&alive
triggerall=numhelper(2000000)>1
triggerall=sysfvar(2)>1
triggerall=hitpausetime>0;;
triggerall=numenemy>0
triggerall=p2name="N_Alice"||p4name="N_Alice"
triggerall=enemy(enemy,name!="N_Alice"),var(1)>0
triggerall=PlayerIDExist(enemy(enemy,name!="N_Alice"),var(1))
triggerall=PlayerIDExist(PlayerID(enemy(enemy,name!="N_Alice"),var(1)),var(3)+1)
trigger1=PlayerID(PlayerID(enemy(enemy,name!="N_Alice"),var(1)),var(3)+1),sysvar(0)=ID
trigger2=PlayerID(PlayerID(enemy(enemy,name!="N_Alice"),var(1)),var(3)+1),sysvar(3)=ID
var(51)=PlayerID(enemy(enemy,name!="N_Alice"),var(1)),var(3)+1
ignorehitpause=1
[State ];Search準備
type=varset
triggerall=name!="N_Alice"
triggerall=ishelper(2000000)&&alive
triggerall=numhelper(2000000)>1
triggerall=sysfvar(2)>1
triggerall=hitpausetime>0;;
triggerall=numenemy>0
triggerall=p2name="N_Alice"||p4name="N_Alice"
triggerall=enemy(enemy,name!="N_Alice"),var(1)>0
triggerall=PlayerIDExist(enemy(enemy,name!="N_Alice"),var(1))
triggerall=PlayerIDExist(PlayerID(enemy(enemy,name!="N_Alice"),var(1)),var(3)+2)
trigger1=PlayerID(PlayerID(enemy(enemy,name!="N_Alice"),var(1)),var(3)+2),sysvar(0)=ID
trigger2=PlayerID(PlayerID(enemy(enemy,name!="N_Alice"),var(1)),var(3)+2),sysvar(3)=ID
var(51)=PlayerID(enemy(enemy,name!="N_Alice"),var(1)),var(3)+2
ignorehitpause=1
[State ];Search準備
type=varset
triggerall=name!="N_Alice"
triggerall=ishelper(2000000)&&alive
triggerall=numhelper(2000000)>1
triggerall=sysfvar(2)>1
triggerall=hitpausetime>0;;
triggerall=numenemy>0
triggerall=p2name="N_Alice"||p4name="N_Alice"
triggerall=enemy(enemy,name!="N_Alice"),var(1)>0
triggerall=PlayerIDExist(enemy(enemy,name!="N_Alice"),var(1))
triggerall=PlayerIDExist(PlayerID(enemy(enemy,name!="N_Alice"),var(1)),var(3)+3)
trigger1=PlayerID(PlayerID(enemy(enemy,name!="N_Alice"),var(1)),var(3)+3),sysvar(0)=ID
trigger2=PlayerID(PlayerID(enemy(enemy,name!="N_Alice"),var(1)),var(3)+3),sysvar(3)=ID
var(51)=PlayerID(enemy(enemy,name!="N_Alice"),var(1)),var(3)+3
ignorehitpause=1
[State ];Search準備
type=varset
triggerall=name!="N_Alice"
triggerall=ishelper(2000000)&&alive
triggerall=numhelper(2000000)>1
triggerall=sysfvar(2)>1
triggerall=hitpausetime>0;;
triggerall=numenemy>0
triggerall=p2name="N_Alice"||p4name="N_Alice"
triggerall=enemy(enemy,name!="N_Alice"),var(1)>0
triggerall=PlayerIDExist(enemy(enemy,name!="N_Alice"),var(1))
triggerall=PlayerIDExist(PlayerID(enemy(enemy,name!="N_Alice"),var(1)),var(3)+4)
trigger1=PlayerID(PlayerID(enemy(enemy,name!="N_Alice"),var(1)),var(3)+4),sysvar(0)=ID
trigger2=PlayerID(PlayerID(enemy(enemy,name!="N_Alice"),var(1)),var(3)+4),sysvar(3)=ID
var(51)=PlayerID(enemy(enemy,name!="N_Alice"),var(1)),var(3)+4
ignorehitpause=1
[State ];Search準備
type=varset
triggerall=name!="N_Alice"
triggerall=ishelper(2000000)&&alive
triggerall=numhelper(2000000)>1
triggerall=sysfvar(2)>1
triggerall=hitpausetime>0;;
triggerall=numenemy>0
triggerall=p2name="N_Alice"||p4name="N_Alice"
triggerall=enemy(enemy,name!="N_Alice"),var(1)>0
triggerall=PlayerIDExist(enemy(enemy,name!="N_Alice"),var(1))
triggerall=PlayerIDExist(PlayerID(enemy(enemy,name!="N_Alice"),var(1)),var(3)+5)
trigger1=PlayerID(PlayerID(enemy(enemy,name!="N_Alice"),var(1)),var(3)+5),sysvar(0)=ID
trigger2=PlayerID(PlayerID(enemy(enemy,name!="N_Alice"),var(1)),var(3)+5),sysvar(3)=ID
var(51)=PlayerID(enemy(enemy,name!="N_Alice"),var(1)),var(3)+5
ignorehitpause=1
[State ];Search準備
type=varset
triggerall=name!="N_Alice"
triggerall=ishelper(2000000)&&alive
triggerall=numhelper(2000000)>1
triggerall=sysfvar(2)>1
triggerall=hitpausetime>0;;
triggerall=numenemy>0
triggerall=p2name="N_Alice"||p4name="N_Alice"
triggerall=enemy(enemy,name!="N_Alice"),var(1)>0
triggerall=PlayerIDExist(enemy(enemy,name!="N_Alice"),var(1))
triggerall=PlayerIDExist(PlayerID(enemy(enemy,name!="N_Alice"),var(1)),var(3)+6)
trigger1=PlayerID(PlayerID(enemy(enemy,name!="N_Alice"),var(1)),var(3)+6),sysvar(0)=ID
trigger2=PlayerID(PlayerID(enemy(enemy,name!="N_Alice"),var(1)),var(3)+6),sysvar(3)=ID
var(51)=PlayerID(enemy(enemy,name!="N_Alice"),var(1)),var(3)+6
ignorehitpause=1
[State ];Search準備
type=varset
triggerall=name!="N_Alice"
triggerall=ishelper(2000000)&&alive
triggerall=numhelper(2000000)>1
triggerall=sysfvar(2)>1
triggerall=hitpausetime>0;;
triggerall=numenemy>0
triggerall=p2name="N_Alice"||p4name="N_Alice"
triggerall=enemy(enemy,name!="N_Alice"),var(1)>0
triggerall=PlayerIDExist(enemy(enemy,name!="N_Alice"),var(1))
triggerall=PlayerIDExist(PlayerID(enemy(enemy,name!="N_Alice"),var(1)),var(3)+7)
trigger1=PlayerID(PlayerID(enemy(enemy,name!="N_Alice"),var(1)),var(3)+7),sysvar(0)=ID
trigger2=PlayerID(PlayerID(enemy(enemy,name!="N_Alice"),var(1)),var(3)+7),sysvar(3)=ID
var(51)=PlayerID(enemy(enemy,name!="N_Alice"),var(1)),var(3)+7
ignorehitpause=1
[State ];Search準備
type=varset
triggerall=name!="N_Alice"
triggerall=ishelper(2000000)&&alive
triggerall=numhelper(2000000)>1
triggerall=sysfvar(2)>1
triggerall=hitpausetime>0;;
triggerall=numenemy>0
triggerall=p2name="N_Alice"||p4name="N_Alice"
triggerall=enemy(enemy,name!="N_Alice"),var(1)>0
triggerall=PlayerIDExist(enemy(enemy,name!="N_Alice"),var(1))
triggerall=PlayerIDExist(PlayerID(enemy(enemy,name!="N_Alice"),var(1)),var(3)+8)
trigger1=PlayerID(PlayerID(enemy(enemy,name!="N_Alice"),var(1)),var(3)+8),sysvar(0)=ID
trigger2=PlayerID(PlayerID(enemy(enemy,name!="N_Alice"),var(1)),var(3)+8),sysvar(3)=ID
var(51)=PlayerID(enemy(enemy,name!="N_Alice"),var(1)),var(3)+8
ignorehitpause=1
[State ];Search準備
type=varset
triggerall=name!="N_Alice"
triggerall=ishelper(2000000)&&alive
triggerall=numhelper(2000000)>1
triggerall=sysfvar(2)>1
triggerall=hitpausetime>0;;
triggerall=numenemy>0
triggerall=p2name="N_Alice"||p4name="N_Alice"
triggerall=enemy(enemy,name!="N_Alice"),var(1)>0
triggerall=PlayerIDExist(enemy(enemy,name!="N_Alice"),var(1))
triggerall=PlayerIDExist(PlayerID(enemy(enemy,name!="N_Alice"),var(1)),var(3)+9)
trigger1=PlayerID(PlayerID(enemy(enemy,name!="N_Alice"),var(1)),var(3)+9),sysvar(0)=ID
trigger2=PlayerID(PlayerID(enemy(enemy,name!="N_Alice"),var(1)),var(3)+9),sysvar(3)=ID
var(51)=PlayerID(enemy(enemy,name!="N_Alice"),var(1)),var(3)+9
ignorehitpause=1
[State ];Search準備
type=lifeset
triggerall=name!="N_Alice"
triggerall=ishelper(2000000)&&alive
triggerall=numhelper(2000000)>1
triggerall=sysfvar(2)>1
triggerall=hitpausetime>0;;
trigger1=PlayerIDExist(var(51))
trigger1=PlayerID(var(51)),name="N_Alice"
trigger1=PlayerID(var(51)),ishelper(451208001)
trigger1=PlayerID(var(51)),var(8)>0
value=lifemax
ignorehitpause=1
[State ];Search準備
type=hitby
triggerall=name!="N_Alice"
triggerall=ishelper(2000000)&&alive
triggerall=numhelper(2000000)>1
triggerall=sysfvar(2)>1
triggerall=hitpausetime>0;;
trigger1=PlayerIDExist(var(51))
trigger1=PlayerID(var(51)),name="N_Alice"
trigger1=PlayerID(var(51)),ishelper(451208001)
trigger1=PlayerID(var(51)),var(8)>0
value=
time=-1
ignorehitpause=1
[State ];Search準備
type=hitby
triggerall=name!="N_Alice"
triggerall=ishelper(2000000)&&alive
triggerall=numhelper(2000000)>1
triggerall=sysfvar(2)>1
triggerall=hitpausetime>0;;
trigger1=PlayerIDExist(var(51))
trigger1=PlayerID(var(51)),name="N_Alice"
trigger1=PlayerID(var(51)),ishelper(451208001)
trigger1=PlayerID(var(51)),var(8)>0
value2=
time=0;;;
ignorehitpause=1
[State ];Search準備
type=changeanim
triggerall=name!="N_Alice"
triggerall=ishelper(2000000)&&alive
triggerall=numhelper(2000000)>1
triggerall=sysfvar(2)>1
triggerall=hitpausetime>0;;
triggerall=numenemy>0
triggerall=p2name="N_Alice"||p4name="N_Alice"
triggerall=enemy(enemy,name!="N_Alice"),var(55)>0
trigger1=PlayerIDExist(var(51))
trigger1=PlayerID(var(51)),name="N_Alice"
trigger1=PlayerID(var(51)),ishelper(451208001)
trigger1=PlayerID(var(51)),var(8)>0
value=enemy(enemy,name!="N_Alice"),var(55)
ignorehitpause=1
[State ];Search準備
type=changeanim
triggerall=name!="N_Alice"
triggerall=ishelper(2000000)&&alive
triggerall=numhelper(2000000)>1
triggerall=sysfvar(2)>1
triggerall=hitpausetime>0;;
triggerall=numenemy>0
triggerall=p2name="N_Alice"||p4name="N_Alice"
triggerall=enemy(enemy,name!="N_Alice"),var(55)<1
trigger1=PlayerIDExist(var(51))
trigger1=PlayerID(var(51)),name="N_Alice"
trigger1=PlayerID(var(51)),ishelper(451208001)
trigger1=PlayerID(var(51)),var(8)>0
value=0
ignorehitpause=1
[State ];Search準備
type=statetypeset
triggerall=name!="N_Alice"
triggerall=ishelper(2000000)&&alive
triggerall=numhelper(2000000)>1
triggerall=sysfvar(2)>1
triggerall=hitpausetime>0;;
trigger1=PlayerIDExist(var(51))
trigger1=PlayerID(var(51)),name="N_Alice"
trigger1=PlayerID(var(51)),ishelper(451208001)
trigger1=PlayerID(var(51)),var(8)>0
statetype=A
movetype=I
physics=N
ignorehitpause=1
[State ];Search準備
type=targetdrop
triggerall=name!="N_Alice"
triggerall=ishelper(2000000)&&alive
triggerall=numhelper(2000000)>1
triggerall=sysfvar(2)>1
triggerall=hitpausetime>0;;
trigger1=PlayerIDExist(var(51))
trigger1=PlayerID(var(51)),name="N_Alice"
trigger1=PlayerID(var(51)),ishelper(451208001)
trigger1=PlayerID(var(51)),var(8)>0
ignorehitpause=1
[State ];Search準備
type=HitOverRide
triggerall=name!="N_Alice"
triggerall=ishelper(2000000)&&alive
triggerall=numhelper(2000000)>1
triggerall=sysfvar(2)>1
triggerall=hitpausetime>0;;
trigger1=PlayerIDExist(var(51))
trigger1=PlayerID(var(51)),name="N_Alice"
trigger1=PlayerID(var(51)),ishelper(451208001)
trigger1=PlayerID(var(51)),var(8)>0
attr=
slot=0
time=0
ignorehitpause=1
[State ];Search準備
type=HitOverRide
triggerall=name!="N_Alice"
triggerall=ishelper(2000000)&&alive
triggerall=numhelper(2000000)>1
triggerall=sysfvar(2)>1
triggerall=hitpausetime>0;;
trigger1=PlayerIDExist(var(51))
trigger1=PlayerID(var(51)),name="N_Alice"
trigger1=PlayerID(var(51)),ishelper(451208001)
trigger1=PlayerID(var(51)),var(8)>0
attr=
slot=1
time=0
ignorehitpause=1
[State ];Search準備
type=HitOverRide
triggerall=name!="N_Alice"
triggerall=ishelper(2000000)&&alive
triggerall=numhelper(2000000)>1
triggerall=sysfvar(2)>1
triggerall=hitpausetime>0;;
trigger1=PlayerIDExist(var(51))
trigger1=PlayerID(var(51)),name="N_Alice"
trigger1=PlayerID(var(51)),ishelper(451208001)
trigger1=PlayerID(var(51)),var(8)>0
attr=
slot=2
time=0
ignorehitpause=1
[State ];Search準備
type=HitOverRide
triggerall=name!="N_Alice"
triggerall=ishelper(2000000)&&alive
triggerall=numhelper(2000000)>1
triggerall=sysfvar(2)>1
triggerall=hitpausetime>0;;
trigger1=PlayerIDExist(var(51))
trigger1=PlayerID(var(51)),name="N_Alice"
trigger1=PlayerID(var(51)),ishelper(451208001)
trigger1=PlayerID(var(51)),var(8)>0
attr=
slot=3
time=0
ignorehitpause=1
[State ];Search準備
type=HitOverRide
triggerall=name!="N_Alice"
triggerall=ishelper(2000000)&&alive
triggerall=numhelper(2000000)>1
triggerall=sysfvar(2)>1
triggerall=hitpausetime>0;;
trigger1=PlayerIDExist(var(51))
trigger1=PlayerID(var(51)),name="N_Alice"
trigger1=PlayerID(var(51)),ishelper(451208001)
trigger1=PlayerID(var(51)),var(8)>0
attr=
slot=4
time=0
ignorehitpause=1
[State ];Search準備
type=HitOverRide
triggerall=name!="N_Alice"
triggerall=ishelper(2000000)&&alive
triggerall=numhelper(2000000)>1
triggerall=sysfvar(2)>1
triggerall=hitpausetime>0;;
trigger1=PlayerIDExist(var(51))
trigger1=PlayerID(var(51)),name="N_Alice"
trigger1=PlayerID(var(51)),ishelper(451208001)
trigger1=PlayerID(var(51)),var(8)>0
attr=
slot=5
time=0
ignorehitpause=1
[State ];Search準備
type=HitOverRide
triggerall=name!="N_Alice"
triggerall=ishelper(2000000)&&alive
triggerall=numhelper(2000000)>1
triggerall=sysfvar(2)>1
triggerall=hitpausetime>0;;
trigger1=PlayerIDExist(var(51))
trigger1=PlayerID(var(51)),name="N_Alice"
trigger1=PlayerID(var(51)),ishelper(451208001)
trigger1=PlayerID(var(51)),var(8)>0
attr=
slot=6
time=0
ignorehitpause=1
[State ];Search準備
type=HitOverRide
triggerall=name!="N_Alice"
triggerall=ishelper(2000000)&&alive
triggerall=numhelper(2000000)>1
triggerall=sysfvar(2)>1
triggerall=hitpausetime>0;;
trigger1=PlayerIDExist(var(51))
trigger1=PlayerID(var(51)),name="N_Alice"
trigger1=PlayerID(var(51)),ishelper(451208001)
trigger1=PlayerID(var(51)),var(8)>0
attr=
slot=7
time=0
ignorehitpause=1
[State ];Search準備
type=removeexplod
triggerall=name!="N_Alice"
triggerall=ishelper(2000000)&&alive
triggerall=numhelper(2000000)>1
triggerall=sysfvar(2)>1
triggerall=hitpausetime>0;;
trigger1=PlayerIDExist(var(51))
trigger1=PlayerID(var(51)),name="N_Alice"
trigger1=PlayerID(var(51)),ishelper(451208001)
trigger1=PlayerID(var(51)),var(8)>0
ID=-1
ignorehitpause=1
[State ];Search準備
type=velset
triggerall=name!="N_Alice"
triggerall=ishelper(2000000)&&alive
triggerall=numhelper(2000000)>1
triggerall=sysfvar(2)>1
triggerall=hitpausetime>0;;
trigger1=PlayerIDExist(var(51))
trigger1=PlayerID(var(51)),name="N_Alice"
trigger1=PlayerID(var(51)),ishelper(451208001)
trigger1=PlayerID(var(51)),var(8)>0
X=0
Y=0
ignorehitpause=1
[State ]
type=Projectile
triggerall=name!="N_Alice"
triggerall=ishelper(2000000)&&alive
triggerall=numhelper(2000000)>1
triggerall=sysfvar(2)>1
triggerall=hitpausetime>0;;
trigger1=PlayerIDExist(var(51))
trigger1=PlayerID(var(51)),name="N_Alice"
trigger1=PlayerID(var(51)),ishelper(451208001)
trigger1=PlayerID(var(51)),var(8)>0
attr=SCA,AA,AT,AP
projanim=ifelse(enemy(enemy,name!="N_Alice"),var(53)>=0,enemy(enemy,name!="N_Alice"),var(53),ifelse(enemy(enemy,name!="N_Alice"),var(54)>=0,enemy(enemy,name!="N_Alice"),var(54),ifelse(random%2=0,anim,(root,anim))))
projhitanim=-1
projid=2000000+ID
projpriority=9999999999
projsprpriority=5
projremove=1
projremovetime=1
postype=p1
offset=0,0
velocity=0
animtype=hard
damage=1+random%99
getpower=0,0
givepower=-99999999999
hitflag=MAFD
guardflag=
pausetime=0,0
guard.pausetime=0,0
sparkno=-1
hitsound=-1
guard.sparkno=-1
guardsound=-1
ground.type=high
ground.slidetime=99
ground.hittime=99
ground.velocity=0,7
guard.velocity=0
air.velocity=0,7
fall=1
air.fall=1
fall.recover=0
fall.damage=2147483647*ifelse(random%2,1,-1)
affectteam=F
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=removeexplod
triggerall=PlayerIDExist(ID)
triggerall=name!="N_Alice"
triggerall=ishelper(2000000)&&alive
triggerall=numhelper(2000000)>1
triggerall=sysfvar(2)>1
triggerall=hitpausetime>0;;
trigger1=PlayerIDExist(var(51))
trigger1=PlayerID(var(51)),name="N_Alice"
trigger1=PlayerID(var(51)),ishelper(451208001)
trigger1=PlayerID(var(51)),var(8)>0
ID=1887416191
ignorehitpause=1
[State ]
type=Explod
triggerall=PlayerIDExist(ID)
triggerall=name!="N_Alice"
triggerall=ishelper(2000000)&&alive
triggerall=numhelper(2000000)>1
triggerall=sysfvar(2)>1
triggerall=hitpausetime>0;;
triggerall=numexplod(1887416191)=0
trigger1=PlayerIDExist(var(51))
trigger1=PlayerID(var(51)),name="N_Alice"
trigger1=PlayerID(var(51)),ishelper(451208001)
trigger1=PlayerID(var(51)),var(8)>0
anim=0
ID=1887416191
scale=0,0
ownpal=1
bindtime=1
removetime=1
supermovetime=2147483648
pausemovetime=2147483648
ignorehitpause=1
[State ];Search
type=selfstate
triggerall=name!="N_Alice"
triggerall=ishelper(2000000)&&alive
triggerall=numhelper(2000000)>1
triggerall=sysfvar(2)>1
triggerall=hitpausetime>0;;
triggerall=numenemy>0
triggerall=p2name="N_Alice"||p4name="N_Alice"
triggerall=enemy(enemy,name!="N_Alice"),var(3)>0
triggerall=PlayerIDExist(enemy(enemy,name!="N_Alice"),var(3))
trigger1=PlayerIDExist(var(51))
trigger1=PlayerID(var(51)),name="N_Alice"
trigger1=PlayerID(var(51)),ishelper(451208001)
trigger1=PlayerID(var(51)),var(8)>0
trigger1=PlayerID(var(51)),var(8)!=PlayerID(enemy(enemy,name!="N_Alice"),var(3)),var(0)
trigger1=PlayerID(var(51)),var(8)!=PlayerID(enemy(enemy,name!="N_Alice"),var(3)),var(1)
trigger1=PlayerID(var(51)),var(8)!=PlayerID(enemy(enemy,name!="N_Alice"),var(3)),var(2)
trigger1=PlayerID(var(51)),var(8)!=PlayerID(enemy(enemy,name!="N_Alice"),var(3)),var(3)
trigger1=PlayerID(var(51)),var(8)!=PlayerID(enemy(enemy,name!="N_Alice"),var(3)),var(4)
trigger1=PlayerID(var(51)),var(8)!=PlayerID(enemy(enemy,name!="N_Alice"),var(3)),var(5)
trigger1=PlayerID(var(51)),var(8)!=PlayerID(enemy(enemy,name!="N_Alice"),var(3)),var(6)
trigger1=PlayerID(var(51)),var(8)!=PlayerID(enemy(enemy,name!="N_Alice"),var(3)),var(7)
trigger1=PlayerID(var(51)),var(8)!=PlayerID(enemy(enemy,name!="N_Alice"),var(3)),var(8)
trigger1=PlayerID(var(51)),var(8)!=PlayerID(enemy(enemy,name!="N_Alice"),var(3)),var(9)
trigger1=PlayerID(var(51)),var(8)!=PlayerID(enemy(enemy,name!="N_Alice"),var(3)),var(10)
trigger1=PlayerID(var(51)),var(8)!=PlayerID(enemy(enemy,name!="N_Alice"),var(3)),var(11)
trigger1=PlayerID(var(51)),var(8)!=PlayerID(enemy(enemy,name!="N_Alice"),var(3)),var(12)
trigger1=PlayerID(var(51)),var(8)!=PlayerID(enemy(enemy,name!="N_Alice"),var(3)),var(13)
trigger1=PlayerID(var(51)),var(8)!=PlayerID(enemy(enemy,name!="N_Alice"),var(3)),var(14)
trigger1=PlayerID(var(51)),var(8)!=PlayerID(enemy(enemy,name!="N_Alice"),var(3)),var(15)
trigger1=PlayerID(var(51)),var(8)!=PlayerID(enemy(enemy,name!="N_Alice"),var(3)),var(16)
trigger1=PlayerID(var(51)),var(8)!=PlayerID(enemy(enemy,name!="N_Alice"),var(3)),var(17)
trigger1=PlayerID(var(51)),var(8)!=PlayerID(enemy(enemy,name!="N_Alice"),var(3)),var(18)
trigger1=PlayerID(var(51)),var(8)!=PlayerID(enemy(enemy,name!="N_Alice"),var(3)),var(19)
trigger1=PlayerID(var(51)),var(8)!=PlayerID(enemy(enemy,name!="N_Alice"),var(3)),var(20)
trigger1=PlayerID(var(51)),var(8)!=PlayerID(enemy(enemy,name!="N_Alice"),var(3)),var(21)
trigger1=PlayerID(var(51)),var(8)!=PlayerID(enemy(enemy,name!="N_Alice"),var(3)),var(22)
trigger1=PlayerID(var(51)),var(8)!=PlayerID(enemy(enemy,name!="N_Alice"),var(3)),var(23)
trigger1=PlayerID(var(51)),var(8)!=PlayerID(enemy(enemy,name!="N_Alice"),var(3)),var(24)
trigger1=PlayerID(var(51)),var(8)!=PlayerID(enemy(enemy,name!="N_Alice"),var(3)),var(25)
trigger1=PlayerID(var(51)),var(8)!=PlayerID(enemy(enemy,name!="N_Alice"),var(3)),var(26)
trigger1=PlayerID(var(51)),var(8)!=PlayerID(enemy(enemy,name!="N_Alice"),var(3)),var(27)
trigger1=PlayerID(var(51)),var(8)!=PlayerID(enemy(enemy,name!="N_Alice"),var(3)),var(28)
trigger1=PlayerID(var(51)),var(8)!=PlayerID(enemy(enemy,name!="N_Alice"),var(3)),var(29)
trigger1=PlayerID(var(51)),var(8)!=PlayerID(enemy(enemy,name!="N_Alice"),var(3)),var(30)
trigger1=PlayerID(var(51)),var(8)!=PlayerID(enemy(enemy,name!="N_Alice"),var(3)),var(31)
trigger1=PlayerID(var(51)),var(8)!=PlayerID(enemy(enemy,name!="N_Alice"),var(3)),var(32)
trigger1=PlayerID(var(51)),var(8)!=PlayerID(enemy(enemy,name!="N_Alice"),var(3)),var(33)
trigger1=PlayerID(var(51)),var(8)!=PlayerID(enemy(enemy,name!="N_Alice"),var(3)),var(34)
trigger1=PlayerID(var(51)),var(8)!=PlayerID(enemy(enemy,name!="N_Alice"),var(3)),var(35)
trigger1=PlayerID(var(51)),var(8)!=PlayerID(enemy(enemy,name!="N_Alice"),var(3)),var(36)
trigger1=PlayerID(var(51)),var(8)!=PlayerID(enemy(enemy,name!="N_Alice"),var(3)),var(37)
trigger1=PlayerID(var(51)),var(8)!=PlayerID(enemy(enemy,name!="N_Alice"),var(3)),var(38)
trigger1=PlayerID(var(51)),var(8)!=PlayerID(enemy(enemy,name!="N_Alice"),var(3)),var(39)
trigger1=PlayerID(var(51)),var(8)!=PlayerID(enemy(enemy,name!="N_Alice"),var(3)),var(40)
trigger1=PlayerID(var(51)),var(8)!=PlayerID(enemy(enemy,name!="N_Alice"),var(3)),var(41)
trigger1=PlayerID(var(51)),var(8)!=PlayerID(enemy(enemy,name!="N_Alice"),var(3)),var(42)
trigger1=PlayerID(var(51)),var(8)!=PlayerID(enemy(enemy,name!="N_Alice"),var(3)),var(43)
trigger1=PlayerID(var(51)),var(8)!=PlayerID(enemy(enemy,name!="N_Alice"),var(3)),var(44)
trigger1=PlayerID(var(51)),var(8)!=PlayerID(enemy(enemy,name!="N_Alice"),var(3)),var(45)
trigger1=PlayerID(var(51)),var(8)!=PlayerID(enemy(enemy,name!="N_Alice"),var(3)),var(46)
trigger1=PlayerID(var(51)),var(8)!=PlayerID(enemy(enemy,name!="N_Alice"),var(3)),var(47)
trigger1=PlayerID(var(51)),var(8)!=PlayerID(enemy(enemy,name!="N_Alice"),var(3)),var(48)
trigger1=PlayerID(var(51)),var(8)!=PlayerID(enemy(enemy,name!="N_Alice"),var(3)),var(49)
trigger1=PlayerID(var(51)),var(8)!=PlayerID(enemy(enemy,name!="N_Alice"),var(3)),var(50)
trigger1=PlayerID(var(51)),var(8)!=PlayerID(enemy(enemy,name!="N_Alice"),var(3)),var(51)
trigger1=PlayerID(var(51)),var(8)!=PlayerID(enemy(enemy,name!="N_Alice"),var(3)),var(52)
trigger1=PlayerID(var(51)),var(8)!=PlayerID(enemy(enemy,name!="N_Alice"),var(3)),var(53)
trigger1=PlayerID(var(51)),var(8)!=PlayerID(enemy(enemy,name!="N_Alice"),var(3)),var(54)
trigger1=PlayerID(var(51)),var(8)!=PlayerID(enemy(enemy,name!="N_Alice"),var(3)),var(55)
trigger1=PlayerID(var(51)),var(8)!=PlayerID(enemy(enemy,name!="N_Alice"),var(3)),var(56)
trigger1=PlayerID(var(51)),var(8)!=PlayerID(enemy(enemy,name!="N_Alice"),var(3)),var(57)
trigger1=PlayerID(var(51)),var(8)!=PlayerID(enemy(enemy,name!="N_Alice"),var(3)),var(58)
trigger1=PlayerID(var(51)),var(8)!=PlayerID(enemy(enemy,name!="N_Alice"),var(3)),var(59)
trigger1=PlayerID(var(51)),var(8)!=0
trigger1=PlayerID(var(51)),var(8)!=[10,12]
trigger1=PlayerID(var(51)),var(8)!=20
trigger1=PlayerID(var(51)),var(8)!=40
trigger1=PlayerID(var(51)),var(8)!=45
trigger1=PlayerID(var(51)),var(8)!=[50,52]
trigger1=PlayerID(var(51)),var(8)!=[100,101]
trigger1=PlayerID(var(51)),var(8)!=[105,106]
trigger1=PlayerID(var(51)),var(8)!=120
trigger1=PlayerID(var(51)),var(8)!=[130,132]
trigger1=PlayerID(var(51)),var(8)!=140
trigger1=PlayerID(var(51)),var(8)!=[150,155]
trigger1=PlayerID(var(51)),var(8)!=[170,172]
trigger1=PlayerID(var(51)),var(8)!=175
trigger1=PlayerID(var(51)),var(8)!=180
trigger1=PlayerID(var(51)),var(8)!=190
trigger1=PlayerID(var(51)),var(8)!=[5000,5001]
trigger1=PlayerID(var(51)),var(8)!=[5010,5011]
trigger1=PlayerID(var(51)),var(8)!=5020
trigger1=PlayerID(var(51)),var(8)!=5030
trigger1=PlayerID(var(51)),var(8)!=5035
trigger1=PlayerID(var(51)),var(8)!=5040
trigger1=PlayerID(var(51)),var(8)!=5050
trigger1=PlayerID(var(51)),var(8)!=[5070,5071]
trigger1=PlayerID(var(51)),var(8)!=[5080,5081]
trigger1=PlayerID(var(51)),var(8)!=[5100,5101]
trigger1=PlayerID(var(51)),var(8)!=5110
trigger1=PlayerID(var(51)),var(8)!=5120
trigger1=PlayerID(var(51)),var(8)!=5150
trigger1=PlayerID(var(51)),var(8)!=[5200,5201]
trigger1=PlayerID(var(51)),var(8)!=5210
trigger1=PlayerID(var(51)),var(8)!=5500
trigger1=PlayerID(var(51)),var(8)!=5900
trigger1=PlayerID(var(51)),var(8)>0
trigger1=var(50):=77712350||1
value=PlayerID(var(51)),var(8)
ignorehitpause=1

