; 教材用カンフーマン（ちょっとこ丸版）のコマンドファイルです。
; コマンドに関する設定は４部構成になっています。
;=====================================================================
; Win版専用パート
;=====================================================================
;--------------------------------------------------------------------
;-| ボタンリマップ（ボタンコンフィグ）|------------------------------

[Remap]
x = x      ;Ｘボタンの入力判定を実際に押すボタンに割り当てる。
y = y      ;Ｙボタン　　　　　　　　　〃
z = z      ;Ｚボタン　　　　　　　　　〃
a = a      ;Ａボタン　　　　　　　　　〃
b = b      ;Ｂボタン　　　　　　　　　〃
c = c      ;Ｃボタン　　　　　　　　　〃
s = s      ;スタートボタン　　　　　　〃


;===================================================================== 
;第３部 コマンド定義パート（入力キーを設定する）
;=====================================================================
;■書式の決まり■
;
; [Command]         ：入力コマンドを１個定義する。
; name = "***"      ：コマンド名を決める。大文字と小文字も区別される。
; command = ###     ：実際に入力するキーを組み合わせる。詳細は後述。
; time = &&&        ：入力受付時間を設定（オプション）。
; buffer.time = @@@ ：入力記憶時間を設定（オプション）。
;
; 小ネタでも説明している通り、登録が可能な数は最大『１２８個』まで。
;
;
;※『必須コマンド名』と書いてるコマンドは、システム側で処理してます。
;　コマンド名を変えたり、消してはいけません。キーの変更は出来ます。
;------------------------------------------------------------------------------
;■必要なアルファベットと記号■
;
; 上記の「command = ###」の『###』に該当する部分で、
; 組み合わせるキーとボタンを設定しなければならない。
;
; ※設定したキーやボタンはM.U.G.E.Nのオプションモードにある
;  「キーコンフィグ」にて設定したキーなどに対応しています。
;
; ★方向キー★（全て必ず大文字で）
;
; 　B 　：「後方」にキーを入れる（ Backward ）
; 　D 　：「下方」にキーを入れる（ Downward ）
; 　F 　：「前方」にキーを入れる（ Forward ）
; 　U 　：「上方」にキーを入れる（ Upward ）
;
; 　DB　UB  DF UF
;
;
; ★記号★（入力効果を変化させる命令）
;
; 　/ 　：（スラッシュ）キーやボタンを「押しっぱなし」にしている事を認識する場合に追加する
;
; 　　（例）：　/b       = Ｂボタンを押したままにする
; 　　　　　　　/F       = 前キーを押したままにする
; 　　　　　　　/U,z     = 上キーを押したままＺボタンを入力する
;
;　　━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
;
; 　$ 　：（ドル）方向キーの「複数の内どれかが入力されている事」を認識する場合に追加する
;
; 　　（例）：　$B       =「後方」「後ろ斜め下」「後ろ斜め上」のどれかが入力されている状態
; 　　　　　　　$UF      =「前」「上」「前斜め上」のどれかが入力されている状態
;
; 　　　　　　※この記号は「方向キー」でしか使えません。
;
;-------------------------------------------------------------------
;-| ＡＩ発動用コマンド |--------------------------------------------

