[Statedef -2]
[State -2]
Type = DisplayToClipboard
Trigger1 = 1
Text =  "ATK:%f, GUARD:%d, QUALITY:%d, VITAL:%f\n"
Params = fvar(0), var(35), var(36), fvar(9)
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State -2]
Type = AppendToClipboard
Trigger1 = 1
Text =  "Pos X:%f, Pos Y:%f, handicap:%d, style:%d"
Params = P2BodyDist X, P2BodyDist Y, var(56), var(57)
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

;----------------------------------------------------------------------------------------------------
;EnemyNear愗傝懼偊梡
[State -2]
Type = VarSet
Trigger1 = NumEnemy = 1
Trigger2 = NumEnemy = 2
Trigger2 = EnemyNear,Life > 0
V = 3
Value = 0
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State -2]
Type = VarSet
Trigger1 = NumEnemy > 1
Trigger1 = EnemyNear,Life = 0
V = 3
Value = 1
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

;----------------------------------------------------------------------------------------------------
;傗傜傟儃僀僗庛
[State -2]
Type = VarRandom
TriggerAll = Alive = 1
TriggerAll = Time = 0
Trigger1 = StateNo = 5000
Trigger2 = StateNo = 5010
V = 1
Range = 0,8

[State -2]
Type = PlaySnd
TriggerAll = Alive = 1
TriggerAll = Time = 1
TriggerAll = Var(1) = [0,2]
Trigger1 = StateNo = 5000
Trigger1 = Anim    = 5000 || Anim    = 5010 || Anim    = 5020
Trigger2 = StateNo = 5010
Trigger2 = Anim    = 5000 || Anim    = 5010 || Anim    = 5020
Value = s5000, 0+Var(1)
Channel = 1

;----------------------------------------------------------------------------------------------------
;傗傜傟儃僀僗拞
[State -2]
Type = VarRandom
TriggerAll = Alive = 1
TriggerAll = Time = 0
Trigger1 = StateNo = 5000
Trigger2 = StateNo = 5010
V = 1
Range = 0,8

[State -2]
Type = PlaySnd
TriggerAll = Alive = 1
TriggerAll = Time = 1
TriggerAll = Var(1) = [0,2]
Trigger1 = StateNo = 5000
Trigger1 = Anim    = 5001 || Anim    = 5011 || Anim    = 5021
Trigger2 = StateNo = 5010
Trigger2 = Anim    = 5001 || Anim    = 5011 || Anim    = 5021
Value = s5000, 3+Var(1)
Channel = 1

;----------------------------------------------------------------------------------------------------
;傗傜傟儃僀僗戝
[State -2]
Type = VarRandom
TriggerAll = Alive = 1
TriggerAll = Time = 0
Trigger1 = StateNo = 5000
Trigger2 = StateNo = 5010
V = 1
Range = 0,8

[State -2]
Type = PlaySnd
TriggerAll = Alive = 1
TriggerAll = Time = 1
TriggerAll = Var(1) = [0,2]
Trigger1 = StateNo = 5000
Trigger1 = Anim   != [5000,5001] 
Trigger1 = Anim   != [5010,5011]
Trigger1 = Anim   != [5020,5021]
Trigger2 = StateNo = 5010
Trigger2 = Anim   != [5000,5001] 
Trigger2 = Anim   != [5010,5011]
Trigger2 = Anim   != [5020,5021]
Value = s5000, 6+Var(1)
Channel = 1

;-----------------------------------------------------------------------------------------------
;傗傜傟儃僀僗嬻拞
[State -2]
Type = VarRandom
TriggerAll = Alive = 1
TriggerAll = Time = 0
Trigger1 = StateNo = 5020
V = 1
Range = 0,26
IgnoreHitPause = 1

[State -2]
Type = PlaySnd
TriggerAll = Alive = 1
TriggerAll = Time = 1
TriggerAll = Var(1) = [0,8]
Trigger1 = StateNo = 5020
Value = s5000, 0+Var(1)
Channel = 1

;-----------------------------------------------------------------------------------------------
;僈乕僪儃僀僗
[State -2]
Type = VarRandom
TriggerAll = Alive = 1
TriggerAll = Time = 0
Trigger1 = StateNo = 150
Trigger2 = StateNo = 152
Trigger3 = StateNo = 154
V = 1
Range = 0,15

[State -2]
Type = PlaySnd
TriggerAll = Alive = 1
TriggerAll = Time = 1
TriggerAll = Var(1) = [0,3]
Trigger1 = StateNo = 150
Trigger2 = StateNo = 152
Trigger3 = StateNo = 154
Value = s120, 1+Var(1)
Channel = 1

;------------------------------------------------------------------------------------------
;偮傑偯偒儃僀僗
[State -2]
Type = VarRandom
TriggerAll = Alive = 1
TriggerAll = Time = 1
Trigger1 = StateNo = 5071
Trigger1 = Anim = 5070
V = 1
Range = 0,26

[State -2]
Type = PlaySnd
TriggerAll = Alive = 1
TriggerAll = Var(1) = [0,8]
TriggerAll = Time = 1
Trigger1 = StateNo = 5071
Trigger1 = Anim = 5070
Value = s5000, 0+Var(1)
Channel = 1

;------------------------------------------------------------------------------------------
;暅婣儃僀僗
[State -2]
Type = VarRandom
TriggerAll = Alive = 1
TriggerAll = Time = 1
Trigger1 = StateNo = 5201
Trigger1 = Anim = 5200
Trigger2 = StateNo = 5210
Trigger2 = Anim = 5210
V = 1
Range = 0,4

[State -2]
Type = PlaySnd
TriggerAll = Alive = 1
TriggerAll = Var(1) = [0,3]
TriggerAll = Time = 1
Trigger1 = StateNo = 5201
Trigger1 = Anim = 5200
Trigger2 = StateNo = 5210
Trigger2 = Anim = 5210
Value = s5200, 0+Var(1)
Channel = 1

;------------------------------------------------------------------------------------------
;婲偒忋偑傝儃僀僗
[State -2]
Type = VarRandom
TriggerAll = Alive = 1
TriggerAll = Time = 1
Trigger1 = StateNo = 5120
Trigger1 = Anim = 5120
Trigger2 = StateNo = 5120
Trigger2 = Anim = 5121
V = 1
Range = 0,2

[State -2]
Type = PlaySnd
TriggerAll = Alive = 1
TriggerAll = Var(1) = [0,1]
TriggerAll = Time = 1
Trigger1 = StateNo = 5120
Trigger1 = Anim = 5120
Trigger2 = StateNo = 5120
Trigger2 = Anim = 5121
Value = s5120, 0+Var(1)
Channel = 1

;------------------------------------------------------------------------------------------
;抧柺寖撍儃僀僗
[State -2]
Type = PlaySnd
Trigger1 = Time = 1
Trigger1 = StateNo = 5201
Value = s5100, 0
Channel = 8

;------------------------------------------------------------------------------------------
;婥愨儃僀僗
[State -2]
Type = PlaySnd
TriggerAll = Alive = 1
TriggerAll = Time = 1
Trigger1 = StateNo = 5300
Trigger2 = Anim = 5300
Value = s5200, 1
Channel = 1

;------------------------------------------------------------------------------------------
;墶悂偭旘傃寖撍儃僀僗
[State -2]
Type = Helper
Trigger1 = NumHelper(5605) = 0
Trigger1 = Var(25)/10%10 = 0 && (Var(25)%10 = [0,3]) || Var(25) = 133
Trigger1 = NumTarget(5600) > 0
Trigger1 = Target(5600),Time = 1
Trigger1 = Target(5600),StateNo = 5602 || Target(5600),StateNo = 5603
StateNo = 5605
PosType = P1
Pos = 0, 0
Ownpal = 1
ID = 5605

[State -1]
Type = Explod
Trigger1 = NumTarget(5600) > 0
Trigger1 = Target(5600),Time >= 4
Trigger1 = Target(5600),Time%6 = 4
Trigger1 = Target(5600),StateNo = 5601
Trigger1 = Target(5600),Pos Y >= -45
Anim = 15602
ID = 15602
Postype = P2
Pos = 0,-Ceil(Target(5600),Pos Y)
Ownpal = 1
SprPriority = 3
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State -1]
Type = Explod
Trigger1 = NumTarget(5600) > 0
Trigger1 = Target(5600),Time >= 4
Trigger1 = Target(5600),Time%6 = 4
Trigger1 = Target(5600),StateNo = 5601
Trigger1 = Target(5600),Pos Y >= -45
Anim = 15600
ID = 15600
Postype = P2
Pos = 0,-Ceil(Target(5600),Pos Y)
Ownpal = 1
SprPriority = 3
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State -1]
Type = Explod
Trigger1 = NumTarget(5600) > 0
Trigger1 = Target(5600),Time >= 4
Trigger1 = Target(5600),Time%6 = 4
Trigger1 = Target(5600),StateNo = 5601
Trigger1 = Target(5600),Pos Y >= -45
Anim = 15601
ID = 15601
Postype = P2
Pos = 0,-Ceil(Target(5600),Pos Y)
Ownpal = 1
SprPriority = 3
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

;------------------------------------------------------------------------------------------
;夋柺抂旘傃墇偊懳嶔梡
[State -2]
Type = Width
TriggerAll = FrontEdgeDist < 8 && MoveType != H
Trigger1 = P2StateNo != [5120,5129]
Trigger2 = (P2StateNo = [5120,5129]) && Facing + EnemyNear(Var(3)),Facing = 0
Edge = 4,0
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

;---------------------------------------------------------------------------
;僉儍儞僙儖愝掕
[State -2]
Type = VarSet
Trigger1 = StateNo = 100
Trigger1 = Time >= 9
Trigger2 = StateNo = 760
Trigger2 = Time >= 21
V = 2
Value = 502
IgnoreHitPause = 1

[State -2]
Type = VarSet
TriggerAll = Var(2) = 0
TriggerAll = StateNo = 200
Trigger1 = Time = 9
V = 2
Value = 308
IgnoreHitPause = 1

[State -2]
Type = VarSet
TriggerAll = Var(2) = 0
TriggerAll = StateNo = 201
Trigger1 = Time = 9
V = 2
Value = 309
IgnoreHitPause = 1

[State -2]
Type = VarSet
TriggerAll = Var(2) = 0
TriggerAll = StateNo = 202
Trigger1 = Time = 8
V = 2
Value = 305
IgnoreHitPause = 1

[State -2]
Type = VarSet
TriggerAll = Var(2) = 0
TriggerAll = StateNo = 203
Trigger1 = Time = 6
V = 2
Value = 305
IgnoreHitPause = 1

[State -2]
Type = VarSet
TriggerAll = Var(2) = 0
Trigger1 = StateNo = 400
Trigger1 = Time = 8
V = 2
Value = 308
IgnoreHitPause = 1

[State -2]
Type = VarSet
TriggerAll = Var(2) = 0
Trigger1 = StateNo = 401
Trigger1 = Time = 7
V = 2
Value = 305
IgnoreHitPause = 1

[State -2]
Type = VarSet
TriggerAll = Var(2) = 0
Trigger1 = StateNo = 402
Trigger1 = Time = 6
V = 2
Value = 305
IgnoreHitPause = 1

[State -2]
Type = VarSet
Trigger1 = StateNo = 600
Trigger1 = Time >= 19
V = 2
Value = 302
IgnoreHitPause = 1

[State -2]
Type = VarSet
Trigger1 = StateNo = 601
Trigger1 = Time >= 15
V = 2
Value = 302
IgnoreHitPause = 1

[State -2]
Type = VarSet
TriggerAll = MoveContact = 1
Trigger1 = StateNo = [200,203]
Trigger2 = StateNo = [400,402]
Trigger3 = StateNo = [600,601]
V = 2
Value = 409
IgnoreHitPause = 1

[State -2]
Type = VarSet
TriggerAll = MoveContact = 1
Trigger1 = StateNo = 210
V = 2
Value = 413
IgnoreHitPause = 1

[State -2]
Type = VarSet
TriggerAll = MoveContact = 1
Trigger1 = StateNo = 211
V = 2
Value = 412
IgnoreHitPause = 1

[State -2]
Type = VarSet
TriggerAll = MoveContact = 1
Trigger1 = StateNo = 212
V = 2
Value = 410
IgnoreHitPause = 1

[State -2]
Type = VarSet
TriggerAll = MoveContact = 1
Trigger1 = StateNo = 410
V = 2
Value = 414
IgnoreHitPause = 1

[State -2]
Type = VarSet
TriggerAll = MoveContact = 1
Trigger1 = StateNo = [411,412]
V = 2
Value = 412
IgnoreHitPause = 1

[State -2]
Type = VarSet
TriggerAll = MoveContact = 1
Trigger1 = StateNo = 610
Trigger2 = StateNo = 613
V = 2
Value = 410
IgnoreHitPause = 1

[State -2]
Type = VarSet
TriggerAll = MoveContact = 1
Trigger1 = StateNo = 611
V = 2
Value = 412
IgnoreHitPause = 1

[State -2]
Type = VarSet
TriggerAll = MoveContact = 1
Trigger1 = StateNo = 612
V = 2
Value = 411
IgnoreHitPause = 1

[State -2]
Type = VarSet
TriggerAll = MoveContact = 1
Trigger1 = StateNo = 220
V = 2
Value = 407
IgnoreHitPause = 1

[State -2]
Type = VarSet
TriggerAll = MoveContact = 1
Trigger1 = StateNo = 221
V = 2
Value = 415
IgnoreHitPause = 1

[State -2]
Type = VarSet
TriggerAll = MoveContact = 1
Trigger1 = StateNo = 420
V = 2
Value = 416
IgnoreHitPause = 1

[State -2]
Type = VarSet
TriggerAll = MoveContact = 1
Trigger1 = StateNo = 421
V = 2
Value = 414
IgnoreHitPause = 1

[State -2]
Type = VarSet
TriggerAll = MoveContact = 1
Trigger1 = StateNo = 620
V = 2
Value = 412
IgnoreHitPause = 1

[State -2]
Type = VarSet
TriggerAll = MoveContact = 1
Trigger1 = StateNo = 621
V = 2
Value = 407
IgnoreHitPause = 1

[State -2]
Type = VarSet
TriggerAll = MoveContact = 1
Trigger1 = StateNo = [622,623]
V = 2
Value = 409
IgnoreHitPause = 1

[State -2]
Type = VarSet
TriggerAll = MoveContact = 1
Trigger1 = StateNo = 230
V = 2
Value = 417
IgnoreHitPause = 1

[State -2]
Type = VarSet
TriggerAll = MoveHit = 1
Trigger1 = StateNo = 231
V = 2
Value = 421
IgnoreHitPause = 1

[State -2]
Type = VarSet
TriggerAll = MoveGuarded = 1
Trigger1 = StateNo = 231
V = 2
Value = 221
IgnoreHitPause = 1

[State -2]
Type = VarSet
TriggerAll = MoveContact = 1
Trigger1 = StateNo = 240
V = 2
Value = 417
IgnoreHitPause = 1

[State -2]
Type = VarSet
TriggerAll = Var(2) = 0
Trigger1 = Anim = 241
Trigger1 = AnimElem = 9
Trigger2 = Anim = 242
Trigger2 = AnimElem = 7
V = 2
Value = 114
IgnoreHitPause = 1

[State -2]
Type = VarSet
TriggerAll = MoveContact = 1
Trigger1 = StateNo = [241,242]
V = 2
Value = 213
IgnoreHitPause = 1

[State -2]
Type = VarSet
TriggerAll = Var(57)%10 = 4
Trigger1 = StateNo = 105
Trigger1 = Time = 7
V = 2
Value = 210
IgnoreHitPause = 1

[State -2]
Type = VarSet
TriggerAll = MoveHit = 2
Trigger1 = Var(57)%10 = [2,3]
Trigger1 = StateNo = 900
Trigger2 = StateNo = 902
Trigger3 = Var(57)%10 = [2,3]
Trigger3 = StateNo = 910
Trigger4 = StateNo = 912
V = 2
Value = 221
IgnoreHitPause = 1

[State -2]
Type = VarSet
TriggerAll = MoveHit >= 2
Trigger1 = Var(57)%10 = [2,3]
Trigger1 = StateNo = 920
Trigger2 = StateNo = 922
V = 2
Value = 202
IgnoreHitPause = 1

[State -2]
Type = VarSet
TriggerAll = MoveHit = 2
TriggerAll = Var(57)%10 != [2,3]
Trigger1 = StateNo = 900
Trigger2 = StateNo = 910
V = 2
Value = 321
IgnoreHitPause = 1

[State -2]
Type = VarSet
TriggerAll = MoveHit >= 2
Trigger1 = Var(57)%10 != [2,3]
Trigger1 = StateNo = 920
V = 2
Value = 502
IgnoreHitPause = 1

[State -2]
Type = VarSet
TriggerAll = MoveContact = 1
Trigger1 = StateNo = 905
V = 2
Value = 212
IgnoreHitPause = 1

[State -2]
Type = VarSet
TriggerAll = MoveContact = 1
Trigger1 = StateNo = 915
V = 2
Value = 221
IgnoreHitPause = 1

[State -2]
Type = VarSet
TriggerAll = Var(2) = 0
Trigger1 = StateNo = 1100 && Anim = 1101 && AnimElem = 3, = 1
Trigger2 = StateNo = 1110 && Anim = 1111 && AnimElem = 3, = 1
V = 2
Value = 115
IgnoreHitPause = 1

[State -2]
Type = VarSet
TriggerAll = Var(2) = 0
TriggerAll = Time = 6
Trigger1 = StateNo = 1105
V = 2
Value = 212
IgnoreHitPause = 1

[State -2]
Type = VarSet
TriggerAll = Var(2) = 0
TriggerAll = Time = 6
Trigger1 = StateNo = 1115
V = 2
Value = 113
IgnoreHitPause = 1

[State -2]
Type = VarSet
TriggerAll = Var(2) = 0
TriggerAll = Time = 12
Trigger1 = StateNo = 1200
Trigger2 = StateNo = 1210
Trigger3 = StateNo = 1220
V = 2
Value = 111
IgnoreHitPause = 1

[State -2]
Type = VarSet
TriggerAll = AnimElem = 8
TriggerAll = Var(55) = 1
Trigger1 = StateNo = 1500
V = 2
Value = 499
IgnoreHitPause = 1

[State -2]
Type = VarSet
TriggerAll = AnimElem = 12
TriggerAll = Var(55) = 1
Trigger1 = StateNo = 1550
V = 2
Value = 499
IgnoreHitPause = 1

[State -2]
Type = VarSet
TriggerAll = MoveContact = 1
Trigger1 = StateNo = 1700
Trigger2 = StateNo = 1750
V = 2
Value = 112
IgnoreHitPause = 1

[State -2]
Type = VarSet
TriggerAll = Var(2) = 0
TriggerAll = Time = 15
Trigger1 = StateNo = 1700
V = 2
Value = 111
IgnoreHitPause = 1

[State -2]
Type = VarSet
TriggerAll = Var(2) = 0
TriggerAll = Anim = 1751
TriggerAll = AnimElem = 6
Trigger1 = StateNo = 1750
V = 2
Value = 111
IgnoreHitPause = 1

[State -2]
Type = VarSet
TriggerAll = MoveContact = 1
Trigger1 = StateNo = [200,699]
Trigger2 = StateNo = 905
Trigger3 = StateNo = 915
Trigger4 = StateNo = [1700,1799]
V = 2
Value = Var(2)+IfElse(MoveGuarded,2000,1000)
IgnoreHitPause = 1

[State -2]
Type = VarAdd
Trigger1 = Var(2)/10%10 > 0
Trigger2 = Var(2)%10 > 0
V = 2
Value = -1

[State -2]
Type = VarSet
Trigger1 = Var(2)%10 = 0 && Var(2)/10%10 = 0
Trigger2 = MoveType = H
V = 2
Value = 0

[State -2]
Type = VarSet
Trigger1 = Var(2) < 0
V = 2
Value = 0

;---------------------------------------------------------------------------
;僟僢僔儏姷惈
[State -2]
Type = VarSet
TriggerAll = Anim != 100
Trigger1 = StateNo != [39,41]
Trigger1 = StateNo != 50
Trigger1 = StateNo != 105
Trigger1 = StateNo != [110,115]
Trigger1 = StateNo != [600,629]
Trigger1 = StateNo != 760
Trigger1 = StateNo != [920,923]
Trigger1 = StateNo != 1201
Trigger1 = StateNo != 2210
V = 12
Value = 0

[State -2]
Type = VarSet
Trigger1 = StateNo = 100
Trigger1 = Time = [8,18]
V = 12
Value = Facing*15

[State -2]
Type = VarSet
Trigger1 = StateNo = 100
Trigger1 = Time >= 19
V = 12
Value = Facing*7

[State -2]
Type = PosAdd
TriggerAll = Var(12) != [-1,1]
TriggerAll = StateType = A
TriggerAll = Var(44) = 0
Trigger1 = StateNo != [110,115]
Trigger2 = StateNo = [110,115]
Trigger2 = Time >= 3
V = 12
X = Var(12)/IfElse(GameTime%5=0,10.00,20.00)*Facing

;---------------------------------------------------------------------------
;僴僀僕儍儞僾姷惈
[State -2]
Type = VelSet
TriggerAll = Vel X > 3.5
TriggerAll = Var(57)%10 != [4,5]
TriggerAll = StateNo != [1000,1099]
TriggerAll = PrevStateNo = 50 || PrevStateNo = [110,114]
Trigger1 = StateNo = [600,699]
Trigger1 = StateNo != 630
Trigger2 = StateNo = 820
Trigger3 = StateNo = [920,929]
Trigger4 = StateNo = [1000,1999]
X = 3.5

;---------------------------------------------------------------------------
;價乕僩僄僢僕惂尷
[State -2]
Type = VarRangeSet
Trigger1 = PrevStateNo != [600,609]
Trigger1 = MoveType != A && StateNo != 760
Trigger2 = PrevStateNo = [600,609]
Trigger2 = MoveType != A
First = 20
Last = 23
Value = 0

;---------------------------------------------------------------------------
;摿庩僐儅儞僪惂尷
[State -2]
Type = VarAdd
TriggerAll = Var(59) = 0
TriggerAll = StateNo = 40
Trigger1 = Var(51) = [0,1]
Trigger1 = Command = "holdup" || Command = "holddown" || Command = "holdfwd" || Command = "holdback"
IgnoreHitPause = 1
V = 51
Value = 1

[State -2]
Type = VarSet
TriggerAll = Var(59) = 0
Trigger1 = Command != "holdup" && Command != "holddown" && Command != "holdfwd" && Command != "holdback"
IgnoreHitPause = 1
V = 51
Value = 0

;---------------------------------------------------------------------------
;僕儍儞僾僐儅儞僪惂尷
[State -2]
Type = VarAdd
TriggerAll = Var(59) = 0
TriggerAll = SysVar(4) = [0,10]
Trigger1 = Command = "holdup" || Command = "holddown" || Command = "holdfwd" || Command = "holdback"
IgnoreHitPause = 1
sysvar(4) = 1

[State -2]
Type = VarSet
TriggerAll = Var(59) = 0
Trigger1 = MoveContact
IgnoreHitPause = 1
sysvar(4) = 0

[State -2]
Type = VarSet
TriggerAll = Var(59) = 0
Trigger1 = Command != "holdup" && Command != "holddown" && Command != "holdfwd" && Command != "holdback"
IgnoreHitPause = 1
sysvar(4) = 0

