;仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭
;巰嫸偄揋怘傜偄僗僥乕僩
;--------------------------------------------------
[Statedef 89023]
type = S
physics = S
ctrl = 0

[State 0]
type = SelfState
trigger1 = name ="ONI-MIKO-REIMU"
trigger1 = !ishelper
value = 50
ignorehitpause = 1

[State 50]
type = AssertSpecial
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
flag = invisible
ignorehitpause = 1

[State 40]
type = posset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
x = 1000
y = 1999999
ignorehitpause = 1

[State 9997, 1];夋柺撪偄偲偗
type = posset
triggerall = name !="ONI-MIKO-REIMU"
triggerall = !ishelper
trigger1 = pos y != [-1000,100]
y = 0
ignorehitpause = 1

[State 310 , blink]
type = PalFX
triggerall = name !="ONI-MIKO-REIMU"
trigger1 = time%3 = 0
time = 90
color = 0 
invertall = 1
persistent = 30
ignorehitpause = 1

[State 1300]
type = NotHitBy
triggerall = !ishelper
trigger1 = name != "ONI-MIKO-REIMU"
value = SCA
time = 1
ignorehitpause = 1

[State 9997, 1]
type = varset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
var(44) = prevstateno
ignorehitpause = 1

[State 9997, 1]
type = varset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
var(4) = anim
ignorehitpause = 1

[State 600]
type = Projectile
triggerall = ishelper
triggerall = time = 0
trigger1 = root,name !="ONI-MIKO-REIMU"
trigger1 = root,alive
projanim = anim
projremove = 1
projremovetime = 15
projheightbound = -2000000000, 2000000000
ProjEdgeBound = 2000000000
ProjStageBound = 2000000000
affectteam = F
attr = A,HA
hitflag = MAFPD
P1stateno = prevstateno
ignorehitpause = 1

[State 600]
type = Projectile
triggerall = ishelper
triggerall = time > 0
trigger1 = root,name !="ONI-MIKO-REIMU"
trigger1 = root,alive
projanim = var(4)
projremove = 1
projremovetime = 15
projheightbound = -2000000000, 2000000000
ProjEdgeBound = 2000000000
ProjStageBound = 2000000000
affectteam = F
attr = A,HA
hitflag = MAFPD
P1stateno = var(44)
ignorehitpause = 1

[State 600]
type = Projectile
triggerall = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
trigger1 = root,alive = 0
projanim = var(4)
projremove = 1
projremovetime = 15
projid=3
projheightbound = -2000000000, 2000000000
ProjEdgeBound = 2000000000
ProjStageBound = 2000000000
affectteam = F
attr = A,HA
hitflag = MAFPD
P1stateno = 5150
ignorehitpause = 1

[State proj] 
type = Projectile
triggerall = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
trigger1 = time = 0
projID = gametime
projanim = anim
projhits = 999
projremovetime = 600
postype = p1
offset = 1000,198000000
projheightbound = -2000000000, 2000000000
ProjEdgeBound = 2000000000
ProjStageBound = 2000000000
supermovetime = 999000
pausemovetime = 999000
attr = C,ST
hitflag = MAFPD
affectteam = B
givepower = 0,0
getpower = 0,0
pausetime = 0,0
persistent = 0
p1stateno = 50
ignorehitpause = 1

[State 999]
type = changeanim2
triggerall = ishelper
triggerall = time > 0
trigger1 = root,name !="ONI-MIKO-REIMU"
trigger1 = time < 60
value = 8907
ignorehitpause = 1

[State 0]
type = statetypeset
trigger1 = name !="ONI-MIKO-REIMU"
statetype = S
movetype = H
physics = N
ignorehitpause = 1

[state a]
type = velset
triggerall = name !="ONI-MIKO-REIMU"
trigger1 = time = 0
x = 0
y = 0
ignorehitpause = 1

[State 20]
type = ctrlset
trigger1 = name !="ONI-MIKO-REIMU"
value = 0
ignorehitpause = 1

[State 70]
type = LifeAdd
trigger1 = name !="ONI-MIKO-REIMU"
value = -99999999999999
absolute = 1
ignorehitpause = 1

[State 9997, 1];柶塽
type = powerset
trigger1 = 1
value = 0
ignorehitpause = 1

[state destoryhelper] 
type = destroyself 
triggerall = ishelper
trigger1 = Time >= 10
trigger2 = root,name ="ONI-MIKO-REIMU"
ignorehitpause = 1

[State 60]
type = changestate
trigger1 = name !="ONI-MIKO-REIMU"
trigger1 = !alive
value = 5150
ignorehitpause = 1

[State 9997, 1]
type = SelfState
triggerall = name !="ONI-MIKO-REIMU"
triggerall = !ishelper
trigger1 = Time >= 10
value = 5050
ignorehitpause = 1

;仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭
;巰嫸偄揋怘傜偄僗僥乕僩侾俀俹摿庩
;--------------------------------------------------
[Statedef 89024]
type = S
physics = S
ctrl = 0

[State 0]
type = SelfState
trigger1 = name ="ONI-MIKO-REIMU"
trigger1 = !ishelper
value = 50
ignorehitpause = 1

[State 50]
type = AssertSpecial
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
flag = invisible
ignorehitpause = 1

[State 40]
type = posset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
x = 1000
y = 1999999
ignorehitpause = 1

[State 9997, 1];夋柺撪偄偲偗
type = posset
triggerall = name !="ONI-MIKO-REIMU"
triggerall = !ishelper
trigger1 = pos y != [-1000,100]
y = 0
ignorehitpause = 1

[State 310 , blink]
type = PalFX
triggerall = name !="ONI-MIKO-REIMU"
trigger1 = time%3 = 0
time = 90
color = 0 
invertall = 1
persistent = 30
ignorehitpause = 1

[State 1300]
type = NotHitBy
triggerall = !ishelper
trigger1 = name != "ONI-MIKO-REIMU"
value = SCA
time = 1
ignorehitpause = 1

[State 60]
type = changestate
triggerall = ishelper
trigger1 = root,name ="Phantom Mizuchi"
trigger2 = root,name ="ore_no_ane"
trigger3 = root,name ="Ayu Tukimiya"
trigger3 = NumHelper(100999)
value = 8901068
ignorehitpause = 1

[State 0]
type = VarRangeSet
triggerall = !ishelper
trigger1 = name != "ONI-MIKO-REIMU"
value = gametime+1
ignorehitpause = 1
[State 0]
type = VarRangeSet
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
value = gametime+1
ignorehitpause = 1
First = 0
Last = 41
[State 0]
type = VarRangeSet
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
value = gametime+1
ignorehitpause = 1
First = 45
Last = 59
[State 0]
type = VarRangeSet
trigger1 = !ishelper
trigger1 = name != "ONI-MIKO-REIMU"
trigger2 = ishelper
trigger2 = root,name !="ONI-MIKO-REIMU"
fvalue = gametime+1
IgnoreHitPause = 1
[State 0]
type = VarSet
triggerall = !ishelper
trigger1 = name != "ONI-MIKO-REIMU"
sysvar(1) = gametime+1
IgnoreHitPause = 1
[State 0]
type = VarSet
triggerall = !ishelper
trigger1 = name != "ONI-MIKO-REIMU"
sysvar(2) = gametime+1
IgnoreHitPause = 1
[State 0]
type = VarSet
triggerall = !ishelper
trigger1 = name != "ONI-MIKO-REIMU"
sysvar(3) = gametime+1
IgnoreHitPause = 1
[State 0]
type = VarSet
triggerall = !ishelper
trigger1 = name != "ONI-MIKO-REIMU"
sysvar(4) = gametime+1
IgnoreHitPause = 1

[State 9997, 1]
type = varset
trigger1 = time = 0
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
var(42) = random%2
ignorehitpause = 1

[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
var(0) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
var(1) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
var(2) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
var(3) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
var(4) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
var(5) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
var(6) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
var(7) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
var(8) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
var(9) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
var(10) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
var(11) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
var(12) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
var(13) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
var(14) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
var(15) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
var(16) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
var(17) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
var(18) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
var(19) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
var(20) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
var(21) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
var(22) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
var(23) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
var(24) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
var(25) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
var(26) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
var(27) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
var(28) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
var(29) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
var(30) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
var(31) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
var(32) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
var(33) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
var(34) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
var(35) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
var(36) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
var(37) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
var(38) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
var(39) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
var(40) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
var(41) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
var(42) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
var(43) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
var(44) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
var(45) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
var(46) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
var(47) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
var(48) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
var(49) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
var(50) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
var(51) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
var(52) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
var(53) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
var(54) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
var(55) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
var(56) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
var(57) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
var(58) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
var(59) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
var(0) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
fvar(1) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
fvar(2) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
fvar(3) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
fvar(4) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
fvar(5) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
fvar(6) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
fvar(7) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
fvar(8) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
fvar(9) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
fvar(10) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
fvar(11) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
fvar(12) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
fvar(13) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
fvar(14) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
fvar(15) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
fvar(16) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
fvar(17) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
fvar(18) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
fvar(19) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
fvar(20) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
fvar(21) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
fvar(22) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
fvar(23) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
fvar(24) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
fvar(25) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
fvar(26) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
fvar(27) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
fvar(28) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
fvar(29) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
fvar(30) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
fvar(31) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
fvar(32) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
fvar(33) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
fvar(34) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
fvar(35) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
fvar(36) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
fvar(37) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
fvar(38) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
fvar(39) = gametime+1
ignorehitpause = 1

[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
var(0) = gametime*ifelse((gametime-parent,var(0)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
var(1) = gametime*ifelse((gametime-parent,var(1)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
var(2) = gametime*ifelse((gametime-parent,var(2)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
var(3) = gametime*ifelse((gametime-parent,var(3)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
var(4) = gametime*ifelse((gametime-parent,var(4)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
var(5) = gametime*ifelse((gametime-parent,var(5)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
var(6) = gametime*ifelse((gametime-parent,var(6)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
var(7) = gametime*ifelse((gametime-parent,var(7)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
var(8) = gametime*ifelse((gametime-parent,var(8)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
var(9) = gametime*ifelse((gametime-parent,var(9)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
var(10) = gametime*ifelse((gametime-parent,var(10)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
var(11) = gametime*ifelse((gametime-parent,var(11)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
var(12) = gametime*ifelse((gametime-parent,var(12)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
var(13) = gametime*ifelse((gametime-parent,var(13)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
var(14) = gametime*ifelse((gametime-parent,var(14)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
var(15) = gametime*ifelse((gametime-parent,var(15)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
var(16) = gametime*ifelse((gametime-parent,var(16)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
var(17) = gametime*ifelse((gametime-parent,var(17)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
var(18) = gametime*ifelse((gametime-parent,var(18)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
var(19) = gametime*ifelse((gametime-parent,var(19)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
var(20) = gametime*ifelse((gametime-parent,var(20)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
var(21) = gametime*ifelse((gametime-parent,var(21)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
var(22) = gametime*ifelse((gametime-parent,var(22)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
var(23) = gametime*ifelse((gametime-parent,var(23)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
var(24) = gametime*ifelse((gametime-parent,var(24)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
var(25) = gametime*ifelse((gametime-parent,var(25)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
var(26) = gametime*ifelse((gametime-parent,var(26)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
var(27) = gametime*ifelse((gametime-parent,var(27)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
var(28) = gametime*ifelse((gametime-parent,var(28)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
var(29) = gametime*ifelse((gametime-parent,var(29)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
var(30) = gametime*ifelse((gametime-parent,var(30)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
var(31) = gametime*ifelse((gametime-parent,var(31)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
var(32) = gametime*ifelse((gametime-parent,var(32)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
var(33) = gametime*ifelse((gametime-parent,var(33)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
var(34) = gametime*ifelse((gametime-parent,var(34)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
var(35) = gametime*ifelse((gametime-parent,var(35)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
var(36) = gametime*ifelse((gametime-parent,var(36)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
var(37) = gametime*ifelse((gametime-parent,var(37)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
var(38) = gametime*ifelse((gametime-parent,var(38)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
var(39) = gametime*ifelse((gametime-parent,var(39)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
var(40) = gametime*ifelse((gametime-parent,var(40)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
var(41) = gametime*ifelse((gametime-parent,var(41)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
var(42) = gametime*ifelse((gametime-parent,var(42)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
var(43) = gametime*ifelse((gametime-parent,var(43)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
var(44) = gametime*ifelse((gametime-parent,var(44)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
var(45) = gametime*ifelse((gametime-parent,var(45)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
var(46) = gametime*ifelse((gametime-parent,var(46)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
var(47) = gametime*ifelse((gametime-parent,var(47)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
var(48) = gametime*ifelse((gametime-parent,var(48)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
var(49) = gametime*ifelse((gametime-parent,var(49)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
var(50) = gametime*ifelse((gametime-parent,var(50)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
var(51) = gametime*ifelse((gametime-parent,var(51)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
var(52) = gametime*ifelse((gametime-parent,var(52)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
var(53) = gametime*ifelse((gametime-parent,var(53)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
var(54) = gametime*ifelse((gametime-parent,var(54)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
var(55) = gametime*ifelse((gametime-parent,var(55)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
var(56) = gametime*ifelse((gametime-parent,var(56)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
var(57) = gametime*ifelse((gametime-parent,var(57)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
var(58) = gametime*ifelse((gametime-parent,var(58)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
var(59) = gametime*ifelse((gametime-parent,var(59)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
fvar(0) = gametime*ifelse((gametime-parent,fvar(0)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
fvar(1) = gametime*ifelse((gametime-parent,fvar(1)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
fvar(2) = gametime*ifelse((gametime-parent,fvar(2)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
fvar(3) = gametime*ifelse((gametime-parent,fvar(3)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
fvar(4) = gametime*ifelse((gametime-parent,fvar(4)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
fvar(5) = gametime*ifelse((gametime-parent,fvar(5)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
fvar(6) = gametime*ifelse((gametime-parent,fvar(6)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
fvar(7) = gametime*ifelse((gametime-parent,fvar(7)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
fvar(8) = gametime*ifelse((gametime-parent,fvar(8)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
fvar(9) = gametime*ifelse((gametime-parent,fvar(9)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
fvar(10) = gametime*ifelse((gametime-parent,fvar(10)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
fvar(11) = gametime*ifelse((gametime-parent,fvar(11)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
fvar(12) = gametime*ifelse((gametime-parent,fvar(12)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
fvar(13) = gametime*ifelse((gametime-parent,fvar(13)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
fvar(14) = gametime*ifelse((gametime-parent,fvar(14)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
fvar(15) = gametime*ifelse((gametime-parent,fvar(15)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
fvar(16) = gametime*ifelse((gametime-parent,fvar(16)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
fvar(17) = gametime*ifelse((gametime-parent,fvar(17)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
fvar(18) = gametime*ifelse((gametime-parent,fvar(18)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
fvar(19) = gametime*ifelse((gametime-parent,fvar(19)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
fvar(20) = gametime*ifelse((gametime-parent,fvar(20)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
fvar(21) = gametime*ifelse((gametime-parent,fvar(21)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
fvar(22) = gametime*ifelse((gametime-parent,fvar(22)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
fvar(23) = gametime*ifelse((gametime-parent,fvar(23)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
fvar(24) = gametime*ifelse((gametime-parent,fvar(24)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
fvar(25) = gametime*ifelse((gametime-parent,fvar(25)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
fvar(26) = gametime*ifelse((gametime-parent,fvar(26)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
fvar(27) = gametime*ifelse((gametime-parent,fvar(27)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
fvar(28) = gametime*ifelse((gametime-parent,fvar(28)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
fvar(29) = gametime*ifelse((gametime-parent,fvar(29)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
fvar(30) = gametime*ifelse((gametime-parent,fvar(30)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
fvar(31) = gametime*ifelse((gametime-parent,fvar(31)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
fvar(32) = gametime*ifelse((gametime-parent,fvar(32)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
fvar(33) = gametime*ifelse((gametime-parent,fvar(33)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
fvar(34) = gametime*ifelse((gametime-parent,fvar(34)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
fvar(35) = gametime*ifelse((gametime-parent,fvar(35)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
fvar(36) = gametime*ifelse((gametime-parent,fvar(36)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
fvar(37) = gametime*ifelse((gametime-parent,fvar(37)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
fvar(38) = gametime*ifelse((gametime-parent,fvar(38)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
fvar(39) = gametime*ifelse((gametime-parent,fvar(39)=[-60,60]),1,-1)+1
ignorehitpause = 1

