;------------------------------------------------------------
;通常攻撃
;------------------------------------------------------------
[Statedef 200]
type=U
movetype=U
physics=N
hitdefpersist=!(name="N_Alice")
movehitpersist=!(name="N_Alice")
velset=0,0
ctrl=0
[State ]
type=ChangeState
trigger1=name!="N_Alice"
trigger1=prevstateno!=0||time
value=ifelse(!ishelper&&hitpausetime>2,512,0)
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper&&name="N_Alice"
value=5150
ignorehitpause=1
[State ]
type=statetypeset
trigger1=!ishelper&&name="N_Alice"
statetype=S
movetype=A
physics=S
ignorehitpause=1
[State ]
type=changeanim
trigger1=!ishelper&&name="N_Alice"
trigger1=var(5)=0
value=200
ignorehitpause=1
[State ]
type=turn
triggerall=!ishelper&&name="N_Alice"
trigger1=var(5)=0
trigger1=fvar(0)<0
ignorehitpause=1
[State ]
type=HitDef
triggerall=!ishelper&&name="N_Alice"
trigger1=PlayerIDExist(var(1))
trigger1=(PlayerID(var(1)),var(0)&4)=0
attr=S,NA
damage=20+random%10
getpower=61,61
animtype=Light
guardflag=
hitflag=MAFD
priority=7,Hit
pausetime=3,12
sparkno=-1
sparkxy=0,0
hitsound=s300,8
guard.sparkno=-1
guardsound=s300,5
ground.type=high
ground.slidetime=25
ground.hittime=25
air.type=Low
air.hittime=30
ground.velocity=-4,10
airguard.velocity=-5,10
air.velocity=-5,10
fall=1
yaccel=3
fall.yvelocity=-7
down.bounce=1
fall.recover=0
fall.damage=0+2147483648*!!(var(0)&128);落下蓄積
ground.cornerpush.veloff=0
air.cornerpush.veloff=0
down.cornerpush.veloff=0
guard.cornerpush.veloff=0
airguard.cornerpush.veloff=0
[State ]
type=Projectile
trigger1=!ishelper&&name="N_Alice"
trigger1=animelem=1
projanim=anim
projhitanim=-1
projid=150
projpriority=0
projsprpriority=0
projremove=0
projremovetime=ifelse(animtime>0,1,-animtime)
projhits=99999
projscale=0,0
postype=p1
offset=0,0
velocity=0
attr=S,NA
damage=10+random%5
getpower=61,61
animtype=Light
guardflag=
hitflag=MAFD
priority=7,Hit
pausetime=0,12
sparkno=-1
sparkxy=0,0
hitsound=s300,8
guard.sparkno=-1
guardsound=s300,5
ground.type=high
ground.slidetime=25
ground.hittime=25
air.type=Low
air.hittime=30
ground.velocity=-4,10
airguard.velocity=-5,10
air.velocity=-5,10
fall=1
yaccel=3
fall.yvelocity=-7
down.bounce=1
fall.recover=0
fall.damage=0+2147483648*!!(var(0)&128);落下蓄積
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=PlaySnd
triggerall=!ishelper&&name="N_Alice"
trigger1=AnimElem=3
trigger1=palno%6=[1,4]
value=200,1
channel=4
[State ]
type=PlaySnd
triggerall=!ishelper&&name="N_Alice"
trigger1=AnimElem=3
trigger1=palno%6!=[1,4]
value=2102,2
channel=4
[State ]
type=ctrlset
triggerall=!ishelper&&name="N_Alice"
trigger1=animelem=6,>=0
value=1
ignorehitpause=1
[State ]
type=null
triggerall=!ishelper&&name="N_Alice"
trigger1=1||fvar(10):=facing
trigger1=1||fvar(11):=vel x
trigger1=1||fvar(12):=vel y
ignorehitpause=1
[State ]
type=ChangeState
triggerall=!ishelper&&name="N_Alice"
trigger1=AnimTime=0
value=var(4):=0+(var(5):=0)
ctrl=1
