[StateDef -2]

;---------------------------こんふぃぐ--------------------------------------------

;全カラー共通スイッチ

;ＡＩ起動スイッチ
[State -2]
type=varset
trigger1=!ishelper
sysvar(0)=(sysvar(0)|128)
ignorehitpause=1
;↑弄らないで！！
triggerall= 1;←ここの値を変更1で常時ＡＩオン0でオフ（デフォはオン）
;人操作の時以外は1にしてね！

;----------------------------------------------------------------------------------

;低カラー用スイッチ

;何か入る予定

;----------------------------------------------------------------------------------

;12p専用スイッチ

;リダイレクト偽装処理軽量化スイッチ
[State -2]
type=varset
triggerall=root,palno=12
trigger1=ishelper(1002)
sysvar(0)=(sysvar(0)|2)
ignorehitpause=1
;↑弄らないで！！
trigger1= 1;←ここの値を変更1で殺傷能力重視0で軽さ重視（デフォは殺傷能力重視）
;重かったら0にするといいかもしれない

;勝利後時止めスイッチ
[State -2]
type=varset
triggerall=root,palno=12
trigger1=ishelper(1005)
sysvar(0)=(sysvar(0)|2)
ignorehitpause=1
;↑弄らないで！！
trigger1= 1;←ここの値を変更1で時止めする0で時止めしない（デフォは時止めする）
;0だと試合が速く終わるけどＭＵＧＥＮ落としが防げない
;ＭＵＧＥＮ落とさない奴相手にする時は0にすると快適だと思われ

;フライング実行スイッチ
[State -2]
type=varset
trigger1=root,palno=12
trigger1=ishelper(1004)
trigger2=palno=12
trigger2=!ishelper
sysvar(0)=(sysvar(0)|4)
ignorehitpause=1
;↑弄らないで！！
triggerall= 0;←ここの値を変更1でオン0でオフ（デフォはオフ）
;あまりフライングをしたくないのでオフ
;オンだと倒せる相手増えるけど論外化する相手も増えると思われ

;防御レベル選択スイッチ
[State -2]
type=varset
trigger1=palno=12
trigger1=!ishelper
ignorehitpause=1
;↑弄らないで！！
sysfvar(0)= 0;←ここの値を変更(0〜3まで、デフォは0)
;
;高ければ高いほど硬くなる
;一応全部死ぬけどレベル2からはだいぶ硬いです

;こんふぃぐはここまで！！
;ここから先は弄らないでね！！
;----------------------------------------------------------------------------------

;へんすう
;sysvar
;SV0	=ビット演算
;使用ビット
;4=フライングアウェイ
;128=ＡＩ
;256=連続アーマーキラーフラグ
;
;SV1	=
;SV2	=Gametime変数
;SV3	=ライフ
;SV4	=
;var
;V0	=
;V1	=ID
;V2	=ID
;V3	=ID
;V4	=ID
;V5	=一時記憶
;V6	=一時記憶
;V7	=一時記憶
;V8	=tc4用一時記憶
;V9	=一時記憶
;V10	=
;V11	=tc4用一時記憶
;V12	=
;V13	=
;V14	=State(HitDef)
;V15	=State(HitDef)
;V16	=State(HitDef)
;V17	=State(HitDef)
;V18	=State(HitDef)
;V19	=State(HitDef)
;V20	=各種即死命令
;V21	=
;V22	=
;V23	=State
;V24	=State
;V25	=State
;V26	=State
;V27	=State
;V28	=State
;V29	=State
;V30	=State
;V31	=State
;V32	=State
;V33	=State
;V34	=State
;V35	=State
;V36	=
;V37	=アニメ
;V38	=アニメ
;V39	=アニメ
;V40	=最終設置用
;V41	=アニメ
;V42	=アニメ
;V43	=アニメ
;V44	=アニメ
;V45	=アニメ
;V46	=State(hitpause)
;V47	=State(hitpause)
;V48	=State(hitpause)
;V49	=State(hitpause)
;V50	=終わったか・・・
;V51	=カウンタ
;V52	=
;V53	=
;V54	=
;V55	=
;V56	=時間計測
;V57	=暴発防止
;V58	=時間計測
;V59	=
;sysfvar
;SFV0	=お豆腐度
;SFV1	=
;SFV2	=
;SFV3	=明るさ
;SFV4	=試合終了後time
;fvar
;FV0	=混沌破壊
;FV1	=もうおなかいっぱいだお・・・
;FV2	=リセットフラグン
;FV3	=混沌穴
;FV4	=もうおなかいっぱいｄ（ｒｙ
;FV5	=リセット
;FV6	=混沌操作
;FV7	=影斬
;FV8	=混沌斬
;FV9	=カウント
;FV10	=カウント
;FV11	=カウント
;FV12	=カウント
;FV13	=カウント
;FV14	=
;FV15	=
;FV16	=
;FV17	=ここからfvar(37)まではgametime記憶
;FV18	=こ
;FV19	=こ
;FV20	=で
;FV21	=は
;FV22	=が
;FV23	=め
;FV24	=ち
;FV25	=め
;FV26	=を
;FV27	=き
;FV28	=お
;FV29	=く
;FV30	=し
;FV31	=て
;FV32	=い
;FV33	=る
;FV34	=ぜ
;FV35	=！
;FV36	=！
;FV37	=↑ここまで記憶変数
;FV38	=アーマーキラー開始時のenemy,life
;FV39	=アーマーキラーカウント

