;-| 挻昁嶦媄 |--------------------------------------------------------
[command]
name = "神威2"
command =D,B,D,B,z
time =30

[command]
name = "火神"
command = D,F,D,F,z
time =30

[Command]
name = "倒地击"
command = ~D,B,c


[Command]
name = "无式a"
command = ~D,F,D,F,a
time = 30

[Command]
name = "无式b"
command = ~D,F,D,F,b
time = 30

[Command]
name = "恄埿"
command = ~D,F,D,F,c
time = 30


[Command]
name = "恄恛"
command = ~D,B,D,B,c
time = 30

[Command]
name = "182"
command = ~D,F,D,F,y
time = 30

[Command]
name = "182"
command = ~D,F,D,F,x
time = 30

[Command]
name = "MAX戝幹撱"
command = ~D,B,D,F,c
time = 30

[Command]
name = "戝幹撱"
command = ~D,DB,B,F,y
time = 30

[Command]
name = "戝幹撱"
command = ~D,DB,B,F,x
time = 30

[Command]
name = "驱暗炎x"
command = ~D,B,x
time = 15


[Command]
name = "驱暗炎y"
command = ~D,B,y
time = 15


;-| 昁嶦媄 |------------------------------------------------------
[Command]
name = "珉幵"
command = ~F,D,DF, b

[Command]
name = "珉幵"
command = ~F,D,DF, a


[Command]
name = "RED僉僢僋"
command = ~B,D,DB, b

[Command]
name = "RED僉僢僋"
command = ~B,D,DB, a


[Command]
name = "幍幪屲幃"
command = ~D,F, b

[Command]
name = "幍幪屲幃"
command = ~D,F, a


[Command]
name = "嫮鐎揝"
command = ~D,B, b
time = 40

[Command]
name = "庛鐎揝"
command = ~D,B, a
time = 40


[Command]
name = "追击x" 
command = ~D,B,x 


[Command]
name = "追击y" 
command = ~D,B,y 



[Command]
name = "婼從偒"
command = ~F,D,DF, y

[Command]
name = "婼從偒"
command = ~F,D,DF, x

[Command]
name = "徜慂偪2"
command = /$D,y
time = 1

[Command]
name = "徜慂偪2"
command = /$D,x
time = 1

[Command]
name = "庈鄟"
command = ~D,B, y
time = 21


[Command]
name = "敱塺傒"
command = /$F,y
time = 1

[Command]
name = "敱塺傒"
command = /$F,x
time = 1

[Command]
name = "敧嶬"
command = ~D,F, y
time = 21

[Command]
name = "敧嶬"
command = ~F,D,B, x
time = 21


[Command]
name = "嬨彎"
command = ~D,F, y

[Command]
name = "嬨彎"
command = ~D,F, x

[Command]
name = "撆欩傒"
command = ~D,F, y


[Command]
name = "峳欩傒"
command = ~D,F, x



[Command]
name = "嬞媫夞旔慜"
command = x+a
time = 1

[Command]
name = "嬞媫夞旔慜"
command = z
time = 1

[Command]
name = "嬞媫夞旔屻"
command = ~B,x+a
time = 10

[Command]
name = "嬞媫夞旔屻"
command = ~B,z
time = 10

;-| 俀夞墴偟媄 |-----------------------------------------------------------
[Command]
name = "FF"     
command = F, F
time = 10

[Command]
name = "BB"     
command = B, B
time = 10

;-| 俀丒俁屄偺摨帪墴偟媄 |-----------------------------------------------
[Command]
name = "僎乕僕棴傔敪摦"
command = z+c
time = 1

[Command]
name = "recovery"
command = x+y
time = 1

[Command]
name = "搳偘"
command = y+b
time = 1

[Command]
name = "傆偭旘偽偟"
command = c
time = 1

[Command]
name = "偍偟偭傁側偟x"
command = /$x
time = 1

[Command]
name = "偍偟偭傁側偟y"
command = /$y
time = 1

[Command]
name = "偍偟偭傁側偟a"
command = /$a
time = 1

[Command]
name = "偍偟偭傁側偟b"
command = /$b
time = 1

[Command]
name = "偍偟偭傁側偟z"
command = /$z
time = 1

[Command]
name = "偍偟偭傁側偟c"
command = /$c
time = 1

;-| 曽岦偲儃僞儞偱弌偡媄 |---------------------------------------------------------
[Command]
name = "僗儔僀僨傿儞僌"
command = /$DF,a
time = 1