[Command]
name = "AI-000"
command = ~F,a,~D,y,~U,c+x,D,b+y,F,z,z,z+a
time = 1
[Command]
name = "AI-001"
command = ~F,c,~D,y,~U,c+a,D,b+x,B,z,z,z+b
time = 1
[Command]
name = "AI-002"
command = ~F,y,~D,y,~U,c+y,D,b+z,F,z,z,z+c
time = 1
[Command]
name = "AI-003"
command = ~F,b,~D,y,~U,c+b,D,b+a,B,z,z,z+x
time = 1
[Command]
name = "AI-004"
command = ~F,x,~D,x,~U,c+x,D,b+y,F,z,z,z+y
time = 1
[Command]
name = "AI-005"
command = ~F,z,~D,y,~U,c+a,D,b+c,B,z,z,z+a
time = 1
[Command]
name = "AI-006"
command = ~D,U,x+y+z,~F,F,b,c,y,B,~B,a+b+c,U
time = 1
[Command]
name = "AI-007"
command = ~U,D,x+b+z,~F,F,b,b,x,B,~B,a+y+c,F
time = 1
[Command]
name = "AI-008"
command = ~D,U,a+y+c,~F,F,b,a,z,B,~B,x+b+z,D
time = 1
[Command]
name = "AI-009"
command = ~U,D,x+b+c,~F,F,b,c,x,B,~B,a+y+z,B
time = 1
[Command]
name = "AI-010"
command = ~x,~y,~z,~a,~b,~c,~s,a+b+c,x+y+z,~F,B
time = 1
;***********************************
[Command]
name = "AI-011"
command = F,D,F
time = 0
[Command]
name = "AI-012"
command = B,F,B
time = 0
[Command]
name = "AI-013"
command = U,B,U
time = 0
[Command]
name = "AI-014"
command = D,U,D
time = 0
[Command]
name = "AI-015"
command = a,s,a
time = 0
[Command]
name = "AI-016"
command = b,a,b
time = 0
[Command]
name = "AI-017"
command = c,b,c
time = 0
[Command]
name = "AI-018"
command = x,c,x
time = 0
[Command]
name = "AI-019"
command = y,x,y
time = 0
[Command]
name = "AI-020"
command = z,y,z
time = 0
[Command]
name = "AI-021"
command = s,z,s
time = 0
;--------------------------------------------------------------------
;-| スーパーアーツ |-------------------------------------------------
;***********************************
;神曲
[Command]
name = "神曲"
command = ~D,F,D,B,a+b
time = 30
buffer.time = 5
;***********************************
;ギルティーボム
[Command]
name = "ギルティーボム"
command = ~F,D,B,F,D,B,y
time = 35
buffer.time = 5
;***********************************
;ライトニング
[Command]
name = "ライトニング"
command = ~D,F,D,F,x
time = 20
buffer.time = 5
;--------------------------------------------------------------------
;-| 必殺技 |---------------------------------------------------------
;***********************************
;ビーム
[Command]
name = "ビーム"
command = ~D,F,a
time = 15
buffer.time = 5
;***********************************
;スフィア
[Command]
name = "スフィア"
command = ~D,F,x
time = 15
buffer.time = 5
;***********************************
;ラリアット
[Command]
name = "ラリアット"
command = ~D,B,x
time = 15
buffer.time = 5
;***********************************
;スマッシュ
[Command]
name = "スマッシュ"
command = ~D,B,y
time = 15
buffer.time = 5
;***********************************
;石柱
[Command]
name = "石柱"
command = ~D,F,y
time = 15
buffer.time = 5
;***********************************
;昇竜
[Command]
name = "昇竜"
command = ~D,F,b
time = 15
buffer.time = 5
;***********************************
;ワープ・前１
[Command]
name = "ワープ・前１"
command = ~D,D,x
time = 20
buffer.time = 5
;-----------------------------------
;ワープ・前２
[Command]
name = "ワープ・前２"
command = ~D,D,y
time = 20
buffer.time = 5
;-----------------------------------
;ワープ・後１
[Command]
name = "ワープ・後１"
command = ~D,D,a
time = 20
buffer.time = 5
;-----------------------------------
;ワープ・後２
[Command]
name = "ワープ・後２"
command = ~D,D,b
time = 20
buffer.time = 5
;--------------------------------------------------------------------
;-| 特殊技 |---------------------------------------------------------

;ガードキャンセル攻撃
[Command]
name = "counter_k"
command = ~B,DB,D,a

[Command]
name = "counter_k"
command = ~B,DB,D,b

[Command]
name = "counter_p"
command = ~B,DB,D,x

[Command]
name = "counter_p"
command = ~B,DB,D,y

;***********************************
;スーパージャンプ
[Command]
name = "super_jump"
command = D,$U
time = 7

;***********************************
;電刃波動拳用ボタン溜め
[Command]
name = "denjin_hold"
command = /x