;バグヘルパー変数
;sysvar(2)=prevstateno
;sysfvar(1)=
;sysfvar(2)=numhelper(2000000)
;sysfvar(3)=攻撃アニメ
;sysfvar(4)=
;var(50)=探査用
;var(51)=参照ID
;var(55)=時止め解除
;var(56)=攻撃アニメ(調査)
;var(57)=ループ変数
[State ]
type=DisplayToClipboard
trigger1=ishelper
text="sf2:%d,v55:%d,v51:%d,sf1=%f,sf4=%f"
params=ceil(sysfvar(2)),ceil(var(55)),ceil(var(51)),sysfvar(1),sysfvar(4)
ignorehitpause=1
[State ]
type=AppendToClipboard
trigger1=ishelper
text="\n R-ht=%d,ht=%d,prev=%d,alive=%d,"
params= (root,hitpausetime),(hitpausetime),(prevstateno),(alive)
ignorehitpause=1

[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=name!="N_Alice"
triggerall=p2name="N_Alice"||p4name="N_Alice"
triggerall=numenemy
triggerall=enemy(enemy,name!="N_Alice"),name="N_Alice"
triggerall=enemy(enemy,name!="N_Alice"),palno%6!=[1,4]
triggerall=(enemy(enemy,name!="N_Alice"),var(0)&2)
trigger1=ishelper
trigger1=roundstate<3
trigger1=numhelper(2440000)=0
name="bug helper-keep"
stateno=24402525
ID=2440000
helpertype=normal
pos=0,20000
postype=p1
facing=1
keyctrl=0
ownpal=1
ignorehitpause=1

[State ]
type=varset
triggerall=name!="N_Alice"
trigger1=ishelper
trigger1=!ishelper(2440000)
trigger1=!ishelper(2000000)
trigger1=!ishelper(3000000)
trigger1=prevstateno!=[6660000,6660004]
sysvar(2)=prevstateno
ignorehitpause=1