ignorehitpause=1
[State ]
type=selfstate
triggerall=!ishelper&&name="N_Alice"
trigger1=roundstate>2
value=151
ignorehitpause=1
;------------------------------------------------------------
[Statedef 201]
type=U
movetype=U
physics=N
hitdefpersist=!(name="N_Alice")
movehitpersist=!(name="N_Alice")
velset=0,0
ctrl=0
[State ]
type=ChangeState
trigger1=name!="N_Alice"
trigger1=prevstateno!=0||time
value=ifelse(!ishelper&&hitpausetime>2,512,0)
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper&&name="N_Alice"
value=5150
ignorehitpause=1
[State ]
type=statetypeset
trigger1=!ishelper&&name="N_Alice"
statetype=C
movetype=A
physics=C
ignorehitpause=1
[State ]
type=changeanim
trigger1=!ishelper&&name="N_Alice"
trigger1=var(5)=0
value=201
ignorehitpause=1
[State ]
type=turn
triggerall=!ishelper&&name="N_Alice"
trigger1=var(5)=0
trigger1=fvar(0)<0
ignorehitpause=1
[State ]
type=HitDef
triggerall=!ishelper&&name="N_Alice"
trigger1=PlayerIDExist(var(1))
trigger1=(PlayerID(var(1)),var(0)&4)=0
attr=C,NA
damage=20+random%10
getpower=61,61
animtype=Light
guardflag=
hitflag=MAFD
priority=7,Hit
pausetime=3,12
sparkno=-1
sparkxy=0,0
hitsound=s300,8
guard.sparkno=-1
guardsound=s300,5
ground.type=high
ground.slidetime=25
ground.hittime=25
ground.velocity=-4
airguard.velocity=-3,-1
air.type=Low
air.velocity=-2,-3
air.hittime=30
fall.damage=0+2147483648*!!(var(0)&128);落下蓄積
ground.cornerpush.veloff=0
air.cornerpush.veloff=0
down.cornerpush.veloff=0
guard.cornerpush.veloff=0
airguard.cornerpush.veloff=0
[State ]
type=Projectile
triggerall=!ishelper&&name="N_Alice"
trigger1=animelem=1
projanim=anim
projhitanim=-1
projid=150
projpriority=0
projsprpriority=0
projremove=0
projremovetime=ifelse(animtime>0,1,-animtime)
projhits=99999
projscale=0,0
postype=p1
offset=0,0
velocity=0
attr=C,NA
damage=10+random%5
getpower=61,61
animtype=Light
guardflag=
hitflag=MAFD
priority=7,Hit
pausetime=0,12
sparkno=-1
sparkxy=0,0
hitsound=s300,8
guard.sparkno=-1
guardsound=s300,5
ground.type=high
ground.slidetime=25
ground.hittime=25
ground.velocity=-4
airguard.velocity=-3,-1
air.type=Low
air.velocity=-2,-3
air.hittime=30
fall.damage=0+2147483648*!!(var(0)&128);落下蓄積
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=PlaySnd
triggerall=!ishelper&&name="N_Alice"
trigger1=AnimElem=4
trigger1=palno%6=[1,4]
value=200,2
channel=4
[State ]
type=PlaySnd
triggerall=!ishelper&&name="N_Alice"
trigger1=AnimElem=4
trigger1=palno%6!=[1,4]
value=2102,1
channel=4
[State ]
type=null
triggerall=!ishelper&&name="N_Alice"
trigger1=1||fvar(10):=facing
trigger1=1||fvar(11):=vel x
trigger1=1||fvar(12):=vel y
ignorehitpause=1
[State ]
type=ChangeState
triggerall=!ishelper&&name="N_Alice"
trigger1=AnimTime=0
value=var(4):=11+(var(5):=0)
ctrl=1
ignorehitpause=1
[State ]
type=selfstate
triggerall=!ishelper&&name="N_Alice"
trigger1=roundstate>2
value=151
ignorehitpause=1
;------------------------------------------------------------