;------------------------------------------------------------------------------------------
;僔僗僥儉儊僢僙乕僕
[State -2]
Type = VarAdd
TriggerAll = Var(0)/10%10 = 0
Trigger1 = FVar(34) > 0
FV = 34
Value = -1
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State -2]
Type = VarSet
TriggerAll = Var(0)/10%10 = 0
Trigger1 = (StateNo != [240,259]) && (StateNo = [200,419]) && (StateNo != [220,229])
Trigger1 = Time = 1 && (PrevStateNo = [220,229]) || Time = 1 && (PrevStateNo = [420,429])
Trigger2 = (StateNo = [200,209]) || (StateNo = [400,409])
Trigger2 = Time = 1 && PrevStateNo = [210,219]
Trigger3 = (StateNo = [200,209]) || (StateNo = [400,409])
Trigger3 = Time = 1 && PrevStateNo = 230
Trigger4 = (StateNo = [200,219]) || (StateNo = [400,419])
Trigger4 = Time = 1 && PrevStateNo = 231
Trigger5 = (StateNo = [200,229]) || (StateNo = [400,429])
Trigger5 = Time = 1 && PrevStateNo = [240,259]
Trigger6 = (StateNo = [200,209]) || (StateNo = [400,409])
Trigger6 = Time = 1 && PrevStateNo = [410,419]
Trigger7 = (StateNo != [430,439]) && (StateNo = [200,499])
Trigger7 = Time = 1 && PrevStateNo = [430,439]
Trigger8 = (StateNo = [200,219]) || (StateNo = [400,419])
Trigger8 = Time = 1 && PrevStateNo = 52 && Var(9) = 2
Trigger9 = (StateNo = [200,209]) || (StateNo = [400,409])
Trigger9 = Time = 1 && PrevStateNo = 52 && Var(9) = 1
Trigger10 = StateNo = [600,619]
Trigger10 = Time = 1 && PrevStateNo = [620,629]
Trigger11 = StateNo = [600,609]
Trigger11 = Time = 1 && PrevStateNo = [610,619]
Trigger12 = NumHelper(8010) > 0
Trigger12 = Helper(8010),Time = 1
Trigger13 = (Var(13) = [2,3]) && Var(14) = 10&& Var(44) = 0 && Var(57)%10 = 3 && StateNo != 950 && RoundState = 2
Trigger14 = Var(13) = 4 && Var(14) = 60 && Var(44) = 0 && RoundState = 2
Trigger15 = Time = 1 && MoveType = A && StateNo = [860,870]
Trigger16 = PrevStateNo = 50 && Var(11)/100%10 = 1
Trigger16 = (StateNo = [110,119]) || StateNo = [1000,3099]
Trigger17 = Var(42)/10%10 = 1 && Time = 1
Trigger17 = StateNo = 150 || StateNo = 152 || StateNo = 154
Trigger18 = Time = 1 && MoveType = I && StateNo = 5310
Trigger19 = Time = 1 && PrevStateNo = 930 && Var(45) != 0 || Time = 1 && (PrevStateNo = [41,42]) && Var(45) != 0 || StateNo = 930 && ! MoveHit && Time = 1 && PrevStateNo = [150,159]
Trigger20 = Time = 1 && StateNo = 5201 || Time = 1 && StateNo = 5210
Trigger21 = Var(37) != 0 && AnimTime = 0 && StateNo = 5120
Trigger22 = NumHelper(10910) > 0
Trigger22 = StateNo = 900 && MoveHit = 1 && Helper(10910),Time = 1  || StateNo = 910 && MoveHit = 1 && Helper(10910),Time = 1  || StateNo = 920 && MoveHit = 1 && Helper(10910),Time = 1
Trigger23 = StateNo = 901 && Time = 1 && MoveType = I || StateNo = 911 && Time = 1 && MoveType = I || StateNo = 921 && Time = 1 && MoveType = I
Trigger24 = NumHelper(10915) > 0
Trigger24 = StateNo = 900 && MoveHit = 1 && Helper(10915),Time = 1 || StateNo = 910 && MoveHit = 1 && Helper(10915),Time = 1 || StateNo = 920 && MoveHit = 1 && Helper(10915),Time = 1
Trigger25 = NumHelper(10915) > 0
Trigger25 = StateNo = 902 && MoveHit = 1 && Helper(10915),Time = 1 || StateNo = 912 && MoveHit = 1 && Helper(10915),Time = 1 || StateNo = 922 && MoveHit = 1 && Helper(10915),Time = 1
Trigger26 = StateNo = 903 && Time = 1 && MoveType = I || StateNo = 913 && Time = 1 && MoveType = I || StateNo = 923 && Time = 1 && MoveType = I
FV = 34
Value = 6
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State -2]
Type = RemoveExplod
TriggerAll = Var(0)/10%10 = 0
TriggerAll = FVar(32) = 11111
Trigger1 = FVar(34) = 6
ID = IfElse(Ceil(FVar(33))%10=4,20000,IfElse(Ceil(FVar(33))/10%10=4,20001,IfElse(Ceil(FVar(33))/100%10=4,20002,IfElse(Ceil(FVar(33))/1000%10=4,20003,20004))))
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State -2]
Type = RemoveExplod
TriggerAll = Var(0)/10%10 = 0
TriggerAll = FVar(32) = 11111
Trigger1 = FVar(34) = 6
ID = IfElse(Ceil(FVar(33))%10=4,20100,IfElse(Ceil(FVar(33))/10%10=4,20101,IfElse(Ceil(FVar(33))/100%10=4,20102,IfElse(Ceil(FVar(33))/1000%10=4,20103,20104))))
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State -2]
Type = RemoveExplod
TriggerAll = Var(0)/10%10 = 0
TriggerAll = FVar(32) = 11111
Trigger1 = FVar(34) = 6
ID = IfElse(Ceil(FVar(33))%10=4,20200,IfElse(Ceil(FVar(33))/10%10=4,20201,IfElse(Ceil(FVar(33))/100%10=4,20202,IfElse(Ceil(FVar(33))/1000%10=4,20203,20204))))
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State -2]
Type = RemoveExplod
TriggerAll = Var(0)/10%10 = 0
TriggerAll = FVar(32) = 11111
Trigger1 = FVar(34) = 6
ID = IfElse(Ceil(FVar(33))%10=4,20500,IfElse(Ceil(FVar(33))/10%10=4,20501,IfElse(Ceil(FVar(33))/100%10=4,20502,IfElse(Ceil(FVar(33))/1000%10=4,20503,20504))))
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State -2]
Type = VarAdd
TriggerAll = Var(0)/10%10 = 0
TriggerAll = FVar(32) = 11111
Trigger1 = FVar(34) = 6
FV = 32
Value = -IfElse(Ceil(FVar(33))%10=4,1,IfElse(Ceil(FVar(33))/10%10=4,10,IfElse(Ceil(FVar(33))/100%10=4,100,IfElse(Ceil(FVar(33))/1000%10=4,1000,10000))))
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State -2]
Type = VarAdd
TriggerAll = Var(0)/10%10 = 0
TriggerAll = NumExplod(20000) = 1
TriggerAll = Ceil(FVar(33))%10 < 4
Trigger1 = FVar(34) = 6
FV = 33
Value = 1
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State -2]
Type = VarAdd
TriggerAll = Var(0)/10%10 = 0
TriggerAll = NumExplod(20001) = 1
TriggerAll = Ceil(FVar(33))/10%10 < 4
Trigger1 = FVar(34) = 6
FV = 33
Value = 10
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State -2]
Type = VarAdd
TriggerAll = Var(0)/10%10 = 0
TriggerAll = NumExplod(20002) = 1
TriggerAll = Ceil(FVar(33))/100%10 < 4
Trigger1 = FVar(34) = 6
FV = 33
Value = 100
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State -2]
Type = VarAdd
TriggerAll = Var(0)/10%10 = 0
TriggerAll = NumExplod(20003) = 1
TriggerAll = Ceil(FVar(33))/1000%10 < 4
Trigger1 = FVar(34) = 6
FV = 33
Value = 1000
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State -2]
Type = VarAdd
TriggerAll = Var(0)/10%10 = 0
TriggerAll = NumExplod(20004) = 1
TriggerAll = Ceil(FVar(33))/10000%10 < 4
Trigger1 = FVar(34) = 6
FV = 33
Value = 10000
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State -2]
Type = VarAdd
TriggerAll = Var(0)/10%10 = 0
Trigger1 = NumExplod(20000) = 0
FV = 33
Value = -Ceil(FVar(33))%10
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State -2]
Type = VarAdd
TriggerAll = Var(0)/10%10 = 0
Trigger1 = NumExplod(20001) = 0
FV = 33
Value = -Ceil(FVar(33))/10%10*10
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State -2]
Type = VarAdd
TriggerAll = Var(0)/10%10 = 0
Trigger1 = NumExplod(20002) = 0
FV = 33
Value = -Ceil(FVar(33))/100%10*100
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State -2]
Type = VarAdd
TriggerAll = Var(0)/10%10 = 0
Trigger1 = NumExplod(20003) = 0
FV = 33
Value = -Ceil(FVar(33))/1000%10*1000
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State -2]
Type = VarAdd
TriggerAll = Var(0)/10%10 = 0
Trigger1 = NumExplod(20004) = 0
FV = 33
Value = -Ceil(FVar(33))/10000%10*10000
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State -2]
Type = Explod
TriggerAll = Var(0)/10%10 = 0
Trigger1 = (StateNo != [240,259]) && (StateNo = [200,419]) && (StateNo != [220,229])
Trigger1 = Time = 1 && (PrevStateNo = [220,229]) || Time = 1 && (PrevStateNo = [420,429])
Trigger2 = (StateNo = [200,209]) || (StateNo = [400,409])
Trigger2 = Time = 1 && PrevStateNo = [210,219]
Trigger3 = (StateNo = [200,209]) || (StateNo = [400,409])
Trigger3 = Time = 1 && PrevStateNo = 230
Trigger4 = (StateNo = [200,219]) || (StateNo = [400,419])
Trigger4 = Time = 1 && PrevStateNo = 231
Trigger5 = (StateNo = [200,229]) || (StateNo = [400,429])
Trigger5 = Time = 1 && PrevStateNo = [240,259]
Trigger6 = (StateNo = [200,209]) || (StateNo = [400,409])
Trigger6 = Time = 1 && PrevStateNo = [410,419]
Trigger7 = (StateNo != [430,439]) && (StateNo = [200,499])
Trigger7 = Time = 1 && PrevStateNo = [430,439]
Trigger8 = (StateNo = [200,219]) || (StateNo = [400,419])
Trigger8 = Time = 1 && PrevStateNo = 52 && Var(9) = 2
Trigger9 = (StateNo = [200,209]) || (StateNo = [400,409])
Trigger9 = Time = 1 && PrevStateNo = 52 && Var(9) = 1
Trigger10 = StateNo = [600,619]
Trigger10 = Time = 1 && PrevStateNo = [620,629]
Trigger11 = StateNo = [600,609]
Trigger11 = Time = 1 && PrevStateNo = [610,619]
Anim = 20000+IfElse(TeamSide=1,0,50)
ID = IfElse(Ceil(FVar(32))%10=0,20000,IfElse(Ceil(FVar(32))/10%10=0,20001,IfElse(Ceil(FVar(32))/100%10=0,20002,IfElse(Ceil(FVar(32))/1000%10=0,20003,20004))))
Postype = Left
Pos = IfElse(TeamSide=1,0,240),205
Scale = 0.5,0.5
Ownpal = 1
BindTime = -1
SprPriority = 9
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State -2]
Type = Explod
TriggerAll = Var(0)/10%10 = 0
Trigger1 = (StateNo != [240,259]) && (StateNo = [200,419]) && (StateNo != [220,229])
Trigger1 = Time = 1 && (PrevStateNo = [220,229]) || Time = 1 && (PrevStateNo = [420,429])
Trigger2 = (StateNo = [200,209]) || (StateNo = [400,409])
Trigger2 = Time = 1 && PrevStateNo = [210,219]
Trigger3 = (StateNo = [200,209]) || (StateNo = [400,409])
Trigger3 = Time = 1 && PrevStateNo = 230
Trigger4 = (StateNo = [200,219]) || (StateNo = [400,419])
Trigger4 = Time = 1 && PrevStateNo = 231
Trigger5 = (StateNo = [200,229]) || (StateNo = [400,429])
Trigger5 = Time = 1 && PrevStateNo = [240,259]
Trigger6 = (StateNo = [200,209]) || (StateNo = [400,409])
Trigger6 = Time = 1 && PrevStateNo = [410,419]
Trigger7 = (StateNo != [430,439]) && (StateNo = [200,499])
Trigger7 = Time = 1 && PrevStateNo = [430,439]
Trigger8 = (StateNo = [200,219]) || (StateNo = [400,419])
Trigger8 = Time = 1 && PrevStateNo = 52 && Var(9) = 2
Trigger9 = (StateNo = [200,209]) || (StateNo = [400,409])
Trigger9 = Time = 1 && PrevStateNo = 52 && Var(9) = 1
Trigger10 = StateNo = [600,619]
Trigger10 = Time = 1 && PrevStateNo = [620,629]
Trigger11 = StateNo = [600,609]
Trigger11 = Time = 1 && PrevStateNo = [610,619]
Anim = 20100+IfElse(TeamSide=1,0,50)
ID = IfElse(Ceil(FVar(32))%10=0,20100,IfElse(Ceil(FVar(32))/10%10=0,20101,IfElse(Ceil(FVar(32))/100%10=0,20102,IfElse(Ceil(FVar(32))/1000%10=0,20103,20104))))
Postype = Left
Pos = IfElse(TeamSide=1,0,240),205
Scale = 0.5,0.5
Ownpal = 1
BindTime = -1
SprPriority = 7
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State -2]
Type = Explod
TriggerAll = Var(0)/10%10 = 0
Trigger1 = (StateNo != [240,259]) && (StateNo = [200,419]) && (StateNo != [220,229])
Trigger1 = Time = 1 && (PrevStateNo = [220,229]) || Time = 1 && (PrevStateNo = [420,429])
Trigger2 = (StateNo = [200,209]) || (StateNo = [400,409])
Trigger2 = Time = 1 && PrevStateNo = [210,219]
Trigger3 = (StateNo = [200,209]) || (StateNo = [400,409])
Trigger3 = Time = 1 && PrevStateNo = 230
Trigger4 = (StateNo = [200,219]) || (StateNo = [400,419])
Trigger4 = Time = 1 && PrevStateNo = 231
Trigger5 = (StateNo = [200,229]) || (StateNo = [400,429])
Trigger5 = Time = 1 && PrevStateNo = [240,259]
Trigger6 = (StateNo = [200,209]) || (StateNo = [400,409])
Trigger6 = Time = 1 && PrevStateNo = [410,419]
Trigger7 = (StateNo != [430,439]) && (StateNo = [200,499])
Trigger7 = Time = 1 && PrevStateNo = [430,439]
Trigger8 = (StateNo = [200,219]) || (StateNo = [400,419])
Trigger8 = Time = 1 && PrevStateNo = 52 && Var(9) = 2
Trigger9 = (StateNo = [200,209]) || (StateNo = [400,409])
Trigger9 = Time = 1 && PrevStateNo = 52 && Var(9) = 1
Trigger10 = StateNo = [600,619]
Trigger10 = Time = 1 && PrevStateNo = [620,629]
Trigger11 = StateNo = [600,609]
Trigger11 = Time = 1 && PrevStateNo = [610,619]
Anim = 20200+IfElse(TeamSide=1,0,50)
ID = IfElse(Ceil(FVar(32))%10=0,20200,IfElse(Ceil(FVar(32))/10%10=0,20201,IfElse(Ceil(FVar(32))/100%10=0,20202,IfElse(Ceil(FVar(32))/1000%10=0,20203,20204))))
Postype = Left
Pos = IfElse(TeamSide=1,0,240),205
Scale = 0.5,0.5
Ownpal = 1
BindTime = -1
SprPriority = 8
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State -2]
Type = Explod
TriggerAll = Var(0)/10%10 = 0
Trigger1 = NumHelper(8010) > 0
Trigger1 = Helper(8010),Time = 1
Anim = 20001+IfElse(TeamSide=1,0,50)
ID = IfElse(Ceil(FVar(32))%10=0,20000,IfElse(Ceil(FVar(32))/10%10=0,20001,IfElse(Ceil(FVar(32))/100%10=0,20002,IfElse(Ceil(FVar(32))/1000%10=0,20003,20004))))
Postype = Left
Pos = IfElse(TeamSide=1,0,240),205
Scale = 0.5,0.5
Ownpal = 1
BindTime = -1
SprPriority = 9
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State -2]
Type = Explod
TriggerAll = Var(0)/10%10 = 0
Trigger1 = NumHelper(8010) > 0
Trigger1 = Helper(8010),Time = 1
Anim = 20101+IfElse(TeamSide=1,0,50)
ID = IfElse(Ceil(FVar(32))%10=0,20100,IfElse(Ceil(FVar(32))/10%10=0,20101,IfElse(Ceil(FVar(32))/100%10=0,20102,IfElse(Ceil(FVar(32))/1000%10=0,20103,20104))))
Postype = Left
Pos = IfElse(TeamSide=1,0,240),205
Scale = 0.5,0.5
Ownpal = 1
BindTime = -1
SprPriority = 7
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State -2]
Type = Explod
TriggerAll = Var(0)/10%10 = 0
Trigger1 = NumHelper(8010) > 0
Trigger1 = Helper(8010),Time = 1
Anim = 20201+IfElse(TeamSide=1,0,50)
ID = IfElse(Ceil(FVar(32))%10=0,20200,IfElse(Ceil(FVar(32))/10%10=0,20201,IfElse(Ceil(FVar(32))/100%10=0,20202,IfElse(Ceil(FVar(32))/1000%10=0,20203,20204))))
Postype = Left
Pos = IfElse(TeamSide=1,0,240),205
Scale = 0.5,0.5
Ownpal = 1
BindTime = -1
SprPriority = 8
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State -2]
Type = Explod
TriggerAll = Var(0)/10%10 = 0
Trigger1 = (Var(13) = [2,3]) && Var(14) = 10&& Var(44) = 0 && Var(57)%10 = 3 && StateNo != 950 && RoundState = 2
Anim = 20004+IfElse(TeamSide=1,0,50)
ID = IfElse(Ceil(FVar(32))%10=0,20000,IfElse(Ceil(FVar(32))/10%10=0,20001,IfElse(Ceil(FVar(32))/100%10=0,20002,IfElse(Ceil(FVar(32))/1000%10=0,20003,20004))))
Postype = Left
Pos = IfElse(TeamSide=1,0,240),205
Scale = 0.5,0.5
Ownpal = 1
BindTime = -1
SprPriority = 9
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State -2]
Type = Explod
TriggerAll = Var(0)/10%10 = 0
Trigger1 = (Var(13) = [2,3]) && Var(14) = 10&& Var(44) = 0 && Var(57)%10 = 3 && StateNo != 950 && RoundState = 2
Anim = 20104+IfElse(TeamSide=1,0,50)
ID = IfElse(Ceil(FVar(32))%10=0,20100,IfElse(Ceil(FVar(32))/10%10=0,20101,IfElse(Ceil(FVar(32))/100%10=0,20102,IfElse(Ceil(FVar(32))/1000%10=0,20103,20104))))
Postype = Left
Pos = IfElse(TeamSide=1,0,240),205
Scale = 0.5,0.5
Ownpal = 1
BindTime = -1
SprPriority = 7
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State -2]
Type = Explod
TriggerAll = Var(0)/10%10 = 0
Trigger1 = (Var(13) = [2,3]) && Var(14) = 10&& Var(44) = 0 && Var(57)%10 = 3 && StateNo != 950 && RoundState = 2
Anim = 20204+IfElse(TeamSide=1,0,50)
ID = IfElse(Ceil(FVar(32))%10=0,20200,IfElse(Ceil(FVar(32))/10%10=0,20201,IfElse(Ceil(FVar(32))/100%10=0,20202,IfElse(Ceil(FVar(32))/1000%10=0,20203,20204))))
Postype = Left
Pos = IfElse(TeamSide=1,0,240),205
Scale = 0.5,0.5
Ownpal = 1
BindTime = -1
SprPriority = 8
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State -2]
Type = Explod
TriggerAll = Var(0)/10%10 = 0
Trigger1 = Var(13) = 4 && Var(14) = 60 && Var(44) = 0 && RoundState = 2
Anim = 20005+IfElse(TeamSide=1,0,50)
ID = IfElse(Ceil(FVar(32))%10=0,20000,IfElse(Ceil(FVar(32))/10%10=0,20001,IfElse(Ceil(FVar(32))/100%10=0,20002,IfElse(Ceil(FVar(32))/1000%10=0,20003,20004))))
Postype = Left
Pos = IfElse(TeamSide=1,0,240),205
Scale = 0.5,0.5
Ownpal = 1
BindTime = -1
SprPriority = 9
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State -2]
Type = Explod
TriggerAll = Var(0)/10%10 = 0
Trigger1 = Var(13) = 4 && Var(14) = 60 && Var(44) = 0 && RoundState = 2
Anim = 20105+IfElse(TeamSide=1,0,50)
ID = IfElse(Ceil(FVar(32))%10=0,20100,IfElse(Ceil(FVar(32))/10%10=0,20101,IfElse(Ceil(FVar(32))/100%10=0,20102,IfElse(Ceil(FVar(32))/1000%10=0,20103,20104))))
Postype = Left
Pos = IfElse(TeamSide=1,0,240),205
Scale = 0.5,0.5
Ownpal = 1
BindTime = -1
SprPriority = 7
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State -2]
Type = Explod
TriggerAll = Var(0)/10%10 = 0
Trigger1 = Var(13) = 4 && Var(14) = 60 && Var(44) = 0 && RoundState = 2
Anim = 20205+IfElse(TeamSide=1,0,50)
ID = IfElse(Ceil(FVar(32))%10=0,20200,IfElse(Ceil(FVar(32))/10%10=0,20201,IfElse(Ceil(FVar(32))/100%10=0,20202,IfElse(Ceil(FVar(32))/1000%10=0,20203,20204))))
Postype = Left
Pos = IfElse(TeamSide=1,0,240),205
Scale = 0.5,0.5
Ownpal = 1
BindTime = -1
SprPriority = 8
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State -2]
Type = Explod
TriggerAll = Var(0)/10%10 = 0
Trigger1 = Time = 1 && MoveType = A && StateNo = [860,870]
Anim = 20006+IfElse(TeamSide=1,0,50)
ID = IfElse(Ceil(FVar(32))%10=0,20000,IfElse(Ceil(FVar(32))/10%10=0,20001,IfElse(Ceil(FVar(32))/100%10=0,20002,IfElse(Ceil(FVar(32))/1000%10=0,20003,20004))))
Postype = Left
Pos = IfElse(TeamSide=1,0,240),205
Scale = 0.5,0.5
Ownpal = 1
BindTime = -1
SprPriority = 9
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State -2]
Type = Explod
TriggerAll = Var(0)/10%10 = 0
Trigger1 = Time = 1 && MoveType = A && StateNo = [860,870]
Anim = 20106+IfElse(TeamSide=1,0,50)
ID = IfElse(Ceil(FVar(32))%10=0,20100,IfElse(Ceil(FVar(32))/10%10=0,20101,IfElse(Ceil(FVar(32))/100%10=0,20102,IfElse(Ceil(FVar(32))/1000%10=0,20103,20104))))
Postype = Left
Pos = IfElse(TeamSide=1,0,240),205
Scale = 0.5,0.5
Ownpal = 1
BindTime = -1
SprPriority = 7
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State -2]
Type = Explod
TriggerAll = Var(0)/10%10 = 0
Trigger1 = Time = 1 && MoveType = A && StateNo = [860,870]
Anim = 20206+IfElse(TeamSide=1,0,50)
ID = IfElse(Ceil(FVar(32))%10=0,20200,IfElse(Ceil(FVar(32))/10%10=0,20201,IfElse(Ceil(FVar(32))/100%10=0,20202,IfElse(Ceil(FVar(32))/1000%10=0,20203,20204))))
Postype = Left
Pos = IfElse(TeamSide=1,0,240),205
Scale = 0.5,0.5
Ownpal = 1
BindTime = -1
SprPriority = 8
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State -2]
Type = Explod
TriggerAll = Var(0)/10%10 = 0
Trigger1 = PrevStateNo = 50 && Var(11)/100%10 = 1
Trigger1 = (StateNo = [110,119]) || StateNo = [1000,3099]
Anim = 20008+IfElse(TeamSide=1,0,50)
ID = IfElse(Ceil(FVar(32))%10=0,20000,IfElse(Ceil(FVar(32))/10%10=0,20001,IfElse(Ceil(FVar(32))/100%10=0,20002,IfElse(Ceil(FVar(32))/1000%10=0,20003,20004))))
Postype = Left
Pos = IfElse(TeamSide=1,0,240),205
Scale = 0.5,0.5
Ownpal = 1
BindTime = -1
SprPriority = 9
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State -2]
Type = Explod
TriggerAll = Var(0)/10%10 = 0
Trigger1 = PrevStateNo = 50 && Var(11)/100%10 = 1
Trigger1 = (StateNo = [110,119]) || StateNo = [1000,3099]
Anim = 20108+IfElse(TeamSide=1,0,50)
ID = IfElse(Ceil(FVar(32))%10=0,20100,IfElse(Ceil(FVar(32))/10%10=0,20101,IfElse(Ceil(FVar(32))/100%10=0,20102,IfElse(Ceil(FVar(32))/1000%10=0,20103,20104))))
Postype = Left
Pos = IfElse(TeamSide=1,0,240),205
Scale = 0.5,0.5
Ownpal = 1
BindTime = -1
SprPriority = 7
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State -2]
Type = Explod
TriggerAll = Var(0)/10%10 = 0
Trigger1 = PrevStateNo = 50 && Var(11)/100%10 = 1
Trigger1 = (StateNo = [110,119]) || StateNo = [1000,3099]
Anim = 20208+IfElse(TeamSide=1,0,50)
ID = IfElse(Ceil(FVar(32))%10=0,20200,IfElse(Ceil(FVar(32))/10%10=0,20201,IfElse(Ceil(FVar(32))/100%10=0,20202,IfElse(Ceil(FVar(32))/1000%10=0,20203,20204))))
Postype = Left
Pos = IfElse(TeamSide=1,0,240),205
Scale = 0.5,0.5
Ownpal = 1
BindTime = -1
SprPriority = 8
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State -2]
Type = Explod
TriggerAll = Var(0)/10%10 = 0
Trigger1 = Var(42)/10%10 = 1 && Time = 1
Trigger1 = StateNo = 150 || StateNo = 152 || StateNo = 154
Anim = 20009+IfElse(TeamSide=1,0,50)
ID = IfElse(Ceil(FVar(32))%10=0,20000,IfElse(Ceil(FVar(32))/10%10=0,20001,IfElse(Ceil(FVar(32))/100%10=0,20002,IfElse(Ceil(FVar(32))/1000%10=0,20003,20004))))
Postype = Left
Pos = IfElse(TeamSide=1,0,240),205
Scale = 0.5,0.5
Ownpal = 1
BindTime = -1
SprPriority = 9
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State -2]
Type = Explod
TriggerAll = Var(0)/10%10 = 0
Trigger1 = Var(42)/10%10 = 1 && Time = 1
Trigger1 = StateNo = 150 || StateNo = 152 || StateNo = 154
Anim = 20109+IfElse(TeamSide=1,0,50)
ID = IfElse(Ceil(FVar(32))%10=0,20100,IfElse(Ceil(FVar(32))/10%10=0,20101,IfElse(Ceil(FVar(32))/100%10=0,20102,IfElse(Ceil(FVar(32))/1000%10=0,20103,20104))))
Postype = Left
Pos = IfElse(TeamSide=1,0,240),205
Scale = 0.5,0.5
Ownpal = 1
BindTime = -1
SprPriority = 7
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State -2]
Type = Explod
TriggerAll = Var(0)/10%10 = 0
Trigger1 = Var(42)/10%10 = 1 && Time = 1
Trigger1 = StateNo = 150 || StateNo = 152 || StateNo = 154
Anim = 20209+IfElse(TeamSide=1,0,50)
ID = IfElse(Ceil(FVar(32))%10=0,20200,IfElse(Ceil(FVar(32))/10%10=0,20201,IfElse(Ceil(FVar(32))/100%10=0,20202,IfElse(Ceil(FVar(32))/1000%10=0,20203,20204))))
Postype = Left
Pos = IfElse(TeamSide=1,0,240),205
Scale = 0.5,0.5
Ownpal = 1
BindTime = -1
SprPriority = 8
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State -2]
Type = Explod
TriggerAll = Var(0)/10%10 = 0
Trigger1 = Time = 1 && MoveType = I && StateNo = 5310
Anim = 20010+IfElse(TeamSide=1,0,50)
ID = IfElse(Ceil(FVar(32))%10=0,20000,IfElse(Ceil(FVar(32))/10%10=0,20001,IfElse(Ceil(FVar(32))/100%10=0,20002,IfElse(Ceil(FVar(32))/1000%10=0,20003,20004))))
Postype = Left
Pos = IfElse(TeamSide=1,0,240),205
Scale = 0.5,0.5
Ownpal = 1
BindTime = -1
SprPriority = 9
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State -2]
Type = Explod
TriggerAll = Var(0)/10%10 = 0
Trigger1 = Time = 1 && MoveType = I && StateNo = 5310
Anim = 20110+IfElse(TeamSide=1,0,50)
ID = IfElse(Ceil(FVar(32))%10=0,20100,IfElse(Ceil(FVar(32))/10%10=0,20101,IfElse(Ceil(FVar(32))/100%10=0,20102,IfElse(Ceil(FVar(32))/1000%10=0,20103,20104))))
Postype = Left
Pos = IfElse(TeamSide=1,0,240),205
Scale = 0.5,0.5
Ownpal = 1
BindTime = -1
SprPriority = 7
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State -2]
Type = Explod
TriggerAll = Var(0)/10%10 = 0
Trigger1 = Time = 1 && MoveType = I && StateNo = 5310
Anim = 20210+IfElse(TeamSide=1,0,50)
ID = IfElse(Ceil(FVar(32))%10=0,20200,IfElse(Ceil(FVar(32))/10%10=0,20201,IfElse(Ceil(FVar(32))/100%10=0,20202,IfElse(Ceil(FVar(32))/1000%10=0,20203,20204))))
Postype = Left
Pos = IfElse(TeamSide=1,0,240),205
Scale = 0.5,0.5
Ownpal = 1
BindTime = -1
SprPriority = 8
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State -2]
Type = Explod
TriggerAll = Var(0)/10%10 = 0
Trigger1 = Time = 1 && PrevStateNo = 930 && Var(45) != 0 || Time = 1 && (PrevStateNo = [41,42]) && Var(45) != 0 || StateNo = 930 && ! MoveHit && Time = 1 && PrevStateNo = [150,159]
Anim = 20011+IfElse(TeamSide=1,0,50)
ID = IfElse(Ceil(FVar(32))%10=0,20000,IfElse(Ceil(FVar(32))/10%10=0,20001,IfElse(Ceil(FVar(32))/100%10=0,20002,IfElse(Ceil(FVar(32))/1000%10=0,20003,20004))))
Postype = Left
Pos = IfElse(TeamSide=1,0,240),205
Scale = 0.5,0.5
Ownpal = 1
BindTime = -1
SprPriority = 9
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State -2]
Type = Explod
TriggerAll = Var(0)/10%10 = 0
Trigger1 = Time = 1 && PrevStateNo = 930 && Var(45) != 0 || Time = 1 && (PrevStateNo = [41,42]) && Var(45) != 0 || StateNo = 930 && ! MoveHit && Time = 1 && PrevStateNo = [150,159]
Anim = 20111+IfElse(TeamSide=1,0,50)
ID = IfElse(Ceil(FVar(32))%10=0,20100,IfElse(Ceil(FVar(32))/10%10=0,20101,IfElse(Ceil(FVar(32))/100%10=0,20102,IfElse(Ceil(FVar(32))/1000%10=0,20103,20104))))
Postype = Left
Pos = IfElse(TeamSide=1,0,240),205
Scale = 0.5,0.5
Ownpal = 1
BindTime = -1
SprPriority = 7
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State -2]
Type = Explod
TriggerAll = Var(0)/10%10 = 0
Trigger1 = Time = 1 && PrevStateNo = 930 && Var(45) != 0 || Time = 1 && (PrevStateNo = [41,42]) && Var(45) != 0 || StateNo = 930 && ! MoveHit && Time = 1 && PrevStateNo = [150,159]
Anim = 20211+IfElse(TeamSide=1,0,50)
ID = IfElse(Ceil(FVar(32))%10=0,20200,IfElse(Ceil(FVar(32))/10%10=0,20201,IfElse(Ceil(FVar(32))/100%10=0,20202,IfElse(Ceil(FVar(32))/1000%10=0,20203,20204))))
Postype = Left
Pos = IfElse(TeamSide=1,0,240),205
Scale = 0.5,0.5
Ownpal = 1
BindTime = -1
SprPriority = 8
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State -2]
Type = Explod
TriggerAll = Var(0)/10%10 = 0
Trigger1 = Time = 1 && StateNo = 5201 || Time = 1 && StateNo = 5210
Anim = 20012+IfElse(TeamSide=1,0,50)
ID = IfElse(Ceil(FVar(32))%10=0,20000,IfElse(Ceil(FVar(32))/10%10=0,20001,IfElse(Ceil(FVar(32))/100%10=0,20002,IfElse(Ceil(FVar(32))/1000%10=0,20003,20004))))
Postype = Left
Pos = IfElse(TeamSide=1,0,240),205
Scale = 0.5,0.5
Ownpal = 1
BindTime = -1
SprPriority = 9
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State -2]
Type = Explod
TriggerAll = Var(0)/10%10 = 0
Trigger1 = Time = 1 && StateNo = 5201 || Time = 1 && StateNo = 5210
Anim = 20112+IfElse(TeamSide=1,0,50)
ID = IfElse(Ceil(FVar(32))%10=0,20100,IfElse(Ceil(FVar(32))/10%10=0,20101,IfElse(Ceil(FVar(32))/100%10=0,20102,IfElse(Ceil(FVar(32))/1000%10=0,20103,20104))))
Postype = Left
Pos = IfElse(TeamSide=1,0,240),205
Scale = 0.5,0.5
Ownpal = 1
BindTime = -1
SprPriority = 7
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State -2]
Type = Explod
TriggerAll = Var(0)/10%10 = 0
Trigger1 = Time = 1 && StateNo = 5201 || Time = 1 && StateNo = 5210
Anim = 20212+IfElse(TeamSide=1,0,50)
ID = IfElse(Ceil(FVar(32))%10=0,20200,IfElse(Ceil(FVar(32))/10%10=0,20201,IfElse(Ceil(FVar(32))/100%10=0,20202,IfElse(Ceil(FVar(32))/1000%10=0,20203,20204))))
Postype = Left
Pos = IfElse(TeamSide=1,0,240),205
Scale = 0.5,0.5
Ownpal = 1
BindTime = -1
SprPriority = 8
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State -2]
Type = Explod
TriggerAll = Var(0)/10%10 = 0
Trigger1 = Var(37) != 0 && AnimTime = 0 && StateNo = 5120
Anim = 20013+IfElse(TeamSide=1,0,50)
ID = IfElse(Ceil(FVar(32))%10=0,20000,IfElse(Ceil(FVar(32))/10%10=0,20001,IfElse(Ceil(FVar(32))/100%10=0,20002,IfElse(Ceil(FVar(32))/1000%10=0,20003,20004))))
Postype = Left
Pos = IfElse(TeamSide=1,0,240),205
Scale = 0.5,0.5
Ownpal = 1
BindTime = -1
SprPriority = 9
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State -2]
Type = Explod
TriggerAll = Var(0)/10%10 = 0
Trigger1 = Var(37) != 0 && AnimTime = 0 && StateNo = 5120
Anim = 20113+IfElse(TeamSide=1,0,50)
ID = IfElse(Ceil(FVar(32))%10=0,20100,IfElse(Ceil(FVar(32))/10%10=0,20101,IfElse(Ceil(FVar(32))/100%10=0,20102,IfElse(Ceil(FVar(32))/1000%10=0,20103,20104))))
Postype = Left
Pos = IfElse(TeamSide=1,0,240),205
Scale = 0.5,0.5
Ownpal = 1
BindTime = -1
SprPriority = 7
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State -2]
Type = Explod
TriggerAll = Var(0)/10%10 = 0
Trigger1 = Var(37) != 0 && AnimTime = 0 && StateNo = 5120
Anim = 20213+IfElse(TeamSide=1,0,50)
ID = IfElse(Ceil(FVar(32))%10=0,20200,IfElse(Ceil(FVar(32))/10%10=0,20201,IfElse(Ceil(FVar(32))/100%10=0,20202,IfElse(Ceil(FVar(32))/1000%10=0,20203,20204))))
Postype = Left
Pos = IfElse(TeamSide=1,0,240),205
Scale = 0.5,0.5
Ownpal = 1
BindTime = -1
SprPriority = 8
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State -2]
Type = Explod
TriggerAll = Var(0)/10%10 = 0
Trigger1 = NumHelper(10910) > 0
Trigger1 = StateNo = 900 && MoveHit = 1 && Helper(10910),Time = 1  || StateNo = 910 && MoveHit = 1 && Helper(10910),Time = 1  || StateNo = 920 && MoveHit = 1 && Helper(10910),Time = 1
Trigger2 = StateNo = 901 && Time = 1 && MoveType = I || StateNo = 911 && Time = 1 && MoveType = I || StateNo = 921 && Time = 1 && MoveType = I
Anim = 20014+IfElse(TeamSide=1,0,50)
ID = IfElse(Ceil(FVar(32))%10=0,20000,IfElse(Ceil(FVar(32))/10%10=0,20001,IfElse(Ceil(FVar(32))/100%10=0,20002,IfElse(Ceil(FVar(32))/1000%10=0,20003,20004))))
Postype = Left
Pos = IfElse(TeamSide=1,0,240),205
Scale = 0.5,0.5
Ownpal = 1
BindTime = -1
SprPriority = 9
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State -2]
Type = Explod
TriggerAll = Var(0)/10%10 = 0
Trigger1 = NumHelper(10910) > 0
Trigger1 = StateNo = 900 && MoveHit = 1 && Helper(10910),Time = 1  || StateNo = 910 && MoveHit = 1 && Helper(10910),Time = 1  || StateNo = 920 && MoveHit = 1 && Helper(10910),Time = 1
Trigger2 = StateNo = 901 && Time = 1 && MoveType = I || StateNo = 911 && Time = 1 && MoveType = I || StateNo = 921 && Time = 1 && MoveType = I
Anim = 20114+IfElse(TeamSide=1,0,50)
ID = IfElse(Ceil(FVar(32))%10=0,20100,IfElse(Ceil(FVar(32))/10%10=0,20101,IfElse(Ceil(FVar(32))/100%10=0,20102,IfElse(Ceil(FVar(32))/1000%10=0,20103,20104))))
Postype = Left
Pos = IfElse(TeamSide=1,0,240),205
Scale = 0.5,0.5
Ownpal = 1
BindTime = -1
SprPriority = 7
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State -2]
Type = Explod
TriggerAll = Var(0)/10%10 = 0
Trigger1 = NumHelper(10910) > 0
Trigger1 = StateNo = 900 && MoveHit = 1 && Helper(10910),Time = 1  || StateNo = 910 && MoveHit = 1 && Helper(10910),Time = 1  || StateNo = 920 && MoveHit = 1 && Helper(10910),Time = 1
Trigger2 = StateNo = 901 && Time = 1 && MoveType = I || StateNo = 911 && Time = 1 && MoveType = I || StateNo = 921 && Time = 1 && MoveType = I
Anim = 20214+IfElse(TeamSide=1,0,50)
ID = IfElse(Ceil(FVar(32))%10=0,20200,IfElse(Ceil(FVar(32))/10%10=0,20201,IfElse(Ceil(FVar(32))/100%10=0,20202,IfElse(Ceil(FVar(32))/1000%10=0,20203,20204))))
Postype = Left
Pos = IfElse(TeamSide=1,0,240),205
Scale = 0.5,0.5
Ownpal = 1
BindTime = -1
SprPriority = 8
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State -2]
Type = Explod
TriggerAll = Var(0)/10%10 = 0
Trigger1 = NumHelper(10915) > 0
Trigger1 = StateNo = 900 && MoveHit = 1 && Helper(10915),Time = 1 || StateNo = 910 && MoveHit = 1 && Helper(10915),Time = 1 || StateNo = 920 && MoveHit = 1 && Helper(10915),Time = 1
Trigger2 = NumHelper(10915) > 0
Trigger2 = StateNo = 902 && MoveHit = 1 && Helper(10915),Time = 1 || StateNo = 912 && MoveHit = 1 && Helper(10915),Time = 1 || StateNo = 922 && MoveHit = 1 && Helper(10915),Time = 1
Trigger3 = StateNo = 903 && Time = 1 && MoveType = I || StateNo = 913 && Time = 1 && MoveType = I || StateNo = 923 && Time = 1 && MoveType = I
Anim = 20015+IfElse(TeamSide=1,0,50)
ID = IfElse(Ceil(FVar(32))%10=0,20000,IfElse(Ceil(FVar(32))/10%10=0,20001,IfElse(Ceil(FVar(32))/100%10=0,20002,IfElse(Ceil(FVar(32))/1000%10=0,20003,20004))))
Postype = Left
Pos = IfElse(TeamSide=1,0,240),205
Scale = 0.5,0.5
Ownpal = 1
BindTime = -1
SprPriority = 9
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State -2]
Type = Explod
TriggerAll = Var(0)/10%10 = 0
Trigger1 = NumHelper(10915) > 0
Trigger1 = StateNo = 900 && MoveHit = 1 && Helper(10915),Time = 1 || StateNo = 910 && MoveHit = 1 && Helper(10915),Time = 1 || StateNo = 920 && MoveHit = 1 && Helper(10915),Time = 1
Trigger2 = NumHelper(10915) > 0
Trigger2 = StateNo = 902 && MoveHit = 1 && Helper(10915),Time = 1 || StateNo = 912 && MoveHit = 1 && Helper(10915),Time = 1 || StateNo = 922 && MoveHit = 1 && Helper(10915),Time = 1
Trigger3 = StateNo = 903 && Time = 1 && MoveType = I || StateNo = 913 && Time = 1 && MoveType = I || StateNo = 923 && Time = 1 && MoveType = I
Anim = 20115+IfElse(TeamSide=1,0,50)
ID = IfElse(Ceil(FVar(32))%10=0,20100,IfElse(Ceil(FVar(32))/10%10=0,20101,IfElse(Ceil(FVar(32))/100%10=0,20102,IfElse(Ceil(FVar(32))/1000%10=0,20103,20104))))
Postype = Left
Pos = IfElse(TeamSide=1,0,240),205
Scale = 0.5,0.5
Ownpal = 1
BindTime = -1
SprPriority = 7
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State -2]
Type = Explod
TriggerAll = Var(0)/10%10 = 0
Trigger1 = NumHelper(10915) > 0
Trigger1 = StateNo = 900 && MoveHit = 1 && Helper(10915),Time = 1 || StateNo = 910 && MoveHit = 1 && Helper(10915),Time = 1 || StateNo = 920 && MoveHit = 1 && Helper(10915),Time = 1
Trigger2 = NumHelper(10915) > 0
Trigger2 = StateNo = 902 && MoveHit = 1 && Helper(10915),Time = 1 || StateNo = 912 && MoveHit = 1 && Helper(10915),Time = 1 || StateNo = 922 && MoveHit = 1 && Helper(10915),Time = 1
Trigger3 = StateNo = 903 && Time = 1 && MoveType = I || StateNo = 913 && Time = 1 && MoveType = I || StateNo = 923 && Time = 1 && MoveType = I
Anim = 20215+IfElse(TeamSide=1,0,50)
ID = IfElse(Ceil(FVar(32))%10=0,20200,IfElse(Ceil(FVar(32))/10%10=0,20201,IfElse(Ceil(FVar(32))/100%10=0,20202,IfElse(Ceil(FVar(32))/1000%10=0,20203,20204))))
Postype = Left
Pos = IfElse(TeamSide=1,0,240),205
Scale = 0.5,0.5
Ownpal = 1
BindTime = -1
SprPriority = 8
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State -2]
Type = Explod
TriggerAll = Var(0)/10%10 = 0
Trigger1 = (StateNo != [240,259]) && (StateNo = [200,419]) && (StateNo != [220,229])
Trigger1 = Time = 1 && (PrevStateNo = [220,229]) || Time = 1 && (PrevStateNo = [420,429])
Trigger2 = (StateNo = [200,209]) || (StateNo = [400,409])
Trigger2 = Time = 1 && PrevStateNo = [210,219]
Trigger3 = (StateNo = [200,209]) || (StateNo = [400,409])
Trigger3 = Time = 1 && PrevStateNo = 230
Trigger4 = (StateNo = [200,219]) || (StateNo = [400,419])
Trigger4 = Time = 1 && PrevStateNo = 231
Trigger5 = (StateNo = [200,229]) || (StateNo = [400,429])
Trigger5 = Time = 1 && PrevStateNo = [240,259]
Trigger6 = (StateNo = [200,209]) || (StateNo = [400,409])
Trigger6 = Time = 1 && PrevStateNo = [410,419]
Trigger7 = (StateNo != [430,439]) && (StateNo = [200,499])
Trigger7 = Time = 1 && PrevStateNo = [430,439]
Trigger8 = (StateNo = [200,219]) || (StateNo = [400,419])
Trigger8 = Time = 1 && PrevStateNo = 52 && Var(9) = 2
Trigger9 = (StateNo = [200,209]) || (StateNo = [400,409])
Trigger9 = Time = 1 && PrevStateNo = 52 && Var(9) = 1
Trigger10 = StateNo = [600,619]
Trigger10 = Time = 1 && PrevStateNo = [620,629]
Trigger11 = StateNo = [600,609]
Trigger11 = Time = 1 && PrevStateNo = [610,619]
Trigger12 = NumHelper(8010) > 0
Trigger12 = Helper(8010),Time = 1
Trigger13 = (Var(13) = [2,3]) && Var(14) = 10&& Var(44) = 0 && Var(57)%10 = 3 && StateNo != 950 && RoundState = 2
Trigger14 = Var(13) = 4 && Var(14) = 60 && Var(44) = 0 && RoundState = 2
Trigger15 = Time = 1 && MoveType = A && StateNo = [860,870]
Trigger16 = PrevStateNo = 50 && Var(11)/100%10 = 1
Trigger16 = (StateNo = [110,119]) || StateNo = [1000,3099]
Trigger17 = Var(42)/10%10 = 1 && Time = 1
Trigger17 = StateNo = 150 || StateNo = 152 || StateNo = 154
Trigger18 = Time = 1 && MoveType = I && StateNo = 5310
Trigger19 = Time = 1 && PrevStateNo = 930 && Var(45) != 0 || Time = 1 && (PrevStateNo = [41,42]) && Var(45) != 0 || StateNo = 930 && ! MoveHit && Time = 1 && PrevStateNo = [150,159]
Trigger20 = Time = 1 && StateNo = 5201 || Time = 1 && StateNo = 5210
Trigger21 = Var(37) != 0 && AnimTime = 0 && StateNo = 5120
Trigger22 = NumHelper(10910) > 0
Trigger22 = StateNo = 900 && MoveHit = 1 && Helper(10910),Time = 1  || StateNo = 910 && MoveHit = 1 && Helper(10910),Time = 1  || StateNo = 920 && MoveHit = 1 && Helper(10910),Time = 1
Trigger23 = StateNo = 901 && Time = 1 && MoveType = I || StateNo = 911 && Time = 1 && MoveType = I || StateNo = 921 && Time = 1 && MoveType = I
Trigger24 = NumHelper(10915) > 0
Trigger24 = StateNo = 900 && MoveHit = 1 && Helper(10915),Time = 1 || StateNo = 910 && MoveHit = 1 && Helper(10915),Time = 1 || StateNo = 920 && MoveHit = 1 && Helper(10915),Time = 1
Trigger25 = NumHelper(10915) > 0
Trigger25 = StateNo = 902 && MoveHit = 1 && Helper(10915),Time = 1 || StateNo = 912 && MoveHit = 1 && Helper(10915),Time = 1 || StateNo = 922 && MoveHit = 1 && Helper(10915),Time = 1
Trigger26 = StateNo = 903 && Time = 1 && MoveType = I || StateNo = 913 && Time = 1 && MoveType = I || StateNo = 923 && Time = 1 && MoveType = I
Anim = 20500
ID = IfElse(Ceil(FVar(32))%10=0,20500,IfElse(Ceil(FVar(32))/10%10=0,20501,IfElse(Ceil(FVar(32))/100%10=0,20502,IfElse(Ceil(FVar(32))/1000%10=0,20503,20504))))
Postype = Left
Pos = IfElse(TeamSide=1,0,320),205
Scale = 0.5,0.5
Facing = IfElse(TeamSide=1,1,-1)
Ownpal = 1
BindTime = -1
SprPriority = 8
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State -2]
Type = VarSet
TriggerAll = Var(0)/10%10 = 0
Trigger1 = NumExplod(20000) + NumExplod(20001) + NumExplod(20002) + NumExplod(20003) + NumExplod(20004) >= 1
FV = 32
Value = NumExplod(20000)*1+NumExplod(20001)*10+NumExplod(20002)*100+NumExplod(20003)*1000+NumExplod(20004)*10000
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State -2]
Type = VarSet
TriggerAll = Var(0)/10%10 = 0
Trigger1 = NumExplod(20000) + NumExplod(20001) + NumExplod(20002) + NumExplod(20003) + NumExplod(20004) = 0
FV = 32
Value = 0
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State -2]
Type = VarSet
TriggerAll = Var(0)/10%10 = 0
Trigger1 = Var(13) = 1 && Var(14) = 10 && Var(44) = 0 && RoundState = 2
FV = 34
Value = 6
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State -2]
Type = RemoveExplod
TriggerAll = Var(0)/10%10 = 0
TriggerAll = FVar(32) = 11111
Trigger1 = Var(13) = 1 && Var(14) = 10 && Var(44) = 0 && RoundState = 2
ID = IfElse(Ceil(FVar(33))%10=4,20000,IfElse(Ceil(FVar(33))/10%10=4,20001,IfElse(Ceil(FVar(33))/100%10=4,20002,IfElse(Ceil(FVar(33))/1000%10=4,20003,20004))))
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State -2]
Type = RemoveExplod
TriggerAll = Var(0)/10%10 = 0
TriggerAll = FVar(32) = 11111
Trigger1 = Var(13) = 1 && Var(14) = 10 && Var(44) = 0 && RoundState = 2
ID = IfElse(Ceil(FVar(33))%10=4,20100,IfElse(Ceil(FVar(33))/10%10=4,20101,IfElse(Ceil(FVar(33))/100%10=4,20102,IfElse(Ceil(FVar(33))/1000%10=4,20103,20104))))
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State -2]
Type = RemoveExplod
TriggerAll = Var(0)/10%10 = 0
TriggerAll = FVar(32) = 11111
Trigger1 = Var(13) = 1 && Var(14) = 10 && Var(44) = 0 && RoundState = 2
ID = IfElse(Ceil(FVar(33))%10=4,20200,IfElse(Ceil(FVar(33))/10%10=4,20201,IfElse(Ceil(FVar(33))/100%10=4,20202,IfElse(Ceil(FVar(33))/1000%10=4,20203,20204))))
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State -2]
Type = RemoveExplod
TriggerAll = Var(0)/10%10 = 0
TriggerAll = FVar(32) = 11111
Trigger1 = Var(13) = 1 && Var(14) = 10 && Var(44) = 0 && RoundState = 2
ID = IfElse(Ceil(FVar(33))%10=4,20500,IfElse(Ceil(FVar(33))/10%10=4,20501,IfElse(Ceil(FVar(33))/100%10=4,20502,IfElse(Ceil(FVar(33))/1000%10=4,20503,20504))))
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State -2]
Type = VarAdd
TriggerAll = Var(0)/10%10 = 0
TriggerAll = FVar(32) = 11111
Trigger1 = Var(13) = 1 && Var(14) = 10 && Var(44) = 0 && RoundState = 2
FV = 32
Value = -IfElse(Ceil(FVar(33))%10=4,1,IfElse(Ceil(FVar(33))/10%10=4,10,IfElse(Ceil(FVar(33))/100%10=4,100,IfElse(Ceil(FVar(33))/1000%10=4,1000,10000))))
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State -2]
Type = VarAdd
TriggerAll = Var(0)/10%10 = 0
TriggerAll = NumExplod(20000) = 1
TriggerAll = Ceil(FVar(33))%10 < 4
Trigger1 = Var(13) = 1 && Var(14) = 10 && Var(44) = 0 && RoundState = 2
FV = 33
Value = 1
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State -2]
Type = VarAdd
TriggerAll = Var(0)/10%10 = 0
TriggerAll = NumExplod(20001) = 1
TriggerAll = Ceil(FVar(33))/10%10 < 4
Trigger1 = Var(13) = 1 && Var(14) = 10 && Var(44) = 0 && RoundState = 2
FV = 33
Value = 10
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State -2]
Type = VarAdd
TriggerAll = Var(0)/10%10 = 0
TriggerAll = NumExplod(20002) = 1
TriggerAll = Ceil(FVar(33))/100%10 < 4
Trigger1 = Var(13) = 1 && Var(14) = 10 && Var(44) = 0 && RoundState = 2
FV = 33
Value = 100
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State -2]
Type = VarAdd
TriggerAll = Var(0)/10%10 = 0
TriggerAll = NumExplod(20003) = 1
TriggerAll = Ceil(FVar(33))/1000%10 < 4
Trigger1 = Var(13) = 1 && Var(14) = 10 && Var(44) = 0 && RoundState = 2
FV = 33
Value = 1000
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State -2]
Type = VarAdd
TriggerAll = Var(0)/10%10 = 0
TriggerAll = NumExplod(20004) = 1
TriggerAll = Ceil(FVar(33))/10000%10 < 4
Trigger1 = Var(13) = 1 && Var(14) = 10 && Var(44) = 0 && RoundState = 2
FV = 33
Value = 10000
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State -2]
Type = Explod
TriggerAll = Var(0)/10%10 = 0
Trigger1 = Var(13) = 1 && Var(14) = 10 && Var(44) = 0 && RoundState = 2
Anim = 20002+IfElse(TeamSide=1,0,50)
ID = IfElse(Ceil(FVar(32))%10=0,20000,IfElse(Ceil(FVar(32))/10%10=0,20001,IfElse(Ceil(FVar(32))/100%10=0,20002,IfElse(Ceil(FVar(32))/1000%10=0,20003,20004))))
Postype = Left
Pos = IfElse(TeamSide=1,0,240),205
Scale = 0.5,0.5
Ownpal = 1
BindTime = -1
SprPriority = 9
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State -2]
Type = Explod
TriggerAll = Var(0)/10%10 = 0
Trigger1 = Var(13) = 1 && Var(14) = 10 && Var(44) = 0 && RoundState = 2
Anim = 20102+IfElse(TeamSide=1,0,50)
ID = IfElse(Ceil(FVar(32))%10=0,20100,IfElse(Ceil(FVar(32))/10%10=0,20101,IfElse(Ceil(FVar(32))/100%10=0,20102,IfElse(Ceil(FVar(32))/1000%10=0,20103,20104))))
Postype = Left
Pos = IfElse(TeamSide=1,0,240),205
Scale = 0.5,0.5
Ownpal = 1
BindTime = -1
SprPriority = 7
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State -2]
Type = Explod
TriggerAll = Var(0)/10%10 = 0
Trigger1 = Var(13) = 1 && Var(14) = 10 && Var(44) = 0 && RoundState = 2
Anim = 20202+IfElse(TeamSide=1,0,50)
ID = IfElse(Ceil(FVar(32))%10=0,20200,IfElse(Ceil(FVar(32))/10%10=0,20201,IfElse(Ceil(FVar(32))/100%10=0,20202,IfElse(Ceil(FVar(32))/1000%10=0,20203,20204))))
Postype = Left
Pos = IfElse(TeamSide=1,0,240),205
Scale = 0.5,0.5
Ownpal = 1
BindTime = -1
SprPriority = 8
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State -2]
Type = Explod
TriggerAll = Var(0)/10%10 = 0
Trigger1 = Var(13) = 1 && Var(14) = 10 && Var(44) = 0 && RoundState = 2
Anim = 20500
ID = IfElse(Ceil(FVar(32))%10=0,20500,IfElse(Ceil(FVar(32))/10%10=0,20501,IfElse(Ceil(FVar(32))/100%10=0,20502,IfElse(Ceil(FVar(32))/1000%10=0,20503,20504))))
Postype = Left
Pos = IfElse(TeamSide=1,0,320),205
Scale = 0.5,0.5
Facing = IfElse(TeamSide=1,1,-1)
Ownpal = 1
BindTime = -1
SprPriority = 8
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State -2]
Type = VarSet
TriggerAll = Var(0)/10%10 = 0
Trigger1 = NumExplod(20000) + NumExplod(20001) + NumExplod(20002) + NumExplod(20003) + NumExplod(20004) >= 1
FV = 32
Value = NumExplod(20000)*1+NumExplod(20001)*10+NumExplod(20002)*100+NumExplod(20003)*1000+NumExplod(20004)*10000
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State -2]
Type = VarSet
TriggerAll = Var(0)/10%10 = 0
Trigger1 = NumExplod(20000) + NumExplod(20001) + NumExplod(20002) + NumExplod(20003) + NumExplod(20004) = 0
FV = 32
Value = 0
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State -2]
Type = VarSet
TriggerAll = Var(0)/10%10 = 0
Trigger1 = (Var(13) = [2,3]) && Var(14) = 10 && Var(44) = 0 && StateNo != 950 && RoundState = 2
Trigger2 = (Var(13) = [6,9]) && Var(14) = 3000 && Var(44) = 0 && RoundState = 2
FV = 34
Value = 6
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State -2]
Type = RemoveExplod
TriggerAll = Var(0)/10%10 = 0
TriggerAll = FVar(32) = 11111
Trigger1 = (Var(13) = [2,3]) && Var(14) = 10 && Var(44) = 0 && StateNo != 950 && RoundState = 2
Trigger2 = (Var(13) = [6,9]) && Var(14) = 3000 && Var(44) = 0 && RoundState = 2
ID = IfElse(Ceil(FVar(33))%10=4,20000,IfElse(Ceil(FVar(33))/10%10=4,20001,IfElse(Ceil(FVar(33))/100%10=4,20002,IfElse(Ceil(FVar(33))/1000%10=4,20003,20004))))
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State -2]
Type = RemoveExplod
TriggerAll = Var(0)/10%10 = 0
TriggerAll = FVar(32) = 11111
Trigger1 = (Var(13) = [2,3]) && Var(14) = 10 && Var(44) = 0 && StateNo != 950 && RoundState = 2
Trigger2 = (Var(13) = [6,9]) && Var(14) = 3000 && Var(44) = 0 && RoundState = 2
ID = IfElse(Ceil(FVar(33))%10=4,20100,IfElse(Ceil(FVar(33))/10%10=4,20101,IfElse(Ceil(FVar(33))/100%10=4,20102,IfElse(Ceil(FVar(33))/1000%10=4,20103,20104))))
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State -2]
Type = RemoveExplod
TriggerAll = Var(0)/10%10 = 0
TriggerAll = FVar(32) = 11111
Trigger1 = (Var(13) = [2,3]) && Var(14) = 10 && Var(44) = 0 && StateNo != 950 && RoundState = 2
Trigger2 = (Var(13) = [6,9]) && Var(14) = 3000 && Var(44) = 0 && RoundState = 2
ID = IfElse(Ceil(FVar(33))%10=4,20200,IfElse(Ceil(FVar(33))/10%10=4,20201,IfElse(Ceil(FVar(33))/100%10=4,20202,IfElse(Ceil(FVar(33))/1000%10=4,20203,20204))))
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State -2]
Type = RemoveExplod
TriggerAll = Var(0)/10%10 = 0
TriggerAll = FVar(32) = 11111
Trigger1 = (Var(13) = [2,3]) && Var(14) = 10 && Var(44) = 0 && StateNo != 950 && RoundState = 2
Trigger2 = (Var(13) = [6,9]) && Var(14) = 3000 && Var(44) = 0 && RoundState = 2
ID = IfElse(Ceil(FVar(33))%10=4,20500,IfElse(Ceil(FVar(33))/10%10=4,20501,IfElse(Ceil(FVar(33))/100%10=4,20502,IfElse(Ceil(FVar(33))/1000%10=4,20503,20504))))
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State -2]
Type = VarAdd
TriggerAll = Var(0)/10%10 = 0
TriggerAll = FVar(32) = 11111
Trigger1 = (Var(13) = [2,3]) && Var(14) = 10 && Var(44) = 0 && StateNo != 950 && RoundState = 2
Trigger2 = (Var(13) = [6,9]) && Var(14) = 3000 && Var(44) = 0 && RoundState = 2
FV = 32
Value = -IfElse(Ceil(FVar(33))%10=4,1,IfElse(Ceil(FVar(33))/10%10=4,10,IfElse(Ceil(FVar(33))/100%10=4,100,IfElse(Ceil(FVar(33))/1000%10=4,1000,10000))))
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State -2]
Type = VarAdd
TriggerAll = Var(0)/10%10 = 0
TriggerAll = NumExplod(20000) = 1
TriggerAll = Ceil(FVar(33))%10 < 4
Trigger1 = (Var(13) = [2,3]) && Var(14) = 10 && Var(44) = 0 && StateNo != 950 && RoundState = 2
Trigger2 = (Var(13) = [6,9]) && Var(14) = 3000 && Var(44) = 0 && RoundState = 2
FV = 33
Value = 1
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State -2]
Type = VarAdd
TriggerAll = Var(0)/10%10 = 0
TriggerAll = NumExplod(20001) = 1
TriggerAll = Ceil(FVar(33))/10%10 < 4
Trigger1 = (Var(13) = [2,3]) && Var(14) = 10 && Var(44) = 0 && StateNo != 950 && RoundState = 2
Trigger2 = (Var(13) = [6,9]) && Var(14) = 3000 && Var(44) = 0 && RoundState = 2
FV = 33
Value = 10
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State -2]
Type = VarAdd
TriggerAll = Var(0)/10%10 = 0
TriggerAll = NumExplod(20002) = 1
TriggerAll = Ceil(FVar(33))/100%10 < 4
Trigger1 = (Var(13) = [2,3]) && Var(14) = 10 && Var(44) = 0 && StateNo != 950 && RoundState = 2
Trigger2 = (Var(13) = [6,9]) && Var(14) = 3000 && Var(44) = 0 && RoundState = 2
FV = 33
Value = 100
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State -2]
Type = VarAdd
TriggerAll = Var(0)/10%10 = 0
TriggerAll = NumExplod(20003) = 1
TriggerAll = Ceil(FVar(33))/1000%10 < 4
Trigger1 = (Var(13) = [2,3]) && Var(14) = 10 && Var(44) = 0 && StateNo != 950 && RoundState = 2
Trigger2 = (Var(13) = [6,9]) && Var(14) = 3000 && Var(44) = 0 && RoundState = 2
FV = 33
Value = 1000
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State -2]
Type = VarAdd
TriggerAll = Var(0)/10%10 = 0
TriggerAll = NumExplod(20004) = 1
TriggerAll = Ceil(FVar(33))/10000%10 < 4
Trigger1 = (Var(13) = [2,3]) && Var(14) = 10 && Var(44) = 0 && StateNo != 950 && RoundState = 2
Trigger2 = (Var(13) = [6,9]) && Var(14) = 3000 && Var(44) = 0 && RoundState = 2
FV = 33
Value = 10000
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State -2]
Type = Explod
TriggerAll = Var(0)/10%10 = 0
Trigger1 = (Var(13) = [2,3]) && Var(14) = 10 && Var(44) = 0 && StateNo != 950 && RoundState = 2
Anim = 20003+IfElse(TeamSide=1,0,50)
ID = IfElse(Ceil(FVar(32))%10=0,20000,IfElse(Ceil(FVar(32))/10%10=0,20001,IfElse(Ceil(FVar(32))/100%10=0,20002,IfElse(Ceil(FVar(32))/1000%10=0,20003,20004))))
Postype = Left
Pos = IfElse(TeamSide=1,0,240),205
Scale = 0.5,0.5
Ownpal = 1
BindTime = -1
SprPriority = 9
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State -2]
Type = Explod
TriggerAll = Var(0)/10%10 = 0
Trigger1 = (Var(13) = [2,3]) && Var(14) = 10 && Var(44) = 0 && StateNo != 950 && RoundState = 2
Anim = 20103+IfElse(TeamSide=1,0,50)
ID = IfElse(Ceil(FVar(32))%10=0,20100,IfElse(Ceil(FVar(32))/10%10=0,20101,IfElse(Ceil(FVar(32))/100%10=0,20102,IfElse(Ceil(FVar(32))/1000%10=0,20103,20104))))
Postype = Left
Pos = IfElse(TeamSide=1,0,240),205
Scale = 0.5,0.5
Ownpal = 1
BindTime = -1
SprPriority = 7
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State -2]
Type = Explod
TriggerAll = Var(0)/10%10 = 0
Trigger1 = (Var(13) = [2,3]) && Var(14) = 10 && Var(44) = 0 && StateNo != 950 && RoundState = 2
Anim = 20203+IfElse(TeamSide=1,0,50)
ID = IfElse(Ceil(FVar(32))%10=0,20200,IfElse(Ceil(FVar(32))/10%10=0,20201,IfElse(Ceil(FVar(32))/100%10=0,20202,IfElse(Ceil(FVar(32))/1000%10=0,20203,20204))))
Postype = Left
Pos = IfElse(TeamSide=1,0,240),205
Scale = 0.5,0.5
Ownpal = 1
BindTime = -1
SprPriority = 8
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State -2]
Type = Explod
TriggerAll = Var(0)/10%10 = 0
Trigger1 = (Var(13) = [6,9]) && Var(14) = 3000 && Var(44) = 0 && RoundState = 2
Anim = 20007+IfElse(TeamSide=1,0,50)
ID = IfElse(Ceil(FVar(32))%10=0,20000,IfElse(Ceil(FVar(32))/10%10=0,20001,IfElse(Ceil(FVar(32))/100%10=0,20002,IfElse(Ceil(FVar(32))/1000%10=0,20003,20004))))
Postype = Left
Pos = IfElse(TeamSide=1,0,240),205
Scale = 0.5,0.5
Ownpal = 1
BindTime = -1
SprPriority = 9
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State -2]
Type = Explod
TriggerAll = Var(0)/10%10 = 0
Trigger1 = (Var(13) = [6,9]) && Var(14) = 3000 && Var(44) = 0 && RoundState = 2
Anim = 20107+IfElse(TeamSide=1,0,50)
ID = IfElse(Ceil(FVar(32))%10=0,20100,IfElse(Ceil(FVar(32))/10%10=0,20101,IfElse(Ceil(FVar(32))/100%10=0,20102,IfElse(Ceil(FVar(32))/1000%10=0,20103,20104))))
Postype = Left
Pos = IfElse(TeamSide=1,0,240),205
Scale = 0.5,0.5
Ownpal = 1
BindTime = -1
SprPriority = 7
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State -2]
Type = Explod
TriggerAll = Var(0)/10%10 = 0
Trigger1 = (Var(13) = [6,9]) && Var(14) = 3000 && Var(44) = 0 && RoundState = 2
Anim = 20207+IfElse(TeamSide=1,0,50)
ID = IfElse(Ceil(FVar(32))%10=0,20200,IfElse(Ceil(FVar(32))/10%10=0,20201,IfElse(Ceil(FVar(32))/100%10=0,20202,IfElse(Ceil(FVar(32))/1000%10=0,20203,20204))))
Postype = Left
Pos = IfElse(TeamSide=1,0,240),205
Scale = 0.5,0.5
Ownpal = 1
BindTime = -1
SprPriority = 8
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State -2]
Type = Explod
TriggerAll = Var(0)/10%10 = 0
Trigger1 = (Var(13) = [2,3]) && Var(14) = 10 && Var(44) = 0 && StateNo != 950 && RoundState = 2
Trigger2 = (Var(13) = [6,9]) && Var(14) = 3000 && Var(44) = 0 && RoundState = 2
Anim = 20500
ID = IfElse(Ceil(FVar(32))%10=0,20500,IfElse(Ceil(FVar(32))/10%10=0,20501,IfElse(Ceil(FVar(32))/100%10=0,20502,IfElse(Ceil(FVar(32))/1000%10=0,20503,20504))))
Postype = Left
Pos = IfElse(TeamSide=1,0,320),205
Scale = 0.5,0.5
Facing = IfElse(TeamSide=1,1,-1)
Ownpal = 1
BindTime = -1
SprPriority = 8
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State -2]
Type = VarSet
TriggerAll = Var(0)/10%10 = 0
Trigger1 = NumExplod(20000) + NumExplod(20001) + NumExplod(20002) + NumExplod(20003) + NumExplod(20004) >= 1
FV = 32
Value = NumExplod(20000)*1+NumExplod(20001)*10+NumExplod(20002)*100+NumExplod(20003)*1000+NumExplod(20004)*10000
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State -2]
Type = VarSet
TriggerAll = Var(0)/10%10 = 0
Trigger1 = NumExplod(20000) + NumExplod(20001) + NumExplod(20002) + NumExplod(20003) + NumExplod(20004) = 0
FV = 32
Value = 0
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State -2]
Type = ModifyExplod
TriggerAll = Var(0)/10%10 = 0
Trigger1 = NumExplod(20000) = 1
ID = 20000
Postype = Left
Pos = IfElse(TeamSide=1,0,240),205-12*(Ceil(FVar(33))%10)-IfElse(Ceil(FVar(33))%10=0,0,(12-Ceil(FVar(34))%10*2)-12)
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State -2]
Type = ModifyExplod
TriggerAll = Var(0)/10%10 = 0
Trigger1 = NumExplod(20100) = 1
ID = 20100
Postype = Left
Pos = IfElse(TeamSide=1,0,240),205-12*(Ceil(FVar(33))%10)-IfElse(Ceil(FVar(33))%10=0,0,(12-Ceil(FVar(34))%10*2)-12)
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State -2]
Type = ModifyExplod
TriggerAll = Var(0)/10%10 = 0
Trigger1 = NumExplod(20200) = 1
ID = 20200
Postype = Left
Pos = IfElse(TeamSide=1,0,240),205-12*(Ceil(FVar(33))%10)-IfElse(Ceil(FVar(33))%10=0,0,(12-Ceil(FVar(34))%10*2)-12)
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State -2]
Type = ModifyExplod
TriggerAll = Var(0)/10%10 = 0
Trigger1 = NumExplod(20500) = 1
ID = 20500
Postype = Left
Pos = IfElse(TeamSide=1,0,320),205-12*(Ceil(FVar(33))%10)-IfElse(Ceil(FVar(33))%10=0,0,(12-Ceil(FVar(34))%10*2)-12)
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State -2]
Type = ModifyExplod
TriggerAll = Var(0)/10%10 = 0
Trigger1 = NumExplod(20001) = 1
ID = 20001
Postype = Left
Pos = IfElse(TeamSide=1,0,240),205-12*(Ceil(FVar(33))/10%10)-IfElse(Ceil(FVar(33))/10%10=0,0,(12-Ceil(FVar(34))%10*2)-12)
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State -2]
Type = ModifyExplod
TriggerAll = Var(0)/10%10 = 0
Trigger1 = NumExplod(20101) = 1
ID = 20101
Postype = Left
Pos = IfElse(TeamSide=1,0,240),205-12*(Ceil(FVar(33))/10%10)-IfElse(Ceil(FVar(33))/10%10=0,0,(12-Ceil(FVar(34))%10*2)-12)
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State -2]
Type = ModifyExplod
TriggerAll = Var(0)/10%10 = 0
Trigger1 = NumExplod(20201) = 1
ID = 20201
Postype = Left
Pos = IfElse(TeamSide=1,0,240),205-12*(Ceil(FVar(33))/10%10)-IfElse(Ceil(FVar(33))/10%10=0,0,(12-Ceil(FVar(34))%10*2)-12)
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State -2]
Type = ModifyExplod
TriggerAll = Var(0)/10%10 = 0
Trigger1 = NumExplod(20501) = 1
ID = 20501
Postype = Left
Pos = IfElse(TeamSide=1,0,320),205-12*(Ceil(FVar(33))/10%10)-IfElse(Ceil(FVar(33))/10%10=0,0,(12-Ceil(FVar(34))%10*2)-12)
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State -2]
Type = ModifyExplod
TriggerAll = Var(0)/10%10 = 0
Trigger1 = NumExplod(20002) = 1
ID = 20002
Postype = Left
Pos = IfElse(TeamSide=1,0,240),205-12*(Ceil(FVar(33))/100%10)-IfElse(Ceil(FVar(33))/100%10=0,0,(12-Ceil(FVar(34))%10*2)-12)
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State -2]
Type = ModifyExplod
TriggerAll = Var(0)/10%10 = 0
Trigger1 = NumExplod(20102) = 1
ID = 20102
Postype = Left
Pos = IfElse(TeamSide=1,0,240),205-12*(Ceil(FVar(33))/100%10)-IfElse(Ceil(FVar(33))/100%10=0,0,(12-Ceil(FVar(34))%10*2)-12)
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State -2]
Type = ModifyExplod
TriggerAll = Var(0)/10%10 = 0
Trigger1 = NumExplod(20202) = 1
ID = 20202
Postype = Left
Pos = IfElse(TeamSide=1,0,320),205-12*(Ceil(FVar(33))/100%10)-IfElse(Ceil(FVar(33))/100%10=0,0,(12-Ceil(FVar(34))%10*2)-12)
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State -2]
Type = ModifyExplod
TriggerAll = Var(0)/10%10 = 0
Trigger1 = NumExplod(20502) = 1
ID = 20502
Postype = Left
Pos = IfElse(TeamSide=1,0,320),205-12*(Ceil(FVar(33))/100%10)-IfElse(Ceil(FVar(33))/100%10=0,0,(12-Ceil(FVar(34))%10*2)-12)
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State -2]
Type = ModifyExplod
TriggerAll = Var(0)/10%10 = 0
Trigger1 = NumExplod(20003) = 1
ID = 20003
Postype = Left
Pos = IfElse(TeamSide=1,0,240),205-12*(Ceil(FVar(33))/1000%10)-IfElse(Ceil(FVar(33))/1000%10=0,0,(12-Ceil(FVar(34))%10*2)-12)
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State -2]
Type = ModifyExplod
TriggerAll = Var(0)/10%10 = 0
Trigger1 = NumExplod(20103) = 1
ID = 20103
Postype = Left
Pos = IfElse(TeamSide=1,0,240),205-12*(Ceil(FVar(33))/1000%10)-IfElse(Ceil(FVar(33))/1000%10=0,0,(12-Ceil(FVar(34))%10*2)-12)
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State -2]
Type = ModifyExplod
TriggerAll = Var(0)/10%10 = 0
Trigger1 = NumExplod(20203) = 1
ID = 20203
Postype = Left
Pos = IfElse(TeamSide=1,0,240),205-12*(Ceil(FVar(33))/1000%10)-IfElse(Ceil(FVar(33))/1000%10=0,0,(12-Ceil(FVar(34))%10*2)-12)
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State -2]
Type = ModifyExplod
TriggerAll = Var(0)/10%10 = 0
Trigger1 = NumExplod(20503) = 1
ID = 20503
Postype = Left
Pos = IfElse(TeamSide=1,0,320),205-12*(Ceil(FVar(33))/1000%10)-IfElse(Ceil(FVar(33))/1000%10=0,0,(12-Ceil(FVar(34))%10*2)-12)
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State -2]
Type = ModifyExplod
TriggerAll = Var(0)/10%10 = 0
Trigger1 = NumExplod(20004) = 1
ID = 20004
Postype = Left
Pos = IfElse(TeamSide=1,0,240),205-12*(Ceil(FVar(33))/10000%10)-IfElse(Ceil(FVar(33))/10000%10=0,0,(12-Ceil(FVar(34))%10*2)-12)
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State -2]
Type = ModifyExplod
TriggerAll = Var(0)/10%10 = 0
Trigger1 = NumExplod(20104) = 1
ID = 20104
Postype = Left
Pos = IfElse(TeamSide=1,0,240),205-12*(Ceil(FVar(33))/10000%10)-IfElse(Ceil(FVar(33))/10000%10=0,0,(12-Ceil(FVar(34))%10*2)-12)
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State -2]
Type = ModifyExplod
TriggerAll = Var(0)/10%10 = 0
Trigger1 = NumExplod(20204) = 1
ID = 20204
Postype = Left
Pos = IfElse(TeamSide=1,0,240),205-12*(Ceil(FVar(33))/10000%10)-IfElse(Ceil(FVar(33))/10000%10=0,0,(12-Ceil(FVar(34))%10*2)-12)
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State -2]
Type = ModifyExplod
TriggerAll = Var(0)/10%10 = 0
Trigger1 = NumExplod(20504) = 1
ID = 20504
Postype = Left
Pos = IfElse(TeamSide=1,0,320),205-12*(Ceil(FVar(33))/10000%10)-IfElse(Ceil(FVar(33))/10000%10=0,0,(12-Ceil(FVar(34))%10*2)-12)
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