[State 9997, 1]
type = varset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
var(44) = prevstateno
ignorehitpause = 1

[State 9997, 1]
type = varset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
var(43) = anim
ignorehitpause = 1

[State 600]
type = Projectile
triggerall = ishelper
triggerall = time = 0
trigger1 = root,name !="ONI-MIKO-REIMU"
trigger1 = root,alive
projanim = anim
projremove = 1
projremovetime = 15
projheightbound = -2000000000, 2000000000
ProjEdgeBound = 2000000000
ProjStageBound = 2000000000
affectteam = F
attr = A,HA
hitflag = MAFPD
P1stateno = prevstateno
ignorehitpause = 1

[State 600]
type = Projectile
triggerall = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
trigger1 = root,alive
projanim = var(43)
projremove = 1
projremovetime = 15
projheightbound = -2000000000, 2000000000
ProjEdgeBound = 2000000000
ProjStageBound = 2000000000
affectteam = F
attr = A,HA
hitflag = MAFPD
P1stateno = var(44)
ignorehitpause = 1

[State 600]
type = Projectile
triggerall = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
trigger1 = root,alive
projid=2
projanim = var(43)
projremove = 1
projremovetime = 15
projheightbound = -2000000000, 2000000000
ProjEdgeBound = 2000000000
ProjStageBound = 2000000000
affectteam = F
attr = A,HA
hitflag = MAFPD
P1stateno = var(44)
ignorehitpause = 1

[State 600]
type = Projectile
triggerall = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
trigger1 = root,alive = 0
projid=3
projanim = var(43)
projremove = 1
projremovetime = 15
projheightbound = -2000000000, 2000000000
ProjEdgeBound = 2000000000
ProjStageBound = 2000000000
affectteam = F
attr = A,HA
hitflag = MAFPD
P1stateno = 5150
ignorehitpause = 1

[State proj] 
type = Projectile
triggerall = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
trigger1 = time = 0
projID = gametime
projanim = anim
projhits = 999
projremovetime = 600
postype = p1
offset = 1000,198000000
projheightbound = -2000000000, 2000000000
ProjEdgeBound = 2000000000
ProjStageBound = 2000000000
supermovetime = 999000
pausemovetime = 999000
attr = C,ST
hitflag = MAFPD
affectteam = B
givepower = 0,0
getpower = 0,0
pausetime = 0,0
persistent = 0
p1stateno = 50
ignorehitpause = 1

[State 999]
type = changeanim2
triggerall = ishelper
triggerall = time > 1
trigger1 = root,name !="ONI-MIKO-REIMU"
trigger1 = time < 60
value = 8907
ignorehitpause = 1

[State 0]
type = statetypeset
trigger1 = name !="ONI-MIKO-REIMU"
statetype = S
movetype = H
physics = N
ignorehitpause = 1

[state a]
type = velset
triggerall = name !="ONI-MIKO-REIMU"
trigger1 = time = 0
x = 0
y = 0
ignorehitpause = 1

[State 20]
type = ctrlset
trigger1 = name !="ONI-MIKO-REIMU"
value = 0
ignorehitpause = 1

[State 70]
type = LifeAdd
triggerall = !ishelper
trigger1 = name !="ONI-MIKO-REIMU"
value = -99999999999999
absolute = 1
ignorehitpause = 1

[State 9997, 1];柶塽
type = powerset
trigger1 = 1
value = 0
ignorehitpause = 1

[state destoryhelper] 
type = destroyself 
triggerall = ishelper
trigger1 = Time >= 20
trigger2 = root,name ="ONI-MIKO-REIMU"
ignorehitpause = 1

[State 60]
type = changestate
triggerall = !ishelper
trigger1 = name !="ONI-MIKO-REIMU"
trigger1 = !alive
value = 5150
ignorehitpause = 1

[State 9997, 1]
type = SelfState
triggerall = name !="ONI-MIKO-REIMU"
triggerall = !ishelper
trigger1 = Time >= 10
value = 5050
ignorehitpause = 1

;仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭
;柌憐晻報丒婼丂揋怘傜偄僗僥乕僩
;--------------------------------------------------
[Statedef 89031]
type = S
physics = S
ctrl = 0

[State 0]
type = SelfState
trigger1 = name ="ONI-MIKO-REIMU"
trigger1 = !ishelper
value = 50
ignorehitpause = 1

[State 50]
type = AssertSpecial
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
flag = invisible
ignorehitpause = 1

[State 40]
type = posset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
x = 1000
y = 1999999
ignorehitpause = 1

[State 9997, 1]
type = varset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
var(44) = prevstateno
ignorehitpause = 1

[State 9997, 1]
type = varset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
var(4) = anim
ignorehitpause = 1

[State 600]
type = Projectile
triggerall = ishelper
triggerall = time = 0
trigger1 = root,name !="ONI-MIKO-REIMU"
trigger1 = root,alive
projanim = anim
projremove = 1
projremovetime = 15
projheightbound = -2000000000, 2000000000
ProjEdgeBound = 2000000000
ProjStageBound = 2000000000
affectteam = F
attr = A,HA
hitflag = MAFPD
P1stateno = 50
ignorehitpause = 1

[State 600]
type = Projectile
triggerall = ishelper
triggerall = time > 0
trigger1 = root,name !="ONI-MIKO-REIMU"
trigger1 = root,alive
projanim = var(4)
projremove = 1
projremovetime = 15
projheightbound = -2000000000, 2000000000
ProjEdgeBound = 2000000000
ProjStageBound = 2000000000
affectteam = F
attr = A,HA
hitflag = MAFPD
P1stateno = 50
ignorehitpause = 1

[State 600]
type = Projectile
triggerall = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
trigger1 = root,alive = 0
projanim = var(4)
projremove = 1
projremovetime = 15
projid=3
projheightbound = -2000000000, 2000000000
ProjEdgeBound = 2000000000
ProjStageBound = 2000000000
affectteam = F
attr = A,HA
hitflag = MAFPD
P1stateno = 5150
ignorehitpause = 1

[State proj] 
type = Projectile
triggerall = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
trigger1 = time = 0
projID = gametime
projanim = anim
projhits = 999
projremovetime = 600
postype = p1
offset = 1000,198000000
projheightbound = -2000000000, 2000000000
ProjEdgeBound = 2000000000
ProjStageBound = 2000000000
supermovetime = 999000
pausemovetime = 999000
attr = C,ST
hitflag = MAFPD
affectteam = B
givepower = 0,0
getpower = 0,0
pausetime = 0,0
persistent = 0
p1stateno = 50
ignorehitpause = 1

[State 999]
type = changeanim2
triggerall = ishelper
triggerall = time > 0
trigger1 = root,name !="ONI-MIKO-REIMU"
trigger1 = time < 60
value = 8907
ignorehitpause = 1

[State 0]
type = statetypeset
trigger1 = name !="ONI-MIKO-REIMU"
statetype = S
movetype = H
physics = N
ignorehitpause = 1

[State 20]
type = ctrlset
trigger1 = name !="ONI-MIKO-REIMU"
value = 0
ignorehitpause = 1

[State 70]
type = Lifeset
trigger1 = name !="ONI-MIKO-REIMU"
trigger1 = time = 0
trigger1 = gametime%5 = 1
value = 0
ignorehitpause = 1

[State 70]
type = LifeAdd
trigger1 = name !="ONI-MIKO-REIMU"
value = -ceil(lifemax/10)
absolute = 1
ignorehitpause = 1

[State 9997, 1];柶塽
type = powerset
trigger1 = name !="ONI-MIKO-REIMU"
value = 0
ignorehitpause = 1

[state destoryhelper] 
type = destroyself 
triggerall = ishelper
trigger1 = Time >= 10
trigger2 = root,name ="ONI-MIKO-REIMU"
ignorehitpause = 1

[State 60]
type = changestate
trigger1 = name !="ONI-MIKO-REIMU"
trigger1 = !alive
value = 5150
ignorehitpause = 1

[State 9997, 1]
type = SelfState
triggerall = name !="ONI-MIKO-REIMU"
triggerall = !ishelper
trigger1 = Time >= 10
value = 5050
ignorehitpause = 1

;仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭
;崿撟
;--------------------------------------------------
[Statedef 89033]
type = S
physics = S
ctrl = 0

[State 0]
type = SelfState
trigger1 = name ="ONI-MIKO-REIMU"
trigger1 = !ishelper
value = 50
ignorehitpause = 1

[State 50]
type = AssertSpecial
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
flag = invisible
ignorehitpause = 1

[State 40]
type = posset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
x = 1000
y = 1999999
ignorehitpause = 1

[State 9997, 1];夋柺撪偄偲偗
type = posset
triggerall = name !="ONI-MIKO-REIMU"
triggerall = !ishelper
trigger1 = pos y != [-1000,100]
y = 0
ignorehitpause = 1

[State 9997, 1]
type = hitby
triggerall = name !="ONI-MIKO-REIMU"
trigger1 = !ishelper
value = SCA,AA,AT,AP
time = -1
ignorehitpause = 1

[State 310 , blink]
type = PalFX
triggerall = name !="ONI-MIKO-REIMU"
trigger1 = time%3 = 0
time = 90
color = 0 
invertall = 1
persistent = 30
ignorehitpause = 1

[State 1300]
type = NotHitBy
triggerall = ishelper
triggerall = time = 0
trigger1 = name != "ONI-MIKO-REIMU"
value = SCA
time = 1
ignorehitpause = 1

[State 60]
type = changestate
triggerall = ishelper
trigger1 = root,name ="Phantom Mizuchi"
trigger2 = root,name ="ore_no_ane"
trigger3 = root,name ="Ayu Tukimiya"
trigger3 = NumHelper(100999)
value = 8901068
ignorehitpause = 1

[State 0]
type = VarRangeSet
triggerall = !ishelper
trigger1 = name != "ONI-MIKO-REIMU"
value = gametime+1
ignorehitpause = 1
[State 0]
type = VarRangeSet
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
value = gametime+1
ignorehitpause = 1
First = 0
Last = 41
[State 0]
type = VarRangeSet
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
value = gametime+1
ignorehitpause = 1
First = 45
Last = 59
[State 0]
type = VarRangeSet
trigger1 = !ishelper
trigger1 = name != "ONI-MIKO-REIMU"
trigger2 = ishelper
trigger2 = root,name !="ONI-MIKO-REIMU"
fvalue = gametime+1
IgnoreHitPause = 1
[State 0]
type = VarSet
triggerall = !ishelper
trigger1 = name != "ONI-MIKO-REIMU"
sysvar(1) = gametime+1
IgnoreHitPause = 1
[State 0]
type = VarSet
triggerall = !ishelper
trigger1 = name != "ONI-MIKO-REIMU"
sysvar(2) = gametime+1
IgnoreHitPause = 1
[State 0]
type = VarSet
triggerall = !ishelper
trigger1 = name != "ONI-MIKO-REIMU"
sysvar(3) = gametime+1
IgnoreHitPause = 1
[State 0]
type = VarSet
triggerall = !ishelper
trigger1 = name != "ONI-MIKO-REIMU"
sysvar(4) = gametime+1
IgnoreHitPause = 1

[State 9997, 1]
type = varset
trigger1 = time = 0
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
var(42) = random%2
ignorehitpause = 1

[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
var(0) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
var(1) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
var(2) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
var(3) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
var(4) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
var(5) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
var(6) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
var(7) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
var(8) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
var(9) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
var(10) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
var(11) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
var(12) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
var(13) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
var(14) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
var(15) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
var(16) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
var(17) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
var(18) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
var(19) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
var(20) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
var(21) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
var(22) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
var(23) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
var(24) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
var(25) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
var(26) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
var(27) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
var(28) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
var(29) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
var(30) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
var(31) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
var(32) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
var(33) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
var(34) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
var(35) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
var(36) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
var(37) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
var(38) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
var(39) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
var(40) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
var(41) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
var(42) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
var(43) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
var(44) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
var(45) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
var(46) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
var(47) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
var(48) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
var(49) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
var(50) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
var(51) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
var(52) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
var(53) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
var(54) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
var(55) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
var(56) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
var(57) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
var(58) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
var(59) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
var(0) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
fvar(1) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
fvar(2) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
fvar(3) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
fvar(4) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
fvar(5) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
fvar(6) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
fvar(7) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
fvar(8) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
fvar(9) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
fvar(10) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
fvar(11) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
fvar(12) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
fvar(13) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
fvar(14) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
fvar(15) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
fvar(16) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
fvar(17) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
fvar(18) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
fvar(19) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
fvar(20) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
fvar(21) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
fvar(22) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
fvar(23) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
fvar(24) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
fvar(25) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
fvar(26) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
fvar(27) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
fvar(28) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
fvar(29) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
fvar(30) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
fvar(31) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
fvar(32) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
fvar(33) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
fvar(34) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
fvar(35) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
fvar(36) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
fvar(37) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
fvar(38) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
fvar(39) = gametime+1
ignorehitpause = 1

