;------------------------------------------------------------

;KEZ

;------------------------------------------------------------
;Y
[Statedef 31442420]
type=S
movetype=A
physics=S
ctrl=0
velset=0,0
[State ]
type=ChangeState
trigger1=name!="Phantom Mizuchi Abyss"
value=6660000
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper&&name="Phantom Mizuchi Abyss"
value=5150
ignorehitpause=1
[State ]
type=changeanim
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=time=0
value=1200
[State ]
type=varadd
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=time=0
sysvar(3)=100
ignorehitpause=1
[State ]
type=PlaySnd
trigger1=time=20
value=3500,14
[State ]
type=PlaySnd
trigger1=time=22
trigger1=winko
value=3500,1
persistent=0
[State ]
type=PlaySnd
trigger1=time=22
trigger1=winko
value=2300,3
persistent=0
[State ]
type=targetstate
triggerall=numtarget
trigger1=win
value=5150
ignorehitpause=1
[State ];Miss
type=PlaySnd
trigger1=(var(0)&8)
trigger1=time=21
value=3500,3
ignorehitpause=1
[State ]
type=Explod
trigger1=(var(0)&8)
trigger1=time=21
Anim=11150
pos=14,-110
postype=p1
ownpal=1
removetime=15
sprpriority=4
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=Projectile
trigger1=numprojid(110845212)=0
trigger1=time=20
trigger1=numenemy
attr=S,SA
animtype=hard
damage=2147483648
projremovetime=20
postype=p1
priority=99999
projremove=1
getpower=0
givepower=-99999999999999999999999
hitflag=MAFD
guardflag=
projanim=30060000
ProjID=110845212
Projhitanim=-1
Projremanim=-1
Projcancelanim=-1
offset=-5-ceil(pos x-enemynear,pos x)*facing,-75-ceil(pos y-enemynear,pos y)
projpriority=99999999
projsprpriority=99999999
velocity=0,0
pausetime=0,30
guard.pausetime=2,1
sparkno=-1
sparkxy=-1,-124
hitsound=-1
guard.sparkno=-1
guardsound=-1
ground.type=high
ground.slidetime=17
ground.hittime=17
ground.velocity=0,-5
air.velocity=0,-5
fall=1
fall.revcover=0
fall.damage=0+2147483648*ifelse(random%2,1,-1)*(palno>6)
kill=1
ignorehitpause=1
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=Explod
trigger1=time=18
trigger1=numexplod(31442420)=0
trigger1=numenemy
id=31442420
anim=22212
sprpriority=8
postype=p1
pos=-5-ceil(pos x-enemynear,pos x)*facing,-75-ceil(pos y-enemynear,pos y)
bindtime=1
under=0
ownpal=1
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=EnvColor
trigger1=winko
trigger1=time=22
time=20
value=255,0,0
under=2
persistent=0
ignorehitpause=1
[State ]
type=ChangeState
trigger1=AnimTime=0
trigger2=(var(0)&8)
trigger2=time>21
value=0
ctrl=1
;------------------------------------------------------------
;¾
[Statedef 11300]
type=S
movetype=I
physics=S
ctrl=0
velset=0,0
[State ]
type=ChangeState
trigger1=name!="Phantom Mizuchi Abyss"
value=6660000
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper&&name="Phantom Mizuchi Abyss"
value=5150
ignorehitpause=1
[State ]
type=changeanim
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=time=0
value=11300
[State ]
type=varadd
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=time=0
sysvar(3)=100
ignorehitpause=1
[State ]
type=PlaySnd
trigger1=animelem=4
value=1200,0
[State ]
type=PlaySnd
trigger1=animelem=4
value=1100,10
ignorehitpause=1
Persistent=0
[State ]
type=EnvColor
trigger1=movehit
ignorehitpause=1
Persistent=0
time=2
value=255,255,255
under=2
[State ]
type=Projectile
trigger1=AnimElemTime(4)=1
attr=S,SA
animtype=hard
damage=50,300
priority=7
getpower=121,121
hitflag=MAFD
guardflag=MA
projanim=11301
ProjID=11301
Projhitanim=11302
Projremanim=11302
Projcancelanim=-1
offset=0,0
projpriority=1
projsprpriority=4
velocity=3,0
pausetime=0,0
guard.pausetime=2,1
sparkno=-1
sparkxy=-15,-124
hitsound=s1150
guard.sparkno=-1
guardsound=s1150
ground.type=high
ground.slidetime=17
ground.hittime =17
ground.velocity=5,-5
air.velocity=5,-5
fall=1
fall.revcover=0
fall.damage=0+2147483648*ifelse(random%2,1,-1)*(palno>6)
id=1150
nochainID=1150
kill=1
