;-| 超必殺技 |--------------------------------------------------------
;ここには超必殺技を記述してください、同じ名前を「name =」欄に書けますが
;コマンドは絶対に違ったものにしてください。
;カンフーマンは弱パンチと強パンチで技が出せるように同じ名前のコマンドで
;内容が弱と強になっています。
;「time=20」と書くことで「コマンドを20フレーム以内に入力」と設定できます。


;========AI commands=======================




 ;----------------------------------------------------------------------------------

[Command]
name = "エンド"
command = D, F, D, F, x
time = 30

[Command]
name = "フェニックス"
command = D, F, D, F, y
time = 30

[Command]
name = "オメガ"
command = D, B, D, B, b
time = 25


[Command]
name = "サイクロン"
command = D, B, D, B, a
time = 30

[Command]
name = "サイクロン"
command = D, B, D, B, a
time = 30

[Command]
name = "へヴン"
command = ~D, DF, F, D, DF, F, b
time = 25

[Command]
name = "へヴン"
command = ~D, DF, F, D, DF, F, a
time = 25

[Command]
name = "MAXプレッシャー"
command = D, B, D, B, z
time = 25

[Command]
name = "強プレッシャー"
command = ~B,B,B, z
time = 25

[Command]
name = "弱プレッシャー"
command = ~B,B,B, y
time = 25

[Command]
name = "TripleKFPalm"
command = ~D, DF, F, D, DF, F, x
time = 20

[Command] 
name = "TripleKFPalm"
command = ~D, DF, F, D, DF, F, y
time = 20

[Command]
name = "QCFHCBx"
command = D, F, D, B, z
time = 50

[Command]
name = "QCFHCBy"
command = D, F, D, B, a
time = 50

[Command]
name = "QCFHCBz"
command = D, F, D, B, b
time = 50

[Command]
name = "FHCFx"
command = D, F, D, B, x
time = 25

[Command]
name = "FHCFy"
command = D, F, D, B, y
time = 25

[Command]
name = "サイキックC"
command = D, F, D, F, c
time = 30

[Command]
name = "modechange"
command = ~D, DF, F, c
time = 25

[Command]
name = "TanqueDimensao"
command = ~F,D,B, z
Time = 30

[Command]
name = "qfs"
command = ~F, F, z
time = 30

[Command]
name = "HeavenHit"
command = B, B, z
time = 25

[Command]
name = "GoDHeavenHit"
command = B, B, c
time = 25

[Command]
name = "Dimension Break"
command = ~B,B,B,B
time = 34

[Command]
name = "D&D&D&X!!!"
command = ~F,F,F,F
time = 34

[Command]
name = "falling"
command = ~y
time = 34

[Command]
name = "FTorment"
command = ~D, F, x
time = 35




;-| 必殺技 |------------------------------------------------------
[Command]
name = "レーンA"
command = ~F,D,DF,x+y

[Command]
name = "レーンB"
command = ~B,D,DB,x+y

[Command]
name = "レーンC"
command = ~F,D,DF,a+b

[Command]
name = "レーンD"
command = ~B,D,DB,a+b

[Command]
name = "弱エクス"
command = ~B,D,BD, x

[Command]
name = "強エクス"
command = ~B,D,BD, y

[Command]
name = "弱ビース"
command = ~F, DF, D,DB,B, a

[Command]
name = "強ビース"
command = ~F, DF, D,DB,B, b

[Command]
name = "弱バニシング"
command = ~F, DF, D,DB,B, x

[Command]
name = "強バニシング"
command = ~F, DF, D,DB,B, y


[Command]
name = "弱グラビディ"
command = ~D, DB, B, x
time = 30

[Command]
name = "強グラビディ"
command = ~D, DF, F, x
time = 30

[Command]
name = "弱カイザー"
command = D, B, x
time = 30

[Command]
name = "強カイザー"
command = D, F, x
time = 30

[Command]
name = "弱ダーク"
command = ~F,D,DF, a

[Command]
name = "強ダーク"
command = ~F,D,DF, b


[Command]
name = "弱烈風"
command = ~D,DF,F, x

[Command]
name = "強烈風"
command = ~D,DF,F, y

[Command]
name = "緊急回避前"
command = x+a
time = 1

[Command]
name = "緊急回避後"
command = /$B,x+a
time = 1

;-| ２回押し技 |-----------------------------------------------------------
[Command]
name = "FF"     
command = F, F
time = 10

[Command]
name = "BB"     
command = B, B
time = 10


[Command]
name = "hold_y"
command = /y
time = 1


;-| ２・３個の同時押し技 |-----------------------------------------------
[Command]
name = "recovery"
command = x+y
time = 1