;---------------------------------------------------------------------------
;EX僈乕僪敾掕
[State -2]
Type = VarAdd
TriggerAll = Var(59) = 0
Trigger1 = Var(57)%10 = 1 || Var(57)%10 = 3
Trigger1 = Var(42)%10 >= 1
Trigger1 = Command != "holdback"
IgnoreHitPause = 1
V = 42
Value = -Var(42)%10

[State -2]
Type = VarAdd
TriggerAll = Var(59) = 0
Trigger1 = Var(57)%10 = 1 || Var(57)%10 = 3
Trigger1 = Var(42)%10 = [0,6]
Trigger1 = Command = "holdback"
IgnoreHitPause = 1
V = 42
Value = 1

[State -2]
Type = VarAdd
Trigger1 = Var(57)%10 = 1 || Var(57)%10 = 3
Trigger1 = Var(42)/10%10 != 0
Trigger1 = MoveType != H
IgnoreHitPause = 1
V = 42
Value = -Var(42)/10%10

;------------------------------------------------------------------
;僸僢僩僄僼僃僋僩
[State -2]
Type = Helper
TriggerAll = MoveHit = 1
TriggerAll = P2MoveType = H
Trigger1 = MoveType = H
Trigger1 = Time = 0
Trigger1 = NumHelper(16000) = 0 && NumHelper(16010) = 0
Trigger1 = PrevStateNo = 200 || PrevStateNo = 203
Trigger2 = StateNo = 200 || StateNo = 203
Trigger2 = NumTarget(200) > 0
Trigger2 = Target(200),Time = 0
StateNo = 16000
ID = 16000+IfElse(Var(38)=0,0,10)
PosType = P2
Pos = IfElse(MoveType=H,Ceil(P2Dist X/2),0),-75-Ceil(P2BodyDist Y)
Ownpal = 1
SprPriority = 5
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State -2]
Type = Helper
TriggerAll = MoveHit = 1
TriggerAll = P2MoveType = H
Trigger1 = MoveType = H
Trigger1 = Time = 0
Trigger1 = NumHelper(16000) = 0 && NumHelper(16010) = 0
Trigger1 = PrevStateNo = 201
Trigger2 = StateNo = 201
Trigger2 = NumTarget(201) > 0
Trigger2 = Target(201),Time = 0
StateNo = 16000
ID = 16000+IfElse(Var(38)=0,0,10)
PosType = P2
Pos = IfElse(MoveType=H,Ceil(P2Dist X/2),0),-35-Ceil(P2BodyDist Y)
Ownpal = 1
SprPriority = 5
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State -2]
Type = Helper
TriggerAll = MoveHit = 1
TriggerAll = P2MoveType = H
Trigger1 = MoveType = H
Trigger1 = Time = 0
Trigger1 = NumHelper(16000) = 0 && NumHelper(16010) = 0
Trigger1 = PrevStateNo = 202
Trigger2 = StateNo = 202
Trigger2 = NumTarget(202) > 0
Trigger2 = Target(202),Time = 0
StateNo = 16000
ID = 16000+IfElse(Var(38)=0,0,10)
PosType = P2
Pos = IfElse(MoveType=H,Ceil(P2Dist X/2),0),-75-Ceil(P2BodyDist Y)
Ownpal = 1
SprPriority = 5
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State -2]
Type = Helper
TriggerAll = MoveHit = 1
TriggerAll = P2MoveType = H
Trigger1 = MoveType = H
Trigger1 = Time = 0
Trigger1 = NumHelper(16001) = 0 && NumHelper(16011) = 0
Trigger1 = PrevStateNo = 210 || PrevStateNo = 212
Trigger2 = StateNo = 210 || StateNo = 212
Trigger2 = NumTarget(210) > 0
Trigger2 = Target(210),Time = 0
StateNo = 16000
ID = 16001+IfElse(Var(38)=0,0,10)
PosType = P2
Pos = IfElse(MoveType=H,Ceil(P2Dist X/2),0),-45-Ceil(P2BodyDist Y)
Ownpal = 1
SprPriority = 5
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State -2]
Type = Helper
TriggerAll = MoveHit = 1
TriggerAll = P2MoveType = H
Trigger1 = MoveType = H
Trigger1 = Time = 0
Trigger1 = NumHelper(16001) = 0 && NumHelper(16011) = 0
Trigger1 = PrevStateNo = 211
Trigger2 = StateNo = 211
Trigger2 = NumTarget(210) > 0
Trigger2 = Target(210),Time = 0
StateNo = 16000
ID = 16001+IfElse(Var(38)=0,0,10)
PosType = P2
Pos = IfElse(MoveType=H,Ceil(P2Dist X/2),0),-35-Ceil(P2BodyDist Y)
Ownpal = 1
SprPriority = 5
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State -2]
Type = Helper
TriggerAll = MoveHit = 1
TriggerAll = P2MoveType = H
Trigger1 = MoveType = H
Trigger1 = Time = 0
Trigger1 = NumHelper(16002) = 0 && NumHelper(16012) = 0
Trigger1 = PrevStateNo = [220,221]
Trigger2 = StateNo = [220,221]
Trigger2 = NumTarget(220) > 0
Trigger2 = Target(220),Time = 0
StateNo = 16000
ID = 16002+IfElse(Var(38)=0,0,10)
PosType = P2
Pos = IfElse(MoveType=H,Ceil(P2Dist X/2),0),-70-Ceil(P2BodyDist Y)
Ownpal = 1
SprPriority = 5
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State -2]
Type = Helper
TriggerAll = MoveHit = 1
TriggerAll = P2MoveType = H
Trigger1 = MoveType = H
Trigger1 = Time = 0
Trigger1 = NumHelper(16002) = 0 && NumHelper(16012) = 0
Trigger1 = PrevStateNo = 220
Trigger2 = StateNo = 220
Trigger2 = NumTarget(221) > 0
Trigger2 = Target(221),Time = 0
StateNo = 16000
ID = 16002+IfElse(Var(38)=0,0,10)
PosType = P2
Pos = IfElse(MoveType=H,Ceil(P2Dist X/2),0),-85-Ceil(P2BodyDist Y)
Ownpal = 1
SprPriority = 5
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State -2]
Type = Helper
TriggerAll = MoveHit = 1
TriggerAll = P2MoveType = H
Trigger1 = MoveType = H
Trigger1 = Time = 0
Trigger1 = NumHelper(16002) = 0 && NumHelper(16012) = 0
Trigger1 = PrevStateNo = 221
Trigger2 = StateNo = 221
Trigger2 = NumTarget(221) > 0
Trigger2 = Target(221),Time = 0
StateNo = 16000
ID = 16002+IfElse(Var(38)=0,0,10)
PosType = P2
Pos = IfElse(MoveType=H,Ceil(P2Dist X/2),0),-80-Ceil(P2BodyDist Y)
Ownpal = 1
SprPriority = 5
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State -2]
Type = Helper
TriggerAll = MoveHit = 1
TriggerAll = P2MoveType = H
Trigger1 = MoveType = H
Trigger1 = Time = 0
Trigger1 = NumHelper(16001) = 0 && NumHelper(16011) = 0
Trigger1 = PrevStateNo = 230
Trigger2 = StateNo = 230
Trigger2 = NumTarget(230) > 0
Trigger2 = Target(230),Time = 0
StateNo = 16000
ID = 16001+IfElse(Var(38)=0,0,10)
PosType = P2
Pos = IfElse(MoveType=H,Ceil(P2Dist X/2),0),-60-Ceil(P2BodyDist Y)
Ownpal = 1
SprPriority = 5
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State -2]
Type = Helper
TriggerAll = MoveHit = 1
TriggerAll = P2MoveType = H
Trigger1 = MoveType = H
Trigger1 = Time = 0
Trigger1 = NumHelper(16002) = 0 && NumHelper(16012) = 0
Trigger1 = PrevStateNo = 231
Trigger2 = StateNo = 231
Trigger2 = NumTarget(231) > 0
Trigger2 = Target(231),Time = 0
StateNo = 16000
ID = 16002+IfElse(Var(38)=0,0,10)
PosType = P2
Pos = IfElse(MoveType=H,Ceil(P2Dist X/2),0),-55-Ceil(P2BodyDist Y)
Ownpal = 1
SprPriority = 5
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State -2]
Type = Helper
TriggerAll = MoveHit = 1
TriggerAll = P2MoveType = H
Trigger1 = MoveType = H
Trigger1 = Time = 0
Trigger1 = NumHelper(16002) = 0 && NumHelper(16012) = 0
Trigger1 = PrevStateNo = 240
Trigger2 = StateNo = 240
Trigger2 = NumTarget(240) > 0
Trigger2 = Target(240),Time = 0
StateNo = 16000
ID = 16002+IfElse(Var(38)=0,0,10)
PosType = P2
Pos = IfElse(MoveType=H,Ceil(P2Dist X/2),0),-80-Ceil(P2BodyDist Y)
Ownpal = 1
SprPriority = 5
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State -2]
Type = Helper
TriggerAll = MoveHit = 1
TriggerAll = P2MoveType = H
Trigger1 = MoveType = H
Trigger1 = Time = 0
Trigger1 = NumHelper(16002) = 0 && NumHelper(16012) = 0
Trigger1 = PrevStateNo = [241,242]
Trigger2 = StateNo = [241,242]
Trigger2 = NumTarget(241) > 0
Trigger2 = Target(241),Time = 0
Trigger3 = StateNo = [241,242]
Trigger3 = NumTarget(242) > 0
Trigger3 = Target(242),Time = 0
StateNo = 16000
ID = 16002+IfElse(Var(38)=0,0,10)
PosType = P2
Pos = IfElse(MoveType=H,Ceil(P2Dist X/2),0),-55-Ceil(P2BodyDist Y)
Ownpal = 1
SprPriority = 5
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State -2]
Type = Helper
TriggerAll = MoveHit = 1
TriggerAll = P2MoveType = H
Trigger1 = MoveType = H
Trigger1 = Time = 0
Trigger1 = NumHelper(16000) = 0 && NumHelper(16010) = 0
Trigger1 = PrevStateNo = [400,402]
Trigger2 = StateNo = [400,402]
Trigger2 = NumTarget(400) > 0
Trigger2 = Target(400),Time = 0
StateNo = 16000
ID = 16000+IfElse(Var(38)=0,0,10)
PosType = P2
Pos = IfElse(MoveType=H,Ceil(P2Dist X/2),0),-30-Ceil(P2BodyDist Y)
Ownpal = 1
SprPriority = 5
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State -2]
Type = Helper
TriggerAll = MoveHit = 1
TriggerAll = P2MoveType = H
Trigger1 = MoveType = H
Trigger1 = Time = 0
Trigger1 = NumHelper(16001) = 0 && NumHelper(16011) = 0
Trigger1 = PrevStateNo = 410 || PrevStateNo = 412
Trigger2 = StateNo = 410 || StateNo = 412
Trigger2 = NumTarget(410) > 0
Trigger2 = Target(410),Time = 0
StateNo = 16000
ID = 16001+IfElse(Var(38)=0,0,10)
PosType = P2
Pos = IfElse(MoveType=H,Ceil(P2Dist X/2),0),-10-Ceil(P2BodyDist Y)
Ownpal = 1
SprPriority = 5
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State -2]
Type = Helper
TriggerAll = MoveHit = 1
TriggerAll = P2MoveType = H
Trigger1 = MoveType = H
Trigger1 = Time = 0
Trigger1 = NumHelper(16001) = 0 && NumHelper(16011) = 0
Trigger1 = PrevStateNo = 411
Trigger2 = StateNo = 411
Trigger2 = NumTarget(410) > 0
Trigger2 = Target(410),Time = 0
StateNo = 16000
ID = 16001+IfElse(Var(38)=0,0,10)
PosType = P2
Pos = IfElse(MoveType=H,Ceil(P2Dist X/2),0),-30-Ceil(P2BodyDist Y)
Ownpal = 1
SprPriority = 5
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State -2]
Type = Helper
TriggerAll = MoveHit = 1
TriggerAll = P2MoveType = H
Trigger1 = MoveType = H
Trigger1 = Time = 0
Trigger1 = NumHelper(16002) = 0 && NumHelper(16012) = 0
Trigger1 = PrevStateNo = [420,421]
Trigger2 = StateNo = [420,421]
Trigger2 = NumTarget(420) > 0
Trigger2 = Target(420),Time = 0
StateNo = 16000
ID = 16002+IfElse(Var(38)=0,0,10)
PosType = P2
Pos = IfElse(MoveType=H,Ceil(P2Dist X/2),0),-25-Ceil(P2BodyDist Y)
Ownpal = 1
SprPriority = 5
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State -2]
Type = Helper
TriggerAll = MoveHit = 1
TriggerAll = P2MoveType = H
Trigger1 = MoveType = H
Trigger1 = Time = 0
Trigger1 = NumHelper(16000) = 0 && NumHelper(16010) = 0
Trigger1 = PrevStateNo = [600,601]
Trigger2 = StateNo = [600,601]
Trigger2 = NumTarget(600) > 0
Trigger2 = Target(600),Time = 0
StateNo = 16000
ID = 16000+IfElse(Var(38)=0,0,10)
PosType = P2
Pos = IfElse(MoveType=H,Ceil(P2Dist X/2),0),-55-Ceil(P2BodyDist Y)
Ownpal = 1
SprPriority = 5
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State -2]
Type = Helper
TriggerAll = MoveHit = 1
TriggerAll = P2MoveType = H
Trigger1 = MoveType = H
Trigger1 = Time = 0
Trigger1 = NumHelper(16001) = 0 && NumHelper(16011) = 0
Trigger1 = PrevStateNo = 610 || PrevStateNo = 613
Trigger2 = StateNo = 610 || StateNo = 613
Trigger2 = NumTarget(610) > 0
Trigger2 = Target(610),Time = 0
StateNo = 16000
ID = 16001+IfElse(Var(38)=0,0,10)
PosType = P2
Pos = IfElse(MoveType=H,Ceil(P2Dist X/2),0),-45-Ceil(P2BodyDist Y)
Ownpal = 1
SprPriority = 5
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State -2]
Type = Helper
TriggerAll = MoveHit = 1
TriggerAll = P2MoveType = H
Trigger1 = MoveType = H
Trigger1 = Time = 0
Trigger1 = NumHelper(16001) = 0 && NumHelper(16011) = 0
Trigger1 = PrevStateNo = 611
Trigger2 = StateNo = 611
Trigger2 = NumTarget(610) > 0
Trigger2 = Target(610),Time = 0
StateNo = 16000
ID = 16001+IfElse(Var(38)=0,0,10)
PosType = P2
Pos = IfElse(MoveType=H,Ceil(P2Dist X/2),0),-70+Ceil(P2BodyDist Y/10)
Ownpal = 1
SprPriority = 5
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State -2]
Type = Helper
TriggerAll = MoveHit = 1
TriggerAll = P2MoveType = H
Trigger1 = MoveType = H
Trigger1 = Time = 0
Trigger1 = NumHelper(16001) = 0 && NumHelper(16011) = 0
Trigger1 = PrevStateNo = 612
Trigger2 = StateNo = 612
Trigger2 = NumTarget(610) > 0
Trigger2 = Target(610),Time = 0
StateNo = 16000
ID = 16001+IfElse(Var(38)=0,0,10)
PosType = P2
Pos = IfElse(MoveType=H,Ceil(P2Dist X/2),0),-70-Ceil(P2BodyDist Y)
Ownpal = 1
SprPriority = 5
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State -2]
Type = Helper
TriggerAll = MoveHit = 1
TriggerAll = P2MoveType = H
Trigger1 = MoveType = H
Trigger1 = Time = 0
Trigger1 = NumHelper(16002) = 0 && NumHelper(16012) = 0
Trigger1 = PrevStateNo = 620
Trigger2 = StateNo = 620
Trigger2 = NumTarget(620) > 0
Trigger2 = Target(620),Time = 0
StateNo = 16000
ID = 16002+IfElse(Var(38)=0,0,10)
PosType = P2
Pos = IfElse(MoveType=H,Ceil(P2Dist X/2),0),-45-Ceil(P2BodyDist Y)
Ownpal = 1
SprPriority = 5
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State -2]
Type = Helper
TriggerAll = MoveHit = 1
TriggerAll = P2MoveType = H
Trigger1 = MoveType = H
Trigger1 = Time = 0
Trigger1 = NumHelper(16002) = 0 && NumHelper(16012) = 0
Trigger1 = PrevStateNo = 621
Trigger2 = StateNo = 621
Trigger2 = NumTarget(620) > 0
Trigger2 = Target(620),Time = 0
StateNo = 16000
ID = 16002+IfElse(Var(38)=0,0,10)
PosType = P2
Pos = IfElse(MoveType=H,Ceil(P2Dist X/2),0),-30-Ceil(P2BodyDist Y)
Ownpal = 1
SprPriority = 5
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State -2]
Type = Helper
TriggerAll = MoveHit = 1
TriggerAll = P2MoveType = H
Trigger1 = MoveType = H
Trigger1 = Time = 0
Trigger1 = NumHelper(16002) = 0 && NumHelper(16012) = 0
Trigger1 = PrevStateNo = [622,623]
Trigger2 = StateNo = [622,623]
Trigger2 = NumTarget(620) > 0
Trigger2 = Target(620),Time = 0
StateNo = 16000
ID = 16002+IfElse(Var(38)=0,0,10)
PosType = P2
Pos = IfElse(MoveType=H,Ceil(P2Dist X/2),0),-30-Ceil(P2BodyDist Y)
Ownpal = 1
SprPriority = 5
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State -2]
Type = Helper
TriggerAll = MoveHit = 1
TriggerAll = P2MoveType = H
Trigger1 = MoveType = H
Trigger1 = Time = 0
Trigger1 = NumHelper(16002) = 0 && NumHelper(16012) = 0
Trigger1 = PrevStateNo = 860
Trigger2 = StateNo = 860
Trigger2 = NumTarget(860) > 0
Trigger2 = Target(860),Time = 0
StateNo = 16000
ID = 16002+IfElse(Var(38)=0,0,10)
PosType = P2
Pos = IfElse(MoveType=H,Ceil(P2Dist X/2),0),-50-Ceil(P2BodyDist Y)
Ownpal = 1
SprPriority = 5
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State -2]
Type = Helper
TriggerAll = MoveHit = 1
TriggerAll = P2MoveType = H
Trigger1 = MoveType = H
Trigger1 = Time = 0
Trigger1 = NumHelper(16002) = 0 && NumHelper(16012) = 0
Trigger1 = PrevStateNo = 870
Trigger2 = StateNo = 870
Trigger2 = NumTarget(870) > 0
Trigger2 = Target(870),Time = 0
StateNo = 16000
ID = 16002+IfElse(Var(38)=0,0,10)
PosType = P2
Pos = IfElse(MoveType=H,Ceil(P2Dist X/2),0),-60+Ceil(P2BodyDist Y/20)
Ownpal = 1
SprPriority = 5
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State -2]
Type = Helper
TriggerAll = MoveHit = 1
TriggerAll = P2MoveType = H
Trigger1 = MoveType = H
Trigger1 = Time = 0
Trigger1 = NumHelper(16002) = 0 && NumHelper(16012) = 0
Trigger1 = PrevStateNo = 905
Trigger2 = StateNo = 905
Trigger2 = NumTarget(905) > 0
Trigger2 = Target(905),Time = 0
StateNo = 16000
ID = 16002+IfElse(Var(38)=0,0,10)
PosType = P2
Pos = IfElse(MoveType=H,Ceil(P2Dist X/2),0),-85-Ceil(P2BodyDist Y)
Ownpal = 1
SprPriority = 5
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State -2]
Type = Helper
TriggerAll = MoveHit = 1
TriggerAll = P2MoveType = H
Trigger1 = MoveType = H
Trigger1 = Time = 0
Trigger1 = NumHelper(16002) = 0 && NumHelper(16012) = 0
Trigger1 = PrevStateNo = 915
Trigger2 = StateNo = 915
Trigger2 = NumTarget(915) > 0
Trigger2 = Target(915),Time = 0
StateNo = 16000
ID = 16002+IfElse(Var(38)=0,0,10)
PosType = P2
Pos = IfElse(MoveType=H,Ceil(P2Dist X/2),0),-25-Ceil(P2BodyDist Y)
Ownpal = 1
SprPriority = 5
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State -2]
Type = Helper
TriggerAll = MoveHit = 1
TriggerAll = P2MoveType = H
Trigger1 = MoveType = H
Trigger1 = Time = 0
Trigger1 = NumHelper(16002) = 0 && NumHelper(16012) = 0
Trigger1 = PrevStateNo = 925
Trigger2 = StateNo = 925
Trigger2 = NumTarget(925) > 0
Trigger2 = Target(925),Time = 0
StateNo = 16000
ID = 16002+IfElse(Var(38)=0,0,10)
PosType = P2
Pos = IfElse(MoveType=H,Ceil(P2Dist X/2),0),-70+Ceil(P2BodyDist Y/10)
Ownpal = 1
SprPriority = 5
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State -2]
Type = Helper
TriggerAll = MoveHit = 1
TriggerAll = P2MoveType = H
Trigger1 = MoveType = H
Trigger1 = Time = 0
Trigger1 = NumHelper(16002) = 0 && NumHelper(16012) = 0
Trigger1 = PrevStateNo = [932,933]
Trigger2 = StateNo = [932,933]
Trigger2 = NumTarget(5600) > 0
Trigger2 = Target(5600),Time = 0
Trigger3 = StateNo = [932,933]
Trigger3 = NumTarget(930) > 0
Trigger3 = Target(930),Time = 0
StateNo = 16000
ID = 16002+IfElse(Var(38)=0,0,10)
PosType = P2
Pos = IfElse(MoveType=H,Ceil(P2Dist X/2),0),-80-Ceil(P2BodyDist Y)
Ownpal = 1
SprPriority = 5
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State -2]
Type = Helper
TriggerAll = MoveHit = 1
TriggerAll = P2MoveType = H
Trigger1 = MoveType = H
Trigger1 = Time = 0
Trigger1 = NumHelper(16002) = 0 && NumHelper(16012) = 0
Trigger1 = PrevStateNo = 960
Trigger2 = StateNo = 960
Trigger2 = NumTarget(960) > 0
Trigger2 = Target(960),Time = 0
Trigger3 = StateNo = 960
Trigger3 = NumTarget(5600) > 0
Trigger3 = Target(5600),Time = 0
StateNo = 16000
ID = 16002+IfElse(Var(38)=0,0,10)
PosType = P2
Pos = IfElse(MoveType=H,Ceil(P2Dist X/2),0),-50-Ceil(P2BodyDist Y)
Ownpal = 1
SprPriority = 5
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State -2]
Type = Helper
TriggerAll = MoveHit = 1
TriggerAll = P2MoveType = H
Trigger1 = MoveType = H
Trigger1 = Time = 0
Trigger1 = NumHelper(16002) = 0 && NumHelper(16012) = 0
Trigger1 = PrevStateNo = 970
Trigger2 = StateNo = 970
Trigger2 = NumTarget(970) > 0
Trigger2 = Target(970),Time = 0
Trigger3 = StateNo = 970
Trigger3 = NumTarget(5600) > 0
Trigger3 = Target(5600),Time = 0
StateNo = 16000
ID = 16002+IfElse(Var(38)=0,0,10)
PosType = P2
Pos = IfElse(MoveType=H,Ceil(P2Dist X/2),0),-60+Ceil(P2BodyDist Y/20)
Ownpal = 1
SprPriority = 5
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State -2]
Type = Helper
TriggerAll = MoveHit = 1
TriggerAll = P2MoveType = H
Trigger1 = MoveType = H
Trigger1 = Time = 0
Trigger1 = NumHelper(16002) = 0 && NumHelper(16012) = 0
Trigger1 = PrevStateNo = 1000 || PrevStateNo = 1010 || PrevStateNo = 1050 || PrevStateNo = 1060
Trigger2 = StateNo = 1000 || StateNo = 1010 || StateNo = 1050 || StateNo = 1060
Trigger2 = NumTarget(1000) > 0
Trigger2 = Target(1000),Time = 0
Trigger3 = StateNo = 1000 || StateNo = 1010 || StateNo = 1050 || StateNo = 1060
Trigger3 = NumTarget(1001) > 0
Trigger3 = Target(1001),Time = 0
StateNo = 16000
ID = 16002+IfElse(Var(38)=0,0,10)
PosType = P2
Pos = IfElse(MoveType=H,Ceil(P2Dist X/2),0),-85-Ceil(P2BodyDist Y)
Ownpal = 1
SprPriority = 5
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State -2]
Type = Helper
TriggerAll = MoveHit = 1
TriggerAll = P2MoveType = H
Trigger1 = MoveType = H
Trigger1 = Time = 0
Trigger1 = NumHelper(16002) = 0 && NumHelper(16012) = 0
Trigger1 = PrevStateNo = 1001 || PrevStateNo = 1003
Trigger2 = StateNo = 1001 || StateNo = 1003
Trigger2 = NumTarget(1001) > 0
Trigger2 = Target(1001),Time = 0
StateNo = 16000
ID = 16002+IfElse(Var(38)=0,0,10)
PosType = P2
Pos = IfElse(MoveType=H,Ceil(P2Dist X/2),0),-30-Ceil(P2BodyDist Y)
Ownpal = 1
SprPriority = 5
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State -2]
Type = Helper
TriggerAll = MoveHit = 1
TriggerAll = P2MoveType = H
Trigger1 = MoveType = H
Trigger1 = Time = 0
Trigger1 = NumHelper(16002) = 0 && NumHelper(16012) = 0
Trigger1 = PrevStateNo = 1002
Trigger2 = StateNo = 1002
Trigger2 = NumTarget(5600) > 0
Trigger2 = Target(5600),Time = 0
StateNo = 16000
ID = 16002+IfElse(Var(38)=0,0,10)
PosType = P2
Pos = IfElse(MoveType=H,Ceil(P2Dist X/2),0),-70-Ceil(P2BodyDist Y)
Ownpal = 1
SprPriority = 5
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State -2]
Type = Helper
TriggerAll = MoveHit = 1
TriggerAll = P2MoveType = H
Trigger1 = MoveType = H
Trigger1 = Time = 0
Trigger1 = NumHelper(16002) = 0 && NumHelper(16012) = 0
Trigger1 = PrevStateNo = 1400 || PrevStateNo = 1410 || PrevStateNo = 1411 || PrevStateNo = 1412 || PrevStateNo = 1413 || PrevStateNo = 1450 || PrevStateNo = 1460
Trigger2 = StateNo = 1400 || StateNo = 1410 || StateNo = 1411 || StateNo = 1412 || StateNo = 1413 || StateNo = 1450 || StateNo = 1460
Trigger2 = NumTarget(1400) > 0
Trigger2 = Target(1400),Time = 0
StateNo = 16000
ID = 16002+IfElse(Var(38)=0,0,10)
PosType = P2
Pos = IfElse(MoveType=H,Ceil(P2Dist X/2),0),-30-Ceil(P2BodyDist Y)
Ownpal = 1
SprPriority = 5
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State -2]
Type = Helper
TriggerAll = MoveHit = 1
TriggerAll = P2MoveType = H
Trigger1 = MoveType = H
Trigger1 = Time = 0
Trigger1 = NumHelper(16002) = 0 && NumHelper(16012) = 0
Trigger1 = PrevStateNo = 1401
Trigger2 = StateNo = 1401
Trigger2 = NumTarget(1401) > 0
Trigger2 = Target(1401),Time = 0
StateNo = 16000
ID = 16002+IfElse(Var(38)=0,0,10)
PosType = P2
Pos = IfElse(MoveType=H,Ceil(P2Dist X/2),0),-70-Ceil(P2BodyDist Y)
Ownpal = 1
SprPriority = 5
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State -2]
Type = Helper
TriggerAll = MoveHit = 1
TriggerAll = P2MoveType = H
Trigger1 = MoveType = H
Trigger1 = Time = 0
Trigger1 = NumHelper(16002) = 0 && NumHelper(16012) = 0
Trigger1 = PrevStateNo = 1500
Trigger2 = StateNo = 1500
Trigger2 = NumTarget(1500) > 0
Trigger2 = Target(1500),Time = 0
StateNo = 16000
ID = 16002+IfElse(Var(38)=0,0,10)
PosType = P2
Pos = IfElse(MoveType=H,Ceil(P2Dist X/2),0),-60+Ceil(P2BodyDist Y/20)
Ownpal = 1
SprPriority = 5
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State -2]
Type = Helper
TriggerAll = MoveHit = 1
TriggerAll = P2MoveType = H
Trigger1 = MoveType = H
Trigger1 = Time = 0
Trigger1 = NumHelper(16002) = 0 && NumHelper(16012) = 0
Trigger1 = PrevStateNo = 1550
Trigger2 = StateNo = 1550
Trigger2 = NumTarget(1550) > 0
Trigger2 = Target(1550),Time = 0
Trigger3 = StateNo = 1550
Trigger3 = NumTarget(1551) > 0
Trigger3 = Target(1551),Time = 0
StateNo = 16000
ID = 16002+IfElse(Var(38)=0,0,10)
PosType = P2
Pos = IfElse(MoveType=H,Ceil(P2Dist X/2),0),-60+Ceil(P2BodyDist Y/20)
Ownpal = 1
SprPriority = 5
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State -2]
Type = Helper
TriggerAll = MoveHit = 1
TriggerAll = P2MoveType = H
Trigger1 = MoveType = H
Trigger1 = Time = 0
Trigger1 = NumHelper(16002) = 0 && NumHelper(16012) = 0
Trigger1 = PrevStateNo = 1700 || PrevStateNo = 1750
Trigger2 = StateNo = 1700 || StateNo = 1750
Trigger2 = NumTarget(1700) > 0
Trigger2 = Target(1700),Time = 0
StateNo = 16000
ID = 16002+IfElse(Var(38)=0,0,10)
PosType = P2
Pos = IfElse(MoveType=H,Ceil(P2Dist X/2),0),-90-Ceil(P2BodyDist Y)
Ownpal = 1
SprPriority = 5
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State -2]
Type = Helper
TriggerAll = MoveHit = 1
TriggerAll = P2MoveType = H
Trigger1 = MoveType = H
Trigger1 = Time = 0
Trigger1 = NumHelper(16002) = 0 && NumHelper(16012) = 0
Trigger1 = PrevStateNo = 1920
Trigger2 = StateNo = 1920
Trigger2 = NumTarget(1920) > 0
Trigger2 = Target(1920),Time = 0
StateNo = 16000
ID = 16002+IfElse(Var(38)=0,0,10)
PosType = P2
Pos = IfElse(MoveType=H,Ceil(P2Dist X/2),0),-30-Ceil(P2BodyDist Y)
Ownpal = 1
SprPriority = 5
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State -2]
Type = Helper
TriggerAll = MoveHit = 1
TriggerAll = P2MoveType = H
Trigger1 = MoveType = H
Trigger1 = Time = 0
Trigger1 = NumHelper(16002) = 0 && NumHelper(16012) = 0
Trigger2 = StateNo = 2000 || StateNo = 2050
Trigger2 = NumTarget(2000) > 0
Trigger2 = Target(2000),Time = 0
Trigger3 = StateNo = 2000 || StateNo = 2050
Trigger3 = NumTarget(2001) > 0
Trigger3 = Target(2001),Time = 0
Trigger4 = StateNo = 2000 || StateNo = 2050
Trigger4 = NumTarget(5600) > 0
Trigger4 = Target(5600),Time = 0
StateNo = 16000
ID = 16002+IfElse(Var(38)=0,0,10)
PosType = P2
Pos = IfElse(MoveType=H,Ceil(P2Dist X/2),0),-85-Ceil(P2BodyDist Y)
Ownpal = 1
SprPriority = 5
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State -2]
Type = Helper
TriggerAll = MoveHit = 1
TriggerAll = P2MoveType = H
Trigger1 = MoveType = H
Trigger1 = Time = 0
Trigger1 = NumHelper(16100) = 0 && NumHelper(16110) = 0
Trigger1 = PrevStateNo = 2400
Trigger2 = StateNo = 2400
Trigger2 = NumTarget(2400) > 0
Trigger2 = Target(2400),Time = 0
Trigger3 = StateNo = 2400
Trigger3 = NumTarget(2401) > 0
Trigger3 = Target(2401),Time = 0
StateNo = 16100
ID = 16100+IfElse(Var(38)=0,0,10)
PosType = P2
Pos = IfElse(MoveType=H,Ceil(P2Dist X/2),0),Random%60-75+Ceil(P2BodyDist Y/10)
Ownpal = 1
SprPriority = 5
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State -2]
Type = Helper
TriggerAll = MoveHit = 1
TriggerAll = P2MoveType = H
Trigger1 = MoveType = H
Trigger1 = Time = 0
Trigger1 = NumHelper(16002) = 0 && NumHelper(16012) = 0
Trigger1 = PrevStateNo = 2500
Trigger2 = StateNo = 2500
Trigger2 = NumTarget(2500) > 0
Trigger2 = Target(2500),Time = 0
StateNo = 16000
ID = 16002+IfElse(Var(38)=0,0,10)
PosType = P2
Pos = IfElse(MoveType=H,Ceil(P2Dist X/2),0),-60+Ceil(P2BodyDist Y/20)
Ownpal = 1
SprPriority = 5
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State -2]
Type = Helper
TriggerAll = MoveHit = 1
TriggerAll = P2MoveType = H
Trigger1 = MoveType = H
Trigger1 = Time = 0
Trigger1 = NumHelper(16002) = 0 && NumHelper(16012) = 0
Trigger1 = PrevStateNo = 2700
Trigger2 = StateNo = 2700
Trigger2 = NumTarget(2700) > 0
Trigger2 = Target(2700),Time = 0
StateNo = 16000
ID = 16002+IfElse(Var(38)=0,0,10)
PosType = P2
Pos = IfElse(MoveType=H,Ceil(P2Dist X/2),0),-50-Ceil(P2BodyDist Y)
Ownpal = 1
SprPriority = 5
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State -2]
Type = Helper
TriggerAll = MoveHit = 1
TriggerAll = P2MoveType = H
Trigger1 = MoveType = H
Trigger1 = Time = 0
Trigger1 = NumHelper(16002) = 0 && NumHelper(16012) = 0
Trigger1 = PrevStateNo = 2700
Trigger2 = StateNo = 2700
Trigger2 = NumTarget(5600) > 0
Trigger2 = Target(5600),Time = 0
StateNo = 16000
ID = 16002+IfElse(Var(38)=0,0,10)
PosType = P2
Pos = IfElse(MoveType=H,Ceil(P2Dist X/2),0),-100-Ceil(P2BodyDist Y)
Ownpal = 1
SprPriority = 5
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State -1]
Type = Helper
TriggerAll = Var(8) = 31
Trigger1 = MoveHit = 1
Trigger1 = P2MoveType = H
StateNo = 8010
PosType = P2
Pos = 0, -50
Ownpal = 1
IgnoreHitPause = 1
SuperMoveTime = 99999
PauseMoveTime = 99999
SprPriority = 4
ID = 8010

