;キーコンフィグ
[Remap]
x = b
y = y
z = z
a = c
b = x
c = a
s = s

[Command]
name = "AI_00"
command = B, a, F, y, D, a, D, c, x, y, F, DF, x, a, y, x
time = 0

[Command]
name = "AI_01"
command = B, a, F, y, D, a, D, c, x, y, F, DF, x, a, y, x
time = 0

[Command]
name = "AI_02"
command = B, a, F, y, D, a, D, c, x, y, F, DF, x, a, y, x
time = 0

[Command]
name = "AI_03"
command = B, a, F, y, D, a, D, c, x, y, F, DF, x, a, y, x
time = 0

[Command]
name = "AI_04"
command = B, a, F, y, D, a, D, c, x, y, F, DF, x, a, y, x
time = 0

[Command]
name = "AI_05"
command = B, a, F, y, D, a, D, c, x, y, F, DF, x, a, y, x
time = 0

[Command]
name = "AI_06"
command = B, a, F, y, D, a, D, c, x, y, F, DF, x, a, y, x
time = 0

[Command]
name = "AI_07"
command = B, a, F, y, D, a, D, c, x, y, F, DF, x, a, y, x
time = 0

[Command]
name = "AI_08"
command = B, a, F, y, D, a, D, c, x, y, F, DF, x, a, y, x
time = 0

[Command]
name = "AI_09"
command = B, a, F, y, D, a, D, c, x, y, F, DF, x, a, y, x
time = 0

[Command]
name = "AI_10"
command = B, a, F, y, D, a, D, c, x, y, F, DF, x, a, y, x
time = 0

[Command]
name = "AI_11"
command = B, a, F, y, D, a, D, c, x, y, F, DF, x, a, y, x
time = 0

[Command]
name = "AI_12"
command = B, a, F, y, D, a, D, c, x, y, F, DF, x, a, y, x
time = 0

[Command]
name = "AI_13"
command = B, a, F, y, D, a, D, c, x, y, F, DF, x, a, y, x
time = 0

[Command]
name = "AI_14"
command = B, a, F, y, D, a, D, c, x, y, F, DF, x, a, y, x
time = 0

[Command]
name = "AI_15"
command = B, a, F, y, D, a, D, c, x, y, F, DF, x, a, y, x
time = 0

[Command]
name = "AI_16"
command = B, a, F, y, D, a, D, c, x, y, F, DF, x, a, y, x
time = 0

[Command]
name = "AI_17"
command = B, a, F, y, D, a, D, c, x, y, F, DF, x, a, y, x
time = 0

[Command]
name = "AI_18"
command = B, a, F, y, D, a, D, c, x, y, F, DF, x, a, y, x
time = 0

[Command]
name = "AI_19"
command = B, a, F, y, D, a, D, c, x, y, F, DF, x, a, y, x
time = 0

[Command]
name = "AI_20"
command = B, a, F, y, D, a, D, c, x, y, F, DF, x, a, y, x
time = 0

[Command]
name = "AI_21"
command = B, a, F, y, D, a, D, c, x, y, F, DF, x, a, y, x
time = 0

[Command]
name = "AI_22"
command = B, a, F, y, D, a, D, c, x, y, F, DF, x, a, y, x
time = 0

[Command]
name = "AI_23"
command = B, a, F, y, D, a, D, c, x, y, F, DF, x, a, y, x
time = 0

[Command]
name = "AI_24"
command = B, a, F, y, D, a, D, c, x, y, F, DF, x, a, y, x
time = 0

[Command]
name = "AI_25"
command = B, a, F, y, D, a, D, c, x, y, F, DF, x, a, y, x
time = 0

[Command]
name = "AI_26"
command = B, a, F, y, D, a, D, c, x, y, F, DF, x, a, y, x
time = 0

[Command]
name = "AI_27"
command = B, a, F, y, D, a, D, c, x, y, F, DF, x, a, y, x
time = 0

[Command]
name = "AI_28"
command = B, a, F, y, D, a, D, c, x, y, F, DF, x, a, y, x
time = 0

[Command]
name = "AI_29"
command = B, a, F, y, D, a, D, c, x, y, F, DF, x, a, y, x
time = 0

[Command]
name = "AI_30"
command = B, a, F, y, D, a, D, c, x, y, F, DF, x, a, y, x
time = 0

[Command]
name = "AI_31"
command = B, a, F, y, D, a, D, c, x, y, F, DF, x, a, y, x
time = 0

[Command]
name = "AI_32"
command = B, a, F, y, D, a, D, c, x, y, F, DF, x, a, y, x
time = 0

[Command]
name = "AI_33"
command = B, a, F, y, D, a, D, c, x, y, F, DF, x, a, y, x
time = 0

[Command]
name = "AI_34"
command = B, a, F, y, D, a, D, c, x, y, F, DF, x, a, y, x
time = 0

[Command]
name = "AI_35"
command = B, a, F, y, D, a, D, c, x, y, F, DF, x, a, y, x
time = 0

[Command]
name = "AI_36"
command = B, a, F, y, D, a, D, c, x, y, F, DF, x, a, y, x
time = 0

[Command]
name = "AI_37"
command = B, a, F, y, D, a, D, c, x, y, F, DF, x, a, y, x
time = 0

[Command]
name = "AI_38"
command = B, a, F, y, D, a, D, c, x, y, F, DF, x, a, y, x
time = 0

[Command]
name = "AI_39"
command = B, a, F, y, D, a, D, c, x, y, F, DF, x, a, y, x
time = 0

[Command]
name = "AI_40"
command = B, a, F, y, D, a, D, c, x, y, F, DF, x, a, y, x
time = 0

[Command]
name = "AI_41"
command = B, a, F, y, D, a, D, c, x, y, F, DF, x, a, y, x
time = 0

[Command]
name = "AI_42"
command = B, a, F, y, D, a, D, c, x, y, F, DF, x, a, y, x
time = 0

[Command]
name = "AI_43"
command = B, a, F, y, D, a, D, c, x, y, F, DF, x, a, y, x
time = 0

[Command]
name = "AI_44"
command = B, a, F, y, D, a, D, c, x, y, F, DF, x, a, y, x
time = 0

[Command]
name = "AI_45"
command = B, a, F, y, D, a, D, c, x, y, F, DF, x, a, y, x
time = 0

[Command]
name = "AI_46"
command = B, a, F, y, D, a, D, c, x, y, F, DF, x, a, y, x
time = 0

