[Statedef 182]
type = A
movetype = A
physics = S
anim = 182
sprpriority = 10
velset = 0
ctrl = 0

[State 0, BindToRoot]
type = BindToTarget
trigger1 = 1  ;绑定的条件
pos = 0, 0    ;绑定的坐标


[State 8210,9]
type = Afterimage
trigger1 = Time = 0
time = -1
length = 8
PalBright = 0, 0, 0
PalContrast = 50, 50, 150
PalAdd = 0, 0, 0
PalMul = 0.9,0.9,0.9
FrameGap = 1
sprpriority = 5
Trans = Add
ownpal = 1
ontop = 1

[State 0, DestroySelf]
type = DestroySelf ;毁灭自己控制器
trigger1 = Root,StateNo != 0 ;条件




[Statedef 10112]
type = A
movetype = A
physics = S
anim = 1012
sprpriority = 10
velset = 0
ctrl = 0

[State 0, BindToRoot]
type = BindToTarget
trigger1 = 1  ;绑定的条件
pos = 0, 0    ;绑定的坐标

[State 3110, pos]
type = PosSet
trigger1 = 1
x = Parent,Pos X

[State 8210,9]
type = Afterimage
trigger1 = Time = 0
time = -1
length = 8
PalBright = 0, 0, 0
PalContrast = 50, 50, 150
PalAdd = 0, 0, 0
PalMul = 0.9,0.9,0.9
FrameGap = 1
sprpriority = 5
Trans = Add
ownpal = 1
ontop = 1

[State 0, DestroySelf]
type = DestroySelf ;毁灭自己控制器
trigger1 = time = 45 ;条件




[Statedef 10113]
type = A
movetype = A
physics = S
anim = 1013
sprpriority = 10
velset = 0
ctrl = 0

[State 0, BindToRoot]
type = BindToTarget
trigger1 = 1  ;绑定的条件
pos = 0, 0    ;绑定的坐标

[State 3110, pos]
type = PosSet
trigger1 = 1
x = Parent,Pos X

[State 8210,9]
type = Afterimage
trigger1 = Time = 0
time = -1
length = 8
PalBright = 0, 0, 0
PalContrast = 50, 50, 150
PalAdd = 0, 0, 0
PalMul = 0.9,0.9,0.9
FrameGap = 1
sprpriority = 5
Trans = Add
ownpal = 1
ontop = 1

[State 0, DestroySelf]
type = DestroySelf ;毁灭自己控制器
trigger1 = AnimTime = 0 ;条件





















[Statedef 11261]
type = A
movetype = A
physics = S
anim = 1261
sprpriority = 10
velset = 0
ctrl = 0

[State 0, BindToRoot]
type = BindToTarget
trigger1 = 1  ;绑定的条件
pos = 0, 0    ;绑定的坐标

[State 3110, pos]
type = PosSet
trigger1 = 1
x = Parent,Pos X
y = Parent,Pos y

[State 8210,9]
type = Afterimage
trigger1 = Time = 0
time = -1
length = 8
PalBright = 0, 0, 0
PalContrast = 50, 50, 150
PalAdd = 0, 0, 0
PalMul = 0.9,0.9,0.9
FrameGap = 1
sprpriority = 5
Trans = Add
ownpal = 1
ontop = 1

[State 0, DestroySelf]
type = DestroySelf ;毁灭自己控制器
trigger1 = time = 45 ;条件




[Statedef 11262]
type = A
movetype = A
physics = S
anim = 1262
sprpriority = 10
velset = 0
ctrl = 0

[State 0, BindToRoot]
type = BindToTarget
trigger1 = 1  ;绑定的条件
pos = 0, 0    ;绑定的坐标

[State 3110, pos]
type = PosSet
trigger1 = 1
x = Parent,Pos X
y = Parent,Pos y

[State 8210,9]
type = Afterimage
trigger1 = Time = 0
time = -1
length = 8
PalBright = 0, 0, 0
PalContrast = 50, 50, 150
PalAdd = 0, 0, 0
PalMul = 0.9,0.9,0.9
FrameGap = 1
sprpriority = 5
Trans = Add
ownpal = 1
ontop = 1

[State 0, DestroySelf]
type = DestroySelf ;毁灭自己控制器
trigger1 = AnimTime = 0 ;条件





;----------------------------------
[Statedef 182]
type = A
movetype = A
physics = N
ctrl = 0
anim = 182
velset = 0
sprpriority = -1


[State 8210,9]
type = Afterimage
trigger1 = Time = 0
time = -1
length = 8
PalBright = 0, 0, 0
PalContrast = 50, 50, 150
PalAdd = 0, 0, 0
PalMul = 0.9,0.9,0.9
FrameGap = 1
sprpriority = 5
Trans = Add
ownpal = 1
ontop = 1

[State 0, BindToRoot]
type = BindToRoot
trigger1 = 1
pos = 0,0

[State 0, StopSnd]
type = StopSnd
trigger1 = root,movetype = H
channel = 1

[State 0, ChangeState/DestroySelf]
type = DestroySelf
trigger1 = (animtime = 0 && anim != 182)||root,movetype = H||(root,anim!=0);&&)