[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
var(0) = gametime*ifelse((gametime-parent,var(0)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
var(1) = gametime*ifelse((gametime-parent,var(1)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
var(2) = gametime*ifelse((gametime-parent,var(2)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
var(3) = gametime*ifelse((gametime-parent,var(3)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
var(4) = gametime*ifelse((gametime-parent,var(4)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
var(5) = gametime*ifelse((gametime-parent,var(5)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
var(6) = gametime*ifelse((gametime-parent,var(6)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
var(7) = gametime*ifelse((gametime-parent,var(7)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
var(8) = gametime*ifelse((gametime-parent,var(8)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
var(9) = gametime*ifelse((gametime-parent,var(9)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
var(10) = gametime*ifelse((gametime-parent,var(10)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
var(11) = gametime*ifelse((gametime-parent,var(11)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
var(12) = gametime*ifelse((gametime-parent,var(12)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
var(13) = gametime*ifelse((gametime-parent,var(13)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
var(14) = gametime*ifelse((gametime-parent,var(14)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
var(15) = gametime*ifelse((gametime-parent,var(15)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
var(16) = gametime*ifelse((gametime-parent,var(16)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
var(17) = gametime*ifelse((gametime-parent,var(17)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
var(18) = gametime*ifelse((gametime-parent,var(18)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
var(19) = gametime*ifelse((gametime-parent,var(19)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
var(20) = gametime*ifelse((gametime-parent,var(20)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
var(21) = gametime*ifelse((gametime-parent,var(21)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
var(22) = gametime*ifelse((gametime-parent,var(22)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
var(23) = gametime*ifelse((gametime-parent,var(23)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
var(24) = gametime*ifelse((gametime-parent,var(24)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
var(25) = gametime*ifelse((gametime-parent,var(25)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
var(26) = gametime*ifelse((gametime-parent,var(26)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
var(27) = gametime*ifelse((gametime-parent,var(27)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
var(28) = gametime*ifelse((gametime-parent,var(28)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
var(29) = gametime*ifelse((gametime-parent,var(29)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
var(30) = gametime*ifelse((gametime-parent,var(30)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
var(31) = gametime*ifelse((gametime-parent,var(31)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
var(32) = gametime*ifelse((gametime-parent,var(32)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
var(33) = gametime*ifelse((gametime-parent,var(33)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
var(34) = gametime*ifelse((gametime-parent,var(34)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
var(35) = gametime*ifelse((gametime-parent,var(35)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
var(36) = gametime*ifelse((gametime-parent,var(36)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
var(37) = gametime*ifelse((gametime-parent,var(37)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
var(38) = gametime*ifelse((gametime-parent,var(38)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
var(39) = gametime*ifelse((gametime-parent,var(39)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
var(40) = gametime*ifelse((gametime-parent,var(40)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
var(41) = gametime*ifelse((gametime-parent,var(41)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
var(42) = gametime*ifelse((gametime-parent,var(42)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
var(43) = gametime*ifelse((gametime-parent,var(43)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
var(44) = gametime*ifelse((gametime-parent,var(44)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
var(45) = gametime*ifelse((gametime-parent,var(45)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
var(46) = gametime*ifelse((gametime-parent,var(46)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
var(47) = gametime*ifelse((gametime-parent,var(47)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
var(48) = gametime*ifelse((gametime-parent,var(48)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
var(49) = gametime*ifelse((gametime-parent,var(49)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
var(50) = gametime*ifelse((gametime-parent,var(50)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
var(51) = gametime*ifelse((gametime-parent,var(51)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
var(52) = gametime*ifelse((gametime-parent,var(52)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
var(53) = gametime*ifelse((gametime-parent,var(53)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
var(54) = gametime*ifelse((gametime-parent,var(54)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
var(55) = gametime*ifelse((gametime-parent,var(55)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
var(56) = gametime*ifelse((gametime-parent,var(56)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
var(57) = gametime*ifelse((gametime-parent,var(57)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
var(58) = gametime*ifelse((gametime-parent,var(58)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
var(59) = gametime*ifelse((gametime-parent,var(59)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
fvar(0) = gametime*ifelse((gametime-parent,fvar(0)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
fvar(1) = gametime*ifelse((gametime-parent,fvar(1)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
fvar(2) = gametime*ifelse((gametime-parent,fvar(2)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
fvar(3) = gametime*ifelse((gametime-parent,fvar(3)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
fvar(4) = gametime*ifelse((gametime-parent,fvar(4)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
fvar(5) = gametime*ifelse((gametime-parent,fvar(5)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
fvar(6) = gametime*ifelse((gametime-parent,fvar(6)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
fvar(7) = gametime*ifelse((gametime-parent,fvar(7)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
fvar(8) = gametime*ifelse((gametime-parent,fvar(8)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
fvar(9) = gametime*ifelse((gametime-parent,fvar(9)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
fvar(10) = gametime*ifelse((gametime-parent,fvar(10)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
fvar(11) = gametime*ifelse((gametime-parent,fvar(11)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
fvar(12) = gametime*ifelse((gametime-parent,fvar(12)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
fvar(13) = gametime*ifelse((gametime-parent,fvar(13)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
fvar(14) = gametime*ifelse((gametime-parent,fvar(14)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
fvar(15) = gametime*ifelse((gametime-parent,fvar(15)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
fvar(16) = gametime*ifelse((gametime-parent,fvar(16)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
fvar(17) = gametime*ifelse((gametime-parent,fvar(17)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
fvar(18) = gametime*ifelse((gametime-parent,fvar(18)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
fvar(19) = gametime*ifelse((gametime-parent,fvar(19)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
fvar(20) = gametime*ifelse((gametime-parent,fvar(20)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
fvar(21) = gametime*ifelse((gametime-parent,fvar(21)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
fvar(22) = gametime*ifelse((gametime-parent,fvar(22)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
fvar(23) = gametime*ifelse((gametime-parent,fvar(23)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
fvar(24) = gametime*ifelse((gametime-parent,fvar(24)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
fvar(25) = gametime*ifelse((gametime-parent,fvar(25)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
fvar(26) = gametime*ifelse((gametime-parent,fvar(26)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
fvar(27) = gametime*ifelse((gametime-parent,fvar(27)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
fvar(28) = gametime*ifelse((gametime-parent,fvar(28)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
fvar(29) = gametime*ifelse((gametime-parent,fvar(29)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
fvar(30) = gametime*ifelse((gametime-parent,fvar(30)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
fvar(31) = gametime*ifelse((gametime-parent,fvar(31)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
fvar(32) = gametime*ifelse((gametime-parent,fvar(32)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
fvar(33) = gametime*ifelse((gametime-parent,fvar(33)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
fvar(34) = gametime*ifelse((gametime-parent,fvar(34)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
fvar(35) = gametime*ifelse((gametime-parent,fvar(35)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
fvar(36) = gametime*ifelse((gametime-parent,fvar(36)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
fvar(37) = gametime*ifelse((gametime-parent,fvar(37)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
fvar(38) = gametime*ifelse((gametime-parent,fvar(38)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
fvar(39) = gametime*ifelse((gametime-parent,fvar(39)=[-60,60]),1,-1)+1
ignorehitpause = 1

[State 9997, 1]
type = varset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
var(44) = prevstateno
ignorehitpause = 1

[State 9997, 1]
type = varset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
var(43) = anim
ignorehitpause = 1

[State 600]
type = Projectile
triggerall = ishelper
triggerall = time = 0
trigger1 = root,name !="ONI-MIKO-REIMU"
trigger1 = root,alive
projanim = anim
projremove = 1
projremovetime = 15
projheightbound = -2000000000, 2000000000
ProjEdgeBound = 2000000000
ProjStageBound = 2000000000
affectteam = F
attr = A,HA
hitflag = MAFPD
P1stateno = prevstateno
ignorehitpause = 1

[State 600]
type = Projectile
triggerall = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
trigger1 = root,alive
projanim = var(43)
projremove = 1
projremovetime = 15
projheightbound = -2000000000, 2000000000
ProjEdgeBound = 2000000000
ProjStageBound = 2000000000
affectteam = F
attr = A,HA
hitflag = MAFPD
P1stateno = var(44)
ignorehitpause = 1

[State 600]
type = Projectile
triggerall = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
trigger1 = root,alive
projid=2
projanim = var(43)
projremove = 1
projremovetime = 15
projheightbound = -2000000000, 2000000000
ProjEdgeBound = 2000000000
ProjStageBound = 2000000000
affectteam = F
attr = A,HA
hitflag = MAFPD
P1stateno = var(44)
ignorehitpause = 1

[State 600]
type = Projectile
triggerall = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
trigger1 = root,alive = 0
projid=3
projanim = var(43)
projremove = 1
projremovetime = 15
projheightbound = -2000000000, 2000000000
ProjEdgeBound = 2000000000
ProjStageBound = 2000000000
affectteam = F
attr = A,HA
hitflag = MAFPD
P1stateno = 5150
ignorehitpause = 1

[State proj] 
type = Projectile
triggerall = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
trigger1 = time = 0
projID = gametime
projanim = anim
projhits = 999
projremovetime = 600
postype = p1
offset = 1000,198000000
projheightbound = -2000000000, 2000000000
ProjEdgeBound = 2000000000
ProjStageBound = 2000000000
supermovetime = 999000
pausemovetime = 999000
attr = C,ST
hitflag = MAFPD
affectteam = B
givepower = 0,0
getpower = 0,0
pausetime = 0,0
persistent = 0
p1stateno = 50
ignorehitpause = 1

[State 999]
type = changeanim2
triggerall = ishelper
triggerall = time > 1
trigger1 = root,name !="ONI-MIKO-REIMU"
trigger1 = time < 60
value = 8907

[State 0]
type = statetypeset
trigger1 = name !="ONI-MIKO-REIMU"
statetype = S
movetype = H
physics = N
ignorehitpause = 1

[state a]
type = velset
triggerall = name !="ONI-MIKO-REIMU"
trigger1 = time = 0
x = 0
y = 0
ignorehitpause = 1

[State 20]
type = ctrlset
trigger1 = name !="ONI-MIKO-REIMU"
value = 0
ignorehitpause = 1

[State 70]
type = LifeAdd
triggerall = !ishelper
trigger1 = name !="ONI-MIKO-REIMU"
value = -99999999999999
absolute = 1
ignorehitpause = 1

[State 9997, 1];柶塽
type = powerset
trigger1 = 1
value = 0
ignorehitpause = 1

[state destoryhelper] 
type = destroyself 
triggerall = ishelper
trigger1 = Time >= 20
trigger2 = root,name ="ONI-MIKO-REIMU"
ignorehitpause = 1

[State 60]
type = changestate
triggerall = !ishelper
trigger1 = name !="ONI-MIKO-REIMU"
trigger1 = !alive
value = 5150
ignorehitpause = 1

[State 9997, 1]
type = SelfState
triggerall = name !="ONI-MIKO-REIMU"
triggerall = !ishelper
trigger1 = Time >= 10
value = 5050
ignorehitpause = 1

;仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭
;儔儞僟儉侾
;--------------------------------------------------
[Statedef 20000]
type    = S
movetype= H
physics = S
velset = 0,0

[State 0]
type = SelfState
trigger1 = name ="ONI-MIKO-REIMU"
trigger1 = !ishelper
value = 50
ignorehitpause = 1

[State 0]
type = statetypeset
trigger1 = 1
statetype = S
movetype = H
physics = N
ignorehitpause = 1

[state a]
type = lifeset
trigger1 = life <= 10
value = 0
ignorehitpause = 1

[State 310 , blink]
type = PalFX
trigger1 = time = 0
time = 90
add = -180+(life+power)%280,-180+random%280,-180+gametime%280
sinadd = -80,-80,-80,10
color = 0 
invertall = 1
persistent = 30
ignorehitpause = 1

[state a]
type = velset
trigger1 = time = 0
x = 0
y = -1
ignorehitpause = 1

[State 9997, 1]
type = turn
trigger1 = time = 0
ignorehitpause = 1

[state destoryhelper] 
type = destroyself 
trigger1 = ishelper
ignorehitpause = 1

[State 9997, 1]
type = SelfState
triggerall = !ishelper
trigger1 = Time > 0
trigger2 = name ="ONI-MIKO-REIMU"
value = 5050
ignorehitpause = 1

;仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭
;儔儞僟儉俀
;--------------------------------------------------
[Statedef 20001]
type    = S
movetype= H
physics = S
velset = 0,0

[State 0]
type = SelfState
trigger1 = name ="ONI-MIKO-REIMU"
trigger1 = !ishelper
value = 50
ignorehitpause = 1

[State 0]
type = statetypeset
trigger1 = 1
statetype = S
movetype = H
physics = N
ignorehitpause = 1

[state a]
type = lifeset
trigger1 = life <= 10
value = 0
ignorehitpause = 1

[state a]
type = velset
trigger1 = time = 0
x = 20 -random%10
y = -random%5
ignorehitpause = 1

[state a]
type = posset
trigger1 = time = 0
x = 120 -random%120
y = -10 -random%150
ignorehitpause = 1

[state destoryhelper] 
type = destroyself 
trigger1 = ishelper
ignorehitpause = 1

[State 9997, 1]
type = SelfState
triggerall = !ishelper
trigger1 = Time > 0
trigger2 = name ="ONI-MIKO-REIMU"
value = 5050
ignorehitpause = 1

;仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭
;儔儞僟儉俁
;--------------------------------------------------
[Statedef 20002]
type    = S
movetype= H
physics = S
velset = 0,0

[State 0]
type = SelfState
trigger1 = name ="ONI-MIKO-REIMU"
trigger1 = !ishelper
value = 50
ignorehitpause = 1

[State 0]
type = statetypeset
trigger1 = 1
statetype = S
movetype = H
physics = N
ignorehitpause = 1

[state a]
type = lifeset
trigger1 = life <= 10
value = 0
ignorehitpause = 1

[state a]
type = angleset
trigger1 = 1
value = random%360
ignorehitpause = 1

[state a]
type = angledraw
trigger1 = 1
scale = (random%10)/10,((gametime+random)%10)/10
ignorehitpause = 1

[state a]
type = powerset
trigger1 = 1
value = 0
ignorehitpause = 1

[state destoryhelper] 
type = destroyself 
trigger1 = ishelper
ignorehitpause = 1

[State 9997, 1]
type = SelfState
triggerall = !ishelper
trigger1 = Time > 30
trigger2 = name ="ONI-MIKO-REIMU"
value = 5050
ignorehitpause = 1

;仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭
;儔儞僟儉係
;--------------------------------------------------
[Statedef 20003]
type    = S
movetype= H
physics = S
velset = 0,0

[State 0]
type = SelfState
trigger1 = name ="ONI-MIKO-REIMU"
trigger1 = !ishelper
value = 50
ignorehitpause = 1

[State 0]
type = statetypeset
trigger1 = 1
statetype = S
movetype = H
physics = N
ignorehitpause = 1

[state a]
type = lifeset
trigger1 = life <= 10
value = 0
ignorehitpause = 1

[state a]
type = angleset
trigger1 = 1
value = random%360
ignorehitpause = 1

[state a]
type = angledraw
trigger1 = 1
scale = (random%30)/10,(random%20 + random%10)/10
ignorehitpause = 1

[state a]
type = powerset
trigger1 = 1
value = ceil(power/2)
ignorehitpause = 1

[state a]
type = powerset
trigger1 = time = 0
value = ceil(power/2)
ignorehitpause = 1

[state destoryhelper] 
type = destroyself 
trigger1 = ishelper
ignorehitpause = 1

[State 9997, 1]
type = SelfState
triggerall = !ishelper
trigger1 = Time > 60
trigger2 = name ="ONI-MIKO-REIMU"
value = 5050
ignorehitpause = 1

;仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭
;恄乆偺墿崹
;--------------------------------------------------
[Statedef 20004]
type = A
physics = N
ctrl = 0