[Command]
name = "AI_47"
command = B, a, F, y, D, a, D, c, x, y, F, DF, x, a, y, x
time = 0

[Command]
name = "AI_48"
command = B, a, F, y, D, a, D, c, x, y, F, DF, x, a, y, x
time = 0

[Command]
name = "AI_49"
command = B, a, F, y, D, a, D, c, x, y, F, DF, x, a, y, x
time = 0

[Command]
name = "AI_50"
command = B, a, F, y, D, a, D, c, x, y, F, DF, x, a, y, x
time = 0

[Command]
name = "AI_51"
command = B, a, F, y, D, a, D, c, x, y, F, DF, x, a, y, x
time = 0

[Command]
name = "AI_52"
command = B, a, F, y, D, a, D, c, x, y, F, DF, x, a, y, x
time = 0

[Command]
name = "AI_53"
command = B, a, F, y, D, a, D, c, x, y, F, DF, x, a, y, x
time = 0

[Command]
name = "AI_54"
command = B, a, F, y, D, a, D, c, x, y, F, DF, x, a, y, x
time = 0

[Command]
name = "AI_55"
command = B, a, F, y, D, a, D, c, x, y, F, DF, x, a, y, x
time = 0

[Command]
name = "AI_56"
command = B, a, F, y, D, a, D, c, x, y, F, DF, x, a, y, x
time = 0

[Command]
name = "AI_57"
command = B, a, F, y, D, a, D, c, x, y, F, DF, x, a, y, x
time = 0

[Command]
name = "AI_58"
command = B, a, F, y, D, a, D, c, x, y, F, DF, x, a, y, x
time = 0

[Command]
name = "AI_59"
command = B, a, F, y, D, a, D, c, x, y, F, DF, x, a, y, x
time = 0

[Command]
name = "AI_60"
command = B, a, F, y, D, a, D, c, x, y, F, DF, x, a, y, x
time = 0

[Command]
name = "AI_61"
command = B, a, F, y, D, a, D, c, x, y, F, DF, x, a, y, x
time = 0

[Command]
name = "AI_62"
command = B, a, F, y, D, a, D, c, x, y, F, DF, x, a, y, x
time = 0

[Command]
name = "AI_63"
command = B, a, F, y, D, a, D, c, x, y, F, DF, x, a, y, x
time = 0

[Command]
name = "AI_64"
command = B, a, F, y, D, a, D, c, x, y, F, DF, x, a, y, x
time = 0

[Command]
name = "AI_65"
command = B, a, F, y, D, a, D, c, x, y, F, DF, x, a, y, x
time = 0

[Command]
name = "AI_66"
command = B, a, F, y, D, a, D, c, x, y, F, DF, x, a, y, x
time = 0

[Command]
name = "AI_67"
command = B, a, F, y, D, a, D, c, x, y, F, DF, x, a, y, x
time = 0

;以下プレイヤーコマンド
;技
[Command]
name = "烈風扇前方"
command = D, DF, F, a
time = 15

[Command]
name = "烈風扇上下"
command = D, DF, F, c
time = 15

[Command]
name = "疾風扇"
command = D, DF, F, b
time = 15

[Command]
name = "疾走風靡前方"
command = D, DB, B, a
time = 15

[Command]
name = "疾走風靡上下"
command = D, DB, B, c
time = 15

[Command]
name = "天狗のダウンバーストVA"
command = D, D, a
time = 15

[Command]
name = "天狗のダウンバーストVB"
command = D, D, c
time = 15

[Command]
name = "天狗の立風露"
command = D, D, b
time = 15

[Command]
name = "スペル"
command = D, DF, F,x
time = 15

;特殊入力
[Command]
name = "FF"
command = /$x, /F
time = 1

[Command]
name = "BB"
command = /$x, /B
time = 1

[Command]
name = "ハイダッシュ"
command = ~D,$UF
time = 10

[Command]
name = "ハイダッシュ"
command = /x, UF
time = 10

[Command]
name = "ハイダッシュ"
command = F/x, U
time = 10

[Command]
name = "ハイバック"
command = ~D,$UB
time = 10

[Command]
name = "ハイバック"
command = /x, UB
time = 10

[Command]
Name    = "ハイバック"
Command = B/x, U
Time    = 10

[Command]
name = "ハイジャンプ"
Command = ~D,$U
Time = 10

[Command]
Name = "切り上げ"
Command = D, D, a
Time = 15

[Command]
Name = "グレイズ突進"
Command = /DF, a
Time = 15

[Command]
name = "ボム"
command = D, D, b
time = 15

[Command]
Name = "足払い"
Command = D, D, c
Time = 15

[Command]
Name = "宣言"
Command = D, D, x
time = 15

;通常コマンド
[Command]
name = "FF"
command = F, F
time = 10

[Command]
name = "BB"
command = B, B
time = 10

[Command]
name = "NF"
command = /F,x
time = 1

[Command]
name = "NB"
command = /B,x
time = 1
;-| 2/3 Button Combination |-----------------------------------------------
[Command]
name = "recovery"
command = /a
time = 1

[Command]
name = "recovery"
command = /b
time = 1

[Command]
name = "recovery"
command = /c
time = 1

[Command]
name = "recovery"
command = /x
time = 1

[Command]
name = "recovery"
command = /y
time = 1

[Command]
name = "recovery"
command = /z
time = 1

[Command]
name = "横入れ蹴り"
command = /F, c
time = 1

[Command]
name = "横入れパンチ"
command = /F, a
time = 1

[Command]
name = "hold_x"
command = /y
time = 1

[Command]
name = "down"
command = D
time = 1

[Command]
name = "up"
command = U
time = 1

[Command]
name = "fwd"
command = F
time = 1

[Command]
name = "back"
command = B
time = 1

;-| Single Button |---------------------------------------------------------
[Command]
name = "a"
command = a
time = 1

[Command]
name = "b"
command = b
time = 1

[Command]
name = "c"
command = c
time = 1

[Command]
name = "x"
command = x
time = 1

[Command]
name = "y"
command = y
time = 1

[Command]
name = "z"
command = z
time = 1

[Command]
name = "start"
command = s
time = 1

[Command]
name = "s"
command = s
time = 1

[Command]
name = "u"
command = $U
time = 1

[Command]
name = "uu"
command = /$U
time = 1

[Command]
name = "N"
command = /U
time = 1

[Command]
name = "N"
command = /UF
time = 1

[Command]
name = "N"
command = /F
time = 1

[Command]
name = "N"
command = /DF
time = 1

[Command]
name = "N"
command = /D
time = 1

[Command]
name = "N"
command = /DB
time = 1

[Command]
name = "N"
command = /B
time = 1

[Command]
name = "N"
command = /UB
time = 1

;-| Hold Dir |--------------------------------------------------------------
[Command]
name = "holdfwd";Required (do not remove)
command = /$F
time = 1

