;仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭
;	弨丒忢帪娔帇僗僥乕僩
;仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭
[StateDef -3]
[State -3]
type = PlaySnd
trigger1 = !ishelper || ishelper(6904)
trigger1 = Time = 1
trigger1= stateno = 52
value = S100, 19

;僞僀儅乕
[state -1]
type = varset
trigger1 = 1
var(56) = 2*gametime
ignorehitpause = 1

;儔儞僟儉
[State -2]
Type = VarRandom
triggerall = !ishelper || ishelper(6904)
Trigger1 = var(59) < 0
Trigger2 = var(59) = 0 && random%2
V = 59
Range = 0,599
ignorehitpause = 1

;嫍棧
[state -1]
type = varset
trigger1 = (!ishelper || ishelper(6904)) && numenemy
fvar(13) = abs(pos x - enemynear,pos x)*ifelse(frontedgedist<ifelse((facing=enemynear,facing),(enemynear,frontedgedist),(enemynear,backedgedist)),-1,1)
ignorehitpause = 1

;嫍棧
[state -1]
type = varset
trigger1 = (!ishelper || ishelper(6904)) && numenemy
fvar(14) = (enemynear,pos y)-pos y
ignorehitpause = 1

[State 1000, 0]
Type = AssertSpecial
trigger1 = !ishelper || ishelper(6904)
Trigger1 = fvar(13) > 0
Flag = NoAutoTurn
ignorehitpause = 1

[State -1]
type = ChangeState
value = 8901069
triggerall = ishelper(8901069)
trigger1 = stateno != 8901069
ignorehitpause = 1

[State -1]
type = ChangeState
value = 8901070
triggerall = ishelper(8901070)
trigger1 = stateno != 8901070
ignorehitpause = 1

[State -1]
type = ChangeState
value = 8901071
triggerall = stateno != 8901071
trigger1 = ishelper(89010712) || ishelper(89010713) || ishelper(89010714)
ignorehitpause = 1

[State -1]
type = ChangeState
value = 8909
triggerall = ishelper(89092)
trigger1 = gethitvar(damage)
ignorehitpause = 1

[State -2, Helper];俫俹昞帵仌僆乕儔乮superpause拞乯梡僿儖僷乕屇傃弌偟
Type = Helper
triggerall = !ishelper
Trigger1 = NumHelper(6900) = 0
OwnPal = 1
PosType = P1
Pos = 0,300
ID = 6900
StateNo = 6900
Name = " "
helpertype = player
supermovetime = 99900000
pausemovetime = 99900000
ignorehitpause = 1

[State -2, Helper];僆乕儔梡僿儖僷乕屇傃弌偟
Type = Helper
triggerall = !ishelper
Trigger1 = NumHelper(6901) = 0
trigger1 = var(50) != 890106
OwnPal = 1
PosType = P1
Pos = 0,20
ID = 6901
StateNo = 6901
Name = " "
helpertype = player
ignorehitpause = 1

[State -2, Helper];僇僢僩僀儞仌寵偑傜偣梡僿儖僷乕屇傃弌偟
Type = Helper
triggerall = !ishelper
Trigger1 = NumHelper(6902) = 0
OwnPal = 1
PosType = P1
Pos = 0,300
ID = 6902
StateNo = 6902
Name = " "
helpertype = player
supermovetime = 99900000
pausemovetime = 99900000
ignorehitpause = 1

[State -2, Helper]
Type = Helper
triggerall = !ishelper
triggerall = roundstate = 2
Triggerall = NumHelper(6903) = 0
Trigger1 = palno = 6
Trigger1 = var(58) = 1
Trigger1 = var(13) = 890
Trigger2 = palno = 11
Trigger2 = var(49) != 8901
OwnPal = 1
PosType = P1
Pos = 0,0
ID = 6903
StateNo = 152
Name = " "
helpertype = player
supermovetime = 99900000
pausemovetime = 99900000
ignorehitpause = 1

[State -2, Helper]
Type = Helper
triggerall = !ishelper
triggerall = stateno = 0 && roundstate < 3
Triggerall = NumHelper(6904) = 0
Trigger1 = palno = [10,11]
Trigger1 = NumHelper(6900)
OwnPal = 1
PosType = P1
Pos = 0,0
ID = 6904
StateNo = 0
Name = " "
helpertype = player
keyctrl = 1
ignorehitpause = 1

;僞僀儅乕
[state -1]
type = varset
trigger1 = 1
var(56) = 2*gametime
ignorehitpause = 1

;俙俬
[State -2]
type = VarSet
triggerall = !ishelper
TriggerAll = ((Var(58) = 1) && (RoundState != 3))
TriggerAll = palno != [10,11]
trigger1 = command = "CPU0"
trigger2 = command = "CPU1"
trigger3 = command = "CPU2"
trigger4 = command = "CPU3"
trigger5 = command = "CPU4"
trigger6 = command = "CPU5"
trigger7 = command = "CPU6"
trigger8 = command = "CPU7"
trigger9 = command = "CPU8"
trigger10 = command = "CPU9"
trigger11 = command = "CPU10"
trigger12 = command = "CPU11"
trigger13 = command = "CPU12"
trigger14 = command = "CPU13"
trigger15 = command = "CPU14"
trigger16 = command = "CPU15"
trigger17 = command = "CPU16"
trigger18 = command = "CPU17"
trigger19 = command = "CPU18"
trigger20 = command = "CPU19"
trigger21 = command = "CPU20"
trigger22 = command = "CPU21"
trigger23 = command = "CPU22"
trigger24 = command = "CPU23"
trigger25 = command = "CPU24"
trigger26 = command = "CPU25"
trigger27 = command = "CPU26"
trigger28 = command = "CPU27"
trigger29 = command = "CPU28"
trigger30 = command = "CPU29"
trigger31 = command = "CPU30"
trigger32 = command = "CPU31"
trigger33 = command = "CPU32"
trigger34 = command = "CPU33"
trigger35 = command = "CPU34"
trigger36 = command = "CPU35"
trigger37 = command = "CPU36"
trigger38 = command = "CPU37"
trigger39 = command = "CPU38"
trigger40 = command = "CPU39"
trigger41 = command = "CPU40"
trigger42 = command = "CPU41"
trigger43 = command = "CPU42"
trigger44 = command = "CPU43"
trigger45 = command = "CPU44"
trigger46 = command = "CPU45"
trigger47 = command = "CPU46"
trigger48 = command = "CPU47"
trigger49 = command = "CPU48"
trigger50 = command = "CPU49"
trigger51 = command = "CPU50"
trigger52 = command = "CPU51"
trigger53 = command = "CPU52"
trigger54 = command = "CPU53"
trigger55 = command = "CPU54"
trigger56 = command = "CPU55"
trigger57 = command = "CPU56"
trigger58 = command = "CPU57"
trigger59 = command = "CPU58"
trigger60 = command = "CPU59"
trigger61 = palno > 6
trigger62 = numhelper(6900) && palno <= 6
trigger62 = helper(6900),var(34) > 3 || helper(6900),var(40) = [1,800]
trigger62 = helper(6900),var(35) != 890
var(58) = 8

;俙俬
[State -2]
type = Varadd
TriggerAll = RoundState = 2
trigger1 = ishelper(6904)
trigger1 = var(57) < 6
var(57) = 1

[State -2]
type = VarSet
TriggerAll = RoundState = 2
trigger1 = ishelper(6904)
trigger1 = var(57) != [0,5]
var(58) = 8

[State -2]
type = VarSet
trigger1 = ishelper
trigger1 = !ishelper(6904)
Trigger1 = Var(58) != 0
trigger2 = numhelper(6900)
trigger2 = helper(6900),var(41) != 0
var(58) = 0
IgnoreHitPause = 1

[State -2]
type = VarSet
triggerall = !ishelper
trigger1 = !numhelper(6900)
var(14) = 1

[State -2]
type = VarSet
triggerall = !ishelper
trigger1 = numhelper(6900) && palno = 6
var(14) = helper(6900),var(40)

[State -21]
type = varadd
triggerall = ishelper(6900)
Trigger1 = root,palno = 12 && var(41) = 7
trigger2 = root,palno = 11
var(6) = 1890*(var(8)<=ceil(enemynear,life*1000/enemynear,lifemax))-1889
ignorehitpause = 1

[State -21]
type = varset
triggerall = ishelper(6900)
Triggerall = (root,palno = 12 && var(41) = 7) || root,palno = 11 || root,palno = 6
Triggerall = enemynear,life*1000 > enemynear,lifemax
trigger1 = var(8) != [1,1000]
trigger1 = var(8) != -1
trigger2 = var(8) > ceil(enemynear,life*1000/enemynear,lifemax)
var(8) = ceil(enemynear,life*1000/enemynear,lifemax)*(var(8) = [1,1000]) + 1000*(var(8) != [1,1000])
ignorehitpause = 1

[State -21]
type = varset
triggerall = ishelper(6900)
Triggerall = (root,palno = 12 && var(41) = 7) || root,palno = 11 || root,palno = 6
Triggerall = (enemynear,life*1000 <= enemynear,lifemax) && enemynear,alive
trigger1 = var(8) >= 0
var(8) = -1
ignorehitpause = 1

[State -2]
type = Lifeset
triggerall = !ishelper
triggerall = roundstate != 2
trigger1 = numhelper(6900) = 0
trigger2 = numhelper(6900)
trigger2 = helper(6900),var(4) != 890106
value = lifemax
ignorehitpause = 1

[State -2]
type = SuperPause
Triggerall = !ishelper
TriggerAll	= palno = 11
triggerall = var(35) != 0
triggerall = enemynear,alive
trigger1 = roundstate > 2
trigger1 = var(34)
time = 60
movetime = 60
anim = -1
sound = s-1
darken = 0
p2defmul = 1
unhittable = 0
ignorehitpause = 1

[State -2]
type = Pause
Triggerall = !ishelper
TriggerAll	= palno = 11
triggerall = var(35) != 0
triggerall = enemynear,alive
trigger1 = roundstate = 3
time = 60
movetime = 60
ignorehitpause = 1

[State -1, 3020]
Type = ChangeState
Triggerall = ishelper(6904)
TriggerAll = root,palno = 10
triggerall = numhelper(6904)
triggerall = enemynear,alive
trigger1 = root,var(24) = [2,20]
trigger1 = helper(6900),var(40) > 0
trigger1 = helper(6900),var(40) < 1000 - (root,var(24) -1)*floor(999/root,var(24))
trigger1 = roundstate = 2
trigger1 = stateno != 8915
Value = 8915
ignorehitpause = 1

[State -1, 3020]
Type = ChangeState
Value = 154
TriggerAll	= palno = [10,11]
TriggerAll	= numhelper(6904)
trigger1 = roundstate = 2 && stateno != 154
ignorehitpause = 1

;仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭
;	AI峴摦僷僞乕儞
;--------------------------------------------------
;------------------------------丂慛寣偺寢枛丒崿撟
[State -1, 3020]
Type = ChangeState
Value = 89027
TriggerAll	= Var(58) > 1
triggerall = var(59) = [45,69]
TriggerAll	= palno = 6
triggerall = var(14) < 700
Trigger1	= Ctrl
Trigger2	= StateNo = [100,115]
Trigger3	= StateNo = 200 && animelem >= 4
Trigger4	= StateNo = 220 && animelem >= 4
Trigger5	= StateNo = 240 && time > 18
Trigger6	= StateNo = 400 && animelem >= 4
Trigger7	= StateNo = 405 && animelem >= 4
Trigger8	= StateNo = 420 && animelem >= 6
Trigger9	= StateNo = 440 && animelem >= 5
Trigger10	= (StateNo=[1000,1019]) && (AnimElem=8,>0)
Trigger11	= (StateNo=[1040,1059]) && (AnimElem=9,>0)
Trigger12	= StateNo = [800,802]
Trigger13	= StateNo=225 && animelem = 6, <=1
Trigger14	= (StateNo=[1020,1030]) && (AnimElem = 6, <=1)
Trigger15	= StateNo=1075 && animelem >= 5
Trigger16	= (StateNo=225 && animelem >= 6)||StateNo=226
Trigger17	= StateNo = 600 && animelem >= 4
Trigger18	= StateNo = 620 && animelem >= 5
Trigger19	= (StateNo=[1000,1019]) && (AnimElem=4,>0)
Trigger20	= (StateNo=[1040,1059]) && (AnimElem=9,>0)
Trigger21	= (StateNo=[1020,1030]) && animelem >= 6
Trigger22	= (StateNo=1065) && animelem >= 5