[Command]
name = "ふっ飛ばし"
command = y+b
time = 1

;-| 方向とボタンで出す技 |---------------------------------------------------------
[Command]
name = "down_a"
command = /$D,a
time = 1

[Command]
name = "down_b"
command = /$D,b
time = 1

;-| ボタン設定（いじらない）|---------------------------------------------------------
[Command]
name = "a"
command = a
time = 1

[Command]
name = "b"
command = b
time = 1

[Command]
name = "c"
command = c
time = 1

[Command]
name = "x"
command = x
time = 1

[Command]
name = "y"
command = y
time = 1

[Command]
name = "z"
command = z
time = 1

[Command]
name = "start"
command = s
time = 1

;-| 押しっぱなし設定（いじらない）-------------------------------------------------------
[Command]
name = "おしっぱx"
command = /$x
time = 1

[Command]
name = "おしっぱy"
command = /$y
time = 1

[Command]
name = "holdfwd"
command = /$F
time = 1

[Command]
name = "holdback"
command = /$B
time = 1

[Command]
name = "holdup" 
command = /$U
time = 1

[Command]
name = "holddown"
command = /$D
time = 1


; 下の記述↓は絶対に消さないでください。
[Statedef -1]


  ;---------------------------------------------------------------------------
;Death move E x or y or z (FHCF +Punch)
[State -1,21]
type = ChangeState
value = 3400 +(power >= 2000 && command = "FHCFy")
triggerall = command = "FHCFx" || command = "FHCFy"
triggerall = power >= 1000
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = statetype != A
trigger2 = ctrl
trigger3 = stateno = 200 && movecontact
trigger4 = stateno = 210 && movecontact && var(4) != 3
trigger5 = stateno = 400 && movecontact
trigger6 = stateno = 410 && movecontact && AnimElem = 7,>=0
trigger7 = stateno = 213 && movecontact
trigger8 = stateno = 211 && movecontact && AnimElem = 5,>=1
trigger9 = stateno = 201 && movecontact
trigger10 = stateno = 203 && movecontact && AnimElem = 4,>=0
trigger11 = stateno = 1000 && movecontact
trigger12 = stateno = 401 && movecontact
trigger13 = stateno = 411 && movecontact
trigger14 = stateno = 214 && movecontact && AnimElem = 7,>=1
trigger15 = stateno = 204 && movecontact
trigger16 = stateno = 240 && movecontact
trigger17 = stateno = 951 && movecontact
;---------------------------------------------------------------------------

;-------------------------------------------
;DM D x or y or z (QCF HCB +Punch)
[State -1,12]
type = ChangeState
value = 3300 + 5*(power >= 2000 && (command = "QCFHCBy" || command = "QCFHCBz"))
triggerall = command = "QCFHCBx" || command = "QCFHCBy" || command = "QCFHCBz"
triggerall = power >= 1000
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = statetype != A
trigger2 = ctrl
trigger3 = stateno = 200 && movecontact
trigger4 = stateno = 210 && movecontact && var(4) != 3
trigger5 = stateno = 400 && movecontact
trigger6 = stateno = 410 && movecontact && AnimElem = 7,>=0
trigger7 = stateno = 213 && movecontact
trigger8 = stateno = 211 && movecontact && AnimElem = 5,>=1
trigger9 = stateno = 201 && movecontact
trigger10 = stateno = 203 && movecontact && AnimElem = 4,>=0
trigger11 = stateno = 1000 && movecontact
trigger12 = stateno = 401 && movecontact
trigger13 = stateno = 411 && movecontact
trigger14 = stateno = 214 && movecontact && AnimElem = 7,>=1
trigger15 = stateno = 204 && movecontact
trigger16 = stateno = 240 && movecontact
trigger17 = stateno = 951 && movecontact


;-----------------------------------------------
;---------------------------------------------------------------------------
;ゴッドエンド
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 2800
triggerall = command = "エンド"
triggerall = power >= 3000
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 205
trigger2 = movecontact = 1
trigger3 = stateno = 215
trigger3 = movecontact = 1
trigger4 = stateno = 235
trigger4 = movecontact = 1
trigger5 = stateno = 245
trigger5 = movecontact = 1&& time < 10
trigger6 = stateno = 410
trigger6 = movecontact = 1
trigger7 = stateno = 261
trigger7 = movecontact = 1
trigger8 = stateno = 400
trigger8 = movecontact = 1
trigger9 = stateno = 430
trigger9 = movecontact = 1