[Command]
name = "holdback";Required (do not remove)
command = /$B
time = 1

[Command]
name = "holdup";Required (do not remove)
command = /$U
time = 1

[Command]
name = "holddown";Required (do not remove)
command = /$D
time = 1

[Command]
name = "hx"
command = /x
time = 1

[Command]
name = "hb"
command = /b
time = 1
;----------------------------------------------------------------------------
[Statedef -1]
;---------------------------------------------------------------------------
;=======================================================
;スペルカード
;=======================================================
;カード宣言
[State -1]
type = changestate
value = 750
triggerall = Var(56) = 0
triggerall = command = "宣言"
triggerall = statetype != A 
triggerall = var(1) = 0
triggerall = Power > 1000
trigger1   = ctrl||Stateno=100||Stateno=101
trigger2   = ((StateNo=[200,400])+(StateNo=[410,730]))*(StateNo!=411)*(StateNo!=520)*(movecontact)
trigger3   = (Stateno=600&&Time>=28)+(Stateno=601&&Time>=13)+(StateNo=602&&Time>=20)+(StateNo=603)
trigger4   = ((StateNo=622&&Time>=30)+((StateNo=[640,642])*(Time>=11)))+(StateNo=620&&Time>=24)+(StateNo=621&&Time>=16)
;========================================================
;弐符
;========================================================
;猿田彦の先導 - 地上
[State -1]
type = changestate
value = 5800
triggerall = (Var(56)=0)*(command="スペル")*(statetype!=A)*(Var(1)=1)*(FVar(2)=0)*(Var(59)=4)*(Power>1000)*(Var(57)=1)*(NumHelper(10001)!=0)
trigger1   = ctrl||Stateno=100||Stateno=101
trigger2   = (StateNo=[200,730])*movecontact
trigger3   = (Stateno=600&&Time>=28)+(Stateno=601&&Time>=13)+(StateNo=602&&Time>=20)+(StateNo=603)+(StateNo=720&&Time>=13)+(StateNo=740&&Time>=13)
trigger4   = ((StateNo=622&&Time>=30)+((StateNo=[640,642])*(Time>=11)))+(StateNo=65&&Helper(1011),MoveContact)+(StateNo=620&&Time>=24)+(StateNo=621&&Time>=16)
;--------------------------------------------------------
;猿田彦の先導 - 空中
[State -1]
type = changestate
value = 5801
triggerall = (Var(56)=0)*(command="スペル")*(statetype=A)*(Var(1)=1)*(FVar(2)=0)*(Var(59)=4)*(Power>1000)*(Var(57)=1)*(NumHelper(10001)!=0)
trigger1   = (ctrl)+(StateNo=55)+(Stateno=48&&Time>=13)+(Stateno=108&&Time>=15)+(Stateno=42&&Time>=4)+(Stateno=43&&Time>=4)
trigger2   = (Stateno=610&&Time>=20)+(Stateno=611&&Time>=17)+(StateNo=632&&Time>=23)+(StateNo=633&&Time>=27)+(StateNo=634)
trigger3   = (StateNo=721&&Time>=23)+(StateNo=741&&Time>=20)+(StateNo=743&&Time>=20)
trigger4   = ((StateNo=[500,555])*(MoveContact))+(StateNo=630&&Time>=22)+(StateNo=631&&Time>=18)+(MoveContact&&StateNo=[732,733])
trigger5   = ((StateNo=[731,733])*(MoveContact)*(MoveType=A))+(StateNo=1000&&MoveContact)+(StateNo=736)
;--------------------------------------------------------
;天孫降臨の道しるべ
[State -1]
type = changestate
value = 5815
triggerall = (Var(56)=0)*(command="スペル")*(statetype!=A)*(Var(1)=1)*(FVar(2)=0)*(Var(59)=5)*(Power>1000)*(Var(57)=1)*(NumHelper(10001)!=0)
trigger1   = ctrl||Stateno=100||Stateno=101
trigger2   = (StateNo=[200,730])*movecontact
trigger3   = (Stateno=600&&Time>=28)+(Stateno=601&&Time>=13)+(StateNo=602&&Time>=20)+(StateNo=603)+(StateNo=720&&Time>=13)+(StateNo=740&&Time>=13)
trigger4   = ((StateNo=622&&Time>=30)+((StateNo=[640,642])*(Time>=11)))+(StateNo=65&&Helper(1011),MoveContact)+(StateNo=620&&Time>=24)+(StateNo=621&&Time>=16)
;--------------------------------------------------------
;人間禁制の道
[State -1]
type = changestate
value = 5825
triggerall = (Var(56)=0)*(command="スペル")*(statetype!=A)*(Var(1)=1)*(FVar(2)=0)*(Var(59)=3)*(Power>1000)*(Var(57)=1)*(Var(7)=0)*(NumHelper(10001)!=0)
trigger1   = ctrl||Stateno=100||Stateno=101
trigger2   = (StateNo=[200,730])*movecontact
trigger3   = (Stateno=600&&Time>=28)+(Stateno=601&&Time>=13)+(StateNo=602&&Time>=20)+(StateNo=603)+(StateNo=720&&Time>=13)+(StateNo=740&&Time>=13)
trigger4   = ((StateNo=622&&Time>=30)+((StateNo=[640,642])*(Time>=11)))+(StateNo=65&&Helper(1011),MoveContact)+(StateNo=620&&Time>=24)+(StateNo=621&&Time>=16)
;========================================================
;壱符
;========================================================
;天狗道の開風
[State -1]
type = changestate
value = 5799
triggerall = (Var(56)=0)*(command="スペル")*(statetype!=A)*(Var(1)=1)*(FVar(2)=0)*(Power>1000)*(Var(58)=4)*(Var(57)=0)*(NumHelper(10001)!=0)
trigger1   = ctrl||Stateno=100||Stateno=101
trigger2   = (StateNo=[200,730])*movecontact
trigger3   = (Stateno=600&&Time>=28)+(Stateno=601&&Time>=13)+(StateNo=602&&Time>=20)+(StateNo=603)+(StateNo=720&&Time>=13)+(StateNo=740&&Time>=13)
trigger4   = ((StateNo=622&&Time>=30)+((StateNo=[640,642])*(Time>=11)))+(StateNo=65&&Helper(1011),MoveContact)+(StateNo=620&&Time>=24)+(StateNo=621&&Time>=16)
;-------------------------------------------------------
;紅葉旋風
[State -1]
type = changestate
value = 5810
triggerall = (Var(56)=0)*(command="スペル")*(statetype!=A)*(Var(1)=1)*(FVar(2)=0)*(Power>1000)*(Var(58)=5)*(Var(57)=0)*(NumHelper(10001)!=0)
trigger1   = ctrl||Stateno=100||Stateno=101
trigger2   = (StateNo=[200,730])*movecontact
trigger3   = (Stateno=600&&Time>=28)+(Stateno=601&&Time>=13)+(StateNo=602&&Time>=20)+(StateNo=603)+(StateNo=720&&Time>=13)+(StateNo=740&&Time>=13)
