;自分が参照するステコンオーバーフロー
[Statedef 240];蘇生(負の値)
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[StateDef 242];強制死の宣告用自殺
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[Statedef 244];蘇生(Alive200)
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trigger1=1
[State ]
type=null
trigger1=1
[State ]
type=null
trigger1=1
[State ]
type=null
trigger1=1
[State ]
type=null
trigger1=1
[State ]
type=null
trigger1=1
[State ]
type=null
trigger1=1
[State ]
type=null
trigger1=1
[State ]
type=null
trigger1=1
[State ]
type=null
trigger1=1
[State ]
type=null
trigger1=1
[State ]
type=null
trigger1=1
[State ]
type=null
trigger1=1
[State ]
type=null
trigger1=1
[State ]
type=null
trigger1=1
[State ]
type=null
trigger1=1
[State ]
type=null
trigger1=1
[State ]
type=null
trigger1=1
[State ]
type=null
trigger1=1
[State ]
type=null
trigger1=1
[State ]
type=null
trigger1=1
[State ]
type=null
trigger1=1
[State ]
type=null
trigger1=1
[State ]
type=null
trigger1=1
[State ]
type=null
trigger1=1
[State ]
type=null
trigger1=1
[State ]
type=null
trigger1=1
[State ]
type=null
trigger1=1
[State ]
type=null
trigger1=1
[State ]
type=null
trigger1=1
[State ]
type=null
trigger1=1
[State ]
type=null
trigger1=1
[State ]
type=null
trigger1=1
[State ]
type=null
trigger1=1
[State ]
type=null
trigger1=1
[State ]
type=null
trigger1=1
[State ]
type=null
trigger1=1
[State ]
type=null
trigger1=1
[State ]
type=null
trigger1=1
[State ]
type=null
trigger1=1
[State ]
type=null
trigger1=1
[State ]
type=null
trigger1=1
[State ]
type=null
trigger1=1
[State ]
type=null
trigger1=1
[State ]
type=null
trigger1=1
[State ]
type=null
trigger1=1
[State ]
type=null
trigger1=1
[State ]
type=null
trigger1=1
[State ]
type=null
trigger1=1
[State ]
type=null
trigger1=1
[State ]
type=null
trigger1=1
[State ]
type=null
trigger1=1
[State ]
type=null
trigger1=1
[State ]
type=null
trigger1=1
[State ]
type=null
trigger1=1
[State ]
type=null
trigger1=1
[State ]
type=null
trigger1=1
[State ]
type=null
trigger1=1
[State ]
type=null
trigger1=1
[State ]
type=null
trigger1=1
[State ]
type=null
trigger1=1
[State ]
type=null
trigger1=1
[State ]
type=null
trigger1=1
[State ]
type=null
trigger1=1
[State ]
type=null
trigger1=1
[State ]
type=null
trigger1=1
[State ]
type=null
trigger1=1
[State ]
type=null
trigger1=1
[State ]
type=null
trigger1=1
[State ]
type=null
trigger1=1
[State ]
type=null
trigger1=1
[State ]
type=null
trigger1=1
[State ]
type=null
trigger1=1
[State ]
type=null
trigger1=1
[State ]
type=null
trigger1=1
[State ]
type=null
trigger1=1
[State ]
type=null
trigger1=1
[State ]
type=null
trigger1=1
[State ]
type=null
trigger1=1
[State ]
type=null
trigger1=1
[State ]
type=null
trigger1=1
[State ]
type=null
trigger1=1
[State ]
type=null
trigger1=1
[State ]
type=null
trigger1=1
[State ]
type=null
trigger1=1
[State ]
type=null
trigger1=1
[State ]
type=null
trigger1=1
[State ]
type=null
trigger1=1
[State ]
type=null
trigger1=1
[State ]
type=null
trigger1=1
[State ]
type=null
trigger1=1
[State ]
type=null
trigger1=1
[State ]
type=null
trigger1=1
[State ]
type=null
trigger1=1
[State ]
type=null
trigger1=1
[State ]
type=null
trigger1=1
[State ]
type=null
trigger1=1
[State ]
type=null
trigger1=1
[State ]
type=null
trigger1=1
[State ]
type=null
trigger1=1
[State ]
type=null
trigger1=1
[State ]
type=null
trigger1=1
[State ]
type=null
trigger1=1
[State ]
type=null
trigger1=1
[State ]
type=null
trigger1=1
[State ]
type=null
trigger1=1
[State ]
type=null
trigger1=1
[State ]
type=null
trigger1=1
[State ]
type=null
trigger1=1
[State ]
type=null
trigger1=1
[State ]
type=null
trigger1=1
[State ]
type=null
trigger1=1
[State ]
type=null
trigger1=1
[State ]
type=null
trigger1=1
[State ]
type=null
trigger1=1
[State ]
type=null
trigger1=1
[State ]
type=null
trigger1=1
[State ]
type=null
trigger1=1
[State ]
type=null
trigger1=1
[State ]
type=null
trigger1=1
[State ]
type=null
trigger1=1
[State ]
type=null
trigger1=1
[State ]
type=null
trigger1=1
[State ]
type=null
trigger1=1
[State ]
type=null
trigger1=1
[State ]
type=null
trigger1=1
[State ]
type=null
trigger1=1
[State ]
type=null
trigger1=1
[State ]
type=null
trigger1=1
[State ]
type=null
trigger1=1
[State ]
type=null
trigger1=1
[State ]
type=null
trigger1=1
[State ]
type=null
trigger1=1
[State ]
type=null
trigger1=1
[State ]
type=null
trigger1=1
[State ]
type=null
trigger1=1
[State ]
type=null
trigger1=1
[State ]
type=null
trigger1=1
[State ]
type=null
trigger1=1
[State ]
type=null
trigger1=1
[State ]
type=null
trigger1=1
[State ]
type=null
trigger1=1
[State ]
type=null
trigger1=1
[State ]
type=null
trigger1=1
[State ]
type=null
trigger1=1
[State ]
type=null
trigger1=1
[State ]
type=null
trigger1=1
[State ]
type=null
trigger1=1
[State ]
type=null
trigger1=1
[State ]
type=null
trigger1=1
[State ]
type=null
trigger1=1
[State ]
type=null
trigger1=1
[State ]
type=null
trigger1=1
[State ]
type=null
trigger1=1
[State ]
type=null
trigger1=1
[State ]
type=null
trigger1=1
[State ]
type=null
trigger1=1
[State ]
type=null
trigger1=1
[State ]
type=null
trigger1=1
[State ]
type=null
trigger1=1
[State ]
type=Selfstate
trigger1=1
value=52
persistent=200;ここの値を129〜255に変更することでその値がAliveの値になる
ignorehitpause=1