[Command]
name = "擇抜夞偟廟傝"
command = /$F,a
time = 1

[Command]
name = "傾僢僷乕"
command = /$DF,x
time = 1


[Command]
name = "撧棊棊偲偟"
command = /$D,y
time = 1

[Command]
name = "敧廍敧幃"
command = /$DF,b
time = 1

[Command]
name = "崒晙"
command = /$F,a
time = 1

[Command]
name = "down_a"
command = /$D,a
time = 1

[Command]
name = "down_b"
command = /$D,b
time = 1

;-| 儃僞儞愝掕乮偄偠傜側偄乯|---------------------------------------------------------
[Command]
name = "a"
command = a
time = 1

[Command]
name = "b"
command = b
time = 1

[Command]
name = "c"
command = c
time = 1

[Command]
name = "x"
command = x
time = 1

[Command]
name = "y"
command = y
time = 1

[Command]
name = "z"
command = z
time = 1

[Command]
name = "start"
command = s
time = 1

;-| 墴偟偭傁側偟愝掕乮偄偠傜側偄乯-------------------------------------------------------
[Command]
name = "holdfwd"
command = /$F
time = 1

[Command]
name = "holdback"
command = /$B
time = 1

[Command]
name = "holdup" 
command = /$U
time = 1

[Command]
name = "holddown"
command = /$D
time = 1


; 壓偺婰弎伀偼愨懳偵徚偝側偄偱偔偩偝偄丅
[Statedef -1]

;===========================================================================
;婎杮僐儅儞僪
;---------------------------------------------------------------------------
;--------------------------------------------------------------------------

[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 8100
triggerall = command = "神威2"
triggerall = power >= 2000
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200 && movecontact = 1
trigger3 = stateno = 205 && movecontact = 1
trigger4 = stateno = 215 && movecontact = 1
trigger5 = stateno = 235 && movecontact = 1
trigger6 = stateno = 245 && movecontact = 1
trigger7 = stateno = 400 && movecontact = 1
trigger8 = stateno = 250 && movecontact = 1
trigger9 = stateno = 410 && movecontact = 1
trigger10= stateno = 430 && movecontact = 1
trigger11= stateno = 440 && movecontact = 1
trigger12= stateno = 290 && movecontact = 1
trigger13= stateno = 700 && animelem = 2,>=0
trigger14= stateno = 251 && movecontact = 1
trigger15= stateno = 1300 && movecontact = 1
trigger16= stateno = 1520 && movecontact = 1

;---------------------------------------------------------------------------

[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 8000
triggerall = command = "火神"
triggerall = power >= 2000
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200 && movecontact = 1
trigger3 = stateno = 205 && movecontact = 1
trigger4 = stateno = 215 && movecontact = 1
trigger5 = stateno = 235 && movecontact = 1
trigger6 = stateno = 245 && movecontact = 1
trigger7 = stateno = 400 && movecontact = 1
trigger8 = stateno = 250 && movecontact = 1
trigger9 = stateno = 410 && movecontact = 1
trigger10= stateno = 430 && movecontact = 1
trigger11= stateno = 440 && movecontact = 1
trigger12= stateno = 290 && movecontact = 1
trigger13= stateno = 700 && animelem = 2,>=0
trigger14= stateno = 251 && movecontact = 1
trigger15= stateno = 1300 && movecontact = 1
trigger16= stateno = 1520 && movecontact = 1