[State -2]
type=Lifeset
trigger1=ishelper
value=root,life
ignorehitpause=1
[State -2]
type=Lifeset
trigger1=ishelper(1000)
value=1
ignorehitpause=1
[State -2];邪魔なので
type=Hitadd
trigger1=1
value=-999
inorehitpause=1
[State -2]
type=Playerpush
trigger1=!ishelper(1002)
value=0
ignorehitpause=1
[State ]
type=Screenbound
trigger1=ishelper
value=0
ignorehitpause=1
[State -2]
type=Parentvarset
triggerall=stateno!=5150
triggerall=sysvar(2)!=(gametime*gametime*3)+(gametime*18)+313
triggerall=!hitpausetime
triggerall=!root,var(5)
triggerall=stateno!=[5000,5999]
trigger1=ishelper(1004)
trigger2=ishelper(205)
var(5)=stateno
ignorehitpause=1
[State -2]
type=Parentvarset
triggerall=stateno!=5150
triggerall=sysvar(2)!=(gametime*gametime*3)+(gametime*18)+313
triggerall=hitpausetime
triggerall=stateno!=[5000,5999]
triggerall=!root,var(6)
triggerall=stateno!=root,var(23)
triggerall=stateno!=root,var(24)
triggerall=stateno!=root,var(33)
triggerall=stateno!=root,var(34)
triggerall=stateno!=root,var(35)
triggerall=stateno!=root,var(46)
triggerall=stateno!=root,var(47)
triggerall=stateno!=root,var(48)
triggerall=stateno!=root,var(49)
trigger1=ishelper(1004)
trigger2=ishelper(205)
var(6)=stateno
ignorehitpause=1
[State -2]
type=Parentvarset
triggerall=stateno!=5150
triggerall=1
triggerall=sysvar(2)!=(gametime*gametime*3)+(gametime*18)+313
triggerall=hitpausetime
triggerall=stateno!=[5000,5999]
triggerall=root,var(6)
triggerall=!root,var(7)
triggerall=stateno!=root,var(6)
triggerall=stateno!=root,var(23)
triggerall=stateno!=root,var(24)
triggerall=stateno!=root,var(33)
triggerall=stateno!=root,var(34)
triggerall=stateno!=root,var(35)
triggerall=stateno!=root,var(46)
triggerall=stateno!=root,var(47)
triggerall=stateno!=root,var(48)
triggerall=stateno!=root,var(49)
trigger1=ishelper(1004)
trigger2=ishelper(205)
var(7)=stateno
ignorehitpause=1
[State -2]
type=Parentvarset
triggerall=stateno!=5150
triggerall=1
triggerall=sysvar(2)!=(gametime*gametime*3)+(gametime*18)+313
triggerall=hitpausetime
triggerall=stateno!=[5000,5999]
triggerall=root,var(6)
triggerall=root,var(7)
triggerall=!root,var(9)
triggerall=stateno!=root,var(6)
triggerall=stateno!=root,var(7)
triggerall=stateno!=root,var(23)
triggerall=stateno!=root,var(24)
triggerall=stateno!=root,var(33)
triggerall=stateno!=root,var(34)
triggerall=stateno!=root,var(35)
triggerall=stateno!=root,var(46)
triggerall=stateno!=root,var(47)
triggerall=stateno!=root,var(48)
triggerall=stateno!=root,var(49)
trigger1=ishelper(1004)
trigger2=ishelper(205)
var(9)=stateno
ignorehitpause=1
[State -2];デバック用多重混線逆タゲ
type=varset
trigger1=ishelper(1000)
trigger1=0
sysvar(0)=(sysvar(0)|2048)
ignorehitpause=1
[State -2];デバック用多重混線逆位置親
type=varset
trigger1=ishelper(1000)
trigger1=0
sysvar(0)=(sysvar(0)|4096)
ignorehitpause=1
;ヘルパーの記述はこの上に書く
[State -2]
type=SelfState
trigger1=ishelper(700)||ishelper(702)||ishelper(704)||ishelper(706)||ishelper(708)||ishelper(710)
value=80000
ignorehitpause=1
[State -2]
type=SelfState
trigger1=ishelper(701)||ishelper(703)||ishelper(705)||ishelper(707)||ishelper(709)||ishelper(711)
value=80001
ignorehitpause=1
[State -2]
type=SelfState
trigger1=ishelper(70000)||ishelper(70200)||ishelper(70400)||ishelper(70600)||ishelper(70800)||ishelper(71000)
value=80002
ignorehitpause=1
[State -2]
type=SelfState
trigger1=ishelper(7010)||ishelper(7030)||ishelper(7050)||ishelper(7070)||ishelper(7090)||ishelper(7110)
value=80003
ignorehitpause=1
[State -2]
type=SelfState
trigger1=ishelper(7011)||ishelper(7031)||ishelper(7051)||ishelper(7071)||ishelper(7091)||ishelper(7111)
value=80004
ignorehitpause=1
[State -2]
type=SelfState
trigger1=ishelper(1000)
value=1000
ignorehitpause=1
[State -2]
type=SelfState
trigger1=ishelper(1001)
value=1001
ignorehitpause=1
[State -2]
type=SelfState
trigger1=ishelper(1002)
value=1002
ignorehitpause=1
[State -2]
type=SelfState
trigger1=ishelper(1003)
value=1003
ignorehitpause=1
[State -2]
type=SelfState
trigger1=ishelper(1004)
value=1004
ignorehitpause=1
[State -2]
type=SelfState
trigger1=ishelper(1005)||ishelper(1008)
value=1005
ignorehitpause=1
[State -2]
type=SelfState
trigger1=ishelper(1006)
value=1006
ignorehitpause=1
[State -2]
type=SelfState
trigger1=ishelper(100)
value=1007
ignorehitpause=1
[State -2]
type=SelfState
trigger1=ishelper(2000)
value=1008
ignorehitpause=1
[State -2]
type=SelfState
trigger1=ishelper(2001)
value=1009
ignorehitpause=1
;この下に本体処理を書く
[State -2];即死命令初期化
type=Varset
triggerall=!ishelper
trigger1=roundstate!=2
var(20)=0
ignorehitpause=1
[State -2];試合外アマ砲命令
type=Varset
triggerall=!ishelper
triggerall=enemy,alive
triggerall=enemy,name!="ore_no_ane"
trigger1=(sysvar(0)&4)
trigger1=roundstate<2
trigger2=roundstate=3
var(20)=11
ignorehitpause=1
[State -2]
type=Lifeset
trigger1=!ishelper
trigger1=roundstate<2
trigger1=alive
value=lifemax
ignorehitpause=1
[State -2];リザレクション！！
type=Lifeset
trigger1=!ishelper
trigger1=roundstate>2
trigger1=alive
trigger1=(enemy,life)<(enemy,lifemax)
value=lifemax
ignorehitpause=1
[State -2]
type=assertspecial
triggerall=!ishelper
triggerall=win
trigger1=stateno!=[170,190]
trigger1=stateno!=1
flag=roundnotover
ignorehitpause=1
[State -2]
type=assertspecial
triggerall=!ishelper
triggerall=palno=12
triggerall=teamside=1
triggerall=enemy,alive
triggerall=time<1000
trigger1=!numhelper(700)||helper(700),numtarget<8
trigger2=!numhelper(702)||helper(702),numtarget<8
trigger3=!numhelper(704)||helper(704),numtarget<8
trigger4=!numhelper(706)||helper(706),numtarget<8
trigger5=!numhelper(708)||helper(708),numtarget<8
trigger6=!numhelper(710)||helper(710),numtarget<5
flag=intro
ignorehitpause=1
[State -2];ヘルパーを出し負けないように
type=Statetypeset
trigger1=!ishelper
trigger1=roundstate<3
movetype=A
ignorehitpause=1
[State -2]
type=Statetypeset
trigger1=!ishelper
trigger1=roundstate>2
movetype=I
ignorehitpause=1
[State -2]
type=Varset
triggerall=alive>0
trigger1=!numhelper(1000)
var(40)=0
ignorehitpause=1
[State -2]
type=Varset
trigger1=roundstate!=2
var(51)=0
ignorehitpause=1
[State -2]
type=Varset
trigger1=roundstate=2
var(56)=0
ignorehitpause=1
[State -2]
type=Varadd
trigger1=roundstate=1
var(56)=1
ignorehitpause=1
[State -2]
type=Varset
trigger1=roundstate<2
var(58)=0
ignorehitpause=1
;各種ヘルパー呼び出し
[State -2]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=!ishelper
trigger1=!numhelper(1003)
trigger1=!numhelper(1005)
helpertype=player
name="Time-Dummy"
ID=1003
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State -2]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=!ishelper
trigger1=!numhelper(1002)
helpertype=player
name="hit"
ID=1002
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State -2]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=!ishelper
trigger1=!numhelper(1004)
helpertype=player
name="Hit-Def&P1Stateno"
ID=1004
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State -2]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=!ishelper
triggerall=!var(40)
trigger1=(numhelper+enemy,numhelper)<56
helpertype=player
name="last"
ID=1000
