;------------------------------------------------------------------------------
;==============================================================================
;-| AI起動用 |-----------------------------------------------------------------
[Command]
name = "AI0"
command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a
time = 0
[Command]
name = "AI1"
command = b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b
time = 0
[Command]
name = "AI2"
command = c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c
time = 0
[Command]
name = "AI3"
command = x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x
time = 0
[Command]
name = "AI4"
command = y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y
time = 0
[Command]
name = "AI5"
command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI6"
command = s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s
time = 0
[Command]
name = "AI7"
command = F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F
time = 0
[Command]
name = "AI8"
command = D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D
time = 0
[Command]
name = "AI9"
command = B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B
time = 0
[Command]
name = "AI10"
command = U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U
time = 0
[Command]
name = "AI11"
command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a
time = 0
[Command]
name = "AI12"
command = c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c
time = 0
[Command]
name = "AI13"
command = x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x
time = 0
[Command]
name = "AI14"
command = y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y
time = 0
[Command]
name = "AI15"
command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI16"
command = s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s
time = 0
[Command]
name = "AI17"
command = a,B,c,x,y,z,s,B,D,F,U,a,b,c,x,y,z,s,s
time = 0
[Command]
name = "AI18"
command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a
time = 0
[Command]
name = "AI19"
command = b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b
time = 0
[Command]
name = "AI20"
command = c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c
time = 0
[Command]
name = "AI21"
command = x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x
time = 0
[Command]
name = "AI22"
command = y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y
time = 0
[Command]
name = "AI23"
command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI24"
command = s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s
time = 0
[Command]
name = "AI25"
command = F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F
time = 0
[Command]
name = "AI26"
command = D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D
time = 0
[Command]
name = "AI27"
command = B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B
time = 0
[Command]
name = "AI28"
command = U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U
time = 0
[Command]
name = "AI29"
command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a
time = 0
[Command]
name = "AI30"
command = c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c
time = 0
[Command]
name = "AI31"
command = x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x
time = 0
[Command]
name = "AI32"
command = y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y
time = 0
[Command]
name = "AI33"
command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI34"
command = s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s
time = 0
[Command]
name = "AI35"
command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI36"
command = z,z,z,z,z,z,a,a,a,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI37"
command = z,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,z,z,z
time = 0
[Command]
name = "AI38"
command = z,z,z,z,z,a,a,a,z,z,z,z,z,a,a,a,z,z,z
time = 0
[Command]
name = "AI39"
command = z,z,z,z,z,a,a,a,z,z,z,z,z,z,a,a,z,z,z
time = 0
[Command]
name = "AI40"
command = z,z,z,z,a,a,a,z,z,z,z,a,z,z,a,a,z,z,z
time = 0
[Command]
name = "AI41"
command = z,z,z,a,z,z,z,z,z,z,z,z,z,a,a,z,z,z,z
time = 0
[Command]
name = "AI42"
command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI43"
command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,a,a,z
time = 0
[Command]
name = "AI44"
command = z,z,a,a,a,a,z,z,z,z,z,z,z,z,z,a,a,a,z
time = 0
[Command]
name = "AI45"
command = z,z,z,z,z,z,a,a,z,z,z,z,z,a,a,a,a,z,z
time = 0
[Command]
name = "AI46"
command = z,z,z,z,z,z,z,z,a,a,a,a,a,a,z,z,z,z,z
time = 0
[Command]
name = "AI47"
command = z,z,z,a,a,a,a,z,z,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI48"
command = z,z,z,z,z,a,a,a,z,z,z,a,a,a,z,z,a,z,a
time = 0
[Command]
name = "AI49"
command = z,z,z,z,a,a,a,z,z,z,z,z,a,a,a,z,z,z,z
time = 0
[Command]
name = "AI50"
command = z,z,z,a,a,z,z,z,z,z,z,z,z,z,a,a,z,z,z
time = 0
;------------------------------------------------------------------------------
;-| 超必殺技 |-----------------------------------------------------------------