trigger4   = ((StateNo=622&&Time>=30)+((StateNo=[640,642])*(Time>=11)))+(StateNo=65&&Helper(1011),MoveContact)+(StateNo=620&&Time>=24)+(StateNo=621&&Time>=16)
;-------------------------------------------------------
;鎌鼬ベーリング
[State -1]
type = changestate
value = 5820
triggerall = (Var(56)=0)*(command="スペル")*(statetype!=A)*(Var(1)=1)*(FVar(2)=0)*(Power>1000)*(Var(58)=3)*(Var(57)=0)*(Var(7)=0)*(NumHelper(10001)!=0)
trigger1   = ctrl||Stateno=100||Stateno=101
trigger2   = (StateNo=[200,730])*movecontact
trigger3   = (Stateno=600&&Time>=28)+(Stateno=601&&Time>=13)+(StateNo=602&&Time>=20)+(StateNo=603)+(StateNo=720&&Time>=13)+(StateNo=740&&Time>=13)
trigger4   = ((StateNo=622&&Time>=30)+((StateNo=[640,642])*(Time>=11)))+(StateNo=65&&Helper(1011),MoveContact)+(StateNo=620&&Time>=24)+(StateNo=621&&Time>=16)
;=======================================================
;　技
;=======================================================
;--------------------------------------------------------------------------
;地上疾風扇
[State -1]
type = ChangeState
Value = 720
triggerall = Var(56) = 0
triggerall = statetype != A
triggerall = Command = "疾風扇"
triggerall = FVar(2) = 0
trigger1   = Ctrl || Stateno = 101
trigger2   = (StateNo=[200,530])*(StateNo!=401)*(StateNo!=411)*(StateNo!=520)*(movecontact)
trigger3   = (Stateno=600&&Time>=28)+(Stateno=601&&Time>=13)+(StateNo=602&&Time>=20)+(StateNo=603)
trigger4   = (StateNo=622&&Time>=30)+((StateNo=[640,642])*(Time>=11))+(StateNo=620&&Time>=24)+(StateNo=621&&Time>=16)
;---------------------------------------------------------------------------
;空中疾風扇
[State -1]
type = changestate
value = 721
triggerall = Var(56) = 0
triggerall = command = "疾風扇"
triggerall = Statetype = A
triggerall = FVar(2) = 0
trigger1   = (ctrl)+(StateNo=55)+((StateNo=[500,550])*(movecontact))+(Stateno=48&&Time>=13)+(Stateno=60&&Time>=15)+(Stateno=42&&Time>=4)+(Stateno=43&&Time>=4)
trigger2   = (Stateno=610&&Time>=20)+(Stateno=611&&Time>=17)+(StateNo=632&&Time>=23)+(StateNo=633&&Time>=27)+(StateNo=634)
trigger3   = (StateNo=721&&Time>=23)+(StateNo=630&&Time>=22)+(StateNo=631&&Time>=18)
;--------------------------------------------------------------------------
;疾走風靡前方
[State -1]
type = ChangeState
Value = 730
triggerall = Var(56) = 0
triggerall = statetype != A
triggerall = Command = "疾走風靡前方"
triggerall = FVar(2) = 0
trigger1   = Ctrl || Stateno = 101
trigger2   = (StateNo=[200,530])*(StateNo!=401)*(StateNo!=411)*(StateNo!=520)*(movecontact)
trigger3   = (Stateno=600&&Time>=28)+(Stateno=601&&Time>=13)+(StateNo=602&&Time>=20)+(StateNo=603)
trigger4   = (StateNo=622&&Time>=30)+((StateNo=[640,642])*(Time>=11))+(StateNo=620&&Time>=24)+(StateNo=621&&Time>=16)
;--------------------------------------------------------------------------
;疾走風靡上方
[State -1]
type = ChangeState
Value = 731
triggerall = Var(56) = 0
triggerall = statetype != A
triggerall = Command = "疾走風靡上下"
triggerall = FVar(2) = 0
trigger1   = Ctrl || Stateno = 101
trigger2   = (StateNo=[200,530])*(StateNo!=401)*(StateNo!=411)*(StateNo!=520)*(movecontact)
trigger3   = (Stateno=600&&Time>=28)+(Stateno=601&&Time>=13)+(StateNo=602&&Time>=20)+(StateNo=603)
trigger4   = (StateNo=622&&Time>=30)+((StateNo=[640,642])*(Time>=11))+(StateNo=620&&Time>=24)+(StateNo=621&&Time>=16)
;--------------------------------------------------------------------------
;空中疾走風靡前方
[State -1]
type = ChangeState
Value = 732
triggerall = Var(56) = 0
triggerall = statetype = A
triggerall = Command = "疾走風靡前方"
triggerall = FVar(2) = 0
trigger1   = (ctrl)+(StateNo=55)+((StateNo=[500,550])*(movecontact))+(Stateno=48&&Time>=13)+(Stateno=60&&Time>=15)+(Stateno=42&&Time>=4)+(Stateno=43&&Time>=4)
trigger2   = (Stateno=610&&Time>=20)+(Stateno=611&&Time>=17)+(StateNo=632&&Time>=23)+(StateNo=633&&Time>=27)+(StateNo=634)
trigger3   = (StateNo=721&&Time>=23)+(StateNo=630&&Time>=22)+(StateNo=631&&Time>=18)
;--------------------------------------------------------------------------
;空中疾走風靡前方
[State -1]
type = ChangeState
Value = 733
triggerall = Var(56) = 0
triggerall = statetype = A
triggerall = Command = "疾走風靡上下"
triggerall = FVar(2) = 0
trigger1   = (ctrl)+(StateNo=55)+((StateNo=[500,550])*(movecontact))+(Stateno=48&&Time>=13)+(Stateno=60&&Time>=15)+(Stateno=42&&Time>=4)+(Stateno=43&&Time>=4)
trigger2   = (Stateno=610&&Time>=20)+(Stateno=611&&Time>=17)+(StateNo=632&&Time>=23)+(StateNo=633&&Time>=27)+(StateNo=634)
trigger3   = (StateNo=721&&Time>=23)+(StateNo=630&&Time>=22)+(StateNo=631&&Time>=18)
;------------------------------------------------------------------------
;地上烈風扇 - 前方
[State -1]
type = ChangeState
Value = 740
triggerall = Var(56) = 0
triggerall = statetype != A
triggerall = Command = "烈風扇前方"
triggerall = FVar(2) = 0
trigger1   = Ctrl || Stateno = 101
trigger2   = (StateNo=[200,530])*(StateNo!=401)*(StateNo!=411)*(StateNo!=520)*(movecontact)
trigger3   = ((Stateno=600&&Time>=28)+(Stateno=601&&Time>=13)+(StateNo=602&&Time>=20)+(StateNo=603))
trigger4   = ((StateNo=622&&Time>=30)+((StateNo=[640,642])*(Time>=11)))+(StateNo=620&&Time>=24)+(StateNo=621&&Time>=16)
;------------------------------------------------------------------------
;地上烈風扇 - 上方
[State -1]
type = ChangeState
Value = 742
triggerall = Var(56) = 0