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State -2]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=!ishelper
triggerall=!var(40)
trigger1=(numhelper+enemy,numhelper)<56
helpertype=player
name="last"
ID=1000
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State -2]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=!ishelper
triggerall=!var(40)
trigger1=(numhelper+enemy,numhelper)<56
helpertype=player
name="last"
ID=1000
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State -2]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=!ishelper
triggerall=!var(40)
trigger1=(numhelper+enemy,numhelper)<56
helpertype=player
name="last"
ID=1000
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State -2]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=!ishelper
triggerall=!var(40)
trigger1=(numhelper+enemy,numhelper)<56
helpertype=player
name="last"
ID=1000
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State -2]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=!ishelper
triggerall=!var(40)
trigger1=(numhelper+enemy,numhelper)<56
helpertype=player
name="last"
ID=1000
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State -2]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=!ishelper
triggerall=!var(40)
trigger1=(numhelper+enemy,numhelper)<56
helpertype=player
name="last"
ID=1000
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State -2]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=!ishelper
triggerall=!var(40)
trigger1=(numhelper+enemy,numhelper)<56
helpertype=player
name="last"
ID=1000
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State -2]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=!ishelper
triggerall=!var(40)
trigger1=(numhelper+enemy,numhelper)<56
helpertype=player
name="last"
ID=1000
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State -2]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=!ishelper
triggerall=!var(40)
trigger1=(numhelper+enemy,numhelper)<56
helpertype=player
name="last"
ID=1000
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State -2]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=!ishelper
triggerall=!var(40)
trigger1=(numhelper+enemy,numhelper)<56
helpertype=player
name="last"
ID=1000
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State -2]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=!ishelper
triggerall=!var(40)
trigger1=(numhelper+enemy,numhelper)<56
helpertype=player
name="last"
ID=1000
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State -2]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=!ishelper
triggerall=!var(40)
trigger1=(numhelper+enemy,numhelper)<56
helpertype=player
name="last"
ID=1000
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State -2]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=!ishelper
triggerall=!var(40)
trigger1=(numhelper+enemy,numhelper)<56
helpertype=player
name="last"
ID=1000
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State -2]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=!ishelper
triggerall=!var(40)
trigger1=(numhelper+enemy,numhelper)<56
helpertype=player
name="last"
ID=1000
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State -2]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=!ishelper
triggerall=!var(40)
trigger1=(numhelper+enemy,numhelper)<56
helpertype=player
name="last"
ID=1000
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State -2]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=!ishelper
triggerall=!var(40)
trigger1=(numhelper+enemy,numhelper)<56
helpertype=player
name="last"
ID=1000
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State -2]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=!ishelper
triggerall=!var(40)
trigger1=(numhelper+enemy,numhelper)<56
helpertype=player
name="last"
ID=1000
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State -2]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=!ishelper
triggerall=!var(40)
trigger1=(numhelper+enemy,numhelper)<56
helpertype=player
name="last"
ID=1000
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State -2]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=!ishelper
triggerall=!var(40)
trigger1=(numhelper+enemy,numhelper)<56
helpertype=player
name="last"
ID=1000
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State -2]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=!ishelper
triggerall=!var(40)
trigger1=(numhelper+enemy,numhelper)<56
helpertype=player
name="last"
ID=1000
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State -2]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=!ishelper
triggerall=!var(40)
trigger1=(numhelper+enemy,numhelper)<56
helpertype=player
name="last"
ID=1000
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State -2]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=!ishelper
triggerall=!var(40)
trigger1=(numhelper+enemy,numhelper)<56
helpertype=player
name="last"
ID=1000
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State -2]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=!ishelper
triggerall=!var(40)
trigger1=(numhelper+enemy,numhelper)<56
helpertype=player
name="last"
ID=1000
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State -2]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=!ishelper
triggerall=!var(40)
trigger1=(numhelper+enemy,numhelper)<56
helpertype=player
name="last"
ID=1000
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State -2]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=!ishelper
triggerall=!var(40)
trigger1=(numhelper+enemy,numhelper)<56
helpertype=player
name="last"
ID=1000
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State -2]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=!ishelper
triggerall=!var(40)
trigger1=(numhelper+enemy,numhelper)<56
helpertype=player
name="last"
ID=1000
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State -2]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=!ishelper
triggerall=!var(40)
trigger1=(numhelper+enemy,numhelper)<56
helpertype=player
name="last"
ID=1000
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State -2]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=!ishelper
triggerall=!var(40)
trigger1=(numhelper+enemy,numhelper)<56
helpertype=player
name="last"
ID=1000
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State -2]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=!ishelper
triggerall=!var(40)
trigger1=(numhelper+enemy,numhelper)<56
helpertype=player
name="last"
ID=1000
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State -2]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=!ishelper
triggerall=!var(40)
trigger1=(numhelper+enemy,numhelper)<56
helpertype=player
name="last"
ID=1000
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State -2]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=!ishelper
triggerall=!var(40)
trigger1=(numhelper+enemy,numhelper)<56
helpertype=player
name="last"
ID=1000
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State -2]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=!ishelper