;------------------------------丂慛寣偺寢枛丒僿償儞
[State -1, 3020]
Type = ChangeState
Value = 89028
TriggerAll	= Var(58) > 1
triggerall = var(59) = [70,89]
TriggerAll	= palno = 6
triggerall = var(14) < 850
Trigger1	= Ctrl
Trigger2	= StateNo = [100,115]
Trigger3	= StateNo = 200 && animelem >= 4
Trigger4	= StateNo = 220 && animelem >= 4
Trigger5	= StateNo = 240 && time > 18
Trigger6	= StateNo = 400 && animelem >= 4
Trigger7	= StateNo = 405 && animelem >= 4
Trigger8	= StateNo = 420 && animelem >= 6
Trigger9	= StateNo = 440 && animelem >= 5
Trigger10	= (StateNo=[1000,1019]) && (AnimElem=8,>0)
Trigger11	= (StateNo=[1040,1059]) && (AnimElem=9,>0)
Trigger12	= StateNo = [800,802]
Trigger13	= StateNo=225 && animelem = 6, <=1
Trigger14	= (StateNo=[1020,1030]) && (AnimElem = 6, <=1)
Trigger15	= StateNo=1075 && animelem >= 5
Trigger16	= (StateNo=225 && animelem >= 6)||StateNo=226
Trigger17	= StateNo = 600 && animelem >= 4
Trigger18	= StateNo = 620 && animelem >= 5
Trigger19	= (StateNo=[1000,1019]) && (AnimElem=4,>0)
Trigger20	= (StateNo=[1040,1059]) && (AnimElem=9,>0)
Trigger21	= (StateNo=[1020,1030]) && animelem >= 6
Trigger22	= (StateNo=1065) && animelem >= 5

;------------------------------丂慛寣偺寢枛丒恄乆偺墿崹
[State -1, 3020]
Type = ChangeState
Value = 89034
TriggerAll	= Var(58) > 1
triggerall = var(59) = [90,114]
TriggerAll	= palno = 6
triggerall = var(14) < 700
Trigger1	= Ctrl
Trigger2	= StateNo = [100,115]
Trigger3	= StateNo = 200 && animelem >= 4
Trigger4	= StateNo = 220 && animelem >= 4
Trigger5	= StateNo = 240 && time > 18
Trigger6	= StateNo = 400 && animelem >= 4
Trigger7	= StateNo = 405 && animelem >= 4
Trigger8	= StateNo = 420 && animelem >= 6
Trigger9	= StateNo = 440 && animelem >= 5
Trigger10	= (StateNo=[1000,1019]) && (AnimElem=8,>0)
Trigger11	= (StateNo=[1040,1059]) && (AnimElem=9,>0)
Trigger12	= StateNo = [800,802]
Trigger13	= StateNo=225 && animelem = 6, <=1
Trigger14	= (StateNo=[1020,1030]) && (AnimElem = 6, <=1)
Trigger15	= StateNo=1075 && animelem >= 5
Trigger16	= (StateNo=225 && animelem >= 6)||StateNo=226
Trigger17	= StateNo = 600 && animelem >= 4
Trigger18	= StateNo = 620 && animelem >= 5
Trigger19	= (StateNo=[1000,1019]) && (AnimElem=4,>0)
Trigger20	= (StateNo=[1040,1059]) && (AnimElem=9,>0)
Trigger21	= (StateNo=[1020,1030]) && animelem >= 6
Trigger22	= (StateNo=1065) && animelem >= 5

;------------------------------丂慛寣偺寢枛丒斀嵃
[State -1, 3020]
Type = ChangeState
Value = 89034
TriggerAll	= Var(58) > 1
triggerall = var(59) > 580
TriggerAll	= palno = 6
triggerall = var(14) < 500
Trigger1	= Ctrl
Trigger2	= StateNo = [100,115]
Trigger3	= StateNo = 200 && animelem >= 4
Trigger4	= StateNo = 220 && animelem >= 4
Trigger5	= StateNo = 240 && time > 18
Trigger6	= StateNo = 400 && animelem >= 4
Trigger7	= StateNo = 405 && animelem >= 4
Trigger8	= StateNo = 420 && animelem >= 6
Trigger9	= StateNo = 440 && animelem >= 5
Trigger10	= (StateNo=[1000,1019]) && (AnimElem=8,>0)
Trigger11	= (StateNo=[1040,1059]) && (AnimElem=9,>0)
Trigger12	= StateNo = [800,802]
Trigger13	= StateNo=225 && animelem = 6, <=1
Trigger14	= (StateNo=[1020,1030]) && (AnimElem = 6, <=1)
Trigger15	= StateNo=1075 && animelem >= 5
Trigger16	= (StateNo=225 && animelem >= 6)||StateNo=226
Trigger17	= StateNo = 600 && animelem >= 4
Trigger18	= StateNo = 620 && animelem >= 5
Trigger19	= (StateNo=[1000,1019]) && (AnimElem=4,>0)
Trigger20	= (StateNo=[1040,1059]) && (AnimElem=9,>0)
Trigger21	= (StateNo=[1020,1030]) && animelem >= 6
Trigger22	= (StateNo=1065) && animelem >= 5

;------------------------------丂傾儅僥儔僗乮捠忢乯
[State -1, 3020]
Type = ChangeState
Value = 89017
TriggerAll	= Var(58) > 1
TriggerAll	= !ishelper(6904)
triggerall = var(59) < 20
Trigger1	= Ctrl
Trigger2	= StateNo = [100,115]
Trigger3	= StateNo = 200 && animelem >= 4
Trigger4	= StateNo = 220 && animelem >= 4
Trigger5	= StateNo = 240 && time > 18
Trigger6	= StateNo = 400 && animelem >= 4
Trigger7	= StateNo = 405 && animelem >= 4
Trigger8	= StateNo = 420 && animelem >= 6
Trigger9	= StateNo = 440 && animelem >= 5
Trigger10	= (StateNo=[1000,1019]) && (AnimElem=8,>0)
Trigger11	= (StateNo=[1040,1059]) && (AnimElem=9,>0)
Trigger12	= StateNo = [800,802]
Trigger13	= StateNo=225 && animelem = 6, <=1
Trigger14	= (StateNo=[1020,1030]) && (AnimElem = 6, <=1)
Trigger15	= StateNo=1075 && animelem >= 5
Trigger16	= (StateNo=225 && animelem >= 6)||StateNo=226
Trigger17	= StateNo = 600 && animelem >= 4
Trigger18	= StateNo = 620 && animelem >= 5
Trigger19	= (StateNo=[1000,1019]) && (AnimElem=4,>0)
Trigger20	= (StateNo=[1040,1059]) && (AnimElem=9,>0)
Trigger21	= (StateNo=[1020,1030]) && animelem >= 6
Trigger22	= (StateNo=1065) && animelem >= 5

;------------------------------丂僉儞僌僋儕儉僝儞乮捠忢乯
[State -1, 3020]
Type = ChangeState
Value = 89011
TriggerAll	= Var(58) > 1
TriggerAll	= !ishelper(6904)
triggerall = var(59) = [20,29]
Trigger1	= Ctrl
Trigger2	= StateNo = [100,115]
Trigger3	= StateNo = 200 && animelem >= 4
Trigger4	= StateNo = 220 && animelem >= 4
Trigger5	= StateNo = 240 && time > 18
Trigger6	= StateNo = 400 && animelem >= 4
Trigger7	= StateNo = 405 && animelem >= 4
Trigger8	= StateNo = 420 && animelem >= 6
Trigger9	= StateNo = 440 && animelem >= 5
Trigger10	= (StateNo=[1000,1019]) && (AnimElem=8,>0)
Trigger11	= (StateNo=[1040,1059]) && (AnimElem=9,>0)
Trigger12	= StateNo = [800,802]
Trigger13	= StateNo=225 && animelem = 6, <=1
Trigger14	= (StateNo=[1020,1030]) && (AnimElem = 6, <=1)
Trigger15	= StateNo=1075 && animelem >= 5
Trigger16	= (StateNo=225 && animelem >= 6)||StateNo=226
Trigger17	= StateNo = 600 && animelem >= 4
Trigger18	= StateNo = 620 && animelem >= 5
Trigger19	= (StateNo=[1000,1019]) && (AnimElem=4,>0)
Trigger20	= (StateNo=[1040,1059]) && (AnimElem=9,>0)
Trigger21	= (StateNo=[1020,1030]) && animelem >= 6
Trigger22	= (StateNo=1065) && animelem >= 5

;------------------------------丂巰嫸偄乮捠忢乯
[State -1, 3020]
Type = ChangeState
Value = 89020
TriggerAll	= Var(58) > 1
TriggerAll	= !ishelper(6904)
triggerall = var(59) = [30,44]
triggerall = var(14) < 800 || palno != 6
Trigger1	= Ctrl
Trigger2	= StateNo = [100,115]
Trigger3	= StateNo = 200 && animelem >= 4
Trigger4	= StateNo = 220 && animelem >= 4
Trigger5	= StateNo = 240 && time > 18
Trigger6	= StateNo = 400 && animelem >= 4
Trigger7	= StateNo = 405 && animelem >= 4
Trigger8	= StateNo = 420 && animelem >= 6
Trigger9	= StateNo = 440 && animelem >= 5
Trigger10	= (StateNo=[1000,1019]) && (AnimElem=8,>0)
Trigger11	= (StateNo=[1040,1059]) && (AnimElem=9,>0)
Trigger12	= StateNo = [800,802]
Trigger13	= StateNo=225 && animelem = 6, <=1
Trigger14	= (StateNo=[1020,1030]) && (AnimElem = 6, <=1)
Trigger15	= StateNo=1075 && animelem >= 5
Trigger16	= (StateNo=225 && animelem >= 6)||StateNo=226
Trigger17	= StateNo = 600 && animelem >= 4
Trigger18	= StateNo = 620 && animelem >= 5
Trigger19	= (StateNo=[1000,1019]) && (AnimElem=4,>0)
Trigger20	= (StateNo=[1040,1059]) && (AnimElem=9,>0)
Trigger21	= (StateNo=[1020,1030]) && animelem >= 6
Trigger22	= (StateNo=1065) && animelem >= 5

;------------------------------丂嫖慘敔偩僢
[State -1, 30]
Type = ChangeState
Value = 3564
TriggerAll	= Var(58) > 1
TriggerAll	= !ishelper(6904)
triggerall = var(59) = [115,129]
Trigger1	= Ctrl
Trigger2	= StateNo = [100,115]
Trigger3	= StateNo = 200 && animelem >= 4
Trigger4	= StateNo = 220 && animelem >= 4
Trigger5	= StateNo = 240 && time > 18
Trigger6	= StateNo = 400 && animelem >= 4
Trigger7	= StateNo = 405 && animelem >= 4
Trigger8	= StateNo = 420 && animelem >= 6
Trigger9	= StateNo = 440 && animelem >= 5
Trigger10	= (StateNo=[1000,1019]) && (AnimElem=8,>0)
Trigger11	= (StateNo=[1040,1059]) && (AnimElem=9,>0)
Trigger12	= StateNo = [800,802]
Trigger13	= StateNo=225 && animelem = 6, <=1
Trigger14	= (StateNo=[1020,1030]) && (AnimElem = 6, <=1)
Trigger15	= StateNo=1075 && animelem >= 5
Trigger16	= (StateNo=225 && animelem >= 6)||StateNo=226
Trigger17	= StateNo = 600 && animelem >= 4
Trigger18	= StateNo = 620 && animelem >= 5
Trigger19	= (StateNo=[1000,1019]) && (AnimElem=4,>0)
Trigger20	= (StateNo=[1040,1059]) && (AnimElem=9,>0)
Trigger21	= (StateNo=[1020,1030]) && animelem >= 6
Trigger22	= (StateNo=1065) && animelem >= 5

;------------------------------丂尪憐嬻憐寠俛乮夞旔乯
[State -1, 1071]
Type = ChangeState
Value = 1070+(statetype=A)
TriggerAll	= Var(58) > 1
triggerall = !ishelper(6904)
triggerall = var(59) < 200
triggerall = random < 500
triggerall = stateno != [3564,3565]
triggerall = stateno != [89027,89034]
triggerall = !(stateno = 89017 && palno = 6 && var(41) != 890)
triggerall = numhelper(89022) = 0
Trigger1	= numhelper(890)
Trigger1	= helper(890),time < 2