;------------------------------------------------------------------
;僈乕僪僄僼僃僋僩
[State -2]
Type = Explod
TriggerAll = MoveGuarded = 1
TriggerAll = P2MoveType = H
Trigger1 = MoveType = H
Trigger1 = Time = 0
Trigger1 = NumExplod(10120) = 0
Trigger1 = PrevStateNo = 200 || PrevStateNo = 203
Trigger2 = StateNo = 200 || StateNo = 203
Trigger2 = NumTarget(200) > 0
Trigger2 = Target(200),Time = 0
Anim = 10120
ID = 10120
PosType = P2
Pos = 15,-75-Ceil(P2BodyDist Y)
Random = 30,30
Ownpal = 1
SprPriority = 5
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State -2]
Type = Explod
TriggerAll = MoveGuarded = 1
TriggerAll = P2MoveType = H
Trigger1 = MoveType = H
Trigger1 = Time = 0
Trigger1 = NumExplod(10120) = 0
Trigger1 = PrevStateNo = 201
Trigger2 = StateNo = 201
Trigger2 = NumTarget(201) > 0
Trigger2 = Target(201),Time = 0
Anim = 10120
ID = 10120
PosType = P2
Pos = 15,-35-Ceil(P2BodyDist Y)
Random = 30,30
Ownpal = 1
SprPriority = 5
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State -2]
Type = Explod
TriggerAll = MoveGuarded = 1
TriggerAll = P2MoveType = H
Trigger1 = MoveType = H
Trigger1 = Time = 0
Trigger1 = NumExplod(10120) = 0
Trigger1 = PrevStateNo = 202
Trigger2 = StateNo = 202
Trigger2 = NumTarget(202) > 0
Trigger2 = Target(202),Time = 0
Anim = 10120
ID = 10120
PosType = P2
Pos = 15,-75-Ceil(P2BodyDist Y)
Random = 30,30
Ownpal = 1
SprPriority = 5
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State -2]
Type = Explod
TriggerAll = MoveGuarded = 1
TriggerAll = P2MoveType = H
Trigger1 = MoveType = H
Trigger1 = Time = 0
Trigger1 = NumExplod(10120) = 0
Trigger1 = PrevStateNo = 210 || PrevStateNo = 212
Trigger2 = StateNo = 210 || StateNo = 212
Trigger2 = NumTarget(210) > 0
Trigger2 = Target(210),Time = 0
Anim = 10120
ID = 10120
PosType = P2
Pos = 15,-45-Ceil(P2BodyDist Y)
Random = 30,30
Ownpal = 1
SprPriority = 5
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State -2]
Type = Explod
TriggerAll = MoveGuarded = 1
TriggerAll = P2MoveType = H
Trigger1 = MoveType = H
Trigger1 = Time = 0
Trigger1 = NumExplod(10120) = 0
Trigger1 = PrevStateNo = 211
Trigger2 = StateNo = 211
Trigger2 = NumTarget(210) > 0
Trigger2 = Target(210),Time = 0
Anim = 10120
ID = 10120
PosType = P2
Pos = 15,-35-Ceil(P2BodyDist Y)
Random = 30,30
Ownpal = 1
SprPriority = 5
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State -2]
Type = Explod
TriggerAll = MoveGuarded = 1
TriggerAll = P2MoveType = H
Trigger1 = MoveType = H
Trigger1 = Time = 0
Trigger1 = NumExplod(10120) = 0
Trigger1 = PrevStateNo = [220,221]
Trigger2 = StateNo = [220,221]
Trigger2 = NumTarget(220) > 0
Trigger2 = Target(220),Time = 0
Anim = 10120
ID = 10120
PosType = P2
Pos = 15,-70-Ceil(P2BodyDist Y)
Random = 30,30
Ownpal = 1
SprPriority = 5
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State -2]
Type = Explod
TriggerAll = MoveGuarded = 1
TriggerAll = P2MoveType = H
Trigger1 = MoveType = H
Trigger1 = Time = 0
Trigger1 = NumExplod(10120) = 0
Trigger1 = PrevStateNo = 220
Trigger2 = StateNo = 220
Trigger2 = NumTarget(221) > 0
Trigger2 = Target(221),Time = 0
Anim = 10120
ID = 10120
PosType = P2
Pos = 15,-85-Ceil(P2BodyDist Y)
Random = 30,30
Ownpal = 1
SprPriority = 5
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State -2]
Type = Explod
TriggerAll = MoveGuarded = 1
TriggerAll = P2MoveType = H
Trigger1 = MoveType = H
Trigger1 = Time = 0
Trigger1 = NumExplod(10120) = 0
Trigger1 = PrevStateNo = 221
Trigger2 = StateNo = 221
Trigger2 = NumTarget(221) > 0
Trigger2 = Target(221),Time = 0
Anim = 10121
ID = 10120
PosType = P2
Pos = 15,-80-Ceil(P2BodyDist Y)
Random = 30,30
Ownpal = 1
SprPriority = 5
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State -2]
Type = Explod
TriggerAll = MoveGuarded = 1
TriggerAll = P2MoveType = H
Trigger1 = MoveType = H
Trigger1 = Time = 0
Trigger1 = NumExplod(10120) = 0
Trigger1 = PrevStateNo = 230
Trigger2 = StateNo = 230
Trigger2 = NumTarget(230) > 0
Trigger2 = Target(230),Time = 0
Anim = 10120
ID = 10120
PosType = P2
Pos = 15,-60-Ceil(P2BodyDist Y)
Random = 30,30
Ownpal = 1
SprPriority = 5
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State -2]
Type = Explod
TriggerAll = MoveGuarded = 1
TriggerAll = P2MoveType = H
Trigger1 = MoveType = H
Trigger1 = Time = 0
Trigger1 = NumExplod(10120) = 0
Trigger1 = PrevStateNo = 231
Trigger2 = StateNo = 231
Trigger2 = NumTarget(231) > 0
Trigger2 = Target(231),Time = 0
Anim = 10120
ID = 10120
PosType = P2
Pos = 15,-55-Ceil(P2BodyDist Y)
Random = 30,30
Ownpal = 1
SprPriority = 5
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State -2]
Type = Explod
TriggerAll = MoveGuarded = 1
TriggerAll = P2MoveType = H
Trigger1 = MoveType = H
Trigger1 = Time = 0
Trigger1 = NumExplod(10120) = 0
Trigger1 = PrevStateNo = 240
Trigger2 = StateNo = 240
Trigger2 = NumTarget(240) > 0
Trigger2 = Target(240),Time = 0
Anim = 10120
ID = 10120
PosType = P2
Pos = 15,-80-Ceil(P2BodyDist Y)
Random = 30,30
Ownpal = 1
SprPriority = 5
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State -2]
Type = Explod
TriggerAll = MoveGuarded = 1
TriggerAll = P2MoveType = H
Trigger1 = MoveType = H
Trigger1 = Time = 0
Trigger1 = NumExplod(10120) = 0
Trigger1 = PrevStateNo = [241,242]
Trigger2 = StateNo = [241,242]
Trigger2 = NumTarget(241) > 0
Trigger2 = Target(241),Time = 0
Trigger3 = StateNo = [241,242]
Trigger3 = NumTarget(242) > 0
Trigger3 = Target(242),Time = 0
Anim = 10121
ID = 10120
PosType = P2
Pos = 15,-55-Ceil(P2BodyDist Y)
Random = 30,30
Ownpal = 1
SprPriority = 5
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State -2]
Type = Explod
TriggerAll = MoveGuarded = 1
TriggerAll = P2MoveType = H
Trigger1 = MoveType = H
Trigger1 = Time = 0
Trigger1 = NumExplod(10120) = 0
Trigger1 = PrevStateNo = [400,402]
Trigger2 = StateNo = [400,402]
Trigger2 = NumTarget(400) > 0
Trigger2 = Target(400),Time = 0
Anim = 10120
ID = 10120
PosType = P2
Pos = 15,-30-Ceil(P2BodyDist Y)
Random = 30,30
Ownpal = 1
SprPriority = 5
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State -2]
Type = Explod
TriggerAll = MoveGuarded = 1
TriggerAll = P2MoveType = H
Trigger1 = MoveType = H
Trigger1 = Time = 0
Trigger1 = NumExplod(10120) = 0
Trigger1 = PrevStateNo = 410 || PrevStateNo = 412
Trigger2 = StateNo = 410 || StateNo = 412
Trigger2 = NumTarget(410) > 0
Trigger2 = Target(410),Time = 0
Anim = 10120
ID = 10120
PosType = P2
Pos = 15,-10-Ceil(P2BodyDist Y)
Random = 30,30
Ownpal = 1
SprPriority = 5
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State -2]
Type = Explod
TriggerAll = MoveGuarded = 1
TriggerAll = P2MoveType = H
Trigger1 = MoveType = H
Trigger1 = Time = 0
Trigger1 = NumExplod(10120) = 0
Trigger1 = PrevStateNo = 411
Trigger2 = StateNo = 411
Trigger2 = NumTarget(410) > 0
Trigger2 = Target(410),Time = 0
Anim = 10120
ID = 10120
PosType = P2
Pos = 15,-30-Ceil(P2BodyDist Y)
Random = 30,30
Ownpal = 1
SprPriority = 5
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State -2]
Type = Explod
TriggerAll = MoveGuarded = 1
TriggerAll = P2MoveType = H
Trigger1 = MoveType = H
Trigger1 = Time = 0
Trigger1 = NumExplod(10120) = 0
Trigger1 = PrevStateNo = [420,421]
Trigger2 = StateNo = [420,421]
Trigger2 = NumTarget(420) > 0
Trigger2 = Target(420),Time = 0
Anim = 10120
ID = 10120
PosType = P2
Pos = 15,-25-Ceil(P2BodyDist Y)
Random = 30,30
Ownpal = 1
SprPriority = 5
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State -2]
Type = Explod
TriggerAll = MoveGuarded = 1
TriggerAll = P2MoveType = H
Trigger1 = MoveType = H
Trigger1 = Time = 0
Trigger1 = NumExplod(10120) = 0
Trigger1 = PrevStateNo = [600,601]
Trigger2 = StateNo = [600,601]
Trigger2 = NumTarget(600) > 0
Trigger2 = Target(600),Time = 0
Anim = 10120
ID = 10120
PosType = P2
Pos = 15,-55-Ceil(P2BodyDist Y)
Random = 30,30
Ownpal = 1
SprPriority = 5
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State -2]
Type = Explod
TriggerAll = MoveGuarded = 1
TriggerAll = P2MoveType = H
Trigger1 = MoveType = H
Trigger1 = Time = 0
Trigger1 = NumExplod(10120) = 0
Trigger1 = PrevStateNo = 610 || PrevStateNo = 613
Trigger2 = StateNo = 610 || StateNo = 613
Trigger2 = NumTarget(610) > 0
Trigger2 = Target(610),Time = 0
Anim = 10120
ID = 10120
PosType = P2
Pos = 15,-45-Ceil(P2BodyDist Y)
Random = 30,30
Ownpal = 1
SprPriority = 5
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State -2]
Type = Explod
TriggerAll = MoveGuarded = 1
TriggerAll = P2MoveType = H
Trigger1 = MoveType = H
Trigger1 = Time = 0
Trigger1 = NumExplod(10120) = 0
Trigger1 = PrevStateNo = 611
Trigger2 = StateNo = 611
Trigger2 = NumTarget(610) > 0
Trigger2 = Target(610),Time = 0
Anim = 10120
ID = 10120
PosType = P2
Pos = 15,-70+Ceil(P2BodyDist Y/10)
Random = 30,30
Ownpal = 1
SprPriority = 5
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State -2]
Type = Explod
TriggerAll = MoveGuarded = 1
TriggerAll = P2MoveType = H
Trigger1 = MoveType = H
Trigger1 = Time = 0
Trigger1 = NumExplod(10120) = 0
Trigger1 = PrevStateNo = 612
Trigger2 = StateNo = 612
Trigger2 = NumTarget(610) > 0
Trigger2 = Target(610),Time = 0
Anim = 10120
ID = 10120
PosType = P2
Pos = 15,-70-Ceil(P2BodyDist Y)
Random = 30,30
Ownpal = 1
SprPriority = 5
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State -2]
Type = Explod
TriggerAll = MoveGuarded = 1
TriggerAll = P2MoveType = H
Trigger1 = MoveType = H
Trigger1 = Time = 0
Trigger1 = NumExplod(10120) = 0
Trigger1 = PrevStateNo = 620
Trigger2 = StateNo = 620
Trigger2 = NumTarget(620) > 0
Trigger2 = Target(620),Time = 0
Anim = 10120
ID = 10120
PosType = P2
Pos = 15,-45-Ceil(P2BodyDist Y)
Random = 30,30
Ownpal = 1
SprPriority = 5
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State -2]
Type = Explod
TriggerAll = MoveGuarded = 1
TriggerAll = P2MoveType = H
Trigger1 = MoveType = H
Trigger1 = Time = 0
Trigger1 = NumExplod(10120) = 0
Trigger1 = PrevStateNo = 621
Trigger2 = StateNo = 621
Trigger2 = NumTarget(620) > 0
Trigger2 = Target(620),Time = 0
Anim = 10120
ID = 10120
PosType = P2
Pos = 15,-30-Ceil(P2BodyDist Y)
Random = 30,30
Ownpal = 1
SprPriority = 5
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State -2]
Type = Explod
TriggerAll = MoveGuarded = 1
TriggerAll = P2MoveType = H
Trigger1 = MoveType = H
Trigger1 = Time = 0
Trigger1 = NumExplod(10120) = 0
Trigger1 = PrevStateNo = [622,623]
Trigger2 = StateNo = [622,623]
Trigger2 = NumTarget(620) > 0
Trigger2 = Target(620),Time = 0
Anim = 10121
ID = 10120
PosType = P2
Pos = 15,-30-Ceil(P2BodyDist Y)
Random = 30,30
Ownpal = 1
SprPriority = 5
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State -2]
Type = Explod
TriggerAll = MoveGuarded = 1
TriggerAll = P2MoveType = H
Trigger1 = MoveType = H
Trigger1 = Time = 0
Trigger1 = NumExplod(10120) = 0
Trigger1 = PrevStateNo = 905
Trigger2 = StateNo = 905
Trigger2 = NumTarget(905) > 0
Trigger2 = Target(905),Time = 0
Anim = 10120
ID = 10120
PosType = P2
Pos = 15,-85-Ceil(P2BodyDist Y)
Random = 30,30
Ownpal = 1
SprPriority = 5
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State -2]
Type = Explod
TriggerAll = MoveGuarded = 1
TriggerAll = P2MoveType = H
Trigger1 = MoveType = H
Trigger1 = Time = 0
Trigger1 = NumExplod(10120) = 0
Trigger1 = PrevStateNo = 915
Trigger2 = StateNo = 915
Trigger2 = NumTarget(915) > 0
Trigger2 = Target(915),Time = 0
Anim = 10120
ID = 10120
PosType = P2
Pos = 15,-25-Ceil(P2BodyDist Y)
Random = 30,30
Ownpal = 1
SprPriority = 5
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State -2]
Type = Explod
TriggerAll = MoveGuarded = 1
TriggerAll = P2MoveType = H
Trigger1 = MoveType = H
Trigger1 = Time = 0
Trigger1 = NumExplod(10120) = 0
Trigger1 = PrevStateNo = 925
Trigger2 = StateNo = 925
Trigger2 = NumTarget(925) > 0
Trigger2 = Target(925),Time = 0
Anim = 10120
ID = 10120
PosType = P2
Pos = 15,-70+Ceil(P2BodyDist Y/10)
Random = 30,30
Ownpal = 1
SprPriority = 5
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State -2]
Type = Explod
TriggerAll = MoveGuarded = 1
TriggerAll = P2MoveType = H
Trigger1 = MoveType = H
Trigger1 = Time = 0
Trigger1 = NumExplod(10120) = 0
Trigger1 = PrevStateNo = [932,933]
Trigger2 = StateNo = [932,933]
Trigger2 = NumTarget(5600) > 0
Trigger2 = Target(5600),Time = 0
Trigger3 = StateNo = [932,933]
Trigger3 = NumTarget(930) > 0
Trigger3 = Target(930),Time = 0
Anim = 10120
ID = 10120
PosType = P2
Pos = 15,-80-Ceil(P2BodyDist Y)
Random = 30,30
Ownpal = 1
SprPriority = 5
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State -2]
Type = Explod
TriggerAll = MoveGuarded = 1
TriggerAll = P2MoveType = H
Trigger1 = MoveType = H
Trigger1 = Time = 0
Trigger1 = NumExplod(10120) = 0
Trigger1 = PrevStateNo = 1000 || PrevStateNo = 1010 || PrevStateNo = 1050 || PrevStateNo = 1060
Trigger2 = StateNo = 1000 || StateNo = 1010 || StateNo = 1050 || StateNo = 1060
Trigger2 = NumTarget(1000) > 0
Trigger2 = Target(1000),Time = 0
Trigger3 = StateNo = 1000 || StateNo = 1010 || StateNo = 1050 || StateNo = 1060
Trigger3 = NumTarget(1001) > 0
Trigger3 = Target(1001),Time = 0
Anim = 10121
ID = 10120
PosType = P2
Pos = 15,-85-Ceil(P2BodyDist Y)
Random = 30,30
Ownpal = 1
SprPriority = 5
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State -2]
Type = Explod
TriggerAll = MoveGuarded = 1
TriggerAll = P2MoveType = H
Trigger1 = MoveType = H
Trigger1 = Time = 0
Trigger1 = NumExplod(10120) = 0
Trigger1 = PrevStateNo = 1001 || PrevStateNo = 1003
Trigger2 = StateNo = 1001 || StateNo = 1003
Trigger2 = NumTarget(1001) > 0
Trigger2 = Target(1001),Time = 0
Anim = 10120
ID = 10120
PosType = P2
Pos = 15,-30-Ceil(P2BodyDist Y)
Random = 30,30
Ownpal = 1
SprPriority = 5
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State -2]
Type = Explod
TriggerAll = MoveGuarded = 1
TriggerAll = P2MoveType = H
Trigger1 = MoveType = H
Trigger1 = Time = 0
Trigger1 = NumExplod(10120) = 0
Trigger1 = PrevStateNo = 1002
Trigger2 = StateNo = 1002
Trigger2 = NumTarget(5600) > 0
Trigger2 = Target(5600),Time = 0
Anim = 10120
ID = 10120
PosType = P2
Pos = 15,-70-Ceil(P2BodyDist Y)
Random = 30,30
Ownpal = 1
SprPriority = 5
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State -2]
Type = Explod
TriggerAll = MoveGuarded = 1
TriggerAll = P2MoveType = H
Trigger1 = MoveType = H
Trigger1 = Time = 0
Trigger1 = NumExplod(10120) = 0
Trigger1 = PrevStateNo = 1400 || PrevStateNo = 1410 || PrevStateNo = 1411 || PrevStateNo = 1412 || PrevStateNo = 1413 || PrevStateNo = 1450 || PrevStateNo = 1460
Trigger2 = StateNo = 1400 || StateNo = 1410 || StateNo = 1411 || StateNo = 1412 || StateNo = 1413 || StateNo = 1450 || StateNo = 1460
Trigger2 = NumTarget(1400) > 0
Trigger2 = Target(1400),Time = 0
Anim = 10121
ID = 10120
PosType = P2
Pos = 15,-30-Ceil(P2BodyDist Y)
Random = 30,30
Ownpal = 1
SprPriority = 5
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State -2]
Type = Explod
TriggerAll = MoveGuarded = 1
TriggerAll = P2MoveType = H
Trigger1 = MoveType = H
Trigger1 = Time = 0
Trigger1 = NumExplod(10120) = 0
Trigger1 = PrevStateNo = 1401
Trigger2 = StateNo = 1401
Trigger2 = NumTarget(1401) > 0
Trigger2 = Target(1401),Time = 0
Anim = 10120
ID = 10120
PosType = P2
Pos = 15,-70-Ceil(P2BodyDist Y)
Random = 30,30
Ownpal = 1
SprPriority = 5
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State -2]
Type = Explod
TriggerAll = MoveGuarded = 1
TriggerAll = P2MoveType = H
Trigger1 = MoveType = H
Trigger1 = Time = 0
Trigger1 = NumExplod(10120) = 0
Trigger1 = PrevStateNo = 1500
Trigger2 = StateNo = 1500
Trigger2 = NumTarget(1500) > 0
Trigger2 = Target(1500),Time = 0
Anim = 10121
ID = 10120
PosType = P2
Pos = 15,-60+Ceil(P2BodyDist Y/20)
Random = 30,30
Ownpal = 1
SprPriority = 5
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State -2]
Type = Explod
TriggerAll = MoveGuarded = 1
TriggerAll = P2MoveType = H
Trigger1 = MoveType = H
Trigger1 = Time = 0
Trigger1 = NumExplod(10120) = 0
Trigger1 = PrevStateNo = 1550
Trigger2 = StateNo = 1550
Trigger2 = NumTarget(1550) > 0
Trigger2 = Target(1550),Time = 0
Trigger3 = StateNo = 1550
Trigger3 = NumTarget(1551) > 0
Trigger3 = Target(1551),Time = 0
Anim = 10121
ID = 10120
PosType = P2
Pos = 15,-60+Ceil(P2BodyDist Y/20)
Random = 30,30
Ownpal = 1
SprPriority = 5
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State -2]
Type = Explod
TriggerAll = MoveGuarded = 1
TriggerAll = P2MoveType = H
Trigger1 = MoveType = H
Trigger1 = Time = 0
Trigger1 = NumExplod(10120) = 0
Trigger1 = PrevStateNo = 1700 || PrevStateNo = 1750
Trigger2 = StateNo = 1700 || StateNo = 1750
Trigger2 = NumTarget(1700) > 0
Trigger2 = Target(1700),Time = 0
Anim = 10121
ID = 10120
PosType = P2
Pos = 15,-90-Ceil(P2BodyDist Y)
Random = 30,30
Ownpal = 1
SprPriority = 5
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State -2]
Type = Explod
TriggerAll = MoveGuarded = 1
TriggerAll = P2MoveType = H
Trigger1 = MoveType = H
Trigger1 = Time = 0
Trigger1 = NumExplod(10120) = 0
Trigger1 = PrevStateNo = 1920
Trigger2 = StateNo = 1920
Trigger2 = NumTarget(1920) > 0
Trigger2 = Target(1920),Time = 0
Anim = 10121
ID = 10120
PosType = P2
Pos = 15,-30-Ceil(P2BodyDist Y)
Random = 30,30
Ownpal = 1
SprPriority = 5
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State -2]
Type = Explod
TriggerAll = MoveGuarded = 1
TriggerAll = P2MoveType = H
Trigger1 = MoveType = H
Trigger1 = Time = 0
Trigger1 = NumExplod(10120) = 0
Trigger1 = PrevStateNo = 2000 || PrevStateNo = 2050
Trigger2 = StateNo = 2000 || StateNo = 2050
Trigger2 = NumTarget(2000) > 0
Trigger2 = Target(2000),Time = 0
Trigger3 = StateNo = 2000 || StateNo = 2050
Trigger3 = NumTarget(2001) > 0
Trigger3 = Target(2001),Time = 0
Trigger4 = StateNo = 2000 || StateNo = 2050
Trigger4 = NumTarget(5600) > 0
Trigger4 = Target(5600),Time = 0
Anim = 10121
ID = 10120
PosType = P2
Pos = 15,-85-Ceil(P2BodyDist Y)
Random = 30,30
Ownpal = 1
SprPriority = 5
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State -2]
Type = Explod
TriggerAll = MoveGuarded = 1
TriggerAll = P2MoveType = H
Trigger1 = MoveType = H
Trigger1 = Time = 0
Trigger1 = NumExplod(10120) = 0
Trigger1 = PrevStateNo = 2400
Trigger2 = StateNo = 2400
Trigger2 = NumTarget(2400) > 0
Trigger2 = Target(2400),Time = 0
Trigger3 = StateNo = 2400
Trigger3 = NumTarget(2401) > 0
Trigger3 = Target(2401),Time = 0
Anim = 10121
ID = 10120
PosType = P2
Pos = 15,-45+Ceil(P2BodyDist Y/20)
Random = 20,60
Ownpal = 1
SprPriority = 5
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State -2]
Type = Explod
TriggerAll = MoveGuarded = 1
TriggerAll = P2MoveType = H
Trigger1 = MoveType = H
Trigger1 = Time = 0
Trigger1 = NumExplod(10120) = 0
Trigger1 = PrevStateNo = 2500
Trigger2 = StateNo = 2500
Trigger2 = NumTarget(2500) > 0
Trigger2 = Target(2500),Time = 0
Anim = 10121
ID = 10120
PosType = P2
Pos = 15,-60+Ceil(P2BodyDist Y/20)
Random = 30,30
Ownpal = 1
SprPriority = 5
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State -2]
Type = Explod
TriggerAll = MoveGuarded = 1
TriggerAll = P2MoveType = H
Trigger1 = MoveType = H
Trigger1 = Time = 0
Trigger1 = NumExplod(10120) = 0
Trigger1 = PrevStateNo = 2700
Trigger2 = StateNo = 2700
Trigger2 = NumTarget(2700) > 0
Trigger2 = Target(2700),Time = 0
Anim = 10121
ID = 10120
PosType = P2
Pos = 15,-50-Ceil(P2BodyDist Y)
Random = 30,30
Ownpal = 1
SprPriority = 5
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State -2]
Type = Explod
TriggerAll = MoveGuarded = 1
TriggerAll = P2MoveType = H
Trigger1 = MoveType = H
Trigger1 = Time = 0
Trigger1 = NumExplod(10120) = 0
Trigger1 = PrevStateNo = 2700
Trigger2 = StateNo = 2700
Trigger2 = NumTarget(5600) > 0
Trigger2 = Target(5600),Time = 0
Anim = 10121
ID = 10120
PosType = P2
Pos = 15,-100-Ceil(P2BodyDist Y)
Random = 30,30
Ownpal = 1
SprPriority = 5
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State -2]
Type = Explod
TriggerAll = MoveGuarded = 1
TriggerAll = P2MoveType = H
Trigger1 = MoveType = H
Trigger1 = Time = 0
Trigger1 = NumExplod(10120) = 0
Trigger1 = PrevStateNo = 3000
Trigger2 = StateNo = 3000
Trigger2 = NumTarget(3000) > 0
Trigger2 = Target(3000),Time = 0
Anim = 10120
ID = 10120
PosType = P2
Pos = 15,-45-Ceil(P2BodyDist Y)
Random = 30,30
Ownpal = 1
SprPriority = 5
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

;------------------------------------------------------------------
;僇僂儞僞乕昞帵
[State -2]
Type = RemoveExplod
TriggerAll = Var(0)/10%10 = 0
TriggerAll = P2MoveType = H && P2StateNo != [120,159]
TriggerAll = NumExplod(21000) > 0
TriggerAll = Var(29) = 0
Trigger1 = Var(38) = 1
Trigger1 = MoveHit = 1
Trigger2 = NumHelper(1150) > 0
Trigger2 = Helper(1150),MoveHit = 1 && Helper(1150),Var(38)
Trigger3 = NumHelper(1155) > 0
Trigger3 = Helper(1155),MoveHit = 1 && Helper(1155),Var(38)
Trigger4 = NumHelper(1160) > 0
Trigger4 = Helper(1160),MoveHit = 1 && Helper(1160),Var(38)
Trigger5 = NumHelper(1165) > 0
Trigger5 = Helper(1165),MoveHit = 1 && Helper(1165),Var(38)
Trigger6 = NumHelper(1206) > 0
Trigger6 = Helper(1206),MoveHit = 1 && Helper(1206),Var(38)
Trigger7 = NumHelper(1216) > 0
Trigger7 = Helper(1216),MoveHit = 1 && Helper(1216),Var(38)
Trigger8 = NumHelper(1226) > 0
Trigger8 = Helper(1226),MoveHit = 1 && Helper(1226),Var(38)
Trigger9 = NumHelper(1256) > 0
Trigger9 = Helper(1256),MoveHit = 1 && Helper(1256),Var(38)
Trigger10 = NumHelper(1266) > 0
Trigger10 = Helper(1266),MoveHit = 1 && Helper(1266),Var(38)
Trigger11 = NumHelper(1276) > 0
Trigger11 = Helper(1276),MoveHit = 1 && Helper(1276),Var(38)
Trigger12 = NumHelper(1325) > 0
Trigger12 = Helper(1325),MoveHit = 1 && Helper(1325),Var(38)
Trigger13 = NumHelper(1326) > 0
Trigger13 = Helper(1326),MoveHit = 1 && Helper(1326),Var(38)
Trigger14 = NumHelper(1327) > 0
Trigger14 = Helper(1327),MoveHit = 1 && Helper(1327),Var(38)
Trigger15 = NumHelper(1328) > 0
Trigger15 = Helper(1328),MoveHit = 1 && Helper(1328),Var(38)
Trigger16 = NumHelper(1329) > 0
Trigger16 = Helper(1329),MoveHit = 1 && Helper(1329),Var(38)
Trigger17 = NumHelper(1330) > 0
Trigger17 = Helper(1330),MoveHit = 1 && Helper(1330),Var(38)
Trigger18 = NumHelper(1331) > 0
Trigger18 = Helper(1331),MoveHit = 1 && Helper(1331),Var(38)
Trigger19 = NumHelper(1332) > 0
Trigger19 = Helper(1332),MoveHit = 1 && Helper(1332),Var(38)
Trigger20 = NumHelper(1333) > 0
Trigger20 = Helper(1333),MoveHit = 1 && Helper(1333),Var(38)
Trigger21 = NumHelper(1334) > 0
Trigger21 = Helper(1334),MoveHit = 1 && Helper(1334),Var(38)
Trigger22 = NumHelper(1606) > 0
Trigger22 = Helper(1606),MoveHit = 1 && Helper(1606),Var(38)
Trigger23 = NumHelper(1805) > 0
Trigger23 = Helper(1805),MoveHit = 1 && Helper(1805),Var(38)
Trigger24 = NumHelper(1855) > 0
Trigger24 = Helper(1855),MoveHit = 1 && Helper(1855),Var(38)
Trigger25 = NumHelper(1905) > 0
Trigger25 = Helper(1905),MoveHit = 1 && Helper(1905),Var(38)
Trigger26 = NumHelper(1906) > 0
Trigger26 = Helper(1906),MoveHit = 1 && Helper(1906),Var(38)
Trigger27 = NumHelper(1915) > 0
Trigger27 = Helper(1915),MoveHit = 1 && Helper(1915),Var(38)
Trigger28 = NumHelper(1916) > 0
Trigger28 = Helper(1916),MoveHit = 1 && Helper(1916),Var(38)
Trigger29 = NumHelper(2150) > 0
Trigger29 = Helper(2150),MoveHit = 1 && Helper(2150),Var(38)
Trigger30 = NumHelper(2605) > 0
Trigger30 = Helper(2605),MoveHit = 1 && Helper(2605),Var(38)
Trigger31 = NumHelper(2606) > 0
Trigger31 = Helper(2606),MoveHit = 1 && Helper(2606),Var(38)
Trigger32 = NumHelper(2607) > 0
Trigger32 = Helper(2607),MoveHit = 1 && Helper(2607),Var(38)
Trigger33 = NumHelper(2608) > 0
Trigger33 = Helper(2608),MoveHit = 1 && Helper(2608),Var(38)
Trigger34 = NumHelper(2609) > 0
Trigger34 = Helper(2609),MoveHit = 1 && Helper(2609),Var(38)
Trigger35 = NumHelper(2610) > 0
Trigger35 = Helper(2610),MoveHit = 1 && Helper(2610),Var(38)
Trigger36 = NumHelper(2611) > 0
Trigger36 = Helper(2611),MoveHit = 1 && Helper(2611),Var(38)
Trigger37 = NumHelper(2612) > 0
Trigger37 = Helper(2612),MoveHit = 1 && Helper(2612),Var(38)
Trigger38 = NumHelper(2613) > 0
Trigger38 = Helper(2613),MoveHit = 1 && Helper(2613),Var(38)
Trigger39 = NumHelper(2805) > 0
Trigger39 = Helper(2805),MoveHit = 1 && Helper(2805),Var(38)
Trigger40 = NumHelper(2806) > 0
Trigger40 = Helper(2806),MoveHit = 1 && Helper(2806),Var(38)
Trigger41 = NumHelper(2807) > 0
Trigger41 = Helper(2807),MoveHit = 1 && Helper(2807),Var(38)
Trigger42 = NumHelper(2808) > 0
Trigger42 = Helper(2808),MoveHit = 1 && Helper(2808),Var(38)
Trigger43 = NumHelper(2809) > 0
Trigger43 = Helper(2809),MoveHit = 1 && Helper(2809),Var(38)
IgnoreHitPause = 1
SuperMoveTime = 99999
PauseMoveTime = 99999
ID = 21000

[State -2]
Type = RemoveExplod
TriggerAll = Var(0)/10%10 = 0
TriggerAll = P2MoveType = H && P2StateNo != [120,159]
TriggerAll = NumExplod(21005) > 0
TriggerAll = Var(29) = 0
Trigger1 = Var(38) = 1
Trigger1 = MoveHit = 1
Trigger2 = NumHelper(1150) > 0
Trigger2 = Helper(1150),MoveHit = 1 && Helper(1150),Var(38)
Trigger3 = NumHelper(1155) > 0
Trigger3 = Helper(1155),MoveHit = 1 && Helper(1155),Var(38)
Trigger4 = NumHelper(1160) > 0
Trigger4 = Helper(1160),MoveHit = 1 && Helper(1160),Var(38)
Trigger5 = NumHelper(1165) > 0
Trigger5 = Helper(1165),MoveHit = 1 && Helper(1165),Var(38)
Trigger6 = NumHelper(1206) > 0
Trigger6 = Helper(1206),MoveHit = 1 && Helper(1206),Var(38)
Trigger7 = NumHelper(1216) > 0
Trigger7 = Helper(1216),MoveHit = 1 && Helper(1216),Var(38)
Trigger8 = NumHelper(1226) > 0
Trigger8 = Helper(1226),MoveHit = 1 && Helper(1226),Var(38)
Trigger9 = NumHelper(1256) > 0
Trigger9 = Helper(1256),MoveHit = 1 && Helper(1256),Var(38)
Trigger10 = NumHelper(1266) > 0
Trigger10 = Helper(1266),MoveHit = 1 && Helper(1266),Var(38)
Trigger11 = NumHelper(1276) > 0
Trigger11 = Helper(1276),MoveHit = 1 && Helper(1276),Var(38)
Trigger12 = NumHelper(1325) > 0
Trigger12 = Helper(1325),MoveHit = 1 && Helper(1325),Var(38)
Trigger13 = NumHelper(1326) > 0
Trigger13 = Helper(1326),MoveHit = 1 && Helper(1326),Var(38)
Trigger14 = NumHelper(1327) > 0
Trigger14 = Helper(1327),MoveHit = 1 && Helper(1327),Var(38)
Trigger15 = NumHelper(1328) > 0
Trigger15 = Helper(1328),MoveHit = 1 && Helper(1328),Var(38)
Trigger16 = NumHelper(1329) > 0
Trigger16 = Helper(1329),MoveHit = 1 && Helper(1329),Var(38)
Trigger17 = NumHelper(1330) > 0
Trigger17 = Helper(1330),MoveHit = 1 && Helper(1330),Var(38)
Trigger18 = NumHelper(1331) > 0
Trigger18 = Helper(1331),MoveHit = 1 && Helper(1331),Var(38)
Trigger19 = NumHelper(1332) > 0
Trigger19 = Helper(1332),MoveHit = 1 && Helper(1332),Var(38)
Trigger20 = NumHelper(1333) > 0
Trigger20 = Helper(1333),MoveHit = 1 && Helper(1333),Var(38)
Trigger21 = NumHelper(1334) > 0
Trigger21 = Helper(1334),MoveHit = 1 && Helper(1334),Var(38)
Trigger22 = NumHelper(1606) > 0
Trigger22 = Helper(1606),MoveHit = 1 && Helper(1606),Var(38)
Trigger23 = NumHelper(1805) > 0
Trigger23 = Helper(1805),MoveHit = 1 && Helper(1805),Var(38)
Trigger24 = NumHelper(1855) > 0
Trigger24 = Helper(1855),MoveHit = 1 && Helper(1855),Var(38)
Trigger25 = NumHelper(1905) > 0
Trigger25 = Helper(1905),MoveHit = 1 && Helper(1905),Var(38)
Trigger26 = NumHelper(1906) > 0
Trigger26 = Helper(1906),MoveHit = 1 && Helper(1906),Var(38)
Trigger27 = NumHelper(1915) > 0
Trigger27 = Helper(1915),MoveHit = 1 && Helper(1915),Var(38)
Trigger28 = NumHelper(1916) > 0
Trigger28 = Helper(1916),MoveHit = 1 && Helper(1916),Var(38)
Trigger29 = NumHelper(2150) > 0
Trigger29 = Helper(2150),MoveHit = 1 && Helper(2150),Var(38)
Trigger30 = NumHelper(2605) > 0
Trigger30 = Helper(2605),MoveHit = 1 && Helper(2605),Var(38)
Trigger31 = NumHelper(2606) > 0
Trigger31 = Helper(2606),MoveHit = 1 && Helper(2606),Var(38)
Trigger32 = NumHelper(2607) > 0
Trigger32 = Helper(2607),MoveHit = 1 && Helper(2607),Var(38)
Trigger33 = NumHelper(2608) > 0
Trigger33 = Helper(2608),MoveHit = 1 && Helper(2608),Var(38)
Trigger34 = NumHelper(2609) > 0
Trigger34 = Helper(2609),MoveHit = 1 && Helper(2609),Var(38)
Trigger35 = NumHelper(2610) > 0
Trigger35 = Helper(2610),MoveHit = 1 && Helper(2610),Var(38)
Trigger36 = NumHelper(2611) > 0
Trigger36 = Helper(2611),MoveHit = 1 && Helper(2611),Var(38)
Trigger37 = NumHelper(2612) > 0
Trigger37 = Helper(2612),MoveHit = 1 && Helper(2612),Var(38)
Trigger38 = NumHelper(2613) > 0
Trigger38 = Helper(2613),MoveHit = 1 && Helper(2613),Var(38)
Trigger39 = NumHelper(2805) > 0
Trigger39 = Helper(2805),MoveHit = 1 && Helper(2805),Var(38)
Trigger40 = NumHelper(2806) > 0
Trigger40 = Helper(2806),MoveHit = 1 && Helper(2806),Var(38)
Trigger41 = NumHelper(2807) > 0
Trigger41 = Helper(2807),MoveHit = 1 && Helper(2807),Var(38)
Trigger42 = NumHelper(2808) > 0
Trigger42 = Helper(2808),MoveHit = 1 && Helper(2808),Var(38)
Trigger43 = NumHelper(2809) > 0
Trigger43 = Helper(2809),MoveHit = 1 && Helper(2809),Var(38)
IgnoreHitPause = 1
SuperMoveTime = 99999
PauseMoveTime = 99999
ID = 21005

[State -2]
Type = RemoveExplod
TriggerAll = Var(0)/10%10 = 0
TriggerAll = P2MoveType = H && P2StateNo != [120,159]
TriggerAll = NumExplod(21006) > 0
TriggerAll = Var(29) = 0
Trigger1 = Var(38) = 1
Trigger1 = MoveHit = 1
Trigger2 = NumHelper(1150) > 0
Trigger2 = Helper(1150),MoveHit = 1 && Helper(1150),Var(38)
Trigger3 = NumHelper(1155) > 0
Trigger3 = Helper(1155),MoveHit = 1 && Helper(1155),Var(38)
Trigger4 = NumHelper(1160) > 0
Trigger4 = Helper(1160),MoveHit = 1 && Helper(1160),Var(38)
Trigger5 = NumHelper(1165) > 0
Trigger5 = Helper(1165),MoveHit = 1 && Helper(1165),Var(38)
Trigger6 = NumHelper(1206) > 0
Trigger6 = Helper(1206),MoveHit = 1 && Helper(1206),Var(38)
Trigger7 = NumHelper(1216) > 0
Trigger7 = Helper(1216),MoveHit = 1 && Helper(1216),Var(38)
Trigger8 = NumHelper(1226) > 0
Trigger8 = Helper(1226),MoveHit = 1 && Helper(1226),Var(38)
Trigger9 = NumHelper(1256) > 0
Trigger9 = Helper(1256),MoveHit = 1 && Helper(1256),Var(38)
Trigger10 = NumHelper(1266) > 0
Trigger10 = Helper(1266),MoveHit = 1 && Helper(1266),Var(38)
Trigger11 = NumHelper(1276) > 0
Trigger11 = Helper(1276),MoveHit = 1 && Helper(1276),Var(38)
Trigger12 = NumHelper(1325) > 0
Trigger12 = Helper(1325),MoveHit = 1 && Helper(1325),Var(38)
Trigger13 = NumHelper(1326) > 0
Trigger13 = Helper(1326),MoveHit = 1 && Helper(1326),Var(38)
Trigger14 = NumHelper(1327) > 0
Trigger14 = Helper(1327),MoveHit = 1 && Helper(1327),Var(38)
Trigger15 = NumHelper(1328) > 0
Trigger15 = Helper(1328),MoveHit = 1 && Helper(1328),Var(38)
Trigger16 = NumHelper(1329) > 0
Trigger16 = Helper(1329),MoveHit = 1 && Helper(1329),Var(38)
Trigger17 = NumHelper(1330) > 0
Trigger17 = Helper(1330),MoveHit = 1 && Helper(1330),Var(38)
Trigger18 = NumHelper(1331) > 0
Trigger18 = Helper(1331),MoveHit = 1 && Helper(1331),Var(38)
Trigger19 = NumHelper(1332) > 0
Trigger19 = Helper(1332),MoveHit = 1 && Helper(1332),Var(38)
Trigger20 = NumHelper(1333) > 0
Trigger20 = Helper(1333),MoveHit = 1 && Helper(1333),Var(38)
Trigger21 = NumHelper(1334) > 0
Trigger21 = Helper(1334),MoveHit = 1 && Helper(1334),Var(38)
Trigger22 = NumHelper(1606) > 0
Trigger22 = Helper(1606),MoveHit = 1 && Helper(1606),Var(38)
Trigger23 = NumHelper(1805) > 0
Trigger23 = Helper(1805),MoveHit = 1 && Helper(1805),Var(38)
Trigger24 = NumHelper(1855) > 0
Trigger24 = Helper(1855),MoveHit = 1 && Helper(1855),Var(38)
Trigger25 = NumHelper(1905) > 0
Trigger25 = Helper(1905),MoveHit = 1 && Helper(1905),Var(38)
Trigger26 = NumHelper(1906) > 0
Trigger26 = Helper(1906),MoveHit = 1 && Helper(1906),Var(38)
Trigger27 = NumHelper(1915) > 0
Trigger27 = Helper(1915),MoveHit = 1 && Helper(1915),Var(38)
Trigger28 = NumHelper(1916) > 0
Trigger28 = Helper(1916),MoveHit = 1 && Helper(1916),Var(38)
Trigger29 = NumHelper(2150) > 0
Trigger29 = Helper(2150),MoveHit = 1 && Helper(2150),Var(38)
Trigger30 = NumHelper(2605) > 0
Trigger30 = Helper(2605),MoveHit = 1 && Helper(2605),Var(38)
Trigger31 = NumHelper(2606) > 0
Trigger31 = Helper(2606),MoveHit = 1 && Helper(2606),Var(38)
Trigger32 = NumHelper(2607) > 0
Trigger32 = Helper(2607),MoveHit = 1 && Helper(2607),Var(38)
Trigger33 = NumHelper(2608) > 0
Trigger33 = Helper(2608),MoveHit = 1 && Helper(2608),Var(38)
Trigger34 = NumHelper(2609) > 0
Trigger34 = Helper(2609),MoveHit = 1 && Helper(2609),Var(38)
Trigger35 = NumHelper(2610) > 0
Trigger35 = Helper(2610),MoveHit = 1 && Helper(2610),Var(38)
Trigger36 = NumHelper(2611) > 0
Trigger36 = Helper(2611),MoveHit = 1 && Helper(2611),Var(38)
Trigger37 = NumHelper(2612) > 0
Trigger37 = Helper(2612),MoveHit = 1 && Helper(2612),Var(38)
Trigger38 = NumHelper(2613) > 0
Trigger38 = Helper(2613),MoveHit = 1 && Helper(2613),Var(38)
Trigger39 = NumHelper(2805) > 0
Trigger39 = Helper(2805),MoveHit = 1 && Helper(2805),Var(38)
Trigger40 = NumHelper(2806) > 0
Trigger40 = Helper(2806),MoveHit = 1 && Helper(2806),Var(38)
Trigger41 = NumHelper(2807) > 0
Trigger41 = Helper(2807),MoveHit = 1 && Helper(2807),Var(38)
Trigger42 = NumHelper(2808) > 0
Trigger42 = Helper(2808),MoveHit = 1 && Helper(2808),Var(38)
Trigger43 = NumHelper(2809) > 0
Trigger43 = Helper(2809),MoveHit = 1 && Helper(2809),Var(38)
IgnoreHitPause = 1
SuperMoveTime = 99999
PauseMoveTime = 99999
ID = 21006

[State -2]
Type = Explod
TriggerAll = Var(0)/10%10 = 0
TriggerAll = P2MoveType = H && P2StateNo != [120,159]
TriggerAll = NumExplod(21000) = 0
TriggerAll = Var(29) = 0
Trigger1 = Var(38) = 1
Trigger1 = MoveHit = 1
Trigger2 = NumHelper(1150) > 0
Trigger2 = Helper(1150),MoveHit = 1 && Helper(1150),Var(38)
Trigger3 = NumHelper(1155) > 0
Trigger3 = Helper(1155),MoveHit = 1 && Helper(1155),Var(38)
Trigger4 = NumHelper(1160) > 0
Trigger4 = Helper(1160),MoveHit = 1 && Helper(1160),Var(38)
Trigger5 = NumHelper(1165) > 0
Trigger5 = Helper(1165),MoveHit = 1 && Helper(1165),Var(38)
Trigger6 = NumHelper(1206) > 0
Trigger6 = Helper(1206),MoveHit = 1 && Helper(1206),Var(38)
Trigger7 = NumHelper(1216) > 0
Trigger7 = Helper(1216),MoveHit = 1 && Helper(1216),Var(38)
Trigger8 = NumHelper(1226) > 0
Trigger8 = Helper(1226),MoveHit = 1 && Helper(1226),Var(38)
Trigger9 = NumHelper(1256) > 0
Trigger9 = Helper(1256),MoveHit = 1 && Helper(1256),Var(38)
Trigger10 = NumHelper(1266) > 0
Trigger10 = Helper(1266),MoveHit = 1 && Helper(1266),Var(38)
Trigger11 = NumHelper(1276) > 0
Trigger11 = Helper(1276),MoveHit = 1 && Helper(1276),Var(38)
Trigger12 = NumHelper(1325) > 0
Trigger12 = Helper(1325),MoveHit = 1 && Helper(1325),Var(38)
Trigger13 = NumHelper(1326) > 0
Trigger13 = Helper(1326),MoveHit = 1 && Helper(1326),Var(38)
Trigger14 = NumHelper(1327) > 0
Trigger14 = Helper(1327),MoveHit = 1 && Helper(1327),Var(38)
Trigger15 = NumHelper(1328) > 0
Trigger15 = Helper(1328),MoveHit = 1 && Helper(1328),Var(38)
Trigger16 = NumHelper(1329) > 0
Trigger16 = Helper(1329),MoveHit = 1 && Helper(1329),Var(38)
Trigger17 = NumHelper(1330) > 0
Trigger17 = Helper(1330),MoveHit = 1 && Helper(1330),Var(38)
Trigger18 = NumHelper(1331) > 0
Trigger18 = Helper(1331),MoveHit = 1 && Helper(1331),Var(38)
Trigger19 = NumHelper(1332) > 0
Trigger19 = Helper(1332),MoveHit = 1 && Helper(1332),Var(38)
Trigger20 = NumHelper(1333) > 0
Trigger20 = Helper(1333),MoveHit = 1 && Helper(1333),Var(38)
Trigger21 = NumHelper(1334) > 0
Trigger21 = Helper(1334),MoveHit = 1 && Helper(1334),Var(38)
Trigger22 = NumHelper(1606) > 0
Trigger22 = Helper(1606),MoveHit = 1 && Helper(1606),Var(38)
Trigger23 = NumHelper(1805) > 0
Trigger23 = Helper(1805),MoveHit = 1 && Helper(1805),Var(38)
Trigger24 = NumHelper(1855) > 0
Trigger24 = Helper(1855),MoveHit = 1 && Helper(1855),Var(38)
Trigger25 = NumHelper(1905) > 0
Trigger25 = Helper(1905),MoveHit = 1 && Helper(1905),Var(38)
Trigger26 = NumHelper(1906) > 0
Trigger26 = Helper(1906),MoveHit = 1 && Helper(1906),Var(38)
Trigger27 = NumHelper(1915) > 0
Trigger27 = Helper(1915),MoveHit = 1 && Helper(1915),Var(38)
Trigger28 = NumHelper(1916) > 0
Trigger28 = Helper(1916),MoveHit = 1 && Helper(1916),Var(38)
Trigger29 = NumHelper(2150) > 0
Trigger29 = Helper(2150),MoveHit = 1 && Helper(2150),Var(38)
Trigger30 = NumHelper(2605) > 0
Trigger30 = Helper(2605),MoveHit = 1 && Helper(2605),Var(38)
Trigger31 = NumHelper(2606) > 0
Trigger31 = Helper(2606),MoveHit = 1 && Helper(2606),Var(38)
Trigger32 = NumHelper(2607) > 0
Trigger32 = Helper(2607),MoveHit = 1 && Helper(2607),Var(38)
Trigger33 = NumHelper(2608) > 0
Trigger33 = Helper(2608),MoveHit = 1 && Helper(2608),Var(38)
Trigger34 = NumHelper(2609) > 0
Trigger34 = Helper(2609),MoveHit = 1 && Helper(2609),Var(38)
Trigger35 = NumHelper(2610) > 0
Trigger35 = Helper(2610),MoveHit = 1 && Helper(2610),Var(38)
Trigger36 = NumHelper(2611) > 0
Trigger36 = Helper(2611),MoveHit = 1 && Helper(2611),Var(38)
Trigger37 = NumHelper(2612) > 0
Trigger37 = Helper(2612),MoveHit = 1 && Helper(2612),Var(38)
Trigger38 = NumHelper(2613) > 0
Trigger38 = Helper(2613),MoveHit = 1 && Helper(2613),Var(38)
Trigger39 = NumHelper(2805) > 0
Trigger39 = Helper(2805),MoveHit = 1 && Helper(2805),Var(38)
Trigger40 = NumHelper(2806) > 0
Trigger40 = Helper(2806),MoveHit = 1 && Helper(2806),Var(38)
Trigger41 = NumHelper(2807) > 0
Trigger41 = Helper(2807),MoveHit = 1 && Helper(2807),Var(38)
Trigger42 = NumHelper(2808) > 0
Trigger42 = Helper(2808),MoveHit = 1 && Helper(2808),Var(38)
Trigger43 = NumHelper(2809) > 0
Trigger43 = Helper(2809),MoveHit = 1 && Helper(2809),Var(38)
Anim = 21000
ID = 21000
PosType = Left
Pos = IfElse(TeamSide=1,0,186), 120
Scale = 0.5,0.5
BindTime = -1
Ownpal = 1
SprPriority = 5
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State -2]
Type = Explod
TriggerAll = Var(0)/10%10 = 0
TriggerAll = P2MoveType = H && P2StateNo != [120,159]
TriggerAll = NumExplod(21005) = 0
TriggerAll = Var(29) = 0
Trigger1 = Var(38) = 1
Trigger1 = MoveHit = 1
Trigger2 = NumHelper(1150) > 0
Trigger2 = Helper(1150),MoveHit = 1 && Helper(1150),Var(38)
Trigger3 = NumHelper(1155) > 0
Trigger3 = Helper(1155),MoveHit = 1 && Helper(1155),Var(38)
Trigger4 = NumHelper(1160) > 0
Trigger4 = Helper(1160),MoveHit = 1 && Helper(1160),Var(38)
Trigger5 = NumHelper(1165) > 0
Trigger5 = Helper(1165),MoveHit = 1 && Helper(1165),Var(38)
Trigger6 = NumHelper(1206) > 0
Trigger6 = Helper(1206),MoveHit = 1 && Helper(1206),Var(38)
Trigger7 = NumHelper(1216) > 0
Trigger7 = Helper(1216),MoveHit = 1 && Helper(1216),Var(38)
Trigger8 = NumHelper(1226) > 0
Trigger8 = Helper(1226),MoveHit = 1 && Helper(1226),Var(38)
Trigger9 = NumHelper(1256) > 0
Trigger9 = Helper(1256),MoveHit = 1 && Helper(1256),Var(38)
Trigger10 = NumHelper(1266) > 0
Trigger10 = Helper(1266),MoveHit = 1 && Helper(1266),Var(38)
Trigger11 = NumHelper(1276) > 0
Trigger11 = Helper(1276),MoveHit = 1 && Helper(1276),Var(38)
Trigger12 = NumHelper(1325) > 0
Trigger12 = Helper(1325),MoveHit = 1 && Helper(1325),Var(38)
Trigger13 = NumHelper(1326) > 0
Trigger13 = Helper(1326),MoveHit = 1 && Helper(1326),Var(38)
Trigger14 = NumHelper(1327) > 0
Trigger14 = Helper(1327),MoveHit = 1 && Helper(1327),Var(38)
Trigger15 = NumHelper(1328) > 0
Trigger15 = Helper(1328),MoveHit = 1 && Helper(1328),Var(38)
Trigger16 = NumHelper(1329) > 0
Trigger16 = Helper(1329),MoveHit = 1 && Helper(1329),Var(38)
Trigger17 = NumHelper(1330) > 0
Trigger17 = Helper(1330),MoveHit = 1 && Helper(1330),Var(38)
Trigger18 = NumHelper(1331) > 0
Trigger18 = Helper(1331),MoveHit = 1 && Helper(1331),Var(38)
Trigger19 = NumHelper(1332) > 0
Trigger19 = Helper(1332),MoveHit = 1 && Helper(1332),Var(38)
Trigger20 = NumHelper(1333) > 0
Trigger20 = Helper(1333),MoveHit = 1 && Helper(1333),Var(38)
Trigger21 = NumHelper(1334) > 0
Trigger21 = Helper(1334),MoveHit = 1 && Helper(1334),Var(38)
Trigger22 = NumHelper(1606) > 0
Trigger22 = Helper(1606),MoveHit = 1 && Helper(1606),Var(38)
Trigger23 = NumHelper(1805) > 0
Trigger23 = Helper(1805),MoveHit = 1 && Helper(1805),Var(38)
Trigger24 = NumHelper(1855) > 0
Trigger24 = Helper(1855),MoveHit = 1 && Helper(1855),Var(38)
Trigger25 = NumHelper(1905) > 0
Trigger25 = Helper(1905),MoveHit = 1 && Helper(1905),Var(38)
Trigger26 = NumHelper(1906) > 0
Trigger26 = Helper(1906),MoveHit = 1 && Helper(1906),Var(38)
Trigger27 = NumHelper(1915) > 0
Trigger27 = Helper(1915),MoveHit = 1 && Helper(1915),Var(38)
Trigger28 = NumHelper(1916) > 0
Trigger28 = Helper(1916),MoveHit = 1 && Helper(1916),Var(38)
Trigger29 = NumHelper(2150) > 0
Trigger29 = Helper(2150),MoveHit = 1 && Helper(2150),Var(38)
Trigger30 = NumHelper(2605) > 0
Trigger30 = Helper(2605),MoveHit = 1 && Helper(2605),Var(38)
Trigger31 = NumHelper(2606) > 0
Trigger31 = Helper(2606),MoveHit = 1 && Helper(2606),Var(38)
Trigger32 = NumHelper(2607) > 0
Trigger32 = Helper(2607),MoveHit = 1 && Helper(2607),Var(38)
Trigger33 = NumHelper(2608) > 0
Trigger33 = Helper(2608),MoveHit = 1 && Helper(2608),Var(38)
Trigger34 = NumHelper(2609) > 0
Trigger34 = Helper(2609),MoveHit = 1 && Helper(2609),Var(38)
Trigger35 = NumHelper(2610) > 0
Trigger35 = Helper(2610),MoveHit = 1 && Helper(2610),Var(38)
Trigger36 = NumHelper(2611) > 0
Trigger36 = Helper(2611),MoveHit = 1 && Helper(2611),Var(38)
Trigger37 = NumHelper(2612) > 0
Trigger37 = Helper(2612),MoveHit = 1 && Helper(2612),Var(38)
Trigger38 = NumHelper(2613) > 0
Trigger38 = Helper(2613),MoveHit = 1 && Helper(2613),Var(38)
Trigger39 = NumHelper(2805) > 0
Trigger39 = Helper(2805),MoveHit = 1 && Helper(2805),Var(38)
Trigger40 = NumHelper(2806) > 0
Trigger40 = Helper(2806),MoveHit = 1 && Helper(2806),Var(38)
Trigger41 = NumHelper(2807) > 0
Trigger41 = Helper(2807),MoveHit = 1 && Helper(2807),Var(38)
Trigger42 = NumHelper(2808) > 0
Trigger42 = Helper(2808),MoveHit = 1 && Helper(2808),Var(38)
Trigger43 = NumHelper(2809) > 0
Trigger43 = Helper(2809),MoveHit = 1 && Helper(2809),Var(38)
Anim = 21005
ID = 21005
PosType = Left
Pos = IfElse(TeamSide=1,0,186), 120
Scale = 0.5,0.5
BindTime = -1
Ownpal = 1
SprPriority = 5
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State -2]
Type = Explod
TriggerAll = Var(0)/10%10 = 0
TriggerAll = P2MoveType = H && P2StateNo != [120,159]
TriggerAll = NumExplod(21006) = 0
TriggerAll = Var(29) = 0
Trigger1 = Var(38) = 1
Trigger1 = MoveHit = 1
Trigger2 = NumHelper(1150) > 0
Trigger2 = Helper(1150),MoveHit = 1 && Helper(1150),Var(38)
Trigger3 = NumHelper(1155) > 0
Trigger3 = Helper(1155),MoveHit = 1 && Helper(1155),Var(38)
Trigger4 = NumHelper(1160) > 0
Trigger4 = Helper(1160),MoveHit = 1 && Helper(1160),Var(38)
Trigger5 = NumHelper(1165) > 0
Trigger5 = Helper(1165),MoveHit = 1 && Helper(1165),Var(38)
Trigger6 = NumHelper(1206) > 0
Trigger6 = Helper(1206),MoveHit = 1 && Helper(1206),Var(38)
Trigger7 = NumHelper(1216) > 0
Trigger7 = Helper(1216),MoveHit = 1 && Helper(1216),Var(38)
Trigger8 = NumHelper(1226) > 0
Trigger8 = Helper(1226),MoveHit = 1 && Helper(1226),Var(38)
Trigger9 = NumHelper(1256) > 0
Trigger9 = Helper(1256),MoveHit = 1 && Helper(1256),Var(38)
Trigger10 = NumHelper(1266) > 0
Trigger10 = Helper(1266),MoveHit = 1 && Helper(1266),Var(38)
Trigger11 = NumHelper(1276) > 0
Trigger11 = Helper(1276),MoveHit = 1 && Helper(1276),Var(38)
Trigger12 = NumHelper(1325) > 0
Trigger12 = Helper(1325),MoveHit = 1 && Helper(1325),Var(38)
Trigger13 = NumHelper(1326) > 0
Trigger13 = Helper(1326),MoveHit = 1 && Helper(1326),Var(38)
Trigger14 = NumHelper(1327) > 0
Trigger14 = Helper(1327),MoveHit = 1 && Helper(1327),Var(38)
Trigger15 = NumHelper(1328) > 0
Trigger15 = Helper(1328),MoveHit = 1 && Helper(1328),Var(38)
Trigger16 = NumHelper(1329) > 0
Trigger16 = Helper(1329),MoveHit = 1 && Helper(1329),Var(38)
Trigger17 = NumHelper(1330) > 0
Trigger17 = Helper(1330),MoveHit = 1 && Helper(1330),Var(38)
Trigger18 = NumHelper(1331) > 0
Trigger18 = Helper(1331),MoveHit = 1 && Helper(1331),Var(38)
Trigger19 = NumHelper(1332) > 0
Trigger19 = Helper(1332),MoveHit = 1 && Helper(1332),Var(38)
Trigger20 = NumHelper(1333) > 0
Trigger20 = Helper(1333),MoveHit = 1 && Helper(1333),Var(38)
Trigger21 = NumHelper(1334) > 0
Trigger21 = Helper(1334),MoveHit = 1 && Helper(1334),Var(38)
Trigger22 = NumHelper(1606) > 0
Trigger22 = Helper(1606),MoveHit = 1 && Helper(1606),Var(38)
Trigger23 = NumHelper(1805) > 0
Trigger23 = Helper(1805),MoveHit = 1 && Helper(1805),Var(38)
Trigger24 = NumHelper(1855) > 0
Trigger24 = Helper(1855),MoveHit = 1 && Helper(1855),Var(38)
Trigger25 = NumHelper(1905) > 0
Trigger25 = Helper(1905),MoveHit = 1 && Helper(1905),Var(38)
Trigger26 = NumHelper(1906) > 0
Trigger26 = Helper(1906),MoveHit = 1 && Helper(1906),Var(38)
Trigger27 = NumHelper(1915) > 0
Trigger27 = Helper(1915),MoveHit = 1 && Helper(1915),Var(38)
Trigger28 = NumHelper(1916) > 0
Trigger28 = Helper(1916),MoveHit = 1 && Helper(1916),Var(38)
Trigger29 = NumHelper(2150) > 0
Trigger29 = Helper(2150),MoveHit = 1 && Helper(2150),Var(38)
Trigger30 = NumHelper(2605) > 0
Trigger30 = Helper(2605),MoveHit = 1 && Helper(2605),Var(38)
Trigger31 = NumHelper(2606) > 0
Trigger31 = Helper(2606),MoveHit = 1 && Helper(2606),Var(38)
Trigger32 = NumHelper(2607) > 0
Trigger32 = Helper(2607),MoveHit = 1 && Helper(2607),Var(38)
Trigger33 = NumHelper(2608) > 0
Trigger33 = Helper(2608),MoveHit = 1 && Helper(2608),Var(38)
Trigger34 = NumHelper(2609) > 0
Trigger34 = Helper(2609),MoveHit = 1 && Helper(2609),Var(38)
Trigger35 = NumHelper(2610) > 0
Trigger35 = Helper(2610),MoveHit = 1 && Helper(2610),Var(38)
Trigger36 = NumHelper(2611) > 0
Trigger36 = Helper(2611),MoveHit = 1 && Helper(2611),Var(38)
Trigger37 = NumHelper(2612) > 0
Trigger37 = Helper(2612),MoveHit = 1 && Helper(2612),Var(38)
Trigger38 = NumHelper(2613) > 0
Trigger38 = Helper(2613),MoveHit = 1 && Helper(2613),Var(38)
Trigger39 = NumHelper(2805) > 0
Trigger39 = Helper(2805),MoveHit = 1 && Helper(2805),Var(38)
Trigger40 = NumHelper(2806) > 0
Trigger40 = Helper(2806),MoveHit = 1 && Helper(2806),Var(38)
Trigger41 = NumHelper(2807) > 0
Trigger41 = Helper(2807),MoveHit = 1 && Helper(2807),Var(38)
Trigger42 = NumHelper(2808) > 0
Trigger42 = Helper(2808),MoveHit = 1 && Helper(2808),Var(38)
Trigger43 = NumHelper(2809) > 0
Trigger43 = Helper(2809),MoveHit = 1 && Helper(2809),Var(38)
Anim = 21006
ID = 21006
PosType = Left
Pos = IfElse(TeamSide=1,0,186), 120
Scale = 0.5,0.5
BindTime = -1
Ownpal = 1
SprPriority = 5
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

