;------------------------------------------------------------

;特殊やられステート
;混線とか
;------------------------------------------------------------
;マーキング(トムキラー)
[statedef 555]
type=U
movetype=H
physics=U
velset=0,0
ctrl=0
[State ]
type=ChangeState
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),palno>6
trigger1=enemy(enemy,name!="Phantom Mizuchi Abyss"),stateno=[11000,11002]
trigger2=enemy(enemy,name!="Phantom Mizuchi Abyss"),stateno=19154
trigger3=enemy(enemy,name!="Phantom Mizuchi Abyss"),stateno=[50100,50102]
trigger4=enemy(enemy,name!="Phantom Mizuchi Abyss"),stateno=50300
trigger5=enemy(enemy,name!="Phantom Mizuchi Abyss"),stateno=[30050,30052]
value=6660000
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper&&name="Phantom Mizuchi Abyss"
value=5150
ignorehitpause=1
[State ]
type=selfstate
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
value=151*(statetype=S||statetype=L)+153*(statetype=C)+155*(statetype=A)
ignorehitpause=1
[State ]
type=NotHitBy
trigger1=1
value=SCA
ignorehitpause=1
[State ]
type=Projectile
triggerall=name!="Phantom Mizuchi Abyss"
trigger1=ishelper
trigger1=time=0
trigger1=prevstateno!=[6660000,6660004]
trigger1=prevstateno!=[555,556]
projanim=anim
projid=513
projremove=1
projremovetime=-1
projpriority=99999
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
postype=p2
offset=0,50000
attr=A,ST
hitflag=MAFPD
sparkno=-1
numhits=0
p1stateno=prevstateno
persistent=0
ignorehitpause=1
[State ]
type=Projectile
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=root,ctrl=0
trigger1=time>0
trigger1=var(5):=var(5)+1||1
projanim=anim
projid=513
projremove=1
projremovetime=-1
projpriority=99999
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
postype=p2
offset=0,50000
attr=A,ST
hitflag=MAFPD
sparkno=-1
numhits=0
p1stateno=52
p2getp1state=0
ignorehitpause=1
[State ]
type=assertspecial
trigger1=1
flag=invisible
flag=noshadow
ignorehitpause=1
[State ]
type=velset
trigger1=time=0
x=0
y=0
ignorehitpause=1
[State ]
type=posset
trigger1=ishelper
trigger2=!alive
y=5000
ignorehitpause=1
[State ]
type=ctrlset
trigger1=1
value=0
ignorehitpause=1
[State ]
type=hitdef
triggerall=name!="Phantom Mizuchi Abyss"
trigger1=alive
trigger1=!ishelper
attr=A,NA
damage=0,0
sparkno=-1
guard.sparkno=-1
animtype=hard
guardflag=
hitflag=
fall=0
ignorehitpause=1
[State ]
type=Helper
triggerall=name!="Phantom Mizuchi Abyss"
trigger1=!ishelper
trigger1=numhelper(3000000)<4
trigger1=numenemy
trigger1=enemy(enemy,name!="Phantom Mizuchi Abyss"),palno=12
name="bug helper parent is root"
stateno=5150
ID=3000000
helpertype=normal
pos=0,1000
postype=p1
facing=1
keyctrl=0
ownpal=1
persistent=0
ignorehitpause=1
[State ]
type=Helper
triggerall=name!="Phantom Mizuchi Abyss"
trigger1=!ishelper(2000000)
trigger1=ishelper
trigger1=numhelper(2000000)<4
trigger1=numenemy
trigger1=enemy(enemy,name!="Phantom Mizuchi Abyss"),palno=12
name="bug helper"
stateno=461349666
ID=2000000
helpertype=normal
pos=0,1000
postype=p1
facing=1
keyctrl=0
ownpal=1
ignorehitpause=1
[State ]
type=HitOverRide
trigger1=!ishelper
attr=SCA,AA,AP,AT
slot=0
ignorehitpause=1
[State ]
type=HitOverRide
trigger1=!ishelper
attr=SCA,AA,AP,AT
slot=1
ignorehitpause=1
[State ]
type=HitOverRide
trigger1=!ishelper
attr=SCA,AA,AP,AT
slot=2
ignorehitpause=1
[State ]
type=HitOverRide
trigger1=!ishelper
attr=SCA,AA,AP,AT
slot=3
ignorehitpause=1
[State ]
type=HitOverRide
trigger1=!ishelper
attr=SCA,AA,AP,AT
slot=4
ignorehitpause=1
[State ]
type=HitOverRide
trigger1=!ishelper
attr=SCA,AA,AP,AT
slot=5
ignorehitpause=1
[State ]
type=HitOverRide
trigger1=!ishelper
attr=SCA,AA,AP,AT
slot=6
ignorehitpause=1
[State ]
type=HitOverRide
trigger1=!ishelper
attr=SCA,AA,AP,AT
slot=7
ignorehitpause=1
[state ]
type=selfstate
triggerall=!ishelper
trigger1=movereversed
trigger2=time>8
value=52
ctrl=1
ignorehitpause=1
[state ]
type=posset
triggerall=ishelper
trigger1=time>10
y=0
[state ]
type=selfstate
triggerall=ishelper
trigger1=time>10
trigger1=prevstateno!=6660000
value=prevstateno
ignorehitpause=1
[state ]
type=destroyself
triggerall=ishelper
triggerall=time>0
trigger1=root,alive&&var(5)>0
trigger1=root,ctrl=1
trigger2=root,alive&&var(5)>0
trigger2=root,stateno=5050||root,stateno=52
trigger3=root,alive=0
;------------------------------------------------------------
;マーキング
[Statedef 556]
type=S
movetype=I
physics=N
[State ]
type=ChangeState
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),palno>6
trigger1=enemy(enemy,name!="Phantom Mizuchi Abyss"),stateno=[11000,11002]
trigger2=enemy(enemy,name!="Phantom Mizuchi Abyss"),stateno=19154
trigger3=enemy(enemy,name!="Phantom Mizuchi Abyss"),stateno=[50100,50102]
trigger4=enemy(enemy,name!="Phantom Mizuchi Abyss"),stateno=50300
trigger5=enemy(enemy,name!="Phantom Mizuchi Abyss"),stateno=[30050,30052]
value=6660000
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper&&name="Phantom Mizuchi Abyss"
value=5150
ignorehitpause=1
[State ]
type=selfstate
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
value=151*(statetype=S||statetype=L)+153*(statetype=C)+155*(statetype=A)
ignorehitpause=1
[State ]
type=Helper
triggerall=name!="Phantom Mizuchi Abyss"
trigger1=!ishelper
trigger1=numhelper(3000000)<4
trigger1=numenemy
trigger1=enemy(enemy,name!="Phantom Mizuchi Abyss"),palno=12
name="bug helper parent is root"
stateno=5150
ID=3000000
helpertype=normal
pos=0,1000
postype=p1
facing=1
keyctrl=0
ownpal=1
persistent=0
ignorehitpause=1
[state ]
type=selfstate
trigger1=1
value=0+52*(pos Y!=0)
ctrl=1
;------------------------------------------------------------
;ヘルパー貯蔵
[Statedef 6660000]
ctrl=0
anim=anim
[State ]
type=selfstate
trigger1=name="Phantom Mizuchi Abyss"
trigger1=!ishelper
value=151*(statetype=S||statetype=L)+153*(statetype=C)+155*(statetype=A)
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper&&name="Phantom Mizuchi Abyss"
value=5150
ignorehitpause=1
[State ];低位カラーでの暴発即死防止
type=selfstate
trigger1=name!="Phantom Mizuchi Abyss"
trigger1=!ishelper
trigger1=numenemy
trigger1=enemy(enemy,name!="Phantom Mizuchi Abyss"),palno<7
value=5050
ignorehitpause=1
[State ]
type=removeexplod
trigger1=name!="Phantom Mizuchi Abyss"
id=-1
ignorehitpause=1
[State ]
type=assertspecial
trigger1=1
flag=invisible
ignorehitpause=1
[State ]
type=lifeset
trigger1=name!="Phantom Mizuchi Abyss"
value=0
ignorehitpause=1