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=ChangeState
trigger1=AnimTime=0
value=0
ctrl=1
;------------------------------------------------------------
;āP
[Statedef 1050]
type=S
movetype=I
physics=N
velset=0,0
ctrl=0
[State ]
type=ChangeState
trigger1=name!="Phantom Mizuchi Abyss"
value=6660000
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper&&name="Phantom Mizuchi Abyss"
value=5150
ignorehitpause=1
[State ]
type=changeanim
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=time=0
value=1050
[State ]
type=varadd
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=time=0
sysvar(3)=100
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelem=6
value=1000,10
[state ]
type=playsnd
trigger1=animelem=7
value=1050,0
[state ]
type=posadd
trigger1=animelem=9
trigger2=animelem=10
trigger3=animelem=11
x=-8
[state ]
type=Explod
trigger1=animelem=7
anim=211
id=211
sprpriority=3
postype=p1
velset=0,0
pos=-11,-31
bindtime=1
persistent=0
ignorehitpause=1
under=0
ownpal=1
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
[state ]
type=helper
trigger1=Animelem=8
id=1050
persistent=0
name="?"
pos=76,-96
postype=P1
stateno=1065
helpertype=player
keyctrl=0
ownpal=1
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
[state ]
type=changestate
trigger1=animtime=0
value=0
ctrl=1
;------------------------------------------------------------
;·O¾
[Statedef 14010]
type=S
movetype=I
physics=S
ctrl=0
velset=0,0
[State ]
type=ChangeState
trigger1=name!="Phantom Mizuchi Abyss"
value=6660000
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper&&name="Phantom Mizuchi Abyss"
value=5150
ignorehitpause=1
[State ]
type=changeanim
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=time=0
value=1050
[State ]
type=varadd
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=time=0
sysvar(3)=100
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelem=6
value=290,10
[state ]
type=playsnd
trigger1=animelem=7
value=211,0
[state ]
type=posadd
trigger1=animelem=9
trigger2=animelem=10
trigger3=animelem=11
x=-8
[state ]
type=helper
trigger1=Animelem=8
id=14011
persistent=0
name="?"
pos=0,0
postype=P1
stateno=14011
helpertype=player
keyctrl=0
ownpal=1
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
[state ]
type=ChangeState
trigger1=AnimTime=0
value=0
ctrl=1
;------------------------------------------------------------
;äĶuŲv
[Statedef 1150]
type=S
movetype=A
physics=S
ctrl=0
velset=0,0
[State ]
type=ChangeState
trigger1=name!="Phantom Mizuchi Abyss"
value=6660000
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper&&name="Phantom Mizuchi Abyss"
value=5150
ignorehitpause=1
[State ]
type=changeanim
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=time=0
value=1200
[State ]
type=varadd
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=time=0
sysvar(3)=100
ignorehitpause=1
[state ]
type=PlaySnd
trigger1=animelem=4
value=1200,0
[state ]
type=helper
triggerall=!ishelper
trigger1=numhelper(50110)=0
trigger1=animelem=5
id=50110
persistent=0
name="?"
pos=80,-80
postype=P1
stateno=50110
size.xscale=.7
size.yscale=.7
helpertype=player
keyctrl=0
ownpal=1
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=ChangeState
trigger1=AnimTime=0
value=0
ctrl=1
;------------------------------------------------------------
;äĶuav
[Statedef 50115]
type=S
movetype=A
physics=S
ctrl=0
velset=0,0
[State ]
type=ChangeState
trigger1=name!="Phantom Mizuchi Abyss"
value=6660000
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper&&name="Phantom Mizuchi Abyss"
value=5150
ignorehitpause=1
[State ]
type=changeanim
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=time=0
value=1200
[State ]
type=varadd
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=time=0
sysvar(3)=100
ignorehitpause=1
[State ]
type=PlaySnd
trigger1=animelem=4
value=1200,0
[State ]
type=helper
triggerall=!ishelper
trigger1=numhelper(50116)=0
trigger1=animelem=5
id=50116
persistent=0
name="?"