[Command]
name = "denjin_hold"
command = /y

;------------------------------------------------------------------------------
;-| キー２回連続入力 |---------------------------------------------------------

[Command]
name = "FF"       ;必須コマンド名
command = F,F
time = 10

[Command]
name = "BB"       ;必須コマンド名
command = B,B
time = 10

;------------------------------------------------------------------------------
;-| 同時押し |-----------------------------------------------------------------

[Command]
name = "recovery" ;必須コマンド名
command = a+b
time = 1

[Command]
name = "recovery" ;必須コマンド名
command = x+y
time = 1

;------------------------------------------------------------------------------
;-| 方向キー＋ボタン |---------------------------------------------------------

[Command]
name = "6p"
command = /F,x

[Command]
name = "6k"
command = /F,c
;--------------------------------------------------------------------
[Command]
name = "おしっぱなしx"
command = /$x
time = 1
[Command]
name = "おしっぱなしy"
command = /$y
time = 1
[Command]
name = "おしっぱなしa"
command = /$a
time = 1
[Command]
name = "おしっぱなしb"
command = /$b
time = 1
[Command]
name = "おしっぱなしz"
command = /$z
time = 1
[Command]
name = "おしっぱなしc"
command = /$c
time = 1
;-| ボタン単発 |---------------------------------------------------------------

[Command]
name = "a"
command = a
time = 1
buffer.time = 5

[Command]
name = "b"
command = b
time = 1
buffer.time = 5

[Command]
name = "c"
command = c
time = 1
buffer.time = 5

[Command]
name = "x"
command = x
time = 1
buffer.time = 5

[Command]
name = "y"
command = y
time = 1
buffer.time = 5

[Command]
name = "z"
command = z
time = 1
buffer.time = 5

[Command]
name = "start"
command = s
time = 1
buffer.time = 5

;------------------------------------------------------------------------------
;-| 方向キー |-----------------------------------------------------------------

[Command]
name = "holdfwd"   ;必須コマンド名
command = /$F
time = 1

[Command]
name = "holdback"  ;必須コマンド名
command = /$B
time = 1

[Command]
name = "holdup"    ;必須コマンド名
command = /$U
time = 1

[Command]
name = "holddown"  ;必須コマンド名
command = /$D
time = 1

[Command]
name = "B"
command = $B
time = 10
;============================================================================== 第４部
; ステートエントリーパート（技などを出せるようにするための条件を設定）
;==============================================================================
;------------------------------------------------------------------------------
; コマンド名と入力するコマンドを設定しただけじゃ意味が無いので、ここから
;「実際に入力したコマンドでどの番号のステートをどういう条件で出せるか」
; を決めなければならない。
;
; ステートコントローラ「ChangeState」しか使わないけど、
; そんなに難しくないのでトリガーを覚えてたらすぐ出来る。
;
; ここさえ押さえておけば簡単なトリガー設定の流れは覚えられるかと。
;
; エントリーの順番にはある程度の法則があるけど、
; おまけフォルダの「小ネタ.txt」を参照。（波動拳が暴発ﾅﾝﾀﾗｶﾝﾀﾗ）
;
; ChangeStateなどステートコントローラの基本的な設置例は
; おまけフォルダの「テンプレート.txt」を参照。
;------------------------------------------------------------------------------
; ■準常時監視ステート（−１）■
; コマンドファイル（のステートエントリーパート）に必要な項目です。
; 絶対に消してはいけないので要注意。
;
; 通常の食らい状態以外の「P2StateNo」や「TargetState」等で制御された、
; 作成者が任意に指定した相手側の食らいステートに限り、
; 登録したステートコントローラが有効にはなりません。
;------------------------------------------------------------------------------

[Statedef -1] ;←この行は絶対に消さないでね。必須項目です。

;=====================================================================
; スーパーアーツ
;=====================================================================