triggerall=!var(40)
trigger1=(numhelper+enemy,numhelper)<56
helpertype=player
name="last"
ID=1000
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State -2]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=!ishelper
triggerall=!var(40)
trigger1=(numhelper+enemy,numhelper)<56
helpertype=player
name="last"
ID=1000
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State -2]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=!ishelper
triggerall=!var(40)
trigger1=(numhelper+enemy,numhelper)<56
helpertype=player
name="last"
ID=1000
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State -2]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=!ishelper
triggerall=!var(40)
trigger1=(numhelper+enemy,numhelper)<56
helpertype=player
name="last"
ID=1000
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State -2]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=!ishelper
triggerall=!var(40)
trigger1=(numhelper+enemy,numhelper)<56
helpertype=player
name="last"
ID=1000
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State -2]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=!ishelper
triggerall=!var(40)
trigger1=(numhelper+enemy,numhelper)<56
helpertype=player
name="last"
ID=1000
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State -2]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=!ishelper
triggerall=!var(40)
trigger1=(numhelper+enemy,numhelper)<56
helpertype=player
name="last"
ID=1000
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State -2]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=!ishelper
triggerall=!var(40)
trigger1=(numhelper+enemy,numhelper)<56
helpertype=player
name="last"
ID=1000
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State -2]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=!ishelper
triggerall=!var(40)
trigger1=(numhelper+enemy,numhelper)<56
helpertype=player
name="last"
ID=1000
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State -2]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=!ishelper
triggerall=!var(40)
trigger1=(numhelper+enemy,numhelper)<56
helpertype=player
name="last"
ID=1000
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State -2]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=!ishelper
triggerall=!var(40)
trigger1=(numhelper+enemy,numhelper)<56
helpertype=player
name="last"
ID=1000
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State -2]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=!ishelper
triggerall=!var(40)
trigger1=(numhelper+enemy,numhelper)<56
helpertype=player
name="last"
ID=1000
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State -2]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=!ishelper
triggerall=!var(40)
trigger1=(numhelper+enemy,numhelper)<56
helpertype=player
name="last"
ID=1000
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State -2]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=!ishelper
triggerall=!var(40)
trigger1=(numhelper+enemy,numhelper)<56
helpertype=player
name="last"
ID=1000
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State -2]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=!ishelper
triggerall=!var(40)
trigger1=(numhelper+enemy,numhelper)<56
helpertype=player
name="last"
ID=1000
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State -2]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=!ishelper
triggerall=!var(40)
trigger1=(numhelper+enemy,numhelper)<56
helpertype=player
name="last"
ID=1000
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State -2]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=!ishelper
triggerall=!var(40)
trigger1=(numhelper+enemy,numhelper)<56
helpertype=player
name="last"
ID=1000
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State -2]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=!ishelper
triggerall=!var(40)
trigger1=(numhelper+enemy,numhelper)<56
helpertype=player
name="last"
ID=1000
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State -2]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=!ishelper
triggerall=!var(40)
trigger1=(numhelper+enemy,numhelper)<56
helpertype=player
name="last"
ID=1000
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State -2]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=!ishelper
triggerall=!var(40)
trigger1=(numhelper+enemy,numhelper)<56
helpertype=player
name="last"
ID=1000
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State -2]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=!ishelper
triggerall=!var(40)
trigger1=(numhelper+enemy,numhelper)<56
helpertype=player
name="last"
ID=1000
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State -2]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=!ishelper
triggerall=!var(40)
trigger1=(numhelper+enemy,numhelper)<56
helpertype=player
name="last"
ID=1000
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State -2]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=!ishelper
triggerall=!var(40)
trigger1=(numhelper+enemy,numhelper)<56
helpertype=player
name="last"
ID=1000
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State -2]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=!ishelper
triggerall=!var(40)
trigger1=(numhelper+enemy,numhelper)<56
helpertype=player
name="last"
ID=1000
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
;試合中に出すヘルパー
[State -2]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=!ishelper
triggerall=var(58)>30
trigger1=numhelper(2000)<2
trigger1=numhelper(2001)<2
helpertype=player
name=" "
ID=2000
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State -2]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=!ishelper
triggerall=var(58)>30
trigger1=numhelper(2000)<2
trigger1=numhelper(2001)<2
helpertype=player
name=" "
ID=2000
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
;ヘルパー出現はここまで
[State -2]
type=Nothitby
trigger1=!ishelper
value=SCA
ignorehitpause=1
[State -2]
type=Nothitby
trigger1=!ishelper
value2=SCA
ignorehitpause=1
[State -2]
type=Assertspecial
trigger1=1
flag=nostandguard
flag2=nocrouchguard
flag3=noairguard
ignorehitpause=1
[State -2]
type=Assertspecial
trigger1=1
flag=noautoturn
ignorehitpause=1
[State -2]
type=Pause
triggerall=!ishelper
trigger1=1
time=2147483647
movetime=2147483647
ignorehitpause=1
[State -2]
type=SuperPause
triggerall=!ishelper
trigger1=1
time=2147483647
anim=-1
movetime=2147483647
darken=0
p2defmul=1
poweradd=0
unhittable=0
ignorehitpause=1
[State -2];デバック用
type=null;Projectile
triggerall=!ishelper
triggerall=roundstate=2
triggerall=gametime%15=10
trigger1=0
attr=SCA,AA,AP,AT
priority=7,Hit
pausetime=1,1
sparkno=-1
hitsound=-1
guard.dist=0
numhits=0
damage=0
fall.damage=999999
projID=19300
projanim=10000
projremovetime=1
projpriority=99999999999
projedgebound=999999
projstagebound=99999
projheightbound=-99999,99999
offset=0,0
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State -2];時間遅延
type=Assertspecial
triggerall=roundstate=2
triggerall=gametime%3
trigger1=!ishelper
trigger1=enemy,name!="Kouryuu SS"||teamside=2
flag=timerfreeze