;---------------------------------------------------------------------------
;恄埿
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 2300
triggerall = command = "恄埿"
triggerall = power >= 3000
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200 && movecontact = 1
trigger3 = stateno = 205 && movecontact = 1
trigger4 = stateno = 215 && movecontact = 1
trigger5 = stateno = 235 && movecontact = 1
trigger6 = stateno = 245 && movecontact = 1
trigger7 = stateno = 400 && movecontact = 1
trigger8 = stateno = 250 && movecontact = 1
trigger9 = stateno = 410 && movecontact = 1
trigger10= stateno = 430 && movecontact = 1
trigger11= stateno = 440 && movecontact = 1
trigger12= stateno = 290 && movecontact = 1
trigger13= stateno = 700 && animelem = 2,>=0
trigger14= stateno = 251 && movecontact = 1
trigger15= stateno = 1300 && movecontact = 1
trigger16= stateno = 1520 && movecontact = 1

;---------------------------------------------------------------------------
;恄恛
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 2200
triggerall = command = "恄恛"
triggerall = power >= 3000
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200 && movecontact = 1
trigger3 = stateno = 205 && movecontact = 1
trigger4 = stateno = 215 && movecontact = 1
trigger5 = stateno = 235 && movecontact = 1
trigger6 = stateno = 245 && movecontact = 1
trigger7 = stateno = 400 && movecontact = 1
trigger8 = stateno = 250 && movecontact = 1
trigger9 = stateno = 410 && movecontact = 1
trigger10= stateno = 430 && movecontact = 1
trigger11= stateno = 440 && movecontact = 1
trigger12= stateno = 290 && movecontact = 1
trigger13= stateno = 700 && animelem = 2,>=0
trigger14= stateno = 251 && movecontact = 1
trigger15= stateno = 1300 && movecontact = 1
trigger16= stateno = 1520 && movecontact = 1

;---------------------------------------------------------------------------
;182幃
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 2100
triggerall = command = "182"
triggerall = power >= 1000
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200 && movecontact = 1
trigger3 = stateno = 205 && movecontact = 1
trigger4 = stateno = 215 && movecontact = 1
trigger5 = stateno = 235 && movecontact = 1
trigger6 = stateno = 245 && movecontact = 1
trigger7 = stateno = 400 && movecontact = 1
trigger8 = stateno = 250 && movecontact = 1
trigger9 = stateno = 410 && movecontact = 1
trigger10= stateno = 430 && movecontact = 1
trigger11= stateno = 440 && movecontact = 1
trigger12= stateno = 290 && movecontact = 1
trigger13= stateno = 700 && animelem = 2,>=0
trigger14= stateno = 251 && movecontact = 1
trigger15= stateno = 1300 && movecontact = 1
trigger16= stateno = 1520 && movecontact = 1
;---------------------------------------------------------------------------
;MAX戝幹撱
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 2050
triggerall = command = "MAX戝幹撱"
triggerall = power >= 2000
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200 && movecontact = 1
trigger3 = stateno = 205 && movecontact = 1
trigger4 = stateno = 215 && movecontact = 1
trigger5 = stateno = 235 && movecontact = 1
trigger6 = stateno = 245 && movecontact = 1
trigger7 = stateno = 400 && movecontact = 1
trigger8 = stateno = 250 && movecontact = 1
trigger9 = stateno = 410 && movecontact = 1
trigger10= stateno = 430 && movecontact = 1
trigger11= stateno = 440 && movecontact = 1
trigger12= stateno = 290 && movecontact = 1
trigger13= stateno = 700 && animelem = 2,>=0
trigger14= stateno = 251 && movecontact = 1
trigger15= stateno = 1300 && movecontact = 1
trigger16= stateno = 1520 && movecontact = 1

;---------------------------------------------------------------------------
;戝幹撱
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 2000
triggerall = command = "戝幹撱"
triggerall = power >= 1000
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200 && movecontact = 1
trigger3 = stateno = 205 && movecontact = 1
trigger4 = stateno = 215 && movecontact = 1
trigger5 = stateno = 235 && movecontact = 1
trigger6 = stateno = 245 && movecontact = 1
trigger7 = stateno = 400 && movecontact = 1
trigger8 = stateno = 250 && movecontact = 1
trigger9 = stateno = 410 && movecontact = 1
trigger10= stateno = 430 && movecontact = 1
trigger11= stateno = 440 && movecontact = 1
trigger12= stateno = 290 && movecontact = 1
trigger13= stateno = 700 && animelem = 2,>=0
trigger14= stateno = 251 && movecontact = 1
trigger15= stateno = 1300 && movecontact = 1
trigger16= stateno = 1520 && movecontact = 1