;------------------------------丂斶偟傒偺岦偙偆
[State -1, 30]
Type = ChangeState
Value = 3565
TriggerAll	= Var(58) > 1
TriggerAll	= random < 35
TriggerAll	= !ishelper(6904)
TriggerAll	= numhelper(3566) = 0
Trigger1	= Ctrl
Trigger2	= StateNo = [100,115]
Trigger3	= StateNo = 200 && animelem >= 4
Trigger4	= StateNo = 220 && animelem >= 4
Trigger5	= StateNo = 240 && time > 18
Trigger6	= StateNo = 400 && animelem >= 4
Trigger7	= StateNo = 405 && animelem >= 4
Trigger8	= StateNo = 420 && animelem >= 6
Trigger9	= StateNo = 440 && animelem >= 5
Trigger10	= (StateNo=[1000,1019]) && (AnimElem=8,>0)
Trigger11	= (StateNo=[1040,1059]) && (AnimElem=9,>0)
Trigger12	= StateNo = [800,802]
Trigger13	= StateNo=225 && animelem = 6, <=1
Trigger14	= (StateNo=[1020,1030]) && (AnimElem = 6, <=1)
Trigger15	= StateNo=1075 && animelem >= 5
Trigger16	= (StateNo=225 && animelem >= 6)||StateNo=226
Trigger17	= StateNo = 600 && animelem >= 4
Trigger18	= StateNo = 620 && animelem >= 5
Trigger19	= (StateNo=[1000,1019]) && (AnimElem=4,>0)
Trigger20	= (StateNo=[1040,1059]) && (AnimElem=9,>0)
Trigger21	= (StateNo=[1020,1030]) && animelem >= 6
Trigger22	= (StateNo=1065) && animelem >= 5

;------------------------------丂杺忩慚寢
[State -1, 3040]
Type = ChangeState
Value = 3561
TriggerAll	= Var(58) > 1
TriggerAll	= Command = "214C"
TriggerAll	= !ishelper(6904)
TriggerAll	= StateType != A
triggerall = var(59) > 400
triggerall = numhelper(6660) < 2
Trigger1	= Ctrl
Trigger2	= StateNo = [100,106]
Trigger3	= StateNo = 200 && animelem >= 4
Trigger4	= StateNo = 220 && animelem >= 4
Trigger5	= StateNo = 240 && time > 18
Trigger6	= StateNo = 400 && animelem >= 4
Trigger7	= StateNo = 405 && animelem >= 4
Trigger8	= StateNo = 420 && animelem >= 6
Trigger9	= StateNo = 440 && animelem >= 5
Trigger10	= (StateNo=[1000,1019]) && (AnimElem=8,>0)
Trigger11	= (StateNo=[1040,1059]) && (AnimElem=9,>0)
Trigger12	= StateNo = [800,802]

[State -1, 3040]
Type = ChangeState
Value = 3561
TriggerAll	= Var(58) > 1
triggerall = var(59) > 400
triggerall = numhelper(6660) < 2
TriggerAll	= !ishelper(6904)
Trigger1	= StateNo=225 && animelem = 6, <=1
Trigger2	= (StateNo=[1020,1030]) && (AnimElem = 6, <=1)
Trigger3	= StateNo=1075 && animelem >= 5

;------------------------------丂嬻拞
[State -1, 600]
Type = ChangeState
Value = 1066
TriggerAll	= Var(58) > 1
triggerall = var(59) = [440,500]
triggerall = fvar(13) = [-80,80]
triggerall = fvar(14) > -30
TriggerAll	= StateType = A
Trigger1	= Ctrl
Trigger2	= (StateNo=225 && animelem >= 6)||StateNo=226
Trigger3	= StateNo = 600 && animelem >= 4
Trigger4	= StateNo = 620 && animelem >= 5

;------------------------------丂嬻拞廟
[State -1, 620]
Type = ChangeState
Value = 620
TriggerAll	= Var(58) > 1
triggerall = var(59) = [410,470]
triggerall = fvar(13) = [-90,90]
triggerall = fvar(14) = [-40,40]
Trigger1	= Ctrl
Trigger2	= StateNo = 600 && animelem >= 4

;------------------------------丂嬻拞対
[State -1, 600]
Type = ChangeState
Value = 600
TriggerAll	= Var(58) > 1
triggerall = var(59) = [380,440]
triggerall = fvar(13) = [-100,100]
triggerall = fvar(14) = [-30,70]
Trigger1	= Ctrl

;------------------------------丂尪憐嬻憐寠俛乮嬻拞乯
[State -1, 1071]
Type = ChangeState
Value = 1071
TriggerAll	= Var(58) > 1
triggerall = var(59) > 450
triggerall = random < 500
TriggerAll	= StateType = A
triggerall = fvar(14) = [-150,150]
Trigger1	= Ctrl
Trigger2	= (StateNo=225 && animelem >= 6)||StateNo=226
Trigger3	= StateNo = 600 && animelem >= 4
Trigger4	= StateNo = 620 && animelem >= 5

;------------------------------丂尪憐嬻憐寠俙乮嬻拞乯
[State -1, 1061]
Type = ChangeState
Value = 1061
TriggerAll	= Var(58) > 1
triggerall = var(59) > 450
triggerall = random >= 500
triggerall = fvar(14) = [-150,150]
Trigger1	= Ctrl
Trigger2	= (StateNo=225 && animelem >= 6)||StateNo=226
Trigger3	= StateNo = 600 && animelem >= 4
Trigger4	= StateNo = 620 && animelem >= 5
trigger5 = !ishelper(6904)
Trigger5	= numhelper(890)
Trigger5	= helper(890),time < 2
trigger5 = stateno != [3564,3565]
trigger5 = stateno != [89027,89034]
trigger5 = !(stateno = 89017 && palno = 6 && var(41) != 890)
trigger5 = numhelper(89022) = 0

;------------------------------丂嬻拞僟僢僔儏
[State -1, 110]
Type = ChangeState
Value = 110
TriggerAll	= Var(58) > 1
triggerall = var(59) = [370,380]
TriggerAll	= StateType = A
Trigger1	= Ctrl
Trigger2	= (StateNo=[700,729]) && (StateNo%5=1 && Time>0)
Trigger3	= (StateNo=[700,729]) && (StateNo%5=2)
Trigger4	= (StateNo=[1000,1019]) && (AnimElem=4,>0)
Trigger5	= (StateNo=[1040,1059]) && (AnimElem=9,>0)

;------------------------------丂嬻拞僶僢僋僟僢僔儏
[State -1, 115]
Type = ChangeState
Value = 115
TriggerAll	= Var(58) > 1
triggerall = var(59) = [360,370]
TriggerAll	= StateType = A
Trigger1	= Ctrl
Trigger2	= (StateNo=[1000,1019]) && (AnimElem=4,>0)
Trigger3	= (StateNo=[1040,1059]) && (AnimElem=9,>0)

;------------------------------丂楈寕乮捠忢乯
[State -1, 800]
Type = ChangeState
Value = 800
TriggerAll	= Var(58) > 1
triggerall = var(59) = [410,500]
triggerall = (var(59))%2 = 0
triggerall = fvar(13) = [-90,90]
triggerall = fvar(14) = [-100,30]
Trigger1	= Ctrl
Trigger2	= StateNo = [100,106]

;------------------------------丂楈寕乮峌寕僉儍儞僙儖乯
[State -1, 801]
Type = ChangeState
Value = 801
TriggerAll	= Var(58) > 1
triggerall = var(59) = [410,500]
triggerall = (var(59))%2 = 0
TriggerAll	= StateType != A
triggerall = fvar(13) = [-90,90]
triggerall = fvar(14) = [-100,30]
Trigger1	= StateNo = 200 && animelem >= 4
Trigger2	= StateNo = 220 && animelem >= 4
Trigger3	= StateNo = 240 && time > 18
Trigger4	= StateNo = 400 && animelem >= 4
Trigger5	= StateNo = 405 && animelem >= 4
Trigger6	= StateNo = 420 && animelem >= 6
Trigger7	= StateNo = 440 && animelem >= 5
Trigger8	= (StateNo=[1000,1019]) && (AnimElem=8,>0)
Trigger9	= (StateNo=[1040,1059]) && (AnimElem=9,>0)
Trigger10	= StateNo = [800,802]

[State -1, 801]
Type = ChangeState
Value = 801
TriggerAll	= Var(58) > 1
triggerall = var(59) = [410,500]
triggerall = (var(59))%2 = 0
triggerall = fvar(13) = [-90,90]
triggerall = fvar(14) = [-100,30]
Trigger1	= StateNo=225 && animelem = 6, <=1
Trigger2	= (StateNo=[1020,1030]) && (AnimElem = 6, <=1)
Trigger3	= StateNo=1075 && animelem >= 5

;------------------------------丂僋儔僢僔儏対
[State -1, 240]
Type = ChangeState
Value = 240
TriggerAll	= Var(58) > 1
triggerall = var(59) = [470,500]
TriggerAll	= StateType != A
triggerall = fvar(13) != [-30,30]
triggerall = fvar(14) = [-70,10]
Trigger1	= Ctrl
Trigger2	= StateNo = [100,106]
Trigger3	= StateNo = 200 && animelem >= 4
Trigger4	= StateNo = 220 && animelem >= 4
Trigger5	= StateNo = 400 && animelem >= 4
Trigger6	= StateNo = 405 && animelem >= 4
Trigger7	= StateNo = 420 && animelem >= 6

;------------------------------丂僋儔僢僔儏廟
[State -1, 440]
Type = ChangeState
Value = 440
TriggerAll	= Var(58) > 1
triggerall = var(59) = [440,470]
TriggerAll	= StateType != A
triggerall = fvar(13) != [-30,30]
triggerall = fvar(14) = [-50,10]
Trigger1	= Ctrl
Trigger2	= StateNo = [100,106]
Trigger3	= StateNo = 200 && animelem >= 4
Trigger4	= StateNo = 220 && animelem >= 4
Trigger5	= StateNo = 400 && animelem >= 4
Trigger6	= StateNo = 405 && animelem >= 4
Trigger7	= StateNo = 420 && animelem >= 6

;------------------------------丂僟僢僔儏棫偪廟
[State -1, 225]
Type = ChangeState
Value = 225
TriggerAll	= Var(58) > 1
triggerall = var(59) = [410,440]
TriggerAll	= StateType != A
triggerall = fvar(13) != [-30,30]
triggerall = fvar(14) = [-90,10]
Trigger1	= Ctrl
Trigger2	= StateNo = [100,106]
Trigger3	= StateNo = 200 && animelem >= 4
Trigger4	= StateNo = 220 && animelem >= 4
Trigger5	= StateNo = 400 && animelem >= 4
Trigger6	= StateNo = 420 && animelem >= 6

;------------------------------丂棫偪対
[State -1, 200]
Type = ChangeState
Value = 200
TriggerAll	= Var(58) > 1
triggerall = var(59) = [390,410]
TriggerAll	= StateType != A
triggerall = fvar(13) = [-100,100]
triggerall = fvar(14) = [-100,10]
Trigger1	= Ctrl
Trigger2	= StateNo = [100,106]
Trigger3	= StateNo = 200 && animelem >= 4

;------------------------------丂棫偪廟
[State -1, 220]
Type = ChangeState
Value = 220
TriggerAll	= Var(58) > 1
triggerall = var(59) = [370,390]
TriggerAll	= StateType != A
triggerall = fvar(13) = [-100,100]
triggerall = fvar(14) = [-75,10]
Trigger1	= Ctrl
Trigger2	= StateNo = [100,106]
Trigger3	= StateNo = 200 && animelem >= 4
Trigger4	= StateNo = 400 && animelem >= 4

;------------------------------丂僟僢僔儏偟傖偑傒対
[State -1, 425]
Type = ChangeState
Value = 405
TriggerAll	= Var(58) > 1
triggerall = var(59) = [365,380]
triggerall = fvar(13) = [-130,130]
triggerall = fvar(14) = [-30,10]
TriggerAll	= StateType != A
Trigger1	= Ctrl
Trigger2	= StateNo = [100,106]
Trigger3	= StateNo = 200 && animelem >= 4
Trigger4	= StateNo = 220 && animelem >= 4
Trigger5	= StateNo = 400 && animelem >= 4
Trigger6	= StateNo = 420 && animelem >= 6

;------------------------------丂偟傖偑傒対
[State -1, 400]
Type = ChangeState
Value = 400
TriggerAll	= Var(58) > 1
triggerall = var(59) = [350,365]
TriggerAll	= StateType != A
triggerall = fvar(13) = [-130,130]
triggerall = fvar(14) = [-30,10]
Trigger1	= Ctrl
Trigger2	= StateNo = [100,106]