;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;カイザーフェニックス
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 2500
triggerall = command = "フェニックス"
triggerall = power >= 2000
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 205
trigger2 = movecontact = 1
trigger3 = stateno = 215
trigger3 = movecontact = 1
trigger4 = stateno = 235
trigger4 = movecontact = 1
trigger5 = stateno = 245
trigger5 = movecontact = 1&& time < 10
trigger6 = stateno = 410
trigger6 = movecontact = 1
trigger7 = stateno = 261
trigger7 = movecontact = 1
trigger8 = stateno = 400
trigger8 = movecontact = 1
trigger9 = stateno = 430
trigger9 = movecontact = 1
;---------------------------------------------------------------------------
;ディストラクション・オメガ
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 2400
triggerall = command = "オメガ"
triggerall = power >= 2000
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 205
trigger2 = movecontact = 1
trigger3 = stateno = 215
trigger3 = movecontact = 1
trigger4 = stateno = 235
trigger4 = movecontact = 1
trigger5 = stateno = 245
trigger5 = movecontact = 1&& time < 10
trigger6 = stateno = 410
trigger6 = movecontact = 1
trigger7 = stateno = 261
trigger7 = movecontact = 1
trigger8 = stateno = 400
trigger8 = movecontact = 1
trigger9 = stateno = 430
trigger9 = movecontact = 1
;---------------------------------------------------------------------------
;ギガンテックサイクロン
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 2200
triggerall = command = "サイクロン"
triggerall = power >= 1000
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 205
trigger2 = movecontact = 1
trigger3 = stateno = 215
trigger3 = movecontact = 1
trigger4 = stateno = 235
trigger4 = movecontact = 1
trigger5 = stateno = 245
trigger5 = movecontact = 1&& time < 10
trigger6 = stateno = 410
trigger6 = movecontact = 1
trigger7 = stateno = 261
trigger7 = movecontact = 1
trigger8 = stateno = 400
trigger8 = movecontact = 1
trigger9 = stateno = 430
trigger9 = movecontact = 1
;---------------------------------------------------------------------------
;ジェノサイドヘヴン
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 2100
triggerall = command = "へヴン"
triggerall = power >= 1000
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 205
trigger2 = movecontact = 1
trigger3 = stateno = 215
trigger3 = movecontact = 1
trigger4 = stateno = 235
trigger4 = movecontact = 1
trigger5 = stateno = 245
trigger5 = movecontact = 1&& time < 10
trigger6 = stateno = 410
trigger6 = movecontact = 1
trigger7 = stateno = 261
trigger7 = movecontact = 1
trigger8 = stateno = 400
trigger8 = movecontact = 1
trigger9 = stateno = 430
trigger9 = movecontact = 1
;---------------------------------------------------------------------------
;MAXギガンテックプレッシャー
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 2300
triggerall = command = "MAXプレッシャー"
triggerall = power >= 2000
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 205
trigger2 = movecontact = 1
trigger3 = stateno = 215
trigger3 = movecontact = 1
trigger4 = stateno = 235
trigger4 = movecontact = 1
trigger5 = stateno = 245
trigger5 = movecontact = 1&& time < 10
trigger6 = stateno = 410
trigger6 = movecontact = 1
trigger7 = stateno = 261
trigger7 = movecontact = 1
trigger8 = stateno = 400
trigger8 = movecontact = 1
trigger9 = stateno = 430
trigger9 = movecontact = 1
;---------------------------------------------------------------------------
;強ギガンテックプレッシャー
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 2001
triggerall = command = "強プレッシャー"
triggerall = power >= 1000
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 205
trigger2 = movecontact = 1
trigger3 = stateno = 215
trigger3 = movecontact = 1
trigger4 = stateno = 235
trigger4 = movecontact = 1
trigger5 = stateno = 245
trigger5 = movecontact = 1&& time < 10
trigger6 = stateno = 410
trigger6 = movecontact = 1
trigger7 = stateno = 261
trigger7 = movecontact = 1
trigger8 = stateno = 400
trigger8 = movecontact = 1
trigger9 = stateno = 430
trigger9 = movecontact = 1
;---------------------------------------------------------------------------
;弱ギガンテックプレッシャー
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 2000
triggerall = command = "弱プレッシャー"
triggerall = power >= 1000
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 205
trigger2 = movecontact = 1
trigger3 = stateno = 215
trigger3 = movecontact = 1
trigger4 = stateno = 235
trigger4 = movecontact = 1
trigger5 = stateno = 245
trigger5 = movecontact = 1&& time < 10
trigger6 = stateno = 410
trigger6 = movecontact = 1
trigger7 = stateno = 261
trigger7 = movecontact = 1
trigger8 = stateno = 400
trigger8 = movecontact = 1
trigger9 = stateno = 430
trigger9 = movecontact = 1