[State ]
type=Helper
triggerall=name!="Phantom Mizuchi Abyss"
trigger1=!ishelper(2000000)
trigger1=ishelper
trigger1=numhelper(2000000)<4
trigger2=ishelper(2000000)
trigger2=numhelper(2000000)<4
trigger2=gametime%350=0
name="bug helper"
stateno=461349666
ID=2000000
helpertype=normal
pos=0,1000
postype=p1
facing=1
keyctrl=0
ownpal=1
ignorehitpause=1
[State ]
type=Helper
triggerall=name!="Phantom Mizuchi Abyss"
trigger1=!ishelper
trigger1=numhelper(3000000)<4
name="bug helper parent is root"
stateno=5150
ID=3000000
helpertype=normal
pos=0,1000
postype=p1
facing=1
keyctrl=0
ownpal=1
persistent=0
ignorehitpause=1

[State ]
type=bindtoroot
trigger1=name!="Phantom Mizuchi Abyss"
trigger1=ishelper
pos=0,50500
ignorehitpause=1

[State ]
type=nothitby
trigger1=1
value=SCA,AA,AP,AT
ignorehitpause=1
[State ]
type=hitby
trigger1=name!="Phantom Mizuchi Abyss"
trigger1=!ishelper
value=SCA,AA,AP,AT
time=-1
ignorehitpause=1

[State ]
type=varset
triggerall=ishelper(2000000)
triggerall=name!="Phantom Mizuchi Abyss"
trigger1=sysfvar(4)=0
sysfvar(3)=-1
ignorehitpause=1
[State ]
type=varset
triggerall=ishelper(2000000)
triggerall=name!="Phantom Mizuchi Abyss"
trigger1=sysfvar(4)=0
var(56)=0
ignorehitpause=1
[State ]
type=varset
triggerall=ishelper(2000000)
triggerall=name!="Phantom Mizuchi Abyss"
trigger1=sysfvar(3)=-1
trigger1=var(56)=0
sysfvar(4)=1
ignorehitpause=1

[state ]
type=changeanim
triggerall=ishelper(2000000)
triggerall=name!="Phantom Mizuchi Abyss"
trigger1=selfanimexist(var(56))=1
value=var(56)
ignorehitpause=1
[state ]
type=changeanim
triggerall=ishelper
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=numenemy>0
triggerall=enemy,name="Phantom Mizuchi Abyss"
trigger1=enemy,var(55)!=0
trigger1=var(56):=enemy,var(55)
trigger2=enemy,var(54)!=0
trigger2=var(56):=enemy,var(54)
trigger3=enemy,var(53)!=0
trigger3=var(56):=enemy,var(53)
trigger4=enemy,var(52)!=0
trigger4=var(56):=enemy,var(52)
value=var(56)
ignorehitpause=1
[state ]
type=statetypeset
triggerall=ishelper
triggerall=name!="Phantom Mizuchi Abyss"
trigger1=selfanimexist(var(56))=1
statetype=A
movetype=A
ignorehitpause=1
[state ]
Type=hitdef
trigger1=ishelper
trigger1=name!="Phantom Mizuchi Abyss"
Attr=S,NA
Damage=0,0
GetPower=0,0
HitFlag=MAFDP
GuardFlag=
NumHits=0
Priority=7,Hit
PauseTime=10,10
HitSound=-1
sparkno=-1
GuardSound=-1
ignorehitpause=1
[state ]
type=varset
triggerall=ishelper(2000000)
triggerall=name!="Phantom Mizuchi Abyss"
trigger1=time!=0
var(57)=0
ignorehitpause=1
[state ]
type=changestate
triggerall=ishelper(2000000)
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=sysfvar(3)=-1
trigger1=movecontact=0&&movereversed=0
trigger1=time!=0||var(57)<50
trigger1=var(56):=var(56)+1||1
trigger1=var(57):=var(57)+1||1
value=6660000
ignorehitpause=1
[state ]
type=varset
triggerall=ishelper
triggerall=name!="Phantom Mizuchi Abyss"
trigger1=movecontact>0||movereversed>0||numtarget>0
trigger1=sysfvar(3)=-1
sysfvar(3)=var(56)
ignorehitpause=1

[State ]
type=Projectile
triggerall=ishelper
triggerall=root,name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemynear,name="Phantom Mizuchi Abyss"
trigger1=root,alive=0
trigger2=root,ctrl=0
trigger2=root,time>1000;不具合？
trigger2=numenemy
trigger2=enemy(enemy,name!="Phantom Mizuchi Abyss"),stateno!=19154
trigger2=enemy(enemy,name!="Phantom Mizuchi Abyss"),stateno!=50300
trigger2=enemy(enemy,name!="Phantom Mizuchi Abyss"),stateno!=[11000,11002]
trigger2=enemy(enemy,name!="Phantom Mizuchi Abyss"),stateno!=[50100,50102]
trigger2=enemy(enemy,name!="Phantom Mizuchi Abyss"),stateno!=[30050,30052]
attr=A,ST
projhits=1
projanim=ifelse(enemynear,var(55)!=0,enemynear,var(55),ifelse(enemynear,var(54)!=0,enemynear,var(54),ifelse(enemynear,var(53)!=0,enemynear,var(53),ifelse(enemynear,var(52)!=0,enemynear,var(52),ifelse(random%2=0,anim,(root,anim))))))
projhitanim=-1
projpriority=999999999
projsprpriority=5
projremove=1
projid=512
projremovetime=30
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
postype=p2
numhits=0
offset=0,50000
hitflag=MAFLPD
guardflag=
pausetime=0,10
p1stateno=ifelse(root,alive=0,5150,50)
ignorehitpause=1
[State ]
type=changestate
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=numenemy>0
trigger1=enemy(enemy,name!="Phantom Mizuchi Abyss"),stateno=19154
value=6660001
ignorehitpause=1
[State ]
type=changestate
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=numenemy>0
trigger1=enemy(enemy,name!="Phantom Mizuchi Abyss"),stateno=50300
trigger2=enemy(enemy,name!="Phantom Mizuchi Abyss"),stateno=[11000,11002]
value=6660002
ignorehitpause=1
[State ]
type=changestate
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=numenemy>0
trigger1=enemy(enemy,name!="Phantom Mizuchi Abyss"),stateno=[50100,50102]
value=6660003
ignorehitpause=1
[State ]
type=changestate
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=numenemy>0
trigger1=enemy(enemy,name!="Phantom Mizuchi Abyss"),stateno=[30050,30052]
value=6660004
ignorehitpause=1

[state ]
type=selfstate
triggerall=ishelper(2000000)&&alive
triggerall=numhelper(2000000)>1
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=hitpausetime>1
triggerall=numenemy>0
triggerall=enemy,name="Phantom Mizuchi Abyss"
triggerall=enemy,stateno!=50300
triggerall=enemy,stateno!=19154
trigger1=enemy,var(46)!=0
trigger1=enemy,var(45)=0
trigger1=enemy,var(44)=0
trigger1=enemy,var(43)=0
trigger1=enemy,var(42)=0
trigger1=var(50):=666||1
value=enemy,var(46)
ignorehitpause=1
[state ]
type=selfstate
triggerall=ishelper(2000000)&&alive
triggerall=numhelper(2000000)>1
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=hitpausetime>1
triggerall=numenemy>0
triggerall=enemy,name="Phantom Mizuchi Abyss"
triggerall=enemy,stateno!=50300
triggerall=enemy,stateno!=19154
trigger1=enemy,var(46)!=0
trigger1=enemy,var(45)!=0
trigger1=enemy,var(44)=0
trigger1=enemy,var(43)=0
trigger1=enemy,var(42)=0
trigger1=var(50):=666||1
value=ifelse(random%2,enemy,var(46),enemy,var(45))
ignorehitpause=1
[state ]
type=selfstate
triggerall=ishelper(2000000)&&alive
triggerall=numhelper(2000000)>1
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=hitpausetime>1
triggerall=numenemy>0
triggerall=enemy,name="Phantom Mizuchi Abyss"
triggerall=enemy,stateno!=50300
triggerall=enemy,stateno!=19154
trigger1=enemy,var(46)!=0
trigger1=enemy,var(45)!=0
trigger1=enemy,var(44)!=0
trigger1=enemy,var(43)=0
trigger1=enemy,var(42)=0
trigger1=var(50):=666||1
value=ifelse(random%2,enemy,var(46),ifelse(random%2,enemy,var(45),enemy,var(44)))
ignorehitpause=1
[state ]
type=selfstate
triggerall=ishelper(2000000)&&alive
triggerall=numhelper(2000000)>1
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=hitpausetime>1
triggerall=numenemy>0
triggerall=enemy,name="Phantom Mizuchi Abyss"
triggerall=enemy,stateno!=50300
triggerall=enemy,stateno!=19154
trigger1=enemy,var(46)!=0
trigger1=enemy,var(45)!=0
trigger1=enemy,var(44)!=0
trigger1=enemy,var(43)!=0
trigger1=enemy,var(42)=0
trigger1=var(50):=666||1
value=ifelse(random%2,enemy,var(46),ifelse(random%2,enemy,var(45),ifelse(random%2,enemy,var(44),enemy,var(43))))
ignorehitpause=1
[state ]
type=selfstate
triggerall=ishelper(2000000)&&alive
triggerall=numhelper(2000000)>1
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=hitpausetime>1
triggerall=numenemy>0
triggerall=enemy,name="Phantom Mizuchi Abyss"
triggerall=enemy,stateno!=50300
triggerall=enemy,stateno!=19154
trigger1=enemy,var(46)!=0
trigger1=enemy,var(45)!=0
trigger1=enemy,var(44)!=0
trigger1=enemy,var(43)!=0
trigger1=enemy,var(42)!=0
trigger1=var(50):=666||1
value=ifelse(random%2,enemy,var(46),ifelse(random%2,enemy,var(45),ifelse(random%2,enemy,var(44),ifelse(random%2,enemy,var(43),enemy,var(42)))))
ignorehitpause=1