[State -1, 神曲]
type = ChangeState
triggerall = hitpausetime = 0
triggerall = (var(0) = 0)
triggerall = (command = "神曲")
triggerall = (Power > 1999)
trigger1 = (StateType != A)&&(Ctrl)
trigger2 = (StateNo = [200,499]) && (MoveContact)
trigger2 = (StateNo != 205)&&(StateNo != 450)
trigger3 = (Stateno = 52)&&(StateType != A)
value = 3330

[State -1, ギルティーボム]
type = ChangeState
triggerall = hitpausetime = 0
triggerall = (var(0) = 0)
triggerall = (command = "ギルティーボム")
triggerall = (Power > 999)
trigger1 = (StateType != A)&&(Ctrl)
trigger2 = (Stateno = 52)&&(StateType != A)
value = 3100

[State -1, ライトニング]
type = ChangeState
triggerall = (var(0) = 0)
triggerall = hitpausetime = 0
triggerall = (command = "ライトニング")
triggerall = (Power > 999)
trigger1 = (StateType != A) && (Ctrl)
trigger2 = (StateNo = [200,499]) && (MoveContact)
trigger2 = (StateNo != 205)&&(StateNo != 450)
trigger3 = (Stateno = 52)
value = 3000

;=====================================================================
; 必殺技
;=====================================================================


[State -1, ビーム]
type = ChangeState
triggerall = hitpausetime = 0
triggerall = (var(0) = 0)
triggerall = (command = "ビーム")&&(command = "おしっぱなしa")
trigger1 = (StateType != A)&&(Ctrl)
trigger2 = (StateNo = [200,499])&&(MoveContact)
trigger2 = (StateNo != 205)&&(StateNo != 450)
trigger3 = (Stateno = 52)
value = 1300

[State -1, スフィア]
type = ChangeState
triggerall = hitpausetime = 0
triggerall = (var(0) = 0)
triggerall = (StateType != A)
triggerall = numhelper(9595) < 1
triggerall = (command = "スフィア")&&(command = "おしっぱなしx")
trigger1 = (Ctrl)
trigger2 = (StateNo = [200,499])&&(MoveContact)
trigger2 = (StateNo != 205)&&(StateNo != 450)
trigger3 = (Stateno = 52)
value = 1000

[State -1, 石柱]
type = ChangeState
triggerall = hitpausetime = 0
triggerall = (var(0) = 0)
triggerall = (command = "おしっぱなしy")
triggerall = (command = "石柱")
triggerall = (StateType != A)
trigger1 = (Ctrl)
trigger2 = (StateNo = [200,499])&&(MoveContact)
trigger2 = (StateNo != 205)&&(StateNo != 450)
trigger3 = (Stateno = 52)
value = 1001

[State -1, ラリアット]
type = ChangeState
triggerall = hitpausetime = 0
triggerall = (var(0) = 0)
triggerall = (command = "おしっぱなしx")
triggerall = (command = "ラリアット")
triggerall = (StateType != A)
trigger1 = (Ctrl)
trigger2 = (StateNo = [200,499])&&(MoveContact)
trigger2 = (StateNo != 205)&&(StateNo != 450)
trigger3 = (Stateno = 52)
value = 1100

[State -1, スマッシュ]
type = ChangeState
triggerall = hitpausetime = 0
triggerall = (var(0) = 0)
triggerall = (command = "おしっぱなしy")
triggerall = (command = "スマッシュ")
triggerall = (StateType != A)
trigger1 = (Ctrl)
trigger2 = (StateNo = [200,499])&&(MoveContact)
trigger2 = (StateNo != 205)&&(StateNo != 450)
trigger3 = (Stateno = 52)
value = 1750


[State -1, 昇竜]
type = ChangeState
triggerall = (var(0) = 0)
triggerall = (command = "おしっぱなしb")
triggerall = (command = "昇竜")
triggerall = (hitpausetime = 0)
trigger1 = (Ctrl)
trigger2 = (StateNo = [200,699])&&(MoveContact)
trigger2 = (StateNo != 205)&&(StateNo != 450)
trigger3 = (Stateno = 52)
value = 1200