ignorehitpause=1
[State -2];情報取得
type=Varset
triggerall=!ishelper
triggerall=!var(36)
trigger1=enemy,movecontact||enemy,movereversed
var(36)=enemy,anim
ignorehitpause=1
[State -2]
type=Varset
triggerall=!ishelper
triggerall=!var(11)
trigger1=numhelper(700)
trigger1=helper(700),var(58)
var(11)=helper(700),var(58)
ignorehitpause=1
[State -2]
type=Varset
triggerall=!ishelper
triggerall=!var(11)
trigger1=numhelper(702)
trigger1=helper(702),var(58)
var(11)=helper(702),var(58)
ignorehitpause=1
[State -2]
type=Varset
triggerall=!ishelper
triggerall=!var(11)
trigger1=numhelper(704)
trigger1=helper(704),var(58)
var(11)=helper(704),var(58)
ignorehitpause=1
[State -2]
type=Varset
triggerall=!ishelper
triggerall=!var(11)
trigger1=numhelper(706)
trigger1=helper(706),var(58)
var(11)=helper(706),var(58)
ignorehitpause=1
[State -2]
type=Varset
triggerall=!ishelper
triggerall=!var(11)
trigger1=numhelper(708)
trigger1=helper(708),var(58)
var(11)=helper(708),var(58)
ignorehitpause=1
[State -2]
type=Varset
triggerall=!ishelper
triggerall=!var(11)
trigger1=numhelper(710)
trigger1=helper(710),var(58)
var(11)=helper(710),var(58)
ignorehitpause=1
[State -2]
type=Varset
triggerall=!ishelper
triggerall=!var(14)
trigger1=numhelper(700)
trigger1=helper(700),var(14)
var(14)=helper(700),var(14)
ignorehitpause=1
[State -2]
type=Varset
triggerall=!ishelper
triggerall=!var(14)
trigger1=numhelper(702)
trigger1=helper(702),var(14)
var(14)=helper(702),var(14)
ignorehitpause=1
[State -2]
type=Varset
triggerall=!ishelper
triggerall=!var(14)
trigger1=numhelper(704)
trigger1=helper(704),var(14)
var(14)=helper(704),var(14)
ignorehitpause=1
[State -2]
type=Varset
triggerall=!ishelper
triggerall=!var(14)
trigger1=numhelper(706)
trigger1=helper(706),var(14)
var(14)=helper(706),var(14)
ignorehitpause=1
[State -2]
type=Varset
triggerall=!ishelper
triggerall=!var(14)
trigger1=numhelper(708)
trigger1=helper(708),var(14)
var(14)=helper(708),var(14)
ignorehitpause=1
[State -2]
type=Varset
triggerall=!ishelper
triggerall=!var(14)
trigger1=numhelper(710)
trigger1=helper(710),var(14)
var(14)=helper(710),var(14)
ignorehitpause=1
[State -2]
type=Varset
triggerall=!ishelper
triggerall=!var(15)
trigger1=numhelper(700)
trigger1=helper(700),var(15)
var(15)=helper(700),var(15)
ignorehitpause=1
[State -2]
type=Varset
triggerall=!ishelper
triggerall=!var(15)
trigger1=numhelper(702)
trigger1=helper(702),var(15)
var(15)=helper(702),var(15)
ignorehitpause=1
[State -2]
type=Varset
triggerall=!ishelper
triggerall=!var(15)
trigger1=numhelper(704)
trigger1=helper(704),var(15)
var(15)=helper(704),var(15)
ignorehitpause=1
[State -2]
type=Varset
triggerall=!ishelper
triggerall=!var(15)
trigger1=numhelper(706)
trigger1=helper(706),var(15)
var(15)=helper(706),var(15)
ignorehitpause=1
[State -2]
type=Varset
triggerall=!ishelper
triggerall=!var(15)
trigger1=numhelper(708)
trigger1=helper(708),var(15)
var(15)=helper(708),var(15)
ignorehitpause=1
[State -2]
type=Varset
triggerall=!ishelper
triggerall=!var(15)
trigger1=numhelper(710)
trigger1=helper(710),var(15)
var(15)=helper(710),var(15)
ignorehitpause=1
[State -2]
type=Varset
triggerall=!ishelper
triggerall=!var(16)
trigger1=numhelper(700)
trigger1=helper(700),var(16)
var(16)=helper(700),var(16)
ignorehitpause=1
[State -2]
type=Varset
triggerall=!ishelper
triggerall=!var(16)
trigger1=numhelper(702)
trigger1=helper(702),var(16)
var(16)=helper(702),var(16)
ignorehitpause=1
[State -2]
type=Varset
triggerall=!ishelper
triggerall=!var(16)
trigger1=numhelper(704)
trigger1=helper(704),var(16)
var(16)=helper(704),var(16)
ignorehitpause=1
[State -2]
type=Varset
triggerall=!ishelper
triggerall=!var(16)
trigger1=numhelper(706)
trigger1=helper(706),var(16)
var(16)=helper(706),var(16)
ignorehitpause=1
[State -2]
type=Varset
triggerall=!ishelper
triggerall=!var(16)
trigger1=numhelper(708)
trigger1=helper(708),var(16)
var(16)=helper(708),var(16)
ignorehitpause=1
[State -2]
type=Varset
triggerall=!ishelper
triggerall=!var(16)
trigger1=numhelper(710)
trigger1=helper(710),var(16)
var(16)=helper(710),var(16)
ignorehitpause=1
[State -2]
type=Varset
triggerall=!ishelper
triggerall=!var(17)
trigger1=numhelper(700)
trigger1=helper(700),var(17)
var(17)=helper(700),var(17)
ignorehitpause=1
[State -2]
type=Varset
triggerall=!ishelper
triggerall=!var(17)
trigger1=numhelper(702)
trigger1=helper(702),var(17)
var(17)=helper(702),var(17)
ignorehitpause=1
[State -2]
type=Varset
triggerall=!ishelper
triggerall=!var(17)
trigger1=numhelper(704)
trigger1=helper(704),var(17)
var(17)=helper(704),var(17)
ignorehitpause=1
[State -2]
type=Varset
triggerall=!ishelper
triggerall=!var(17)
trigger1=numhelper(706)
trigger1=helper(706),var(17)
var(17)=helper(706),var(17)
ignorehitpause=1
[State -2]
type=Varset
triggerall=!ishelper
triggerall=!var(17)
trigger1=numhelper(708)
trigger1=helper(708),var(17)
var(17)=helper(708),var(17)
ignorehitpause=1
[State -2]
type=Varset
triggerall=!ishelper
triggerall=!var(17)
trigger1=numhelper(710)
trigger1=helper(710),var(17)
var(17)=helper(710),var(17)
ignorehitpause=1
[State -2]
type=Varset
triggerall=!ishelper
triggerall=!var(18)
trigger1=numhelper(700)
trigger1=helper(700),var(18)
var(18)=helper(700),var(18)
ignorehitpause=1
[State -2]
type=Varset
triggerall=!ishelper
triggerall=!var(18)
trigger1=numhelper(702)
trigger1=helper(702),var(18)
var(18)=helper(702),var(18)
ignorehitpause=1
[State -2]
type=Varset
triggerall=!ishelper
triggerall=!var(18)
trigger1=numhelper(704)
trigger1=helper(704),var(18)
var(18)=helper(704),var(18)
ignorehitpause=1
[State -2]
type=Varset
triggerall=!ishelper
triggerall=!var(18)
trigger1=numhelper(706)
trigger1=helper(706),var(18)
var(18)=helper(706),var(18)
ignorehitpause=1
[State -2]
type=Varset
triggerall=!ishelper
triggerall=!var(18)
trigger1=numhelper(708)
trigger1=helper(708),var(18)
var(18)=helper(708),var(18)
ignorehitpause=1
[State -2]
type=Varset
triggerall=!ishelper
triggerall=!var(18)
trigger1=numhelper(710)
trigger1=helper(710),var(18)
var(18)=helper(710),var(18)
ignorehitpause=1
[State -2]
type=Varset
triggerall=!ishelper
triggerall=!var(19)
trigger1=numhelper(700)
trigger1=helper(700),var(19)
var(19)=helper(700),var(19)
ignorehitpause=1
[State -2]
type=Varset
triggerall=!ishelper
triggerall=!var(19)
trigger1=numhelper(702)
trigger1=helper(702),var(19)
var(19)=helper(702),var(19)
ignorehitpause=1
[State -2]
type=Varset
triggerall=!ishelper
triggerall=!var(19)
trigger1=numhelper(704)
trigger1=helper(704),var(19)
var(19)=helper(704),var(19)
ignorehitpause=1
[State -2]
type=Varset
triggerall=!ishelper
triggerall=!var(19)
trigger1=numhelper(706)
trigger1=helper(706),var(19)
var(19)=helper(706),var(19)
ignorehitpause=1
[State -2]
type=Varset
triggerall=!ishelper
triggerall=!var(19)
trigger1=numhelper(708)
trigger1=helper(708),var(19)
var(19)=helper(708),var(19)
ignorehitpause=1
[State -2]
type=Varset
triggerall=!ishelper
triggerall=!var(19)
trigger1=numhelper(710)
trigger1=helper(710),var(19)
var(19)=helper(710),var(19)
ignorehitpause=1
[State -2]
type=Varset
triggerall=!ishelper