;---------------------------------------------------------------------------
;ゴッドレーンA
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 1300
triggerall = command = "レーンA"
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 205
trigger2 = movecontact = 1
trigger3 = stateno = 215
trigger3 = movecontact = 1
trigger4 = stateno = 235
trigger4 = movecontact = 1
trigger5 = stateno = 245
trigger5 = movecontact = 1&& time < 10
trigger6 = stateno = 410
trigger6 = movecontact = 1
trigger7 = stateno = 261
trigger7 = movecontact = 1
trigger8 = stateno = 400
trigger8 = movecontact = 1
trigger9 = stateno = 430
trigger9 = movecontact = 1
;---------------------------------------------------------------------------
;ゴッドレーンB
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 1310
triggerall = command = "レーンB"
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 205
trigger2 = movecontact = 1
trigger3 = stateno = 215
trigger3 = movecontact = 1
trigger4 = stateno = 235
trigger4 = movecontact = 1
trigger5 = stateno = 245
trigger5 = movecontact = 1&& time < 10
trigger6 = stateno = 410
trigger6 = movecontact = 1
trigger7 = stateno = 261
trigger7 = movecontact = 1
trigger8 = stateno = 400
trigger8 = movecontact = 1
trigger9 = stateno = 430
trigger9 = movecontact = 1
;---------------------------------------------------------------------------
;ゴッドレーンC
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 1320
triggerall = command = "レーンC"
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 205
trigger2 = movecontact = 1
trigger3 = stateno = 215
trigger3 = movecontact = 1
trigger4 = stateno = 235
trigger4 = movecontact = 1
trigger5 = stateno = 245
trigger5 = movecontact = 1&& time < 10
trigger6 = stateno = 410
trigger6 = movecontact = 1
trigger7 = stateno = 261
trigger7 = movecontact = 1
trigger8 = stateno = 400
trigger8 = movecontact = 1
trigger9 = stateno = 430
trigger9 = movecontact = 1
;---------------------------------------------------------------------------
;ゴッドレーンD
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 1330
triggerall = command = "レーンD"
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 205
trigger2 = movecontact = 1
trigger3 = stateno = 215
trigger3 = movecontact = 1
trigger4 = stateno = 235
trigger4 = movecontact = 1
trigger5 = stateno = 245
trigger5 = movecontact = 1&& time < 10
trigger6 = stateno = 410
trigger6 = movecontact = 1
trigger7 = stateno = 261
trigger7 = movecontact = 1
trigger8 = stateno = 400
trigger8 = movecontact = 1
trigger9 = stateno = 430
trigger9 = movecontact = 1
;---------------------------------------------------------------------------
;強ルガールエクスキュージョン
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 1610
triggerall = command = "強エクス"
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 205
trigger2 = movecontact = 1
trigger3 = stateno = 215
trigger3 = movecontact = 1
trigger4 = stateno = 235
trigger4 = movecontact = 1
trigger5 = stateno = 245
trigger5 = movecontact = 1&& time < 10
trigger6 = stateno = 410
trigger6 = movecontact = 1
trigger7 = stateno = 261
trigger7 = movecontact = 1
trigger8 = stateno = 400
trigger8 = movecontact = 1
trigger9 = stateno = 430
trigger9 = movecontact = 1
;---------------------------------------------------------------------------
;弱ルガールエクスキュージョン
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 1600
triggerall = command = "弱エクス"
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 205
trigger2 = movecontact = 1
trigger3 = stateno = 215
trigger3 = movecontact = 1
trigger4 = stateno = 235
trigger4 = movecontact = 1
trigger5 = stateno = 245
trigger5 = movecontact = 1&& time < 10
trigger6 = stateno = 410
trigger6 = movecontact = 1
trigger7 = stateno = 261
trigger7 = movecontact = 1
trigger8 = stateno = 400
trigger8 = movecontact = 1
trigger9 = stateno = 430
trigger9 = movecontact = 1
;---------------------------------------------------------------------------
;強ビースディストラクション
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 1420
triggerall = command = "強ビース"
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 205
trigger2 = movecontact = 1
trigger3 = stateno = 215
trigger3 = movecontact = 1
trigger4 = stateno = 235
trigger4 = movecontact = 1
trigger5 = stateno = 245
trigger5 = movecontact = 1&& time < 10
trigger6 = stateno = 410
trigger6 = movecontact = 1
trigger7 = stateno = 261
trigger7 = movecontact = 1
trigger8 = stateno = 400
trigger8 = movecontact = 1
trigger9 = stateno = 430
trigger9 = movecontact = 1
;---------------------------------------------------------------------------
;弱ビースディストラクション
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 1400
triggerall = command = "弱ビース"
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 205
trigger2 = movecontact = 1
trigger3 = stateno = 215
trigger3 = movecontact = 1
trigger4 = stateno = 235
trigger4 = movecontact = 1
trigger5 = stateno = 245
trigger5 = movecontact = 1&& time < 10
trigger6 = stateno = 410
trigger6 = movecontact = 1
trigger7 = stateno = 261
trigger7 = movecontact = 1
trigger8 = stateno = 400
trigger8 = movecontact = 1
trigger9 = stateno = 430
trigger9 = movecontact = 1
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;強バニシングラッシュ
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 1510
triggerall = command = "強バニシング"
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 205
trigger2 = movecontact = 1