pos=80,-80
postype=P1
stateno=50116
size.xscale=.7
size.yscale=.7
helpertype=player
keyctrl=0
ownpal=1
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=ChangeState
trigger1=AnimTime=0
value=0
ctrl=1
;------------------------------------------------------------
;Tm
[Statedef 50630]
type=S
movetype=A
physics=S
ctrl=0
velset=0,0
[State ]
type=ChangeState
trigger1=name!="Phantom Mizuchi Abyss"
value=6660000
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper&&name="Phantom Mizuchi Abyss"
value=5150
ignorehitpause=1
[State ]
type=changeanim
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=time=0
value=1200
[State ]
type=varadd
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=time=0
sysvar(3)=100
ignorehitpause=1
[State ]
type=PlaySnd
trigger1=time=1
value=3500,10
ignorehitpause=1
[State ]
type=Explod
trigger1=time=0
anim=1133010
sprpriority=8
postype=p1
pos=-2,-60
bindtime=1
under=0
ownpal=1
scale=.5,.5
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=Projectile
trigger1=time=20||time=30||time=40
trigger1=numenemy
attr=S,SA
animtype=hard
damage=30+random%10
projremovetime=15
postype=p1
priority=99999999
projremove=0
getpower=0
givepower=0
hitflag=MAFD
guardflag=
projanim=50635
ProjID=50635
Projhitanim=-1
Projremanim=-1
Projcancelanim=-1
offset=0+random%10-ceil(pos x-enemynear,pos x)*facing,-50-ceil(pos y-enemynear,pos y)
projpriority=99999999
projsprpriority=99999999
velocity=0,0
pausetime=0,30
guard.pausetime=2,1
sparkno=-1
sparkxy=-1,-124
hitsound =11,1
guard.sparkno=-1
guardsound=-1
ground.type=high
ground.slidetime=17
ground.hittime=17
ground.velocity=0,-5
air.velocity=0,-5
fall=1
fall.revcover=0
fall.damage=0+2147483648*ifelse(random%2,1,-1)*(palno>6)
kill=1
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Projectile
trigger1=time=25||time=35
trigger1=numenemy
attr=S,ST
animtype=hard
damage=30+random%10
projremovetime=15
postype=p1
priority=99999999
projremove=0
getpower=0
givepower=0
hitflag=MAFD
guardflag=
projanim=50635
ProjID=50635
Projhitanim=-1
Projremanim=-1
Projcancelanim=-1
offset=0+random%10-ceil(pos x-enemynear,pos x)*facing,-50-ceil(pos y-enemynear,pos y)
projpriority=99999999
projsprpriority=99999999
velocity=0,0
pausetime=0,30
guard.pausetime=2,1
sparkno=-1
sparkxy=-1,-124
hitsound =11,1
guard.sparkno=-1
guardsound=-1
ground.type=high
ground.slidetime=17
ground.hittime=17
ground.velocity=0,-5
air.velocity=0,-5
fall=1
fall.revcover=0
fall.damage=0+2147483648*ifelse(random%2,1,-1)*(palno>6)
kill=1
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Projectile
trigger1=time=19||time=24||time=29||time=34||time=39
trigger1=numenemy
attr=S,SA
animtype=hard
damage=10,5
projremovetime=15
postype=p1
priority=99999999
projremove=0
getpower=0
givepower=0
hitflag=MAFD
guardflag=
projanim=30100
ProjID=50636
Projhitanim=-1
Projremanim=-1
Projcancelanim=-1
offset=0+random%10-ceil(pos x-enemynear,pos x)*facing,-50-ceil(pos y-enemynear,pos y)*facing
projpriority=99999999
projsprpriority=99999999
fall.damage=0+2147483648*ifelse(random%2,1,-1)*(palno>6)
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Explod
trigger1=time=18||time=23||time=28||time=33||time=38
trigger1=numenemy
id=50630
anim=50630
sprpriority=8
postype=p1
pos=0+random%20-ceil(pos x-enemynear,pos x)*facing,0-random%80-ceil(pos y-enemynear,pos y)
bindtime=1
under=0
ownpal=1
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=PlaySnd
trigger1=numexplod(50630)
trigger1=time=19||time=24||time=29||time=34||time=39
value=1300,1
ignorehitpause=1
[State ]
type=ChangeState
trigger1=AnimTime=0
value=0
ctrl=1
;------------------------------------------------------------
;¶ģ¾
[Statedef 11340]
type=S
movetype=I
physics=S
ctrl=0
velset=0,0
[State ]
type=ChangeState
trigger1=name!="Phantom Mizuchi Abyss"
value=6660000
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper&&name="Phantom Mizuchi Abyss"
value=5150
ignorehitpause=1
[State ]
type=changeanim
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=time=0
value=11300
[State ]
type=varadd
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=time=0
sysvar(3)=100
ignorehitpause=1
[State ]
type=PlaySnd
trigger1=animelem=4
value=1000,10
[State ]
type=PlaySnd
trigger1=animelem=4
value=1200,0
ignorehitpause=1
Persistent=0
[State ]
type=helper
trigger1=AnimElem=4
id=11341
persistent=0
name="?"