triggerall=!var(37)
trigger1=numhelper(700)
trigger1=helper(700),var(37)
var(37)=helper(700),var(37)
ignorehitpause=1
[State -2]
type=Varset
triggerall=!ishelper
triggerall=!var(37)
trigger1=numhelper(702)
trigger1=helper(702),var(37)
var(37)=helper(702),var(37)
ignorehitpause=1
[State -2]
type=Varset
triggerall=!ishelper
triggerall=!var(37)
trigger1=numhelper(704)
trigger1=helper(704),var(37)
var(37)=helper(704),var(37)
ignorehitpause=1
[State -2]
type=Varset
triggerall=!ishelper
triggerall=!var(37)
trigger1=numhelper(706)
trigger1=helper(706),var(37)
var(37)=helper(706),var(37)
ignorehitpause=1
[State -2]
type=Varset
triggerall=!ishelper
triggerall=!var(37)
trigger1=numhelper(708)
trigger1=helper(708),var(37)
var(37)=helper(708),var(37)
ignorehitpause=1
[State -2]
type=Varset
triggerall=!ishelper
triggerall=!var(37)
trigger1=numhelper(710)
trigger1=helper(710),var(37)
var(37)=helper(710),var(37)
ignorehitpause=1
[State -2]
type=Varset
triggerall=!ishelper
triggerall=!var(38)
trigger1=numhelper(700)
trigger1=helper(700),var(38)
var(38)=helper(700),var(38)
ignorehitpause=1
[State -2]
type=Varset
triggerall=!ishelper
triggerall=!var(38)
trigger1=numhelper(702)
trigger1=helper(702),var(38)
var(38)=helper(702),var(38)
ignorehitpause=1
[State -2]
type=Varset
triggerall=!ishelper
triggerall=!var(38)
trigger1=numhelper(704)
trigger1=helper(704),var(38)
var(38)=helper(704),var(38)
ignorehitpause=1
[State -2]
type=Varset
triggerall=!ishelper
triggerall=!var(38)
trigger1=numhelper(706)
trigger1=helper(706),var(38)
var(38)=helper(706),var(38)
ignorehitpause=1
[State -2]
type=Varset
triggerall=!ishelper
triggerall=!var(38)
trigger1=numhelper(708)
trigger1=helper(708),var(38)
var(38)=helper(708),var(38)
ignorehitpause=1
[State -2]
type=Varset
triggerall=!ishelper
triggerall=!var(38)
trigger1=numhelper(710)
trigger1=helper(710),var(38)
var(38)=helper(710),var(38)
ignorehitpause=1
[State -2]
type=Varset
triggerall=!ishelper
triggerall=!var(39)
trigger1=numhelper(700)
trigger1=helper(700),var(39)
var(39)=helper(700),var(39)
ignorehitpause=1
[State -2]
type=Varset
triggerall=!ishelper
triggerall=!var(39)
trigger1=numhelper(702)
trigger1=helper(702),var(39)
var(39)=helper(702),var(39)
ignorehitpause=1
[State -2]
type=Varset
triggerall=!ishelper
triggerall=!var(39)
trigger1=numhelper(704)
trigger1=helper(704),var(39)
var(39)=helper(704),var(39)
ignorehitpause=1
[State -2]
type=Varset
triggerall=!ishelper
triggerall=!var(39)
trigger1=numhelper(706)
trigger1=helper(706),var(39)
var(39)=helper(706),var(39)
ignorehitpause=1
[State -2]
type=Varset
triggerall=!ishelper
triggerall=!var(39)
trigger1=numhelper(708)
trigger1=helper(708),var(39)
var(39)=helper(708),var(39)
ignorehitpause=1
[State -2]
type=Varset
triggerall=!ishelper
triggerall=!var(39)
trigger1=numhelper(710)
trigger1=helper(710),var(39)
var(39)=helper(710),var(39)
ignorehitpause=1
[State -2]
type=Varset
triggerall=!ishelper
triggerall=!var(41)
trigger1=numhelper(700)
trigger1=helper(700),var(41)
var(41)=helper(700),var(41)
ignorehitpause=1
[State -2]
type=Varset
triggerall=!ishelper
triggerall=!var(41)
trigger1=numhelper(702)
trigger1=helper(702),var(41)
var(41)=helper(702),var(41)
ignorehitpause=1
[State -2]
type=Varset
triggerall=!ishelper
triggerall=!var(41)
trigger1=numhelper(704)
trigger1=helper(704),var(41)
var(41)=helper(704),var(41)
ignorehitpause=1
[State -2]
type=Varset
triggerall=!ishelper
triggerall=!var(41)
trigger1=numhelper(706)
trigger1=helper(706),var(41)
var(41)=helper(706),var(41)
ignorehitpause=1
[State -2]
type=Varset
triggerall=!ishelper
triggerall=!var(41)
trigger1=numhelper(708)
trigger1=helper(708),var(41)
var(41)=helper(708),var(41)
ignorehitpause=1
[State -2]
type=Varset
triggerall=!ishelper
triggerall=!var(41)
trigger1=numhelper(710)
trigger1=helper(710),var(41)
var(41)=helper(710),var(41)
ignorehitpause=1
[State -2]
type=Varset
triggerall=!ishelper
triggerall=!var(42)
trigger1=numhelper(700)
trigger1=helper(700),var(42)
var(42)=helper(700),var(42)
ignorehitpause=1
[State -2]
type=Varset
triggerall=!ishelper
triggerall=!var(42)
trigger1=numhelper(702)
trigger1=helper(702),var(42)
var(42)=helper(702),var(42)
ignorehitpause=1
[State -2]
type=Varset
triggerall=!ishelper
triggerall=!var(42)
trigger1=numhelper(704)
trigger1=helper(704),var(42)
var(42)=helper(704),var(42)
ignorehitpause=1
[State -2]
type=Varset
triggerall=!ishelper
triggerall=!var(42)
trigger1=numhelper(706)
trigger1=helper(706),var(42)
var(42)=helper(706),var(42)
ignorehitpause=1
[State -2]
type=Varset
triggerall=!ishelper
triggerall=!var(42)
trigger1=numhelper(708)
trigger1=helper(708),var(42)
var(42)=helper(708),var(42)
ignorehitpause=1
[State -2]
type=Varset
triggerall=!ishelper
triggerall=!var(42)
trigger1=numhelper(710)
trigger1=helper(710),var(42)
var(42)=helper(710),var(42)
ignorehitpause=1
[State -2]
type=Varset
triggerall=!ishelper
triggerall=!var(43)
trigger1=numhelper(700)
trigger1=helper(700),var(43)
var(43)=helper(700),var(43)
ignorehitpause=1
[State -2]
type=Varset
triggerall=!ishelper
triggerall=!var(43)
trigger1=numhelper(702)
trigger1=helper(702),var(43)
var(43)=helper(702),var(43)
ignorehitpause=1
[State -2]
type=Varset
triggerall=!ishelper
triggerall=!var(43)
trigger1=numhelper(704)
trigger1=helper(704),var(43)
var(43)=helper(704),var(43)
ignorehitpause=1
[State -2]
type=Varset
triggerall=!ishelper
triggerall=!var(43)
trigger1=numhelper(706)
trigger1=helper(706),var(43)
var(43)=helper(706),var(43)
ignorehitpause=1
[State -2]
type=Varset
triggerall=!ishelper
triggerall=!var(43)
trigger1=numhelper(708)
trigger1=helper(708),var(43)
var(43)=helper(708),var(43)
ignorehitpause=1
[State -2]
type=Varset
triggerall=!ishelper
triggerall=!var(43)
trigger1=numhelper(710)
trigger1=helper(710),var(43)
var(43)=helper(710),var(43)
ignorehitpause=1
[State -2]
type=Varset
triggerall=!ishelper
triggerall=!var(44)
trigger1=numhelper(700)
trigger1=helper(700),var(44)
var(44)=helper(700),var(44)
ignorehitpause=1
[State -2]
type=Varset
triggerall=!ishelper
triggerall=!var(44)
trigger1=numhelper(702)
trigger1=helper(702),var(44)
var(44)=helper(702),var(44)
ignorehitpause=1
[State -2]
type=Varset
triggerall=!ishelper
triggerall=!var(44)
trigger1=numhelper(704)
trigger1=helper(704),var(44)
var(44)=helper(704),var(44)
ignorehitpause=1
[State -2]
type=Varset
triggerall=!ishelper
triggerall=!var(44)
trigger1=numhelper(706)
trigger1=helper(706),var(44)
var(44)=helper(706),var(44)
ignorehitpause=1
[State -2]
type=Varset
triggerall=!ishelper
triggerall=!var(44)
trigger1=numhelper(708)
trigger1=helper(708),var(44)
var(44)=helper(708),var(44)
ignorehitpause=1
[State -2]
type=Varset
triggerall=!ishelper
triggerall=!var(44)
trigger1=numhelper(710)
trigger1=helper(710),var(44)
var(44)=helper(710),var(44)
ignorehitpause=1
[State -2];被ったら消す
type=null
triggerall=!ishelper
trigger1=var(37)
trigger1=var(39)
trigger1=var(37)=var(39)
trigger1=var(39):=0
trigger2=var(37)
trigger2=var(39)
trigger2=var(41)
trigger2=var(37)=var(41)||var(39)=var(41)
trigger2=var(41):=0
trigger3=var(37)