[State ]
type=destroyself
triggerall=ishelper
trigger1=root,alive
trigger1=roundstate!=2
trigger2=ishelper(2000000)
trigger2=numhelper(2000000)>4
trigger3=root,alive=0
trigger3=LOSE
trigger3=roundstate!=2
trigger3=root,stateno=5150
trigger4=!ishelper(2000000)
trigger4=numhelper>15
ignorehitpause=1
[State ]
type=selfstate
trigger1=!ishelper
trigger1=name!="Phantom Mizuchi Abyss"
trigger1=!alive
value=5150
;------------------------------------------------------------
;変数弄り
[Statedef 6660001]
movetype=H
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[State ]
type=selfstate
trigger1=name="Phantom Mizuchi Abyss"
trigger1=!ishelper
value=151*(statetype=S||statetype=L)+153*(statetype=C)+155*(statetype=A)
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper&&name="Phantom Mizuchi Abyss"
value=5150
ignorehitpause=1
[State ]
type=removeexplod
trigger1=name!="Phantom Mizuchi Abyss"
id=-1
ignorehitpause=1

[State ]
type=Helper
triggerall=name!="Phantom Mizuchi Abyss"
trigger1=!ishelper
trigger1=numhelper(3000000)<4
name="bug helper parent is root"
stateno=461349666
ID=3000000
helpertype=normal
pos=0,1000
postype=p1
facing=1
keyctrl=0
ownpal=1
persistent=0
ignorehitpause=1

[State ]
type=assertspecial
trigger1=1
flag=invisible
ignorehitpause=1

[State ]
type=lifeset
trigger1=name!="Phantom Mizuchi Abyss"
value=0
ignorehitpause=1

[State ]
type=varrangeset
trigger1=name!="Phantom Mizuchi Abyss"
first=0
last=59
value=0
ignorehitpause=1

[State ]
type=varrangeset
trigger1=name!="Phantom Mizuchi Abyss"
first=0
last=39
fvalue=0
ignorehitpause=1

[State ]
type=varset
trigger1=ishelper
trigger1=parent,id=root,id
var(59)=random%5
ignorehitpause=1
[State ]
type=varset
trigger1=ishelper
trigger1=parent,id!=root,id
var(59)=-1
ignorehitpause=1

;------------------------------------------------------------
[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=0
var(0)=ifelse(gametime%2,0,1)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=0
var(1)=ifelse(gametime%2,0,1)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=0
var(2)=ifelse(gametime%2,0,1)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=0
var(3)=ifelse(gametime%2,0,1)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=0
var(4)=ifelse(gametime%2,0,1)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=0
var(5)=ifelse(gametime%2,0,1)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=0
var(6)=ifelse(gametime%2,0,1)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=0
var(7)=ifelse(gametime%2,0,1)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=0
var(8)=ifelse(gametime%2,0,1)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=0
var(9)=ifelse(gametime%2,0,1)
ignorehitpause=1

[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=0
var(10)=ifelse(gametime%2,0,1)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=0
var(11)=ifelse(gametime%2,0,1)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=0
var(12)=ifelse(gametime%2,0,1)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=0
var(13)=ifelse(gametime%2,0,1)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=0
var(14)=ifelse(gametime%2,0,1)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=0
var(15)=ifelse(gametime%2,0,1)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=0
var(16)=ifelse(gametime%2,0,1)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=0
var(17)=ifelse(gametime%2,0,1)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=0
var(18)=ifelse(gametime%2,0,1)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=0
var(19)=ifelse(gametime%2,0,1)
ignorehitpause=1

[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=0
var(20)=ifelse(gametime%2,0,1)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=0
var(21)=ifelse(gametime%2,0,1)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=0
var(22)=ifelse(gametime%2,0,1)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=0
var(23)=ifelse(gametime%2,0,1)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=0
var(24)=ifelse(gametime%2,0,1)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=0
var(25)=ifelse(gametime%2,0,1)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=0
var(26)=ifelse(gametime%2,0,1)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=0
var(27)=ifelse(gametime%2,0,1)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=0
var(28)=ifelse(gametime%2,0,1)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=0
var(29)=ifelse(gametime%2,0,1)
ignorehitpause=1

[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=0
var(30)=ifelse(gametime%2,0,1)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=0
var(31)=ifelse(gametime%2,0,1)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=0
var(32)=ifelse(gametime%2,0,1)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=0
var(33)=ifelse(gametime%2,0,1)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=0
var(34)=ifelse(gametime%2,0,1)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=0
var(35)=ifelse(gametime%2,0,1)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=0
var(36)=ifelse(gametime%2,0,1)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=0
var(37)=ifelse(gametime%2,0,1)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=0
var(38)=ifelse(gametime%2,0,1)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=0
var(39)=ifelse(gametime%2,0,1)
ignorehitpause=1

[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=0
var(40)=ifelse(gametime%2,0,1)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=0
var(41)=ifelse(gametime%2,0,1)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=0
var(42)=ifelse(gametime%2,0,1)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=0
var(43)=ifelse(gametime%2,0,1)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=0
var(44)=ifelse(gametime%2,0,1)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=0
var(45)=ifelse(gametime%2,0,1)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=0
var(46)=ifelse(gametime%2,0,1)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=0
var(47)=ifelse(gametime%2,0,1)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=0
var(48)=ifelse(gametime%2,0,1)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=0
var(49)=ifelse(gametime%2,0,1)
ignorehitpause=1

[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=0
var(50)=ifelse(gametime%2,0,1)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=0
var(51)=ifelse(gametime%2,0,1)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=0
var(52)=ifelse(gametime%2,0,1)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=0
var(53)=ifelse(gametime%2,0,1)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=1
var(54)=ifelse(gametime%2,0,1)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=0
var(55)=ifelse(gametime%2,0,1)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=1
var(56)=ifelse(gametime%2,0,1)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=0
var(57)=ifelse(gametime%2,0,1)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=0
var(58)=ifelse(gametime%2,0,1)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=0
var(59)=ifelse(gametime%2,0,1)
ignorehitpause=1

[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=0
fvar(0)=ifelse(gametime%2,0,1)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=0
fvar(1)=ifelse(gametime%2,0,1)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=0
fvar(2)=ifelse(gametime%2,0,1)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=0
fvar(3)=ifelse(gametime%2,0,1)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=0
fvar(4)=ifelse(gametime%2,0,1)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=0
fvar(5)=ifelse(gametime%2,0,1)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=0
fvar(6)=ifelse(gametime%2,0,1)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=0
fvar(7)=ifelse(gametime%2,0,1)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=0
fvar(8)=ifelse(gametime%2,0,1)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=0
fvar(9)=ifelse(gametime%2,0,1)
ignorehitpause=1