;------------------------------丂徃揤廟俙
[State -1, 1020]
Type = ChangeState
Value = 1020
TriggerAll	= Var(58) > 1
triggerall = var(59) = [330,350]
triggerall = fvar(13) = [-150,150]
triggerall = fvar(14) = [-90,10]
Trigger1	= Ctrl
Trigger2	= StateNo = [100,106]
Trigger3	= StateNo = 200 && animelem >= 4
Trigger4	= StateNo = 220 && animelem >= 4
Trigger5	= StateNo = 240 && time > 18
Trigger6	= StateNo = 400 && animelem >= 4
Trigger7	= StateNo = 405 && animelem >= 4
Trigger8	= StateNo = 420 && animelem >= 6
Trigger9	= StateNo = 440 && animelem >= 5

;------------------------------丂徃揤廟俛
[State -1, 1030]
Type = ChangeState
Value = 1030
TriggerAll	= Var(58) > 1
triggerall = var(59) = [310,330]
triggerall = fvar(13) = [-150,150]
triggerall = fvar(14) = [-90,10]
Trigger1	= Ctrl
Trigger2	= StateNo = [100,106]
Trigger3	= StateNo = 200 && animelem >= 4
Trigger4	= StateNo = 220 && animelem >= 4
Trigger5	= StateNo = 240 && time > 18
Trigger6	= StateNo = 400 && animelem >= 4
Trigger7	= StateNo = 405 && animelem >= 4
Trigger8	= StateNo = 420 && animelem >= 6
Trigger9	= StateNo = 440 && animelem >= 5

;------------------------------丂揤攅晽恄媟
[State -1, 3160]
Type = ChangeState
Value = 3160
TriggerAll	= Var(58) > 1
triggerall = var(59) = [280,310]
TriggerAll	= StateType != A
triggerall = fvar(13) = [-150,150]
triggerall = fvar(14) = [-100,30]
Trigger1	= Ctrl
Trigger2	= StateNo = [100,106]
Trigger3	= StateNo = 200 && animelem >= 4
Trigger4	= StateNo = 220 && animelem >= 4
Trigger5	= StateNo = 240 && time > 18
Trigger6	= StateNo = 400 && animelem >= 4
Trigger7	= StateNo = 405 && animelem >= 4
Trigger8	= StateNo = 420 && animelem >= 6
Trigger9	= StateNo = 440 && animelem >= 5
Trigger10	= (StateNo=[1000,1019]) && (AnimElem=8,>0)
Trigger11	= (StateNo=[1040,1059]) && (AnimElem=9,>0)
Trigger12	= StateNo = [800,802]

[State -1, 3160]
Type = ChangeState
Value = 3160
TriggerAll	= Var(58) > 1
triggerall = var(59) = [280,310]
triggerall = fvar(13) = [-150,150]
triggerall = fvar(14) = [-100,30]
Trigger1	= StateNo=225 && animelem = 6, <=1
Trigger2	= (StateNo=[1020,1030]) && (AnimElem = 6, <=1)
Trigger3	= StateNo=1075 && animelem >= 5

;------------------------------丂偟傖偑傒廟
[State -1, 420]
Type = ChangeState
Value = 420
TriggerAll	= Var(58) > 1
triggerall = var(59) = [270,300]
TriggerAll	= StateType != A
triggerall = fvar(13) = [-200,200]
triggerall = fvar(14) = [-120,10]
Trigger1	= Ctrl
Trigger2	= StateNo = [100,106]
Trigger3	= StateNo = 200 && animelem >= 4
Trigger4	= StateNo = 400 && animelem >= 4

;------------------------------丂埮棿
[State -1, 1030]
Type = ChangeState
Value = 1067
TriggerAll	= Var(58) > 1
triggerall = var(59) = [210,250]
Triggerall = ishelper(6904)
triggerall = fvar(14) = [-200,-50]
Trigger1	= Ctrl
Trigger2	= StateNo = [100,106]
Trigger3	= StateNo = 200 && animelem >= 4
Trigger4	= StateNo = 220 && animelem >= 4
Trigger5	= StateNo = 240 && time > 18
Trigger6	= StateNo = 400 && animelem >= 4
Trigger7	= StateNo = 405 && animelem >= 4
Trigger9	= StateNo = 440 && animelem >= 5

;------------------------------丂僟僢僔儏
[State -1, 100]
Type = ChangeState
Value = 100
TriggerAll	= Var(58) > 1
triggerall = var(59) = [263,270]
TriggerAll	= StateType != A
Trigger1	= Ctrl
Trigger1	= StateNo != 100

;------------------------------丂僶僢僋僗僥僢僾
[State -1, 105]
Type = ChangeState
Value = 105
TriggerAll	= Var(58) > 1
triggerall = var(59) = [250,263]
TriggerAll	= StateType != A
Trigger1	= Ctrl
Trigger2	= StateNo = [100,101]

;------------------------------丂堿梲婼恄嬍
[State -1, 3060]
Type = ChangeState
Value = 3071
TriggerAll	= Var(58) > 1
TriggerAll	= !ishelper(6904)
triggerall = var(59) = [250,300]
TriggerAll	= StateType != A
triggerall = fvar(14) = [-100,30]
Trigger1	= Ctrl
Trigger2	= StateNo = [100,106]
Trigger3	= StateNo = 200 && animelem >= 4
Trigger4	= StateNo = 220 && animelem >= 4
Trigger5	= StateNo = 240 && time > 18
Trigger6	= StateNo = 400 && animelem >= 4
Trigger7	= StateNo = 405 && animelem >= 4
Trigger8	= StateNo = 420 && animelem >= 6
Trigger9	= StateNo = 440 && animelem >= 5
Trigger10	= (StateNo=[1000,1019]) && (AnimElem=8,>0)
Trigger11	= (StateNo=[1040,1059]) && (AnimElem=9,>0)
Trigger12	= StateNo = [800,802]

[State -1, 3060]
Type = ChangeState
Value = 3071
TriggerAll	= Var(58) > 1
TriggerAll	= !ishelper(6904)
triggerall = var(59) = [250,300]
triggerall = fvar(14) = [-100,30]
Trigger1	= StateNo=225 && animelem = 6, <=1
Trigger2	= (StateNo=[1020,1030]) && (AnimElem = 6, <=1)
Trigger3	= StateNo=1075 && animelem >= 5

;------------------------------丂寈惲恮俙
[State -1, 1040]
Type = ChangeState
Value = 1040
TriggerAll	= Var(58) > 1
TriggerAll	= !ishelper(6904)
triggerall = var(59) = [300,320]
TriggerAll	= StateType != A
Trigger1	= Ctrl
Trigger2	= StateNo = [100,106]
Trigger3	= StateNo = 200 && animelem >= 4
Trigger4	= StateNo = 220 && animelem >= 4
Trigger5	= StateNo = 240 && time > 18
Trigger6	= StateNo = 400 && animelem >= 4
Trigger7	= StateNo = 405 && animelem >= 4
Trigger8	= StateNo = 420 && animelem >= 6
Trigger9	= StateNo = 440 && animelem >= 5

;------------------------------丂寈惲恮俙丂嬻拞
[State -1, 1045]
Type = ChangeState
Value = 1045
TriggerAll	= Var(58) > 1
TriggerAll	= !ishelper(6904)
triggerall = var(59) = [300,330]
Trigger1	= Ctrl
Trigger2	= (StateNo=225 && animelem >= 6)||StateNo=226
Trigger3	= StateNo = 600 && animelem >= 4
Trigger4	= StateNo = 620 && animelem >= 5

;------------------------------丂寈惲恮俛
[State -1, 1050]
Type = ChangeState
Value = 1050
TriggerAll	= Var(58) > 1
TriggerAll	= !ishelper(6904)
triggerall = var(59) = [330,350]
TriggerAll	= StateType != A
Trigger1	= Ctrl
Trigger2	= StateNo = [100,106]
Trigger3	= StateNo = 200 && animelem >= 4
Trigger4	= StateNo = 220 && animelem >= 4
Trigger5	= StateNo = 240 && time > 18
Trigger6	= StateNo = 400 && animelem >= 4
Trigger7	= StateNo = 405 && animelem >= 4
Trigger8	= StateNo = 420 && animelem >= 6
Trigger9	= StateNo = 440 && animelem >= 5

;------------------------------丂寈惲恮俛丂嬻拞
[State -1, 1055]
Type = ChangeState
Value = 1055
TriggerAll	= Var(58) > 1
TriggerAll	= !ishelper(6904)
triggerall = var(59) = [350,380]
Trigger1	= Ctrl
Trigger2	= (StateNo=225 && animelem >= 6)||StateNo=226
Trigger3	= StateNo = 600 && animelem >= 4
Trigger4	= StateNo = 620 && animelem >= 5

;------------------------------丂尪憐嬻憐寠俛
[State -1, 1070]
Type = ChangeState
Value = 1070
TriggerAll	= Var(58) > 1
triggerall = var(59) = [380,400]
TriggerAll	= StateType != A
triggerall = fvar(14) = [-200,200]
Trigger1	= Ctrl
Trigger2	= StateNo = [100,106]
Trigger3	= StateNo = 200 && animelem >= 4
Trigger4	= StateNo = 220 && animelem >= 4
Trigger5	= StateNo = 240 && time > 18
Trigger6	= StateNo = 400 && animelem >= 4
Trigger7	= StateNo = 405 && animelem >= 4
Trigger8	= StateNo = 420 && animelem >= 6
Trigger9	= StateNo = 440 && animelem >= 5
Trigger10	= numhelper(890)
Trigger10	= helper(890),time < 2

;------------------------------丂尪憐嬻憐寠俙
[State -1, 1060]
Type = ChangeState
Value = 1060
TriggerAll	= Var(58) > 1
triggerall = var(59) = [400,420]
TriggerAll	= StateType != A
triggerall = fvar(14) = [-200,200]
Trigger1	= Ctrl
Trigger2	= StateNo = [100,106]
Trigger3	= StateNo = 200 && animelem >= 4
Trigger4	= StateNo = 220 && animelem >= 4
Trigger5	= StateNo = 240 && time > 18
Trigger6	= StateNo = 400 && animelem >= 4
Trigger7	= StateNo = 405 && animelem >= 4
Trigger8	= StateNo = 420 && animelem >= 6
Trigger9	= StateNo = 440 && animelem >= 5
Trigger10	= numhelper(890)
Trigger10	= helper(890),time < 2

;------------------------------丂梿慁
[State -1, 1060]
Type = ChangeState
Value = 1068
TriggerAll	= Var(58) > 1
triggerall = random < 35 + 35*ctrl
TriggerAll	= ishelper(6904)
triggerall = fvar(14) = [-200,200]
Trigger1	= Ctrl
Trigger2	= StateNo = [100,115]
Trigger3	= StateNo = 200 && animelem >= 4
Trigger4	= StateNo = 220 && animelem >= 4
Trigger5	= StateNo = 240 && time > 18
Trigger6	= StateNo = 400 && animelem >= 4
Trigger7	= StateNo = 405 && animelem >= 4
Trigger8	= StateNo = 420 && animelem >= 6
Trigger9	= StateNo = 440 && animelem >= 5
Trigger10	= (StateNo=[1000,1019]) && (AnimElem=8,>0)
Trigger11	= (StateNo=[1040,1059]) && (AnimElem=9,>0)
Trigger12	= StateNo = [800,802]
Trigger13	= StateNo=225 && animelem = 6, <=1
Trigger14	= (StateNo=[1020,1030]) && (AnimElem = 6, <=1)
Trigger15	= StateNo=1075 && animelem >= 5
Trigger16	= (StateNo=225 && animelem >= 6)||StateNo=226
Trigger17	= StateNo = 600 && animelem >= 4
Trigger18	= StateNo = 620 && animelem >= 5
Trigger19	= (StateNo=[1000,1019]) && (AnimElem=4,>0)
Trigger20	= (StateNo=[1040,1059]) && (AnimElem=9,>0)
Trigger21	= (StateNo=[1020,1030]) && animelem >= 6
Trigger22	= (StateNo=1065) && animelem >= 5

;------------------------------丂堿梲嶶壺
[State -1, 3020]
Type = ChangeState
Value = 3540
TriggerAll	= Var(58) > 1
triggerall = var(59) = [420,440]
TriggerAll	= StateType != A
triggerall = fvar(14) = [-100,30]
TriggerAll	= !ishelper(6904)
Trigger1	= Ctrl
Trigger2	= StateNo = [100,106]
Trigger3	= StateNo = 200 && animelem >= 4
Trigger4	= StateNo = 220 && animelem >= 4
Trigger5	= StateNo = 240 && time > 18
Trigger6	= StateNo = 400 && animelem >= 4
Trigger7	= StateNo = 405 && animelem >= 4
Trigger8	= StateNo = 420 && animelem >= 6
Trigger9	= StateNo = 440 && animelem >= 5
Trigger10	= (StateNo=[1000,1019]) && (AnimElem=8,>0)
Trigger11	= (StateNo=[1040,1059]) && (AnimElem=9,>0)
Trigger12	= StateNo = [800,802]

