[statedef -2]
;常時監視
;--------------------------------------------------

[State ];難易度Lv
type=varset
ignorehitpause=1
trigger1=!ishelper
sysvar(3)=1;←ここの値によって強さが大きく変わります
;難易度一覧表
;0=EASY
;1=NORMAL
;2=HARD
;3=EXTRA
;4=Ultimate
;5=Infinity
;上記以外はLv5となります

[State ];BGMスイッチ
type=varset
ignorehitpause=1
var(0)=(var(0)|8);←弄らない事
trigger1=!ishelper
trigger1=1;←0でOFF 1でON
;ボスモードと神モードでBGMを流すかどうか選択できます

[State ];ゲージの位置(Y軸)
type=varset
trigger1=ishelper(10000)
fvar(10)=0 ;←ゲージ位置(Y軸)
;ボス、神モードでのゲージ表示の高さを設定できます
;値がマイナスで上に移動します
;画面上部に表示したいのなら大体-180あたりを基準にするといいかも

[State ];シールドハンデLv
type=varset
trigger1=ishelper(10000)
sysvar(1)=4 ;←難易度Lv
;ボス、神モードにおけるシールドの最大値を大まかに設定できます
;0=最大値0%  最初からシールドが全て削られています
;1=最大値25% 最初から75%程シールドが削られています
;2=最大値50% 最初から50%程シールドが削られています
;3=最大値75% 最初から25%程シールドが削られています
;4=最大値100% シールドMAX状態でスタートします
;上記以外はLv4となります

[State ];ダークマターAI使用許可
type=varset
ignorehitpause=1
var(0)=(var(0)|8192);←弄らない事
trigger1=!ishelper
trigger1=1;←0でOFF 1でON
;ぶっ壊れ性能の補助技「ダークマター」をAIが使うかどうか設定できます

[State ];未使用捜索スイッチ
type=varset
sysvar(2)=(sysvar(2)|4)
trigger1=ishelper(451208001)
trigger1=1;←0でOFF 1で未使用捜索実行
;敵のヘルパーを奪った時に各ステートへ飛ばして即死ステートを探します
;消去召喚や超即死等のMUGEN落ち回避はやってないので運が悪いと落ちます
;それとまだ試作型なので殺傷力はそこまで上がるわけじゃ無いです

[State ];AIスイッチ
type=varset
ignorehitpause=1
triggerall=!ishelper
trigger1=command="AI00"||command="AI01"||command="AI02"||command="AI03"||command="AI04"
trigger2=command="AI05"||command="AI06"||command="AI07"||command="AI08"||command="AI09"
trigger3=command="AI10"||command="AI11"||command="AI12"||command="AI13"||command="AI14"
trigger4=command="AI15"||command="AI16"||command="AI17"||command="AI18"||command="AI19"
trigger5=command="AI20"||command="AI21"||command="AI22"||command="AI23"||command="AI24"
trigger6=command="AI25"||command="AI26"||command="AI27"||command="AI28"||command="AI29"
trigger7=command="AI30"||command="AI31"||command="AI32"||command="AI33"||command="AI34"
trigger8=command="AI35"||command="AI36"||command="AI37"||command="AI38"||command="AI39"
trigger9=command="AI40"||command="AI41"||command="AI42"||command="AI43"||command="AI44"
trigger10=command="AI45"||command="AI46"||command="AI47"||command="AI48"||command="AI49"
trigger11=command="AI50"||command="AI51"||command="AI52"||command="AI53"||command="AI54"
trigger12=command="AI55"||command="AI56"||command="AI57"||command="AI58"||command="AI59"
trigger13=palno>6;7P以降はオートAI
trigger14=0;←常時AIスイッチ 人操作したい場合はここを0にすること
var(59)=1






























;↓ここから先は弄らないで下さい
;--------------------------------------------------
;デバック
;--------------------------------------------------
[State ]
type=varset
trigger1=!ishelper
trigger1=sysvar(3)!=[0,4]
sysvar(3)=5
ignorehitpause=1
[State ]
type=DisplayToClipboard
trigger1=!ishelper
trigger1=numenemy
text="el:%d,et:%d,ea:%d,EP:%d,B:%d,"
params=(enemynear,life),(enemynear,time),(enemynear,alive),(enemynear,palno),(enemynear,numhelper(2000000)+enemynear,numhelper(3000000)+enemynear,numhelper(2440000))
ignorehitpause=1
[State ]
type=AppendToClipboard
trigger1=!ishelper
trigger1=numenemy
text="HM:%d/%d,%d"
params=(var(18)),(numhelper),(enemynear,numhelper)
ignorehitpause=1
[State ]
type=AppendToClipboard
trigger1=!ishelper
trigger1=PlayerIDExist(var(1))
text=",GL=%d,R2=%d"
params=(PlayerID(var(1)),var(1)),(PlayerID(var(1)),var(5))
ignorehitpause=1
[State ]
type=AppendToClipboard
trigger1=!ishelper
text=",st:%d,t:%d"
params=(var(4)),(var(5))
ignorehitpause=1
[State ]
type=AppendToClipboard
trigger1=!ishelper
trigger1=PlayerIDExist(var(1))
text="\nLv:%d,%d/%d:%d"
params=sysvar(3),(lifemax-PlayerID(var(1)),sysvar(4)),(10000-PlayerID(var(1)),sysvar(2)),PlayerID(var(1)),var(2)
ignorehitpause=1
[State ]
type=AppendToClipboard
trigger1=!ishelper
trigger1=PlayerIDExist(var(1))
text=",S=%d,%d,%d,%d,%d"
params=(PlayerID(var(1)),var(20)),(PlayerID(var(1)),var(21)),(PlayerID(var(1)),var(22)),(PlayerID(var(1)),var(23)),(PlayerID(var(1)),var(24))
ignorehitpause=1
[State ]
type=AppendToClipboard
trigger1=!ishelper
trigger1=PlayerIDExist(var(1))
text=",%d,%d,%d,%d,%d"
params=(PlayerID(var(1)),var(25)),(PlayerID(var(1)),var(26)),(PlayerID(var(1)),var(27)),(PlayerID(var(1)),var(28)),(PlayerID(var(1)),var(29))
ignorehitpause=1

[State ];情報確認
type=DisplayToClipboard
trigger1=!ishelper &&0
text="st:%d,:%d,:%d,:%d,:%d"
params=var(50),var(49),var(48),var(47),var(46)
ignorehitpause=1
[State ]
type=AppendToClipboard
trigger1=!ishelper &&0
text=",:%d"
params=var(45)
ignorehitpause=1
[State ]
type=AppendToClipboard
trigger1=!ishelper &&0
text=",hd:%d,:%d,:%d,:%d,:%d"
params=var(38),var(37),var(36),var(35),var(34)
ignorehitpause=1
[State ]
type=AppendToClipboard
trigger1=!ishelper &&0
text=",:%d"
params=var(33)
ignorehitpause=1
[State ]
type=AppendToClipboard
trigger1=!ishelper &&0
text=",gh:%d,:%d,:%d"
params=var(44),var(43),var(42)
ignorehitpause=1
[State ]
type=AppendToClipboard
trigger1=!ishelper &&0
text=",D:%d,:%d,:%d"
params=var(41),var(40),var(39)
ignorehitpause=1
[State ]
type=AppendToClipboard
trigger1=!ishelper&&PlayerIDExist(var(1)) &&0
text="\nR2=%d,anim:%d,%d,%d"
params=PlayerID(var(1)),var(6),var(53),var(54),var(55)
ignorehitpause=1
[State ]
type=AppendToClipboard
trigger1=!ishelper&&PlayerIDExist(var(8)) &&0
trigger1=gametime%100<50
text=",stlog:%d,%d,%d,%d,%d"
params=(PlayerID(var(8)),var(0)),(PlayerID(var(8)),var(1)),(PlayerID(var(8)),var(2)),(PlayerID(var(8)),var(3)),(PlayerID(var(8)),var(4))
ignorehitpause=1
[State ]
type=AppendToClipboard
trigger1=!ishelper&&PlayerIDExist(var(8)) &&0
trigger1=gametime%100<50
text=",%d,%d,%d,%d,%d"
params=(PlayerID(var(8)),var(5)),(PlayerID(var(8)),var(6)),(PlayerID(var(8)),var(7)),(PlayerID(var(8)),var(8)),(PlayerID(var(8)),var(9))
ignorehitpause=1
[State ]
type=AppendToClipboard
trigger1=!ishelper&&PlayerIDExist(var(3)) &&0
trigger1=gametime%100>49
text=",sthlog:%d,%d,%d,%d,%d"
params=(PlayerID(var(3)),var(0)),(PlayerID(var(3)),var(1)),(PlayerID(var(3)),var(2)),(PlayerID(var(3)),var(3)),(PlayerID(var(3)),var(4))
ignorehitpause=1
[State ]
type=AppendToClipboard
trigger1=!ishelper&&PlayerIDExist(var(3)) &&0
trigger1=gametime%100>49
text=",%d,%d,%d,%d,%d"
params=(PlayerID(var(3)),var(5)),(PlayerID(var(3)),var(6)),(PlayerID(var(3)),var(7)),(PlayerID(var(3)),var(8)),(PlayerID(var(3)),var(9))
ignorehitpause=1

[State ];Check
type=DisplayToClipboard
trigger1=!ishelper&&numhelper(451208001) &&0
trigger1=PlayerIDExist(helper(451208001),ID)
text=":%d,:%d,:%d,:%d,:%d"
params=(PlayerID(helper(451208001),ID),var(8)),(PlayerID(helper(451208001),ID+1),var(8)),(PlayerID(helper(451208001),ID+2),var(8)),(PlayerID(helper(451208001),ID+3),var(8)),(PlayerID(helper(451208001),ID+4),var(8))
ignorehitpause=1
[State ]
type=AppendToClipboard
trigger1=!ishelper&&numhelper(451208001) &&0
trigger1=PlayerIDExist(helper(451208001),ID+5)
text="\n:%d,:%d,:%d,:%d,:%d"
params=(PlayerID(helper(451208001),ID+5),var(8)),(PlayerID(helper(451208001),ID+6),var(8)),(PlayerID(helper(451208001),ID+7),var(8)),(PlayerID(helper(451208001),ID+8),var(8)),(PlayerID(helper(451208001),ID+9),var(8))
ignorehitpause=1

[State ]
type=DisplayToClipboard
trigger1=ishelper(451208000)+ishelper(451208001)
text="No:%d,"
params=floor(sysfvar(1))
ignorehitpause=1
[State ]
type=AppendToClipboard
trigger1=ishelper(451208001)
text="time:%d,life:%d,ht:%d,alive:%d,state:%d"
params=parent,time,parent,life,parent,hitpausetime,parent,alive,parent,stateno
ignorehitpause=1
[State ]
type=AppendToClipboard
trigger1=ishelper(451208001)
trigger1=PlayerIDExist(root,var(1))
text="\nprev:%d,v6:%d,V5:%d,v8:%d"
params=parent,prevstateno,var(6),var(5),var(8)
ignorehitpause=1
;--------------------------------------------------
;見た目の演出とか
;--------------------------------------------------
[State ]
type=envcolor
trigger1=!ishelper
trigger1=var(4)=169995
trigger2=ishelper
trigger2=root,var(4)=169995
trigger3=!ishelper
trigger3=var(4)=22122
trigger3=anim!=409
trigger4=ishelper
trigger4=root,var(4)=22122
trigger4=root,anim!=409
trigger5=!ishelper
trigger5=var(4)=37564
trigger6=ishelper
trigger6=root,var(4)=37564
trigger7=!ishelper
trigger7=var(4)=5000095&&var(5)<286
trigger8=ishelper
trigger8=root,var(4)=5000095&&root,var(5)<286
time=1
value=255,255,255
under=2
ignorehitpause=1
[State ]
type=envcolor
trigger1=!ishelper
trigger1=var(4)=42731
trigger1=anim!=405
trigger2=ishelper
trigger2=root,var(4)=42731
trigger2=root,anim!=405
time=1
value=0,0,0
under=2
ignorehitpause=1
[State ]
type=AssertSpecial
trigger1=!ishelper
trigger1=var(4)=169995
trigger2=ishelper
trigger2=root,var(4)=169995
trigger3=!ishelper
trigger3=var(4)=22122
trigger3=anim!=409
trigger4=ishelper
trigger4=root,var(4)=22122
trigger4=root,anim!=409
trigger5=!ishelper
trigger5=var(4)=37564
trigger6=ishelper
trigger6=root,var(4)=37564
trigger7=!ishelper
trigger7=var(4)=42731
trigger8=ishelper
trigger8=root,var(4)=42731
trigger9=!ishelper
trigger9=var(4)=5000095
trigger10=ishelper
trigger10=root,var(4)=5000095
flag=NOFG
ignorehitpause=1
[State ]
type=EnvShake
trigger1=!ishelper
trigger1=var(4)=22122
trigger2=ishelper
trigger2=root,var(4)=22122
trigger3=!ishelper
trigger3=var(4)=5000095
trigger4=ishelper
trigger4=root,var(4)=5000095
time=1
freq=0
ampl=0
phase=0
ignorehitpause=1
[State ]
type=EnvShake
trigger1=!ishelper
trigger1=var(4)=169995
trigger1=anim=502&&animelem=8,>=0
trigger2=ishelper
trigger2=root,var(4)=169995
trigger2=root,anim=502&&root,animelem=8,>=0
time=2
freq=1
ampl=5*ifelse(gametime%4<2,1,-1)
phase=45
ignorehitpause=1
[State ]
type=allpalfx
trigger1=!ishelper
trigger1=var(4)=24640
trigger1=(var(5)=[50,70])||(var(5)=[130,160])||(var(5)=[200,300])
trigger2=ishelper
trigger2=root,var(4)=24640
trigger2=(root,var(5)=[50,70])||(root,var(5)=[130,160])||(root,var(5)=[200,300])
mul=255,255,255
add=0,0,0
sinadd=0,0,0
time=1
color=0
invertall=1
ignorehitpause=1
[State ]
type=EnvShake
trigger1=!ishelper
trigger1=var(4)=24640
trigger1=anim=502&&animelem=8,>=0
trigger2=ishelper
trigger2=root,var(4)=24640
trigger2=root,anim=502&&root,animelem=8,>=0
time=2
freq=1
ampl=-45+abs(90-(gametime*41)%180)
phase=45
ignorehitpause=1
[State ]
type=AssertSpecial
triggerall=ishelper(13)||ishelper(99999)
triggerall=root,var(4)=5152
trigger1=root,var(5)>152
trigger1=(gametime%4)=0
trigger2=root,var(5)>292
flag=invisible
ignorehitpause=1
[State ]
type=angledraw
triggerall=ishelper(13)||ishelper(99999)
triggerall=root,var(4)=5152
trigger1=root,var(5)>152
scale=1-0.0020*((root,var(5)-132)*3),1-0.0020*((root,var(5)-132)*3)
ignorehitpause=1
[State ]
type=AssertSpecial
triggerall=ishelper(13)||ishelper(99999)
triggerall=root,var(4)=70000
trigger1=root,var(5)>200
trigger1=(gametime%4)=0
trigger2=root,var(5)>340
flag=invisible
ignorehitpause=1
[State ]
type=angledraw
triggerall=ishelper(13)||ishelper(99999)
triggerall=root,var(4)=70000
trigger1=root,var(5)>200
scale=1-0.0020*((root,var(5)-180)*3),1-0.0020*((root,var(5)-180)*3)
ignorehitpause=1
[State ]
type=offset
triggerall=ishelper(13)||ishelper(99999)||ishelper(10000)
trigger1=root,var(4)=19001&&root,anim=20&&(root,palno%6!=[1,4])
trigger1=root,var(5)<130
x=-90*root,facing+((root,var(5)*root,facing)*0.7)
[State ]
type=offset
triggerall=ishelper(13)||ishelper(99999)||ishelper(10000)
trigger1=root,var(4)=19002&&root,anim=20
trigger1=root,var(5)<130
x=-90*root,facing+((root,var(5)*root,facing)*0.7)
;--------------------------------------------------
;補助等
;--------------------------------------------------
[State ]
type=assertspecial
trigger1=1
flag=nostandguard
flag2=nocrouchguard
flag3=noairguard
ignorehitpause=1
[State ]
type=assertspecial
trigger1=1
flag=noautoturn
flag2=nowalk
flag3=nokoslow
ignorehitpause=1
[State ]
type=assertspecial
trigger1=WINKO&&roundstate>2
flag=noko
ignorehitpause=1
[State ]
type=statetypeset
trigger1=!ishelper
trigger1=1||var(0):=(var(0)|4096)-4096
trigger1=1||var(7):=(var(7)+1)*(sysvar(4)!=gametime+13)
trigger1=1||var(10):=enemy,stateno
trigger1=1||var(11):=enemy(numenemy=2),stateno
trigger1=1||fvar(8):=enemy(0),life
trigger1=1||fvar(9):=enemy(numenemy>1),life
movetype=A
ignorehitpause=1
[State ]
type=null
triggerall=!ishelper
trigger1=numenemy=1
trigger1=numpartner=0
trigger1=1||var(12):=enemy,numhelper
trigger2=numenemy=1
trigger2=numpartner=1
trigger2=1||var(12):=partner,numhelper+enemy,numhelper
trigger3=numenemy=2
trigger3=numpartner=0
trigger3=1||var(12):=enemy(0),numhelper+enemy(1),numhelper
trigger4=numenemy=2
trigger4=numpartner=1
trigger4=1||var(12):=partner,numhelper+enemy(0),numhelper+enemy(1),numhelper
ignorehitpause=1
[State ]
type=AssertSpecial
trigger1=!ishelper
trigger2=ishelper(99999)
flag=Invisible
ignorehitpause=1
[State ]
type=PlayerPush
trigger1=!ishelper(99999)
value=0
ignorehitpause=1
[State ]
type=attackmulset
trigger1=roundstate>0
trigger1=numenemy=1
value=ceil(0.00001*ifelse(enemy,const(data.defence)>100,enemy,const(data.defence),100)*ifelse(enemy,const(data.life)>1000,enemy,const(data.life),1000))
ignorehitpause=1
[State ]
type=attackmulset
trigger1=roundstate>0
trigger1=numenemy=2
trigger1=enemy(0),const(data.defence)>=enemy(1),const(data.defence)
trigger1=enemy(0),const(data.life)>=enemy(1),const(data.life)
value=ceil(0.00001*ifelse(enemy(0),const(data.defence)>100,enemy(0),const(data.defence),100)*ifelse(enemy(0),const(data.life)>1000,enemy(0),const(data.life),1000))
ignorehitpause=1
[State ]
type=attackmulset
trigger1=roundstate>0
trigger1=numenemy=2
trigger1=enemy(1),const(data.defence)>=enemy(0),const(data.defence)
trigger1=enemy(0),const(data.life)>=enemy(1),const(data.life)
value=ceil(0.00001*ifelse(enemy(1),const(data.defence)>100,enemy(1),const(data.defence),100)*ifelse(enemy(0),const(data.life)>1000,enemy(0),const(data.life),1000))
ignorehitpause=1
[State ]
type=attackmulset
trigger1=roundstate>0
trigger1=numenemy=2
trigger1=enemy(0),const(data.defence)>=enemy(1),const(data.defence)
trigger1=enemy(1),const(data.life)>=enemy(0),const(data.life)
value=ceil(0.00001*ifelse(enemy(0),const(data.defence)>100,enemy(0),const(data.defence),100)*ifelse(enemy(1),const(data.life)>1000,enemy(1),const(data.life),1000))
ignorehitpause=1
[State ]
type=attackmulset
trigger1=roundstate>0
trigger1=numenemy=2
trigger1=enemy(1),const(data.defence)>=enemy(0),const(data.defence)
trigger1=enemy(1),const(data.life)>=enemy(0),const(data.life)
value=ceil(0.00001*ifelse(enemy(1),const(data.defence)>100,enemy(1),const(data.defence),100)*ifelse(enemy(1),const(data.life)>1000,enemy(1),const(data.life),1000))
ignorehitpause=1
[State ]
type=attackmulset
trigger1=!ishelper
trigger1=(var(0)&128)
trigger2=ishelper
trigger2=(root,var(0)&128)
value=1
ignorehitpause=1
[State ]
type=varset
triggerall=!ishelper||ishelper(10000)||ishelper(1052)
trigger1=numenemy=1
trigger2=numenemy=2
trigger2=enemynear(0),alive
fvar(0)=abs(pos x-enemynear,pos x)*ifelse(frontedgedist<ifelse((facing=enemynear,facing),(enemynear,frontedgedist),(enemynear,backedgedist)),-1,1)
ignorehitpause=1
[State ]
type=varset
triggerall=!ishelper||ishelper(10000)||ishelper(1052)
trigger1=numenemy=2
trigger1=!enemynear(0),alive
fvar(0)=abs(pos x-enemynear(1),pos x)*ifelse(frontedgedist<ifelse((facing=enemynear(1),facing),(enemynear(1),frontedgedist),(enemynear(1),backedgedist)),-1,1)