[State 0]
type = SelfState
trigger1 = name ="ONI-MIKO-REIMU"
trigger1 = !ishelper
value = 50
ignorehitpause = 1

[State 1]
Type = selfstate
triggerall = ishelper
triggerall = root,name ="ONI-MIKO-REIMU"
Trigger1 = ishelper(890)
Value = 890
ignorehitpause = 1

[State 50]
type = AssertSpecial
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
flag = invisible
ignorehitpause = 1

[State 40]
type = posset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
x = 1000
y = 1999999
ignorehitpause = 1

[State 9997, 1];夋柺撪偄偲偗
type = posset
triggerall = name !="ONI-MIKO-REIMU"
triggerall = !ishelper
trigger1 = pos y != [-1000,100]
y = 0
ignorehitpause = 1

[State 9997, 1]
type = hitby
triggerall = name !="ONI-MIKO-REIMU"
trigger1 = !ishelper
value = SCA,AA,AT,AP
time = -1
ignorehitpause = 1

[State 310 , blink]
type = PalFX
triggerall = name !="ONI-MIKO-REIMU"
trigger1 = time%3 = 0
time = 90
color = 0 
invertall = 1
persistent = 30
ignorehitpause = 1

[State 1300]
type = NotHitBy
triggerall = ishelper
trigger1 = name != "ONI-MIKO-REIMU"
value = SCA
time = 1
ignorehitpause = 1

[State 60]
type = changestate
triggerall = ishelper
trigger1 = root,name ="Phantom Mizuchi"
trigger2 = root,name ="ore_no_ane"
trigger3 = root,name ="Ayu Tukimiya"
trigger3 = NumHelper(100999)
value = 8901068
ignorehitpause = 1

[State 0]
type = VarRangeSet
trigger1 = !ishelper
trigger1 = name != "ONI-MIKO-REIMU"
trigger2 = ishelper
trigger2 = root,name !="ONI-MIKO-REIMU"
value = 1
ignorehitpause = 1
[State 0]
type = VarRangeSet
trigger1 = !ishelper
trigger1 = name != "ONI-MIKO-REIMU"
trigger2 = ishelper
trigger2 = root,name !="ONI-MIKO-REIMU"
fvalue = 1
IgnoreHitPause = 1
[State 0]
type = VarSet
triggerall = !ishelper
trigger1 = name != "ONI-MIKO-REIMU"
sysvar(1) = 1
IgnoreHitPause = 1
[State 0]
type = VarSet
triggerall = !ishelper
trigger1 = name != "ONI-MIKO-REIMU"
sysvar(2) = 1
IgnoreHitPause = 1
[State 0]
type = VarSet
triggerall = !ishelper
trigger1 = name != "ONI-MIKO-REIMU"
sysvar(3) = 1
IgnoreHitPause = 1
[State 0]
type = VarSet
triggerall = !ishelper
trigger1 = name != "ONI-MIKO-REIMU"
sysvar(4) = 1
IgnoreHitPause = 1

[State 60]
type = changestate
trigger1 = !ishelper
trigger1 = name !="ONI-MIKO-REIMU"
trigger1 = !alive
trigger2 = roundstate > 2
value = 5150
ignorehitpause = 1

[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
var(0) = 1
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
var(1) = 1
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
var(2) = 1
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
var(3) = 1
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
var(4) = 1
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
var(5) = 1
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
var(6) = 1
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
var(7) = 1
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
var(8) = 1
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
var(9) = 1
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
var(10) = 1
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
var(11) = 1
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
var(12) = 1
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
var(13) = 1
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
var(14) = 1
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
var(15) = 1
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
var(16) = 1
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
var(17) = 1
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
var(18) = 1
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
var(19) = 1
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
var(20) = 1
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
var(21) = 1
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
var(22) = 1
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
var(23) = 1
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
var(24) = 1
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
var(25) = 1
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
var(26) = 1
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
var(27) = 1
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
var(28) = 1
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
var(29) = 1
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
var(30) = 1
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
var(31) = 1
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
var(32) = 1
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
var(33) = 1
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
var(34) = 1
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
var(35) = 1
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
var(36) = 1
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
var(37) = 1
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
var(38) = 1
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
var(39) = 1
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
var(40) = 1
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
var(41) = 1
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
var(42) = 1
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
var(43) = 1
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
var(44) = 1
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
var(45) = 1
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
var(46) = 1
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
var(47) = 1
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
var(48) = 1
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
var(49) = 1
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
var(50) = 1
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
var(51) = 1
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
var(52) = 1
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
var(53) = 1
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
var(54) = 1
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
var(55) = 1
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
var(56) = 1
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
var(57) = 1
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
var(58) = 1
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
var(59) = 1
ignorehitpause = 1

[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
fvar(0) = 1
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
fvar(1) = 1
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
fvar(2) = 1
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
fvar(3) = 1
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
fvar(4) = 1
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
fvar(5) = 1
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
fvar(6) = 1
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
fvar(7) = 1
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
fvar(8) = 1
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
fvar(9) = 1
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
fvar(10) = 1
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
fvar(11) = 1
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
fvar(12) = 1
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
fvar(13) = 1
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
fvar(14) = 1
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
fvar(15) = 1
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
fvar(16) = 1
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
fvar(17) = 1
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
fvar(18) = 1
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
fvar(19) = 1
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
fvar(20) = 1
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
fvar(21) = 1
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
fvar(22) = 1
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
fvar(23) = 1
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
fvar(24) = 1
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
fvar(25) = 1
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
fvar(26) = 1
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
fvar(27) = 1
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
fvar(28) = 1
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
fvar(29) = 1
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
fvar(30) = 1
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
fvar(31) = 1
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
fvar(32) = 1
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
fvar(33) = 1
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
fvar(34) = 1
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
fvar(35) = 1
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
fvar(36) = 1
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
fvar(37) = 1
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
fvar(38) = 1
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
fvar(39) = 1
ignorehitpause = 1

[State 0]
type = statetypeset
trigger1 = name !="ONI-MIKO-REIMU"
statetype = S
movetype = H
physics = N
ignorehitpause = 1

[state a]
type = velset
triggerall = name !="ONI-MIKO-REIMU"
trigger1 = time = 0
x = 0
y = 0
ignorehitpause = 1

[State 20]
type = ctrlset
trigger1 = name !="ONI-MIKO-REIMU"
value = 0
ignorehitpause = 1

[State 70]
type = LifeAdd
triggerall = !ishelper
trigger1 = name !="ONI-MIKO-REIMU"
value = -99999999999999
absolute = 1
ignorehitpause = 1

[State 9997, 1];柶塽
type = powerset
trigger1 = 1
value = 0
ignorehitpause = 1

[state destoryhelper] 
type = destroyself 
triggerall = ishelper && time
trigger1 = Time >= 20
trigger2 = root,name ="ONI-MIKO-REIMU"
trigger3 = enemynear,stateno = 8910 || enemynear,stateno = [89027,89028]
trigger4 = random%19 = 1
ignorehitpause = 1

[State 60]
type = changestate
triggerall = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
trigger1 = gametime%60 < 20
value = 20006
ignorehitpause = 1

[State 9997, 1]
type = SelfState
triggerall = name !="ONI-MIKO-REIMU"
triggerall = !ishelper
trigger1 = Time >= 10
value = 5050
ignorehitpause = 1

;仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭
;恄乆偺墿崹
;--------------------------------------------------
[Statedef 20005]
type = S
physics = S
ctrl = 0

[State 0]
type = SelfState
trigger1 = name ="ONI-MIKO-REIMU"
trigger1 = !ishelper
value = 50
ignorehitpause = 1

[State 1]
Type = selfstate
triggerall = ishelper
triggerall = root,name ="ONI-MIKO-REIMU"
Trigger1 = ishelper(890)
Value = 890
ignorehitpause = 1

[State 50]
type = AssertSpecial
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
flag = invisible
ignorehitpause = 1

[State 40]
type = posset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
x = 1000
y = 1999999
ignorehitpause = 1

[State 9997, 1];夋柺撪偄偲偗
type = posset
triggerall = name !="ONI-MIKO-REIMU"
triggerall = !ishelper
trigger1 = pos y != [-1000,100]
y = 0
ignorehitpause = 1

[State 9997, 1]
type = hitby
triggerall = name !="ONI-MIKO-REIMU"
trigger1 = !ishelper
value = SCA,AA,AT,AP
time = -1
ignorehitpause = 1

[State 310 , blink]
type = PalFX
triggerall = name !="ONI-MIKO-REIMU"
trigger1 = time%3 = 0
time = 90
color = 0 
invertall = 1
persistent = 30
ignorehitpause = 1

[State 1300]
type = NotHitBy
triggerall = ishelper
triggerall = time = 0
trigger1 = name != "ONI-MIKO-REIMU"
value = SCA
time = 1
ignorehitpause = 1

[State 60]
type = changestate
triggerall = ishelper
trigger1 = root,name ="Phantom Mizuchi"
trigger2 = root,name ="ore_no_ane"
trigger3 = root,name ="Ayu Tukimiya"
trigger3 = NumHelper(100999)
value = 8901068
ignorehitpause = 1

[State 0]
type = VarRangeSet
triggerall = !ishelper
trigger1 = name != "ONI-MIKO-REIMU"
value = gametime+1
ignorehitpause = 1
[State 0]
type = VarRangeSet
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
value = gametime+1
ignorehitpause = 1
First = 0
Last = 41
[State 0]
type = VarRangeSet
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
value = gametime+1
ignorehitpause = 1
First = 43
Last = 59
[State 0]
type = VarRangeSet
trigger1 = !ishelper
trigger1 = name != "ONI-MIKO-REIMU"
trigger2 = ishelper
trigger2 = root,name !="ONI-MIKO-REIMU"
fvalue = gametime+1
IgnoreHitPause = 1
[State 0]
type = VarSet
triggerall = !ishelper
trigger1 = name != "ONI-MIKO-REIMU"
sysvar(1) = gametime+1
IgnoreHitPause = 1
[State 0]
type = VarSet
triggerall = !ishelper
trigger1 = name != "ONI-MIKO-REIMU"
sysvar(2) = gametime+1
IgnoreHitPause = 1
[State 0]
type = VarSet
triggerall = !ishelper
trigger1 = name != "ONI-MIKO-REIMU"
sysvar(3) = gametime+1
IgnoreHitPause = 1
[State 0]
type = VarSet
triggerall = !ishelper
trigger1 = name != "ONI-MIKO-REIMU"
sysvar(4) = gametime+1
IgnoreHitPause = 1

[State 9997, 1]
type = varset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
var(42) = (gametime%8<4)
ignorehitpause = 1

[State 60]
type = changestate
trigger1 = !ishelper
trigger1 = name !="ONI-MIKO-REIMU"
trigger1 = !alive
trigger2 = roundstate > 2
value = 5150
ignorehitpause = 1

[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
var(0) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
var(1) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
var(2) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
var(3) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
var(4) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
var(5) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
var(6) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
var(7) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
var(8) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
var(9) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
var(10) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
var(11) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
var(12) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
var(13) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
var(14) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
var(15) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
var(16) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
var(17) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
var(18) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
var(19) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
var(20) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
var(21) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
var(22) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
var(23) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
var(24) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
var(25) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
var(26) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
var(27) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
var(28) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
var(29) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
var(30) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
var(31) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
var(32) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
var(33) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
var(34) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
var(35) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
var(36) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
var(37) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
var(38) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
var(39) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
var(40) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
var(41) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
var(42) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
var(43) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
var(44) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
var(45) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
var(46) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
var(47) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
var(48) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
var(49) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
var(50) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
var(51) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
var(52) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
var(53) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
var(54) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
var(55) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
var(56) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
var(57) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
var(58) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
var(59) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
var(0) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
fvar(1) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
fvar(2) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
fvar(3) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
fvar(4) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
fvar(5) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
fvar(6) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
fvar(7) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
fvar(8) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
fvar(9) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
fvar(10) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
fvar(11) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
fvar(12) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
fvar(13) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
fvar(14) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
fvar(15) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
fvar(16) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
fvar(17) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
fvar(18) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
fvar(19) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
fvar(20) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
fvar(21) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
fvar(22) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
fvar(23) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
fvar(24) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
fvar(25) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
fvar(26) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
fvar(27) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
fvar(28) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
fvar(29) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
fvar(30) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
fvar(31) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
fvar(32) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
fvar(33) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
fvar(34) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
fvar(35) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
fvar(36) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
fvar(37) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
fvar(38) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 0
fvar(39) = gametime+1
ignorehitpause = 1