triggerall = statetype != A
triggerall = Command = "烈風扇上下"
triggerall = FVar(2) = 0
trigger1   = Ctrl || Stateno = 101
trigger2   = (StateNo=[200,530])*(StateNo!=401)*(StateNo!=411)*(StateNo!=520)*(movecontact)
trigger3   = ((Stateno=600&&Time>=28)+(Stateno=601&&Time>=13)+(StateNo=602&&Time>=20)+(StateNo=603))
trigger4   = ((StateNo=622&&Time>=30)+((StateNo=[640,642])*(Time>=11)))+(StateNo=620&&Time>=24)+(StateNo=621&&Time>=16)
;------------------------------------------------------------------------
;空中烈風扇 - 前方
[State -1]
type = ChangeState
Value = 741
triggerall = Var(56) = 0
triggerall = statetype = A
triggerall = Command = "烈風扇前方"
triggerall = FVar(2) = 0
trigger1   = (ctrl)+(StateNo=55)+((StateNo=[500,550])*(movecontact))+(Stateno=48&&Time>=13)+(Stateno=60&&Time>=15)+(Stateno=42&&Time>=4)+(Stateno=43&&Time>=4)
trigger2   = (Stateno=610&&Time>=20)+(Stateno=611&&Time>=17)+(StateNo=632&&Time>=23)+(StateNo=633&&Time>=27)+(StateNo=634)
trigger3   = (StateNo=721&&Time>=23)+(StateNo=630&&Time>=22)+(StateNo=631&&Time>=18)
;------------------------------------------------------------------------
;空中烈風扇 - 下方
[State -1]
type = ChangeState
Value = 743
triggerall = Var(56) = 0
triggerall = statetype = A
triggerall = Command = "烈風扇上下"
triggerall = FVar(2) = 0
trigger1   = (ctrl)+(StateNo=55)+((StateNo=[500,550])*(movecontact))+(Stateno=48&&Time>=13)+(Stateno=60&&Time>=15)+(Stateno=42&&Time>=4)+(Stateno=43&&Time>=4)
trigger2   = (Stateno=610&&Time>=20)+(Stateno=611&&Time>=17)+(StateNo=632&&Time>=23)+(StateNo=633&&Time>=27)+(StateNo=634)
trigger3   = (StateNo=721&&Time>=23)+(StateNo=630&&Time>=22)+(StateNo=631&&Time>=18)
;------------------------------------------------------------------------
;天狗のダウンバーストVer.A
[State -1]
type = ChangeState
Value = 1000
triggerall = Var(56) = 0
triggerall = StateType = A
triggerall = Command = "天狗のダウンバーストVA"
triggerall = FVar(2) = 0
triggerall = StateNo != 540
trigger1   = (ctrl)+(StateNo=55)+((StateNo=[500,550])*(movecontact))+(Stateno=48&&Time>=13)+(Stateno=60&&Time>=15)+(Stateno=42&&Time>=4)+(Stateno=43&&Time>=4)
trigger2   = (Stateno=610&&Time>=20)+(Stateno=611&&Time>=17)+(StateNo=632&&Time>=23)+(StateNo=633&&Time>=27)+(StateNo=634)
trigger3   = (StateNo=721&&Time>=23)+(StateNo=630&&Time>=22)+(StateNo=631&&Time>=18)
;------------------------------------------------------------------------
;天狗のダウンバーストVer.B
[State -1]
type = ChangeState
Value = 1005
triggerall = Var(56) = 0
triggerall = StateType = A
triggerall = Command = "天狗のダウンバーストVB"
triggerall = FVar(2) = 0
triggerall = StateNo != 540
trigger1   = (ctrl)+(StateNo=55)+((StateNo=[500,550])*(movecontact))+(Stateno=48&&Time>=13)+(Stateno=60&&Time>=15)+(Stateno=42&&Time>=4)+(Stateno=43&&Time>=4)
trigger2   = (Stateno=610&&Time>=20)+(Stateno=611&&Time>=17)+(StateNo=632&&Time>=23)+(StateNo=633&&Time>=27)+(StateNo=634)
trigger3   = (StateNo=721&&Time>=23)+(StateNo=630&&Time>=22)+(StateNo=631&&Time>=18)
;------------------------------------------------------------------------
;天狗の立風露
[State -1]
type = ChangeState
Value = 735
triggerall = Var(56) = 0
triggerall = StateType = A
triggerall = Command = "天狗の立風露"
triggerall = FVar(2) = 0
triggerall = StateNo != 540
trigger1   = (ctrl)+(StateNo=55)+((StateNo=[500,550])*(movecontact))+(Stateno=48&&Time>=13)+(Stateno=60&&Time>=15)+(Stateno=42&&Time>=4)+(Stateno=43&&Time>=4)
trigger2   = (Stateno=610&&Time>=20)+(Stateno=611&&Time>=17)+(StateNo=632&&Time>=23)+(StateNo=633&&Time>=27)+(StateNo=634)
trigger3   = (StateNo=721&&Time>=23)+(StateNo=630&&Time>=22)+(StateNo=631&&Time>=18)
trigger4   = ((StateNo=[500,550])*(movecontact))
;-----------------------------------------------------------------------------
;ボム
[State -1]
type = changestate
value = 800
triggerall = Var(56) = 0
triggerall = command = "ボム"
triggerall = statetype != A
triggerall = Var(3) <= 1
trigger1   = ctrl || Stateno = 101
;-----------------------------------------------------------------------------
;Ｃボム
[State -1]
type = changestate
value = 801
triggerall = Var(56) = 0
triggerall = command = "ボム"
triggerall = statetype != A
triggerall = Var(3) <= 1
triggerall = StateNo!=[800,802]
trigger1   = movecontact
trigger2   = ((Stateno=600&&Time>=28)+(Stateno=601&&Time>=13)+(StateNo=602&&Time>=20)+(StateNo=603)+(StateNo=720&&Time>=13)+(StateNo=740&&Time>=13))
trigger3   = ((StateNo=622&&Time>=30)+((StateNo=[640,642])*(Time>=11)))+(StateNo=620&&Time>=24)+(StateNo=621&&Time>=16)
;-----------------------------------------------------------------------------
;ＧＣボム
[State -1]
type = changestate
value = 802
triggerall = Var(56) = 0
triggerall = command = "ボム"
triggerall = statetype != A
triggerall = Var(3) <= 1
trigger1   = StateNo = [130,153]
;=======================================================
;　通常攻撃
;=======================================================
;---------------------------------------------------------------------------
;遠距離Ａ前方上
[State -1]
type = ChangeState
value = 620
triggerall = Var(56) = 0
triggerall = command = "a"
triggerall = Statetype != A
triggerall = Command != "holddown"
triggerall = Command = "holdfwd"
triggerall = FVar(2) = 0
triggerall = P2Dist X > 155
trigger1   = ctrl || Stateno = 101
