[Statedef -2]

;超必殺技カットイン画像変更
;var(3) = X の数字を弄ってください。
[State -2]
type = varset
trigger1 = 1
var(3) = 1
;0  旧カットイン画像(おちんちん風)
;1  新カットイン画像(おちんちんとは言わせない)
;それ以外の数字を入れると画像が表示されません、たぶん。
























;---------------------------------------------------------------------------
[State -2, エフェクトを消す]
type = RemoveExplod
triggerall = NumExplod(130) > 0
trigger1 = StateNo != 700
trigger2 = MoveType != I
ID = 130

[State -2, 二人目のイントロ]
type = ChangeState
value = 190
triggerall = RoundsExisted = 0
triggerall = TeamMode = Turns
trigger1 = stateno = 5900

[State -2]
type = AngleDraw
trigger1 = anim = [5860,5862]
scale = 1.3,1.3

[state -3, ダメージ]
type = playsnd
triggerall = time = 25
triggerall = enemy,AuthorName = "586" && enemy,name = "UNKNOWN"
trigger1 = stateno = 46202
value = 5860,random%4

[state -3, ダメージ]
type = playsnd
triggerall = time = 0
triggerall = enemy,AuthorName = "586" && enemy,name = "UNKNOWN"
trigger1 = stateno = 46210
value = 5861,random%3

[state -3, ダメージ]
type = playsnd
triggerall = time = 0
triggerall = enemy,AuthorName = "586" && enemy,name = "UNKNOWN"
trigger1 = stateno = 46220
value = 5862,random%3

[Statedef -3]

[State -3, 音を鳴らす]
type = PlaySnd
triggerall = Time = 1
trigger1 = stateno = 52
trigger2 = stateno = 106
value = 40, 0

[State -3, 音を鳴らす]
type = PlaySnd
triggerall = Time = 0
trigger1 = stateno = 20
value = 100, 0
loop = 1
channel = 3

[State -3]
type=StopSnd
triggerall = Time = 1
trigger1 = stateno != 20
channel = 3

[State -3]
type=StopSnd
triggerall = Time = 1
trigger1 = stateno = 0
channel = 10

[State -3]
type=StopSnd
triggerall = Time = 1
trigger1 = stateno = 0
channel = 11

[state -3, ダメージ]
type = playsnd
triggerall = time = 1
triggerall = alive
trigger1 = stateno = 5000
trigger2 = stateno = 5010
trigger3 = stateno = 5020
trigger4 = stateno = 5070
trigger5 = stateno = 5080
value = 5000,random%12

[State -3,]
type = StopSnd
triggerall = Time = 1
trigger1 = stateno = 5000
trigger2 = stateno = 5010
trigger3 = stateno = 5020
trigger4 = stateno = 5070
trigger5 = stateno = 5080
channel = 4

[State -3, 復帰]
type = PlaySnd
triggerall = time = 1
triggerall = life >= 750
Trigger1 = StateNo = 5120
Trigger2 = StateNo = 5121
Trigger3 = StateNo = 5200
Trigger4 = StateNo = 5210
value = 5120, 0

[State -3, 復帰]
type = PlaySnd
triggerall = time = 1
triggerall = life < 750
triggerall = life >= 200
Trigger1 = StateNo = 5120
Trigger2 = StateNo = 5121
Trigger3 = StateNo = 5200
Trigger4 = StateNo = 5210
value = 5120, 1

[State -3, 復帰]
type = PlaySnd
triggerall = time = 1
triggerall = life < 200
Trigger1 = StateNo = 5120
Trigger2 = StateNo = 5121
Trigger3 = StateNo = 5200
Trigger4 = StateNo = 5210
value = 5120, 2