trigger3 = stateno = 215
trigger3 = movecontact = 1
trigger4 = stateno = 235
trigger4 = movecontact = 1
trigger5 = stateno = 245
trigger5 = movecontact = 1&& time < 10
trigger6 = stateno = 410
trigger6 = movecontact = 1
trigger7 = stateno = 261
trigger7 = movecontact = 1
trigger8 = stateno = 400
trigger8 = movecontact = 1
trigger9 = stateno = 430
trigger9 = movecontact = 1
;---------------------------------------------------------------------------
;弱バニシングラッシュ
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 1500
triggerall = command = "弱バニシング"
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 205
trigger2 = movecontact = 1
trigger3 = stateno = 215
trigger3 = movecontact = 1
trigger4 = stateno = 235
trigger4 = movecontact = 1
trigger5 = stateno = 245
trigger5 = movecontact = 1&& time < 10
trigger6 = stateno = 410
trigger6 = movecontact = 1
trigger7 = stateno = 261
trigger7 = movecontact = 1
trigger8 = stateno = 400
trigger8 = movecontact = 1
trigger9 = stateno = 430
trigger9 = movecontact = 1
;---------------------------------------------------------------------------
;強グラビディスマッシュ
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 1210
triggerall = command = "強グラビディ"
trigger1 = statetype = A
trigger1 = ctrl
;---------------------------------------------------------------------------
;弱グラビディスマッシュ
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 1200
triggerall = command = "弱グラビディ"
trigger1 = statetype = A
trigger1 = ctrl
;---------------------------------------------------------------------------
;強カイザーウェーブ
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 1101
triggerall = command = "強カイザー"
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 205
trigger2 = movecontact = 1
trigger3 = stateno = 215
trigger3 = movecontact = 1
trigger4 = stateno = 235
trigger4 = movecontact = 1
trigger5 = stateno = 245
trigger5 = movecontact = 1&& time < 10
trigger6 = stateno = 410
trigger6 = movecontact = 1
trigger7 = stateno = 261
trigger7 = movecontact = 1
trigger8 = stateno = 400
trigger8 = movecontact = 1
trigger9 = stateno = 430
trigger9 = movecontact = 1
;---------------------------------------------------------------------------
;弱カイザーウェーブ
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 1100
triggerall = command = "弱カイザー"
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 205
trigger2 = movecontact = 1
trigger3 = stateno = 215
trigger3 = movecontact = 1
trigger4 = stateno = 235
trigger4 = movecontact = 1
trigger5 = stateno = 245
trigger5 = movecontact = 1&& time < 10
trigger6 = stateno = 410
trigger6 = movecontact = 1
trigger7 = stateno = 261
trigger7 = movecontact = 1
trigger8 = stateno = 400
trigger8 = movecontact = 1
trigger9 = stateno = 430
trigger9 = movecontact = 1
;---------------------------------------------------------------------------
;強ダークジェノサイド
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 1010
triggerall = command = "強ダーク"
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 205
trigger2 = movecontact = 1
trigger3 = stateno = 215
trigger3 = movecontact = 1
trigger4 = stateno = 235
trigger4 = movecontact = 1
trigger5 = stateno = 245
trigger5 = movecontact = 1&& time < 10
trigger6 = stateno = 410
trigger6 = movecontact = 1
trigger7 = stateno = 261
trigger7 = movecontact = 1
trigger8 = stateno = 400
trigger8 = movecontact = 1
trigger9 = stateno = 430
trigger9 = movecontact = 1
;---------------------------------------------------------------------------
;弱ダークジェノサイド
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 1000
triggerall = command = "弱ダーク"
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 205
trigger2 = movecontact = 1
trigger3 = stateno = 215
trigger3 = movecontact = 1
trigger4 = stateno = 235
trigger4 = movecontact = 1
trigger5 = stateno = 245
trigger5 = movecontact = 1&& time < 10
trigger6 = stateno = 410
trigger6 = movecontact = 1
trigger7 = stateno = 261
trigger7 = movecontact = 1
trigger8 = stateno = 400
trigger8 = movecontact = 1
trigger9 = stateno = 430
trigger9 = movecontact = 1
;---------------------------------------------------------------------------
;弱烈風拳
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 1700
triggerall = command = "弱烈風"
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 205
trigger2 = movecontact = 1
trigger3 = stateno = 215
trigger3 = movecontact = 1
trigger4 = stateno = 235
trigger4 = movecontact = 1
trigger5 = stateno = 245
trigger5 = movecontact = 1&& time < 10
trigger6 = stateno = 410
trigger6 = movecontact = 1
trigger7 = stateno = 261
trigger7 = movecontact = 1
trigger8 = stateno = 400
trigger8 = movecontact = 1
trigger9 = stateno = 430
trigger9 = movecontact = 1
;---------------------------------------------------------------------------
;強烈風拳
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 1701
triggerall = command = "強烈風"
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 205
trigger2 = movecontact = 1
trigger3 = stateno = 215
trigger3 = movecontact = 1
trigger4 = stateno = 235
trigger4 = movecontact = 1
trigger5 = stateno = 245
trigger5 = movecontact = 1&& time < 10
trigger6 = stateno = 410
trigger6 = movecontact = 1
trigger7 = stateno = 261
trigger7 = movecontact = 1
trigger8 = stateno = 400
trigger8 = movecontact = 1
trigger9 = stateno = 430
trigger9 = movecontact = 1
;---------------------------------------------------------------------------