;---------------------------------------------------------------------------
;遠距離Ａ前方
[State -1]
type = ChangeState
value = 600
triggerall = Var(56) = 0
triggerall = command = "a"
triggerall = Statetype != A
triggerall = Command != "holddown"
triggerall = Command != "holdfwd"
triggerall = FVar(2) = 0
triggerall = P2Dist X > 140
trigger1   = ctrl || Stateno = 101
;--------------------------------------------------------------------------
;弱パンチ
[State -1]
type = ChangeState
value = 200
triggerall = Var(56) = 0
triggerall = command = "a"
triggerall = statetype != A
triggerall = Command != "holddown"
triggerall = Command != "holdfwd"
trigger1   = ctrl || Stateno = 101
trigger2   = Stateno = 200 && MoveContact
;---------------------------------------------------------------------------
;遠距離Ｃ前方
[State -1]
type = ChangeState
value = 601
triggerall = Var(56) = 0
triggerall = command = "c"
triggerall = Statetype != A
triggerall = Command != "holddown"
triggerall = Command != "holdfwd"
triggerall = FVar(2) = 0
triggerall = P2Dist X > 155
trigger1   = ctrl || Stateno = 101
;---------------------------------------------------------------------------
;遠距離Ｃ前方対空
[State -1]
type = ChangeState
value = 621
triggerall = Var(56) = 0
triggerall = command = "c"
triggerall = Statetype != A
triggerall = Command != "holddown"
triggerall = Command = "holdfwd"
triggerall = FVar(2) = 0
triggerall = P2Dist X > 155
trigger1   = ctrl || Stateno = 101
;---------------------------------------------------------------------------
;グレイズ一閃
[State -1]
type = ChangeState
value = 411
triggerall = Var(56) = 0
triggerall = command = "c"
triggerall = Statetype != A
triggerall = Command = "holdfwd"
trigger1   = Stateno = 100
;---------------------------------------------------------------------------
;一閃
[State -1]
type = ChangeState
value = 210
triggerall = Var(56) = 0
triggerall = command = "c"
triggerall = Statetype != A
triggerall = Command != "holdfwd"
triggerall = Command != "holddown"
trigger1   = ctrl||Stateno = 101
;---------------------------------------------------------------------------
;ふっ飛ばし
[State -1]
type = changestate
value = 530
triggerall = Var(56) = 0
triggerall = command = "切り上げ"
triggerall = statetype != A
trigger1   = ctrl || Stateno = 101
trigger2   = StateNo = [200,400]
trigger2   = MoveContact
;---------------------------------------------------------------------------
;遠距離Ａ空中下
[State -1]
type = ChangeState
value = 630
triggerall = Var(56) = 0
triggerall = command = "a"
triggerall = Statetype = A
triggerall = Command = "holddown"
triggerall = Command != "holdfwd"
triggerall = FVar(2) = 0
triggerall = P2Dist X > 170
trigger1   = (ctrl)+(StateNo=55)+(Stateno=48&&Time>=13)+(Stateno=60&&Time>=15)+(Stateno=42&&Time>=4)+(Stateno=43&&Time>=4)
;---------------------------------------------------------------------------
;遠距離Ｃ空中下
[State -1]
type = ChangeState
value = 631
triggerall = Var(56) = 0
triggerall = command = "c"
triggerall = Statetype = A
triggerall = Command = "holddown"
triggerall = Command != "holdfwd"
triggerall = FVar(2) = 0
triggerall = P2Dist X > 190
trigger1   = (ctrl)+(StateNo=55)+(Stateno=48&&Time>=13)+(Stateno=60&&Time>=15)+(Stateno=42&&Time>=4)+(Stateno=43&&Time>=4)
;---------------------------------------------------------------------------
;踏み落とし
[State -1]
type = changestate
value = 540
triggerall = Var(56) = 0
triggerall = command = "holddown"
triggerall = command = "a"
triggerall = statetype = A
trigger1  = ((ctrl)+(StateNo=55)+(Stateno=48&&Time>=13)+(Stateno=60&&Time>=15)+(Stateno=42&&Time>=4)+(Stateno=43&&Time>=4))
;---------------------------------------------------------------------------
;足払い
[State -1]
type = changestate
value = 520
triggerall = Var(56) = 0
triggerall = command = "足払い"
triggerall = statetype != A
trigger1   = ctrl || Stateno = 101
trigger2   = StateNo = [200,400]
trigger2   = MoveContact
;-----------------------------------------------------------------------------
;しゃがみ射撃
[State -1]
type = changestate
value = 640
triggerall = Var(56) = 0
triggerall = FVar(2) = 0
triggerall = ((command = "holddown")*(command = "b"))
triggerall = Statetype != A
trigger1   = ((ctrl)+(StateNo = 101)+((StateNo = [200,400])*(movecontact)))
;-----------------------------------------------------------------------------
;しゃがみ中距離
[State -1]
type = changestate
value = 641
triggerall = Var(56) = 0
triggerall = FVar(2) = 0
triggerall = ((command = "holddown")*(command = "a"))
triggerall = Statetype != A
triggerall = P2Dist X > 155
trigger1   = ctrl || StateNo = 101
;-----------------------------------------------------------------------------
;しゃがみ遠距離
[State -1]
type = changestate
value = 642
triggerall = Var(56) = 0
triggerall = FVar(2) = 0
triggerall = ((command = "holddown")*(command = "c"))
triggerall = Statetype != A
triggerall = P2Dist X > 155
trigger1   = ctrl || StateNo = 101
;---------------------------------------------------------------------------
;しゃがみパンチ
[State -1]
type = ChangeState
value = 300
triggerall = Var(56) = 0
triggerall = command = "a"
triggerall = command = "holddown"
trigger1   = ctrl || Stateno = 101
trigger2   = Stateno = 300 && MoveContact
;----------------------------------------------------------------------------