;===========================================================================
[State -1, qu an yan]
type = ChangeState
value = 4010
triggerall = command = "驱暗炎x"
triggerall = statetype != A
triggerall = numhelper(4020) != 1
trigger1 = ctrl


;---------------------------------------------------------------------------

[State -1, qu an yan]
type = ChangeState
value = 4015
triggerall = command = "驱暗炎y"
triggerall = statetype != A
triggerall = numhelper(4030) != 1
trigger1 = ctrl
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;珉幵
[State -1, a]
type = ChangeState
value = 1800
triggerall = command = "珉幵"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200 && movecontact = 1
trigger3 = stateno = 205 && movecontact = 1
trigger4 = stateno = 215 && movecontact = 1
trigger5 = stateno = 235 && movecontact = 1
trigger6 = stateno = 245 && movecontact = 1
trigger7 = stateno = 400 && movecontact = 1
trigger8 = stateno = 250 && movecontact = 1
trigger9 = stateno = 410 && movecontact = 1
trigger10= stateno = 430 && movecontact = 1
trigger11= stateno = 440 && movecontact = 1
trigger12= stateno = 290 && movecontact = 1
trigger13= stateno = 700 && animelem = 2,>=0
trigger14= stateno = 251 && movecontact = 1
;---------------------------------------------------------------------------
;RED僉僢僋
[State -1, a]
type = ChangeState
value = 1500
triggerall = command = "RED僉僢僋"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200 && movecontact = 1
trigger3 = stateno = 205 && movecontact = 1
trigger4 = stateno = 215 && movecontact = 1
trigger5 = stateno = 235 && movecontact = 1
trigger6 = stateno = 245 && movecontact = 1
trigger7 = stateno = 400 && movecontact = 1
trigger8 = stateno = 250 && movecontact = 1
trigger9 = stateno = 410 && movecontact = 1
trigger10= stateno = 430 && movecontact = 1
trigger11= stateno = 440 && movecontact = 1
trigger12= stateno = 290 && movecontact = 1
trigger13= stateno = 700 && animelem = 2,>=0
trigger14= stateno = 251 && movecontact = 1
;---------------------------------------------------------------------------
;幍幪屲幃
[State -1, a]
type = ChangeState
value = 1400
triggerall = command = "幍幪屲幃"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200 && movecontact = 1
trigger3 = stateno = 205 && movecontact = 1
trigger4 = stateno = 215 && movecontact = 1
trigger5 = stateno = 235 && movecontact = 1
trigger6 = stateno = 245 && movecontact = 1
trigger7 = stateno = 400 && movecontact = 1
trigger8 = stateno = 250 && movecontact = 1
trigger9 = stateno = 410 && movecontact = 1
trigger10= stateno = 430 && movecontact = 1
trigger11= stateno = 440 && movecontact = 1
trigger12= stateno = 450 && movecontact = 1
trigger13= stateno = 290 && movecontact = 1
trigger14= stateno = 700 && animelem = 2,>=0
trigger15= stateno = 251 && movecontact = 1
trigger16= stateno = 1000 && movecontact = 1
trigger17= stateno = 1400 && movecontact = 1
trigger18= stateno = 1300 && movecontact = 1
trigger19= stateno = 1310 && movecontact = 1
trigger20= stateno = 450 && movecontact = 1
;---------------------------------------------------------------------------
;嫮鐎揝
[State -1, a]
type = ChangeState
value = 1310
triggerall = command = "嫮鐎揝"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200 && movecontact = 1
trigger3 = stateno = 210 && movecontact = 1
trigger4 = stateno = 215 && movecontact = 1
trigger5 = stateno = 235 && movecontact = 1
trigger6 = stateno = 245 && movecontact = 1
trigger7 = stateno = 400 && movecontact = 1
trigger8 = stateno = 250 && movecontact = 1
trigger9 = stateno = 410 && movecontact = 1
trigger10= stateno = 430 && movecontact = 1
trigger11= stateno = 440 && movecontact = 1
trigger12= stateno = 290 && movecontact = 1
trigger13= stateno = 700 && animelem = 2,>=0
trigger14= stateno = 251 && movecontact = 1
trigger15= stateno = 1405 && var(5) = 1
trigger16= stateno = 1200 && movecontact = 1
;---------------------------------------------------------------------------
;庛鐎揝
[State -1, a]
type = ChangeState
value = 1300
triggerall = command = "庛鐎揝"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200 && movecontact = 1
trigger3 = stateno = 210 && movecontact = 1
trigger4 = stateno = 215 && movecontact = 1
trigger5 = stateno = 235 && movecontact = 1
trigger6 = stateno = 245 && movecontact = 1
trigger7 = stateno = 400 && movecontact = 1
trigger8 = stateno = 250 && movecontact = 1
trigger9 = stateno = 410 && movecontact = 1
trigger10= stateno = 430 && movecontact = 1
trigger11= stateno = 440 && movecontact = 1
trigger12= stateno = 290 && movecontact = 1
trigger13= stateno = 700 && animelem = 2,>=0
trigger14= stateno = 251 && movecontact = 1
trigger15= stateno = 1405 && var(5) = 0
trigger16= stateno = 1100 && movecontact = 1
;---------------------------------------------------------------------------
;婼從偒
[State -1, a]
type = ChangeState
value = 1000
triggerall = command = "婼從偒"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200 && movecontact = 1
trigger3 = stateno = 205 && movecontact = 1
trigger4 = stateno = 215 && movecontact = 1
trigger5 = stateno = 235 && movecontact = 1
trigger6 = stateno = 245 && movecontact = 1
trigger7 = stateno = 400 && movecontact = 1
trigger8 = stateno = 250 && movecontact = 1
trigger9 = stateno = 410 && movecontact = 1
trigger10= stateno = 430 && movecontact = 1
trigger11= stateno = 440 && movecontact = 1
trigger12= stateno = 290 && movecontact = 1
trigger13= stateno = 700 && animelem = 2,>=0
trigger14= stateno = 251 && movecontact = 1