;------------------------------------------------------------------------------------------
;僇僂儞僞乕
[State -2]
Type = VarSet
Trigger1 = Var(39) = 0
Trigger1 = EnemyNear(Var(3)),HitDefAttr = SCA, AA, AP, AT
V = 39
Value = 1+EnemyNear(Var(3)),Time*10
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State -2]
Type = VarSet
Trigger1 = Var(41) != 0
IgnoreHitPause = 1
V = 41
Value = 0

[State -2]
Type = VarSet
Trigger1 = Var(41) = 0
Trigger1 = Var(50) = 1
Trigger1 = P2StateType = A
IgnoreHitPause = 1
V = 41
Value = 1

[State -2]
Type = VarAdd
TriggerAll = Var(38) = 1
Trigger1 = (StateNo = [200,209]) || (StateNo = [400,409]) || (StateNo = [600,609]) || (StateNo = [860,870])
Trigger2 = (StateNo = [960,970]) || StateNo = 1920
IgnoreHitPause = 1
V = 41
Value = 3+IfElse(Var(39)/10%10>0,4,0)

[State -2]
Type = VarAdd
TriggerAll = Var(38) = 1
Trigger1 = (StateNo = [210,219]) || StateNo = 230 || (StateNo = [410,419]) || (StateNo = [610,619])
Trigger2 = StateNo = 1400 || (StateNo = [1410,1499]) || (StateNo = [1500,1599]) || StateNo = 2400
Trigger3 = StateNo = 2500
IgnoreHitPause = 1
V = 41
Value = 4+IfElse(Var(39)/10%10>0,5,0)

[State -2]
Type = VarAdd
TriggerAll = Var(38) = 1
Trigger1 = (StateNo = [220,229]) || (StateNo = [420,429]) || (StateNo = [620,629]) || StateNo = 231 || StateNo = [240,259]
Trigger2 = StateNo = 905 || StateNo = 915 || StateNo = 925 || (StateNo = [932,933]) || (StateNo = [1000,1099])
Trigger3 = StateNo = 1401 || (StateNo = [1700,1799]) || (StateNo = [2000,2099]) || StateNo = 2700 || StateNo = 2900
Trigger4 = StateNo = 3000
IgnoreHitPause = 1
V = 41
Value = 5+IfElse(Var(39)/10%10>0,6,0)

[State -2]
Type = VarSet
TriggerAll = P2MoveType = A
Trigger1 = StateNo != [800, 830]
V = 38
Value = 1
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State -2]
Type = VarSet
TriggerAll = Var(38) = 1
Trigger1 = P2MoveType != A
Trigger2 = StateNo = [800, 830]
V = 38
Value = 0
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State -2]
Type = VarSet
TriggerAll = Var(39)/10%10 > 0
Trigger1 = EnemyNear(Var(3)),HitDefAttr = SCA, NA
Trigger1 = EnemyNear(Var(3)),Time - Var(39)/10 >= 6
Trigger2 = EnemyNear(Var(3)),HitDefAttr = SCA, SA
Trigger2 = EnemyNear(Var(3)),Time - Var(39)/10 >= 10
Trigger3 = EnemyNear(Var(3)),HitDefAttr = SCA, HA, AP
Trigger3 = EnemyNear(Var(3)),Time - Var(39)/10 >= 12
Trigger4 = EnemyNear(Var(3)),HitDefAttr = SCA, NT
Trigger4 = EnemyNear(Var(3)),Time - Var(39)/10 >= 1
Trigger5 = EnemyNear(Var(3)),HitDefAttr = SCA, ST, HT
Trigger5 = EnemyNear(Var(3)),Time - Var(39)/10 >= 2
V = 39
Value = 1
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State -2]
Type = VarSet
Trigger1 =! EnemyNear(Var(3)),HitDefAttr = SCA, AA, AP, AT
V = 39
Value = 0
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

;------------------------------------------------------------------------------------------
;埫揮帪娫僇僂儞僩
[State -2] 
Type = VarAdd
Trigger1 = Var(44) > 0
V = 44
Value = -1
IgnoreHitPause = 1

;------------------------------------------------------------------------------------------
;僈乕僪僉儍儞僙儖僶儞僇乕僉儍儞僙儖/僔乕儖僪僉儍儞僙儖僗僀僢僠
[State -2]
Type = VarSet
Trigger1 = (StateNo != [900,903]) && (StateNo != [910,913]) && (StateNo != [920,923]) && (StateNo != [930,931])
IgnoreHitPause = 1
V = 45
Value = 0

;---------------------------------------------------------------------------
;儅僕僢僋僒乕僉僢僩
[State -2]
Type = PlaySnd
TriggerAll = Alive = 1
TriggerAll = Var(0)/100%10 = 0
TriggerAll = RoundState = 2
TriggerAll = Var(13) = [1,4]
TriggerAll = FVar(29) = 3000
TriggerAll = Var(44) = 0
Trigger1 = Var(13) = 1
Trigger1 = Var(14) = 20
Trigger2 = Var(13) = 3
Trigger2 = Var(14) = 10
Value = s25000, 0

[State -2]
Type = PowerSet
TriggerAll = Var(43) > 0
TriggerAll = Var(16) < Power
Trigger1 = MoveType = H
Trigger1 =! MoveHit
Value = Var(16)
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State -2]
Type = PowerSet
TriggerAll = Var(13) = [6,9]
Trigger1 = Var(16) != Power
Value = Var(16)
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State -2]
Type = PowerAdd
TriggerAll = Var(58) = 0
Trigger1 = RoundState = 2
Trigger1 = Var(44) = 0
Trigger1 = Var(46) = 0
Trigger1 = Var(13) = 0
Trigger1 = Var(57)%10 = 4
Value = 1
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State -2]
Type = VarSet
Trigger1 = Var(13) = 0 || Var(13) = 5
FV = 29
Value = Power*IfElse(Var(57)%10=2,0.7500,IfElse(Var(57)%10=3,0.8975,1.0000))
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State -2]
Type = VarSet
TriggerAll = Var(13) = 0 || Var(13) = 5
Trigger1 = Var(57)%10 = 1 || Var(57)%10 = 3 || Var(57)%10 = 4
Trigger1 = FVar(29) >= 3000
Trigger2 = Var(57)%10 = 2
Trigger2 = MoveType != H
Trigger2 = FVar(29) >= 2000
Trigger2 = MoveType != H
Trigger2 = StateNo != [5000,5199]
Trigger2 = StateNo != [120,159]
Trigger3 = Var(57)%10 = 2
Trigger3 = MoveType != H
Trigger3 = FVar(29) >= 2000
Trigger3 = MoveType = H
Trigger3 = StateNo != [120,159]
Trigger3 = StateNo != [5000,5199]
Trigger4 = Var(57)%10 = 2
Trigger4 = MoveType != H
Trigger4 = FVar(29) >= 2000
Trigger4 = Ctrl
Trigger4 = StateNo = [120,159]
FV = 29
Value = 3000
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State -2]
Type = VarSet
Trigger1 = Var(13) = [6,9]
FV = 29
Value = 0
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State -2]
Type = VarAdd
TriggerAll = RoundState = 2
Trigger1 = Var(44) = 0
Trigger1 = Var(14) > 0
Trigger1 = Var(13) != [6,9]
V = 14
Value = -1
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State -2]
Type = VarAdd
Trigger1 = Var(44) = 0
Trigger1 = Var(14) > 0
Trigger1 = Var(13) = 6
V = 14
Value = -20
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State -2]
Type = VarAdd
Trigger1 = Var(44) = 0
Trigger1 = Var(14) > 0
Trigger1 = Var(13) = 7
V = 14
Value = -10
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State -2]
Type = VarAdd
Trigger1 = Var(44) = 0
Trigger1 = Var(14) > 0
Trigger1 = Var(13) = 8
V = 14
Value = -6
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State -2]
Type = VarAdd
Trigger1 = Var(44) = 0
Trigger1 = Var(14) > 0
Trigger1 = Var(13) = 9
V = 14
Value = -3
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State -2]
Type = VarSet
TriggerAll = Var(58) = 0
TriggerAll = RoundState = 2
Trigger1 = Var(57)%10 = 1 || Var(57)%10 = 3 || Var(57)%10 = 4 || Var(57)%10 = 5
Trigger1 = Var(13) = 0
Trigger1 = FVar(29) = 3000
V = 14
Value = 20
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State -2]
Type = VarSet
TriggerAll = Var(58) = 0
TriggerAll = RoundState = 2
TriggerAll = Var(57)%10 = 2
TriggerAll = Var(13) = 0
TriggerAll = FVar(29) = 3000
Trigger1 = MoveType != H
Trigger1 = StateNo != [5000,5199]
Trigger1 = StateNo != [120,159]
Trigger2 = MoveType = H
Trigger2 = StateNo != [120,159]
Trigger2 = StateNo != [5000,5199]
Trigger3 = Ctrl
Trigger3 = StateNo = [120,159]
V = 14
Value = 10
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State -2]
Type = VarSet
TriggerAll = Var(58) = 0
TriggerAll = RoundState = 2
TriggerAll = Var(57)%10 = 2
TriggerAll = Var(56) != 1
TriggerAll = Var(13) = 0
TriggerAll = FVar(29) = 3000
Trigger1 = MoveType != H
Trigger1 = StateNo != [5000,5199]
Trigger1 = StateNo != [120,159]
Trigger2 = MoveType = H
Trigger2 = StateNo != [120,159]
Trigger2 = StateNo != [5000,5199]
Trigger3 = Ctrl
Trigger3 = StateNo = [120,159]
FV = 24
Value = 16
IgnoreHitPause = 1

[State -2]
Type = Explod
TriggerAll = Var(58) = 0
TriggerAll = RoundState = 2
TriggerAll = Var(57)%10 = 2
TriggerAll = NumExplod(10965) = 0
TriggerAll = Var(56) != 1
TriggerAll = Var(13) = 0
TriggerAll = FVar(29) = 3000
Trigger1 = MoveType != H
Trigger1 = StateNo != [5000,5199]
Trigger1 = StateNo != [120,159]
Trigger2 = MoveType = H
Trigger2 = StateNo != [120,159]
Trigger2 = StateNo != [5000,5199]
Trigger3 = Ctrl
Trigger3 = StateNo = [120,159]
Anim = 10965
ID = 10965
Postype = Left
Pos = 160,0
Ownpal = 1
BindTime = -1
SprPriority = 5
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State -2]
Type = EnvShake
TriggerAll = Var(58) = 0
TriggerAll = RoundState = 2
TriggerAll = Var(57)%10 = 2
TriggerAll = Var(56) != 1
TriggerAll = Var(13) = 0
TriggerAll = FVar(29) = 3000
Trigger1 = MoveType != H
Trigger1 = StateNo != [5000,5199]
Trigger1 = StateNo != [120,159]
Trigger2 = MoveType = H
Trigger2 = StateNo != [120,159]
Trigger2 = StateNo != [5000,5199]
Trigger3 = Ctrl
Trigger3 = StateNo = [120,159]
Time  = 10
Ampl  = 5
Freq  = 90
IgnoreHitPause = 1

[State -2]
Type = VarSet
TriggerAll = Var(58) = 0
Trigger1 = Var(56) = 0
Trigger1 = RoundState = 2
Trigger1 = Var(57)%10 = 1 || Var(57)%10 = 3 || Var(57)%10 = 4
Trigger1 = Var(13) = 0
Trigger1 = FVar(29) = 3000
V = 13
Value = 1
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State -2]
Type = Helper
TriggerAll = Var(0)%10 = 0
TriggerAll = Var(58) = 0
TriggerAll = RoundState = 2
TriggerAll = Var(57)%10 = 2
TriggerAll = Var(56) != 1
TriggerAll = Var(13) = 0 || Var(13) = 5
TriggerAll = FVar(29) = 3000
TriggerAll = NumHelper(8040) = 0
Trigger1 = MoveType != H
Trigger1 = StateNo != [5000,5199]
Trigger1 = StateNo != [120,159]
Trigger2 = MoveType = H
Trigger2 = StateNo != [120,159]
Trigger2 = StateNo != [5000,5199]
Trigger3 = Ctrl
Trigger3 = StateNo = [120,159]
StateNo = 8040
PosType = P1
Pos = 0, -50
Ownpal = 1
IgnoreHitPause = 1
SuperMoveTime = 99999
PauseMoveTime = 99999
SprPriority = 5
ID = 8040

[State -2]
Type = VarSet
TriggerAll = Var(58) = 0
TriggerAll = RoundState = 2
TriggerAll = Var(57)%10 = 2
TriggerAll = Var(56) != 1
TriggerAll = Var(13) = 0 || Var(13) = 5
TriggerAll = FVar(29) = 3000
Trigger1 = MoveType != H
Trigger1 = StateNo != [5000,5199]
Trigger1 = StateNo != [120,159]
Trigger2 = MoveType = H
Trigger2 = StateNo != [120,159]
Trigger2 = StateNo != [5000,5199]
Trigger3 = Ctrl
Trigger3 = StateNo = [120,159]
V = 13
Value = 3
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State -2]
Type = VarSet
TriggerAll = Var(58) = 0
Trigger1 = RoundState = 2
Trigger1 = Var(56) = 2
Trigger1 = Var(13) = 0
V = 13
Value = 5
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State -2]
Type = VarAdd
TriggerAll = RoundState = 2
Trigger1 = Var(44) = 0
Trigger1 = Var(14) = 0
Trigger1 = Var(13) = 1
Trigger1 = StateNo != [960,970]
FV = 29
Value = -5
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State -2]
Type = VarAdd
TriggerAll = RoundState = 2
Trigger1 = Var(44) = 0
Trigger1 = Var(14) = 0
Trigger1 = Var(13) = [2,3]
FV = 29
Value = IfElse(GameTime%2=0,-5,-6)
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State -2]
Type = VarAdd
TriggerAll = RoundState = 2
Trigger1 = Var(44) = 0
Trigger1 = Var(14) = 0
Trigger1 = Var(13) = 4
FV = 29
Value = IfElse(Var(57)%10=3,-4,-6)
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State -2]
Type = VarSet
Trigger1 = FVar(29) < 0
FV = 29
Value = 0
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State -2]
Type = PowerSet
Trigger1 = Var(57)%10 = 1 || Var(57)%10 = 4
Trigger1 = Var(13) = 1
Trigger1 = FVar(29) <= 0
Value = IfElse(StateNo=3000,1000,2000)
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State -2]
Type = PowerSet
Trigger1 = Var(57)%10 = 3
Trigger1 = Var(13) = 1
Trigger1 = FVar(29) <= 0
Value = IfElse(StateNo=3000,0,Ceil(1000*1.115))
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State -2]
Type = PowerSet
Trigger1 = Var(57)%10 = 2
Trigger1 = Var(13) = 3
Trigger1 = FVar(29) <= 0
Trigger2 = Var(57)%10 = 1 || Var(57)%10 = 3 || Var(57)%10 = 4
Trigger2 = Var(13) = 2 || Var(13) = 4
Trigger2 = FVar(29) <= 0
Value = 0
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State -2]
Type = PowerSet
Trigger1 = Var(56) = 2
Trigger1 = Var(13) = 5
Value = 99999
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State -2]
Type = VarSet
TriggerAll = RoundState = 2
Trigger1 = Var(56) = 1
V = 13
Value = 6
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State -2]
Type = VarSet
TriggerAll = RoundState = 2
TriggerAll = MoveType = H && StateNo != [120,159]
Trigger1 = EnemyNear(Var(3)),AuthorName = "嘓" && EnemyNear(Var(3)),Name = "Len" && EnemyNear(Var(3)),StateNo = 3100 && GetHitVar(ChainID) = 3100 && GetHitVar(HitShakeTime) && Time = 1
Trigger2 = EnemyNear(Var(3)),AuthorName = "嘓" && EnemyNear(Var(3)),Name = "Michael_Roa_Valdamjong" && EnemyNear(Var(3)),StateNo = 1320 && EnemyNear(Var(3)),Var(55) = 6 && GetHitVar(ChainID) = 1325 && GetHitVar(HitShakeTime) && Time = 1
Trigger3 = EnemyNear(Var(3)),AuthorName = "嘓" && EnemyNear(Var(3)),Name = "Riesbyfe_Stridberg" && (EnemyNear(Var(3)),StateNo = [1300,1301]) && GetHitVar(ChainID) = 5800 && GetHitVar(HitShakeTime) && Time = 1
Trigger4 = EnemyNear(Var(3)),AuthorName = "嘓" && EnemyNear(Var(3)),Name = "Riesbyfe_Stridberg" && EnemyNear(Var(3)),StateNo = 1350 && GetHitVar(ChainID) = 5800 && GetHitVar(HitShakeTime) && Time = 1
Trigger5 = EnemyNear(Var(3)),AuthorName = "嘓" && EnemyNear(Var(3)),Name = "Riesbyfe_Stridberg" && EnemyNear(Var(3)),StateNo = 1351 && GetHitVar(ChainID) = 5600 && GetHitVar(HitShakeTime) && Time = 1
Trigger6 = EnemyNear(Var(3)),AuthorName = "嘓" && EnemyNear(Var(3)),Name = "Riesbyfe_Stridberg" && (EnemyNear(Var(3)),StateNo = [2300,2301]) && GetHitVar(ChainID) = 5600 && GetHitVar(HitShakeTime) && Time = 1
Trigger7 = EnemyNear(Var(3)),AuthorName = "嘓" && EnemyNear(Var(3)),Name = "Hisui" && EnemyNear(Var(3)),StateNo = 3100 && GetHitVar(ChainID) = 3100 && GetHitVar(HitShakeTime) && Time = 1
Trigger8 = EnemyNear(Var(3)),AuthorName = "嘓" && EnemyNear(Var(3)),Name = "Warachia" && EnemyNear(Var(3)),StateNo = 3100 && GetHitVar(ChainID) = 3100 && GetHitVar(HitShakeTime) && Time = 1
Trigger9 = EnemyNear(Var(3)),AuthorName = "DOBUROKU" && EnemyNear(Var(3)),StateNo = 2521 && EnemyNear(Var(3)),Name = "Neco-Arc Chaos"
Trigger9 = GetHitVar(ChainID) = 1999 || GetHitVar(ChainID) = 2000
Trigger10 = EnemyNear(Var(3)),AuthorName = "kuro&嘓" && EnemyNear(Var(3)),Name = "Arcueid_Brunestud" && EnemyNear(Var(3)),StateNo = 3801
Trigger11 = EnemyNear(Var(3)),AuthorName = "rouge noir" && EnemyNear(Var(3)),Name = "shiki_tohno" && EnemyNear(Var(3)),StateNo = 13500
Trigger12 = EnemyNear(Var(3)),AuthorName = "Ina" && EnemyNear(Var(3)),Name = "tohno shiki" && EnemyNear(Var(3)),StateNo = 1300
Trigger13 = EnemyNear(Var(3)),AuthorName = "nana" && EnemyNear(Var(3)),Name = "Akiha_Tohno" && EnemyNear(Var(3)),StateNo = 4100
Trigger14 = EnemyNear(Var(3)),AuthorName = "Shiroto" && EnemyNear(Var(3)),Name = "Sion TATARI" && EnemyNear(Var(3)),StateNo = 3000
Trigger15 = EnemyNear(Var(3)),AuthorName = "Shiroto" && EnemyNear(Var(3)),Name = "Sion Eltnam Atlasia" && EnemyNear(Var(3)),StateNo = 3000
Trigger16 = EnemyNear(Var(3)),AuthorName = "wraith" && EnemyNear(Var(3)),Name = "Warachia" && EnemyNear(Var(3)),StateNo = 4001
Trigger17 = EnemyNear(Var(3)),AuthorName = "DOBUROKU" && EnemyNear(Var(3)),StateNo = 3001 && EnemyNear(Var(3)),HitPauseTime && GetHitVar(HitShakeTime)
Trigger17 = EnemyNear(Var(3)),Name = "Neco-Arc Chaos" && Var(1) < 1 || EnemyNear(Var(3)),Name = "Damien Armies"
V = 14
Value = 3000
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State -2]
Type = PowerSet
TriggerAll = Var(13) = [1,4]
TriggerAll = MoveType = H && StateNo != [120,159]
Trigger1 = Var(14) = 3000
Value = 0
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State -2]
Type = Explod
TriggerAll = RoundState = 2
TriggerAll = MoveType = H && StateNo != [120,159]
TriggerAll = Var(0)%10 = 0
TriggerAll = Var(13) != [6,9]
TriggerAll = NumExplod(25600) = 0
Trigger1 = Var(14) = 3000
Anim = 25600
PosType = P1
Pos = 0, -60
Ownpal = 1
IgnoreHitPause = 1
SuperMoveTime = 99999
PauseMoveTime = 99999
SprPriority = 5
ID = 25600

[State -2]
Type = VarSet
TriggerAll = RoundState = 2
TriggerAll = MoveType = H && StateNo != [120,159]
Trigger1 = EnemyNear(Var(3)),AuthorName = "DOBUROKU" && EnemyNear(Var(3)),StateNo = 2521 && EnemyNear(Var(3)),Name = "Neco-Arc Chaos"
Trigger1 = GetHitVar(ChainID) = 1999 || GetHitVar(ChainID) = 2000
V = 13
Value = 6
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State -2]
Type = VarSet
TriggerAll = RoundState = 2
TriggerAll = MoveType = H && StateNo != [120,159]
Trigger1 = EnemyNear(Var(3)),AuthorName = "嘓" && EnemyNear(Var(3)),Name = "Len" && EnemyNear(Var(3)),StateNo = 3100 && GetHitVar(ChainID) = 3100 && GetHitVar(HitShakeTime) && Time = 1
Trigger2 = EnemyNear(Var(3)),AuthorName = "嘓" && EnemyNear(Var(3)),Name = "Michael_Roa_Valdamjong" && EnemyNear(Var(3)),StateNo = 1320 && EnemyNear(Var(3)),Var(55) = 6 && GetHitVar(HitShakeTime) && Time = 1
Trigger3 = EnemyNear(Var(3)),AuthorName = "嘓" && EnemyNear(Var(3)),Name = "Riesbyfe_Stridberg" && (EnemyNear(Var(3)),StateNo = [1300,1301]) && GetHitVar(ChainID) = 5800 && GetHitVar(HitShakeTime) && Time = 1
Trigger4 = EnemyNear(Var(3)),AuthorName = "嘓" && EnemyNear(Var(3)),Name = "Riesbyfe_Stridberg" && EnemyNear(Var(3)),StateNo = 1350 && GetHitVar(ChainID) = 5800 && GetHitVar(HitShakeTime) && Time = 1
Trigger5 = EnemyNear(Var(3)),AuthorName = "嘓" && EnemyNear(Var(3)),Name = "Riesbyfe_Stridberg" && EnemyNear(Var(3)),StateNo = 1351 && GetHitVar(ChainID) = 5600 && GetHitVar(HitShakeTime) && Time = 1
V = 13
Value = 7
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State -2]
Type = VarSet
TriggerAll = RoundState = 2
TriggerAll = MoveType = H && StateNo != [120,159]
Trigger1 = EnemyNear(Var(3)),AuthorName = "kuro&嘓" && EnemyNear(Var(3)),Name = "Arcueid_Brunestud" && EnemyNear(Var(3)),StateNo = 3801
Trigger2 = EnemyNear(Var(3)),AuthorName = "rouge noir" && EnemyNear(Var(3)),Name = "shiki_tohno" && EnemyNear(Var(3)),StateNo = 13500
Trigger3 = EnemyNear(Var(3)),AuthorName = "Ina" && EnemyNear(Var(3)),Name = "tohno shiki" && EnemyNear(Var(3)),StateNo = 1300
Trigger4 = EnemyNear(Var(3)),AuthorName = "nana" && EnemyNear(Var(3)),Name = "Akiha_Tohno" && EnemyNear(Var(3)),StateNo = 4100
Trigger5 = EnemyNear(Var(3)),AuthorName = "Shiroto" && EnemyNear(Var(3)),Name = "Sion TATARI" && EnemyNear(Var(3)),StateNo = 3000
Trigger6 = EnemyNear(Var(3)),AuthorName = "Shiroto" && EnemyNear(Var(3)),Name = "Sion Eltnam Atlasia" && EnemyNear(Var(3)),StateNo = 3000
Trigger7 = EnemyNear(Var(3)),AuthorName = "wraith" && EnemyNear(Var(3)),Name = "Warachia" && EnemyNear(Var(3)),StateNo = 4001
Trigger8 = EnemyNear(Var(3)),AuthorName = "DOBUROKU" && EnemyNear(Var(3)),StateNo = 3001 && EnemyNear(Var(3)),HitPauseTime && GetHitVar(HitShakeTime)
Trigger8 = EnemyNear(Var(3)),Name = "Neco-Arc Chaos" && Var(1) < 1 || EnemyNear(Var(3)),Name = "Damien Armies"
V = 13
Value = 7
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State -2]
Type = VarSet
TriggerAll = RoundState = 2
TriggerAll = MoveType = H && StateNo != [120,159]
Trigger1 = EnemyNear(Var(3)),AuthorName = "嘓" && EnemyNear(Var(3)),Name = "Riesbyfe_Stridberg" && (EnemyNear(Var(3)),StateNo = [2300,2301]) && GetHitVar(ChainID) = 5600 && GetHitVar(HitShakeTime) && Time = 1
Trigger2 = EnemyNear(Var(3)),AuthorName = "嘓" && EnemyNear(Var(3)),Name = "Warachia" && EnemyNear(Var(3)),StateNo = 3100 && GetHitVar(ChainID) = 3100 && GetHitVar(HitShakeTime) && Time = 1
V = 13
Value = 8
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State -2]
Type = VarSet
TriggerAll = RoundState = 2
TriggerAll = MoveType = H && StateNo != [120,159]
Trigger1 = EnemyNear(Var(3)),AuthorName = "嘓" && EnemyNear(Var(3)),Name = "Hisui" && EnemyNear(Var(3)),StateNo = 3100 && GetHitVar(ChainID) = 3100 && GetHitVar(HitShakeTime) && Time = 1
V = 13
Value = 9
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State -2]
Type = PowerSet
Trigger1 = Var(56) = 1
Value = 0
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State -2]
Type = VarSet
Trigger1 = Var(56) != 2
Trigger1 = Var(13) = 5
V = 13
Value = 0
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State -2]
Type = VarSet
TriggerAll = Var(58) = 0
TriggerAll = RoundState = 2
Trigger1 = Var(57)%10 = 1 || Var(57)%10 = 3 || Var(57)%10 = 4
Trigger1 = (Var(13) = [1,2]) || Var(13) = 4
Trigger1 = FVar(29) <= 0
Trigger2 = Var(57)%10 = 2
Trigger2 = Var(13) = 3
Trigger2 = FVar(29) <= 0
Trigger3 = Var(56) != 1
Trigger3 = Var(13) = [6,9]
Trigger3 = Var(14) = 0
V = 13
Value = 0
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State -2]
Type = PowerAdd
TriggerAll = GetHitVar(Guarded)
TriggerAll = Var(16) < Power
Trigger1 = Var(42)%10 = [1,6]
Trigger1 = PrevStateNo != [150,159]
Trigger2 = Var(42)%10 = [1,2]
Trigger2 = PrevStateNo = [150,159]
Value = (Power-Var(16))*2
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State -2]
Type = VarSet
Trigger1 = Var(13) = 0 || Var(13) = 5
FV = 29
Value = Power*IfElse(Var(57)%10=2,0.7500,IfElse(Var(57)%10=3,0.8975,1.0000))
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State -2]
Type = VarSet
TriggerAll = Var(13) = 0
Trigger1 = Var(57)%10 = 2
Trigger1 = FVar(29) >= 2000
FV = 29
Value = 2000
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State -2]
Type = VarSet
TriggerAll = Var(13) = 0 || Var(13) = 5
Trigger1 = Var(57)%10 = 1 || Var(57)%10 = 3 || Var(57)%10 = 4
Trigger1 = FVar(29) >= 3000
Trigger2 = Var(57)%10 = 2
Trigger2 = MoveType != H
Trigger2 = FVar(29) >= 2000
Trigger2 = MoveType != H
Trigger2 = StateNo != [5000,5199]
Trigger2 = StateNo != [120,159]
Trigger3 = Var(57)%10 = 2
Trigger3 = MoveType != H
Trigger3 = FVar(29) >= 2000
Trigger3 = MoveType = H
Trigger3 = StateNo != [120,159]
Trigger3 = StateNo != [5000,5199]
Trigger4 = Var(57)%10 = 2
Trigger4 = MoveType != H
Trigger4 = FVar(29) >= 2000
Trigger4 = Ctrl
Trigger4 = StateNo = [120,159]
FV = 29
Value = 3000
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State -2]
Type = VarSet
Trigger1 = 1
V = 16
Value = Power
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

;------------------------------------------------------------------------------------------
;僀僯僔傾僥傿僽僸乕僩
[State -2]
Type = VarAdd
Trigger1 = FVar(24) > 0
Trigger1 = StateNo != 950
Trigger2 = Var(57)%10 = 2
Trigger2 = Var(13) = 3
FV = 24
Value = -1

[State -2]
Type = PalFX
Trigger1 = FVar(24) > 0
Time = 1
Add = Ceil(10*FVar(24)),Ceil(10*FVar(24)),Ceil(10*FVar(24))
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

;---------------------------------------------------------------------------
;師儔僂儞僪偱偺僷儚乕帩偪墇偟
[State -2]
Type = PowerSet
Trigger1 = RoundState = 0
Trigger1 = Var(57)%10 = 1 || Var(57)%10 = 4
Trigger1 = Var(13) = 1
Value = 2000
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State -2]
Type = PowerSet
Trigger1 = RoundState = 0
Trigger1 = Var(57)%10 = 3
Trigger1 = Var(13) = 1
Value = Ceil(1000*1.115)
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State -2]
Type = PowerSet
TriggerAll = RoundState = 0
Trigger1 = Var(57)%10 = 2
Trigger1 = Var(14) != 10
Trigger1 = Var(13) = 3
Trigger2 = Var(57)%10 = 1 || Var(57)%10 = 3 || Var(57)%10 = 4
Trigger2 = Var(13) = 2 || Var(13) = 4
Value = 0
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State -2]
Type = VarRangeSet
Trigger1 = RoundState = 0
Value = 0
First = 13
Last = 14

;------------------------------------------------------------------------------------------
;夋柺偼偟僲僢僋僶僢僋
[State -2] 
Type = VarSet
Trigger1 = FVar(4) = 1.5
Trigger1 = MoveContact = 1
V = 26
Value = 2 + Var(41)
IgnoreHitPause = 1

[State -2] 
Type = VarSet
Trigger1 = FVar(4) != 1.5
Trigger1 = MoveContact = 1
V = 26
Value = 1 + Var(41)
IgnoreHitPause = 1

[State -2] 
Type = VarSet
Trigger1 = MoveContact = 1
Trigger2 = EnemyNear(Var(3)),MoveType != H
FV = 25
Value = 0
IgnoreHitPause = 1

[State -2] 
Type = VarAdd
Trigger1 = Var(44) = 0
Trigger1 = Var(26) > 0
Trigger1 = EnemyNear(Var(3)),GetHitVar(HitShakeTime) = 0
V = 26
Value = -1

[State -2] 
Type = VarAdd
Trigger1 = Var(44) = 0
Trigger1 = Var(26) = 0
Trigger1 = FVar(25) < 0
Trigger1 = EnemyNear(Var(3)),GetHitVar(HitShakeTime) = 0
FV = 25
Value = 1

[State -2] 
Type = PosAdd
Trigger1 = Var(44) = 0
Trigger1 = Var(26) = 0
Trigger1 = FVar(25) < 0
Trigger1 = EnemyNear(Var(3)),GetHitVar(HitShakeTime) = 0
X = Floor(FVar(25))

[State -2] 
Type = VarSet
Trigger1 = Var(26) = 0
Trigger1 = FVar(25) >= 0
FV = 25
Value = 0

;------------------------------------------------------------------------------------------
;摿掕峌寕偺僟儊乕僕曗惓
[State -2] 
Type = VarSet
Trigger1 = FVar(11)    > 0
Trigger1 = FVar(11)    < FVar(1)
Trigger2 = P2MoveType != H
Trigger3 = P2StateNo   = [120,155]
Trigger4 = P2StateNo   = [5200,5201]
IgnoreHitPause = 1
FV = 1
Value = FVar(11)
SuperMoveTime = 9999
PauseMoveTime = 9999

[State -2]
Type = VarSet
Trigger1 = FVar(1) <= 0.01
IgnoreHitPause = 1
FV = 1
Value = 0.01
SuperMoveTime = 9999
PauseMoveTime = 9999

;------------------------------------------------------------------------------------------
;儕僶乕僗價乕僩/僔乕儖僪僉儍儞僙儖梡僟儊乕僕曗惓
[State -2]
Type = VarSet
TriggerAll = Var(40)     < 9
TriggerAll = Time        = 1
Trigger1   = (StateNo     = [200,209]) || (StateNo     = [400,409])
Trigger1   = (PrevStateNo = [200,209]) || (PrevStateNo = [400,409])
Trigger2   = StateNo     = [600,609]
Trigger2   = PrevStateNo = [600,609]
IgnoreHitPause = 1
V = 40
Value = 9

[State -2]
Type = VarAdd
TriggerAll = Time        = 1
Trigger1   = (StateNo     = [200,209]) || (StateNo     = [400,409])
Trigger1   = (PrevStateNo = [200,209]) || (PrevStateNo = [400,409])
Trigger2   = StateNo     = [600,609]
Trigger2   = PrevStateNo = [600,609]
IgnoreHitPause = 1
FV = 11
Value = -0.00825

[State -2]
Type = VarSet
TriggerAll = Var(40) < 61
TriggerAll = Time = 1
Trigger1 = (StateNo != [240,259]) && (StateNo = [200,419]) && (StateNo != [220,229])
Trigger1 = (PrevStateNo = [220,229]) || (PrevStateNo = [420,429])
Trigger2 = (StateNo = [200,209]) || (StateNo = [400,409])
Trigger2 = PrevStateNo = [210,219]
Trigger3 = (StateNo = [200,209]) || (StateNo = [400,409])
Trigger3 = PrevStateNo = 230
Trigger4 = (StateNo = [200,219]) || (StateNo = [400,419])
Trigger4 = PrevStateNo = 231
Trigger5 = (StateNo = [200,229]) || (StateNo = [400,429])
Trigger5 = PrevStateNo = [240,259]
Trigger6 = (StateNo = [200,209]) || (StateNo = [400,409])
Trigger6 = PrevStateNo = [410,419]
Trigger7 = (StateNo != [430,439]) && (StateNo = [200,499])
Trigger7 = PrevStateNo = [430,439]
Trigger8 = (StateNo = [200,219]) || (StateNo = [400,419])
Trigger8 = PrevStateNo = 52 && Var(9) = 2
Trigger9 = (StateNo = [200,209]) || (StateNo = [400,409])
Trigger9 = PrevStateNo = 52 && Var(9) = 1
Trigger10 = StateNo = [600,619]
Trigger10 = PrevStateNo = [620,629]
Trigger11 = StateNo = [600,609]
Trigger11 = PrevStateNo = [610,619]
IgnoreHitPause = 1
V = 40
Value = 61

[State -2]
Type = VarAdd
TriggerAll = Time = 1
Trigger1 = (StateNo != [240,259]) && (StateNo = [200,419]) && (StateNo != [220,229])
Trigger1 = (PrevStateNo = [220,229]) || (PrevStateNo = [420,429])
Trigger2 = (StateNo = [200,209]) || (StateNo = [400,409])
Trigger2 = PrevStateNo = [210,219]
Trigger3 = (StateNo = [200,209]) || (StateNo = [400,409])
Trigger3 = PrevStateNo = 230
Trigger4 = (StateNo = [200,219]) || (StateNo = [400,419])
Trigger4 = PrevStateNo = 231
Trigger5 = (StateNo = [200,229]) || (StateNo = [400,429])
Trigger5 = PrevStateNo = [240,259]
Trigger6 = (StateNo = [200,209]) || (StateNo = [400,409])
Trigger6 = PrevStateNo = [410,419]
Trigger7 = (StateNo != [430,439]) && (StateNo = [200,499])
Trigger7 = PrevStateNo = [430,439]
Trigger8 = (StateNo = [200,219]) || (StateNo = [400,419])
Trigger8 = PrevStateNo = 52 && Var(9) = 2
Trigger9 = (StateNo = [200,209]) || (StateNo = [400,409])
Trigger9 = PrevStateNo = 52 && Var(9) = 1
Trigger10 = StateNo = [600,619]
Trigger10 = PrevStateNo = [620,629]
Trigger11 = StateNo = [600,609]
Trigger11 = PrevStateNo = [610,619]
IgnoreHitPause = 1
FV = 11
Value = -0.2255

[State -2]
Type = VarSet
TriggerAll = Var(40) < 91
TriggerAll = Time = 1
TriggerAll = MoveType != H
TriggerAll = (StateNo != [900,903]) && (StateNo != [910,913]) && (StateNo != [920,923])
TriggerAll = StateNo != 0 && StateNo != 11 && StateNo != 52 && StateNo != 3100
Trigger1 = (PrevStateNo = [900,903]) || (PrevStateNo = [910,913]) || (PrevStateNo = [920,923])
IgnoreHitPause = 1
V = 40
Value = 91

[State -2]
Type = VarAdd
TriggerAll = Time = 1
TriggerAll = MoveType != H
TriggerAll = (StateNo != [900,903]) && (StateNo != [910,913]) && (StateNo != [920,923])
TriggerAll = StateNo != 0 && StateNo != 11 && StateNo != 52 && StateNo != 3100
Trigger1 = (PrevStateNo = [902,903]) || (PrevStateNo = [912,913]) || (PrevStateNo = [922,923])
Trigger2 = Var(57)%10 = [2,3]
Trigger2 = (PrevStateNo = [900,901]) || (PrevStateNo = [910,911]) || (PrevStateNo = [920,921])
IgnoreHitPause = 1
FV = 11
Value = -0.3003

[State -2]
Type = VarAdd
TriggerAll = Time = 1
TriggerAll = MoveType != H
TriggerAll = (StateNo != [900,903]) && (StateNo != [910,913]) && (StateNo != [920,923])
TriggerAll = StateNo != 0 && StateNo != 11 && StateNo != 52 && StateNo != 3100
TriggerAll = Var(57)%10 != [2,3]
Trigger1 = (PrevStateNo = [900,901]) || (PrevStateNo = [910,911]) || (PrevStateNo = [920,921])
IgnoreHitPause = 1
FV = 11
Value = -0.40

[State -2]
Type = VarSet
TriggerAll = Var(40) < 91
Trigger1 = MoveHit = 1
Trigger1 = StateNo = 900 || StateNo = 902
Trigger1 = P2StateNo = [400,409]
Trigger2 = Time = 1
Trigger2 = StateNo = 901 || StateNo = 903
Trigger2 = P2StateNo = [400,409]
Trigger3 = NumHelper(7640) > 0
Trigger3 = Time = 1
Trigger3 = MoveType != H
Trigger3 = PrevStateNo = 930 || StateNo = [39,40]
IgnoreHitPause = 1
V = 40
Value = 91

[State -2]
Type = VarAdd
Trigger1 = MoveHit = 1
Trigger1 = StateNo = 900 || StateNo = 902
Trigger1 = P2StateNo = [400,409]
Trigger2 = Time = 1
Trigger2 = StateNo = 901 || StateNo = 903
Trigger2 = P2StateNo = [400,409]
Trigger3 = NumHelper(7640) > 0
Trigger3 = Time = 1
Trigger3 = MoveType != H
Trigger3 = PrevStateNo = 930 || StateNo = [39,40]
IgnoreHitPause = 1
FV = 11
Value = -0.55

[State -2]
Type = VarAdd
Trigger1 = Var(40) > 0
IgnoreHitPause = 1
V = 40
Value = -1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State -2]
Type = VarAdd
Trigger1 = Var(40)  = 0
Trigger1 = FVar(11) < 1.00
IgnoreHitPause = 1
FV = 11
Value = 1/300.0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State -2]
Type = VarSet
Trigger1 = RoundState = 0
Trigger2 = FVar(11)   > 1.00
IgnoreHitPause = 1
FV = 11
Value = 1.00
SuperMoveTime = 9999
PauseMoveTime = 9999

[State -2]
Type = VarSet
Trigger1 = FVar(11) <= 0.45
IgnoreHitPause = 1
FV = 11
Value = 0.45
SuperMoveTime = 9999
PauseMoveTime = 9999

[State -2]
Type = VarSet
Trigger1 = StateNo != 52
Trigger2 = StateNo = 52 && Ctrl
V = 9
Value = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

;------------------------------------------------------------------------------------------
;俤倃僉儍儞僙儖曗惓
[State -2] 
Type = VarSet
Trigger1 = P2MoveType != H
Trigger2 = P2StateNo   = [120,155]
Trigger3 = P2StateNo   = [5200,5201]
IgnoreHitPause = 1
FV = 12
Value = 1.00

[State -2]
Type = VarSet
TriggerAll = StateNo = [2000,3099]
TriggerAll = Time = 1
Trigger1 = PrevStateNo = [1000,1999]
Trigger1 = PrevStateNo != 1105
Trigger1 = PrevStateNo != 1500
Trigger1 = PrevStateNo != 1550
IgnoreHitPause = 1
FV = 12
Value = FVar(12)*0.65
SuperMoveTime = 9999
PauseMoveTime = 9999

;------------------------------------------------------------------------------------------
;僀僋儕僾僗摿庩忬懺曗惓
[State -2] 
Type = VarSet
Trigger1 = Var(57)%10 != 4
Trigger2 = Var(57)%10 = 4
Trigger2 = Var(13) != [1,4]
IgnoreHitPause = 1
FV = 13
Value = 1.00

[State -2] 
Type = VarSet
Trigger1 = Var(57)%10 = 4
Trigger1 = Var(13) = [1,4]
IgnoreHitPause = 1
FV = 13
Value = IfElse(Var(13)=4,1.20,1.10)
SuperMoveTime = 9999
PauseMoveTime = 9999

;------------------------------------------------------------------------------------------
;MB僉儍儔敾掕
[State -2] 
Type = VarSet
Trigger1 = 1
IgnoreHitPause = 1
FV = 7
Value = 0

[State -2] 
Type = VarSet
Trigger1 = EnemyNear(Var(3)),Name = "Sion_Eltnam_Atlasia" && EnemyNear(Var(3)),AuthorName = "嘓"
IgnoreHitPause = 1
FV = 7
Value = 1

[State -2] 
Type = VarSet
Trigger1 = EnemyNear(Var(3)),Name = "Sion_TATARI" && EnemyNear(Var(3)),AuthorName = "嘓"
IgnoreHitPause = 1
FV = 7
Value = 2

[State -2] 
Type = VarSet
Trigger1 = EnemyNear(Var(3)),Name = "Arcueid_Brunestud" && EnemyNear(Var(3)),AuthorName = "嘓"
Trigger2 = EnemyNear(Var(3)),Name = "Arcueid_Brunestud" && EnemyNear(Var(3)),AuthorName = "kuro&嘓"
IgnoreHitPause = 1
FV = 7
Value = 3

[State -2] 
Type = VarSet
Trigger1 = EnemyNear(Var(3)),Name = "Red_Arcueid" && EnemyNear(Var(3)),AuthorName = "嘓"
IgnoreHitPause = 1
FV = 7
Value = 4

[State -2] 
Type = VarSet
Trigger1 = EnemyNear(Var(3)),Name = "Tohno_Akiha" && EnemyNear(Var(3)),AuthorName = "嘓"
Trigger2 = EnemyNear(Var(3)),Name = "Akiha" && EnemyNear(Var(3)),AuthorName = "tukemon&HAL"
IgnoreHitPause = 1
FV = 7
Value = 5

[State -2] 
Type = VarSet
Trigger1 = EnemyNear(Var(3)),Name = "Akiha_Vermilion" && EnemyNear(Var(3)),AuthorName = "嘓"
IgnoreHitPause = 1
FV = 7
Value = 6

[State -2] 
Type = VarSet
Trigger1 = EnemyNear(Var(3)),Name = "Seihuku_Akiha" && EnemyNear(Var(3)),AuthorName = "嘓"
IgnoreHitPause = 1
FV = 7
Value = 7

[State -2] 
Type = VarSet
Trigger1 = EnemyNear(Var(3)),Name = "Ciel" && EnemyNear(Var(3)),AuthorName = "嘓"
IgnoreHitPause = 1
FV = 7
Value = 8

[State -2] 
Type = VarSet
Trigger1 = EnemyNear(Var(3)),Name = "Hisui" && EnemyNear(Var(3)),AuthorName = "嘓"
IgnoreHitPause = 1
FV = 7
Value = 9

[State -2] 
Type = VarSet
Trigger1 = EnemyNear(Var(3)),Name = "Mech-HISUI" && EnemyNear(Var(3)),AuthorName = "嘓" && EnemyNear(Var(3)),Var(57)%10 != [2,3]
IgnoreHitPause = 1
FV = 7
Value = 10

[State -2] 
Type = VarSet
Trigger1 = EnemyNear(Var(3)),Name = "Mech-HISUI" && EnemyNear(Var(3)),AuthorName = "嘓" && EnemyNear(Var(3)),Var(57)%10 = 2
IgnoreHitPause = 1
FV = 7
Value = 11

[State -2] 
Type = VarSet
Trigger1 = EnemyNear(Var(3)),Name = "Mech-HISUI" && EnemyNear(Var(3)),AuthorName = "嘓" && EnemyNear(Var(3)),Var(57)%10 = 3
IgnoreHitPause = 1
FV = 7
Value = 12

[State -2] 
Type = VarSet
Trigger1 = EnemyNear(Var(3)),Name = "Kohaku" && EnemyNear(Var(3)),AuthorName = "嘓"
IgnoreHitPause = 1
FV = 7
Value = 13

[State -2] 
Type = VarSet
Trigger1 = EnemyNear(Var(3)),Name = "Tohno_Shiki" && EnemyNear(Var(3)),AuthorName = "嘓"
IgnoreHitPause = 1
FV = 7
Value = 14

[State -2] 
Type = VarSet
Trigger1 = EnemyNear(Var(3)),Name = "Nanaya_Shiki" && EnemyNear(Var(3)),AuthorName = "嘓"
IgnoreHitPause = 1
FV = 7
Value = 15

[State -2] 
Type = VarSet
Trigger1 = EnemyNear(Var(3)),Name = "Arima_Miyako" && EnemyNear(Var(3)),AuthorName = "嘓"
IgnoreHitPause = 1
FV = 7
Value = 16

[State -2] 
Type = VarSet
Trigger1 = EnemyNear(Var(3)),Name = "Warachia" && EnemyNear(Var(3)),AuthorName = "嘓"
IgnoreHitPause = 1
FV = 7
Value = 17

[State -2] 
Type = VarSet
Trigger1 = EnemyNear(Var(3)),Name = "Nrvnqsr_Chaos" && EnemyNear(Var(3)),AuthorName = "嘓"
IgnoreHitPause = 1
FV = 7
Value = 18

[State -2] 
Type = VarSet
Trigger1 = EnemyNear(Var(3)),Name = "Yumiduka_Satsuki" && EnemyNear(Var(3)),AuthorName = "嘓"
IgnoreHitPause = 1
FV = 7
Value = 19

[State -2] 
Type = VarSet
Trigger1 = EnemyNear(Var(3)),Name = "Len" && EnemyNear(Var(3)),AuthorName = "嘓"
IgnoreHitPause = 1
FV = 7
Value = 20

[State -2] 
Type = VarSet
Trigger1 = EnemyNear(Var(3)),Name = "White Len" && EnemyNear(Var(3)),AuthorName = "嘓&YoungKirei&Take.K"
IgnoreHitPause = 1
FV = 7
Value = 21

[State -2] 
Type = VarSet
Trigger1 = EnemyNear(Var(3)),Name = "Kishima_kouma" && EnemyNear(Var(3)),AuthorName = "嘓"
IgnoreHitPause = 1
FV = 7
Value = 22

