
[Data]
life              = 990
power             = 3000 
attack            = 100
defence           = 100
fall.defence_up   = 50
liedown.time      = 60
airjuggle         = 15
sparkno           = 2
guard.sparkno     = 40
KO.echo           = 0
volume            = 255
IntPersistIndex   = 60
FloatPersistIndex = 40

[Size]
xscale           = 1
yscale           = 1
ground.back      = 15
ground.front     = 15
air.back         = 15
air.front        = 15
height           = 60
attack.dist      = 160
proj.attack.dist = 90
proj.doscale     = 0
head.pos         = -5,-90
mid.pos          = -5,-60
shadowoffset     = 0 
draw.offset      = 0,0

[Velocity]
walk.fwd     = 2
walk.back    = -1.6
run.fwd      = 4.6,0
run.back     = -4,-3.8
jump.neu     = 0,-7
jump.back    = -2
jump.fwd     = 2
runjump.back = -2.55,-8.1
runjump.fwd  = 4,-8.1
airjump.neu  = 0,-8.1
airjump.back = -2.55
airjump.fwd  = 2.5

[Movement]
airjump.num     = 0
airjump.height  = 35
yaccel          = .25
stand.friction  = .85
crouch.friction = .82

;===========================================================================
[Statedef 170]
type = S
ctrl = 0
anim = 170
velset = 0,0

[State 170, 無敵]
type = NotHitBy
trigger1 = 1
value = SCA
time = 1

;---------------------------------------------------------------------------
;---------------------------------------------------------------------------

[Statedef 180]
type = S

[State 180, ステ?ト変更]
type = ChangeState
trigger1 = Time = 0
value = 181

;---------------------------------------------------------------------------
[Statedef 181]
type = S
ctrl = 0
anim = 181
velset = 0,0

[State 181, 1]
type = AssertSpecial
trigger1 = Time = [0,280]
flag = RoundNotOver

[State 181, 無敵]
type = NotHitBy
trigger1 = 1
value = SCA
time = 1

[State 181]
type = PlaySnd
trigger1 = AnimElem = 1
value = 180,0
channel = 0

;---------------------------------------------------------------------------
[Statedef 190]
type = S
ctrl = 0
anim = 190
velset = 0,0

[State 190]
type = varrandom
trigger1 = time = 7
v = 6
range = 4

[State -1]
Type     = PlaySnd
Trigger1 = Time = 8
trigger1 = var(6) = 0
Value    = 190, 0
channel = 0

[State -1]
Type     = PlaySnd
Trigger1 = Time = 8
trigger1 = var(6) = 1
Value    = 190, 1
channel = 0

[State -1]
Type     = PlaySnd
Trigger1 = Time = 8
trigger1 = var(6) = 2
Value    = 190, 2
channel = 0

[State -1]
Type     = PlaySnd
Trigger1 = Time = 8
trigger1 = var(6) = 3
Value    = 190, 3
channel = 0

[State -1]
Type     = PlaySnd
Trigger1 = Time = 8
trigger1 = var(6) = 4
Value    = 190, 4
channel = 0


[State 190]
type = AssertSpecial
trigger1 = 1
flag = Intro

[State 190, ステ?ト変更]
type = ChangeState
trigger1 = Animtime = 0
value = 0

;---------------------------------------------------------------------------
[Statedef 195]
type = S
movetype = I
physics = S
ctrl = 0
anim = 195
velset = 0,0
sprpriority = 2

[State 195]
type = PlaySnd
trigger1 = Time = 0
value = 195,0
channel = 0

[State 195]
type = ChangeState
trigger1 = Time = 150
value = 0
ctrl = 1

;---------------------------------------------------------------------------

[Statedef -2]

[State -2]
type = RemoveExplod
triggerall = NumExplod(130) > 0
trigger1 = StateNo != 700
trigger2 = MoveType != I
ID = 130

[State -2]
type = Hitoverride
trigger1 = numexplod(18000) > 0
attr = SCA, AA, AT, AP
slot = 0
stateno = 5210

[State -2]
type = Lifeset
trigger1 = numexplod(19000) > 0
value = var(19)

[State -2]
type = assertspecial
trigger1 = numexplod(19000) > 0
flag = noko

[State -2]
type = varset
trigger1 = numexplod(19000) = 0
trigger1 = stateno != 1900
var(19) = 0

[state -2]
type = assertspecial
trigger1 = stateno = 3501
trigger2 = stateno = 3502
flag = noautoturn

[State -2]
type = Removeexplod
trigger1 = stateno != 3501
trigger1 = stateno != 3502
id = 35110

[State -2]
type = Removeexplod
trigger1 = stateno != 3501
trigger1 = stateno != 3502
id = 35111

[State -2]
type = BGPalFX
trigger1 = var(41) = 1
time = -1
color = 0

;---------------------------------------------------------------------------

[Statedef -3]

[State -3]
type = PlaySnd
triggerall = Time = 1
trigger1 = stateno = 52
trigger2 = stateno = 106
value = 40, 0

;---------------------------------------------------------------------------