trigger3=var(39)
trigger3=var(41)
trigger3=var(42)
trigger3=var(37)=var(42)||var(39)=var(42)||var(41)=var(42)
trigger3=var(42):=0
trigger4=var(37)
trigger4=var(39)
trigger4=var(41)
trigger4=var(42)
trigger4=var(38)
trigger4=var(37)=var(38)||var(39)=var(38)||var(41)=var(38)||var(42)=var(38)
trigger4=var(38):=0
trigger5=var(37)
trigger5=var(39)
trigger5=var(41)
trigger5=var(42)
trigger5=var(38)
trigger5=var(43)
trigger5=var(37)=var(43)||var(39)=var(43)||var(41)=var(43)||var(42)=var(43)||var(38)=var(43)
trigger5=var(43):=0
trigger6=var(37)
trigger6=var(39)
trigger6=var(41)
trigger6=var(42)
trigger6=var(38)
trigger6=var(43)
trigger6=var(44)
trigger6=var(37)=var(44)||var(39)=var(44)||var(41)=var(44)||var(42)=var(44)||var(38)=var(44)||var(43)=var(44)
trigger6=var(44):=0
trigger7=var(37)
trigger7=var(39)
trigger7=var(41)
trigger7=var(42)
trigger7=var(38)
trigger7=var(43)
trigger7=var(44)
trigger7=var(45)
trigger7=var(37)=var(45)||var(39)=var(45)||var(41)=var(45)||var(42)=var(45)||var(38)=var(45)||var(43)=var(45)||var(44)=var(45)
trigger7=var(45):=0
ignorehitpause=1
[State -2];無駄なので消す
type=null
triggerall=!ishelper
trigger1=var(14)
trigger1=(var(14)=[230,235])||(var(14)=[250,255])||(var(14)=[5000,5999])||var(14)=var(23)||var(14)=var(24)||var(14)=var(33)||var(14)=var(34)||var(14)=var(35)||var(14)=var(46)||var(14)=var(47)||var(14)=var(48)||var(14)=var(49)
trigger1=var(14):=0
trigger2=var(15)
trigger2=(var(15)=[230,235])||(var(15)=[250,255])||(var(15)=[5000,5999])||var(15)=var(23)||var(15)=var(24)||var(15)=var(33)||var(15)=var(34)||var(15)=var(35)||var(15)=var(46)||var(15)=var(47)||var(15)=var(48)||var(15)=var(49)
trigger2=var(15):=0
trigger3=var(16)
trigger3=(var(16)=[230,235])||(var(16)=[250,255])||(var(16)=[5000,5999])||var(16)=var(23)||var(16)=var(24)||var(16)=var(33)||var(16)=var(34)||var(16)=var(35)||var(16)=var(46)||var(16)=var(47)||var(16)=var(48)||var(16)=var(49)
trigger3=var(16):=0
trigger4=var(17)
trigger4=(var(17)=[230,235])||(var(17)=[250,255])||(var(17)=[5000,5999])||var(17)=var(23)||var(17)=var(24)||var(17)=var(33)||var(17)=var(34)||var(17)=var(35)||var(17)=var(46)||var(17)=var(47)||var(17)=var(48)||var(17)=var(49)
trigger4=var(17):=0
trigger5=var(18)
trigger5=(var(18)=[230,235])||(var(18)=[250,255])||(var(18)=[5000,5999])||var(18)=var(23)||var(18)=var(24)||var(18)=var(33)||var(18)=var(34)||var(18)=var(35)||var(18)=var(46)||var(18)=var(47)||var(18)=var(48)||var(18)=var(49)
trigger5=var(18):=0
trigger6=var(19)
trigger6=(var(19)=[230,235])||(var(19)=[250,255])||(var(19)=[5000,5999])||var(19)=var(23)||var(19)=var(24)||var(19)=var(33)||var(19)=var(34)||var(19)=var(35)||var(19)=var(46)||var(19)=var(47)||var(19)=var(48)||var(19)=var(49)
trigger6=var(19):=0
ignorehitpause=1
[State -2]
type=Varset
trigger1=var(51)>3
var(50)=0
ignorehitpause=1
[State -2]
type=Varset
trigger1=roundstate!=2
fvar(0)=0
ignorehitpause=1
[State -2]
type=Varadd
trigger1=fvar(1)>2
fvar(2)=1
ignorehitpause=1
[State -2]
type=Varset
trigger1=roundstate!=2
fvar(3)=0
ignorehitpause=1
[State -2];引き継ぎ
type=varset
trigger1=!ishelper
trigger1=fvar(20)=0
fvar(20)=helper(1000),var(20)
ignorehitpause=1
[State -2]
type=varset
trigger1=!ishelper
trigger1=fvar(21)=0
fvar(21)=helper(1000),var(21)
ignorehitpause=1
[State -2]
type=varset
trigger1=!ishelper
trigger1=fvar(22)=0
fvar(22)=helper(1000),var(22)
ignorehitpause=1
[State -2]
type=varset
trigger1=!ishelper
trigger1=fvar(23)=0
fvar(23)=helper(1000),var(23)
ignorehitpause=1
[State -2]
type=varset
trigger1=!ishelper
trigger1=fvar(24)=0
fvar(24)=helper(1000),var(24)
ignorehitpause=1
[State -2]
type=varset
trigger1=!ishelper
trigger1=fvar(25)=0
fvar(25)=helper(1000),var(25)
ignorehitpause=1
[State -2]
type=varset
trigger1=!ishelper
trigger1=fvar(26)=0
fvar(26)=helper(1000),var(26)
ignorehitpause=1
[State -2]
type=varset
trigger1=!ishelper
trigger1=fvar(27)=0
fvar(27)=helper(1000),var(27)
ignorehitpause=1
[State -2]
type=varset
trigger1=!ishelper
trigger1=fvar(28)=0
fvar(28)=helper(1000),var(28)
ignorehitpause=1
[State -2]
type=varset
trigger1=!ishelper
trigger1=fvar(29)=0
fvar(29)=helper(1000),var(29)
ignorehitpause=1
[State -2]
type=varset
trigger1=!ishelper
trigger1=fvar(30)=0
fvar(30)=helper(1000),var(30)
ignorehitpause=1
[State -2]
type=varset
trigger1=!ishelper
trigger1=fvar(31)=0
fvar(31)=helper(1000),var(31)
ignorehitpause=1
[State -2]
type=varset
trigger1=!ishelper
trigger1=fvar(32)=0
fvar(32)=helper(1000),var(32)
ignorehitpause=1
[State -2]
type=varset
trigger1=!ishelper
trigger1=fvar(33)=0
fvar(33)=helper(1000),var(33)
ignorehitpause=1
[State -2]
type=varset
trigger1=!ishelper
trigger1=fvar(34)=0
fvar(34)=helper(1000),var(34)
ignorehitpause=1
[State -2]
type=varset
trigger1=!ishelper
trigger1=fvar(35)=0
fvar(35)=helper(1000),var(35)
ignorehitpause=1
[State -2]
type=varset
trigger1=!ishelper
trigger1=fvar(36)=0
fvar(36)=helper(1000),var(36)
ignorehitpause=1
[State -2]
type=varset
trigger1=!ishelper
trigger1=fvar(37)=0
fvar(37)=helper(1000),var(37)
ignorehitpause=1
[State -2]
type=varset
trigger1=!ishelper
trigger1=fvar(35)=0
fvar(17)=helper(1000),var(38)
ignorehitpause=1
[State -2]
type=varset
trigger1=!ishelper
trigger1=fvar(36)=0
fvar(18)=helper(1000),var(39)
ignorehitpause=1
[State -2]
type=varset
trigger1=!ishelper
trigger1=fvar(37)=0
fvar(19)=helper(1000),var(40)
ignorehitpause=1
[State -2]
type=varset
trigger1=!ishelper
trigger1=!var(8)
var(8)=helper(700),var(57)
ignorehitpause=1
[State -2]
type=varset
trigger1=!ishelper
trigger1=!var(8)
var(8)=helper(702),var(57)
ignorehitpause=1
[State -2]
type=varset
trigger1=!ishelper
trigger1=!var(8)
var(8)=helper(704),var(57)
ignorehitpause=1
[State -2]
type=varset
trigger1=!ishelper
trigger1=!var(8)
var(8)=helper(706),var(57)
ignorehitpause=1
[State -2]
type=varset
trigger1=!ishelper
trigger1=!var(8)
var(8)=helper(708),var(57)
ignorehitpause=1
[State -2]
type=varset
trigger1=!ishelper
trigger1=!var(8)
var(8)=helper(710),var(57)
ignorehitpause=1
[State -2]
type=varset
triggerall=!ishelper
trigger1=roundstate!=2
fvar(39)=0
ignorehitpause=1
[State -2]
type=varset
triggerall=!ishelper
trigger1=roundstate!=2
fvar(9)=0
ignorehitpause=1
[State -2]
type=varset
triggerall=!ishelper
triggerall=var(6)
trigger1=var(6)=helper(1002),var(20)
trigger2=var(6)=helper(1002),var(21)
trigger3=var(6)=helper(1002),var(22)
trigger4=var(6)=helper(1002),var(23)
trigger5=var(6)=helper(1002),var(24)
trigger6=var(6)=helper(1002),var(25)
trigger7=var(6)=helper(1002),var(26)
trigger8=var(6)=helper(1002),var(27)
var(6)=0
ignorehitpause=1
[State -2]
type=varset
triggerall=!ishelper
triggerall=var(7)
trigger1=var(7)=helper(1002),var(20)
trigger2=var(7)=helper(1002),var(21)
trigger3=var(7)=helper(1002),var(22)
trigger4=var(7)=helper(1002),var(23)
trigger5=var(7)=helper(1002),var(24)
trigger6=var(7)=helper(1002),var(25)
trigger7=var(7)=helper(1002),var(26)
trigger8=var(7)=helper(1002),var(27)
var(7)=0
ignorehitpause=1
[State -2]
type=varset
triggerall=!ishelper
triggerall=var(9)
trigger1=var(9)=helper(1002),var(20)
trigger2=var(9)=helper(1002),var(21)