[Command]
name = "monster"
command = ~F, D, B, F, b
time = 40

[Command]
name = "dangomusi"
command = ~D, DF, F, D, DF, F, y

[Command] 
name = "sonic"
command = ~D, DF, F, D, DF, F, a

[Command] 
name = "lastapokaripusu"
command = ~D, DB, B, D, DB, B, b

;------------------------------------------------------------------------------
;-| 必殺技 |-------------------------------------------------------------------

[Command]
name = "hirugaeru"
command = ~F, D, DF, a

[Command]
name = "chain"
command = ~D, DB, B, y

[Command]
name = "sabuba-toorakuru"
command = ~D, DF, F, y

[Command]
name = "abusoryu-topanisshu"
command = ~D, DF, F, x

[Command]
name = "ruinasupein"
command = ~D, DF, F, b

;------------------------------------------------------------------------------
;-| キー２回連続入力 |---------------------------------------------------------
[Command]
name = "FF"
command = F, F
time = 10

[Command]
name = "BB"
command = B, B
time = 10

;------------------------------------------------------------------------------

[Command]
name = "burst"
command = z+a
time = 1

[Command]
name = "burst"
command = z+b
time = 1

[Command]
name = "burst"
command = z+x
time = 1

[Command]
name = "burst"
command = z+y
time = 1



[Command]
name = "FD"
command = /a+b
time = 1

[Command]
name = "FD"
command = /a+x
time = 1

[Command]
name = "FD" 
command = /a+y
time = 1

[Command]
name = "FD"
command = /b+x
time = 1

[Command]
name = "FD"
command = /b+y
time = 1

[Command]
name = "FD"
command = /x+y
time = 1


[Command]
name = "DAA"
command = /F,a+b
time = 5

[Command]
name = "DAA"
command = /F,a+x
time = 5

[Command]
name = "DAA"
command = /F,a+y
time = 5

[Command]
name = "DAA"
command = /F,b+x
time = 5

[Command]
name = "DAA"
command = /F,b+y
time = 5

[Command]
name = "DAA"
command = /F,x+y
time = 5

[Command]
name = "DAA"
command = /F,c
time = 5

[Command]
name = "RC"
command = a+b+x
time = 1

[Command]
name = "RC"
command = a+b+y
time = 1

[Command]
name = "RC"
command = a+x+y
time = 1

[Command]
name = "RC"
command = b+x+y
time = 1

[Command]
name = "RC"
command = c
time = 1

[Command]
name = "recovery"
command = x
time = 1

[Command]
name = "recovery"
command = y
time = 1

[Command]
name = "recovery"
command = z
time = 1

[Command]
name = "recovery"
command = a
time = 1

[Command]
name = "recovery"
command = b
time = 1

[Command]
name = "recovery"
command = c
time = 1


;------------------------------------------------------------------------------
;-| 方向キー＋ボタン |---------------------------------------------------------

[Command]
name = "down_x"
command = /$D,x
time = 1

[Command]
name = "down_y"
command = /$D,y
time = 1

[Command]
name = "down_a"
command = /$D,a
time = 1

[Command]
name = "down_b"
command = /$D,b
time = 1

[Command]
name = "holda"
command = /a

[Command]
name = "holdb"
command = /b

[Command]
name = "holdx"
command = /x

[Command]
name = "holdy"
command = /y


;------------------------------------------------------------------------------
;-| ボタン単発 |---------------------------------------------------------------

[Command]
name = "a"
command = a
time = 1

[Command]
name = "b"
command = b
time = 1

[Command]
name = "c"
command = c
time = 1

[Command]
name = "x"
command = x
time = 1

[Command]
name = "y"
command = y
time = 1

[Command]
name = "z"
command = z
time = 1

[Command]
name = "start"
command = s
time = 1

[Command]
name = "highjump"
command = ~D,/$U
time = 8

[Command]
name = "highjumpC"
command = ~$U,D,/$U
time = 8

;---------------------------
;------------------------------------------------------------------------------
;-| 方向キー押しっぱなし |-----------------------------------------------------
[Command]
name = "holdfwd"
command = /$F
time = 1

[Command]
name = "holdback"
command = /$B
time = 1

[Command]
name = "holdup"
command = /$U
time = 1

[Command]
name = "holddown"
command = /$D
time = 1

;------------------------------------------------------------------------------
;-| 空中ジャンプ|-----------------------------------------------------
[Command]
name = "airjumpfwd"
command = UF
time = 1