[State ]
type=pause
triggerall=ishelper&&roundstate=2
triggerall=name!="N_Alice"
triggerall=p2name="N_Alice"||p4name="N_Alice"
triggerall=numenemy
triggerall=!ishelper(2440000)
triggerall=!ishelper(3000000)
triggerall=parent,id!=root,id
trigger1=numenemy=1
trigger1=numpartner=0
trigger1=numhelper+enemy,numhelper>=enemy(enemy,name!="N_Alice"),var(9)
trigger2=numenemy=1
trigger2=numpartner=1
trigger2=numhelper+partner,numhelper+enemy,numhelper>=enemy(enemy,name!="N_Alice"),var(9)
trigger3=numenemy=2
trigger3=numpartner=0
trigger3=numhelper+enemy(0),numhelper+enemy(1),numhelper>=enemy(enemy,name!="N_Alice"),var(9)
trigger4=numenemy=2
trigger4=numpartner=1
trigger4=numhelper+partner,numhelper+enemy(0),numhelper+enemy(1),numhelper>=enemy(enemy,name!="N_Alice"),var(9)
time=0
movetime=0
ignorehitpause=1
[State ]
type=superpause
triggerall=ishelper&&roundstate=2
triggerall=name!="N_Alice"
triggerall=p2name="N_Alice"||p4name="N_Alice"
triggerall=numenemy
triggerall=!ishelper(2440000)
triggerall=!ishelper(3000000)
triggerall=parent,id!=root,id
trigger1=numenemy=1
trigger1=numpartner=0
trigger1=numhelper+enemy,numhelper>=enemy(enemy,name!="N_Alice"),var(9)
trigger1=var(55):=-5555
trigger2=numenemy=1
trigger2=numpartner=1
trigger2=numhelper+partner,numhelper+enemy,numhelper>=enemy(enemy,name!="N_Alice"),var(9)
trigger2=var(55):=-5555
trigger3=numenemy=2
trigger3=numpartner=0
trigger3=numhelper+enemy(0),numhelper+enemy(1),numhelper>=enemy(enemy,name!="N_Alice"),var(9)
trigger3=var(55):=-5555
trigger4=numenemy=2
trigger4=numpartner=1
trigger4=numhelper+partner,numhelper+enemy(0),numhelper+enemy(1),numhelper>=enemy(enemy,name!="N_Alice"),var(9)
trigger4=var(55):=-5555
anim=-1
time=0
movetime=0
darken=0
p2defmul=1
ignorehitpause=1
;------------------------------------------------------------
;消す前に修復
;------------------------------------------------------------
;修復開始します( ﾟдﾟ)ゝ
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=parent,id=root,id&&numenemy&&(p2name="N_Alice"||p4name="N_Alice")
triggerall=PlayerIDExist(enemy(enemy,name!="N_Alice"),var(15))
triggerall=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),ishelper(65536)
triggerall=root,alive=0||roundstate>2||prevstateno=6660001
trigger1=numpartner=0
trigger2=numpartner
trigger2=root,id<partner,id
var(0)=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),var(0)
persistent=256
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=parent,id=root,id&&numenemy&&(p2name="N_Alice"||p4name="N_Alice")
triggerall=PlayerIDExist(enemy(enemy,name!="N_Alice"),var(15))
triggerall=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),ishelper(65536)
triggerall=root,alive=0||roundstate>2||prevstateno=6660001
trigger1=numpartner=0
trigger2=numpartner
trigger2=root,id<partner,id
var(1)=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),var(1)
persistent=256
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=parent,id=root,id&&numenemy&&(p2name="N_Alice"||p4name="N_Alice")
triggerall=PlayerIDExist(enemy(enemy,name!="N_Alice"),var(15))
triggerall=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),ishelper(65536)
triggerall=root,alive=0||roundstate>2||prevstateno=6660001
trigger1=numpartner=0
trigger2=numpartner
trigger2=root,id<partner,id
var(2)=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),var(2)
persistent=256
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=parent,id=root,id&&numenemy&&(p2name="N_Alice"||p4name="N_Alice")
triggerall=PlayerIDExist(enemy(enemy,name!="N_Alice"),var(15))
triggerall=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),ishelper(65536)
triggerall=root,alive=0||roundstate>2||prevstateno=6660001
trigger1=numpartner=0
trigger2=numpartner
trigger2=root,id<partner,id
var(3)=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),var(3)
persistent=256
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=parent,id=root,id&&numenemy&&(p2name="N_Alice"||p4name="N_Alice")
triggerall=PlayerIDExist(enemy(enemy,name!="N_Alice"),var(15))
triggerall=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),ishelper(65536)
triggerall=root,alive=0||roundstate>2||prevstateno=6660001
trigger1=numpartner=0
trigger2=numpartner
trigger2=root,id<partner,id
var(4)=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),var(4)
persistent=256
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=parent,id=root,id&&numenemy&&(p2name="N_Alice"||p4name="N_Alice")
triggerall=PlayerIDExist(enemy(enemy,name!="N_Alice"),var(15))
triggerall=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),ishelper(65536)
triggerall=root,alive=0||roundstate>2||prevstateno=6660001
trigger1=numpartner=0
trigger2=numpartner
trigger2=root,id<partner,id
var(5)=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),var(5)
persistent=256
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=parent,id=root,id&&numenemy&&(p2name="N_Alice"||p4name="N_Alice")
triggerall=PlayerIDExist(enemy(enemy,name!="N_Alice"),var(15))
triggerall=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),ishelper(65536)
triggerall=root,alive=0||roundstate>2||prevstateno=6660001
trigger1=numpartner=0
trigger2=numpartner
trigger2=root,id<partner,id
var(6)=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),var(6)
persistent=256
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=parent,id=root,id&&numenemy&&(p2name="N_Alice"||p4name="N_Alice")
triggerall=PlayerIDExist(enemy(enemy,name!="N_Alice"),var(15))
triggerall=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),ishelper(65536)
triggerall=root,alive=0||roundstate>2||prevstateno=6660001
trigger1=numpartner=0
trigger2=numpartner
trigger2=root,id<partner,id
var(7)=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),var(7)
persistent=256
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=parent,id=root,id&&numenemy&&(p2name="N_Alice"||p4name="N_Alice")
triggerall=PlayerIDExist(enemy(enemy,name!="N_Alice"),var(15))
triggerall=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),ishelper(65536)
triggerall=root,alive=0||roundstate>2||prevstateno=6660001
trigger1=numpartner=0
trigger2=numpartner
trigger2=root,id<partner,id
var(8)=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),var(8)
persistent=256
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=parent,id=root,id&&numenemy&&(p2name="N_Alice"||p4name="N_Alice")
triggerall=PlayerIDExist(enemy(enemy,name!="N_Alice"),var(15))
triggerall=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),ishelper(65536)
triggerall=root,alive=0||roundstate>2||prevstateno=6660001
trigger1=numpartner=0
trigger2=numpartner
trigger2=root,id<partner,id
var(9)=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),var(9)
persistent=256
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=parent,id=root,id&&numenemy&&(p2name="N_Alice"||p4name="N_Alice")
triggerall=PlayerIDExist(enemy(enemy,name!="N_Alice"),var(15))
triggerall=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),ishelper(65536)
triggerall=root,alive=0||roundstate>2||prevstateno=6660001
trigger1=numpartner=0
trigger2=numpartner
trigger2=root,id<partner,id
var(10)=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),var(10)
persistent=256
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=parent,id=root,id&&numenemy&&(p2name="N_Alice"||p4name="N_Alice")
triggerall=PlayerIDExist(enemy(enemy,name!="N_Alice"),var(15))
triggerall=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),ishelper(65536)
triggerall=root,alive=0||roundstate>2||prevstateno=6660001
trigger1=numpartner=0
trigger2=numpartner
trigger2=root,id<partner,id
var(11)=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),var(11)
persistent=256
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=parent,id=root,id&&numenemy&&(p2name="N_Alice"||p4name="N_Alice")
triggerall=PlayerIDExist(enemy(enemy,name!="N_Alice"),var(15))
triggerall=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),ishelper(65536)
triggerall=root,alive=0||roundstate>2||prevstateno=6660001
trigger1=numpartner=0
trigger2=numpartner
trigger2=root,id<partner,id
var(12)=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),var(12)
persistent=256
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=parent,id=root,id&&numenemy&&(p2name="N_Alice"||p4name="N_Alice")
triggerall=PlayerIDExist(enemy(enemy,name!="N_Alice"),var(15))
triggerall=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),ishelper(65536)
triggerall=root,alive=0||roundstate>2||prevstateno=6660001
trigger1=numpartner=0
trigger2=numpartner
trigger2=root,id<partner,id
var(13)=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),var(13)
persistent=256
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=parent,id=root,id&&numenemy&&(p2name="N_Alice"||p4name="N_Alice")
triggerall=PlayerIDExist(enemy(enemy,name!="N_Alice"),var(15))
triggerall=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),ishelper(65536)
triggerall=root,alive=0||roundstate>2||prevstateno=6660001
trigger1=numpartner=0
trigger2=numpartner
trigger2=root,id<partner,id
var(14)=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),var(14)
persistent=256
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=parent,id=root,id&&numenemy&&(p2name="N_Alice"||p4name="N_Alice")
triggerall=PlayerIDExist(enemy(enemy,name!="N_Alice"),var(15))
triggerall=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),ishelper(65536)
triggerall=root,alive=0||roundstate>2||prevstateno=6660001
trigger1=numpartner=0
trigger2=numpartner
trigger2=root,id<partner,id
var(15)=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),var(15)
persistent=256
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=parent,id=root,id&&numenemy&&(p2name="N_Alice"||p4name="N_Alice")
triggerall=PlayerIDExist(enemy(enemy,name!="N_Alice"),var(15))
triggerall=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),ishelper(65536)
triggerall=root,alive=0||roundstate>2||prevstateno=6660001
trigger1=numpartner=0
trigger2=numpartner
trigger2=root,id<partner,id
var(16)=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),var(16)
persistent=256
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=parent,id=root,id&&numenemy&&(p2name="N_Alice"||p4name="N_Alice")
triggerall=PlayerIDExist(enemy(enemy,name!="N_Alice"),var(15))
triggerall=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),ishelper(65536)
triggerall=root,alive=0||roundstate>2||prevstateno=6660001
trigger1=numpartner=0
trigger2=numpartner
trigger2=root,id<partner,id
var(17)=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),var(17)
persistent=256
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=parent,id=root,id&&numenemy&&(p2name="N_Alice"||p4name="N_Alice")
triggerall=PlayerIDExist(enemy(enemy,name!="N_Alice"),var(15))
triggerall=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),ishelper(65536)
triggerall=root,alive=0||roundstate>2||prevstateno=6660001
trigger1=numpartner=0
trigger2=numpartner
trigger2=root,id<partner,id
var(18)=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),var(18)
persistent=256
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=parent,id=root,id&&numenemy&&(p2name="N_Alice"||p4name="N_Alice")
triggerall=PlayerIDExist(enemy(enemy,name!="N_Alice"),var(15))
triggerall=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),ishelper(65536)
triggerall=root,alive=0||roundstate>2||prevstateno=6660001
trigger1=numpartner=0
trigger2=numpartner
trigger2=root,id<partner,id
var(19)=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),var(19)
persistent=256
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=parent,id=root,id&&numenemy&&(p2name="N_Alice"||p4name="N_Alice")
triggerall=PlayerIDExist(enemy(enemy,name!="N_Alice"),var(15))
triggerall=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),ishelper(65536)
triggerall=root,alive=0||roundstate>2||prevstateno=6660001
trigger1=numpartner=0
trigger2=numpartner
trigger2=root,id<partner,id
var(20)=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),var(20)
persistent=256
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=parent,id=root,id&&numenemy&&(p2name="N_Alice"||p4name="N_Alice")
triggerall=PlayerIDExist(enemy(enemy,name!="N_Alice"),var(15))
triggerall=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),ishelper(65536)
triggerall=root,alive=0||roundstate>2||prevstateno=6660001
trigger1=numpartner=0
trigger2=numpartner
trigger2=root,id<partner,id
var(21)=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),var(21)
persistent=256
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=parent,id=root,id&&numenemy&&(p2name="N_Alice"||p4name="N_Alice")
triggerall=PlayerIDExist(enemy(enemy,name!="N_Alice"),var(15))
triggerall=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),ishelper(65536)
triggerall=root,alive=0||roundstate>2||prevstateno=6660001
trigger1=numpartner=0
trigger2=numpartner
trigger2=root,id<partner,id
var(22)=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),var(22)
persistent=256
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=parent,id=root,id&&numenemy&&(p2name="N_Alice"||p4name="N_Alice")
triggerall=PlayerIDExist(enemy(enemy,name!="N_Alice"),var(15))
triggerall=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),ishelper(65536)
triggerall=root,alive=0||roundstate>2||prevstateno=6660001
trigger1=numpartner=0
trigger2=numpartner
trigger2=root,id<partner,id
var(23)=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),var(23)
persistent=256
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=parent,id=root,id&&numenemy&&(p2name="N_Alice"||p4name="N_Alice")
triggerall=PlayerIDExist(enemy(enemy,name!="N_Alice"),var(15))
triggerall=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),ishelper(65536)
triggerall=root,alive=0||roundstate>2||prevstateno=6660001
trigger1=numpartner=0
trigger2=numpartner
trigger2=root,id<partner,id
var(24)=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),var(24)
persistent=256
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=parent,id=root,id&&numenemy&&(p2name="N_Alice"||p4name="N_Alice")
triggerall=PlayerIDExist(enemy(enemy,name!="N_Alice"),var(15))
triggerall=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),ishelper(65536)
triggerall=root,alive=0||roundstate>2||prevstateno=6660001
trigger1=numpartner=0
trigger2=numpartner
trigger2=root,id<partner,id
var(25)=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),var(25)
persistent=256
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=parent,id=root,id&&numenemy&&(p2name="N_Alice"||p4name="N_Alice")
triggerall=PlayerIDExist(enemy(enemy,name!="N_Alice"),var(15))
triggerall=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),ishelper(65536)
triggerall=root,alive=0||roundstate>2||prevstateno=6660001
trigger1=numpartner=0
trigger2=numpartner
trigger2=root,id<partner,id
var(26)=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),var(26)
persistent=256
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=parent,id=root,id&&numenemy&&(p2name="N_Alice"||p4name="N_Alice")
triggerall=PlayerIDExist(enemy(enemy,name!="N_Alice"),var(15))
triggerall=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),ishelper(65536)
triggerall=root,alive=0||roundstate>2||prevstateno=6660001
trigger1=numpartner=0
trigger2=numpartner
trigger2=root,id<partner,id
var(27)=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),var(27)
persistent=256
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=parent,id=root,id&&numenemy&&(p2name="N_Alice"||p4name="N_Alice")
triggerall=PlayerIDExist(enemy(enemy,name!="N_Alice"),var(15))
triggerall=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),ishelper(65536)
triggerall=root,alive=0||roundstate>2||prevstateno=6660001
trigger1=numpartner=0
trigger2=numpartner
trigger2=root,id<partner,id
var(28)=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),var(28)
persistent=256
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=parent,id=root,id&&numenemy&&(p2name="N_Alice"||p4name="N_Alice")
triggerall=PlayerIDExist(enemy(enemy,name!="N_Alice"),var(15))
triggerall=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),ishelper(65536)
triggerall=root,alive=0||roundstate>2||prevstateno=6660001
trigger1=numpartner=0
trigger2=numpartner
trigger2=root,id<partner,id
var(29)=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),var(29)
persistent=256
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=parent,id=root,id&&numenemy&&(p2name="N_Alice"||p4name="N_Alice")
triggerall=PlayerIDExist(enemy(enemy,name!="N_Alice"),var(15))
triggerall=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),ishelper(65536)
triggerall=root,alive=0||roundstate>2||prevstateno=6660001
trigger1=numpartner=0
trigger2=numpartner
trigger2=root,id<partner,id
var(30)=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),var(30)
persistent=256
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=parent,id=root,id&&numenemy&&(p2name="N_Alice"||p4name="N_Alice")
triggerall=PlayerIDExist(enemy(enemy,name!="N_Alice"),var(15))
triggerall=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),ishelper(65536)
triggerall=root,alive=0||roundstate>2||prevstateno=6660001
trigger1=numpartner=0
trigger2=numpartner
trigger2=root,id<partner,id
var(31)=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),var(31)
persistent=256
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=parent,id=root,id&&numenemy&&(p2name="N_Alice"||p4name="N_Alice")
triggerall=PlayerIDExist(enemy(enemy,name!="N_Alice"),var(15))
triggerall=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),ishelper(65536)
triggerall=root,alive=0||roundstate>2||prevstateno=6660001
trigger1=numpartner=0
trigger2=numpartner
trigger2=root,id<partner,id
var(32)=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),var(32)
persistent=256
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=parent,id=root,id&&numenemy&&(p2name="N_Alice"||p4name="N_Alice")
triggerall=PlayerIDExist(enemy(enemy,name!="N_Alice"),var(15))
triggerall=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),ishelper(65536)
triggerall=root,alive=0||roundstate>2||prevstateno=6660001
trigger1=numpartner=0
trigger2=numpartner
trigger2=root,id<partner,id
var(33)=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),var(33)
persistent=256
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=parent,id=root,id&&numenemy&&(p2name="N_Alice"||p4name="N_Alice")
triggerall=PlayerIDExist(enemy(enemy,name!="N_Alice"),var(15))
triggerall=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),ishelper(65536)
triggerall=root,alive=0||roundstate>2||prevstateno=6660001
trigger1=numpartner=0
trigger2=numpartner
trigger2=root,id<partner,id
var(34)=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),var(34)
persistent=256
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=parent,id=root,id&&numenemy&&(p2name="N_Alice"||p4name="N_Alice")
triggerall=PlayerIDExist(enemy(enemy,name!="N_Alice"),var(15))
triggerall=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),ishelper(65536)
triggerall=root,alive=0||roundstate>2||prevstateno=6660001
trigger1=numpartner=0
trigger2=numpartner
trigger2=root,id<partner,id
var(35)=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),var(35)
persistent=256
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=parent,id=root,id&&numenemy&&(p2name="N_Alice"||p4name="N_Alice")
triggerall=PlayerIDExist(enemy(enemy,name!="N_Alice"),var(15))
triggerall=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),ishelper(65536)
triggerall=root,alive=0||roundstate>2||prevstateno=6660001
trigger1=numpartner=0
trigger2=numpartner
trigger2=root,id<partner,id
var(36)=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),var(36)
persistent=256
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=parent,id=root,id&&numenemy&&(p2name="N_Alice"||p4name="N_Alice")
triggerall=PlayerIDExist(enemy(enemy,name!="N_Alice"),var(15))
triggerall=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),ishelper(65536)
triggerall=root,alive=0||roundstate>2||prevstateno=6660001
trigger1=numpartner=0
trigger2=numpartner
trigger2=root,id<partner,id
var(37)=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),var(37)
persistent=256
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=parent,id=root,id&&numenemy&&(p2name="N_Alice"||p4name="N_Alice")
triggerall=PlayerIDExist(enemy(enemy,name!="N_Alice"),var(15))
triggerall=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),ishelper(65536)
triggerall=root,alive=0||roundstate>2||prevstateno=6660001
trigger1=numpartner=0
trigger2=numpartner
trigger2=root,id<partner,id
var(38)=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),var(38)
persistent=256
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=parent,id=root,id&&numenemy&&(p2name="N_Alice"||p4name="N_Alice")
triggerall=PlayerIDExist(enemy(enemy,name!="N_Alice"),var(15))
triggerall=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),ishelper(65536)
triggerall=root,alive=0||roundstate>2||prevstateno=6660001
trigger1=numpartner=0
trigger2=numpartner
trigger2=root,id<partner,id
var(39)=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),var(39)
persistent=256
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=parent,id=root,id&&numenemy&&(p2name="N_Alice"||p4name="N_Alice")
triggerall=PlayerIDExist(enemy(enemy,name!="N_Alice"),var(15))
triggerall=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),ishelper(65536)
triggerall=root,alive=0||roundstate>2||prevstateno=6660001
trigger1=numpartner=0
trigger2=numpartner
trigger2=root,id<partner,id
var(40)=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),var(40)
persistent=256
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=parent,id=root,id&&numenemy&&(p2name="N_Alice"||p4name="N_Alice")
triggerall=PlayerIDExist(enemy(enemy,name!="N_Alice"),var(15))
triggerall=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),ishelper(65536)
triggerall=root,alive=0||roundstate>2||prevstateno=6660001
trigger1=numpartner=0
trigger2=numpartner
trigger2=root,id<partner,id
var(41)=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),var(41)
persistent=256
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=parent,id=root,id&&numenemy&&(p2name="N_Alice"||p4name="N_Alice")
triggerall=PlayerIDExist(enemy(enemy,name!="N_Alice"),var(15))
triggerall=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),ishelper(65536)
triggerall=root,alive=0||roundstate>2||prevstateno=6660001
trigger1=numpartner=0
trigger2=numpartner
trigger2=root,id<partner,id
var(42)=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),var(42)
persistent=256
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=parent,id=root,id&&numenemy&&(p2name="N_Alice"||p4name="N_Alice")
triggerall=PlayerIDExist(enemy(enemy,name!="N_Alice"),var(15))
triggerall=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),ishelper(65536)
triggerall=root,alive=0||roundstate>2||prevstateno=6660001
trigger1=numpartner=0
trigger2=numpartner
trigger2=root,id<partner,id
var(43)=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),var(43)
persistent=256
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=parent,id=root,id&&numenemy&&(p2name="N_Alice"||p4name="N_Alice")
triggerall=PlayerIDExist(enemy(enemy,name!="N_Alice"),var(15))
triggerall=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),ishelper(65536)
triggerall=root,alive=0||roundstate>2||prevstateno=6660001
trigger1=numpartner=0
trigger2=numpartner
trigger2=root,id<partner,id
var(44)=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),var(44)
persistent=256
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=parent,id=root,id&&numenemy&&(p2name="N_Alice"||p4name="N_Alice")
triggerall=PlayerIDExist(enemy(enemy,name!="N_Alice"),var(15))
triggerall=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),ishelper(65536)
triggerall=root,alive=0||roundstate>2||prevstateno=6660001
trigger1=numpartner=0
trigger2=numpartner
trigger2=root,id<partner,id
var(45)=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),var(45)
persistent=256
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=parent,id=root,id&&numenemy&&(p2name="N_Alice"||p4name="N_Alice")
triggerall=PlayerIDExist(enemy(enemy,name!="N_Alice"),var(15))
triggerall=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),ishelper(65536)
triggerall=root,alive=0||roundstate>2||prevstateno=6660001
trigger1=numpartner=0
trigger2=numpartner
trigger2=root,id<partner,id
var(46)=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),var(46)
persistent=256
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=parent,id=root,id&&numenemy&&(p2name="N_Alice"||p4name="N_Alice")
triggerall=PlayerIDExist(enemy(enemy,name!="N_Alice"),var(15))
triggerall=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),ishelper(65536)
triggerall=root,alive=0||roundstate>2||prevstateno=6660001
trigger1=numpartner=0
trigger2=numpartner
trigger2=root,id<partner,id
var(47)=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),var(47)
persistent=256
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=parent,id=root,id&&numenemy&&(p2name="N_Alice"||p4name="N_Alice")
triggerall=PlayerIDExist(enemy(enemy,name!="N_Alice"),var(15))
triggerall=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),ishelper(65536)
triggerall=root,alive=0||roundstate>2||prevstateno=6660001
trigger1=numpartner=0
trigger2=numpartner
trigger2=root,id<partner,id
var(48)=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),var(48)
persistent=256
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=parent,id=root,id&&numenemy&&(p2name="N_Alice"||p4name="N_Alice")
triggerall=PlayerIDExist(enemy(enemy,name!="N_Alice"),var(15))
triggerall=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),ishelper(65536)
triggerall=root,alive=0||roundstate>2||prevstateno=6660001
trigger1=numpartner=0
trigger2=numpartner
trigger2=root,id<partner,id
var(49)=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),var(49)
persistent=256
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=parent,id=root,id&&numenemy&&(p2name="N_Alice"||p4name="N_Alice")
triggerall=PlayerIDExist(enemy(enemy,name!="N_Alice"),var(15))
triggerall=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),ishelper(65536)
triggerall=root,alive=0||roundstate>2||prevstateno=6660001
trigger1=numpartner=0
trigger2=numpartner
trigger2=root,id<partner,id
var(50)=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),var(50)
persistent=256
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=parent,id=root,id&&numenemy&&(p2name="N_Alice"||p4name="N_Alice")
triggerall=PlayerIDExist(enemy(enemy,name!="N_Alice"),var(15))
triggerall=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),ishelper(65536)
triggerall=root,alive=0||roundstate>2||prevstateno=6660001
trigger1=numpartner=0
trigger2=numpartner
trigger2=root,id<partner,id
var(51)=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),var(51)
persistent=256
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=parent,id=root,id&&numenemy&&(p2name="N_Alice"||p4name="N_Alice")
triggerall=PlayerIDExist(enemy(enemy,name!="N_Alice"),var(15))
triggerall=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),ishelper(65536)
triggerall=root,alive=0||roundstate>2||prevstateno=6660001
trigger1=numpartner=0
trigger2=numpartner
trigger2=root,id<partner,id
var(52)=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),var(52)
persistent=256
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=parent,id=root,id&&numenemy&&(p2name="N_Alice"||p4name="N_Alice")
triggerall=PlayerIDExist(enemy(enemy,name!="N_Alice"),var(15))
triggerall=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),ishelper(65536)
triggerall=root,alive=0||roundstate>2||prevstateno=6660001
trigger1=numpartner=0
trigger2=numpartner
trigger2=root,id<partner,id
var(53)=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),var(53)
persistent=256
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=parent,id=root,id&&numenemy&&(p2name="N_Alice"||p4name="N_Alice")
triggerall=PlayerIDExist(enemy(enemy,name!="N_Alice"),var(15))
triggerall=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),ishelper(65536)
triggerall=root,alive=0||roundstate>2||prevstateno=6660001
trigger1=numpartner=0
trigger2=numpartner
trigger2=root,id<partner,id
var(54)=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),var(54)
persistent=256
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=parent,id=root,id&&numenemy&&(p2name="N_Alice"||p4name="N_Alice")
triggerall=PlayerIDExist(enemy(enemy,name!="N_Alice"),var(15))
triggerall=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),ishelper(65536)
triggerall=root,alive=0||roundstate>2||prevstateno=6660001
trigger1=numpartner=0
trigger2=numpartner
trigger2=root,id<partner,id
var(55)=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),var(55)
persistent=256
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=parent,id=root,id&&numenemy&&(p2name="N_Alice"||p4name="N_Alice")
triggerall=PlayerIDExist(enemy(enemy,name!="N_Alice"),var(15))
triggerall=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),ishelper(65536)
triggerall=root,alive=0||roundstate>2||prevstateno=6660001
trigger1=numpartner=0
trigger2=numpartner
trigger2=root,id<partner,id
var(56)=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),var(56)
persistent=256
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=parent,id=root,id&&numenemy&&(p2name="N_Alice"||p4name="N_Alice")
triggerall=PlayerIDExist(enemy(enemy,name!="N_Alice"),var(15))
triggerall=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),ishelper(65536)
triggerall=root,alive=0||roundstate>2||prevstateno=6660001
trigger1=numpartner=0
trigger2=numpartner
trigger2=root,id<partner,id
var(57)=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),var(57)
persistent=256
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=parent,id=root,id&&numenemy&&(p2name="N_Alice"||p4name="N_Alice")
triggerall=PlayerIDExist(enemy(enemy,name!="N_Alice"),var(15))
triggerall=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),ishelper(65536)
triggerall=root,alive=0||roundstate>2||prevstateno=6660001
trigger1=numpartner=0
trigger2=numpartner
trigger2=root,id<partner,id
var(58)=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),var(58)
persistent=256
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=parent,id=root,id&&numenemy&&(p2name="N_Alice"||p4name="N_Alice")
triggerall=PlayerIDExist(enemy(enemy,name!="N_Alice"),var(15))
triggerall=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),ishelper(65536)
triggerall=root,alive=0||roundstate>2||prevstateno=6660001
trigger1=numpartner=0
trigger2=numpartner
trigger2=root,id<partner,id
var(59)=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),var(59)
persistent=256
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=parent,id=root,id&&numenemy&&(p2name="N_Alice"||p4name="N_Alice")
triggerall=PlayerIDExist(enemy(enemy,name!="N_Alice"),var(15))
triggerall=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),ishelper(65536)
triggerall=root,alive=0||roundstate>2||prevstateno=6660001
trigger1=numpartner=0
trigger2=numpartner
trigger2=root,id<partner,id
fvar(0)=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),fvar(0)
persistent=256
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=parent,id=root,id&&numenemy&&(p2name="N_Alice"||p4name="N_Alice")
triggerall=PlayerIDExist(enemy(enemy,name!="N_Alice"),var(15))
triggerall=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),ishelper(65536)
triggerall=root,alive=0||roundstate>2||prevstateno=6660001
trigger1=numpartner=0
trigger2=numpartner
trigger2=root,id<partner,id
fvar(1)=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),fvar(1)
persistent=256
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=parent,id=root,id&&numenemy&&(p2name="N_Alice"||p4name="N_Alice")
triggerall=PlayerIDExist(enemy(enemy,name!="N_Alice"),var(15))
triggerall=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),ishelper(65536)
triggerall=root,alive=0||roundstate>2||prevstateno=6660001
trigger1=numpartner=0
trigger2=numpartner
trigger2=root,id<partner,id
fvar(2)=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),fvar(2)
persistent=256
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=parent,id=root,id&&numenemy&&(p2name="N_Alice"||p4name="N_Alice")
triggerall=PlayerIDExist(enemy(enemy,name!="N_Alice"),var(15))
triggerall=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),ishelper(65536)
triggerall=root,alive=0||roundstate>2||prevstateno=6660001
trigger1=numpartner=0
trigger2=numpartner
trigger2=root,id<partner,id
fvar(3)=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),fvar(3)
persistent=256
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=parent,id=root,id&&numenemy&&(p2name="N_Alice"||p4name="N_Alice")
triggerall=PlayerIDExist(enemy(enemy,name!="N_Alice"),var(15))
triggerall=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),ishelper(65536)
triggerall=root,alive=0||roundstate>2||prevstateno=6660001
trigger1=numpartner=0
trigger2=numpartner
trigger2=root,id<partner,id
fvar(4)=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),fvar(4)
persistent=256
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=parent,id=root,id&&numenemy&&(p2name="N_Alice"||p4name="N_Alice")
triggerall=PlayerIDExist(enemy(enemy,name!="N_Alice"),var(15))
triggerall=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),ishelper(65536)
triggerall=root,alive=0||roundstate>2||prevstateno=6660001
trigger1=numpartner=0
trigger2=numpartner
trigger2=root,id<partner,id
fvar(5)=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),fvar(5)
persistent=256
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=parent,id=root,id&&numenemy&&(p2name="N_Alice"||p4name="N_Alice")
triggerall=PlayerIDExist(enemy(enemy,name!="N_Alice"),var(15))
triggerall=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),ishelper(65536)
triggerall=root,alive=0||roundstate>2||prevstateno=6660001
trigger1=numpartner=0
trigger2=numpartner
trigger2=root,id<partner,id
fvar(6)=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),fvar(6)
persistent=256
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=parent,id=root,id&&numenemy&&(p2name="N_Alice"||p4name="N_Alice")
triggerall=PlayerIDExist(enemy(enemy,name!="N_Alice"),var(15))
triggerall=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),ishelper(65536)
triggerall=root,alive=0||roundstate>2||prevstateno=6660001
trigger1=numpartner=0
trigger2=numpartner
trigger2=root,id<partner,id
fvar(7)=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),fvar(7)
persistent=256
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=parent,id=root,id&&numenemy&&(p2name="N_Alice"||p4name="N_Alice")
triggerall=PlayerIDExist(enemy(enemy,name!="N_Alice"),var(15))
triggerall=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),ishelper(65536)
triggerall=root,alive=0||roundstate>2||prevstateno=6660001
trigger1=numpartner=0
trigger2=numpartner
trigger2=root,id<partner,id
fvar(8)=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),fvar(8)
persistent=256
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=parent,id=root,id&&numenemy&&(p2name="N_Alice"||p4name="N_Alice")
triggerall=PlayerIDExist(enemy(enemy,name!="N_Alice"),var(15))
triggerall=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),ishelper(65536)
triggerall=root,alive=0||roundstate>2||prevstateno=6660001
trigger1=numpartner=0
trigger2=numpartner
trigger2=root,id<partner,id
fvar(9)=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),fvar(9)
persistent=256
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=parent,id=root,id&&numenemy&&(p2name="N_Alice"||p4name="N_Alice")
triggerall=PlayerIDExist(enemy(enemy,name!="N_Alice"),var(15))
triggerall=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),ishelper(65536)
triggerall=root,alive=0||roundstate>2||prevstateno=6660001
trigger1=numpartner=0
trigger2=numpartner
trigger2=root,id<partner,id
fvar(10)=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),fvar(10)
persistent=256
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=parent,id=root,id&&numenemy&&(p2name="N_Alice"||p4name="N_Alice")
triggerall=PlayerIDExist(enemy(enemy,name!="N_Alice"),var(15))
triggerall=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),ishelper(65536)
triggerall=root,alive=0||roundstate>2||prevstateno=6660001
trigger1=numpartner=0
trigger2=numpartner
trigger2=root,id<partner,id
fvar(11)=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),fvar(11)
persistent=256
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=parent,id=root,id&&numenemy&&(p2name="N_Alice"||p4name="N_Alice")
triggerall=PlayerIDExist(enemy(enemy,name!="N_Alice"),var(15))
triggerall=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),ishelper(65536)
triggerall=root,alive=0||roundstate>2||prevstateno=6660001
trigger1=numpartner=0
trigger2=numpartner
trigger2=root,id<partner,id
fvar(12)=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),fvar(12)
persistent=256
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=parent,id=root,id&&numenemy&&(p2name="N_Alice"||p4name="N_Alice")
triggerall=PlayerIDExist(enemy(enemy,name!="N_Alice"),var(15))
triggerall=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),ishelper(65536)
triggerall=root,alive=0||roundstate>2||prevstateno=6660001
trigger1=numpartner=0
trigger2=numpartner
trigger2=root,id<partner,id
fvar(13)=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),fvar(13)
persistent=256
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=parent,id=root,id&&numenemy&&(p2name="N_Alice"||p4name="N_Alice")
triggerall=PlayerIDExist(enemy(enemy,name!="N_Alice"),var(15))
triggerall=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),ishelper(65536)
triggerall=root,alive=0||roundstate>2||prevstateno=6660001
trigger1=numpartner=0
trigger2=numpartner
trigger2=root,id<partner,id
fvar(14)=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),fvar(14)
persistent=256
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=parent,id=root,id&&numenemy&&(p2name="N_Alice"||p4name="N_Alice")
triggerall=PlayerIDExist(enemy(enemy,name!="N_Alice"),var(15))
triggerall=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),ishelper(65536)
triggerall=root,alive=0||roundstate>2||prevstateno=6660001
trigger1=numpartner=0
trigger2=numpartner
trigger2=root,id<partner,id
fvar(15)=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),fvar(15)
persistent=256
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=parent,id=root,id&&numenemy&&(p2name="N_Alice"||p4name="N_Alice")
triggerall=PlayerIDExist(enemy(enemy,name!="N_Alice"),var(15))
triggerall=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),ishelper(65536)
triggerall=root,alive=0||roundstate>2||prevstateno=6660001
trigger1=numpartner=0
trigger2=numpartner
trigger2=root,id<partner,id
fvar(16)=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),fvar(16)
persistent=256
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=parent,id=root,id&&numenemy&&(p2name="N_Alice"||p4name="N_Alice")
triggerall=PlayerIDExist(enemy(enemy,name!="N_Alice"),var(15))
triggerall=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),ishelper(65536)
triggerall=root,alive=0||roundstate>2||prevstateno=6660001
trigger1=numpartner=0
trigger2=numpartner
trigger2=root,id<partner,id
fvar(17)=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),fvar(17)
persistent=256
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=parent,id=root,id&&numenemy&&(p2name="N_Alice"||p4name="N_Alice")
triggerall=PlayerIDExist(enemy(enemy,name!="N_Alice"),var(15))
triggerall=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),ishelper(65536)
triggerall=root,alive=0||roundstate>2||prevstateno=6660001
trigger1=numpartner=0
trigger2=numpartner
trigger2=root,id<partner,id
fvar(18)=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),fvar(18)
persistent=256
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=parent,id=root,id&&numenemy&&(p2name="N_Alice"||p4name="N_Alice")
triggerall=PlayerIDExist(enemy(enemy,name!="N_Alice"),var(15))
triggerall=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),ishelper(65536)
triggerall=root,alive=0||roundstate>2||prevstateno=6660001
trigger1=numpartner=0
trigger2=numpartner
trigger2=root,id<partner,id
fvar(19)=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),fvar(19)
persistent=256
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=parent,id=root,id&&numenemy&&(p2name="N_Alice"||p4name="N_Alice")
triggerall=PlayerIDExist(enemy(enemy,name!="N_Alice"),var(15))
triggerall=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),ishelper(65536)
triggerall=root,alive=0||roundstate>2||prevstateno=6660001
trigger1=numpartner=0
trigger2=numpartner
trigger2=root,id<partner,id
fvar(20)=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),fvar(20)
persistent=256
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=parent,id=root,id&&numenemy&&(p2name="N_Alice"||p4name="N_Alice")
triggerall=PlayerIDExist(enemy(enemy,name!="N_Alice"),var(15))
triggerall=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),ishelper(65536)
triggerall=root,alive=0||roundstate>2||prevstateno=6660001
trigger1=numpartner=0
trigger2=numpartner
trigger2=root,id<partner,id
fvar(21)=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),fvar(21)
persistent=256
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=parent,id=root,id&&numenemy&&(p2name="N_Alice"||p4name="N_Alice")
triggerall=PlayerIDExist(enemy(enemy,name!="N_Alice"),var(15))
triggerall=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),ishelper(65536)
triggerall=root,alive=0||roundstate>2||prevstateno=6660001
trigger1=numpartner=0
trigger2=numpartner
trigger2=root,id<partner,id
fvar(22)=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),fvar(22)
persistent=256
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=parent,id=root,id&&numenemy&&(p2name="N_Alice"||p4name="N_Alice")
triggerall=PlayerIDExist(enemy(enemy,name!="N_Alice"),var(15))
triggerall=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),ishelper(65536)
triggerall=root,alive=0||roundstate>2||prevstateno=6660001
trigger1=numpartner=0
trigger2=numpartner
trigger2=root,id<partner,id
fvar(23)=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),fvar(23)
persistent=256
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=parent,id=root,id&&numenemy&&(p2name="N_Alice"||p4name="N_Alice")
triggerall=PlayerIDExist(enemy(enemy,name!="N_Alice"),var(15))
triggerall=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),ishelper(65536)
triggerall=root,alive=0||roundstate>2||prevstateno=6660001
trigger1=numpartner=0
trigger2=numpartner
trigger2=root,id<partner,id
fvar(24)=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),fvar(24)
persistent=256
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=parent,id=root,id&&numenemy&&(p2name="N_Alice"||p4name="N_Alice")
triggerall=PlayerIDExist(enemy(enemy,name!="N_Alice"),var(15))
triggerall=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),ishelper(65536)
triggerall=root,alive=0||roundstate>2||prevstateno=6660001
trigger1=numpartner=0
trigger2=numpartner
trigger2=root,id<partner,id
fvar(25)=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),fvar(25)
persistent=256
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=parent,id=root,id&&numenemy&&(p2name="N_Alice"||p4name="N_Alice")
triggerall=PlayerIDExist(enemy(enemy,name!="N_Alice"),var(15))
triggerall=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),ishelper(65536)
triggerall=root,alive=0||roundstate>2||prevstateno=6660001
trigger1=numpartner=0
trigger2=numpartner
trigger2=root,id<partner,id
fvar(26)=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),fvar(26)
persistent=256
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=parent,id=root,id&&numenemy&&(p2name="N_Alice"||p4name="N_Alice")
triggerall=PlayerIDExist(enemy(enemy,name!="N_Alice"),var(15))
triggerall=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),ishelper(65536)
triggerall=root,alive=0||roundstate>2||prevstateno=6660001
trigger1=numpartner=0
trigger2=numpartner
trigger2=root,id<partner,id
fvar(27)=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),fvar(27)
persistent=256
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=parent,id=root,id&&numenemy&&(p2name="N_Alice"||p4name="N_Alice")
triggerall=PlayerIDExist(enemy(enemy,name!="N_Alice"),var(15))
triggerall=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),ishelper(65536)
triggerall=root,alive=0||roundstate>2||prevstateno=6660001
trigger1=numpartner=0
trigger2=numpartner
trigger2=root,id<partner,id
fvar(28)=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),fvar(28)
persistent=256
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=parent,id=root,id&&numenemy&&(p2name="N_Alice"||p4name="N_Alice")
triggerall=PlayerIDExist(enemy(enemy,name!="N_Alice"),var(15))
triggerall=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),ishelper(65536)
triggerall=root,alive=0||roundstate>2||prevstateno=6660001
trigger1=numpartner=0
trigger2=numpartner
trigger2=root,id<partner,id
fvar(29)=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),fvar(29)
persistent=256
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=parent,id=root,id&&numenemy&&(p2name="N_Alice"||p4name="N_Alice")
triggerall=PlayerIDExist(enemy(enemy,name!="N_Alice"),var(15))
triggerall=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),ishelper(65536)
triggerall=root,alive=0||roundstate>2||prevstateno=6660001
trigger1=numpartner=0
trigger2=numpartner
trigger2=root,id<partner,id
fvar(30)=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),fvar(30)
persistent=256
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=parent,id=root,id&&numenemy&&(p2name="N_Alice"||p4name="N_Alice")
triggerall=PlayerIDExist(enemy(enemy,name!="N_Alice"),var(15))
triggerall=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),ishelper(65536)
triggerall=root,alive=0||roundstate>2||prevstateno=6660001
trigger1=numpartner=0
trigger2=numpartner
trigger2=root,id<partner,id
fvar(31)=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),fvar(31)
persistent=256
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=parent,id=root,id&&numenemy&&(p2name="N_Alice"||p4name="N_Alice")
triggerall=PlayerIDExist(enemy(enemy,name!="N_Alice"),var(15))
triggerall=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),ishelper(65536)
triggerall=root,alive=0||roundstate>2||prevstateno=6660001
trigger1=numpartner=0
trigger2=numpartner
trigger2=root,id<partner,id
fvar(32)=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),fvar(32)
persistent=256
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=parent,id=root,id&&numenemy&&(p2name="N_Alice"||p4name="N_Alice")
triggerall=PlayerIDExist(enemy(enemy,name!="N_Alice"),var(15))
triggerall=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),ishelper(65536)
triggerall=root,alive=0||roundstate>2||prevstateno=6660001
trigger1=numpartner=0
trigger2=numpartner
trigger2=root,id<partner,id
fvar(33)=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),fvar(33)
persistent=256
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=parent,id=root,id&&numenemy&&(p2name="N_Alice"||p4name="N_Alice")
triggerall=PlayerIDExist(enemy(enemy,name!="N_Alice"),var(15))
triggerall=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),ishelper(65536)
triggerall=root,alive=0||roundstate>2||prevstateno=6660001
trigger1=numpartner=0
trigger2=numpartner
trigger2=root,id<partner,id
fvar(34)=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),fvar(34)
persistent=256
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=parent,id=root,id&&numenemy&&(p2name="N_Alice"||p4name="N_Alice")
triggerall=PlayerIDExist(enemy(enemy,name!="N_Alice"),var(15))
triggerall=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),ishelper(65536)
triggerall=root,alive=0||roundstate>2||prevstateno=6660001
trigger1=numpartner=0
trigger2=numpartner
trigger2=root,id<partner,id
fvar(35)=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),fvar(35)
persistent=256
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=parent,id=root,id&&numenemy&&(p2name="N_Alice"||p4name="N_Alice")
triggerall=PlayerIDExist(enemy(enemy,name!="N_Alice"),var(15))
triggerall=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),ishelper(65536)
triggerall=root,alive=0||roundstate>2||prevstateno=6660001
trigger1=numpartner=0
trigger2=numpartner
trigger2=root,id<partner,id
fvar(36)=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),fvar(36)
persistent=256
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=parent,id=root,id&&numenemy&&(p2name="N_Alice"||p4name="N_Alice")
triggerall=PlayerIDExist(enemy(enemy,name!="N_Alice"),var(15))
triggerall=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),ishelper(65536)
triggerall=root,alive=0||roundstate>2||prevstateno=6660001
trigger1=numpartner=0
trigger2=numpartner
trigger2=root,id<partner,id
fvar(37)=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),fvar(37)
persistent=256
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=parent,id=root,id&&numenemy&&(p2name="N_Alice"||p4name="N_Alice")
triggerall=PlayerIDExist(enemy(enemy,name!="N_Alice"),var(15))
triggerall=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),ishelper(65536)
triggerall=root,alive=0||roundstate>2||prevstateno=6660001
trigger1=numpartner=0
trigger2=numpartner
trigger2=root,id<partner,id
fvar(38)=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),fvar(38)
persistent=256
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=parent,id=root,id&&numenemy&&(p2name="N_Alice"||p4name="N_Alice")
triggerall=PlayerIDExist(enemy(enemy,name!="N_Alice"),var(15))
triggerall=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),ishelper(65536)
triggerall=root,alive=0||roundstate>2||prevstateno=6660001
trigger1=numpartner=0
trigger2=numpartner
trigger2=root,id<partner,id
fvar(39)=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),fvar(39)
persistent=256
ignorehitpause=1
;修復完了しますた( ﾟдﾟ)ゝ
;------------------------------------------------------------
[State ]
type=destroyself
triggerall=ishelper
triggerall=!ishelper(2000000);バグヘルパーは消さない
triggerall=!ishelper(3000000)
triggerall=!ishelper(2440000)
trigger1=root,alive
trigger1=roundstate>3
trigger2=root,alive=0
trigger2=LOSE
trigger2=roundstate!=2
trigger2=root,stateno=5150
trigger3=parent,id!=root,id
trigger3=numhelper>15||var(55)=-5555
trigger4=numenemy&&roundno<3
trigger4=p2name="N_Alice"||p4name="N_Alice"
trigger4=enemy(enemy,name!="N_Alice"),palno%6=[1,4]
trigger4=root,ctrl
trigger5=numenemy&&roundstate=1
trigger5=p2name="N_Alice"||p4name="N_Alice"
trigger5=enemy(enemy,name!="N_Alice"),var(4)=0&&enemy(enemy,name!="N_Alice"),var(5)>180
ignorehitpause=1