[State -1, ワープ・前１]
type = ChangeState
triggerall = (var(0) = 0)
triggerall = (command = "おしっぱなしx")
triggerall = (command = "ワープ・前１")
trigger1 = (Ctrl)&&(StateType != A)
trigger2 = (StateNo = [200,499])&&(MoveContact)
trigger2 = (StateNo != 205)&&(StateNo != 450)
trigger3 = (Stateno = 52)&&(StateType != A)
value = 1700
[State -1, ワープ・前２]
type = ChangeState
triggerall = (var(0) = 0)
triggerall = (command = "おしっぱなしy")
triggerall = (command = "ワープ・前２")
trigger1 = (Ctrl)&&(StateType != A)
trigger2 = (StateNo = [200,499])&&(MoveContact)
trigger2 = (StateNo != 205)&&(StateNo != 450)
trigger3 = (Stateno = 52)&&(StateType != A)
value = 1701
[State -1, ワープ・後１]
type = ChangeState
triggerall = (var(0) = 0)
triggerall = (command = "おしっぱなしa")
triggerall = (command = "ワープ・後１")
trigger1 = (Ctrl)&&(StateType != A)
trigger2 = (StateNo = [200,499])&&(MoveContact)
trigger2 = (StateNo != 205)&&(StateNo != 450)
trigger3 = (Stateno = 52)&&(StateType != A)
value = 1702
[State -1, ワープ・後２]
type = ChangeState
triggerall = (var(0) = 0)
triggerall = (command = "おしっぱなしb")
triggerall = (command = "ワープ・後２")
trigger1 = (Ctrl)&&(StateType != A)
trigger2 = (StateNo = [200,499])&&(MoveContact)
trigger2 = (StateNo != 205)&&(StateNo != 450)
trigger3 = (Stateno = 52)&&(StateType != A)
value = 1703
;==============================================================================
; 特殊技
;==============================================================================
;------------------------------------------------------------------------------

[State -1, カンフースルー・改]
type = ChangeState
triggerall = (var(0) = 0)
triggerall = (command = "z")
triggerall = (StateNo != 100)
triggerall = (StateNo != 101)
triggerall = (StateNo != 106)
triggerall = (command = "holdfwd") || (command = "holdback")
triggerall = (StateType != A)
triggerall = (P2BodyDist X < 30)
triggerall = (P2StateType != A)
triggerall = (P2MoveType != H)
trigger1 = (Ctrl)
trigger2 = (Stateno = 52)
value = 800
;--------------------------------------------------------------------
[State -1, 移動起き上がり]
type = ChangeState
triggerall = (Alive)
triggerall = (RoundState = 2) && (StateNo = 5110) && (MoveType = H) && (Time > 1)
trigger1 = (command = "holdfwd") || (command = "holdback")
value = 10002

;=====================================================================
; 移動関連
;=====================================================================
;--------------------------------------------------------------------
[State -1, 走る]
type = ChangeState
triggerall = (var(0) = 0)
triggerall = (hitpausetime = 0)
trigger1 = (command = "FF") && (StateType = S) && (Ctrl)
trigger2 = (StateNo = 240)&&(MoveContact)&&(command = "FF")
value = 2999

[State -1, バックステップ]
type = ChangeState
triggerall = (var(0) = 0)
triggerall = (StateNo != 100)
trigger1 = (command = "BB") && (StateType = S) && (Ctrl)
value = 105

[State -1, ジャンプキャンセル]
type = ChangeState
triggerall = (var(0) = 0)
triggerall = hitpausetime = 0
triggerall = (command = "holdup")&&(StateType != A)
trigger1 = (movecontact)&&(Stateno = 205)
trigger2 = (movecontact)&&(Stateno = 220)
trigger3 = (movecontact)&&(Stateno = 420)
value = 40
;==============================================================================
; 通常攻撃技
;==============================================================================
;--------------------------------------------------------------------
[State -1, ６弱Ｐ]
type = ChangeState
triggerall = (var(0) = 0)
triggerall = (hitpausetime = 0)
triggerall = (command = "おしっぱなしx")
triggerall = (command = "6p") && (command != "holddown")
trigger1 = (StateType = S) && (Ctrl)
trigger2 = (StateNo = 200) && (MoveContact)
trigger3 = (StateNo = 230) && (MoveContact)
trigger4 = (StateNo = 400) && (MoveContact)
trigger5 = (StateNo = 430) && (MoveContact)
trigger6 = (Stateno = 52)
value = 205