;---------------------------------------------------------------------------
;撆欩傒
[State -1, a]
type = ChangeState
value = 1200
triggerall = command = "撆欩傒"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200 && movecontact = 1
trigger3 = stateno = 205 && movecontact = 1
trigger4 = stateno = 215 && movecontact = 1
trigger5 = stateno = 235 && movecontact = 1
trigger6 = stateno = 245 && movecontact = 1
trigger7 = stateno = 400 && movecontact = 1
trigger8 = stateno = 250 && movecontact = 1
trigger9 = stateno = 410 && movecontact = 1
trigger10= stateno = 430 && movecontact = 1
trigger11= stateno = 440 && movecontact = 1
trigger12= stateno = 290 && movecontact = 1
trigger13= stateno = 700 && animelem = 2,>=0
trigger14= stateno = 251 && movecontact = 1
;---------------------------------------------------------------------------
;峳欩傒
[State -1, a]
type = ChangeState
value = 1100
triggerall = command = "峳欩傒"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200 && movecontact = 1
trigger3 = stateno = 205 && movecontact = 1
trigger4 = stateno = 215 && movecontact = 1
trigger5 = stateno = 235 && movecontact = 1
trigger6 = stateno = 245 && movecontact = 1
trigger7 = stateno = 400 && movecontact = 1
trigger8 = stateno = 250 && movecontact = 1
trigger9 = stateno = 410 && movecontact = 1
trigger10= stateno = 430 && movecontact = 1
trigger11= stateno = 440 && movecontact = 1
trigger12= stateno = 290 && movecontact = 1
trigger13= stateno = 700 && animelem = 2,>=0
trigger14= stateno = 251 && movecontact = 1
trigger15= stateno = 1300 && time>0
trigger16= stateno = 1310 && time>0