[State -1, 3020]
Type = ChangeState
Value = 3540
TriggerAll	= Var(58) > 1
triggerall = var(59) = [420,440]
triggerall = fvar(14) = [-100,30]
TriggerAll	= !ishelper(6904)
Trigger1	= StateNo=225 && animelem = 6, <=1
Trigger2	= (StateNo=[1020,1030]) && (AnimElem = 6, <=1)
Trigger3	= StateNo=1075 && animelem >= 5

;------------------------------丂攷楉傾儈儏儗僢僩俛
[State -1, 1010]
Type = ChangeState
Value = 1010
TriggerAll	= Var(58) > 1
triggerall = var(59) = [440,470]
TriggerAll	= StateType != A
TriggerAll	= !ishelper(6904)
Trigger1	= Ctrl
Trigger2	= StateNo = [100,106]
Trigger3	= StateNo = 200 && animelem >= 4
Trigger4	= StateNo = 220 && animelem >= 4
Trigger5	= StateNo = 240 && time > 18
Trigger6	= StateNo = 400 && animelem >= 4
Trigger7	= StateNo = 405 && animelem >= 4
Trigger8	= StateNo = 420 && animelem >= 6
Trigger9	= StateNo = 440 && animelem >= 5

;------------------------------丂攷楉傾儈儏儗僢僩俛丂嬻拞
[State -1, 1015]
Type = ChangeState
Value = 1015
TriggerAll	= Var(58) > 1
triggerall = var(59) = [250,280]
TriggerAll	= StateType = A
TriggerAll	= !ishelper(6904)
Trigger1	= Ctrl
Trigger2	= (StateNo=225 && animelem >= 6)||StateNo=226
Trigger3	= StateNo = 600 && animelem >= 4
Trigger4	= StateNo = 620 && animelem >= 5

;------------------------------丂柌憐晻報
[State -1, 3020]
Type = ChangeState
Value = 3031
TriggerAll	= Var(58) > 1
triggerall = var(59) = [470,520]
TriggerAll	= StateType != A
TriggerAll	= !ishelper(6904)
Trigger1	= Ctrl
Trigger2	= StateNo = [100,106]
Trigger3	= StateNo = 200 && animelem >= 4
Trigger4	= StateNo = 220 && animelem >= 4
Trigger5	= StateNo = 240 && time > 18
Trigger6	= StateNo = 400 && animelem >= 4
Trigger7	= StateNo = 405 && animelem >= 4
Trigger8	= StateNo = 420 && animelem >= 6
Trigger9	= StateNo = 440 && animelem >= 5
Trigger10	= (StateNo=[1000,1019]) && (AnimElem=8,>0)
Trigger11	= (StateNo=[1040,1059]) && (AnimElem=9,>0)
Trigger12	= StateNo = [800,802]

[State -1, 3020]
Type = ChangeState
Value = 3031
TriggerAll	= Var(58) > 1
triggerall = var(59) = [470,520]
TriggerAll	= !ishelper(6904)
Trigger1	= StateNo=225 && animelem = 6, <=1
Trigger2	= (StateNo=[1020,1030]) && (AnimElem = 6, <=1)
Trigger3	= StateNo=1075 && animelem >= 5

;------------------------------丂柌憐晻報乮嬻拞乯
[State -1, 3025]
Type = ChangeState
Value = 3036
TriggerAll	= Var(58) > 1
triggerall = var(59) = [150,200]
TriggerAll	= StateType = A
TriggerAll	= !ishelper(6904)
Trigger1	= Ctrl
Trigger2	= (StateNo=225 && animelem >= 6)||StateNo=226
Trigger3	= StateNo = 600 && animelem >= 4
Trigger4	= StateNo = 620 && animelem >= 5
Trigger5	= (StateNo=[1000,1019]) && (AnimElem=4,>0)
Trigger6	= (StateNo=[1040,1059]) && (AnimElem=9,>0)
Trigger7	= (StateNo=[1020,1030]) && animelem >= 6
Trigger8	= (StateNo=1065) && animelem >= 5

;------------------------------丂敧曽婼敍恮
[State -1, 3040]
Type = ChangeState
Value = 3051
TriggerAll	= Var(58) > 1
triggerall = var(59) = [150,200]
TriggerAll	= !ishelper(6904)
TriggerAll	= StateType != A
Trigger1	= Ctrl
Trigger2	= StateNo = [100,106]
Trigger3	= StateNo = 200 && animelem >= 4
Trigger4	= StateNo = 220 && animelem >= 4
Trigger5	= StateNo = 240 && time > 18
Trigger6	= StateNo = 400 && animelem >= 4
Trigger7	= StateNo = 405 && animelem >= 4
Trigger8	= StateNo = 420 && animelem >= 6
Trigger9	= StateNo = 440 && animelem >= 5
Trigger10	= (StateNo=[1000,1019]) && (AnimElem=8,>0)
Trigger11	= (StateNo=[1040,1059]) && (AnimElem=9,>0)
Trigger12	= StateNo = [800,802]

[State -1, 3040]
Type = ChangeState
Value = 3051
TriggerAll	= Var(58) > 1
TriggerAll	= !ishelper(6904)
triggerall = var(59) = [150,200]
Trigger1	= StateNo=225 && animelem = 6, <=1
Trigger2	= (StateNo=[1020,1030]) && (AnimElem = 6, <=1)
Trigger3	= StateNo=1075 && animelem >= 5

;仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭
;	AI峴摦僷僞乕儞乮儔儞僟儉乯
;--------------------------------------------------
;------------------------------丂慛寣偺寢枛丒崿撟
[State -1, 3020]
Type = ChangeState
Value = 89027
TriggerAll	= Var(58) > 1
TriggerAll	= palno = 6
TriggerAll	= Command = "623Z"
triggerall = var(14) < 700
Trigger1	= Ctrl
Trigger2	= StateNo = [100,115]
Trigger3	= StateNo = 200 && animelem >= 4
Trigger4	= StateNo = 220 && animelem >= 4
Trigger5	= StateNo = 240 && time > 18
Trigger6	= StateNo = 400 && animelem >= 4
Trigger7	= StateNo = 405 && animelem >= 4
Trigger8	= StateNo = 420 && animelem >= 6
Trigger9	= StateNo = 440 && animelem >= 5
Trigger10	= (StateNo=[1000,1019]) && (AnimElem=8,>0)
Trigger11	= (StateNo=[1040,1059]) && (AnimElem=9,>0)
Trigger12	= StateNo = [800,802]
Trigger13	= StateNo=225 && animelem = 6, <=1
Trigger14	= (StateNo=[1020,1030]) && (AnimElem = 6, <=1)
Trigger15	= StateNo=1075 && animelem >= 5
Trigger16	= (StateNo=225 && animelem >= 6)||StateNo=226
Trigger17	= StateNo = 600 && animelem >= 4
Trigger18	= StateNo = 620 && animelem >= 5
Trigger19	= (StateNo=[1000,1019]) && (AnimElem=4,>0)
Trigger20	= (StateNo=[1040,1059]) && (AnimElem=9,>0)
Trigger21	= (StateNo=[1020,1030]) && animelem >= 6
Trigger22	= (StateNo=1065) && animelem >= 5

;------------------------------丂慛寣偺寢枛丒僿償儞
[State -1, 3020]
Type = ChangeState
Value = 89028
TriggerAll	= Var(58) > 1
TriggerAll	= palno = 6
TriggerAll	= Command = "421Z"
triggerall = var(14) < 850
Trigger1	= Ctrl
Trigger2	= StateNo = [100,115]
Trigger3	= StateNo = 200 && animelem >= 4
Trigger4	= StateNo = 220 && animelem >= 4
Trigger5	= StateNo = 240 && time > 18
Trigger6	= StateNo = 400 && animelem >= 4
Trigger7	= StateNo = 405 && animelem >= 4
Trigger8	= StateNo = 420 && animelem >= 6
Trigger9	= StateNo = 440 && animelem >= 5
Trigger10	= (StateNo=[1000,1019]) && (AnimElem=8,>0)
Trigger11	= (StateNo=[1040,1059]) && (AnimElem=9,>0)
Trigger12	= StateNo = [800,802]
Trigger13	= StateNo=225 && animelem = 6, <=1
Trigger14	= (StateNo=[1020,1030]) && (AnimElem = 6, <=1)
Trigger15	= StateNo=1075 && animelem >= 5
Trigger16	= (StateNo=225 && animelem >= 6)||StateNo=226
Trigger17	= StateNo = 600 && animelem >= 4
Trigger18	= StateNo = 620 && animelem >= 5
Trigger19	= (StateNo=[1000,1019]) && (AnimElem=4,>0)
Trigger20	= (StateNo=[1040,1059]) && (AnimElem=9,>0)
Trigger21	= (StateNo=[1020,1030]) && animelem >= 6
Trigger22	= (StateNo=1065) && animelem >= 5

;------------------------------丂慛寣偺寢枛丒恄乆偺墿崹
[State -1, 3020]
Type = ChangeState
Value = 89034
TriggerAll	= Var(58) > 1
TriggerAll	= Command = "88Z"
TriggerAll	= palno = 6
triggerall = var(14) < 700
Trigger1	= Ctrl
Trigger2	= StateNo = [100,115]
Trigger3	= StateNo = 200 && animelem >= 4
Trigger4	= StateNo = 220 && animelem >= 4
Trigger5	= StateNo = 240 && time > 18
Trigger6	= StateNo = 400 && animelem >= 4
Trigger7	= StateNo = 405 && animelem >= 4
Trigger8	= StateNo = 420 && animelem >= 6
Trigger9	= StateNo = 440 && animelem >= 5
Trigger10	= (StateNo=[1000,1019]) && (AnimElem=8,>0)
Trigger11	= (StateNo=[1040,1059]) && (AnimElem=9,>0)
Trigger12	= StateNo = [800,802]
Trigger13	= StateNo=225 && animelem = 6, <=1
Trigger14	= (StateNo=[1020,1030]) && (AnimElem = 6, <=1)
Trigger15	= StateNo=1075 && animelem >= 5
Trigger16	= (StateNo=225 && animelem >= 6)||StateNo=226
Trigger17	= StateNo = 600 && animelem >= 4
Trigger18	= StateNo = 620 && animelem >= 5
Trigger19	= (StateNo=[1000,1019]) && (AnimElem=4,>0)
Trigger20	= (StateNo=[1040,1059]) && (AnimElem=9,>0)
Trigger21	= (StateNo=[1020,1030]) && animelem >= 6
Trigger22	= (StateNo=1065) && animelem >= 5

;------------------------------丂傾儅僥儔僗乮捠忢乯
[State -1, 3020]
Type = ChangeState
Value = 89017
TriggerAll	= Var(58) > 1
TriggerAll	= Command = "214Z"
TriggerAll	= !ishelper(6904)
Trigger1	= Ctrl
Trigger2	= StateNo = [100,115]
Trigger3	= StateNo = 200 && animelem >= 4
Trigger4	= StateNo = 220 && animelem >= 4
Trigger5	= StateNo = 240 && time > 18
Trigger6	= StateNo = 400 && animelem >= 4
Trigger7	= StateNo = 405 && animelem >= 4
Trigger8	= StateNo = 420 && animelem >= 6
Trigger9	= StateNo = 440 && animelem >= 5
Trigger10	= (StateNo=[1000,1019]) && (AnimElem=8,>0)
Trigger11	= (StateNo=[1040,1059]) && (AnimElem=9,>0)
Trigger12	= StateNo = [800,802]
Trigger13	= StateNo=225 && animelem = 6, <=1
Trigger14	= (StateNo=[1020,1030]) && (AnimElem = 6, <=1)
Trigger15	= StateNo=1075 && animelem >= 5
Trigger16	= (StateNo=225 && animelem >= 6)||StateNo=226
Trigger17	= StateNo = 600 && animelem >= 4
Trigger18	= StateNo = 620 && animelem >= 5
Trigger19	= (StateNo=[1000,1019]) && (AnimElem=4,>0)
Trigger20	= (StateNo=[1040,1059]) && (AnimElem=9,>0)
Trigger21	= (StateNo=[1020,1030]) && animelem >= 6
Trigger22	= (StateNo=1065) && animelem >= 5

