;----------------------------------------------------------------------
;Random Quotes
[Statedef 7008]
type = S
ctrl = 0
anim = 7008
velset = 0,0

[State 7008, Random Quotes Disabled]
type = ChangeState
trigger1 = Var(51) = 1
value = 17026+(random%2)

[State 7008, Done]
type = ChangeState
trigger1 = time = 0
value = 20000+(Var(5)%20)
;----------------------------------------------------------------------
;Peppy Hare
[Statedef 20000]
type = S
ctrl = 0
anim = 20000
velset = 0,0

[State 20000, Invisible]
type = AssertSpecial
trigger1 = 1
flag = invisible

[State 20000, Actually Barrel Roll]
type = Helper
trigger1 = Time = 0
helpertype = Normal
name = "Barrel Roll"
id = (21000)
postype = p1
pos = 0, -51
stateno = 21000

[State 20000, Do a Barrel Roll!]
type = PlaySnd
trigger1 = time = 0
value = 7008, 0
volume = 100

[State 20000, Done]
type = ChangeState
trigger1 = time = 36
value = 8008
;----------------------------------------------------------------------
;Barrel Roll
[Statedef 21000]
type = S
ctrl = 0
anim = 22000
velset = 0,0

[State 21000, Angle Draw]
type = AngleDraw
trigger1 = Time < 37
value = Time*-10

[State 21000, Done]
type = DestroySelf
trigger1 = time = 37
;----------------------------------------------------------------------
;Toasty
[Statedef 20001]
type = S
ctrl = 0
anim = 20001
velset = 0,0

[State 20001, Dan Forden]
type = Explod
trigger1 = Time = 0
anim = 22001
postype = Back
pos = 0, 240
sprpriority = 1
removetime = 60
supermovetime = -1
bindtime = -1
ontop = 1
ownpal = 1

[State 20001, Toasty!]
type = PlaySnd
trigger1 = time = 0
value = 7008, 1
volume = 100

[State 20001, Done]
type = ChangeState
trigger1 = time = 60
value = 8008
;----------------------------------------------------------------------
;Airplane!
[Statedef 20002]
type = S
ctrl = 0
anim = 20002
velset = 0,0

[State 20002, Surely you can't be serious...]
type = PlaySnd
trigger1 = time = 0
value = 7008, 2
volume = 100

[State 20002, Done]
type = ChangeState
trigger1 = time = 229
value = 8008
;----------------------------------------------------------------------
;Moskau!
[Statedef 20003]
type = S
ctrl = 0
anim = 20003
velset = 0,0

[State 20003, Disco Ball]
type = Explod
trigger1 = Time = 0
anim = 19290
postype = Left
pos = 160, 0
sprpriority = 1
removetime = 878
supermovetime = -1
bindtime = -1
ontop = 1
ownpal = 1

[State 20003, Musicless]
type = AssertSpecial
trigger1 = Time > 0
flag = NoMusic

[State 20003, Rave]
type = BgPalFX
trigger1 = Time%5
add = Random%255, Random%255, Random%255
time = 5

[State 20003, Moskau!]
type = PlaySnd
trigger1 = time = 0
value = 7008, 3
volume = 100

[State 20003, Done]
type = ChangeState
trigger1 = time = 878
value = 8008
;----------------------------------------------------------------------
;Push the Button Frank
[Statedef 20004]
type = S
ctrl = 0
anim = 20004
velset = 0,0

[State 20004, Push the button]
type = PlaySnd
trigger1 = time = 0
value = 7008, 4
volume = 100

[State 20004, Done]
type = ChangeState
trigger1 = time = 70
value = 8008
;----------------------------------------------------------------------
;MORE LYTES THAN YOuR BODY HAS ROOM FOR
[Statedef 20005]
type = S
ctrl = 0
anim = 20005
velset = 0,0

[State 20005, You require more...]
type = PlaySnd
trigger1 = time = 0
value = 7008, 5
volume = 100