[Statedef 202]
type=U
movetype=U
physics=N
hitdefpersist=!(name="N_Alice")
movehitpersist=!(name="N_Alice")
ctrl=0
[State ]
type=ChangeState
trigger1=name!="N_Alice"
trigger1=prevstateno!=0||time
value=ifelse(!ishelper&&hitpausetime>2,512,0)
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper&&name="N_Alice"
value=5150
ignorehitpause=1
[State ]
type=statetypeset
trigger1=!ishelper&&name="N_Alice"
statetype=A
movetype=A
physics=A
ignorehitpause=1
[State ]
type=changeanim
trigger1=!ishelper&&name="N_Alice"
trigger1=var(5)=0
value=202
ignorehitpause=1
[State ]
type=turn
triggerall=!ishelper&&name="N_Alice"
trigger1=var(5)=0
trigger1=fvar(0)<0
ignorehitpause=1
[State ]
type=HitDef
triggerall=!ishelper&&name="N_Alice"
trigger1=PlayerIDExist(var(1))
trigger1=(PlayerID(var(1)),var(0)&4)=0
attr=A,NA
damage=20+random%10
getpower=61,61
animtype=Light
guardflag=
hitflag=MAFD
priority=7,Hit
pausetime=2,12
sparkno=-1
sparkxy=0,0
hitsound=s300,8
guard.sparkno=-1
guardsound=s300,5
ground.type=high
ground.slidetime=25
ground.hittime=25
air.type=Low
air.hittime=30
ground.velocity=-4,10
airguard.velocity=-5,10
air.velocity=-5,10
fall=1
yaccel=3
fall.yvelocity=-7
down.bounce=1
fall.recover=0
fall.damage=0+2147483648*!!(var(0)&128);落下蓄積
ground.cornerpush.veloff=0
air.cornerpush.veloff=0
down.cornerpush.veloff=0
guard.cornerpush.veloff=0
airguard.cornerpush.veloff=0
[State ]
type=Projectile
triggerall=!ishelper&&name="N_Alice"
trigger1=animelem=1
projanim=anim
projhitanim=-1
projid=150
projpriority=0
projsprpriority=0
projremove=0
projremovetime=ifelse(animtime>0,1,-animtime)
projhits=99999
projscale=0,0
postype=p1
offset=0,0
velocity=0
attr=A,NA
damage=10+random%5
getpower=61,61
animtype=Light
guardflag=
hitflag=MAFD
priority=7,Hit
pausetime=0,12
sparkno=-1
sparkxy=0,0
hitsound=s300,8
guard.sparkno=-1
guardsound=s300,5
ground.type=high
ground.slidetime=25
ground.hittime=25
air.type=Low
air.hittime=30
ground.velocity=-4,10
airguard.velocity=-5,10
air.velocity=-5,10
fall=1
yaccel=3
fall.yvelocity=-7
down.bounce=1
fall.recover=0
fall.damage=0+2147483648*!!(var(0)&128);落下蓄積
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=PlaySnd
triggerall=!ishelper&&name="N_Alice"
trigger1=AnimElem=5
trigger1=palno%6=[1,4]
value=200,4
channel=4
[State ]
type=PlaySnd
triggerall=!ishelper&&name="N_Alice"
trigger1=AnimElem=5
trigger1=palno%6!=[1,4]
value=2102,3
channel=4
[State ]
type=ctrlset
triggerall=!ishelper&&name="N_Alice"
trigger1=animelem=12,>=0
value=1
ignorehitpause=1
[State ]
type=null
triggerall=!ishelper&&name="N_Alice"
trigger1=1||fvar(10):=facing
trigger1=1||fvar(11):=vel x
trigger1=1||fvar(12):=vel y+0.42
ignorehitpause=1
[State ]
type=ChangeState
triggerall=!ishelper&&name="N_Alice"
trigger1=AnimTime=0
value=var(4):=50+(var(5):=0)
ctrl=1
ignorehitpause=1
[State ]
type=selfstate
triggerall=!ishelper&&name="N_Alice"
trigger1=roundstate>2
value=151