;===========================================================================
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;僈乕僪僉儍儞僙儖傆偭旘偽偟峌寕
[State -1, 290]
type = ChangeState
value = 291
triggerall = command = "傆偭旘偽偟"
triggerall = power >= 500
trigger1 = stateno = 150
trigger2 = stateno = 151

;---------------------------------------------------------------------------
;傆偭旘偽偟峌寕
[State -1, 290]
type = ChangeState
value = 290
triggerall = command = "傆偭旘偽偟"
triggerall = statetype != A
trigger1 = ctrl

;---------------------------------------------------------------------------
;嬻拞傆偭旘偽偟峌寕
[State -1, Jump Strong Kick]
type = ChangeState
value = 690
triggerall = command = "傆偭旘偽偟"
trigger1 = statetype = A
trigger1 = stateno != 106
trigger1 = ctrl

;===========================================================================
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;僞僋僥傿僇儖僗僥僢僾
;[State -1, Taunt]
;type = ChangeState
;value = 700
;triggerall = command = "嬞媫夞旔慜"
;triggerall = power >= 500
;trigger1 = statetype != A
;trigger1 = ctrl
;---------------------------------------------------------------------------
;僈乕僪僉儍儞僙儖僞僋僥傿僇儖僗僥僢僾
;[State -1, 700]
;type = ChangeState
;value = 700
;triggerall = command = "嬞媫夞旔慜"
;triggerall = power >= 1000
;trigger1 = stateno = 150
;trigger2 = stateno = 151
;---------------------------------------------------------------------------
[State -1, 700]
type = ChangeState
value = 703
triggerall = command = "嬞媫夞旔慜" && command = "holdback"
trigger1 = statetype != A
trigger1 = ctrl

[State -1, 700]
type = ChangeState
value = 703
triggerall = command = "嬞媫夞旔慜" && command = "holdback"
triggerall = power >= 500
trigger1 = stateno = 150
trigger2 = stateno = 151
;---------------------------------------------------------------------------
[State -1, Taunt]
type = ChangeState
value = 702
triggerall = command = "嬞媫夞旔慜"
trigger1 = statetype != A
trigger1 = ctrl
;---------------------------------------------------------------------------
[State -1, 700]
type = ChangeState
value = 702
triggerall = command = "嬞媫夞旔慜"
triggerall = power >= 500
trigger1 = stateno = 150
trigger2 = stateno = 151
;---------------------------------------------------------------------------
;AC
[State -1, 700]
type = ChangeState
value = 700
triggerall = command = "嬞媫夞旔慜"
triggerall = power >= 500
trigger1 = stateno = [200,249]
;---------------------------------------------------------------------------
;僟僂儞夞旔
[State -1, Taunt]
type = ChangeState
value = 701
triggerall = command = "嬞媫夞旔慜"
trigger1 = stateno = 5050
trigger1 = pos y >=-40
;---------------------------------------------------------------------------
;僼儘儞僩僗僥僢僾
[State -1, Run Fwd]
type = ChangeState
value = 100
trigger1 = command = "FF"
trigger1 = statetype = S
trigger1 = ctrl

;---------------------------------------------------------------------------
;屻戅僟僢僔儏
[State -1, Run Back]
type = ChangeState
value = 105
trigger1 = command = "BB"
trigger1 = statetype = S
trigger1 = ctrl

;---------------------------------------------------------------------------
[State -1, Kung Fu Throw]
type = ChangeState
value = 800
value = 800
triggerall = command = "y" || command = "b"
triggerall = statetype = S
triggerall = ctrl
triggerall = stateno != 100
triggerall = stateno != 101
trigger1 = command = "holdfwd" || command = "holdback"
trigger1 = p2bodydist X < 5
trigger1 = (p2statetype = S) || (p2statetype = C)
trigger1 = p2movetype != H


;---------------------------------------------------------------------------
;撧棊棊偲偟
[State -1, a]
type = ChangeState
value = 650
triggerall = command = "撧棊棊偲偟"
triggerall = statetype = A
trigger1 = ctrl