;足元掬い
[State -1]
type = ChangeState
value = 310
triggerall = Var(56) = 0
triggerall = StateType != A
triggerall = command = "c"
triggerall = command = "holddown"
trigger1   = ctrl  || Stateno = 101
;----------------------------------------------------------------------------
;横入れパンチ
[State -1]
type = ChangeState
value = 400
triggerall = Var(56) = 0
triggerall = command = "横入れパンチ"
triggerall = statetype != A
trigger1   = ctrl || Stateno = 101
trigger2   = (Stateno = [200,310])*(movecontact)
;----------------------------------------------------------------------------
;グレイズ横入れパンチ
[State -1]
type = ChangeState
value = 401
triggerall = Var(56) = 0
triggerall = command = "横入れパンチ"
triggerall = statetype != A
trigger1   = Stateno = 100
;---------------------------------------------------------------------------
;打ち上げ
[State -1]
type = ChangeState
value = 410
triggerall = Var(56) = 0
triggerall = command = "横入れ蹴り"
triggerall = statetype != A
trigger1   = ctrl || Stateno = 101
trigger2   = Stateno = [200,310]
trigger2   = movecontact
;---------------------------------------------------------------------------
;突進
[State -1]
type = changestate
value = 550
triggerall = Var(56) = 0
triggerall = command = "holdfwd"
triggerall = command = "a"
triggerall = Statetype = A
trigger1 = ((ctrl)+(Stateno=48&&Time>=13)+(Stateno=60&&Time>=15)+(Stateno=42&&Time>=4)+(Stateno=43&&Time>=4))
trigger2 = movecontact
trigger2 = Stateno = 500
;---------------------------------------------------------------------------
;グレイズ突進
[State -1]
type = changestate
value = 555
triggerall = Var(56) = 0
triggerall = command = "グレイズ突進"
trigger1   = StateNo = 100 
;---------------------------------------------------------------------------
;遠距離Ａ空中前方
[State -1]
type = ChangeState
value = 610
triggerall = Var(56) = 0
triggerall = command = "a"
triggerall = Statetype = A
triggerall = Command != "holddown"
triggerall = Command != "holdfwd"
triggerall = FVar(2) = 0
triggerall = P2Dist X > 170
trigger1   = (ctrl)+(StateNo=55)+(Stateno=48&&Time>=13)+(Stateno=60&&Time>=15)+(Stateno=42&&Time>=4)+(Stateno=43&&Time>=4)
;---------------------------------------------------------------------------
;空中蹴り
[State -1]
type = changestate
value = 500
triggerall = Var(56) = 0
triggerall = command = "a"
triggerall = Statetype = A
trigger1 = (ctrl)+(StateNo=55)+(Stateno=48&&Time>=13)+(Stateno=60&&Time>=15)+(Stateno=42&&Time>=4)+(Stateno=43&&Time>=4)
;---------------------------------------------------------------------------
;空中遠距離Ｃ前方
[State -1]
type = changestate
value = 611
triggerall = Var(56) = 0
triggerall = command = "c"
triggerall = Statetype = A
triggerall = FVar(2) = 0
triggerall = P2Dist X > 190
trigger1 = (ctrl)+(StateNo=55)+(Stateno=48&&Time>=13)+(Stateno=60&&Time>=15)+(Stateno=42&&Time>=4)+(Stateno=43&&Time>=4)
;---------------------------------------------------------------------------
;空中叩き
[State -1]
type = changestate
value = 510
triggerall = Var(56) = 0
triggerall = command = "c"
triggerall = Statetype = A
trigger1 = (ctrl)+(StateNo=55)+(Stateno=48&&Time>=13)+(Stateno=60&&Time>=15)+(Stateno=42&&Time>=4)+(Stateno=43&&Time>=4)
;-----------------------------------------------------------------------------
;レバー入れ射撃
[State -1]
type = changestate
value = 622
triggerall = Var(56) = 0
triggerall = FVar(2) = 0
triggerall = (command = "holdfwd")*(command = "b")
triggerall = Statetype != A
trigger1   = (ctrl||StateNo=100||StateNo=101)+((StateNo=[200,410])*(movecontact)*(StateNo!=401&&StateNo!=411))
;-----------------------------------------------------------------------------
;補扇
[State -1]
type = changestate
value = 602
triggerall = Var(56) = 0
triggerall = FVar(2) = 0
triggerall = command = "b"
triggerall = Statetype != A
trigger1   = ctrl || StateNo = 101
trigger2   = StateNo = [200,400]
trigger2   = MoveContact
;-----------------------------------------------------------------------------
;レバー入れ空中射撃
[State -1]
type = changestate
value = 632
triggerall = Var(56) = 0
triggerall = FVar(2) = 0
triggerall = ((command = "holdfwd")*(command = "b"))
triggerall = Statetype = A
trigger1   = (ctrl)+(StateNo=55)+(Stateno=48&&Time>=13)+(Stateno=60&&Time>=15)+(Stateno=42&&Time>=4)+(Stateno=43&&Time>=4)
;-----------------------------------------------------------------------------
;空中補扇
[State -1]
type = changestate
value = 633
triggerall = Var(56) = 0
triggerall = FVar(2) = 0
triggerall = command = "b"
triggerall = Statetype = A
trigger1   = (ctrl)+(StateNo=55)+(Stateno=48&&Time>=13)+(Stateno=60&&Time>=15)+(Stateno=42&&Time>=4)+(Stateno=43&&Time>=4)
;-----------------------------------------------------------------------------
;ハイダッシュ
[State -1]
type       = ChangeState
value      = 42
triggerall = Var(56) = 0
triggerall = StateType != A
triggerall = (command="ハイダッシュ")+((command="holdfwd")*(command="holdup")*(command="hx"))
trigger1   = Ctrl||StateNo=100||StateNo=101
trigger2   = ((Stateno=600&&Time>=28)+(Stateno=601&&Time>=13)+(StateNo=602&&Time>=29)+(StateNo=603)+(StateNo=720&&Time>=13)+(StateNo=740&&Time>=13))
trigger3   = (StateNo=622&&Time>=30)+((StateNo=[640,642])*(Time>=11))+(StateNo=620&&Time>=24)+(StateNo=621&&Time>=16)