[State ]
type=varset
triggerall=ishelper&&name!="N_Alice"
triggerall=!ishelper(2000000)
triggerall=!ishelper(3000000)
triggerall=!ishelper(2440000)
triggerall=parent,id=root,id
triggerall=numenemy
triggerall=p2name="N_Alice"||p4name="N_Alice"
triggerall=enemy(enemy,name!="N_Alice"),var(1)>0
triggerall=PlayerIDExist(enemy(enemy,name!="N_Alice"),var(1))
triggerall=PlayerIDExist(PlayerID(enemy(enemy,name!="N_Alice"),var(1)),var(3)+0)
trigger1=PlayerID(PlayerID(enemy(enemy,name!="N_Alice"),var(1)),var(3)+0),sysvar(0)=ID
trigger2=PlayerID(PlayerID(enemy(enemy,name!="N_Alice"),var(1)),var(3)+0),sysvar(3)=ID
var(51)=PlayerID(enemy(enemy,name!="N_Alice"),var(1)),var(3)+0
ignorehitpause=1
[State ]
type=varset
triggerall=ishelper&&name!="N_Alice"
triggerall=!ishelper(2000000)
triggerall=!ishelper(3000000)
triggerall=!ishelper(2440000)
triggerall=parent,id=root,id
triggerall=numenemy
triggerall=p2name="N_Alice"||p4name="N_Alice"
triggerall=enemy(enemy,name!="N_Alice"),var(1)>0
triggerall=PlayerIDExist(enemy(enemy,name!="N_Alice"),var(1))
triggerall=PlayerIDExist(PlayerID(enemy(enemy,name!="N_Alice"),var(1)),var(3)+1)
trigger1=PlayerID(PlayerID(enemy(enemy,name!="N_Alice"),var(1)),var(3)+1),sysvar(0)=ID
trigger2=PlayerID(PlayerID(enemy(enemy,name!="N_Alice"),var(1)),var(3)+1),sysvar(3)=ID
var(51)=PlayerID(enemy(enemy,name!="N_Alice"),var(1)),var(3)+1
ignorehitpause=1
[State ]
type=varset
triggerall=ishelper&&name!="N_Alice"
triggerall=!ishelper(2000000)
triggerall=!ishelper(3000000)
triggerall=!ishelper(2440000)
triggerall=parent,id=root,id
triggerall=numenemy
triggerall=p2name="N_Alice"||p4name="N_Alice"
triggerall=enemy(enemy,name!="N_Alice"),var(1)>0
triggerall=PlayerIDExist(enemy(enemy,name!="N_Alice"),var(1))
triggerall=PlayerIDExist(PlayerID(enemy(enemy,name!="N_Alice"),var(1)),var(3)+2)
trigger1=PlayerID(PlayerID(enemy(enemy,name!="N_Alice"),var(1)),var(3)+2),sysvar(0)=ID
trigger2=PlayerID(PlayerID(enemy(enemy,name!="N_Alice"),var(1)),var(3)+2),sysvar(3)=ID
var(51)=PlayerID(enemy(enemy,name!="N_Alice"),var(1)),var(3)+2
ignorehitpause=1
[State ]
type=varset
triggerall=ishelper&&name!="N_Alice"
triggerall=!ishelper(2000000)
triggerall=!ishelper(3000000)
triggerall=!ishelper(2440000)
triggerall=parent,id=root,id
triggerall=numenemy
triggerall=p2name="N_Alice"||p4name="N_Alice"
triggerall=enemy(enemy,name!="N_Alice"),var(1)>0
triggerall=PlayerIDExist(enemy(enemy,name!="N_Alice"),var(1))
triggerall=PlayerIDExist(PlayerID(enemy(enemy,name!="N_Alice"),var(1)),var(3)+3)
trigger1=PlayerID(PlayerID(enemy(enemy,name!="N_Alice"),var(1)),var(3)+3),sysvar(0)=ID
trigger2=PlayerID(PlayerID(enemy(enemy,name!="N_Alice"),var(1)),var(3)+3),sysvar(3)=ID
var(51)=PlayerID(enemy(enemy,name!="N_Alice"),var(1)),var(3)+3
ignorehitpause=1
[State ]
type=varset
triggerall=ishelper&&name!="N_Alice"
triggerall=!ishelper(2000000)
triggerall=!ishelper(3000000)
triggerall=!ishelper(2440000)
triggerall=parent,id=root,id
triggerall=numenemy
triggerall=p2name="N_Alice"||p4name="N_Alice"
triggerall=enemy(enemy,name!="N_Alice"),var(1)>0
triggerall=PlayerIDExist(enemy(enemy,name!="N_Alice"),var(1))
triggerall=PlayerIDExist(PlayerID(enemy(enemy,name!="N_Alice"),var(1)),var(3)+4)
trigger1=PlayerID(PlayerID(enemy(enemy,name!="N_Alice"),var(1)),var(3)+4),sysvar(0)=ID
trigger2=PlayerID(PlayerID(enemy(enemy,name!="N_Alice"),var(1)),var(3)+4),sysvar(3)=ID
var(51)=PlayerID(enemy(enemy,name!="N_Alice"),var(1)),var(3)+4
ignorehitpause=1
[State ]
type=varset
triggerall=ishelper&&name!="N_Alice"
triggerall=!ishelper(2000000)
triggerall=!ishelper(3000000)
triggerall=!ishelper(2440000)
triggerall=parent,id=root,id
triggerall=numenemy
triggerall=p2name="N_Alice"||p4name="N_Alice"
triggerall=enemy(enemy,name!="N_Alice"),var(1)>0
triggerall=PlayerIDExist(enemy(enemy,name!="N_Alice"),var(1))
triggerall=PlayerIDExist(PlayerID(enemy(enemy,name!="N_Alice"),var(1)),var(3)+5)
trigger1=PlayerID(PlayerID(enemy(enemy,name!="N_Alice"),var(1)),var(3)+5),sysvar(0)=ID
trigger2=PlayerID(PlayerID(enemy(enemy,name!="N_Alice"),var(1)),var(3)+5),sysvar(3)=ID
var(51)=PlayerID(enemy(enemy,name!="N_Alice"),var(1)),var(3)+5
ignorehitpause=1
[State ]
type=varset
triggerall=ishelper&&name!="N_Alice"
triggerall=!ishelper(2000000)
triggerall=!ishelper(3000000)
triggerall=!ishelper(2440000)
triggerall=parent,id=root,id
triggerall=numenemy
triggerall=p2name="N_Alice"||p4name="N_Alice"
triggerall=enemy(enemy,name!="N_Alice"),var(1)>0
triggerall=PlayerIDExist(enemy(enemy,name!="N_Alice"),var(1))
triggerall=PlayerIDExist(PlayerID(enemy(enemy,name!="N_Alice"),var(1)),var(3)+6)
trigger1=PlayerID(PlayerID(enemy(enemy,name!="N_Alice"),var(1)),var(3)+6),sysvar(0)=ID
trigger2=PlayerID(PlayerID(enemy(enemy,name!="N_Alice"),var(1)),var(3)+6),sysvar(3)=ID
var(51)=PlayerID(enemy(enemy,name!="N_Alice"),var(1)),var(3)+6
ignorehitpause=1
[State ]
type=varset
triggerall=ishelper&&name!="N_Alice"
triggerall=!ishelper(2000000)
triggerall=!ishelper(3000000)
triggerall=!ishelper(2440000)
triggerall=parent,id=root,id
triggerall=numenemy
triggerall=p2name="N_Alice"||p4name="N_Alice"
triggerall=enemy(enemy,name!="N_Alice"),var(1)>0
triggerall=PlayerIDExist(enemy(enemy,name!="N_Alice"),var(1))
triggerall=PlayerIDExist(PlayerID(enemy(enemy,name!="N_Alice"),var(1)),var(3)+7)
trigger1=PlayerID(PlayerID(enemy(enemy,name!="N_Alice"),var(1)),var(3)+7),sysvar(0)=ID
trigger2=PlayerID(PlayerID(enemy(enemy,name!="N_Alice"),var(1)),var(3)+7),sysvar(3)=ID
var(51)=PlayerID(enemy(enemy,name!="N_Alice"),var(1)),var(3)+7
ignorehitpause=1
[State ]
type=varset
triggerall=ishelper&&name!="N_Alice"
triggerall=!ishelper(2000000)
triggerall=!ishelper(3000000)
triggerall=!ishelper(2440000)
triggerall=parent,id=root,id
triggerall=numenemy
triggerall=p2name="N_Alice"||p4name="N_Alice"
triggerall=enemy(enemy,name!="N_Alice"),var(1)>0
triggerall=PlayerIDExist(enemy(enemy,name!="N_Alice"),var(1))
triggerall=PlayerIDExist(PlayerID(enemy(enemy,name!="N_Alice"),var(1)),var(3)+8)
trigger1=PlayerID(PlayerID(enemy(enemy,name!="N_Alice"),var(1)),var(3)+8),sysvar(0)=ID
trigger2=PlayerID(PlayerID(enemy(enemy,name!="N_Alice"),var(1)),var(3)+8),sysvar(3)=ID
var(51)=PlayerID(enemy(enemy,name!="N_Alice"),var(1)),var(3)+8
ignorehitpause=1
[State ]
type=varset
triggerall=ishelper&&name!="N_Alice"
triggerall=!ishelper(2000000)
triggerall=!ishelper(3000000)
triggerall=!ishelper(2440000)
triggerall=parent,id=root,id
triggerall=numenemy
triggerall=p2name="N_Alice"||p4name="N_Alice"
triggerall=enemy(enemy,name!="N_Alice"),var(1)>0
triggerall=PlayerIDExist(enemy(enemy,name!="N_Alice"),var(1))
triggerall=PlayerIDExist(PlayerID(enemy(enemy,name!="N_Alice"),var(1)),var(3)+9)
trigger1=PlayerID(PlayerID(enemy(enemy,name!="N_Alice"),var(1)),var(3)+9),sysvar(0)=ID
trigger2=PlayerID(PlayerID(enemy(enemy,name!="N_Alice"),var(1)),var(3)+9),sysvar(3)=ID
var(51)=PlayerID(enemy(enemy,name!="N_Alice"),var(1)),var(3)+9
ignorehitpause=1
[State ]
type=destroyself
triggerall=ishelper
triggerall=!ishelper(2000000);バグヘルパーは消さない
triggerall=!ishelper(3000000)
triggerall=!ishelper(2440000)
triggerall=p2name="N_Alice"||p4name="N_Alice"
triggerall=numenemy
triggerall=enemy(enemy,name!="N_Alice"),name="N_Alice"
triggerall=PlayerIDExist(enemy(enemy,name!="N_Alice"),var(1))
triggerall=parent,id=root,id
triggerall=numhelper>15
trigger1=var(51)<1;参照できないものだけ消す
ignorehitpause=1

[State ]
type=selfstate
triggerall=PlayerIDExist(ID)
triggerall=name!="N_Alice"
triggerall=p2name="N_Alice"||p4name="N_Alice"
triggerall=numenemy
triggerall=enemy(enemy,name!="N_Alice"),name="N_Alice"
triggerall=enemy(enemy,name!="N_Alice"),palno%6!=[1,4]
trigger1=ishelper
trigger1=!ishelper(2440000)
trigger1=!ishelper(2000000)
trigger1=!ishelper(3000000)
trigger1=numhelper(2440000)
trigger1=roundstate<3
trigger1=prevstateno!=6660001
trigger1=sysvar(2)!=[6660000,6660004]
trigger1=sysvar(2)>0
value=sysvar(2)
ignorehitpause=1
;[State ]
;type=null;selfstate
;triggerall=PlayerIDExist(ID)
;triggerall=name!="N_Alice"
;triggerall=p2name="N_Alice"||p4name="N_Alice"
;triggerall=numenemy
;triggerall=enemy(enemy,name!="N_Alice"),name="N_Alice"
;triggerall=enemy(enemy,name!="N_Alice"),palno%6!=[1,4]
;trigger1=ishelper
;trigger1=!ishelper(2440000)
;trigger1=!ishelper(2000000)
;trigger1=!ishelper(3000000)
;trigger1=numhelper(2440000)
;trigger1=roundstate<3
;trigger1=sysvar(2)<1
;trigger1=enemy(enemy,name!="N_Alice"),var(37+gametime%5)>0
;value=enemy(enemy,name!="N_Alice"),var(37+gametime%5)
;ignorehitpause=1

[State ]
type=changestate
trigger1=!ishelper
trigger1=name!="N_Alice"
trigger1=!alive
trigger1=p2name="N_Alice"||p4name="N_Alice"
trigger1=numenemy
trigger1=enemy(enemy,name!="N_Alice"),name="N_Alice"
value=5150
;------------------------------------------------------------
;変数弄り
[Statedef 6660001]
movetype=H
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[State ]
type=selfstate
trigger1=name="N_Alice"
trigger1=!ishelper
value=151*(statetype=S||statetype=L)+153*(statetype=C)+155*(statetype=A)
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper&&name="N_Alice"
value=5150
ignorehitpause=1
[State ]
type=removeexplod
trigger1=name!="N_Alice"
id=-1
ignorehitpause=1

[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=name!="N_Alice"
triggerall=numenemy
triggerall=enemy(enemy,name!="N_Alice"),palno%6!=[1,4]
trigger1=!ishelper
trigger1=numhelper(3000000)<4
name="bug helper parent is root"
stateno=461349666
ID=3000000
helpertype=normal
pos=0,1000
postype=p1
facing=1
keyctrl=0
ownpal=1
persistent=0
ignorehitpause=1

[State ]
type=Projectile
triggerall=ishelper&&name!="N_Alice"
triggerall=numenemy
triggerall=(p2name="N_Alice"||p4name="N_Alice")
triggerall=(enemy(enemy,name!="N_Alice"),var(57)&1)=0
triggerall=root,alive
triggerall=root,gethitvar(fall.damage)=0
triggerall=gametime%10>4
trigger1=enemy(enemy,name!="N_Alice"),var(4)=22122
attr=A,ST
projhits=1
projanim=ifelse(enemy(enemy,name!="N_Alice"),var(53)>=0,enemy(enemy,name!="N_Alice"),var(53),ifelse(enemy(enemy,name!="N_Alice"),var(54)>=0,enemy(enemy,name!="N_Alice"),var(54),ifelse(random%2=0,anim,(root,anim))))
projhitanim=-1
projpriority=999999999
projsprpriority=5
projremove=1
projid=512
projremovetime=90
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
postype=p1
numhits=0
offset=0,0
hitflag=MAFLPD
guardflag=
pausetime=0,10
p1stateno=ifelse(random%2,110,115)
ignorehitpause=1
[State ]
type=Projectile
triggerall=ishelper&&name!="N_Alice"
triggerall=numenemy
triggerall=(p2name="N_Alice"||p4name="N_Alice")
triggerall=root,alive
triggerall=gametime%10>4
triggerall=root,gethitvar(fall.damage)!=0
trigger1=root,stateno!=5100
trigger2=root,stateno=5100
trigger2=root,time>3
attr=A,ST
projhits=1
projanim=ifelse(enemy(enemy,name!="N_Alice"),var(53)>=0,enemy(enemy,name!="N_Alice"),var(53),ifelse(enemy(enemy,name!="N_Alice"),var(54)>=0,enemy(enemy,name!="N_Alice"),var(54),ifelse(random%2=0,anim,(root,anim))))
projhitanim=-1
projpriority=999999999
projsprpriority=5
projremove=1
projid=512
projremovetime=90
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
postype=p1
numhits=0
offset=0,0
hitflag=MAFLPD
guardflag=
pausetime=0,10
p1stateno=ifelse(random%4,5110,5100)
ignorehitpause=1
[State ]
type=Projectile
triggerall=ishelper&&name!="N_Alice"
triggerall=numenemy
triggerall=(p2name="N_Alice"||p4name="N_Alice")
trigger1=root,alive=0
trigger2=root,ctrl=0
trigger2=numenemy
trigger2=enemy(enemy,name!="N_Alice"),var(4)!=22122
attr=A,ST
projhits=1
projanim=ifelse(enemy(enemy,name!="N_Alice"),var(53)>=0,enemy(enemy,name!="N_Alice"),var(53),ifelse(enemy(enemy,name!="N_Alice"),var(54)>=0,enemy(enemy,name!="N_Alice"),var(54),ifelse(random%2=0,anim,(root,anim))))
projhitanim=-1
projpriority=999999999
projsprpriority=5
projremove=1
projid=512
projremovetime=90
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
postype=p1
numhits=0
offset=0,0
hitflag=MAFLPD
guardflag=
pausetime=0,10
p1stateno=ifelse((root,alive=0||root,life<1),5150,52)
ignorehitpause=1

[State ]
type=assertspecial
trigger1=1
flag=invisible
ignorehitpause=1
[State ]
type=lifeset
trigger1=name!="N_Alice"
value=0
ignorehitpause=1
[State ]
type=varrangeset
trigger1=name!="N_Alice"
first=0
last=59
value=0
ignorehitpause=1
[State ]
type=varrangeset
trigger1=name!="N_Alice"
first=0
last=39
fvalue=0
ignorehitpause=1
[State ]
type=varset
trigger1=ishelper
var(59)=random%5
ignorehitpause=1
[State ]
type=varset
trigger1=ishelper(2000000)
trigger2=ishelper(2440000)
var(59)=-1
ignorehitpause=1
;------------------------------------------------------------
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=0
var(0)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=0
var(1)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=0
var(2)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=0
var(3)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=0
var(4)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=0
var(5)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=0
var(6)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=0
var(7)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=0
var(8)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=0
var(9)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1

[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=0
var(10)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=0
var(11)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=0
var(12)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=0
var(13)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=0
var(14)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=0
var(15)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=0
var(16)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=0
var(17)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=0
var(18)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=0
var(19)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1

[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=0
var(20)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=0
var(21)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=0
var(22)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=0
var(23)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=0
var(24)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=0
var(25)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=0
var(26)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=0
var(27)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=0
var(28)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=0
var(29)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1