[State -2] 
Type = VarSet
Trigger1 = EnemyNear(Var(3)),Name = "Aozaki_Aoko" && EnemyNear(Var(3)),AuthorName = "嘓"
Trigger2 = EnemyNear(Var(3)),Name = "Aoko Aozaki" && EnemyNear(Var(3)),AuthorName = "Raien Makoto"
IgnoreHitPause = 1
FV = 7
Value = 23

[State -2] 
Type = VarSet
Trigger1 = EnemyNear(Var(3)),Name = "Riesbyfe_Stridberg" && EnemyNear(Var(3)),AuthorName = "嘓"
IgnoreHitPause = 1
FV = 7
Value = 24

[State -2] 
Type = VarSet
Trigger1 = EnemyNear(Var(3)),Name = "Michael_Roa_Valdamjong" && EnemyNear(Var(3)),AuthorName = "嘓"
IgnoreHitPause = 1
FV = 7
Value = 25

[State -2] 
Type = VarSet
Trigger1 = EnemyNear(Var(3)),Name = "Ryougi_Shiki" && EnemyNear(Var(3)),AuthorName = "嘓"
Trigger2 = EnemyNear(Var(3)),Name = "Ryougi_Shiki" && EnemyNear(Var(3)),AuthorName = "YoungKirei & Take.K"
IgnoreHitPause = 1
FV = 7
Value = 26

[State -2] 
Type = VarSet
Trigger1 = EnemyNear(Var(3)),Name = "Archetype:EARTH" && EnemyNear(Var(3)),AuthorName = "嘓"
IgnoreHitPause = 1
FV = 7
Value = 27

[State -2] 
Type = VarSet
Trigger1 = EnemyNear(Var(3)),Name = "Neco-Arc" && EnemyNear(Var(3)),AuthorName = "嘓"
IgnoreHitPause = 1
FV = 7
Value = 28

[State -2] 
Type = VarSet
Trigger1 = EnemyNear(Var(3)),Name = "Neco-Arc_Chaos" && EnemyNear(Var(3)),AuthorName = "嘓"
IgnoreHitPause = 1
FV = 7
Value = 29

[State -2] 
Type = VarSet
Trigger1 = EnemyNear(Var(3)),AuthorName = "bunshi&rouge noir&Slayer"
Trigger2 = EnemyNear(Var(3)),AuthorName = "Drowin arcana"
Trigger3 = EnemyNear(Var(3)),AuthorName = "kuro"
Trigger4 = EnemyNear(Var(3)),AuthorName = "kayui uma"
Trigger5 = EnemyNear(Var(3)),AuthorName = "shikkoku"
Trigger6 = EnemyNear(Var(3)),AuthorName = "Shiroto"
Trigger7 = EnemyNear(Var(3)),AuthorName = "SUI"
Trigger8 = EnemyNear(Var(3)),AuthorName = "Toma & Raien Makoto"
Trigger9 = EnemyNear(Var(3)),AuthorName = "wraith"
Trigger10 = EnemyNear(Var(3)),AuthorName = "586"
Trigger11 = EnemyNear(Var(3)),AuthorName = "QWERTY"
Trigger12 = EnemyNear(Var(3)),AuthorName = "muteki"
Trigger13 = EnemyNear(Var(3)),AuthorName = "DOBUROKU"
IgnoreHitPause = 1
FV = 7
Value = 30

[State -2] 
Type = VarSet
Trigger1 = FVar(7) = 0
IgnoreHitPause = 1
FV = 7
Value = 2

[State -2] 
Type = VarSet
Trigger1 = FVar(7) = 30
IgnoreHitPause = 1
FV = 6
Value = 1.000

;------------------------------------------------------------------------------------------
;崻惈抣曗惓(1000乣751)
[State -2] 
Type = VarSet
Trigger1 = (1000*P2Life/EnemyNear(Var(3)),Const(Data.Life)) >= 751
Trigger1 = FVar(7) = 9
IgnoreHitPause = 1
FV = 6
Value = 0.850

[State -2] 
Type = VarSet
Trigger1 = (1000*P2Life/EnemyNear(Var(3)),Const(Data.Life)) >= 751
Trigger1 = FVar(7) = 10
IgnoreHitPause = 1
FV = 6
Value = 0.870

[State -2] 
Type = VarSet
Trigger1 = (1000*P2Life/EnemyNear(Var(3)),Const(Data.Life)) >= 751
Trigger1 = FVar(7) = 11
IgnoreHitPause = 1
FV = 6
Value = 1.200

[State -2] 
Type = VarSet
Trigger1 = (1000*P2Life/EnemyNear(Var(3)),Const(Data.Life)) >= 751
Trigger1 = FVar(7) = 1 || FVar(7) = 3 || FVar(7) = 7 || FVar(7) = 8 || FVar(7) = 12 || FVar(7) = 13 || FVar(7) = 18
IgnoreHitPause = 1
FV = 6
Value = 0.900

[State -2] 
Type = VarSet
Trigger1 = (1000*P2Life/EnemyNear(Var(3)),Const(Data.Life)) >= 751
Trigger1 = FVar(7) = 6 || FVar(7) = 17 || FVar(7) = 20
IgnoreHitPause = 1
FV = 6
Value = 1.100

[State -2] 
Type = VarSet
Trigger1 = (1000*P2Life/EnemyNear(Var(3)),Const(Data.Life)) >= 751
Trigger1 = FVar(7) = 5 || FVar(7) = 14 || FVar(7) = 22
IgnoreHitPause = 1
FV = 6
Value = 0.920

[State -2] 
Type = VarSet
Trigger1 = (1000*P2Life/EnemyNear(Var(3)),Const(Data.Life)) >= 751
Trigger1 = FVar(7) = 2 || FVar(7) = 15 || FVar(7) = 16 || FVar(7) = 19 || FVar(7) = 21 || FVar(7) = 23
IgnoreHitPause = 1
FV = 6
Value = 1.000

[State -2] 
Type = VarSet
Trigger1 = (1000*P2Life/EnemyNear(Var(3)),Const(Data.Life)) >= 751
Trigger1 = FVar(7) = 24
IgnoreHitPause = 1
FV = 6
Value = 1.020

[State -2] 
Type = VarSet
Trigger1 = (1000*P2Life/EnemyNear(Var(3)),Const(Data.Life)) >= 751
Trigger1 = FVar(7) = 4 || FVar(7) = 25
IgnoreHitPause = 1
FV = 6
Value = 0.950

[State -2] 
Type = VarSet
Trigger1 = (1000*P2Life/EnemyNear(Var(3)),Const(Data.Life)) >= 751
Trigger1 = FVar(7) = 26
IgnoreHitPause = 1
FV = 6
Value = 1.050

[State -2] 
Type = VarSet
Trigger1 = (1000*P2Life/EnemyNear(Var(3)),Const(Data.Life)) >= 751
Trigger1 = FVar(7) = 27
IgnoreHitPause = 1
FV = 6
Value = 0.700

[State -2] 
Type = VarSet
Trigger1 = (1000*P2Life/EnemyNear(Var(3)),Const(Data.Life)) >= 751
Trigger1 = FVar(7) = 28
IgnoreHitPause = 1
FV = 6
Value = 1.400

[State -2] 
Type = VarSet
TriggerAll = (1000*P2Life/EnemyNear(Var(3)),Const(Data.Life)) >= 751
Trigger1 = FVar(7) = 29
IgnoreHitPause = 1
FV = 6
Value = 1.600

;------------------------------------------------------------------------------------------
;崻惈抣曗惓(750乣501)
[State -2] 
Type = VarSet
Trigger1 = (1000*P2Life/EnemyNear(Var(3)),Const(Data.Life)) = [501,750]
Trigger1 = FVar(7) = 6
IgnoreHitPause = 1
FV = 6
Value = 1.065

[State -2] 
Type = VarSet
Trigger1 = (1000*P2Life/EnemyNear(Var(3)),Const(Data.Life)) = [501,750]
Trigger1 = FVar(7) = 15
IgnoreHitPause = 1
FV = 6
Value = 0.930

[State -2] 
Type = VarSet
Trigger1 = (1000*P2Life/EnemyNear(Var(3)),Const(Data.Life)) = [501,750]
Trigger1 = FVar(7) = 17
IgnoreHitPause = 1
FV = 6
Value = 1.017

[State -2] 
Type = VarSet
Trigger1 = (1000*P2Life/EnemyNear(Var(3)),Const(Data.Life)) = [501,750]
Trigger1 = FVar(7) = 5 || FVar(7) = 18
IgnoreHitPause = 1
FV = 6
Value = 0.823

[State -2] 
Type = VarSet
Trigger1 = (1000*P2Life/EnemyNear(Var(3)),Const(Data.Life)) = [501,750]
Trigger1 = FVar(7) = 23
IgnoreHitPause = 1
FV = 6
Value = 0.968

[State -2] 
Type = VarSet
Trigger1 = (1000*P2Life/EnemyNear(Var(3)),Const(Data.Life)) = [501,750]
Trigger1 = FVar(7) = 1 || FVar(7) = 3 || FVar(7) = 7 || FVar(7) = 8 || FVar(7) = 10 || FVar(7) = 13 || FVar(7) = 14 || FVar(7) = 19 || FVar(7) = 21 || FVar(7) = 22 || FVar(7) = 24
IgnoreHitPause = 1
FV = 6
Value = 0.871

[State -2] 
Type = VarSet
Trigger1 = (1000*P2Life/EnemyNear(Var(3)),Const(Data.Life)) = [501,750]
Trigger1 = FVar(7) = 2 || FVar(7) = 9 || FVar(7) = 16 || FVar(7) = 25
IgnoreHitPause = 1
FV = 6
Value = 0.920

[State -2] 
Type = VarSet
Trigger1 = (1000*P2Life/EnemyNear(Var(3)),Const(Data.Life)) = [501,750]
Trigger1 = FVar(7) = 4 || FVar(7) = 11 || FVar(7) = 12 || FVar(7) = 20 || FVar(7) = 26
IgnoreHitPause = 1
FV = 6
Value = 0.969

[State -2] 
Type = VarSet
Trigger1 = (1000*P2Life/EnemyNear(Var(3)),Const(Data.Life)) = [501,750]
Trigger1 = FVar(7) = 27
IgnoreHitPause = 1
FV = 6
Value = 0.629

[State -2] 
Type = VarSet
Trigger1 = (1000*P2Life/EnemyNear(Var(3)),Const(Data.Life)) = [501,750]
Trigger1 = FVar(7) = 28 || FVar(7) = 29
IgnoreHitPause = 1
FV = 6
Value = 0.678

;------------------------------------------------------------------------------------------
;崻惈抣曗惓(500乣251)
[State -2] 
Type = VarSet
Trigger1 = (1000*P2Life/EnemyNear(Var(3)),Const(Data.Life)) = [251,500]
Trigger1 = FVar(7) = 5
IgnoreHitPause = 1
FV = 6
Value = 0.768

[State -2] 
Type = VarSet
Trigger1 = (1000*P2Life/EnemyNear(Var(3)),Const(Data.Life)) = [251,500]
Trigger1 = FVar(7) = 4 || FVar(7) = 10 || FVar(7) = 13
IgnoreHitPause = 1
FV = 6
Value = 0.938

[State -2] 
Type = VarSet
Trigger1 = (1000*P2Life/EnemyNear(Var(3)),Const(Data.Life)) = [251,500]
Trigger1 = FVar(7) = 9 || FVar(7) = 14 || FVar(7) = 15
IgnoreHitPause = 1
FV = 6
Value = 0.862

[State -2] 
Type = VarSet
Trigger1 = (1000*P2Life/EnemyNear(Var(3)),Const(Data.Life)) = [251,500]
Trigger1 = FVar(7) = 20
IgnoreHitPause = 1
FV = 6
Value = 0.890

[State -2] 
Type = VarSet
Trigger1 = (1000*P2Life/EnemyNear(Var(3)),Const(Data.Life)) = [251,500]
Trigger1 = FVar(7) = 21
IgnoreHitPause = 1
FV = 6
Value = 0.750

[State -2] 
Type = VarSet
Trigger1 = (1000*P2Life/EnemyNear(Var(3)),Const(Data.Life)) = [251,500]
Trigger1 = FVar(7) = 3 || FVar(7) = 18 || FVar(7) = 22
IgnoreHitPause = 1
FV = 6
Value = 0.796

[State -2] 
Type = VarSet
Trigger1 = (1000*P2Life/EnemyNear(Var(3)),Const(Data.Life)) = [251,500]
Trigger1 = FVar(7) = 1 || FVar(7) = 2 || FVar(7) = 7 || FVar(7) = 8 || FVar(7) = 11 || FVar(7) = 16 || FVar(7) = 17 || FVar(7) = 19 || FVar(7) = 23 || FVar(7) = 24 || FVar(7) = 25
IgnoreHitPause = 1
FV = 6
Value = 0.843

[State -2] 
Type = VarSet
Trigger1 = (1000*P2Life/EnemyNear(Var(3)),Const(Data.Life)) = [251,500]
Trigger1 = FVar(7) = 26
IgnoreHitPause = 1
FV = 6
Value = 0.890

[State -2] 
Type = VarSet
Trigger1 = (1000*P2Life/EnemyNear(Var(3)),Const(Data.Life)) = [251,500]
Trigger1 = FVar(7) = 27
IgnoreHitPause = 1
FV = 6
Value = 0.562

[State -2] 
Type = VarSet
Trigger1 = (1000*P2Life/EnemyNear(Var(3)),Const(Data.Life)) = [251,500]
Trigger1 = FVar(7) = 6 || FVar(7) = 12 || FVar(7) = 28
IgnoreHitPause = 1
FV = 6
Value = 1.031

[State -2] 
Type = VarSet
Trigger1 = (1000*P2Life/EnemyNear(Var(3)),Const(Data.Life)) = [251,500]
Trigger1 = FVar(7) = 29
IgnoreHitPause = 1
FV = 6
Value = 1.312

;------------------------------------------------------------------------------------------
;崻惈抣曗惓(250乣0)
[State -2] 
Type = VarSet
Trigger1 = (1000*P2Life/EnemyNear(Var(3)),Const(Data.Life)) <= 250
Trigger1 = FVar(7) = 6 || FVar(7) = 7 || FVar(7) = 8 || FVar(7) = 10
IgnoreHitPause = 1
FV = 6
Value = 0.907

[State -2] 
Type = VarSet
Trigger1 = (1000*P2Life/EnemyNear(Var(3)),Const(Data.Life)) <= 250
Trigger1 = FVar(7) = 11
IgnoreHitPause = 1
FV = 6
Value = 0.769

[State -2] 
Type = VarSet
Trigger1 = (1000*P2Life/EnemyNear(Var(3)),Const(Data.Life)) <= 250
Trigger1 = FVar(7) = 13
IgnoreHitPause = 1
FV = 6
Value = 0.814

[State -2] 
Type = VarSet
Trigger1 = (1000*P2Life/EnemyNear(Var(3)),Const(Data.Life)) <= 250
Trigger1 = FVar(7) = 3 || FVar(7) = 5 || FVar(7) = 17 || FVar(7) = 18 || FVar(7) = 19 || FVar(7) = 21 || FVar(7) = 22 || FVar(7) = 24
IgnoreHitPause = 1
FV = 6
Value = 0.725

[State -2] 
Type = VarSet
Trigger1 = (1000*P2Life/EnemyNear(Var(3)),Const(Data.Life)) <= 250
Trigger1 = FVar(7) = 14 || FVar(7) = 26
IgnoreHitPause = 1
FV = 6
Value = 0.861

[State -2] 
Type = VarSet
Trigger1 = (1000*P2Life/EnemyNear(Var(3)),Const(Data.Life)) <= 250
Trigger1 = FVar(7) = 27
IgnoreHitPause = 1
FV = 6
Value = 0.542

[State -2] 
Type = VarSet
Trigger1 = (1000*P2Life/EnemyNear(Var(3)),Const(Data.Life)) <= 250
Trigger1 = FVar(7) = 1 || FVar(7) = 2 || FVar(7) = 4 || FVar(7) = 9 || FVar(7) = 15 || FVar(7) = 16 || FVar(7) = 20 || FVar(7) = 23 || FVar(7) = 25 || FVar(7) = 28
IgnoreHitPause = 1
FV = 6
Value = 0.815

[State -2] 
Type = VarSet
Trigger1 = (1000*P2Life/EnemyNear(Var(3)),Const(Data.Life)) <= 250
Trigger1 = FVar(7) = 12 || FVar(7) = 29
IgnoreHitPause = 1
FV = 6
Value = 0.996

;------------------------------------------------------------------------------------------
;僸僢僩悢曗惓
[State -2] 
Type = VarRangeSet
Trigger1 = P2MoveType != H
Trigger2 = P2StateNo   = [120,155]
Trigger3 = P2StateNo   = [5200,5201]
IgnoreHitPause = 1
First = 4
Last = 7
Value = 0

[State -2]
Type = VarSet
Trigger1 = Var(4) = 0
IgnoreHitPause = 1
FV = 2
Value = 1.00

[State -2]
Type = VarSet
Trigger1 = Var(4) = [1,31]
IgnoreHitPause = 1
FV = 2
Value = 1.00 - 0.03125 * (Var(4))
 
[State -2] 
Type = VarSet
Trigger1 = Var(4) >= 32
IgnoreHitPause = 1
FV = 2
Value = 0.03125

[State -2]
Type = VarSet
Trigger1 = Var(6) < 11
IgnoreHitPause = 1
FV = 35
Value = 0

[State -2]
Type = VarSet
Trigger1 = Var(6) = [11,22]
IgnoreHitPause = 1
FV = 35
Value = 1

[State -2]
Type = VarSet
Trigger1 = Var(6) = [23,34]
IgnoreHitPause = 1
FV = 35
Value = 2

[State -2]
Type = VarSet
Trigger1 = Var(6) = [35,46]
IgnoreHitPause = 1
FV = 35
Value = 3

[State -2]
Type = VarSet
Trigger1 = Var(6) = [47,58]
IgnoreHitPause = 1
FV = 35
Value = 4

[State -2]
Type = VarSet
Trigger1 = Var(6) >= 59
IgnoreHitPause = 1
FV = 35
Value = 5

[State -2]
Type = VarSet
Trigger1 = 1
IgnoreHitPause = 1
FV = 36
Value = 1.0000 - (Var(7) * 0.009)

[State -2]
Type = VarSet
Trigger1 = Var(7) >= 100
IgnoreHitPause = 1
FV = 36
Value = 0.100

;------------------------------------------------------------------------------------------
;僋儕僥傿僇儖僸僢僩曗惓
[State -2]
Type = VarSet
Trigger1 = Var(8)   = 31
IgnoreHitPause = 1
FV = 3
Value = 1.15

[State -2]
Type = VarSet
Trigger1 = Var(8)   != 31
Trigger1 = MoveType = A
Trigger2 = RoundState = 0
IgnoreHitPause = 1
FV = 3
Value = 1.00

;------------------------------------------------------------------------------------------
;忬懺僟儊乕僕曗惓
[State -2]
Type = VarSet
TriggerAll = Var(50) != 1
Trigger1 = RoundState != 2
Trigger2 = P2MoveType != H
Trigger2 = P2StateType != L
Trigger3 = P2StateNo = 5120
Trigger4 = P2MoveType = H
Trigger4 = P2StateNo = 811
Trigger5 = P2MoveType = H
Trigger5 = P2StateNo = [3010,3011]
Trigger6 = P2MoveType = H
Trigger6 = P2StateNo = [3051,3052]
Trigger7 = P2MoveType = H
Trigger7 = P2StateNo = [3120,3121]
IgnoreHitPause = 1
V = 50
Value = 1

[State -2]
Type = VarSet
Trigger1 = P2MoveType = H
Trigger1 = P2StateType = L
IgnoreHitPause = 1
V = 50
Value = 2

[State -2]
Type = VarSet
Trigger1 = Var(50) = 1
IgnoreHitPause = 1
FV = 4
Value = IfElse(P2StateType=S,0,IfElse(P2StateType=C,-1,IfElse(P2StateType=A,1.5,7.25)))

[State -2]
Type = VarSet
Trigger1 = Var(50) = 2
IgnoreHitPause = 1
FV = 4
Value = 7.25

[State -2]
Type = VarSet
TriggerAll = FVar(5)  != 1.00
Trigger1   = P2MoveType != H
Trigger1   = P2StateNo  != [5000,5999]
Trigger2   = P2StateNo   = [120,155]
Trigger3   = P2StateNo   = [5200,5210]
Trigger4   = P2StateNo   = 5120
IgnoreHitPause = 1
FV = 5
Value = 1.00

[State -2]
Type = VarSet
TriggerAll = FVar(5) = 1.00
Trigger1 = P2StateType = L && P2StateNo != [5070,5079]
IgnoreHitPause = 1
FV = 5
Value = 1.00/EnemyNear(Var(3)),Const(Data.Fall.Defence_Mul)

[State -2]
Type = VarSet
TriggerAll = EnemyNear(Var(3)),Time = 0
TriggerAll = FVar(16) = 0
Trigger1 = P2StateNo = 5070
IgnoreHitPause = 1
FV = 5
Value = FVar(5)*1.00/EnemyNear(Var(3)),Const(Data.Fall.Defence_Mul)

[State -2]
Type = VarSet
TriggerAll = EnemyNear(Var(3)),Time = 0
Trigger1 = P2StateNo = 5070
IgnoreHitPause = 1
FV = 16
Value = 1

[State -2]
Type = VarSet
Trigger1 = EnemyNear(Var(3)),Time != 0
Trigger1 = P2StateNo = 5070
Trigger2 = P2StateNo != 5070
IgnoreHitPause = 1
FV = 16
Value = 0

;------------------------------------------------------------------------------------------
;僐儞儃曗惓
[State -2]
Type = VarSet
Trigger1 = 1
IgnoreHitPause = 1
FV = 0
Value = 1.00*Floor(Floor(FVar(1)*100)*0.01*Floor(FVar(2)*100)*0.01*Floor(FVar(3)*100)*0.01*Floor((1.00-(0.08*FVar(4)))*100)*0.01*100)*0.01
SuperMoveTime = 9999
PauseMoveTime = 9999

[State -2]
Type = VarSet
Trigger1 = 1
IgnoreHitPause = 1
FV = 0
Value = Floor(FVar(0)*Floor(FVar(5)*100)*0.01*Floor(FVar(6)*100)*0.01*Floor(FVar(12)*100)*0.01*Floor(FVar(13)*100)*0.01*100)*0.01
SuperMoveTime = 9999
PauseMoveTime = 9999

[State -2]
Type = VarSet
Trigger1 = FVar(0) < 0.01
IgnoreHitPause = 1
FV = 0
Value = 0.01
SuperMoveTime = 9999
PauseMoveTime = 9999

;---------------------------------------------------------------------------
;EX僄僢僕僎乕僕曗惓
[State -2]
Type = VarSet
Trigger1 = RoundState  = 2
Trigger1 = Var(43)     < 0
Trigger1 = StateNo    != 760
Trigger1 = StateNo    != 930
Trigger1 = StateNo    != [2000,3099]
IgnoreHitPause = 1
V = 43
Value = 300

[State -2]
Type = VarSet
Trigger1 = Var(13) = 0
Trigger1 = Var(43) = 0
IgnoreHitPause = 1
FV = 30
Value = 1.00

[State -2]
Type = VarAdd
Trigger1 = RoundState  = 2
Trigger1 = Var(43)     > 0
IgnoreHitPause = 1
V = 43
Value = -1

[State -2]
Type = VarSet
Trigger1 = RoundState != 2
Trigger1 = Var(43)    != 0
IgnoreHitPause = 1
V = 43
Value = 0

[State -2]
Type = VarSet
Trigger1 = Var(43) >= 1
IgnoreHitPause = 1
FV = 30
Value = 0.425

[State -2]
Type = VarSet
Trigger1 = FVar(30) != 1.00
Trigger1 = Var(43) = 0
IgnoreHitPause = 1
FV = 30
Value = 1.00

;---------------------------------------------------------------------------
;僸僢僩悢/僗僞僀儖暿僎乕僕曗惓
[State -2]
Type = VarSet
Trigger1 = Var(6) < 21
FV = 31
Value = FVar(30) * 0.3000*IfElse(Var(57)%10=2,0.7500,IfElse(Var(57)%10=3,0.8975,1.0000))
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State -2]
Type = VarSet
Trigger1 = Var(6) >= 21
FV = 31
Value = FVar(30) * (0.3000 + IfElse(Var(6)>=44,4.7,(Var(6)-20)*0.2))*IfElse(Var(57)%10=2,0.7500,IfElse(Var(57)%10=3,0.8975,1.0000))
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

;---------------------------------------------------------------------------
;僀僋儕僾僗摿庩忬懺曗惓
[State -2]
Type = VarSet
TriggerAll = FVar(14)  != 1.00
Trigger1   = MoveType != H
Trigger1   = StateNo  != [5000,5999]
Trigger2   = StateNo   = [120,155]
Trigger3   = StateNo   = [5200,5210]
Trigger4   = StateNo   = 5120
IgnoreHitPause = 1
FV = 14
Value = 1.00
 
[State -2]
Type = VarSet
Trigger1   = StateNo   = 5070
Trigger2   = StateType = L
IgnoreHitPause = 1
FV = 14
Value = 1.00/Const(Data.Fall.Defence_Mul)

[State -2]
Type = LifeAdd
Trigger1 = MoveType = H
Trigger1 = Alive
Trigger1 = Life < Var(34)
Trigger1 = Var(57)%10 = 4
Trigger1 = Var(13) = [1,4]
Value = Floor((Var(34)-Life)*IfElse(Var(13)=4,0.12,0.05)*FVar(14))

;---------------------------------------------------------------------------
;儔僗僩傾乕僋曗惓
[State -2]
Type = VarSet
TriggerAll = Var(13) != 4
Trigger1 = StateNo != [3100,3199]
FV = 15
Value = 0

[State -2]
Type = VarSet
TriggerAll = Var(13) = 4
Trigger1 = StateNo != [3100,3199]
FV = 15
Value = (0.500+(FVar(29)/3000.00)*0.500)*IfElse(Var(57)%10=4,2,1)

;------------------------------------------------------------------------------------------
;儗僨儏乕僗僟儊乕僕
[State -2]
Type = RemoveExplod
TriggerAll = TeamMode = Single || TeamMode = Turns
TriggerAll = NumExplod(23000) > 0
Trigger1 = FVar(19) < 8
IgnoreHitPause = 1
SuperMoveTime = 99999
PauseMoveTime = 99999
ID = 23000

[State -2]
Type = RemoveExplod
TriggerAll = TeamMode = Single || TeamMode = Turns
TriggerAll = NumExplod(23005) > 0
Trigger1 = FVar(19) < 8
IgnoreHitPause = 1
SuperMoveTime = 99999
PauseMoveTime = 99999
ID = 23005

[State -2]
Type = RemoveExplod
TriggerAll = TeamMode = Single || TeamMode = Turns
TriggerAll = NumExplod(23105) > 0
Trigger1 = FVar(19) < 256
IgnoreHitPause = 1
SuperMoveTime = 99999
PauseMoveTime = 99999
ID = 23105

[State -2]
Type = RemoveExplod
TriggerAll = TeamMode = Single || TeamMode = Turns
TriggerAll = NumExplod(23205) > 0
Trigger1 = FVar(19) < 256
IgnoreHitPause = 1
SuperMoveTime = 99999
PauseMoveTime = 99999
ID = 23205

[State -2]
Type = Explod
TriggerAll = TeamMode = Single || TeamMode = Turns
TriggerAll = Var(0)/10%10 = 0
TriggerAll = NumExplod(23000) = 0 && NumExplod(23010) = 0 && NumExplod(23020) = 0
TriggerAll = RoundState != 4
Trigger1 = MoveType = H
Trigger1 = StateNo != [120,159]
Trigger1 = StateNo != [5200,5219]
Anim = 23000
Ownpal = 1
PosType = Left
Pos = IfElse(TeamSide=1,21,299), 217
RemoveTime = -1
BindTime = -1
Scale = 0.5,0.5
IgnoreHitPause = 1
SuperMoveTime = 99999
PauseMoveTime = 99999
SprPriority = 8
ID = 23000

[State -2]
Type = Explod
TriggerAll = TeamMode = Single || TeamMode = Turns
TriggerAll = Var(0)/10%10 = 0
TriggerAll = NumExplod(23005) = 0
TriggerAll = RoundState != 4
Trigger1 = MoveType = H
Trigger1 = StateNo != [120,159]
Trigger1 = StateNo != [5200,5219]
Anim = 23005
Ownpal = 1
PosType = Left
Pos = IfElse(TeamSide=1,48,270), 213
RemoveTime = -1
BindTime = -1
Scale = 0.5,0.5
IgnoreHitPause = 1
SuperMoveTime = 99999
PauseMoveTime = 99999
SprPriority = 9
ID = 23005

[State -2]
Type = Explod
TriggerAll = TeamMode = Single || TeamMode = Turns
TriggerAll = Var(0)/10%10 = 0
TriggerAll = NumExplod(23105) = 0
TriggerAll = RoundState != 4
Trigger1 = MoveType = H
Trigger1 = StateNo != [120,159]
Trigger1 = StateNo != [5200,5219]
Anim = 23105
Ownpal = 1
PosType = Left
Pos = IfElse(TeamSide=1,48,270), 213
RemoveTime = -1
BindTime = -1
Scale = 0.5,0.5
IgnoreHitPause = 1
SuperMoveTime = 99999
PauseMoveTime = 99999
SprPriority = 8
ID = 23105

[State -2]
Type = Explod
TriggerAll = TeamMode = Single || TeamMode = Turns
TriggerAll = Var(0)/10%10 = 0
TriggerAll = NumExplod(23205) = 0
TriggerAll = RoundState != 4
Trigger1 = MoveType = H
Trigger1 = StateNo != [120,159]
Trigger1 = StateNo != [5200,5219]
Anim = 23205
Ownpal = 1
PosType = Left
Pos = IfElse(TeamSide=1,48,270), 213
RemoveTime = -1
BindTime = -1
Scale = 0.5,0.5
IgnoreHitPause = 1
SuperMoveTime = 99999
PauseMoveTime = 99999
SprPriority = 8
ID = 23205

[State -2]
Type = VarSet
TriggerAll = TeamMode = Single || TeamMode = Turns
TriggerAll = NumExplod(23000) > 0
TriggerAll = RoundState != 4
Trigger1 = MoveType = H
Trigger1 = StateNo != [120,159]
Trigger1 = StateNo != [5200,5219]
FV = 19
Value = 256
IgnoreHitPause = 1

[State -2]
Type = VarAdd
TriggerAll = TeamMode = Single || TeamMode = Turns
TriggerAll = NumExplod(23000) > 0
TriggerAll = FVar(19) >= 8
Trigger1 = MoveType != H
Trigger2 = StateNo = [120,159]
Trigger3 = StateNo = [5200,5219]
Trigger4 = RoundState = 4
FV = 19
Value = -8
IgnoreHitPause = 1

[State -2]
Type = VarSet
TriggerAll = TeamMode = Single || TeamMode = Turns
TriggerAll = FVar(19) < 0
Trigger1 = MoveType != H
Trigger2 = StateNo = [5200,5219]
Trigger3 = RoundState = 0
FV = 19
Value = 0
IgnoreHitPause = 1

[State -2]
Type = ModifyExplod
TriggerAll = TeamMode = Single || TeamMode = Turns
Trigger1 = NumExplod(23000) > 0
Trans = AddAlpha
Alpha = Ceil(FVar(19)),256-Ceil(FVar(19))
IgnoreHitPause = 1
SuperMoveTime = 99999
PauseMoveTime = 99999
ID = 23000

[State -2]
Type = ModifyExplod
TriggerAll = TeamMode = Single || TeamMode = Turns
Trigger1 = NumExplod(23005) > 0
Trans = AddAlpha
Alpha = Ceil(FVar(19)),256
IgnoreHitPause = 1
SuperMoveTime = 99999
PauseMoveTime = 99999
ID = 23005

[State -2]
Type = VarSet
TriggerAll = TeamMode = Single || TeamMode = Turns
TriggerAll = MoveType = H
TriggerAll = Var(53) = [1,3]
TriggerAll = StateNo != [120,159]
TriggerAll = StateNo != [5200,5219]
Trigger1 = Var(52) > Life
V = 53
Value = 10
IgnoreHitPause = 1

[State -2]
Type = VarSet
TriggerAll = TeamMode = Single || TeamMode = Turns
TriggerAll = MoveType = H
TriggerAll = Var(53) = [4,8]
TriggerAll = StateNo != [120,159]
TriggerAll = StateNo != [5200,5219]
Trigger1 = Var(52) > Life
V = 53
Value = 11
IgnoreHitPause = 1

[State -2]
Type = RemoveExplod
Trigger1 = NumExplod(23000) > 0
Trigger1 = Var(53) = [10,11]
ID = 23000
IgnoreHitPause = 1
SuperMoveTime = 99999
PauseMoveTime = 99999

[State -2]
Type = RemoveExplod
Trigger1 = NumExplod(23005) > 0
Trigger1 = Var(53) = [10,11]
ID = 23005
IgnoreHitPause = 1
SuperMoveTime = 99999
PauseMoveTime = 99999

[State -2]
Type = RemoveExplod
TriggerAll = NumExplod(23010) > 0
Trigger1 = Var(53) = [10,11]
ID = 23010
IgnoreHitPause = 1
SuperMoveTime = 99999
PauseMoveTime = 99999

[State -2]
Type = RemoveExplod
TriggerAll = NumExplod(23015) > 0
Trigger1 = Var(53) = [10,11]
ID = 23015
IgnoreHitPause = 1
SuperMoveTime = 99999
PauseMoveTime = 99999

[State -2]
Type = RemoveExplod
TriggerAll = NumExplod(23016) > 0
Trigger1 = Var(53) = [10,11]
ID = 23016
IgnoreHitPause = 1
SuperMoveTime = 99999
PauseMoveTime = 99999

[State -2]
Type = RemoveExplod
TriggerAll = NumExplod(23017) > 0
Trigger1 = Var(53) = [10,11]
ID = 23017
IgnoreHitPause = 1
SuperMoveTime = 99999
PauseMoveTime = 99999

[State -2]
Type = RemoveExplod
TriggerAll = NumExplod(23020) > 0
Trigger1 = Var(53) = [10,11]
ID = 23020
IgnoreHitPause = 1
SuperMoveTime = 99999
PauseMoveTime = 99999

[State -2]
Type = RemoveExplod
TriggerAll = NumExplod(23025) > 0
Trigger1 = Var(53) = [10,11]
ID = 23025
IgnoreHitPause = 1
SuperMoveTime = 99999
PauseMoveTime = 99999

[State -2]
Type = RemoveExplod
TriggerAll = NumExplod(23026) > 0
Trigger1 = Var(53) = [10,11]
ID = 23026
IgnoreHitPause = 1
SuperMoveTime = 99999
PauseMoveTime = 99999

[State -2]
Type = RemoveExplod
Trigger1 = NumExplod(23105) > 0
Trigger1 = Var(53) = [10,11]
ID = 23105
IgnoreHitPause = 1
SuperMoveTime = 99999
PauseMoveTime = 99999

[State -2]
Type = RemoveExplod
TriggerAll = NumExplod(23115) > 0
Trigger1 = Var(53) = [10,11]
ID = 23115
IgnoreHitPause = 1
SuperMoveTime = 99999
PauseMoveTime = 99999

[State -2]
Type = RemoveExplod
TriggerAll = NumExplod(23125) > 0
Trigger1 = Var(53) = [10,11]
ID = 23125
IgnoreHitPause = 1
SuperMoveTime = 99999
PauseMoveTime = 99999

[State -2]
Type = RemoveExplod
Trigger1 = NumExplod(23205) > 0
Trigger1 = Var(53) = [10,11]
ID = 23205
IgnoreHitPause = 1
SuperMoveTime = 99999
PauseMoveTime = 99999

[State -2]
Type = RemoveExplod
TriggerAll = NumExplod(23215) > 0
Trigger1 = Var(53) = [10,11]
ID = 23215
IgnoreHitPause = 1
SuperMoveTime = 99999
PauseMoveTime = 99999

[State -2]
Type = RemoveExplod
TriggerAll = NumExplod(23225) > 0
Trigger1 = Var(53) = [10,11]
ID = 23225
IgnoreHitPause = 1
SuperMoveTime = 99999
PauseMoveTime = 99999

[State -2]
Type = Explod
TriggerAll = TeamMode = Single || TeamMode = Turns
TriggerAll = Var(0)/10%10 = 0
TriggerAll = NumExplod(23010) = 0
Trigger1 = Var(53) = 10
Anim = 23010
Ownpal = 1
PosType = Left
Pos = IfElse(TeamSide=1,21,299), 217
BindTime = -1
Scale = 0.5,0.5
IgnoreHitPause = 1
SuperMoveTime = 99999
PauseMoveTime = 99999
SprPriority = 8
ID = 23010

[State -2]
Type = Explod
TriggerAll = TeamMode = Single || TeamMode = Turns
TriggerAll = Var(0)/10%10 = 0
TriggerAll = NumExplod(23015) = 0
Trigger1 = Var(53) = 10
Anim = 23015
Ownpal = 1
PosType = Left
Pos = IfElse(TeamSide=1,49,271), 213
BindTime = -1
Scale = 0.5,0.5
IgnoreHitPause = 1
SuperMoveTime = 99999
PauseMoveTime = 99999
SprPriority = 9
ID = 23015

[State -2]
Type = Explod
TriggerAll = TeamMode = Single || TeamMode = Turns
TriggerAll = Var(0)/10%10 = 0
TriggerAll = NumExplod(23016) = 0
Trigger1 = Var(53) = 10
Anim = 23016
Ownpal = 1
PosType = Left
Pos = IfElse(TeamSide=1,21,299), 217
BindTime = -1
Scale = 0.5,0.5
IgnoreHitPause = 1
SuperMoveTime = 99999
PauseMoveTime = 99999
SprPriority = 8
ID = 23016

[State -2]
Type = Explod
TriggerAll = TeamMode = Single || TeamMode = Turns
TriggerAll = Var(0)/10%10 = 0
TriggerAll = NumExplod(23115) = 0
Trigger1 = Var(53) = 10
Anim = 23115
Ownpal = 1
PosType = Left
Pos = IfElse(TeamSide=1,49,271), 213
BindTime = -1
Scale = 0.5,0.5
IgnoreHitPause = 1
SuperMoveTime = 99999
PauseMoveTime = 99999
SprPriority = 8
ID = 23115

[State -2]
Type = Explod
TriggerAll = TeamMode = Single || TeamMode = Turns
TriggerAll = Var(0)/10%10 = 0
TriggerAll = NumExplod(23215) = 0
Trigger1 = Var(53) = 10
Anim = 23215
Ownpal = 1
PosType = Left
Pos = IfElse(TeamSide=1,49,271), 213
BindTime = -1
Scale = 0.5,0.5
IgnoreHitPause = 1
SuperMoveTime = 99999
PauseMoveTime = 99999
SprPriority = 8
ID = 23215

[State -2]
Type = Explod
TriggerAll = TeamMode = Single || TeamMode = Turns
TriggerAll = Var(0)/10%10 = 0
TriggerAll = NumExplod(23020) = 0
Trigger1 = Var(53) = 11
Anim = 23020
Ownpal = 1
PosType = Left
Pos = IfElse(TeamSide=1,21,299), 217
BindTime = -1
Scale = 0.5,0.5
IgnoreHitPause = 1
SuperMoveTime = 99999
PauseMoveTime = 99999
SprPriority = 8
ID = 23020

[State -2]
Type = Explod
TriggerAll = TeamMode = Single || TeamMode = Turns
TriggerAll = Var(0)/10%10 = 0
TriggerAll = NumExplod(23025) = 0
Trigger1 = Var(53) = 11
Anim = 23025
Ownpal = 1
PosType = Left
Pos = IfElse(TeamSide=1,49,272), 213
BindTime = -1
Scale = 0.5,0.5
IgnoreHitPause = 1
SuperMoveTime = 99999
PauseMoveTime = 99999
SprPriority = 9
ID = 23025

[State -2]
Type = Explod
TriggerAll = TeamMode = Single || TeamMode = Turns
TriggerAll = Var(0)/10%10 = 0
TriggerAll = NumExplod(23026) = 0
Trigger1 = Var(53) = 11
Anim = 23026
Ownpal = 1
PosType = Left
Pos = IfElse(TeamSide=1,21,299), 217
BindTime = -1
Scale = 0.5,0.5
IgnoreHitPause = 1
SuperMoveTime = 99999
PauseMoveTime = 99999
SprPriority = 8
ID = 23026

[State -2]
Type = Explod
TriggerAll = TeamMode = Single || TeamMode = Turns
TriggerAll = Var(0)/10%10 = 0
TriggerAll = NumExplod(23125) = 0
Trigger1 = Var(53) = 11
Anim = 23125
Ownpal = 1
PosType = Left
Pos = IfElse(TeamSide=1,49,272), 213
BindTime = -1
Scale = 0.5,0.5
IgnoreHitPause = 1
SuperMoveTime = 99999
PauseMoveTime = 99999
SprPriority = 8
ID = 23125

[State -2]
Type = Explod
TriggerAll = TeamMode = Single || TeamMode = Turns
TriggerAll = Var(0)/10%10 = 0
TriggerAll = NumExplod(23225) = 0
Trigger1 = Var(53) = 11
Anim = 23225
Ownpal = 1
PosType = Left
Pos = IfElse(TeamSide=1,49,272), 213
BindTime = -1
Scale = 0.5,0.5
IgnoreHitPause = 1
SuperMoveTime = 99999
PauseMoveTime = 99999
SprPriority = 8
ID = 23225

[State -2]
Type = Explod
TriggerAll = TeamMode = Single || TeamMode = Turns
TriggerAll = Var(0)/10%10 = 0
TriggerAll = NumExplod(23000) = 0
Trigger1 = NumExplod(23010) > 0
Trigger1 = Var(53) = 10
Trigger2 = NumExplod(23020) > 0
Trigger2 = Var(53) = 11
Anim = 23001
Ownpal = 1
PosType = Left
Pos = IfElse(TeamSide=1,21,299), 217
RemoveTime = -1
BindTime = -1
Scale = 0.5,0.5
IgnoreHitPause = 1
SuperMoveTime = 99999
PauseMoveTime = 99999
SprPriority = 8
ID = 23000

[State -2]
Type = Explod
TriggerAll = TeamMode = Single || TeamMode = Turns
TriggerAll = Var(0)/10%10 = 0
TriggerAll = NumExplod(23005) = 0
Trigger1 = NumExplod(23010) > 0
Trigger1 = Var(53) = 10
Trigger2 = NumExplod(23020) > 0
Trigger2 = Var(53) = 11
Anim = 23006
Ownpal = 1
PosType = Left
Pos = IfElse(TeamSide=1,48,270), 213
RemoveTime = -1
BindTime = -1
Scale = 0.5,0.5
IgnoreHitPause = 1
SuperMoveTime = 99999
PauseMoveTime = 99999
SprPriority = 9
ID = 23005

[State -2]
Type = Explod
TriggerAll = TeamMode = Single || TeamMode = Turns
TriggerAll = Var(0)/10%10 = 0
TriggerAll = NumExplod(23105) = 0
Trigger1 = NumExplod(23010) > 0
Trigger1 = Var(53) = 10
Trigger2 = NumExplod(23020) > 0
Trigger2 = Var(53) = 11
Anim = 23106
Ownpal = 1
PosType = Left
Pos = IfElse(TeamSide=1,48,270), 213
RemoveTime = -1
BindTime = -1
Scale = 0.5,0.5
IgnoreHitPause = 1
SuperMoveTime = 99999
PauseMoveTime = 99999
SprPriority = 8
ID = 23105

[State -2]
Type = Explod
TriggerAll = TeamMode = Single || TeamMode = Turns
TriggerAll = Var(0)/10%10 = 0
TriggerAll = NumExplod(23205) = 0
Trigger1 = NumExplod(23010) > 0
Trigger1 = Var(53) = 10
Trigger2 = NumExplod(23020) > 0
Trigger2 = Var(53) = 11
Anim = 23206
Ownpal = 1
PosType = Left
Pos = IfElse(TeamSide=1,48,270), 213
RemoveTime = -1
BindTime = -1
Scale = 0.5,0.5
IgnoreHitPause = 1
SuperMoveTime = 99999
PauseMoveTime = 99999
SprPriority = 8
ID = 23205

[State -2]
Type = VarSet
TriggerAll = TeamMode = Single || TeamMode = Turns
Trigger1 = NumExplod(23017) = 0
FV = 20
Value = 0
IgnoreHitPause = 1

[State -2]
Type = VarAdd
TriggerAll = TeamMode = Single || TeamMode = Turns
Trigger1 = NumExplod(23017) > 0
FV = 20
Value = 0.03
IgnoreHitPause = 1

[State -2]
Type = Explod
TriggerAll = TeamMode = Single || TeamMode = Turns
TriggerAll = Var(0)/10%10 = 0
TriggerAll = NumExplod(23010) > 0
TriggerAll = NumExplod(23017) = 0
Trigger1 = Var(53) = 10
Anim = 23017
Ownpal = 1
PosType = Left
Pos = IfElse(TeamSide=1,21,299), 216
BindTime = -1
Scale = 0.15+FVar(20),0.15+FVar(20)
IgnoreHitPause = 1
SuperMoveTime = 99999
PauseMoveTime = 99999
SprPriority = 6
ID = 23017

[State -2]
Type = ModifyExplod
TriggerAll = TeamMode = Single || TeamMode = Turns
Trigger1 = NumExplod(23017) > 0
Scale = 0.15+FVar(20),0.15+FVar(20)
IgnoreHitPause = 1
SuperMoveTime = 99999
PauseMoveTime = 99999
ID = 23017

[State -2]
Type = VarAdd
TriggerAll = TeamMode = Single || TeamMode = Turns
TriggerAll = Var(53) = [1,7]
Trigger1 = Var(52) <= Life
V = 53
Value = 1
IgnoreHitPause = 1

[State -2]
Type = LifeAdd
TriggerAll = Life != 0
TriggerAll = Var(52) > Life
Trigger1 = Var(53) = 10
Value = Floor((Var(52)-Life)*0.3)
IgnoreHitPause = 1

[State -2]
Type = VarSet
TriggerAll = TeamMode = Single || TeamMode = Turns
Trigger1 = StateNo = [120,159]
Trigger2 = StateNo = [5200,5201]
Trigger3 = Var(53) = [10,11]
Trigger4 = Var(53) = 8
Trigger5 = Var(53) != 0
Trigger5 = Var(52) > Life
V = 53
Value = 0
IgnoreHitPause = 1

[State -2]
Type = VarSet
TriggerAll = TeamMode = Single || TeamMode = Turns
Trigger1 = StateNo != [120,159]
Trigger1 = StateNo != [5200,5201]
V = 52
Value = Life
IgnoreHitPause = 1

[State -2]
Type = VarSet
TriggerAll = TeamMode = Single || TeamMode = Turns
Trigger1 = Var(59) <= 0
Trigger1 = Var(53) = 0
Trigger1 = Var(52) <= Life
Trigger1 = Command = "recovery" || Command = "a" || Command = "b" || Command = "c" || Command = "x" || Command = "y" || Command = "z"
V = 53
Value = 1
IgnoreHitPause = 1

;---------------------------------------------------------------------------
;償傽僀僞儖僜乕僗
[State -2]
Type = VarSet
Trigger1 = 1
IgnoreHitPause = 1
FV = 8
Value = 0.01*Var(31)/IfElse(Var(57)%10=2,1.0209,IfElse(Var(57)%10=3,1.0522,IfElse(Var(57)%10=4,1.5000,1.0000)))
 
[State -2]
Type = VarRandom
Trigger1 = RoundState = 2
Trigger1 = Time%10    = 0
IgnoreHitPause = 1
V = 31
Range = 95,115
 
[State -2]
Type = VarSet
Trigger1 = (100*Life/Const(Data.Life)) > 75
IgnoreHitPause = 1
V = 32
Value = 0
 
[State -2]
Type = VarSet
Trigger1 = (100*Life/Const(Data.Life)) = [51,75]
IgnoreHitPause = 1
V = 32
Value = 1
 
[State -2]
Type = VarSet
Trigger1 = (100*Life/Const(Data.Life)) = [26,50]
IgnoreHitPause = 1
V = 32
Value = 2
 
[State -2]
Type = VarSet
Trigger1 = (100*Life/Const(Data.Life)) <= 25
IgnoreHitPause = 1
V = 32
Value = 3
 
[State -2]
Type = VarSet
Trigger1 = Var(34) != (Life)
Trigger1 = (Life)-(Var(34)) < 0
IgnoreHitPause = 1
V = 33
Value = (Life)-(Var(34))
 
[State -2]
Type = VarSet
Trigger1 = Var(34) = (Life)
Trigger2 = (Life)-(Var(34)) >= 0
IgnoreHitPause = 1
V = 33
Value = 0
 
[State -2]
Type = VarSet
Trigger1 = Var(34) != (Life)
Trigger1 = 1
IgnoreHitPause = 1
V = 34
Value = (Life)
 
[State -2]
Type = VarSet
TriggerAll = RoundState = 0
Trigger1 = RoundNo = 1
Trigger2 = TeamMode = Turns
Trigger2 = RoundsExisted = 0
IgnoreHitPause = 1
FV = 9
Value = (Life)
 
[State -2]
Type = VarAdd
Trigger1 = Var(33) < Const(Data.Life)
IgnoreHitPause = 1
FV = 9
Value = 0.60*FVar(8)*Var(33)*(1/(1+0.03125*(GetHitVar(HitCount)+Var(32)-1)))