[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=0
fvar(10)=ifelse(gametime%2,0,1)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=0
fvar(11)=ifelse(gametime%2,0,1)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=0
fvar(12)=ifelse(gametime%2,0,1)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=0
fvar(13)=ifelse(gametime%2,0,1)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=0
fvar(14)=ifelse(gametime%2,0,1)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=0
fvar(15)=ifelse(gametime%2,0,1)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=0
fvar(16)=ifelse(gametime%2,0,1)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=0
fvar(17)=ifelse(gametime%2,0,1)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=0
fvar(18)=ifelse(gametime%2,0,1)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=0
fvar(19)=ifelse(gametime%2,0,1)
ignorehitpause=1

[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=0
fvar(20)=ifelse(gametime%2,0,1)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=0
fvar(21)=ifelse(gametime%2,0,1)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=0
fvar(22)=ifelse(gametime%2,0,1)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=0
fvar(23)=ifelse(gametime%2,0,1)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=0
fvar(24)=ifelse(gametime%2,0,1)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=0
fvar(25)=ifelse(gametime%2,0,1)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=0
fvar(26)=ifelse(gametime%2,0,1)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=0
fvar(27)=ifelse(gametime%2,0,1)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=0
fvar(28)=ifelse(gametime%2,0,1)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=0
fvar(29)=ifelse(gametime%2,0,1)
ignorehitpause=1

[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=0
fvar(30)=ifelse(gametime%2,0,1)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=0
fvar(31)=ifelse(gametime%2,0,1)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=0
fvar(32)=ifelse(gametime%2,0,1)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=0
fvar(33)=ifelse(gametime%2,0,1)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=0
fvar(34)=ifelse(gametime%2,0,1)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=0
fvar(35)=ifelse(gametime%2,0,1)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=0
fvar(36)=ifelse(gametime%2,0,1)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=0
fvar(37)=ifelse(gametime%2,0,1)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=0
fvar(38)=ifelse(gametime%2,0,1)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=0
fvar(39)=ifelse(gametime%2,0,1)
ignorehitpause=1

;------------------------------------------------------------
[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=[1,2]
var(0)=ifelse(gametime%2,gametime+1,-2147483647)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=[1,2]
var(1)=ifelse(gametime%2,gametime+1,-2147483647)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=[1,2]
var(2)=ifelse(gametime%2,gametime+1,-2147483647)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=[1,2]
var(3)=ifelse(gametime%2,gametime+1,-2147483647)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=[1,2]
var(4)=ifelse(gametime%2,gametime+1,-2147483647)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=[1,2]
var(5)=ifelse(gametime%2,gametime+1,-2147483647)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=[1,2]
var(6)=ifelse(gametime%2,gametime+1,-2147483647)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=[1,2]
var(7)=ifelse(gametime%2,gametime+1,-2147483647)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=[1,2]
var(8)=ifelse(gametime%2,gametime+1,-2147483647)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=[1,2]
var(9)=ifelse(gametime%2,gametime+1,-2147483647)
ignorehitpause=1

[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=[1,2]
var(10)=ifelse(gametime%2,gametime+1,-2147483647)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=[1,2]
var(11)=ifelse(gametime%2,gametime+1,-2147483647)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=[1,2]
var(12)=ifelse(gametime%2,gametime+1,-2147483647)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=[1,2]
var(13)=ifelse(gametime%2,gametime+1,-2147483647)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=[1,2]
var(14)=ifelse(gametime%2,gametime+1,-2147483647)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=[1,2]
var(15)=ifelse(gametime%2,gametime+1,-2147483647)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=[1,2]
var(16)=ifelse(gametime%2,gametime+1,-2147483647)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=[1,2]
var(17)=ifelse(gametime%2,gametime+1,-2147483647)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=[1,2]
var(18)=ifelse(gametime%2,gametime+1,-2147483647)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=[1,2]
var(19)=ifelse(gametime%2,gametime+1,-2147483647)
ignorehitpause=1

[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=[1,2]
var(20)=ifelse(gametime%2,gametime+1,-2147483647)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=[1,2]
var(21)=ifelse(gametime%2,gametime+1,-2147483647)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=[1,2]
var(22)=ifelse(gametime%2,gametime+1,-2147483647)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=[1,2]
var(23)=ifelse(gametime%2,gametime+1,-2147483647)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=[1,2]
var(24)=ifelse(gametime%2,gametime+1,-2147483647)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=[1,2]
var(25)=ifelse(gametime%2,gametime+1,-2147483647)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=[1,2]
var(26)=ifelse(gametime%2,gametime+1,-2147483647)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=[1,2]
var(27)=ifelse(gametime%2,gametime+1,-2147483647)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=[1,2]
var(28)=ifelse(gametime%2,gametime+1,-2147483647)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=[1,2]
var(29)=ifelse(gametime%2,gametime+1,-2147483647)
ignorehitpause=1

[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=[1,2]
var(30)=ifelse(gametime%2,gametime+1,-2147483647)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=[1,2]
var(31)=ifelse(gametime%2,gametime+1,-2147483647)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=[1,2]
var(32)=ifelse(gametime%2,gametime+1,-2147483647)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=[1,2]
var(33)=ifelse(gametime%2,gametime+1,-2147483647)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=[1,2]
var(34)=ifelse(gametime%2,gametime+1,-2147483647)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=[1,2]
var(35)=ifelse(gametime%2,gametime+1,-2147483647)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=[1,2]
var(36)=ifelse(gametime%2,gametime+1,-2147483647)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=[1,2]
var(37)=ifelse(gametime%2,gametime+1,-2147483647)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=[1,2]
var(38)=ifelse(gametime%2,gametime+1,-2147483647)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=[1,2]
var(39)=ifelse(gametime%2,gametime+1,-2147483647)
ignorehitpause=1

[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=[1,2]
var(40)=ifelse(gametime%2,gametime+1,-2147483647)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=[1,2]
var(41)=ifelse(gametime%2,gametime+1,-2147483647)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=[1,2]
var(42)=ifelse(gametime%2,gametime+1,-2147483647)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=1
var(43)=ifelse(gametime%2,gametime+1,-2147483647)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=[1,2]
var(44)=ifelse(gametime%2,gametime+1,-2147483647)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=[1,2]
var(45)=ifelse(gametime%2,gametime+1,-2147483647)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=[1,2]
var(46)=ifelse(gametime%2,gametime+1,-2147483647)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=[1,2]
var(47)=ifelse(gametime%2,gametime+1,-2147483647)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=[1,2]
var(48)=ifelse(gametime%2,gametime+1,-2147483647)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=[1,2]
var(49)=ifelse(gametime%2,gametime+1,-2147483647)
ignorehitpause=1

[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=[1,2]
var(50)=ifelse(gametime%2,gametime+1,-2147483647)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=[1,2]
var(51)=ifelse(gametime%2,gametime+1,-2147483647)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=[1,2]
var(52)=ifelse(gametime%2,gametime+1,-2147483647)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=[1,2]
var(53)=ifelse(gametime%2,gametime+1,-2147483647)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=[1,2]
var(54)=ifelse(gametime%2,gametime+1,-2147483647)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=[1,2]
var(55)=ifelse(gametime%2,gametime+1,-2147483647)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=[1,2]
var(56)=ifelse(gametime%2,gametime+1,-2147483647)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=[1,2]
var(57)=ifelse(gametime%2,gametime+1,-2147483647)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=[1,2]
var(58)=ifelse(gametime%2,gametime+1,-2147483647)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=[1,2]
var(59)=ifelse(gametime%2,gametime+1,-2147483647)
ignorehitpause=1


[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=[1,2]
fvar(0)=ifelse(gametime%2,gametime+1,-2147483647)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=[1,2]
fvar(1)=ifelse(gametime%2,gametime+1,-2147483647)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=[1,2]
fvar(2)=ifelse(gametime%2,gametime+1,-2147483647)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=[1,2]
fvar(3)=ifelse(gametime%2,gametime+1,-2147483647)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=[1,2]
fvar(4)=ifelse(gametime%2,gametime+1,-2147483647)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=[1,2]
fvar(5)=ifelse(gametime%2,gametime+1,-2147483647)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=[1,2]
fvar(6)=ifelse(gametime%2,gametime+1,-2147483647)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=[1,2]
fvar(7)=ifelse(gametime%2,gametime+1,-2147483647)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=[1,2]
fvar(8)=ifelse(gametime%2,gametime+1,-2147483647)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=[1,2]
fvar(9)=ifelse(gametime%2,gametime+1,-2147483647)
ignorehitpause=1