;------------------------------丂僉儞僌僋儕儉僝儞乮捠忢乯
[State -1, 3020]
Type = ChangeState
Value = 89011
TriggerAll	= Var(58) > 1
TriggerAll	= Command = "236Z"
TriggerAll	= !ishelper(6904)
Trigger1	= Ctrl
Trigger2	= StateNo = [100,115]
Trigger3	= StateNo = 200 && animelem >= 4
Trigger4	= StateNo = 220 && animelem >= 4
Trigger5	= StateNo = 240 && time > 18
Trigger6	= StateNo = 400 && animelem >= 4
Trigger7	= StateNo = 405 && animelem >= 4
Trigger8	= StateNo = 420 && animelem >= 6
Trigger9	= StateNo = 440 && animelem >= 5
Trigger10	= (StateNo=[1000,1019]) && (AnimElem=8,>0)
Trigger11	= (StateNo=[1040,1059]) && (AnimElem=9,>0)
Trigger12	= StateNo = [800,802]
Trigger13	= StateNo=225 && animelem = 6, <=1
Trigger14	= (StateNo=[1020,1030]) && (AnimElem = 6, <=1)
Trigger15	= StateNo=1075 && animelem >= 5
Trigger16	= (StateNo=225 && animelem >= 6)||StateNo=226
Trigger17	= StateNo = 600 && animelem >= 4
Trigger18	= StateNo = 620 && animelem >= 5
Trigger19	= (StateNo=[1000,1019]) && (AnimElem=4,>0)
Trigger20	= (StateNo=[1040,1059]) && (AnimElem=9,>0)
Trigger21	= (StateNo=[1020,1030]) && animelem >= 6
Trigger22	= (StateNo=1065) && animelem >= 5

;------------------------------丂巰嫸偄乮捠忢乯
[State -1, 3020]
Type = ChangeState
Value = 89020
TriggerAll	= Var(58) > 1
TriggerAll	= Command = "22Z"
TriggerAll	= !ishelper(6904)
triggerall = var(14) < 800 || palno != 6
Trigger1	= Ctrl
Trigger2	= StateNo = [100,115]
Trigger3	= StateNo = 200 && animelem >= 4
Trigger4	= StateNo = 220 && animelem >= 4
Trigger5	= StateNo = 240 && time > 18
Trigger6	= StateNo = 400 && animelem >= 4
Trigger7	= StateNo = 405 && animelem >= 4
Trigger8	= StateNo = 420 && animelem >= 6
Trigger9	= StateNo = 440 && animelem >= 5
Trigger10	= (StateNo=[1000,1019]) && (AnimElem=8,>0)
Trigger11	= (StateNo=[1040,1059]) && (AnimElem=9,>0)
Trigger12	= StateNo = [800,802]
Trigger13	= StateNo=225 && animelem = 6, <=1
Trigger14	= (StateNo=[1020,1030]) && (AnimElem = 6, <=1)
Trigger15	= StateNo=1075 && animelem >= 5
Trigger16	= (StateNo=225 && animelem >= 6)||StateNo=226
Trigger17	= StateNo = 600 && animelem >= 4
Trigger18	= StateNo = 620 && animelem >= 5
Trigger19	= (StateNo=[1000,1019]) && (AnimElem=4,>0)
Trigger20	= (StateNo=[1040,1059]) && (AnimElem=9,>0)
Trigger21	= (StateNo=[1020,1030]) && animelem >= 6
Trigger22	= (StateNo=1065) && animelem >= 5

;------------------------------丂嫖慘敔偩僢
[State -1, 30]
Type = ChangeState
Value = 3564
TriggerAll	= Var(58) > 1
TriggerAll	= Command = "236C"
TriggerAll	= !ishelper(6904)
Trigger1	= Ctrl
Trigger2	= StateNo = [100,115]
Trigger3	= StateNo = 200 && animelem >= 4
Trigger4	= StateNo = 220 && animelem >= 4
Trigger5	= StateNo = 240 && time > 18
Trigger6	= StateNo = 400 && animelem >= 4
Trigger7	= StateNo = 405 && animelem >= 4
Trigger8	= StateNo = 420 && animelem >= 6
Trigger9	= StateNo = 440 && animelem >= 5
Trigger10	= (StateNo=[1000,1019]) && (AnimElem=8,>0)
Trigger11	= (StateNo=[1040,1059]) && (AnimElem=9,>0)
Trigger12	= StateNo = [800,802]
Trigger13	= StateNo=225 && animelem = 6, <=1
Trigger14	= (StateNo=[1020,1030]) && (AnimElem = 6, <=1)
Trigger15	= StateNo=1075 && animelem >= 5
Trigger16	= (StateNo=225 && animelem >= 6)||StateNo=226
Trigger17	= StateNo = 600 && animelem >= 4
Trigger18	= StateNo = 620 && animelem >= 5
Trigger19	= (StateNo=[1000,1019]) && (AnimElem=4,>0)
Trigger20	= (StateNo=[1040,1059]) && (AnimElem=9,>0)
Trigger21	= (StateNo=[1020,1030]) && animelem >= 6
Trigger22	= (StateNo=1065) && animelem >= 5

;------------------------------丂斶偟傒偺岦偙偆
[State -1, 30]
Type = ChangeState
Value = 3565
TriggerAll	= Var(58) > 1
TriggerAll	= Command = "214C"
TriggerAll	= numhelper(3566) = 0
TriggerAll	= !ishelper(6904)
Trigger1	= Ctrl
Trigger2	= StateNo = [100,115]
Trigger3	= StateNo = 200 && animelem >= 4
Trigger4	= StateNo = 220 && animelem >= 4
Trigger5	= StateNo = 240 && time > 18
Trigger6	= StateNo = 400 && animelem >= 4
Trigger7	= StateNo = 405 && animelem >= 4
Trigger8	= StateNo = 420 && animelem >= 6
Trigger9	= StateNo = 440 && animelem >= 5
Trigger10	= (StateNo=[1000,1019]) && (AnimElem=8,>0)
Trigger11	= (StateNo=[1040,1059]) && (AnimElem=9,>0)
Trigger12	= StateNo = [800,802]
Trigger13	= StateNo=225 && animelem = 6, <=1
Trigger14	= (StateNo=[1020,1030]) && (AnimElem = 6, <=1)
Trigger15	= StateNo=1075 && animelem >= 5
Trigger16	= (StateNo=225 && animelem >= 6)||StateNo=226
Trigger17	= StateNo = 600 && animelem >= 4
Trigger18	= StateNo = 620 && animelem >= 5
Trigger19	= (StateNo=[1000,1019]) && (AnimElem=4,>0)
Trigger20	= (StateNo=[1040,1059]) && (AnimElem=9,>0)
Trigger21	= (StateNo=[1020,1030]) && animelem >= 6
Trigger22	= (StateNo=1065) && animelem >= 5

;------------------------------丂揤攅晽恄媟
[State -1, 3160]
Type = ChangeState
Value = 3160
TriggerAll	= Var(58) > 1
TriggerAll	= Command = "236A"||Command = "236B"
TriggerAll	= StateType != A
triggerall = fvar(13) = [-150,150]
triggerall = fvar(14) = [-100,30]
Trigger1	= Ctrl
Trigger2	= StateNo = [100,106]
Trigger3	= StateNo = 200 && animelem >= 4
Trigger4	= StateNo = 220 && animelem >= 4
Trigger5	= StateNo = 240 && time > 18
Trigger6	= StateNo = 400 && animelem >= 4
Trigger7	= StateNo = 405 && animelem >= 4
Trigger8	= StateNo = 420 && animelem >= 6
Trigger9	= StateNo = 440 && animelem >= 5
Trigger10	= (StateNo=[1000,1019]) && (AnimElem=8,>0)
Trigger11	= (StateNo=[1040,1059]) && (AnimElem=9,>0)
Trigger12	= StateNo = [800,802]

[State -1, 3160]
Type = ChangeState
Value = 3160
TriggerAll	= Var(58) > 1
TriggerAll	= Command = "236A"||Command = "236B"
triggerall = fvar(13) = [-150,150]
triggerall = fvar(14) = [-100,30]
Trigger1	= StateNo=225 && animelem = 6, <=1
Trigger2	= (StateNo=[1020,1030]) && (AnimElem = 6, <=1)
Trigger3	= StateNo=1075 && animelem >= 5


;------------------------------丂堿梲婼恄嬍
[State -1, 3060]
Type = ChangeState
Value = 3071
TriggerAll	= Var(58) > 1
TriggerAll	= Command = "22X"
TriggerAll	= StateType != A
triggerall = fvar(14) = [-100,30]
TriggerAll	= !ishelper(6904)
Trigger1	= Ctrl
Trigger2	= StateNo = [100,106]
Trigger3	= StateNo = 200 && animelem >= 4
Trigger4	= StateNo = 220 && animelem >= 4
Trigger5	= StateNo = 240 && time > 18
Trigger6	= StateNo = 400 && animelem >= 4
Trigger7	= StateNo = 405 && animelem >= 4
Trigger8	= StateNo = 420 && animelem >= 6
Trigger9	= StateNo = 440 && animelem >= 5
Trigger10	= (StateNo=[1000,1019]) && (AnimElem=8,>0)
Trigger11	= (StateNo=[1040,1059]) && (AnimElem=9,>0)
Trigger12	= StateNo = [800,802]

[State -1, 3060]
Type = ChangeState
Value = 3071
TriggerAll	= Var(58) > 1
TriggerAll	= Command = "22X"
TriggerAll	= !ishelper(6904)
triggerall = fvar(14) = [-100,30]
Trigger1	= StateNo=225 && animelem = 6, <=1
Trigger2	= (StateNo=[1020,1030]) && (AnimElem = 6, <=1)
Trigger3	= StateNo=1075 && animelem >= 5

;------------------------------丂杺忩慚寢
[State -1, 3040]
Type = ChangeState
Value = 3561
TriggerAll	= Var(58) > 1
TriggerAll	= Command = "214Y"
TriggerAll	= StateType != A
TriggerAll	= palno != 6
TriggerAll	= !ishelper(6904)
Trigger1	= Ctrl
Trigger2	= StateNo = [100,106]
Trigger3	= StateNo = 200 && animelem >= 4
Trigger4	= StateNo = 220 && animelem >= 4
Trigger5	= StateNo = 240 && time > 18
Trigger6	= StateNo = 400 && animelem >= 4
Trigger7	= StateNo = 405 && animelem >= 4
Trigger8	= StateNo = 420 && animelem >= 6
Trigger9	= StateNo = 440 && animelem >= 5
Trigger10	= (StateNo=[1000,1019]) && (AnimElem=8,>0)
Trigger11	= (StateNo=[1040,1059]) && (AnimElem=9,>0)
Trigger12	= StateNo = [800,802]

[State -1, 3040]
Type = ChangeState
Value = 3561
TriggerAll	= Var(58) > 1
TriggerAll	= Command = "214Y"
TriggerAll	= palno != 6
TriggerAll	= !ishelper(6904)
Trigger1	= StateNo=225 && animelem = 6, <=1
Trigger2	= (StateNo=[1020,1030]) && (AnimElem = 6, <=1)
Trigger3	= StateNo=1075 && animelem >= 5

;------------------------------丂敧曽婼敍恮
[State -1, 3040]
Type = ChangeState
Value = 3051
TriggerAll	= Var(58) > 1
TriggerAll	= Command = "214X"
TriggerAll	= StateType != A
TriggerAll	= !ishelper(6904)
Trigger1	= Ctrl
Trigger2	= StateNo = [100,106]
Trigger3	= StateNo = 200 && animelem >= 4
Trigger4	= StateNo = 220 && animelem >= 4
Trigger5	= StateNo = 240 && time > 18
Trigger6	= StateNo = 400 && animelem >= 4
Trigger7	= StateNo = 405 && animelem >= 4
Trigger8	= StateNo = 420 && animelem >= 6
Trigger9	= StateNo = 440 && animelem >= 5
Trigger10	= (StateNo=[1000,1019]) && (AnimElem=8,>0)
Trigger11	= (StateNo=[1040,1059]) && (AnimElem=9,>0)
Trigger12	= StateNo = [800,802]

[State -1, 3040]
Type = ChangeState
Value = 3051
TriggerAll	= Var(58) > 1
TriggerAll	= Command = "214X"
TriggerAll	= !ishelper(6904)
Trigger1	= StateNo=225 && animelem = 6, <=1
Trigger2	= (StateNo=[1020,1030]) && (AnimElem = 6, <=1)
Trigger3	= StateNo=1075 && animelem >= 5