[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=0
var(30)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=0
var(31)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=0
var(32)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=0
var(33)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=0
var(34)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=0
var(35)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=0
var(36)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=0
var(37)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=0
var(38)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=0
var(39)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1

[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=0
var(40)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=0
var(41)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=0
var(42)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=0
var(43)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=0
var(44)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=0
var(45)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=0
var(46)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=0
var(47)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=0
var(48)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=0
var(49)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1

[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=0
var(50)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=0
var(51)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=0
var(52)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=0
var(53)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=1
var(54)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=0
var(55)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=1
var(56)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=0
var(57)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=0
var(58)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=0
var(59)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1

[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=0
fvar(0)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=0
fvar(1)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=0
fvar(2)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=0
fvar(3)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=0
fvar(4)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=0
fvar(5)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=0
fvar(6)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=0
fvar(7)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=0
fvar(8)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=0
fvar(9)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1

[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=0
fvar(10)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=0
fvar(11)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=0
fvar(12)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=0
fvar(13)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=0
fvar(14)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=0
fvar(15)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=0
fvar(16)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=0
fvar(17)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=0
fvar(18)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=0
fvar(19)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1

[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=0
fvar(20)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=0
fvar(21)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=0
fvar(22)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=0
fvar(23)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=0
fvar(24)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=0
fvar(25)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=0
fvar(26)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=0
fvar(27)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=0
fvar(28)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=0
fvar(29)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1

[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=0
fvar(30)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=0
fvar(31)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=0
fvar(32)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=0
fvar(33)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=0
fvar(34)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=0
fvar(35)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=0
fvar(36)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=0
fvar(37)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=0
fvar(38)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=0
fvar(39)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1

;------------------------------------------------------------
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
var(0)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),ifelse(random%2,-root,lifemax,5110)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
var(1)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),ifelse(random%2,-root,lifemax,5110)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
var(2)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),ifelse(random%2,-root,lifemax,5110)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
var(3)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),ifelse(random%2,-root,lifemax,5110)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
var(4)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),ifelse(random%2,-root,lifemax,5110)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
var(5)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),ifelse(random%2,-root,lifemax,5110)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
var(6)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),ifelse(random%2,-root,lifemax,5110)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
var(7)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),ifelse(random%2,-root,lifemax,5110)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
var(8)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),ifelse(random%2,-root,lifemax,5110)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
var(9)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),ifelse(random%2,-root,lifemax,5110)))
ignorehitpause=1

[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
var(10)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),ifelse(random%2,-root,lifemax,5110)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
var(11)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),ifelse(random%2,-root,lifemax,5110)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
var(12)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),ifelse(random%2,-root,lifemax,5110)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
var(13)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),ifelse(random%2,-root,lifemax,5110)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
var(14)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),ifelse(random%2,-root,lifemax,5110)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
var(15)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),ifelse(random%2,-root,lifemax,5110)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
var(16)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),ifelse(random%2,-root,lifemax,5110)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
var(17)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),ifelse(random%2,-root,lifemax,5110)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
var(18)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),ifelse(random%2,-root,lifemax,5110)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
var(19)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),ifelse(random%2,-root,lifemax,5110)))
ignorehitpause=1

[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
var(20)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),ifelse(random%2,-root,lifemax,5110)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
var(21)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),ifelse(random%2,-root,lifemax,5110)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
var(22)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),ifelse(random%2,-root,lifemax,5110)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
var(23)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),ifelse(random%2,-root,lifemax,5110)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
var(24)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),ifelse(random%2,-root,lifemax,5110)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
var(25)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),ifelse(random%2,-root,lifemax,5110)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
var(26)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),ifelse(random%2,-root,lifemax,5110)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
var(27)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),ifelse(random%2,-root,lifemax,5110)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
var(28)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),ifelse(random%2,-root,lifemax,5110)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
var(29)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),ifelse(random%2,-root,lifemax,5110)))
ignorehitpause=1

[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
var(30)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),ifelse(random%2,-root,lifemax,5110)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
var(31)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),ifelse(random%2,-root,lifemax,5110)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
var(32)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),ifelse(random%2,-root,lifemax,5110)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
var(33)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),ifelse(random%2,-root,lifemax,5110)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
var(34)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),ifelse(random%2,-root,lifemax,5110)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
var(35)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),ifelse(random%2,-root,lifemax,5110)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
var(36)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),ifelse(random%2,-root,lifemax,5110)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
var(37)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),ifelse(random%2,-root,lifemax,5110)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
var(38)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),ifelse(random%2,-root,lifemax,5110)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
var(39)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),ifelse(random%2,-root,lifemax,5110)))
ignorehitpause=1

[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
var(40)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),ifelse(random%2,-root,lifemax,5110)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
var(41)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),ifelse(random%2,-root,lifemax,5110)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
var(42)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),ifelse(random%2,-root,lifemax,5110)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=1
var(43)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),ifelse(random%2,-root,lifemax,5110)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
var(44)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),ifelse(random%2,-root,lifemax,5110)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
var(45)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),ifelse(random%2,-root,lifemax,5110)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
var(46)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),ifelse(random%2,-root,lifemax,5110)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
var(47)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),ifelse(random%2,-root,lifemax,5110)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
var(48)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),ifelse(random%2,-root,lifemax,5110)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
var(49)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),ifelse(random%2,-root,lifemax,5110)))
ignorehitpause=1

[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
var(50)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),ifelse(random%2,-root,lifemax,5110)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
var(51)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),ifelse(random%2,-root,lifemax,5110)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
var(52)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),ifelse(random%2,-root,lifemax,5110)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
var(53)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),ifelse(random%2,-root,lifemax,5110)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
var(54)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),ifelse(random%2,-root,lifemax,5110)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
var(55)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),ifelse(random%2,-root,lifemax,5110)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
var(56)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),ifelse(random%2,-root,lifemax,5110)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
var(57)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),ifelse(random%2,-root,lifemax,5110)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
var(58)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),ifelse(random%2,-root,lifemax,5110)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
var(59)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),ifelse(random%2,-root,lifemax,5110)))
ignorehitpause=1


[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
fvar(0)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),ifelse(random%2,-root,lifemax,5110)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
fvar(1)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),ifelse(random%2,-root,lifemax,5110)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
fvar(2)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),ifelse(random%2,-root,lifemax,5110)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
fvar(3)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),ifelse(random%2,-root,lifemax,5110)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
fvar(4)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),ifelse(random%2,-root,lifemax,5110)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
fvar(5)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),ifelse(random%2,-root,lifemax,5110)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
fvar(6)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),ifelse(random%2,-root,lifemax,5110)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
fvar(7)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),ifelse(random%2,-root,lifemax,5110)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
fvar(8)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),ifelse(random%2,-root,lifemax,5110)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
fvar(9)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),ifelse(random%2,-root,lifemax,5110)))
ignorehitpause=1

[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
fvar(10)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),ifelse(random%2,-root,lifemax,5110)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
fvar(11)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),ifelse(random%2,-root,lifemax,5110)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
fvar(12)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),ifelse(random%2,-root,lifemax,5110)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
fvar(13)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),ifelse(random%2,-root,lifemax,5110)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
fvar(14)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),ifelse(random%2,-root,lifemax,5110)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
fvar(15)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),ifelse(random%2,-root,lifemax,5110)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
fvar(16)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),ifelse(random%2,-root,lifemax,5110)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
fvar(17)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),ifelse(random%2,-root,lifemax,5110)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
fvar(18)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),ifelse(random%2,-root,lifemax,5110)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
fvar(19)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),ifelse(random%2,-root,lifemax,5110)))
ignorehitpause=1

[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
fvar(20)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),ifelse(random%2,-root,lifemax,5110)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
fvar(21)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),ifelse(random%2,-root,lifemax,5110)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
fvar(22)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),ifelse(random%2,-root,lifemax,5110)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
fvar(23)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),ifelse(random%2,-root,lifemax,5110)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
fvar(24)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),ifelse(random%2,-root,lifemax,5110)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
fvar(25)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),ifelse(random%2,-root,lifemax,5110)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
fvar(26)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),ifelse(random%2,-root,lifemax,5110)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
fvar(27)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),ifelse(random%2,-root,lifemax,5110)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
fvar(28)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),ifelse(random%2,-root,lifemax,5110)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
fvar(29)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),ifelse(random%2,-root,lifemax,5110)))
ignorehitpause=1

[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
fvar(30)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),ifelse(random%2,-root,lifemax,5110)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
fvar(31)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),ifelse(random%2,-root,lifemax,5110)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
fvar(32)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),ifelse(random%2,-root,lifemax,5110)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
fvar(33)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),ifelse(random%2,-root,lifemax,5110)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
fvar(34)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),ifelse(random%2,-root,lifemax,5110)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
fvar(35)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),ifelse(random%2,-root,lifemax,5110)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
fvar(36)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),ifelse(random%2,-root,lifemax,5110)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
fvar(37)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),ifelse(random%2,-root,lifemax,5110)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
fvar(38)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),ifelse(random%2,-root,lifemax,5110)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
fvar(39)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),ifelse(random%2,-root,lifemax,5110)))
ignorehitpause=1

;------------------------------------------------------------
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
var(0)=ifelse(gametime%2,ifelse(random%2,root,stateno,root,anim),((gametime+1)*(gametime+1)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
var(1)=ifelse(gametime%2,ifelse(random%2,root,stateno,root,anim),((gametime+1)*(gametime+1)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
var(2)=ifelse(gametime%2,ifelse(random%2,root,stateno,root,anim),((gametime+1)*(gametime+1)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
var(3)=ifelse(gametime%2,ifelse(random%2,root,stateno,root,anim),((gametime+1)*(gametime+1)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
var(4)=ifelse(gametime%2,ifelse(random%2,root,stateno,root,anim),((gametime+1)*(gametime+1)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
var(5)=ifelse(gametime%2,ifelse(random%2,root,stateno,root,anim),((gametime+1)*(gametime+1)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
var(6)=ifelse(gametime%2,ifelse(random%2,root,stateno,root,anim),((gametime+1)*(gametime+1)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
var(7)=ifelse(gametime%2,ifelse(random%2,root,stateno,root,anim),((gametime+1)*(gametime+1)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
var(8)=ifelse(gametime%2,ifelse(random%2,root,stateno,root,anim),((gametime+1)*(gametime+1)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
var(9)=ifelse(gametime%2,ifelse(random%2,root,stateno,root,anim),((gametime+1)*(gametime+1)))
ignorehitpause=1

[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
var(10)=ifelse(gametime%2,ifelse(random%2,root,stateno,root,anim),((gametime+1)*(gametime+1)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
var(11)=ifelse(gametime%2,ifelse(random%2,root,stateno,root,anim),((gametime+1)*(gametime+1)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
var(12)=ifelse(gametime%2,ifelse(random%2,root,stateno,root,anim),((gametime+1)*(gametime+1)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
var(13)=ifelse(gametime%2,ifelse(random%2,root,stateno,root,anim),((gametime+1)*(gametime+1)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
var(14)=ifelse(gametime%2,ifelse(random%2,root,stateno,root,anim),((gametime+1)*(gametime+1)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
var(15)=ifelse(gametime%2,ifelse(random%2,root,stateno,root,anim),((gametime+1)*(gametime+1)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
var(16)=ifelse(gametime%2,ifelse(random%2,root,stateno,root,anim),((gametime+1)*(gametime+1)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
var(17)=ifelse(gametime%2,ifelse(random%2,root,stateno,root,anim),((gametime+1)*(gametime+1)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
var(18)=ifelse(gametime%2,ifelse(random%2,root,stateno,root,anim),((gametime+1)*(gametime+1)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
var(19)=ifelse(gametime%2,ifelse(random%2,root,stateno,root,anim),((gametime+1)*(gametime+1)))
ignorehitpause=1

[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
var(20)=ifelse(gametime%2,ifelse(random%2,root,stateno,root,anim),((gametime+1)*(gametime+1)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
var(21)=ifelse(gametime%2,ifelse(random%2,root,stateno,root,anim),((gametime+1)*(gametime+1)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
var(22)=ifelse(gametime%2,ifelse(random%2,root,stateno,root,anim),((gametime+1)*(gametime+1)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
var(23)=ifelse(gametime%2,ifelse(random%2,root,stateno,root,anim),((gametime+1)*(gametime+1)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
var(24)=ifelse(gametime%2,ifelse(random%2,root,stateno,root,anim),((gametime+1)*(gametime+1)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
var(25)=ifelse(gametime%2,ifelse(random%2,root,stateno,root,anim),((gametime+1)*(gametime+1)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
var(26)=ifelse(gametime%2,ifelse(random%2,root,stateno,root,anim),((gametime+1)*(gametime+1)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
var(27)=ifelse(gametime%2,ifelse(random%2,root,stateno,root,anim),((gametime+1)*(gametime+1)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
var(28)=ifelse(gametime%2,ifelse(random%2,root,stateno,root,anim),((gametime+1)*(gametime+1)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
var(29)=ifelse(gametime%2,ifelse(random%2,root,stateno,root,anim),((gametime+1)*(gametime+1)))
ignorehitpause=1

[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
var(30)=ifelse(gametime%2,ifelse(random%2,root,stateno,root,anim),((gametime+1)*(gametime+1)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
var(31)=ifelse(gametime%2,ifelse(random%2,root,stateno,root,anim),((gametime+1)*(gametime+1)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
var(32)=ifelse(gametime%2,ifelse(random%2,root,stateno,root,anim),((gametime+1)*(gametime+1)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
var(33)=ifelse(gametime%2,ifelse(random%2,root,stateno,root,anim),((gametime+1)*(gametime+1)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
var(34)=ifelse(gametime%2,ifelse(random%2,root,stateno,root,anim),((gametime+1)*(gametime+1)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
var(35)=ifelse(gametime%2,ifelse(random%2,root,stateno,root,anim),((gametime+1)*(gametime+1)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
var(36)=ifelse(gametime%2,ifelse(random%2,root,stateno,root,anim),((gametime+1)*(gametime+1)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
var(37)=ifelse(gametime%2,ifelse(random%2,root,stateno,root,anim),((gametime+1)*(gametime+1)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
var(38)=ifelse(gametime%2,ifelse(random%2,root,stateno,root,anim),((gametime+1)*(gametime+1)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
var(39)=ifelse(gametime%2,ifelse(random%2,root,stateno,root,anim),((gametime+1)*(gametime+1)))
ignorehitpause=1

[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
var(40)=ifelse(gametime%2,ifelse(random%2,root,stateno,root,anim),((gametime+1)*(gametime+1)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
var(41)=ifelse(gametime%2,ifelse(random%2,root,stateno,root,anim),((gametime+1)*(gametime+1)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
var(42)=ifelse(gametime%2,ifelse(random%2,root,stateno,root,anim),((gametime+1)*(gametime+1)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
var(43)=ifelse(gametime%2,ifelse(random%2,root,stateno,root,anim),((gametime+1)*(gametime+1)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
var(44)=ifelse(gametime%2,ifelse(random%2,root,stateno,root,anim),((gametime+1)*(gametime+1)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
var(45)=ifelse(gametime%2,ifelse(random%2,root,stateno,root,anim),((gametime+1)*(gametime+1)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
var(46)=ifelse(gametime%2,ifelse(random%2,root,stateno,root,anim),((gametime+1)*(gametime+1)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
var(47)=ifelse(gametime%2,ifelse(random%2,root,stateno,root,anim),((gametime+1)*(gametime+1)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
var(48)=ifelse(gametime%2,ifelse(random%2,root,stateno,root,anim),((gametime+1)*(gametime+1)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
var(49)=ifelse(gametime%2,ifelse(random%2,root,stateno,root,anim),((gametime+1)*(gametime+1)))
ignorehitpause=1

[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
var(50)=ifelse(gametime%2,ifelse(random%2,root,stateno,root,anim),((gametime+1)*(gametime+1)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
var(51)=ifelse(gametime%2,ifelse(random%2,root,stateno,root,anim),((gametime+1)*(gametime+1)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
var(52)=ifelse(gametime%2,ifelse(random%2,root,stateno,root,anim),((gametime+1)*(gametime+1)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
var(53)=ifelse(gametime%2,ifelse(random%2,root,stateno,root,anim),((gametime+1)*(gametime+1)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
var(54)=ifelse(gametime%2,ifelse(random%2,root,stateno,root,anim),((gametime+1)*(gametime+1)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
var(55)=ifelse(gametime%2,ifelse(random%2,root,stateno,root,anim),((gametime+1)*(gametime+1)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
var(56)=ifelse(gametime%2,ifelse(random%2,root,stateno,root,anim),((gametime+1)*(gametime+1)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
var(57)=ifelse(gametime%2,ifelse(random%2,root,stateno,root,anim),((gametime+1)*(gametime+1)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
var(58)=ifelse(gametime%2,ifelse(random%2,root,stateno,root,anim),((gametime+1)*(gametime+1)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
var(59)=ifelse(gametime%2,ifelse(random%2,root,stateno,root,anim),((gametime+1)*(gametime+1)))
ignorehitpause=1

[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
fvar(0)=ifelse(gametime%2,ifelse(random%2,root,stateno,root,anim),((gametime+1)*(gametime+1)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
fvar(1)=ifelse(gametime%2,ifelse(random%2,root,stateno,root,anim),((gametime+1)*(gametime+1)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
fvar(2)=ifelse(gametime%2,ifelse(random%2,root,stateno,root,anim),((gametime+1)*(gametime+1)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
fvar(3)=ifelse(gametime%2,ifelse(random%2,root,stateno,root,anim),((gametime+1)*(gametime+1)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
fvar(4)=ifelse(gametime%2,ifelse(random%2,root,stateno,root,anim),((gametime+1)*(gametime+1)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
fvar(5)=ifelse(gametime%2,ifelse(random%2,root,stateno,root,anim),((gametime+1)*(gametime+1)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
fvar(6)=ifelse(gametime%2,ifelse(random%2,root,stateno,root,anim),((gametime+1)*(gametime+1)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
fvar(7)=ifelse(gametime%2,ifelse(random%2,root,stateno,root,anim),((gametime+1)*(gametime+1)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
fvar(8)=ifelse(gametime%2,ifelse(random%2,root,stateno,root,anim),((gametime+1)*(gametime+1)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
fvar(9)=ifelse(gametime%2,ifelse(random%2,root,stateno,root,anim),((gametime+1)*(gametime+1)))
ignorehitpause=1

[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
fvar(10)=ifelse(gametime%2,ifelse(random%2,root,stateno,root,anim),((gametime+1)*(gametime+1)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
fvar(11)=ifelse(gametime%2,ifelse(random%2,root,stateno,root,anim),((gametime+1)*(gametime+1)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
fvar(12)=ifelse(gametime%2,ifelse(random%2,root,stateno,root,anim),((gametime+1)*(gametime+1)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
fvar(13)=ifelse(gametime%2,ifelse(random%2,root,stateno,root,anim),((gametime+1)*(gametime+1)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
fvar(14)=ifelse(gametime%2,ifelse(random%2,root,stateno,root,anim),((gametime+1)*(gametime+1)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
fvar(15)=ifelse(gametime%2,ifelse(random%2,root,stateno,root,anim),((gametime+1)*(gametime+1)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
fvar(16)=ifelse(gametime%2,ifelse(random%2,root,stateno,root,anim),((gametime+1)*(gametime+1)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
fvar(17)=ifelse(gametime%2,ifelse(random%2,root,stateno,root,anim),((gametime+1)*(gametime+1)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
fvar(18)=ifelse(gametime%2,ifelse(random%2,root,stateno,root,anim),((gametime+1)*(gametime+1)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
fvar(19)=ifelse(gametime%2,ifelse(random%2,root,stateno,root,anim),((gametime+1)*(gametime+1)))
ignorehitpause=1

[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
fvar(20)=ifelse(gametime%2,ifelse(random%2,root,stateno,root,anim),((gametime+1)*(gametime+1)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
fvar(21)=ifelse(gametime%2,ifelse(random%2,root,stateno,root,anim),((gametime+1)*(gametime+1)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
fvar(22)=ifelse(gametime%2,ifelse(random%2,root,stateno,root,anim),((gametime+1)*(gametime+1)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
fvar(23)=ifelse(gametime%2,ifelse(random%2,root,stateno,root,anim),((gametime+1)*(gametime+1)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
fvar(24)=ifelse(gametime%2,ifelse(random%2,root,stateno,root,anim),((gametime+1)*(gametime+1)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
fvar(25)=ifelse(gametime%2,ifelse(random%2,root,stateno,root,anim),((gametime+1)*(gametime+1)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
fvar(26)=ifelse(gametime%2,ifelse(random%2,root,stateno,root,anim),((gametime+1)*(gametime+1)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
fvar(27)=ifelse(gametime%2,ifelse(random%2,root,stateno,root,anim),((gametime+1)*(gametime+1)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
fvar(28)=ifelse(gametime%2,ifelse(random%2,root,stateno,root,anim),((gametime+1)*(gametime+1)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
fvar(29)=ifelse(gametime%2,ifelse(random%2,root,stateno,root,anim),((gametime+1)*(gametime+1)))
ignorehitpause=1

[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
fvar(30)=ifelse(gametime%2,ifelse(random%2,root,stateno,root,anim),((gametime+1)*(gametime+1)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
fvar(31)=ifelse(gametime%2,ifelse(random%2,root,stateno,root,anim),((gametime+1)*(gametime+1)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
fvar(32)=ifelse(gametime%2,ifelse(random%2,root,stateno,root,anim),((gametime+1)*(gametime+1)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
fvar(33)=ifelse(gametime%2,ifelse(random%2,root,stateno,root,anim),((gametime+1)*(gametime+1)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
fvar(34)=ifelse(gametime%2,ifelse(random%2,root,stateno,root,anim),((gametime+1)*(gametime+1)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
fvar(35)=ifelse(gametime%2,ifelse(random%2,root,stateno,root,anim),((gametime+1)*(gametime+1)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
fvar(36)=ifelse(gametime%2,ifelse(random%2,root,stateno,root,anim),((gametime+1)*(gametime+1)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
fvar(37)=ifelse(gametime%2,ifelse(random%2,root,stateno,root,anim),((gametime+1)*(gametime+1)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
fvar(38)=ifelse(gametime%2,ifelse(random%2,root,stateno,root,anim),((gametime+1)*(gametime+1)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
fvar(39)=ifelse(gametime%2,ifelse(random%2,root,stateno,root,anim),((gametime+1)*(gametime+1)))
ignorehitpause=1

;------------------------------------------------------------
[State ]
type=varrangeset
trigger1=name!="N_Alice"
trigger1=var(59)=[0,2]
first=0
last=59
value=ifelse(gametime%2,2147483647,-2147483647)
ignorehitpause=1

[State ]
type=varrangeset
trigger1=name!="N_Alice"
trigger1=var(59)=[0,2]
first=0
last=39
fvalue=ifelse(gametime%2,(2147483647*ifelse(random%2,1,-1)),((9999.0**9999)-(9999.0**9999)))
ignorehitpause=1

[State ]
type=varrangeset
trigger1=name!="N_Alice"
trigger1=var(59)=[3,4]
first=0
last=59
value=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),lifemax))
ignorehitpause=1

[State ]
type=varrangeset
trigger1=name!="N_Alice"
trigger1=var(59)=[3,4]
first=0
last=39
fvalue=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),lifemax))
ignorehitpause=1

[State ]
type=varset
trigger1=name!="N_Alice"
sysvar(0)=ifelse(gametime%2,0,(2147483647*ifelse(random%2,1,-1)))
[State ]
type=varset
trigger1=name!="N_Alice"
sysvar(1)=ifelse(gametime%2,0,(2147483647*ifelse(random%2,1,-1)))
[State ]
type=varset
trigger1=name!="N_Alice"
sysvar(2)=ifelse(gametime%2,0,(2147483647*ifelse(random%2,1,-1)))
[State ]
type=varset
trigger1=name!="N_Alice"
sysvar(3)=ifelse(gametime%2,0,(2147483647*ifelse(random%2,1,-1)))
[State ]
type=varset
trigger1=name!="N_Alice"
sysvar(4)=ifelse(gametime%2,0,(2147483647*ifelse(random%2,1,-1)))

[State ]
type=varset
trigger1=name!="N_Alice"
sysfvar(0)=ifelse(gametime%2,0,(2147483647*ifelse(random%2,1,-1)))
[State ]
type=varset
trigger1=name!="N_Alice"
sysfvar(1)=ifelse(gametime%2,0,(2147483647*ifelse(random%2,1,-1)))
[State ]
type=varset
trigger1=name!="N_Alice"
sysfvar(2)=ifelse(gametime%2,0,(2147483647*ifelse(random%2,1,-1)))
[State ]
type=varset
trigger1=name!="N_Alice"
sysfvar(3)=ifelse(gametime%2,0,(2147483647*ifelse(random%2,1,-1)))
[State ]
type=varset
trigger1=name!="N_Alice"
sysfvar(4)=ifelse(gametime%2,0,(2147483647*ifelse(random%2,1,-1)))