;---------------------------------------------------------------------------


;===========================================================================
;---------------------------------------------------------------------------
;ふっ飛ばし攻撃
[State -1, Stand Light Punch]
type = ChangeState
value = 290
triggerall = command = "ふっ飛ばし"
trigger1 = statetype = S
trigger1 = ctrl
;---------------------------------------------------------------------------
;空中ふっ飛ばし攻撃
[State -1, Stand Light Punch]
type = ChangeState
value = 690
triggerall = command = "ふっ飛ばし"
trigger1 = statetype = A
trigger1 = ctrl

;---------------------------------------------------------------------------
;緊急回避後
[State -1, Taunt]
type = ChangeState
value = 701
triggerall = command = "緊急回避後"
trigger1 = statetype != A
trigger1 = ctrl
;---------------------------------------------------------------------------
;緊急回避前
[State -1, Taunt]
type = ChangeState
value = 700
triggerall = command = "緊急回避前"
trigger1 = statetype != A
trigger1 = ctrl
;---------------------------------------------------------------------------
;ダッシュ
[State -1, Run Fwd]
type = ChangeState
value = 100
trigger1 = command = "FF"
trigger1 = statetype = S
trigger1 = ctrl

;---------------------------------------------------------------------------
;後退ダッシュ
[State -1, Run Back]
type = ChangeState
value = 105
trigger1 = command = "BB"
trigger1 = statetype = S
trigger1 = ctrl

;---------------------------------------------------------------------------
;p投げ
[State -1, Kung Fu Throw]
type = ChangeState
value = 800
triggerall = command = "y"
triggerall = statetype = S
triggerall = ctrl
triggerall = stateno != 100
trigger1 = command = "holdfwd"
trigger1 = p2bodydist X < 3
trigger1 = (p2statetype = S) || (p2statetype = C)
trigger1 = p2movetype != H
trigger2 = command = "holdback"
trigger2 = p2bodydist X < 5
trigger2 = (p2statetype = S) || (p2statetype = C)
trigger2 = p2movetype != H

;---------------------------------------------------------------------------
;k投げ
[State -1, Kung Fu Throw]
type = ChangeState
value = 850
triggerall = command = "b"
triggerall = statetype = S
triggerall = ctrl
triggerall = stateno != 100
trigger1 = command = "holdfwd"
trigger1 = p2bodydist X < 3
trigger1 = (p2statetype = S) || (p2statetype = C)
trigger1 = p2movetype != H
trigger2 = command = "holdback"
trigger2 = p2bodydist X < 5
trigger2 = (p2statetype = S) || (p2statetype = C)
trigger2 = p2movetype != H

;===========================================================================
;---------------------------------------------------------------------------
;立ち弱パンチ
[State -1, Stand Light Punch]
type = ChangeState
value = 200
triggerall = command = "x"
triggerall = command != "holddown"
triggerall = P2bodydist X > 23
trigger1 = statetype = S
trigger1 = ctrl

;---------------------------------------------------------------------------
;近距離立ち弱パンチ
[State -1, Stand Light Punch]
type = ChangeState
value = 205
triggerall = command = "x"
triggerall = command != "holddown"
triggerall = P2bodydist X <= 23
trigger1 = statetype = S
trigger1 = ctrl

;---------------------------------------------------------------------------
;遠距離立ち強パンチ
[State -1, Stand Strong Punch]
type = ChangeState
value = 210
triggerall = command = "y"
triggerall = command != "holddown"
triggerall = P2bodydist X > 23
trigger1 = statetype = S
trigger1 = ctrl


;---------------------------------------------------------------------------
;近距離立ち強パンチ
[State -1, Stand Strong Punch]
type = ChangeState
value = 215
triggerall = command = "y"
triggerall = command != "holddown"
triggerall = P2bodydist X <= 23
trigger1 = statetype = S
trigger1 = ctrl