;------------------------------丂堿梲嶶壺
[State -1, 3020]
Type = ChangeState
Value = 3540
TriggerAll	= Var(58) > 1
TriggerAll	= Command = "236Y"
TriggerAll	= StateType != A
triggerall = fvar(14) = [-100,30]
TriggerAll	= !ishelper(6904)
Trigger1	= Ctrl
Trigger2	= StateNo = [100,106]
Trigger3	= StateNo = 200 && animelem >= 4
Trigger4	= StateNo = 220 && animelem >= 4
Trigger5	= StateNo = 240 && time > 18
Trigger6	= StateNo = 400 && animelem >= 4
Trigger7	= StateNo = 405 && animelem >= 4
Trigger8	= StateNo = 420 && animelem >= 6
Trigger9	= StateNo = 440 && animelem >= 5
Trigger10	= (StateNo=[1000,1019]) && (AnimElem=8,>0)
Trigger11	= (StateNo=[1040,1059]) && (AnimElem=9,>0)
Trigger12	= StateNo = [800,802]

[State -1, 3020]
Type = ChangeState
Value = 3540
TriggerAll	= Var(58) > 1
TriggerAll	= Command = "236Y"
triggerall = fvar(14) = [-100,30]
TriggerAll	= !ishelper(6904)
Trigger1	= StateNo=225 && animelem = 6, <=1
Trigger2	= (StateNo=[1020,1030]) && (AnimElem = 6, <=1)
Trigger3	= StateNo=1075 && animelem >= 5

;------------------------------丂柌憐晻報
[State -1, 3020]
Type = ChangeState
Value = 3031
TriggerAll	= Var(58) > 1
TriggerAll	= Command = "236X"
TriggerAll	= StateType != A
TriggerAll	= !ishelper(6904)
Trigger1	= Ctrl
Trigger2	= StateNo = [100,106]
Trigger3	= StateNo = 200 && animelem >= 4
Trigger4	= StateNo = 220 && animelem >= 4
Trigger5	= StateNo = 240 && time > 18
Trigger6	= StateNo = 400 && animelem >= 4
Trigger7	= StateNo = 405 && animelem >= 4
Trigger8	= StateNo = 420 && animelem >= 6
Trigger9	= StateNo = 440 && animelem >= 5
Trigger10	= (StateNo=[1000,1019]) && (AnimElem=8,>0)
Trigger11	= (StateNo=[1040,1059]) && (AnimElem=9,>0)
Trigger12	= StateNo = [800,802]

[State -1, 3020]
Type = ChangeState
Value = 3031
TriggerAll	= Var(58) > 1
TriggerAll	= Command = "236X"
TriggerAll	= !ishelper(6904)
Trigger1	= StateNo=225 && animelem = 6, <=1
Trigger2	= (StateNo=[1020,1030]) && (AnimElem = 6, <=1)
Trigger3	= StateNo=1075 && animelem >= 5

;------------------------------丂柌憐晻報乮嬻拞乯
[State -1, 3025]
Type = ChangeState
Value = 3036
TriggerAll	= Var(58) > 1
TriggerAll	= Command = "236X"
TriggerAll	= StateType = A
TriggerAll	= !ishelper(6904)
Trigger1	= Ctrl
Trigger2	= (StateNo=225 && animelem >= 6)||StateNo=226
Trigger3	= StateNo = 600 && animelem >= 4
Trigger4	= StateNo = 620 && animelem >= 5
Trigger5	= (StateNo=[1000,1019]) && (AnimElem=4,>0)
Trigger6	= (StateNo=[1040,1059]) && (AnimElem=9,>0)
Trigger7	= (StateNo=[1020,1030]) && animelem >= 6
Trigger8	= (StateNo=1065) && animelem >= 5

;------------------------------丂楈寕乮捠忢乯
[State -1, 800]
Type = ChangeState
Value = 800
TriggerAll	= Var(58) > 1
TriggerAll	= Command = "22Y"
TriggerAll	= StateType != A
triggerall = fvar(13) = [-90,90]
triggerall = fvar(14) = [-100,30]
Trigger1	= Ctrl
Trigger2	= StateNo = [100,106]

;------------------------------丂楈寕乮峌寕僉儍儞僙儖乯
[State -1, 801]
Type = ChangeState
Value = 801
TriggerAll	= Var(58) > 1
TriggerAll	= Command = "22Y"
TriggerAll	= StateType != A
triggerall = fvar(13) = [-90,90]
triggerall = fvar(14) = [-100,30]
Trigger1	= StateNo = 200 && animelem >= 4
Trigger2	= StateNo = 220 && animelem >= 4
Trigger3	= StateNo = 240 && time > 18
Trigger4	= StateNo = 400 && animelem >= 4
Trigger5	= StateNo = 405 && animelem >= 4
Trigger6	= StateNo = 420 && animelem >= 6
Trigger7	= StateNo = 440 && animelem >= 5
Trigger8	= (StateNo=[1000,1019]) && (AnimElem=8,>0)
Trigger9	= (StateNo=[1040,1059]) && (AnimElem=9,>0)
Trigger10	= StateNo = [800,802]

[State -1, 801]
Type = ChangeState
Value = 801
TriggerAll	= Var(58) > 1
TriggerAll	= Command = "22C"
triggerall = fvar(13) = [-90,90]
triggerall = fvar(14) = [-100,30]
Trigger1	= StateNo=225 && animelem = 6, <=1
Trigger2	= (StateNo=[1020,1030]) && (AnimElem = 6, <=1)
Trigger3	= StateNo=1075 && animelem >= 5

;------------------------------丂尪憐嬻憐寠俛
[State -1, 1070]
Type = ChangeState
Value = 1070
TriggerAll	= Var(58) > 1
TriggerAll	= Command = "c"
TriggerAll	= Command = "holddown"
TriggerAll	= StateType != A
triggerall = fvar(14) = [-200,200]
Trigger1	= Ctrl
Trigger2	= StateNo = [100,106]
Trigger3	= StateNo = 200 && animelem >= 4
Trigger4	= StateNo = 220 && animelem >= 4
Trigger5	= StateNo = 240 && time > 18
Trigger6	= StateNo = 400 && animelem >= 4
Trigger7	= StateNo = 405 && animelem >= 4
Trigger8	= StateNo = 420 && animelem >= 6
Trigger9	= StateNo = 440 && animelem >= 5
Trigger10	= numhelper(890)
Trigger10	= helper(890),time <= 2

;------------------------------丂尪憐嬻憐寠俛乮嬻拞乯
[State -1, 1071]
Type = ChangeState
Value = 1071
TriggerAll	= Var(58) > 1
TriggerAll	= Command = "c"
TriggerAll	= Command = "holddown"
TriggerAll	= StateType = A
triggerall = fvar(14) = [-200,200]
Trigger1	= Ctrl
Trigger2	= (StateNo=225 && animelem >= 6)||StateNo=226
Trigger3	= StateNo = 600 && animelem >= 4
Trigger4	= StateNo = 620 && animelem >= 5
Trigger5	= numhelper(890)
Trigger5	= helper(890),time <= 2

;------------------------------丂尪憐嬻憐寠俙
[State -1, 1060]
Type = ChangeState
Value = 1060
TriggerAll	= Var(58) > 1
TriggerAll	= Command = "c"
TriggerAll	= StateType != A
triggerall = fvar(14) = [-200,200]
Trigger1	= Ctrl
Trigger2	= StateNo = [100,106]
Trigger3	= StateNo = 200 && animelem >= 4
Trigger4	= StateNo = 220 && animelem >= 4
Trigger5	= StateNo = 240 && time > 18
Trigger6	= StateNo = 400 && animelem >= 4
Trigger7	= StateNo = 405 && animelem >= 4
Trigger8	= StateNo = 420 && animelem >= 6
Trigger9	= StateNo = 440 && animelem >= 5
Trigger10	= numhelper(890)
Trigger10	= helper(890),time <= 2

;------------------------------丂尪憐嬻憐寠俙乮嬻拞乯
[State -1, 1061]
Type = ChangeState
Value = 1061
TriggerAll	= Var(58) > 1
TriggerAll	= Command = "c"
TriggerAll	= StateType = A
triggerall = fvar(14) = [-200,200]
Trigger1	= Ctrl
Trigger2	= (StateNo=225 && animelem >= 6)||StateNo=226
Trigger3	= StateNo = 600 && animelem >= 4
Trigger4	= StateNo = 620 && animelem >= 5
Trigger5	= numhelper(890)
Trigger5	= helper(890),time <= 2

;------------------------------丂徃揤廟俙
[State -1, 1020]
Type = ChangeState
Value = 1020
TriggerAll	= Var(58) > 1
TriggerAll	= Command = "22A"
triggerall = fvar(13) = [-150,150]
triggerall = fvar(14) = [-90,10]
Trigger1	= Ctrl
Trigger2	= StateNo = [100,106]
Trigger3	= StateNo = 200 && animelem >= 4
Trigger4	= StateNo = 220 && animelem >= 4
Trigger5	= StateNo = 240 && time > 18
Trigger6	= StateNo = 400 && animelem >= 4
Trigger7	= StateNo = 405 && animelem >= 4
Trigger8	= StateNo = 420 && animelem >= 6
Trigger9	= StateNo = 440 && animelem >= 5

;------------------------------丂徃揤廟俛
[State -1, 1030]
Type = ChangeState
Value = 1030
TriggerAll	= Var(58) > 1
TriggerAll	= Command = "22B"
triggerall = fvar(13) = [-150,150]
triggerall = fvar(14) = [-90,10]
Trigger1	= Ctrl
Trigger2	= StateNo = [100,106]
Trigger3	= StateNo = 200 && animelem >= 4
Trigger4	= StateNo = 220 && animelem >= 4
Trigger5	= StateNo = 240 && time > 18
Trigger6	= StateNo = 400 && animelem >= 4
Trigger7	= StateNo = 405 && animelem >= 4
Trigger8	= StateNo = 420 && animelem >= 6
Trigger9	= StateNo = 440 && animelem >= 5

;------------------------------丂寈惲恮俙
[State -1, 1040]
Type = ChangeState
Value = 1040
TriggerAll	= Var(58) > 1
TriggerAll	= Command = "x"
TriggerAll	= Command = "holdback"
TriggerAll	= StateType != A
TriggerAll	= !ishelper(6904)
Trigger1	= Ctrl
Trigger2	= StateNo = [100,106]
Trigger3	= StateNo = 200 && animelem >= 4
Trigger4	= StateNo = 220 && animelem >= 4
Trigger5	= StateNo = 240 && time > 18
Trigger6	= StateNo = 400 && animelem >= 4
Trigger7	= StateNo = 405 && animelem >= 4
Trigger8	= StateNo = 420 && animelem >= 6
Trigger9	= StateNo = 440 && animelem >= 5

;------------------------------丂寈惲恮俙丂嬻拞
[State -1, 1045]
Type = ChangeState
Value = 1045
TriggerAll	= Var(58) > 1
TriggerAll	= Command = "x"
TriggerAll	= Command = "holdback"
TriggerAll	= !ishelper(6904)
Trigger1	= Ctrl
Trigger2	= (StateNo=225 && animelem >= 6)||StateNo=226
Trigger3	= StateNo = 600 && animelem >= 4
Trigger4	= StateNo = 620 && animelem >= 5

;------------------------------丂寈惲恮俛
[State -1, 1050]
Type = ChangeState
Value = 1050
TriggerAll	= Var(58) > 1
TriggerAll	= Command = "y"
TriggerAll	= Command = "holdback"
TriggerAll	= StateType != A
TriggerAll	= !ishelper(6904)
Trigger1	= Ctrl
Trigger2	= StateNo = [100,106]
Trigger3	= StateNo = 200 && animelem >= 4
Trigger4	= StateNo = 220 && animelem >= 4
Trigger5	= StateNo = 240 && time > 18
Trigger6	= StateNo = 400 && animelem >= 4
Trigger7	= StateNo = 405 && animelem >= 4
Trigger8	= StateNo = 420 && animelem >= 6
Trigger9	= StateNo = 440 && animelem >= 5

;------------------------------丂寈惲恮俛丂嬻拞
[State -1, 1055]
Type = ChangeState
Value = 1055
TriggerAll	= Var(58) > 1
TriggerAll	= Command = "y"
TriggerAll	= StateType = A
TriggerAll	= Command = "holdback"
TriggerAll	= !ishelper(6904)
Trigger1	= Ctrl
Trigger2	= (StateNo=225 && animelem >= 6)||StateNo=226
Trigger3	= StateNo = 600 && animelem >= 4
Trigger4	= StateNo = 620 && animelem >= 5