;---------------------------------------------------------------------------
;崒晙
[State -1, a]
type = ChangeState
value = 250
triggerall = command = "崒晙"
triggerall = statetype != A
triggerall = command != "holddown"
trigger1 = ctrl
trigger2 = stateno = 200 && movecontact = 1
trigger3 = stateno = 205 && movecontact = 1
trigger4 = stateno = 215 && movecontact = 1
trigger5 = stateno = 235 && movecontact = 1
trigger6 = stateno = 245 && movecontact = 1
trigger7 = stateno = 400 && movecontact = 1
trigger8 = stateno = 2300 && movecontact = 1
trigger9 = stateno = 410 && movecontact = 1
trigger10= stateno = 430 && movecontact = 1
trigger11= stateno = 440 && movecontact = 1
trigger12= stateno = 700 && movecontact = 1
trigger13= stateno = 1100 && movecontact = 1

;---------------------------------------------------------------------------
;崒晙(僉儍儞僙儖斉)
[State -1, a]
type = ChangeState
value = 251
triggerall = command = "崒晙"
triggerall = statetype != A
triggerall = command != "holddown"
trigger1 = stateno = 200 && movecontact = 1
trigger2 = stateno = 205 && movecontact = 1
trigger3 = stateno = 215 && movecontact = 1
trigger4 = stateno = 235 && movecontact = 1
trigger5 = stateno = 245 && movecontact = 1
trigger6 = stateno = 400 && movecontact = 1
trigger7 = stateno = 250 && movecontact = 1
trigger8 = stateno = 410 && movecontact = 1
trigger9 = stateno = 430 && movecontact = 1
trigger10 = stateno = 2300 && movecontact = 1
;trigger11= stateno = 440 && movecontact = 1

;---------------------------------------------------------------------------
;敧廍敧幃
[State -1, a]
type = ChangeState
value = 450
triggerall = command = "敧廍敧幃"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200 && movecontact = 1
trigger3 = stateno = 205 && movecontact = 1
trigger4 = stateno = 215 && movecontact = 1
trigger5 = stateno = 235 && movecontact = 1
trigger6 = stateno = 245 && movecontact = 1
trigger7 = stateno = 400 && movecontact = 1
trigger8 = stateno = 250 && movecontact = 1
trigger9 = stateno = 410 && movecontact = 1
trigger10= stateno = 430 && movecontact = 1
trigger11= stateno = 440 && movecontact = 1
trigger12= stateno = 700 && animelem = 2,>=0

;===========================================================================
;---------------------------------------------------------------------------
;墦嫍棧棫偪庛僷儞僠
[State -1, Stand Light Punch]
type = ChangeState
value = 200
triggerall = command = "x"
triggerall = command != "holddown"
triggerall = P2dist X >50
triggerall = statetype = S
trigger1 = ctrl
trigger2 = stateno = 700 && animelem = 2,>=0
;---------------------------------------------------------------------------
;嬤嫍棧棫偪庛僷儞僠
[State -1, Stand Light Punch]
type = ChangeState
value = 205
triggerall = command = "x"
triggerall = command != "holddown"
triggerall = P2dist X <=50
triggerall = statetype = S
trigger1 = ctrl
trigger2 = stateno = 700 && animelem = 2,>=0

;---------------------------------------------------------------------------
;墦嫍棧棫偪嫮僷儞僠
[State -1, Stand Strong Punch]
type = ChangeState
value = 210
triggerall = command = "y"
triggerall = command != "holddown"
triggerall = P2dist X >50
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 700 && animelem = 2,>=0
;---------------------------------------------------------------------------
;嬤嫍棧棫偪嫮僷儞僠
[State -1, Stand Strong Punch]
type = ChangeState
value = 215
triggerall = command = "y"
triggerall = command != "holddown"
triggerall = P2dist X <=50
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 700 && animelem = 2,>=0

