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-------------------------------- WOLVENOM - SUPER MVC: EOH EDITION ---------------------------
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Created by: Darktalbain and Cray (a.k.a. Sabaki)
Currently for Winmugen only

Sprites used for this creation are:
1) Marvel vs Capcom 2 

Sounds used for this creation are:
1) Marvel vs Capcom 2
2) Marvel Ultimate Alliance and X-Men: Legends 

Wolverine's MvC2 vocals were originally edited to become Wolvenom's by Elmatador, along with some of
Spiderman and Venom's. Wolverine's MUA and XML vocals were edited by me.
 

---=INTRODUCTION=-----------------------------------------------------------------------


Welcome to my 4th creation for SMvC: EOH game project by Infinity. A joint project between myself 
and Darktalbain, Wolvenom is designed as a secret character that players will come across during 
the course of playing the game. The original direction was to make him more of a boss-type 
character, meaning that he will have greater advantages over other characters such as speed, 
being very combo-oriented, and having higher priority. Since there is no real source material 
on Marvel's side on how Wolverine would truly use the benefits of the symbiote suit, we decided 
to retain  most of Wolverine's original attacks from Capcom's fighting games such as MvC2, yet 
altered/enhanced them to show change in strength, speed, savageness, etc. We also incorporated
a dew new moves, some of which show the use of the symbiote suit in unique ways.

Darktalbain had asked me to code Wolvenom around the middle of November of 2008 to have him ready 
as a secret, playable character for the next EOH beta in December. I took the offer, and began 
working on him shortly after. Working on Wolvenom was fun, for it was challenging to implement 
coding that is similar to that of Wolverine, as well as experiment with new types of coding I 
normally wouldn't use. Work was taking longer than expected, mainly due to working on two other 
projects at the same time. In order to ensure that Wolvenom makes an appearance, Darktalbain and 
I agreed on having ZVitor produce a similar Wolvenom beta in the shortest amount of time in the 
middle of December. ZVitor came through, and helped to keep the hype going one of the most 
anticipated characters currently at Infinity, and gave me enough time to work steadily to get 
Wolvenom ready for the release party in May of 2009. Thanks ZVitor :)

Wolvenom's fighting style is very agressive through attacks that burst him towards his opponents, 
along with fast combos and many followups. Despite all this, he is still balanced enough to 
prevent him from having too much of an advantage, as well as to keep his moves from being too 
cheap or having infinites (I hope). There is still much work planned for him, but for the moment
Wolvenom's ready enough for a public release.

     -Cray


---=WHAT'S NEW=---------------------------------------------------------------------


May 12th, 2009
--------------

-Public release

---=WHAT'S MISSING=---------------------------------------------------------------------


1) AI 

2) Shock sprites 

3) One more hyper, and any new changes planned for the final version of SMvC: EOH

4) Anything else (bug fixes, etc.)



---=SPECIAL THANK YOU'S=---------------------------------------------------------------

Darktalbain = Taking the time to make the sprites, working together on concepts, and bringing
              tons of hype on a kick-ass project!

Infinity = Continuous support that makes a person want to continue making stuff.

Infinity Mugen Team = For great teamwork, support, and helping during the creation process.

Kong = For ripping MvC2 sprites

Iron Fist = Top-notch beta testing skills, and a lot of helpful advice that helped to fix some 
            issues and shape Wolvenom into a better character

Acey = Coming through with 8 palettes, as always

G-Lux = Concepts for most of the new palettes (betcha didn't see that coming lol) 

x_VYN_x = Feedback about Wolvenom

Cloudius = Ripping MvC2 sounds and making them open-source 
        
thrasherpunk = Ripping MUA and XML sounds and voices and making them opensource

         