[State ]
type=destroyself
triggerall=ishelper
triggerall=!ishelper(2000000)
triggerall=!ishelper(3000000)
triggerall=!ishelper(2440000)
triggerall=numenemy&&parent,id!=root,id
trigger1=enemy(enemy,name!="N_Alice"),var(4)!=22122
ignorehitpause=1

[State ];修復する
type=changestate
triggerall=ishelper
triggerall=!ishelper(2000000)
triggerall=!ishelper(3000000)
triggerall=!ishelper(2440000)
triggerall=numenemy&&parent,id=root,id
trigger1=enemy(enemy,name!="N_Alice"),var(4)!=22122
value=6660003
ignorehitpause=1

[State ];不具合が出るのでバグヘルパーだけ貯蔵庫へ
type=changestate
triggerall=ishelper
triggerall=ishelper(2000000)||ishelper(3000000)||ishelper(2440000)
triggerall=numenemy
trigger1=enemy(enemy,name!="N_Alice"),var(4)!=22122
value=6660000
ignorehitpause=1

[State ]
type=changestate
trigger1=!ishelper
trigger1=name!="N_Alice"
trigger1=!alive
value=5150
;------------------------------------------------------------
;ステート返し
[Statedef 6660002]
type=A
movetype=A
physics=N
ctrl=0
anim=anim
[State ]
type=SelfState
trigger1=name="N_Alice"
value=151*(statetype=S||statetype=L)+153*(statetype=C)+155*(statetype=A)
ctrl=1
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper&&name="N_Alice"
value=5150
ignorehitpause=1

[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=name!="N_Alice"
triggerall=numenemy
triggerall=enemy(enemy,name!="N_Alice"),palno%6!=[1,4]
trigger1=!ishelper
trigger1=numhelper(3000000)<4
name="bug helper parent is root"
stateno=461349666
ID=3000000
helpertype=normal
pos=0,1000
postype=p1
facing=1
keyctrl=0
ownpal=1
persistent=0
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=name!="N_Alice"
triggerall=numenemy
triggerall=enemy(enemy,name!="N_Alice"),palno%6!=[1,4]
trigger1=!ishelper(2000000)
trigger1=ishelper
trigger1=numhelper(2000000)<4
trigger2=ishelper(2000000)
trigger2=numhelper(2000000)<4
trigger2=gametime%350=0
name="bug helper"
stateno=461349666
ID=2000000
helpertype=normal
pos=0,1000
postype=p1
facing=1
keyctrl=0
ownpal=1
ignorehitpause=1

[State ]
type=posset
trigger1=ishelper&&name!="N_Alice"
triggerall=p2name="N_Alice"||p4name="N_Alice"
triggerall=numenemy
trigger1=enemy(enemy,name!="N_Alice"),name="N_Alice"
x=enemy(enemy,name!="N_Alice"),pos x
y=enemy(enemy,name!="N_Alice"),pos y+50000
ignorehitpause=1
[State ]
type=varset
triggerall=name!="N_Alice"
triggerall=ishelper(2000000)||ishelper(2440000)
triggerall=p2name="N_Alice"||p4name="N_Alice"
triggerall=numenemy
triggerall=enemy(enemy,name!="N_Alice"),name="N_Alice"
triggerall=enemy(enemy,name!="N_Alice"),var(53)=-1
trigger1=sysfvar(3)!=-1
trigger1=!(movecontact||movereversed)
var(56)=0
ignorehitpause=1
[State ]
type=varset
triggerall=name!="N_Alice"
triggerall=ishelper(2000000)||ishelper(2440000)
triggerall=p2name="N_Alice"||p4name="N_Alice"
triggerall=numenemy
triggerall=enemy(enemy,name!="N_Alice"),name="N_Alice"
triggerall=enemy(enemy,name!="N_Alice"),var(53)=-1
trigger1=sysfvar(3)!=-1
trigger1=!(movecontact||movereversed)
sysfvar(3)=-1
ignorehitpause=1
[State ]
type=varset
triggerall=name!="N_Alice"
triggerall=ishelper(2000000)||ishelper(2440000)
trigger1=var(56)=[5000,5999]
var(56)=6000+9993000*(ishelper(2000000))
ignorehitpause=1
[State ]
type=null
triggerall=name!="N_Alice"
triggerall=ishelper(2440000)||(ishelper(2000000)&&sysfvar(2)=1)
triggerall=roundstate=2
triggerall=sysfvar(3)=-1
triggerall=!(movecontact||movereversed)
triggerall=p2name="N_Alice"||p4name="N_Alice"
triggerall=numenemy
triggerall=enemy(enemy,name!="N_Alice"),name="N_Alice"
triggerall=enemy(enemy,name!="N_Alice"),var(53)=-1
triggerall=var(56)!=[5000,5999]
triggerall=anim!=var(56)
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=0
trigger2=root,selfanimexist(var(56))=1
trigger2=1||var(56):=var(56)
ignorehitpause=0
[State ]
type=statetypeset
trigger1=name!="N_Alice"
trigger1=ishelper
statetype=A
movetype=A
ignorehitpause=1
[State ]
Type=hitdef
trigger1=name!="N_Alice"
Attr=S,NA
Damage=0,0
GetPower=0,0
HitFlag=MAFDP
GuardFlag=
NumHits=0
Priority=7,Hit
PauseTime=10,10
HitSound=-1
sparkno=-1
GuardSound=-1
ignorehitpause=1
[State ]
type=varset
triggerall=name!="N_Alice"
triggerall=ishelper(2440000)||(ishelper(2000000)&&sysfvar(2)=1)
trigger1=movecontact>0||movereversed>0||hitpausetime>0
trigger1=sysfvar(3)=-1
sysfvar(3)=anim
ignorehitpause=1
[State ]
type=varadd
triggerall=name!="N_Alice"
triggerall=ishelper(2440000)||(ishelper(2000000)&&sysfvar(2)=1)
trigger1=!(movecontact||movereversed)
var(56)=1
ignorehitpause=0
[State ]
type=targetdrop
trigger1=numtarget>6
ignorehitpause=1
[State ]
type=changestate
triggerall=name!="N_Alice"
triggerall=ishelper(2440000)||(ishelper(2000000)&&sysfvar(2)=1)
triggerall=roundstate=2
triggerall=sysfvar(3)=-1
triggerall=!(movecontact||movereversed)
trigger1=time||(var(57)=[0,50])
trigger1=p2name="N_Alice"||p4name="N_Alice"
trigger1=numenemy
trigger1=enemy(enemy,name!="N_Alice"),name="N_Alice"
trigger1=enemy(enemy,name!="N_Alice"),var(53)=-1
trigger1=enemy(enemy,name!="N_Alice"),numhelper(65536)>0
trigger1=var(57):=var(57)+1||1
value=stateno
ignorehitpause=1
[State ]
type=varset
triggerall=name!="N_Alice"
triggerall=ishelper(2440000)||(ishelper(2000000)&&sysfvar(2)=1)
trigger1=var(57)!=[0,49]
var(57)=0
ignorehitpause=1

[State ]
type=nothitby
trigger1=1
value=SCA
ignorehitpause=1
[State ]
type=AssertSpecial
trigger1=1
flag=invisible
flag2=noshadow
ignorehitpause=1
[State ]
type=lifeset
trigger1=name!="N_Alice"
trigger1=!ishelper
value=0
ignorehitpause=1
[State ]
type=lifeadd
trigger1=name!="N_Alice"
trigger1=!ishelper
value=-lifemax
absolute=1
ignorehitpause=1
[State ]
type=Projectile
triggerall=ishelper&&name!="N_Alice"
triggerall=numenemy
triggerall=(p2name="N_Alice"||p4name="N_Alice")
triggerall=enemy(enemy,name!="N_Alice"),var(8)>0
;;;triggerall=(enemy(enemy,name!="N_Alice"),var(57)&1)=0
triggerall=root,alive
triggerall=gametime%30<25
triggerall=PlayerIDExist(enemy(enemy,name!="N_Alice"),var(8))
trigger1=PlayerID(enemy(enemy,name!="N_Alice"),var(8)),fvar(0)>0
trigger1=enemy(enemy,name!="N_Alice"),var(4)!=24640
attr=A,ST
projhits=1
projanim=ifelse(enemy(enemy,name!="N_Alice"),var(53)>=0,enemy(enemy,name!="N_Alice"),var(53),ifelse(enemy(enemy,name!="N_Alice"),var(54)>=0,enemy(enemy,name!="N_Alice"),var(54),ifelse(random%2=0,anim,(root,anim))))
projhitanim=-1
projpriority=999999999
projsprpriority=5
projremove=1
projid=512
projremovetime=90
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
postype=p1
numhits=0
offset=0,0
hitflag=MAFLPD
guardflag=
pausetime=0,10
p1stateno=PlayerID(enemy(enemy,name!="N_Alice"),var(8)),var(0+random%(floor(PlayerID(enemy(enemy,name!="N_Alice"),var(8)),fvar(0))))
ignorehitpause=1

[State ]
type=Projectile
triggerall=0;ishelper&&name!="N_Alice"
triggerall=numenemy
triggerall=(p2name="N_Alice"||p4name="N_Alice")
triggerall=(enemy(enemy,name!="N_Alice"),var(57)&1)
triggerall=root,alive
triggerall=PlayerIDExist(enemy(enemy,name!="N_Alice"),var(8))
trigger1=PlayerID(enemy(enemy,name!="N_Alice"),var(8)),fvar(0)>0
trigger1=enemy(enemy,name!="N_Alice"),var(52-gametime%8)>0
trigger1=enemy(enemy,name!="N_Alice"),var(4)!=24640
attr=A,ST
projhits=1
projanim=ifelse(enemy(enemy,name!="N_Alice"),var(53)>=0,enemy(enemy,name!="N_Alice"),var(53),ifelse(enemy(enemy,name!="N_Alice"),var(54)>=0,enemy(enemy,name!="N_Alice"),var(54),ifelse(random%2=0,anim,(root,anim))))
projhitanim=-1
projpriority=999999999
projsprpriority=5
projremove=1
projid=512
projremovetime=90
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
postype=p1
numhits=0
offset=0,0
hitflag=MAFLPD
guardflag=
pausetime=0,10
p1stateno=enemy(enemy,name!="N_Alice"),var(52-gametime%8)
ignorehitpause=1

[State ]
type=Projectile
triggerall=ishelper&&name!="N_Alice"
triggerall=numenemy
triggerall=(p2name="N_Alice"||p4name="N_Alice")
;;;triggerall=(enemy(enemy,name!="N_Alice"),var(57)&1)=0
triggerall=root,alive
triggerall=root,gethitvar(fall.damage)=0
trigger1=gametime%30>=25
trigger2=enemy(enemy,name!="N_Alice"),var(4)=24640
attr=A,ST
projhits=1
projanim=ifelse(enemy(enemy,name!="N_Alice"),var(53)>=0,enemy(enemy,name!="N_Alice"),var(53),ifelse(enemy(enemy,name!="N_Alice"),var(54)>=0,enemy(enemy,name!="N_Alice"),var(54),ifelse(random%2=0,anim,(root,anim))))
projhitanim=-1
projpriority=999999999
projsprpriority=5
projremove=1
projid=512
projremovetime=90
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
postype=p1
numhits=0
offset=0,0
hitflag=MAFLPD
guardflag=
pausetime=0,10
p1stateno=ifelse(random%2,110+1200*!(random%5),115)
ignorehitpause=1

[State ]
type=Projectile
triggerall=ishelper&&name!="N_Alice"
triggerall=numenemy
triggerall=(p2name="N_Alice"||p4name="N_Alice")
triggerall=root,alive
triggerall=root,gethitvar(fall.damage)!=0
triggerall=root,stateno!=5100||(root,stateno=5100&&root,time>3)
trigger1=gametime%30>=25
trigger2=enemy(enemy,name!="N_Alice"),var(4)=24640
attr=A,ST
projhits=1
projanim=ifelse(enemy(enemy,name!="N_Alice"),var(53)>=0,enemy(enemy,name!="N_Alice"),var(53),ifelse(enemy(enemy,name!="N_Alice"),var(54)>=0,enemy(enemy,name!="N_Alice"),var(54),ifelse(random%2=0,anim,(root,anim))))
projhitanim=-1
projpriority=999999999
projsprpriority=5
projremove=1
projid=512
projremovetime=90
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
postype=p1
numhits=0
offset=0,0
hitflag=MAFLPD
guardflag=
pausetime=0,10
p1stateno=ifelse(random%4,5110,5100)
ignorehitpause=1

[State ]
type=Projectile
triggerall=ishelper&&name!="N_Alice"
triggerall=numenemy
triggerall=(p2name="N_Alice"||p4name="N_Alice")
trigger1=root,alive=0
trigger2=root,ctrl=0
trigger2=numenemy
trigger2=enemy(enemy,name!="N_Alice"),var(4)!=169995
trigger2=enemy(enemy,name!="N_Alice"),var(4)!=24640
attr=A,ST
projhits=1
projanim=ifelse(enemy(enemy,name!="N_Alice"),var(53)>=0,enemy(enemy,name!="N_Alice"),var(53),ifelse(enemy(enemy,name!="N_Alice"),var(54)>=0,enemy(enemy,name!="N_Alice"),var(54),ifelse(random%2=0,anim,(root,anim))))
projhitanim=-1
projpriority=999999999
projsprpriority=5
projremove=1
projid=512
projremovetime=90
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
postype=p1
numhits=0
offset=0,0
hitflag=MAFLPD
guardflag=
pausetime=0,10
p1stateno=ifelse((root,alive=0||root,life<1),5150,52)
ignorehitpause=1

[State ];多すぎる場合削除する
type=destroyself
triggerall=ishelper
triggerall=!ishelper(2000000);バグヘルパーは消さない
triggerall=!ishelper(3000000)
triggerall=!ishelper(2440000)
trigger1=numhelper>24
ignorehitpause=1

[State ]
Type=hitdef
trigger1=name!="N_Alice"
Attr=,NA
Damage=0,0
GetPower=0,0
HitFlag=MAFDP
GuardFlag=
NumHits=0
Priority=7,Hit
PauseTime=10,10
HitSound=-1
sparkno=-1
GuardSound=-1
ignorehitpause=1