[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
var(0) = gametime*ifelse((gametime-parent,var(0)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
var(1) = gametime*ifelse((gametime-parent,var(1)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
var(2) = gametime*ifelse((gametime-parent,var(2)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
var(3) = gametime*ifelse((gametime-parent,var(3)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
var(4) = gametime*ifelse((gametime-parent,var(4)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
var(5) = gametime*ifelse((gametime-parent,var(5)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
var(6) = gametime*ifelse((gametime-parent,var(6)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
var(7) = gametime*ifelse((gametime-parent,var(7)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
var(8) = gametime*ifelse((gametime-parent,var(8)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
var(9) = gametime*ifelse((gametime-parent,var(9)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
var(10) = gametime*ifelse((gametime-parent,var(10)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
var(11) = gametime*ifelse((gametime-parent,var(11)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
var(12) = gametime*ifelse((gametime-parent,var(12)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
var(13) = gametime*ifelse((gametime-parent,var(13)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
var(14) = gametime*ifelse((gametime-parent,var(14)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
var(15) = gametime*ifelse((gametime-parent,var(15)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
var(16) = gametime*ifelse((gametime-parent,var(16)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
var(17) = gametime*ifelse((gametime-parent,var(17)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
var(18) = gametime*ifelse((gametime-parent,var(18)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
var(19) = gametime*ifelse((gametime-parent,var(19)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
var(20) = gametime*ifelse((gametime-parent,var(20)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
var(21) = gametime*ifelse((gametime-parent,var(21)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
var(22) = gametime*ifelse((gametime-parent,var(22)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
var(23) = gametime*ifelse((gametime-parent,var(23)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
var(24) = gametime*ifelse((gametime-parent,var(24)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
var(25) = gametime*ifelse((gametime-parent,var(25)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
var(26) = gametime*ifelse((gametime-parent,var(26)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
var(27) = gametime*ifelse((gametime-parent,var(27)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
var(28) = gametime*ifelse((gametime-parent,var(28)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
var(29) = gametime*ifelse((gametime-parent,var(29)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
var(30) = gametime*ifelse((gametime-parent,var(30)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
var(31) = gametime*ifelse((gametime-parent,var(31)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
var(32) = gametime*ifelse((gametime-parent,var(32)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
var(33) = gametime*ifelse((gametime-parent,var(33)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
var(34) = gametime*ifelse((gametime-parent,var(34)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
var(35) = gametime*ifelse((gametime-parent,var(35)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
var(36) = gametime*ifelse((gametime-parent,var(36)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
var(37) = gametime*ifelse((gametime-parent,var(37)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
var(38) = gametime*ifelse((gametime-parent,var(38)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
var(39) = gametime*ifelse((gametime-parent,var(39)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
var(40) = gametime*ifelse((gametime-parent,var(40)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
var(41) = gametime*ifelse((gametime-parent,var(41)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
var(42) = gametime*ifelse((gametime-parent,var(42)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
var(43) = gametime*ifelse((gametime-parent,var(43)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
var(44) = gametime*ifelse((gametime-parent,var(44)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
var(45) = gametime*ifelse((gametime-parent,var(45)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
var(46) = gametime*ifelse((gametime-parent,var(46)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
var(47) = gametime*ifelse((gametime-parent,var(47)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
var(48) = gametime*ifelse((gametime-parent,var(48)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
var(49) = gametime*ifelse((gametime-parent,var(49)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
var(50) = gametime*ifelse((gametime-parent,var(50)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
var(51) = gametime*ifelse((gametime-parent,var(51)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
var(52) = gametime*ifelse((gametime-parent,var(52)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
var(53) = gametime*ifelse((gametime-parent,var(53)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
var(54) = gametime*ifelse((gametime-parent,var(54)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
var(55) = gametime*ifelse((gametime-parent,var(55)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
var(56) = gametime*ifelse((gametime-parent,var(56)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
var(57) = gametime*ifelse((gametime-parent,var(57)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
var(58) = gametime*ifelse((gametime-parent,var(58)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
var(59) = gametime*ifelse((gametime-parent,var(59)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
fvar(0) = gametime*ifelse((gametime-parent,fvar(0)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
fvar(1) = gametime*ifelse((gametime-parent,fvar(1)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
fvar(2) = gametime*ifelse((gametime-parent,fvar(2)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
fvar(3) = gametime*ifelse((gametime-parent,fvar(3)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
fvar(4) = gametime*ifelse((gametime-parent,fvar(4)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
fvar(5) = gametime*ifelse((gametime-parent,fvar(5)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
fvar(6) = gametime*ifelse((gametime-parent,fvar(6)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
fvar(7) = gametime*ifelse((gametime-parent,fvar(7)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
fvar(8) = gametime*ifelse((gametime-parent,fvar(8)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
fvar(9) = gametime*ifelse((gametime-parent,fvar(9)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
fvar(10) = gametime*ifelse((gametime-parent,fvar(10)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
fvar(11) = gametime*ifelse((gametime-parent,fvar(11)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
fvar(12) = gametime*ifelse((gametime-parent,fvar(12)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
fvar(13) = gametime*ifelse((gametime-parent,fvar(13)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
fvar(14) = gametime*ifelse((gametime-parent,fvar(14)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
fvar(15) = gametime*ifelse((gametime-parent,fvar(15)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
fvar(16) = gametime*ifelse((gametime-parent,fvar(16)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
fvar(17) = gametime*ifelse((gametime-parent,fvar(17)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
fvar(18) = gametime*ifelse((gametime-parent,fvar(18)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
fvar(19) = gametime*ifelse((gametime-parent,fvar(19)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
fvar(20) = gametime*ifelse((gametime-parent,fvar(20)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
fvar(21) = gametime*ifelse((gametime-parent,fvar(21)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
fvar(22) = gametime*ifelse((gametime-parent,fvar(22)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
fvar(23) = gametime*ifelse((gametime-parent,fvar(23)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
fvar(24) = gametime*ifelse((gametime-parent,fvar(24)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
fvar(25) = gametime*ifelse((gametime-parent,fvar(25)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
fvar(26) = gametime*ifelse((gametime-parent,fvar(26)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
fvar(27) = gametime*ifelse((gametime-parent,fvar(27)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
fvar(28) = gametime*ifelse((gametime-parent,fvar(28)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
fvar(29) = gametime*ifelse((gametime-parent,fvar(29)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
fvar(30) = gametime*ifelse((gametime-parent,fvar(30)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
fvar(31) = gametime*ifelse((gametime-parent,fvar(31)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
fvar(32) = gametime*ifelse((gametime-parent,fvar(32)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
fvar(33) = gametime*ifelse((gametime-parent,fvar(33)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
fvar(34) = gametime*ifelse((gametime-parent,fvar(34)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
fvar(35) = gametime*ifelse((gametime-parent,fvar(35)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
fvar(36) = gametime*ifelse((gametime-parent,fvar(36)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
fvar(37) = gametime*ifelse((gametime-parent,fvar(37)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
fvar(38) = gametime*ifelse((gametime-parent,fvar(38)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="ONI-MIKO-REIMU"
trigger1 = var(42) = 1
fvar(39) = gametime*ifelse((gametime-parent,fvar(39)=[-60,60]),1,-1)+1
ignorehitpause = 1

[State 0]
type = statetypeset
trigger1 = name !="ONI-MIKO-REIMU"
statetype = S
movetype = H
physics = N
ignorehitpause = 1

[state a]
type = velset
triggerall = name !="ONI-MIKO-REIMU"
trigger1 = time = 0
x = 0
y = 0
ignorehitpause = 1

[State 20]
type = ctrlset
trigger1 = name !="ONI-MIKO-REIMU"
value = 0
ignorehitpause = 1

[State 70]
type = LifeAdd
triggerall = !ishelper
trigger1 = name !="ONI-MIKO-REIMU"
value = -99999999999999
absolute = 1
ignorehitpause = 1

[State 9997, 1];柶塽
type = powerset
trigger1 = 1
value = 0
ignorehitpause = 1

[state destoryhelper]
type = destroyself 
triggerall = ishelper && time
trigger1 = Time >= 20
trigger2 = root,name ="ONI-MIKO-REIMU"
trigger3 = enemynear,stateno = 8910 || enemynear,stateno = [89027,89028]
trigger4 = random%19 = 1
ignorehitpause = 1

[State 60]
type = changestate
triggerall = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
trigger1 = gametime%60 >= 40
value = 20004
ignorehitpause = 1

[State 9997, 1]
type = SelfState
triggerall = name !="ONI-MIKO-REIMU"
triggerall = !ishelper
trigger1 = Time >= 10
value = 5050
ignorehitpause = 1

;仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭
;恄乆偺墿崹
;--------------------------------------------------
[Statedef 20006]
type = A
physics = N
ctrl = 0

[State 0]
type = SelfState
trigger1 = name ="ONI-MIKO-REIMU"
trigger1 = !ishelper
value = 50
ignorehitpause = 1

[State 1]
Type = selfstate
triggerall = ishelper
triggerall = root,name ="ONI-MIKO-REIMU"
Trigger1 = ishelper(890)
Value = 890
ignorehitpause = 1

[State 60]
type = changestate
trigger1 = !ishelper
trigger1 = name !="ONI-MIKO-REIMU"
trigger1 = !alive
trigger2 = roundstate > 2
value = 5150
ignorehitpause = 1

[State 50]
type = AssertSpecial
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
flag = invisible
ignorehitpause = 1

[State 40]
type = posset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
x = 1000
y = 1999999
ignorehitpause = 1

[State 9997, 1];夋柺撪偄偲偗
type = posset
triggerall = name !="ONI-MIKO-REIMU"
triggerall = !ishelper
trigger1 = pos y != [-1000,100]
y = 0
ignorehitpause = 1

[State 9997, 1]
type = hitby
triggerall = name !="ONI-MIKO-REIMU"
trigger1 = !ishelper
value = SCA,AA,AT,AP
time = -1
ignorehitpause = 1

[State 310 , blink]
type = PalFX
triggerall = name !="ONI-MIKO-REIMU"
trigger1 = time%3 = 0
time = 90
color = 0 
invertall = 1
persistent = 30
ignorehitpause = 1

[State 1300]
type = NotHitBy
triggerall = ishelper
triggerall = time = 0
trigger1 = name != "ONI-MIKO-REIMU"
value = SCA
time = 1
ignorehitpause = 1

[State 60]
type = changestate
triggerall = ishelper
trigger1 = root,name ="Phantom Mizuchi"
trigger2 = root,name ="ore_no_ane"
trigger3 = root,name ="Ayu Tukimiya"
trigger3 = NumHelper(100999)
value = 8901068
ignorehitpause = 1

[State 0]
type = VarRangeSet
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
value = root,life -5
ignorehitpause = 1
[State 0]
type = VarRangeSet
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
fvalue = root,life -5
IgnoreHitPause = 1

[State 0]
type = parentvaradd
trigger1 = ishelper && random%2
trigger1 = root,name!="ONI-MIKO-REIMU"
var(0) = 1
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && random%2
trigger1 = root,name!="ONI-MIKO-REIMU"
var(1) = 1
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && random%2
trigger1 = root,name!="ONI-MIKO-REIMU"
var(2) = 1
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && random%2
trigger1 = root,name!="ONI-MIKO-REIMU"
var(3) = 1
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && random%2
trigger1 = root,name!="ONI-MIKO-REIMU"
var(4) = 1
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && random%2
trigger1 = root,name!="ONI-MIKO-REIMU"
var(5) = 1
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && random%2
trigger1 = root,name!="ONI-MIKO-REIMU"
var(6) = 1
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && random%2
trigger1 = root,name!="ONI-MIKO-REIMU"
var(7) = 1
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && random%2
trigger1 = root,name!="ONI-MIKO-REIMU"
var(8) = 1
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && random%2
trigger1 = root,name!="ONI-MIKO-REIMU"
var(9) = 1
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && random%2
trigger1 = root,name!="ONI-MIKO-REIMU"
var(10) = 1
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && random%2
trigger1 = root,name!="ONI-MIKO-REIMU"
var(11) = 1
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && random%2
trigger1 = root,name!="ONI-MIKO-REIMU"
var(12) = 1
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && random%2
trigger1 = root,name!="ONI-MIKO-REIMU"
var(13) = 1
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && random%2
trigger1 = root,name!="ONI-MIKO-REIMU"
var(14) = 1
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && random%2
trigger1 = root,name!="ONI-MIKO-REIMU"
var(15) = 1
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && random%2
trigger1 = root,name!="ONI-MIKO-REIMU"
var(16) = 1
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && random%2
trigger1 = root,name!="ONI-MIKO-REIMU"
var(17) = 1
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && random%2
trigger1 = root,name!="ONI-MIKO-REIMU"
var(18) = 1
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && random%2
trigger1 = root,name!="ONI-MIKO-REIMU"
var(19) = 1
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && random%2
trigger1 = root,name!="ONI-MIKO-REIMU"
var(20) = 1
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && random%2
trigger1 = root,name!="ONI-MIKO-REIMU"
var(21) = 1
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && random%2
trigger1 = root,name!="ONI-MIKO-REIMU"
var(22) = 1
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && random%2
trigger1 = root,name!="ONI-MIKO-REIMU"
var(23) = 1
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && random%2
trigger1 = root,name!="ONI-MIKO-REIMU"
var(24) = 1
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && random%2
trigger1 = root,name!="ONI-MIKO-REIMU"
var(25) = 1
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && random%2
trigger1 = root,name!="ONI-MIKO-REIMU"
var(26) = 1
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && random%2
trigger1 = root,name!="ONI-MIKO-REIMU"
var(27) = 1
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && random%2
trigger1 = root,name!="ONI-MIKO-REIMU"
var(28) = 1
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && random%2
trigger1 = root,name!="ONI-MIKO-REIMU"
var(29) = 1
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && random%2
trigger1 = root,name!="ONI-MIKO-REIMU"
var(30) = 1
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && random%2
trigger1 = root,name!="ONI-MIKO-REIMU"
var(31) = 1
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && random%2
trigger1 = root,name!="ONI-MIKO-REIMU"
var(32) = 1
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && random%2
trigger1 = root,name!="ONI-MIKO-REIMU"
var(33) = 1
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && random%2
trigger1 = root,name!="ONI-MIKO-REIMU"
var(34) = 1
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && random%2
trigger1 = root,name!="ONI-MIKO-REIMU"
var(35) = 1
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && random%2
trigger1 = root,name!="ONI-MIKO-REIMU"
var(36) = 1
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && random%2
trigger1 = root,name!="ONI-MIKO-REIMU"
var(37) = 1
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && random%2
trigger1 = root,name!="ONI-MIKO-REIMU"
var(38) = 1
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && random%2
trigger1 = root,name!="ONI-MIKO-REIMU"
var(39) = 1
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && random%2
trigger1 = root,name!="ONI-MIKO-REIMU"
var(40) = 1
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && random%2
trigger1 = root,name!="ONI-MIKO-REIMU"
var(41) = 1
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && random%2
trigger1 = root,name!="ONI-MIKO-REIMU"
var(42) = 1
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && random%2
trigger1 = root,name!="ONI-MIKO-REIMU"
var(43) = 1
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && random%2
trigger1 = root,name!="ONI-MIKO-REIMU"
var(44) = 1
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && random%2
trigger1 = root,name!="ONI-MIKO-REIMU"
var(45) = 1
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && random%2
trigger1 = root,name!="ONI-MIKO-REIMU"
var(46) = 1
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && random%2
trigger1 = root,name!="ONI-MIKO-REIMU"
var(47) = 1
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && random%2
trigger1 = root,name!="ONI-MIKO-REIMU"
var(48) = 1
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && random%2
trigger1 = root,name!="ONI-MIKO-REIMU"
var(49) = 1
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && random%2
trigger1 = root,name!="ONI-MIKO-REIMU"
var(50) = 1
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && random%2
trigger1 = root,name!="ONI-MIKO-REIMU"
var(51) = 1
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && random%2
trigger1 = root,name!="ONI-MIKO-REIMU"
var(52) = 1
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && random%2
trigger1 = root,name!="ONI-MIKO-REIMU"
var(53) = 1
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && random%2
trigger1 = root,name!="ONI-MIKO-REIMU"
var(54) = 1
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && random%2
trigger1 = root,name!="ONI-MIKO-REIMU"
var(55) = 1
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && random%2
trigger1 = root,name!="ONI-MIKO-REIMU"
var(56) = 1
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && random%2
trigger1 = root,name!="ONI-MIKO-REIMU"
var(57) = 1
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && random%2
trigger1 = root,name!="ONI-MIKO-REIMU"
var(58) = 1
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && random%2
trigger1 = root,name!="ONI-MIKO-REIMU"
var(59) = 1
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && random%2
trigger1 = root,name!="ONI-MIKO-REIMU"
fvar(0) = 1
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && random%2
trigger1 = root,name!="ONI-MIKO-REIMU"
fvar(1) = 1
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && random%2
trigger1 = root,name!="ONI-MIKO-REIMU"
fvar(2) = 1
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && random%2
trigger1 = root,name!="ONI-MIKO-REIMU"
fvar(3) = 1
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && random%2
trigger1 = root,name!="ONI-MIKO-REIMU"
fvar(4) = 1
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && random%2
trigger1 = root,name!="ONI-MIKO-REIMU"
fvar(5) = 1
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && random%2
trigger1 = root,name!="ONI-MIKO-REIMU"
fvar(6) = 1
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && random%2
trigger1 = root,name!="ONI-MIKO-REIMU"
fvar(7) = 1
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && random%2
trigger1 = root,name!="ONI-MIKO-REIMU"
fvar(8) = 1
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && random%2
trigger1 = root,name!="ONI-MIKO-REIMU"
fvar(9) = 1
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && random%2
trigger1 = root,name!="ONI-MIKO-REIMU"
fvar(10) = 1
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && random%2
trigger1 = root,name!="ONI-MIKO-REIMU"
fvar(11) = 1
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && random%2
trigger1 = root,name!="ONI-MIKO-REIMU"
fvar(12) = 1
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && random%2
trigger1 = root,name!="ONI-MIKO-REIMU"
fvar(13) = 1
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && random%2
trigger1 = root,name!="ONI-MIKO-REIMU"
fvar(14) = 1
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && random%2
trigger1 = root,name!="ONI-MIKO-REIMU"
fvar(15) = 1
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && random%2
trigger1 = root,name!="ONI-MIKO-REIMU"
fvar(16) = 1
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && random%2
trigger1 = root,name!="ONI-MIKO-REIMU"
fvar(17) = 1
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && random%2
trigger1 = root,name!="ONI-MIKO-REIMU"
fvar(18) = 1
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && random%2
trigger1 = root,name!="ONI-MIKO-REIMU"
fvar(19) = 1
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && random%2
trigger1 = root,name!="ONI-MIKO-REIMU"
fvar(20) = 1
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && random%2
trigger1 = root,name!="ONI-MIKO-REIMU"
fvar(21) = 1
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && random%2
trigger1 = root,name!="ONI-MIKO-REIMU"
fvar(22) = 1
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && random%2
trigger1 = root,name!="ONI-MIKO-REIMU"
fvar(23) = 1
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && random%2
trigger1 = root,name!="ONI-MIKO-REIMU"
fvar(24) = 1
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && random%2
trigger1 = root,name!="ONI-MIKO-REIMU"
fvar(25) = 1
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && random%2
trigger1 = root,name!="ONI-MIKO-REIMU"
fvar(26) = 1
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && random%2
trigger1 = root,name!="ONI-MIKO-REIMU"
fvar(27) = 1
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && random%2
trigger1 = root,name!="ONI-MIKO-REIMU"
fvar(28) = 1
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && random%2
trigger1 = root,name!="ONI-MIKO-REIMU"
fvar(29) = 1
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && random%2
trigger1 = root,name!="ONI-MIKO-REIMU"
fvar(30) = 1
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && random%2
trigger1 = root,name!="ONI-MIKO-REIMU"
fvar(31) = 1
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && random%2
trigger1 = root,name!="ONI-MIKO-REIMU"
fvar(32) = 1
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && random%2
trigger1 = root,name!="ONI-MIKO-REIMU"
fvar(33) = 1
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && random%2
trigger1 = root,name!="ONI-MIKO-REIMU"
fvar(34) = 1
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && random%2
trigger1 = root,name!="ONI-MIKO-REIMU"
fvar(35) = 1
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && random%2
trigger1 = root,name!="ONI-MIKO-REIMU"
fvar(36) = 1
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && random%2
trigger1 = root,name!="ONI-MIKO-REIMU"
fvar(37) = 1
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && random%2
trigger1 = root,name!="ONI-MIKO-REIMU"
fvar(38) = 1
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && random%2
trigger1 = root,name!="ONI-MIKO-REIMU"
fvar(39) = 1
ignorehitpause = 1