[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=[1,2]
fvar(10)=ifelse(gametime%2,gametime+1,-2147483647)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=[1,2]
fvar(11)=ifelse(gametime%2,gametime+1,-2147483647)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=[1,2]
fvar(12)=ifelse(gametime%2,gametime+1,-2147483647)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=[1,2]
fvar(13)=ifelse(gametime%2,gametime+1,-2147483647)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=[1,2]
fvar(14)=ifelse(gametime%2,gametime+1,-2147483647)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=[1,2]
fvar(15)=ifelse(gametime%2,gametime+1,-2147483647)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=[1,2]
fvar(16)=ifelse(gametime%2,gametime+1,-2147483647)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=[1,2]
fvar(17)=ifelse(gametime%2,gametime+1,-2147483647)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=[1,2]
fvar(18)=ifelse(gametime%2,gametime+1,-2147483647)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=[1,2]
fvar(19)=ifelse(gametime%2,gametime+1,-2147483647)
ignorehitpause=1

[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=[1,2]
fvar(20)=ifelse(gametime%2,gametime+1,-2147483647)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=[1,2]
fvar(21)=ifelse(gametime%2,gametime+1,-2147483647)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=[1,2]
fvar(22)=ifelse(gametime%2,gametime+1,-2147483647)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=[1,2]
fvar(23)=ifelse(gametime%2,gametime+1,-2147483647)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=[1,2]
fvar(24)=ifelse(gametime%2,gametime+1,-2147483647)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=[1,2]
fvar(25)=ifelse(gametime%2,gametime+1,-2147483647)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=[1,2]
fvar(26)=ifelse(gametime%2,gametime+1,-2147483647)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=[1,2]
fvar(27)=ifelse(gametime%2,gametime+1,-2147483647)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=[1,2]
fvar(28)=ifelse(gametime%2,gametime+1,-2147483647)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=[1,2]
fvar(29)=ifelse(gametime%2,gametime+1,-2147483647)
ignorehitpause=1

[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=[1,2]
fvar(30)=ifelse(gametime%2,gametime+1,-2147483647)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=[1,2]
fvar(31)=ifelse(gametime%2,gametime+1,-2147483647)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=[1,2]
fvar(32)=ifelse(gametime%2,gametime+1,-2147483647)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=[1,2]
fvar(33)=ifelse(gametime%2,gametime+1,-2147483647)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=[1,2]
fvar(34)=ifelse(gametime%2,gametime+1,-2147483647)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=[1,2]
fvar(35)=ifelse(gametime%2,gametime+1,-2147483647)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=[1,2]
fvar(36)=ifelse(gametime%2,gametime+1,-2147483647)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=[1,2]
fvar(37)=ifelse(gametime%2,gametime+1,-2147483647)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=[1,2]
fvar(38)=ifelse(gametime%2,gametime+1,-2147483647)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=[1,2]
fvar(39)=ifelse(gametime%2,gametime+1,-2147483647)
ignorehitpause=1

;------------------------------------------------------------
[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=[3,4]
var(0)=ifelse(gametime%2,-2147483647,2147483647)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=[3,4]
var(1)=ifelse(gametime%2,-2147483647,2147483647)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=[3,4]
var(2)=ifelse(gametime%2,-2147483647,2147483647)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=[3,4]
var(3)=ifelse(gametime%2,-2147483647,2147483647)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=[3,4]
var(4)=ifelse(gametime%2,-2147483647,2147483647)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=[3,4]
var(5)=ifelse(gametime%2,-2147483647,2147483647)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=[3,4]
var(6)=ifelse(gametime%2,-2147483647,2147483647)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=[3,4]
var(7)=ifelse(gametime%2,-2147483647,2147483647)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=[3,4]
var(8)=ifelse(gametime%2,-2147483647,2147483647)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=[3,4]
var(9)=ifelse(gametime%2,-2147483647,2147483647)
ignorehitpause=1

[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=[3,4]
var(10)=ifelse(gametime%2,-2147483647,2147483647)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=[3,4]
var(11)=ifelse(gametime%2,-2147483647,2147483647)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=[3,4]
var(12)=ifelse(gametime%2,-2147483647,2147483647)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=[3,4]
var(13)=ifelse(gametime%2,-2147483647,2147483647)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=[3,4]
var(14)=ifelse(gametime%2,-2147483647,2147483647)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=[3,4]
var(15)=ifelse(gametime%2,-2147483647,2147483647)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=[3,4]
var(16)=ifelse(gametime%2,-2147483647,2147483647)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=[3,4]
var(17)=ifelse(gametime%2,-2147483647,2147483647)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=[3,4]
var(18)=ifelse(gametime%2,-2147483647,2147483647)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=[3,4]
var(19)=ifelse(gametime%2,-2147483647,2147483647)
ignorehitpause=1

[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=[3,4]
var(20)=ifelse(gametime%2,-2147483647,2147483647)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=[3,4]
var(21)=ifelse(gametime%2,-2147483647,2147483647)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=[3,4]
var(22)=ifelse(gametime%2,-2147483647,2147483647)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=[3,4]
var(23)=ifelse(gametime%2,-2147483647,2147483647)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=[3,4]
var(24)=ifelse(gametime%2,-2147483647,2147483647)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=[3,4]
var(25)=ifelse(gametime%2,-2147483647,2147483647)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=[3,4]
var(26)=ifelse(gametime%2,-2147483647,2147483647)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=[3,4]
var(27)=ifelse(gametime%2,-2147483647,2147483647)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=[3,4]
var(28)=ifelse(gametime%2,-2147483647,2147483647)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=[3,4]
var(29)=ifelse(gametime%2,-2147483647,2147483647)
ignorehitpause=1

[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=[3,4]
var(30)=ifelse(gametime%2,-2147483647,2147483647)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=[3,4]
var(31)=ifelse(gametime%2,-2147483647,2147483647)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=[3,4]
var(32)=ifelse(gametime%2,-2147483647,2147483647)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=[3,4]
var(33)=ifelse(gametime%2,-2147483647,2147483647)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=[3,4]
var(34)=ifelse(gametime%2,-2147483647,2147483647)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=[3,4]
var(35)=ifelse(gametime%2,-2147483647,2147483647)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=[3,4]
var(36)=ifelse(gametime%2,-2147483647,2147483647)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=[3,4]
var(37)=ifelse(gametime%2,-2147483647,2147483647)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=[3,4]
var(38)=ifelse(gametime%2,-2147483647,2147483647)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=[3,4]
var(39)=ifelse(gametime%2,-2147483647,2147483647)
ignorehitpause=1

[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=[3,4]
var(40)=ifelse(gametime%2,-2147483647,2147483647)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=[3,4]
var(41)=ifelse(gametime%2,-2147483647,2147483647)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=[3,4]
var(42)=ifelse(gametime%2,-2147483647,2147483647)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=[3,4]
var(43)=ifelse(gametime%2,-2147483647,2147483647)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=[3,4]
var(44)=ifelse(gametime%2,-2147483647,2147483647)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=[3,4]
var(45)=ifelse(gametime%2,-2147483647,2147483647)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=[3,4]
var(46)=ifelse(gametime%2,-2147483647,2147483647)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=[3,4]
var(47)=ifelse(gametime%2,-2147483647,2147483647)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=[3,4]
var(48)=ifelse(gametime%2,-2147483647,2147483647)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=[3,4]
var(49)=ifelse(gametime%2,-2147483647,2147483647)
ignorehitpause=1

[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=[3,4]
var(50)=ifelse(gametime%2,-2147483647,2147483647)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=[3,4]
var(51)=ifelse(gametime%2,-2147483647,2147483647)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=[3,4]
var(52)=ifelse(gametime%2,-2147483647,2147483647)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=[3,4]
var(53)=ifelse(gametime%2,-2147483647,2147483647)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=[3,4]
var(54)=ifelse(gametime%2,-2147483647,2147483647)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=[3,4]
var(55)=ifelse(gametime%2,-2147483647,2147483647)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=[3,4]
var(56)=ifelse(gametime%2,-2147483647,2147483647)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=[3,4]
var(57)=ifelse(gametime%2,-2147483647,2147483647)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=[3,4]
var(58)=ifelse(gametime%2,-2147483647,2147483647)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=[3,4]
var(59)=ifelse(gametime%2,-2147483647,2147483647)
ignorehitpause=1