ignorehitpause=1
[State ]
type=varset
triggerall=!ishelper||ishelper(10000)||ishelper(1052)
trigger1=numenemy=1
trigger2=numenemy=2
trigger2=enemynear(0),alive
fvar(1)=(enemynear,pos y)-pos y
ignorehitpause=1
[State ]
type=varset
triggerall=!ishelper||ishelper(10000)||ishelper(1052)
trigger1=numenemy=2
trigger1=!enemynear(0),alive
fvar(1)=(enemynear(1),pos y)-pos y
ignorehitpause=1
[State ]
type=targetpoweradd
trigger1=!ishelper&&palno%6=0
trigger1=PlayerIDExist(var(1))
trigger1=PlayerID(var(1)),var(5)>2400
trigger2=ishelper
trigger2=PlayerIDExist(root,var(1))&&root,palno%6=0
trigger2=PlayerID(root,var(1)),var(5)>2400
value=-2147483648
ignorehitpause=1
[State ]
type=varset
triggerall=!ishelper&&WINKO&&var(58)=0
trigger1=var(4)=22122
trigger2=var(4)=24640
trigger3=var(4)=37564
trigger4=var(4)=70000
trigger5=var(4)=169995
trigger6=var(4)=42731
trigger7=var(4)=5000095
var(58)=var(4)
ignorehitpause=1
[State ]
type=varset
triggerall=!ishelper&&!WINKO
trigger1=var(4)=22122
trigger2=var(4)=24640
trigger3=var(4)=37564
trigger4=var(4)=70000
trigger5=var(4)=169995
trigger6=var(4)=42731
trigger7=var(4)=5000095
var(58)=0
ignorehitpause=1
[State ]
type=varset
triggerall=!ishelper
trigger1=WINKO
var(57)=(var(57)|2)
ignorehitpause=1
[State ]
type=varset
triggerall=!ishelper&&WINKO
trigger1=PlayerIDExist(var(1))
trigger1=PlayerID(var(1)),var(5)=0
var(0)=(var(0)|16)
ignorehitpause=1
[State ]
type=removeexplod
triggerall=!ishelper
trigger1=var(4)!=42731
ID=427317781
ignorehitpause=1
[State ]
type=removeexplod
triggerall=!ishelper
trigger1=var(4)!=24640
ID=24642
ignorehitpause=1
[State ]
type=removeexplod
triggerall=!ishelper
trigger1=var(4)!=169995
ID=31501
ignorehitpause=1
[State ]
type=removeexplod
triggerall=!ishelper
trigger1=var(4)!=169995
ID=31502
ignorehitpause=1
[State ]
type=removeexplod
trigger1=!ishelper
trigger1=var(4)!=169995
ID=169995
ignorehitpause=1
[State ]
type=removeexplod
trigger1=!ishelper
trigger1=var(4)!=37564
ID=7782
ignorehitpause=1
[State ]
type=removeexplod
trigger1=!ishelper
trigger1=var(4)!=22122
ID=29430
ignorehitpause=1
[State ]
type=removeexplod
trigger1=!ishelper
trigger1=var(4)!=37564
ID=7782
ignorehitpause=1
[State ]
type=removeexplod
trigger1=!ishelper
trigger1=var(4)!=5000095
ID=29440
ignorehitpause=1
;--------------------------------------------------
;Search
[State ]
type=null
triggerall=ishelper(451208001)&&name="N_Alice"
triggerall=root,numprojid(4512081)&&numtarget&&roundstate=2&&((var(6)&1)||(var(6)&4))
triggerall=(PlayerIDExist(sysvar(0))||PlayerIDExist(sysvar(3)))
trigger1=PlayerIDExist(helper(451208001),ID)
trigger1=PlayerID(helper(451208001),ID),ID!=ID
trigger1=PlayerID(helper(451208001),ID),var(8)>=var(8)
trigger1=0&&var(8):=PlayerID(helper(451208001),ID),var(8)+1
trigger2=PlayerIDExist(helper(451208001),ID+1)
trigger2=PlayerID(helper(451208001),ID+1),ID!=ID
trigger2=PlayerID(helper(451208001),ID+1),var(8)>=var(8)
trigger2=0&&var(8):=PlayerID(helper(451208001),ID+1),var(8)+1
trigger3=PlayerIDExist(helper(451208001),ID+2)
trigger3=PlayerID(helper(451208001),ID+2),ID!=ID
trigger3=PlayerID(helper(451208001),ID+2),var(8)>=var(8)
trigger3=0&&var(8):=PlayerID(helper(451208001),ID+2),var(8)+1
trigger4=PlayerIDExist(helper(451208001),ID+3)
trigger4=PlayerID(helper(451208001),ID+3),ID!=ID
trigger4=PlayerID(helper(451208001),ID+3),var(8)>=var(8)
trigger4=0&&var(8):=PlayerID(helper(451208001),ID+3),var(8)+1
trigger5=PlayerIDExist(helper(451208001),ID+4)
trigger5=PlayerID(helper(451208001),ID+4),ID!=ID
trigger5=PlayerID(helper(451208001),ID+4),var(8)>=var(8)
trigger5=0&&var(8):=PlayerID(helper(451208001),ID+4),var(8)+1
trigger6=PlayerIDExist(helper(451208001),ID+5)
trigger6=PlayerID(helper(451208001),ID+5),ID!=ID
trigger6=PlayerID(helper(451208001),ID+5),var(8)>=var(8)
trigger6=0&&var(8):=PlayerID(helper(451208001),ID+5),var(8)+1
trigger7=PlayerIDExist(helper(451208001),ID+6)
trigger7=PlayerID(helper(451208001),ID+6),ID!=ID
trigger7=PlayerID(helper(451208001),ID+6),var(8)>=var(8)
trigger7=0&&var(8):=PlayerID(helper(451208001),ID+6),var(8)+1
trigger8=PlayerIDExist(helper(451208001),ID+7)
trigger8=PlayerID(helper(451208001),ID+7),ID!=ID
trigger8=PlayerID(helper(451208001),ID+7),var(8)>=var(8)
trigger8=0&&var(8):=PlayerID(helper(451208001),ID+7),var(8)+1
trigger9=PlayerIDExist(helper(451208001),ID+8)
trigger9=PlayerID(helper(451208001),ID+8),ID!=ID
trigger9=PlayerID(helper(451208001),ID+8),var(8)>=var(8)
trigger9=0&&var(8):=PlayerID(helper(451208001),ID+8),var(8)+1
trigger10=PlayerIDExist(helper(451208001),ID+9)
trigger10=PlayerID(helper(451208001),ID+9),ID!=ID
trigger10=PlayerID(helper(451208001),ID+9),var(8)>=var(8)
trigger10=0&&var(8):=PlayerID(helper(451208001),ID+9),var(8)+1
ignorehitpause=1
[State ]
type=null
triggerall=ishelper(451208001)&&name="N_Alice"
triggerall=root,numprojid(4512081)&&numtarget&&var(8)=-1
triggerall=(PlayerIDExist(sysvar(0))||PlayerIDExist(sysvar(3)))
trigger1=PlayerIDExist(helper(451208001),ID)
trigger1=PlayerID(helper(451208001),ID),ID!=ID
trigger1=PlayerID(helper(451208001),ID),var(8)>var(8)
trigger1=0&&var(8):=PlayerID(helper(451208001),ID),var(8)
trigger2=PlayerIDExist(helper(451208001),ID+1)
trigger2=PlayerID(helper(451208001),ID+1),ID!=ID
trigger2=PlayerID(helper(451208001),ID+1),var(8)>var(8)
trigger2=0&&var(8):=PlayerID(helper(451208001),ID+1),var(8)
trigger3=PlayerIDExist(helper(451208001),ID+2)
trigger3=PlayerID(helper(451208001),ID+2),ID!=ID
trigger3=PlayerID(helper(451208001),ID+2),var(8)>var(8)
trigger3=0&&var(8):=PlayerID(helper(451208001),ID+2),var(8)
trigger4=PlayerIDExist(helper(451208001),ID+3)
trigger4=PlayerID(helper(451208001),ID+3),ID!=ID
trigger4=PlayerID(helper(451208001),ID+3),var(8)>var(8)
trigger4=0&&var(8):=PlayerID(helper(451208001),ID+3),var(8)
trigger5=PlayerIDExist(helper(451208001),ID+4)
trigger5=PlayerID(helper(451208001),ID+4),ID!=ID
trigger5=PlayerID(helper(451208001),ID+4),var(8)>var(8)
trigger5=0&&var(8):=PlayerID(helper(451208001),ID+4),var(8)
trigger6=PlayerIDExist(helper(451208001),ID+5)
trigger6=PlayerID(helper(451208001),ID+5),ID!=ID
trigger6=PlayerID(helper(451208001),ID+5),var(8)>var(8)
trigger6=0&&var(8):=PlayerID(helper(451208001),ID+5),var(8)
trigger7=PlayerIDExist(helper(451208001),ID+6)
trigger7=PlayerID(helper(451208001),ID+6),ID!=ID
trigger7=PlayerID(helper(451208001),ID+6),var(8)>var(8)
trigger7=0&&var(8):=PlayerID(helper(451208001),ID+6),var(8)
trigger8=PlayerIDExist(helper(451208001),ID+7)
trigger8=PlayerID(helper(451208001),ID+7),ID!=ID
trigger8=PlayerID(helper(451208001),ID+7),var(8)>var(8)
trigger8=0&&var(8):=PlayerID(helper(451208001),ID+7),var(8)
trigger9=PlayerIDExist(helper(451208001),ID+8)
trigger9=PlayerID(helper(451208001),ID+8),ID!=ID
trigger9=PlayerID(helper(451208001),ID+8),var(8)>var(8)
trigger9=0&&var(8):=PlayerID(helper(451208001),ID+8),var(8)
trigger10=PlayerIDExist(helper(451208001),ID+9)
trigger10=PlayerID(helper(451208001),ID+9),ID!=ID
trigger10=PlayerID(helper(451208001),ID+9),var(8)>var(8)
trigger10=0&&var(8):=PlayerID(helper(451208001),ID+9),var(8)
ignorehitpause=1
[State ]
type=varadd
triggerall=ishelper(451208001)&&name="N_Alice"
triggerall=root,numprojid(4512081)&&numtarget
triggerall=numhelper(451208001)
triggerall=(PlayerIDExist(sysvar(0))||PlayerIDExist(sysvar(3)))
trigger1=PlayerIDExist(helper(451208001),ID)
trigger1=PlayerID(helper(451208001),ID),ID!=ID
trigger1=PlayerID(helper(451208001),ID),var(8)=var(8)
trigger2=PlayerIDExist(helper(451208001),ID+1)
trigger2=PlayerID(helper(451208001),ID+1),ID!=ID
trigger2=PlayerID(helper(451208001),ID+1),var(8)=var(8)
trigger3=PlayerIDExist(helper(451208001),ID+2)
trigger3=PlayerID(helper(451208001),ID+2),ID!=ID
trigger3=PlayerID(helper(451208001),ID+2),var(8)=var(8)
trigger4=PlayerIDExist(helper(451208001),ID+3)
trigger4=PlayerID(helper(451208001),ID+3),ID!=ID
trigger4=PlayerID(helper(451208001),ID+3),var(8)=var(8)
trigger5=PlayerIDExist(helper(451208001),ID+4)
trigger5=PlayerID(helper(451208001),ID+4),ID!=ID
trigger5=PlayerID(helper(451208001),ID+4),var(8)=var(8)
trigger6=PlayerIDExist(helper(451208001),ID+5)
trigger6=PlayerID(helper(451208001),ID+5),ID!=ID
trigger6=PlayerID(helper(451208001),ID+5),var(8)=var(8)
trigger7=PlayerIDExist(helper(451208001),ID+6)
trigger7=PlayerID(helper(451208001),ID+6),ID!=ID
trigger7=PlayerID(helper(451208001),ID+6),var(8)=var(8)
trigger8=PlayerIDExist(helper(451208001),ID+7)
trigger8=PlayerID(helper(451208001),ID+7),ID!=ID
trigger8=PlayerID(helper(451208001),ID+7),var(8)=var(8)
trigger9=PlayerIDExist(helper(451208001),ID+8)
trigger9=PlayerID(helper(451208001),ID+8),ID!=ID
trigger9=PlayerID(helper(451208001),ID+8),var(8)=var(8)
trigger10=PlayerIDExist(helper(451208001),ID+9)
trigger10=PlayerID(helper(451208001),ID+9),ID!=ID
trigger10=PlayerID(helper(451208001),ID+9),var(8)=var(8)
var(8)=1
ignorehitpause=1
[State ]
type=null
triggerall=ishelper(451208001)&&name="N_Alice"
triggerall=root,numprojid(4512081)&&numtarget
triggerall=PlayerIDExist(root,var(3))
triggerall=(PlayerIDExist(sysvar(0))||PlayerIDExist(sysvar(3)))
trigger1=1||var(8):=var(8)+1
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(0)
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(1)
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(2)
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(3)
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(4)
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(5)
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(6)
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(7)
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(8)
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(9)
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(10)
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(11)
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(12)
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(13)
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(14)
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(15)
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(16)
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(17)
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(18)
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(19)
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(20)
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(21)
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(22)
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(23)
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(24)
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(25)
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(26)
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(27)
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(28)
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(29)
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(30)
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(31)
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(32)
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(33)
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(34)
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(35)
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(36)
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(37)
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(38)
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(39)
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(40)
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(41)
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(42)
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(43)
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(44)
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(45)
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(46)
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(47)
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(48)
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(49)
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(50)
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(51)
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(52)
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(53)
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(54)
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(55)
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(56)
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(57)
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(58)
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(59)
trigger1=(var(8)-1)!=0
trigger1=(var(8)-1)!=[10,12]
trigger1=(var(8)-1)!=20
trigger1=(var(8)-1)!=40
trigger1=(var(8)-1)!=45
trigger1=(var(8)-1)!=[50,52]
trigger1=(var(8)-1)!=[100,101]
trigger1=(var(8)-1)!=[105,106]
trigger1=(var(8)-1)!=120
trigger1=(var(8)-1)!=[130,132]
trigger1=(var(8)-1)!=140
trigger1=(var(8)-1)!=[150,155]
trigger1=(var(8)-1)!=[170,172]
trigger1=(var(8)-1)!=175
trigger1=(var(8)-1)!=180
trigger1=(var(8)-1)!=190
trigger1=(var(8)-1)!=[5000,5001]
trigger1=(var(8)-1)!=[5010,5011]
trigger1=(var(8)-1)!=5020
trigger1=(var(8)-1)!=5030
trigger1=(var(8)-1)!=5035
trigger1=(var(8)-1)!=5040
trigger1=(var(8)-1)!=5050
trigger1=(var(8)-1)!=[5070,5071]
trigger1=(var(8)-1)!=[5080,5081]
trigger1=(var(8)-1)!=[5100,5101]
trigger1=(var(8)-1)!=5110
trigger1=(var(8)-1)!=5120
trigger1=(var(8)-1)!=5150
trigger1=(var(8)-1)!=[5200,5201]
trigger1=(var(8)-1)!=5210
trigger1=(var(8)-1)!=5500
trigger1=(var(8)-1)!=5900
trigger1=1||var(8):=var(8)-1
ignorehitpause=1
[State ]
type=null
triggerall=ishelper(451208001)&&name="N_Alice"
triggerall=root,numprojid(4512081)&&numtarget
triggerall=PlayerIDExist(root,var(3))
triggerall=(PlayerIDExist(sysvar(0))||PlayerIDExist(sysvar(3)))
trigger1=1||var(8):=var(8)+1
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(0)
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(1)
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(2)
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(3)
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(4)
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(5)
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(6)
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(7)
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(8)
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(9)
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(10)
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(11)
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(12)
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(13)
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(14)
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(15)
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(16)
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(17)
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(18)
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(19)
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(20)
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(21)
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(22)