;---------------------------------------------------------------------------
;遠距離立ち弱キック
[State -1, Stand Light Kick]
type = ChangeState
value = 230
triggerall = command = "a"
triggerall = command != "holddown"
triggerall = P2bodydist X > 23
trigger1 = statetype = S
trigger1 = ctrl


;---------------------------------------------------------------------------
;近距離立ち弱キック
[State -1, Stand Light Kick]
type = ChangeState
value = 235
triggerall = command = "a"
triggerall = command != "holddown"
triggerall = P2bodydist X <= 23
trigger1 = statetype = S
trigger1 = ctrl

;---------------------------------------------------------------------------
;遠距離立ち強キック
[State -1, Standing Strong Kick]
type = ChangeState
value = 240
triggerall = command = "b"
triggerall = command != "holddown"
triggerall = P2bodydist X > 23
trigger1 = statetype = S
trigger1 = ctrl


;---------------------------------------------------------------------------
;近距離立ち強キック
[State -1, Standing Strong Kick]
type = ChangeState
value = 245
triggerall = command = "b"
triggerall = command != "holddown"
triggerall = P2bodydist X <= 23
trigger1 = statetype = S
trigger1 = ctrl

;---------------------------------------------------------------------------

;---------------------------------------------------------------------------
;挑発
[State -1, Taunt]
type = ChangeState
value = 195
triggerall = command = "start"
trigger1 = statetype != A
trigger1 = ctrl

;---------------------------------------------------------------------------
;しゃがみ弱パンチ
[State -1, Crouching Light Punch]
type = ChangeState
value = 400
triggerall = command = "x"
triggerall = command = "holddown"
trigger1 = statetype = C
trigger1 = ctrl

;---------------------------------------------------------------------------
;しゃがみ強パンチ
[State -1, Crouching Strong Punch]
type = ChangeState
value = 410
triggerall = command = "y"
triggerall = command = "holddown"
trigger1 = statetype = C
trigger1 = ctrl


;---------------------------------------------------------------------------
;しゃがみ弱キック
[State -1, Crouching Light Kick]
type = ChangeState
value = 430
triggerall = command = "a"
triggerall = command = "holddown"
trigger1 = statetype = C
trigger1 = ctrl


;---------------------------------------------------------------------------
;しゃがみ強キック
[State -1, Crouching Strong Kick]
type = ChangeState
value = 440
triggerall = command = "b"
triggerall = command = "holddown"
trigger1 = statetype = C
trigger1 = ctrl


;---------------------------------------------------------------------------
;空中弱パンチ
[State -1, Jump Light Punch]
type = ChangeState
value = 600
triggerall = command = "x"
trigger1 = statetype = A
trigger1 = stateno != 106
trigger1 = ctrl


;---------------------------------------------------------------------------
;空中強パンチ
[State -1, Jump Strong Punch]
type = ChangeState
value = 610
triggerall = command = "y"
trigger1 = statetype = A
trigger1 = stateno != 106
trigger1 = ctrl


;---------------------------------------------------------------------------
;空中弱キック
[State -1, Jump Light Kick]
type = ChangeState
value = 630
triggerall = command = "a"
trigger1 = statetype = A
trigger1 = stateno != 106
trigger1 = ctrl

;---------------------------------------------------------------------------
;空中斜め強キック
[State -1, Jump Strong Kick]
type = ChangeState
value = 645
triggerall = command = "b"
trigger1 = statetype = A
trigger1 = stateno != 106
trigger1 = ctrl


;---------------------------------


;---------------------------------------------------------------------------
;白羅滅精
;サイキックC
[State -1, a]
type = ChangeState
value = 2600
triggerall = var(26) = 1
triggerall = command = "サイキックC"
triggerall = power >= 0
triggerall = statetype != A
trigger1 = ctrl

;----------------------------------------------------------------------

[state -1]
type = changestate
value = 3940
triggerall = command = "modechange"
triggerall = statetype != A
triggerall = power >= 1000
triggerall = Life <= 800000000
trigger1 = ctrl = 1
trigger1 = var(26) = 0
;------------------------------------------------------------------

[State -1]
type = ChangeState
value = 1015
triggerall = Var(9) = 0
trigger1 = command = "TanqueDimensao"
triggerall = power >= 1000
trigger1 = ctrl && statetype != A
;---------------------------------------------------------------------
;---------------------------------------------------------------------------
; 524 Shiki : Kamijiri - Fukanzen
[State -1, kamidm]
type = ChangeState
value = 8102
triggerall = command = "qfs"
triggerall = power >= 3000
triggerall = statetype != A
triggerall = var(6) = 0
trigger1 = statetype != A && ctrl
trigger2 = Var(6) = [1,12]
trigger2 = (stateno = [200,235]) || stateno = 400 || stateno = 420
trigger2 = stateno != 220 && stateno != 210
trigger3 = stateno = 801 && animelem = 3,>= 0
trigger4 = Stateno = 860 && Time >= 5
trigger5 = (stateno = 1040 || stateno = 1045 || stateno = 1152 || stateno = 1046 || stateno = 1016 || stateno = 1017 || stateno = 1101 || StateNo = 3602) && movecontact
trigger6 = stateno = 800 && animelem = 2, >= 0
;---------------------------------------------------------------------------