trigger3=var(9)=helper(1002),var(22)
trigger4=var(9)=helper(1002),var(23)
trigger5=var(9)=helper(1002),var(24)
trigger6=var(9)=helper(1002),var(25)
trigger7=var(9)=helper(1002),var(26)
trigger8=var(9)=helper(1002),var(27)
var(9)=0
ignorehitpause=1
[State -2]
type=Varrangeset
trigger1=!ishelper
trigger1=roundstate!=2
first=17
last=37
fvalue=0
ignorehitpause=1
[State -2]
type=Varset
trigger1=roundstate!=2
trigger2=fvar(1)>2
trigger2=var(25):=0||1
trigger2=var(26):=0||1
trigger2=var(27):=0||1
trigger2=var(28):=0||1
trigger2=var(29):=0||1
trigger2=var(30):=0||1
trigger2=var(31):=0||1
trigger2=var(32):=0||1
fvar(1)=0
ignorehitpause=1
[State -2]
type=Varadd
triggerall=!ishelper
trigger1=roundstate=2
var(58)=1
ignorehitpause=1
[State -2]
type=Varset
triggerall=!ishelper
trigger1=roundstate!=2
var(57)=0
ignorehitpause=1
[State -2];低カラーライフ決算
type=Varadd
triggerall=!ishelper
triggerall=palno!=12
triggerall=numhelper(1002)
trigger1=helper(1002),gethitvar(damage)>0
sysvar(3)=45+random%30
ignorehitpause=1
[State -2];12pライフ決算
type=Varadd
triggerall=!ishelper
triggerall=palno=12
triggerall=numhelper(1002)
triggerall=life>200
triggerall=helper(1002),gethitvar(fall.damage)=0
triggerall=helper(1002),gethitvar(damage)>0
trigger1=helper(1002),gethitvar(damage)<250
sysvar(3)=10+(random%2*6)
ignorehitpause=1
[State -2]
type=Varadd
triggerall=!ishelper
triggerall=palno=12
triggerall=numhelper(1002)
triggerall=life>200
triggerall=helper(1002),gethitvar(fall.damage)=0
trigger1=helper(1002),gethitvar(damage)>250
sysvar(3)=14+(random%2*7)
ignorehitpause=1
[State -2]
type=Varadd
triggerall=!ishelper
triggerall=palno=12
triggerall=numhelper(1002)
triggerall=life>200
triggerall=helper(1002),gethitvar(fall.damage)
triggerall=helper(1002),gethitvar(damage)>0
trigger1=helper(1002),gethitvar(damage)<250
sysvar(3)=4+(random%2*random%3)
ignorehitpause=1
[State -2]
type=Varadd
triggerall=!ishelper
triggerall=palno=12
triggerall=numhelper(1002)
triggerall=life>200
triggerall=helper(1002),gethitvar(fall.damage)
trigger1=helper(1002),gethitvar(damage)>250
sysvar(3)=6+(random%2*random%6)
ignorehitpause=1
[State -2]
type=Varadd
triggerall=!ishelper
triggerall=palno=12
triggerall=numhelper(1002)
triggerall=life<201
triggerall=helper(1002),gethitvar(fall.damage)=0
triggerall=helper(1002),gethitvar(damage)>0
trigger1=helper(1002),gethitvar(damage)<250
sysvar(3)=3+random%5
ignorehitpause=1
[State -2]
type=Varadd
triggerall=!ishelper
triggerall=palno=12
triggerall=numhelper(1002)
triggerall=life<201
triggerall=helper(1002),gethitvar(fall.damage)
triggerall=helper(1002),gethitvar(damage)>0
trigger1=helper(1002),gethitvar(damage)<250
sysvar(3)=2+random%3
ignorehitpause=1
[State -2]
type=Varset
triggerall=!ishelper
triggerall=palno=12
triggerall=numhelper(1002)
triggerall=sysvar(3)>999
trigger1=fvar(6)<5
trigger2=fvar(0)<6
trigger3=var(58)<8000
trigger4=fvar(3)<6
sysvar(3)=999
ignorehitpause=1
[State -2]
type=Lifeset
trigger1=!ishelper
trigger1=roundstate=2
value=lifemax-sysvar(3)
ignorehitpause=1
[State -2]
type=Lifeadd
triggerall=!ishelper
triggerall=palno=12
triggerall=roundstate=2
triggerall=!life
trigger1=sysvar(3)<1000
trigger2=fvar(6)<5
trigger3=fvar(0)<6
trigger4=var(58)<8000
trigger5=fvar(3)<6
trigger6=sysvar(3)>999
value=1
ignorehitpause=1
[State -2]
type=Varset
triggerall=!ishelper
trigger1=roundstate=2
trigger1=0
var(58)=12000
ignorehitpause=1
[State -2];デバック
type=Displaytoclipboard
trigger1=!ishelper
text="T:%d H:%d Alive:%d A:%d:%d"
params=var(58),var(52),alive,var(20),var(37)
ignorehitpause=1
[State -2]
type=AppendToClipBoard
trigger1=!ishelper
trigger1=0
text="\nHD:%d:%d L:%d FS:%d BH:%d"
params=var(16),var(17),var(56),var(50),(enemy,numhelper(13231323))
ignorehitpause=1
[State -2]
type=AppendToClipBoard
trigger1=!ishelper
trigger1=0;gametime%999=[0,332]
text="\nCS:%f:%f GT:var(%f)=gametime*%f+%f"
params=fvar(0),fvar(1),fvar(20),fvar(21),fvar(22)
ignorehitpause=1
[State -2]
type=AppendToClipBoard
trigger1=!ishelper
trigger1=0;gametime%999=[333,665]
text="\nA:%d:%d:%d:%d:%d"
params=var(38),var(39),var(41),var(42),var(43)
ignorehitpause=1
[State -2]
type=AppendToClipBoard
trigger1=!ishelper
trigger1=0;gametime%999=[666,998]
text="\nHD:%d:%d:%d:%d:%d"
params=var(14),var(15),var(16),var(17),var(18)
ignorehitpause=1
[State -2]
type=AppendToClipBoard
trigger1=!ishelper
trigger1=1;gametime%999=[666,998]
text="\nHD:%d:%d:%d:%d:%d"
params=var(23),var(24),var(33),var(34),var(35)
ignorehitpause=1
[State -2];専用対策
type=Lifeset
triggerall=1
triggerall=palno=12
trigger1=enemynear,name="Phantom Mizuchi JP"
trigger1=teamside=1
trigger2=enemynear,name="S_Remilia"
trigger2=enemynear,palno=[1,3]
trigger2=roundstate>1
value=1
ignorehitpause=1
[State -2];大ダメージ警戒（無駄保険）
type=Statetypeset
triggerall=!ishelper
trigger1=movetype=H
movetype=I
ignorehitpause=1
[State -2];死亡条件満たしたらカオスエンド自動発動
type=Selfstate
triggerall=palno=12
triggerall=!sysfvar(0)
trigger1=!ishelper
trigger1=alive
trigger1=!hitpausetime
trigger1=fvar(6)>4
trigger1=var(58)>7000
trigger1=sysvar(3)>998
trigger1=ctrl
value=212
ignorehitpause=1
[State -2]
type=Selfstate
triggerall=palno=12
triggerall=sysfvar(0)=1
trigger1=!ishelper
trigger1=alive
trigger1=!hitpausetime
trigger1=fvar(6)>4
trigger1=var(58)>10000
trigger1=sysvar(3)>998
trigger1=ctrl
value=212
ignorehitpause=1
[State -2]
type=Selfstate
triggerall=palno=12
triggerall=sysfvar(0)=2
trigger1=!ishelper
trigger1=alive
trigger1=!hitpausetime
trigger1=fvar(6)>4
trigger1=var(58)>15000
trigger1=sysvar(3)>998
trigger1=ctrl
value=212
ignorehitpause=1
[State -2]
type=Selfstate
triggerall=palno=12
triggerall=sysfvar(0)=3
trigger1=!ishelper
trigger1=alive
trigger1=!hitpausetime
trigger1=fvar(6)>4
trigger1=var(58)>30000
trigger1=sysvar(3)>998
trigger1=ctrl
value=212
ignorehitpause=1
[State -2];蘇生
type=Selfstate
triggerall=palno=12
trigger1=!ishelper
trigger1=!alive
trigger1=!hitpausetime
trigger1=stateno!=213
trigger1=roundstate>2
trigger1=enemy,alive=0
;trigger1=sysvar(1)>30
value=213
ignorehitpause=1
[State -2];蘇生
type=Selfstate
triggerall=palno=12
trigger1=!ishelper
trigger1=!alive
trigger1=hitpausetime
trigger1=roundstate>2
value=240
ignorehitpause=1
[State -2];専用対策ルームへ
type=Selfstate
triggerall=palno=12
triggerall=1
trigger1=enemy,name="Kouryuu SS"
trigger1=teamside=1
trigger2=enemy,name="Phantom Mizuchi JP"
trigger2=teamside=1
trigger3=enemy,name="Death Star"
trigger4=enemy,name="S_Remilia"&&enemy,palno=[1,3]
trigger5=enemy,name="Matsugami"
trigger6=enemy,name="Hinako Shijo"
trigger6=teamside=1
trigger7=enemy,name="Rion"
trigger7=teamside=1
trigger8=enemy,name="manny"
trigger8=teamside=1
trigger9=enemy,name="ore_no_ane"
trigger10=enemy,name="INCUBATOR"
trigger10=teamside=1
trigger11=enemy,name="nanaya"
trigger11=enemy,authorname="humi"
trigger11=enemy,palno=12
trigger12=enemy,name="ugokazaru"
value=1
ignorehitpause=1
[State -2];専用対策ルームへ(デバック用)
type=Selfstate
trigger1=0
value=1
ignorehitpause=1
[State -2];保険
type=Selfstate
trigger1=sysvar(2)!=(gametime*gametime*3)+(gametime*18)+313
trigger2=!ishelper&&movetype=H
value=120
ignorehitpause=1