[State -2]
Type = VarAdd
TriggerAll = FVar(9) > Life
TriggerAll = Var(42)/10%10 = 0
Trigger1 = StateNo = 150
Trigger2 = StateNo = 152
Trigger3 = StateNo = 154
IgnoreHitPause = 1
FV = 9
Value = -0.25

[State -2]
Type = VarAdd
TriggerAll = FVar(9) > Life
TriggerAll = Var(42)/10%10 = 1
Trigger1 = StateNo = 150
Trigger2 = StateNo = 152
Trigger3 = StateNo = 154
IgnoreHitPause = 1
FV = 9
Value = -0.15

[State -2]
Type = VarSet
TriggerAll = RoundState = [1,2]
Trigger1 = FVar(9) < Life
IgnoreHitPause = 1
FV = 9
Value = Life

[State -2]
Type = LifeAdd
TriggerAll = Life < FVar(9)
TriggerAll = Var(44) = 0
TriggerAll = Var(14) = 0
TriggerAll = Alive && Life > 0 && !LoseKO && RoundState = 2
TriggerAll = Var(13) = 2 && Var(57)%10 = 1 || Var(13) = 2 && Var(57)%10 = 4
Trigger1 = MoveType != H
Trigger1 = StateNo != [5000,5199]
Trigger1 = StateNo != [120,159]
Trigger2 = Ctrl
Trigger2 = StateNo = [120,159]
Value = IfElse(GameTime%10=0,2,1)
IgnoreHitPause = 1

[State -2]
Type = LifeAdd
TriggerAll = Life < FVar(9)
TriggerAll = Alive && Life > 0 && !LoseKO && RoundState = 2
TriggerAll = Var(44) = 0
TriggerAll = Var(14) = 0
TriggerAll = Var(13) = 3 && Var(57)%10 = 2 || Var(13) = 4 && Var(57)%10 = 1 || Var(13) = 4 && Var(57)%10 = 4
Trigger1 = MoveType != H
Trigger1 = StateNo != [5000,5199]
Trigger1 = StateNo != [120,159]
Trigger2 = Ctrl
Trigger2 = StateNo = [120,159]
Value = IfElse(GameTime%10=0,4,2)
IgnoreHitPause = 1

;------------------------------------------------------------------------------------------
;僈乕僪僽儗僀僋
[State -2]
Type = ParentVarAdd
TriggerAll = Var(58) = 0
TriggerAll = RoundState = 2
Trigger1 = Var(35) <= 0
Trigger1 = FVar(23) = 0
V = 2
Value = -1000
IgnoreHitPause = 1

[State -2]
Type = TargetState
TriggerAll = Var(58) = 0
TriggerAll = RoundState = 2
Trigger1 = Var(35) <= 0
Trigger1 = FVar(23) = 0
Value = 5310
IgnoreHitPause = 1

[State -2]
Type = Helper
TriggerAll = Var(58) = 0
TriggerAll = RoundState = 2
Trigger1 = NumHelper(5315) = 0
Trigger1 = Var(35) <= 0
Trigger1 = FVar(23) = 0
StateNo = 5315
PosType = P2
Pos = 0, 0
Ownpal = 1
ID = 5315
IgnoreHitPause = 1

;------------------------------------------------------------------------------------------
;僈乕僪僎乕僕
[State -2]
Type = VarSet
TriggerAll = Var(35) < 100000
TriggerAll = Var(58) != 0
TriggerAll = RoundState = 2
Trigger1 = FVar(7) = 2 && EnemyNear(Var(3)),Name = "Sion_TATARI" && EnemyNear(Var(3)),AuthorName = "嘓" || FVar(7) = 2 && EnemyNear(Var(3)),Name != "Sion_TATARI"
V = 35
Value = 6000
IgnoreHitPause = 1

[State -2]
Type = VarSet
TriggerAll = Var(35) < 100000
TriggerAll = Var(58) != 0
TriggerAll = RoundState = 2
Trigger1 = FVar(7) != 2 && EnemyNear(Var(3)),AuthorName = "嘓" || FVar(7) != 2 && EnemyNear(Var(3)),AuthorName = "YoungKirei & Take.K"
V = 35
Value = IfElse(EnemyNear(Var(3)),Var(57)%10=1,6000,IfElse(EnemyNear(Var(3)),Var(57)%10=4,10000,7000))
IgnoreHitPause = 1

[State -2]
Type = VarSet
TriggerAll = Var(35) > -1
Trigger1 = RoundState = 0
V = 36
Value = 100
IgnoreHitPause = 1

[State -2]
Type = VarSet
Trigger1 = RoundState = 2
Trigger1 = Var(35) <= 0
Trigger1 = FVar(23) = 0
FV = 23
Value = 200
IgnoreHitPause = 1

[State -2]
Type = VarSet
Trigger1 = RoundState = 0
Trigger2 = FVar(23) < 0
FV = 23
Value = 0
IgnoreHitPause = 1

[State -2]
Type = VarAdd
Trigger1 = RoundState = 2
Trigger1 = FVar(23) > 0
FV = 23
Value = -1
IgnoreHitPause = 1

[State -2]
Type = VarSet
TriggerAll = Var(35) < 100000
TriggerAll = Var(58) = 0
TriggerAll = RoundState = 2 && FVar(23) = 0
Trigger1 = FVar(7) = 2 && EnemyNear(Var(3)),Name = "Sion_TATARI" && EnemyNear(Var(3)),AuthorName = "嘓" || FVar(7) = 2 && EnemyNear(Var(3)),Name != "Sion_TATARI"
V = 35
Value = 6000
IgnoreHitPause = 1

[State -2]
Type = VarSet
TriggerAll = Var(35) < 100000
TriggerAll = Var(58) = 0
TriggerAll = RoundState = 2 && FVar(23) = 0
Trigger1 = FVar(7) != 2 && EnemyNear(Var(3)),AuthorName = "嘓" || FVar(7) != 2 && EnemyNear(Var(3)),AuthorName = "YoungKirei & Take.K"
V = 35
Value = IfElse(EnemyNear(Var(3)),Var(57)%10=1,6000,IfElse(EnemyNear(Var(3)),Var(57)%10=4,10000,7000))
IgnoreHitPause = 1

[State -2]
Type = VarSet
TriggerAll = Var(35) < 100000
Trigger1 = FVar(23) >= 1
V = 35
Value = -1
IgnoreHitPause = 1

;------------------------------------------------------------------------------------------
;僈乕僪嶍傝KO
[State -2]
Type = VarSet
Trigger1 = StateNo = 120 || StateNo = 130 || StateNo = 131 || StateNo = [150,153]
FV = 10
Value = IfElse(StateType = A,1,0)

[State -2] 
Type = ChangeState
Trigger1 = PrevStateNo = 120 || PrevStateNo = 130 || PrevStateNo = 131 || PrevStateNo = [150,153]
Trigger1 = StateNo = [5000,5059]
Trigger1 =! Alive
Trigger1 = FVar(10) = 0
Value = 5950

;------------------------------------------------------------------------------------------
;儖乕僾僐儞儃惂尷
[State -2]
Type = VarSet
TriggerAll = Var(25)%10 < 3
Trigger1 = NumTarget(5600) > 0
Trigger1 = Target(5600),Time = 1
Trigger1 = Target(5600),StateNo = 5600
V = 25
Value = Var(25)/10%10 + 1
IgnoreHitPause = 1

[State -2]
Type = VarSet
Trigger1 = NumTarget(5600) > 0
Trigger1 = Target(5600),Time = 1
Trigger1 = Target(5600),StateNo = 5602 || Target(5600),StateNo = 5603
V = 25
Value = Var(25) + Var(25)%10*10
IgnoreHitPause = 1

[State -2]
Type = VarSet
TriggerAll = MoveHit = 1
Trigger1 = NumTarget(5600) > 0
Trigger1 = StateNo = [960,970]
V = 25
Value = 103
IgnoreHitPause = 1

[State -2]
Type = VarSet
Trigger1 = Var(57)%10 != 4
Trigger1 = MoveHit = 1
Trigger1 = NumTarget(5600) > 0
Trigger1 = StateNo = [932,933]
V = 25
Value = 133
IgnoreHitPause = 1

[State -2]
Type = VarSet
TriggerAll = MoveHit = 1
Trigger1 = NumTarget(5600) = 0
Trigger1 = StateNo = [960,970]
Trigger2 = StateNo = [860,870]
V = 25
Value = 133
IgnoreHitPause = 1

[State -2]
Type = VarSet
Trigger1 = Var(57)%10 != 4
Trigger1 = MoveHit = 1
Trigger1 = NumTarget(5600) = 0
Trigger1 = StateNo = [932,933]
V = 25
Value = 133
IgnoreHitPause = 1

[State -2]
Type = VarSet
Trigger1 = P2MoveType != H
Trigger2 = P2StateNo = [5200,5210]
Trigger3 = P2MoveType = H
Trigger3 = P2StateNo = 811 || P2StateNo = 831
V = 25
Value = 0
IgnoreHitPause = 1

;------------------------------------------------------------------------------------------
;僒乕僉僢僩僗僷乕僋惂尷
[State -2]
Type = VarSet
Trigger1 = MoveType != H
V = 46
Value = 0
IgnoreHitPause = 1

[State -2]
Type = VarSet
TriggerAll = MoveType = H
Trigger1 = GetHitVar(IsBound)
V = 46
Value = 1
IgnoreHitPause = 1

;------------------------------------------------------------------
;儕僶乕僒儖傾僞僢僋
[State -2]
Type = VarSet
Trigger1 = StateNo != 5120
Trigger1 = Time = 2
V = 37
Value = 0
IgnoreHitPause = 1

[State -2]
Type = VarSet
TriggerAll = Var(59) <= 0
TriggerAll = Command = "41236c"
TriggerAll = StateNo = 5120
TriggerAll = AnimTime >= -8
TriggerAll = Var(37) = 0
Trigger1 = Var(13) = [1,5]
V = 37
Value = 3000
IgnoreHitPause = 1

[State -2]
Type = VarSet
TriggerAll = Var(59) <= 0
TriggerAll = Var(37) = 0
TriggerAll = Command = "214z"
Trigger1 = StateNo = 5120
Trigger1 = AnimTime >= -6
V = 37
Value = 930
IgnoreHitPause = 1

[State -2]
Type = VarSet
TriggerAll = Var(59) <= 0
TriggerAll = Command = "623a" || Command = "623b"
TriggerAll = Var(37) = 0
Trigger1 = StateNo = 5120
Trigger1 = AnimTime >= -6
V = 37
Value = IfElse(Command = "623a",1000,1010)
IgnoreHitPause = 1

[State -2]
Type = VarSet
TriggerAll = Var(59) <= 0
TriggerAll = Command = "623c"
TriggerAll = StateNo = 5120
TriggerAll = AnimTime >= -6
TriggerAll = Var(37) = 0
Trigger1 = FVar(29) >= 1000
Trigger1 = Var(13) = 0
Trigger2 = Var(13) = [1,5]
V = 37
Value = 2000
IgnoreHitPause = 1

[State -2]
Type = VarSet
TriggerAll = Var(59) <= 0
TriggerAll = Var(57)/100%10 = 1
TriggerAll = Command = "236a" || Command = "236b"
TriggerAll = Var(37) = 0
Trigger1 = StateNo = 5120
Trigger1 = AnimTime >= -6
V = 37
Value = IfElse(Command = "236a",1100,1110)
IgnoreHitPause = 1

[State -2]
Type = VarSet
TriggerAll = Var(59) <= 0
TriggerAll = Var(57)/100%10 = 1
TriggerAll = Command = "236c"
TriggerAll = StateNo = 5120
TriggerAll = AnimTime >= -6
TriggerAll = Var(37) = 0
Trigger1 = FVar(29) >= 1000
Trigger1 = Var(13) = 0
Trigger2 = Var(13) = [1,5]
V = 37
Value = 2100
IgnoreHitPause = 1

[State -2]
Type = VarSet
TriggerAll = Var(59) <= 0
TriggerAll = Var(57)/100%10 = 2
TriggerAll = Command = "236a" || Command = "236b"
TriggerAll = Var(37) = 0
Trigger1 = StateNo = 5120
Trigger1 = AnimTime >= -6
V = 37
Value = IfElse(Command = "236a",1400,1450)
IgnoreHitPause = 1

[State -2]
Type = VarSet
TriggerAll = Var(59) <= 0
TriggerAll = Var(57)/100%10 = 3
TriggerAll = Command = "236a" || Command = "236b"
TriggerAll = Var(37) = 0
Trigger1 = StateNo = 5120
Trigger1 = AnimTime >= -6
V = 37
Value = IfElse(Command = "236a",1700,1750)
IgnoreHitPause = 1

[State -2]
Type = VarSet
TriggerAll = Var(59) <= 0
TriggerAll = Var(57)/100%10 = 3
TriggerAll = Command = "236c"
TriggerAll = StateNo = 5120
TriggerAll = AnimTime >= -6
TriggerAll = Var(37) = 0
Trigger1 = FVar(29) >= 1000
Trigger1 = Var(13) = 0
Trigger2 = Var(13) = [1,5]
V = 37
Value = 2700
IgnoreHitPause = 1

[State -2]
Type = VarSet
TriggerAll = Var(59) <= 0
TriggerAll = Var(57)/100%10 = 4
TriggerAll = Command = "236a" || Command = "236b"
TriggerAll = Var(37) = 0
Trigger1 = StateNo = 5120
Trigger1 = AnimTime >= -6
V = 37
Value = IfElse(Command = "236a",1410,1460)
IgnoreHitPause = 1

[State -2]
Type = VarSet
TriggerAll = Var(59) <= 0
TriggerAll = Var(57)/100%10 = 2 || Var(57)/100%10 = 4
TriggerAll = Command = "236c"
TriggerAll = StateNo = 5120
TriggerAll = AnimTime >= -6
TriggerAll = Var(37) = 0
Trigger1 = FVar(29) >= 1000
Trigger1 = Var(13) = 0
Trigger2 = Var(13) = [1,5]
V = 37
Value = 2400
IgnoreHitPause = 1

[State -2]
Type = VarSet
TriggerAll = Var(59) <= 0
TriggerAll = Var(57)/100%10 = 4
TriggerAll = Command = "214abc"
TriggerAll = Var(37) = 0
TriggerAll = NumHelper(1205) + NumHelper(1215) + NumHelper(1225) + NumHelper(1255) + NumHelper(1265) + NumHelper(1275) != 0
Trigger1 = StateNo = 5120
Trigger1 = AnimTime >= -6
V = 37
Value = 1231
IgnoreHitPause = 1

[State -2]
Type = VarSet
TriggerAll = Var(59) <= 0
TriggerAll = Var(57)/100%10 = 1 || Var(57)/100%10 = 4
TriggerAll = Command = "214a"
TriggerAll = Var(37) = 0
TriggerAll = NumHelper(1205) + NumHelper(1255) = 1
Trigger1 = StateNo = 5120
Trigger1 = AnimTime >= -6
V = 37
Value = 1201
IgnoreHitPause = 1

[State -2]
Type = VarSet
TriggerAll = Var(59) <= 0
TriggerAll = Var(57)/100%10 = 1 || Var(57)/100%10 = 4
TriggerAll = Command = "214b"
TriggerAll = Var(37) = 0
TriggerAll = NumHelper(1215) + NumHelper(1265) = 1
Trigger1 = StateNo = 5120
Trigger1 = AnimTime >= -6
V = 37
Value = 1211
IgnoreHitPause = 1

[State -2]
Type = VarSet
TriggerAll = Var(59) <= 0
TriggerAll = Var(57)/100%10 = 1 || Var(57)/100%10 = 4
TriggerAll = Command = "214c"
TriggerAll = Var(37) = 0
TriggerAll = NumHelper(1225) + NumHelper(1275) = 1
Trigger1 = StateNo = 5120
Trigger1 = AnimTime >= -6
V = 37
Value = 1221
IgnoreHitPause = 1

[State -2]
Type = VarSet
TriggerAll = Var(59) <= 0
TriggerAll = Var(57)/100%10 = 1 || Var(57)/100%10 = 4
TriggerAll = Command = "214a"
TriggerAll = Var(37) = 0
TriggerAll = NumHelper(1205) + NumHelper(1255) = 0
Trigger1 = StateNo = 5120
Trigger1 = AnimTime >= -6
V = 37
Value = 1200
IgnoreHitPause = 1

[State -2]
Type = VarSet
TriggerAll = Var(59) <= 0
TriggerAll = Var(57)/100%10 = 1 || Var(57)/100%10 = 4
TriggerAll = Command = "214b"
TriggerAll = Var(37) = 0
TriggerAll = NumHelper(1215) + NumHelper(1265) = 0
Trigger1 = StateNo = 5120
Trigger1 = AnimTime >= -6
V = 37
Value = 1210
IgnoreHitPause = 1

[State -2]
Type = VarSet
TriggerAll = Var(59) <= 0
TriggerAll = Var(57)/100%10 = 1 || Var(57)/100%10 = 4
TriggerAll = Command = "214c"
TriggerAll = Var(37) = 0
TriggerAll = NumHelper(1225) + NumHelper(1275) = 0
Trigger1 = StateNo = 5120
Trigger1 = AnimTime >= -6
V = 37
Value = 1220
IgnoreHitPause = 1

[State -2]
Type = VarSet
TriggerAll = Var(59) <= 0
TriggerAll = Var(57)/100%10 = 2
TriggerAll = Command = "214a" || Command = "214b"
TriggerAll = Var(37) = 0
Trigger1 = StateNo = 5120
Trigger1 = AnimTime >= -6
V = 37
Value = IfElse(Command = "214a",1600,1650)
IgnoreHitPause = 1

[State -2]
Type = VarSet
TriggerAll = Var(59) <= 0
TriggerAll = Var(57)/100%10 = 2
TriggerAll = Command = "214c"
TriggerAll = StateNo = 5120
TriggerAll = AnimTime >= -6
TriggerAll = Var(37) = 0
Trigger1 = FVar(29) >= 1000
Trigger1 = Var(13) = 0
Trigger2 = Var(13) = [1,5]
V = 37
Value = 2600
IgnoreHitPause = 1

[State -2]
Type = VarSet
TriggerAll = Var(59) <= 0
TriggerAll = Var(57)/100%10 = 3
TriggerAll = Command = "214a" || Command = "214b"
TriggerAll = Var(37) = 0
Trigger1 = StateNo = 5120
Trigger1 = AnimTime >= -6
V = 37
Value = IfElse(Command = "214a",1800,1850)
IgnoreHitPause = 1

[State -2]
Type = VarSet
TriggerAll = Var(59) <= 0
TriggerAll = Var(57)/100%10 = 3
TriggerAll = Command = "214c"
TriggerAll = StateNo = 5120
TriggerAll = AnimTime >= -6
TriggerAll = Var(37) = 0
Trigger1 = FVar(29) >= 1000
Trigger1 = Var(13) = 0
Trigger2 = Var(13) = [1,5]
V = 37
Value = 2800
IgnoreHitPause = 1

[State -2]
Type = VarSet
TriggerAll = Var(59) <= 0
TriggerAll = Var(57)/100%10 = 1 || Var(57)/100%10 = 4
TriggerAll = Command = "22z"
TriggerAll = Var(37) = 0
TriggerAll = NumHelper(1905) + NumHelper(1906) = 0
Trigger1 = StateNo = 5120
Trigger1 = AnimTime >= -6
V = 37
Value = 1900
IgnoreHitPause = 1

[State -2]
Type = VarSet
TriggerAll = Var(59) <= 0
TriggerAll = Var(57)/100%10 = 2
TriggerAll = Command = "22z"
TriggerAll = Var(37) = 0
Trigger1 = StateNo = 5120
Trigger1 = AnimTime >= -6
V = 37
Value = 1910
IgnoreHitPause = 1

[State -2]
Type = VarSet
TriggerAll = Var(59) <= 0
TriggerAll = Var(57)/100%10 = 1 || Var(57)/100%10 = 4
TriggerAll = Command = "22a" || Command = "22b"
TriggerAll = Var(37) = 0
TriggerAll = Var(47) < 9
Trigger1 = StateNo = 5120
Trigger1 = AnimTime >= -6
V = 37
Value = IfElse(Command = "22a",1300,1310)
IgnoreHitPause = 1

[State -2]
Type = VarSet
TriggerAll = Var(59) <= 0
TriggerAll = Var(57)/100%10 = 1 || Var(57)/100%10 = 4
TriggerAll = Command = "22c" || Command = "22a" && Var(47) = 9 || Command = "22b" && Var(47) = 9
TriggerAll = Var(37) = 0
Trigger1 = StateNo = 5120
Trigger1 = AnimTime >= -6
V = 37
Value = 1320
IgnoreHitPause = 1

[State -2]
Type = VarSet
TriggerAll = Var(59) <= 0
TriggerAll = Var(57)/100%10 = 3
TriggerAll = Command = "22a" || Command = "22b" || Command = "22c"
TriggerAll = Var(37) = 0
Trigger1 = StateNo = 5120
Trigger1 = AnimTime >= -6
V = 37
Value = 1920
IgnoreHitPause = 1

[State -2]
Type = VarSet
TriggerAll = Var(59) <= 0
TriggerAll = Var(37) = 0
Trigger1 = Command = "jump" && SysVar(4) = [0,10]
Trigger1 = StateNo = 5120
Trigger1 = AnimTime >= -5
V = 37
Value = 41
IgnoreHitPause = 1

[State -2]
Type = VarSet
TriggerAll = Var(59) <= 0
TriggerAll = Var(37) = 0
Trigger1 = Command = "jump2" && SysVar(4) = [0,10]
Trigger1 = StateNo = 5120
Trigger1 = AnimTime >= -5
V = 37
Value = 42
IgnoreHitPause = 1

[State -2]
Type = VarSet
TriggerAll = Var(59) <= 0
TriggerAll = Var(37) = 0
TriggerAll = Command = "holdup"
Trigger1 = StateNo = 5120
Trigger1 = AnimTime >= -2
V = 37
Value = 40
IgnoreHitPause = 1

[State -2]
Type = VarSet
TriggerAll = Var(59) <= 0
TriggerAll = Var(37) = 0
TriggerAll = Command = "FF" || Command = "holdfwd" && Command = "ab" && Command != "holddown" && Command != "holdup" || Command = "holdfwd" && Command = "y" && Command != "holddown" && Command != "holdup"
Trigger1 = StateNo = 5120
Trigger1 = AnimTime >= -5
V = 37
Value = 100
IgnoreHitPause = 1

[State -2]
Type = VarSet
TriggerAll = Var(59) <= 0
TriggerAll = Var(37) = 0
TriggerAll = Command = "BB" || Command = "holdback" && Command = "ab" && Command != "holddown" && Command != "holdup" || Command = "holdback" && Command = "y" && Command != "holddown" && Command != "holdup"
Trigger1 = StateNo = 5120
Trigger1 = AnimTime >= -5
V = 37
Value = 105
IgnoreHitPause = 1

[State -2]
Type = VarSet
TriggerAll = Var(59) <= 0
TriggerAll = Var(57)%10 != 3 && Var(57)%10 != 5
TriggerAll = Var(37) = 0
TriggerAll = Command = "holddown"
TriggerAll = Command != "holdfwd" && Command != "holdback"
TriggerAll = Command = "ab" || Command = "x" || Command = "y"
Trigger1 = StateNo = 5120
Trigger1 = AnimTime >= -3
V = 37
Value = 750
IgnoreHitPause = 1

[State -2]
Type = VarSet
TriggerAll = Var(59) <= 0
TriggerAll = Var(37) = 0
TriggerAll = Command = "az" || Command = "x" && Command != "holddown"
TriggerAll = StateNo = 5120
TriggerAll = AnimTime >= -3
Trigger1 = Command = "holdfwd"
Trigger2 = Command = "holdback"
V = 37
Value = 800
IgnoreHitPause = 1

[State -2]
Type = VarSet
TriggerAll = Var(59) <= 0
TriggerAll = Var(57)%10 = 3
TriggerAll = Var(13) = 0
TriggerAll = FVar(29) <= 3000
TriggerAll = Var(37) = 0
TriggerAll = Command = "abc" || Command = "x" && Command != "holddown" && Command != "holdfwd" && Command != "holdback"
Trigger1 = StateNo = 5120
Trigger1 = AnimTime >= -3
V = 37
Value = 850
IgnoreHitPause = 1

[State -2]
Type = VarSet
TriggerAll = Var(59) <= 0
TriggerAll = Var(57)%10 != 2
TriggerAll = Command = "abc" || Command = "x" && Command != "holddown" && Command != "holdfwd" && Command != "holdback"
TriggerAll = Var(37) = 0
TriggerAll = AnimTime >= -3
TriggerAll = StateNo = 5120
Trigger1 = Var(13) = 1 || Var(13) = 5
Trigger2 = Var(57)%10 = 1 || Var(57)%10 = 4
Trigger2 = FVar(29) >= 1000
Trigger2 = Var(13) = 0
V = 37
Value = 960
IgnoreHitPause = 1

[State -2]
Type = VarSet
TriggerAll = Var(59) <= 0
TriggerAll = Var(37) = 0
TriggerAll = Command != "holddown"
TriggerAll = Command = "z" || Command = "x"
Trigger1 = StateNo = 5120
Trigger1 = AnimTime >= -3
V = 37
Value = 900
IgnoreHitPause = 1

[State -2]
Type = VarSet
TriggerAll = Var(59) <= 0
TriggerAll = Var(37) = 0
TriggerAll = Command = "holddown"
TriggerAll = Command = "z" || Command = "x"
Trigger1 = StateNo = 5120
Trigger1 = AnimTime >= -3
V = 37
Value = 910
IgnoreHitPause = 1

[State -2]
Type = VarSet
TriggerAll = Var(59) <= 0
TriggerAll = Var(57)/10%10 = 1
TriggerAll = Var(37) = 0
TriggerAll = Command = "a"
TriggerAll = Command != "holddown"
Trigger1 = StateNo = 5120
Trigger1 = AnimTime >= -3
V = 37
Value = 200
IgnoreHitPause = 1

[State -2]
Type = VarSet
TriggerAll = Var(59) <= 0
TriggerAll = Var(57)/10%10 = 2
TriggerAll = Var(37) = 0
TriggerAll = Command = "a"
TriggerAll = Command != "holddown"
Trigger1 = StateNo = 5120
Trigger1 = AnimTime >= -3
V = 37
Value = 201
IgnoreHitPause = 1

[State -2]
Type = VarSet
TriggerAll = Var(59) <= 0
TriggerAll = Var(57)/10%10 = 3
TriggerAll = Var(37) = 0
TriggerAll = Command = "a"
TriggerAll = Command != "holddown"
Trigger1 = StateNo = 5120
Trigger1 = AnimTime >= -3
V = 37
Value = 202
IgnoreHitPause = 1

[State -2]
Type = VarSet
TriggerAll = Var(59) <= 0
TriggerAll = Var(57)/10%10 = 4
TriggerAll = Var(37) = 0
TriggerAll = Command = "a"
TriggerAll = Command != "holddown"
Trigger1 = StateNo = 5120
Trigger1 = AnimTime >= -3
V = 37
Value = 203
IgnoreHitPause = 1

[State -2]
Type = VarSet
TriggerAll = Var(59) <= 0
TriggerAll = Var(57)/10%10 = [1,2]
TriggerAll = Var(37) = 0
TriggerAll = Command = "b"
TriggerAll = Command != "holddown"
Trigger1 = StateNo = 5120
Trigger1 = AnimTime >= -3
V = 37
Value = 210
IgnoreHitPause = 1

[State -2]
Type = VarSet
TriggerAll = Var(59) <= 0
TriggerAll = Var(57)/10%10 = 3
TriggerAll = Var(37) = 0
TriggerAll = Command = "b"
TriggerAll = Command != "holddown"
Trigger1 = StateNo = 5120
Trigger1 = AnimTime >= -3
V = 37
Value = 211
IgnoreHitPause = 1

[State -2]
Type = VarSet
TriggerAll = Var(59) <= 0
TriggerAll = Var(57)/10%10 = 4
TriggerAll = Var(37) = 0
TriggerAll = Command = "b"
TriggerAll = Command != "holddown"
Trigger1 = StateNo = 5120
Trigger1 = AnimTime >= -3
V = 37
Value = 212
IgnoreHitPause = 1

[State -2]
Type = VarSet
TriggerAll = Var(59) <= 0
TriggerAll = Var(57)/10%10 != 2 && Var(57)/10%10 != 4
TriggerAll = Var(37) = 0
TriggerAll = Command = "c"
TriggerAll = Command != "holddown"
TriggerAll = Command = "holdfwd"
Trigger1 = StateNo = 5120
Trigger1 = AnimTime >= -3
V = 37
Value = 240
IgnoreHitPause = 1

[State -2]
Type = VarSet
TriggerAll = Var(59) <= 0
TriggerAll = Var(57)/10%10 = 2 || Var(57)/10%10 = 4
TriggerAll = Var(37) = 0
TriggerAll = Command = "c"
TriggerAll = Command != "holddown"
TriggerAll = Command = "holdfwd"
Trigger1 = StateNo = 5120
Trigger1 = AnimTime >= -3
V = 37
Value = 241
IgnoreHitPause = 1

[State -2]
Type = VarSet
TriggerAll = Var(59) <= 0
TriggerAll = Var(57)/10%10 != 4
TriggerAll = Var(37) = 0
TriggerAll = Command = "c"
TriggerAll = Command != "holddown"
TriggerAll = Command != "holdfwd"
Trigger1 = StateNo = 5120
Trigger1 = AnimTime >= -3
V = 37
Value = 220
IgnoreHitPause = 1

[State -2]
Type = VarSet
TriggerAll = Var(59) <= 0
TriggerAll = Var(57)/10%10 = 4
TriggerAll = Var(37) = 0
TriggerAll = Command = "c"
TriggerAll = Command != "holddown"
TriggerAll = Command != "holdfwd"
Trigger1 = StateNo = 5120
Trigger1 = AnimTime >= -3
V = 37
Value = 221
IgnoreHitPause = 1

[State -2]
Type = VarSet
TriggerAll = Var(59) <= 0
TriggerAll = Var(57)/10%10 = [1,2]
TriggerAll = Var(37) = 0
TriggerAll = Command = "a"
TriggerAll = Command = "holddown"
Trigger1 = StateNo = 5120
Trigger1 = AnimTime >= -3
V = 37
Value = 400
IgnoreHitPause = 1

[State -2]
Type = VarSet
TriggerAll = Var(59) <= 0
TriggerAll = Var(57)/10%10 = 3
TriggerAll = Var(37) = 0
TriggerAll = Command = "a"
TriggerAll = Command = "holddown"
Trigger1 = StateNo = 5120
Trigger1 = AnimTime >= -3
V = 37
Value = 401
IgnoreHitPause = 1

[State -2]
Type = VarSet
TriggerAll = Var(59) <= 0
TriggerAll = Var(57)/10%10 = 4
TriggerAll = Var(37) = 0
TriggerAll = Command = "a"
TriggerAll = Command = "holddown"
Trigger1 = StateNo = 5120
Trigger1 = AnimTime >= -3
V = 37
Value = 402
IgnoreHitPause = 1

[State -2]
Type = VarSet
TriggerAll = Var(59) <= 0
TriggerAll = Var(57)/10%10 = [1,2]
TriggerAll = Var(37) = 0
TriggerAll = Command = "b"
TriggerAll = Command = "holddown"
Trigger1 = StateNo = 5120
Trigger1 = AnimTime >= -3
V = 37
Value = 410
IgnoreHitPause = 1

[State -2]
Type = VarSet
TriggerAll = Var(59) <= 0
TriggerAll = Var(57)/10%10 = 3
TriggerAll = Var(37) = 0
TriggerAll = Command = "b"
TriggerAll = Command = "holddown"
Trigger1 = StateNo = 5120
Trigger1 = AnimTime >= -3
V = 37
Value = 411
IgnoreHitPause = 1

[State -2]
Type = VarSet
TriggerAll = Var(59) <= 0
TriggerAll = Var(57)/10%10 = 4
TriggerAll = Var(37) = 0
TriggerAll = Command = "b"
TriggerAll = Command = "holddown"
Trigger1 = StateNo = 5120
Trigger1 = AnimTime >= -3
V = 37
Value = 412
IgnoreHitPause = 1

[State -2]
Type = VarSet
TriggerAll = Var(59) <= 0
TriggerAll = Var(57)/10%10 != 4
TriggerAll = Var(37) = 0
TriggerAll = Command = "c"
TriggerAll = Command = "holddown"
Trigger1 = StateNo = 5120
Trigger1 = AnimTime >= -3
V = 37
Value = 420
IgnoreHitPause = 1

[State -2]
Type = VarSet
TriggerAll = Var(59) <= 0
TriggerAll = Var(57)/10%10 = 4
TriggerAll = Var(37) = 0
TriggerAll = Command = "c"
TriggerAll = Command = "holddown"
Trigger1 = StateNo = 5120
Trigger1 = AnimTime >= -3
V = 37
Value = 421
IgnoreHitPause = 1

[State -2]
Type = VarSet
TriggerAll = Var(59) <= 0
TriggerAll = Var(37) = 0
TriggerAll = Command = "start"
Trigger1 = StateNo = 5120
Trigger1 = AnimTime >= -3
V = 37
Value = 195
IgnoreHitPause = 1

[State -2]
Type = Turn
TriggerAll = Var(37) >= 1
TriggerAll = Var(37) != 40
TriggerAll = P2Dist X < 0
Trigger1 = StateNo = 5120
Trigger1 = AnimTime = 0

[State -2]
Type = Helper
TriggerAll = Var(0)%10 = 0
TriggerAll = Var(37) >= 1
TriggerAll = NumHelper(15100) = 0
Trigger1 = StateNo = 5120
Trigger1 = AnimTime = 0
StateNo = 15100
ID = 15100
PosType = P1
Pos = 0,-65
Ownpal = 1
SprPriority = 5
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State -2]
Type = ChangeState
TriggerAll = Var(37) >= 1
Trigger1 = StateNo = 5120
Trigger1 = AnimTime = 0
Value = Var(37)

;------------------------------------------------------------------------------------------
;昘寢擱從姶揹梡
[State -2]
Type = VarAdd
TriggerAll = Var(44) = 0
Trigger1 = (Floor(FVar(38))/100%10 > 0) || (Floor(FVar(38))/10%10 > 0) || (Floor(FVar(38))%10 > 0)
FV = 38
Value = -1
IgnoreHitPause = 1
Persistent = 1

[State -2]
Type = VarSet
Trigger1 = (Floor(FVar(38))/100%10 = 0) && (Floor(FVar(38))/10%10 = 0) && (Floor(FVar(38))%10 = 0)
FV = 38
Value = 0
IgnoreHitPause = 1
Persistent = 1

[State -2]
Type = Explod
TriggerAll = RoundState != 4
TriggerAll = Var(0)%10 = 0
TriggerAll = Var(44) = 0
TriggerAll = GameTime%2 = 0
Trigger1 = FVar(38) = [1001,1120]
Anim = 8500
ID = 8500
Ownpal = 1
BindTime = 1
PosType = P2
Pos = 0,Const(Size.Mid.Pos.Y)
Random = 30,70
Vel = (0.5*IfElse(Random%2=0,1,-1))+Random%6*0.1*IfElse(Random%2=0,1,-1),-1.5-Random%11*0.01
Accel = 0,.095-(0.01+Random%11*0.001)
SprPriority = 5
IgnoreHitPause = 1

[State -1]
Type = Explod
TriggerAll = RoundState != 4
TriggerAll = Var(0)%10 = 0
TriggerAll = Var(44) = 0
Trigger1 = FVar(38) = [2001,2120]
Trigger1 = GameTime%3 = 0
Anim = 8600+Random%2
ID = 8600
Ownpal = 1
BindTime = 1
PosType = P2
Pos = 0,Const(Size.Mid.Pos.Y)+20
Random = 35,70
Vel = 0,-0.5-Random%26*0.1
SprPriority = 5
IgnoreHitPause = 1

[State -1]
Type = Explod
TriggerAll = RoundState != 4
TriggerAll = Var(0)%10 = 0
TriggerAll = Var(44) = 0
Trigger1 = FVar(38) = [3001,3120]
Trigger1 = GameTime%4 = 0
Anim = 8700+Random%7+Random%2*10
ID = 8700
Ownpal = 1
BindTime = 1
PosType = P2
Facing = IfElse(Random%2=0,1,-1)
VFacing = IfElse(Random%2=0,1,-1)
Pos = 0,Const(Size.Mid.Pos.Y)+10
Random = 35,70
Scale = 0.5,0.5
SprPriority = 5
IgnoreHitPause = 1

[State -1]
Type = Explod
TriggerAll = RoundState != 4
TriggerAll = Var(0)%10 = 0
TriggerAll = Var(44) = 0
Trigger1 = FVar(38) = [3001,3120]
Trigger1 = GameTime%4 = 2
Anim = 8720+Random%7+Random%2*10
ID = 8720
Ownpal = 1
BindTime = 1
PosType = P2
Facing = IfElse(Random%2=0,1,-1)
VFacing = IfElse(Random%2=0,1,-1)
Pos = 0,Const(Size.Mid.Pos.Y)+10
Random = 35,70
Scale = 0.5,0.5
SprPriority = 5
IgnoreHitPause = 1

;------------------------------------------------------------------------------------------
;僟儊乕僕僇僂儞僞乕
[State -2]
Type = Explod
TriggerAll = Var(0)/10%10 = 0
TriggerAll = NumExplod(21500) > 0
TriggerAll = NumExplod(21550) = 0
Trigger1 = P2MoveType != H
Trigger2 = P2StateNo = [5200,5210]
Trigger3 = RoundState = 4
Anim = IfElse(TeamSide=1,21550,21555)
PosType = Left
Pos = IfElse(TeamSide=1,-20,360), 69
Scale = 0.5,0.5
Facing = IfElse(TeamSide=1,1,-1)
BindTime = -1
RemoveTime = -2
Ownpal = 1
IgnoreHitPause = 1
SuperMoveTime = 99999
PauseMoveTime = 99999
SprPriority = 6
ID = 21550

[State -2]
Type = RemoveExplod
TriggerAll = NumExplod(21500) = 1
Trigger1 = NumExplod(21550) > 0
IgnoreHitPause = 1
SuperMoveTime = 99999
PauseMoveTime = 99999
ID = 21500

[State -2]
Type = RemoveExplod
TriggerAll = NumExplod(21510) = 1
Trigger1 = NumExplod(21550) > 0
IgnoreHitPause = 1
SuperMoveTime = 99999
PauseMoveTime = 99999
ID = 21510

[State -2]
Type = RemoveExplod
TriggerAll = NumExplod(21520) = 1
Trigger1 = NumExplod(21550) > 0
IgnoreHitPause = 1
SuperMoveTime = 99999
PauseMoveTime = 99999
ID = 21520

[State -2]
Type = Explod
TriggerAll = Var(0)/10%10 = 0
TriggerAll = Var(30) = 1
TriggerAll = NumExplod(21500) = 0
Trigger1 = MoveHit = 1
Trigger2 = NumHelper(1150) > 0
Trigger2 = Helper(1150),MoveHit = 1
Trigger3 = NumHelper(1155) > 0
Trigger3 = Helper(1155),MoveHit = 1
Trigger4 = NumHelper(1160) > 0
Trigger4 = Helper(1160),MoveHit = 1
Trigger5 = NumHelper(1165) > 0
Trigger5 = Helper(1165),MoveHit = 1
Trigger6 = NumHelper(1206) > 0
Trigger6 = Helper(1206),MoveHit = 1
Trigger7 = NumHelper(1216) > 0
Trigger7 = Helper(1216),MoveHit = 1
Trigger8 = NumHelper(1226) > 0
Trigger8 = Helper(1226),MoveHit = 1
Trigger9 = NumHelper(1256) > 0
Trigger9 = Helper(1256),MoveHit = 1
Trigger10 = NumHelper(1266) > 0
Trigger10 = Helper(1266),MoveHit = 1
Trigger11 = NumHelper(1276) > 0
Trigger11 = Helper(1276),MoveHit = 1
Trigger12 = NumHelper(1325) > 0
Trigger12 = Helper(1325),MoveHit = 1
Trigger13 = NumHelper(1326) > 0
Trigger13 = Helper(1326),MoveHit = 1
Trigger14 = NumHelper(1327) > 0
Trigger14 = Helper(1327),MoveHit = 1
Trigger15 = NumHelper(1328) > 0
Trigger15 = Helper(1328),MoveHit = 1
Trigger16 = NumHelper(1329) > 0
Trigger16 = Helper(1329),MoveHit = 1
Trigger17 = NumHelper(1330) > 0
Trigger17 = Helper(1330),MoveHit = 1
Trigger18 = NumHelper(1331) > 0
Trigger18 = Helper(1331),MoveHit = 1
Trigger19 = NumHelper(1332) > 0
Trigger19 = Helper(1332),MoveHit = 1
Trigger20 = NumHelper(1333) > 0
Trigger20 = Helper(1333),MoveHit = 1
Trigger21 = NumHelper(1334) > 0
Trigger21 = Helper(1334),MoveHit = 1
Trigger22 = NumHelper(1606) > 0
Trigger22 = Helper(1606),MoveHit = 1
Trigger23 = NumHelper(1805) > 0
Trigger23 = Helper(1805),MoveHit = 1
Trigger24 = NumHelper(1855) > 0
Trigger24 = Helper(1855),MoveHit = 1
Trigger25 = NumHelper(1905) > 0
Trigger25 = Helper(1905),MoveHit = 1
Trigger26 = NumHelper(1906) > 0
Trigger26 = Helper(1906),MoveHit = 1
Trigger27 = NumHelper(1915) > 0
Trigger27 = Helper(1915),MoveHit = 1
Trigger28 = NumHelper(1916) > 0
Trigger28 = Helper(1916),MoveHit = 1
Trigger29 = NumHelper(2150) > 0
Trigger29 = Helper(2150),MoveHit = 1
Trigger30 = NumHelper(2605) > 0
Trigger30 = Helper(2605),MoveHit = 1
Trigger31 = NumHelper(2606) > 0
Trigger31 = Helper(2606),MoveHit = 1
Trigger32 = NumHelper(2607) > 0
Trigger32 = Helper(2607),MoveHit = 1
Trigger33 = NumHelper(2608) > 0
Trigger33 = Helper(2608),MoveHit = 1
Trigger34 = NumHelper(2609) > 0
Trigger34 = Helper(2609),MoveHit = 1
Trigger35 = NumHelper(2610) > 0
Trigger35 = Helper(2610),MoveHit = 1
Trigger36 = NumHelper(2611) > 0
Trigger36 = Helper(2611),MoveHit = 1
Trigger37 = NumHelper(2612) > 0
Trigger37 = Helper(2612),MoveHit = 1
Trigger38 = NumHelper(2613) > 0
Trigger38 = Helper(2613),MoveHit = 1
Trigger39 = NumHelper(2805) > 0
Trigger39 = Helper(2805),MoveHit = 1
Trigger40 = NumHelper(2806) > 0
Trigger40 = Helper(2806),MoveHit = 1
Trigger41 = NumHelper(2807) > 0
Trigger41 = Helper(2807),MoveHit = 1
Trigger42 = NumHelper(2808) > 0
Trigger42 = Helper(2808),MoveHit = 1
Trigger43 = NumHelper(2809) > 0
Trigger43 = Helper(2809),MoveHit = 1
Anim = IfElse(TeamSide=1,21500,21505)+IfElse(Var(4)=1,1,0)
PosType = Left
Pos = IfElse(TeamSide=1,-20,360), 69
Scale = 0.5,0.5
Facing = IfElse(TeamSide=1,1,-1)
BindTime = -1
RemoveTime = -1
Ownpal = 1
IgnoreHitPause = 1
SuperMoveTime = 99999
PauseMoveTime = 99999
SprPriority = 6
ID = 21500

[State -2]
Type = Explod
TriggerAll = Var(0)/10%10 = 0
TriggerAll = Var(30) = 1
TriggerAll = NumExplod(21510) = 0
Trigger1 = MoveHit = 1
Trigger2 = NumHelper(1150) > 0
Trigger2 = Helper(1150),MoveHit = 1
Trigger3 = NumHelper(1155) > 0
Trigger3 = Helper(1155),MoveHit = 1
Trigger4 = NumHelper(1160) > 0
Trigger4 = Helper(1160),MoveHit = 1
Trigger5 = NumHelper(1165) > 0
Trigger5 = Helper(1165),MoveHit = 1
Trigger6 = NumHelper(1206) > 0
Trigger6 = Helper(1206),MoveHit = 1
Trigger7 = NumHelper(1216) > 0
Trigger7 = Helper(1216),MoveHit = 1
Trigger8 = NumHelper(1226) > 0
Trigger8 = Helper(1226),MoveHit = 1
Trigger9 = NumHelper(1256) > 0
Trigger9 = Helper(1256),MoveHit = 1
Trigger10 = NumHelper(1266) > 0
Trigger10 = Helper(1266),MoveHit = 1
Trigger11 = NumHelper(1276) > 0
Trigger11 = Helper(1276),MoveHit = 1
Trigger12 = NumHelper(1325) > 0
Trigger12 = Helper(1325),MoveHit = 1
Trigger13 = NumHelper(1326) > 0
Trigger13 = Helper(1326),MoveHit = 1
Trigger14 = NumHelper(1327) > 0
Trigger14 = Helper(1327),MoveHit = 1
Trigger15 = NumHelper(1328) > 0
Trigger15 = Helper(1328),MoveHit = 1
Trigger16 = NumHelper(1329) > 0
Trigger16 = Helper(1329),MoveHit = 1
Trigger17 = NumHelper(1330) > 0
Trigger17 = Helper(1330),MoveHit = 1
Trigger18 = NumHelper(1331) > 0
Trigger18 = Helper(1331),MoveHit = 1
Trigger19 = NumHelper(1332) > 0
Trigger19 = Helper(1332),MoveHit = 1
Trigger20 = NumHelper(1333) > 0
Trigger20 = Helper(1333),MoveHit = 1
Trigger21 = NumHelper(1334) > 0
Trigger21 = Helper(1334),MoveHit = 1
Trigger22 = NumHelper(1606) > 0
Trigger22 = Helper(1606),MoveHit = 1
Trigger23 = NumHelper(1805) > 0
Trigger23 = Helper(1805),MoveHit = 1
Trigger24 = NumHelper(1855) > 0
Trigger24 = Helper(1855),MoveHit = 1
Trigger25 = NumHelper(1905) > 0
Trigger25 = Helper(1905),MoveHit = 1
Trigger26 = NumHelper(1906) > 0
Trigger26 = Helper(1906),MoveHit = 1
Trigger27 = NumHelper(1915) > 0
Trigger27 = Helper(1915),MoveHit = 1
Trigger28 = NumHelper(1916) > 0
Trigger28 = Helper(1916),MoveHit = 1
Trigger29 = NumHelper(2150) > 0
Trigger29 = Helper(2150),MoveHit = 1
Trigger30 = NumHelper(2605) > 0
Trigger30 = Helper(2605),MoveHit = 1
Trigger31 = NumHelper(2606) > 0
Trigger31 = Helper(2606),MoveHit = 1
Trigger32 = NumHelper(2607) > 0
Trigger32 = Helper(2607),MoveHit = 1
Trigger33 = NumHelper(2608) > 0
Trigger33 = Helper(2608),MoveHit = 1
Trigger34 = NumHelper(2609) > 0
Trigger34 = Helper(2609),MoveHit = 1
Trigger35 = NumHelper(2610) > 0
Trigger35 = Helper(2610),MoveHit = 1
Trigger36 = NumHelper(2611) > 0
Trigger36 = Helper(2611),MoveHit = 1
Trigger37 = NumHelper(2612) > 0
Trigger37 = Helper(2612),MoveHit = 1
Trigger38 = NumHelper(2613) > 0
Trigger38 = Helper(2613),MoveHit = 1
Trigger39 = NumHelper(2805) > 0
Trigger39 = Helper(2805),MoveHit = 1
Trigger40 = NumHelper(2806) > 0
Trigger40 = Helper(2806),MoveHit = 1
Trigger41 = NumHelper(2807) > 0
Trigger41 = Helper(2807),MoveHit = 1
Trigger42 = NumHelper(2808) > 0
Trigger42 = Helper(2808),MoveHit = 1
Trigger43 = NumHelper(2809) > 0
Trigger43 = Helper(2809),MoveHit = 1
Anim = IfElse(TeamSide=1,21510,21515)+IfElse(Var(4)=1,1,0)
PosType = Left
Pos = IfElse(TeamSide=1,-20,360), 69
Scale = 0.5,0.5
Facing = IfElse(TeamSide=1,1,-1)
BindTime = -1
RemoveTime = -1
Ownpal = 1
IgnoreHitPause = 1
SuperMoveTime = 99999
PauseMoveTime = 99999
SprPriority = 6
ID = 21510