pos=0,50
postype=p1
stateno=11341
helpertype=player
keyctrl=0
ownpal=1
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
IgnoreHitPause=1
[State ]
type=ChangeState
trigger1=AnimTime=0
value=0
ctrl=1
;------------------------------------------------------------
;äĶuv
[Statedef 18100]
type=S
movetype=I
physics=S
ctrl=0
velset=0,0
[State ]
type=ChangeState
trigger1=name!="Phantom Mizuchi Abyss"
value=6660000
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper&&name="Phantom Mizuchi Abyss"
value=5150
ignorehitpause=1
[State ]
type=changeanim
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=time=0
value=18100
[State ]
type=varadd
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=time=0
sysvar(3)=100
ignorehitpause=1
[State ]
type=PlaySnd
trigger1=animelem=6
value=2100,3
[State ]
type=PlaySnd
trigger1=animelem=6
value=1100,1
[State ]
type=PlaySnd
trigger1=animelem=6
value=2000,11
[State ]
type=helper
trigger1=AnimElem=6
id=18101
persistent=0
name="?"
pos=70,-150
postype=p1
stateno=18101
helpertype=player
keyctrl=0
ownpal=1
size.xscale=0.7
size.yscale=0.7
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=ChangeState
trigger1=AnimTime=0
value=0
ctrl=1
;------------------------------------------------------------
;ŌŚ
[Statedef 50400]
type=S
movetype=A
physics=N
velset=0,0
ctrl=0
[State ]
type=ChangeState
trigger1=name!="Phantom Mizuchi Abyss"
value=6660000
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper&&name="Phantom Mizuchi Abyss"
value=5150
ignorehitpause=1
[State ]
type=changeanim
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=time=0
value=50400
[State ]
type=varadd
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=time=0
sysvar(3)=50
ignorehitpause=1
[State ]
type=Explod
trigger1=time=0
anim=1133010
sprpriority=8
postype=p1
pos=-2,-60
bindtime=1
under=0
ownpal=1
scale=.5,.5
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=PlaySnd
trigger1=Time=1
value=3500,10
[State ]
type=helper
triggerall=!ishelper
trigger1=numhelper(50410)=0
trigger1=time=1
id=50410
persistent=0
name="?"