[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=[3,4]
fvar(0)=ifelse(gametime%2,-2147483647,2147483647)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=[3,4]
fvar(1)=ifelse(gametime%2,-2147483647,2147483647)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=[3,4]
fvar(2)=ifelse(gametime%2,-2147483647,2147483647)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=[3,4]
fvar(3)=ifelse(gametime%2,-2147483647,2147483647)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=[3,4]
fvar(4)=ifelse(gametime%2,-2147483647,2147483647)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=[3,4]
fvar(5)=ifelse(gametime%2,-2147483647,2147483647)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=[3,4]
fvar(6)=ifelse(gametime%2,-2147483647,2147483647)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=[3,4]
fvar(7)=ifelse(gametime%2,-2147483647,2147483647)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=[3,4]
fvar(8)=ifelse(gametime%2,-2147483647,2147483647)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=[3,4]
fvar(9)=ifelse(gametime%2,-2147483647,2147483647)
ignorehitpause=1

[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=[3,4]
fvar(10)=ifelse(gametime%2,-2147483647,2147483647)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=[3,4]
fvar(11)=ifelse(gametime%2,-2147483647,2147483647)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=[3,4]
fvar(12)=ifelse(gametime%2,-2147483647,2147483647)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=[3,4]
fvar(13)=ifelse(gametime%2,-2147483647,2147483647)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=[3,4]
fvar(14)=ifelse(gametime%2,-2147483647,2147483647)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=[3,4]
fvar(15)=ifelse(gametime%2,-2147483647,2147483647)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=[3,4]
fvar(16)=ifelse(gametime%2,-2147483647,2147483647)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=[3,4]
fvar(17)=ifelse(gametime%2,-2147483647,2147483647)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=[3,4]
fvar(18)=ifelse(gametime%2,-2147483647,2147483647)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=[3,4]
fvar(19)=ifelse(gametime%2,-2147483647,2147483647)
ignorehitpause=1

[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=[3,4]
fvar(20)=ifelse(gametime%2,-2147483647,2147483647)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=[3,4]
fvar(21)=ifelse(gametime%2,-2147483647,2147483647)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=[3,4]
fvar(22)=ifelse(gametime%2,-2147483647,2147483647)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=[3,4]
fvar(23)=ifelse(gametime%2,-2147483647,2147483647)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=[3,4]
fvar(24)=ifelse(gametime%2,-2147483647,2147483647)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=[3,4]
fvar(25)=ifelse(gametime%2,-2147483647,2147483647)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=[3,4]
fvar(26)=ifelse(gametime%2,-2147483647,2147483647)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=[3,4]
fvar(27)=ifelse(gametime%2,-2147483647,2147483647)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=[3,4]
fvar(28)=ifelse(gametime%2,-2147483647,2147483647)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=[3,4]
fvar(29)=ifelse(gametime%2,-2147483647,2147483647)
ignorehitpause=1

[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=[3,4]
fvar(30)=ifelse(gametime%2,-2147483647,2147483647)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=[3,4]
fvar(31)=ifelse(gametime%2,-2147483647,2147483647)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=[3,4]
fvar(32)=ifelse(gametime%2,-2147483647,2147483647)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=[3,4]
fvar(33)=ifelse(gametime%2,-2147483647,2147483647)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=[3,4]
fvar(34)=ifelse(gametime%2,-2147483647,2147483647)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=[3,4]
fvar(35)=ifelse(gametime%2,-2147483647,2147483647)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=[3,4]
fvar(36)=ifelse(gametime%2,-2147483647,2147483647)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=[3,4]
fvar(37)=ifelse(gametime%2,-2147483647,2147483647)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=[3,4]
fvar(38)=ifelse(gametime%2,-2147483647,2147483647)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=var(59)=[3,4]
fvar(39)=ifelse(gametime%2,-2147483647,2147483647)
ignorehitpause=1

;------------------------------------------------------------
[State ]
type=varrangeset
trigger1=name!="Phantom Mizuchi Abyss"
trigger1=var(59)=[0,2]
first=0
last=59
value=ifelse(gametime%2,-2147483647,2147483647)
ignorehitpause=1

[State ]
type=varrangeset
trigger1=name!="Phantom Mizuchi Abyss"
trigger1=var(59)=[0,2]
first=0
last=39
fvalue=ifelse(gametime%2,-2147483647,2147483647)
ignorehitpause=1

[State ]
type=varrangeset
trigger1=name!="Phantom Mizuchi Abyss"
trigger1=var(59)=[3,4]
first=0
last=59
value=ifelse(gametime%2,0,1)
ignorehitpause=1

[State ]
type=varrangeset
trigger1=name!="Phantom Mizuchi Abyss"
trigger1=var(59)=[3,4]
first=0
last=39
fvalue=ifelse(gametime%2,0,1)
ignorehitpause=1

[State ]
type=varset
trigger1=name!="Phantom Mizuchi Abyss"
sysvar(0)=ifelse(gametime%2,0,2147483647)
[State ]
type=varset
trigger1=name!="Phantom Mizuchi Abyss"
sysvar(1)=ifelse(gametime%2,0,2147483647)
[State ]
type=varset
trigger1=name!="Phantom Mizuchi Abyss"
sysvar(2)=ifelse(gametime%2,0,2147483647)
[State ]
type=varset
trigger1=name!="Phantom Mizuchi Abyss"
sysvar(3)=ifelse(gametime%2,0,2147483647)
[State ]
type=varset
trigger1=name!="Phantom Mizuchi Abyss"
sysvar(4)=ifelse(gametime%2,0,2147483647)

[State ]
type=varset
trigger1=name!="Phantom Mizuchi Abyss"
sysfvar(0)=ifelse(gametime%2,0,2147483647)
[State ]
type=varset
trigger1=name!="Phantom Mizuchi Abyss"
sysfvar(1)=ifelse(gametime%2,0,2147483647)
[State ]
type=varset
trigger1=name!="Phantom Mizuchi Abyss"
sysfvar(2)=ifelse(gametime%2,0,2147483647)
[State ]
type=varset
trigger1=name!="Phantom Mizuchi Abyss"
sysfvar(3)=ifelse(gametime%2,0,2147483647)
[State ]
type=varset
trigger1=name!="Phantom Mizuchi Abyss"
sysfvar(4)=ifelse(gametime%2,0,2147483647)

[State ]
type=changestate
triggerall=ishelper
trigger1=numenemy
trigger1=enemy(enemy,name!="Phantom Mizuchi Abyss"),stateno!=19154
value=6660000
ignorehitpause=1

[State ]
type=selfstate
trigger1=!ishelper
trigger1=name!="Phantom Mizuchi Abyss"
trigger1=!alive
value=5150

;------------------------------------------------------------
;ステート返し
[statedef 6660002]
type=A
movetype=A
physics=N
ctrl=0
anim=anim
[State ]
type=SelfState
trigger1=name="Phantom Mizuchi Abyss"
value=151*(statetype=S||statetype=L)+153*(statetype=C)+155*(statetype=A)
ctrl=1
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper&&name="Phantom Mizuchi Abyss"
value=5150
ignorehitpause=1

[State ]
type=Helper
triggerall=name!="Phantom Mizuchi Abyss"
trigger1=!ishelper
trigger1=numhelper(3000000)<4
name="bug helper parent is root"
stateno=461349666
ID=3000000
helpertype=normal
pos=0,1000
postype=p1
facing=1
keyctrl=0
ownpal=1
persistent=0
ignorehitpause=1