;---------------------------------------------------------------------------
;墦嫍棧棫偪庛僉僢僋
[State -1, Stand Light Kick]
type = ChangeState
value = 230
triggerall = command = "a"
triggerall = command != "holddown"
triggerall = P2dist X >50
triggerall = statetype = S
trigger1 = ctrl
trigger2 = stateno = 700 && animelem = 2,>=0
;---------------------------------------------------------------------------
;嬤嫍棧棫偪庛僉僢僋
[State -1, Stand Light Kick]
type = ChangeState
value = 235
triggerall = command = "a"
triggerall = command != "holddown"
triggerall = P2dist X <=50
triggerall = statetype = S
trigger1 = ctrl
trigger2 = stateno = 700 && animelem = 2,>=0
;---------------------------------------------------------------------------
;墦嫍棧棫偪嫮僉僢僋1
[State -1, Standing Strong Kick]
type = ChangeState
value = 240
triggerall = command = "b"
triggerall = command != "holddown"
triggerall = P2dist X >50
triggerall = statetype = S
trigger1 = ctrl
trigger2 = stateno = 700 && animelem = 2,>=0
;---------------------------------------------------------------------------
;嬤嫍棧棫偪嫮僉僢僋
[State -1, Standing Strong Kick]
type = ChangeState
value = 245
triggerall = command = "b"
triggerall = command != "holddown"
triggerall = P2dist X <=50
triggerall = statetype = S
trigger1 = ctrl
trigger2 = stateno = 700 && animelem = 2,>=0

;---------------------------------------------------------------------------
;挧敪
[State -1, Taunt]
type = ChangeState
value = 195
triggerall = command = "start"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 700 && animelem = 2,>=0

;---------------------------------------------------------------------------
;偟傖偑傒庛僷儞僠
[State -1, Crouching Light Punch]
type = ChangeState
value = 400
triggerall = command = "x"
triggerall = command = "holddown"
triggerall = statetype = C
trigger1 = ctrl
trigger2 = stateno = 700 && animelem = 2,>=0

;---------------------------------------------------------------------------
;偟傖偑傒嫮僷儞僠
[State -1, Crouching Strong Punch]
type = ChangeState
value = 410
triggerall = command = "y"
triggerall = command = "holddown"
triggerall = statetype = C
trigger1 = ctrl
trigger2 = stateno = 700 && animelem = 2,>=0

;---------------------------------------------------------------------------
;偟傖偑傒庛僉僢僋
[State -1, Crouching Light Kick]
type = ChangeState
value = 430
triggerall = command = "a"
triggerall = command = "holddown"
triggerall = statetype = C
trigger1 = ctrl
trigger2 = stateno = 700 && animelem = 2,>=0


;---------------------------------------------------------------------------
;偟傖偑傒嫮僉僢僋
[State -1, Crouching Strong Kick]
type = ChangeState
value = 440
triggerall = command = "b"
triggerall = command = "holddown"
triggerall = statetype = C
trigger1 = ctrl
trigger2 = stateno = 700 && animelem = 2,>=0

;---------------------------------------------------------------------------
;嬻拞庛僷儞僠
[State -1, Jump Light Punch]
type = ChangeState
value = 600
triggerall = command = "x"
trigger1 = statetype = A
trigger1 = stateno != 106
trigger1 = ctrl

;---------------------------------------------------------------------------
;嬻拞嫮僷儞僠
[State -1, Jump Strong Punch]
type = ChangeState
value = 610
triggerall = command = "y"
trigger1 = statetype = A
trigger1 = stateno != 106
trigger1 = ctrl

;---------------------------------------------------------------------------
;嬻拞庛僉僢僋
[State -1, Jump Light Kick]
type = ChangeState
value = 630
triggerall = command = "a"
trigger1 = statetype = A
trigger1 = stateno != 106
trigger1 = ctrl

;---------------------------------------------------------------------------
;嬻拞嫮僉僢僋
[State -1, Jump Strong Kick]
type = ChangeState
value = 640
triggerall = command = "b"
trigger1 = statetype = A
trigger1 = stateno != 106
trigger1 = ctrl
;---------------------------------------------------------------------------
[State -1]
type = ChangeState
value = 1420
triggerall = command = "追击x"
trigger1 = statetype != A
trigger1 = ctrl 
;---------------------------------------------------------------------------
 