[State 20005, Done]
type = ChangeState
trigger1 = time = 360
value = 8008
;----------------------------------------------------------------------
;Sinistar
[Statedef 20006]
type = S
ctrl = 0
anim = 20006
velset = 0,0

[State 20006, RUN COWARD]
type = PlaySnd
trigger1 = time = 0
value = 7008, 6
volume = 100

[State 20006, Done]
type = ChangeState
trigger1 = time = 10
value = 8008
;----------------------------------------------------------------------
;I WASN'T EXPECTING THEM
[Statedef 20007]
type = S
ctrl = 0
anim = 20007
velset = 0,0

[State 20007, Halt All Sounds]
type = StopSnd
trigger1 = Time = 0
channel = -1

[State 20007, DRAMATIC STING]
type = PlaySnd
trigger1 = time = 0
value = 7008, 7
volume = 200

[State 20007, Inquisitors]
type = Explod
trigger1 = Time = 0
anim = 22007
postype = left
pos = 0, 0
sprpriority = 1
removetime = 350
supermovetime = -1
bindtime = -1
ontop = 1
ownpal = 1

[State 20007, Done]
type = ChangeState
trigger1 = time = 350
value = 8008
;----------------------------------------------------------------------
;Mentos
[Statedef 20008]
type = S
ctrl = 0
anim = ifelse(facing=1, 20008, 22008)
velset = 0,0

[State 20008, Musicless]
type = AssertSpecial
trigger1 = Time > 0
flag = NoMusic

[State 20008, Mentos Theme]
type = PlaySnd
trigger1 = time = 0
value = 7008, 8
volume = 200

[State 20008, Done]
type = ChangeState
trigger1 = time = 1780
value = 8008
;----------------------------------------------------------------------
;HAMMER TIME
[Statedef 20009]
type = S
ctrl = 0
anim = 20009
velset = 0,0

[State 20009, Halt All Sounds]
type = StopSnd
trigger1 = Time = 0
channel = -1

[State 20009, Musicless]
type = AssertSpecial
trigger1 = Time > 0
trigger1 = Time < 60
flag = NoMusic

[State 20009, Sound Part 1]
type = PlaySnd
trigger1 = time = 0
value = 7008, 9
volume = 200

[State 20009, Stop Sign]
type = Explod
trigger1 = Time = 0
postype = left
pos = 0, 0
anim = 200091
ontop = 1
removetime = 60
pausemovetime = 60
ownpal = 1

[State 20009, Hammer]
type = Explod
trigger1 = Time = 61
postype = left
pos = 0, 0
anim = 200092
ontop = 1
removetime = 15
pausemovetime = 15
ownpal = 1

[State 20009, Time]
type = Explod
trigger1 = Time = 75
postype = left
pos = 0, 0
anim = 200093
ontop = 1
removetime = 15
pausemovetime = 15
ownpal = 1

[State 20009, Stop Time]
type = Pause
trigger1 = Time = 0
persistent = 0
anim = 9999999
time = 60
movetime = 60

[State 20009, Sound Part 2]
type = PlaySnd
trigger1 = time = 60
value = 7008, 90
volume = 200

[State 20009, Done]
type = ChangeState
trigger1 = time = 90
value = 8008
;---------------------------------------------------------------------------
;THIS IS WHAT YOU CALL COMPOSURE
[Statedef 20010]
type = S
ctrl = 0
anim = ifelse(facing = 1, 20010, 22010)
velset = 0,0

[State 20010, I don't even get why this is supposed to be funny]
type = PlaySnd
trigger1 = time = 0
value = 7008, 10
volume = 200

[State 20010, Whatever still beats the pants off of desu spam]
type = ChangeState
trigger1 = time = 120
value = 8008
;----------------------------------------------------------------------
;Escalator Temp. Stairs
[Statedef 20011]
type = S
ctrl = 0
anim = 20011
velset = 0,0