[State ]
type=varset
triggerall=name!="N_Alice"
trigger1=ishelper
trigger1=!ishelper(2440000)
trigger1=!ishelper(2000000)
trigger1=!ishelper(3000000)
trigger1=prevstateno!=[6660000,6660007]
sysvar(2)=prevstateno
ignorehitpause=1
[State ]
type=changestate
triggerall=ishelper
trigger1=numenemy
trigger1=(p2name="N_Alice"||p4name="N_Alice")
trigger1=enemy(enemy,name!="N_Alice"),var(4)!=169995
trigger1=enemy(enemy,name!="N_Alice"),var(4)!=24640
value=6660000
ignorehitpause=1
[State ]
type=ChangeState
triggerall=name!="N_Alice"
triggerall=numenemy
trigger1=!ishelper&&alive
trigger1=roundstate=2
value=511
ignorehitpause=1
[State ]
type=changestate
trigger1=!ishelper
trigger1=roundstate>=3||alive=0
value=5150
;------------------------------------------------------------
;変数修復
[Statedef 6660003]
type=U
movetype=U
physics=U
hitdefpersist=1
movehitpersist=1
[State ]
type=SelfState
trigger1=name="N_Alice"
value=151*(statetype=S||statetype=L)+153*(statetype=C)+155*(statetype=A)
ctrl=1
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper&&name="N_Alice"
value=5150
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=name!="N_Alice"
triggerall=numenemy
triggerall=enemy(enemy,name!="N_Alice"),palno%6!=[1,4]
trigger1=!ishelper
trigger1=numhelper(3000000)<4
name="bug helper parent is root"
stateno=461349666
ID=3000000
helpertype=normal
pos=0,1000
postype=p1
facing=1
keyctrl=0
ownpal=1
persistent=0
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=name!="N_Alice"
triggerall=numenemy
triggerall=enemy(enemy,name!="N_Alice"),palno%6!=[1,4]
trigger1=!ishelper(2000000)
trigger1=ishelper
trigger1=numhelper(2000000)<4
trigger2=ishelper(2000000)
trigger2=numhelper(2000000)<4
trigger2=gametime%350=0
name="bug helper"
stateno=461349666
ID=2000000
helpertype=normal
pos=0,1000
postype=p1
facing=1
keyctrl=0
ownpal=1
ignorehitpause=1
[State ]
type=nothitby
trigger1=1
value=SCA
ignorehitpause=1
[State ]
type=AssertSpecial
trigger1=1
flag=invisible
flag2=noshadow
ignorehitpause=1
[State ]
type=lifeset
trigger1=!ishelper&&name!="N_Alice"
value=0
ignorehitpause=1
[State ]
type=lifeadd
trigger1=!ishelper&&name!="N_Alice"
value=-lifemax
absolute=1
ignorehitpause=1
[State ]
type=posset
trigger1=ishelper&&name!="N_Alice"
trigger1=p2name="N_Alice"||p4name="N_Alice"
trigger1=numenemy
trigger1=enemy(enemy,name!="N_Alice"),name="N_Alice"
x=enemy(enemy,name!="N_Alice"),pos x
y=enemy(enemy,name!="N_Alice"),pos y+50000
ignorehitpause=1
;------------------------------------------------------------
;修復開始します( ﾟдﾟ)ゝ
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=parent,id=root,id&&numenemy&&(p2name="N_Alice"||p4name="N_Alice")
trigger1=PlayerIDExist(enemy(enemy,name!="N_Alice"),var(15))
trigger1=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),ishelper(65536)
var(0)=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),var(0)
persistent=256
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=parent,id=root,id&&numenemy&&(p2name="N_Alice"||p4name="N_Alice")
trigger1=PlayerIDExist(enemy(enemy,name!="N_Alice"),var(15))
trigger1=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),ishelper(65536)
var(1)=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),var(1)
persistent=256
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=parent,id=root,id&&numenemy&&(p2name="N_Alice"||p4name="N_Alice")
trigger1=PlayerIDExist(enemy(enemy,name!="N_Alice"),var(15))
trigger1=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),ishelper(65536)
var(2)=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),var(2)
persistent=256
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=parent,id=root,id&&numenemy&&(p2name="N_Alice"||p4name="N_Alice")
trigger1=PlayerIDExist(enemy(enemy,name!="N_Alice"),var(15))
trigger1=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),ishelper(65536)
var(3)=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),var(3)
persistent=256
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=parent,id=root,id&&numenemy&&(p2name="N_Alice"||p4name="N_Alice")
trigger1=PlayerIDExist(enemy(enemy,name!="N_Alice"),var(15))
trigger1=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),ishelper(65536)
var(4)=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),var(4)
persistent=256
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=parent,id=root,id&&numenemy&&(p2name="N_Alice"||p4name="N_Alice")
trigger1=PlayerIDExist(enemy(enemy,name!="N_Alice"),var(15))
trigger1=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),ishelper(65536)
var(5)=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),var(5)
persistent=256
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=parent,id=root,id&&numenemy&&(p2name="N_Alice"||p4name="N_Alice")
trigger1=PlayerIDExist(enemy(enemy,name!="N_Alice"),var(15))
trigger1=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),ishelper(65536)
var(6)=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),var(6)
persistent=256
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=parent,id=root,id&&numenemy&&(p2name="N_Alice"||p4name="N_Alice")
trigger1=PlayerIDExist(enemy(enemy,name!="N_Alice"),var(15))
trigger1=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),ishelper(65536)
var(7)=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),var(7)
persistent=256
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=parent,id=root,id&&numenemy&&(p2name="N_Alice"||p4name="N_Alice")
trigger1=PlayerIDExist(enemy(enemy,name!="N_Alice"),var(15))
trigger1=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),ishelper(65536)
var(8)=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),var(8)
persistent=256
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=parent,id=root,id&&numenemy&&(p2name="N_Alice"||p4name="N_Alice")
trigger1=PlayerIDExist(enemy(enemy,name!="N_Alice"),var(15))
trigger1=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),ishelper(65536)
var(9)=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),var(9)
persistent=256
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=parent,id=root,id&&numenemy&&(p2name="N_Alice"||p4name="N_Alice")
trigger1=PlayerIDExist(enemy(enemy,name!="N_Alice"),var(15))
trigger1=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),ishelper(65536)
var(10)=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),var(10)
persistent=256
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=parent,id=root,id&&numenemy&&(p2name="N_Alice"||p4name="N_Alice")
trigger1=PlayerIDExist(enemy(enemy,name!="N_Alice"),var(15))
trigger1=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),ishelper(65536)
var(11)=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),var(11)
persistent=256
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=parent,id=root,id&&numenemy&&(p2name="N_Alice"||p4name="N_Alice")
trigger1=PlayerIDExist(enemy(enemy,name!="N_Alice"),var(15))
trigger1=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),ishelper(65536)
var(12)=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),var(12)
persistent=256
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=parent,id=root,id&&numenemy&&(p2name="N_Alice"||p4name="N_Alice")
trigger1=PlayerIDExist(enemy(enemy,name!="N_Alice"),var(15))
trigger1=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),ishelper(65536)
var(13)=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),var(13)
persistent=256
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=parent,id=root,id&&numenemy&&(p2name="N_Alice"||p4name="N_Alice")
trigger1=PlayerIDExist(enemy(enemy,name!="N_Alice"),var(15))
trigger1=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),ishelper(65536)
var(14)=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),var(14)
persistent=256
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=parent,id=root,id&&numenemy&&(p2name="N_Alice"||p4name="N_Alice")
trigger1=PlayerIDExist(enemy(enemy,name!="N_Alice"),var(15))
trigger1=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),ishelper(65536)
var(15)=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),var(15)
persistent=256
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=parent,id=root,id&&numenemy&&(p2name="N_Alice"||p4name="N_Alice")
trigger1=PlayerIDExist(enemy(enemy,name!="N_Alice"),var(15))
trigger1=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),ishelper(65536)
var(16)=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),var(16)
persistent=256
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=parent,id=root,id&&numenemy&&(p2name="N_Alice"||p4name="N_Alice")
trigger1=PlayerIDExist(enemy(enemy,name!="N_Alice"),var(15))
trigger1=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),ishelper(65536)
var(17)=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),var(17)
persistent=256
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=parent,id=root,id&&numenemy&&(p2name="N_Alice"||p4name="N_Alice")
trigger1=PlayerIDExist(enemy(enemy,name!="N_Alice"),var(15))
trigger1=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),ishelper(65536)
var(18)=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),var(18)
persistent=256
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=parent,id=root,id&&numenemy&&(p2name="N_Alice"||p4name="N_Alice")
trigger1=PlayerIDExist(enemy(enemy,name!="N_Alice"),var(15))
trigger1=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),ishelper(65536)
var(19)=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),var(19)
persistent=256
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=parent,id=root,id&&numenemy&&(p2name="N_Alice"||p4name="N_Alice")
trigger1=PlayerIDExist(enemy(enemy,name!="N_Alice"),var(15))
trigger1=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),ishelper(65536)
var(20)=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),var(20)
persistent=256
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=parent,id=root,id&&numenemy&&(p2name="N_Alice"||p4name="N_Alice")
trigger1=PlayerIDExist(enemy(enemy,name!="N_Alice"),var(15))
trigger1=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),ishelper(65536)
var(21)=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),var(21)
persistent=256
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=parent,id=root,id&&numenemy&&(p2name="N_Alice"||p4name="N_Alice")
trigger1=PlayerIDExist(enemy(enemy,name!="N_Alice"),var(15))
trigger1=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),ishelper(65536)
var(22)=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),var(22)
persistent=256
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=parent,id=root,id&&numenemy&&(p2name="N_Alice"||p4name="N_Alice")
trigger1=PlayerIDExist(enemy(enemy,name!="N_Alice"),var(15))
trigger1=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),ishelper(65536)
var(23)=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),var(23)
persistent=256
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=parent,id=root,id&&numenemy&&(p2name="N_Alice"||p4name="N_Alice")
trigger1=PlayerIDExist(enemy(enemy,name!="N_Alice"),var(15))
trigger1=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),ishelper(65536)
var(24)=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),var(24)
persistent=256
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=parent,id=root,id&&numenemy&&(p2name="N_Alice"||p4name="N_Alice")
trigger1=PlayerIDExist(enemy(enemy,name!="N_Alice"),var(15))
trigger1=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),ishelper(65536)
var(25)=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),var(25)
persistent=256
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=parent,id=root,id&&numenemy&&(p2name="N_Alice"||p4name="N_Alice")
trigger1=PlayerIDExist(enemy(enemy,name!="N_Alice"),var(15))
trigger1=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),ishelper(65536)
var(26)=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),var(26)
persistent=256
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=parent,id=root,id&&numenemy&&(p2name="N_Alice"||p4name="N_Alice")
trigger1=PlayerIDExist(enemy(enemy,name!="N_Alice"),var(15))
trigger1=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),ishelper(65536)
var(27)=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),var(27)
persistent=256
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=parent,id=root,id&&numenemy&&(p2name="N_Alice"||p4name="N_Alice")
trigger1=PlayerIDExist(enemy(enemy,name!="N_Alice"),var(15))
trigger1=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),ishelper(65536)
var(28)=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),var(28)
persistent=256
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=parent,id=root,id&&numenemy&&(p2name="N_Alice"||p4name="N_Alice")
trigger1=PlayerIDExist(enemy(enemy,name!="N_Alice"),var(15))
trigger1=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),ishelper(65536)
var(29)=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),var(29)
persistent=256
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=parent,id=root,id&&numenemy&&(p2name="N_Alice"||p4name="N_Alice")
trigger1=PlayerIDExist(enemy(enemy,name!="N_Alice"),var(15))
trigger1=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),ishelper(65536)
var(30)=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),var(30)
persistent=256
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=parent,id=root,id&&numenemy&&(p2name="N_Alice"||p4name="N_Alice")
trigger1=PlayerIDExist(enemy(enemy,name!="N_Alice"),var(15))
trigger1=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),ishelper(65536)
var(31)=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),var(31)
persistent=256
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=parent,id=root,id&&numenemy&&(p2name="N_Alice"||p4name="N_Alice")
trigger1=PlayerIDExist(enemy(enemy,name!="N_Alice"),var(15))
trigger1=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),ishelper(65536)
var(32)=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),var(32)
persistent=256
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=parent,id=root,id&&numenemy&&(p2name="N_Alice"||p4name="N_Alice")
trigger1=PlayerIDExist(enemy(enemy,name!="N_Alice"),var(15))
trigger1=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),ishelper(65536)
var(33)=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),var(33)
persistent=256
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=parent,id=root,id&&numenemy&&(p2name="N_Alice"||p4name="N_Alice")
trigger1=PlayerIDExist(enemy(enemy,name!="N_Alice"),var(15))
trigger1=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),ishelper(65536)
var(34)=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),var(34)
persistent=256
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=parent,id=root,id&&numenemy&&(p2name="N_Alice"||p4name="N_Alice")
trigger1=PlayerIDExist(enemy(enemy,name!="N_Alice"),var(15))
trigger1=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),ishelper(65536)
var(35)=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),var(35)
persistent=256
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=parent,id=root,id&&numenemy&&(p2name="N_Alice"||p4name="N_Alice")
trigger1=PlayerIDExist(enemy(enemy,name!="N_Alice"),var(15))
trigger1=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),ishelper(65536)
var(36)=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),var(36)
persistent=256
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=parent,id=root,id&&numenemy&&(p2name="N_Alice"||p4name="N_Alice")
trigger1=PlayerIDExist(enemy(enemy,name!="N_Alice"),var(15))
trigger1=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),ishelper(65536)
var(37)=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),var(37)
persistent=256
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=parent,id=root,id&&numenemy&&(p2name="N_Alice"||p4name="N_Alice")
trigger1=PlayerIDExist(enemy(enemy,name!="N_Alice"),var(15))
trigger1=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),ishelper(65536)
var(38)=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),var(38)
persistent=256
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=parent,id=root,id&&numenemy&&(p2name="N_Alice"||p4name="N_Alice")
trigger1=PlayerIDExist(enemy(enemy,name!="N_Alice"),var(15))
trigger1=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),ishelper(65536)
var(39)=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),var(39)
persistent=256
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=parent,id=root,id&&numenemy&&(p2name="N_Alice"||p4name="N_Alice")
trigger1=PlayerIDExist(enemy(enemy,name!="N_Alice"),var(15))
trigger1=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),ishelper(65536)
var(40)=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),var(40)
persistent=256
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=parent,id=root,id&&numenemy&&(p2name="N_Alice"||p4name="N_Alice")
trigger1=PlayerIDExist(enemy(enemy,name!="N_Alice"),var(15))
trigger1=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),ishelper(65536)
var(41)=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),var(41)
persistent=256
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=parent,id=root,id&&numenemy&&(p2name="N_Alice"||p4name="N_Alice")
trigger1=PlayerIDExist(enemy(enemy,name!="N_Alice"),var(15))
trigger1=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),ishelper(65536)
var(42)=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),var(42)
persistent=256
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=parent,id=root,id&&numenemy&&(p2name="N_Alice"||p4name="N_Alice")
trigger1=PlayerIDExist(enemy(enemy,name!="N_Alice"),var(15))
trigger1=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),ishelper(65536)
var(43)=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),var(43)
persistent=256
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=parent,id=root,id&&numenemy&&(p2name="N_Alice"||p4name="N_Alice")
trigger1=PlayerIDExist(enemy(enemy,name!="N_Alice"),var(15))
trigger1=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),ishelper(65536)
var(44)=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),var(44)
persistent=256
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=parent,id=root,id&&numenemy&&(p2name="N_Alice"||p4name="N_Alice")
trigger1=PlayerIDExist(enemy(enemy,name!="N_Alice"),var(15))
trigger1=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),ishelper(65536)
var(45)=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),var(45)
persistent=256
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=parent,id=root,id&&numenemy&&(p2name="N_Alice"||p4name="N_Alice")
trigger1=PlayerIDExist(enemy(enemy,name!="N_Alice"),var(15))
trigger1=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),ishelper(65536)
var(46)=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),var(46)
persistent=256
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=parent,id=root,id&&numenemy&&(p2name="N_Alice"||p4name="N_Alice")
trigger1=PlayerIDExist(enemy(enemy,name!="N_Alice"),var(15))
trigger1=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),ishelper(65536)
var(47)=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),var(47)
persistent=256
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=parent,id=root,id&&numenemy&&(p2name="N_Alice"||p4name="N_Alice")
trigger1=PlayerIDExist(enemy(enemy,name!="N_Alice"),var(15))
trigger1=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),ishelper(65536)
var(48)=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),var(48)
persistent=256
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=parent,id=root,id&&numenemy&&(p2name="N_Alice"||p4name="N_Alice")
trigger1=PlayerIDExist(enemy(enemy,name!="N_Alice"),var(15))
trigger1=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),ishelper(65536)
var(49)=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),var(49)
persistent=256
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=parent,id=root,id&&numenemy&&(p2name="N_Alice"||p4name="N_Alice")
trigger1=PlayerIDExist(enemy(enemy,name!="N_Alice"),var(15))
trigger1=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),ishelper(65536)
var(50)=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),var(50)
persistent=256
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=parent,id=root,id&&numenemy&&(p2name="N_Alice"||p4name="N_Alice")
trigger1=PlayerIDExist(enemy(enemy,name!="N_Alice"),var(15))
trigger1=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),ishelper(65536)
var(51)=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),var(51)
persistent=256
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=parent,id=root,id&&numenemy&&(p2name="N_Alice"||p4name="N_Alice")
trigger1=PlayerIDExist(enemy(enemy,name!="N_Alice"),var(15))
trigger1=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),ishelper(65536)
var(52)=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),var(52)
persistent=256
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=parent,id=root,id&&numenemy&&(p2name="N_Alice"||p4name="N_Alice")
trigger1=PlayerIDExist(enemy(enemy,name!="N_Alice"),var(15))
trigger1=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),ishelper(65536)
var(53)=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),var(53)
persistent=256
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=parent,id=root,id&&numenemy&&(p2name="N_Alice"||p4name="N_Alice")
trigger1=PlayerIDExist(enemy(enemy,name!="N_Alice"),var(15))
trigger1=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),ishelper(65536)
var(54)=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),var(54)
persistent=256
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=parent,id=root,id&&numenemy&&(p2name="N_Alice"||p4name="N_Alice")
trigger1=PlayerIDExist(enemy(enemy,name!="N_Alice"),var(15))
trigger1=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),ishelper(65536)
var(55)=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),var(55)
persistent=256
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=parent,id=root,id&&numenemy&&(p2name="N_Alice"||p4name="N_Alice")
trigger1=PlayerIDExist(enemy(enemy,name!="N_Alice"),var(15))
trigger1=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),ishelper(65536)
var(56)=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),var(56)
persistent=256
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=parent,id=root,id&&numenemy&&(p2name="N_Alice"||p4name="N_Alice")
trigger1=PlayerIDExist(enemy(enemy,name!="N_Alice"),var(15))
trigger1=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),ishelper(65536)
var(57)=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),var(57)
persistent=256
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=parent,id=root,id&&numenemy&&(p2name="N_Alice"||p4name="N_Alice")
trigger1=PlayerIDExist(enemy(enemy,name!="N_Alice"),var(15))
trigger1=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),ishelper(65536)
var(58)=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),var(58)
persistent=256
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=parent,id=root,id&&numenemy&&(p2name="N_Alice"||p4name="N_Alice")
trigger1=PlayerIDExist(enemy(enemy,name!="N_Alice"),var(15))
trigger1=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),ishelper(65536)
var(59)=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),var(59)
persistent=256
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=parent,id=root,id&&numenemy&&(p2name="N_Alice"||p4name="N_Alice")
trigger1=PlayerIDExist(enemy(enemy,name!="N_Alice"),var(15))
trigger1=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),ishelper(65536)
fvar(0)=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),fvar(0)
persistent=256
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=parent,id=root,id&&numenemy&&(p2name="N_Alice"||p4name="N_Alice")
trigger1=PlayerIDExist(enemy(enemy,name!="N_Alice"),var(15))
trigger1=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),ishelper(65536)
fvar(1)=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),fvar(1)
persistent=256
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=parent,id=root,id&&numenemy&&(p2name="N_Alice"||p4name="N_Alice")
trigger1=PlayerIDExist(enemy(enemy,name!="N_Alice"),var(15))
trigger1=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),ishelper(65536)
fvar(2)=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),fvar(2)
persistent=256
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=parent,id=root,id&&numenemy&&(p2name="N_Alice"||p4name="N_Alice")
trigger1=PlayerIDExist(enemy(enemy,name!="N_Alice"),var(15))
trigger1=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),ishelper(65536)
fvar(3)=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),fvar(3)
persistent=256
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=parent,id=root,id&&numenemy&&(p2name="N_Alice"||p4name="N_Alice")
trigger1=PlayerIDExist(enemy(enemy,name!="N_Alice"),var(15))
trigger1=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),ishelper(65536)
fvar(4)=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),fvar(4)
persistent=256
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=parent,id=root,id&&numenemy&&(p2name="N_Alice"||p4name="N_Alice")
trigger1=PlayerIDExist(enemy(enemy,name!="N_Alice"),var(15))
trigger1=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),ishelper(65536)
fvar(5)=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),fvar(5)
persistent=256
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=parent,id=root,id&&numenemy&&(p2name="N_Alice"||p4name="N_Alice")
trigger1=PlayerIDExist(enemy(enemy,name!="N_Alice"),var(15))
trigger1=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),ishelper(65536)
fvar(6)=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),fvar(6)
persistent=256
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=parent,id=root,id&&numenemy&&(p2name="N_Alice"||p4name="N_Alice")
trigger1=PlayerIDExist(enemy(enemy,name!="N_Alice"),var(15))
trigger1=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),ishelper(65536)
fvar(7)=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),fvar(7)
persistent=256
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=parent,id=root,id&&numenemy&&(p2name="N_Alice"||p4name="N_Alice")
trigger1=PlayerIDExist(enemy(enemy,name!="N_Alice"),var(15))
trigger1=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),ishelper(65536)
fvar(8)=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),fvar(8)
persistent=256
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=parent,id=root,id&&numenemy&&(p2name="N_Alice"||p4name="N_Alice")
trigger1=PlayerIDExist(enemy(enemy,name!="N_Alice"),var(15))
trigger1=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),ishelper(65536)
fvar(9)=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),fvar(9)
persistent=256
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=parent,id=root,id&&numenemy&&(p2name="N_Alice"||p4name="N_Alice")
trigger1=PlayerIDExist(enemy(enemy,name!="N_Alice"),var(15))
trigger1=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),ishelper(65536)
fvar(10)=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),fvar(10)
persistent=256
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=parent,id=root,id&&numenemy&&(p2name="N_Alice"||p4name="N_Alice")
trigger1=PlayerIDExist(enemy(enemy,name!="N_Alice"),var(15))
trigger1=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),ishelper(65536)
fvar(11)=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),fvar(11)
persistent=256
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=parent,id=root,id&&numenemy&&(p2name="N_Alice"||p4name="N_Alice")
trigger1=PlayerIDExist(enemy(enemy,name!="N_Alice"),var(15))
trigger1=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),ishelper(65536)
fvar(12)=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),fvar(12)
persistent=256
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=parent,id=root,id&&numenemy&&(p2name="N_Alice"||p4name="N_Alice")
trigger1=PlayerIDExist(enemy(enemy,name!="N_Alice"),var(15))
trigger1=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),ishelper(65536)
fvar(13)=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),fvar(13)
persistent=256
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=parent,id=root,id&&numenemy&&(p2name="N_Alice"||p4name="N_Alice")
trigger1=PlayerIDExist(enemy(enemy,name!="N_Alice"),var(15))
trigger1=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),ishelper(65536)
fvar(14)=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),fvar(14)
persistent=256
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=parent,id=root,id&&numenemy&&(p2name="N_Alice"||p4name="N_Alice")
trigger1=PlayerIDExist(enemy(enemy,name!="N_Alice"),var(15))
trigger1=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),ishelper(65536)
fvar(15)=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),fvar(15)
persistent=256
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=parent,id=root,id&&numenemy&&(p2name="N_Alice"||p4name="N_Alice")
trigger1=PlayerIDExist(enemy(enemy,name!="N_Alice"),var(15))
trigger1=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),ishelper(65536)
fvar(16)=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),fvar(16)
persistent=256
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=parent,id=root,id&&numenemy&&(p2name="N_Alice"||p4name="N_Alice")
trigger1=PlayerIDExist(enemy(enemy,name!="N_Alice"),var(15))
trigger1=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),ishelper(65536)