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(23)
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(24)
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(25)
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(26)
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(27)
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(28)
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(29)
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(30)
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(31)
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(32)
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(33)
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(34)
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(35)
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(36)
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(37)
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(38)
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(39)
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(40)
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(41)
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(42)
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(43)
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(44)
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(45)
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(46)
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(47)
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(48)
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(49)
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(50)
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(51)
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(52)
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(53)
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(54)
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(55)
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(56)
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(57)
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(58)
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(59)
trigger1=(var(8)-1)!=0
trigger1=(var(8)-1)!=[10,12]
trigger1=(var(8)-1)!=20
trigger1=(var(8)-1)!=40
trigger1=(var(8)-1)!=45
trigger1=(var(8)-1)!=[50,52]
trigger1=(var(8)-1)!=[100,101]
trigger1=(var(8)-1)!=[105,106]
trigger1=(var(8)-1)!=120
trigger1=(var(8)-1)!=[130,132]
trigger1=(var(8)-1)!=140
trigger1=(var(8)-1)!=[150,155]
trigger1=(var(8)-1)!=[170,172]
trigger1=(var(8)-1)!=175
trigger1=(var(8)-1)!=180
trigger1=(var(8)-1)!=190
trigger1=(var(8)-1)!=[5000,5001]
trigger1=(var(8)-1)!=[5010,5011]
trigger1=(var(8)-1)!=5020
trigger1=(var(8)-1)!=5030
trigger1=(var(8)-1)!=5035
trigger1=(var(8)-1)!=5040
trigger1=(var(8)-1)!=5050
trigger1=(var(8)-1)!=[5070,5071]
trigger1=(var(8)-1)!=[5080,5081]
trigger1=(var(8)-1)!=[5100,5101]
trigger1=(var(8)-1)!=5110
trigger1=(var(8)-1)!=5120
trigger1=(var(8)-1)!=5150
trigger1=(var(8)-1)!=[5200,5201]
trigger1=(var(8)-1)!=5210
trigger1=(var(8)-1)!=5500
trigger1=(var(8)-1)!=5900
trigger1=1||var(8):=var(8)-1
ignorehitpause=1
[State ]
type=null
triggerall=ishelper(451208001)&&name="N_Alice"
triggerall=root,numprojid(4512081)&&numtarget
triggerall=PlayerIDExist(root,var(3))
triggerall=(PlayerIDExist(sysvar(0))||PlayerIDExist(sysvar(3)))
trigger1=1||var(8):=var(8)+1
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(0)
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(1)
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(2)
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(3)
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(4)
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(5)
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(6)
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(7)
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(8)
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(9)
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(10)
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(11)
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(12)
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(13)
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(14)
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(15)
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(16)
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(17)
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(18)
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(19)
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(20)
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(21)
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(22)
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(23)
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(24)
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(25)
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(26)
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(27)
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(28)
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(29)
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(30)
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(31)
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(32)
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(33)
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(34)
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(35)
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(36)
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(37)
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(38)
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(39)
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(40)
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(41)
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(42)
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(43)
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(44)
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(45)
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(46)
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(47)
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(48)
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(49)
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(50)
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(51)
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(52)
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(53)
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(54)
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(55)
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(56)
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(57)
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(58)
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(59)
trigger1=(var(8)-1)!=0
trigger1=(var(8)-1)!=[10,12]
trigger1=(var(8)-1)!=20
trigger1=(var(8)-1)!=40
trigger1=(var(8)-1)!=45
trigger1=(var(8)-1)!=[50,52]
trigger1=(var(8)-1)!=[100,101]
trigger1=(var(8)-1)!=[105,106]
trigger1=(var(8)-1)!=120
trigger1=(var(8)-1)!=[130,132]
trigger1=(var(8)-1)!=140
trigger1=(var(8)-1)!=[150,155]
trigger1=(var(8)-1)!=[170,172]
trigger1=(var(8)-1)!=175
trigger1=(var(8)-1)!=180
trigger1=(var(8)-1)!=190
trigger1=(var(8)-1)!=[5000,5001]
trigger1=(var(8)-1)!=[5010,5011]
trigger1=(var(8)-1)!=5020
trigger1=(var(8)-1)!=5030
trigger1=(var(8)-1)!=5035
trigger1=(var(8)-1)!=5040
trigger1=(var(8)-1)!=5050
trigger1=(var(8)-1)!=[5070,5071]
trigger1=(var(8)-1)!=[5080,5081]
trigger1=(var(8)-1)!=[5100,5101]
trigger1=(var(8)-1)!=5110
trigger1=(var(8)-1)!=5120
trigger1=(var(8)-1)!=5150
trigger1=(var(8)-1)!=[5200,5201]
trigger1=(var(8)-1)!=5210
trigger1=(var(8)-1)!=5500
trigger1=(var(8)-1)!=5900
trigger1=1||var(8):=var(8)-1
ignorehitpause=1
[State ]
type=null
triggerall=ishelper(451208001)&&name="N_Alice"
triggerall=root,numprojid(4512081)&&numtarget
triggerall=PlayerIDExist(root,var(3))
triggerall=(PlayerIDExist(sysvar(0))||PlayerIDExist(sysvar(3)))
trigger1=1||var(8):=var(8)+1
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(0)
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(1)
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(2)
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(3)
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(4)
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(5)
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(6)
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(7)
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(8)
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(9)
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(10)
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(11)
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(12)
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(13)
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(14)
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(15)
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(16)
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(17)
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(18)
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(19)
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(20)
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(21)
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(22)
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(23)
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(24)
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(25)
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(26)
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(27)
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(28)
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(29)
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(30)
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(31)
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(32)
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(33)
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(34)
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(35)
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(36)
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(37)
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(38)
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(39)
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(40)
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(41)
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(42)
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(43)
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(44)
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(45)
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(46)
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(47)
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(48)
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(49)
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(50)
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(51)
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(52)
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(53)
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(54)
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(55)
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(56)
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(57)
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(58)
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(59)
trigger1=(var(8)-1)!=0
trigger1=(var(8)-1)!=[10,12]
trigger1=(var(8)-1)!=20
trigger1=(var(8)-1)!=40
trigger1=(var(8)-1)!=45
trigger1=(var(8)-1)!=[50,52]
trigger1=(var(8)-1)!=[100,101]
trigger1=(var(8)-1)!=[105,106]
trigger1=(var(8)-1)!=120
trigger1=(var(8)-1)!=[130,132]
trigger1=(var(8)-1)!=140
trigger1=(var(8)-1)!=[150,155]
trigger1=(var(8)-1)!=[170,172]
trigger1=(var(8)-1)!=175
trigger1=(var(8)-1)!=180
trigger1=(var(8)-1)!=190
trigger1=(var(8)-1)!=[5000,5001]
trigger1=(var(8)-1)!=[5010,5011]
trigger1=(var(8)-1)!=5020
trigger1=(var(8)-1)!=5030
trigger1=(var(8)-1)!=5035
trigger1=(var(8)-1)!=5040
trigger1=(var(8)-1)!=5050
trigger1=(var(8)-1)!=[5070,5071]
trigger1=(var(8)-1)!=[5080,5081]
trigger1=(var(8)-1)!=[5100,5101]
trigger1=(var(8)-1)!=5110
trigger1=(var(8)-1)!=5120
trigger1=(var(8)-1)!=5150
trigger1=(var(8)-1)!=[5200,5201]
trigger1=(var(8)-1)!=5210
trigger1=(var(8)-1)!=5500
trigger1=(var(8)-1)!=5900
trigger1=1||var(8):=var(8)-1
ignorehitpause=1
[State ]
type=null
triggerall=ishelper(451208001)&&name="N_Alice"
triggerall=root,numprojid(4512081)&&numtarget
triggerall=PlayerIDExist(root,var(3))
triggerall=(PlayerIDExist(sysvar(0))||PlayerIDExist(sysvar(3)))
trigger1=1||var(8):=var(8)+1
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(0)
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(1)
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(2)
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(3)
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(4)
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(5)
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(6)
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(7)
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(8)
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(9)
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(10)
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(11)
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(12)
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(13)
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(14)
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(15)
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(16)
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(17)
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(18)
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(19)
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(20)
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(21)
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(22)
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(23)
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(24)
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(25)
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(26)
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(27)
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(28)
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(29)
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(30)
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(31)
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(32)
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(33)
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(34)
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(35)
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(36)
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(37)
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(38)
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(39)
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(40)