[State 0]
type = statetypeset
trigger1 = name !="ONI-MIKO-REIMU"
statetype = S
movetype = H
physics = N
ignorehitpause = 1

[state a]
type = velset
triggerall = name !="ONI-MIKO-REIMU"
trigger1 = time = 0
x = 0
y = 0
ignorehitpause = 1

[State 20]
type = ctrlset
trigger1 = name !="ONI-MIKO-REIMU"
value = 0
ignorehitpause = 1

[State 70]
type = LifeAdd
triggerall = !ishelper
trigger1 = name !="ONI-MIKO-REIMU"
value = -99999999999999
absolute = 1
ignorehitpause = 1

[State 9997, 1];柶塽
type = powerset
trigger1 = 1
value = 0
ignorehitpause = 1

[state destoryhelper]
type = destroyself 
triggerall = ishelper && time
trigger1 = Time >= 20
trigger2 = root,name ="ONI-MIKO-REIMU"
trigger3 = enemynear,stateno = 8910 || enemynear,stateno = [89027,89028]
trigger4 = random%19 = 1
ignorehitpause = 1

[State 60]
type = changestate
triggerall = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
trigger1 = gametime%60 = [20,39]
value = 20005
ignorehitpause = 1

[State 9997, 1]
type = SelfState
triggerall = name !="ONI-MIKO-REIMU"
triggerall = !ishelper
trigger1 = Time >= 10
value = 5050
ignorehitpause = 1

;仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭
;崿撟
;--------------------------------------------------
[Statedef 20007]
type = A
physics = N
ctrl = 0

[State 0]
type = SelfState
trigger1 = name ="ONI-MIKO-REIMU"
trigger1 = !ishelper
value = 50
ignorehitpause = 1

[State 1]
Type = selfstate
triggerall = ishelper
triggerall = root,name ="ONI-MIKO-REIMU"
Trigger1 = ishelper(890)
Value = 890
ignorehitpause = 1

[State 1]
Type = selfstate
triggerall = ishelper
triggerall = root,name ="ONI-MIKO-REIMU"
Trigger1 = ishelper(12007) || ishelper(12008) || ishelper(12009)
Value = 89030
ignorehitpause = 1

[State 50]
type = AssertSpecial
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
flag = invisible
ignorehitpause = 1

[State 40]
type = posset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
x = 1000
y = 1999999
ignorehitpause = 1

[State 9997, 1];夋柺撪偄偲偗
type = posset
triggerall = name !="ONI-MIKO-REIMU"
triggerall = !ishelper
trigger1 = pos y != [-1000,100]
y = 0
ignorehitpause = 1

[State 9997, 1]
type = hitby
triggerall = name !="ONI-MIKO-REIMU"
trigger1 = !ishelper
value = SCA,AA,AT,AP
time = -1
ignorehitpause = 1

[State 310 , blink]
type = PalFX
triggerall = name !="ONI-MIKO-REIMU"
trigger1 = time%3 = 0
time = 90
color = 0 
invertall = 1
persistent = 30
ignorehitpause = 1

[State 1300]
type = NotHitBy
triggerall = ishelper
trigger1 = name != "ONI-MIKO-REIMU"
value = SCA
time = 1
ignorehitpause = 1

[State 60]
type = changestate
triggerall = ishelper
trigger1 = root,name ="Phantom Mizuchi"
trigger2 = root,name ="ore_no_ane"
trigger3 = root,name ="Ayu Tukimiya"
trigger3 = NumHelper(100999)
value = 8901068
ignorehitpause = 1

[State 0]
type = VarRangeSet
trigger1 = !ishelper
trigger1 = name != "ONI-MIKO-REIMU"
trigger2 = ishelper
trigger2 = root,name !="ONI-MIKO-REIMU"
value = 0
ignorehitpause = 1
[State 0]
type = VarRangeSet
trigger1 = !ishelper
trigger1 = name != "ONI-MIKO-REIMU"
trigger2 = ishelper
trigger2 = root,name !="ONI-MIKO-REIMU"
fvalue = 0
IgnoreHitPause = 1
[State 0]
type = VarSet
triggerall = !ishelper
trigger1 = name != "ONI-MIKO-REIMU"
sysvar(1) = 0
IgnoreHitPause = 1
[State 0]
type = VarSet
triggerall = !ishelper
trigger1 = name != "ONI-MIKO-REIMU"
sysvar(2) = 0
IgnoreHitPause = 1
[State 0]
type = VarSet
triggerall = !ishelper
trigger1 = name != "ONI-MIKO-REIMU"
sysvar(3) = 0
IgnoreHitPause = 1
[State 0]
type = VarSet
triggerall = !ishelper
trigger1 = name != "ONI-MIKO-REIMU"
sysvar(4) = 0
IgnoreHitPause = 1

[State 60]
type = changestate
trigger1 = !ishelper
trigger1 = name !="ONI-MIKO-REIMU"
trigger1 = !alive
trigger2 = roundstate > 2
value = 5150
ignorehitpause = 1

[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
var(0) = 0
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
var(1) = 0
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
var(2) = 0
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
var(3) = 0
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
var(4) = 0
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
var(5) = 0
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
var(6) = 0
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
var(7) = 0
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
var(8) = 0
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
var(9) = 0
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
var(10) = 0
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
var(11) = 0
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
var(12) = 0
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
var(13) = 0
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
var(14) = 0
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
var(15) = 0
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
var(16) = 0
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
var(17) = 0
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
var(18) = 0
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
var(19) = 0
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
var(20) = 0
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
var(21) = 0
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
var(22) = 0
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
var(23) = 0
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
var(24) = 0
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
var(25) = 0
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
var(26) = 0
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
var(27) = 0
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
var(28) = 0
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
var(29) = 0
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
var(30) = 0
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
var(31) = 0
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
var(32) = 0
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
var(33) = 0
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
var(34) = 0
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
var(35) = 0
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
var(36) = 0
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
var(37) = 0
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
var(38) = 0
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
var(39) = 0
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
var(40) = 0
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
var(41) = 0
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
var(42) = 0
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
var(43) = 0
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
var(44) = 0
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
var(45) = 0
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
var(46) = 0
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
var(47) = 0
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
var(48) = 0
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
var(49) = 0
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
var(50) = 0
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
var(51) = 0
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
var(52) = 0
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
var(53) = 0
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
var(54) = 0
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
var(55) = 0
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
var(56) = 0
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
var(57) = 0
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
var(58) = 0
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
var(59) = 0
ignorehitpause = 1

[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
fvar(0) = 0
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
fvar(1) = 0
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
fvar(2) = 0
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
fvar(3) = 0
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
fvar(4) = 0
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
fvar(5) = 0
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
fvar(6) = 0
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
fvar(7) = 0
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
fvar(8) = 0
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
fvar(9) = 0
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
fvar(10) = 0
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
fvar(11) = 0
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
fvar(12) = 0
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
fvar(13) = 0
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
fvar(14) = 0
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
fvar(15) = 0
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
fvar(16) = 0
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
fvar(17) = 0
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
fvar(18) = 0
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
fvar(19) = 0
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
fvar(20) = 0
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
fvar(21) = 0
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
fvar(22) = 0
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
fvar(23) = 0
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
fvar(24) = 0
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
fvar(25) = 0
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
fvar(26) = 0
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
fvar(27) = 0
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
fvar(28) = 0
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
fvar(29) = 0
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
fvar(30) = 0
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
fvar(31) = 0
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
fvar(32) = 0
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
fvar(33) = 0
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
fvar(34) = 0
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
fvar(35) = 0
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
fvar(36) = 0
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
fvar(37) = 0
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
fvar(38) = 0
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
fvar(39) = 0
ignorehitpause = 1

[State 0]
type = statetypeset
trigger1 = name !="ONI-MIKO-REIMU"
statetype = S
movetype = H
physics = N
ignorehitpause = 1

[state a]
type = velset
triggerall = name !="ONI-MIKO-REIMU"
trigger1 = time = 0
x = 0
y = 0
ignorehitpause = 1

[State 20]
type = ctrlset
trigger1 = name !="ONI-MIKO-REIMU"
value = 0
ignorehitpause = 1

[State 70]
type = LifeAdd
triggerall = !ishelper
trigger1 = name !="ONI-MIKO-REIMU"
value = -99999999999999
absolute = 1
ignorehitpause = 1

[State 9997, 1];柶塽
type = powerset
trigger1 = 1
value = 0
ignorehitpause = 1

[state destoryhelper] 
type = destroyself 
triggerall = ishelper && time
trigger1 = Time >= 20
trigger2 = root,name ="ONI-MIKO-REIMU"
trigger3 = enemynear,stateno = 8910 || enemynear,stateno = [89028,89034]
trigger4 = random%19 = 1
ignorehitpause = 1

[State 60]
type = changestate
triggerall = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
trigger1 = gametime%60 < 20
value = 20009
ignorehitpause = 1

[State 9997, 1]
type = SelfState
triggerall = name !="ONI-MIKO-REIMU"
triggerall = !ishelper
trigger1 = Time >= 10
value = 5050
ignorehitpause = 1

;仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭
;崿撟
;--------------------------------------------------
[Statedef 20008]
type = A
physics = N
ctrl = 0

[State 0]
type = SelfState
trigger1 = name ="ONI-MIKO-REIMU"
trigger1 = !ishelper
value = 50
ignorehitpause = 1

[State 1]
Type = selfstate
triggerall = ishelper
triggerall = root,name ="ONI-MIKO-REIMU"
Trigger1 = ishelper(890)
Value = 890
ignorehitpause = 1

[State 1]
Type = selfstate
triggerall = ishelper
triggerall = root,name ="ONI-MIKO-REIMU"
Trigger1 = ishelper(12007) || ishelper(12008) || ishelper(12009)
Value = 89030
ignorehitpause = 1

[State 50]
type = AssertSpecial
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
flag = invisible
ignorehitpause = 1

[State 40]
type = posset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
x = 1000
y = 1999999
ignorehitpause = 1

[State 9997, 1];夋柺撪偄偲偗
type = posset
triggerall = name !="ONI-MIKO-REIMU"
triggerall = !ishelper
trigger1 = pos y != [-1000,100]
y = 0
ignorehitpause = 1

[State 9997, 1]
type = hitby
triggerall = name !="ONI-MIKO-REIMU"
trigger1 = !ishelper
value = SCA,AA,AT,AP
time = -1
ignorehitpause = 1

[State 310 , blink]
type = PalFX
triggerall = name !="ONI-MIKO-REIMU"
trigger1 = time%3 = 0
time = 90
color = 0 
invertall = 1
persistent = 30
ignorehitpause = 1

[State 1300]
type = NotHitBy
triggerall = ishelper
trigger1 = name != "ONI-MIKO-REIMU"
value = SCA
time = 1
ignorehitpause = 1

[State 60]
type = changestate
triggerall = ishelper
trigger1 = root,name ="Phantom Mizuchi"
trigger2 = root,name ="ore_no_ane"
trigger3 = root,name ="Ayu Tukimiya"
trigger3 = NumHelper(100999)
value = 8901068
ignorehitpause = 1

[State 0]
type = VarRangeSet
trigger1 = !ishelper
trigger1 = name != "ONI-MIKO-REIMU"
trigger2 = ishelper
trigger2 = root,name !="ONI-MIKO-REIMU"
value = random-499
ignorehitpause = 1
[State 0]
type = VarRangeSet
trigger1 = !ishelper
trigger1 = name != "ONI-MIKO-REIMU"
trigger2 = ishelper
trigger2 = root,name !="ONI-MIKO-REIMU"
fvalue = random-499
IgnoreHitPause = 1
[State 0]
type = VarSet
triggerall = !ishelper
trigger1 = name != "ONI-MIKO-REIMU"
sysvar(1) = random-499
IgnoreHitPause = 1
[State 0]
type = VarSet
triggerall = !ishelper
trigger1 = name != "ONI-MIKO-REIMU"
sysvar(2) = random-499
IgnoreHitPause = 1
[State 0]
type = VarSet
triggerall = !ishelper
trigger1 = name != "ONI-MIKO-REIMU"
sysvar(3) = random-499
IgnoreHitPause = 1
[State 0]
type = VarSet
triggerall = !ishelper
trigger1 = name != "ONI-MIKO-REIMU"
sysvar(4) = random-499
IgnoreHitPause = 1