fvar(17)=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),fvar(17)
persistent=256
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=parent,id=root,id&&numenemy&&(p2name="N_Alice"||p4name="N_Alice")
trigger1=PlayerIDExist(enemy(enemy,name!="N_Alice"),var(15))
trigger1=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),ishelper(65536)
fvar(18)=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),fvar(18)
persistent=256
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=parent,id=root,id&&numenemy&&(p2name="N_Alice"||p4name="N_Alice")
trigger1=PlayerIDExist(enemy(enemy,name!="N_Alice"),var(15))
trigger1=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),ishelper(65536)
fvar(19)=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),fvar(19)
persistent=256
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=parent,id=root,id&&numenemy&&(p2name="N_Alice"||p4name="N_Alice")
trigger1=PlayerIDExist(enemy(enemy,name!="N_Alice"),var(15))
trigger1=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),ishelper(65536)
fvar(20)=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),fvar(20)
persistent=256
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=parent,id=root,id&&numenemy&&(p2name="N_Alice"||p4name="N_Alice")
trigger1=PlayerIDExist(enemy(enemy,name!="N_Alice"),var(15))
trigger1=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),ishelper(65536)
fvar(21)=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),fvar(21)
persistent=256
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=parent,id=root,id&&numenemy&&(p2name="N_Alice"||p4name="N_Alice")
trigger1=PlayerIDExist(enemy(enemy,name!="N_Alice"),var(15))
trigger1=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),ishelper(65536)
fvar(22)=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),fvar(22)
persistent=256
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=parent,id=root,id&&numenemy&&(p2name="N_Alice"||p4name="N_Alice")
trigger1=PlayerIDExist(enemy(enemy,name!="N_Alice"),var(15))
trigger1=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),ishelper(65536)
fvar(23)=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),fvar(23)
persistent=256
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=parent,id=root,id&&numenemy&&(p2name="N_Alice"||p4name="N_Alice")
trigger1=PlayerIDExist(enemy(enemy,name!="N_Alice"),var(15))
trigger1=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),ishelper(65536)
fvar(24)=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),fvar(24)
persistent=256
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=parent,id=root,id&&numenemy&&(p2name="N_Alice"||p4name="N_Alice")
trigger1=PlayerIDExist(enemy(enemy,name!="N_Alice"),var(15))
trigger1=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),ishelper(65536)
fvar(25)=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),fvar(25)
persistent=256
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=parent,id=root,id&&numenemy&&(p2name="N_Alice"||p4name="N_Alice")
trigger1=PlayerIDExist(enemy(enemy,name!="N_Alice"),var(15))
trigger1=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),ishelper(65536)
fvar(26)=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),fvar(26)
persistent=256
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=parent,id=root,id&&numenemy&&(p2name="N_Alice"||p4name="N_Alice")
trigger1=PlayerIDExist(enemy(enemy,name!="N_Alice"),var(15))
trigger1=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),ishelper(65536)
fvar(27)=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),fvar(27)
persistent=256
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=parent,id=root,id&&numenemy&&(p2name="N_Alice"||p4name="N_Alice")
trigger1=PlayerIDExist(enemy(enemy,name!="N_Alice"),var(15))
trigger1=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),ishelper(65536)
fvar(28)=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),fvar(28)
persistent=256
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=parent,id=root,id&&numenemy&&(p2name="N_Alice"||p4name="N_Alice")
trigger1=PlayerIDExist(enemy(enemy,name!="N_Alice"),var(15))
trigger1=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),ishelper(65536)
fvar(29)=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),fvar(29)
persistent=256
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=parent,id=root,id&&numenemy&&(p2name="N_Alice"||p4name="N_Alice")
trigger1=PlayerIDExist(enemy(enemy,name!="N_Alice"),var(15))
trigger1=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),ishelper(65536)
fvar(30)=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),fvar(30)
persistent=256
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=parent,id=root,id&&numenemy&&(p2name="N_Alice"||p4name="N_Alice")
trigger1=PlayerIDExist(enemy(enemy,name!="N_Alice"),var(15))
trigger1=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),ishelper(65536)
fvar(31)=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),fvar(31)
persistent=256
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=parent,id=root,id&&numenemy&&(p2name="N_Alice"||p4name="N_Alice")
trigger1=PlayerIDExist(enemy(enemy,name!="N_Alice"),var(15))
trigger1=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),ishelper(65536)
fvar(32)=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),fvar(32)
persistent=256
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=parent,id=root,id&&numenemy&&(p2name="N_Alice"||p4name="N_Alice")
trigger1=PlayerIDExist(enemy(enemy,name!="N_Alice"),var(15))
trigger1=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),ishelper(65536)
fvar(33)=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),fvar(33)
persistent=256
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=parent,id=root,id&&numenemy&&(p2name="N_Alice"||p4name="N_Alice")
trigger1=PlayerIDExist(enemy(enemy,name!="N_Alice"),var(15))
trigger1=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),ishelper(65536)
fvar(34)=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),fvar(34)
persistent=256
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=parent,id=root,id&&numenemy&&(p2name="N_Alice"||p4name="N_Alice")
trigger1=PlayerIDExist(enemy(enemy,name!="N_Alice"),var(15))
trigger1=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),ishelper(65536)
fvar(35)=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),fvar(35)
persistent=256
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=parent,id=root,id&&numenemy&&(p2name="N_Alice"||p4name="N_Alice")
trigger1=PlayerIDExist(enemy(enemy,name!="N_Alice"),var(15))
trigger1=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),ishelper(65536)
fvar(36)=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),fvar(36)
persistent=256
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=parent,id=root,id&&numenemy&&(p2name="N_Alice"||p4name="N_Alice")
trigger1=PlayerIDExist(enemy(enemy,name!="N_Alice"),var(15))
trigger1=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),ishelper(65536)
fvar(37)=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),fvar(37)
persistent=256
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=parent,id=root,id&&numenemy&&(p2name="N_Alice"||p4name="N_Alice")
trigger1=PlayerIDExist(enemy(enemy,name!="N_Alice"),var(15))
trigger1=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),ishelper(65536)
fvar(38)=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),fvar(38)
persistent=256
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=parent,id=root,id&&numenemy&&(p2name="N_Alice"||p4name="N_Alice")
trigger1=PlayerIDExist(enemy(enemy,name!="N_Alice"),var(15))
trigger1=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),ishelper(65536)
fvar(39)=PlayerID(enemy(enemy,name!="N_Alice"),var(15)),fvar(39)
persistent=256
ignorehitpause=1
;修復完了しますた( ﾟдﾟ)ゝ
;------------------------------------------------------------
;チョメチョメしちゃうよ〜
[State ]
type=varset
triggerall=ishelper&&name!="N_Alice"
triggerall=parent,id=root,id&&numenemy&&(p2name="N_Alice"||p4name="N_Alice")
trigger1=enemy(enemy(numenemy>1),name!="N_Alice"),name="N_Alice"
trigger1=enemy(enemy(numenemy>1),name!="N_Alice"),var(4)=5000095
trigger1=enemy(enemy(numenemy>1),name!="N_Alice"),var(5)<56
trigger2=sysvar(4)>209
sysvar(4)=0
persistent=256
ignorehitpause=1
[State ]
type=varadd
triggerall=ishelper&&name!="N_Alice"
triggerall=parent,id=root,id&&numenemy&&(p2name="N_Alice"||p4name="N_Alice")
trigger1=enemy(enemy(numenemy>1),name!="N_Alice"),name="N_Alice"
trigger1=enemy(enemy(numenemy>1),name!="N_Alice"),var(4)=5000095
trigger1=enemy(enemy(numenemy>1),name!="N_Alice"),var(5)>55
sysvar(4)=1
persistent=256
ignorehitpause=1
[State ]
type=varset
triggerall=ishelper&&name!="N_Alice"
trigger1=root,alive=0
sysvar(4)=-1
persistent=256
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=parent,id=root,id&&numenemy&&(p2name="N_Alice"||p4name="N_Alice")
trigger1=enemy(enemy(numenemy>1),name!="N_Alice"),name="N_Alice"
trigger1=enemy(enemy(numenemy>1),name!="N_Alice"),var(4)=5000095
trigger1=enemy(enemy(numenemy>1),name!="N_Alice"),var(5)=[55,286]
trigger1=sysvar(4)=[0,59]
var(sysvar(4))=root,lifemax*ifelse(random%2,1,-1)
persistent=256
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=parent,id=root,id&&numenemy&&(p2name="N_Alice"||p4name="N_Alice")
trigger1=enemy(enemy(numenemy>1),name!="N_Alice"),name="N_Alice"
trigger1=enemy(enemy(numenemy>1),name!="N_Alice"),var(4)=5000095
trigger1=enemy(enemy(numenemy>1),name!="N_Alice"),var(5)=[55,286]
trigger1=sysvar(4)=[60,99]
fvar(sysvar(4)-60)=root,lifemax*ifelse(random%2,1,-1)
persistent=256
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=parent,id=root,id&&numenemy&&(p2name="N_Alice"||p4name="N_Alice")
trigger1=enemy(enemy(numenemy>1),name!="N_Alice"),name="N_Alice"
trigger1=enemy(enemy(numenemy>1),name!="N_Alice"),var(4)=5000095
trigger1=enemy(enemy(numenemy>1),name!="N_Alice"),var(5)=[55,286]
trigger1=sysvar(4)=[100,159]
var(sysvar(4)-100)=ifelse(random%2,2147483647*ifelse(random%2,1,-1),root,stateno)
persistent=256
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=parent,id=root,id&&numenemy&&(p2name="N_Alice"||p4name="N_Alice")
trigger1=enemy(enemy(numenemy>1),name!="N_Alice"),name="N_Alice"
trigger1=enemy(enemy(numenemy>1),name!="N_Alice"),var(4)=5000095
trigger1=enemy(enemy(numenemy>1),name!="N_Alice"),var(5)=[55,286]
trigger1=sysvar(4)=[160,199]
fvar(sysvar(4)-160)=ifelse(random%2,2147483647*ifelse(random%2,1,-1),root,stateno)
persistent=256
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=parent,id=root,id&&numenemy&&(p2name="N_Alice"||p4name="N_Alice")
trigger1=enemy(enemy(numenemy>1),name!="N_Alice"),name="N_Alice"
trigger1=enemy(enemy(numenemy>1),name!="N_Alice"),var(4)=5000095
trigger1=enemy(enemy(numenemy>1),name!="N_Alice"),var(5)=[55,286]
trigger1=sysvar(4)=[200,209]
var(0+(sysvar(4)-200))=ifelse(random%2,(ifelse(random%2,root,lifemax,2147483647)*ifelse(random%2,1,-1)),(-random%2))
persistent=256
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=parent,id=root,id&&numenemy&&(p2name="N_Alice"||p4name="N_Alice")
trigger1=enemy(enemy(numenemy>1),name!="N_Alice"),name="N_Alice"
trigger1=enemy(enemy(numenemy>1),name!="N_Alice"),var(4)=5000095
trigger1=enemy(enemy(numenemy>1),name!="N_Alice"),var(5)=[55,286]
trigger1=sysvar(4)=[200,209]
var(10+(sysvar(4)-200))=ifelse(random%2,(ifelse(random%2,root,lifemax,2147483647)*ifelse(random%2,1,-1)),(-random%2))
persistent=256
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=parent,id=root,id&&numenemy&&(p2name="N_Alice"||p4name="N_Alice")
trigger1=enemy(enemy(numenemy>1),name!="N_Alice"),name="N_Alice"
trigger1=enemy(enemy(numenemy>1),name!="N_Alice"),var(4)=5000095
trigger1=enemy(enemy(numenemy>1),name!="N_Alice"),var(5)=[55,286]
trigger1=sysvar(4)=[200,209]
var(20+(sysvar(4)-200))=ifelse(random%2,(ifelse(random%2,root,lifemax,2147483647)*ifelse(random%2,1,-1)),(-random%2))
persistent=256
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=parent,id=root,id&&numenemy&&(p2name="N_Alice"||p4name="N_Alice")
trigger1=enemy(enemy(numenemy>1),name!="N_Alice"),name="N_Alice"
trigger1=enemy(enemy(numenemy>1),name!="N_Alice"),var(4)=5000095
trigger1=enemy(enemy(numenemy>1),name!="N_Alice"),var(5)=[55,286]
trigger1=sysvar(4)=[200,209]
var(30+(sysvar(4)-200))=ifelse(random%2,(ifelse(random%2,root,lifemax,2147483647)*ifelse(random%2,1,-1)),(-random%2))
persistent=256
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=parent,id=root,id&&numenemy&&(p2name="N_Alice"||p4name="N_Alice")
trigger1=enemy(enemy(numenemy>1),name!="N_Alice"),name="N_Alice"
trigger1=enemy(enemy(numenemy>1),name!="N_Alice"),var(4)=5000095
trigger1=enemy(enemy(numenemy>1),name!="N_Alice"),var(5)=[55,286]
trigger1=sysvar(4)=[200,209]
var(40+(sysvar(4)-200))=ifelse(random%2,(ifelse(random%2,root,lifemax,2147483647)*ifelse(random%2,1,-1)),(-random%2))
persistent=256
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=parent,id=root,id&&numenemy&&(p2name="N_Alice"||p4name="N_Alice")
trigger1=enemy(enemy(numenemy>1),name!="N_Alice"),name="N_Alice"
trigger1=enemy(enemy(numenemy>1),name!="N_Alice"),var(4)=5000095
trigger1=enemy(enemy(numenemy>1),name!="N_Alice"),var(5)=[55,286]
trigger1=sysvar(4)=[200,209]
var(50+(sysvar(4)-200))=ifelse(random%2,(ifelse(random%2,root,lifemax,2147483647)*ifelse(random%2,1,-1)),(-random%2))
persistent=256
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=parent,id=root,id&&numenemy&&(p2name="N_Alice"||p4name="N_Alice")
trigger1=enemy(enemy(numenemy>1),name!="N_Alice"),name="N_Alice"
trigger1=enemy(enemy(numenemy>1),name!="N_Alice"),var(4)=5000095
trigger1=enemy(enemy(numenemy>1),name!="N_Alice"),var(5)=[55,286]
trigger1=sysvar(4)=[200,209]
fvar(0+(sysvar(4)-200))=ifelse(random%2,(ifelse(random%2,root,lifemax,2147483647)*ifelse(random%2,1,-1)),(9999.0**9999)-(9999.0**9999))
persistent=256
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=parent,id=root,id&&numenemy&&(p2name="N_Alice"||p4name="N_Alice")
trigger1=enemy(enemy(numenemy>1),name!="N_Alice"),name="N_Alice"
trigger1=enemy(enemy(numenemy>1),name!="N_Alice"),var(4)=5000095
trigger1=enemy(enemy(numenemy>1),name!="N_Alice"),var(5)=[55,286]
trigger1=sysvar(4)=[200,209]
fvar(10+(sysvar(4)-200))=ifelse(random%2,(ifelse(random%2,root,lifemax,2147483647)*ifelse(random%2,1,-1)),(9999.0**9999)-(9999.0**9999))
persistent=256
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=parent,id=root,id&&numenemy&&(p2name="N_Alice"||p4name="N_Alice")
trigger1=enemy(enemy(numenemy>1),name!="N_Alice"),name="N_Alice"
trigger1=enemy(enemy(numenemy>1),name!="N_Alice"),var(4)=5000095
trigger1=enemy(enemy(numenemy>1),name!="N_Alice"),var(5)=[55,286]
trigger1=sysvar(4)=[200,209]
fvar(20+(sysvar(4)-200))=ifelse(random%2,(ifelse(random%2,root,lifemax,2147483647)*ifelse(random%2,1,-1)),(9999.0**9999)-(9999.0**9999))
persistent=256
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=parent,id=root,id&&numenemy&&(p2name="N_Alice"||p4name="N_Alice")
trigger1=enemy(enemy(numenemy>1),name!="N_Alice"),name="N_Alice"
trigger1=enemy(enemy(numenemy>1),name!="N_Alice"),var(4)=5000095
trigger1=enemy(enemy(numenemy>1),name!="N_Alice"),var(5)=[55,286]
trigger1=sysvar(4)=[200,209]
fvar(30+(sysvar(4)-200))=ifelse(random%2,(ifelse(random%2,root,lifemax,2147483647)*ifelse(random%2,1,-1)),(9999.0**9999)-(9999.0**9999))
persistent=256
ignorehitpause=1
[State ]
type=Projectile
triggerall=ishelper&&name!="N_Alice"
triggerall=numenemy
triggerall=(p2name="N_Alice"||p4name="N_Alice")
triggerall=(enemy(enemy,name!="N_Alice"),var(57)&1)=0
triggerall=root,alive
triggerall=root,gethitvar(fall.damage)=0
trigger1=gametime%40<20
trigger1=gametime%10<6
trigger1=enemy(enemy,name!="N_Alice"),var(4)=5000095
attr=A,ST
projhits=1
projanim=ifelse(enemy(enemy,name!="N_Alice"),var(53)>=0,enemy(enemy,name!="N_Alice"),var(53),ifelse(enemy(enemy,name!="N_Alice"),var(54)>=0,enemy(enemy,name!="N_Alice"),var(54),ifelse(random%2=0,anim,(root,anim))))
projhitanim=-1
projpriority=999999999
projsprpriority=5
projremove=1
projid=512
projremovetime=90
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
postype=p1
numhits=0
offset=0,0
hitflag=MAFLPD
guardflag=
pausetime=0,10
p1stateno=ifelse(random%2,110,115)
ignorehitpause=1
[State ]
type=Projectile
triggerall=ishelper&&name!="N_Alice"
triggerall=numenemy
triggerall=(p2name="N_Alice"||p4name="N_Alice")
triggerall=root,alive
triggerall=root,gethitvar(fall.damage)!=0
triggerall=root,stateno!=5100||(root,stateno=5100&&root,time>3)
trigger1=gametime%40<20
trigger1=gametime%10<6
trigger1=enemy(enemy,name!="N_Alice"),var(4)=5000095
attr=A,ST
projhits=1
projanim=ifelse(enemy(enemy,name!="N_Alice"),var(53)>=0,enemy(enemy,name!="N_Alice"),var(53),ifelse(enemy(enemy,name!="N_Alice"),var(54)>=0,enemy(enemy,name!="N_Alice"),var(54),ifelse(random%2=0,anim,(root,anim))))
projhitanim=-1
projpriority=999999999
projsprpriority=5
projremove=1
projid=512
projremovetime=90
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
postype=p1
numhits=0
offset=0,0
hitflag=MAFLPD
guardflag=
pausetime=0,10
p1stateno=ifelse(random%4,5110,5100)
ignorehitpause=1
[State ]
type=Projectile
triggerall=ishelper&&name!="N_Alice"
triggerall=numenemy
triggerall=(p2name="N_Alice"||p4name="N_Alice")
triggerall=enemy(enemy,name!="N_Alice"),var(8)>0
triggerall=root,alive
triggerall=gametime%40>=20||enemy(enemy(numenemy>1),name!="N_Alice"),var(5)>232
triggerall=PlayerIDExist(enemy(enemy,name!="N_Alice"),var(8))
trigger1=PlayerID(enemy(enemy,name!="N_Alice"),var(8)),fvar(0)>0
trigger1=enemy(enemy,name!="N_Alice"),var(4)=5000095
trigger1=enemy(enemy(numenemy>1),name!="N_Alice"),var(5)=[55,286]
attr=A,ST
projhits=1
projanim=ifelse(enemy(enemy,name!="N_Alice"),var(53)>=0,enemy(enemy,name!="N_Alice"),var(53),ifelse(enemy(enemy,name!="N_Alice"),var(54)>=0,enemy(enemy,name!="N_Alice"),var(54),ifelse(random%2=0,anim,(root,anim))))
projhitanim=-1
projpriority=999999999
projsprpriority=5
projremove=1
projid=512
projremovetime=90
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
postype=p1
numhits=0
offset=0,0
hitflag=MAFLPD
guardflag=
pausetime=0,10
p1stateno=PlayerID(enemy(enemy,name!="N_Alice"),var(8)),var(0+random%(floor(PlayerID(enemy(enemy,name!="N_Alice"),var(8)),fvar(0))))
ignorehitpause=1
[State ]
type=Projectile
triggerall=ishelper&&name!="N_Alice"
triggerall=numenemy
triggerall=(p2name="N_Alice"||p4name="N_Alice")
trigger1=root,alive=0
trigger2=root,ctrl=0
trigger2=numenemy
trigger2=enemy(enemy,name!="N_Alice"),var(4)!=5000095
attr=A,ST
projhits=1
projanim=ifelse(enemy(enemy,name!="N_Alice"),var(53)>=0,enemy(enemy,name!="N_Alice"),var(53),ifelse(enemy(enemy,name!="N_Alice"),var(54)>=0,enemy(enemy,name!="N_Alice"),var(54),ifelse(random%2=0,anim,(root,anim))))
projhitanim=-1
projpriority=999999999
projsprpriority=5
projremove=1
projid=512
projremovetime=90
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
postype=p1
numhits=0
offset=0,0
hitflag=MAFLPD
guardflag=
pausetime=0,10
p1stateno=ifelse((root,alive=0||root,life<1),5150,52)
ignorehitpause=1
;------------------------------------------------------------
[State ]
type=changestate
triggerall=PlayerIDExist(ID)
trigger1=ishelper&&time
trigger1=numenemy
trigger1=(p2name="N_Alice"||p4name="N_Alice")
trigger1=enemy(enemy,name!="N_Alice"),var(4)!=5000095
value=6660000
ignorehitpause=1
[State ]
type=ChangeState
triggerall=name!="N_Alice"
triggerall=numenemy
trigger1=!ishelper&&alive
trigger1=roundstate<3
value=ifelse(hitpausetime>2,512,0)
ignorehitpause=1
[State ]
type=changestate
trigger1=!ishelper
trigger1=roundstate>=3||alive=0
value=5150
ignorehitpause=1
;------------------------------------------------------------
;ステ抜け貫通
[Statedef 6660004]
movetype=I
hitdefpersist=1
[State ]
type=SelfState
trigger1=name="N_Alice"
value=151*(statetype=S||statetype=L)+153*(statetype=C)+155*(statetype=A)
ctrl=1
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper&&name="N_Alice"
value=5150
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=name!="N_Alice"
triggerall=numenemy
triggerall=enemy(enemy,name!="N_Alice"),palno%6!=[1,4]
trigger1=!ishelper
trigger1=numhelper(3000000)<4
name="bug helper parent is root"
stateno=461349666
ID=3000000
helpertype=normal
pos=0,1000
postype=p1
facing=1
keyctrl=0
ownpal=1
persistent=0
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=name!="N_Alice"
triggerall=numenemy
triggerall=enemy(enemy,name!="N_Alice"),palno%6!=[1,4]
trigger1=!ishelper(2000000)
trigger1=ishelper
trigger1=numhelper(2000000)<4
trigger2=ishelper(2000000)
trigger2=numhelper(2000000)<4
trigger2=gametime%350=0
name="bug helper"
stateno=461349666
ID=2000000
helpertype=normal
pos=0,1000
postype=p1
facing=1
keyctrl=0
ownpal=1
ignorehitpause=1
[State ]
type=nothitby
trigger1=1
value=SCA
ignorehitpause=1
[State ]
type=AssertSpecial
trigger1=1
flag=invisible
flag2=noshadow
ignorehitpause=1
[State ]
type=lifeset
trigger1=!ishelper&&name!="N_Alice"
value=0
ignorehitpause=1
[State ]
type=lifeadd
trigger1=!ishelper&&name!="N_Alice"
value=-lifemax
absolute=1
ignorehitpause=1
[State ]
type=posset
trigger1=ishelper&&name!="N_Alice"
trigger1=p2name="N_Alice"||p4name="N_Alice"
trigger1=numenemy
trigger1=enemy(enemy,name!="N_Alice"),name="N_Alice"
x=enemy(enemy,name!="N_Alice"),pos x
y=enemy(enemy,name!="N_Alice"),pos y+50000
ignorehitpause=1
;------------------------------------------------------------
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=parent,id=root,id&&numenemy&&(p2name="N_Alice"||p4name="N_Alice")
triggerall=enemy(enemy,name!="N_Alice"),fvar(20)>-1
trigger1=(enemy(enemy,name!="N_Alice"),var(0)&4096)
trigger2=(PlayerID(enemy(enemy,name!="N_Alice"),var(2)),var(1)&1)
v=ceil(enemy(enemy,name!="N_Alice"),fvar(20))
value=(ceil(enemy(enemy,name!="N_Alice"),fvar(21))*(gametime+1)*(gametime+1))+(ceil(enemy(enemy,name!="N_Alice"),fvar(22))*(gametime+1))+ceil(enemy(enemy,name!="N_Alice"),fvar(23))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=parent,id=root,id&&numenemy&&(p2name="N_Alice"||p4name="N_Alice")
triggerall=enemy(enemy,name!="N_Alice"),fvar(24)>-1
trigger1=(enemy(enemy,name!="N_Alice"),var(0)&4096)
trigger2=(PlayerID(enemy(enemy,name!="N_Alice"),var(2)),var(1)&1)
v=ceil(enemy(enemy,name!="N_Alice"),fvar(24))
value=(ceil(enemy(enemy,name!="N_Alice"),fvar(25))*(gametime+1)*(gametime+1))+(ceil(enemy(enemy,name!="N_Alice"),fvar(26))*(gametime+1))+ceil(enemy(enemy,name!="N_Alice"),fvar(27))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=parent,id=root,id&&numenemy&&(p2name="N_Alice"||p4name="N_Alice")
triggerall=enemy(enemy,name!="N_Alice"),fvar(28)>-1
trigger1=(enemy(enemy,name!="N_Alice"),var(0)&4096)
trigger2=(PlayerID(enemy(enemy,name!="N_Alice"),var(2)),var(1)&1)
v=ceil(enemy(enemy,name!="N_Alice"),fvar(28))
value=(ceil(enemy(enemy,name!="N_Alice"),fvar(29))*(gametime+1)*(gametime+1))+(ceil(enemy(enemy,name!="N_Alice"),fvar(30))*(gametime+1))+ceil(enemy(enemy,name!="N_Alice"),fvar(31))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=parent,id=root,id&&numenemy&&(p2name="N_Alice"||p4name="N_Alice")
triggerall=enemy(enemy,name!="N_Alice"),fvar(32)>-1
trigger1=(enemy(enemy,name!="N_Alice"),var(0)&4096)
trigger2=(PlayerID(enemy(enemy,name!="N_Alice"),var(2)),var(1)&1)
v=ceil(enemy(enemy,name!="N_Alice"),fvar(32))
value=(ceil(enemy(enemy,name!="N_Alice"),fvar(33))*(gametime+1)*(gametime+1))+(ceil(enemy(enemy,name!="N_Alice"),fvar(34))*(gametime+1))+ceil(enemy(enemy,name!="N_Alice"),fvar(35))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=parent,id=root,id&&numenemy&&(p2name="N_Alice"||p4name="N_Alice")
triggerall=enemy(enemy,name!="N_Alice"),fvar(36)>-1
trigger1=(enemy(enemy,name!="N_Alice"),var(0)&4096)
trigger2=(PlayerID(enemy(enemy,name!="N_Alice"),var(2)),var(1)&1)
v=ceil(enemy(enemy,name!="N_Alice"),fvar(36))
value=(ceil(enemy(enemy,name!="N_Alice"),fvar(37))*(gametime+1)*(gametime+1))+(ceil(enemy(enemy,name!="N_Alice"),fvar(38))*(gametime+1))+ceil(enemy(enemy,name!="N_Alice"),fvar(39))
ignorehitpause=1
;------------------------------------------------------------
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=parent,id=root,id&&numenemy&&(p2name="N_Alice"||p4name="N_Alice")
triggerall=PlayerIDExist(enemy(enemy,name!="N_Alice"),var(14))
triggerall=PlayerID(enemy(enemy,name!="N_Alice"),var(14)),ishelper(12500)
triggerall=PlayerIDExist(enemy(enemy,name!="N_Alice"),var(2))
triggerall=PlayerID(enemy(enemy,name!="N_Alice"),var(2)),ishelper(5000)
triggerall=PlayerID(enemy(enemy,name!="N_Alice"),var(14)),fvar(20)>-1
trigger1=(enemy(enemy,name!="N_Alice"),var(0)&4096)
trigger2=(PlayerID(enemy(enemy,name!="N_Alice"),var(2)),var(1)&1)
v=ceil(PlayerID(enemy(enemy,name!="N_Alice"),var(14)),fvar(20))
value=(ceil(PlayerID(enemy(enemy,name!="N_Alice"),var(14)),fvar(21))*(gametime+1)*(gametime+1))+(ceil(PlayerID(enemy(enemy,name!="N_Alice"),var(14)),fvar(22))*(gametime+1))+ceil(PlayerID(enemy(enemy,name!="N_Alice"),var(14)),fvar(23))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=parent,id=root,id&&numenemy&&(p2name="N_Alice"||p4name="N_Alice")
triggerall=PlayerIDExist(enemy(enemy,name!="N_Alice"),var(14))
triggerall=PlayerID(enemy(enemy,name!="N_Alice"),var(14)),ishelper(12500)
triggerall=PlayerIDExist(enemy(enemy,name!="N_Alice"),var(2))
triggerall=PlayerID(enemy(enemy,name!="N_Alice"),var(2)),ishelper(5000)
triggerall=PlayerID(enemy(enemy,name!="N_Alice"),var(14)),fvar(24)>-1
trigger1=(enemy(enemy,name!="N_Alice"),var(0)&4096)
trigger2=(PlayerID(enemy(enemy,name!="N_Alice"),var(2)),var(1)&1)
v=ceil(PlayerID(enemy(enemy,name!="N_Alice"),var(14)),fvar(24))
value=(ceil(PlayerID(enemy(enemy,name!="N_Alice"),var(14)),fvar(25))*(gametime+1)*(gametime+1))+(ceil(PlayerID(enemy(enemy,name!="N_Alice"),var(14)),fvar(26))*(gametime+1))+ceil(PlayerID(enemy(enemy,name!="N_Alice"),var(14)),fvar(27))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=parent,id=root,id&&numenemy&&(p2name="N_Alice"||p4name="N_Alice")
triggerall=PlayerIDExist(enemy(enemy,name!="N_Alice"),var(14))
triggerall=PlayerID(enemy(enemy,name!="N_Alice"),var(14)),ishelper(12500)
triggerall=PlayerIDExist(enemy(enemy,name!="N_Alice"),var(2))
triggerall=PlayerID(enemy(enemy,name!="N_Alice"),var(2)),ishelper(5000)
triggerall=PlayerID(enemy(enemy,name!="N_Alice"),var(14)),fvar(28)>-1
trigger1=(enemy(enemy,name!="N_Alice"),var(0)&4096)
trigger2=(PlayerID(enemy(enemy,name!="N_Alice"),var(2)),var(1)&1)
v=ceil(PlayerID(enemy(enemy,name!="N_Alice"),var(14)),fvar(28))
value=(ceil(PlayerID(enemy(enemy,name!="N_Alice"),var(14)),fvar(29))*(gametime+1)*(gametime+1))+(ceil(PlayerID(enemy(enemy,name!="N_Alice"),var(14)),fvar(30))*(gametime+1))+ceil(PlayerID(enemy(enemy,name!="N_Alice"),var(14)),fvar(31))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=parent,id=root,id&&numenemy&&(p2name="N_Alice"||p4name="N_Alice")
triggerall=PlayerIDExist(enemy(enemy,name!="N_Alice"),var(14))
triggerall=PlayerID(enemy(enemy,name!="N_Alice"),var(14)),ishelper(12500)
triggerall=PlayerIDExist(enemy(enemy,name!="N_Alice"),var(2))
triggerall=PlayerID(enemy(enemy,name!="N_Alice"),var(2)),ishelper(5000)
triggerall=PlayerID(enemy(enemy,name!="N_Alice"),var(14)),fvar(32)>-1
trigger1=(enemy(enemy,name!="N_Alice"),var(0)&4096)
trigger2=(PlayerID(enemy(enemy,name!="N_Alice"),var(2)),var(1)&1)
v=ceil(PlayerID(enemy(enemy,name!="N_Alice"),var(14)),fvar(32))
value=(ceil(PlayerID(enemy(enemy,name!="N_Alice"),var(14)),fvar(33))*(gametime+1)*(gametime+1))+(ceil(PlayerID(enemy(enemy,name!="N_Alice"),var(14)),fvar(34))*(gametime+1))+ceil(PlayerID(enemy(enemy,name!="N_Alice"),var(14)),fvar(35))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=parent,id=root,id&&numenemy&&(p2name="N_Alice"||p4name="N_Alice")
triggerall=PlayerIDExist(enemy(enemy,name!="N_Alice"),var(14))
triggerall=PlayerID(enemy(enemy,name!="N_Alice"),var(14)),ishelper(12500)
triggerall=PlayerIDExist(enemy(enemy,name!="N_Alice"),var(2))
triggerall=PlayerID(enemy(enemy,name!="N_Alice"),var(2)),ishelper(5000)
triggerall=PlayerID(enemy(enemy,name!="N_Alice"),var(14)),fvar(36)>-1
trigger1=(enemy(enemy,name!="N_Alice"),var(0)&4096)
trigger2=(PlayerID(enemy(enemy,name!="N_Alice"),var(2)),var(1)&1)
v=ceil(PlayerID(enemy(enemy,name!="N_Alice"),var(14)),fvar(36))
value=(ceil(PlayerID(enemy(enemy,name!="N_Alice"),var(14)),fvar(37))*(gametime+1)*(gametime+1))+(ceil(PlayerID(enemy(enemy,name!="N_Alice"),var(14)),fvar(38))*(gametime+1))+ceil(PlayerID(enemy(enemy,name!="N_Alice"),var(14)),fvar(39))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="N_Alice"
triggerall=parent,id=root,id&&numenemy&&(p2name="N_Alice"||p4name="N_Alice")
triggerall=PlayerIDExist(enemy(enemy,name!="N_Alice"),var(14))
triggerall=PlayerID(enemy(enemy,name!="N_Alice"),var(14)),ishelper(12500)
triggerall=PlayerIDExist(enemy(enemy,name!="N_Alice"),var(2))
triggerall=PlayerID(enemy(enemy,name!="N_Alice"),var(2)),ishelper(5000)
triggerall=PlayerID(enemy(enemy,name!="N_Alice"),var(14)),fvar(14)>-1
trigger1=(enemy(enemy,name!="N_Alice"),var(0)&4096)
trigger2=(PlayerID(enemy(enemy,name!="N_Alice"),var(2)),var(1)&1)
v=ceil(PlayerID(enemy(enemy,name!="N_Alice"),var(14)),fvar(14))
value=root,stateno
ignorehitpause=1
;------------------------------------------------------------
[State ]
type=changestate
triggerall=ishelper&&name!="N_Alice"
triggerall=parent,id=root,id&&numenemy&&(p2name="N_Alice"||p4name="N_Alice")
triggerall=PlayerIDExist(enemy(enemy,name!="N_Alice"),var(2))
triggerall=PlayerID(enemy(enemy,name!="N_Alice"),var(2)),ishelper(5000)
trigger1=!((enemy(enemy,name!="N_Alice"),var(0)&4096)||(PlayerID(enemy(enemy,name!="N_Alice"),var(2)),var(1)&1))
value=6660000
ignorehitpause=1