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(41)
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(42)
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(43)
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(44)
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(45)
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(46)
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(47)
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(48)
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(49)
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(50)
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(51)
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(52)
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(53)
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(54)
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(55)
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(56)
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(57)
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(58)
trigger1=(var(8)-1)!=PlayerID(root,var(3)),var(59)
trigger1=(var(8)-1)!=0
trigger1=(var(8)-1)!=[10,12]
trigger1=(var(8)-1)!=20
trigger1=(var(8)-1)!=40
trigger1=(var(8)-1)!=45
trigger1=(var(8)-1)!=[50,52]
trigger1=(var(8)-1)!=[100,101]
trigger1=(var(8)-1)!=[105,106]
trigger1=(var(8)-1)!=120
trigger1=(var(8)-1)!=[130,132]
trigger1=(var(8)-1)!=140
trigger1=(var(8)-1)!=[150,155]
trigger1=(var(8)-1)!=[170,172]
trigger1=(var(8)-1)!=175
trigger1=(var(8)-1)!=180
trigger1=(var(8)-1)!=190
trigger1=(var(8)-1)!=[5000,5001]
trigger1=(var(8)-1)!=[5010,5011]
trigger1=(var(8)-1)!=5020
trigger1=(var(8)-1)!=5030
trigger1=(var(8)-1)!=5035
trigger1=(var(8)-1)!=5040
trigger1=(var(8)-1)!=5050
trigger1=(var(8)-1)!=[5070,5071]
trigger1=(var(8)-1)!=[5080,5081]
trigger1=(var(8)-1)!=[5100,5101]
trigger1=(var(8)-1)!=5110
trigger1=(var(8)-1)!=5120
trigger1=(var(8)-1)!=5150
trigger1=(var(8)-1)!=[5200,5201]
trigger1=(var(8)-1)!=5210
trigger1=(var(8)-1)!=5500
trigger1=(var(8)-1)!=5900
trigger1=1||var(8):=var(8)-1
ignorehitpause=1
[State ]
type=null
triggerall=ishelper(451208001)&&name="N_Alice"
triggerall=root,numprojid(4512081)&&numtarget
trigger1=PlayerIDExist(sysvar(0))||PlayerIDExist(sysvar(3))
trigger1=var(7):=var(8)
ignorehitpause=1
[State ]
type=varset
triggerall=ishelper(451208001)&&name="N_Alice"
triggerall=root,numprojid(4512081)&&numtarget
trigger1=var(8)<0
var(8)=0
ignorehitpause=1
[State ]
type=varset
triggerall=ishelper(451208001)&&name="N_Alice"
triggerall=root,numprojid(4512081)&&numtarget&&!((var(6)&1)||(var(6)&4))
trigger1=(sysvar(2)&4)=0;探査禁止
trigger2=PlayerIDExist(sysvar(0))=0&&PlayerIDExist(sysvar(3))=0
trigger3=PlayerIDExist(sysvar(0))&&PlayerIDExist(sysvar(3))=0
trigger3=!(PlayerID(sysvar(0)),ishelper(2000000)&&PlayerID(sysvar(0)),sysfvar(2)>1)
trigger4=PlayerIDExist(sysvar(3))&&PlayerIDExist(sysvar(0))=0
trigger4=!(PlayerID(sysvar(3)),ishelper(2000000)&&PlayerID(sysvar(3)),sysfvar(2)>1)
trigger5=PlayerIDExist(sysvar(0))&&PlayerIDExist(sysvar(3))
trigger5=!((PlayerID(sysvar(0)),ishelper(2000000)&&PlayerID(sysvar(0)),sysfvar(2)>1)||(PlayerID(sysvar(3)),ishelper(2000000)&&PlayerID(sysvar(3)),sysfvar(2)>1))
var(8)=-1
ignorehitpause=1
;--------------------------------------------------
;攻撃
[State ];target,existtime
type=varset
trigger1=ishelper(451208001)&&numtarget
trigger1=1||var(30):=(var(30)|1)-1
trigger1=root,numprojid(4512081)
var(1)=ifelse(PlayerIDExist(sysvar(0)),var(1)+1,0)
ignorehitpause=1
[State ];target,value
type=null
triggerall=!ishelper&&numenemy
trigger1=1||var(0):=(var(0)|256)
trigger1=var(10)!=[0,511]
trigger1=var(10)!=[517,6000]
trigger1=var(10)!=[10065,10067]
trigger1=var(10)!=24640
trigger1=var(10)!=22122
trigger1=var(10)!=37564
trigger1=var(10)!=42731
trigger1=var(10)!=70000
trigger1=var(10)!=65536
trigger1=var(10)!=169995
trigger1=var(10)!=456789
trigger1=var(10)!=5000095
trigger1=var(0):=(var(0)^256)
ignorehitpause=1
[State ];target,value
type=null
triggerall=!ishelper&&numenemy
trigger1=1||var(0):=(var(0)|1024)
trigger1=var(11)!=[0,511]
trigger1=var(11)!=[517,6000]
trigger1=var(11)!=[10065,10067]
trigger1=var(11)!=24640
trigger1=var(11)!=22122
trigger1=var(11)!=37564
trigger1=var(11)!=42731
trigger1=var(11)!=70000
trigger1=var(11)!=65536
trigger1=var(11)!=169995
trigger1=var(11)!=456789
trigger1=var(11)!=5000095
trigger1=var(0):=(var(0)^1024)
ignorehitpause=1
[State ];target,value
type=null
triggerall=ishelper(5000)
triggerall=numtarget&&numenemy
triggerall=target,name!="N_Alice"
trigger1=var(8):=2
trigger1=1||var(9):=ifelse(target,ishelper=0,target,stateno,enemy(enemy,alive=0&&numenemy>1),stateno)
trigger1=var(9)!=[0,511]
trigger1=var(9)!=[517,6000]
trigger1=var(9)!=[10065,10067]
trigger1=var(9)!=24640
trigger1=var(9)!=22122
trigger1=var(9)!=37564
trigger1=var(9)!=42731
trigger1=var(9)!=70000
trigger1=var(9)!=65536
trigger1=var(9)!=169995
trigger1=var(9)!=456789
trigger1=var(9)!=5000095
trigger1=var(8):=1
ignorehitpause=1
[State ];target,value
type=null
triggerall=ishelper(451208001)
triggerall=numtarget&&numenemy
triggerall=PlayerIDExist(sysvar(0))
triggerall=PlayerID(sysvar(0)),name!="N_Alice"
trigger1=var(30):=(var(30)|2)
trigger1=1||var(9):=PlayerID(sysvar(0)),stateno
trigger1=var(9)!=[0,511]
trigger1=var(9)!=[517,6000]
trigger1=var(9)!=[10065,10067]
trigger1=var(9)!=24640
trigger1=var(9)!=22122
trigger1=var(9)!=37564
trigger1=var(9)!=42731
trigger1=var(9)!=70000
trigger1=var(9)!=65536
trigger1=var(9)!=169995
trigger1=var(9)!=456789
trigger1=var(9)!=5000095
trigger1=var(30):=(var(30)|2)-2
ignorehitpause=1
[State ];target,value
type=null
triggerall=ishelper(451208001)
triggerall=numtarget&&numenemy
triggerall=PlayerIDExist(sysvar(3))
triggerall=PlayerID(sysvar(3)),name!="N_Alice"
triggerall=!(PlayerID(sysvar(0)),name!="N_Alice"&&(PlayerID(sysvar(0)),ishelper(2000000)||PlayerID(sysvar(0)),ishelper(3000000)||PlayerID(sysvar(0)),ishelper(2440000)||(PlayerID(sysvar(0)),stateno=[6660000,6660004])))
trigger1=var(30):=(var(30)|2)
trigger1=1||var(9):=PlayerID(sysvar(3)),stateno
trigger1=var(9)!=[0,511]
trigger1=var(9)!=[517,6000]
trigger1=var(9)!=[10065,10067]
trigger1=var(9)!=24640
trigger1=var(9)!=22122
trigger1=var(9)!=37564
trigger1=var(9)!=42731
trigger1=var(9)!=70000
trigger1=var(9)!=65536
trigger1=var(9)!=169995
trigger1=var(9)!=456789
trigger1=var(9)!=5000095
trigger1=var(30):=(var(30)|2)-2
ignorehitpause=1

[State ];開幕取得
type=targetstate
triggerall=ishelper(451208001)
triggerall=(root,var(0)&16384)=0
triggerall=!WIN&&numtarget&&numenemy
triggerall=roundstate<3&&(var(1)%100=[0,5])
trigger1=enemynear,numhelper(2440000)=0
value=ifelse((var(30)&2)&&(var(9)!=[512,516]),var(9),6660000)+0*(var(30):=(var(30)|1));貯蔵庫
ignorehitpause=1
[State ]
type=targetstate
triggerall=ishelper(451208001)
triggerall=(root,var(0)&16384)=0
triggerall=!WIN&&numtarget&&numenemy
triggerall=roundstate<3
triggerall=(var(9)=[512,516])||!(var(30)&2)
trigger1=enemynear,numhelper(2440000)=0
value=6660000+0*(var(30):=(var(30)|1));貯蔵庫
ignorehitpause=1
[State ]
type=targetstate
triggerall=ishelper(451208001)
triggerall=(root,var(0)&16384)=0
triggerall=!WIN&&numtarget&&numenemy
triggerall=roundstate<3&&(var(1)%100=[0,5])
triggerall=(var(9)!=[512,516])&&(var(30)&2)
trigger1=enemynear,numhelper(2440000)=0
value=var(9)+0*(var(30):=(var(30)|1))
ignorehitpause=1
[State ]
type=targetstate
triggerall=ishelper(451208001)
triggerall=(root,var(0)&16384)=0
triggerall=!WIN&&numtarget
triggerall=(var(9)=[512,516])||!(var(30)&2)
trigger1=roundstate>2
value=6660000+0*(var(30):=(var(30)|1))
ignorehitpause=1

[State ]
type=targetstate
triggerall=ishelper(451208001)
triggerall=(root,var(0)&16384)=0
triggerall=!WIN&&numtarget&&numenemy
trigger1=!(root,var(4)=169995&&root,numexplod(31502))&&(var(1)%100=[0,5])
trigger1=enemynear,numhelper(2440000)<1
trigger2=PlayerIDExist(sysvar(0))&&(var(1)%100=[0,5])
trigger2=PlayerID(sysvar(0)),ishelper(2440000)||PlayerID(sysvar(0)),stateno=461349666
trigger3=PlayerIDExist(sysvar(3))&&(var(1)%100=[0,5])
trigger3=PlayerID(sysvar(3)),ishelper(2440000)||PlayerID(sysvar(3)),stateno=461349666
trigger4=PlayerIDExist(sysvar(0))
trigger4=PlayerIDExist(root,var(1))
trigger4=PlayerID(sysvar(0)),ishelper(2000000)
trigger4=!(PlayerID(sysvar(0)),time<1)
trigger5=PlayerIDExist(sysvar(3))
trigger5=PlayerIDExist(root,var(1))
trigger5=PlayerID(sysvar(3)),ishelper(2000000)
trigger5=!(PlayerID(sysvar(3)),time<1)
value=6660000+0*(var(30):=(var(30)|1));貯蔵庫
ignorehitpause=1
[State ]
type=targetstate
triggerall=ishelper(451208001)
triggerall=!WIN&&numtarget
triggerall=(var(9)=[512,516])||!(var(30)&2)
trigger1=root,var(4)=22122&&root,numexplod(29430)
value=6660001+0*(var(30):=(var(30)|1));変数弄り
ignorehitpause=1
[State ]
type=targetstate
triggerall=ishelper(451208001)
triggerall=!WIN&&numtarget
triggerall=(var(9)=[512,516])||!(var(30)&2)
trigger1=root,var(4)=169995&&root,numexplod(31502)
trigger2=root,var(4)=24640&&((root,var(5)=[22,375])&&root,var(5)%45=0)
value=6660002+0*(var(30):=(var(30)|1));ステート返し
ignorehitpause=1
[State ]
type=targetstate
triggerall=ishelper(451208001)
triggerall=!WIN&&numtarget
triggerall=(var(9)=[512,516])||!(var(30)&2)
trigger1=root,var(4)=5000095&&root,var(5)=[50,290]
value=6660003+0*(var(30):=(var(30)|1));修復弄り
ignorehitpause=1
[State ]
type=targetstate
triggerall=ishelper(451208001)
triggerall=!WIN&&numtarget
triggerall=(var(9)=[512,516])||!(var(30)&2)
triggerall=PlayerIDExist(root,var(2))
trigger1=(root,var(0)&4096)||(PlayerID(root,var(2)),var(1)&1)
value=6660004+0*(var(30):=(var(30)|1));ステ抜け貫通砲
ignorehitpause=1

[State ];登録されてるdef番号
type=targetstate
triggerall=ishelper(451208001)
triggerall=!WIN&&numtarget&&(var(1)%100=[0,5])
triggerall=(var(9)!=[512,516])&&(var(30)&2)
trigger1=(root,var(0)&256)=0
trigger1=(root,var(0)&16384)=0
trigger1=numenemy
trigger1=enemynear,numhelper(2440000)<1
trigger2=root,var(4)=169995&&root,numexplod(31502)
trigger3=root,var(4)=22122&&root,numexplod(29430)
trigger4=root,var(4)=24640&&((root,var(5)=[22,375])&&root,var(5)%45=0)
trigger5=root,var(4)=5000095&&root,var(5)=[50,290]
trigger6=PlayerIDExist(root,var(2))
trigger6=(root,var(0)&4096)||(PlayerID(root,var(2)),var(1)&1)
value=var(9)+0*(var(30):=(var(30)|1))
ignorehitpause=1
;--------------------------------------------------
;ヘルパーここまで
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=numhelper(112234)=0
trigger1=!ishelper
trigger1=PlayerIDExist(var(1))
trigger1=(palno%6!=[1,4])&&(var(0)&32768)=0&&roundstate<4&&var(4)!=5152
trigger1=var(4)=5151&&alive||PlayerID(var(1)),sysvar(4)=lifemax
trigger2=ishelper
trigger2=PlayerIDExist(root,var(1))
trigger2=(palno%6!=[1,4])&&(root,var(0)&32768)=0&&roundstate<4&&var(4)!=5152
trigger2=root,var(4)=5151&&root,alive||PlayerID(root,var(1)),sysvar(4)=lifemax
trigger3=!ishelper&&alive&&numenemy
trigger3=!(enemy,alive||enemy(numenemy>1),alive)
trigger4=ishelper
trigger4=root,alive&&numenemy
trigger4=!(enemy,alive||enemy(numenemy>1),alive)
name="pause-2"
id=112234
pos=0,0
postype=p1
stateno=5150
Helpertype=player
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ];上限値測定
type=parentvarset
trigger1=ishelper
trigger1=helper,id=id
trigger1=numenemy=1&&numpartner=0
trigger1=root,var(18)<numhelper+enemy,numhelper
var(18)=numhelper+enemy,numhelper
ignorehitpause=1
[State ]
type=parentvarset
trigger1=ishelper
trigger1=helper,id=id
trigger1=numenemy=2&&numpartner=0
trigger1=root,var(18)<numhelper+enemy(0),numhelper+enemy(1),numhelper
var(18)=numhelper+enemy(0),numhelper+enemy(1),numhelper
ignorehitpause=1
[State ]
type=parentvarset
trigger1=ishelper
trigger1=helper,id=id
trigger1=numenemy=1&&numpartner
trigger1=root,var(18)<numhelper+enemy,numhelper+partner,numhelper
var(18)=numhelper+enemy,numhelper+partner,numhelper
ignorehitpause=1
[State ]
type=parentvarset
trigger1=ishelper
trigger1=helper,id=id
trigger1=numenemy=2&&numpartner
trigger1=root,var(18)<numhelper+enemy(0),numhelper+enemy(1),numhelper+partner,numhelper
var(18)=numhelper+enemy(0),numhelper+enemy(1),numhelper+partner,numhelper
ignorehitpause=1
[State ]
type=lifeset
trigger1=ishelper
value=0
ignorehitpause=1
[State ]
type=ctrlset
trigger1=ishelper
value=0
ignorehitpause=1
[State ]
type=varset
trigger1=ishelper(10000)
trigger1=sysvar(3)!=gametime
var(0)=(var(0)|4)
ignorehitpause=1
[State ]
type=assertspecial
triggerall=ishelper(10000)
triggerall=root,alive
trigger1=root,stateno!=151
trigger2=var(4)<150
flag=roundnotover
ignorehitpause=1
[State ]
type=AssertSpecial
triggerall=ishelper(10000)
trigger1=root,palno%6=5
trigger1=gametime%1+(random%3)=0
trigger2=root,palno%6=0
trigger2=var(5)<4000
trigger2=gametime%4
trigger3=root,palno%6=0
trigger3=var(5)=[4000,8000]
trigger3=gametime%3
trigger4=root,palno%6=0
trigger4=var(5)=[8000,12000]
trigger4=gametime%2
flag=timerfreeze
ignorehitpause=1
[State ]
type=ReversalDef
triggerall=numtarget
trigger1=ishelper(10000)||ishelper(12500)
reversal.attr=SCA,AP,AA,AT
sparkno=-1
numhits=0
fall.damage=2147483648
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper(10000)||ishelper(12500)
value=150
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper(13)
value=51515
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper(456789)
value=456789
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper(65536)
value=65536
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper(112233)
value=112233
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper(112234)
value=112234
ignorehitpause=1
[State ]
type=selfstate
trigger1=(ishelper(54321)||ishelper(54322))
value=65000
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper(1050)
value=10065
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper(1051)
value=10066
ignorehitpause=1
[State ]
type=velset
triggerall=ishelper(1052)&&name="N_Alice"
trigger1=numenemy
x=fvar(0)/20
y=(fvar(1)+(Enemy(enemy,alive=0&&numenemy>1),Const(size.mid.pos.y)))/20
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper(1052)
value=10067
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper(3100)
value=3100
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper(3101)
value=3101
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper(427310)
trigger2=ishelper(427311)
trigger3=ishelper(427312)
value=427310
ignorehitpause=1
[State ]
type=nothitby
trigger1=ishelper(451208000)+ishelper(451208001)+ishelper(451208013)
value=SCA
ignorehitpause=1
[State ]
type=nothitby
trigger1=ishelper(451208000)+ishelper(451208001)+ishelper(451208013)
value2=SCA
ignorehitpause=1
[State ]
type=screenbound
trigger1=ishelper(451208000)+ishelper(451208001)+ishelper(451208013)
value=0
movecamera=0,0
ignorehitpause=1
[State ]
type=PlayerPush
trigger1=ishelper(451208000)+ishelper(451208001)+ishelper(451208013)
value=0
ignorehitpause=1
[State ]
type=velset
trigger1=ishelper(451208000)+ishelper(451208001)+ishelper(451208013)
x=0
y=0
ignorehitpause=1
[State ]
type=assertspecial
trigger1=ishelper(451208000)+ishelper(451208001)+ishelper(451208013)
flag=nostandguard
flag2=nocrouchguard
flag3=noairguard
ignorehitpause=1
[State ]
type=assertspecial
trigger1=ishelper(451208000)+ishelper(451208001)+ishelper(451208013)
flag=noautoturn
flag2=noshadow