;------------------------------丂攷楉傾儈儏儗僢僩俛
[State -1, 1010]
Type = ChangeState
Value = 1010
TriggerAll	= Var(58) > 1
TriggerAll	= Command = "x"||Command = "y"
TriggerAll	= StateType != A
TriggerAll	= !ishelper(6904)
Trigger1	= Ctrl
Trigger2	= StateNo = [100,106]
Trigger3	= StateNo = 200 && animelem >= 4
Trigger4	= StateNo = 220 && animelem >= 4
Trigger5	= StateNo = 240 && time > 18
Trigger6	= StateNo = 400 && animelem >= 4
Trigger7	= StateNo = 405 && animelem >= 4
Trigger8	= StateNo = 420 && animelem >= 6
Trigger9	= StateNo = 440 && animelem >= 5

;------------------------------丂攷楉傾儈儏儗僢僩俛丂嬻拞
[State -1, 1015]
Type = ChangeState
Value = 1015
TriggerAll	= Var(58) > 1
TriggerAll	= Command = "x"||Command = "y"
TriggerAll	= StateType = A
TriggerAll	= !ishelper(6904)
Trigger1	= Ctrl
Trigger2	= (StateNo=225 && animelem >= 6)||StateNo=226
Trigger3	= StateNo = 600 && animelem >= 4
Trigger4	= StateNo = 620 && animelem >= 5

;------------------------------丂僋儔僢僔儏対
[State -1, 240]
Type = ChangeState
Value = 240
TriggerAll	= Var(58) > 1
TriggerAll	= Command = "a"
TriggerAll	= Command = "holdback"
TriggerAll	= StateType != A
triggerall = fvar(13) != [-30,30]
triggerall = fvar(14) = [-70,10]
Trigger1	= Ctrl
Trigger2	= StateNo = [100,106]
Trigger3	= StateNo = 200 && animelem >= 4
Trigger4	= StateNo = 220 && animelem >= 4
Trigger5	= StateNo = 400 && animelem >= 4
Trigger6	= StateNo = 405 && animelem >= 4
Trigger7	= StateNo = 420 && animelem >= 6

;------------------------------丂僋儔僢僔儏廟
[State -1, 440]
Type = ChangeState
Value = 440
TriggerAll	= Var(58) > 1
TriggerAll	= Command = "b"
TriggerAll	= Command = "holdback"
TriggerAll	= StateType != A
triggerall = fvar(13) != [-30,30]
triggerall = fvar(14) = [-50,10]
Trigger1	= Ctrl
Trigger2	= StateNo = [100,106]
Trigger3	= StateNo = 200 && animelem >= 4
Trigger4	= StateNo = 220 && animelem >= 4
Trigger5	= StateNo = 400 && animelem >= 4
Trigger6	= StateNo = 405 && animelem >= 4
Trigger7	= StateNo = 420 && animelem >= 6

;------------------------------丂僟僢僔儏棫偪廟
[State -1, 225]
Type = ChangeState
Value = 225
TriggerAll	= Var(58) > 1
TriggerAll	= Command = "b"
TriggerAll	= Command = "holdfwd"
TriggerAll	= StateType != A
triggerall = fvar(13) != [-30,30]
triggerall = fvar(14) = [-90,10]
Trigger1	= Ctrl
Trigger2	= StateNo = [100,106]
Trigger3	= StateNo = 200 && animelem >= 4
Trigger4	= StateNo = 220 && animelem >= 4
Trigger5	= StateNo = 400 && animelem >= 4
Trigger6	= StateNo = 420 && animelem >= 6

;------------------------------丂僟僢僔儏偟傖偑傒対
[State -1, 425]
Type = ChangeState
Value = 405
TriggerAll	= Var(58) > 1
TriggerAll	= Command = "a"
TriggerAll	= Command = "holdfwd"
triggerall = fvar(13) = [-130,130]
triggerall = fvar(14) = [-30,10]
TriggerAll	= StateType != A
Trigger1	= Ctrl
Trigger2	= StateNo = [100,106]
Trigger3	= StateNo = 200 && animelem >= 4
Trigger4	= StateNo = 220 && animelem >= 4
Trigger5	= StateNo = 400 && animelem >= 4
Trigger6	= StateNo = 420 && animelem >= 6

;------------------------------丂嬻拞
[State -1, 600]
Type = ChangeState
Value = 1066
TriggerAll	= Var(58) > 1
TriggerAll	= Command = "a"||Command = "b"
TriggerAll	= Command = "holddown"
triggerall = fvar(13) = [-80,80]
triggerall = fvar(14) > -30
TriggerAll	= StateType = A
Trigger1	= Ctrl
Trigger2	= (StateNo=225 && animelem >= 6)||StateNo=226
Trigger3	= StateNo = 600 && animelem >= 4
Trigger4	= StateNo = 620 && animelem >= 5

;------------------------------丂棫偪対
[State -1, 200]
Type = ChangeState
Value = 200
TriggerAll	= Var(58) > 1
TriggerAll	= Command = "a"
TriggerAll	= Command != "holddown"
TriggerAll	= StateType != A
triggerall = fvar(13) = [-100,100]
triggerall = fvar(14) = [-100,10]
Trigger1	= Ctrl
Trigger2	= StateNo = [100,106]
Trigger3	= StateNo = 200 && animelem >= 4

;------------------------------丂棫偪廟
[State -1, 220]
Type = ChangeState
Value = 220
TriggerAll	= Var(58) > 1
TriggerAll	= Command = "b"
TriggerAll	= Command != "holddown"
TriggerAll	= StateType != A
triggerall = fvar(13) = [-100,100]
triggerall = fvar(14) = [-75,10]
Trigger1	= Ctrl
Trigger2	= StateNo = [100,106]
Trigger3	= StateNo = 200 && animelem >= 4
Trigger4	= StateNo = 400 && animelem >= 4

;------------------------------丂偟傖偑傒対
[State -1, 400]
Type = ChangeState
Value = 400
TriggerAll	= Var(58) > 1
TriggerAll	= Command = "a"
TriggerAll	= Command = "holddown"
TriggerAll	= StateType != A
triggerall = fvar(13) = [-130,130]
triggerall = fvar(14) = [-30,10]
Trigger1	= Ctrl
Trigger2	= StateNo = [100,106]

;------------------------------丂偟傖偑傒廟
[State -1, 420]
Type = ChangeState
Value = 420
TriggerAll	= Var(58) > 1
TriggerAll	= Command = "b"
TriggerAll	= Command = "holddown"
TriggerAll	= StateType != A
triggerall = fvar(13) = [-200,200]
triggerall = fvar(14) = [-120,10]
Trigger1	= Ctrl
Trigger2	= StateNo = [100,106]
Trigger3	= StateNo = 200 && animelem >= 4
Trigger4	= StateNo = 400 && animelem >= 4

;------------------------------丂嬻拞対
[State -1, 600]
Type = ChangeState
Value = 600
TriggerAll	= Var(58) > 1
TriggerAll	= Command = "a"
TriggerAll	= StateType = A
triggerall = fvar(13) = [-100,100]
triggerall = fvar(14) = [-30,70]
Trigger1	= Ctrl

;------------------------------丂嬻拞廟
[State -1, 620]
Type = ChangeState
Value = 620
TriggerAll	= Var(58) > 1
TriggerAll	= Command = "b"
TriggerAll	= StateType = A
triggerall = fvar(13) = [-90,90]
triggerall = fvar(14) = [-40,40]
Trigger1	= Ctrl
Trigger2	= StateNo = 600 && animelem >= 4

;仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭
;	僾儗僀儎乕憖嶌乮嫟捠乯
;--------------------------------------------------

;------------------------------丂僟僢僔儏
[State -1, 100]
Type = ChangeState
Value = 100
TriggerAll	= Var(58) > 1
TriggerAll	= Command = "66"
TriggerAll	= StateType != A
Trigger1	= Ctrl
Trigger1	= StateNo != 100

;------------------------------丂僶僢僋僗僥僢僾
[State -1, 105]
Type = ChangeState
Value = 105
TriggerAll	= Var(58) > 1
TriggerAll	= Command = "44"
TriggerAll	= StateType != A
Trigger1	= Ctrl
Trigger2	= StateNo = [100,101]

;------------------------------丂嬻拞僟僢僔儏
[State -1, 110]
Type = ChangeState
Value = 110
TriggerAll	= Var(58) > 1
TriggerAll	= Command = "66"
TriggerAll	= StateType = A
Trigger1	= Ctrl
Trigger2	= (StateNo=[700,729]) && (StateNo%5=1 && Time>0)
Trigger3	= (StateNo=[700,729]) && (StateNo%5=2)
Trigger4	= (StateNo=[1000,1019]) && (AnimElem=4,>0)
Trigger5	= (StateNo=[1040,1059]) && (AnimElem=9,>0)

;------------------------------丂嬻拞僶僢僋僟僢僔儏
[State -1, 115]
Type = ChangeState
Value = 115
TriggerAll	= Var(58) > 1
TriggerAll	= Command = "44"
TriggerAll	= StateType = A
Trigger1	= Ctrl
Trigger2	= (StateNo=[1000,1019]) && (AnimElem=4,>0)
Trigger3	= (StateNo=[1040,1059]) && (AnimElem=9,>0)

;------------------------------丂崅懍僕儍儞僾
[State -1, 102]
Type = ChangeState
Value = 102
TriggerAll	= Var(58) > 1
TriggerAll	= Command = "holdup"
TriggerAll	= Command != "holddown"
TriggerAll	= StateType != A
Triggerall      = Var(11) > 0
Trigger1	= Ctrl
Trigger2	= StateNo = 101
Trigger3	= (StateNo=[1000,1019]) && (AnimElem=8,>0)
Trigger4	= (StateNo=[1040,1059]) && (AnimElem=9,>0)

;------------------------------
[State -2]
type = EnvColor
triggerall = ishelper(6902)
trigger1 = roundstate != 3
trigger1 = root,var(12) != 1
value = 256, 256, 256
time = 0
under = 0

[State -2]
type = EnvColor
triggerall = ishelper(6902)
trigger1 = root,var(12) = 1
value = 256, 256, 256
time = -1
under = 0

[State 3]
Type = SuperPause
triggerall = ishelper(6902)
Trigger1 = roundstate > 3
trigger1 = root,stateno != 170
trigger1 = !((root,stateno = 180 || root,stateno = 35 || root,stateno =175) && root,time > 90)
Trigger2 = var(32) > 600
trigger3 = roundstate >= 3
trigger3 = root,var(54) = 890106
Time = 0
Anim = -1
Pos = 0,0
Sound = -1
Darken = 0
P2Defmul = 1
ignorehitpause = 1

[State 2000, 6]
type = Pause
triggerall = ishelper(6902)
Trigger1 = roundstate > 3
trigger1 = root,stateno != 170
trigger1 = !((root,stateno = 180 || root,stateno = 35 || root,stateno =175) && root,time > 90)
Trigger2 = var(32) > 600
trigger3 = roundstate >= 3
trigger3 = root,var(54) = 890106
Time = 0
ignorehitpause = 1

[State -2]
Type = SuperPause
triggerall = ishelper(6902)
Triggerall = root,alive
trigger1 = numhelper(193)
trigger1 = helper(193),var(21) = 890
Trigger1 = helper(193),numtarget
Trigger1 = helper(193),var(55) = 100
Trigger1 = roundstate > 2
Trigger1 = enemynear,alive
Anim = -1
Time = 298
MoveTime = 298
P2DefMul = 1
Darken = 1
ignorehitpause = 1

[State -2];僟僽儖俲俷慾巭
Type = AssertSpecial
triggerall = ishelper(6900)
Triggerall = roundstate = 2
Trigger1 = root,palno = 11
Trigger1 = root,life = 0 && root,stateno = 5150
Flag = noko
ignorehitpause = 1

[State -2];僟僽儖俲俷慾巭
Type = AssertSpecial
triggerall = ishelper(6900)
Triggerall = roundstate != 2 && root,alive
Trigger1 = root,palno != 6
Trigger2 = root,palno = 6
Trigger2 = var(36) != 8901
Trigger3 = numenemy
Trigger3 = enemynear,life != 0 || !enemynear,alive
Flag = noko
ignorehitpause = 1

[State 2500]
type = AssertSpecial
triggerall = ishelper(6900)
triggerall = roundstate >= 3
trigger1 = root,var(54) = 890106
flag = roundnotover
ignorehitpause = 1
[State 2500, superchargepause]
type=superpause
triggerall = ishelper(6902)
triggerall = roundstate = 4
trigger1 = ((root,stateno = 180 || root,stateno = 35 || root,stateno = 175) && root,time > 90)
trigger2 = root,stateno = 170
time=60
movetime=60
anim=-1
sound=s-1
p2defmul=1
darken=0
persistent = 61