[Command]
name = "airjump"
command = U
time = 1

[Command]
name = "airjumpback"
command = UB
time = 1

[Command]
name = "aircombofwd"
command = /UF
time = 1

[Command]
name = "aircombo"
command = /U
time = 1

[Command]
name = "aircomboback"
command = /UB
time = 1

;-|AI起動用|-----------------------------------------------------

[command]
name="fwd"
command=F
time=1
[command]
name="back"
command=B
time=1
[command]
name="up"
command=U
time=1
[command]
name="down"
command=D
time=1

;==============================================================================
;==============================================================================
;------------------------------------------------------------------------------

[Statedef -1]

;==============================================================================
;------------------------------------------------------------------------------
;===========================================================================
;モンスター
[State -1,]
type = ChangeState
value = 3090
triggerall = command = "monster"
triggerall = power >= 2000
triggerall = statetype != A
TriggerAll=var(59) = 0
trigger1 = NumHelper(3140) = 0
trigger1 = ctrl || (stateno = [100,102])
;------------------------------------------------------------------------------
;ダンゴ虫
[State -1,]
type = ChangeState
value = 3010
triggerall = command = "dangomusi"
triggerall = power >= 1000
triggerall = statetype != A
TriggerAll=var(59) = 0
trigger1 = ctrl || (stateno = [100,102])
trigger2 = stateno = [200,299]
trigger2 = movecontact
trigger3 = stateno = [400,410]
trigger3 = movecontact

;===========================================================================
;------------------------------------------------------------------------------
;ソニック・ディバイナー
[State -1,]
type = ChangeState
value = 3200
triggerall = command = "sonic"
triggerall = power >= 1000
triggerall = statetype != A
triggerall = NumHelper(3000) = 0
triggerall = NumHelper(6510) = 0
TriggerAll=var(59) = 0
trigger1 = ctrl || (stateno = [100,102])
trigger2 = stateno = [200,230]
trigger2 = movecontact
trigger3 = stateno = [400,410]
trigger3 = movecontact
trigger4 = (stateno = 1020)
trigger4 = power >= 1500
trigger4 = movecontact
trigger5 = (stateno = 1025)
trigger5 = power >= 1500
;------------------------------------------------------------------------------
;ラスト・アポカリプス
[State -1,]
type = ChangeState
value = 3000
triggerall = command = "lastapokaripusu"
triggerall = power >= 1000
triggerall = statetype != A
triggerall = NumHelper(3000) = 0
triggerall = NumHelper(6510) = 0
TriggerAll=var(59) = 0
trigger1 = ctrl || (stateno = [100,102])
trigger2 = stateno = [200,230]
trigger2 = movecontact
trigger3 = stateno = [400,410]
trigger3 = movecontact
trigger4 = (stateno = 1020)
trigger4 = power >= 1500
trigger4 = movecontact
trigger5 = (stateno = 1025)
trigger5 = power >= 1500

;------------------------------------------------------------------------------
;翻る
[State -1,]
type = ChangeState
value = 1060
triggerall = command = "hirugaeru"
TriggerAll=var(59) = 0
trigger1 = ctrl = 1 || (stateno = [100,102])
trigger2 = stateno = [200,230]
trigger2 = movecontact
trigger3 = stateno = [600,699]
trigger3 = movecontact
trigger4 =  (stateno = 400) || (stateno = 410)
trigger4 = movecontact
trigger5 = stateno = [1020,1022]
trigger5 = power >= 500
trigger5 = movecontact
trigger6 = stateno = [1025,1027]
trigger6 = power >= 500
;------------------------------------------------------------------------------
;===========================================================================
;アブソリュート・パニッシュ空中
[State -1,]
type = ChangeState
value = 1022
triggerall = command = "abusoryu-topanisshu"
triggerall = statetype = A
TriggerAll=var(59) = 0
trigger1 = ctrl = 1
trigger2 = stateno = [600,699]
trigger2 = movecontact
trigger3 = stateno = 1060
trigger3 = power >= 500
trigger3 = movecontact
;------------------------------------------------------------------------------
;アブソリュート・パニッシュ地上	
[State -1,]
type = ChangeState
value = 1020
triggerall = command = "abusoryu-topanisshu"
triggerall = statetype != A
TriggerAll=var(59) = 0
trigger1 = ctrl = 1 || (stateno = [100,102])
trigger2 = stateno = [200,230]
trigger2 = movecontact
trigger3 =  (stateno = 400) || (stateno = 410)
trigger3 = movecontact