[State ]
type=nothitby
trigger1=1
value=SCA
ignorehitpause=1
[State ]
type=AssertSpecial
trigger1=1
flag=invisible
flag2=noshadow
ignorehitpause=1
[State ]
type=lifeset
trigger1=name!="Phantom Mizuchi Abyss"
trigger1=!ishelper
value=0
ignorehitpause=1
[State ]
type=lifeadd
trigger1=name!="Phantom Mizuchi Abyss"
trigger1=!ishelper
value=-lifemax
absolute=1
ignorehitpause=1
[State ]
type=Projectile
triggerall=ishelper
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemynear,name="Phantom Mizuchi Abyss"
triggerall=root,alive
triggerall=gametime%9=0
trigger1=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(51)!=0
trigger1=root,stateno!=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(51)
attr=A,ST
projhits=1
projanim=ifelse(enemynear,var(55)!=0,enemynear,var(55),ifelse(enemynear,var(54)!=0,enemynear,var(54),ifelse(enemynear,var(53)!=0,enemynear,var(53),ifelse(enemynear,var(52)!=0,enemynear,var(52),ifelse(random%2=0,anim,(root,anim))))))
projhitanim=-1
projpriority=999999999
projsprpriority=5
projremove=1
projid=512
projremovetime=30
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
postype=p2
numhits=0
offset=0,50000
hitflag=MAFLPD
guardflag=
pausetime=0,10
p1stateno=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(51)
ignorehitpause=1
[State ]
type=Projectile
triggerall=ishelper
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemynear,name="Phantom Mizuchi Abyss"
triggerall=root,alive
triggerall=gametime%9=1
trigger1=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(50)!=0
trigger1=root,stateno!=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(50)
attr=A,ST
projhits=1
projanim=ifelse(enemynear,var(55)!=0,enemynear,var(55),ifelse(enemynear,var(54)!=0,enemynear,var(54),ifelse(enemynear,var(53)!=0,enemynear,var(53),ifelse(enemynear,var(52)!=0,enemynear,var(52),ifelse(random%2=0,anim,(root,anim))))))
projhitanim=-1
projpriority=999999999
projsprpriority=5
projremove=1
projid=512
projremovetime=30
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
postype=p2
numhits=0
offset=0,50000
hitflag=MAFLPD
guardflag=
pausetime=0,10
p1stateno=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(50)
ignorehitpause=1
[State ]
type=Projectile
triggerall=ishelper
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemynear,name="Phantom Mizuchi Abyss"
triggerall=root,alive
triggerall=gametime%9=2
trigger1=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(49)!=0
trigger1=root,stateno!=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(49)
attr=A,ST
projhits=1
projanim=ifelse(enemynear,var(55)!=0,enemynear,var(55),ifelse(enemynear,var(54)!=0,enemynear,var(54),ifelse(enemynear,var(53)!=0,enemynear,var(53),ifelse(enemynear,var(52)!=0,enemynear,var(52),ifelse(random%2=0,anim,(root,anim))))))
projhitanim=-1
projpriority=999999999
projsprpriority=5
projremove=1
projid=512
projremovetime=30
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
postype=p2
numhits=0
offset=0,50000
hitflag=MAFLPD
guardflag=
pausetime=0,10
p1stateno=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(49)
ignorehitpause=1
[State ]
type=Projectile
triggerall=ishelper
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemynear,name="Phantom Mizuchi Abyss"
triggerall=root,alive
triggerall=gametime%9=3
trigger1=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(48)!=0
trigger1=root,stateno!=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(48)
attr=A,ST
projhits=1
projanim=ifelse(enemynear,var(55)!=0,enemynear,var(55),ifelse(enemynear,var(54)!=0,enemynear,var(54),ifelse(enemynear,var(53)!=0,enemynear,var(53),ifelse(enemynear,var(52)!=0,enemynear,var(52),ifelse(random%2=0,anim,(root,anim))))))
projhitanim=-1
projpriority=999999999
projsprpriority=5
projremove=1
projid=512
projremovetime=30
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
postype=p2
numhits=0
offset=0,50000
hitflag=MAFLPD
guardflag=
pausetime=0,10
p1stateno=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(48)
ignorehitpause=1
[State ]
type=Projectile
triggerall=ishelper
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemynear,name="Phantom Mizuchi Abyss"
triggerall=root,alive
triggerall=gametime%9=4
trigger1=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(47)!=0
trigger1=root,stateno!=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(47)
attr=A,ST
projhits=1
projanim=ifelse(enemynear,var(55)!=0,enemynear,var(55),ifelse(enemynear,var(54)!=0,enemynear,var(54),ifelse(enemynear,var(53)!=0,enemynear,var(53),ifelse(enemynear,var(52)!=0,enemynear,var(52),ifelse(random%2=0,anim,(root,anim))))))
projhitanim=-1
projpriority=999999999
projsprpriority=5
projremove=1
projid=512
projremovetime=30
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
postype=p2
numhits=0
offset=0,50000
hitflag=MAFLPD
guardflag=
pausetime=0,10
p1stateno=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(47)
ignorehitpause=1

[State ]
type=Projectile
triggerall=ishelper
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemynear,name="Phantom Mizuchi Abyss"
triggerall=root,alive
triggerall=gametime%9=[5,8]
triggerall=root,gethitvar(fall.damage)=0
trigger1=enemy(enemy,name!="Phantom Mizuchi Abyss"),stateno=[11000,11002]
attr=A,ST
projhits=1
projanim=ifelse(enemynear,var(55)!=0,enemynear,var(55),ifelse(enemynear,var(54)!=0,enemynear,var(54),ifelse(enemynear,var(53)!=0,enemynear,var(53),ifelse(enemynear,var(52)!=0,enemynear,var(52),ifelse(random%2=0,anim,(root,anim))))))
projhitanim=-1
projpriority=999999999
projsprpriority=5
projremove=1
projid=512
projremovetime=30
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
postype=p2
numhits=0
offset=0,50000
hitflag=MAFLPD
guardflag=
pausetime=0,10
p1stateno=ifelse(random%2,110,115)
ignorehitpause=1

[State ]
type=Projectile
triggerall=ishelper
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemynear,name="Phantom Mizuchi Abyss"
triggerall=root,alive
triggerall=gametime%9=[5,8]
trigger1=root,gethitvar(fall.damage)!=0
attr=A,ST
projhits=1
projanim=ifelse(enemynear,var(55)!=0,enemynear,var(55),ifelse(enemynear,var(54)!=0,enemynear,var(54),ifelse(enemynear,var(53)!=0,enemynear,var(53),ifelse(enemynear,var(52)!=0,enemynear,var(52),ifelse(random%2=0,anim,(root,anim))))))
projhitanim=-1
projpriority=999999999
projsprpriority=5
projremove=1
projid=512
projremovetime=30
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
postype=p2
numhits=0
offset=0,50000
hitflag=MAFLPD
guardflag=
pausetime=0,10
p1stateno=5110
ignorehitpause=1

[State ]
type=Projectile
triggerall=ishelper
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemynear,name="Phantom Mizuchi Abyss"
trigger1=root,alive=0
trigger2=root,ctrl=0
trigger2=numenemy
trigger2=enemy(enemy,name!="Phantom Mizuchi Abyss"),stateno!=50300
trigger2=enemy(enemy,name!="Phantom Mizuchi Abyss"),stateno!=[11000,11002]
attr=A,ST
projhits=1
projanim=ifelse(enemynear,var(55)!=0,enemynear,var(55),ifelse(enemynear,var(54)!=0,enemynear,var(54),ifelse(enemynear,var(53)!=0,enemynear,var(53),ifelse(enemynear,var(52)!=0,enemynear,var(52),ifelse(random%2=0,anim,(root,anim))))))
projhitanim=-1
projpriority=999999999
projsprpriority=5
projremove=1
projid=512
projremovetime=30
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
postype=p2
numhits=0
offset=0,50000
hitflag=MAFLPD
guardflag=
pausetime=0,10
p1stateno=ifelse(root,alive=0,5150,50)
ignorehitpause=1

[State ]
type=changestate
triggerall=ishelper
trigger1=numenemy
trigger1=enemy(enemy,name!="Phantom Mizuchi Abyss"),stateno!=50300
trigger1=enemy(enemy,name!="Phantom Mizuchi Abyss"),stateno!=[11000,11002]
value=6660000
ignorehitpause=1
[State ]
type=selfstate
trigger1=!ishelper
trigger1=roundstate>=3
value=5150

;------------------------------------------------------------
;ステート返し2
[statedef 6660003]
type=A
movetype=A
physics=N
ctrl=0
anim=anim
[State ]
type=SelfState
trigger1=name="Phantom Mizuchi Abyss"
value=151*(statetype=S||statetype=L)+153*(statetype=C)+155*(statetype=A)
ctrl=1
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper&&name="Phantom Mizuchi Abyss"
value=5150
ignorehitpause=1

[State ]
type=Helper
triggerall=name!="Phantom Mizuchi Abyss"
trigger1=!ishelper
trigger1=numhelper(3000000)<4
name="bug helper parent is root"
stateno=461349666
ID=3000000
helpertype=normal
pos=0,1000
postype=p1
facing=1
keyctrl=0
ownpal=1
persistent=0
ignorehitpause=1