flag3=nowalk
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper(451208001)
trigger1=playeridexist(parent,id)
trigger1=parent,id=var(34)&&parent,teamside!=teamside
trigger1=(sysvar(2)&1)&&(sysvar(2)&2)
value=8901
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper(451208000)+ishelper(451208001)+ishelper(451208013)
value=150
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper
value=5150
ignorehitpause=1
;--------------------------------------------------
;情報
[State ]
type=varset
triggerall=!ishelper
trigger1=sysvar(4)=gametime+13
trigger2=stateno=556
trigger3=stateno=var(4)
sysvar(1)=-1
ignorehitpause=1
[State ]
type=varset
triggerall=!ishelper
trigger1=sysvar(4)=gametime+13
trigger2=stateno=556
trigger3=stateno=var(4)
sysvar(2)=-1
ignorehitpause=1
[State ]
type=varset
triggerall=!ishelper
trigger1=sysvar(1)=-1
trigger1=sysvar(4)!=gametime+13
trigger1=hitpausetime=0
trigger1=stateno!=556
trigger1=stateno!=var(4)
trigger1=PlayerIDExist(var(3))
trigger1=PlayerIDExist(var(8))
trigger1=stateno!=PlayerID(var(3)),var(0)
trigger1=stateno!=PlayerID(var(3)),var(1)
trigger1=stateno!=PlayerID(var(3)),var(2)
trigger1=stateno!=PlayerID(var(3)),var(3)
trigger1=stateno!=PlayerID(var(3)),var(4)
trigger1=stateno!=PlayerID(var(3)),var(5)
trigger1=stateno!=PlayerID(var(3)),var(6)
trigger1=stateno!=PlayerID(var(3)),var(7)
trigger1=stateno!=PlayerID(var(3)),var(8)
trigger1=stateno!=PlayerID(var(3)),var(9)
trigger1=stateno!=PlayerID(var(3)),var(10)
trigger1=stateno!=PlayerID(var(3)),var(11)
trigger1=stateno!=PlayerID(var(3)),var(12)
trigger1=stateno!=PlayerID(var(3)),var(13)
trigger1=stateno!=PlayerID(var(3)),var(15)
trigger1=stateno!=PlayerID(var(3)),var(16)
trigger1=stateno!=PlayerID(var(3)),var(17)
trigger1=stateno!=PlayerID(var(3)),var(18)
trigger1=stateno!=PlayerID(var(3)),var(19)
trigger1=stateno!=PlayerID(var(3)),var(20)
trigger1=stateno!=PlayerID(var(3)),var(21)
trigger1=stateno!=PlayerID(var(3)),var(22)
trigger1=stateno!=PlayerID(var(3)),var(23)
trigger1=stateno!=PlayerID(var(3)),var(24)
trigger1=stateno!=PlayerID(var(3)),var(25)
trigger1=stateno!=PlayerID(var(3)),var(26)
trigger1=stateno!=PlayerID(var(3)),var(27)
trigger1=stateno!=PlayerID(var(3)),var(28)
trigger1=stateno!=PlayerID(var(3)),var(29)
trigger1=stateno!=PlayerID(var(3)),var(30)
trigger1=stateno!=PlayerID(var(3)),var(31)
trigger1=stateno!=PlayerID(var(3)),var(32)
trigger1=stateno!=PlayerID(var(3)),var(33)
trigger1=stateno!=PlayerID(var(3)),var(34)
trigger1=stateno!=PlayerID(var(3)),var(35)
trigger1=stateno!=PlayerID(var(3)),var(36)
trigger1=stateno!=PlayerID(var(3)),var(37)
trigger1=stateno!=PlayerID(var(3)),var(38)
trigger1=stateno!=PlayerID(var(3)),var(39)
trigger1=stateno!=PlayerID(var(3)),var(40)
trigger1=stateno!=PlayerID(var(3)),var(41)
trigger1=stateno!=PlayerID(var(3)),var(42)
trigger1=stateno!=PlayerID(var(3)),var(43)
trigger1=stateno!=PlayerID(var(3)),var(44)
trigger1=stateno!=PlayerID(var(3)),var(45)
trigger1=stateno!=PlayerID(var(3)),var(46)
trigger1=stateno!=PlayerID(var(3)),var(47)
trigger1=stateno!=PlayerID(var(3)),var(48)
trigger1=stateno!=PlayerID(var(3)),var(49)
trigger1=stateno!=PlayerID(var(3)),var(50)
trigger1=stateno!=PlayerID(var(3)),var(51)
trigger1=stateno!=PlayerID(var(3)),var(52)
trigger1=stateno!=PlayerID(var(3)),var(53)
trigger1=stateno!=PlayerID(var(3)),var(54)
trigger1=stateno!=PlayerID(var(3)),var(55)
trigger1=stateno!=PlayerID(var(3)),var(56)
trigger1=stateno!=PlayerID(var(3)),var(57)
trigger1=stateno!=PlayerID(var(3)),var(58)
trigger1=stateno!=PlayerID(var(3)),var(59)
trigger1=stateno!=PlayerID(var(8)),var(0)
trigger1=stateno!=PlayerID(var(8)),var(1)
trigger1=stateno!=PlayerID(var(8)),var(2)
trigger1=stateno!=PlayerID(var(8)),var(3)
trigger1=stateno!=PlayerID(var(8)),var(4)
trigger1=stateno!=PlayerID(var(8)),var(5)
trigger1=stateno!=PlayerID(var(8)),var(6)
trigger1=stateno!=PlayerID(var(8)),var(7)
trigger1=stateno!=PlayerID(var(8)),var(8)
trigger1=stateno!=PlayerID(var(8)),var(9)
trigger1=stateno!=PlayerID(var(8)),var(10)
trigger1=stateno!=PlayerID(var(8)),var(11)
trigger1=stateno!=PlayerID(var(8)),var(12)
trigger1=stateno!=PlayerID(var(8)),var(13)
trigger1=stateno!=PlayerID(var(8)),var(15)
trigger1=stateno!=PlayerID(var(8)),var(16)
trigger1=stateno!=PlayerID(var(8)),var(17)
trigger1=stateno!=PlayerID(var(8)),var(18)
trigger1=stateno!=PlayerID(var(8)),var(19)
trigger1=stateno!=PlayerID(var(8)),var(20)
trigger1=stateno!=PlayerID(var(8)),var(21)
trigger1=stateno!=PlayerID(var(8)),var(22)
trigger1=stateno!=PlayerID(var(8)),var(23)
trigger1=stateno!=PlayerID(var(8)),var(24)
trigger1=stateno!=PlayerID(var(8)),var(25)
trigger1=stateno!=PlayerID(var(8)),var(26)
trigger1=stateno!=PlayerID(var(8)),var(27)
trigger1=stateno!=PlayerID(var(8)),var(28)
trigger1=stateno!=PlayerID(var(8)),var(29)
trigger1=stateno!=PlayerID(var(8)),var(30)
trigger1=stateno!=PlayerID(var(8)),var(31)
trigger1=stateno!=PlayerID(var(8)),var(32)
trigger1=stateno!=PlayerID(var(8)),var(33)
trigger1=stateno!=PlayerID(var(8)),var(34)
trigger1=stateno!=PlayerID(var(8)),var(35)
trigger1=stateno!=PlayerID(var(8)),var(36)
trigger1=stateno!=PlayerID(var(8)),var(37)
trigger1=stateno!=PlayerID(var(8)),var(38)
trigger1=stateno!=PlayerID(var(8)),var(39)
trigger1=stateno!=PlayerID(var(8)),var(40)
trigger1=stateno!=PlayerID(var(8)),var(41)
trigger1=stateno!=PlayerID(var(8)),var(42)
trigger1=stateno!=PlayerID(var(8)),var(43)
trigger1=stateno!=PlayerID(var(8)),var(44)
trigger1=stateno!=PlayerID(var(8)),var(45)
trigger1=stateno!=PlayerID(var(8)),var(46)
trigger1=stateno!=PlayerID(var(8)),var(47)
trigger1=stateno!=PlayerID(var(8)),var(48)
trigger1=stateno!=PlayerID(var(8)),var(49)
trigger1=stateno!=PlayerID(var(8)),var(50)
trigger1=stateno!=PlayerID(var(8)),var(51)
trigger1=stateno!=PlayerID(var(8)),var(52)
trigger1=stateno!=PlayerID(var(8)),var(53)
trigger1=stateno!=PlayerID(var(8)),var(54)
trigger1=stateno!=PlayerID(var(8)),var(55)
trigger1=stateno!=PlayerID(var(8)),var(56)
trigger1=stateno!=PlayerID(var(8)),var(57)
trigger1=stateno!=PlayerID(var(8)),var(58)
trigger1=stateno!=PlayerID(var(8)),var(59)
sysvar(1)=stateno
ignorehitpause=1
[State ]
type=varset
triggerall=!ishelper
trigger1=sysvar(2)=-1
trigger1=sysvar(4)!=gametime+13
trigger1=hitpausetime>0
trigger1=stateno!=556
trigger1=stateno!=var(4)
trigger1=PlayerIDExist(var(3))
trigger1=PlayerIDExist(var(8))
trigger1=stateno!=PlayerID(var(3)),var(0)
trigger1=stateno!=PlayerID(var(3)),var(1)
trigger1=stateno!=PlayerID(var(3)),var(2)
trigger1=stateno!=PlayerID(var(3)),var(3)
trigger1=stateno!=PlayerID(var(3)),var(4)
trigger1=stateno!=PlayerID(var(3)),var(5)
trigger1=stateno!=PlayerID(var(3)),var(6)
trigger1=stateno!=PlayerID(var(3)),var(7)
trigger1=stateno!=PlayerID(var(3)),var(8)
trigger1=stateno!=PlayerID(var(3)),var(9)
trigger1=stateno!=PlayerID(var(3)),var(10)
trigger1=stateno!=PlayerID(var(3)),var(11)
trigger1=stateno!=PlayerID(var(3)),var(12)
trigger1=stateno!=PlayerID(var(3)),var(13)
trigger1=stateno!=PlayerID(var(3)),var(15)
trigger1=stateno!=PlayerID(var(3)),var(16)
trigger1=stateno!=PlayerID(var(3)),var(17)
trigger1=stateno!=PlayerID(var(3)),var(18)
trigger1=stateno!=PlayerID(var(3)),var(19)
trigger1=stateno!=PlayerID(var(3)),var(20)
trigger1=stateno!=PlayerID(var(3)),var(21)
trigger1=stateno!=PlayerID(var(3)),var(22)
trigger1=stateno!=PlayerID(var(3)),var(23)
trigger1=stateno!=PlayerID(var(3)),var(24)
trigger1=stateno!=PlayerID(var(3)),var(25)
trigger1=stateno!=PlayerID(var(3)),var(26)
trigger1=stateno!=PlayerID(var(3)),var(27)
trigger1=stateno!=PlayerID(var(3)),var(28)
trigger1=stateno!=PlayerID(var(3)),var(29)
trigger1=stateno!=PlayerID(var(3)),var(30)
trigger1=stateno!=PlayerID(var(3)),var(31)
trigger1=stateno!=PlayerID(var(3)),var(32)
trigger1=stateno!=PlayerID(var(3)),var(33)
trigger1=stateno!=PlayerID(var(3)),var(34)
trigger1=stateno!=PlayerID(var(3)),var(35)
trigger1=stateno!=PlayerID(var(3)),var(36)
trigger1=stateno!=PlayerID(var(3)),var(37)
trigger1=stateno!=PlayerID(var(3)),var(38)
trigger1=stateno!=PlayerID(var(3)),var(39)
trigger1=stateno!=PlayerID(var(3)),var(40)
trigger1=stateno!=PlayerID(var(3)),var(41)
trigger1=stateno!=PlayerID(var(3)),var(42)
trigger1=stateno!=PlayerID(var(3)),var(43)
trigger1=stateno!=PlayerID(var(3)),var(44)
trigger1=stateno!=PlayerID(var(3)),var(45)
trigger1=stateno!=PlayerID(var(3)),var(46)
trigger1=stateno!=PlayerID(var(3)),var(47)
trigger1=stateno!=PlayerID(var(3)),var(48)
trigger1=stateno!=PlayerID(var(3)),var(49)
trigger1=stateno!=PlayerID(var(3)),var(50)
trigger1=stateno!=PlayerID(var(3)),var(51)
trigger1=stateno!=PlayerID(var(3)),var(52)
trigger1=stateno!=PlayerID(var(3)),var(53)
trigger1=stateno!=PlayerID(var(3)),var(54)
trigger1=stateno!=PlayerID(var(3)),var(55)
trigger1=stateno!=PlayerID(var(3)),var(56)
trigger1=stateno!=PlayerID(var(3)),var(57)
trigger1=stateno!=PlayerID(var(3)),var(58)
trigger1=stateno!=PlayerID(var(3)),var(59)
trigger1=stateno!=PlayerID(var(8)),var(0)
trigger1=stateno!=PlayerID(var(8)),var(1)
trigger1=stateno!=PlayerID(var(8)),var(2)
trigger1=stateno!=PlayerID(var(8)),var(3)
trigger1=stateno!=PlayerID(var(8)),var(4)
trigger1=stateno!=PlayerID(var(8)),var(5)
trigger1=stateno!=PlayerID(var(8)),var(6)
trigger1=stateno!=PlayerID(var(8)),var(7)
trigger1=stateno!=PlayerID(var(8)),var(8)
trigger1=stateno!=PlayerID(var(8)),var(9)
trigger1=stateno!=PlayerID(var(8)),var(10)
trigger1=stateno!=PlayerID(var(8)),var(11)
trigger1=stateno!=PlayerID(var(8)),var(12)
trigger1=stateno!=PlayerID(var(8)),var(13)
trigger1=stateno!=PlayerID(var(8)),var(15)
trigger1=stateno!=PlayerID(var(8)),var(16)
trigger1=stateno!=PlayerID(var(8)),var(17)
trigger1=stateno!=PlayerID(var(8)),var(18)
trigger1=stateno!=PlayerID(var(8)),var(19)
trigger1=stateno!=PlayerID(var(8)),var(20)
trigger1=stateno!=PlayerID(var(8)),var(21)
trigger1=stateno!=PlayerID(var(8)),var(22)
trigger1=stateno!=PlayerID(var(8)),var(23)
trigger1=stateno!=PlayerID(var(8)),var(24)
trigger1=stateno!=PlayerID(var(8)),var(25)
trigger1=stateno!=PlayerID(var(8)),var(26)
trigger1=stateno!=PlayerID(var(8)),var(27)
trigger1=stateno!=PlayerID(var(8)),var(28)
trigger1=stateno!=PlayerID(var(8)),var(29)
trigger1=stateno!=PlayerID(var(8)),var(30)
trigger1=stateno!=PlayerID(var(8)),var(31)
trigger1=stateno!=PlayerID(var(8)),var(32)
trigger1=stateno!=PlayerID(var(8)),var(33)
trigger1=stateno!=PlayerID(var(8)),var(34)
trigger1=stateno!=PlayerID(var(8)),var(35)
trigger1=stateno!=PlayerID(var(8)),var(36)
trigger1=stateno!=PlayerID(var(8)),var(37)
trigger1=stateno!=PlayerID(var(8)),var(38)
trigger1=stateno!=PlayerID(var(8)),var(39)
trigger1=stateno!=PlayerID(var(8)),var(40)
trigger1=stateno!=PlayerID(var(8)),var(41)
trigger1=stateno!=PlayerID(var(8)),var(42)
trigger1=stateno!=PlayerID(var(8)),var(43)
trigger1=stateno!=PlayerID(var(8)),var(44)
trigger1=stateno!=PlayerID(var(8)),var(45)
trigger1=stateno!=PlayerID(var(8)),var(46)
trigger1=stateno!=PlayerID(var(8)),var(47)
trigger1=stateno!=PlayerID(var(8)),var(48)
trigger1=stateno!=PlayerID(var(8)),var(49)
trigger1=stateno!=PlayerID(var(8)),var(50)
trigger1=stateno!=PlayerID(var(8)),var(51)
trigger1=stateno!=PlayerID(var(8)),var(52)
trigger1=stateno!=PlayerID(var(8)),var(53)
trigger1=stateno!=PlayerID(var(8)),var(54)
trigger1=stateno!=PlayerID(var(8)),var(55)
trigger1=stateno!=PlayerID(var(8)),var(56)
trigger1=stateno!=PlayerID(var(8)),var(57)
trigger1=stateno!=PlayerID(var(8)),var(58)
trigger1=stateno!=PlayerID(var(8)),var(59)
sysvar(2)=stateno
ignorehitpause=1
;--------------------------------------------------
;超即死調査
[State ];Parent,ID
type=varset
triggerall=!ishelper&&numhelper(451208001)
trigger1=PlayerIDExist(var(8))
trigger1=PlayerIDExist(helper(451208001),id)
trigger1=PlayerID(helper(451208001),id),var(2)>-1
trigger1=PlayerID(helper(451208001),id),var(2)!=0
trigger1=PlayerID(helper(451208001),id),var(2)!=5150
trigger1=PlayerID(helper(451208001),id),var(2)!=[555,556]
trigger1=PlayerID(helper(451208001),id),var(2)!=[510,516]
trigger1=PlayerID(helper(451208001),id),var(2)!=[6660000,6660004]
trigger1=PlayerID(helper(451208001),id),var(2)!=[444135000,444135005]
trigger1=PlayerID(helper(451208001),id),var(2)!=PlayerID(var(8)),var(0)
trigger1=PlayerID(helper(451208001),id),var(2)!=PlayerID(var(8)),var(1)
trigger1=PlayerID(helper(451208001),id),var(2)!=PlayerID(var(8)),var(2)
trigger1=PlayerID(helper(451208001),id),var(2)!=PlayerID(var(8)),var(3)
trigger1=PlayerID(helper(451208001),id),var(2)!=PlayerID(var(8)),var(4)
trigger1=PlayerID(helper(451208001),id),var(2)!=PlayerID(var(8)),var(5)
trigger1=PlayerID(helper(451208001),id),var(2)!=PlayerID(var(8)),var(6)
trigger1=PlayerID(helper(451208001),id),var(2)!=PlayerID(var(8)),var(7)
trigger1=PlayerID(helper(451208001),id),var(2)!=PlayerID(var(8)),var(8)
trigger1=PlayerID(helper(451208001),id),var(2)!=PlayerID(var(8)),var(9)
trigger1=PlayerID(helper(451208001),id),var(2)!=PlayerID(var(8)),var(10)
trigger1=PlayerID(helper(451208001),id),var(2)!=PlayerID(var(8)),var(11)
trigger1=PlayerID(helper(451208001),id),var(2)!=PlayerID(var(8)),var(12)
trigger1=PlayerID(helper(451208001),id),var(2)!=PlayerID(var(8)),var(13)
trigger1=PlayerID(helper(451208001),id),var(2)!=PlayerID(var(8)),var(14)
trigger1=PlayerID(helper(451208001),id),var(2)!=PlayerID(var(8)),var(15)
trigger1=PlayerID(helper(451208001),id),var(2)!=PlayerID(var(8)),var(16)
trigger1=PlayerID(helper(451208001),id),var(2)!=PlayerID(var(8)),var(17)
trigger1=PlayerID(helper(451208001),id),var(2)!=PlayerID(var(8)),var(18)
trigger1=PlayerID(helper(451208001),id),var(2)!=PlayerID(var(8)),var(19)
trigger1=PlayerID(helper(451208001),id),var(2)!=PlayerID(var(8)),var(20)
trigger1=PlayerID(helper(451208001),id),var(2)!=PlayerID(var(8)),var(21)
trigger1=PlayerID(helper(451208001),id),var(2)!=PlayerID(var(8)),var(22)
trigger1=PlayerID(helper(451208001),id),var(2)!=PlayerID(var(8)),var(23)
trigger1=PlayerID(helper(451208001),id),var(2)!=PlayerID(var(8)),var(24)
trigger1=PlayerID(helper(451208001),id),var(2)!=PlayerID(var(8)),var(25)
trigger1=PlayerID(helper(451208001),id),var(2)!=PlayerID(var(8)),var(26)
trigger1=PlayerID(helper(451208001),id),var(2)!=PlayerID(var(8)),var(27)
trigger1=PlayerID(helper(451208001),id),var(2)!=PlayerID(var(8)),var(28)
trigger1=PlayerID(helper(451208001),id),var(2)!=PlayerID(var(8)),var(29)
trigger1=PlayerID(helper(451208001),id),var(2)!=PlayerID(var(8)),var(30)
trigger1=PlayerID(helper(451208001),id),var(2)!=PlayerID(var(8)),var(31)
trigger1=PlayerID(helper(451208001),id),var(2)!=PlayerID(var(8)),var(32)
trigger1=PlayerID(helper(451208001),id),var(2)!=PlayerID(var(8)),var(33)
trigger1=PlayerID(helper(451208001),id),var(2)!=PlayerID(var(8)),var(34)
trigger1=PlayerID(helper(451208001),id),var(2)!=PlayerID(var(8)),var(35)
trigger1=PlayerID(helper(451208001),id),var(2)!=PlayerID(var(8)),var(36)
trigger1=PlayerID(helper(451208001),id),var(2)!=PlayerID(var(8)),var(37)
trigger1=PlayerID(helper(451208001),id),var(2)!=PlayerID(var(8)),var(38)
trigger1=PlayerID(helper(451208001),id),var(2)!=PlayerID(var(8)),var(39)
trigger1=PlayerID(helper(451208001),id),var(2)!=PlayerID(var(8)),var(40)
trigger1=PlayerID(helper(451208001),id),var(2)!=PlayerID(var(8)),var(41)