[State 60]
type = changestate
trigger1 = !ishelper
trigger1 = name !="ONI-MIKO-REIMU"
trigger1 = !alive
trigger2 = roundstate > 2
value = 5150
ignorehitpause = 1

[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
var(0) = random-499
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
var(1) = random-499
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
var(2) = random-499
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
var(3) = random-499
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
var(4) = random-499
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
var(5) = random-499
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
var(6) = random-499
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
var(7) = random-499
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
var(8) = random-499
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
var(9) = random-499
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
var(10) = random-499
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
var(11) = random-499
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
var(12) = random-499
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
var(13) = random-499
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
var(14) = random-499
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
var(15) = random-499
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
var(16) = random-499
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
var(17) = random-499
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
var(18) = random-499
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
var(19) = random-499
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
var(20) = random-499
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
var(21) = random-499
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
var(22) = random-499
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
var(23) = random-499
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
var(24) = random-499
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
var(25) = random-499
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
var(26) = random-499
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
var(27) = random-499
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
var(28) = random-499
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
var(29) = random-499
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
var(30) = random-499
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
var(31) = random-499
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
var(32) = random-499
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
var(33) = random-499
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
var(34) = random-499
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
var(35) = random-499
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
var(36) = random-499
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
var(37) = random-499
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
var(38) = random-499
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
var(39) = random-499
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
var(40) = random-499
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
var(41) = random-499
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
var(42) = random-499
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
var(43) = random-499
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
var(44) = random-499
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
var(45) = random-499
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
var(46) = random-499
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
var(47) = random-499
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
var(48) = random-499
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
var(49) = random-499
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
var(50) = random-499
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
var(51) = random-499
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
var(52) = random-499
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
var(53) = random-499
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
var(54) = random-499
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
var(55) = random-499
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
var(56) = random-499
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
var(57) = random-499
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
var(58) = random-499
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
var(59) = random-499
ignorehitpause = 1

[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
fvar(0) = random-499
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
fvar(1) = random-499
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
fvar(2) = random-499
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
fvar(3) = random-499
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
fvar(4) = random-499
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
fvar(5) = random-499
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
fvar(6) = random-499
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
fvar(7) = random-499
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
fvar(8) = random-499
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
fvar(9) = random-499
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
fvar(10) = random-499
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
fvar(11) = random-499
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
fvar(12) = random-499
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
fvar(13) = random-499
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
fvar(14) = random-499
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
fvar(15) = random-499
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
fvar(16) = random-499
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
fvar(17) = random-499
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
fvar(18) = random-499
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
fvar(19) = random-499
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
fvar(20) = random-499
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
fvar(21) = random-499
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
fvar(22) = random-499
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
fvar(23) = random-499
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
fvar(24) = random-499
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
fvar(25) = random-499
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
fvar(26) = random-499
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
fvar(27) = random-499
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
fvar(28) = random-499
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
fvar(29) = random-499
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
fvar(30) = random-499
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
fvar(31) = random-499
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
fvar(32) = random-499
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
fvar(33) = random-499
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
fvar(34) = random-499
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
fvar(35) = random-499
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
fvar(36) = random-499
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
fvar(37) = random-499
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
fvar(38) = random-499
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
fvar(39) = random-499
ignorehitpause = 1

[State 0]
type = statetypeset
trigger1 = name !="ONI-MIKO-REIMU"
statetype = S
movetype = H
physics = N
ignorehitpause = 1

[state a]
type = velset
triggerall = name !="ONI-MIKO-REIMU"
trigger1 = time = 0
x = 0
y = 0
ignorehitpause = 1

[State 20]
type = ctrlset
trigger1 = name !="ONI-MIKO-REIMU"
value = 0
ignorehitpause = 1

[State 70]
type = LifeAdd
triggerall = !ishelper
trigger1 = name !="ONI-MIKO-REIMU"
value = -99999999999999
absolute = 1
ignorehitpause = 1

[State 9997, 1];柶塽
type = powerset
trigger1 = 1
value = 0
ignorehitpause = 1

[state destoryhelper] 
type = destroyself 
triggerall = ishelper && time
trigger1 = Time >= 20
trigger2 = root,name ="ONI-MIKO-REIMU"
trigger3 = enemynear,stateno = 8910 || enemynear,stateno = [89028,89034]
trigger4 = random%19 = 1
ignorehitpause = 1

[State 60]
type = changestate
triggerall = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
trigger1 = gametime%60 >= 40
value = 20007
ignorehitpause = 1

[State 9997, 1]
type = SelfState
triggerall = name !="ONI-MIKO-REIMU"
triggerall = !ishelper
trigger1 = Time >= 10
value = 5050
ignorehitpause = 1

;仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭
;崿撟
;--------------------------------------------------
[Statedef 20009]
type = A
physics = N
ctrl = 0

[State 0]
type = SelfState
trigger1 = name ="ONI-MIKO-REIMU"
trigger1 = !ishelper
value = 50
ignorehitpause = 1

[State 1]
Type = selfstate
triggerall = ishelper
triggerall = root,name ="ONI-MIKO-REIMU"
Trigger1 = ishelper(890)
Value = 890
ignorehitpause = 1

[State 1]
Type = selfstate
triggerall = ishelper
triggerall = root,name ="ONI-MIKO-REIMU"
Trigger1 = ishelper(12007) || ishelper(12008) || ishelper(12009)
Value = 89030
ignorehitpause = 1

[State 50]
type = AssertSpecial
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
flag = invisible
ignorehitpause = 1

[State 40]
type = posset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
x = 1000
y = 1999999
ignorehitpause = 1

[State 9997, 1];夋柺撪偄偲偗
type = posset
triggerall = name !="ONI-MIKO-REIMU"
triggerall = !ishelper
trigger1 = pos y != [-1000,100]
y = 0
ignorehitpause = 1

[State 9997, 1]
type = hitby
triggerall = name !="ONI-MIKO-REIMU"
trigger1 = !ishelper
value = SCA,AA,AT,AP
time = -1
ignorehitpause = 1

[State 310 , blink]
type = PalFX
triggerall = name !="ONI-MIKO-REIMU"
trigger1 = time%3 = 0
time = 90
color = 0 
invertall = 1
persistent = 30
ignorehitpause = 1

[State 1300]
type = NotHitBy
triggerall = ishelper
trigger1 = name != "ONI-MIKO-REIMU"
value = SCA
time = 1
ignorehitpause = 1

[State 60]
type = changestate
triggerall = ishelper
trigger1 = root,name ="Phantom Mizuchi"
trigger2 = root,name ="ore_no_ane"
trigger3 = root,name ="Ayu Tukimiya"
trigger3 = NumHelper(100999)
value = 8901068
ignorehitpause = 1

[State 0]
type = VarRangeSet
trigger1 = !ishelper
trigger1 = name != "ONI-MIKO-REIMU"
trigger2 = ishelper
trigger2 = root,name !="ONI-MIKO-REIMU"
value = 0
ignorehitpause = 1
[State 0]
type = VarRangeSet
trigger1 = !ishelper
trigger1 = name != "ONI-MIKO-REIMU"
trigger2 = ishelper
trigger2 = root,name !="ONI-MIKO-REIMU"
fvalue = 0
IgnoreHitPause = 1
[State 0]
type = VarSet
triggerall = !ishelper
trigger1 = name != "ONI-MIKO-REIMU"
sysvar(1) = 0
IgnoreHitPause = 1
[State 0]
type = VarSet
triggerall = !ishelper
trigger1 = name != "ONI-MIKO-REIMU"
sysvar(2) = 0
IgnoreHitPause = 1
[State 0]
type = VarSet
triggerall = !ishelper
trigger1 = name != "ONI-MIKO-REIMU"
sysvar(3) = 0
IgnoreHitPause = 1
[State 0]
type = VarSet
triggerall = !ishelper
trigger1 = name != "ONI-MIKO-REIMU"
sysvar(4) = 0
IgnoreHitPause = 1

[State 60]
type = changestate
trigger1 = !ishelper
trigger1 = name !="ONI-MIKO-REIMU"
trigger1 = !alive
trigger2 = roundstate > 2
value = 5150
ignorehitpause = 1

[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
var(0) = 100000000 - 200000000*(gametime%8<4)
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
var(1) = 100000000 - 200000000*(gametime%8<4)
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
var(2) = 100000000 - 200000000*(gametime%8<4)
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
var(3) = 100000000 - 200000000*(gametime%8<4)
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
var(4) = 100000000 - 200000000*(gametime%8<4)
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
var(5) = 100000000 - 200000000*(gametime%8<4)
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
var(6) = 100000000 - 200000000*(gametime%8<4)
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
var(7) = 100000000 - 200000000*(gametime%8<4)
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
var(8) = 100000000 - 200000000*(gametime%8<4)
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
var(9) = 100000000 - 200000000*(gametime%8<4)
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
var(10) = 100000000 - 200000000*(gametime%8<4)
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
var(11) = 100000000 - 200000000*(gametime%8<4)
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
var(12) = 100000000 - 200000000*(gametime%8<4)
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
var(13) = 100000000 - 200000000*(gametime%8<4)
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
var(14) = 100000000 - 200000000*(gametime%8<4)
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
var(15) = 100000000 - 200000000*(gametime%8<4)
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
var(16) = 100000000 - 200000000*(gametime%8<4)
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
var(17) = 100000000 - 200000000*(gametime%8<4)
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
var(18) = 100000000 - 200000000*(gametime%8<4)
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
var(19) = 100000000 - 200000000*(gametime%8<4)
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
var(20) = 100000000 - 200000000*(gametime%8<4)
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
var(21) = 100000000 - 200000000*(gametime%8<4)
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
var(22) = 100000000 - 200000000*(gametime%8<4)
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
var(23) = 100000000 - 200000000*(gametime%8<4)
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
var(24) = 100000000 - 200000000*(gametime%8<4)
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
var(25) = 100000000 - 200000000*(gametime%8<4)
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
var(26) = 100000000 - 200000000*(gametime%8<4)
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
var(27) = 100000000 - 200000000*(gametime%8<4)
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
var(28) = 100000000 - 200000000*(gametime%8<4)
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
var(29) = 100000000 - 200000000*(gametime%8<4)
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
var(30) = 100000000 - 200000000*(gametime%8<4)
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
var(31) = 100000000 - 200000000*(gametime%8<4)
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
var(32) = 100000000 - 200000000*(gametime%8<4)
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
var(33) = 100000000 - 200000000*(gametime%8<4)
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
var(34) = 100000000 - 200000000*(gametime%8<4)
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
var(35) = 100000000 - 200000000*(gametime%8<4)
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
var(36) = 100000000 - 200000000*(gametime%8<4)
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
var(37) = 100000000 - 200000000*(gametime%8<4)
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
var(38) = 100000000 - 200000000*(gametime%8<4)
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
var(39) = 100000000 - 200000000*(gametime%8<4)
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
var(40) = 100000000 - 200000000*(gametime%8<4)
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
var(41) = 100000000 - 200000000*(gametime%8<4)
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
var(42) = 100000000 - 200000000*(gametime%8<4)
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
var(43) = 100000000 - 200000000*(gametime%8<4)
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
var(44) = 100000000 - 200000000*(gametime%8<4)
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
var(45) = 100000000 - 200000000*(gametime%8<4)
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
var(46) = 100000000 - 200000000*(gametime%8<4)
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
var(47) = 100000000 - 200000000*(gametime%8<4)
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
var(48) = 100000000 - 200000000*(gametime%8<4)
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
var(49) = 100000000 - 200000000*(gametime%8<4)
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
var(50) = 100000000 - 200000000*(gametime%8<4)
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
var(51) = 100000000 - 200000000*(gametime%8<4)
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
var(52) = 100000000 - 200000000*(gametime%8<4)
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
var(53) = 100000000 - 200000000*(gametime%8<4)
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
var(54) = 100000000 - 200000000*(gametime%8<4)
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
var(55) = 100000000 - 200000000*(gametime%8<4)
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
var(56) = 100000000 - 200000000*(gametime%8<4)
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
var(57) = 100000000 - 200000000*(gametime%8<4)
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
var(58) = 100000000 - 200000000*(gametime%8<4)
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
var(59) = 100000000 - 200000000*(gametime%8<4)
ignorehitpause = 1

[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
fvar(0) = 100000000 - 200000000*(gametime%8<4)
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
fvar(1) = 100000000 - 200000000*(gametime%8<4)
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
fvar(2) = 100000000 - 200000000*(gametime%8<4)
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
fvar(3) = 100000000 - 200000000*(gametime%8<4)
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
fvar(4) = 100000000 - 200000000*(gametime%8<4)
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
fvar(5) = 100000000 - 200000000*(gametime%8<4)
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
fvar(6) = 100000000 - 200000000*(gametime%8<4)
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
fvar(7) = 100000000 - 200000000*(gametime%8<4)
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
fvar(8) = 100000000 - 200000000*(gametime%8<4)
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
fvar(9) = 100000000 - 200000000*(gametime%8<4)
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
fvar(10) = 100000000 - 200000000*(gametime%8<4)
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
fvar(11) = 100000000 - 200000000*(gametime%8<4)
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
fvar(12) = 100000000 - 200000000*(gametime%8<4)
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
fvar(13) = 100000000 - 200000000*(gametime%8<4)
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
fvar(14) = 100000000 - 200000000*(gametime%8<4)
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
fvar(15) = 100000000 - 200000000*(gametime%8<4)
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
fvar(16) = 100000000 - 200000000*(gametime%8<4)
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
fvar(17) = 100000000 - 200000000*(gametime%8<4)
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
fvar(18) = 100000000 - 200000000*(gametime%8<4)
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
fvar(19) = 100000000 - 200000000*(gametime%8<4)
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
fvar(20) = 100000000 - 200000000*(gametime%8<4)
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
fvar(21) = 100000000 - 200000000*(gametime%8<4)
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
fvar(22) = 100000000 - 200000000*(gametime%8<4)
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
fvar(23) = 100000000 - 200000000*(gametime%8<4)
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
fvar(24) = 100000000 - 200000000*(gametime%8<4)
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
fvar(25) = 100000000 - 200000000*(gametime%8<4)
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
fvar(26) = 100000000 - 200000000*(gametime%8<4)
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
fvar(27) = 100000000 - 200000000*(gametime%8<4)
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
fvar(28) = 100000000 - 200000000*(gametime%8<4)
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
fvar(29) = 100000000 - 200000000*(gametime%8<4)
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
fvar(30) = 100000000 - 200000000*(gametime%8<4)
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
fvar(31) = 100000000 - 200000000*(gametime%8<4)
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
fvar(32) = 100000000 - 200000000*(gametime%8<4)
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
fvar(33) = 100000000 - 200000000*(gametime%8<4)
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
fvar(34) = 100000000 - 200000000*(gametime%8<4)
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
fvar(35) = 100000000 - 200000000*(gametime%8<4)
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
fvar(36) = 100000000 - 200000000*(gametime%8<4)
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
fvar(37) = 100000000 - 200000000*(gametime%8<4)
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
fvar(38) = 100000000 - 200000000*(gametime%8<4)
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
fvar(39) = 100000000 - 200000000*(gametime%8<4)
ignorehitpause = 1