;------------------------------------------------------------------------------
;チェーン
[State -1,]
type = ChangeState
value = 1050
triggerall = command = "chain"
triggerall = statetype != A
TriggerAll=var(59) = 0
trigger1 = NumHelper(1050) = 0
trigger1 = NumHelper(1010) = 0
trigger1 = NumHelper(1000) = 0
trigger1 = ctrl = 1 || (stateno = [100,102])
trigger2 = NumHelper(1050) = 0
trigger2 = NumHelper(1010) = 0
trigger2 = NumHelper(1000) = 0
trigger2 = (stateno = [200,230]) || (stateno = [400,410])
trigger2 = movecontact
trigger3 = PalNo >= 7
trigger3 = ctrl = 1 || (stateno = [100,102])
trigger4 = PalNo >= 7
trigger4 = (stateno = [200,230]) || (stateno = [400,410])
trigger4 = movecontact
trigger5 = (stateno = 1020)
trigger5 = power >= 500
trigger5 = movecontact
trigger6 = (stateno = 1025)
trigger6 = power >= 500

;==============================================================================
;------------------------------------------------------------------------------
;サブバート・オラクル
[State -1,]
type = ChangeState
value = 1010
triggerall = command = "sabuba-toorakuru"
triggerall = statetype != A
TriggerAll=var(59) = 0
trigger1 = NumHelper(1000) = 0
trigger1 = NumHelper(1010) = 0
trigger1 = NumHelper(1050) = 0
trigger1 = ctrl = 1 || (stateno = [100,102])
trigger2 = NumHelper(1000) = 0
trigger2 = NumHelper(1010) = 0
trigger2 = NumHelper(1050) = 0
trigger2 = (stateno = [200,230]) || (stateno = [400,410])
trigger2 = movecontact
trigger3 = PalNo >= 7
trigger3 = ctrl = 1 || (stateno = [100,102])
trigger4 = PalNo >= 7
trigger4 = (stateno = [200,230]) || (stateno = [400,410])
trigger4 = movecontact
trigger5 = (stateno = 1020)
trigger5 = power >= 500
trigger5 = movecontact
trigger6 = (stateno = 1025)
trigger6 = power >= 500

;==============================================================================
;波動
[State -1,]
type = ChangeState
value = 1040
triggerall = command = "ruinasupein"
triggerall = statetype = A
TriggerAll=var(59) = 0
trigger1 = NumHelper(1040) = 0
trigger1 = ctrl = 1
trigger2 = NumHelper(1040) = 0
trigger2 = stateno = [600,699]
trigger2 = movecontact
trigger3 = PalNo >= 7
trigger3 = ctrl = 1
trigger4 = PalNo >= 7
trigger4 = stateno = [600,699]
trigger4 = movecontact
trigger5 = (stateno = 1022) || (stateno = 1060)
trigger5 = power >= 500
trigger5 = movecontact
trigger6 = (stateno = 1027)
trigger5 = power >= 500
;------------------------------------------------------------------------------
;ルイナス・ペイン
[State -1,]
type = ChangeState
value = 1000
triggerall = command = "ruinasupein"
triggerall = statetype != A
TriggerAll=var(59) = 0
trigger1 = NumHelper(1000) = 0
trigger1 = NumHelper(1010) = 0
trigger1 = NumHelper(1050) = 0
trigger1 = ctrl = 1 || (stateno = [100,102])
trigger2 = NumHelper(1000) = 0
trigger2 = NumHelper(1010) = 0
trigger2 = NumHelper(1050) = 0
trigger2 = (stateno = [200,230]) || (stateno = [400,410])
trigger2 = movecontact
trigger3 = PalNo >= 7
trigger3 = ctrl = 1 || (stateno = [100,102])
trigger4 = PalNo >= 7
trigger4 = (stateno = [200,230]) || (stateno = [400,410])
trigger4 = movecontact
trigger5 = (stateno = 1020)
trigger5 = power >= 500
trigger5 = movecontact
trigger6 = (stateno = 1025)
trigger6 = power >= 500
;==============================================================================
;------------------------------------------------------------------------------

