[command]
name = "DFDFX"
command = D,DF,F,D,DF,F,x
time = 30
[command]
name = "DFDFX"
command = D,F,D,F,x
time = 30
[command]
name = "DFDFY"
command = D,DF,F,D,DF,F,y
time = 30
[command]
name = "DFDFY"
command = D,F,D,F,y
time = 30

[command]
name = "DFX"
command = D,DF,F,x
[command]
name = "DFY"
command = D,DF,F,y

[Command]
name = "a"
command = a
[Command]
name = "b"
command = b
[Command]
name = "c"
command = c
[Command]
name = "x"
command = x
[Command]
name = "y"
command = y
[Command]
name = "z"
command = z
[Command]
name = "start"
command = s
time = 1
[Command]
name = "holdfwd"
command = /$F
time = 1
[Command]
name = "holdback"
command = /$B
time = 1
[Command]
name = "holdup"
command = /$U
time = 1
[Command]
name = "holddown"
command = /$D
time = 1
[Command]
name = "recovery"
command = x+a
time = 1
[Command]
name = "recovery"
command = z
time = 1


[statedef -1]

[State -1]
type = ChangeState
value = 10000
triggerall = command = "DFDFX"
trigger1 = (statetype = s) && ctrl
[State -1]
type = ChangeState
value = 10100
triggerall = command = "DFDFY"
trigger1 = (statetype = s) && ctrl

[State -1]
type = ChangeState
value = 1000
triggerall = command = "DFX"
trigger1 = (statetype = s) && ctrl
[State -1]
type = ChangeState
value = 1100
triggerall = command = "DFY"
trigger1 = (statetype = s) && ctrl