[State -1, 立ち弱Ｐ]
type = ChangeState
triggerall = (var(0) = 0)
triggerall = (hitpausetime = 0)
triggerall = (command = "おしっぱなしx")
triggerall = (command = "x")&&(command != "holddown")
trigger1 = (StateType = S) && (Ctrl)
trigger2 = (StateNo = 200)&&(AnimElemTime(3) > 1)
trigger3 = (StateNo = 400)&&(AnimElemTime(2) > 1)
trigger4 = (Stateno = 52)
value = 200

[State -1, 立ち中Ｐ]
type = ChangeState
triggerall = (var(0) = 0)
triggerall = (hitpausetime = 0)
triggerall = (command = "おしっぱなしy")
triggerall = (command = "y") && (command != "holddown")
trigger1 = (StateType = S) && (Ctrl)
trigger2 = (StateNo = 200) && (MoveContact)
trigger3 = (StateNo = 230) && (MoveContact)
trigger4 = (StateNo = 400) && (MoveContact)
trigger5 = (StateNo = 430) && (MoveContact)
trigger6 = (Stateno = 52)
value = 210

[State -1, 立ち強Ｐ]
type = ChangeState
triggerall = (var(0) = 0)
triggerall = (hitpausetime = 0)
triggerall = (command = "おしっぱなしz")
triggerall = (command = "z") && (command != "holddown")
trigger1 = (StateType = S) && (Ctrl)
trigger2 = (StateNo = 200) && (MoveContact)
trigger3 = (StateNo = 210) && (MoveContact)
trigger4 = (StateNo = 230) && (MoveContact)
trigger5 = (StateNo = 240) && (MoveContact)
trigger6 = (StateNo = 400) && (MoveContact)
trigger7 = (StateNo = 410) && (MoveContact)
trigger8 = (StateNo = 430) && (MoveContact)
trigger9 = (StateNo = 440) && (MoveContact)
trigger10 = (Stateno = 52)
value = 220

[State -1, 立ち弱Ｋ]
type = ChangeState
triggerall = (var(0) = 0)
triggerall = (hitpausetime = 0)
triggerall = (command = "おしっぱなしa")
triggerall = (command = "a") && (command != "holddown")
trigger1 = (StateType = S) && (Ctrl)
trigger2 = (StateNo = 200) && (MoveContact)
trigger3 = (StateNo = 400) && (MoveContact)
trigger4 = (StateNo = 430) && (MoveContact)
trigger5 = (Stateno = 52)
value = 230

[State -1, 立ち中Ｋ]
type = ChangeState
triggerall = (var(0) = 0)
triggerall = (hitpausetime = 0)
triggerall = (command = "おしっぱなしb")
triggerall = (command = "b") && (command != "holddown")
trigger1 = (StateType = S) && (Ctrl)
trigger2 = (StateNo = 200) && (MoveContact)
trigger3 = (StateNo = 230) && (MoveContact)
trigger4 = (StateNo = 400) && (MoveContact)
trigger5 = (StateNo = 430) && (MoveContact)
trigger6 = (Stateno = 52)
value = 240

[State -1, ６強Ｋ]
type = ChangeState
triggerall = (var(0) = 0)
triggerall = (hitpausetime = 0)
triggerall = (command = "おしっぱなしc")
triggerall = (command = "6k") && (command != "holddown")
trigger1 = (StateType = S) && (Ctrl)
trigger2 = (StateNo = 200) && (MoveContact)
trigger3 = (StateNo = 210) && (MoveContact)
trigger4 = (StateNo = 230) && (MoveContact)
trigger5 = (StateNo = 240) && (MoveContact)
trigger6 = (StateNo = 400) && (MoveContact)
trigger7 = (StateNo = 410) && (MoveContact)
trigger8 = (StateNo = 430) && (MoveContact)
trigger9 = (StateNo = 440) && (MoveContact)
trigger10 = (Stateno = 52)
value = 255