;ハイジャンプ
[State -1, ]
type = ChangeState
value = 525
TriggerAll=var(59) = 0
triggerall = statetype != A
trigger1 = command = "highjump"
trigger1 = ctrl || (stateno = [100,102])
trigger2 = command = "highjumpC"
trigger2 = (stateno = [200,230]) && movecontact
trigger3 = command = "highjumpC"
trigger3 = (stateno = [400,410]) && movecontact

;ダッシュ
[State -1, ]
type = ChangeState
value = 100
TriggerAll=var(59) = 0
trigger1 = command = "FF"
trigger1 = statetype = S
trigger1 = ctrl

;バックステップ
[State -1, Back Step]
type = ChangeState
value = 105
TriggerAll=var(59) = 0
trigger1 = command = "BB"
trigger1 = statetype = S
trigger1 = ctrl || (stateno = [100,102])

;空中前ジャンプ
[State -1, ]
type = ChangeState
value = 510
TriggerAll=var(59) = 0
triggerall = var(0) <= 0
triggerall = command = "airjumpfwd"
triggerall = Pos Y <= -20
triggerall = Vel Y >= -5
triggerall = statetype = A
trigger1 = ctrl && stateno != 245
trigger2 = stateno = 245 && Var(23) >= 39

;空中垂直ジャンプ
[State -1, ]
type = ChangeState
value = 515
TriggerAll=var(59) = 0
triggerall = var(0) <= 0
triggerall = command = "airjump"
triggerall = Pos Y <= -20
triggerall = Vel Y >= -5
triggerall = statetype = A
trigger1 = ctrl && stateno != 245
trigger2 = stateno = 245 && Var(23) >= 39

;空中後ろジャンプ
[State -1, ]
type = ChangeState
value = 520
TriggerAll=var(59) = 0
triggerall = var(0) <= 0
triggerall = command = "airjumpback"
triggerall = Pos Y <= -20
triggerall = Vel Y >= -5
triggerall = statetype = A
trigger1 = ctrl && stateno != 245
trigger2 = stateno = 245 && Var(23) >= 39

;空中ダッシュ
[State -1, Dash]
type = ChangeState
value = 500
TriggerAll=var(59) = 0
triggerall = var(0) <= 1
trigger1 = command = "FF"
trigger1 = statetype = A
trigger1 = Pos Y <= -40
trigger1 = ctrl

;空中バクステ
[State -1, Dash]
type = ChangeState
value = 505
TriggerAll=var(59) = 0
triggerall = var(0) <= 1
trigger1 = command = "BB"
trigger1 = statetype = A
trigger1 = Pos Y <= -40
trigger1 = ctrl

;------------------------------------------------------------------------------
;==============================================================================
;------------------------------------------------------------------------------
;立ちP
[State -1,]
type = ChangeState
value = 200
TriggerAll=var(59) = 0
triggerall = command = "x"
triggerall = command != "holddown"
triggerall = command != "RC"
trigger1 = statetype = S
trigger1 = ctrl || (stateno = [100,102])
trigger2 = stateno = 200
trigger2 = movecontact

;立ちK
[State -1,]
type = ChangeState
value = 210
TriggerAll=var(59) = 0
triggerall = command = "a"
triggerall = command != "holddown"
triggerall = command != "RC"
trigger1 = statetype = S
trigger1 = ctrl || (stateno = [100,102])
trigger2 = stateno = 200
trigger2 = movecontact

;立ちS
[State -1,]
type = ChangeState
value = 220
TriggerAll=var(59) = 0
triggerall = command = "y"
triggerall = command != "holddown"
triggerall = command != "RC"
trigger1 = statetype = S
trigger1 = ctrl || (stateno = [100,102])
trigger2 =  (stateno = 200) || (stateno = 210)
trigger2 = movecontact

