[Data]
life = 1000
attack = 100
defence = 100
power = 9000
fall.defence_up = 75
liedown.time = 60
airjuggle = 15
sparkno = s7000
guard.sparkno = 40
KO.echo = 0
volume = 255
IntPersistIndex = 37
FloatPersistIndex = 40

[Size]
xscale = 1           ;Horizontal scaling factor.
yscale = 1           ;Vertical scaling factor.
ground.back = 15     ;Player width (back, ground)
ground.front = 16    ;Player width (front, ground)
air.back = 12        ;Player width (back, air)
air.front = 12       ;Player width (front, air)
height = 60          ;Height of player (for opponent to jump over)
attack.dist = 160    ;Default attack distance
proj.attack.dist = 90 ;Default attack distance for projectiles
proj.doscale = 0     ;Set to 1 to scale projectiles too
head.pos = -5, -90   ;Approximate position of head
mid.pos = -5, -60    ;Approximate position of midsection
shadowoffset = 0     ;Number of pixels to vertically offset the shadow
draw.offset = 0,0    ;Player drawing offset in pixels (x, y)

[Velocity]
walk.fwd  = 2.4      ;Walk forward
walk.back = -2.2     ;Walk backward
run.fwd  = 4.6, 0    ;Run forward (x, y)
run.back = -4.5,-3.8 ;Hop backward (x, y)
jump.neu = 0,-8.4    ;Neutral jumping velocity (x, y)
jump.back = -2.55    ;Jump back Speed (x, y)
jump.fwd = 2.5       ;Jump forward Speed (x, y)
runjump.back = -2.55,-8.1 ;Running jump speeds (opt)
runjump.fwd = 4,-8.1      ;.
airjump.neu = 0,-8.1      ;.
airjump.back = -2.55      ;Air jump speeds (opt)
airjump.fwd = 2.5         ;.
air.gethit.groundrecover = -.15,-3.5  ;Velocity for ground recovery state (x, y) **MUGEN 1.0**
air.gethit.airrecover.mul = .5,.2     ;Multiplier for air recovery velocity (x, y) **MUGEN 1.0**
air.gethit.airrecover.add = 0,-4.5    ;Velocity offset for air recovery (x, y) **MUGEN 1.0**
air.gethit.airrecover.back = -1       ;Extra x-velocity for holding back during air recovery **MUGEN 1.0**
air.gethit.airrecover.fwd = 0         ;Extra x-velocity for holding forward during air recovery **MUGEN 1.0**
air.gethit.airrecover.up = -2         ;Extra y-velocity for holding up during air recovery **MUGEN 1.0**
air.gethit.airrecover.down = 1.5      ;Extra y-velocity for holding down during air recovery **MUGEN 1.0**

[Movement]
airjump.num = 1       ;Number of air jumps allowed (opt)
airjump.height = 35   ;Minimum distance from ground before you can air jump (opt)
yaccel = .44          ;Vertical acceleration
stand.friction = .85  ;Friction coefficient when standing
crouch.friction = .82 ;Friction coefficient when crouching
stand.friction.threshold = 2          ;If player's speed drops below this threshold while standing, stop his movement **MUGEN 1.0**
crouch.friction.threshold = .05       ;If player's speed drops below this threshold while crouching, stop his movement **MUGEN 1.0**
air.gethit.groundlevel = 25           ;Y-position at which a falling player is considered to hit the ground **MUGEN 1.0**
air.gethit.groundrecover.ground.threshold = -20 ;Y-position below which falling player can use the recovery command **MUGEN 1.0**
air.gethit.groundrecover.groundlevel = 10   ;Y-position at which player in the ground recovery state touches the ground **MUGEN 1.0**
air.gethit.airrecover.threshold = -1  ;Y-velocity above which player may use the air recovery command **MUGEN 1.0**
air.gethit.airrecover.yaccel = .35    ;Vertical acceleration for player in the air recovery state **MUGEN 1.0**
air.gethit.trip.groundlevel = 15      ;Y-position at which player in the tripped state touches the ground **MUGEN 1.0**
down.bounce.offset = 0, 20            ;Offset for player bouncing off the ground (x, y) **MUGEN 1.0**
down.bounce.yaccel = .4               ;Vertical acceleration for player bouncing off the ground **MUGEN 1.0**
down.bounce.groundlevel = 12          ;Y-position at which player bouncing off the ground touches the ground again **MUGEN 1.0**
down.friction.threshold = .05         ;If the player's speed drops below this threshold while lying down, stop his movement **MUGEN 1.0**

[Quotes]
victory1 = "Hah, Your Ass is Mine"
victory2 = "if i see your bloody face one more time...well...you know!"
victory3 = "I'am not like KFM, but i'am much stronger than him."
victory4 = "I learn more skills than just a Kung Fu Palm!"
victory5 = "That was absurd"
victory6 = "I want to challenge more skilled fighters...so i can beat the heck of it."
;vs KFM
victory31 = "Sorry Pal...I won now."
victory32 = "Why would you join with me? so we will become invincible!"
victory33 = "...Hmph...i told you to join with me!...please!? :)"
victory34 = "oh dear!...you done well for that but..."
;vs Melty Blood/Higurashi/School Days
victory41 = "You're days are numbered Scumbags..."
victory42 = "BEGONE Infidels."
victory43 = "See you in hell...BITCHES!! HA HA HA HA HA HA"
victory44 = "I don't want to see your faces again!"
victory45 = "Go back from once you came, trouble with this world no more!"
;vs Haruhi
victory51 = "Well...how is that huh!?"
victory52 = "Because of you...you drove your followers and your fans to insanity...!"
victory53 = "Your arrogant stupidity ends here...vermin from hell!."

[ja.Quotes]
victory1 = "卑怯者め！消えろ！"
victory2 = "どうだ？　もう終わりが！？"
victory3 = "未熟の奴が！"

;; TAGALOG QUOTES
;;[Quotes]
;;victory1 = "Hah! Wala ka palang binatbat!"
;;victory2 = "Ano Ka, Si Manny Pacquiao...?"
;;victory3 = "Umuwi ka na nga!"
;;victory4 = "E BAYOT KA PALA EH!!"
;;victory5 = "O ano napala nyo!?"
;;victory6 = "Type-Moon Fan ka ba...well...TANG INA MO!!!"