[State -1, 立ち強Ｋ]
type = ChangeState
triggerall = (var(0) = 0)
triggerall = (hitpausetime = 0)
triggerall = (command = "おしっぱなしc")
triggerall = (command = "c") && (command != "holddown")
trigger1 = (StateType = S) && (Ctrl)
trigger2 = (StateNo = 200) && (MoveContact)
trigger3 = (StateNo = 210) && (MoveContact)
trigger4 = (StateNo = 230) && (MoveContact)
trigger5 = (StateNo = 240) && (MoveContact)
trigger6 = (StateNo = 400) && (MoveContact)
trigger7 = (StateNo = 410) && (MoveContact)
trigger8 = (StateNo = 430) && (MoveContact)
trigger9 = (StateNo = 440) && (MoveContact)
trigger10 = (Stateno = 52)
value = 250
;------------------------------------------------------------------------------

[State -1, しゃがみ弱パンチ]
type = ChangeState
triggerall = (var(0) = 0)
triggerall = (hitpausetime = 0)
triggerall = (command = "おしっぱなしx")
triggerall = (command = "x") && (command = "holddown")
trigger1 = (StateType = C) && (Ctrl)
trigger2 = (StateNo = 200)&&(AnimElemTime(3) > 1)
trigger3 = (StateNo = 400)&&(AnimElemTime(2) > 1)
trigger4 = (Stateno = 52)
value = 400

[State -1, しゃがみ中Ｐ]
type = ChangeState
triggerall = (var(0) = 0)
triggerall = (hitpausetime = 0)
triggerall = (command = "おしっぱなしy")
triggerall = (command = "y") && (command = "holddown")
trigger1 = (StateType = C) && (Ctrl)
trigger2 = (StateNo = 200) && (MoveContact)
trigger3 = (StateNo = 230) && (MoveContact)
trigger4 = (StateNo = 400) && (MoveContact)
trigger5 = (StateNo = 430) && (MoveContact)
trigger6 = (Stateno = 52)
value = 410

[State -1, しゃがみ強Ｐ]
type = ChangeState
triggerall = (var(0) = 0)
triggerall = (hitpausetime = 0)
triggerall = (command = "おしっぱなしz")
triggerall = (command = "z") && (command = "holddown")
trigger1 = (StateType = C) && (Ctrl)
trigger2 = (StateNo = 200) && (MoveContact)
trigger3 = (StateNo = 210) && (MoveContact)
trigger4 = (StateNo = 230) && (MoveContact)
trigger5 = (StateNo = 240) && (MoveContact)
trigger6 = (StateNo = 250) && (MoveContact)
trigger7 = (StateNo = 400) && (MoveContact)
trigger8 = (StateNo = 410) && (MoveContact)
trigger9 = (StateNo = 430) && (MoveContact)
trigger10 = (StateNo = 440) && (MoveContact)
trigger11 = (Stateno = 52)
value = 420

[State -1, しゃがみ弱キック]
type = ChangeState
triggerall = (var(0) = 0)
triggerall = (hitpausetime = 0)
triggerall = (command = "おしっぱなしa")
triggerall = (command = "a") && (command = "holddown")
trigger1 = (StateType = C) && (Ctrl)
trigger2 = (StateNo = 200) && (AnimElemTime(3) > 1)
trigger3 = (StateNo = 400) && (AnimElemTime(2) > 1)
trigger4 = (Stateno = 52)
value = 430

[State -1, しゃがみ中キック]
type = ChangeState
triggerall = (var(0) = 0)
triggerall = (hitpausetime = 0)
triggerall = (command = "おしっぱなしb")
triggerall = (command = "b") && (command = "holddown")
trigger1 = (StateType = C) && (Ctrl)
trigger2 = (StateNo = 200) && (MoveContact)
trigger3 = (StateNo = 230) && (MoveContact)
trigger4 = (StateNo = 400) && (MoveContact)
trigger5 = (StateNo = 430) && (MoveContact)
trigger6 = (Stateno = 52)
value = 440

