[Data]
life=10000
attack=100
defence=100
fall.defence_up=50
liedown.time=30
airjuggle=15
sparkno=66
guard.sparkno=65
KO.echo=0
volume=0
power=1
IntPersistIndex=54
FloatPersistIndex=40
echo=0

[Size]
xscale=1
yscale=1
ground.back=15
ground.front=16
air.back=12
air.front=12
height=25
attack.dist=160
proj.attack.dist=90
proj.doscale=0
head.pos=-5, -90   ;Approximate position of head
mid.pos=-5, -60    ;Approximate position of midsection
shadowoffset=0     ;Number of pixels to vertically offset the shadow
draw.offset=0,0    ;Player drawing offset in pixels (x, y)
z.width=0
attack.width=0

[Velocity]
walk.fwd=2.4
walk.back=-2.2
run.fwd=3.6,0
run.back=-3.6,-3.6
jump.neu=0,-8.4
jump.back=-2.55,0
jump.fwd=2.5,0
runjump.back=-2.5,0
runjump.fwd=4,-8.1
airjump.neu=0,-8.1
airjump.back=-2.55,0
airjump.fwd=2.5,0

[Movement]
airjump.num=0
airjump.height=35
yaccel=0.44
stand.friction=0.85
crouch.friction=0.82