trigger1=PlayerID(helper(451208001),id),var(2)!=PlayerID(var(8)),var(42)
trigger1=PlayerID(helper(451208001),id),var(2)!=PlayerID(var(8)),var(43)
trigger1=PlayerID(helper(451208001),id),var(2)!=PlayerID(var(8)),var(44)
trigger1=PlayerID(helper(451208001),id),var(2)!=PlayerID(var(8)),var(45)
trigger1=PlayerID(helper(451208001),id),var(2)!=PlayerID(var(8)),var(46)
trigger1=PlayerID(helper(451208001),id),var(2)!=PlayerID(var(8)),var(47)
trigger1=PlayerID(helper(451208001),id),var(2)!=PlayerID(var(8)),var(48)
trigger1=PlayerID(helper(451208001),id),var(2)!=PlayerID(var(8)),var(49)
trigger1=PlayerID(helper(451208001),id),var(2)!=PlayerID(var(8)),var(50)
trigger1=PlayerID(helper(451208001),id),var(2)!=PlayerID(var(8)),var(51)
trigger1=PlayerID(helper(451208001),id),var(2)!=PlayerID(var(8)),var(52)
trigger1=PlayerID(helper(451208001),id),var(2)!=PlayerID(var(8)),var(53)
trigger1=PlayerID(helper(451208001),id),var(2)!=PlayerID(var(8)),var(54)
trigger1=PlayerID(helper(451208001),id),var(2)!=PlayerID(var(8)),var(55)
trigger1=PlayerID(helper(451208001),id),var(2)!=PlayerID(var(8)),var(56)
trigger1=PlayerID(helper(451208001),id),var(2)!=PlayerID(var(8)),var(57)
trigger1=PlayerID(helper(451208001),id),var(2)!=PlayerID(var(8)),var(58)
trigger1=PlayerID(helper(451208001),id),var(2)!=PlayerID(var(8)),var(59)
var(56)=PlayerID(helper(451208001),id),var(2)
ignorehitpause=1
[State ]
type=varset
triggerall=!ishelper&&numhelper(451208001)
trigger1=PlayerIDExist(var(8))
trigger1=PlayerIDExist(helper(451208001),id+1)
trigger1=PlayerID(helper(451208001),id+1),var(2)>-1
trigger1=PlayerID(helper(451208001),id+1),var(2)!=0
trigger1=PlayerID(helper(451208001),id+1),var(2)!=5150
trigger1=PlayerID(helper(451208001),id+1),var(2)!=[555,556]
trigger1=PlayerID(helper(451208001),id+1),var(2)!=[510,516]
trigger1=PlayerID(helper(451208001),id+1),var(2)!=[6660000,6660004]
trigger1=PlayerID(helper(451208001),id+1),var(2)!=[444135000,444135005]
trigger1=PlayerID(helper(451208001),id+1),var(2)!=PlayerID(var(8)),var(0)
trigger1=PlayerID(helper(451208001),id+1),var(2)!=PlayerID(var(8)),var(1)
trigger1=PlayerID(helper(451208001),id+1),var(2)!=PlayerID(var(8)),var(2)
trigger1=PlayerID(helper(451208001),id+1),var(2)!=PlayerID(var(8)),var(3)
trigger1=PlayerID(helper(451208001),id+1),var(2)!=PlayerID(var(8)),var(4)
trigger1=PlayerID(helper(451208001),id+1),var(2)!=PlayerID(var(8)),var(5)
trigger1=PlayerID(helper(451208001),id+1),var(2)!=PlayerID(var(8)),var(6)
trigger1=PlayerID(helper(451208001),id+1),var(2)!=PlayerID(var(8)),var(7)
trigger1=PlayerID(helper(451208001),id+1),var(2)!=PlayerID(var(8)),var(8)
trigger1=PlayerID(helper(451208001),id+1),var(2)!=PlayerID(var(8)),var(9)
trigger1=PlayerID(helper(451208001),id+1),var(2)!=PlayerID(var(8)),var(10)
trigger1=PlayerID(helper(451208001),id+1),var(2)!=PlayerID(var(8)),var(11)
trigger1=PlayerID(helper(451208001),id+1),var(2)!=PlayerID(var(8)),var(12)
trigger1=PlayerID(helper(451208001),id+1),var(2)!=PlayerID(var(8)),var(13)
trigger1=PlayerID(helper(451208001),id+1),var(2)!=PlayerID(var(8)),var(14)
trigger1=PlayerID(helper(451208001),id+1),var(2)!=PlayerID(var(8)),var(15)
trigger1=PlayerID(helper(451208001),id+1),var(2)!=PlayerID(var(8)),var(16)
trigger1=PlayerID(helper(451208001),id+1),var(2)!=PlayerID(var(8)),var(17)
trigger1=PlayerID(helper(451208001),id+1),var(2)!=PlayerID(var(8)),var(18)
trigger1=PlayerID(helper(451208001),id+1),var(2)!=PlayerID(var(8)),var(19)
trigger1=PlayerID(helper(451208001),id+1),var(2)!=PlayerID(var(8)),var(20)
trigger1=PlayerID(helper(451208001),id+1),var(2)!=PlayerID(var(8)),var(21)
trigger1=PlayerID(helper(451208001),id+1),var(2)!=PlayerID(var(8)),var(22)
trigger1=PlayerID(helper(451208001),id+1),var(2)!=PlayerID(var(8)),var(23)
trigger1=PlayerID(helper(451208001),id+1),var(2)!=PlayerID(var(8)),var(24)
trigger1=PlayerID(helper(451208001),id+1),var(2)!=PlayerID(var(8)),var(25)
trigger1=PlayerID(helper(451208001),id+1),var(2)!=PlayerID(var(8)),var(26)
trigger1=PlayerID(helper(451208001),id+1),var(2)!=PlayerID(var(8)),var(27)
trigger1=PlayerID(helper(451208001),id+1),var(2)!=PlayerID(var(8)),var(28)
trigger1=PlayerID(helper(451208001),id+1),var(2)!=PlayerID(var(8)),var(29)
trigger1=PlayerID(helper(451208001),id+1),var(2)!=PlayerID(var(8)),var(30)
trigger1=PlayerID(helper(451208001),id+1),var(2)!=PlayerID(var(8)),var(31)
trigger1=PlayerID(helper(451208001),id+1),var(2)!=PlayerID(var(8)),var(32)
trigger1=PlayerID(helper(451208001),id+1),var(2)!=PlayerID(var(8)),var(33)
trigger1=PlayerID(helper(451208001),id+1),var(2)!=PlayerID(var(8)),var(34)
trigger1=PlayerID(helper(451208001),id+1),var(2)!=PlayerID(var(8)),var(35)
trigger1=PlayerID(helper(451208001),id+1),var(2)!=PlayerID(var(8)),var(36)
trigger1=PlayerID(helper(451208001),id+1),var(2)!=PlayerID(var(8)),var(37)
trigger1=PlayerID(helper(451208001),id+1),var(2)!=PlayerID(var(8)),var(38)
trigger1=PlayerID(helper(451208001),id+1),var(2)!=PlayerID(var(8)),var(39)
trigger1=PlayerID(helper(451208001),id+1),var(2)!=PlayerID(var(8)),var(40)
trigger1=PlayerID(helper(451208001),id+1),var(2)!=PlayerID(var(8)),var(41)
trigger1=PlayerID(helper(451208001),id+1),var(2)!=PlayerID(var(8)),var(42)
trigger1=PlayerID(helper(451208001),id+1),var(2)!=PlayerID(var(8)),var(43)
trigger1=PlayerID(helper(451208001),id+1),var(2)!=PlayerID(var(8)),var(44)
trigger1=PlayerID(helper(451208001),id+1),var(2)!=PlayerID(var(8)),var(45)
trigger1=PlayerID(helper(451208001),id+1),var(2)!=PlayerID(var(8)),var(46)
trigger1=PlayerID(helper(451208001),id+1),var(2)!=PlayerID(var(8)),var(47)
trigger1=PlayerID(helper(451208001),id+1),var(2)!=PlayerID(var(8)),var(48)
trigger1=PlayerID(helper(451208001),id+1),var(2)!=PlayerID(var(8)),var(49)
trigger1=PlayerID(helper(451208001),id+1),var(2)!=PlayerID(var(8)),var(50)
trigger1=PlayerID(helper(451208001),id+1),var(2)!=PlayerID(var(8)),var(51)
trigger1=PlayerID(helper(451208001),id+1),var(2)!=PlayerID(var(8)),var(52)
trigger1=PlayerID(helper(451208001),id+1),var(2)!=PlayerID(var(8)),var(53)
trigger1=PlayerID(helper(451208001),id+1),var(2)!=PlayerID(var(8)),var(54)
trigger1=PlayerID(helper(451208001),id+1),var(2)!=PlayerID(var(8)),var(55)
trigger1=PlayerID(helper(451208001),id+1),var(2)!=PlayerID(var(8)),var(56)
trigger1=PlayerID(helper(451208001),id+1),var(2)!=PlayerID(var(8)),var(57)
trigger1=PlayerID(helper(451208001),id+1),var(2)!=PlayerID(var(8)),var(58)
trigger1=PlayerID(helper(451208001),id+1),var(2)!=PlayerID(var(8)),var(59)
var(56)=PlayerID(helper(451208001),id+1),var(2)
ignorehitpause=1
[State ]
type=varset
triggerall=!ishelper&&numhelper(451208001)
trigger1=PlayerIDExist(var(8))
trigger1=PlayerIDExist(helper(451208001),id+2)
trigger1=PlayerID(helper(451208001),id+2),var(2)>-1
trigger1=PlayerID(helper(451208001),id+2),var(2)!=0
trigger1=PlayerID(helper(451208001),id+2),var(2)!=5150
trigger1=PlayerID(helper(451208001),id+2),var(2)!=[555,556]
trigger1=PlayerID(helper(451208001),id+2),var(2)!=[510,516]
trigger1=PlayerID(helper(451208001),id+2),var(2)!=[6660000,6660004]
trigger1=PlayerID(helper(451208001),id+2),var(2)!=[444135000,444135005]
trigger1=PlayerID(helper(451208001),id+2),var(2)!=PlayerID(var(8)),var(0)
trigger1=PlayerID(helper(451208001),id+2),var(2)!=PlayerID(var(8)),var(1)
trigger1=PlayerID(helper(451208001),id+2),var(2)!=PlayerID(var(8)),var(2)
trigger1=PlayerID(helper(451208001),id+2),var(2)!=PlayerID(var(8)),var(3)
trigger1=PlayerID(helper(451208001),id+2),var(2)!=PlayerID(var(8)),var(4)
trigger1=PlayerID(helper(451208001),id+2),var(2)!=PlayerID(var(8)),var(5)
trigger1=PlayerID(helper(451208001),id+2),var(2)!=PlayerID(var(8)),var(6)
trigger1=PlayerID(helper(451208001),id+2),var(2)!=PlayerID(var(8)),var(7)
trigger1=PlayerID(helper(451208001),id+2),var(2)!=PlayerID(var(8)),var(8)
trigger1=PlayerID(helper(451208001),id+2),var(2)!=PlayerID(var(8)),var(9)
trigger1=PlayerID(helper(451208001),id+2),var(2)!=PlayerID(var(8)),var(10)
trigger1=PlayerID(helper(451208001),id+2),var(2)!=PlayerID(var(8)),var(11)
trigger1=PlayerID(helper(451208001),id+2),var(2)!=PlayerID(var(8)),var(12)
trigger1=PlayerID(helper(451208001),id+2),var(2)!=PlayerID(var(8)),var(13)
trigger1=PlayerID(helper(451208001),id+2),var(2)!=PlayerID(var(8)),var(14)
trigger1=PlayerID(helper(451208001),id+2),var(2)!=PlayerID(var(8)),var(15)
trigger1=PlayerID(helper(451208001),id+2),var(2)!=PlayerID(var(8)),var(16)
trigger1=PlayerID(helper(451208001),id+2),var(2)!=PlayerID(var(8)),var(17)
trigger1=PlayerID(helper(451208001),id+2),var(2)!=PlayerID(var(8)),var(18)
trigger1=PlayerID(helper(451208001),id+2),var(2)!=PlayerID(var(8)),var(19)
trigger1=PlayerID(helper(451208001),id+2),var(2)!=PlayerID(var(8)),var(20)
trigger1=PlayerID(helper(451208001),id+2),var(2)!=PlayerID(var(8)),var(21)
trigger1=PlayerID(helper(451208001),id+2),var(2)!=PlayerID(var(8)),var(22)
trigger1=PlayerID(helper(451208001),id+2),var(2)!=PlayerID(var(8)),var(23)
trigger1=PlayerID(helper(451208001),id+2),var(2)!=PlayerID(var(8)),var(24)
trigger1=PlayerID(helper(451208001),id+2),var(2)!=PlayerID(var(8)),var(25)
trigger1=PlayerID(helper(451208001),id+2),var(2)!=PlayerID(var(8)),var(26)
trigger1=PlayerID(helper(451208001),id+2),var(2)!=PlayerID(var(8)),var(27)
trigger1=PlayerID(helper(451208001),id+2),var(2)!=PlayerID(var(8)),var(28)
trigger1=PlayerID(helper(451208001),id+2),var(2)!=PlayerID(var(8)),var(29)
trigger1=PlayerID(helper(451208001),id+2),var(2)!=PlayerID(var(8)),var(30)
trigger1=PlayerID(helper(451208001),id+2),var(2)!=PlayerID(var(8)),var(31)
trigger1=PlayerID(helper(451208001),id+2),var(2)!=PlayerID(var(8)),var(32)
trigger1=PlayerID(helper(451208001),id+2),var(2)!=PlayerID(var(8)),var(33)
trigger1=PlayerID(helper(451208001),id+2),var(2)!=PlayerID(var(8)),var(34)
trigger1=PlayerID(helper(451208001),id+2),var(2)!=PlayerID(var(8)),var(35)
trigger1=PlayerID(helper(451208001),id+2),var(2)!=PlayerID(var(8)),var(36)
trigger1=PlayerID(helper(451208001),id+2),var(2)!=PlayerID(var(8)),var(37)
trigger1=PlayerID(helper(451208001),id+2),var(2)!=PlayerID(var(8)),var(38)
trigger1=PlayerID(helper(451208001),id+2),var(2)!=PlayerID(var(8)),var(39)
trigger1=PlayerID(helper(451208001),id+2),var(2)!=PlayerID(var(8)),var(40)
trigger1=PlayerID(helper(451208001),id+2),var(2)!=PlayerID(var(8)),var(41)
trigger1=PlayerID(helper(451208001),id+2),var(2)!=PlayerID(var(8)),var(42)
trigger1=PlayerID(helper(451208001),id+2),var(2)!=PlayerID(var(8)),var(43)
trigger1=PlayerID(helper(451208001),id+2),var(2)!=PlayerID(var(8)),var(44)
trigger1=PlayerID(helper(451208001),id+2),var(2)!=PlayerID(var(8)),var(45)
trigger1=PlayerID(helper(451208001),id+2),var(2)!=PlayerID(var(8)),var(46)
trigger1=PlayerID(helper(451208001),id+2),var(2)!=PlayerID(var(8)),var(47)
trigger1=PlayerID(helper(451208001),id+2),var(2)!=PlayerID(var(8)),var(48)
trigger1=PlayerID(helper(451208001),id+2),var(2)!=PlayerID(var(8)),var(49)
trigger1=PlayerID(helper(451208001),id+2),var(2)!=PlayerID(var(8)),var(50)
trigger1=PlayerID(helper(451208001),id+2),var(2)!=PlayerID(var(8)),var(51)
trigger1=PlayerID(helper(451208001),id+2),var(2)!=PlayerID(var(8)),var(52)
trigger1=PlayerID(helper(451208001),id+2),var(2)!=PlayerID(var(8)),var(53)
trigger1=PlayerID(helper(451208001),id+2),var(2)!=PlayerID(var(8)),var(54)
trigger1=PlayerID(helper(451208001),id+2),var(2)!=PlayerID(var(8)),var(55)
trigger1=PlayerID(helper(451208001),id+2),var(2)!=PlayerID(var(8)),var(56)
trigger1=PlayerID(helper(451208001),id+2),var(2)!=PlayerID(var(8)),var(57)
trigger1=PlayerID(helper(451208001),id+2),var(2)!=PlayerID(var(8)),var(58)
trigger1=PlayerID(helper(451208001),id+2),var(2)!=PlayerID(var(8)),var(59)
var(56)=PlayerID(helper(451208001),id+2),var(2)
ignorehitpause=1
[State ]
type=varset
triggerall=!ishelper&&numhelper(451208001)
trigger1=PlayerIDExist(var(8))
trigger1=PlayerIDExist(helper(451208001),id+3)
trigger1=PlayerID(helper(451208001),id+3),var(2)>-1
trigger1=PlayerID(helper(451208001),id+3),var(2)!=0
trigger1=PlayerID(helper(451208001),id+3),var(2)!=5150
trigger1=PlayerID(helper(451208001),id+3),var(2)!=[555,556]
trigger1=PlayerID(helper(451208001),id+3),var(2)!=[510,516]
trigger1=PlayerID(helper(451208001),id+3),var(2)!=[6660000,6660004]
trigger1=PlayerID(helper(451208001),id+3),var(2)!=[444135000,444135005]
trigger1=PlayerID(helper(451208001),id+3),var(2)!=PlayerID(var(8)),var(0)
trigger1=PlayerID(helper(451208001),id+3),var(2)!=PlayerID(var(8)),var(1)
trigger1=PlayerID(helper(451208001),id+3),var(2)!=PlayerID(var(8)),var(2)
trigger1=PlayerID(helper(451208001),id+3),var(2)!=PlayerID(var(8)),var(3)
trigger1=PlayerID(helper(451208001),id+3),var(2)!=PlayerID(var(8)),var(4)
trigger1=PlayerID(helper(451208001),id+3),var(2)!=PlayerID(var(8)),var(5)
trigger1=PlayerID(helper(451208001),id+3),var(2)!=PlayerID(var(8)),var(6)
trigger1=PlayerID(helper(451208001),id+3),var(2)!=PlayerID(var(8)),var(7)
trigger1=PlayerID(helper(451208001),id+3),var(2)!=PlayerID(var(8)),var(8)
trigger1=PlayerID(helper(451208001),id+3),var(2)!=PlayerID(var(8)),var(9)
trigger1=PlayerID(helper(451208001),id+3),var(2)!=PlayerID(var(8)),var(10)
trigger1=PlayerID(helper(451208001),id+3),var(2)!=PlayerID(var(8)),var(11)
trigger1=PlayerID(helper(451208001),id+3),var(2)!=PlayerID(var(8)),var(12)
trigger1=PlayerID(helper(451208001),id+3),var(2)!=PlayerID(var(8)),var(13)
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[State ]
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[State ]
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[State ]
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[State ]
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[State ]
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[State ]
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[State ];Target,ID
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[State ]
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[State ]
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[State ]
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[State ]
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[State ]
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var(56)=PlayerID(helper(451208001),id+6),var(3)
ignorehitpause=1
[State ]
type=varset
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var(56)=PlayerID(helper(451208001),id+7),var(3)
ignorehitpause=1
[State ]
type=varset
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trigger1=PlayerIDExist(var(8))
trigger1=PlayerIDExist(helper(451208001),id+8)
trigger1=PlayerID(helper(451208001),id+8),var(3)>-1
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trigger1=PlayerID(helper(451208001),id+8),var(3)!=[555,556]
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ignorehitpause=1
[State ]
type=varset
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var(56)=PlayerID(helper(451208001),id+9),var(3)
ignorehitpause=1
;--------------------------------------------------
;超即死調査完了
[State ]
type=varset
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ignorehitpause=1
[State ]
type=varset
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[State ]