[State 0]
type = statetypeset
trigger1 = name !="ONI-MIKO-REIMU"
statetype = S
movetype = H
physics = N
ignorehitpause = 1

[state a]
type = velset
triggerall = name !="ONI-MIKO-REIMU"
trigger1 = time = 0
x = 0
y = 0
ignorehitpause = 1

[State 20]
type = ctrlset
trigger1 = name !="ONI-MIKO-REIMU"
value = 0
ignorehitpause = 1

[State 70]
type = LifeAdd
triggerall = !ishelper
trigger1 = name !="ONI-MIKO-REIMU"
value = -99999999999999
absolute = 1
ignorehitpause = 1

[State 9997, 1];柶塽
type = powerset
trigger1 = 1
value = 0
ignorehitpause = 1

[state destoryhelper] 
type = destroyself 
triggerall = ishelper && time
trigger1 = Time >= 20
trigger2 = root,name ="ONI-MIKO-REIMU"
trigger3 = enemynear,stateno = 8910 || enemynear,stateno = [89028,89034]
trigger4 = random%19 = 1
ignorehitpause = 1

[State 60]
type = changestate
triggerall = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
trigger1 = gametime%60 = [20,39]
value = 20008
ignorehitpause = 1

[State 9997, 1]
type = SelfState
triggerall = name !="ONI-MIKO-REIMU"
triggerall = !ishelper
trigger1 = Time >= 10
value = 5050
ignorehitpause = 1

;仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭
;挻懄巰亄僩儉僉儔乕
;--------------------------------------------------
[Statedef 1000044]
type    = S
movetype= H
physics = S
velset = 0,0

[State 0]
type = SelfState
trigger1 = name ="ONI-MIKO-REIMU"
trigger1 = !ishelper
value = 50
ignorehitpause = 1

[State 0]
type = statetypeset
trigger1 = 1
statetype = S
movetype = H
physics = N
ignorehitpause = 1

[state a]
type = velset
trigger1 = time = 0
x = 0
y = 0
ignorehitpause = 1

[State 9997, 1]
type = varset
trigger1 = ishelper
var(44) = prevstateno
ignorehitpause = 1

[State 9997, 1]
type = varset
trigger1 = ishelper
var(4) = anim
ignorehitpause = 1

[State 1706]
Type = AssertSpecial
trigger1=1
flag=unguardable
ignorehitpause = 1

[State 9997, 1];夋柺撪偄偲偗
type = posset
triggerall = !ishelper
trigger1 = pos y != [-1000,100]
y = 0
ignorehitpause = 1

[State 9997, 1]
type = powerset
triggerall = name !="ONI-MIKO-REIMU"
trigger1 = 1
value = 0
ignorehitpause = 1

[State 9997, 1]
type = Lifeset
triggerall = name !="ONI-MIKO-REIMU"
trigger1 = 1
value = 0
ignorehitpause = 1

[State 9997, 1]
type = Lifeadd
triggerall = name !="ONI-MIKO-REIMU"
trigger1 = 1
value = -99999999999999999
ignorehitpause = 1
Absolute = 1

[State 2752, Off]
Type = AssertSpecial
triggerall = !ishelper
trigger1=1
flag=nostandguard
flag2=nocrouchguard
flag3=noairguard
ignorehitpause = 1

[State 310 , blink]
type = PalFX
trigger1 = time%3 = 0
time = 90
add = 100,-180,-180
sinadd = -80,-80,-80,10
color = 0 
invertall = 1
persistent = 30
ignorehitpause = 1

[State a]
type = AssertSpecial
trigger1 = ishelper
flag = invisible
ignorehitpause = 1

[State a]
type = PosSet
triggerall = ishelper
trigger1 = 1
x = 0
y = 2500
ignorehitpause = 1

[State proj]
type = Projectile
triggerall = ishelper
triggerall = time = 0
trigger1 = root,name !="ONI-MIKO-REIMU"
trigger1 = root,alive
trigger1 = time < 60
projID = 1708
projanim = anim
projhits = 9
projremovetime = 600
projheightbound = -2000000000, 2000000000
ProjEdgeBound = 2000000000
ProjStageBound = 2000000000
postype = p1
supermovetime = 999000
pausemovetime = 999000
attr = C,ST
hitflag = MAFPD
affectteam = B
givepower = 0,0
getpower = 0,0
pausetime = 0,0
persistent = 0
p1stateno = prevstateno
ignorehitpause = 1

[State proj] 
type = Projectile
triggerall = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
trigger1 = root,alive
trigger1 = time < 60
projID = 1709
projanim = var(4)
projhits = 9
projremovetime = 600
projheightbound = -2000000000, 2000000000
ProjEdgeBound = 2000000000
ProjStageBound = 2000000000
postype = p1
supermovetime = 999000
pausemovetime = 999000
attr = C,ST
hitflag = MAFPD
affectteam = B
givepower = 0,0
getpower = 0,0
pausetime = 0,0
persistent = 0
p1stateno = var(44)
ignorehitpause = 1

[State proj] 
type = Projectile
triggerall = ishelper
trigger1 = root,alive = 0
trigger1 = root,name !="ONI-MIKO-REIMU"
projID = 1709
projanim = var(4)
projhits = 999
projremovetime = 600
projheightbound = -2000000000, 2000000000
ProjEdgeBound = 2000000000
ProjStageBound = 2000000000
postype = p1
supermovetime = 999000
pausemovetime = 999000
attr = C,ST
hitflag = MAFPD
affectteam = B
givepower = 0,0
getpower = 0,0
pausetime = 0,0
persistent = 0
p1stateno = 5150
ignorehitpause = 1

[State proj] 
type = Projectile
triggerall = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
trigger1 = time = 0
projID = gametime
projanim = anim
projhits = 999
projremovetime = 600
projheightbound = -2000000000, 2000000000
ProjEdgeBound = 2000000000
ProjStageBound = 2000000000
postype = p1
offset = 1000,199997500
supermovetime = 999000
pausemovetime = 999000
attr = C,ST
hitflag = MAFPD
affectteam = B
givepower = 0,0
getpower = 0,0
pausetime = 0,0
persistent = 0
p1stateno = 50
ignorehitpause = 1

[state destoryhelper] 
type = destroyself 
trigger1 = ishelper
ignorehitpause = 1

[State 60]
type = changestate
triggerall = !ishelper
trigger1 = name !="ONI-MIKO-REIMU"
trigger1 = !alive
value = 5150
ignorehitpause = 1

[State 9997, 1]
type = SelfState
triggerall = !ishelper
trigger1 = Time > 0
trigger2 = name ="ONI-MIKO-REIMU"
value = 5050
ignorehitpause = 1

[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1

;仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭
;挻懄巰扨懱
;--------------------------------------------------
[Statedef 1000045]
type    = S
movetype= H
physics = S
velset = 0,0

[State 0]
type = SelfState
trigger1 = name ="ONI-MIKO-REIMU"
trigger1 = !ishelper
value = 50
ignorehitpause = 1

[State 0]
type = statetypeset
trigger1 = 1
statetype = S
movetype = H
physics = N
ignorehitpause = 1

[state a]
type = velset
trigger1 = time = 0
x = 0
y = 0
ignorehitpause = 1

[State 9997, 1]
type = varset
trigger1 = ishelper
var(44) = prevstateno
ignorehitpause = 1

[State 9997, 1]
type = varset
trigger1 = ishelper
var(4) = anim
ignorehitpause = 1

[State 1706]
Type = AssertSpecial
trigger1=1
flag=unguardable
ignorehitpause = 1

[State 9997, 1];夋柺撪偄偲偗
type = posset
triggerall = !ishelper
trigger1 = pos y != [-1000,100]
y = 0
ignorehitpause = 1

[State 9997, 1]
type = powerset
triggerall = name !="ONI-MIKO-REIMU"
trigger1 = 1
value = 0
ignorehitpause = 1

[State 9997, 1]
type = Lifeset
triggerall = name !="ONI-MIKO-REIMU"
trigger1 = 1
value = 0
ignorehitpause = 1

[State 9997, 1]
type = Lifeadd
triggerall = name !="ONI-MIKO-REIMU"
trigger1 = 1
value = -99999999999999999
ignorehitpause = 1
Absolute = 1

[State 2752, Off]
Type = AssertSpecial
triggerall = !ishelper
trigger1=1
flag=nostandguard
flag2=nocrouchguard
flag3=noairguard
ignorehitpause = 1

[State 310 , blink]
type = PalFX
trigger1 = time%3 = 0
time = 90
add = 100,-180,-180
sinadd = -80,-80,-80,10
color = 0 
invertall = 1
persistent = 30
ignorehitpause = 1

[State a]
type = AssertSpecial
trigger1 = ishelper
flag = invisible
ignorehitpause = 1

[State a]
type = PosSet
triggerall = ishelper
trigger1 = 1
x = 0
y = 2500
ignorehitpause = 1

[state destoryhelper] 
type = destroyself 
trigger1 = ishelper
ignorehitpause = 1

[State 60]
type = changestate
triggerall = !ishelper
trigger1 = name !="ONI-MIKO-REIMU"
trigger1 = !alive
value = 5150
ignorehitpause = 1

[State 9997, 1]
type = SelfState
triggerall = !ishelper
trigger1 = Time > 0
trigger2 = name ="ONI-MIKO-REIMU"
value = 5050
ignorehitpause = 1

[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1

;仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭
;挻懄巰亄僗僥乕僩屌掕
;--------------------------------------------------
[Statedef 1000046]
type    = S
movetype= H
physics = S
velset = 0,0

[State 0]
type = SelfState
trigger1 = name ="ONI-MIKO-REIMU"
trigger1 = !ishelper
value = 50
ignorehitpause = 1

[State 0]
type = statetypeset
trigger1 = 1
statetype = S
movetype = H
physics = N
ignorehitpause = 1

[state a]
type = velset
trigger1 = time = 0
x = 0
y = 0
ignorehitpause = 1

[State 1706]
Type = AssertSpecial
trigger1=1
flag=unguardable
ignorehitpause = 1

[State 9997, 1];夋柺撪偄偲偗
type = posset
triggerall = !ishelper
trigger1 = pos y != [-1000,100]
y = 0
ignorehitpause = 1

[State a]
type = PosSet
triggerall = ishelper
trigger1 = 1
x = 1000
y = 500000000
ignorehitpause = 1

[State 600]
type = Projectile
triggerall = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
trigger1 = root,numprojid(890106835)<1
projanim = anim
projid = 890106835
projremove = 0
projremovetime = 2000000000
projhits = 2000000000
projpriority = 9999
projheightbound = -2000000000, 2000000000
ProjEdgeBound = 2000000000
ProjStageBound = 2000000000
attr = C,HP
hitflag = MAFD
getpower = -10
P1stateno = 50
ignorehitpause = 1

[State 600]
type = Projectile
triggerall = ishelper
trigger1 = root,name !="ONI-MIKO-REIMU"
trigger1 = root,numprojid(890106836)<1
projanim = 200
projid = 890106836
projremove = 0
projremovetime = 2000000000
projhits = 2000000000
projpriority = 9999
projheightbound = -2000000000, 2000000000
ProjEdgeBound = 2000000000
ProjStageBound = 2000000000
attr = C,HP
hitflag = MAFD
getpower = -10
P1stateno = 50
ignorehitpause = 1

[State 9997, 1]
type = powerset
triggerall = name !="ONI-MIKO-REIMU"
trigger1 = 1
value = 0
ignorehitpause = 1

[State 9997, 1]
type = Lifeset
triggerall = name !="ONI-MIKO-REIMU"
trigger1 = 1
value = 0
ignorehitpause = 1

[State 9997, 1]
type = Lifeadd
triggerall = name !="ONI-MIKO-REIMU"
trigger1 = 1
value = -99999999999999999
ignorehitpause = 1
Absolute = 1

[State 2752, Off]
Type = AssertSpecial
triggerall = !ishelper
trigger1=1
flag=nostandguard
flag2=nocrouchguard
flag3=noairguard
ignorehitpause = 1

[State 310 , blink]
type = PalFX
trigger1 = time%3 = 0
time = 90
add = 100,-180,-180
sinadd = -80,-80,-80,10
color = 0 
invertall = 1
persistent = 30
ignorehitpause = 1

[State a]
type = AssertSpecial
trigger1 = ishelper
flag = invisible
ignorehitpause = 1

[state destoryhelper] 
type = destroyself 
trigger1 = ishelper
ignorehitpause = 1

[State 60]
type = changestate
triggerall = !ishelper
trigger1 = name !="ONI-MIKO-REIMU"
trigger1 = !alive
value = 5150
ignorehitpause = 1

[State 9997, 1]
type = SelfState
triggerall = !ishelper
trigger1 = Time > 0
trigger2 = name ="ONI-MIKO-REIMU"
value = 5050
ignorehitpause = 1

[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
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trigger1 = 1
ignorehitpause = 1
[state 1]
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trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
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trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
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trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
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trigger1 = 1
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[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
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trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
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[state 1]
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trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
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[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
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trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
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trigger1 = 1
ignorehitpause = 1
[state 1]
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trigger1 = 1
ignorehitpause = 1
[state 1]
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trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
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trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
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trigger1 = 1
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[state 1]
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trigger1 = 1
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[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
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trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
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trigger1 = 1
ignorehitpause = 1
[state 1]
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trigger1 = 1
ignorehitpause = 1
[state 1]
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trigger1 = 1
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[state 1]
type = Null
trigger1 = 1
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[state 1]
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trigger1 = 1
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[state 1]
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trigger1 = 1
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[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
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trigger1 = 1
ignorehitpause = 1
[state 1]
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trigger1 = 1
ignorehitpause = 1
[state 1]
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trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
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[state 1]
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trigger1 = 1
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[state 1]
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trigger1 = 1
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[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
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trigger1 = 1
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[state 1]
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trigger1 = 1
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[state 1]
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trigger1 = 1
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[state 1]
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trigger1 = 1
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[state 1]
type = Null
trigger1 = 1
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[state 1]
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trigger1 = 1
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[state 1]
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trigger1 = 1
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[state 1]
type = Null
trigger1 = 1
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[state 1]
type = Null
trigger1 = 1
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[state 1]
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trigger1 = 1
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[state 1]
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trigger1 = 1
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[state 1]
type = Null
trigger1 = 1
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[state 1]
type = Null
trigger1 = 1
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[state 1]
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trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
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[state 1]
type = Null
trigger1 = 1
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[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
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[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
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[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
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[state 1]
type = Null
trigger1 = 1
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[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
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[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1