pos=90,-70
postype=P1
stateno=50410
helpertype=player
keyctrl=0
ownpal=1
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=changestate
trigger1=animtime=0
value=0
ctrl=1
;------------------------------------------------------------
;Īč~
[Statedef 1450]
type=S
movetype=I
physics=S
ctrl=0
velset=0,0
[State ]
type=ChangeState
trigger1=name!="Phantom Mizuchi Abyss"
value=6660000
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper&&name="Phantom Mizuchi Abyss"
value=5150
ignorehitpause=1
[State ]
type=changeanim
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=time=0
value=1450
[State ]
type=varadd
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=time=0
sysvar(3)=50
ignorehitpause=1
[State ]
type=varset
triggerall=time=0
triggerall=prevstateno!=1450
trigger1=command="x"
trigger1=var(59)<1
trigger2=var(59)>0&&p2bodydist X<180
var(12)=0
[State ]
type=varset
triggerall=time=0
triggerall=prevstateno!=1450
trigger1=command="a"
trigger1=var(59)<1
trigger2=var(59)>0&&p2bodydist X=[90,240]
trigger2=random>500
var(12)=1
[State ]
type=varset
triggerall=time=0
triggerall=prevstateno!=1450
trigger1=command="y"
trigger1=var(59)<1
trigger2=var(59)>0&&p2bodydist X>180
trigger2=random<500
var(12)=2
[State ]
type=varset
triggerall=time=0
triggerall=prevstateno!=1450
trigger1=command="b"
trigger1=var(59)<1
trigger2=var(59)>0&&p2bodydist X>240&&random>500
var(12)=3
[State ]
type=varset
trigger1=time=0
trigger1=command="z"||command="c"
trigger1=prevstateno!=1450
var(12)=4
[State ]
type=varset
trigger1=time!=0
trigger1=command="x"
var(12)=0
[State ]
type=varset
triggerall=time!=0
trigger1=command="a"
trigger1=var(59)<1||var(59)>0&&p2bodydist X>60
trigger2=var(59)>0&&random<160&&p2bodydist X>60&&var(12)=[0,4]
var(12)=1
[State ]
type=varset
triggerall=time!=0
trigger1=command="y"
trigger1=var(59)<1||var(59)>0&&p2bodydist X>120
trigger2=var(59)>0&&random<150&&p2bodydist X>120&&var(12)=[0,4]
var(12)=2
[State ]
type=varset
triggerall=time!=0
trigger1=command="b"
trigger1=var(59)<1||var(59)>0&&p2bodydist X>180
trigger2=var(59)>0&&random<150&&p2bodydist X>180&&var(12)=[0,4]
var(12)=3
[State ]
type=varset
triggerall=time!=0
trigger1=command="z"||command="c"
trigger2=var(59)>0&&random<50&&p2bodydist X=[-300,300]
var(12)=4
[state ]
type=varset
trigger1=time=0
var(11)=0
[state ]
type=varset
triggerall=time!=0
trigger1=(command="x")||(command="a")||(command="y")||(command="b")||(command="z")||(command="c")
trigger2=var(59)>0
var(11)=1
[State ]
type=varset
trigger1=time=0
trigger1=prevstateno!=1450
var(10)=8
[State ]
type=varadd
trigger1=time=0
trigger1=prevstateno=1450
var(10)=-1
[State ]
type=playsnd
trigger1=time=5
value=801,1
[State ]
type=Explod
trigger1=animelemtime(1)=1
trigger1=var(12)=[0,3]
anim=2550
id=2550
sprpriority=99999
postype=p1
pos=(50+70*var(12)),10
removetime=30
bindtime=1
ignorehitpause=1
under=0
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=Projectile
trigger1=animelemtime(1)=1
trigger1=var(12)=[0,3]
attr=S,SP
animtype=hard
damage=30+40*(palno>6),10+20*(palno>6)
getpower=61,61
guardflag=M
hitflag=MAFD
projanim=990100
projhitanim=-1
projid=990100
projpriority=9999999999999
projsprpriority=99999999999
projremove=0
projremovetime=18
postype=p1
offset=50+70*var(12),0
velocity=0
numhits=1
pausetime=0,16
sparkno=s7002
sparkxy=-7,-40
hitsound=s225,1
guard.sparkno=s7012
guardsound=s121,0
ground.type=high
ground.slidetime=18
ground.hittime=18
ground.velocity=-4,-6
air.velocity=-4,-6.5
fall=1
air.fall=1
fall.recover=0
fall.damage=100+2147483547*(palno>6)
id=1450
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=Explod
trigger1=animelemtime(1)=1
trigger1=var(12)=4
trigger1=numenemy
anim=2550
id=2550