ignorehitpause=1
;------------------------------------------------------------
[Statedef 203]
type=U
movetype=U
physics=N
hitdefpersist=!(name="N_Alice")
movehitpersist=!(name="N_Alice")
velset=0,0
ctrl=0
[State ]
type=ChangeState
trigger1=name!="N_Alice"
trigger1=prevstateno!=0||time
value=ifelse(!ishelper&&hitpausetime>2,512,0)
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper&&name="N_Alice"
value=5150
ignorehitpause=1
[State ]
type=statetypeset
trigger1=!ishelper&&name="N_Alice"
statetype=S
movetype=A
physics=S
ignorehitpause=1
[State ]
type=changeanim
trigger1=!ishelper&&name="N_Alice"
trigger1=var(5)=0
value=203
ignorehitpause=1
[State ]
type=turn
triggerall=!ishelper&&name="N_Alice"
trigger1=var(5)=0
trigger1=fvar(0)<0
ignorehitpause=1
[State ]
type=HitDef
triggerall=!ishelper&&name="N_Alice"
trigger1=PlayerIDExist(var(1))
trigger1=(PlayerID(var(1)),var(0)&4)=0
attr=S,NA
damage=30+random%15
getpower=61,61
animtype=Light
guardflag=
hitflag=MAFD
priority=7,Hit
pausetime=6,15
sparkno=-1
sparkxy=0,0
hitsound=s300,8
guard.sparkno=-1
guardsound=s300,5
ground.type=high
ground.slidetime=25
ground.hittime=25
air.type=Low
air.hittime=30
ground.velocity=-4,-6
airguard.velocity=-5,-6
air.velocity=-5,-6
fall=1
fall.recover=0
fall.damage=0+2147483648*!!(var(0)&128);落下蓄積
ground.cornerpush.veloff=0
air.cornerpush.veloff=0
down.cornerpush.veloff=0
guard.cornerpush.veloff=0
airguard.cornerpush.veloff=0
[State ]
type=Projectile
triggerall=!ishelper&&name="N_Alice"
trigger1=animelem=1
projanim=anim
projhitanim=-1
projid=150
projpriority=0
projsprpriority=0
projremove=0
projremovetime=ifelse(animtime>0,1,-animtime)
projhits=99999
projscale=0,0
postype=p1
offset=0,0
velocity=0
attr=S,NA
damage=20+random%20
getpower=61,61
animtype=Light
guardflag=
hitflag=MAFD
priority=7,Hit
pausetime=0,15
sparkno=-1
sparkxy=0,0
hitsound=s300,8
guard.sparkno=-1
guardsound=s300,5
ground.type=high
ground.slidetime=25
ground.hittime=25
air.type=Low
air.hittime=30
ground.velocity=-4,-6
airguard.velocity=-5,-6
air.velocity=-5,-6
fall=1
fall.recover=0
fall.damage=0+2147483648*!!(var(0)&128);落下蓄積
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=PlaySnd
triggerall=!ishelper&&name="N_Alice"
trigger1=AnimElem=3
trigger1=palno%6=[1,4]
value=200,7
channel=4
[State ]
type=PlaySnd
triggerall=!ishelper&&name="N_Alice"
trigger1=AnimElem=3
trigger1=palno%6!=[1,4]
value=2102,4
channel=4
[State ]
type=ctrlset
triggerall=!ishelper&&name="N_Alice"
trigger1=animelem=7
value=1
ignorehitpause=1
[State ]
type=null
triggerall=!ishelper&&name="N_Alice"
trigger1=1||fvar(10):=facing
trigger1=1||fvar(11):=vel x
trigger1=1||fvar(12):=vel y
ignorehitpause=1
[State ]
type=ChangeState
triggerall=!ishelper&&name="N_Alice"
trigger1=AnimTime=0
value=var(4):=0+(var(5):=0)
ctrl=1
ignorehitpause=1
[State ]
type=selfstate
triggerall=!ishelper&&name="N_Alice"
trigger1=roundstate>2
value=151
ignorehitpause=1
