[Data]
life = 1100
power = 5000
attack = 110
defence = 100
fall.defence_up = 50
liedown.time = 45
airjuggle = 15
sparkno = 2
guard.sparkno = 40
KO.echo = 0
volume = 0
IntPersistIndex = 0;60
FloatPersistIndex = 40;40

[Size]
xscale = 1
yscale = 1
ground.back = 16
ground.front = 15
air.back = 12
air.front = 11
height = 48
attack.dist = 160
proj.attack.dist = 90
proj.doscale = 0
head.pos = 0, -96
mid.pos = 12, -56
shadowoffset = 0
draw.offset = 0,0

[Velocity]
walk.fwd  = 3.2
walk.back = -3.2
run.fwd  = 7, 0
run.back = -4.7,-3.5
jump.neu = 0,-10
jump.back = -4
jump.fwd = 4
runjump.back = -5,-9
runjump.fwd = 5,-9
airjump.neu = 0,-9
airjump.back = -2.55
airjump.fwd = 2.5

[Movement]
airjump.num = 0      
airjump.height = 35
yaccel = .62
stand.friction = .842 	
crouch.friction = .842	