;ダッシュ
[State -1]
Type       = ChangeState
Value      = 100
triggerall = Var(56) = 0
triggerall = StateType != A
triggerall = ctrl
trigger1 = (command="FF")+((command="holdfwd")*(command="hx"))

[State -1]
type = VarSet
trigger1 = command!="N"
V = 50
Value = 1

;空中ダッシュ
[State -1]
type = ChangeState
value = 48
triggerall = Var(56) = 0
triggerall = Var(0) != 0
triggerall = (Command="FF"&&Var(50)=1)+(Command="NF")
triggerall = StateType = A
trigger1   = (ctrl)+(StateNo=55)+(Stateno=48&&Time>=13)+(Stateno=60&&Time>=15)+(Stateno=42&&Time>=4)+(Stateno=43&&Time>=4)
trigger2   = (Stateno=610&&Time>=20)+(Stateno=611&&Time>=17)+(StateNo=632&&Time>=23)+(StateNo=633&&Time>=27)+(StateNo=634)
trigger3   = (StateNo=721&&Time>=23)+(StateNo=741&&Time>=20)+(StateNo=743&&Time>=20)+(StateNo=630&&Time>=22)+(StateNo=631&&Time>=18)

[State -1]
type = ChangeState
value = 48
triggerall = Var(56) = 0
triggerall = Var(0) != 0
triggerall = StateType = A
triggerall = command = "holdfwd"
triggerall = command = "hx"
trigger1   = (Stateno=610&&Time>=20)+(Stateno=611&&Time>=17)+(StateNo=632&&Time>=23)+(StateNo=633&&Time>=27)+(StateNo=634)
trigger2   = (StateNo=721&&Time>=23)+(StateNo=741&&Time>=20)+(StateNo=743&&Time>=20)+(StateNo=630&&Time>=22)+(StateNo=631&&Time>=18)
;---------------------------------------------------------------------------
;ハイバック
[State -1]
type       = ChangeState
value      = 43
triggerall = Var(56) = 0
triggerall = StateType != A
triggerall = (command="ハイバック")+((command="holdback")*(command="holdup")*(command="hx"))
trigger1   = Ctrl||StateNo=100||StateNo=101
trigger2   = ((Stateno=600&&Time>=28)+(Stateno=601&&Time>=13)+(StateNo=602&&Time>=29)+(StateNo=603)+(StateNo=720&&Time>=13)+(StateNo=740&&Time>=13))
trigger3   = (StateNo=622&&Time>=30)+((StateNo=[640,642])*(Time>=11))+(StateNo=620&&Time>=24)+(StateNo=621&&Time>=16)

;バックステップ
[State -1]
type = ChangeState
value = 105
triggerall = Var(56) = 0
triggerall = StateType != A
triggerall = ctrl||Stateno = 101
trigger1 = (command="BB")+((command="holdback")*(command="hx"))

;エアバックダッシュ
[State -1]
type = ChangeState
value = 60
triggerall = (Var(56)=0)*(Var(0)!=0)*(StateType=A)
triggerall = (Command="BB"&&Var(50)=1)+(Command="NB")
trigger1   = (ctrl)+(StateNo=55)+(Stateno=48&&Time>=13)+(Stateno=60&&Time>=15)+(Stateno=42&&Time>=4)+(Stateno=43&&Time>=4)
trigger2   = (Stateno=610&&Time>=20)+(Stateno=611&&Time>=17)+(StateNo=632&&Time>=23)+(StateNo=633&&Time>=27)+(StateNo=634)
trigger3   = (StateNo=721&&Time>=23)+(StateNo=741&&Time>=20)+(StateNo=743&&Time>=20)+(StateNo=630&&Time>=22)+(StateNo=631&&Time>=18)

[State -1]
type = VarSet
trigger1 = command="N"||StateType=S
V = 50
Value = 0

[State -1]
type = ChangeState
value = 60
triggerall = Var(56) = 0
triggerall = Var(0) != 0
triggerall = StateType = A
triggerall = command = "holdback"
triggerall = command = "hx"
trigger1   = (Stateno=610&&Time>=20)+(Stateno=611&&Time>=17)+(StateNo=632&&Time>=23)+(StateNo=633&&Time>=27)+(StateNo=634)
trigger2   = (StateNo=721&&Time>=23)+(StateNo=741&&Time>=20)+(StateNo=743&&Time>=20)+(StateNo=630&&Time>=22)+(StateNo=631&&Time>=18)
;---------------------------------------------------------------------------
;ハイジャンプ 
[State -1]
type = ChangeState
value = 54
triggerall = Var(56) = 0
triggerall = StateType != A
triggerall = (command="ハイジャンプ")+((command="holdup")*(command="hx"))
trigger1   = Ctrl||StateNo=100||StateNo=101
trigger2   = (Stateno=600&&Time>=28)+(Stateno=601&&Time>=13)+(StateNo=602&&Time>=29)+(StateNo=603)+(StateNo=720&&Time>=13)+(StateNo=740&&Time>=13)
trigger3   = (StateNo=622&&Time>=30)+((StateNo=[640,642])*(Time>=11))+(StateNo=620&&Time>=24)+(StateNo=621&&Time>=16)