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trigger1=var(10)!=PlayerID(var(3)),var(30)
trigger1=var(10)!=PlayerID(var(3)),var(31)
trigger1=var(10)!=PlayerID(var(3)),var(32)
trigger1=var(10)!=PlayerID(var(3)),var(33)
trigger1=var(10)!=PlayerID(var(3)),var(34)
trigger1=var(10)!=PlayerID(var(3)),var(35)
trigger1=var(10)!=PlayerID(var(3)),var(36)
trigger1=var(10)!=PlayerID(var(3)),var(37)
trigger1=var(10)!=PlayerID(var(3)),var(38)
trigger1=var(10)!=PlayerID(var(3)),var(39)
trigger1=var(10)!=PlayerID(var(3)),var(40)
trigger1=var(10)!=PlayerID(var(3)),var(41)
trigger1=var(10)!=PlayerID(var(3)),var(42)
trigger1=var(10)!=PlayerID(var(3)),var(43)
trigger1=var(10)!=PlayerID(var(3)),var(44)
trigger1=var(10)!=PlayerID(var(3)),var(45)
trigger1=var(10)!=PlayerID(var(3)),var(46)
trigger1=var(10)!=PlayerID(var(3)),var(47)
trigger1=var(10)!=PlayerID(var(3)),var(48)
trigger1=var(10)!=PlayerID(var(3)),var(49)
trigger1=var(10)!=PlayerID(var(3)),var(50)
trigger1=var(10)!=PlayerID(var(3)),var(51)
trigger1=var(10)!=PlayerID(var(3)),var(52)
trigger1=var(10)!=PlayerID(var(3)),var(53)
trigger1=var(10)!=PlayerID(var(3)),var(54)
trigger1=var(10)!=PlayerID(var(3)),var(55)
trigger1=var(10)!=PlayerID(var(3)),var(56)
trigger1=var(10)!=PlayerID(var(3)),var(57)
trigger1=var(10)!=PlayerID(var(3)),var(58)
trigger1=var(10)!=PlayerID(var(3)),var(59)
trigger1=1||var(52):=var(10)
ignorehitpause=1
[State ]
type=null
trigger1=!ishelper
trigger1=!WINKO
trigger1=(var(57)&1)=0
trigger1=var(11)!=[5000,5150]
trigger1=var(11)!=[511,514]
trigger1=PlayerIDExist(var(3))
trigger1=var(11)!=PlayerID(var(3)),var(0)
trigger1=var(11)!=PlayerID(var(3)),var(1)
trigger1=var(11)!=PlayerID(var(3)),var(2)
trigger1=var(11)!=PlayerID(var(3)),var(3)
trigger1=var(11)!=PlayerID(var(3)),var(4)
trigger1=var(11)!=PlayerID(var(3)),var(5)
trigger1=var(11)!=PlayerID(var(3)),var(6)
trigger1=var(11)!=PlayerID(var(3)),var(7)
trigger1=var(11)!=PlayerID(var(3)),var(8)
trigger1=var(11)!=PlayerID(var(3)),var(9)
trigger1=var(11)!=PlayerID(var(3)),var(10)
trigger1=var(11)!=PlayerID(var(3)),var(11)
trigger1=var(11)!=PlayerID(var(3)),var(12)
trigger1=var(11)!=PlayerID(var(3)),var(13)
trigger1=var(11)!=PlayerID(var(3)),var(15)
trigger1=var(11)!=PlayerID(var(3)),var(16)
trigger1=var(11)!=PlayerID(var(3)),var(17)
trigger1=var(11)!=PlayerID(var(3)),var(18)
trigger1=var(11)!=PlayerID(var(3)),var(19)
trigger1=var(11)!=PlayerID(var(3)),var(20)
trigger1=var(11)!=PlayerID(var(3)),var(21)
trigger1=var(11)!=PlayerID(var(3)),var(22)
trigger1=var(11)!=PlayerID(var(3)),var(23)
trigger1=var(11)!=PlayerID(var(3)),var(24)
trigger1=var(11)!=PlayerID(var(3)),var(25)
trigger1=var(11)!=PlayerID(var(3)),var(26)
trigger1=var(11)!=PlayerID(var(3)),var(27)
trigger1=var(11)!=PlayerID(var(3)),var(28)
trigger1=var(11)!=PlayerID(var(3)),var(29)
trigger1=var(11)!=PlayerID(var(3)),var(30)
trigger1=var(11)!=PlayerID(var(3)),var(31)
trigger1=var(11)!=PlayerID(var(3)),var(32)
trigger1=var(11)!=PlayerID(var(3)),var(33)
trigger1=var(11)!=PlayerID(var(3)),var(34)
trigger1=var(11)!=PlayerID(var(3)),var(35)
trigger1=var(11)!=PlayerID(var(3)),var(36)
trigger1=var(11)!=PlayerID(var(3)),var(37)
trigger1=var(11)!=PlayerID(var(3)),var(38)
trigger1=var(11)!=PlayerID(var(3)),var(39)
trigger1=var(11)!=PlayerID(var(3)),var(40)
trigger1=var(11)!=PlayerID(var(3)),var(41)
trigger1=var(11)!=PlayerID(var(3)),var(42)
trigger1=var(11)!=PlayerID(var(3)),var(43)
trigger1=var(11)!=PlayerID(var(3)),var(44)
trigger1=var(11)!=PlayerID(var(3)),var(45)
trigger1=var(11)!=PlayerID(var(3)),var(46)
trigger1=var(11)!=PlayerID(var(3)),var(47)
trigger1=var(11)!=PlayerID(var(3)),var(48)
trigger1=var(11)!=PlayerID(var(3)),var(49)
trigger1=var(11)!=PlayerID(var(3)),var(50)
trigger1=var(11)!=PlayerID(var(3)),var(51)
trigger1=var(11)!=PlayerID(var(3)),var(52)
trigger1=var(11)!=PlayerID(var(3)),var(53)
trigger1=var(11)!=PlayerID(var(3)),var(54)
trigger1=var(11)!=PlayerID(var(3)),var(55)
trigger1=var(11)!=PlayerID(var(3)),var(56)
trigger1=var(11)!=PlayerID(var(3)),var(57)
trigger1=var(11)!=PlayerID(var(3)),var(58)
trigger1=var(11)!=PlayerID(var(3)),var(59)
trigger1=1||var(51):=var(11)
ignorehitpause=1
[State ]
type=varset
triggerall=!ishelper&&WINKO
trigger1=var(4)=169995
var(57)=(var(57)|1)
ignorehitpause=1
[State ]
type=null
triggerall=!ishelper
triggerall=(var(57)&1)
triggerall=(var(4)=169995&&anim=405&&animtime=0)
triggerall=!WINKO
trigger1=1||var(52):=0
trigger1=1||var(51):=0
trigger1=1||var(57):=(var(57)^1)
ignorehitpause=1
;--------------------------------------
[State ];Anim記録-Elem=1
type=varset
triggerall=!ishelper&&numhelper(451208001)
triggerall=var(53)<0
trigger1=PlayerIDExist(helper(451208001),id)
trigger1=PlayerID(helper(451208001),id),var(2)<-1||PlayerID(helper(451208001),id),var(2)=0
var(53)=-PlayerID(helper(451208001),id),var(2)
ignorehitpause=1
[State ]
type=varset
triggerall=!ishelper&&numhelper(451208001)
triggerall=var(53)<0
trigger1=PlayerIDExist(helper(451208001),id+1)
trigger1=PlayerID(helper(451208001),id+1),var(2)<-1||PlayerID(helper(451208001),id+1),var(2)=0
var(53)=-PlayerID(helper(451208001),id+1),var(2)
ignorehitpause=1
[State ]
type=varset
triggerall=!ishelper&&numhelper(451208001)
triggerall=var(53)<0
trigger1=PlayerIDExist(helper(451208001),id+2)
trigger1=PlayerID(helper(451208001),id+2),var(2)<-1||PlayerID(helper(451208001),id+2),var(2)=0
var(53)=-PlayerID(helper(451208001),id+2),var(2)
ignorehitpause=1
[State ]
type=varset
triggerall=!ishelper&&numhelper(451208001)
triggerall=var(53)<0
trigger1=PlayerIDExist(helper(451208001),id+3)
trigger1=PlayerID(helper(451208001),id+3),var(2)<-1||PlayerID(helper(451208001),id+3),var(2)=0
var(53)=-PlayerID(helper(451208001),id+3),var(2)
ignorehitpause=1
[State ]
type=varset
triggerall=!ishelper&&numhelper(451208001)
triggerall=var(53)<0
trigger1=PlayerIDExist(helper(451208001),id+4)
trigger1=PlayerID(helper(451208001),id+4),var(2)<-1||PlayerID(helper(451208001),id+4),var(2)=0
var(53)=-PlayerID(helper(451208001),id+4),var(2)
ignorehitpause=1
[State ]
type=varset
triggerall=!ishelper&&numhelper(451208001)
triggerall=var(53)<0
trigger1=PlayerIDExist(helper(451208001),id+5)
trigger1=PlayerID(helper(451208001),id+5),var(2)<-1||PlayerID(helper(451208001),id+5),var(2)=0
var(53)=-PlayerID(helper(451208001),id+5),var(2)
ignorehitpause=1
[State ]
type=varset
triggerall=!ishelper&&numhelper(451208001)
triggerall=var(53)<0
trigger1=PlayerIDExist(helper(451208001),id+6)
trigger1=PlayerID(helper(451208001),id+6),var(2)<-1||PlayerID(helper(451208001),id+6),var(2)=0
var(53)=-PlayerID(helper(451208001),id+6),var(2)
ignorehitpause=1
[State ]
type=varset
triggerall=!ishelper&&numhelper(451208001)
triggerall=var(53)<0
trigger1=PlayerIDExist(helper(451208001),id+7)
trigger1=PlayerID(helper(451208001),id+7),var(2)<-1||PlayerID(helper(451208001),id+7),var(2)=0
var(53)=-PlayerID(helper(451208001),id+7),var(2)
ignorehitpause=1
[State ]
type=varset
triggerall=!ishelper&&numhelper(451208001)
triggerall=var(53)<0
trigger1=PlayerIDExist(helper(451208001),id+8)
trigger1=PlayerID(helper(451208001),id+8),var(2)<-1||PlayerID(helper(451208001),id+8),var(2)=0
var(53)=-PlayerID(helper(451208001),id+8),var(2)
ignorehitpause=1
[State ]
type=varset
triggerall=!ishelper&&numhelper(451208001)
triggerall=var(53)<0
trigger1=PlayerIDExist(helper(451208001),id+9)
trigger1=PlayerID(helper(451208001),id+9),var(2)<-1||PlayerID(helper(451208001),id+9),var(2)=0
var(53)=-PlayerID(helper(451208001),id+9),var(2)
ignorehitpause=1
[State ];Anim記録
type=varset
triggerall=!ishelper&&numhelper(451208001)
triggerall=var(54)<0
trigger1=PlayerIDExist(helper(451208001),id)
trigger1=PlayerID(helper(451208001),id),var(3)<-1||PlayerID(helper(451208001),id),var(3)=0
var(54)=-PlayerID(helper(451208001),id),var(3)
ignorehitpause=1
[State ]
type=varset
triggerall=!ishelper&&numhelper(451208001)
triggerall=var(54)<0
trigger1=PlayerIDExist(helper(451208001),id+1)
trigger1=PlayerID(helper(451208001),id+1),var(3)<-1||PlayerID(helper(451208001),id+1),var(3)=0
var(54)=-PlayerID(helper(451208001),id+1),var(3)
ignorehitpause=1
[State ]
type=varset
triggerall=!ishelper&&numhelper(451208001)
triggerall=var(54)<0
trigger1=PlayerIDExist(helper(451208001),id+2)
trigger1=PlayerID(helper(451208001),id+2),var(3)<-1||PlayerID(helper(451208001),id+2),var(3)=0
var(54)=-PlayerID(helper(451208001),id+2),var(3)
ignorehitpause=1
[State ]
type=varset
triggerall=!ishelper&&numhelper(451208001)
triggerall=var(54)<0
trigger1=PlayerIDExist(helper(451208001),id+3)
trigger1=PlayerID(helper(451208001),id+3),var(3)<-1||PlayerID(helper(451208001),id+3),var(3)=0
var(54)=-PlayerID(helper(451208001),id+3),var(3)
ignorehitpause=1
[State ]
type=varset
triggerall=!ishelper&&numhelper(451208001)
triggerall=var(54)<0
trigger1=PlayerIDExist(helper(451208001),id+4)
trigger1=PlayerID(helper(451208001),id+4),var(3)<-1||PlayerID(helper(451208001),id+4),var(3)=0
var(54)=-PlayerID(helper(451208001),id+4),var(3)
ignorehitpause=1
[State ]
type=varset
triggerall=!ishelper&&numhelper(451208001)
triggerall=var(54)<0
trigger1=PlayerIDExist(helper(451208001),id+5)
trigger1=PlayerID(helper(451208001),id+5),var(3)<-1||PlayerID(helper(451208001),id+5),var(3)=0
var(54)=-PlayerID(helper(451208001),id+5),var(3)
ignorehitpause=1
[State ]
type=varset
triggerall=!ishelper&&numhelper(451208001)
triggerall=var(54)<0
trigger1=PlayerIDExist(helper(451208001),id+6)
trigger1=PlayerID(helper(451208001),id+6),var(3)<-1||PlayerID(helper(451208001),id+6),var(3)=0
var(54)=-PlayerID(helper(451208001),id+6),var(3)
ignorehitpause=1
[State ]
type=varset
triggerall=!ishelper&&numhelper(451208001)
triggerall=var(54)<0
trigger1=PlayerIDExist(helper(451208001),id+7)
trigger1=PlayerID(helper(451208001),id+7),var(3)<-1||PlayerID(helper(451208001),id+7),var(3)=0
var(54)=-PlayerID(helper(451208001),id+7),var(3)
ignorehitpause=1
[State ]
type=varset
triggerall=!ishelper&&numhelper(451208001)
triggerall=var(54)<0
trigger1=PlayerIDExist(helper(451208001),id+8)
trigger1=PlayerID(helper(451208001),id+8),var(3)<-1||PlayerID(helper(451208001),id+8),var(3)=0
var(54)=-PlayerID(helper(451208001),id+8),var(3)
ignorehitpause=1
[State ]
type=varset
triggerall=!ishelper&&numhelper(451208001)
triggerall=var(54)<0
trigger1=PlayerIDExist(helper(451208001),id+9)
trigger1=PlayerID(helper(451208001),id+9),var(3)<-1||PlayerID(helper(451208001),id+9),var(3)=0
var(54)=-PlayerID(helper(451208001),id+9),var(3)
ignorehitpause=1
;--------------------------------------
[State ];Anim誤取得
type=varset
triggerall=!ishelper&&numhelper(451208001)
triggerall=var(53)>-1&&roundstate=2
trigger1=PlayerIDExist(helper(451208001),id+gametime%10)
trigger1=PlayerIDExist(PlayerID(helper(451208001),id+gametime%10),sysvar(0))
trigger1=PlayerID(PlayerID(helper(451208001),id+gametime%10),sysvar(0)),stateno=6660000
trigger1=PlayerID(PlayerID(helper(451208001),id+gametime%10),sysvar(0)),time>2
trigger1=PlayerID(PlayerID(helper(451208001),id+gametime%10),sysvar(0)),anim=var(53)
trigger1=!(PlayerID(PlayerID(helper(451208001),id+gametime%10),sysvar(0)),movecontact>0||PlayerID(PlayerID(helper(451208001),id+gametime%10),sysvar(0)),movereversed>0||PlayerID(PlayerID(helper(451208001),id+gametime%10),sysvar(0)),hitpausetime>0)
var(53)=-1
ignorehitpause=1
[State ];Anim誤取得
type=varset
triggerall=!ishelper&&numhelper(451208001)
triggerall=var(53)>-1&&roundstate=2
trigger1=PlayerIDExist(helper(451208001),id+gametime%10)
trigger1=PlayerIDExist(PlayerID(helper(451208001),id+gametime%10),sysvar(3))
trigger1=PlayerID(PlayerID(helper(451208001),id+gametime%10),sysvar(3)),stateno=6660000
trigger1=PlayerID(PlayerID(helper(451208001),id+gametime%10),sysvar(3)),time>2
trigger1=PlayerID(PlayerID(helper(451208001),id+gametime%10),sysvar(3)),anim=var(53)
trigger1=!(PlayerID(PlayerID(helper(451208001),id+gametime%10),sysvar(3)),movecontact>0||PlayerID(PlayerID(helper(451208001),id+gametime%10),sysvar(3)),movereversed>0||PlayerID(PlayerID(helper(451208001),id+gametime%10),sysvar(3)),hitpausetime>0)
var(53)=-1
ignorehitpause=1
[State ];Anim誤取得
type=varset
triggerall=!ishelper&&numhelper(451208001)
triggerall=var(54)>-1&&roundstate=2
trigger1=PlayerIDExist(helper(451208001),id+gametime%10)
trigger1=PlayerIDExist(PlayerID(helper(451208001),id+gametime%10),sysvar(0))
trigger1=PlayerID(PlayerID(helper(451208001),id+gametime%10),sysvar(0)),stateno=6660000
trigger1=PlayerID(PlayerID(helper(451208001),id+gametime%10),sysvar(0)),time>2
trigger1=PlayerID(PlayerID(helper(451208001),id+gametime%10),sysvar(0)),anim=var(54)
trigger1=!(PlayerID(PlayerID(helper(451208001),id+gametime%10),sysvar(0)),movecontact>0||PlayerID(PlayerID(helper(451208001),id+gametime%10),sysvar(0)),movereversed>0||PlayerID(PlayerID(helper(451208001),id+gametime%10),sysvar(0)),hitpausetime>0)
var(54)=-1
ignorehitpause=1
[State ];Anim誤取得
type=varset
triggerall=!ishelper&&numhelper(451208001)
triggerall=var(54)>-1&&roundstate=2
trigger1=PlayerIDExist(helper(451208001),id+gametime%10)
trigger1=PlayerIDExist(PlayerID(helper(451208001),id+gametime%10),sysvar(3))
trigger1=PlayerID(PlayerID(helper(451208001),id+gametime%10),sysvar(3)),stateno=6660000
trigger1=PlayerID(PlayerID(helper(451208001),id+gametime%10),sysvar(3)),time>2
trigger1=PlayerID(PlayerID(helper(451208001),id+gametime%10),sysvar(3)),anim=var(54)
trigger1=!(PlayerID(PlayerID(helper(451208001),id+gametime%10),sysvar(3)),movecontact>0||PlayerID(PlayerID(helper(451208001),id+gametime%10),sysvar(3)),movereversed>0||PlayerID(PlayerID(helper(451208001),id+gametime%10),sysvar(3)),hitpausetime>0)
var(54)=-1
ignorehitpause=1
[State ];Anim誤取得
type=null
triggerall=!ishelper&&numenemy
trigger1=numenemy=1
trigger1=enemy,selfanimexist(var(53))=0
trigger1=0&&var(53):=-1
trigger2=numenemy=1
trigger2=enemy,selfanimexist(var(54))=0
trigger2=0&&var(54):=-1
trigger3=numenemy=1
trigger3=enemy,selfanimexist(var(55))=0
trigger3=0&&var(55):=-1
trigger4=numenemy>1
trigger4=enemy(0),selfanimexist(var(53))=0
trigger4=enemy(numenemy>1),selfanimexist(var(53))=0
trigger4=0&&var(53):=-1
trigger5=numenemy>1
trigger5=enemy(0),selfanimexist(var(54))=0
trigger5=enemy(numenemy>1),selfanimexist(var(54))=0
trigger5=0&&var(54):=-1
trigger6=numenemy>1
trigger6=enemy(0),selfanimexist(var(55))=0
trigger6=enemy(numenemy>1),selfanimexist(var(55))=0
trigger6=0&&var(55):=-1
trigger7=numprojid(4512081)=0
trigger7=(roundsexisted=0&&roundstate<2)||((enemy,teammode=turns)&&enemy,roundsexisted=0)
trigger7=0&&var(53):=-1&&var(54):=-1&&var(55):=-1
ignorehitpause=1
;--------------------------------------
[State ];Hitdef感知
type=varset
triggerall=!ishelper&&numhelper(451208001)
trigger1=PlayerIDExist(helper(451208001),id)
trigger1=PlayerID(helper(451208001),id),var(4)>-1
var(33)=PlayerID(helper(451208001),id),var(4)
ignorehitpause=1
[State ]
type=varset
triggerall=!ishelper&&numhelper(451208001)
trigger1=PlayerIDExist(helper(451208001),id+1)
trigger1=PlayerID(helper(451208001),id+1),var(4)>-1
var(33)=PlayerID(helper(451208001),id+1),var(4)
ignorehitpause=1
[State ]
type=varset
triggerall=!ishelper&&numhelper(451208001)
trigger1=PlayerIDExist(helper(451208001),id+2)
trigger1=PlayerID(helper(451208001),id+2),var(4)>-1
var(33)=PlayerID(helper(451208001),id+2),var(4)
