 [Statedef 8100]
physics=N
anim=8100
sprpriority=-2

[State 8100, remove]
type=removeexplod
trigger1=anim=8100&&!animtime
[State 8100, end]
type=destroyself
trigger1=anim=8100&&!animtime


[State 8100,0]
type=helper
trigger1=anim=0&&!numhelper(8100)
helpertype=normal
stateno=8100
ID=8100

[Statedef 2024]
type    = S
movetype= I
physics = N
juggle  = 0
poweradd= 0
ctrl = 0
velset = 0,0
anim = 10017
sprpriority = -5
p2face = 1

[state 2024,nothitby]
type = NOThitBY
trigger1 = time >= 0
value = SCA, NP,SP,HP,NT,ST,HT

[state 2024,pp]
type = playerpush
trigger1 = 1
value = 1

[state 2024,vs]
type = velset
trigger1 = time = 0
x = 4


[state 2024,ds]
type = destroyself
trigger1 = ParentDist X = [-5,5]
trigger2 = root,stateno = 0


[Statedef 2024]
type    = S
movetype= I
physics = N
juggle  = 0
poweradd= 0
ctrl = 0
velset = 0,0
anim = 6543
sprpriority = -5
p2face = 1

[state 2000,nothitby]
type = NOThitBY
trigger1 = time >= 0
value = SCA, NP,SP,HP,NT,ST,HT

[state 2024,pp]
type = playerpush
trigger1 = 1
value = 1

[state 2024,vs]
type = velset
trigger1 = time = 0
x = 4


[state 2024,ds]
type = destroyself
trigger1 = ParentDist X = [-5,5]
trigger2 = root,stateno = 0