[State 20011, We apologize for the convinence]
type = PlaySnd
trigger1 = time = 0
value = 7008, 11
volume = 200

[State 20011, Done]
type = ChangeState
trigger1 = time = 300
value = 8008
;----------------------------------------------------------------------
;R.I.P. Ricardo
[Statedef 20012]
type = S
ctrl = 0
anim = 20012
velset = 0,0

[State 20012, KHAAAAAAAN]
type = PlaySnd
trigger1 = time = 0
value = 7008, 12
volume = 200

[State 20012, Done]
type = ChangeState
trigger1 = time = 174
value = 8008
;----------------------------------------------------------------------
;Kentucky Fried Movie
[Statedef 20013]
type = S
ctrl = 0
anim = ifelse(facing = 1, 20013, 22013)
velset = 0,0

[State 20013, I'm not wearing any pants]
type = PlaySnd
trigger1 = time = 0
value = 7008, 13
volume = 200

[State 20013, Done]
type = ChangeState
trigger1 = time = 212
value = 8008
;----------------------------------------------------------------------
;Knights Who Say Ni
[Statedef 20014]
type = S
ctrl = 0
anim = 20014
velset = 0,0

[State 20014, We demand a shrubbery!]
type = PlaySnd
trigger1 = time = 0
value = 7008, 14
volume = 200

[State 20014, Done]
type = ChangeState
trigger1 = time = 324
value = 8008
;----------------------------------------------------------------------
;SPARTACUS
[Statedef 20015]
type = S
ctrl = 0
anim = 20015
velset = 0,0

[State 20015, NO I AM SPARTACUS!]
type = PlaySnd
trigger1 = time = 0
value = 7008, 15
volume = 200

[State 20015, Done]
type = ChangeState
trigger1 = time = 690
value = 8008
;----------------------------------------------------------------------
;Snape kills Dumbledore
[Statedef 20016]
type = S
ctrl = 0
anim = 20016
velset = 0,0

[State 20016, YOU BITCH!]
type = PlaySnd
trigger1 = time = 0
value = 7008, 16
volume = 200

[State 20016, Done]
type = ChangeState
trigger1 = time = 517
value = 8008
;----------------------------------------------------------------------
;Scout
[Statedef 20017]
type = S
ctrl = 0
anim = 20017
velset = 0,0

[State 20017, Bonk]
type = PlaySnd
trigger1 = time = 0
value = 7008, 17
volume = 200

[State 20017, Done]
type = ChangeState
trigger1 = time = 60
value = 8008
;----------------------------------------------------------------------
;Spiny Norman
[Statedef 20018]
type = S
ctrl = 0
anim = 20018
velset = 0,0

[State 20018, Dinsdale!]
type = PlaySnd
trigger1 = time = 0
value = 7008, 18
volume = 200

[State 20018, Done]
type = ChangeState
trigger1 = time = 60
value = 8008
;----------------------------------------------------------------------
;Crazed Colonel Campbell
[Statedef 20019]
type = S
ctrl = 0
anim = 20019
velset = 0,0

[State 20019, I hear it's amazing...]
type = PlaySnd
trigger1 = time = 0
value = 7008, 19
volume = 200

[State 20019, Done]
type = ChangeState
trigger1 = time = 840
value = 8008
;----------------------------------------------------------------------
;End Random Quote
[Statedef 8008]
type = S
ctrl = 0
anim = anim+1000
velset = 0,0

[State 8008, Hit Override]
type = HitOverride
trigger1 = Stateno = 8008
slot = 1
attr = SCA, AA, AP
time = -1
stateno = 10000

[State 8008, Win Detection]
type = ChangeState
trigger1 = RoundState = 3
value = 180

[State 8008, Bonus detection]
type = ChangeState
triggerall = RoundState = 2
trigger1 = Var(57) = 2
trigger2 = Var(57) = 34
trigger3 = Var(57) = 33
value = 10000
;----------------------------------------------------------------------