;------------------------------------------------------------
[Statedef 300]
type=U
movetype=U
physics=N
hitdefpersist=!(name="N_Alice")
movehitpersist=!(name="N_Alice")
velset=0,0
ctrl=0
[State ]
type=ChangeState
trigger1=name!="N_Alice"
trigger1=prevstateno!=0||time
value=ifelse(!ishelper&&hitpausetime>2,512,0)
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper&&name="N_Alice"
value=5150
ignorehitpause=1
[State ]
type=statetypeset
trigger1=!ishelper&&name="N_Alice"
statetype=S
movetype=A
physics=S
ignorehitpause=1
[State ]
type=changeanim
trigger1=!ishelper&&name="N_Alice"
trigger1=var(5)=0
value=300
ignorehitpause=1
[State ]
type=turn
triggerall=!ishelper&&name="N_Alice"
trigger1=var(5)=0
trigger1=fvar(0)<0
ignorehitpause=1
[State ]
type=helper
triggerall=PlayerIDExist(ID)
trigger1=!ishelper&&name="N_Alice"
trigger1=palno%6!=[1,4]
trigger1=Animelem=3
id=1050
persistent=0
name="?"
pos=16,-66
postype=P1
stateno=10065
helpertype=player
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=helper
triggerall=PlayerIDExist(ID)
trigger1=!ishelper&&name="N_Alice"
trigger1=palno%6=[1,4]
trigger1=Animelem=4
id=3100
persistent=0
name="match"
pos=16,-66
postype=P1
stateno=3100
helpertype=player
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=PlaySnd
triggerall=!ishelper&&name="N_Alice"
trigger1=AnimElem=4
trigger1=palno%6=[1,4]
value=200,21
channel=4
[State ]
type=PlaySnd
triggerall=!ishelper&&name="N_Alice"
trigger1=AnimElem=4
trigger1=palno%6!=[1,4]
value=2102,1
channel=4
[State ]
type=ctrlset
triggerall=!ishelper&&name="N_Alice"
trigger1=animelem=9
value=1
ignorehitpause=1
[State ]
type=null
triggerall=!ishelper&&name="N_Alice"
trigger1=1||fvar(10):=facing
trigger1=1||fvar(11):=vel x
trigger1=1||fvar(12):=vel y
ignorehitpause=1
[State ]
type=ChangeState
triggerall=!ishelper&&name="N_Alice"
trigger1=AnimTime=0
value=var(4):=0+(var(5):=0)
ctrl=1
ignorehitpause=1
[State ]
type=selfstate
triggerall=!ishelper&&name="N_Alice"
trigger1=roundstate>2
value=151
ignorehitpause=1
;------------------------------------------------------------
[Statedef 301]
type=U
movetype=U
physics=N
hitdefpersist=!(name="N_Alice")
movehitpersist=!(name="N_Alice")
velset=0,0
ctrl=0
[State ]
type=ChangeState
trigger1=name!="N_Alice"
trigger1=prevstateno!=0||time
value=ifelse(!ishelper&&hitpausetime>2,512,0)
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper&&name="N_Alice"
value=5150
ignorehitpause=1
[State ]
type=statetypeset
trigger1=!ishelper&&name="N_Alice"
statetype=C
movetype=A
physics=C
ignorehitpause=1
[State ]
type=changeanim
trigger1=!ishelper&&name="N_Alice"
trigger1=var(5)=0
value=301
ignorehitpause=1
[State ]
type=turn
triggerall=!ishelper&&name="N_Alice"
trigger1=var(5)=0
trigger1=fvar(0)<0
ignorehitpause=1
[State ]
type=helper
triggerall=PlayerIDExist(ID)
trigger1=!ishelper&&name="N_Alice"
trigger1=palno%6!=[1,4]
trigger1=Animelem=3
id=1051
persistent=0
name="?"