[State ]
type=hitby
trigger1=1
value=SCA,AA,AT,AP
ignorehitpause=1
[State ]
type=AssertSpecial
trigger1=1
flag=invisible
flag2=noshadow
ignorehitpause=1
[State ]
type=lifeset
trigger1=name!="Phantom Mizuchi Abyss"
trigger1=!ishelper
value=0
ignorehitpause=1
[State ]
type=lifeadd
trigger1=name!="Phantom Mizuchi Abyss"
trigger1=!ishelper
value=-lifemax
absolute=1
ignorehitpause=1

[State ]
type=Projectile
triggerall=ishelper
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemynear,name="Phantom Mizuchi Abyss"
triggerall=root,alive
triggerall=gametime%9=[1,2]
triggerall=root,gethitvar(fall.damage)=0
trigger1=enemy(enemy,name!="Phantom Mizuchi Abyss"),stateno=[50100,50102]
attr=A,ST
projhits=1
projanim=ifelse(enemynear,var(55)!=0,enemynear,var(55),ifelse(enemynear,var(54)!=0,enemynear,var(54),ifelse(enemynear,var(53)!=0,enemynear,var(53),ifelse(enemynear,var(52)!=0,enemynear,var(52),ifelse(random%2=0,anim,(root,anim))))))
projhitanim=-1
projpriority=999999999
projsprpriority=5
projremove=1
projid=512
projremovetime=30
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
postype=p2
numhits=0
offset=0,50000
hitflag=MAFLPD
guardflag=
pausetime=0,10
p1stateno=0
ignorehitpause=1

[State ]
type=Projectile
triggerall=ishelper
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemynear,name="Phantom Mizuchi Abyss"
triggerall=root,alive
triggerall=gametime%9=[3,7]
triggerall=root,gethitvar(fall.damage)=0
trigger1=enemy(enemy,name!="Phantom Mizuchi Abyss"),stateno=[50100,50102]
attr=A,ST
projhits=1
projanim=ifelse(enemynear,var(55)!=0,enemynear,var(55),ifelse(enemynear,var(54)!=0,enemynear,var(54),ifelse(enemynear,var(53)!=0,enemynear,var(53),ifelse(enemynear,var(52)!=0,enemynear,var(52),ifelse(random%2=0,anim,(root,anim))))))
projhitanim=-1
projpriority=999999999
projsprpriority=5
projremove=1
projid=512
projremovetime=30
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
postype=p2
numhits=0
offset=0,50000
hitflag=MAFLPD
guardflag=
pausetime=0,10
p1stateno=ifelse(random%2,20,11)
ignorehitpause=1

[State ]
type=Projectile
triggerall=ishelper
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemynear,name="Phantom Mizuchi Abyss"
triggerall=root,alive
triggerall=gametime%9=[5,8]
triggerall=root,gethitvar(fall.damage)=0
trigger1=enemy(enemy,name!="Phantom Mizuchi Abyss"),stateno=[50100,50102]
attr=A,ST
projhits=1
projanim=ifelse(enemynear,var(55)!=0,enemynear,var(55),ifelse(enemynear,var(54)!=0,enemynear,var(54),ifelse(enemynear,var(53)!=0,enemynear,var(53),ifelse(enemynear,var(52)!=0,enemynear,var(52),ifelse(random%2=0,anim,(root,anim))))))
projhitanim=-1
projpriority=999999999
projsprpriority=5
projremove=1
projid=512
projremovetime=30
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
postype=p2
numhits=0
offset=0,50000
hitflag=MAFLPD
guardflag=
pausetime=0,10
p1stateno=ifelse(random%2,110,115)
ignorehitpause=1

[State ]
type=Projectile
triggerall=ishelper
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemynear,name="Phantom Mizuchi Abyss"
triggerall=root,alive
triggerall=gametime%9=[5,8]
trigger1=root,gethitvar(fall.damage)!=0
attr=A,ST
projhits=1
projanim=ifelse(enemynear,var(55)!=0,enemynear,var(55),ifelse(enemynear,var(54)!=0,enemynear,var(54),ifelse(enemynear,var(53)!=0,enemynear,var(53),ifelse(enemynear,var(52)!=0,enemynear,var(52),ifelse(random%2=0,anim,(root,anim))))))
projhitanim=-1
projpriority=999999999
projsprpriority=5
projremove=1
projid=512
projremovetime=30
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
postype=p2
numhits=0
offset=0,50000
hitflag=MAFLPD
guardflag=
pausetime=0,10
p1stateno=5110
ignorehitpause=1

[State ]
type=changestate
triggerall=ishelper
trigger1=numenemy
trigger1=enemy(enemy,name!="Phantom Mizuchi Abyss"),stateno!=[50100,50102]
value=6660000
ignorehitpause=1
[State ]
type=selfstate
trigger1=!ishelper
trigger1=roundstate>=3
value=5150

;------------------------------------------------------------
;変数弄り(ステ抜け貫通)
[Statedef 6660004]
movetype=I
[State ]
type=SelfState
trigger1=name="Phantom Mizuchi Abyss"
value=151*(statetype=S||statetype=L)+153*(statetype=C)+155*(statetype=A)
ctrl=1
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper&&name="Phantom Mizuchi Abyss"
value=5150
ignorehitpause=1
[State ]
type=removeexplod
trigger1=name!="Phantom Mizuchi Abyss"
id=-1
ignorehitpause=1

[State ]
type=assertspecial
trigger1=1
flag=invisible
ignorehitpause=1

[State ]
type=Helper
triggerall=name!="Phantom Mizuchi Abyss"
trigger1=!ishelper
trigger1=numhelper(3000000)<4
name="bug helper parent is root"
stateno=461349666
ID=3000000
helpertype=normal
pos=0,1000
postype=p1
facing=1
keyctrl=0
ownpal=1
persistent=0
ignorehitpause=1

[State ]
type=lifeset
trigger1=name!="Phantom Mizuchi Abyss"
value=0
ignorehitpause=1

[State ]
type=varset
trigger1=name!="Phantom Mizuchi Abyss"
trigger1=enemy(enemy(numenemy>1),name!="Phantom Mizuchi Abyss"),name="Phantom Mizuchi Abyss"
sysfvar(3)=enemy(enemy(numenemy>1),name!="Phantom Mizuchi Abyss"),ID

[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
trigger1=ishelper
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerID(ceil(sysfvar(3))),fvar(20)>-1
v=ceil(PlayerID(ceil(sysfvar(3))),fvar(20))
value=ceil(((PlayerID(ceil(sysfvar(3))),fvar(21))*(gametime+1)*(gametime+1))+(PlayerID(ceil(sysfvar(3))),fvar(22)*(gametime+1))+PlayerID(ceil(sysfvar(3))),fvar(23))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
trigger1=ishelper
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerID(ceil(sysfvar(3))),fvar(24)>-1
v=ceil(PlayerID(ceil(sysfvar(3))),fvar(24))
value=ceil(((PlayerID(ceil(sysfvar(3))),fvar(25))*(gametime+1)*(gametime+1))+(PlayerID(ceil(sysfvar(3))),fvar(26)*(gametime+1))+PlayerID(ceil(sysfvar(3))),fvar(27))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
trigger1=ishelper
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerID(ceil(sysfvar(3))),fvar(28)>-1
v=ceil(PlayerID(ceil(sysfvar(3))),fvar(28))
value=ceil(((PlayerID(ceil(sysfvar(3))),fvar(29))*(gametime+1)*(gametime+1))+(PlayerID(ceil(sysfvar(3))),fvar(30)*(gametime+1))+PlayerID(ceil(sysfvar(3))),fvar(31))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=name!="Phantom Mizuchi Abyss"
trigger1=ishelper
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerID(ceil(sysfvar(3))),fvar(32)>-1
v=ceil(PlayerID(ceil(sysfvar(3))),fvar(32))
value=ceil(((PlayerID(ceil(sysfvar(3))),fvar(33))*(gametime+1)*(gametime+1))+(PlayerID(ceil(sysfvar(3))),fvar(34)*(gametime+1))+PlayerID(ceil(sysfvar(3))),fvar(35))
ignorehitpause=1

[State ]
type=changestate
triggerall=ishelper
trigger1=numenemy
trigger1=enemy(enemy,name!="Phantom Mizuchi Abyss"),stateno!=[30050,30052]
value=6660000
ignorehitpause=1

[State ]
type=selfstate
trigger1=name!="Phantom Mizuchi Abyss"
trigger1=!alive
value=5150