;===============================================================================
;HeavenHit
[State -1, HeavenHit]
type = ChangeState
value = 3900
triggerall = !Var(7)
triggerall = !NumProjID(3000)
triggerall = !NumProjID(1005)
triggerall = !NumProjID(1006)
triggerall = Power >= 1000
triggerall = Command = "HeavenHit"
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = (StateNo = 200 || StateNo = 201 || StateNo = 202 || StateNo = 204 || StateNo = 205 || StateNo = 207 || StateNo = 208 || StateNo = 209 || (StateNo = [400,405])) && MoveContact
trigger3 = (StateNo = 1010 && (Anim != 1013 && AnimElemTime(4) < 0) && (Pos Y = 0 && !Vel Y)) && MoveContact
trigger4 = StateNo = 1000 && (AnimElemTime(5) >= 2 && AnimElemTime(7) < 0)
trigger5 = StateNo = 1005 && (AnimElemTime(5) >= 2 && AnimElemTime(7) < 0)
trigger6 = StateNo = 3000 && (AnimElemTime(5) >= 2 && AnimElemTime(7) < 0)
trigger7 = StateNo = 3050 && ((Anim = 3050 && (AnimElemTime(3) >= 0 && AnimElemTime(12) < 0)) || (Anim = 3051 && (AnimElemTime(3) >= 0 && AnimElemTime(20) < 0)) && (Pos Y = 0 && !Vel Y))

;===============================================================================
;GoDHeavenHit
[State -1, HeavenHit]
type = ChangeState
value = 4000
triggerall = !Var(7)
triggerall = !NumProjID(3000)
triggerall = !NumProjID(1005)
triggerall = !NumProjID(1006)
triggerall = Power >= 3000
triggerall = Command = "GoDHeavenHit"
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = (StateNo = 200 || StateNo = 201 || StateNo = 202 || StateNo = 204 || StateNo = 205 || StateNo = 207 || StateNo = 208 || StateNo = 209 || (StateNo = [400,405])) && MoveContact
trigger3 = (StateNo = 1010 && (Anim != 1013 && AnimElemTime(4) < 0) && (Pos Y = 0 && !Vel Y)) && MoveContact
trigger4 = StateNo = 1000 && (AnimElemTime(5) >= 2 && AnimElemTime(7) < 0)
trigger5 = StateNo = 1005 && (AnimElemTime(5) >= 2 && AnimElemTime(7) < 0)
trigger6 = StateNo = 3000 && (AnimElemTime(5) >= 2 && AnimElemTime(7) < 0)
trigger7 = StateNo = 3050 && ((Anim = 3050 && (AnimElemTime(3) >= 0 && AnimElemTime(12) < 0)) || (Anim = 3051 && (AnimElemTime(3) >= 0 && AnimElemTime(20) < 0)) && (Pos Y = 0 && !Vel Y))

;===============================================================================
[State -1, MAX]
type = ChangeState
value = 13700
triggerall = command = "Dimension Break"
triggerall = power >= 5000
trigger1 = statetype != A
trigger1 = ctrl


[State -1, MAX]
type = ChangeState
value = 13900
triggerall = command = "D&D&D&X!!!"
triggerall = power >= 5000
trigger1 = statetype != A
trigger1 = ctrl


[State -1, D S]
type = ChangeState
value = 170000
triggerall = command = "falling"
triggerall = statetype != A
trigger1 = ctrl

[State -1, Kung Fu Throw]
type = ChangeState
value = 33100
triggerall = command = "FTorment"
triggerall = p2bodydist x < 50
triggerall = statetype != A
triggerall = p2statetype != L && p2statetype != A
triggerall = power >= 2000
trigger1 = ctrl
trigger2 = movecontact
trigger2 = stateno = 220
trigger3 = movecontact
trigger3 = stateno = 200
trigger4 = movecontact
trigger4 = stateno = 210
trigger5 = movecontact
trigger5 = stateno = 400
trigger6 = movecontact
trigger6 = stateno = 410
trigger7 = movecontact
trigger7 = stateno = 420
trigger8 = movecontact
trigger8 = stateno = 240
trigger9 = movecontact
trigger9 = stateno = 202
;trigger2 = stateno = 700 && animelem = 3,>=0