pos=20,-20
postype=P1
stateno=10066
helpertype=player
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=helper
triggerall=PlayerIDExist(ID)
trigger1=!ishelper&&name="N_Alice"
trigger1=palno%6=[1,4]
trigger1=Animelem=4
id=3100
persistent=0
name="match"
pos=20,-20
postype=P1
stateno=3100
helpertype=player
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=PlaySnd
triggerall=!ishelper&&name="N_Alice"
trigger1=AnimElem=3
trigger1=palno%6=[1,4]
value=200,21
channel=4
[State ]
type=PlaySnd
triggerall=!ishelper&&name="N_Alice"
trigger1=AnimElem=3
trigger1=palno%6!=[1,4]
value=2102,1
channel=4
[State ]
type=null
triggerall=!ishelper&&name="N_Alice"
trigger1=1||fvar(10):=facing
trigger1=1||fvar(11):=vel x
trigger1=1||fvar(12):=vel y
ignorehitpause=1
[State ]
type=ChangeState
triggerall=!ishelper&&name="N_Alice"
trigger1=AnimTime=0
value=var(4):=11+(var(5):=0)
ctrl=1
ignorehitpause=1
[State ]
type=selfstate
triggerall=!ishelper&&name="N_Alice"
trigger1=roundstate>2
value=151
ignorehitpause=1
;------------------------------------------------------------
[Statedef 302]
type=U
movetype=U
physics=N
hitdefpersist=!(name="N_Alice")
movehitpersist=!(name="N_Alice")
ctrl=0
[State ]
type=ChangeState
trigger1=name!="N_Alice"
trigger1=prevstateno!=0||time
value=ifelse(!ishelper&&hitpausetime>2,512,0)
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper&&name="N_Alice"
value=5150
ignorehitpause=1
[State ]
type=statetypeset
trigger1=!ishelper&&name="N_Alice"
statetype=A
movetype=A
physics=A
ignorehitpause=1
[State ]
type=changeanim
trigger1=!ishelper&&name="N_Alice"
trigger1=var(5)=0
value=302
ignorehitpause=1
[State ]
type=turn
triggerall=!ishelper&&name="N_Alice"
trigger1=var(5)=0
trigger1=fvar(0)<0
ignorehitpause=1
[State ]
type=helper
triggerall=PlayerIDExist(ID)
trigger1=!ishelper&&name="N_Alice"
trigger1=palno%6!=[1,4]
trigger1=Animelem=4
id=1052
persistent=0
name="?"
pos=20,-40
postype=P1
stateno=10067
helpertype=player
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=helper
triggerall=PlayerIDExist(ID)
trigger1=!ishelper&&name="N_Alice"
trigger1=palno%6=[1,4]
trigger1=Animelem=4
id=3100
persistent=0
name="match"
pos=20,-40
postype=P1
stateno=3100
helpertype=player
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=PlaySnd
triggerall=!ishelper&&name="N_Alice"
trigger1=AnimElem=5
trigger1=palno%6=[1,4]
value=200,21
channel=4
[State ]
type=PlaySnd
triggerall=!ishelper&&name="N_Alice"
trigger1=AnimElem=5
trigger1=palno%6!=[1,4]
value=2102,5
channel=4
[State ]
type=ctrlset
triggerall=!ishelper&&name="N_Alice"
trigger1=animelem=9
value=1
ignorehitpause=1
[State ]
type=null
triggerall=!ishelper&&name="N_Alice"
trigger1=1||fvar(10):=facing
trigger1=1||fvar(11):=vel x
trigger1=1||fvar(12):=vel y+0.42
ignorehitpause=1
[State ]
type=ChangeState
triggerall=!ishelper&&name="N_Alice"
trigger1=AnimTime=0
value=var(4):=50+(var(5):=0)
ctrl=1
ignorehitpause=1
[State ]
type=selfstate
triggerall=!ishelper&&name="N_Alice"
trigger1=roundstate>2
value=151
ignorehitpause=1