ignorehitpause=1
[State ]
type=varset
triggerall=!ishelper&&numhelper(451208001)
trigger1=PlayerIDExist(helper(451208001),id+3)
trigger1=PlayerID(helper(451208001),id+3),var(4)>-1
var(33)=PlayerID(helper(451208001),id+3),var(4)
ignorehitpause=1
[State ]
type=varset
triggerall=!ishelper&&numhelper(451208001)
trigger1=PlayerIDExist(helper(451208001),id+4)
trigger1=PlayerID(helper(451208001),id+4),var(4)>-1
var(33)=PlayerID(helper(451208001),id+4),var(4)
ignorehitpause=1
[State ]
type=varset
triggerall=!ishelper&&numhelper(451208001)
trigger1=PlayerIDExist(helper(451208001),id+5)
trigger1=PlayerID(helper(451208001),id+5),var(4)>-1
var(33)=PlayerID(helper(451208001),id+5),var(4)
ignorehitpause=1
[State ]
type=varset
triggerall=!ishelper&&numhelper(451208001)
trigger1=PlayerIDExist(helper(451208001),id+6)
trigger1=PlayerID(helper(451208001),id+6),var(4)>-1
var(33)=PlayerID(helper(451208001),id+6),var(4)
ignorehitpause=1
[State ]
type=varset
triggerall=!ishelper&&numhelper(451208001)
trigger1=PlayerIDExist(helper(451208001),id+7)
trigger1=PlayerID(helper(451208001),id+7),var(4)>-1
var(33)=PlayerID(helper(451208001),id+7),var(4)
ignorehitpause=1
[State ]
type=varset
triggerall=!ishelper&&numhelper(451208001)
trigger1=PlayerIDExist(helper(451208001),id+8)
trigger1=PlayerID(helper(451208001),id+8),var(4)>-1
var(33)=PlayerID(helper(451208001),id+8),var(4)
ignorehitpause=1
[State ]
type=varset
triggerall=!ishelper&&numhelper(451208001)
trigger1=PlayerIDExist(helper(451208001),id+9)
trigger1=PlayerID(helper(451208001),id+9),var(4)>-1
var(33)=PlayerID(helper(451208001),id+9),var(4)
ignorehitpause=1
;--------------------------------------
[State ];GetHit感知(被弾Anim記録)
type=varset
triggerall=!ishelper&&numhelper(451208001)
trigger1=PlayerIDExist(helper(451208001),id)
trigger1=PlayerID(helper(451208001),id),var(4)<-1
trigger1=1||var(55):=-PlayerID(helper(451208001),id),var(5)
var(42)=-PlayerID(helper(451208001),id),var(4)
ignorehitpause=1
[State ]
type=varset
triggerall=!ishelper&&numhelper(451208001)
trigger1=PlayerIDExist(helper(451208001),id+1)
trigger1=PlayerID(helper(451208001),id+1),var(4)<-1
trigger1=1||var(55):=-PlayerID(helper(451208001),id+1),var(5)
var(42)=-PlayerID(helper(451208001),id+1),var(4)
ignorehitpause=1
[State ]
type=varset
triggerall=!ishelper&&numhelper(451208001)
trigger1=PlayerIDExist(helper(451208001),id+2)
trigger1=PlayerID(helper(451208001),id+2),var(4)<-1
trigger1=1||var(55):=-PlayerID(helper(451208001),id+2),var(5)
var(42)=-PlayerID(helper(451208001),id+2),var(4)
ignorehitpause=1
[State ]
type=varset
triggerall=!ishelper&&numhelper(451208001)
trigger1=PlayerIDExist(helper(451208001),id+3)
trigger1=PlayerID(helper(451208001),id+3),var(4)<-1
trigger1=1||var(55):=-PlayerID(helper(451208001),id+3),var(5)
var(42)=-PlayerID(helper(451208001),id+3),var(4)
ignorehitpause=1
[State ]
type=varset
triggerall=!ishelper&&numhelper(451208001)
trigger1=PlayerIDExist(helper(451208001),id+4)
trigger1=PlayerID(helper(451208001),id+4),var(4)<-1
trigger1=1||var(55):=-PlayerID(helper(451208001),id+4),var(5)
var(42)=-PlayerID(helper(451208001),id+4),var(4)
ignorehitpause=1
[State ]
type=varset
triggerall=!ishelper&&numhelper(451208001)
trigger1=PlayerIDExist(helper(451208001),id+5)
trigger1=PlayerID(helper(451208001),id+5),var(4)<-1
trigger1=1||var(55):=-PlayerID(helper(451208001),id+5),var(5)
var(42)=-PlayerID(helper(451208001),id+5),var(4)
ignorehitpause=1
[State ]
type=varset
triggerall=!ishelper&&numhelper(451208001)
trigger1=PlayerIDExist(helper(451208001),id+6)
trigger1=PlayerID(helper(451208001),id+6),var(4)<-1
trigger1=1||var(55):=-PlayerID(helper(451208001),id+6),var(5)
var(42)=-PlayerID(helper(451208001),id+6),var(4)
ignorehitpause=1
[State ]
type=varset
triggerall=!ishelper&&numhelper(451208001)
trigger1=PlayerIDExist(helper(451208001),id+7)
trigger1=PlayerID(helper(451208001),id+7),var(4)<-1
trigger1=1||var(55):=-PlayerID(helper(451208001),id+7),var(5)
var(42)=-PlayerID(helper(451208001),id+7),var(4)
ignorehitpause=1
[State ]
type=varset
triggerall=!ishelper&&numhelper(451208001)
trigger1=PlayerIDExist(helper(451208001),id+8)
trigger1=PlayerID(helper(451208001),id+8),var(4)<-1
trigger1=1||var(55):=-PlayerID(helper(451208001),id+8),var(5)
var(42)=-PlayerID(helper(451208001),id+8),var(4)
ignorehitpause=1
[State ]
type=varset
triggerall=!ishelper&&numhelper(451208001)
trigger1=PlayerIDExist(helper(451208001),id+9)
trigger1=PlayerID(helper(451208001),id+9),var(4)<-1
trigger1=1||var(55):=-PlayerID(helper(451208001),id+9),var(5)
var(42)=-PlayerID(helper(451208001),id+9),var(4)
ignorehitpause=1
;--------------------------------------
[State ];通常即死感知
type=varset
triggerall=!ishelper&&numhelper(451208001)
trigger1=PlayerIDExist(helper(451208001),id)
trigger1=PlayerID(helper(451208001),id),var(5)>0
var(39)=PlayerID(helper(451208001),id),var(5)
ignorehitpause=1
[State ]
type=varset
triggerall=!ishelper&&numhelper(451208001)
trigger1=PlayerIDExist(helper(451208001),id+1)
trigger1=PlayerID(helper(451208001),id+1),var(5)>0
var(39)=PlayerID(helper(451208001),id+1),var(5)
ignorehitpause=1
[State ]
type=varset
triggerall=!ishelper&&numhelper(451208001)
trigger1=PlayerIDExist(helper(451208001),id+2)
trigger1=PlayerID(helper(451208001),id+2),var(5)>0
var(39)=PlayerID(helper(451208001),id+2),var(5)
ignorehitpause=1
[State ]
type=varset
triggerall=!ishelper&&numhelper(451208001)
trigger1=PlayerIDExist(helper(451208001),id+3)
trigger1=PlayerID(helper(451208001),id+3),var(5)>0
var(39)=PlayerID(helper(451208001),id+3),var(5)
ignorehitpause=1
[State ]
type=varset
triggerall=!ishelper&&numhelper(451208001)
trigger1=PlayerIDExist(helper(451208001),id+4)
trigger1=PlayerID(helper(451208001),id+4),var(5)>0
var(39)=PlayerID(helper(451208001),id+4),var(5)
ignorehitpause=1
[State ]
type=varset
triggerall=!ishelper&&numhelper(451208001)
trigger1=PlayerIDExist(helper(451208001),id+5)
trigger1=PlayerID(helper(451208001),id+5),var(5)>0
var(39)=PlayerID(helper(451208001),id+5),var(5)
ignorehitpause=1
[State ]
type=varset
triggerall=!ishelper&&numhelper(451208001)
trigger1=PlayerIDExist(helper(451208001),id+6)
trigger1=PlayerID(helper(451208001),id+6),var(5)>0
var(39)=PlayerID(helper(451208001),id+6),var(5)
ignorehitpause=1
[State ]
type=varset
triggerall=!ishelper&&numhelper(451208001)
trigger1=PlayerIDExist(helper(451208001),id+7)
trigger1=PlayerID(helper(451208001),id+7),var(5)>0
var(39)=PlayerID(helper(451208001),id+7),var(5)
ignorehitpause=1
[State ]
type=varset
triggerall=!ishelper&&numhelper(451208001)
trigger1=PlayerIDExist(helper(451208001),id+8)
trigger1=PlayerID(helper(451208001),id+8),var(5)>0
var(39)=PlayerID(helper(451208001),id+8),var(5)
ignorehitpause=1
[State ]
type=varset
triggerall=!ishelper&&numhelper(451208001)
trigger1=PlayerIDExist(helper(451208001),id+9)
trigger1=PlayerID(helper(451208001),id+9),var(5)>0
var(39)=PlayerID(helper(451208001),id+9),var(5)
ignorehitpause=1
;--------------------------------------------------
;整理
[State ];GetHit
type=null
triggerall=!ishelper
trigger1=var(44)=-1
trigger1=var(43)!=-1
trigger1=var(44):=var(43)||1
trigger1=var(43):=-1||1
trigger2=var(43)=-1
trigger2=var(42)!=-1
trigger2=var(43):=var(42)||1
trigger2=var(42):=-1||1
ignorehitpause=1
[State ];Search
type=null
triggerall=!ishelper
trigger1=var(41)=-1
trigger1=var(40)!=-1
trigger1=var(41):=var(40)||1
trigger1=var(40):=-1||1
trigger2=var(40)=-1
trigger2=var(39)!=-1
trigger2=var(40):=var(39)||1
trigger2=var(39):=-1||1
ignorehitpause=1
[State ];Hitdef
type=null
triggerall=!ishelper
trigger1=var(38)=-1
trigger1=var(37)!=-1
trigger1=var(38):=var(37)||1
trigger1=var(37):=-1||1
trigger2=var(37)=-1
trigger2=var(36)!=-1
trigger2=var(37):=var(36)||1
trigger2=var(36):=-1||1
trigger3=var(36)=-1
trigger3=var(35)!=-1
trigger3=var(36):=var(35)||1
trigger3=var(35):=-1||1
trigger4=var(35)=-1
trigger4=var(34)!=-1
trigger4=var(35):=var(34)||1
trigger4=var(34):=-1||1
trigger5=var(34)=-1
trigger5=var(33)!=-1
trigger5=var(34):=var(33)||1
trigger5=var(33):=-1||1
ignorehitpause=1
[State ];誤取得
type=varrangeset
trigger1=!ishelper&&name="N_Alice"
trigger1=numprojid(4512081)=0&&numenemy
trigger1=(roundsexisted=0&&roundstate<2)||((enemy,teammode=turns)&&enemy,roundsexisted=0)
first=33
last=44
value=-1
ignorehitpause=1
;--------------------------------------------------
;防御性能
;--------------------------------------------------
[State ]
type=PalFX
trigger1=!ishelper
time=1
add=0,0,0
mul=256,256,256
sinadd=0,0,0
invertall=0
color=256
ignorehitpause=1
[State ]
type=velset
trigger1=!ishelper
x=fvar(11)
y=fvar(12)
ignorehitpause=1
[State ]
type=varset
trigger1=!ishelper
trigger1=1||var(5):=var(5)+1
var(0)=(var(0)|1)
ignorehitpause=1
[State ]
type=varset
trigger1=!ishelper
trigger1=roundstate=2
trigger1=ctrl
var(0)=(var(0)|2)
ignorehitpause=1
[State ];落下蓄積
type=varset
triggerall=!ishelper
trigger1=palno%6!=[1,4]
var(0)=(var(0)|128)
ignorehitpause=1
[State ]
type=varset
triggerall=!ishelper&&(var(0)&1)
trigger1=(stateno=[0,1])||(stateno=[10,12])||stateno=20
trigger2=stateno=40||(stateno=[50,53])||stateno=100
trigger3=(stateno=[105,106])||stateno=556||(stateno=[19001,19002])
trigger4=stateno=120||(stateno=[130,132])||stateno=140||(stateno=[150,155])
trigger5=stateno=170||stateno=175||(stateno=[180,181])||(stateno=[190,192])
trigger6=(stateno=[5000,5001])||(stateno=[5010,5011])||stateno=510
trigger7=stateno=5020||stateno=5030||stateno=5035||stateno=5040
trigger8=stateno=5050||(stateno=[5070,5071])||(stateno=[5080,5081])
trigger9=(stateno=[5100,5101])||stateno=5110||stateno=5120||stateno=5150
trigger10=(stateno=[5200,5201])||stateno=5210||stateno=5500||stateno=5900
trigger11=(stateno=[200,203])||(stateno=[300,302])||(stateno=[400,402])
trigger12=stateno=22122||stateno=24640||stateno=37564||stateno=42731
trigger13=stateno=70000||stateno=169995
var(0)=(var(0)^1)
ignorehitpause=1
[State ]
type=pause
triggerall=!ishelper
trigger1=(var(0)&4)=0||movetype=H||(roundstate>2&&WINKO=0&&(palno%6!=[1,4]))
time=2147483648
movetime=2147483648
ignorehitpause=1
[State ]
type=superpause
triggerall=!ishelper
trigger1=(var(0)&4)=0||movetype=H||(roundstate>2&&WINKO=0&&(palno%6!=[1,4]))
anim=-1
time=2147483648
movetime=2147483648
UnHittable=0
darken=0
p2defmul=1
ignorehitpause=1
[State ]
type=varset
trigger1=!ishelper&&movetype=H
trigger1=(var(0)&4)
var(0)=(var(0)^4)
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=!ishelper
triggerall=!((var(58)&4)&&(palno%6!=[1,4]))
triggerall=stateno!=1&&roundstate>1
trigger1=numhelper(5000)=0
name="marking"
id=5000
pos=0,0
postype=p1
stateno=5150
Helpertype=player
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=!ishelper
triggerall=(var(0)&4)=0||movetype=H
triggerall=stateno!=1
trigger1=numhelper(112233)=0
name="pause"
id=112233
pos=0,0
postype=p1
stateno=5150
Helpertype=player
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=!ishelper
triggerall=!((var(58)&4)&&(palno%6!=[1,4]))
triggerall=stateno!=1
triggerall=(var(0)&2)||var(4)=37564
trigger1=numhelper(65536)=0&&roundstate<4
name="GetHit"
id=65536
pos=0,0
postype=p1
stateno=65536
Helpertype=player
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=HitOverride
trigger1=PlayerIDExist(var(1))
trigger1=(PlayerID(var(1)),var(0)&1)
time=1
attr=SCA,AA,AP,AT
slot=0
stateno=var(4)
ignorehitpause=1
[State ]
type=HitOverride
trigger1=PlayerIDExist(var(1))
trigger1=(PlayerID(var(1)),var(0)&1)
time=1
attr=SCA,AA,AP,AT
slot=gametime%8
stateno=var(4)
ignorehitpause=1
[State ]
type=hitfalldamage
trigger1=!ishelper
ignorehitpause=1
[State ]
type=lifeset
trigger1=PlayerIDExist(var(1))
trigger1=PlayerID(var(1)),numexplod(77700565)
trigger1=PlayerID(var(1)),sysvar(4)>0||(palno%6=[1,4])
value=lifemax-PlayerID(var(1)),sysvar(4)
ignorehitpause=1
[State ]
type=lifeset
trigger1=palno%6!=[1,4]
trigger1=PlayerIDExist(var(1))
trigger1=(PlayerID(var(1)),var(0)&1)
trigger1=(var(0)&2)&&roundstate<3
value=ifelse(PlayerID(var(1)),var(1)<1,1,PlayerID(var(1)),var(1))
ignorehitpause=1
[State ]
type=lifeset
trigger1=palno%6!=[1,4]
trigger1=roundstate>2&&WINKO
trigger1=PlayerIDExist(var(1))=0
value=1
ignorehitpause=1
[State ]
type=lifeset
trigger1=palno%6!=[1,4]
trigger1=roundstate>2&&WINKO
trigger1=PlayerIDExist(var(1))
trigger1=PlayerID(var(1)),var(1)>0
value=PlayerID(var(1)),var(1)
ignorehitpause=1
[State ]
type=lifeset
trigger1=PlayerIDExist(var(1))=0||(var(0)&2)=0
trigger2=roundstate>2&&numpartner
trigger2=partner,alive&&alive
value=lifemax
ignorehitpause=1
[State ]
type=lifeset
trigger1=PlayerIDExist(var(1))&&(palno%6=[1,4])
trigger1=PlayerID(var(1)),sysvar(4)=lifemax
trigger1=PlayerID(var(1)),numexplod(77700565)
value=0
ignorehitpause=1
[State ];事故死防止
type=lifeset
triggerall=PlayerIDExist(var(1))
triggerall=PlayerID(var(1)),sysvar(4)!=lifemax&&life<1
trigger1=palno%6=0||WINKO
trigger2=palno%6=5
trigger2=(roundstate<4||PlayerID(var(1)),sysvar(4)>0||PlayerID(var(1)),sysvar(2)<1||PlayerID(var(1)),var(5)<6000||sysvar(3)>3)
value=1
ignorehitpause=1
[State ]
type=lifeset
triggerall=!ishelper&&name="N_Alice"
triggerall=roundstate>2
trigger1=PlayerIDExist(var(1))=0
trigger2=PlayerIDExist(var(1))
trigger2=PlayerID(var(1)),name!="N_Alice"||PlayerID(var(1)),ishelper(10000)=0||PlayerID(var(1)),numexplod(77700565)=0
value=lifemax
ignorehitpause=1
[State ]
type=nothitby
trigger1=PlayerIDExist(var(1))=0
trigger2=PlayerIDExist(var(1))
trigger2=(PlayerID(var(1)),var(0)&1)
value=SCA,AA,AP,AT
time=1
ignorehitpause=1
[State ]
type=nothitby
trigger1=PlayerIDExist(var(1))=0
trigger2=PlayerIDExist(var(1))
trigger2=(PlayerID(var(1)),var(0)&1)
value2=SCA,AA,AP,AT
time=1
ignorehitpause=1
[State ]
type=selfstate
triggerall=!ishelper
trigger1=hitpausetime>5
value=515
ignorehitpause=1
[State ]
type=selfstate
triggerall=!ishelper&&alive=0&&numenemy&&roundstate>2
triggerall=(var(0)&32768)=0&&var(4)!=5152;死亡演出
trigger1=enemy,alive=0||enemy(numenemy>1),alive=0
trigger2=enemy,lose||enemy(numenemy>1),lose
trigger3=enemy,loseko||enemy(numenemy>1),loseko
trigger4=(palno%6!=[1,4])&&numpartner
trigger4=partner,alive
value=var(4):=510
ignorehitpause=1
[State ]
type=selfstate
triggerall=!ishelper&&palno%6=[1,4]
trigger1=alive=0
trigger1=var(4)!=[5050,5150]
value=var(4):=5050+100*(pos Y>0)+(var(5):=0)
ignorehitpause=1
[State ]
type=selfstate
triggerall=!ishelper&&palno%6!=[1,4]
trigger1=PlayerIDExist(var(1))
trigger1=PlayerID(var(1)),sysvar(4)=lifemax||(roundstate>3&&alive=0)
trigger1=var(4)!=[5150,5152]
value=var(4):=5151+(var(5):=0)
ignorehitpause=1
[State ]
type=selfstate
triggerall=!ishelper
triggerall=var(4)!=[512,516]
trigger1=stateno!=var(4)
trigger2=roundstate>2
value=var(4)
ignorehitpause=1
[State ]
type=selfstate
triggerall=!ishelper
triggerall=var(4)=[512,516]
trigger1=stateno!=var(4)
trigger2=roundstate>2
value=var(4):=50*(pos Y<0)
ignorehitpause=1
[State ]
type=selfstate
triggerall=!ishelper
triggerall=var(4)!=[512,516]
trigger1=(var(0)&1)||sysvar(4)!=gametime+13
trigger2=roundstate>2
value=var(4)
ignorehitpause=1
[State ]
type=selfstate
triggerall=!ishelper
triggerall=var(4)=[512,516]
trigger1=(var(0)&1)||sysvar(4)!=gametime+13
trigger2=roundstate>2
value=var(4):=50*(pos Y<0)
ignorehitpause=1