[State -1, しゃがみ強Ｋ]
type = ChangeState
triggerall = (var(0) = 0)
triggerall = (hitpausetime = 0)
triggerall = (command = "おしっぱなしc")
triggerall = (command = "c") && (command = "holddown")
trigger1 = (StateType = C) && (Ctrl)
trigger2 = (StateNo = 200) && (MoveContact)
trigger3 = (StateNo = 210) && (MoveContact)
trigger4 = (StateNo = 220) && (MoveContact)
trigger5 = (StateNo = 230) && (MoveContact)
trigger6 = (StateNo = 240) && (MoveContact)
trigger7 = (StateNo = 250) && (MoveContact)
trigger8 = (StateNo = 400) && (MoveContact)
trigger9 = (StateNo = 410) && (MoveContact)
trigger10 = (StateNo = 430) && (MoveContact)
trigger11 = (StateNo = 440) && (MoveContact)
trigger12 = (Stateno = 52)
value = 450
;------------------------------------------------------------------------------

[State -1, ジャンプ弱パンチ]
type = ChangeState
triggerall = (var(0) = 0)
triggerall = (hitpausetime = 0)
triggerall = (command = "おしっぱなしx")
triggerall = (command = "x")
trigger1 = (StateType = A) && (Ctrl)
trigger2 = (StateNo = 630) && (MoveContact)
value = 600

[State -1, ジャンプ中パンチ]
type = ChangeState
triggerall = (var(0) = 0)
triggerall = (hitpausetime = 0)
triggerall = (command = "おしっぱなしy")
triggerall = (command = "y")
trigger1 = (StateType = A) && (Ctrl)
trigger2 = (StateNo = 600 || StateNo = 630) && (MoveContact)
value = 610

[State -1, ジャンプ強パンチ]
type = ChangeState
triggerall = (var(0) = 0)
triggerall = (hitpausetime = 0)
triggerall = (command = "おしっぱなしz")
triggerall = (command = "z")
trigger1 = (StateType = A) && (Ctrl)
trigger2 = (StateNo = 600 || StateNo = 630) && (MoveContact)
trigger3 = (StateNo = 610 || StateNo = 640) && (MoveContact)
value = 620

[State -1, ジャンプ弱キック]
type = ChangeState
triggerall = (var(0) = 0)
triggerall = (hitpausetime = 0)
triggerall = (command = "おしっぱなしa")
triggerall = (command = "a")
trigger1 = (StateType = A) && (Ctrl)
trigger2 = (StateNo = 600) && (MoveContact)
value = 630

[State -1, ジャンプ中キック]
type = ChangeState
triggerall = (var(0) = 0)
triggerall = (hitpausetime = 0)
triggerall = (command = "おしっぱなしb")
triggerall = (command = "b")
trigger1 = (StateType = A) && (Ctrl)
trigger2 = (StateNo = 600 || StateNo = 630) && (MoveContact)
trigger3 = (StateNo = 610) && (MoveContact)
value = 640

[State -1, ジャンプ強キック]
type = ChangeState
triggerall = (var(0) = 0)
triggerall = (hitpausetime = 0)
triggerall = (command = "おしっぱなしc")
triggerall = (command = "c")
trigger1 = (StateType = A) && (Ctrl)
trigger2 = (StateNo = 600 || StateNo = 630) && (MoveContact)
trigger3 = (StateNo = 610 || StateNo = 640) && (MoveContact)
trigger4 = (StateNo = 620) && (MoveContact)
value = 650
;------------------------------------------------------------------------------
;------------------------------------------------------------------------------

[State -1, 挑発]
type = null;ChangeState
triggerall = (var(0) = 0)
triggerall = (command = "start")
trigger1 = (StateType != A) && (Ctrl)
value = 10000

;------------------------------------------------------------------------------
;------------------------------------------------------------------------------
;------------------------------------------------------------------------------
;------------------------------------------------------------------------------
;------------------------------------------------------------------------------