;立ちHS
[State -1,]
type = ChangeState
value = 230
TriggerAll=var(59) = 0
triggerall = command = "b"
triggerall = command != "RC"
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl || (stateno = [100,102])
trigger2 =  (stateno = 200) || (stateno = 210) || (stateno = 220)
trigger2 = movecontact

;立ちD
[State -1,]
type = ChangeState
value = 240
TriggerAll=var(59) = 0
triggerall = command = "z"
triggerall = command != "RC"
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl || (stateno = [100,102])
trigger2 =  (stateno = 200) || (stateno = 210) || (stateno = 220) || (stateno = 230) || (stateno = 400)
trigger2 = movecontact

;------------------------------------------------------------------------------
;挑発
[State -1, Taunt]
type = ChangeState
value = 195
TriggerAll=var(59) = 0
triggerall = command = "start"
trigger1 = statetype != A
trigger1 = ctrl || (stateno = [100,102])

;------------------------------------------------------------------------------
;------------------------------------------------------------------------------
;地面殴り(弱)
[State -1, ]
type = ChangeState
value = 400
TriggerAll=var(59) = 0
triggerall = command != "RC"
triggerall = statetype = S
trigger1 = command = "down_x"
trigger1 = ctrl || (stateno = [100,102])
trigger2 = command = "down_a"
trigger2 = ctrl || (stateno = [100,102])
trigger3 = command = "down_x"
trigger3 =  (stateno = 200) || (stateno = 210) || (stateno = 220)
trigger3 = movecontact
trigger4 = command = "down_a"
trigger4 =  (stateno = 200) || (stateno = 210) || (stateno = 220)
trigger4 = movecontact

;地面殴り(強)
[State -1, ]
type = ChangeState
value = 410
TriggerAll=var(59) = 0
triggerall = command != "RC"
triggerall = statetype = S
trigger1 = command = "down_y"
trigger1 = ctrl || (stateno = [100,102])
trigger2 = command = "down_b"
trigger2 = ctrl || (stateno = [100,102])
trigger3 = command = "down_y"
trigger3 =  (stateno = 200) || (stateno = 210) || (stateno = 220)
trigger3 = movecontact
trigger4 = command = "down_b"
trigger4 =  (stateno = 200) || (stateno = 210) || (stateno = 220)
trigger4 = movecontact

;------------------------------------------------------------------------------
;------------------------------------------------------------------------------
;空中P
[State -1,]
type = ChangeState
value = 600
TriggerAll=var(59) = 0
triggerall = command = "x"
triggerall = command != "RC"
trigger1 = statetype = A
trigger1 = ctrl
trigger2 = stateno = 600
trigger2 = movecontact

;空中K
[State -1,]
type = ChangeState
value = 610
TriggerAll=var(59) = 0
triggerall = command = "a"
triggerall = command != "RC"
trigger1 = statetype = A
trigger1 = ctrl
trigger2 = stateno = 600
trigger2 = movecontact

;空中S
[State -1,]
type = ChangeState
value = 620
TriggerAll=var(59) = 0
triggerall = command = "y"
triggerall = command != "RC"
trigger1 = statetype = A
trigger1 = ctrl
trigger2 = stateno = 600 || stateno = 610
trigger2 = movecontact

;空中HS
[State -1,]
type = ChangeState
value = 630
TriggerAll=var(59) = 0
triggerall = command = "b"
triggerall = command != "RC"
trigger1 = statetype = A
trigger1 = ctrl
trigger2 = stateno = 600 || stateno = 610 || stateno = 620
trigger2 = movecontact

;空中D
[State -1,]
type = ChangeState
value = 640
TriggerAll=var(59) = 0
triggerall = command = "z"
triggerall = command != "RC"
trigger1 = statetype = A
trigger1 = ctrl
trigger2 = stateno = 600 || stateno = 610 || stateno = 620 || stateno = 630
trigger2 = movecontact


;------------------------------------------------------------------------------
;------------------------------------------------------------------------------
;------------------------------------------------------------------------------
;------------------------------------------------------------------------------
;------------------------------------------------------------------------------