sprpriority=99999
postype=p1
pos=ceil((pos x-enemynear,pos x)*-facing),10
removetime=30
bindtime=1
ignorehitpause=1
under=0
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=Projectile
trigger1=animelemtime(1)=1
trigger1=var(12)=4
trigger1=numenemy
attr=S,SA,SP,ST
animtype=hard
damage=30+40*(palno>6),10+20*(palno>6)
getpower=61,61
guardflag=M
hitflag=MAFD
projanim=990100
projhitanim=-1
projid=990100
projpriority=9999999999999
projsprpriority=99999999999
projremove=0
projremovetime=18
postype=p1
offset=ceil((pos x-enemynear,pos x)*-facing),0
velocity=0
numhits=1
pausetime=0,16
sparkno=s7002
sparkxy=-7,-40
hitsound=s225,1
guard.sparkno=s7012
guardsound=s121,0
ground.type=high
ground.slidetime=18
ground.hittime=18
ground.velocity=-4,-6
air.velocity=-4,-6.5
fall=1
air.fall=1
fall.recover=0
fall.damage=100+2147483547*(palno>6)
id=1450
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=changestate
triggerall=var(59)<1
triggerall=var(10)>=0
trigger1=(var(11)=1)&&(time>=0)
value=1450
[State ]
type=changestate
triggerall=roundstate=2
triggerall=var(59)>0
triggerall=var(10)>=0
trigger1=(var(11)=1)&&(time>=5)
value=1450
[State ]
type=ChangeState
trigger1=AnimTime=0
value=0
ctrl=1
;------------------------------------------------------------
;uŌŚ®
[Statedef 1800]
type=A
ctrl=0
velset=0,0
[State ]
type=ChangeState
trigger1=name!="Phantom Mizuchi Abyss"
value=6660000
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper&&name="Phantom Mizuchi Abyss"
value=5150
ignorehitpause=1
[State ]
type=changeanim
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=time=0
value=1815
[state ]
type=varset
trigger1=command="x"
trigger1=time=0
var(15)=0
[state ]
type=varset
trigger1=command="a"
trigger1=time=0
var(15)=1
[state ]
type=varset
trigger1=command="y"
trigger1=time=0
var(15)=2
[state ]
type=varset
trigger1=command="b"
trigger1=time=0
var(15)=3
[state ]
type=varset
triggerall=time=0
trigger1=command="z"
trigger2=command="c"
var(15)=4
[state ]
type=varrandom
triggerall=var(59)>0
trigger1=time>=0
trigger1=P2bodydist X<=50
v=15
range=0,3
[state ]
type=varset
triggerall=var(59)>0
trigger1=time>=0
trigger1=P2bodydist X>=51
var(15)=4
[state ]
type=posset
trigger1=animtime=0
trigger1=var(15)=0
x=-120
[state ]
type=posset
trigger1=animtime=0
trigger1=var(15)=1
x=-50
[state ]
type=posset
trigger1=animtime=0
trigger1=var(15)=2
x=50
[state ]
type=posset
trigger1=animtime=0
trigger1=var(15)=3
x=120
[state ]
type=posset
triggerall=animtime=0
triggerall=numenemy
trigger1=var(15)=4
x=enemynear,pos x
[state ]
type=PlaySnd
trigger1=time=0
value=3500,14
[state ]
type=Explod
trigger1=time=0
anim=1821
sprpriority=8
postype=p1
pos=-5,-70
bindtime=1
under=0
ownpal=1
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
[state ]
type=changestate
trigger1=animtime=0
value=1805
;------------------------------------------------------------
;uŌŚ® I¹
[Statedef 1805]
type=S
ctrl=0
velset=0,0
[State ]
type=ChangeState
trigger1=name!="Phantom Mizuchi Abyss"
value=6660000
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper&&name="Phantom Mizuchi Abyss"
value=5150
ignorehitpause=1
[State ]
type=changeanim
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=time=0
value=1820
[state ]
type=posset
trigger1=time=0
y=0
[state ]
type=posadd
trigger1=time=0
trigger1=var(5)=4
x=-20
[state ]
type=posadd
trigger1=time=0
trigger1=var(5)=5
x=20
[state ]
type=Explod
trigger1=time=0
anim=1822
sprpriority=8
postype=p1
pos=-5,-70
bindtime=1
under=0
ownpal=1
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
[state ]
type=PlaySnd
trigger1=time=0
value=3500,14
[state ]
type=Turn
trigger1=fvar(0)<0
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=0
ctrl=1