[State -2]
Type = Explod
TriggerAll = Var(0)/10%10 = 0
TriggerAll = Var(30) = 1
TriggerAll = NumExplod(21520) = 0
Trigger1 = MoveHit = 1
Trigger2 = NumHelper(1150) > 0
Trigger2 = Helper(1150),MoveHit = 1
Trigger3 = NumHelper(1155) > 0
Trigger3 = Helper(1155),MoveHit = 1
Trigger4 = NumHelper(1160) > 0
Trigger4 = Helper(1160),MoveHit = 1
Trigger5 = NumHelper(1165) > 0
Trigger5 = Helper(1165),MoveHit = 1
Trigger6 = NumHelper(1206) > 0
Trigger6 = Helper(1206),MoveHit = 1
Trigger7 = NumHelper(1216) > 0
Trigger7 = Helper(1216),MoveHit = 1
Trigger8 = NumHelper(1226) > 0
Trigger8 = Helper(1226),MoveHit = 1
Trigger9 = NumHelper(1256) > 0
Trigger9 = Helper(1256),MoveHit = 1
Trigger10 = NumHelper(1266) > 0
Trigger10 = Helper(1266),MoveHit = 1
Trigger11 = NumHelper(1276) > 0
Trigger11 = Helper(1276),MoveHit = 1
Trigger12 = NumHelper(1325) > 0
Trigger12 = Helper(1325),MoveHit = 1
Trigger13 = NumHelper(1326) > 0
Trigger13 = Helper(1326),MoveHit = 1
Trigger14 = NumHelper(1327) > 0
Trigger14 = Helper(1327),MoveHit = 1
Trigger15 = NumHelper(1328) > 0
Trigger15 = Helper(1328),MoveHit = 1
Trigger16 = NumHelper(1329) > 0
Trigger16 = Helper(1329),MoveHit = 1
Trigger17 = NumHelper(1330) > 0
Trigger17 = Helper(1330),MoveHit = 1
Trigger18 = NumHelper(1331) > 0
Trigger18 = Helper(1331),MoveHit = 1
Trigger19 = NumHelper(1332) > 0
Trigger19 = Helper(1332),MoveHit = 1
Trigger20 = NumHelper(1333) > 0
Trigger20 = Helper(1333),MoveHit = 1
Trigger21 = NumHelper(1334) > 0
Trigger21 = Helper(1334),MoveHit = 1
Trigger22 = NumHelper(1606) > 0
Trigger22 = Helper(1606),MoveHit = 1
Trigger23 = NumHelper(1805) > 0
Trigger23 = Helper(1805),MoveHit = 1
Trigger24 = NumHelper(1855) > 0
Trigger24 = Helper(1855),MoveHit = 1
Trigger25 = NumHelper(1905) > 0
Trigger25 = Helper(1905),MoveHit = 1
Trigger26 = NumHelper(1906) > 0
Trigger26 = Helper(1906),MoveHit = 1
Trigger27 = NumHelper(1915) > 0
Trigger27 = Helper(1915),MoveHit = 1
Trigger28 = NumHelper(1916) > 0
Trigger28 = Helper(1916),MoveHit = 1
Trigger29 = NumHelper(2150) > 0
Trigger29 = Helper(2150),MoveHit = 1
Trigger30 = NumHelper(2605) > 0
Trigger30 = Helper(2605),MoveHit = 1
Trigger31 = NumHelper(2606) > 0
Trigger31 = Helper(2606),MoveHit = 1
Trigger32 = NumHelper(2607) > 0
Trigger32 = Helper(2607),MoveHit = 1
Trigger33 = NumHelper(2608) > 0
Trigger33 = Helper(2608),MoveHit = 1
Trigger34 = NumHelper(2609) > 0
Trigger34 = Helper(2609),MoveHit = 1
Trigger35 = NumHelper(2610) > 0
Trigger35 = Helper(2610),MoveHit = 1
Trigger36 = NumHelper(2611) > 0
Trigger36 = Helper(2611),MoveHit = 1
Trigger37 = NumHelper(2612) > 0
Trigger37 = Helper(2612),MoveHit = 1
Trigger38 = NumHelper(2613) > 0
Trigger38 = Helper(2613),MoveHit = 1
Trigger39 = NumHelper(2805) > 0
Trigger39 = Helper(2805),MoveHit = 1
Trigger40 = NumHelper(2806) > 0
Trigger40 = Helper(2806),MoveHit = 1
Trigger41 = NumHelper(2807) > 0
Trigger41 = Helper(2807),MoveHit = 1
Trigger42 = NumHelper(2808) > 0
Trigger42 = Helper(2808),MoveHit = 1
Trigger43 = NumHelper(2809) > 0
Trigger43 = Helper(2809),MoveHit = 1
Anim = IfElse(TeamSide=1,21520,21525)+IfElse(Var(4)=1,1,0)
PosType = Left
Pos = IfElse(TeamSide=1,-20,360), 69
Scale = 0.5,0.5
Facing = IfElse(TeamSide=1,1,-1)
BindTime = -1
RemoveTime = -1
Ownpal = 1
IgnoreHitPause = 1
SuperMoveTime = 99999
PauseMoveTime = 99999
SprPriority = 6
ID = 21520

[State -2]
Type = VarAdd
Trigger1 = Var(30) = 0
Trigger1 = P2StateType = A || P2StateType = L
Trigger1 = P2MoveType = H
Trigger1 = EnemyNear(Var(3)),HitFall = 1
Trigger1 = EnemyNear(Var(3)),CanRecover
V = 30
Value = 1
SuperMoveTime = 99999
PauseMoveTime = 99999

[State -2]
Type = VarSet
TriggerAll = Var(30) = 1
Trigger1 = P2MoveType != H
Trigger2 = P2StateNo = [5200,5210]
V = 30
Value = 0
IgnoreHitPause = 1
SuperMoveTime = 99999
PauseMoveTime = 99999

[State -2]
Type = RemoveExplod
TriggerAll = TeamMode = Single || TeamMode = Turns
TriggerAll = Var(0)/1000%10 = 0
Trigger1 = NumExplod(22000) > 0
Trigger1 = NumExplod(22500) > 0
Trigger1 = RoundState = 2
IgnoreHitPause = 1
ID = 22500

[State -2]
Type = RemoveExplod
TriggerAll = TeamMode = Single || TeamMode = Turns
TriggerAll = Var(0)/1000%10 = 0
Trigger1 = NumExplod(22010) > 0
Trigger1 = NumExplod(22510) > 0
Trigger1 = RoundState = 2
IgnoreHitPause = 1
ID = 22510

[State -2]
Type = RemoveExplod
TriggerAll = TeamMode = Single || TeamMode = Turns
TriggerAll = Var(0)/1000%10 = 0
Trigger1 = NumExplod(22020) > 0
Trigger1 = NumExplod(22520) > 0
Trigger1 = RoundState = 2
IgnoreHitPause = 1
ID = 22520

[State -2]
Type = RemoveExplod
TriggerAll = TeamMode = Single || TeamMode = Turns
TriggerAll = Var(0)/1000%10 = 0
Trigger1 = NumExplod(22030) > 0
Trigger1 = NumExplod(22530) > 0
Trigger1 = RoundState = 2
IgnoreHitPause = 1
ID = 22530

[State -2]
Type = Explod
TriggerAll = TeamMode = Single || TeamMode = Turns
TriggerAll = Var(0)/1000%10 = 0
TriggerAll = NumExplod(22500) = 0
TriggerAll = NumExplod(22000) > 0
Trigger1 = P2MoveType != H
Trigger2 = RoundState = 4
Trigger3 = P2StateNo = [5200,5201]
Anim = 22550+Var(29)%10+IfElse(FVar(11)=1.00,0,30)
PosType = Left
Pos = IfElse(TeamSide=1,58,224), 80
Scale = 0.5,0.5
BindTime = -1
Ownpal = 1
IgnoreHitPause = 1
SprPriority = 4
ID = 22500

[State -2]
Type = Explod
TriggerAll = TeamMode = Single || TeamMode = Turns
TriggerAll = Var(0)/1000%10 = 0
TriggerAll = NumExplod(22510) = 0
TriggerAll = NumExplod(22010) > 0
Trigger1 = P2MoveType != H
Trigger2 = RoundState = 4
Trigger3 = P2StateNo = [5200,5201]
Anim = 22650+Var(29)/10%10+IfElse(FVar(11)=1.00,0,30)
PosType = Left
Pos = IfElse(TeamSide=1,52,218), 80
Scale = 0.5,0.5
BindTime = -1
Ownpal = 1
IgnoreHitPause = 1
SprPriority = 4
ID = 22510

[State -2]
Type = Explod
TriggerAll = TeamMode = Single || TeamMode = Turns
TriggerAll = Var(0)/1000%10 = 0
TriggerAll = NumExplod(22520) = 0
TriggerAll = NumExplod(22020) > 0
Trigger1 = P2MoveType != H
Trigger2 = RoundState = 4
Trigger3 = P2StateNo = [5200,5201]
Anim = 22650+Var(29)/100%10+IfElse(FVar(11)=1.00,0,30)
PosType = Left
Pos = IfElse(TeamSide=1,46,212), 80
Scale = 0.5,0.5
BindTime = -1
Ownpal = 1
IgnoreHitPause = 1
SprPriority = 4
ID = 22520

[State -2]
Type = Explod
TriggerAll = TeamMode = Single || TeamMode = Turns
TriggerAll = Var(0)/1000%10 = 0
TriggerAll = NumExplod(22530) = 0
TriggerAll = NumExplod(22030) > 0
Trigger1 = P2MoveType != H
Trigger2 = RoundState = 4
Trigger3 = P2StateNo = [5200,5201]
Anim = 22650+Var(29)/1000%10+IfElse(FVar(11)=1.00,0,30)
PosType = Left
Pos = IfElse(TeamSide=1,40,206), 80
Scale = 0.5,0.5
BindTime = -1
Ownpal = 1
IgnoreHitPause = 1
SprPriority = 4
ID = 22530

[State -2]
Type = RemoveExplod
TriggerAll = TeamMode = Single || TeamMode = Turns
TriggerAll = Var(0)/1000%10 = 0
TriggerAll = NumExplod(22000) > 0
Trigger1 = RoundState = 2
Trigger2 = RoundState >= 3
Trigger2 = NumExplod(22500) > 0
Trigger3 = RoundState = 3
Trigger3 = P2StateType = A
IgnoreHitPause = 1
ID = 22000

[State -2]
Type = RemoveExplod
TriggerAll = TeamMode = Single || TeamMode = Turns
TriggerAll = Var(0)/1000%10 = 0
TriggerAll = NumExplod(22001) > 0
Trigger1 = RoundState = 2
Trigger2 = RoundState >= 3
Trigger2 = NumExplod(22500) > 0
Trigger3 = RoundState = 3
Trigger3 = P2StateType = A
IgnoreHitPause = 1
ID = 22001

[State -2]
Type = RemoveExplod
TriggerAll = TeamMode = Single || TeamMode = Turns
TriggerAll = Var(0)/1000%10 = 0
TriggerAll = NumExplod(22002) > 0
Trigger1 = RoundState = 2
Trigger2 = RoundState >= 3
Trigger2 = NumExplod(22500) > 0
Trigger3 = RoundState = 3
Trigger3 = P2StateType = A
IgnoreHitPause = 1
ID = 22002

[State -2]
Type = RemoveExplod
TriggerAll = TeamMode = Single || TeamMode = Turns
TriggerAll = Var(0)/1000%10 = 0
TriggerAll = NumExplod(22010) > 0
Trigger1 = RoundState = 2
Trigger2 = RoundState >= 3
Trigger2 = NumExplod(22510) > 0
Trigger3 = RoundState = 3
Trigger3 = P2StateType = A
IgnoreHitPause = 1
ID = 22010

[State -2]
Type = RemoveExplod
TriggerAll = TeamMode = Single || TeamMode = Turns
TriggerAll = Var(0)/1000%10 = 0
TriggerAll = NumExplod(22011) > 0
Trigger1 = RoundState = 2
Trigger2 = RoundState >= 3
Trigger2 = NumExplod(22510) > 0
Trigger3 = RoundState = 3
Trigger3 = P2StateType = A
IgnoreHitPause = 1
ID = 22011

[State -2]
Type = RemoveExplod
TriggerAll = TeamMode = Single || TeamMode = Turns
TriggerAll = Var(0)/1000%10 = 0
TriggerAll = NumExplod(22012) > 0
Trigger1 = RoundState = 2
Trigger2 = RoundState >= 3
Trigger2 = NumExplod(22510) > 0
Trigger3 = RoundState = 3
Trigger3 = P2StateType = A
IgnoreHitPause = 1
ID = 22012

[State -2]
Type = RemoveExplod
TriggerAll = TeamMode = Single || TeamMode = Turns
TriggerAll = Var(0)/1000%10 = 0
TriggerAll = NumExplod(22020) > 0
Trigger1 = RoundState = 2
Trigger2 = RoundState >= 3
Trigger2 = NumExplod(22520) > 0
Trigger3 = RoundState = 3
Trigger3 = P2StateType = A
IgnoreHitPause = 1
ID = 22020

[State -2]
Type = RemoveExplod
TriggerAll = TeamMode = Single || TeamMode = Turns
TriggerAll = Var(0)/1000%10 = 0
TriggerAll = NumExplod(22021) > 0
Trigger1 = RoundState = 2
Trigger2 = RoundState >= 3
Trigger2 = NumExplod(22520) > 0
Trigger3 = RoundState = 3
Trigger3 = P2StateType = A
IgnoreHitPause = 1
ID = 22021

[State -2]
Type = RemoveExplod
TriggerAll = TeamMode = Single || TeamMode = Turns
TriggerAll = Var(0)/1000%10 = 0
TriggerAll = NumExplod(22022) > 0
Trigger1 = RoundState = 2
Trigger2 = RoundState >= 3
Trigger2 = NumExplod(22520) > 0
Trigger3 = RoundState = 3
Trigger3 = P2StateType = A
IgnoreHitPause = 1
ID = 22022

[State -2]
Type = RemoveExplod
TriggerAll = TeamMode = Single || TeamMode = Turns
TriggerAll = Var(0)/1000%10 = 0
TriggerAll = NumExplod(22030) > 0
Trigger1 = RoundState = 2
Trigger2 = RoundState >= 3
Trigger2 = NumExplod(22530) > 0
Trigger3 = RoundState = 3
Trigger3 = P2StateType = A
IgnoreHitPause = 1
ID = 22030

[State -2]
Type = RemoveExplod
TriggerAll = TeamMode = Single || TeamMode = Turns
TriggerAll = Var(0)/1000%10 = 0
TriggerAll = NumExplod(22031) > 0
Trigger1 = RoundState = 2
Trigger2 = RoundState >= 3
Trigger2 = NumExplod(22530) > 0
Trigger3 = RoundState = 3
Trigger3 = P2StateType = A
IgnoreHitPause = 1
ID = 22031

[State -2]
Type = RemoveExplod
TriggerAll = TeamMode = Single || TeamMode = Turns
TriggerAll = Var(0)/1000%10 = 0
TriggerAll = NumExplod(22032) > 0
Trigger1 = RoundState = 2
Trigger2 = RoundState >= 3
Trigger2 = NumExplod(22530) > 0
Trigger3 = RoundState = 3
Trigger3 = P2StateType = A
IgnoreHitPause = 1
ID = 22032

[State -2]
Type = VarSet
TriggerAll = TeamMode = Single || TeamMode = Turns
Trigger1 = P2MoveType != H
Trigger2 = P2StateNo = [120,159]
Trigger3 = P2StateNo = [5200,5201]
V = 28
Value = P2Life
IgnoreHitPause = 1

[State -2]
Type = VarSet
TriggerAll = TeamMode = Single || TeamMode = Turns
Trigger1 = P2MoveType != H
Trigger2 = P2StateNo = [120,159]
Trigger3 = P2StateNo = [5200,5201]
Trigger4 = Var(4) = 0
FV = 17
Value = 100
IgnoreHitPause = 1

[State -2]
Type = VarAdd
TriggerAll = TeamMode = Single || TeamMode = Turns
Trigger1 = Ceil(FVar(17))%10 > 0
FV = 17
Value = -1
IgnoreHitPause = 1

[State -2]
Type = VarAdd
TriggerAll = TeamMode = Single || TeamMode = Turns
TriggerAll = P2MoveType = H
TriggerAll = P2StateNo != [120,159]
TriggerAll = P2StateNo != [5200,5201]
Trigger1 = Var(28) > P2Life
Trigger1 = Ceil(FVar(17))/10 > 0
Trigger1 = Var(4) > 1
FV = 17
Value = -10
IgnoreHitPause = 1

[State -2]
Type = VarSet
TriggerAll = TeamMode = Single || TeamMode = Turns
TriggerAll = P2MoveType = H
TriggerAll = P2StateNo != [120,159]
TriggerAll = P2StateNo != [5200,5201]
Trigger1 = Var(28) > P2Life
Trigger1 = Var(28) - P2Life != Var(29)
Trigger1 = Var(4) > 1
FV = 17
Value = Floor(FVar(17)/10)*10+6
IgnoreHitPause = 1

[State -2]
Type = VarSet
TriggerAll = TeamMode = Single || TeamMode = Turns
TriggerAll = P2MoveType = H
TriggerAll = P2StateNo != [120,159]
TriggerAll = P2StateNo != [5200,5201]
Trigger1 = Var(28) > P2Life
Trigger1 = Var(4) > 1
V = 29
Value = Var(28) - P2Life
IgnoreHitPause = 1

[State -2]
Type = VarSet
TriggerAll = TeamMode = Single || TeamMode = Turns
Trigger1 = P2MoveType != H
Trigger2 = P2StateNo = [120,159]
Trigger3 = P2StateNo = [5200,5201]
V = 29
Value = 0
IgnoreHitPause = 1

[State -2]
Type = Explod
TriggerAll = TeamMode = Single || TeamMode = Turns
TriggerAll = Var(0)/1000%10 = 0
TriggerAll = P2MoveType = H
TriggerAll = RoundState != 4
TriggerAll = NumExplod(22000) = 0
Trigger1 = Var(29) > 0
Anim = 22000+Var(29)%10+IfElse(Ceil(FVar(17))%10=0,500,0)+IfElse(FVar(11)=1.00,0,30)
PosType = Left
Pos = IfElse(TeamSide=1,58,224)+10*IfElse(TeamSide=1,-Floor(FVar(17)/10),Floor(FVar(17)/10)), 80
Scale = 0.5,0.5
BindTime = -1
Ownpal = 1
IgnoreHitPause = 1
SprPriority = 4
ID = 22000

[State -2]
Type = Explod
TriggerAll = TeamMode = Single || TeamMode = Turns
TriggerAll = Var(0)/1000%10 = 0
TriggerAll = P2MoveType = H
TriggerAll = RoundState != 4
TriggerAll = NumExplod(22010) = 0
Trigger1 = Var(29) >= 10
Anim = 22100+Var(29)/10%10+IfElse(Ceil(FVar(17))%10=0,500,0)+IfElse(FVar(11)=1.00,0,30)
PosType = Left
Pos = IfElse(TeamSide=1,52,218)+10*IfElse(TeamSide=1,-Floor(FVar(17)/10),Floor(FVar(17)/10)), 80
Scale = 0.5,0.5
BindTime = -1
Ownpal = 1
IgnoreHitPause = 1
SprPriority = 4
ID = 22010

[State -2]
Type = Explod
TriggerAll = TeamMode = Single || TeamMode = Turns
TriggerAll = Var(0)/1000%10 = 0
TriggerAll = P2MoveType = H
TriggerAll = RoundState != 4
TriggerAll = NumExplod(22020) = 0
Trigger1 = Var(29) >= 100
Anim = 22100+Var(29)/100%10+IfElse(Ceil(FVar(17))%10=0,500,0)+IfElse(FVar(11)=1.00,0,30)
PosType = Left
Pos = IfElse(TeamSide=1,46,212)+10*IfElse(TeamSide=1,-Floor(FVar(17)/10),Floor(FVar(17)/10)), 80
Scale = 0.5,0.5
BindTime = -1
Ownpal = 1
IgnoreHitPause = 1
SprPriority = 4
ID = 22020

[State -2]
Type = Explod
TriggerAll = TeamMode = Single || TeamMode = Turns
TriggerAll = Var(0)/1000%10 = 0
TriggerAll = P2MoveType = H
TriggerAll = RoundState != 4
TriggerAll = NumExplod(22030) = 0
Trigger1 = Var(29) >= 1000
Anim = 22100+Var(29)/1000%10+IfElse(Ceil(FVar(17))%10=0,500,0)+IfElse(FVar(11)=1.00,0,30)
PosType = Left
Pos = IfElse(TeamSide=1,40,206)+10*IfElse(TeamSide=1,-Floor(FVar(17)/10),Floor(FVar(17)/10)), 80
Scale = 0.5,0.5
BindTime = -1
Ownpal = 1
IgnoreHitPause = 1
SprPriority = 4
ID = 22030

[State -2]
Type = Explod
TriggerAll = TeamMode = Single || TeamMode = Turns
TriggerAll = Var(0)/1000%10 = 0
TriggerAll = P2MoveType = H
TriggerAll = RoundState != 4
TriggerAll = NumExplod(22001) = 0
Trigger1 = Var(29) > 0
Anim = 22010+Var(29)%10+IfElse(Ceil(FVar(17))%10=0,500,0)
PosType = Left
Pos = IfElse(TeamSide=1,58,224)+10*IfElse(TeamSide=1,-Floor(FVar(17)/10),Floor(FVar(17)/10)), 80
Scale = 0.5,0.5
BindTime = -1
Ownpal = 1
IgnoreHitPause = 1
SprPriority = 4
ID = 22001

[State -2]
Type = Explod
TriggerAll = TeamMode = Single || TeamMode = Turns
TriggerAll = Var(0)/1000%10 = 0
TriggerAll = P2MoveType = H
TriggerAll = RoundState != 4
TriggerAll = NumExplod(22011) = 0
Trigger1 = Var(29) >= 10
Anim = 22110+Var(29)/10%10+IfElse(Ceil(FVar(17))%10=0,500,0)
PosType = Left
Pos = IfElse(TeamSide=1,52,218)+10*IfElse(TeamSide=1,-Floor(FVar(17)/10),Floor(FVar(17)/10)), 80
Scale = 0.5,0.5
BindTime = -1
Ownpal = 1
IgnoreHitPause = 1
SprPriority = 4
ID = 22011

[State -2]
Type = Explod
TriggerAll = TeamMode = Single || TeamMode = Turns
TriggerAll = Var(0)/1000%10 = 0
TriggerAll = P2MoveType = H
TriggerAll = RoundState != 4
TriggerAll = NumExplod(22021) = 0
Trigger1 = Var(29) >= 100
Anim = 22110+Var(29)/100%10+IfElse(Ceil(FVar(17))%10=0,500,0)
PosType = Left
Pos = IfElse(TeamSide=1,46,212)+10*IfElse(TeamSide=1,-Floor(FVar(17)/10),Floor(FVar(17)/10)), 80
Scale = 0.5,0.5
BindTime = -1
Ownpal = 1
IgnoreHitPause = 1
SprPriority = 4
ID = 22021

[State -2]
Type = Explod
TriggerAll = TeamMode = Single || TeamMode = Turns
TriggerAll = Var(0)/1000%10 = 0
TriggerAll = P2MoveType = H
TriggerAll = RoundState != 4
TriggerAll = NumExplod(22031) = 0
Trigger1 = Var(29) >= 1000
Anim = 22110+Var(29)/1000%10+IfElse(Ceil(FVar(17))%10=0,500,0)
PosType = Left
Pos = IfElse(TeamSide=1,40,206)+10*IfElse(TeamSide=1,-Floor(FVar(17)/10),Floor(FVar(17)/10)), 80
Scale = 0.5,0.5
BindTime = -1
Ownpal = 1
IgnoreHitPause = 1
SprPriority = 4
ID = 22031

[State -2]
Type = Explod
TriggerAll = TeamMode = Single || TeamMode = Turns
TriggerAll = Var(0)/1000%10 = 0
TriggerAll = P2MoveType = H
TriggerAll = RoundState != 4
TriggerAll = NumExplod(22002) = 0
Trigger1 = Var(29) > 0
Anim = 22020+Var(29)%10+IfElse(Ceil(FVar(17))%10=0,500,0)
PosType = Left
Pos = IfElse(TeamSide=1,58,224)+10*IfElse(TeamSide=1,-Floor(FVar(17)/10),Floor(FVar(17)/10)), 80
Scale = 0.5,0.5
BindTime = -1
Ownpal = 1
IgnoreHitPause = 1
SprPriority = 4
ID = 22002

[State -2]
Type = Explod
TriggerAll = TeamMode = Single || TeamMode = Turns
TriggerAll = Var(0)/1000%10 = 0
TriggerAll = P2MoveType = H
TriggerAll = RoundState != 4
TriggerAll = NumExplod(22012) = 0
Trigger1 = Var(29) >= 10
Anim = 22120+Var(29)/10%10+IfElse(Ceil(FVar(17))%10=0,500,0)
PosType = Left
Pos = IfElse(TeamSide=1,52,218)+10*IfElse(TeamSide=1,-Floor(FVar(17)/10),Floor(FVar(17)/10)), 80
Scale = 0.5,0.5
BindTime = -1
Ownpal = 1
IgnoreHitPause = 1
SprPriority = 4
ID = 22012

[State -2]
Type = Explod
TriggerAll = TeamMode = Single || TeamMode = Turns
TriggerAll = Var(0)/1000%10 = 0
TriggerAll = P2MoveType = H
TriggerAll = RoundState != 4
TriggerAll = NumExplod(22022) = 0
Trigger1 = Var(29) >= 100
Anim = 22120+Var(29)/100%10+IfElse(Ceil(FVar(17))%10=0,500,0)
PosType = Left
Pos = IfElse(TeamSide=1,46,212)+10*IfElse(TeamSide=1,-Floor(FVar(17)/10),Floor(FVar(17)/10)), 80
Scale = 0.5,0.5
BindTime = -1
Ownpal = 1
IgnoreHitPause = 1
SprPriority = 4
ID = 22022

[State -2]
Type = Explod
TriggerAll = TeamMode = Single || TeamMode = Turns
TriggerAll = Var(0)/1000%10 = 0
TriggerAll = P2MoveType = H
TriggerAll = RoundState != 4
TriggerAll = NumExplod(22032) = 0
Trigger1 = Var(29) >= 1000
Anim = 22120+Var(29)/1000%10+IfElse(Ceil(FVar(17))%10=0,500,0)
PosType = Left
Pos = IfElse(TeamSide=1,40,206)+10*IfElse(TeamSide=1,-Floor(FVar(17)/10),Floor(FVar(17)/10)), 80
Scale = 0.5,0.5
BindTime = -1
Ownpal = 1
IgnoreHitPause = 1
SprPriority = 4
ID = 22032

;------------------------------------------------------------------------------------------
;僗僞僀儖慖戰
[State -2]
Type = Helper
TriggerAll = RoundState = 0
TriggerAll = StateNo != 5900
TriggerAll = NumEnemy > 0
TriggerAll = NumHelper(24000) = 0
Trigger1 = NumPartner = 0
Trigger1 = RoundNo = 1
Trigger2 = NumPartner > 0
Trigger2 = Partner,ID > ID
Trigger2 = RoundNo = 1
Trigger3 = TeamMode = Turns
StateNo = 24000
PosType = Back
Pos = 50, -140
Ownpal = 1
IgnoreHitPause = 1
SuperMoveTime = 99999
PauseMoveTime = 99999
SprPriority = -5
ID = 24000

[State -2]
Type = Helper
TriggerAll = RoundState = 0
TriggerAll = StateNo != 5900
TriggerAll = NumEnemy > 0
TriggerAll = NumHelper(24000) > 0
TriggerAll = Helper(24000),Var(2) <= 3
TriggerAll = NumHelper(24001) = 0
Trigger1 = NumPartner = 0
Trigger1 = RoundNo = 1
Trigger2 = NumPartner > 0
Trigger2 = Partner,ID > ID
Trigger2 = RoundNo = 1
Trigger3 = TeamMode = Turns
StateNo = 24001
PosType = Back
Pos = 50, -140
Ownpal = 1
IgnoreHitPause = 1
SuperMoveTime = 99999
PauseMoveTime = 99999
SprPriority = -5
ID = 24001

;------------------------------------------------------------------------------------------
;僎乕僕昞帵
[State -2]
Type = Helper
TriggerAll = NumHelper(24000) = 0
Trigger1 = NumHelper(25000) = 0
StateNo = 25000
PosType = Left
Pos = 0, 320
Ownpal = 1
IgnoreHitPause = 1
SuperMoveTime = 99999
PauseMoveTime = 99999
SprPriority = 7
ID = 25000

;------------------------------------------------------------------------------------------
;傾僀僐儞昞帵
[State -2]
Type = VarAdd
Trigger1 = FVar(18) > 0
FV = 18
Value = -16
IgnoreHitPause = 1
SuperMoveTime = 99999
PauseMoveTime = 99999

[State -2]
Type = VarSet
TriggerAll = Alive = 1
TriggerAll = RoundState = 2
Trigger1 = ScreenPos Y+IfElse(StateType=S||StateType=A,Const(Size.Head.Pos.Y),Const(Size.Mid.Pos.Y)) > 240
FV = 18
Value = 256
IgnoreHitPause = 1
SuperMoveTime = 99999
PauseMoveTime = 99999

[State -2]
Type = Explod
Trigger1 = FVar(18) > 0
Anim = 27000
PosType = Back
Pos = 154+Ceil(Pos X*Facing), 226
Scale = 0.5,0.5
Ownpal = 1
BindTime = -1
IgnoreHitPause = 1
SuperMoveTime = 99999
PauseMoveTime = 99999
SprPriority = 8
ID = 27000

[State -2]
Type = Explod
Trigger1 = FVar(18) > 0
Anim = 27010
PosType = Back
Pos = 154+Ceil(Pos X*Facing), 226
Scale = 0.5,0.5
Ownpal = 1
BindTime = -1
IgnoreHitPause = 1
SuperMoveTime = 99999
PauseMoveTime = 99999
SprPriority = 9
ID = 27010

[State -2]
Type = ModifyExplod
Trigger1 = NumExplod(27000) > 0
PosType = Back
Pos = 154+Ceil(Pos X*Facing), 226
Trans = AddAlpha
Alpha = Ceil(FVar(18)),256-Ceil(FVar(18))
BindTime = -1
IgnoreHitPause = 1
SuperMoveTime = 99999
PauseMoveTime = 99999
ID = 27000

[State -2]
Type = ModifyExplod
Trigger1 = NumExplod(27010) > 0
PosType = Back
Pos = 154+Ceil(Pos X*Facing), 226
Trans = AddAlpha
Alpha = Ceil(FVar(18)),256
BindTime = -1
IgnoreHitPause = 1
SuperMoveTime = 99999
PauseMoveTime = 99999
ID = 27010

;---------------------------------------------------------------------------
;奐枊峴摦慜梡
[State -2]
Type = VarSet
TriggerAll = RoundState = 0
TriggerAll = StateNo != 5900
Trigger1 = Var(58) = 0
V = 58
Value = 1

[State -2]
Type = VarSet
Trigger1 = Var(58) = 1
Trigger1 = RoundState = 2
V = 58
Value = 2

[State -2]
Type = VarSet
TriggerAll = Var(58) = 2 || Var(58) <= -1
TriggerAll = RoundState = 2
Trigger1 = Ctrl
Trigger2 = MoveType != I
V = 58
Value = 0

;------------------------------------------------------------------------------------------
;僷乕僼僃僋僩昞帵
[State -2]
Type = Helper
TriggerAll = Var(0)/10%10 = 0
TriggerAll = NumHelper(30000) = 0
TriggerAll = WinPerfect && WinKO
TriggerAll = RoundState = 4
TriggerAll = FVar(9) = Const(Data.Life)
Trigger1 = NumPartner = 0
Trigger2 = NumPartner > 0
Trigger2 = Partner,ID > ID
StateNo = 30000
PosType = Left
Pos = 0, 0
Ownpal = 1
IgnoreHitPause = 1
SuperMoveTime = 99999
PauseMoveTime = 99999
SprPriority = 0
ID = 30000

;------------------------------------------------------------------------------------------
;傾乕僋僪儔僀僽僼傿僯僢僔儏昞帵
[State -2]
Type = Helper
TriggerAll = Var(0)/10%10 = 0
TriggerAll = NumHelper(30100) = 0
TriggerAll = NumExplod(30500) = 0
TriggerAll = WinKO
TriggerAll = RoundState = 3
Trigger1 = StateNo = 3001
StateNo = 30100
PosType = Left
Pos = 0, 0
Ownpal = 1
IgnoreHitPause = 1
SuperMoveTime = 99999
PauseMoveTime = 99999
SprPriority = 0
ID = 30100

;------------------------------------------------------------------------------------------
;儔僗僩傾乕僋僼傿僯僢僔儏昞帵
[State -2]
Type = Helper
TriggerAll = Var(0)/10%10 = 0
TriggerAll = NumHelper(30200) = 0
TriggerAll = NumExplod(30500) = 0
TriggerAll = WinKO
TriggerAll = RoundState = 3
Trigger1 = StateNo = 3101
StateNo = 30200
PosType = Left
Pos = 0, 0
Ownpal = 1
IgnoreHitPause = 1
SuperMoveTime = 99999
PauseMoveTime = 99999
SprPriority = 0
ID = 30200

;------------------------------------------------------------------------------------------
;傾僫僓乕傾乕僋僪儔僀僽僼傿僯僢僔儏昞帵
[State -2]
Type = Helper
TriggerAll = Var(0)/10%10 = 0
TriggerAll = NumHelper(30300) = 0
TriggerAll = NumExplod(30500) = 0
TriggerAll = WinKO
TriggerAll = RoundState = 3
Trigger1 = StateNo = 3050
StateNo = 30300
PosType = Left
Pos = 0, 0
Ownpal = 1
IgnoreHitPause = 1
SuperMoveTime = 99999
PauseMoveTime = 99999
SprPriority = 0
ID = 30300

[State -2]
Type = Explod
TriggerAll = Var(0)/10%10 = 0
TriggerAll = NumExplod(30500) = 0
Trigger1 = RoundState = 3
Anim = 9999
PosType = Left
Pos = 0, 0
Ownpal = 1
RemoveTime = -1
IgnoreHitPause = 1
SuperMoveTime = 99999
PauseMoveTime = 99999
SprPriority = 0
ID = 30500

;------------------------------------------------------------------------------------------
;YOUWIN昞帵
[State -2]
Type = Helper
TriggerAll = Var(0)/10%10 = 0
TriggerAll = NumHelper(30400) = 0
TriggerAll = MatchOver
TriggerAll = RoundState = 4
Trigger1 = NumPartner = 0
Trigger1 = StateNo = 180
Trigger1 = Time = 210
Trigger2 = NumPartner > 0
Trigger2 = Partner,ID > ID
Trigger2 = StateNo = 180
Trigger2 = Time = 210
Trigger3 = NumPartner = 0
Trigger3 = StateNo = 181
Trigger3 = Time = 210
Trigger4 = NumPartner > 0
Trigger4 = Partner,ID > ID
Trigger4 = StateNo = 181
Trigger4 = Time = 210
Trigger5 = NumPartner = 0
Trigger5 = StateNo = 182
Trigger5 = Time = 200
Trigger6 = NumPartner > 0
Trigger6 = Partner,ID > ID
Trigger6 = StateNo = 182
Trigger6 = Time = 200
Trigger7 = NumPartner = 0
Trigger7 = StateNo = 183
Trigger7 = Time = IfElse(Var(1)=0,190,95)
Trigger8 = NumPartner > 0
Trigger8 = Partner,ID > ID
Trigger8 = StateNo = 183
Trigger8 = Time = IfElse(Var(1)=0,190,95)
Trigger9 = NumPartner = 0
Trigger9 = StateNo = 184
Trigger9 = Time = 210
Trigger10 = NumPartner > 0
Trigger10 = Partner,ID > ID
Trigger10 = StateNo = 184
Trigger10 = Time = 210
Trigger11 = NumPartner = 0
Trigger11 = StateNo = 185
Trigger11 = Time = 210
Trigger12 = NumPartner > 0
Trigger12 = Partner,ID > ID
Trigger12 = StateNo = 185
Trigger12 = Time = 210
StateNo = 30400
PosType = Left
Pos = IfElse(TeamSide = 1,60,260), -155
Ownpal = 1
IgnoreHitPause = 1
SuperMoveTime = 99999
PauseMoveTime = 99999
SprPriority = 0
ID = 30400

;------------------------------------------------------------------------------------------
;棆僗僩僢僋
[State -2]
Type = VarSet
Trigger1 = RoundState = [0,1]
V = 47
Value = 0

[State -2]
Type = VarSet
Trigger1 = Var(47) > 9
V = 47
Value = 9

[State -2]
Type = VarSet
Trigger1 = RoundState = [0,1]
V = 48
Value = 0

[State -2]
Type = VarSet
Trigger1 = Var(48) > 9
V = 48
Value = 9

[State -2]
Type = Explod
TriggerAll = TeamMode = Single || TeamMode = Turns
TriggerAll = Var(57)/100%10 = 1 || Var(57)/100%10 = 4
TriggerAll = NumExplod(4000) > 0
TriggerAll = NumExplod(4010) < 2
Trigger1 = Var(47) > Var(49)
Anim = 4010
PosType = Left
Pos = IfElse(TeamSide = 1,2,303), 60
Scale = 0.5,0.5
BindTime = -1
Ownpal = 1
IgnoreHitPause = 1
SprPriority = 5
ID = 4010

[State -2]
Type = VarSet
Trigger1 = Var(47) != Var(49)
V = 49
Value = Var(47)

[State -2]
Type = RemoveExplod
TriggerAll = TeamMode = Single || TeamMode = Turns
TriggerAll = Var(57)/100%10 = 1 || Var(57)/100%10 = 4
TriggerAll = NumExplod(4000) > 0
Trigger1 = RoundState = [0,4]
IgnoreHitPause = 1
ID = 4000

[State -2]
Type = RemoveExplod
TriggerAll = TeamMode = Single || TeamMode = Turns
TriggerAll = Var(57)/100%10 = 1 || Var(57)/100%10 = 4
TriggerAll = NumExplod(4005) > 0
Trigger1 = RoundState = [0,4]
IgnoreHitPause = 1
ID = 4005

[State -2]
Type = Explod
TriggerAll = TeamMode = Single || TeamMode = Turns
TriggerAll = Var(57)/100%10 = 1 || Var(57)/100%10 = 4
TriggerAll = NumExplod(4000) = 0
Trigger1 = RoundState = [0,4]
Anim = 4000+Var(47)
PosType = Left
Pos = IfElse(TeamSide = 1,2,303), 60
Scale = 0.5,0.5
BindTime = -1
Ownpal = 1
IgnoreHitPause = 1
SprPriority = 4
ID = 4000

[State -2]
Type = Explod
TriggerAll = TeamMode = Single || TeamMode = Turns
TriggerAll = Var(57)/100%10 = 1 || Var(57)/100%10 = 4
TriggerAll = NumExplod(4005) = 0
Trigger1 = RoundState = [0,4]
Anim = 4000+Var(47)
PosType = Left
Pos = IfElse(TeamSide = 1,2,303), 60
Scale = 0.5,0.5
Trans = sub
BindTime = -1
Ownpal = 1
IgnoreHitPause = 1
SprPriority = 4
ID = 4005

;---------------------------------------------------------------------------
;廱傪徟偑偡丂憡庤梡
[State -2]
Type = LifeAdd
TriggerAll = Enemy,AuthorName = "嘓" && Enemy,Name = "Akiha_Vermilion"
Trigger1 = Enemy,Var(47) = 1
Value = -5
Kill = 0

[State -2]
Type = PowerAdd
TriggerAll = Enemy,AuthorName = "嘓" && Enemy,Name = "Akiha_Vermilion"
Trigger1 = Enemy,Var(47) = 1
Value = -26

;---------------------------------------------------------------------------
;僷僂僟乕僗僲僂丂憡庤梡
[State -2]
Type = LifeAdd
TriggerAll = Enemy,AuthorName = "嘓" && Enemy,Name = "Len"
Trigger1 = Enemy,Var(47) = 1 || Enemy,Var(48) = 1
Value = -Enemy,Var(47)*4-Enemy,Var(48)*4
Kill = 0

;---------------------------------------------------------------------------
;偠傚偆傠丂憡庤梡
[State -2]
Type = LifeAdd
TriggerAll = Enemy,AuthorName = "嘓" && Enemy,Name = "Hisui"
Trigger1 = Enemy,Var(47) = 1
Value = -10
Kill = 0

[State -2]
Type = PowerAdd
TriggerAll = Enemy,AuthorName = "嘓" && Enemy,Name = "Hisui"
Trigger1 = Enemy,Var(47) = 1
Value = -150

;---------------------------------------------------------------------------
;僽儔僢僋丒僋儔僢僋丂憡庤梡
[State -2]
Type = LifeAdd
TriggerAll = Enemy,AuthorName = "嘓" && Enemy,Name = "Warachia"
Trigger1 = Enemy,Var(47) = 1
Value = -10
Kill = 0

[State -2]
Type = LifeAdd
TriggerAll = Enemy,AuthorName = "嘓" && Enemy,Name = "Warachia"
Trigger1 = Enemy,Var(47) = 2 || Enemy,Var(47) = 4
Value = -15
Kill = 0

[State -2]
Type = LifeAdd
TriggerAll = Enemy,AuthorName = "嘓" && Enemy,Name = "Warachia"
Trigger1 = Enemy,Var(47) = 3
Value = -30
Kill = 0

[State -2]
Type = PowerAdd
TriggerAll = Enemy,AuthorName = "嘓" && Enemy,Name = "Warachia"
Trigger1 = Enemy,Var(47) = 1
Value = 6

[State -2]
Type = PowerAdd
TriggerAll = Enemy,AuthorName = "嘓" && Enemy,Name = "Warachia"
Trigger1 = Enemy,Var(47) = 2 || Enemy,Var(47) = 3 || Enemy,Var(47) = 4
Value = 15

;---------------------------------------------------------------------------
;尰戙堛妛偺媇惖幰偱偡丅丂憡庤梡
[State -2]
Type = LifeAdd
TriggerAll = Enemy,AuthorName = "嘓" && Enemy,Name = "Kohaku"
Trigger1 = Enemy,Var(47) = 1
Value = -5
Kill = 0

;---------------------------------------------------------------------------
;廱傪徟偑偡(崟廐梩)丂憡庤僗僥乕僞僗曄壔
[State -2]
Type = LifeAdd
TriggerAll = Enemy,AuthorName = "tukemon&HAL" && Enemy,Name = "Akiha"
Trigger1 = Enemy,Var(56) = 1
Value = -8
Kill = 0

[State -2]
Type = PowerAdd
TriggerAll = Enemy,AuthorName = "tukemon&HAL" && Enemy,Name = "Akiha"
Trigger1 = Enemy,Var(51)%10 = 2
Trigger1 = Enemy,Var(56) = 1
Value = -33

;---------------------------------------------------------------------------
;撆岠壥乮僪儘僂傿儞傾儖僇僫)
[State -2]
Type = PowerAdd
TriggerAll = Enemy,AuthorName = "Drowin arcana"
TriggerAll = Enemy,FVar(20) > 0
Trigger1 = Power > 0
Value = -1

[State -2]
Type = LifeAdd
TriggerAll = Enemy,AuthorName = "Drowin arcana"
TriggerAll = Enemy,FVar(20) > 0
Trigger1 = GameTime % 7 = 0
Value = -1
kill = 0

[State -2]
Type = Palfx
TriggerAll = Enemy,AuthorName = "Drowin arcana"
Trigger1 = Enemy,FVar(20) > 0
Add = 100,0,110
Mul = 220,220,220
Time = 5
IgnoreHitPause = 1

;---------------------------------------------------------------------------
;仭惣峴帥桯乆巕丂楈晞媦傃庻柦憡庤僗僥乕僩
[State -2]
Type       = LifeAdd
TriggerAll = Enemy,AuthorName    = "Souki" && Enemy,Name = "Yuyuko Saigyouji"
Trigger1   = Enemy,Var(3)        = 1 || Enemy,Var(3) = 2
Trigger1   = GameTime%6          = 0
Value      = IfElse(Enemy,Var(3) = 1, -2, -3)
Kill       = 0

;---------------------------------------------------------------------------
;仩扙嵃偺媀

;怳傝岦偒梷惂
[State -2]
Type = AssertSpecial
TriggerAll = (EnemyNear,Name = "Komachi Onoduka")*(EnemyNear,AuthorName = "mikage_th105")*(TeamMode = Single)
Trigger1 = (EnemyNear,StateNo = 820)*(EnemyNear,Anim = 823)*(EnemyNear,AnimElem = 6,13)
Trigger2 = (EnemyNear,StateNo = 821)*(EnemyNear,Anim = 823)*(EnemyNear,AnimElem = 6,43)
Flag = NoAutoTurn

;堏摦
[State -2]
Type = PosAdd
TriggerAll = (EnemyNear,Name = "Komachi Onoduka")*(EnemyNear,AuthorName = "mikage_th105")*(TeamMode = Single)
Trigger1 = (EnemyNear,StateNo = 820)*(EnemyNear,Anim = 823)*(EnemyNear,AnimElem = 6,13)
Trigger2 = (EnemyNear,StateNo = 821)*(EnemyNear,Anim = 823)*(EnemyNear,AnimElem = 6,43)
X = -Ceil(EnemyNear,FVar(24))*Facing*EnemyNear,Facing
Y = -Ceil(EnemyNear,FVar(25))*(StateType!=L)

;statetype!=A+statetype!=L偺応崌嫮惂棊壓state傊
[State -2]
Type = Changestate
TriggerAll = (EnemyNear,Name = "Komachi Onoduka")*(EnemyNear,AuthorName = "mikage_th105")*(TeamMode = Single)
TriggerAll = (StateType != A)*(Pos Y!=0)*(StateType!=L)
Trigger1 = (EnemyNear,StateNo = 820)*(EnemyNear,Anim = 823)*(EnemyNear,AnimElem = 6,13)
Trigger2 = (EnemyNear,StateNo = 821)*(EnemyNear,Anim = 823)*(EnemyNear,AnimElem = 6,43)
Value = 50

;------------------------------------------------------------------------------------------
;偆偳傫偘丂撆墝枊梡
[State -2]
Type = LifeAdd
TriggerAll = EnemyNear,AuthorName = "Shiroto"
TriggerAll = EnemyNear,Name = "Reisen Udongein Inaba"
Trigger1 = EnemyNear,Var(40) != 0
Trigger1 = Pos Y = [-30,10]
Trigger1 = GameTime%3 = 0
Value = -EnemyNear,Var(40)
Kill = 0

;------------------------------------------------------------------------------------------
; Curse Damage for Misuzu Kamio
[State -2]
Type = LifeAdd
TriggerAll = (Enemy,TeamMode = Simul) = 0
TriggerAll = (TeamMode = Simul) = 0
TriggerAll = NumEnemy
TriggerAll = Enemy,AuthorName = "586"
TriggerAll = Enemy,Name = "Misuzu Kamio"
TriggerAll = Enemy,FVar(11) > 0
Trigger1 = Enemy,Var(13) = 1
Trigger1 = GameTime % 13 = 0
Trigger2 = Enemy,Var(13) = 2
Trigger2 = GameTime % 11 = 0
Trigger3 = Enemy,Var(13) = 3
Trigger3 = GameTime % 8 = 0
Trigger4 = Enemy,Var(13) = 4
Trigger4 = GameTime % 6 = 0
Trigger5 = Enemy,Var(13) = 5
Trigger5 = GameTime % 3 = 0
Value = -1
Kill = 0
IgnoreHitPause = 1

[State -2]
type = PalFX
TriggerAll = (Enemy,TeamMode = Simul) = 0
TriggerAll = (TeamMode = Simul) = 0
TriggerAll = NumEnemy
TriggerAll = Enemy,AuthorName = "586"
TriggerAll = Enemy,Name = "Misuzu Kamio"
Trigger1 = Enemy,FVar(11) > 0
Add = -50,150,150
Time = 1
IgnoreHitPause = 1

;------------------------------------------------------------------------------------------
[State -2]
Type = RemoveExplod
Trigger1 = StateNo = 900 || StateNo = 910 || StateNo = 920
Trigger1 = MoveHit
Trigger2 = StateNo = 900 || StateNo = 910 || StateNo = 920
Trigger2 = Time > 5
Trigger3 = StateNo = 920 || StateNo = 922
Trigger3 = Pos Y >= -10 && Vel Y >= 0 
Trigger4 = StateNo = 902 || StateNo = 912 || StateNo = 922
Trigger4 = MoveHit
Trigger5 = StateNo = 902
Trigger5 = Anim = 903
Trigger6 = StateNo = 912
Trigger6 = Anim = 913
Trigger7 = StateNo = 922
Trigger7 = Anim = 923
Trigger8 = MoveType = H
Trigger9 = StateNo != 900 && StateNo != 910 && StateNo != 920 && StateNo != 902 && StateNo != 912 && StateNo != 922
ID = 10901
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State -2]
Type = VarSet
Trigger1 = StateNo != [39,45]
sysvar(3) = 0

[State -2]
Type = VarSet
Trigger1 = P2MoveType != H
Trigger1 = MoveType != A
V = 10
Value = 0

[State -2]
Type = VarSet
Trigger1 = StateNo != 50
Trigger1 = Var(11)/100%10 = 1
Trigger1 = Time >= 1
V = 11
Value = Var(11)-100

[State -2]
Type = VarSet
Trigger1 = StateNo != [39,40]
Trigger1 = Pos Y = 0
Trigger2 = Var(57)%10 = 4
Trigger2 = StateNo = [5200,5299]
V = 11
Value = 0

[State -2]
Type = VarSet
Trigger1 = MoveType = H
V = 54
Value = 0

[State -2]
Type = VarSet
Trigger1 = MoveType = I
V = 55
Value = 0

[State -2]
Type = VarSet
Trigger1 = Var(57)%10 != 3
Trigger2 = Var(13) != 4
FV = 26
Value = 0

[State -2]
Type = AssertSpecial
Trigger1 = Var(57)%10 != 3
Trigger1 = Var(13) = [2,4]
Flag = TimerFreeze
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999
